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dark cat - BANANA STREET (short ver.)

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Topic Starter
Ambrew
This beatmap was submitted using in-game submission on Wednesday, May 31, 2017 at 2:46:25 PM

Artist: dark cat
Title: BANANA STREET (short ver.)
BPM: 154
Filesize: 2605kb
Play Time: 01:16
Difficulties Available:
  1. Easy (1.5 stars, 103 notes)
  2. Hard (2.78 stars, 176 notes)
  3. Insane (4.27 stars, 247 notes)
  4. Street (4.8 stars, 266 notes)
Download: dark cat - BANANA STREET (short ver.)
Information: Scores/Beatmap Listing
---------------
going rank
thx fir3tar
thx shishou
thx q1ffaay
thx amos
thx makisokk
thx cuteddie
7ambda
give me kds

irc mod
2017-05-19 13:43 Ambrew: Yo
2017-05-19 13:43 F1r3tar: hi
2017-05-19 13:49 Ambrew: wanna test smth
2017-05-19 13:49 F1r3tar: ok
2017-05-19 13:49 Ambrew: ACTION is listening to [https://osu.ppy.sh/b/1294899 dark cat - BANANA STREET (short ver.)]
2017-05-19 13:52 F1r3tar: i'll look at it more in detail
2017-05-19 13:52 Ambrew: mkay
2017-05-19 13:52 F1r3tar: middle to end seems fine, but beginning to middle might be more iffy
2017-05-19 13:53 Ambrew: ohk
2017-05-19 13:53 F1r3tar: 00:01:588 (1) - i'd extend this to red tick, since you can hear a final sound there before the slider
2017-05-19 13:55 F1r3tar: 00:06:653 (2) - 00:07:432 (4) - 00:08:211 (7) - you could probably NC these since they're stronger than the previous notes
2017-05-19 13:57 Ambrew: ok
2017-05-19 13:57 Ambrew: I extended the spinner, i just wasn't sure if that was gonna be enough time for the person to prepare
2017-05-19 13:57 F1r3tar: 1/4 is minimum amount of time needed
2017-05-19 13:57 Ambrew: oh k didn't know
2017-05-19 13:58 Ambrew: Alright yeah I put more ncs in there too
2017-05-19 14:01 F1r3tar: 00:23:991 (3) - ctrl+g https://s11.postimg.org/s05c2a7j7/ctrl_g.png
2017-05-19 14:01 F1r3tar: considering the sv only just increases from the previous two sliders
2017-05-19 14:02 F1r3tar: counterclockwise flow, ya know, into (4)
2017-05-19 14:03 F1r3tar: or something like this, which might work better https://osu.ppy.sh/ss/8128135
2017-05-19 14:03 Ambrew: hm yeah
2017-05-19 14:05 Ambrew: yea I kinda stole that idea tho lol
2017-05-19 14:05 Ambrew: like the slider leniency thing
2017-05-19 14:05 F1r3tar: 00:35:484 (6,1) - not really sure if these shapes work, they look more technical, which implies they're mapped to more complex sounds, but these sounds are more clean and soft
2017-05-19 14:06 F1r3tar: actually, nvm, disregard that
2017-05-19 14:06 F1r3tar: 00:35:484 (6) - this is more of the problem
2017-05-19 14:06 F1r3tar: it passes through an active beat on red, but not 00:35:874 (1) which is more consistent in terms of what sounds it's landing on
2017-05-19 14:07 F1r3tar: might fit the rhythm better if you made it land on red
2017-05-19 14:08 Ambrew: I Oh yeah, true
2017-05-19 14:08 Ambrew: Idk why I thought that one in particular was an exception
2017-05-19 14:08 Ambrew: cuz I think before they were all on red
2017-05-19 14:09 Ambrew: `k shortened it
2017-05-19 14:10 F1r3tar: 00:44:055 (8,9,10,11,1) - doesn't really fit the song since this burst implies you're giving every sound equal importance
2017-05-19 14:10 F1r3tar: red and white are obviously more prominent
2017-05-19 14:10 F1r3tar: and besides, i don't hear any sound or instrument on 00:44:153 (9) -
2017-05-19 14:11 F1r3tar: maybe you could do a buzzslider for 00:44:250 (10,11,1) since there's a static sound
2017-05-19 14:12 F1r3tar: actually, nvm, that wouldn't be consistent with the other static buzzes
2017-05-19 14:13 Ambrew: I think it's fine
2017-05-19 14:14 Ambrew: I just put one circle then one buzzslider and I think that would still sort of fit in
2017-05-19 14:14 Ambrew: ish
2017-05-19 14:14 F1r3tar: k
2017-05-19 14:16 F1r3tar: just don't make https://s10.postimg.org/cqc374xo9/Untitled.png (9) clickable since there's no extended sound or active beat
2017-05-19 14:16 Ambrew: yeah I removed that
2017-05-19 14:16 Ambrew: just kept (8)
2017-05-19 14:17 F1r3tar: rest of map seems fine though
2017-05-19 14:17 Ambrew: are 01:12:497 (6,7) - shapes ok or should I probably remake them
2017-05-19 14:18 Ambrew: idk why these are triggering me lol
2017-05-19 14:19 F1r3tar: they look more aggressive, but the song doesn't seem aggressive for that part
2017-05-19 14:19 F1r3tar: so yeah, probably change
2017-05-19 14:20 Ambrew: yeah good call
2017-05-19 14:20 F1r3tar: smoother curves or something for those
2017-05-19 14:22 F1r3tar: can you not use normal sampleset for 01:16:393 (1) - ? default whistle sounds horrible to end it
2017-05-19 14:24 Ambrew: wat
2017-05-19 14:25 F1r3tar: https://s7.postimg.org/dthetiuhn/sampleset.png
2017-05-19 14:26 Ambrew: finish or
2017-05-19 14:26 Ambrew: oh
2017-05-19 14:26 F1r3tar: hitsound is fine, but sampleset isn't
2017-05-19 14:26 F1r3tar: especially when song is chill like that
2017-05-19 14:26 Ambrew: i thought it had a nice ring to it
2017-05-19 14:26 Ambrew: lol
2017-05-19 14:27 F1r3tar: i mean, they don't really fit for that song
2017-05-19 14:28 Ambrew: ah k
2017-05-19 14:28 Ambrew: ok i just took off the hitsound and made it quieter
2017-05-19 14:28 F1r3tar: everything else seems fine though
2017-05-19 14:31 Ambrew: alright thanks man
2017-05-19 14:31 Ambrew: preciate it
Topic Starter
Ambrew
Gotchu
Shishou
hi.
From my modding q
mod this map
Link: https://osu.ppy.sh/s/610738

[Easy]
MY GOOOD your slider velocity is so high. try lowering it to 1.00 - .90
after you're done changing it, use ds
00:06:263 (1) - remove nc
00:07:042 (3,4) - you should really avoid stacking in a low diff
00:11:718 (6) - ctrl + h then return it to it's place could be better
00:20:484 (4,5,6,1) - this is hard for an easy diff try using a 1/1 sliders
00:18:731 (6) - i think this part should be clickable
00:23:406 (5) - note here?
00:46:588 (3,5) - fix blanket
00:59:250 (1) - remove nc?
that's all for this diff
please use a ds and lower your slider velocity
and btw please fix the rhythm of the map
[]
[Hard]
same here. your slider velocity is a bit fast. try lowering it by 1.4
00:22:432 (2,3) - too far from the previous note
00:30:809 (4,5) -is this intentional? fix overlap
00:33:926 (4,5) -^
00:37:042 (4,5) - ^
00:38:211 (9) - end this slider here? 00:38:796 (10) - to emphasize the next note
01:09:965 (6,1) - fix blanket
[]
[Insane]
00:12:497 (1,2) - stacking this two would be better
00:13:666 (3,4) - fix blanket
00:19:705 (4,6) - ^
00:22:237 (2) - just copy paste the previous slider and use ctrl+ g
00:37:042 (6,7,8,9,1) - re map this part? i don't here anything
00:48:731 (2,3,4,5,6) - ^
00:49:900 (1,2,3,4,5) - ^
00:38:211 (9) - end this slider here? 00:38:796 (10) - to emphasize the next note
00:39:965 (5,2) - stack
00:44:640 (4) - ur missing a note here
00:59:055 (6) - unsnapped object
[]
[Street]
00:16:783 (4,5,6) - fix overlap
00:17:757 (7,8) - stack properly
00:35:874 (1) - end this slider here? 00:36:166
00:38:991 (1) - distance this from the previous note
that's all good luck :)
Topic Starter
Ambrew

Shishou wrote:

hi.
From my modding q
mod this map
Link: https://osu.ppy.sh/s/610738

[Easy]
MY GOOOD your slider velocity is so high. try lowering it to 1.00 - .90
after you're done changing it, use ds
00:06:263 (1) - remove nc
00:07:042 (3,4) - you should really avoid stacking in a low diff
00:11:718 (6) - ctrl + h then return it to it's place could be better
00:20:484 (4,5,6,1) - this is hard for an easy diff try using a 1/1 sliders
00:18:731 (6) - i think this part should be clickable
00:23:406 (5) - note here?
00:46:588 (3,5) - fix blanket
00:59:250 (1) - remove nc?
that's all for this diff
please use a ds and lower your slider velocity
and btw please fix the rhythm of the map
[]
[Hard]
same here. your slider velocity is a bit fast. try lowering it by 1.4
00:22:432 (2,3) - too far from the previous note
00:30:809 (4,5) -is this intentional? fix overlap
00:33:926 (4,5) -^
00:37:042 (4,5) - ^
00:38:211 (9) - end this slider here? 00:38:796 (10) - to emphasize the next note
01:09:965 (6,1) - fix blanket
[]
[Insane]
00:12:497 (1,2) - stacking this two would be better
00:13:666 (3,4) - fix blanket
00:19:705 (4,6) - ^
00:22:237 (2) - just copy paste the previous slider and use ctrl+ g
00:37:042 (6,7,8,9,1) - re map this part? i don't here anything
00:48:731 (2,3,4,5,6) - ^
00:49:900 (1,2,3,4,5) - ^
00:38:211 (9) - end this slider here? 00:38:796 (10) - to emphasize the next note
00:39:965 (5,2) - stack
00:44:640 (4) - ur missing a note here
00:59:055 (6) - unsnapped object
[]
[Street]
00:16:783 (4,5,6) - fix overlap
00:17:757 (7,8) - stack properly
00:35:874 (1) - end this slider here? 00:36:166
00:38:991 (1) - distance this from the previous note
that's all good luck :)
Well my computer died as I was replying to this but basically I pretty much applied everything, so thanks!!
guijcl
Hi, from m4m req

Insane
I saw that u didnt copy pasted the sliders u should work on that, Fast example: 00:15:614 (1,4) - Fix it in all map :)
00:19:510 (3,4,5,6) - Do something like this http://prntscr.com/fa4ycj
00:21:848 (1) - Space this, strong bit
00:22:822 (4,5,6) - Like this one again 00:19:510 (3,4,5,6)
00:24:965 (1) - Remove NC
00:26:133 (2) - NC Here
00:24:965 (1,2) - Overlap this
00:28:666 (4,5,6) - Where is the stream here? U did here 00:27:107 (3,4,5) - But not in here 00:28:666 (4,5,6) - Or u can remove this one 00:27:107 (3,4,5) -
00:28:666 (4,5,6) - ^
00:31:783 (4,5,6) - U got it already im not repeating, u should remove this one prob 00:27:107 (3,4,5) -
00:31:783 (4,1) - Fix overlap
00:40:939 (2,5) - Fix overlap
00:44:055 (2,5) - Why do this slider is the same sound, do a normal slider
00:57:692 (1,2) - Fix the blanket
00:58:471 (3,4,5,6) - U know wat I mean here
00:59:445 (1,2,3,4) - ^
01:12:497 (5) - NC
01:12:497 (5,6,7,8,1,2,3,1,2,3,1,2,3,1,2,3,1) - You can space meanwhile the music is going cuz is getting higher
01:16:393 (1) - Spinner after the note would be a nice idea imo

Keep with good work and GL on the map
Amos
hello, come from my queue
imo, this map is already great, i enjoyed playing it. So i can't point out much

[insane]
00:38:211 (5) - you can just make it a "deformed" slider instead of circular
00:44:055 (2,5) - people can't see the tail when they use transparent sliderend
[street]
00:15:614 (1,2) - overlapped instead of stacked
00:57:692 (1) - moving it a bit away from previous object and make a little curve would be nice
i think that's all from me, gl with your map. You don't need to give kudos to this short as hell mod
Topic Starter
Ambrew

q1ffaay wrote:

Hi, from m4m req

Insane
I saw that u didnt copy pasted the sliders u should work on that, Fast example: 00:15:614 (1,4) - Fix it in all map :) fixed!
00:19:510 (3,4,5,6) - Do something like this http://prntscr.com/fa4ycj It's a good design, but I prefer the back and forth anti-jumps cuz that's my style, and I don't think it flows just as well
00:21:848 (1) - Space this, strong bit I like this pattern tho. I did emphasize with hitsound tho
00:22:822 (4,5,6) - Like this one again 00:19:510 (3,4,5,6) yeah same as above
00:24:965 (1) - Remove NC I'd keep this
00:26:133 (2) - NC Here ..Buuut I think this is a good idea too
00:24:965 (1,2) - Overlap this Overlap as in stack? Nah, I want this part to be bigger
00:28:666 (4,5,6) - Where is the stream here? U did here 00:27:107 (3,4,5) - But not in here 00:28:666 (4,5,6) - Or u can remove this one 00:27:107 (3,4,5) -
00:28:666 (4,5,6) - ^
00:31:783 (4,5,6) - U got it already im not repeating, u should remove this one prob 00:27:107 (3,4,5) - It's a pattern. First a triple, then it's all jumps, then triple, then all jumps, etc. They both suit the music accordingly!
00:31:783 (4,1) - Fix overlap oh woops, thanks for catching that!
00:40:939 (2,5) - Fix overlap fixed
00:44:055 (2,5) - Why do this slider is the same sound, do a normal slider Idk what u mean, I repeated this with the next slider so I think it's okay
00:57:692 (1,2) - Fix the blanket fixed.. i think
00:58:471 (3,4,5,6) - U know wat I mean here yeah, this is my style. :) I did however shorten the slider there
00:59:445 (1,2,3,4) - ^
01:12:497 (5) - NC don't think it's necessary
01:12:497 (5,6,7,8,1,2,3,1,2,3,1,2,3,1,2,3,1) - You can space meanwhile the music is going cuz is getting higher will make spacing bigger!
01:16:393 (1) - Spinner after the note would be a nice idea imo Although i like the idea, it just won't fit

Keep with good work and GL on the map
thanks so much!
Topic Starter
Ambrew

Amos wrote:

hello, come from my queue
imo, this map is already great, i enjoyed playing it. So i can't point out much

[insane]
00:38:211 (5) - you can just make it a "deformed" slider instead of circular oh okay, I'll see what I can come up with!
00:44:055 (2,5) - people can't see the tail when they use transparent sliderend aw darn, guess I'll fix them
[street]
00:15:614 (1,2) - overlapped instead of stacked grr i hate these stack errors -,- fixed!~
00:57:692 (1) - moving it a bit away from previous object and make a little curve would be nice i'll consider it! I think i'll keep it in the middle though, at least for design purposes:)
i think that's all from me, gl with your map. You don't need to give kudos to this short as hell mod
It's okay, still very helpful! Thanks, you're awesome
pavpab
Hi from #modreqs :D

A short mod there you are :3

Mod \^o^/
Street
00:19:120 (2,3,4,5,6) - no flow. you can fix it by placing the 5 in the gap between 4 and 6, like this:

00:22:627 (4,5,6,1) - this is a bit confusing, that 3 notes don't fit at the slider tail
00:28:861 (5,6) - this shouldn't emphasize anything, there isn't a clear reason for a jump like that
01:03:536 (1) - nc?
01:08:601 (1,1,1) - that overlap is a bit odd, just don't overlap the sliderheads, and also there's no need for 3 nc

kinda short but honestly everything is ok ^-^

Good luck! :3
cosmic
i haven't played the other diffs, but nice job on the top diff, was enjoyable to play :D gl
makisokk
Hi M4M, from my que
My map - https://osu.ppy.sh/s/619818
[General]
  • BG should be 1360x768 or 1920x1080-1200
    Where Normal diff?
[Easy]
  • 00:17:562 (4) - There's no sound here
    00:38:211 (6,2) - Overlap
    00:40:549 (3,1) - Do stack
    00:54:575 (1,1) - Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner
    01:13:471 (1,1) - ^
[Hard]
  • 00:17:757 - Why miss note?
    In kiai increase sv to 1-1.1x
    00:30:809 (4) - NC
    00:35:094 (7) - nc
    00:59:445 (7) - nc
    01:03:146 (6,1) - do blanket
[Insane]
  • Where did the kiai disappear altogether?
    00:08:017 (3,4) - nc
    00:08:601 (5,6) - ^
    00:38:211 (5) - Touches the strip of accuracy, move the slider higher
Sorry it's all good luck with impove your skill
And read this https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
TheKingHenry
Hello M4M from my queue~
Hopefully not too much same stuff with the not-yet-checked mod above me
General
  1. Mapset could use Normal diff
Easy
  1. 00:12:497 - strong sounds like the one here should preferably be clicked, not positioned in sliderend like this
  2. 00:33:536 (3,4,5) - 00:34:705 (5,6,1) - since you are regularly using triangle patterning, don't have sloppy "almost" triangles like these then
  3. 00:38:211 (6,2) - unnecessary overlaps (kinda same with 00:11:718 (6,2) - but that looked intended)
  4. 00:40:549 (3,1) - this kind of overlap again, could stack the sliderends instead. Also 00:40:549 (3,4) - look a lot closer to each other compared to 00:39:770 (2,3) - although the DS is same. Fix the visual distance too
  5. 00:54:575 (1,1) - Maybe it will work, but I'm fairly sure you should have more recovery time after a spinner in Easy diff. Iirc the guideline was smth like 3-4 beats, but 2 beats would already be big improvement. As in at 01:13:471 (1,1) - for example
Hard
  1. following by how you have mapped the rhythms so far, shouldn't you add circle to 00:17:757 - (stacked with 00:17:952 (5) - )
  2. 00:33:341 (2,3,5) - doesn't look good
  3. 01:03:146 (6,1) - fix blanket
  4. 01:08:601 (1,4) - unnecessary overlap, like these kind of overlaps where there's a lot of space to do it without it and it doesn't look like it has clear intentions behind it, it just looks sloppy
  5. Actually now looking at this, this diff is actually mapped more like Normal, the spacings at places like 01:13:276 (1,2,3,4) - don't really seem like Hard. Anyways I suggest you fix this issue with the spread, either buff this and map normal or nerf this and map Hard. Either way, in the situation we have here, only mapping one diff more won't actually fix the problem most likely due how this current Hard is
Insane
  1. Why does this diff have no kiai time when the others had lol
  2. 00:06:653 (4,5,1,2) - don't use same spacing for 2 different rhythms if you don't indicate with anything that the rhythm is different. Like reversed spacing emphasis like at 00:10:159 (3,4,5) - for example is a good way to do this if you don't want to ~DS it
  3. 00:18:731 (1,3) - kinda look too close (having similar visual distance as with 00:18:731 (1,2) - would look more stable). You could also then blanket them
  4. 00:23:211 (6,9) - Kinda unnecessary too, would either blanket it or stack it with sliderend. Or alternatively use more of these overlaps with logic behind them so it feels structured instead of random
  5. 00:28:666 (4,5) - are you intentionally ignoring the other triples? (while they are actually 1/8 tho)
  6. 00:37:042 (6,7,8,9,1) - not any too distinct sounds to justify this, (or more like 00:37:139 (7,9) - ) same at 00:48:828 (3) -
  7. 00:49:900 (1,2,3,4,5) - this is kinda questionable too, but if you really want I guess this is fine since there could arguably be some ghost drum notes played. I wouldn't still map this tho
  8. 01:13:276 (1,2,3,1,2,3,1,2,3,1,2,3,1) - It doesn't really matter what kind of jump patterns you do, but this isn't really rhythmically emphasised as groups of 3, but clearly as 2 (or 4 or 8 and so on) and should be NCd as such
Street
  1. From AiMod: multiple objects unsnapped: 00:46:978 (2) - 00:47:367 (4) - 00:48:731 (3) - 00:48:926 (4) -
  2. I don't really personally think it's a big problem, but this top diff seems hella gimmicky compared to the rest of the mapset. It doesn't mean you should have same gimmicks in Easy as in Extra, but you could be consistent in as in how you construct a mapset to be gimmicky for example, since now it feels like the rest are pretty standard mapping, making this stand out way too much. But maybe that's not really that much of a problem ¯\_(ツ)_/¯
  3. Now that you are doing some special stuff here (and overmapping rhythmically a lot with those kicksliders, maybe now map those drumrolls at for example 00:27:107 (3,4) - and multiple other places (as in map usual 1/4 triples but kickslider them so they are 1/8 for example). Anyways as this currently is, the way you have mapped these sounds is even less intense than in the last diff, since now you are using kicksliders of 1/4 with relatively small spacing when in Insane you mapped these mostly with normal triples.
  4. 00:31:393 (2,3,4) - Okay I can stand this kind of stuff, kinda just mapped the 1/2 as 1/4 with kicksliders, but on what basis do you do stuff like 00:32:367 (3,4,5,6) - lol that just seems like plain overmapping
  5. Actually if I don't go nazing too much, the plain overmapping is the only thing that really bothers me in this diff. Other than that it's pretty interesting, dunno how it plays tho
Good luck!
MaridiuS
A E S T H E T I C
2017-05-30 19:18 MaridiuS: street or insane?
2017-05-30 19:18 Ambrew: street
2017-05-30 19:18 Ambrew: :3
2017-05-30 19:19 MaridiuS: 00:09:380 (1,2) -
2017-05-30 19:19 MaridiuS: notice how they overlap
2017-05-30 19:19 MaridiuS: it is not the same as
2017-05-30 19:19 MaridiuS: 00:09:770 (2,3) - overlap
2017-05-30 19:20 MaridiuS: but for some reason it looks good in there
2017-05-30 19:20 MaridiuS: so nothing to worry i guess
2017-05-30 19:20 Ambrew: they have different sv's so I think the amount of overlap isn't too
2017-05-30 19:21 Ambrew: yea i can try to make spacing mroe equal
2017-05-30 19:21 MaridiuS: dont you think that 00:09:185 (5) - should be a kickslider following same theme like 00:08:017 (1,2) -
2017-05-30 19:21 MaridiuS: 00:08:017 (1) - actually this is a bit of a problem
2017-05-30 19:21 MaridiuS: you don't make this as a kickslider later
2017-05-30 19:21 MaridiuS: but you do sometimes
2017-05-30 19:22 MaridiuS: so decide on your patterning a bit
2017-05-30 19:23 MaridiuS: 00:14:835 (8,9,10,11) - this could be made to look better with doing something like this
2017-05-30 19:23 MaridiuS: http://i.imgur.com/QN8ri27.jpg
2017-05-30 19:23 Ambrew: ok
2017-05-30 19:23 MaridiuS: 00:12:497 (1,2) - this is the only partial overlap in the section
2017-05-30 19:23 MaridiuS: i suggset doing one types of overlaps
2017-05-30 19:23 MaridiuS: 00:15:614 (1,2) - especially since you did a full one here
2017-05-30 19:23 MaridiuS: 00:15:614 (1,2) -
2017-05-30 19:24 Ambrew: ugh crap
2017-05-30 19:24 Ambrew: everytime i submit i forget stack error xD
2017-05-30 19:24 MaridiuS: 00:19:315 (3,6) - these two are too close to look good
2017-05-30 19:25 MaridiuS: this http://i.imgur.com/d6wfYtN.jpg makes the jumps more tidy
2017-05-30 19:25 MaridiuS: keepign the same visual distance between all circles
2017-05-30 19:25 Ambrew: I like the aesthetic choice
2017-05-30 19:25 MaridiuS: yours or my suggestion?
2017-05-30 19:25 Ambrew: urs
2017-05-30 19:26 MaridiuS: glad to hear that
2017-05-30 19:26 MaridiuS: similar can be applied here
2017-05-30 19:26 MaridiuS: visual distance is important on circles that are really close
2017-05-30 19:26 MaridiuS: 00:20:484 (1,2,3) -
2017-05-30 19:26 MaridiuS: visual spacing of 1 and 2 should be the same as 2 and 3
2017-05-30 19:26 Ambrew: yeah
2017-05-30 19:26 Ambrew: some reason on this i wasn't too focused on shape form
2017-05-30 19:27 MaridiuS: 00:21:848 (1) - sliders like this don't really look good
2017-05-30 19:27 MaridiuS: making a simple S does better work
2017-05-30 19:28 Ambrew: wait what on this one
2017-05-30 19:28 Ambrew: 00:20:614 -
2017-05-30 19:28 Ambrew: 00:20:484 (1,2,3) -
2017-05-30 19:28 MaridiuS: http://i.imgur.com/ihNOGEi.jpg
2017-05-30 19:29 Ambrew: thx
2017-05-30 19:29 MaridiuS: http://i.imgur.com/EwpyQct.jpg you sohld focus on getting things this close in a line
2017-05-30 19:29 MaridiuS: 00:23:211 (1,2,3) -
2017-05-30 19:29 MaridiuS: and to overlap the with same amount
2017-05-30 19:30 MaridiuS: 00:24:185 (4,5,6,7) - suggestion for this one damn http://i.imgur.com/M84QLYn.jpg
2017-05-30 19:32 Ambrew: oops ugly
2017-05-30 19:32 Ambrew: haha
2017-05-30 19:32 MaridiuS: 00:28:276 (2,3) - these two have a strong kick to follow them up and are done well, however 00:28:666 (4) - this one doesn't therefore make (4) somethnig different
2017-05-30 19:32 MaridiuS: maybe even reduce spacing
2017-05-30 19:32 MaridiuS: SV*
2017-05-30 19:33 MaridiuS: 00:31:783 (4) - same here
2017-05-30 19:34 Ambrew: `i followed instrument sound
2017-05-30 19:34 Ambrew: soi put finish on 2,3
2017-05-30 19:34 MaridiuS: exactly even more reason to emphasize them differently form other stuf
2017-05-30 19:34 Ambrew: nvm
2017-05-30 19:35 Ambrew: yeah but the sound is the same, it'd look weird for me when i do the same pattern like this throughout
2017-05-30 19:35 MaridiuS: 00:34:510 (2,3,4) - to make this look better, simply copy 2 and 3, paste and do ctrl + H and you will realize what to do ;d
2017-05-30 19:36 MaridiuS: kk i won't mention that anymore. But i always tend to give some emphasis to kicks.
2017-05-30 19:37 MaridiuS: 00:36:458 (3,4) - close
2017-05-30 19:37 Ambrew: ohh
2017-05-30 19:37 Ambrew: kj
2017-05-30 19:37 MaridiuS: 00:40:159 - i wish instead of this nigga yea there would be some loli ;v
2017-05-30 19:38 Ambrew: xD
2017-05-30 19:38 MaridiuS: 00:42:107 (1) - put this on 00:41:328 (4) -
2017-05-30 19:38 MaridiuS: 00:42:107 (1,4) - this overlap is not tasty
2017-05-30 19:39 MaridiuS: 00:42:107 (1,2) - this one is
2017-05-30 19:40 Ambrew: yeah i just moved it away a bit
2017-05-30 19:40 MaridiuS: 00:55:939 (2) - persoanlly i make them look like this http://i.imgur.com/eaiSj8P.jpg or this look better imo http://i.imgur.com/xj9DBPT.jpg
2017-05-30 19:41 MaridiuS: 00:59:055 (7,1) - damaged overlap
2017-05-30 19:42 Ambrew: damm hard tochoose
2017-05-30 19:42 Ambrew: xd
2017-05-30 19:42 MaridiuS: 01:01:588 (4) - i'd make this into 2 circles since it has a clickable sound on both head and tial
2017-05-30 19:42 MaridiuS: compared to other sliders
2017-05-30 19:43 MaridiuS: 01:05:484 (1) - this doesnt fit with 01:05:679 (2,3) - since it doesnt follow same sounds
2017-05-30 19:43 MaridiuS: i suggest making it only into a circle
2017-05-30 19:44 MaridiuS: 01:05:289 (6) - or this 1/2 long
2017-05-30 19:44 MaridiuS: 01:07:042 (1) - tilting it like this looks better imo http://i.imgur.com/0gQUymb.jpg
2017-05-30 19:45 MaridiuS: 01:09:185 (2,3,4,5,6,7) - why are these not 1/4 sliders if these are 01:08:601 (1,1,1) -
2017-05-30 19:46 MaridiuS: 01:10:159 (1) - make this more symmetrical: http://i.imgur.com/Z3oolPN.jpg
Topic Starter
Ambrew
Oh wow so many mods!! I will try to reply to all soon! :')
Topic Starter
Ambrew

CutEddie wrote:

Hi from #modreqs :D

A short mod there you are :3

Mod \^o^/
Street
00:19:120 (2,3,4,5,6) - no flow. you can fix it by placing the 5 in the gap between 4 and 6, like this: fixed in aesthetics!

00:22:627 (4,5,6,1) - this is a bit confusing, that 3 notes don't fit at the slider tail i think it does, it's just the way osu chose to stack those '-'
00:28:861 (5,6) - this shouldn't emphasize anything, there isn't a clear reason for a jump like that fixed
01:03:536 (1) - nc? yeah, i think it's fine so that it's easier to see when the next slider is coming
01:08:601 (1,1,1) - that overlap is a bit odd, just don't overlap the sliderheads, and also there's no need for 3 nc
removed the Ncs

kinda short but honestly everything is ok ^-^

Good luck! :3
thank you!!
Topic Starter
Ambrew

makisokk wrote:

Hi M4M, from my que
My map - https://osu.ppy.sh/s/619818
[General]
  • BG should be 1360x768 or 1920x1080-1200
    Where Normal diff?
Oh darn, alright i'll figure that out

[Easy]
  • 00:17:562 (4) - There's no sound here fixed by removing and making the previous slider longer
    00:38:211 (6,2) - Overlap fixed
    00:40:549 (3,1) - Do stack it would break my distance snap
    00:54:575 (1,1) - Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner fixed
    01:13:471 (1,1) - ^ removed the last note and extended slider
[Hard]
  • 00:17:757 - Why miss note? woops
    In kiai increase sv to 1-1.1x
    00:30:809 (4) - NC
    00:35:094 (7) - nc
    00:59:445 (7) - nc all above fixed
    01:03:146 (6,1) - do blanket done
    [/list:u:1337]
    [Insane]
    [list:1337]Where did the kiai disappear altogether?
    00:08:017 (3,4) - nc done
    00:08:601 (5,6) - ^ done
    00:38:211 (5) - Touches the strip of accuracy, move the slider higher moved it higher just in case!
Sorry it's all good luck with impove your skill
And read this https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
Thanks so much for the mod!! I will mod yours when i get home :)
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