forum

Megpoid GUMI - Shooting Star

posted
Total Posts
3
Topic Starter
soik
This map has been deleted on the request of its creator. It is no longer available.
TheKingHenry
Hello mod from my queue~
Falling Star
  1. Since you said you are new in mapping I'm gonna focus on giving advice on what I find in the map instead of nitpicking on things.
  2. Use combo colors. Map can look visually very unappealing if you combine some retarded default combo colors from a skin to a BG. You can also use combo colors to indicate many things and/or just visually compliment your map
  3. Try to keep equal distance when there is no reason to change it. This applies to both visual distance and distance snapping. For example 00:07:859 (3,1) - has fairly low spacing, which is furthermore emphasized due the last object being slider. On the other hand 00:09:054 (2,3) - has clearly larger spacing than the previous objects. Distance spacing affects gameplay. Visual distance inconsistencies are like for example 00:07:641 (2,3) - where due the shape of 00:07:859 (3) - it's partly closer to 00:07:641 (2) - while distance snap is okay. Also for inconsistency between spacing in different patterns for example 00:08:076 (1,2,3,4,1,2,3,4,1,2) - vs 00:09:815 (2,3,4,5) - have drastic difference while the music is about the same.
  4. 00:15:033 (6) - I would avoid these kind of sliders in fast map like this, it breaks the flow easily (same with the players combo lmao). If you really want to use this kind of sliders here, use different combo and color for em to indicate it. Perhaps have set shape for em as well.
  5. 00:27:424 (4,5,1) - use spacing relevant to the section. I thought these were 1/4 instead of 1/2 due the spacing of the previous section and how the music sounds like
  6. 00:43:728 (1,2,3,4,1,2) - think how patterns flow. Instead of working like some kind of back-and-forth pattern as you've probably wanted, this ends up playing not too well. First it goes with circularish flow from 00:43:728 (1,2,3,4) - then turns it around 00:44:489 (4,1) - but then you should stop and go to the opposite direction, which doesn't work here too well, since player is doing circular motion instead of back-and-forth. Already changing the way the circular flow rotates doesn't work here too well.
  7. There is also a ton of visual tuning to be done, like unnecessary overlaps all over and blankets such as 01:51:337 (3,1,2) - but I suggest first of all you fisx things with playability and such
Good luck!
Topic Starter
soik

TheKingHenry wrote:

Hello mod from my queue~
Falling Star
  1. Since you said you are new in mapping I'm gonna focus on giving advice on what I find in the map instead of nitpicking on things.
  2. Use combo colors. Map can look visually very unappealing if you combine some retarded default combo colors from a skin to a BG. You can also use combo colors to indicate many things and/or just visually compliment your map
  3. Try to keep equal distance when there is no reason to change it. This applies to both visual distance and distance snapping. For example 00:07:859 (3,1) - has fairly low spacing, which is furthermore emphasized due the last object being slider. On the other hand 00:09:054 (2,3) - has clearly larger spacing than the previous objects. Distance spacing affects gameplay. Visual distance inconsistencies are like for example 00:07:641 (2,3) - where due the shape of 00:07:859 (3) - it's partly closer to 00:07:641 (2) - while distance snap is okay. Also for inconsistency between spacing in different patterns for example 00:08:076 (1,2,3,4,1,2,3,4,1,2) - vs 00:09:815 (2,3,4,5) - have drastic difference while the music is about the same.
  4. 00:15:033 (6) - I would avoid these kind of sliders in fast map like this, it breaks the flow easily (same with the players combo lmao). If you really want to use this kind of sliders here, use different combo and color for em to indicate it. Perhaps have set shape for em as well.
  5. 00:27:424 (4,5,1) - use spacing relevant to the section. I thought these were 1/4 instead of 1/2 due the spacing of the previous section and how the music sounds like
  6. 00:43:728 (1,2,3,4,1,2) - think how patterns flow. Instead of working like some kind of back-and-forth pattern as you've probably wanted, this ends up playing not too well. First it goes with circularish flow from 00:43:728 (1,2,3,4) - then turns it around 00:44:489 (4,1) - but then you should stop and go to the opposite direction, which doesn't work here too well, since player is doing circular motion instead of back-and-forth. Already changing the way the circular flow rotates doesn't work here too well.
  7. There is also a ton of visual tuning to be done, like unnecessary overlaps all over and blankets such as 01:51:337 (3,1,2) - but I suggest first of all you fisx things with playability and such
Good luck!

Thank you for the mod! I really learned alot from you.
Please sign in to reply.

New reply