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SawanoHiroyuki[nZk]:Gemie - x.U. (ETIA. Hardcore Bootleg Rem

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Topic Starter
shadow_neko
This beatmap was submitted using in-game submission on Wednesday, 18 November 2015 at 1:38:02 PM

Artist: SawanoHiroyuki[nZk]:Gemie
Title: x.U. (ETIA. Hardcore Bootleg Remix)
Source: 終わりのセラフ
Tags: Owari no seraph marathon opening op
BPM: 172
Filesize: 8517kb
Play Time: 05:25
Difficulties Available:
  1. I'll be there (5.43 stars, 1516 notes)
Download: SawanoHiroyuki[nZk]:Gemie - x.U. (ETIA. Hardcore Bootleg Remix)
Information: Scores/Beatmap Listing
---------------
OWARI NO SERAPH :D

mods/criticism are appreciated!!
may do m4m if you want but depends on the song you want me to mod :) just pm me or anything
thanks to modders :D
maxandcheese
Maakkeli
Zak
Lumael
Nerova Riuz GX
Neonat

COMPLETED!!
background source: http://www.deviantart.com/art/Hyakuya-Mikaela-543529866

enjoy!!
malxsant
From my Q

  1. Unrankable issues
  2. Highly recommend changing it
  3. Small/Nazi suggestions

[General]
  1. Tags to add: marathon, opening, op
  2. The gray combo color is distracting (to me at least). Find a new combo color or remove it.
  3. Probably me but your hitsounds sound REALLY low. Maybe 80~85% is better.
  4. Play around with slider velocity. This is an electro/dubstep song and you rarely utilize slider velocity and when you do, it's far and few between.
  5. LOTS of hitsounding issues (e.g. not using claps and finishes). Try and find a modder that will mod hitsounds.
[I'll be there]
  1. 00:16:450 (7) - Feels really awkward. I would move this note down.
  2. 00:19:154 - Add a note here as the song calls for it. Requires you to space your sliders closer ofc.
  3. 00:20:462 (1) - This should be the start of a triplet, ending at 00:20:636.
  4. 00:22:381 (1) - I would ctrl+g this or move it away for easier readability as 00:21:857 (3) kinda blocks it.
  5. 00:24:474 (3,4,5,6,7) - Overmapped. Remove the stream.
  6. 00:40:346 (4,5) - What are these green ticks? Remove them if you're not planning to use them.
  7. 00:49:590 (8) - Don't really see the purpose of this slider. I would just map it the way you have been.
  8. 00:55:171 (1) - Why NC?
  9. 00:55:869 (1) - End this on the white tick.
  10. 00:56:392 (2) - Silence the end of this slider.
  11. 00:59:357 (8,9,10,11,12,1) - Space this closer & connect these streams with a note in the blue tick after (12).
  12. 01:12:090 (1,2,3) - Spacing really misleading. I would space these out more.
  13. 01:19:590 - Add a NC note here as the song calls for it and to signify the break.
  14. 01:41:044 (4) - Stack the repeating part of this slider on the previous slider.
  15. 01:41:916 (1) - 01:58:660 (1) - All streams between these time points can afford to be spaced larger due to the tone of the song.
  16. 02:00:753 (5,6,7,8,9,10,11,12,1) - This should also be spaced larger.
  17. 02:02:846 (1,2,3,4,5,6) - There's no significant part in the song that justifies this stream pattern. I would just make it a regular stream.
  18. 02:03:369 (1,1) - Silence the end of these two sliders.
  19. 02:08:689 (6,7) - Ehh this is really small but move these closer so now follow point shows.
  20. 02:14:706 (1,2,3,4,1,2,3,4,1) - You should probably connect these by adding notes in the blue ticks. Here's what I did.
  21. 02:26:567 - Add a NC note here as the song calls for it and to signify the break.
  22. 02:34:241 (9,10,11,12) - It's ok to get sharp like in 02:35:897 (4,5,6,7), but these are REALLY sharp. I recommend remapping this.
  23. 03:05:462 (6) - Just stack this normally.
  24. 03:09:474 (5,6,7,8) - I'd space these out a bit more than the previous stream (similar to what you did in 03:08:776 (3,4)).
  25. 03:10:346 (1,2) - Silence the ends of these sliders.
  26. 03:44:706 (1) - 03:53:078 (1) - The time between these points are SEVERELY undermapped imo. I let 01:30:753 (1) - 01:41:916 (1) slide because it was towards the beginning of the map but even there I'm iffy about it.
  27. 04:00:753 (3) - Kinda hard and confusing to read. I'd move this out of the way.
  28. 04:16:102 (1,2,3,4,5,6,7,8,1,2,3) - Space these each more than the last stream.
  29. 04:17:060 (4) - 1/8th slider.
  30. 04:17:323 (3) - ^
  31. 04:17:497 (1) - Silence the end of this slider.
Nice maperino. GL on ranking! o/
Topic Starter
shadow_neko

maxandcheese wrote:

From my Q

  1. Unrankable issues
  2. Highly recommend changing it
  3. Small/Nazi suggestions

[General]
  1. Tags to add: marathon, opening, op ok sure :D
  2. The gray combo color is distracting (to me at least). Find a new combo color or remove it.hm ill see what others say coz i like the color XD
  3. Probably me but your hitsounds sound REALLY low. Maybe 80~85% is better.coz i didnt want the whistles to be too loud but sure :D
  4. Play around with slider velocity. This is an electro/dubstep song and you rarely utilize slider velocity and when you do, it's far and few between.hmm its more of just a remix coz the bass isnt very heavy and i would like to keep it playable so
  5. LOTS of hitsounding issues (e.g. not using claps and finishes). Try and find a modder that will mod hitsounds.
yes i suck at hitsounding QQ will try my best :)

[I'll be there]
  1. 00:16:450 (7) - Feels really awkward. I would move this note down.but it was intended to be a loop kind of thing and if i move it down it looks untidy so idk ill see if others talk about it ^^
  2. 00:19:154 - Add a note here as the song calls for it. Requires you to space your sliders closer ofc.yep sounds better now :3
  3. 00:20:462 (1) - This should be the start of a triplet, ending at 00:20:636.undermapping is fine and i dont want to disrupt the jumps XD
  4. 00:22:381 (1) - I would ctrl+g this or move it away for easier readability as 00:21:857 (3) kinda blocks it.but isnt that the point of blanketing altho i do agree its quite hard to read but well it is an extra diff and if i ctrl g it the ending of the slider will not flow with subsequent notes?
  5. 00:24:474 (3,4,5,6,7) - Overmapped. Remove the stream.ah yes noted thanks :)
  6. 00:40:346 (4,5) - What are these green ticks? Remove them if you're not planning to use them.oops overlooked this
  7. 00:49:590 (8) - Don't really see the purpose of this slider. I would just map it the way you have been.the way i have been?
  8. 00:55:171 (1) - Why NC?dont people usually new combo streams into either 8s or 4s?
  9. 00:55:869 (1) - End this on the white tick.yup sure
  10. 00:56:392 (2) - Silence the end of this slider.done!
  11. 00:59:357 (8,9,10,11,12,1) - Space this closer & connect these streams with a note in the blue tick after (12).its the chorus so being more spaced out is logical and its not unplayable either but why a note after 12? i dont hear anything
  12. 01:12:090 (1,2,3) - Spacing really misleading. I would space these out more.agreed
  13. 01:19:590 - Add a NC note here as the song calls for it and to signify the break.yup
  14. 01:41:044 (4) - Stack the repeating part of this slider on the previous slider.ehh ok
  15. 01:41:916 (1) - 01:58:660 (1) - All streams between these time points can afford to be spaced larger due to the tone of the song. but tbh the stream of the song isnt very obvious so maybe i should keep the streams more subtle
  16. 02:00:753 (5,6,7,8,9,10,11,12,1) - This should also be spaced larger.^
  17. 02:02:846 (1,2,3,4,5,6) - There's no significant part in the song that justifies this stream pattern. I would just make it a regular stream.there is? if you listen closely theres like a higher pitched drum hit followed by a lower pitched one repeating thrice
  18. 02:03:369 (1,1) - Silence the end of these two sliders.changed
  19. 02:08:689 (6,7) - Ehh this is really small but move these closer so now follow point shows.true
  20. 02:14:706 (1,2,3,4,1,2,3,4,1) - You should probably connect these by adding notes in the blue ticks. hmm i feel like its better to segment them it brings out the slight silence in music between them as wellHere's what I did.
  21. 02:26:567 - Add a NC note here as the song calls for it and to signify the break.eh its the same versed vocal as the previous vocal so they belong in the same combo?
  22. 02:34:241 (9,10,11,12) - It's ok to get sharp like in 02:35:897 (4,5,6,7), but these are REALLY sharp. I recommend remapping this.done
  23. 03:05:462 (6) - Just stack this normally.the beats are too close to be stacked
  24. 03:09:474 (5,6,7,8) - I'd space these out a bit more than the previous stream (similar to what you did in 03:08:776 (3,4)).
  25. 03:10:346 (1,2) - Silence the ends of these sliders.yup
  26. 03:44:706 (1) - 03:53:078 (1) - The time between these points are SEVERELY undermapped imo. I let 01:30:753 (1) - 01:41:916 (1) slide because it was towards the beginning of the map but even there I'm iffy about it.i try not to map non obvious music and also ihad to give more easy parts for a 5 minute song plus streams follow this part so give a break XD
  27. 04:00:753 (3) - Kinda hard and confusing to read. I'd move this out of the way.i tot so too
  28. 04:16:102 (1,2,3,4,5,6,7,8,1,2,3) - Space these each more than the last stream.that seems quite unplayable XD ill see what others say
  29. 04:17:060 (4) - 1/8th slider.i dont hear the 1/8?
  30. 04:17:323 (3) - ^
  31. 04:17:497 (1) - Silence the end of this slider.
done!

Nice maperino. GL on ranking! o/
thanks for being my first mod XD look forward to future 'partnerships' :) have a(edit:2) cookies :D
Makeli
Yo! From my que.

[I'll Be There]

Uncheck letterbox during breaks ok cool

00:02:148 (2) - ctrl+g?
00:17:148 (2,3) - Don't let these overlap
00:29:357 (8,1) - These do not fit imo
00:33:718 (1) - ^
00:37:032 - There is a clear beat here. So where is the note?
00:42:613 - ^
00:56:392 (2,3) - These overlap too much
01:12:439 (3) - I don't like this shape but that's just my opinion lol
01:31:974 (6,1) - Stack these?
01:35:462 (3,4) - This does not fit imo. http://puu.sh/kpXHV/8806f5a9a5.jpg ?
01:36:509 (1,2,3) - http://puu.sh/kpXMU/816ede2e5c.jpg ?
There are a lot more coming parts that could have that triple but you're not doing it. I think you should follow the music in those parts.
01:52:730 (4,5,6) - Now there is a random triple that should have been at 01:52:206 - I feel like you're just placing triples here and there without any thought.
02:47:497 (5,6,7,8,9) - Linear pattern ugh. Again just my opinion
03:03:195 (3) - I feel like this is not following really anything
04:16:973 (3) - 1/8 repeating slider
04:17:323 (3) - ^
04:29:357 (1,2,3,4,5,6,7,8,9,10,11) - This jump pattern feels random.
04:48:369 (5) - This does not fit imo.

Sorry for the small mod I'm not really feeling "the feeling" today so there might be some mistakes but that's pretty normal for me.
Anyways good luck.
Topic Starter
shadow_neko

Maakkeli wrote:

Yo! From my que.

[I'll Be There]

Uncheck letterbox during breaks ok cool sure

00:02:148 (2) - ctrl+g? true better flow
00:17:148 (2,3) - Don't let these overlap fixed :)
00:29:357 (8,1) - These do not fit imo changed hopefully its ok now
00:33:718 (1) - ^i guess this is ok. ill see what others say
00:37:032 - There is a clear beat here. So where is the note?ehh i was mapping to the vocals but if others think its too empty too ill do sth about it
00:42:613 - ^^
00:56:392 (2,3) - These overlap too muchi think its fine
01:12:439 (3) - I don't like this shape but that's just my opinion loli dont really like it either tbh HAHAH but i had to come up with sth ok ill try to change it
01:31:974 (6,1) - Stack these?erm it becomes too close to the next note and it was intended to be spaced like that
01:35:462 (3,4) - This does not fit imo. http://puu.sh/kpXHV/8806f5a9a5.jpg ? ill think about it
01:36:509 (1,2,3) - http://puu.sh/kpXMU/816ede2e5c.jpg ? changed!
There are a lot more coming parts that could have that triple but you're not doing it. I think you should follow the music in those parts. ill try :D
01:52:730 (4,5,6) - Now there is a random triple that should have been at 01:52:206 - I feel like you're just placing triples here and there without any thought. i tend to undermap but i try not to overmap
02:47:497 (5,6,7,8,9) - Linear pattern ugh. Again just my opinion i think its fine tho XD if other mods also say they dont like it then ill consider changing it :P
03:03:195 (3) - I feel like this is not following really anythingchanged
04:16:973 (3) - 1/8 repeating sliderok if one more person talks about this i will change it XD coz i srsly cant hear 1/8 beat #faultyears
04:17:323 (3) - ^
04:29:357 (1,2,3,4,5,6,7,8,9,10,11) - This jump pattern feels random. ehh but i feel its fun lol
04:48:369 (5) - This does not fit imo.
theres the vocal in the back?

Sorry for the small mod I'm not really feeling "the feeling" today so there might be some mistakes but that's pretty normal for me. its ok haha i feel you but well its a very good mod for a 'notfeelingthefeelmod'
Anyways good luck.
thanks your map too ! :)
Zak
Mod from my queue, as a reminder, these are nothing more than suggestions that should hopefully not change how this plays on Standard.
Also, I'll only list x-coordinates when suggesting to move something so you're free to move them to anywhere on y

[I'll be there]
01:17:323 (4) - The last jump right here is a bit harsh, so moving this to x:312 makes it easier to catch
03:51:509 (8) - I'd move this to x:248, then maybe move 7 down some to keep the distances about the same in Standard?
04:02:148 (5,6,7,8) - These jumps right here are really brutal in CtB, I'd recommend moving them a little closer to the center as it should easily fix the issue.
04:28:137 (2,3) - Move these a bit closer?
04:29:009 (6) - x:384?
04:30:055 (5,6) - I'd move both of these a bit to the left as the jump into 5 is really hard.
04:32:323 (3) - x:288?
05:21:160 (2,3,4,5,6) - I see you'll probably want to keep 2, 4, and 6 where they are but I recommend moving 3 and 5 closer as they're really hard to catch.


That's all I could find, good luck :3
Topic Starter
shadow_neko

Zak wrote:

Mod from my queue, as a reminder, these are nothing more than suggestions that should hopefully not change how this plays on Standard.
Also, I'll only list x-coordinates when suggesting to move something so you're free to move them to anywhere on y

[I'll be there]
01:17:323 (4) - The last jump right here is a bit harsh, so moving this to x:312 makes it easier to catchi changed this a little
03:51:509 (8) - I'd move this to x:248, then maybe move 7 down some to keep the distances about the same in Standard?
04:02:148 (5,6,7,8) - These jumps right here are really brutal in CtB, I'd recommend moving them a little closer to the center as it should easily fix the issue.
04:28:137 (2,3) - Move these a bit closer?
04:29:009 (6) - x:384?
04:30:055 (5,6) - I'd move both of these a bit to the left as the jump into 5 is really hard.
04:32:323 (3) - x:288?
05:21:160 (2,3,4,5,6) - I see you'll probably want to keep 2, 4, and 6 where they are but I recommend moving 3 and 5 closer as they're really hard to catch.


That's all I could find, good luck :3
hiii :) thanks for the mod :D but sorry i didnt change much because ultimately my priority is still standard mode but i try to get the best of both worlds whenever possible but if i didnt change it its because the jumps are actually fitting for an extra song and i like the jump pattern as it flows better XD although i do understand how hard it would be to catch in ctb (i cant even do easy) but im sorry i prioritise fun for standard and only improve other modes if it does not compromise my standards mapplay :D again thanks for the mod !
Lumael
Hello!

General
  1. Background size is unrankeable, you must find one with 1366x768 dimension as it's the most recommended
  2. You must delete "drum-hitclap.wav" because it's unused
I'll be there
  1. I'd recommend you to raise the AR to 9.2~9.5, this song is pretty fast to stay on 9 only.
  2. HP 6 is a bit weird for me, what do you think of changing it to 7, maybe 7.5?
  3. 00:02:846 (1,2,3,4,1,2,3) - For this build-up it'd be nice to have something simple, this is way too dense for this part of the song, most of those 1/2s are overmapped as the song just provide reasonable sounds on the white tick. Try to make this simpler, like using 1/1 rhythm.
  4. 00:04:067 (4) - I wouldn't recommend you to suddenly change the focus to the vocals like you did from here on mostly, it's a bit hard to read this and it doesn't sound good as well. The drums are clearly stronger than the vocals and it's not nice to give emphasis to what you barely can hear :/.
  5. 00:08:253 (5,6) - I know that you're going for vocals here as well but I suggest you to move those sliders to the white snap as they'd play much smoother because the upbeat here is reeeally soft, tbh I can just hear the singer in the upbeat.
  6. 00:15:403 (1,2,3,4) - You're emphasing the wrong beats here, in fact you did this a couple more times through the song, so I won't like them all but explain the issue here so you can fix yourself at the other places. The point here is that you emphasized more beats like 00:15:578 (2,4) - but if you listen carefully to the drums it's easy to notice that they're almost unaudible beats compared to 00:15:753 (3,5) - which you didn't give almost any emphasis. Explained that, you should emphasize 00:15:753 (3,5) - as mentioned above by increasing the spacing to their prev. note creating a "jump".
  7. 00:21:857 (3,3) - This is just a suggestion but what about following this 1/8 sound we have here? It'd make this part heavier, I know, but it'd follow perfectly the rhythm.
  8. 00:23:602 - I can hear a beat, why not mapping it instead of extending the slider?
  9. 00:24:997 - For this section I'd recommend you to follow the drums by placing sliders on the white tick even if you're trying to follow the vocals. It's a bit weird to put sliders on the red tick even when following vocals, it's definetly not recommended as you make the downbeat on the white tick unclickable as it's on the slider's tail.
  10. 00:29:357 - This beat is too heavy to be ignored.
  11. 00:37:032 - The same, I see that you're going for the vocals, but it just plays awkwardly as the drums are clearly stronger compared to the singer's voice. There are a few more gaps you could map, I won't mention them all because it's like making a mod of just one thing that repeats a lot of times..
  12. 00:54:474 (1,2,3,4,5,6,7,8) - You should use 1/2 rhythm instead here, the sound provided on 1/4 is almost unaudible and by following them, you give almost no emphasis to the next section 00:55:171 (1,2,3,4,5,6,7,8) - that is considerable heavier.
  13. 01:30:666 - I wouldn't recommend you to finish this spinner on this 1/4 beat but this shouldn't be such a big deal as this is an Extra and the player might be prepared for this... However I still found it odd to play and a bit unfair.
  14. 01:39:125 - Uuh why not map this 1/4 sound here? The drums are going crazy, they're getting stronger and you just keep the same rhythm D:.
  15. You should remake your NC pattern, it looks completely random as I couldn't find any reason to add NC like you did. I suggest you to add NC every downbeat (tall white tick), that's usually how people combo their maps.
  16. 02:32:148 - You should make this part easier, it's much harder than the kiai, and the kiai is normally the hardest part of the song. YOu could use kick sliders more oftenly.
  17. 03:09:386 (4,5) - I'm against this jump even having some kind of different noise at 03:09:474 - that's a bit stronger, it's completely unexpected by the player.
  18. 04:16:974 - Why not map this 1/8 sound here as well? If you managed to fix the last time I pointed this, it'd be nice to make the same here.

That's it from me. You need quite a bit of work with your rhythm and jump usage, as well as on the NC patterns. However, I wouldn't say the map is bad because I do see potential here, some parts were really interesting to play, keep up improving!

Good Luck~
Topic Starter
shadow_neko

Lumael wrote:

Hello!

General
  1. Background size is unrankeable, you must find one with 1366x768 dimension as it's the most recommendedresized!
  2. You must delete "drum-hitclap.wav" because it's unuseddeleted
I'll be there
  1. I'd recommend you to raise the AR to 9.2~9.5, this song is pretty fast to stay on 9 only.yup initially it was 9.5 but i thought it would be too hard to play s i changed it to 9 XD oh well since you think so too :D
  2. HP 6 is a bit weird for me, what do you think of changing it to 7, maybe 7.5?im afraid the minimal beats part will cause over hp drainage but ill see what i can increase it to
  3. 00:02:846 (1,2,3,4,1,2,3) - For this build-up it'd be nice to have something simple, this is way too dense for this part of the song, most of those 1/2s are overmapped as the song just provide reasonable sounds on the white tick. Try to make this simpler, like using 1/1 rhythm. true an intro should always be calm
  4. 00:04:067 (4) - I wouldn't recommend you to suddenly change the focus to the vocals like you did from here on mostly, it's a bit hard to read this and it doesn't sound good as well. The drums are clearly stronger than the vocals and it's not nice to give emphasis to what you barely can hear :/. ehh i will try to reduce this
  5. 00:08:253 (5,6) - I know that you're going for vocals here as well but I suggest you to move those sliders to the white snap as they'd play much smoother because the upbeat here is reeeally soft, tbh I can just hear the singer in the upbeat. my sliders follow the vocal, no?
  6. 00:15:403 (1,2,3,4) - You're emphasing the wrong beats here, in fact you did this a couple more times through the song, so I won't like them all but explain the issue here so you can fix yourself at the other places. The point here is that you emphasized more beats like 00:15:578 (2,4) - but if you listen carefully to the drums it's easy to notice that they're almost unaudible beats compared to 00:15:753 (3,5) - which you didn't give almost any emphasis. Explained that, you should emphasize 00:15:753 (3,5) - as mentioned above by increasing the spacing to their prev. note creating a "jump". sure thanks for the advice!
  7. 00:21:857 (3,3) - This is just a suggestion but what about following this 1/8 sound we have here? It'd make this part heavier, I know, but it'd follow perfectly the rhythm.i'll add 1/8 beat to the other one but not here coz its really too heavy XD
  8. 00:23:602 - I can hear a beat, why not mapping it instead of extending the slider?eh i was mapping to the whoosh sound
  9. 00:24:997 - For this section I'd recommend you to follow the drums by placing sliders on the white tick even if you're trying to follow the vocals. It's a bit weird to put sliders on the red tick even when following vocals, it's definetly not recommended as you make the downbeat on the white tick unclickable as it's on the slider's tail.changed
  10. 00:29:357 - This beat is too heavy to be ignored.added a beat
  11. 00:37:032 - The same, I see that you're going for the vocals, but it just plays awkwardly as the drums are clearly stronger compared to the singer's voice. There are a few more gaps you could map, I won't mention them all because it's like making a mod of just one thing that repeats a lot of times.. yup ill look into all of it and change wherever applicable
  12. 00:54:474 (1,2,3,4,5,6,7,8) - You should use 1/2 rhythm instead here, the sound provided on 1/4 is almost unaudible and by following them, you give almost no emphasis to the next section 00:55:171 (1,2,3,4,5,6,7,8) - that is considerable heavier. but i think its fits :/ maybe ill make the second stream more spaced if other people mention it
  13. 01:30:666 - I wouldn't recommend you to finish this spinner on this 1/4 beat but this shouldn't be such a big deal as this is an Extra and the player might be prepared for this... However I still found it odd to play and a bit unfair. changed it to end on red tick
  14. 01:39:125 - Uuh why not map this 1/4 sound here? The drums are going crazy, they're getting stronger and you just keep the same rhythm D:. eh what the sv gets faster and faster here i did emphasise on the increasing upbeat
  15. You should remake your NC pattern, it looks completely random as I couldn't find any reason to add NC like you did. I suggest you to add NC every downbeat (tall white tick), that's usually how people combo their maps.sure :)
  16. 02:32:148 - You should make this part easier, it's much harder than the kiai, and the kiai is normally the hardest part of the song. YOu could use kick sliders more oftenly.its quite doable no? and ill see if others mention it
  17. 03:09:386 (4,5) - I'm against this jump even having some kind of different noise at 03:09:474 - that's a bit stronger, it's completely unexpected by the player. i dont think its unexpected, its an extra and my normal 1/2 beat jumps are much further than this so im sure they will know its a spaced stream plus its the same combo
  18. 04:16:974 - Why not map this 1/8 sound here as well? If you managed to fix the last time I pointed this, it'd be nice to make the same here.added :D

That's it from me. You need quite a bit of work with your rhythm and jump usage, as well as on the NC patterns. However, I wouldn't say the map is bad because I do see potential here, some parts were really interesting to play, keep up improving! yup ill check on those! thanks for the mod it was helpful! and good luck to your map too !

Good Luck~
Nerova Riuz GX
Hello, a quick mod from our modding queue

I can see this map have many problems and issues, and it can be improved more.
I'll give some suggestions and some unrankable issues instead of changes, hope they'll help.

[suggestions]
  1. Wrong or missing Downbeats. (ex. 00:04:241 - 00:08:427 - ......) keep objects start on Downbeats to fit the song.
  2. you can do more on hitsounding, especially on volume. almost all of them are 85%, reduce them on some parts that are not really intense.
  3. have lots of spacing issue. (ex. 02:19:939 (8,9) - ......) using long spacing for emphasis can get better effects.
[Unrankable]
  1. Wrong Metadata.
    Artist: SawanoHiroyuki[nZk]:Gemie
    Title: ×.U. (ETIA. Hardcore Bootleg Remix)
    Romanized Title: x.U. (ETIA. Hardcore Bootleg Remix)
    Artist should be SawanoHiroyuki[nZk]:Gemie because this alias is used for the original song.
    the × in title is actually not "X" in English, please fix it.
    If you want to check the source of metadata, Here.
  2. Reverse arrow block: (i may probably miss some of them so better check the whole map again)
    00:08:602 (6) - 01:33:718 (4) - 01:41:044 (4) -
That's all.
GL
Topic Starter
shadow_neko

Nerova Riuz GX wrote:

Hello, a quick mod from our modding queue

I can see this map have many problems and issues, and it can be improved more.
I'll give some suggestions and some unrankable issues instead of changes, hope they'll help.

[suggestions] will fix where applicable :D
  1. Wrong or missing Downbeats. (ex. 00:04:241 - 00:08:427 - ......) keep objects start on Downbeats to fit the song.
  2. you can do more on hitsounding, especially on volume. almost all of them are 85%, reduce them on some parts that are not really intense.
  3. have lots of spacing issue. (ex. 02:19:939 (8,9) - ......) using long spacing for emphasis can get better effects.
[Unrankable]
  1. Wrong Metadata. fixed!
    Artist: SawanoHiroyuki[nZk]:Gemie
    Title: ×.U. (ETIA. Hardcore Bootleg Remix)
    Romanized Title: x.U. (ETIA. Hardcore Bootleg Remix)
    Artist should be SawanoHiroyuki[nZk]:Gemie because this alias is used for the original song.
    the × in title is actually not "X" in English, please fix it.
    If you want to check the source of metadata, Here.
  2. Reverse arrow block: (i may probably miss some of them so better check the whole map again)
    00:08:602 (6) - 01:33:718 (4) - 01:41:044 (4) - some are still readable but i changed those that are not as easy to read :)


That's all. thanks for the mod! good luck fr your map too :)
GL
neonat
Just a brief look-through, I didn't touch upon everything

Hitsounds? I don't hear them.

00:06:160 (7) - the repeat slider bugs me
00:09:125 (1,2,3,4) - odd combination of spacing, why does the spacing decrease
00:28:834 (6) - slider ending on the strong bass beat, which feels wrongly emphasized right now
00:34:764 (3) - same thing about slider ending on a strong beat
Use more consistency in the NC and reduce the number in each combo to be below 10 ideally

00:50:985 (4) - the beat is not on 00:51:247 hence this makes it sound weird because the slider repeats when there is nothing in the song. The beat in the music where there is vocals is at 00:51:334
01:57:962 (3,4,5,6,7,8) - what.
02:37:730 (1,2) - curved sliders that don't match and don't fit well together
03:43:573 (3,4,5,6,7) - this is just bad flow with the circles above and away from the direction of the slider at that angle
03:48:718 (1,1) - just awkward silence after the slider ends as it ends on a strong beat
05:00:753 (1,2,3,4,5,6,7,8,1) - this is a mess

The rhythm isn't really too ideal, and many at times the placement of objects seems haphazard. You can improve the play-ability of map, and overall I can still see that a lot of improvement can be done for this.

Good Luck
Topic Starter
shadow_neko

neonat wrote:

Just a brief look-through, I didn't touch upon everything

Hitsounds? I don't hear them.i did add whistles and finishes tho or is it too inaudible

00:06:160 (7) - the repeat slider bugs mehm really? the vocal is like a drag tho idk thats why i repeated the slider
00:09:125 (1,2,3,4) - odd combination of spacing, why does the spacing decrease i thought flowed quite well or does spacing decease need a reason HHAAHA ill see what others say :>
00:28:834 (6) - slider ending on the strong bass beat, which feels wrongly emphasized right nowchanged!
00:34:764 (3) - same thing about slider ending on a strong beatwas mapping to vocals tho :/
Use more consistency in the NC and reduce the number in each combo to be below 10 ideally i changed to the best of my abilities ^^

00:50:985 (4) - the beat is not on 00:51:247 hence this makes it sound weird because the slider repeats when there is nothing in the song. The beat in the music where there is vocals is at 00:51:334oops yes changed
01:57:962 (3,4,5,6,7,8) - what.why not ?XD
02:37:730 (1,2) - curved sliders that don't match and don't fit well togetherchanged
03:43:573 (3,4,5,6,7) - this is just bad flow with the circles above and away from the direction of the slider at that anglefixed
03:48:718 (1,1) - just awkward silence after the slider ends as it ends on a strong beatadded a beat
05:00:753 (1,2,3,4,5,6,7,8,1) - this is a messfixed!

The rhythm isn't really too ideal, and many at times the placement of objects seems haphazard. You can improve the play-ability of map, and overall I can still see that a lot of improvement can be done for this. ill try my best to relook at the map thanks for the mod :D and sorry it graveyarded i never meant to D:

Good Luckthanks hue
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