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Feint - Sky Dance [Taiko]

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Topic Starter
Aldwych
Hi Grimbow! o/

Grimbow wrote:

Hi! Got bored so decided to do this mod now! :D

d - Small don
D - Big don
k - Small kat
K - Big kat

Black means something that I think needs changed
Orange is just a suggestion

[Futsuu]

The start of the song to 00:46:573 - is the same pattern over and over so these few suggestions will help add a bit of variation

00:23:105 - Add a k here
00:26:492 - Add a k here This one is ugly to hear, (i mean the double k compared to the others pattern).
00:33:509 - Add d here
00:38:589 - Add a k here
00:45:121 - Add a d here

I agree with you and you're not the other one to mention it, but i've to be very carefull to the star rating since i don't want to make a kantan diff, i added the ones i didn't say i reject.

01:00:363 (67) - Move this note to 01:00:121 -? It feels a little bit awkward where it is and I still think it sounds good where I've suggested I would like to have more than "it sounds good" to move it, imo with your suggestion, D are really close, and it's ugly, plus i found no notes to give me the reason to put a D here, also my D on this section are following "vocal" parts.

By theses suggestions (from whole modders), i didn't really find a good reason i should delete / move theses D but i accept they're too high, so i decided to change to volume to 30 -> 40 -> 60% on this part in order to fits better the way the music is.


You might want to change some of the d k k d patterns to d k d d during the kiai time to add a little more variation to that section too, but that's your call! :D Maybe, but i consider the kiai part as very technical for a futsuu since it contains only doublets or quarts, so i want to make same patterns in order to make the player more focus on how the music is instead of making him thiking of lot of different patterns which are complex when assembly.

[Muzukashii]
01:00:363 (126) - Same as Futsuu, move this note to 01:00:121 -? Same as futsuu

[Oni]

00:39:799 (88) - Change this to a k to make it contrast with the pattern before it like you did with this pattern 00:41:492 (95,96,97,98,99,100) - Eh why not, your point of view here is interesting.
00:45:242 (112) - Change this to a k? It'll add a bit more variation here since dkk hasn't been used this far in the map! Why not, sounds good.
01:00:363 (162) - Same suggestion as in the previous diffs, move it to 01:00:121 -? Same
01:20:202 (257,258) - Ctrl+g these notes since the clap in the song lands on 01:20:202 - Ok but kd dd is ugly imo, so i'll try with kd dk.

Nice, relaxing map! Sorry if the mod seems a bit short, there really isn't much, if anything wrong with it! Good luck with the rank! :)
Thank you for the mod, you did some reflexions during the mod and that's cool 'cause we can debate on what we can fix or not!
Take your cookie, you diserved it! :D
Charlotte
hi~ from m4m sorrrrry late :(

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Widescreen Support→uncheck (Futsuu & Muzukashii)
[ Futsuu]


  • 00:37:385 - add d? (option)

    02:02:530 - add d? (option)
[ Muzukashii]


  • 00:30:116 - move to 00:30:361 - because,I think 2-4 is good.

    00:45:601 - move to 00:45:842 - ^

    01:45:848 - change d.I think d is good.
[ Oni]


  • 00:30:116 - move to 00:30:351 - because,I think good rhythm.

    01:11:127 - add d.because,k k k is simple.so kdk k is good?

    01:26:623 - ^

    01:28:799 - add k? (option)

    02:03:750 - add k? (option) straem→k D=Good flow?
Nice mapset 8-) Good luck :)
Topic Starter
Aldwych
Hi Charlotte! o/

Charlotte wrote:

hi~ from m4m sorrrrry late :(

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Widescreen Support→uncheck (Futsuu & Muzukashii) Oups
[ Futsuu]


  • 00:37:385 - add d? (option)

    02:02:530 - add d? (option)
Is it me or did you failed on the timing? Else all refused due to non sense (because w've no sounds) or it doesn't fit on how i mapped the futsuu, sorry. :<

[ Muzukashii]


  • 00:30:116 - move to 00:30:361 - because,I think 2-4 is good. Definitivly agree.

    00:45:601 - move to 00:45:842 - ^ Also.

    01:45:848 - change d.I think d is good. Yep, fits well.
[ Oni]


  • 00:30:116 - move to 00:30:351 - because,I think good rhythm. Hmm made something different, instead of movegin i'll add 2 d in order to make ddkkk.

    01:11:127 - add d.because,k k k is simple.so kdk k is good? Why not, it fits good enough.

    01:26:623 - ^ also

    01:28:799 - add k? (option) Really hating kddk patterns, plus i would like to make theses doublets visble

    02:03:750 - add k? (option) straem→k D=Good flow? THe stream is quite enough good and doesnt need to enlarge it, plus i find it better to make this D moar visible.
Nice mapset 8-) Good luck :)
Thank you! Take your cookie! :D
Senritsu
so this is what fucking happened
i wrote my mod on the post reply page, and end it at kantan.
the very next day, i continued it until i finish muzukashii, and my laptop do a sudden shut down. all my unsaved data (as well as this mod) lost, except the mod for this kantan. must remod futsuu and muzukashii and also mod the oni
I'm so done.


[General]
  1. I want to eat a sandwyich
[Kin's Kantan]
  1. Can you make the vol louder, because it can't be heard clearly :')
  2. 00:15:605 (1) - no need for finish. see futsuu for reference, and this note here doesn't need to be emphashized, following the futsuu and 'greeting' the new players with a big note isn't a good thing =v=;;
  3. 00:15:605 (1,2,3,4) - why don't you just make it same with 00:20:928 (6,7,8,9) - ? my thought is sudden change of rhythm is hard for new players. also, there are some 1/2 that i don't really support at. welp this is just a suggestion, but i highly recommend it. or if you want, try dkdk (1/1) at the 1/2 part. enough breaks and simple pattern and let
  4. 00:20:928 (6,7,8,9) - be. apply to the rest too
    00:54:315
    Kantan
    Futsuu
    The gap is too far between them, try adding a note at 00:55:283 for the diffspread between them
  5. 01:11:251 (56) - can be moved here 01:10:767 so the break from 01:09:799 to 01:11:734 balanced. apply to 01:14:638 (61) - too , but it's actually it's up to you.
  6. 01:35:444 (88) - misplaced? idk, but sounds better at 01:35:928 because it suits the music well. the first one stopped at 01:34:960, then to make the 'mark' of the changing music, place a note 01:35:928, and it goes higher at 01:36:412 (89) - . why explain so hard ;v;
  7. 01:41:734 (96,97,98) - why don't just make this same with 01:32:541 (84,85,86,87) - , because they have the same music lols
  8. 01:47:057 (103) - move to 01:47:541, 01:46:089 (101) - move to 01:45:605. explaining time /o/ balanced breaks (ofc) and consistency with 01:32:057 (83,84,85) - , also for balanced spread with futsuu. (the futsuu contains d
    kkd there, and yours only contains that. meaning it should be merrier than that
  9. 01:57:702 (117) - move to 01:58:186. heavier drum
    The patterns are okay, but some placement is off (i've mentioned some) but other than that i think this diff is nice :3
don't kd this yet. to prevent anymore lose im going to post this first. im so done with this shit on my laptop sigh
Kin

Senritsu wrote:

[Kin's Kantan]
  1. Can you make the vol louder, because it can't be heard clearly :') Done for the kiai
  2. 00:15:605 (1) - no need for finish. see futsuu for reference, and this note here doesn't need to be emphashized, following the futsuu and 'greeting' the new players with a big note isn't a good thing =v=;; The big note D have the same sound as the music, so I really want to keep it
  3. 00:15:605 (1,2,3,4) - why don't you just make it same with 00:20:928 (6,7,8,9) - ? my thought is sudden change of rhythm is hard for new players. also, there are some 1/2 that i don't really support at. welp this is just a suggestion, but i highly recommend it. or if you want, try dkdk (1/1) at the 1/2 part. enough breaks and simple pattern and let
  4. 00:20:928 (6,7,8,9) - be. apply to the rest too I don't want a 20 secs part to be exactly the same every 4/1. So it swap pattern every 2 big white tick.
    00:54:315
    Kantan
    Futsuu
    The gap is too far between them, try adding a note at 00:55:283 for the diffspread between them the fact is, this part is a WAY calm than the 1st part, adding some note will make it harder than the 1st one, I won't create 2 part which have the same difficulty with one really calm, and the 2nd one louder. Also, I changed some note, and added 2 notes.
  5. 01:11:251 (56) - can be moved here 01:10:767 so the break from 01:09:799 to 01:11:734 balanced. apply to 01:14:638 (61) - too , but it's actually it's up to you. prefer keep it
  6. 01:35:444 (88) - misplaced? idk, but sounds better at 01:35:928 because it suits the music well. the first one stopped at 01:34:960, then to make the 'mark' of the changing music, place a note 01:35:928, and it goes higher at 01:36:412 (89) - . why explain so hard ;v; I missplaced 2 other note + doesn't goes with the melody
  7. 01:41:734 (96,97,98) - why don't just make this same with 01:32:541 (84,85,86,87) - , because they have the same music lols changed earlier ^ (2 note missplaced)
  8. 01:47:057 (103) - move to 01:47:541, 01:46:089 (101) - move to 01:45:605. explaining time /o/ balanced breaks (ofc) and consistency with 01:32:057 (83,84,85) - , also for balanced spread with futsuu. (the futsuu contains d 1st one fixed, the 2nd isn't fixed, because it follow the melody
    kkd there, and yours only contains that. meaning it should be merrier than that
  9. 01:57:702 (117) - move to 01:58:186. heavier drum same as this one ^ ; melody
    The patterns are okay, but some placement is off (i've mentioned some) but other than that i think this diff is nice :3
thanks for mod \o

SPOILER
osu file format v13

[General]
AudioFilename: Feint - Sky Dance.mp3
AudioLeadIn: 0
PreviewTime: 92541
Countdown: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Sky Dance
TitleUnicode:Sky Dance
Artist:Feint
ArtistUnicode:Feint
Creator:Aldwych
Version:Kin's Kantan
Source:
Tags:DnB Sandwych Kin
BeatmapID:588823
BeatmapSetID:234125

[Difficulty]
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Secretpipe
IT's not dnb though , it's shoegaze or shoegazen idk <3
Topic Starter
Aldwych
lol kd plz.
Senritsu
feel free to hate me for being an asshole because im being late like 2 months
yeaa just slap me if this mod is being a nuisance enough. im learning how to diffspread from here and on

[General]
  1. lol BG 1365x768 why did i miss this
    should be 1366x768 tho, idk if it is allowed to only misses 1 px
[Kin's Kantan]
  1. 00:56:251 don't you want to add a note here, since the music ended here too? like a k to make it has the same note as before (to make it become easier to play)
  2. 01:25:283 (78) - idk if this is missing a finish (same vibe as 01:17:541 (67) - )
  3. 01:58:186 (tho you rejected this on my mod before but i will try another approach lol) if you're following the melody here, just add a d for consistency with 01:49:476 (108,109,110) -
[Futsuu]
  1. 00:30:847 missing a k? ww
  2. Please do compare this part 00:47:299 ~ 00:51:412
    Kantan
    Futsuu
    Muzukashii
    You can fill up futsuu with some notes here and there so the diffspread will be balanced. Otherwise.. This is becoming really weird. This is the best i can give http://puu.sh/eMkap.jpg, and try reducing some notes at muzukashii.
  3. 01:56:251 (220) - 01:40:767 (179) -missing a finish here? same vibe as 01:47:783 (197,198,199,200) - preference tho
  4. nothing particular here w
[Muzukashii]
  1. SV change (as long as i remember tho) is not allowed at Muzu, and only allowed at Oni and above.
  2. 00:22:380 (18) - my suggestion is to move this to 00:22:621 for making it same with futsuu. yeah the break is kinda weird, but it suits the music well (not the break, but 00:22:621)
  3. 00:27:944 (28,29,30) - i think this is unnecessary (applies to all triplets within this area) why, because the spread (meh) and more consistency (doublemeh). i think the current one is a bit overmapped, since it can be mapped simpler (counting that this is muzukashii and the spread between futsuu is a bit huge, because the futsuu uses the same rhythm over and over while the muzu not) on futsuu, you only add a single note here 00:33:509 (31,32) - compared to kantan, but on the gap to muzukashii, it suddenly becomes crowded 00:31:089 ~ 00:46:573. idk, try adding some notes at futsuu or make muzu more quiet, please choose~ ☆ and more detail were already explained at futsuu
  4. how about removing the triplet 01:09:436 (155) - to give a break to the player and because.. well.... the diffspread on this side is kinda unbalanced >vv> my suggestion is to make a simpler version of Oni here 01:09:920 with something like http://puu.sh/eMoDp.jpg same goes with 01:24:557 (207,208,209,210,211,212,213,214,215) -
  5. 01:16:815 (180,181,182,183,184,185,186,187,188) - this part is same as oni, but it has more note than oni which is 01:17:178 (182) - . welp, try making it simpler than oni is the best way i guess? like pattern i suggested above
  6. 01:32:662 (238,239) - remove this to emphasize the melody 01:32:541 (237) - and the vibe 01:33:025 (239) - . i mean, there's no music playing 01:32:783 (238) - right? and 01:32:662 (238) - doesn't hold any music i suppose. but it's up to you, or just remove the triplet ww
  7. 01:46:331 (288,289) - remove them since they don't exist on the oni, and much gap with futsuu (?)
  8. 01:50:686 (301) - try removing this for some variation
  9. 02:02:299 suggesting this kind of pattern on this part http://puu.sh/eMqCf.jpg, since you can only hear the echo at 02:02:299, and to make a variation too. ww
    My opinion is that this contains too much ddd (?) and has some unbalanced diffspread that i mentioned above there. there are some others too, but... still like i said on the beginning, im still practicing, so i hope if you dont agree with some of my opinion, do tell where my mistakes are.
[Oni]
  1. ummhmm.. i have a feeling this has a same case as my map *rolls*
  2. 00:26:976 (37) - this can be removed, since no music is playing there
  3. 00:29:154 another spread problem ;v;
    Futsuu
    Muzukashii
    Oni
    dat sudden streams on oni though, kinda gives me heartattack
  4. Same case as Muzukashii on the next part ~ 00:46:573 (119) -
  5. Also has the same case
  6. 00:55:283 (151) - you placed d here on futsuu and muzu, why not changing this note too
  7. 01:13:428 (223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240) - not agreeing on these streams, remembering how empty muzu is compared to oni on this part.. try deleting some notes and simplyifing the pattern. also at next part 01:18:751 (250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269) - too. and furthermore 01:26:492 (290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329) -
    In case you want to compare that last one with muzu
    Oni
    Muzu
    Yup. that's the gap. how muzu has so many breaks, yet on Oni you fill the breaks with streams that some are hard and not balanced with the muzu itself.
  8. 01:44:396 (383,384,385,386,387,388,389) - imo this pattern is too hard too, with a muzu that has maximum a pattern like ddd, which makes it a big gap between both of them
  9. 02:02:057 (478,479,480,481,482,483,484,485,486,487,488,489,490) - too long, if it should be compared to the other diffs, and 02:03:751 should have a note, if you decided to simplify this though
  10. Oni has some irregular patterns here, which kinda bothers me, because some of them are a bit hard too play. My map is even slower than this, and the pattern is not too complicated compared to this, and i got some complaints. so.. yeah.
I'm sorry for the delayed and this crappy mod
Feel free to kick me for this very lateness
Hope it helped, and good luck ;vvvv;/
Topic Starter
Aldwych
Here we are!
Let's kick you! (/run)

Edit : Finishing the oni.

Senritsu wrote:

feel free to hate me for being an asshole because im being late like 2 months
yeaa just slap me if this mod is being a nuisance enough. im learning how to diffspread from here and on

[General]
  1. lol BG 1365x768 why did i miss this hmmm redowload because i've already fixed it, cf Nardoxyribonucleic (i guess x_x).
    should be 1366x768 tho, idk if it is allowed to only misses 1 px
[Futsuu]
  1. 00:30:847 missing a k? ww yep ww
  2. Please do compare this part 00:47:299 ~ 00:51:412
    Kantan
    Futsuu
    Muzukashii
    You can fill up futsuu with some notes here and there so the diffspread will be balanced. Otherwise.. This is becoming really weird. This is the best i can give http://puu.sh/eMkap.jpg, and try reducing some notes at muzukashii. I follow your spread on futsuu but not the patterns dome d changed to k, also i won't change the muzu one i feel it's good enough. Thanks for this analyse
  3. 01:56:251 (220) - 01:40:767 (179) -missing a finish here? same vibe as 01:47:783 (197,198,199,200) - preference tho Well, i don't want to spam finish so no. :<
  4. nothing particular here w w
[Muzukashii]
  1. SV change (as long as i remember tho) is not allowed at Muzu, and only allowed at Oni and above. #Taiko said minor changes is ok. Also by the low bpm and 1/1 distance, it's not a problem and kiai part is still well visible.
  2. 00:22:380 (18) - my suggestion is to move this to 00:22:621 for making it same with futsuu. yeah the break is kinda weird, but it suits the music well (not the break, but 00:22:621) It creates a disorder with oni one (kkd), futsuu is also kkd and i consider mine good too. :>
  3. 00:27:944 (28,29,30) - i think this is unnecessary (applies to all triplets within this area) why, because the spread (meh) and more consistency (doublemeh). i think the current one is a bit overmapped, since it can be mapped simpler (counting that this is muzukashii and the spread between futsuu is a bit huge, because the futsuu uses the same rhythm over and over while the muzu not) on futsuu, you only add a single note here 00:33:509 (31,32) - compared to kantan, but on the gap to muzukashii, it suddenly becomes crowded 00:31:089 ~ 00:46:573. idk, try adding some notes at futsuu or make muzu more quiet, please choose~ ☆ and more detail were already explained at futsuu Ok, so i've delete the triplet and move to k d, but i will keep the others triplet coz i want to prepare the player to the triplet on kiai time, also because you talked about spread, the futsuu is repetitive, and the muzu is semi-remetitive and teh oni not, so the repetitive amount is decreasing along the diff.
  4. how about removing the triplet 01:09:436 (155) - to give a break to the player and because.. well.... the diffspread on this side is kinda unbalanced >vv> my suggestion is to make a simpler version of Oni here 01:09:920 with something like http://puu.sh/eMoDp.jpg same goes with 01:24:557 (207,208,209,210,211,212,213,214,215) - Well you may have notice that my muzu kiai part is quite repetitive and this pattern is use many time along the part, so i cannot change this pattern (or at least not only this one m8)
  5. 01:16:815 (180,181,182,183,184,185,186,187,188) - this part is same as oni, but it has more note than oni which is 01:17:178 (182) - . welp, try making it simpler than oni is the best way i guess? like pattern i suggested above Well you right, but on the oni one the previous patterns are more complex than the muzu one, so it's kinda break, but your point of view is interesting tho.
  6. 01:32:662 (238,239) - remove this to emphasize the melody 01:32:541 (237) - and the vibe 01:33:025 (239) - . i mean, there's no music playing 01:32:783 (238) - right? and 01:32:662 (238) - doesn't hold any music i suppose. but it's up to you, or just remove the triplet ww ww I just delete the middle one, overmapping i guess.
  7. 01:46:331 (288,289) - remove them since they don't exist on the oni, and much gap with futsuu (?) Yep!
  8. 01:50:686 (301) - try removing this for some variation Nope, disturbing the patterns like.
  9. 02:02:299 suggesting this kind of pattern on this part http://puu.sh/eMqCf.jpg, since you can only hear the echo at 02:02:299, and to make a variation too. ww Keep nticing because it's the final part so... wwww
    My opinion is that this contains too much ddd (?) and has some unbalanced diffspread that i mentioned above there. there are some others too, but... still like i said on the beginning, im still practicing, so i hope if you dont agree with some of my opinion, do tell where my mistakes are. Well you're arguing your suggestion so the debate is more interesting than xx:xx:xx k, but i like your point of view during modding
[Oni]
  1. ummhmm.. i have a feeling this has a same case as my map *rolls* Mohhhhh *_*
  2. 00:26:976 (37) - this can be removed, since no music is playing there Yep
  3. 00:29:154 another spread problem ;v; Hey, i've got triples (oh baby a....), on the muzu one, and you're saying me to remove, normal you'll got some spread now xD
    Futsuu
    Muzukashii
    Oni
    dat sudden streams on oni though, kinda gives me heartattack
  4. Same case as Muzukashii on the next part ~ 00:46:573 (119) - Just because i've added some doublets and one triplet you got an heartbreak? Plz! xD
  5. Also has the same case wut?
  6. 00:55:283 (151) - you placed d here on futsuu and muzu, why not changing this note too Yep
  7. 01:13:428 (223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240) - not agreeing on these streams, remembering how empty muzu is compared to oni on this part.. try deleting some notes and simplyifing the pattern.Ok now the spread is better. also at next part 01:18:751 (250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269) - too. and furthermore 01:26:492 (290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329) -
    In case you want to compare that last one with muzu
    Oni
    Muzu
    Yup. that's the gap. how muzu has so many breaks, yet on Oni you fill the breaks with streams that some are hard and not balanced with the muzu itself.
  8. 01:44:396 (383,384,385,386,387,388,389) - imo this pattern is too hard too, with a muzu that has maximum a pattern like ddd, which makes it a big gap between both of them srsly? This is easier than kkddk xD Do you even played std? inb4 zazazao keyboard pattern.
  9. 02:02:057 (478,479,480,481,482,483,484,485,486,487,488,489,490) - too long, if it should be compared to the other diffs, and 02:03:751 should have a note, if you decided to simplify this though Nope, this is the ending, so i've to be this part harder as a finish, same as muzukashi, also the d you want me to add doesn't fit good with the previous stream, even if there's one on luzukashii diff.
  10. Oni has some irregular patterns here, which kinda bothers me, because some of them are a bit hard too play. My map is even slower than this, and the pattern is not too complicated compared to this, and i got some complaints. so.. yeah.
Maybe, but i've to kep some pattern, i won't make only kkd or ddk pattern, else it will be a muzukashii or too easy Oni and there's won't have challenge. :<

I'm sorry for the delayed and this crappy mod
Feel free to kick me for this very lateness
Hope it helped, and good luck ;vvvv;/
Wouw, not finished yet but take your cookie!! :D
Edit : Seriously you're destroying my Oni, RIP Quints.
PatZar
well
from raika and my queue form hue

[General]
your resolution BG is 1365 x 768 , it should be 1366x768

[Oni]
00:26:976 (37) - delete? keep it consistent with 00:28:912 -
02:00:484 (470,471) - ctrl + g? emphasize the kats

well i don't like the music one xD
hope it help you, good luck
/me runs
Topic Starter
Aldwych
Hi Genocide!

Genocide wrote:

well
from raika and my queue form hue

[General]
your resolution BG is 1365 x 768 , it should be 1366x768 Already said above, strange because i've fixed it since nardo's one.
Edit : I've redowloaded it, and it's fine, did you downloaded mine way to earlier than the fix?


[Oni]
00:26:976 (37) - delete? keep it consistent with 00:28:912 - Fixed with Senritsu.
02:00:484 (470,471) - ctrl + g? emphasize the kats The pattern will be harder to play since the mod above complain about the patterns, i won't make harder ones xD :D

well i don't like the music one xD Lel i always give you maps you dislike, sorry for not mapping kawaïï moe moe maps :'(
hope it help you, good luck
/me runs
No changes, no kds sorry :<
Senritsu
Your welcome. :3
ikin5050
I wanted to mod this and i came up with the following.

general

i'll get back to you on this, but i have a idea for a SB which includes small flashing / strobe at the main beats in the song 'mainly kiai time' and you name / kin's name in it, as a storyboard, but i'll message you and see if it's possible and if i can make something that would be good for this

Oni

great diff, but 1 thing
at 02:02:057 (the last stream) i think this would be good if it was split in a bursts of 7 and a burst of 5. this is because the entire song doens't feel that heavy on the drums and i think that this long stream doesn't add that much to the song. i do think that having 2 smaller bursts works better because i personally feel it fits the way the song is mapped better

Muzu

another great diff, but starting from the kiai time there's a lot of ddd patterns. i agree that d should be the main note here, but i think that changing the patterns up a bit to ddk dkd kdd would work better because it adds more variety, but still keeps the rhythm you want for this map

Futsuu

00:40:525 - add kat here

sorry if i didn't give you a lot of concrete things to change, but this is already very well mapped
Topic Starter
Aldwych
WOW ;)

ikin5050 wrote:

I wanted to mod this and i came up with the following.

general

i'll get back to you on this, but i have a idea for a SB which includes small flashing / strobe at the main beats in the song 'mainly kiai time' and you name / kin's name in it, as a storyboard, but i'll message you and see if it's possible and if i can make something that would be good for this

Why not, i'm not close with it let's try. (Hi secret)

Oni

great diff, but 1 thing
at 02:02:057 (the last stream) i think this would be good if it was split in a bursts of 7 and a burst of 5. this is because the entire song doens't feel that heavy on the drums and i think that this long stream doesn't add that much to the song. i do think that having 2 smaller bursts works better because i personally feel it fits the way the song is mapped better Seems good, also many modders complains about the last stream. I also added the d between the last stream and the finish, and fixed the SV change at the end.

Muzu

another great diff, but starting from the kiai time there's a lot of ddd patterns. i agree that d should be the main note here, but i think that changing the patterns up a bit to ddk dkd kdd would work better because it adds more variety, but still keeps the rhythm you want for this map Well i agree with you, but it's muzukashii diff, so i'm avoid this kind of patterns. This is also how a map a muzuz

Futsuu

00:40:525 - add kat here Nope, disordering the whole part, also you don't give me reason so there's no arguing else i'm using kkd pattern when it sounds.

sorry if i didn't give you a lot of concrete things to change, but this is already very well mapped
Thank you for still looking on my map. ;)
Take your cookie. :D

If you didn't reply until sunday, i'm gonna PM you.
ikin5050
Hello there,

I also messaged you about this (i'm not sure which one you see first :P keep making these great maps)

SPOILER
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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BeatDivisor: 4
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[Metadata]
Title:Sky Dance
TitleUnicode:Sky Dance
Artist:Feint
ArtistUnicode:Feint
Creator:Aldwych
Version:Ikin's Inner Oni
Source:
Tags:shoegaze Sandwych Kin
BeatmapID:0
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216,136,115525,1,0,0:0:0:0:
216,136,115767,1,8,0:0:0:0:
256,192,115888,1,8,0:0:0:0:
216,136,116009,1,8,0:0:0:0:
210,130,116251,1,8,0:0:0:0:
224,136,116371,1,0,0:0:0:0:
213,130,116492,1,8,0:0:0:0:
224,136,116613,1,0,0:0:0:0:
224,136,116734,1,0,0:0:0:0:
224,135,116976,1,8,0:0:0:0:
224,152,117218,1,0,0:0:0:0:
256,192,117339,1,0,0:0:0:0:
224,136,117460,1,8,0:0:0:0:
224,136,117702,1,8,0:0:0:0:
256,192,117823,1,0,0:0:0:0:
224,136,117944,1,0,0:0:0:0:
224,136,118186,1,0,0:0:0:0:
216,160,118307,1,0,0:0:0:0:
214,167,118428,1,8,0:0:0:0:
216,168,118549,1,8,0:0:0:0:
194,266,118670,1,0,0:0:0:0:
194,266,118912,1,0,0:0:0:0:
208,275,119154,1,8,0:0:0:0:
194,266,119396,1,0,0:0:0:0:
194,266,119638,1,8,0:0:0:0:
194,266,119880,1,8,0:0:0:0:
194,266,120001,1,0,0:0:0:0:
194,266,120121,1,0,0:0:0:0:
194,266,120242,1,8,0:0:0:0:
194,266,120363,1,8,0:0:0:0:
194,266,120484,1,0,0:0:0:0:
194,266,120605,1,8,0:0:0:0:
200,272,120847,1,8,0:0:0:0:
197,271,121089,1,0,0:0:0:0:
197,271,121210,1,0,0:0:0:0:
197,271,121331,1,8,0:0:0:0:
196,279,121452,1,0,0:0:0:0:
199,272,121573,1,8,0:0:0:0:
197,271,121815,1,0,0:0:0:0:
199,274,122057,1,8,0:0:0:0:
199,274,122178,1,0,0:0:0:0:
200,272,122299,1,8,0:0:0:0:
200,272,122420,1,8,0:0:0:0:
200,272,122541,1,0,0:0:0:0:
200,272,122662,1,0,0:0:0:0:
200,272,122783,1,8,0:0:0:0:
256,192,122904,1,0,0:0:0:0:
199,272,123025,1,0,0:0:0:0:
199,272,123146,1,0,0:0:0:0:
199,274,123267,1,8,0:0:0:0:
199,274,123388,1,0,0:0:0:0:
199,274,123509,1,8,0:0:0:0:
256,192,123630,1,0,0:0:0:0:
199,274,123751,1,0,0:0:0:0:
256,192,123992,1,12,0:0:0:0:
256,192,124234,12,0,128831,0:0:0:0:
wasonz
I wonder if this still process and not abandon
pm answer me
wasonz
[Futsuu]

00:59:396 (77,78) - u w0t remove finish

give a little break to normal player :/
01:04:234 - delete
01:11:009 - delete
01:18:751 - delete
01:26:492 - delete
01:56:734 - delete for consistency

[Muzukashii]


00:32:904 - delete because this 1/4 doesn't fit with calm part and make it not like Oni
00:38:468 - ^
00:40:646 - ^


00:59:396 (121,122) - again REMOVE FINISH :DDDDDD

01:03:267 - d please ,drum here

[Oni]

00:43:670 (106) - d please
00:50:807 (134,135) - Ctrl+G
00:56:855 (156,157) - ^

00:59:396 (162,163) - AND YET remove finish please

01:27:581 (288,289) - Ctrl+G
Topic Starter
Aldwych
Hi [I]MMoRTal[S]! o/

[I]MMoRTal[S] wrote:

[Futsuu]

00:59:396 (77,78) - u w0t remove finish Well i really want to keep these finishers, because without, it's so basic. Keep noticing this point for further mods.

give a little break to normal player :/
01:04:234 - delete
01:11:009 - delete
01:18:751 - delete
01:26:492 - delete All refused because it creates 3/2 breaks which doesn't fit with what i want to, except at the end for the vocals. I can accept to make breaks, but for 2/1 spacing so.
01:56:734 - delete for consistency Yep you right, well i update this section to fit better with the same part

[Muzukashii]

:D
00:32:904 - delete because this 1/4 doesn't fit with calm part and make it not like Oni
00:38:468 - ^
00:40:646 - ^ All refused too because i don't wan't to wait kiai time for triples, also the spread between all my diff (kantan excepted because it's kin's) will be broken. Plus on the second part i used to do a different rythm / pattern, so it will be strange if the calmest part is harder.


00:59:396 (121,122) - again REMOVE FINISH :DDDDDD No D:

01:03:267 - d please ,drum here
Same rythm as futsuu, the sound are the same between this and teh previous one, plus if i d here, it's a desorder with the same patterns. Also the next pattern of this one sound bad with a kd, or at least doesn't have the same intensity.

[Oni]

00:43:670 (106) - d please Yep, i did the same on the previous pattern i don't know why i did double k here.
00:50:807 (134,135) - Ctrl+G Nope the sound is higher on the 2nd
00:56:855 (156,157) - ^

00:59:396 (162,163) - AND YET remove finish please blabla

01:27:581 (288,289) - Ctrl+G Sure coz of the battery
Thanks for the independant mod, take your cookie! :D
Konpaku Sariel
oni
00:22:621 (23) - add d for ballance

01:02:541 (170) - d
01:03:267 (172,173,174,175,176) - ddkkd or d_k__
01:04:476 (178) - d
01:05:686 (182) - delete or d (i recommend delete)
01:26:492 (280) - d
01:26:976 (282) - d
01:36:654 (332) - ^
01:41:976 (359) - ^
01:44:396 (371) - ^ to snap drum sounds
Topic Starter
Aldwych
Hi Konpaku Sariel!

Konpaku Sariel wrote:

oni
00:22:621 (23) - add d for ballance

01:02:541 (170) - d Ok since i did this on other diff.
01:03:267 (172,173,174,175,176) - ddkkd or d_k__ Nope i really prefer my version after testing. Or at least give me some justifications about why.
01:04:476 (178) - d Well why not but i also prefer my version since it sounds borring a ddkdd k pattern (not enough k for me). Still keeping my version until further mods
01:05:686 (182) - delete or d (i recommend delete) Wht not.
01:26:492 (280) - d Since on my previous diff, it's k. Nope
01:26:976 (282) - d Because there's only bass here, i won't make different from the 2 circles before.
01:36:654 (332) - ^ Yep
01:41:976 (359) - ^ Nope, sounds ugly.
01:44:396 (371) - ^ to snap drum sounds Yea why not, plus the 2 remain k are more audible.
Thanks for the mod, take your cookie. :D
Do not hesitate to give reason about why should i change this or that, it's more easy than to guess. :>
Renka
Hi. from forum.

Oni
01:49:355 - delete? -I think sound after kdk well sounds.

This is the map of the overall great can! There was no place to be too pointed out! Good Luck!
Topic Starter
Aldwych
Hi chaica! o/

chaica wrote:

Hi. from forum.

Oni
01:49:355 - delete? -I think sound after kdk well sounds. Why not

This is the map of the overall great can! There was no place to be too pointed out! Good Luck!
Thanks you for looking on my map. Take you cookie! :D
Raiden
Hey :3 mod for a M4M

Oni
  1. 00:23:831 (26,27) - ctrl+g?
  2. 00:25:767 (33,34) - ^
  3. 00:27:702 (38,39) - ^
  4. 00:29:638 (43,44) - ^
  5. 00:38:468 (83) - change for k?
  6. 00:31:573 (52,53) - ctrl+g?
  7. 00:33:509 (60,61) - ^
  8. 00:35:444 (69,70) - ^
  9. 00:37:380 (77,78) - ^
  10. 00:39:315 (86,88) - ^
  11. 00:41:251 (95,96) - ^
  12. 00:43:186 (104,105) - ^
  13. 01:12:218 (217) - Change to k?
  14. 01:35:444 (330) - change to d?
  15. 01:39:315 (347) - ^
  16. 01:43:186 (368) - ^
  17. 01:47:299 (388) - ^
  18. 01:47:057 (387,388) - ^
  19. 01:58:428 (446,447,448) - kkd instead of ddk? fits better imo
  20. 02:00:605 (459) - change for d?

Muzu
  1. 00:19:960 (12,13) - ctrl+g?
  2. 00:29:638 (36,37) - ^
  3. 00:31:573 (42,43) - ^
  4. 00:39:315 (69,70) - ^
  5. 00:45:121 (89,90) - ^
  6. 01:11:009 (162) - change to d?
  7. 01:18:751 (191) - ^
  8. 01:26:493 (220) - ^
  9. 01:44:638 (286) - ^
  10. 01:47:299 (296) - ^
  11. 01:49:234 (302) - ^
  12. 01:50:565 (306) - move to 01:50:807 - instead?
  13. 01:52:501 (313) - move to 01:52:742 - instead?

Futsuu
  1. 00:46:089 (53,54) - ctrl+g? Fits the pitch much more imo
  2. 01:03:267 (84) - change to d?
  3. 01:04:718 (88) - ^
  4. 01:11:009 (105) - ^ and move 01:11:976 (108) - to 01:12:218 - instead?
  5. 01:18:751 (126) - Change to d?

And that's pretty much my mod :3

GL on the ranking~~
Topic Starter
Aldwych
Hi Raiden! o/

Raiden wrote:

Hey :3 mod for a M4M

Oni
  1. 00:23:831 (26,27) - ctrl+g Nope, it doesn't fit how i mapped this.
  2. 00:25:767 (33,34) - ^
  3. 00:27:702 (38,39) - ^
  4. 00:29:638 (43,44) - ^
  5. 00:38:468 (83) - change for k? Ok since i did the same pattern before, for consistency so.
  6. 00:31:573 (52,53) - ctrl+g?
  7. 00:33:509 (60,61) - ^
  8. 00:35:444 (69,70) - ^
  9. 00:37:380 (77,78) - ^
  10. 00:39:315 (86,88) - ^
  11. 00:41:251 (95,96) - ^
  12. 00:43:186 (104,105) - ^
  13. 01:12:218 (217) - Change to k? Nope prefer my version.
  14. 01:35:444 (330) - change to d? Because the vocals are higher, i think it's better to keep k
  15. 01:39:315 (347) - ^
  16. 01:43:186 (368) - ^
  17. 01:47:299 (388) - ^
  18. 01:47:057 (387,388) - ^
  19. 01:58:428 (446,447,448) - kkd instead of ddk? fits better imo Maybe but this is not the way i mapped the music. Prefer my version too
  20. 02:00:605 (459) - change for d? It's strange but here, the k is justified, like have a d here would make a void

Muzu
  1. 00:19:960 (12,13) - ctrl+g?
  2. 00:29:638 (36,37) - ^
  3. 00:31:573 (42,43) - ^
  4. 00:39:315 (69,70) - ^
  5. 00:45:121 (89,90) - ^ Same reason as oni
  6. 01:11:009 (162) - change to d? Here we got the bass which is the most noticable and is not downing, so it's kk for me.
  7. 01:18:751 (191) - ^
  8. 01:26:493 (220) - ^
  9. 01:44:638 (286) - ^
  10. 01:47:299 (296) - ^
  11. 01:49:234 (302) - ^ Here the vocals are important and high, so keeping the k
  12. 01:50:565 (306) - move to 01:50:807 - instead? Ok so here, you noticed than the triples are earlier, it's because i don't want any ddk for triplets
  13. 01:52:501 (313) - move to 01:52:742 - instead?

Futsuu
  1. 00:46:089 (53,54) - ctrl+g? Fits the pitch much more imo All my diff got this template and i found good enough since the second part is more calm, making a D make this change
  2. 01:03:267 (84) - change to d? No, bass
  3. 01:04:718 (88) - ^ Not in the way i mapped this
  4. 01:11:009 (105) - ^ and move 01:11:976 (108) - to 01:12:218 - instead? Prefer mine
  5. 01:18:751 (126) - Change to d? Bass

And that's pretty much my mod :3

GL on the ranking~~
Thanks for the mod, but i think you didn't understand the aim of my mapping style (or the music too), and maybe because you did nazi mod, the argue was easy too. :<

Maybe fmore explain will make the mod more interesting. :<
Anyway, because i've at least changed a thing, take your cookie. :D
Secretpipe
GO RANK DIS DOPE SONG M8 <3
Topic Starter
Aldwych
Quand les BN Taiko sauront se bouger le ionf

(Oui Gezo t'en fais parti :> )
Gemu-
Hi, from my queue

d
k
D (Big d)
K (Big k)


[ Kantan]

00:20:202 - Add a k.
00:56:251 - Add a k.
01:54:315 - Change to k.
01:58:186 - Add a d.

[ Futsuu]

00:34:234 - Add a d? for the rhythm.
00:45:847 - Add a d and here 00:46:331 - Add a k, because to follow the combination and the pattern.
00:55:767 - Change to k.
00:59:396 - Add a d,because is not neccesary a D here.
01:00:363 - ^

[ Muzukashii]

00:55:767 - Change to k.
00:59:396 - Add a d,because is not neccesary a D here.
01:00:363 - ^
01:34:960 - Change to k.
01:54:799 - Change to d and here 01:55:041 - Change to k.

[ Oni]

00:48:751 - Change to k for the rhythm in this part.
00:50:202 - Change to k.
00:51:049 - Change to k for the rhythm in this part.
00:52:984 - ^
00:59:396 - Add a d,because is not neccesary a D here.
01:00:363 - ^
01:42:702 - Change to k to follow the pattern.

Sory but I can's mod Inner Oni, because I'm very mod for mod this.

Nice Beatmap!, I hope my mod has been helpful you :3, Good luck~ ~
Topic Starter
Aldwych

game rock wrote:

Hi, from my queue

d
k
D (Big d)
K (Big k)

[ Futsuu]

00:34:234 - Add a d? for the rhythm. Ok
00:45:847 - Add a d and here 00:46:331 - Add a k, because to follow the combination and the pattern. Ok and no, this i a new section so i have to avoid this k.
00:55:767 - Change to k. Nope, i want to keep this d, else this will be a spam of k, and i want to use d and k to differ the vocals.
00:59:396 - Add a d,because is not neccesary a D here. Why no one understand the aim of these finishers?! D`:
01:00:363 - ^

[ Muzukashii]

00:55:767 - Change to k.
00:59:396 - Add a d,because is not neccesary a D here.
01:00:363 - ^
01:34:960 - Change to k. Same reason as futsuu, the vocals are not going higher, plus the beats increase the argue
01:54:799 - Change to d and here 01:55:041 - Change to k Nope, as you can see, i did on the section patterns like xxx x o all the way,this would be a disorder to do this way.

[ Oni]

00:48:751 - Change to k for the rhythm in this part. it sounds weird. :/
00:50:202 - Change to k. Louder than previous one.
00:51:049 - Change to k for the rhythm in this part. ok for both
00:52:984 - ^
00:59:396 - Add a d,because is not neccesary a D here.
01:00:363 - ^ same as futsuu
01:42:702 - Change to k to follow the pattern. Too much repetivive, sounds a bit weird, and there's the beats.

Sory but I can's mod Inner Oni, because I'm very mod for mod this. But i don't have inner! :O

Nice Beatmap!, I hope my mod has been helpful you :3, Good luck~ ~

Thanks for the mod, take your cookie! :D
Surono
hello small dragon *thats dregen?/?/ <(``)

[Kantan]
Nice~

[Futsuu]
01:44:396 (197) - add d nice too~ xD
01:51:654 (216,217,218,219) - change dkdk or dkdd
01:59:880 (238) - d

[Muzukashii]
Nice too~

[Oni]
00:45:242 (113) - change d, bcuz sound "hah" or bla bla in 00:45:363 (114) - xD
01:35:081 (327) - k nice
01:52:863 (419) - d nice too~ xD

Sorry for Fast Mod xD i must hurry go to school~ this nice map~ Hope Help too~ x3
Topic Starter
Aldwych
Hi surono! o/

Surono wrote:

hello small dragon *thats dregen?/?/ <(``) uwu wut? oO

[Kantan]
Nice~

[Futsuu]
01:44:396 (197) - add d nice too~ xD In order to follow my previous pattern at 01:36:170 ok, but k so, not d, consistency.
01:51:654 (216,217,218,219) - change dkdk or dkdd I don't find a valuable reason for both, i mean it doesn't fit on how i mapped the music. i don't know how to explain this but mine sounds better.
01:59:880 (238) - d k' instead.

[Muzukashii]
Nice too~ thks m8

[Oni]
00:45:242 (113) - change d, bcuz sound "hah" or bla bla in 00:45:363 (114) - xD hahaha xD ANyway fixed since it's the only dkk of the section so for the consistency.
01:35:081 (327) - k nice nice
01:52:863 (419) - d nice too~ xD Fixed

Sorry for Fast Mod xD i must hurry go to school~ this nice map~ Hope Help too~ x3
Gotta go fast!
Thanks for the mod, take your cookie! :D
Factorial
Short mods from my modding queue, as you requested:
[Kin's Kantan]
  1. 00:15:605 (1) - Remove finisher, finishes at the start of the song seems weird and higher diffs don't have this.
  2. Some notes doesn't land properly on beats like 01:02:541 (45) on 01:02:783
  3. Have some 3/1 or 4/1 breaks on kiai time.
[Futsuu]
  1. 01:33:267 (167) - Remove, have some recovery time after finish
  2. Other than that, this diff seems fine.
[Muzukashii]
  1. Seems ok.
[Oni]
  1. 00:47:541 (122,123) - Don
  2. 01:52:621 (417) - ^
  3. 01:12:097 (216) - Kat
  4. All in Oni are just suggestions
That's all where's Inner Oni...
Topic Starter
Aldwych

Neil Leo wrote:

Short mods from my modding queue, as you requested:

[Futsuu]
  1. 01:33:267 (167) - Remove, have some recovery time after finish Yep and i do some 3/2 break on the same kind of vocals and blah blah blah.
  2. Other than that, this diff seems fine.

[Muzukashii]
  1. Seems ok.
[Oni]
  1. 00:47:541 (122,123) - Don [/color]
  2. 01:52:621 (417) - ^ Nope it's fine since there's no beat to use a d here.
  3. 01:12:097 (216) - Kat [/color]
  4. All in Oni are just suggestions
That's all where's Inner Oni...
Thanks for the mod, take your cookie! :D
Kin

game rock wrote:

[ Kantan]

00:20:202 - Add a k. I don't want to use 3/2 on kantan diff
00:56:251 - Add a k. it doesn't follow the main instrument
01:54:315 - Change to k. I don't like the k here
01:58:186 - Add a d. I'm not following the drum here

Neil Leo wrote:

[Kin's Kantan]
  1. 00:15:605 (1) - Remove finisher, finishes at the start of the song seems weird and higher diffs don't have this. even if higher diff don't have it, I won't remove it, because the first note is strong
  2. Some notes doesn't land properly on beats like 01:02:541 (45) on 01:02:783 I don't like using 3/2 on kantan
  3. Have some 3/1 or 4/1 breaks on kiai time. hey, it's a Kantan diff, what did you expect ?
nothing has been fixed, sorry.
Thanks for mod
Seijiro
Well... your mod was supposed to be almost at the end of all the others, but Feint has a bonus in my queue :^)

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. I wonder why you put "Sandwych" in your tags... xD

[Oni]
  1. 00:30:726 (49) - In the first part of this diff you use kats to make emphasis on a particular sound, but in this case there isn't that sound so maybe convert this note into a d?
  2. 00:38:468 (83) - Same as above ^, but I guess it works fine even as it is now... well... it's up to you xD
  3. 00:59:396 (162,163) - While playing these notes felt a bit strange (probably due to the 5/2 pause), so what about using those notes as the end of a couple of spinners?
    SPOILER
    Like this I guess...
  4. 01:03:388 (9) - Hm... seeing the previous triplet (01:02:299 (4,5,6) - ) I kinda expected this note to be a d
  5. 01:25:404 (114,116) - What about a Ctrl + G on these notes? Since feels kinda strange the approach to this note 01:26:009 (118) - Nvm, it looks fine on a second thought

[Muzukashii]
  1. 00:59:396 (162,163) - Same as for the Oni, this part feels a bit awkward... Maybe this time use just one spinner instead
  2. 01:03:509 (134) - Maybe convert it into a d? Inb4 "I'm not following the bass" xD
  3. 02:03:992 - Can you use the same SV of your kiai here too? I was kinda mislead by that part at the end :/

[Futsuu]
  1. Nothing~

[Kantan]
  1. Nothing here too~

Nice mapset :3
Good luck finding those Taco BNs xD
Topic Starter
Aldwych
Hi Mister sergio! o/

[-MrSergio-] wrote:

Well... your mod was supposed to be almost at the end of all the others, but Feint has a bonus in my queue :^) Feint is love, feint is life, but Envy is even moar! :^)

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. I wonder why you put "Sandwych" in your tags... xD
Because kin said it! And sadwych is love D: , i may remove it if it's a cause of DQ but i hope it won't be. lol

[Oni]
  1. 00:30:726 (49) - In the first part of this diff you use kats to make emphasis on a particular sound, but in this case there isn't that sound so maybe convert this note into a d? After some reflexions i accept the argue is valuable. Plus it fits better the music on game
  2. 00:38:468 (83) - Same as above ^, but I guess it works fine even as it is now... well... it's up to you xD So... ^
  3. 00:59:396 (162,163) - While playing these notes felt a bit strange (probably due to the 5/2 pause), so what about using those notes as the end of a couple of spinners?
    SPOILER
    Like this I guess...
    Ok so here i find no reason to make spiner worth, first this is the last second before kiai, so i really should relax the hands player instead of making spam of kdkd for spinner. Secondly this section is too calm even by reducting the volume hitsound, this is not a place to make payer break their keyboard. The idea is not bad but i'd rather see this on a standard set instead of taiko. I also consider spinner for part where there's vocal who keep singin' the same syllab for longlong time or as a finisher of a sound why not.
  4. 01:03:388 (9) - Hm... seeing the previous triplet (01:02:299 (4,5,6) - ) I kinda expected this note to be a d The bass is still a bit here to make it valudable, also making a d here would make less noticable the next d where it needs to be important since there's battery.
  5. 01:25:404 (114,116) - What about a Ctrl + G on these notes? Since feels kinda strange the approach to this note 01:26:009 (118) - Nvm, it looks fine on a second thought I'm gonna still argue :D , ok so the first d is to show the (based) battery, and the last k is obvious, so for the 3 between, maybe you noticed the 2 lasts are the same so i've to use the same note, so i found logic to split them by a k.

[Muzukashii]
  1. 00:59:396 (162,163) - Same as for the Oni, this part feels a bit awkward... Maybe this time use just one spinner instead Bleh
  2. 01:03:509 (134) - Maybe convert it into a d? Inb4 "I'm not following the bass" xD inb4 based xD
  3. 02:03:992 - Can you use the same SV of your kiai here too? I was kinda mislead by that part at the end :/ Oups, fixed :/


[Futsuu]
  1. Nothing~

[Kantan]
  1. Nothing here too~

Nice mapset :3
Good luck finding those Taco BNs xD
Thanks for the fast mod and tanke your cookie! :D
Nardoxyribonucleic
Hi, here is the M4M as requested.

  • [Kin's Kantan]
  1. 00:22:863 (8) - consider deleting this note for simplicity ? The pattern at 00:22:863 (8,9,10) - is a bit difficult because of the different snappings.
  2. 00:30:605 (16) - ^
  3. 00:38:347 (24) - ^
  4. 01:15:121 (62) - this note could be deleted for a 4/1 break. Currently the part from 01:01:573 to 02:03:992 - is rather dense for the difficulty because of the lack of 4/1 or longer breaks.
  5. 01:30:121 (82) - ^
  6. 01:46:089 (102) - ^
  7. 02:01:573 (122) - ^
  • [Futsuu]

    Consider HP+1 for a better spread of difficulty setting ?
  1. 00:22:138 (11) - this note could be deleted to give a break since 3/2 + 3/2 + 1/2 notes are quite hard for the difficulty. Also, patterns are quite consecutive from 00:15:605 to 00:46:573 - owing to the lack of 2/1 or longer breaks.
  2. 00:29:880 (24) - ^
  3. 00:37:621 (39) - ^
  4. 01:08:347 (99,100) - Again, deletions are necessary since the kiai is really dense because of the consecutive 1/2 + 1/1 pattern chains.
  5. 01:16:089 (120,121) - ^
  6. 01:23:831 (141,142) - ^
  7. 01:31:331 (162,163,164) - ^
  8. 01:39:315 (182,183) - ^
  9. 01:46:815 (203,204) - ^
  10. 01:54:557 (223,224) - ^
  11. 02:02:299 (244,245) - ^

    The notes are in fact good, but such a kind of pattern chains should not be long for Futsuu due to difficulty concerns.
  • [Muzukashii]

    SV changes are not recommended in lower difficulties. Consider using SV 1.4 throughout the difficulty ?
  1. 01:31:331 (237,238,239,240) - It would be better to delete these notes since 2/1 or longer breaks are absent from 01:01:331 to 02:03:992 -
  2. 02:03:025 (355) - consider deleting this note ? It lacks instrumental support, and it would be better not to make 1/4 + 1/2 patterns too lengthy for Muzukashii.
  • [Oni]
  1. 01:03:267 (171,172,173,174,175,176,177,178,179,180) - consider changing these notes to ddkkk kkddd ? This could follow both the music and the snares in a way better.
  2. 01:05:928 (184,185,186,187,188) - maybe try kdkkd ? It sounds better imo.
  3. 01:21:412 (258) - changing this note to k could maintain a better snare consistency.
You may call me back after fixing these :3
Topic Starter
Aldwych
Oh.

Nardoxyribonucleic wrote:

Hi, here is the M4M as requested.


  • [Futsuu]

    Consider HP+1 for a better spread of difficulty setting ? Talked with kin, and i think it's ok, i don't also want to increase all my diff with +1 and getting an oni at 6/6 which is useless for a 3.13 SR. Also kin found useless to getting a 2 OD & HP on his kantan.

    Maybe 3.5 is a better solution?
  1. 00:22:138 (11) - this note could be deleted to give a break since 3/2 + 3/2 + 1/2 notes are quite hard for the difficulty. Also, patterns are quite consecutive from 00:15:605 to 00:46:573 - owing to the lack of 2/1 or longer breaks. Yeah i think it's the best place to give breaks moreover after ther 1/2 patterns.
  2. 00:29:880 (24) - ^
  3. 00:37:621 (39) - ^ ^ for both
  4. 01:08:347 (99,100) - Again, deletions are necessary since the kiai is really dense because of the consecutive 1/2 + 1/1 pattern chains.
  5. 01:16:089 (120,121) - ^
  6. 01:23:831 (141,142) - ^
  7. 01:31:331 (162,163,164) - ^ Rip i've no choice :'(
  8. 01:39:315 (182,183) - ^
  9. 01:46:815 (203,204) - ^
  10. 01:54:557 (223,224) - ^
  11. 02:02:299 (244,245) - ^

    All applied rip :'(

    The notes are in fact good, but such a kind of pattern chains should not be long for Futsuu due to difficulty concerns.
  • [Muzukashii]

    SV changes are not recommended in lower difficulties. Consider using SV 1.4 throughout the difficulty ? Still want to talk about if it's necessary or not. I think that without this 1.20 this would be a boring kiai.
  1. 01:31:331 (237,238,239,240) - It would be better to delete these notes since 2/1 or longer breaks are absent from 01:01:331 to 02:03:992 - Ok fixed.
  2. 02:03:025 (355) - consider deleting this note ? It lacks instrumental support, and it would be better not to make 1/4 + 1/2 patterns too lengthy for Muzukashii. Definitively agree.
I also turned 03:03:751 to d, for consistency with oni. And sounds more logic.

  • [Oni]
  1. 01:03:267 (171,172,173,174,175,176,177,178,179,180) - consider changing these notes to ddkkk kkddd ? This could follow both the music and the snares in a way better. I tried your pattern but i didn't find it good. If i listen this carefuly, i think my version is better
  2. 01:05:928 (184,185,186,187,188) - maybe try kdkkd ? It sounds better imo. Kiss. Dayum nice
  3. 01:21:412 (258) - changing this note to k could maintain a better snare consistency. Why not.
You may call me back after fixing these :3
Thanks for the mod <3
Gonna call you back after kin fixed LE DESSERT!
Kin

Nardoxyribonucleic wrote:

Hi, here is the M4M as requested.

  • [Kin's Kantan]
  1. 00:22:863 (8) - consider deleting this note for simplicity ? The pattern at 00:22:863 (8,9,10) - is a bit difficult because of the different snappings.
  2. 00:30:605 (16) - ^
  3. 00:38:347 (24) - ^ ye deleted
  4. 01:15:121 (62) - this note could be deleted for a 4/1 break. Currently the part from 01:01:573 to 02:03:992 - is rather dense for the difficulty because of the lack of 4/1 or longer breaks.
  5. 01:30:121 (82) - ^
  6. 01:46:089 (102) - ^
  7. 02:01:573 (122) - ^ It'll just kill the gaps between the kantan & the futsuu. Also, the pattern I used, are not complex for a Kantan, it' should be okay

thanks for mod
Topic Starter
Aldwych
Updated le sky dancessert!
Nardoxyribonucleic
Kantan, Futsuu and Muzukashii have more breaks now. As patterns look fine in general and the spread is rather even, I will give this set a try.

Bubbled~
Topic Starter
Aldwych
CHOO-CHOO!!
Charlotte
Hype :)
Surono
dam dragun~ `L_`
Yuzeyun
ok tu sais quoi nique
le dessert
le dessert
le dessert
le dessert
le dessert
le dessert
le dessert
le dessert
le dessert
le dessert
Topic Starter
Aldwych
c pa bi1 de niké LE DESSERT! :'(
OnosakiHito
Since I got asked for some opinion I will drop my thoughts here:

[ Oni]

SPOILER
The Oni got some nice pattern constellations, but I believe it could be improved a little. The reason is the way the map has been mapped. In general notes follow a certain phasing, like having every third stanza the same pattern like at first stanza. This is a really nice way of mapping and makes the map beeing consistent in itself but also music wise. Yet, this mapping way hasn't been always followed, which is why I will give some examples where you can see this by first glance:

00:28:912 - I would have expect another ddd here since at 00:25:041 - there is one too, which is in direct connection with the part I'm talking about right now. It would be more concistent and that one tripplet wouldn't stand alone.
00:47:057 (120) - Such notes I always recommend to delete; notes which are at the beginning of a new section (here the calm part). The idea of yours is clear, but the sound for this note is rather not significant, so the note you placed rather feels forced. By deleting this note, the two parts are not connected to eachother anymore and represent themself in a better way. Also, it would lead to a more consistent way, considering that at 00:54:799 - something similar has been done, by leaving a don out.
00:53:347 - Then there is something else I want to talk about, which is the -more or less- improvised note placement. Due to loud patterns, it sounds like there aren't duplets in the song given, which makes it look like improvised. No worries, it fits. Patterns are good. What I said is an introduction to my main point: You could used some kind of "rise of notes" from 00:53:347 to 00:54:315 by having the pattern k k kkk k. Since your patterns in general look improvised, having an addition of such notes might be not bad, and gives some nice emphasition for the end of this stanza (might want to delete note at 00:54:557 - afterwards).
00:59:396 (162,163) - These two notes seem to be problematic. The idea is clear, yet, I think this is too dangerous. The notes are not on sound, since they are placed odd in the song itself. First note might fit, but second one seems to start rather somewhere at 01:00:303 - . To prevent any confusions in a game were placing notes accurately to beat / song / etc. is really important, I do recommend you to delete these. Don't worry, even without those notes it is absolutely fine and gives a really good entrance into the kiai. It ge's more impact due to this.
01:08:831 - Same suggestion like before: You could have additional notes here (e.g. kkd) so it act like a "rise of notes" and gives the last stanza of this kiai-section an little higher impact (such mapping often gives the hint that a certain section is over, which is musicwise also a correct way).
01:15:605 - Similar case lie in previous points: I would have expect another seven-plet pattern, considering the constellation of this section with the other one at 01:11:734 - . It feels odd since it stands alone, so to prevent this, another patterns of this kind would be a good move.
01:20:202 - Looking local at this pattern, it sounds great. But when having a global look on the kiai, it is rather unfitting since it appears out of the sudden and stands pretty much alone. If you say you want to keep these twoplets, you can do so. But then I would expect another duplet at ... maybe you can tell me? :p So I know if you understood what I was talking the whole time about. Haha

[ Muzukashii]

SPOILER
00:15:605 ~ 00:31:089 - Oh look. Here you have a nice constellation which follows the stanzas in a nice way + having a "rise of notes" at 00:29:154 . Nice, nice.
00:31:089 ~ 00:38:831 - From here it starts becoming a bit inconsistent with the 1/4. This time I will just show you a screen what I would have expect:

00:59:396 (124,125) - Same thing like in Oni.
01:33:267 - I do believe keeping such notes out might be better. This works like stretching the pattern by one note as the sound itself is stretched, but I think it is too much forced at this point and would work without the kat better.

Kiai has in general a really good structure. But as much as I support having denser note use in a kiai in Muzu, I must say that here, it is a bit too much. After all, there is only one break between 01:01:331 and 02:03:992 . I recommend to have some more breaks like for example:
01:07:138 - 1
01:14:880 - 2
01:22:621 - 1
01:30:363 - 2
In case you think there are too many breaks, you can ignore "1 break" and have only "2 breaks". This would be sufficient, too. Same can be done for the second part in the kiai. Also, this would probably help a little fit the spread to Futsuu because, while Futsuu does contain a big break like 01:08:347 , Muzu doesn't, and that makes it a huge spread here.


That's it. Futsuu and Kantan are overall fine. Nardo actually isn't wrong here. The bubble is justified since the set in general is actually nicely mapped. The reason why I pop it is rather, that in my opinion there is still some refining possible before it is ready for rank, as you can see in my mod. Considering your map, I believe that you understand the use of stanzas, but get a little confused (or lose the overview?) once 1/4 appear, since with 1/2 patterns, you have a consistent and good structure.

Only thing I'm not sure about is the spread. Maybe it can be seen as okay. But comparing the kiai between Muzu and Oni, I must say that Oni has a lot of more complex patterns. This might be problematic and should be probably checked one more time. I just gave it a brief look.
This might interest you as well: p/4003901


Anyway, overall really good attempt. Good luck for now!
Topic Starter
Aldwych

OnosakiHito wrote:

Since I got asked for some opinion I will drop my thoughts here:

[ Oni]

SPOILER
The Oni got some nice pattern constellations, but I believe it could be improved a little. The reason is the way the map has been mapped. In general notes follow a certain "stanza-pattern", like having every third stanza the same pattern like at first stanza. This is a really nice way of mapping and makes the map beeing consistent in itself but also music wise. Yet, this mapping way hasn't been always followed, which is why I will give some examples where you can see this by first glance:

00:28:912 - I would have expect another ddd here since at 00:25:041 - there is one too, which is in direct connection with the part I'm talking about right now. It would be more concistent and that one tripplet wouldn't stand alone.

For the general consistency, definitively agree, this triplet shouldn't be alone, but for pattern consistency 00:26:976 should be ddd too imo. I didn't add on the section i noticed, only yours for instance.

00:47:057 (120) - Such notes I always recommend to delete; notes which are at the beginning of a new section (here the calm part). The idea of yours is clear, but the sound for this note is rather not significant, so the note you placed rather feels forced. By deleting this note, the two parts are not connected to eachother anymore and represent themself in a better way. Also, it would lead to a more consistent way, considering that at 00:54:799 - something similar has been done, by leaving a don out.

Yeah, i agree too, there's no significant sound here to legit a note, maybe it was to for the k sound more visible.

00:53:347 - Then there is something else I want to talk about, which is the -more or less- improvised note placement. Due to loud patterns, it sounds like there aren't duplets in the song given, which makes it look like improvised. No worries, it fits. Patterns are good. What I said is an introduction to my main point: You could used some kind of "rise of notes" from 00:53:347 to 00:54:315 by having the pattern k k kkk k. Since your patterns in general look improvised, having an addition of such notes might be not bad, and gives some nice emphasition for the end of this stanza (might want to delete note at 00:54:557 - afterwards).

I'm not feeling confident about this point, because on the section you're mentionning i'm following vocals and on the whole phase i'm following this and the synthesizer, adding notes here is for me more an overmapping that a good placement. But why not adding a k at 00:54:436 instead?

00:59:396 (162,163) - These two notes seem to be problematic. The idea is clear, yet, I think this is too dangerous. The notes are not on sound, since they are placed odd in the song itself. First note might fit, but second one seems to start rather somewhere at 01:00:303 - . To prevent any confusions in a game were placing notes accurately to beat / song / etc. is really important, I do recommend you to delete these. Don't worry, even without those notes it is absolutely fine and gives a really good entrance into the kiai. It ge's more impact due to this.

I think your timing is correct. Rip these notes i really love them :'( Deleted on all diff

01:08:831 - Same suggestion like before: You could have additional notes here (e.g. kkd) so it act like a "rise of notes" and gives the last stanza of this kiai-section an little higher impact (such mapping often gives the hint that a certain section is over, which is musicwise also a correct way).

Why not it fits well but i disagree for a kkd, i prefer use kdd instead, it fits better and i find that using kkd make this section 2k4me (meaning 2 much k).

01:15:605 - Similar case lie in previous points: I would have expect another seven-plet pattern, considering the constellation of this section with the other one at 01:11:734 - . It feels odd since it stands alone, so to prevent this, another patterns of this kind would be a good move.

I'm hesitating, i'll try for a kddkddk pattern, the problem here is you're comparing two sections which are different (the first is at a begining of a music section and the other one at the end). The second problem by me is the pattern i use to try because i consider as a technical pattern but i found nothing good (even kdddkdk is worse).

01:20:202 - Looking local at this pattern, it sounds great. But when having a global look on the kiai, it is rather unfitting since it appears out of the sudden and stands pretty much alone. If you say you want to keep these twoplets, you can do so. But then I would expect another duplet at ... maybe you can tell me? :p So I know if you understood what I was talking the whole time about. Haha

I found no where to put doublets around here too xD But these doublets are used on the same section and i found them good since it fits well and not making bored the player by all this triplets / quints.


[ Muzukashii]

SPOILER
00:15:605 ~ 00:31:089 - Oh look. Here you have a nice constellation which follows the stanzas in a nice way + having a "rise of notes" at 00:29:154 . Nice, nice.
00:31:089 ~ 00:38:831 - From here it starts becoming a bit inconsistent with the 1/4. This time I will just show you a screen what I would have expect:


Okay so here the triplets are use for to gather a better spread with futsuu ~ oni, and because i don't want the player to wait the kai for "surprise, enjoy my triplets!"
So, about your example why not it makes the whole section less boring, i just disagree with your 59, because it sounds weird, overmapped and unconsistent with the 3/2 break you want me to use #ShotsFired #ThugLife #NukedConfirmed

00:59:396 (124,125) - Same thing like in Oni. Ofc m8 and futsuu

In passing i deleted 01:32:783 since there's no legit reason to get a k here, and it make the D more visible and easy to tap.

01:33:267 - I do believe keeping such notes out might be better. This works like stretching the pattern by one note as the sound itself is stretched, but I think it is too much forced at this point and would work without the kat better.

Because there's a D before i can accept.

Kiai has in general a really good structure. But as much as I support having denser note use in a kiai in Muzu, I must say that here, it is a bit too much. After all, there is only one break between 01:01:331 and 02:03:992 . I recommend to have some more breaks like for example:
01:07:138 - 1
01:14:880 - 2
01:22:621 - 1
01:30:363 - 2
In case you think there are too many breaks, you can ignore "1 break" and have only "2 breaks". This would be sufficient, too. Same can be done for the second part in the kiai. Also, this would probably help a little fit the spread to Futsuu because, while Futsuu does contain a big break like 01:08:347 , Muzu doesn't, and that makes it a huge spread here.

So here i'd rather making something else which is smarter, let's use the same break as muzu and have a breate a 01:15:605 wih a 5/2 break nothing more nothing less

That's it. Futsuu and Kantan are overall fine. Nardo actually isn't wrong here. The bubble is justified since the set in general is actually nicely mapped. The reason why I pop it is rather, that in my opinion there is still some refining possible before it is ready for rank, as you can see in my mod. Considering your map, I believe that you understand the use of stanzas, but get a little confused (or lose the overview?) once 1/4 appear, since with 1/2 patterns, you have a consistent and good structure.

Only thing I'm not sure about is the spread. Maybe it can be seen as okay. But comparing the kiai between Muzu and Oni, I must say that Oni has a lot of more complex patterns. This might be problematic and should be probably checked one more time. I just gave it a brief look.


Anyway, overall really good attempt. Good luck for now!
Thanks for the huge mod. :>

I'll try to simplify the oni, but it'll be hard.
Topic Starter
Aldwych
Double post for a clearing log for the oni diff.

THE NEXT BN SHOULD LOOK A THIS TOO PLEASE.

For a better spread between Muzukashii and Oni here's the changement.

01:07:621 : deleted the dd

This deleted notes make the pattern more logic with what i did on muzukashii.

01:11:009 : kdk k ddkdddk -> k k k dd kd k

I found this section overmapped, the triple k are for the bass and the doublet for the consistency with further doublet sections.

01:15:605 : kddkddk -> kd kd k

Sorry Ono but because i deleted the first septuple, this one has no reason to be kept, also because there breaks are here on both futsuu and muzu, there's no reason to get a big pattern here, so let's make this section more simple.

01:28:912 : deleted the d

This has to be deleted, first of all in order to split the doublet section with the triplets and quints. I know by myself that i have to think and read differently on pair in impair pattern, so i guess i'm not the only one in this case. And of course for a little break m8.

01:30:847 : deleted the d

We need a break here too becase this were a very long section compared to the previous one.

01:53:347 and 01:59:154 : deleted the d

Let's take a break.

02:00:001, 02:01:815 and 02:03:146 : deleted the d

In order to make the end a little easier

And that's all.
Jerry


oshit im late, very very sorry :(

Gonna just point out some things that I've found o3o
They're not exactly major issues, but please consider them.

  • [Kin's Kantan]
  1. 01:49:476 (104,105,106) - I noticed that you applied a slightly different pattern to this as compared to the ones at 01:33:992 (84,85,86) and 01:41:734 (94,95,96) -. So how about moving the don at 01:50:444 (106) - to 01:50:928 - so that it's more consistent?
    :idea: However, feel free to ignore this suggestion if you intended on having a slight variation of patterns for this part.

  • [Muzukashii]
  1. 00:42:217 (76,77,78,79,80) - This part sounds somewhat inconsistent with the rhythm of the ddd that you applied for 00:40:525 (70,71,72) - imo. Try moving these two notes, 00:42:944 (78,79) - over to 00:42:460 - so that the triplet rhythm is more consistent?

  2. 01:54:799 (307,308) - These two doesn't sound any different from 01:53:589 (302,303) -, 01:52:863 (300,301) - 01:51:654 (295,296) - and 01:50:928 (293,294) - in the music, so how about swapping them to d k? (You also applied d k for this same part in the Oni diff, so I would suggest you do the same for this Muzu diff)

Yeh that's all I could find. Pretty solid mapset, I really enjoyed it.
Good luck and here's a star ~
Topic Starter
Aldwych

Jerry wrote:



oshit im late, very very sorry :(

Gonna just point out some things that I've found o3o
They're not exactly major issues, but please consider them.

  • [Muzukashii]
  1. 00:42:217 (76,77,78,79,80) - This part sounds somewhat inconsistent with the rhythm of the ddd that you applied for 00:40:525 (70,71,72) - imo. Try moving these two notes, 00:42:944 (78,79) - over to 00:42:460 - so that the triplet rhythm is more consistent? Not even need to keep this triplet, i don't have triplet around here on oni. So deleted.

  2. 01:54:799 (307,308) - These two doesn't sound any different from 01:53:589 (302,303) -, 01:52:863 (300,301) - 01:51:654 (295,296) - and 01:50:928 (293,294) - in the music, so how about swapping them to d k? (You also applied d k for this same part in the Oni diff, so I would suggest you do the same for this Muzu diff)
    kkk k d is easier to do than kkk d k. So i prefer keeping. About the oni you're right but maybe because the previous stream is kdkdd i used to put a k and it fits well.

Yeh that's all I could find. Pretty solid mapset, I really enjoyed it.
Good luck and here's a star ~
Thanks for the mod :D
neonat
Muzukashii

00:35:686 (55,56,57,58) - being in between 2 sections on either side that have triplets, this part feels oddly lacking
00:57:702 (117) - k like 00:49:960 (97)
01:34:476 (231) - change to k?
02:01:331 (331,332) - usually at the start of each phrase you used kk for this kind of tune in the song, but for that section, isn't that the end? It would have been at 01:57:460 (315,316) - if you followed what you usually did

Oni

01:03:267 (170,171,172,173,174) - I feel ddkkd would be much more suited for the music here
01:26:492 (278) - change to d?
01:28:186 (286,287,288,289) - I felt this section stuck out sorely, maybe make it a 5 beat pattern?
Topic Starter
Aldwych
Well i was asking for a spread check rather than a NM but ok.

neonat wrote:

Muzukashii

00:35:686 (55,56,57,58) - being in between 2 sections on either side that have triplets, this part feels oddly lacking We need some break. It's a muzukashii.
00:57:702 (117) - k like 00:49:960 (97) Fixed
01:34:476 (231) - change to k? Nope, unconsistent with what i do on muzukashii.
02:01:331 (331,332) - usually at the start of each phrase you used kk for this kind of tune in the song, but for that section, isn't that the end? It would have been at 01:57:460 (315,316) - if you followed what you usually did Eh?

Oni

01:03:267 (170,171,172,173,174) - I feel ddkkd would be much more suited for the music here And what do you do with the battery in the middle?
01:26:492 (278) - change to d? Bass. And i want to use the 3k as a start of the pattern and then ejoy fully the doublet.
01:28:186 (286,287,288,289) - I felt this section stuck out sorely, maybe make it a 5 beat pattern? Nope, unconsitent with the patterns, the doublet are use equally
Well thank you. xd
OzzyOzrock
Let's take a look! If Nardo gave it a bubble, that should mean that these are all suggestions.

[Oni]
  1. Hah. Seeing OD5 is so weird for me now when before it was normal. Was it because of the slow speed that it was approved?
  2. 00:26:976 () - Why not add a 'd' here? So it's d k ddd, d k d d, d k ddd, then a pattern that uses d k d d as well.
  3. 00:32:057 (56) - Do you find the 'kah' sound here worth making a 'k'?
  4. 00:40:525 (95) - d? So it's not repeatedly 'k k' at the end of these, which makes the ones that DO have it a lot more underwhelming.
  5. 00:44:396 (112) - ^
  6. 00:53:831 (147) - dk? You've been mapping to the beep boop so far.
  7. 01:11:009 (208) - Bass sound is prevalent here. 01:11:492 (210) - same here, but it's not as important.
  8. 01:26:492 (277) - ^ Maybe this one can have 01:26:976 (279) - as k, and the above one can have it as d?
  9. 01:28:186 (285,286,287,288) - dkd k? These doubles seem pretty unfitting and don't play that nicely.

    Good diff! Rarely repetitive haha.
[Muzukashii]
  1. 00:34:839 (53) - Delete, and add the triplet at 00:36:654 ()? Though if you really want to make it all musical, you would go (not-so-tough, kinda-tough, same not-so-tough, then a-bit-tougher) AKA: 00:32:904 (47) - delete then 00:36:654 () - add d :3
  2. 00:44:396 () - Maybe sneak a triplet here? This "verse" has only had one so far, and it's placed after another one. Making this part harder gives more emphasis to the following soft part of the song.
  3. 01:46:573 () to 01:49:960 () - This part is pretty empty of 1/4 compared to other parts of this kiai.

    Nicely done muzu.
[Futsuu]
  1. 00:41:976 () - Add a note here so it's around the same difficulty as 00:33:509 (29,30,31,32)? Or maybe make the first one easier, and the second one d k d k.

    Rest looks great!
[Kin's Kantan]
  1. 00:46:089 (29) - Maybe at this BPM it's ok, but k D trips up newer players. Remove k if this moves your merciful soul (but you can keep the one at the end as torture).
  2. 01:46:089 (99) - The first half of this kiai has some natural breaks, but this half is kind of a bit harder with rhythms. Maybe remove this note for a big break?
Good set! FYI Spread seems to fit the taiko standards fine. The only thing I see that could help the spread is shortening streams in Oni, which is up to you; but I don't see any huge problems.

rebubblewhere
Topic Starter
Aldwych
Much wow 4200post
ozzyz!

Gonna check it after work.
Thanks for the work <3
Topic Starter
Aldwych
Double post coz 1666

OzzyOzrock wrote:

Let's take a look! If Nardo gave it a bubble, that should mean that these are all suggestions.

[Oni]
  1. Hah. Seeing OD5 is so weird for me now when before it was normal. Was it because of the slow speed that it was approved? No real reason to be approved, but imo, this is safer since i really prefer 5 HP & OD as oni, plus the SR is quite low, so people may play it as a transition between muzukashii and harder Oni, plus if people wants more challenge -> DT / HR.
  2. 00:26:976 () - Why not add a 'd' here? So it's d k ddd, d k d d, d k ddd, then a pattern that uses d k d d as well. Why not.
  3. 00:32:057 (56) - Do you find the 'kah' sound here worth making a 'k'? Nope. It doesn't sounds like the way i follow.
  4. 00:40:525 (95) - d? So it's not repeatedly 'k k' at the end of these, which makes the ones that DO have it a lot more underwhelming.
  5. 00:44:396 (112) - ^ Both accepted
  6. 00:53:831 (147) - dk? You've been mapping to the beep boop so far. No real need here.
  7. 01:11:009 (208) - Bass sound is prevalent here. 01:11:492 (210) - same here, but it's not as important. I don't know what you really want, but i don't want to change this 3 k aswell xd
  8. 01:26:492 (277) - ^ Maybe this one can have 01:26:976 (279) - as k, and the above one can have it as d? Not changing these pattern, i really likes the 3k and doublets after.
  9. 01:28:186 (285,286,287,288) - dkd k? These doubles seem pretty unfitting and don't play that nicely. Yea these doublets doesn't fit well. But istead, i prefer kdddk.

    Good diff! Rarely repetitive haha.
[Muzukashii]
  1. 00:34:839 (53) - Delete, and add the triplet at 00:36:654 ()? Though if you really want to make it all musical, you would go (not-so-tough, kinda-tough, same not-so-tough, then a-bit-tougher) AKA: 00:32:904 (47) - delete then 00:36:654 () - add d :3 Well... 'k xd
  2. 00:44:396 () - Maybe sneak a triplet here? This "verse" has only had one so far, and it's placed after another one. Making this part harder gives more emphasis to the following soft part of the song. Ok but i had to reorgazine some patterns before, this is a bit repetitive but else this would be overmapped (or a bit too much).
  3. 01:46:573 () to 01:49:960 () - This part is pretty empty of 1/4 compared to other parts of this kiai. Well it's ok for me, better not enough than too much.

    Nicely done muzu.
[Futsuu]
  1. 00:41:976 () - Add a note here so it's around the same difficulty as 00:33:509 (29,30,31,32)? Or maybe make the first one easier, and the second one d k d k. This section is a bit longer than the first you mentionned, so i prefer to keep calm here.

    Rest looks great!
Good set! FYI Spread seems to fit the taiko standards fine. The only thing I see that could help the spread is shortening streams in Oni, which is up to you; but I don't see any huge problems.

rebubblewhere
Thanks you <3
Yuzeyun
t'appelles nardo et jeej DESSERT

21h28, il est 18h
Topic Starter
Aldwych
Oui mais j'ai encore un pdKin a régler
olala

Le maitre de cérémonie est con.
AuuuAuuuu!
Topic Starter
Aldwych
pdkin t len
Même scenario de cauchemards est en attante! :<
Kin

OzzyOzrock wrote:

[Kin's Kantan]
  1. 00:46:089 (29) - Maybe at this BPM it's ok, but k D trips up newer players. Remove k if this moves your merciful soul (but you can keep the one at the end as torture). k D is ok at this bpm
  2. 01:46:089 (99) - The first half of this kiai has some natural breaks, but this half is kind of a bit harder with rhythms. Maybe remove this note for a big break? no because it's for the melody
nothing fixed sorry, thanks !
Topic Starter
Aldwych
Tl;dr Log for check with Nardo

[Futsuu]

Increase HP by +1 : Gap for Kantan and Muzu.

Some questionable thing by my own on the dk dk first part, but it's ok (spread smooth enough and sounds well)

[Muzukashii]

01:34:376 : change to k, improve consistency with what i did along the diff.
01:4:783 : changes to kddD, consistency with futsuu &others patterns like. Sounds better too.

[Oni]

01:22:380 : add ddd because lacks of notes compared to muzu and futsuu areas and the whole kiai of Oni one.
Nardoxyribonucleic
IRC mod with Aldwych, July 18, 2015
18:03 Nardoxyribonucleic: hi
18:04 Aldwych: ayyy ayyy
18:04 Nardoxyribonucleic: would you mind checking the diffs with me?
18:05 Aldwych: ofc
18:05 *Nardoxyribonucleic is editing [http://osu.ppy.sh/b/545263 Feint - Sky Dance [Futsuu]]
18:05 Aldwych: i'm in
18:05 Nardoxyribonucleic: consider using HP4 and OD3 instead of HP3 OD3?
18:05 Nardoxyribonucleic: just to make the setting more balanced
18:06 Aldwych: for a gap between Muzu and Kantan? Ok
18:06 Nardoxyribonucleic: yeah.
18:06 Aldwych: it doesn't increase so much the difficultu
18:07 Aldwych: done
18:07 Nardoxyribonucleic: ok
18:07 Aldwych: I'm writing a log, dunno if you'll remind all or just irc screen ^^
18:08 Nardoxyribonucleic: no problem, I will post the log to the thread
18:09 Aldwych: Also i've detect a unconsistent thing on futsuu
18:09 Aldwych: On the first section, i've using doublets only on the 2 last parts
18:09 Aldwych: and not at the same time (meaning at the end for example)
18:09 Nardoxyribonucleic: at which point?
18:10 Aldwych: 00:33:509
18:10 Aldwych: 00:45:121
18:10 Aldwych: So as you'll i've got only 2 doublets of 4
18:11 Aldwych: plus they're not places at the same time
18:11 Aldwych: coz the first one is dk dk d k k d and the last one dk d
18:12 Aldwych: also maybe for variety that's not a problem because it would be too repetitive
18:12 Nardoxyribonucleic: yes, although the placement is a bit different, they still sound well
18:13 Nardoxyribonucleic: the dk dk at 00:45:121 would work before the 2/1 break afterwards
18:13 Nardoxyribonucleic: the flow is still smooth though
18:14 Nardoxyribonucleic: any question so far?
18:14 Aldwych: nope
18:14 Nardoxyribonucleic: then let's move on
18:14 *Nardoxyribonucleic is editing [http://osu.ppy.sh/b/543244 Feint - Sky Dance [Muzukashii]]
18:15 Nardoxyribonucleic: 01:34:476 (234) - maybe k to follow the snare?
18:16 Nardoxyribonucleic: in the kiai, you mapped the instrument as k all the way, so this would improve consistency
18:17 Aldwych: Also because if follow the vocals, i used k on the others patterns after
18:17 Aldwych: accepted
18:18 Nardoxyribonucleic: ok
18:18 Nardoxyribonucleic: same applies to 01:54:799 (308,309) - , where swapping the notes to d k would be better
18:19 Aldwych: well...
18:19 Aldwych: this is questionable for me
18:19 Aldwych: because if you look at the others patterns like
18:20 Aldwych: you'll see ddd d k
18:20 Aldwych: so make kkk k d is more consistent
18:20 Aldwych: and for me it's sound better
18:20 Nardoxyribonucleic: these are two different sets of consistency. Both are okay to me though
18:21 Nardoxyribonucleic: But 01:47:783 (283,284,285,286) - d k k D would be much better
18:22 Aldwych: Wtf i didn't followd futsuu
18:22 Aldwych: Done
18:22 Nardoxyribonucleic: just to make it consistent with 01:55:525 (310,311,312,313) -
18:23 Aldwych: yep
18:24 *Nardoxyribonucleic is editing [http://osu.ppy.sh/b/543164 Feint - Sky Dance [Oni]]
18:26 Nardoxyribonucleic: some 1/4 notes have been shortened in kiai, which is good to help reduce the gap with Muzu
18:26 Aldwych: yep
18:26 Aldwych: now most of the 1/4 are quints
18:26 Aldwych: or triples
18:26 Nardoxyribonucleic: yes
18:31 Nardoxyribonucleic: what about moving 01:11:855 (213) - to 01:11:613 - and change to k ? then you may change 01:12:097 (214) - to d to make the pattern similar to 01:10:041 -
18:33 Aldwych: even if that sounds quite good and a good aruge, if found this a bit void (or not enough dynamic)
18:34 Aldwych: And the difference between the 2 parts you mention is the first one is at the beggining
18:34 Aldwych: so this kind of 3/4 is still acceptable
18:34 Aldwych: But not really on the middle
18:35 Aldwych: And i looooooooove my doubleeeettttsss
18:35 Nardoxyribonucleic: alright.
18:37 Nardoxyribonucleic: one problem worth pointing out is about 01:22:621 (260,261) -
18:38 Nardoxyribonucleic: the note density is slightly increased starting from 01:17:541 -
18:38 Nardoxyribonucleic: but the density here is just like the previous session of kiai
18:38 Nardoxyribonucleic: making the two notes standing rather alone
18:39 Nardoxyribonucleic: one solution is to add a triplet at 01:22:380 -
18:39 Aldwych: rip these 2 alone notes. Ok let's add some xD
18:39 Aldwych: then ddd?
18:40 Nardoxyribonucleic: sounds good.
18:40 Aldwych: Done so
18:43 Nardoxyribonucleic: I think that would be all
18:44 Aldwych: Updated :)
18:44 Nardoxyribonucleic: ok
18:45 Nardoxyribonucleic: Kin's Kantan seems to be fine
18:45 Nardoxyribonucleic: breaks are enough
18:46 Aldwych: Well ono said nothing on Kantan so there's not such risk
18:47 Nardoxyribonucleic: His main concern is the spread between Muzu and Oni
18:47 Aldwych: yep
18:47 Nardoxyribonucleic: hitsounds in lower difficulties look good
18:50 Nardoxyribonucleic: I will post the irc log soon
18:50 Aldwych: alright
18:50 Aldwych: i've already post a tl;dr

After improving the spread between Muzukashii and Oni, the set looks good now.

Rebubbled~
Topic Starter
Aldwych
the choo choo dragon is back! \o\
Yuzeyun
non il est pas back, iL DESSERT LA GARE DE BOLBEC-NOINTOT

Je conseille HP6 ou 7 partout
si z'avez du mal, montez tout d'un ou 2 crans, c'est histoire que je me mette pas en trollage de map et pas jouer les 2/3 pour clear lel

[Kantan]

00:22:863 - et 00:38:347 - et 00:30:605 - pk y'a pas note
01:02:541 (42,45,48) - Ces trois notes m'ont l'air largement pas dans le rythme, c'est assez bizarre à jouer et ça fait un peu poor, surtout que tu fais 2-3-3-..-2, ce qui est un rythme assez peu pratique car tu loupes le downbeat central. Soit tu décales tout, soit tu passes en un rythme différent qui serait en 3/2 : x - - x - - x - x - - x - - - - x....
Ce rythme est omniprésent sur les 55% restants de la map donc oui y'aura des moments où tu pourras changer mais fais gaffe quand même, j'te conseille vivement de rester sur cette base. Ca risque de diminuer le nombre de notes de ta map mais ça aura un meilleur focus, faut pas avoir peur d'utiliser des 1/2 (j'ai l'impression que t'as fait ça par peur de te planter alors que la song c'est quasi que ça)


[Futsuu]
olala le kiai est overbooké par rapport à kantan

00:18:992 (6) - c'est plutôt un goût perso mais je vois bien cette note delete pour faire un break
00:26:735 (18) - ^
00:42:218 (44) - ^ (un peu plus important imo car c'est plus continuel)
00:33:509 (29,30,31,32) - pk c'est pas pareil que les autres
00:49:476 (57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73) - C'est presque aussi dense que muzu, juste la complexité des notes qui diffère. Essaie ça, sans la couleur des notes :

Pour le kiai c'est ok, mais histoire de pouvoir mapper les trous à 01:07:863 (93,94) - essaie de supprimer quelques notes pour avoir des breaks de 3/2, par exemple tu peux supprimer 01:06:412 (89,91) - dans 01:05:928 (88,89,90,91,92,93) - , 01:08:589 - tu rajoutes k. Tu peux le faire que sur les points 1, 3, 5 et 7 du kiai si ça te branche, y'a toujours aucun mal à avoir un peu de variété. (Le kiai est divisé en 8 parties à peu près semblables)

[Muzukashii]
00:22:380 (18,36) - J'te conseille de les supprimer pour avoir un break 3/2
00:54:557 (112) - J'suppose qu'elle est pour la mélodie principale :V
01:03:267 (129,130) - Pourquoi c'est kk quand les autres sont tous dk ?
01:11:009 (158,159) - Pourquoiiiiiiiiiiiiiiiii
bon je pointe pas les deux autres
01:32:541 (230,231,232,233) - Ca fait un peu futsuuesque ça, c'est intentionnel ?
01:47:299 (282,283,284,285) - Essaie de caser un break 2/1 ou 3/2 dedans, histoire d'avoir un break sur cette deuxième moitié de map
01:54:799 (308,309) - Je pense que ça fait un meilleur effet si tu inverses les notes.

[Oni]
00:39:799 (92,93,94) - kdd passe pas très bien, t'as deux hat qui se suivent, go kkd à la place
01:03:267 (171,172,173,174,175) - Ton pattern est à l'envers, tu suis tous tes snares avec k mais pas là. ddkkd passe mieux

ui
Topic Starter
Aldwych

_Gezo_ wrote:

non il est pas back, iL DESSERT LA GARE DE BOLBEC-NOINTOT

Je conseille HP6 ou 7 partout
si z'avez du mal, montez tout d'un ou 2 crans, c'est histoire que je me mette pas en trollage de map et pas jouer les 2/3 pour clear lel

Je garde sur le cap 3 - 4 - 5,5 - 7 pour le moment.


[Futsuu]
olala le kiai est overbooké par rapport à kantan

00:18:992 (6) - c'est plutôt un goût perso mais je vois bien cette note delete pour faire un break Bof, pour moi y'a suffisament de break, de plus les supprimer aggravera le gap entre la kantan et la muzukashii.
00:26:735 (18) - ^ Idem
00:42:218 (44) - ^ (un peu plus important imo car c'est plus continuel) La encore j'accepte vu que la section est plus grosse.
00:33:509 (29,30,31,32) - pk c'est pas pareil que les autres Parce que le dessert et ca serait trop répétitif.
00:49:476 (57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73) - C'est presque aussi dense que muzu, juste la complexité des notes qui diffère. Essaie ça, sans la couleur des notes :


Ok et pas ok. Ton solo 3/2 est dégeu et veut rien dire (m'en fout de la couleur des notes), enfin c'est abjecte pour moi, je préfère le combler avec un k 1/2 plus loin qui colle parfaitement à la musique et donne un send a ce 3/2 d. Et pour avoir une certaine logique et harmonie, le meme pattern (en inversé) est mis plus loin.

Pour le kiai c'est ok, mais histoire de pouvoir mapper les trous à 01:07:863 (93,94) - essaie de supprimer quelques notes pour avoir des breaks de 3/2, par exemple tu peux supprimer 01:06:412 (89,91) - dans 01:05:928 (88,89,90,91,92,93) - , 01:08:589 - tu rajoutes k. Tu peux le faire que sur les points 1, 3, 5 et 7 du kiai si ça te branche, y'a toujours aucun mal à avoir un peu de variété. (Le kiai est divisé en 8 parties à peu près semblables)

Je suis d'accord avec toi qui le kiai est méga répétitif, le problème a ce que tu me dit c'est que je dois réadapter le muzu avec, et je pense que ca fait un peu trop d'effort pour finalement pas grand chose.

[Muzukashii]
00:22:380 (18,36) - J'te conseille de les supprimer pour avoir un break 3/2 Moui pourquoi pas.
00:54:557 (112) - J'suppose qu'elle est pour la mélodie principale :V WiiW
01:03:267 (129,130) - Pourquoi c'est kk quand les autres sont tous dk ? La basse!
01:11:009 (158,159) - Pourquoiiiiiiiiiiiiiiiii PARCE QUE LE DESSERT
bon je pointe pas les deux autres
01:32:541 (230,231,232,233) - Ca fait un peu futsuuesque ça, c'est intentionnel ? Ouais, disons que ca permet de mettre le D en avant et j'avais rien d'intéréssant pour une muzu a mapper par ici. Enfin bref, je voulais dire jeej.
01:47:299 (282,283,284,285) - Essaie de caser un break 2/1 ou 3/2 dedans, histoire d'avoir un break sur cette deuxième moitié de map. J'ai réorganisé cette section pour avoir deux 3/2 break. Ca devrait etre mieux mainteant.
01:54:799 (308,309) - Je pense que ça fait un meilleur effet si tu inverses les notes. Nardo m'a dit la meme chose, ca passe bien je suis d'accord, mais je trouve que c'est plus logique d'avoir kkk k d après avoir vu ddd d k.

[Oni]
00:39:799 (92,93,94) - kdd passe pas très bien, t'as deux hat qui se suivent, go kkd à la place ok.
01:03:267 (171,172,173,174,175) - Ton pattern est à l'envers, tu suis tous tes snares avec k mais pas là. ddkkd passe mieux Franchement j'ai tout testé, kdkdd kdddk ddkkd, et honnetement j'ai plus le feeling avec kkddk que le reste sry m9-1.

ui
NON IL DESSERT LA GARE DE CLIGNANCOURT

JeeeJ
Yuzeyun
ET POURQUOI PAS LE HAVRE - BOLBEC - ROEUN RIEV DROTE - CLIGNANCOURT - JEEEEEEEEEEJ ?????????????
Topic Starter
Aldwych
D'ACCORD MAIS JE VEUX RENNES EN PREMIER :3

KIN ME TE OU
ME TE PA LA
Yuzeyun
OUTAI KINZO OUTAI
Kin
JME SUI BOURRE LA GUEUL A LANNIF DE MA SEUR, JE CHECK CA DEM1
Topic Starter
Aldwych
T KAN MM LEN
70

edit : A NON 80 MDR
Kin

_Gezo_ wrote:

[Kantan]

00:22:863 - et 00:38:347 - et 00:30:605 - pk y'a pas note mé pk jlé é enlevé. jme souv1 plu kel kon me lé a fé délèt
01:02:541 (42,45,48) - Ces trois notes m'ont l'air largement pas dans le rythme, c'est assez bizarre à jouer et ça fait un peu poor, surtout que tu fais 2-3-3-..-2, ce qui est un rythme assez peu pratique car tu loupes le downbeat central. Soit tu décales tout, soit tu passes en un rythme différent qui serait en 3/2 : x - - x - - x - x - - x - - - - x....
Ce rythme est omniprésent sur les 55% restants de la map donc oui y'aura des moments où tu pourras changer mais fais gaffe quand même, j'te conseille vivement de rester sur cette base. Ca risque de diminuer le nombre de notes de ta map mais ça aura un meilleur focus, faut pas avoir peur d'utiliser des 1/2 (j'ai l'impression que t'as fait ça par peur de te planter alors que la song c'est quasi que ça) j'ai plutot fait ça pour rester quand même en accord avec la 2eme partie du kiai time sur la melody. J'ai change la 1ere partie afin de la rentre cohérente avec la musique sans pour autant ruin l'accord fait avec la 2eme partie
mon dessert
osu file format v14

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256,192,53831,1,8,0:0:0:0:
256,192,54315,1,8,0:0:0:0:
256,192,55283,1,8,0:0:0:0:
256,192,55767,1,8,0:0:0:0:
256,192,58186,1,4,0:0:0:0:
256,192,61573,1,8,0:0:0:0:
256,192,62057,1,4,0:0:0:0:
256,192,63509,1,8,0:0:0:0:
256,192,63992,1,0,0:0:0:0:
256,192,65444,1,8,0:0:0:0:
256,192,65928,1,0,0:0:0:0:
256,192,66412,1,8,0:0:0:0:
256,192,67380,1,8,0:0:0:0:
256,192,67863,1,0,0:0:0:0:
256,192,68831,1,8,0:0:0:0:
256,192,69315,1,8,0:0:0:0:
256,192,69798,1,0,0:0:0:0:
256,192,71251,1,8,0:0:0:0:
256,192,71734,1,0,0:0:0:0:
256,192,72702,1,0,0:0:0:0:
256,192,73186,1,8,0:0:0:0:
256,192,73670,1,0,0:0:0:0:
256,192,75121,1,8,0:0:0:0:
256,192,75605,1,0,0:0:0:0:
256,192,76573,1,8,0:0:0:0:
256,192,77057,1,8,0:0:0:0:
256,192,77541,1,4,0:0:0:0:
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256,192,80928,1,8,0:0:0:0:
256,192,81412,1,0,0:0:0:0:
256,192,81896,1,0,0:0:0:0:
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256,192,83347,1,0,0:0:0:0:
256,192,84315,1,8,0:0:0:0:
256,192,84799,1,8,0:0:0:0:
256,192,85283,1,0,0:0:0:0:
256,192,86251,1,8,0:0:0:0:
256,192,87218,1,0,0:0:0:0:
256,192,88670,1,8,0:0:0:0:
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256,192,90121,1,0,0:0:0:0:
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256,192,93025,1,4,0:0:0:0:
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256,192,95444,1,0,0:0:0:0:
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256,192,109476,1,8,0:0:0:0:
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Topic Starter
Aldwych
updated le dessert
Topic Starter
Aldwych
GEZO TU PE LE FAIR
ON CRWA EN TWA!
Yuzeyun
jeej pas kd

[kin]
01:12:702 (54,55,56) - bouge 1/1 après stp, histoire d'avoir une cohé rythmique avec 01:05:444 (44,45,46) -
j'te conseille de caser un 4/1 à la fin de ta première moitié du brek parce que y'en a pas mdr

j'ai un peu peur pour la grosse différence de notes entre kantan et futsuu tbh

[fuuf]
k

[zuuz]
k

[oniin]
dessert
Topic Starter
Aldwych
j'ai un peu peur pour la grosse différence de notes entre kantan et futsuu tbh
Je pense que Ono l'aurait déja dit sur son Pop.
Yuzeyun
no trickshot or i trickshot your next 12 icons
post supposedly used for qualifi

>too many qualified maps over the last 24 hours! (6 max)

LE DESSERT SOON
Secretpipe
NOOOOO WAY OMG

IT'S AWESOMMME.


I LOVE YOU GUYS ! ♥
Topic Starter
Aldwych
A 19h, IL SERA 18h!
Yuzeyun

Qualification Notice



Hello!

Congratulations! The Dessert Appreciation Team has decided to qualify this beatmap. The following is a list of reasons and examples for the qualification. If you have any comments, please reply to this post and we will do our best to clarify any misunderstandings.

Le Dessert
Paniers de Yoplait
  • Perfect usage of yoghurt, manzana, foie gras
  1. 12:19:714 (69) - This part is perfectly charted that hs714 is now your kouhai forever
  2. 19:18:690 (420) - NoozAzooN is the best hitsound suitable here.
19h il est 18h
  • Perfect usage of fuuf.
  1. 00:05:360 - Didier Drogba?
  2. 00:06:360 - Oui.
  3. 00:07:360 - Le fouf ?
  4. 00:08:360 - Oui.
  5. 00:09:360 - Bah moi aussi j'joue au fouf.


If you happen to approve of this qualification and would like to see more maps like this qualified, please fill out this form. Before using this form, please read the instructions carefully.

The Quality Assurance Team members may handle this mapset now that it has been qualified.

Good luck!

###DSR
Topic Starter
Aldwych
Getting caught out at 4h AM for a DESSERT party.

AYYY AYYY LMAO.
NO LA DQ LA DQ

LET TEH DREAM HAPPEN
CHOO CHOO DRAGON TRAIN HAS ARRIVED AT DESSERT CITY
tasuke912
Gratz. :)
Surono
dem flouwww. dem nice :^) hipi!1!!
Grimbow
Gratz! :D
Senritsu
Gratz XD
Charlotte
ohhh gratz=w=!
Yuzeyun
AYYY AYYY LMAO.
LA RANK LA RANK.

TEH DREAM HAPPENED
CHOO CHOO DRAGON TRAIN HAS ARRIVED AT SKY DESSERT TOWN.

grats pd maintenant upriz
Topic Starter
Aldwych
grats pd maintenant upriz
mfw came back to reality
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