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seleP - Alice 2 Alice

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Topic Starter
Bara-
This beatmap was submitted using in-game submission on 10 March, 2024 at 14:30:43

Artist: seleP
Title: Alice 2 Alice
Tags: SeleP Vocaloid Lily Japanese EDM
BPM: 170
Filesize: 9712kb
Play Time: 05:26
Difficulties Available:
  1. Unseen Darkness (8.25 stars, 1880 notes)
Download: seleP - Alice 2 Alice
Information: Scores/Beatmap Listing
---------------
DEATH 2 YOUR FINGERS
The super cool skin is made by Arturia77 & -ScarletRose-(for Vocaloid Lily's 3rd birthday) , with exception of a few things, like the 300 hit bursts (and ofcourse the hitsounds) Yes Xgor, I got permission to use it
luxoDeh
Random Timing check.

I don't think you need all these timing points.
I just setted the BPM to 170,00
and offest to 338
it seems good this way
Topic Starter
Bara-

luxoDeh wrote:

Random Timing check.

I don't think you need all these timing points.
I just setted the BPM to 170,00
and offest to 338
it seems good this way
Ok, thank you, but can I keep the 680 BPM, or set those to 170 as well.
luxoDeh

baraatje123 wrote:

Ok, thank you, but can I keep the 680 BPM, or set those to 170 as well.
no, I don't think you can... I mean 680 as BPM is really too high! usually a map to be good have the same BPM for all the time... what you tryed to do is probably increase and decrease the velocity, in fact in some parts, like at this point 00:11:596 - you setted it at 21,25 BPM. what you should do, instead, is set the timing as I seyd before, then in the parts when you want the velocity decrease, like 00:11:596 - , you should add an inherithed point and then you'll be able to set the slider velocity. I'll show you a picture:
what I circled in red is where you set the slider velocity. what I circled in green in the custom slider velocity. in your case if you select custom, you can choose how much you want to decrease or increase the velocity. (I told you to choose the custom because I see you want a big gap of velocity, and not just a little gap)
then after this you have to set another inherithed point when you want to end the slow/fast part, like, in this case, at 00:15:831 - and then you set the slider velocity as it was before the change.
in this way you can do whathever you want keeping the same BPM.

hope it was helpfull :)
Ringating
from my queue:

the only high quality versions of the image (that i could find) have text over them, but the text is just the song title and artist, so I don't really think that it's a problem. Here's the image:no kudosu
Topic Starter
Bara-
Omg
That is AWESOME
THANKS!
Eni
Hi from your queue, testing http://waa.ai/4RXK

[General]
  1. That new background is way better than what you had before, haha.
  2. Why is the skin so nice and HD but the pause/fail screen so non-HD? Please find better images. ;_;
  3. Disable widescreen support because there is no storyboard.
  4. The song in osu starts too early so you must add AudioLeadIn time for it to be considered rankable. The recommended time is 1500, but may be changed to suit your preference. This may also fix the Countdown Time not showing in certain instances.
[Yandere 2 Yandere]
  1. 00:13:035 (1,1) - You should totally stack circle 1 behind the previous slider start.
  2. 00:35:624 (1,3,5,6) - Make these sliders stack properly. Right now you're a few units off.
  3. 00:41:271 (1,2) - I would personally avoid such pattern as it looks a bit weird when played IMO. Here's an idea using your next slider as a base.


    ~
  4. 00:42:329 (4,5) - Try curving these sliders since you already did a similar pattern before.
  5. 00:46:918 (1,3,5,6) - The copy-paste is real. Same as 00:35:624 (1,3,5,6) -. Also consider using different slider art to help spice things up.
  6. 01:09:329 (8,3) - Align these objects properly.
  7. 01:17:623 (5) - Move this to x:26 y:32.
  8. 01:23:093 (1,2,3) - x:486 y:32.
  9. 02:03:682 (4,5,6,7) - The jump here and similar patterns are a bit too much IMO. Consider reducing the DS or trying a new pattern completely.
  10. 02:14:446 (1,1,1,1) - Just personal preference but I believe straight sliders like this look a bit ugly. Consider some sexy slider art instead. Example below.


    ~
  11. 03:24:858 (1) - What part of the music is this slider following?
  12. 03:25:034 (1,2,3,4,1,1) - Diversify the sliders here, please.
  13. 04:01:739 (1,3) - Try curving these sliders to blanket the Circle 2 and to increase visual appeal.
  14. 04:06:857 (6,7,8) - x:295 y:256
  15. 04:15:857 (1,1,1,1) - Do not overlap these objects like this. It's incredibly hard to play (surprisingly) and shouldn't be the case for the calm part of the song. Consider following the cues from your previous patterns instead.
  16. 04:33:327 (4,5,6,7) - Same as 02:03:682 (4,5,6,7) - and all similar patterns.
  17. 05:20:798 - Combo breaker! O:
Good luck. :)
Topic Starter
Bara-

Project Railgun wrote:

Hi from your queue, testing http://waa.ai/4RXK

[General]
  1. That new background is way better than what you had before, haha.
  2. Why is the skin so nice and HD but the pause/fail screen so non-HD? Please find better images. ;_; (It's not my skin, so I can't really change it)
  3. Disable widescreen support because there is no storyboard. Ok, Fixed
  4. The song in osu starts too early so you must add AudioLeadIn time for it to be considered rankable. The recommended time is 1500, but may be changed to suit your preference. This may also fix the Countdown Time not showing in certain instances.
[Yandere 2 Yandere]
  1. 00:13:035 (1,1) - You should totally stack circle 1 behind the previous slider start. Ok, Fixed
  2. 00:35:624 (1,3,5,6) - Make these sliders stack properly. Right now you're a few units off. Ok, Fixed
  3. 00:41:271 (1,2) - I would personally avoid such pattern as it looks a bit weird when played IMO. Here's an idea using your next slider as a base.
    00:41:976 (2) -

    ~
  4. 00:42:329 (4,5) - Try curving these sliders since you already did a similar pattern before. Ok, Fixed
  5. 00:46:918 (1,3,5,6) - The copy-paste is real. Same as 00:35:624 (1,3,5,6) -. Also consider using different slider art to help spice things up. Ok, Fixed
  6. 01:09:329 (8,3) - Align these objects properly. Ok, Fixed
  7. 01:17:623 (5) - Move this to x:26 y:32. Ok, Fixed
  8. 01:23:093 (1,2,3) - x:486 y:32. Ok, Fixed
  9. 02:03:682 (4,5,6,7) - The jump here and similar patterns are a bit too much IMO. Consider reducing the DS or trying a new pattern completely. I prefer it this way, no change
  10. 02:14:446 (1,1,1,1) - Just personal preference but I believe straight sliders like this look a bit ugly. Consider some sexy slider art instead. Example below.


    ~
    I prefer it this way, no change
  11. 03:24:858 (1) - What part of the music is this slider following? Ok, Fixed, made it start at blue tick, as that is where is starts
  12. 03:25:034 (1,2,3,4,1,1) - Diversify the sliders here, please. Sorry, music is complete same, I don't feel a need for this, no change
  13. 04:01:739 (1,3) - Try curving these sliders to blanket the Circle 2 and to increase visual appeal. I want to keep DS steady at this part, so no change
  14. 04:06:857 (6,7,8) - x:295 y:256 Ok, Fixed
  15. 04:15:857 (1,1,1,1) - Do not overlap these objects like this. It's incredibly hard to play (surprisingly) and shouldn't be the case for the calm part of the song. Consider following the cues from your previous patterns instead. I actually like this, so no change
  16. 04:33:327 (4,5,6,7) - Same as 02:03:682 (4,5,6,7) - and all similar patterns. No change
  17. 05:20:798 - Combo breaker! O: Lolwut?
Good luck. :)
Thanks for modding!
tochiii
Hi o/

[General]
Nice map, good work.

[Yandere 2 Yandere]
This slider doesn't look good 01:00:329 (6) - try to fix it so it looks better like 01:15:152 (1) -
New Combo 03:31:386 (9) -
The Kiai time is too early IMO, i think it should start here: 04:29:974 -
04:42:503 (4) - Can be at the end of 04:42:680 (5) - so it's a bit easier to read.
Topic Starter
Bara-

-Tochi wrote:

Hi o/

[General]
Nice map, good work.
Thanks!
[Yandere 2 Yandere]
This slider doesn't look good 01:00:329 (6) - try to fix it so it looks better like 01:15:152 (1) - Can't really change due to SV, so no change
New Combo 03:31:386 (9) - Fixed
The Kiai time is too early IMO, i think it should start here: 04:29:974 - I prefer this way
04:42:503 (4) - Can be at the end of 04:42:680 (5) - so it's a bit easier to read. It's not for me xD
Thanks!
LordRaika
Hitsound Mod request from my Modding Queue


Hi there ^^/
Here is my mod as request :

Hitsound Mod
[General]
  1. First thing first...., ^^'
    i must say... you dont need this following file in your song folder anyway....
    -drum-hitnormal.wav
    -normal-hitfinish.wav
    and all soft set....
    hmm... why? because even without drum-hitnormal, a default normal hit of drum set is already sounds like that, same goes to normal-hitfinish and soft one you are using, try to delete them, and listen to your hitsound, i bet it still sounds the same ^^b
  2. But... the other reason mapper keep the above hitsound could be... the mapper force the player to use this default hitsound.
    because some player might use skin and custom hitsound along the skin that change the osu's default hitsound, still.... this can be completely useless as well if the player enable "ignore beatmap custom hitsound" XD ahaha....
    anyway, if this is your reason, then you dont have to remove it thou.... the above mentioned hitsound.
  3. i bet you ever change the offset.... snapped the note and slider properly but forgot 1 thiing ^^
    the kiai.... is not snapped ... haha, u might want to fix this....
  4. the skin is awesome ^^b , hope...... it will pass BAT's strict censorship rule... u knw what i mean XD
    especially those comboburst, yessss its OWOb , but yea XD lets jst hope it will pass the BAT's judgement....
kawaiii "fruit-ryuuta.png" >w<

[Hitsound]
  • backup your hitsound... , then directly applied my mod... by replacing your hitsound and see if u like it or not.... 8-)
    also, if u delete the hitsound i mention above... then u dont need to replace... just rename it and put in song folder ^^
  1. Rename and replace your soft-hitclap.wav
    refresh and check this section 00:55:388 - ^^
    i have another option if you are not satisfy with it since it blends or fits the song too much ? XD then try this one
    Basically almost the same, but louder and more effect especially longer echo. , still does the job and effect...
  2. For normal set, try to check F6 and change every N:C1 100% into N:C1 60-75% , yeah XD i guess the hitnormal is way too loud. X_X
  3. Next, i suggest This to replace your previously drum-hitnormal.wav, refresh and check here for the result >>> 00:28:565 - and similar part that use D:C1 timing
    anyway, i tihnk you are missing 00:29:447 (3,3) - to add CLap here.... the beat of the drum-hitclap
  4. Another awesome effect by simply changing things..... >>> Rename into soft-hitnormal.wav and Rename this into soft-hitwhistle.wav(this one is optional if u prefer the default whistle sounds like ^^ , but do please try them... and u can clearly hear the differences here : 00:55:388 - on this section

Yep, i think that's pretty much cover everything else ^^
but please do ask me if u want some hitsound and what kind of sound you that want to use....
i dont go for the modding of checking missing hitsound in detail but i do know this is well made ( the hitsound for each section and timing ) ^^b

Nice vocaloid song, nice slider, btw that 1/4 part is so brutal XD still its ^^b
also maybe reduce HD to 5? or 4? missed timed some 1/4 will result instant death before catching the next note XD
Topic Starter
Bara-

LordRaika wrote:

Hitsound Mod request from my Modding Queue


Hi there ^^/
Here is my mod as request :

Hitsound Mod
[General]
  1. First thing first...., ^^'
    i must say... you dont need this following file in your song folder anyway....
    -drum-hitnormal.wav Okay
    -normal-hitfinish.wav Okay
    and all soft set.... Whole soft set is custom, but not 100% sure. I remember getting these hitsounds from my own skin, and from default skin, so I don't think it needs to. Deleted the Whistle, but not the finish as it sounds really different for me
    hmm... why? because even without drum-hitnormal, a default normal hit of drum set is already sounds like that, same goes to normal-hitfinish and soft one you are using, try to delete them, and listen to your hitsound, i bet it still sounds the same ^^b
  2. But... the other reason mapper keep the above hitsound could be... the mapper force the player to use this default hitsound.
    because some player might use skin and custom hitsound along the skin that change the osu's default hitsound, still.... this can be completely useless as well if the player enable "ignore beatmap custom hitsound" XD ahaha....
    anyway, if this is your reason, then you dont have to remove it thou.... the above mentioned hitsound.
  3. i bet you ever change the offset.... snapped the note and slider properly but forgot 1 thiing ^^
    the kiai.... is not snapped ... haha, u might want to fix this....
  4. the skin is awesome ^^b , hope...... it will pass BAT's strict censorship rule... u knw what i mean XD
    especially those comboburst, yessss its OWOb , but yea XD lets jst hope it will pass the BAT's judgement....
kawaiii "fruit-ryuuta.png" >w<

[Hitsound]
  • backup your hitsound... , then directly applied my mod... by replacing your hitsound and see if u like it or not.... 8-)
    also, if u delete the hitsound i mention above... then u dont need to replace... just rename it and put in song folder ^^
  1. Rename and replace your soft-hitclap.wav
    refresh and check this section 00:55:388 - ^^ This one is good, I like it
    i have another option if you are not satisfy with it since it blends or fits the song too much ? XD then try this one
    Basically almost the same, but louder and more effect especially longer echo. , still does the job and effect...
  2. For normal set, try to check F6 and change every N:C1 100% into N:C1 60-75% , yeah XD i guess the hitnormal is way too loud. X_X Fixed (as drum uses the same additions, I also changed that one (also did soft though))
  3. Next, i suggest This to replace your previously drum-hitnormal.wav, refresh and check here for the result >>> 00:28:565 - and similar part that use D:C1 timing
    anyway, i tihnk you are missing 00:29:447 (3,3) - to add CLap here.... the beat of the drum-hitclap LOVE THIS ONE
  4. Another awesome effect by simply changing things..... >>> Rename into soft-hitnormal.wav and Rename this into soft-hitwhistle.wav(this one is optional if u prefer the default whistle sounds like ^^ , but do please try them... and u can clearly hear the differences here : 00:55:388 - on this sectionAdded both

Yep, i think that's pretty much cover everything else ^^
but please do ask me if u want some hitsound and what kind of sound you that want to use....
i dont go for the modding of checking missing hitsound in detail but i do know this is well made ( the hitsound for each section and timing ) ^^b

Nice vocaloid song, nice slider, btw that 1/4 part is so brutal XD still its ^^b
also maybe reduce HD to 5? or 4? missed timed some 1/4 will result instant death before catching the next note XD
Thanks, these are some good hitsounds
Really nice
About HP, I'll set it to 5
Xgor
Quick skin mod.
[Skin]

Have you asked for permission to use the skin? It's a good idea to do that for skins you haven't made

The map is waaay over 10MB due to the skin. As there is quite a lot of things that can be removed from the skin that isn't used so that should atleast get it down to around 12MB.

Anyways all of these images is not used in-game for this map
Unused
playfield.png

All the ranking- images exept for the -small images (Like ranking-panel ranking-A ranking-perfect but not ranking-A-small)

The selection images selection- selection-mods.png , selection-options.png, selection-random.png ,selection-selectoptions.png and their -over variants.
You should also remove selection-tab.png.
While they are kinda used the other selection- images is pretty weird to skin in a map so they could be removed too.

You have no countdown in your map, yet you have the images that use that. Remove count1.png count2.png count3.png go.png and ready.png

star.png

menu-back.png

menu-button-background.png

hit300

fail-background, pause-overlay and spinner-background is png images even if they have no transparancy, making them much bigger than they need to be. Make them into .jpg
Also they are in 4:3 so it would be sweet if they would work for widescreen.

Your background that has a really REALLY long name of...
SPOILER
f70626f7875736572636f6e74656e742e636f6d2f752f36343330393535332f6f73752f496d70726f76656420496d616765732f6261726161746a653132332f65687274746a74796a2e6a7067.png
Is also a .png
Please make it into a .jpg to save space (and change that name.... please)

fruit-ryuuta won't show up if you use the default skin. Please add fruit-catcher-fail, fruit-catcher-idle and fruit-catcher-kiai if you want a CTB skin, else remove fruit-ryuuta if you don't
(Also add fruits too if you do that)

The spinner feels really awkward to me as there is nothing spinning on it. Just a center point.

The soft-hitfinish is the same as the default... so I don't really get why you added it.

You have a copy of the spinner background called spinner-background copy.jpg

You haven't skinned reversearrow. Please skin it.

You forgot to set a slider border. Might be a good idea to do that.

Map
Please don't have that low stacking latency, It makes it harder to read the map. (and it looks ugly imo)



Phew... that was a lot of stuff needing fixing with the skin...
Topic Starter
Bara-

Xgor wrote:

Quick skin mod.
[Skin]

Have you asked for permission to use the skin? It's a good idea to do that for skins you haven't made I did :3

The map is waaay over 10MB due to the skin. As there is quite a lot of things that can be removed from the skin that isn't used so that should atleast get it down to around 12MB.

You forgot to set a slider border. Might be a good idea to do that. How?
...
Fixed all deleted
Thanks! (after 5 months ;-;)
Mekki
-Yandere 2 Yandere'

00:36:153 (2,3) - hmmm. Maybe improve the blanket??

00:46:741 (8,1) - ^

01:10:211 (3,4) - ^

01:11:623 (7,8) - ^

01:50:799 (8,9) - ^

01:51:858 (1,1,1,1) - i'm not a big fan of overlaps, so how about you make something like that

https://osu.ppy.sh/ss/3250166 ; https://osu.ppy.sh/ss/3250169

02:27:858 (9) - you don't need to make a nc here, remove the nc.

02:33:152 (8) - ctrl g this??

02:35:975 (8) - ^

02:37:034 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - i really think that you don't need to do a lot of NC, try something like that

http://puu.sh/inpeE/b4053cf951.jpg

http://puu.sh/inphE/df81df1363.jpg

03:58:916 (1) - add nc


I hope my mod has been helpful for you, i'm a shit mapping :(
Topic Starter
Bara-

MkGuh wrote:

-Yandere 2 Yandere'

00:36:153 (2,3) - hmmm. Maybe improve the blanket??

00:46:741 (8,1) - ^

01:10:211 (3,4) - ^

01:11:623 (7,8) - ^

01:50:799 (8,9) - ^

01:51:858 (1,1,1,1) - i'm not a big fan of overlaps, so how about you make something like that Overlaps this way are intended and they are fine

https://osu.ppy.sh/ss/3250166 ; https://osu.ppy.sh/ss/3250169

02:27:858 (9) - you don't need to make a nc here, remove the nc.Made all 2/1 NC (instead of 4/1, feels better to me

02:33:152 (8) - ctrl g this?? Nope, this looks better

02:35:975 (8) - ^ ^^

02:37:034 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - i really think that you don't need to do a lot of NC, try something like that

http://puu.sh/inpeE/b4053cf951.jpg

http://puu.sh/inphE/df81df1363.jpg

03:58:916 (1) - add nc


I hope my mod has been helpful for you, i'm a shit mapping :( You're not, you're actually quite good at mapping
Thanks, no reply means fixed
moph
hiya o/ m4m from your queue
[Yandere 2 Yandere]
  1. I'm not so sure about that beginning deathstream, its very long and basically has the same spacing kinda like a stream practice map. Try adding some variety such as increasing the spacing at places such as 00:01:741 (1,2,3,4,5,6,7,8) - 00:05:623 (13,14,15,16) - and decrease the spacing at places such as 00:01:035 (9,10,11,12,13,14,15,16) -. Maybe also try some sharp turns in places like 00:01:741 (1) -. You could even replace some parts with some 1/4 sliders. Try going along with the intensity of the music or something. I feel like you could make this intro a lot more interesting to play by changing the game-play a bit here and there
  2. 00:16:565 (2) - slider is too fast compared to last slider don't you think? The music isn't really that intense here either.
  3. 00:37:565 - note here maybe since you did it everywhere else?
  4. 01:11:623 (7) - ctrl+g? to match the sliders before?
  5. 01:15:770 - 01:16:476 - 01:17:799 - you could map these notes.
  6. 01:17:976 (1) - cool slider!
  7. 01:31:034 (1,2,3,4) - I think you should keep the spacing the same as 01:30:681 (1,2,3,4) - as the music doesn't get that any more intense, instead add maybe a jump between the two streams?
  8. 01:32:359 (2,3) - jerky flow from (2) to (3) why not stack?
  9. 01:56:093 (1,2,3,4,5,6,7,8) - Like what i said before maybe you could increase the spacing here as the music gets more intense? Just to make it more interesting. It is 7 stars after all :3
  10. 01:56:798 (1,2,3,4,1,2,3,4) - you could change the spacing between (4) and (1) to put emphasis on the vocals
  11. 02:12:859 (7) - maybe place this further away, to make the spacing consistent with 02:12:153 (5,6) -
  12. 02:20:093 (1) - same story here with these streams, try more turns like this 02:24:328 (1) - and stuff. You can make it way more harder considering the rest of your map. You don't have to use crazy spacing like you do later but maybe just a bit more ~
  13. 02:37:034 (1,2,3,4,5,6,7,8) - stuff like this is what you should do more in the beginning bits instead of having one long stream!
  14. 02:43:387 (3) - ctrl+g? backwards flow from (2) may be a little awkward
  15. 02:59:270 (6) - ctrl+g? maybe try a bit of circular flow with these symmetrical sliders
  16. 03:06:681 (1,2,3) - any reason why for the inconsistent spacing? better to keep the same imo as could be read wrong
  17. 03:17:181 - 03:17:887 - why not map these notes, you mapped it here 03:18:769 (6) -
  18. 03:33:857 (5,6,7,8) - same story here like earlier, maybe a jump stream instead of increasing the spacing?
  19. 03:35:975 (5,6,7,8) - woah are you meant to tap this :L dat spacing
  20. 05:17:974 (1,2,3,4,1,2,3,4,1,2,3,4) - good example of what you should use earlier on
Cool map, hope this was helpful! I know you probably don't want to redo all those streams :P
Good luck!
Topic Starter
Bara-

moph wrote:

hiya o/ m4m from your queue
[Yandere 2 Yandere]
  1. I'm not so sure about that beginning deathstream, its very long and basically has the same spacing kinda like a stream practice map. Try adding some variety such as increasing the spacing at places such as 00:01:741 (1,2,3,4,5,6,7,8) - 00:05:623 (13,14,15,16) - and decrease the spacing at places such as 00:01:035 (9,10,11,12,13,14,15,16) -. Maybe also try some sharp turns in places like 00:01:741 (1) -. You could even replace some parts with some 1/4 sliders. Try going along with the intensity of the music or something. I feel like you could make this intro a lot more interesting to play by changing the game-play a bit here and there
  2. 00:16:565 (2) - slider is too fast compared to last slider don't you think? The music isn't really that intense here either. It's a little bit intended
  3. 00:37:565 - note here maybe since you did it everywhere else?
  4. 01:11:623 (7) - ctrl+g? to match the sliders before? It's the same as this in the other places as well
  5. 01:15:770 - 01:16:476 - 01:17:799 - you could map these notes.
  6. 01:17:976 (1) - cool slider!
  7. 01:31:034 (1,2,3,4) - I think you should keep the spacing the same as 01:30:681 (1,2,3,4) - as the music doesn't get that any more intense, instead add maybe a jump between the two streams? I think this is better
  8. 01:32:359 (2,3) - jerky flow from (2) to (3) why not stack? Made something different to increase flow
  9. 01:56:093 (1,2,3,4,5,6,7,8) - Like what i said before maybe you could increase the spacing here as the music gets more intense? Just to make it more interesting. It is 7 stars after all :3
  10. 01:56:798 (1,2,3,4,1,2,3,4) - you could change the spacing between (4) and (1) to put emphasis on the vocals
  11. 02:12:859 (7) - maybe place this further away, to make the spacing consistent with 02:12:153 (5,6) -
  12. 02:20:093 (1) - same story here with these streams, try more turns like this 02:24:328 (1) - and stuff. You can make it way more harder considering the rest of your map. You don't have to use crazy spacing like you do later but maybe just a bit more ~
  13. 02:37:034 (1,2,3,4,5,6,7,8) - stuff like this is what you should do more in the beginning bits instead of having one long stream!
  14. 02:43:387 (3) - ctrl+g? backwards flow from (2) may be a little awkward
  15. 02:59:270 (6) - ctrl+g? maybe try a bit of circular flow with these symmetrical sliders
  16. 03:06:681 (1,2,3) - any reason why for the inconsistent spacing? better to keep the same imo as could be read wrong
  17. 03:17:181 - 03:17:887 - why not map these notes, you mapped it here 03:18:769 (6) -
  18. 03:33:857 (5,6,7,8) - same story here like earlier, maybe a jump stream instead of increasing the spacing?
  19. 03:35:975 (5,6,7,8) - woah are you meant to tap this :L dat spacing
  20. 05:17:974 (1,2,3,4,1,2,3,4,1,2,3,4) - good example of what you should use earlier on
Cool map, hope this was helpful! I know you probably don't want to redo all those streams :P
Good luck!
Thanks! I applied all not replied to (except the changings of the streams)
Rating jumped from 7.05 to 7.12
Kibbleru
k

diff
00:16:565 (1) - this comes kinda sudden, there isn't enough buildup to this kind of sv especially after 00:13:035 (1) -
00:24:329 (1,2,1,2,3,1,2,3,4) - imo this part could be spaced out more, it looks kind of crowded and i don't see why you shouldn't
01:00:858 (7,1) - you could make a bit of a jump here imo to emphasize the downbeat
01:12:152 (8,9) - again, this comes way too sudden. im pretty sure your 1/2s were spaced like this lol
01:29:270 (1,2,3,4) - i suggest you building up the sv/spacing gradually here instead of just having this huge spike
01:56:799 (1,2,3,4,5,6,7,8) - too fast too quickly lol again, try building it up
03:17:093 (2,3) - lol..

not exactly sure what to even say about this lol. i think you're intentionally doing those diff spikes but they're really troll.

Topic Starter
Bara-

Kibbleru wrote:

k

diff
00:16:565 (1) - this comes kinda sudden, there isn't enough buildup to this kind of sv especially after 00:13:035 (1) -
00:24:329 (1,2,1,2,3,1,2,3,4) - imo this part could be spaced out more, it looks kind of crowded and i don't see why you shouldn't
01:00:858 (7,1) - you could make a bit of a jump here imo to emphasize the downbeat
01:12:152 (8,9) - again, this comes way too sudden. im pretty sure your 1/2s were spaced like this lol
01:29:270 (1,2,3,4) - i suggest you building up the sv/spacing gradually here instead of just having this huge spike
01:56:799 (1,2,3,4,5,6,7,8) - too fast too quickly lol again, try building it up
03:17:093 (2,3) - lol..

not exactly sure what to even say about this lol. i think you're intentionally doing those diff spikes but they're really troll.
Maybe a little

Thanks! Fixed all and decreased spacing a little in multiple places
6.33 is a better rating IMO
Sunkiss
One day?
Topic Starter
Bara-
Maybe
Maybe not
BanchoBot
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