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Asterisk - Ren-chon no Drum 'n' Bass [Taiko|Osu]

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Topic Starter
Famous
This beatmap was submitted using in-game submission on Montag, 14. März 2016 at 18:36:22

Artist: Asterisk
Title: Ren-chon no Drum 'n' Bass
Source: のんのんびより
Tags: dnb and non biyori miyauchi renge charlotte
BPM: 175
Filesize: 1806kb
Play Time: 00:54
Difficulties Available:
  1. Charlotte's Muzukashii (2,79 stars, 195 notes)
  2. Charlotte's Oni (3,76 stars, 278 notes)
  3. Easy (1,6 stars, 66 notes)
  4. Hard (3,52 stars, 140 notes)
  5. Insane (4,66 stars, 231 notes)
  6. Normal (2,17 stars, 97 notes)
Download: Asterisk - Ren-chon no Drum 'n' Bass
Information: Scores/Beatmap Listing
---------------
First ranked map!

Thanks to Charlotte for Taiko diff's!

Finally, after one year it is ranked!
A9M
Hi m4m from your queue
Easy
00:50:136 (3) -blanket 00:51:165 (4) -

Normal
00:12:422 (2) - move to x:356,y216
00:21:165 (5) - move to x:420,y176

Hard
00:21:336 (1) - add clap

Insane
00:10:365 (1,2,3,4,1) -  
00:31:793 (5) -
00:39:850 (5,6,7,8) - I think that close. more spase

Thank you for being patient with my English.
Good luck!
Topic Starter
Famous

NeK0Nyqn wrote:

Hi m4m from your queue
Easy
00:50:136 (3) -blanket 00:51:165 (4) - | Fixed the blanket.

Normal
00:12:422 (2) - move to x:356,y216 | Changed.
00:21:165 (5) - move to x:420,y176 | Changed.

Hard
00:21:336 (1) - add clap | Added.

Insane
00:10:365 (1,2,3,4,1) - | No.
00:31:793 (5) - | Done.
00:39:850 (5,6,7,8) - I think that close. more spase | I guess that's fine.

Thank you for being patient with my English. | No problem.
Good luck! | Thanks~
Thanks for your mod~
meii18
since the song's genre is drum and bass , why you not add drum and bass at tags as you did with dnb ?
Topic Starter
Famous

ByBy_ChAn wrote:

since the song's genre is drum and bass , why you not add drum and bass at tags as you did with dnb ?
Because "Drum and Bass" already named in the title. That's not necessary anymore to add it to the tags. :3
Krimek
Sexy mod as requested :3

[General]
  1. Resize BG to 1366x768
  2. Turn off Countdown
  3. Turn off "Letterbox during breaks"
  4. How about Combo Colours? xD
  5. 00:54:250 -Turn down Volume to 50~60%
[Easy]
  1. 00:32:307 (1) - Remove clap
[Normal]
  1. 00:54:250 (1) - Add finish
[Hard]
  1. 00:21:336 (1) - Remove clap
  2. 00:32:307 (1) - Add finish
  3. 00:52:879 (3) - Add finish
[Insane]
  1. 00:13:793 (3) - Move it to x:456|y:152, so the distance of the sliders are same to 00:13:622 (2) - and (2) is also more symetric.
  2. 00:28:879 (9) - I would prefer NC it
  3. 00:44:650 (5) - NC
  4. 00:44:993 (1) - Remove NC
  5. 00:54:250 (1) - Add finish
Love that one *^* Take my star famus senpui~
Topic Starter
Famous

Krimek wrote:

Sexy mod as requested :3

[General]
  1. Resize BG to 1366x768 | Not necessary.
  2. Turn off Countdown | Done.
  3. Turn off "Letterbox during breaks" | Done.
  4. How about Combo Colours? xD | Changed xD
  5. 00:54:250 -Turn down Volume to 50~60% | Done.
[Easy]
  1. 00:32:307 (1) - Remove clap | Done.
[Normal]
  1. 00:54:250 (1) - Add finish | Done.
[Hard]
  1. 00:21:336 (1) - Remove clap | Done.
  2. 00:32:307 (1) - Add finish | Done.
  3. 00:52:879 (3) - Add finish | Done.
[Insane]
  1. 00:13:793 (3) - Move it to x:456|y:152, so the distance of the sliders are same to 00:13:622 (2) - and (2) is also more symetric. | Done.
  2. 00:28:879 (9) - I would prefer NC it | Done.
  3. 00:44:650 (5) - NC | Done.
  4. 00:44:993 (1) - Remove NC | Done.
  5. 00:54:250 (1) - Add finish | Done.
Love that one *^* Take my star famus senpui~ | Arigatou~! *^*
Thanks for your mod~ :3
Shushan
hi there!
from ur m4m queue!
easy
00:15:165 (4,1) - fix blanket
00:30:936 (1,2) - i think this is 2 hard for an easy diff
00:34:365 (4,1) - fix blanket
00:50:136 (3,5) - ^^
00:52:879 (1,2) - to hard for easy -_-
normal
00:09:507 (2) - i don't think this overlap is acceptable
00:12:765 (3) - fix DS
00:13:793 (5) - ^^
00:14:136 (7) - ^^
00:15:507 (2) - ^^
00:16:536 (2) - ^^
wow u have a lot of them ill stop tell you
00:43:279 (1) - overlap
hard-ar 8 pls
00:16:536 (3) - this is not good because the slider b4 hide it
insane
00:54:250 (1) - make it far away?
GL!
Topic Starter
Famous
I'll check out your mod later.
Wafu

From modding queue

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Romanisation of れんちょんのドラムンベース is wrong. ちょん is not chan but chon. Thus the name of the song is Ren-chon no Drum and Bass. You can confirm it by watching the anime or it is just enough to say ちゃん = chan, because ゃ (ya) adds "a" at the and, while ょ (yo) adds "o" at the end. Additionally -chan/-tan/-kun and other name additions should be always romanised with all lower letters, thus not -Chon, but -chon.
  2. Add のんのんびより to source as it is an original source. Then move Non Biyori (not Non Non Biyori) to tags as it is only a romanisation. Second Non is useless, as tags are for searching and tags can be used multiple times in search without being twice in tags, so it would be just useless.
  3. Decrease volume of all timing and inherited points by 10%. Currently, because of choice of the hitsounds, it really messes up the song. Sometimes you can barely hear the song, because the snares and normal hitsounds are too loud. -10% just sounds perfectly balanced. Applies to all difficulties.
  4. Remove Japanese from tags, because the beatmap language will be set later by BN/QAT.
  5. Usage of HP Drain is quite unbalanced. I recommend to use 4 on Normal, 6 on Hard (it really is impossible to fail at all, it doesn't drain anything on mistake because of the high count of objects) and 7,5-8 on insane. That makes it much more balanced.

Easy


  1. 00:30:936 (1,2) - This pattern is really inappropriate for easy difficulty. This just leads to confusion of the newbies. There is too little time, but too many clicks. To keep consistency with music, yet make it easier (also there is no reason for it to be same as Normal, when it is supposed to be easier), try to use this rhythm pattern.
  2. 00:52:879 (1,2) - Same as above, also in this place, it is harder than on Normal, what really doesn't make sense.
  3. 00:20:993 (4) - This is also not really good idea. BPM itself does make the map harder, thus using 1/4 is really a killer. Just replace it with a note on 00:20:993 and it should fit to the song and you will avoid all the trouble.
  4. 00:42:936 (4) - Same as above
Fine difficulty, just the 1/4 gaps would be really annoying for newbies, without them, I have no problem to say it is great.


Insane


  1. 00:30:250 (1,2,3,4,5,6,7,8) - Just a little idea there. You used higher spacing on streams when there were more snares and so on, but on these deep drums, you mostly used 0.60x spacing. 00:51:507 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - Is actually the same stream and you didn't change the spacing, so it would be a bit more sensible if you used the same spacing as before.

Conclusion: Rankable
I pretty much liked the map. There were just minor mistakes, but the map has enough quality to get through the ranking process. Just don't give this up and get few more mods to polish this map. Good job, have my star (when I get kd, I'll give also the second one)
Topic Starter
Famous

ohad1881 wrote:

hi there!
from ur m4m queue!
easy
00:15:165 (4,1) - fix blanket | There is nothing to fix.
00:30:936 (1,2) - i think this is 2 hard for an easy diff | Not sure about this.
00:34:365 (4,1) - fix blanket | Again, there is nothing to fix.
00:50:136 (3,5) - ^^ | ^
00:52:879 (1,2) - to hard for easy -_- | Still not sure.
normal
00:09:507 (2) - i don't think this overlap is acceptable I don't think so.
00:12:765 (3) - fix DS | I don't think this is really that necessary but I fixed it.
00:13:793 (5) - ^^ | Since the "streams" are faster than normal + it's way easier to play, that fine.
00:14:136 (7) - ^^ | ^
00:15:507 (2) - ^^ | ^
00:16:536 (2) - ^^ | ^
wow u have a lot of them ill stop tell you | ^
00:43:279 (1) - overlap | So?
hard-ar 8 pls | No.
00:16:536 (3) - this is not good because the slider b4 hide it | It's a hard difficutly and a hard player should be able to play this.
insane
00:54:250 (1) - make it far away? | No. Why?
GL!
I'm sorry, I'm not giving you kudosu for that because your mod wasn't really helpful at all... :c but I really appreciate your mod! Thanks though! :3
Topic Starter
Famous

Wafu wrote:


From modding queue

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Romanisation of れんちょんのドラムンベース is wrong. ちょん is not chan but chon. Thus the name of the song is Ren-chon no Drum and Bass. You can confirm it by watching the anime or it is just enough to say ちゃん = chan, because ゃ (ya) adds "a" at the and, while ょ (yo) adds "o" at the end. Additionally -chan/-tan/-kun and other name additions should be always romanised with all lower letters, thus not -Chon, but -chon. | I planned watching this anime. I checked this out and it's true. But "chan" would be okay too. Fixed the title.
  2. Add のんのんびより to source as it is an original source. Then move Non Biyori (not Non Non Biyori) to tags as it is only a romanisation. Second Non is useless, as tags are for searching and tags can be used multiple times in search without being twice in tags, so it would be just useless. | Also changed this. Thanks.
  3. Decrease volume of all timing and inherited points by 10%. Currently, because of choice of the hitsounds, it really messes up the song. Sometimes you can barely hear the song, because the snares and normal hitsounds are too loud. -10% just sounds perfectly balanced. Applies to all difficulties. | Well it really sounds way better now.
  4. Remove Japanese from tags, because the beatmap language will be set later by BN/QAT. | Changed.
  5. Usage of HP Drain is quite unbalanced. I recommend to use 4 on Normal, 6 on Hard (it really is impossible to fail at all, it doesn't drain anything on mistake because of the high count of objects) and 7,5-8 on insane. That makes it much more balanced. | Changed.

Easy


  1. 00:30:936 (1,2) - This pattern is really inappropriate for easy difficulty. This just leads to confusion of the newbies. There is too little time, but too many clicks. To keep consistency with music, yet make it easier (also there is no reason for it to be same as Normal, when it is supposed to be easier), try to use this rhythm pattern. | Changed that part. Actually I don't really see a problem here but perhaps that's just because I'm not playing easy maps... xD
  2. 00:52:879 (1,2) - Same as above, also in this place, it is harder than on Normal, what really doesn't make sense. | [/color]
  3. 00:20:993 (4) - This is also not really good idea. BPM itself does make the map harder, thus using 1/4 is really a killer. Just replace it with a note on 00:20:993 and it should fit to the song and you will avoid all the trouble. | [/color]
  4. 00:42:936 (4) - Same as above | ^
Fine difficulty, just the 1/4 gaps would be really annoying for newbies, without them, I have no problem to say it is great. | Thank you very much! :D


Insane


  1. 00:30:250 (1,2,3,4,5,6,7,8) - Just a little idea there. You used higher spacing on streams when there were more snares and so on, but on these deep drums, you mostly used 0.60x spacing. 00:51:507 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - Is actually the same stream and you didn't change the spacing, so it would be a bit more sensible if you used the same spacing as before. | Fixed stream spacing.

Conclusion: Rankable | \°3°/
I pretty much liked the map. There were just minor mistakes, but the map has enough quality to get through the ranking process. Just don't give this up and get few more mods to polish this map. Good job, have my star (when I get kd, I'll give also the second one) | Thank you very much! THAT'S a mod! Of course you'll get your kudosu! :D
Shiny-
From my queue~
oh my god I am in love with this song this is godly holy shit
11/10 thighhigh pic btw :]

[General]
-I'm not sure about the Source. It's a remix of something Renge sings directly from the show, but I don't think it's based off anything from the Non Non Biyori OST. I think Kongou Pak is good evidence to keep the source (voice remix, not OST), but it seems a bit weird
-Add Miyauchi Renge to tags?
-A bit strange how the offset starts where there's no music. It doesn't really matter, just pointing it out
-Oh yeah, fix title's capitalization to "Ren-chon" with a lowercase C (explained in Wafu's mod)

[Easy]
My only complaint was the repeat 1/2 sliders. But apparently you already fixed them.
I see no bad flow or notable overlap issues. Beautiful map, solid diff!

[Normal]
I have nothing to bitch about here :[

[Hard]
00:16:536 (3) - put this all the way in the slider track to make it look cleaner
00:51:507 (1,2) - having two 1/1 sliders here that far away feels really inappropriate since the tempo is still pretty fast

[Insane]
00:32:650 (2,3) - this stack feels weird since it's the only stack like it in the whole map. i think putting the 2 on the end of the 4 will play better
00:29:736 (2,3,4,1) - Ctrl+G the 2, 3, and 4 and I feel like it plays a lot better http://puu.sh/gSa9f.jpg
00:43:022 (7) - this note is unnecessary, there's no drum beat on that tick. removing it would make the triple into the 1 feel stronger, but it's up to you.
00:48:765 (1) - I feel like you could lower the volume starting here and gradually raise it throughout the stream. It would add a pretty nice effect
00:53:565 (3,4,5,6,7) - stacking this stream feels out of place

Sorry if my mod wasn't helpful enough. This is what you get for giving me an already good map >:(
~Star~

RANK THIS NOW PLS
Topic Starter
Famous

[ Way ] wrote:

From my queue~
oh my god I am in love with this song this is godly holy shit | :D
11/10 thighhigh pic btw :] | ;)

[General]
-I'm not sure about the Source. It's a remix of something Renge sings directly from the show, but I don't think it's based off anything from the Non Non Biyori OST. I think Kongou Pak is good evidence to keep the source (voice remix, not OST), but it seems a bit weird | I understand what you mean, but that's fine, because Asterisk (already named as artist) made a song with the voices from Non Non Niyori.
-Add Miyauchi Renge to tags? | Added.
-A bit strange how the offset starts where there's no music. It doesn't really matter, just pointing it out | Just like you said, that doesn't matter at all as long as the timing is right.
-Oh yeah, fix title's capitalization to "Ren-chon" with a lowercase C (explained in Wafu's mod) | -3- fixed.

[Easy]
My only complaint was the repeat 1/2 sliders. But apparently you already fixed them. | Hue.
I see no bad flow or notable overlap issues. Beautiful map, solid diff! | Thanks! :3

[Normal]
I have nothing to bitch about here :[ | That's actually a good thing, isn't it?

[Hard]
00:16:536 (3) - put this all the way in the slider track to make it look cleaner | Changed.
00:51:507 (1,2) - having two 1/1 sliders here that far away feels really inappropriate since the tempo is still pretty fast | I guess that's fine like that.

[Insane]
00:32:650 (2,3) - this stack feels weird since it's the only stack like it in the whole map. i think putting the 2 on the end of the 4 will play better | Moved 00:32:650 (2) to x:184 ; y:220
00:29:736 (2,3,4,1) - Ctrl+G the 2, 3, and 4 and I feel like it plays a lot better http://puu.sh/gSa9f.jpg | I don't think so. I leave it like that.
00:43:022 (7) - this note is unnecessary, there's no drum beat on that tick. removing it would make the triple into the 1 feel stronger, but it's up to you. | Changed.
00:48:765 (1) - I feel like you could lower the volume starting here and gradually raise it throughout the stream. It would add a pretty nice effect | Hm... I'm not sure about it.
00:53:565 (3,4,5,6,7) - stacking this stream feels out of place | Not to me.

Sorry if my mod wasn't helpful enough. This is what you get for giving me an already good map >:( | It was helpful. x)
~Star~ | Thank you very much! <3

RANK THIS NOW PLS | I WILL!!!
Thanks for your mod!~ :3
Annabel
[I feel like I'm being rude here, since most of the mods are so short. ;; I'm sorry! >.<]

Easy~

(You might consider making the cs to maybe 2.5, but

that's just me. Since it's an easy.)

00:08:993 (1)- Would sound better as a reverse slider

then a circle at 00:10:022 -
Same for 00:11:736 (3) circle at 00:12:765
Extend 00:14:479 (3) - till 00:15:507 -
00:22:707 (3)- extend till 00:23:393 then circle at

00:23:735 -
00:25:450 - (3) extend till 00:26:136 - then circle at

00:26:479 -
00:39:164 (3) extend till 00:39:850 - circle at

00:40:193 -

Normal~

00:19:965 (1,2,3) - Sounds better as a slider since it's a held out note.
00:22:707 (3) - Change to reverse slider
00:25:450 (3,4,5) - Change to slider
00:30:936 (3) -Move a little bit from 00:31:622 (4) - and don't have it reverse twice.
00:53:565 (4) - Have it reverse twice.

Hard~

Add a circle at 00:24:679 -
Add a circle at 00:33:593 -
Add a circle at 00:36:679 - , 00:36:850 - , and 00:37:022 - Or consider making it different sliders. Because it sounds too spaced out from how the kiai started.
Same at 00:45:079 - and 00:45:250 -
IMO overall past 00:35:050 - when you start using longer sliders it sounds weird from how the map was initially started. (Shorter sliders and more circles) You may want to consider Changing it to make the flow continuous.

Insane~

Add a circle at 00:23:307 - and 00:23:479 -
(I don't really have any problems with this difficulty besides some long sliders at some parts, but it's nothing major for me to ask you to fix.)
Lurei
Modding from queue since I'm reeealy bored right now, and a mod might refresh me a bit.
This song tho, xD

[Overview]

  1. Kinda minor, but you should remove "Anime" from tags, as it's considered as a genre and that will be defined later when map gets qualified/ranked, so players will be able to find map from that. If you don't believe me, you could check most of ranked maps' genres, and you'll see Anime in them (since most ranked maps come from anime :P).
  2. Sweet clap. Nothing more to complain about.

[Easy]

  1. 00:15:850 (1) - Maybe curve the near-end part of this slider for, Idk, a bit better flow? Possible result here (shape is okay IMO)
  2. 00:30:936 (1,2) - Seems new Easies will become Normals eventually, if they continue mapping 1/1 and also add 1/2 sliders like this. *ahem* What I meant was: 1/2 sliders are a little too fast for beginners since they are still learning how to click and hold sliders, and finding a fast slider with a reverse will confuse them on most situations (especially if they haven't even started to play lots of maps yet). So, I suggest to turn those things into 1/1 sliders (or circles, w/e) instead, to make it a bit more beginner-friendly. Same goes to 00:52:879 (1,2) - close to the end.
  3. Nice Easy diff. Simple enough (except for ^) and cool flow-wise.

[Normal]

  1. Spacing of all your 1/2 notes is inconsistent to the rest of the map's Distance Snapping. Mentioning it since you should make it constant (and 1/2 notes are still close to each other to be playable, so there isn't any much issue for that). I'm sure you know it's important to use the DS on easier diffs by now. Saying this I save myself from mentioning every note individually, since they are everywhere.
  2. 00:19:279 (5,1) - I don't know if you're trying to blanket here (and most likely, you're doing it), but try to fix it.
  3. 00:21:336 (1,2) - ^
  4. 00:24:079 (1,2) - Flow here's kinda messed up, since slider goes down and the other one is upside (with an ascending trajectory, messing flow even more). I think something like this flows a little better.
  5. 00:30:936 (3,4) - Using multiple reverses is kinda hard to play, since players might not know when slider will stop reversing (since it's so short ;w;), so you should change this somehow. Same for 00:52:879 (3) -
  6. Nice diff, but multiple reverses aren't really good for Easy and Normal diffs IMO. ;w;

[Hard]

  1. 00:26:822 (1,1,1,1) - Alright... those four sliders are so awfully long, so it's a bit boring to just keep them pressed. You could make them more interesting. I thought of something that maybe you can do instead of those sliders for mere fun; but it's up to you if you decide to apply it or not (and you might be able to do interesting arrangements, so it isn't a loss :D). Well, I came in mind with those things (screenshot 1 and 2 cover the area of first and second slider, respectively; while screenshot 3 covers the area of last two sliders):
  2. Curiously, it doesn't feel right for me to wait for the sliders ^ to finish, but it does feel okay for 00:48:765 (1,1) - Weird. o.o
  3. 00:53:565 (5,1) - I don't really feel confortable playing those things, since song doesn't suggest a stack. A jump would fit better IMO, since last beat is strong.
  4. Nice diff. I liked it, except for the only things I mentioned since they make diff so boring. o.o

Insane is okay in my view, but you should unstack 00:53:565 (3,4,5,6,7,1) - the last circle from the stream, since I think a jump fits more (and some people can't even control their streaming and might end hitting last note earlier hi myself ;w;). But I think the jump fits since it's a strong beat, and it would be fun, since stacking on the end is just too anti-climatic.

Map is okay overall. Just some little issues here and there, but kinda minor.
Good luck! :D
Topic Starter
Famous

Sukida Ahri wrote:

[I feel like I'm being rude here, since most of the mods are so short. ;; I'm sorry! >.<]

Easy~

(You might consider making the cs to maybe 2.5, but | CS 3 is okay.

that's just me. Since it's an easy.)

00:08:993 (1)- Would sound better as a reverse slider | I'm not sure about that...

then a circle at 00:10:022 -
Same for 00:11:736 (3) circle at 00:12:765
Extend 00:14:479 (3) - till 00:15:507 - | But this is fine.
00:22:707 (3)- extend till 00:23:393 then circle at

00:23:735 -
00:25:450 - (3) extend till 00:26:136 - then circle at

00:26:479 -
00:39:164 (3) extend till 00:39:850 - circle at

00:40:193 -

Normal~

00:19:965 (1,2,3) - Sounds better as a slider since it's a held out note. | Replaced circles to slider.
00:22:707 (3) - Change to reverse slider | This doesn't sound right to me.
00:25:450 (3,4,5) - Change to slider | Why? :c
00:30:936 (3) -Move a little bit from 00:31:622 (4) - and don't have it reverse twice. | That's fine.
00:53:565 (4) - Have it reverse twice. | No, because there's no drum between 00:53:565 (4,1).

Hard~

Add a circle at 00:24:679 - | This'll destroy the keep of adding triples at this difficutly. And this also doesn't really fit imo.
Add a circle at 00:33:593 -
Add a circle at 00:36:679 - , 00:36:850 - , and 00:37:022 - Or consider making it different sliders. Because it sounds too spaced out from how the kiai started.
Same at 00:45:079 - and 00:45:250 -
IMO overall past 00:35:050 - when you start using longer sliders it sounds weird from how the map was initially started. (Shorter sliders and more circles) You may want to consider Changing it to make the flow continuous. | If you listen closely, you'll hear the stretched notes there. This is also fine.

Insane~

Add a circle at 00:23:307 - and 00:23:479 - | But there's no stream. D:
(I don't really have any problems with this difficulty besides some long sliders at some parts, but it's nothing major for me to ask you to fix.)

LixRei wrote:

Modding from queue since I'm reeealy bored right now, and a mod might refresh me a bit.
This song tho, xD | xD

[Overview]

  1. Kinda minor, but you should remove "Anime" from tags, as it's considered as a genre and that will be defined later when map gets qualified/ranked, so players will be able to find map from that. If you don't believe me, you could check most of ranked maps' genres, and you'll see Anime in them (since most ranked maps come from anime :P). | I believe you, but people are able to change tags at ranked though. But I have no problem to remove it now. :3
  2. Sweet clap. Nothing more to complain about. | Lol, thanks. xD

[Easy]

  1. 00:15:850 (1) - Maybe curve the near-end part of this slider for, Idk, a bit better flow? Possible result here (shape is okay IMO) | Changed.
  2. 00:30:936 (1,2) - Seems new Easies will become Normals eventually, if they continue mapping 1/1 and also add 1/2 sliders like this. *ahem* What I meant was: 1/2 sliders are a little too fast for beginners since they are still learning how to click and hold sliders, and finding a fast slider with a reverse will confuse them on most situations (especially if they haven't even started to play lots of maps yet). So, I suggest to turn those things into 1/1 sliders (or circles, w/e) instead, to make it a bit more beginner-friendly. Same goes to 00:52:879 (1,2) - close to the end. | When I was a beginner, I held the god damn key at reversed sliders as long as the "300" popped out. And I don't think this is a big problem at all. Of course I'll change it if more people complain about it.
  3. Nice Easy diff. Simple enough (except for ^) and cool flow-wise. | Thank you~

[Normal]

  1. Spacing of all your 1/2 notes is inconsistent to the rest of the map's Distance Snapping. Mentioning it since you should make it constant (and 1/2 notes are still close to each other to be playable, so there isn't any much issue for that). I'm sure you know it's important to use the DS on easier diffs by now. Saying this I save myself from mentioning every note individually, since they are everywhere. | *sigh* how many times I get this mod? Alright: Since the "streams" at normal are easier to play with a lower spacing this doesn't really matter. I know many ranked maps did the same. As far as I know this is not a unrankable issue. I'll leave it like that until BN's want me to fix it.
  2. 00:19:279 (5,1) - I don't know if you're trying to blanket here (and most likely, you're doing it), but try to fix it. | Already fixed from previous mod.
  3. 00:21:336 (1,2) - ^ | Okay I kinda messed up with this blanket. xD
  4. 00:24:079 (1,2) - Flow here's kinda messed up, since slider goes down and the other one is upside (with an ascending trajectory, messing flow even more). I think something like this flows a little better. | Fixed flow.
  5. 00:30:936 (3,4) - Using multiple reverses is kinda hard to play, since players might not know when slider will stop reversing (since it's so short ;w;), so you should change this somehow. Same for 00:52:879 (3) - | Leave it like that until another guy have a solution for it since it looks fine to me.
  6. Nice diff, but multiple reverses aren't really good for Easy and Normal diffs IMO. ;w; | :P

[Hard]

  1. 00:26:822 (1,1,1,1) - Alright... those four sliders are so awfully long, so it's a bit boring to just keep them pressed. You could make them more interesting. I thought of something that maybe you can do instead of those sliders for mere fun; but it's up to you if you decide to apply it or not (and you might be able to do interesting arrangements, so it isn't a loss :D). Well, I came in mind with those things (screenshot 1 and 2 cover the area of first and second slider, respectively; while screenshot 3 covers the area of last two sliders):
  2. Curiously, it doesn't feel right for me to wait for the sliders ^ to finish, but it does feel okay for 00:48:765 (1,1) - Weird. o.o
  3. 00:53:565 (5,1) - I don't really feel confortable playing those things, since song doesn't suggest a stack. A jump would fit better IMO, since last beat is strong.
  4. Nice diff. I liked it, except for the only things I mentioned since they make diff so boring. o.o
| Changed everything!

Insane is okay in my view, but you should unstack 00:53:565 (3,4,5,6,7,1) - the last circle from the stream, since I think a jump fits more (and some people can't even control their streaming and might end hitting last note earlier hi myself ;w;). But I think the jump fits since it's a strong beat, and it would be fun, since stacking on the end is just too anti-climatic. | That's the fun of the last stacking circle. Since it's Insane streams also should be challenging. Still changed the end stream.

Map is okay overall. Just some little issues here and there, but kinda minor.
Good luck! :D
Thanks you both for your mod! o/
Saut
hey babe


  • [General]
  1. ich bin nicht sicher ob die kiai wirklich sooo notwendig ist, da es der gleiche beat ist und der vocal nur mit dieser melodie ersetzt wird und ich nicht wirklich denke dass das der Hochpunkt des songs ist .-. Hätte hier ne 1/4 beat kiai eingebaut - von 00:32:307 - 00:32:393 boom (außerdem ist dann nicht mehr die halbe map kiai hehe)
  2. warum so ein starker grün ton als vierte Farbe? Ist zwar nicht sonderlich gravierend, könntest aber ein heller grün ton nehmen, der ein wenig mehr zum boden des bg passt und dann color 2 und 3 tauschen, damit keine verwirrung entsteht ich hab das gras entdeckt, als ich ne farbpalette machen wollte - nice saut
  3. zum einen ist dein bg etwas zu klein (ich weiß ist nicht 100% nötig aber da es 1920x1080p versionen gibt wäre es doch ziemlich niceeee) und zum anderen ist am rand jeweils links und rechts ein kleiner balken der mich in den wahsinn treibt pzpzpzpz
  4. Du Stratege könntest kyubey fragen ob er das hier ranken möchte https://osu.ppy.sh/b/651070, falls nicht nimm die diff ins set auf die ist gut und macht sich schön als extra im set hehe
  5. ich wusste nicht dass du so ordentlich mappen kannst (jetzt weiß ich wen ich frage wenn ich kein bock hab ne leichte diff zu mappen hue) gg


  • [Easypeasy]
  1. 00:19:965 (3,4) - gefährlicher move hier in nem 175bpm song nach 4 takten zu stacken (in ner easy zumindest) - also fraglich aber ich würds nich riskieren
  2. 00:30:936 (1,2) - daraus lieber zwei 1/1 slider machen, vergiss nicht wir mappen für die größten noobs hier
  3. 00:41:907 (3,4) - ^^
  4. 00:43:279 (1,4) - argh - einfach ein wenig runter (und rotieren damits noch ein blanket ist) damit nervensägen wie ich nicht rummeckern können
  5. 00:52:879 (1,2) - wie oben, vllt kann man es hier lassen "das große finale" aber ich hätte daraus auch einfach zwei 1/1 gemacht
  6. 00:52:879 (1) - nc weg und den nc hier hin hauen 00:51:507 (5) , falls du bei deinem 8takt nc rhythmus bleiben willst, was ich dir auch empfehle (ansonsten würde der letzte nc hier 00:54:250 (1) - auch nicht so viel sinn machen)
  7. 00:54:250 (1) - sampleset soft und den soft-hitfinish verweden, passt imo viel besser hier da kein boom boom da ist
  8. 00:18:593 (1,2) - blanket kann hier ein wenig verbessert werden


  • [normalo]
  1. 00:09:336 - 00:10:022 - höre keine claps hier in der musik wieso setzt du welche hue - 00:09:507 - hier hör ich ein clap aber du nicht D:
  2. gibt es einen grund wieso du bei 1/2 wechsel 0.8 ds wählst und bei 1/1 1.0? .-. Aber da du es konsequent gemacht hast denke ich dass es inordnung ist (frag mal bei den bns und qats nach)
  3. 00:14:479 (1,1) - mach die parallel wenn du sweg hast -
  4. 00:16:536 (2,2) - argh aber alles andere sähe hässlich aus, lass es lieber so
  5. 00:20:993 (3,4,1) - du könntest hier 3 und 4 auch um 2 blanken, du könntest es aber auch sein lassen (so wie hier, wenn ich das richtig interpretiere 00:27:507 (2,3,1) )
  6. 00:30:936 (3,4) - ohohohoh du kleiner fuchs willst du dass die normal spieler sterben? Die 1/2 slider sind viel zu kurz um zu erkennen dass es zwei kickbacks sind und logisch erschließen werden sie es sich wohl kaum hah. Wenn du unbedingt alle 1/2 beats mappen willst könntest du sowas stattdessen amchen z.b. http://puu.sh/gY53u/c91bd6ccfa.jpg auch wenn es nervig sein wird das zu platzieren - sryyy
  7. 00:37:450 (6,7,1) - ist extremst nah an der bar dran, ich wäre hier vorsichtig, da viele auch größere bars haben. Einfach ein wenig runter damit dann bist du auf der sicheren seite.
  8. 00:37:107 (5,1) - blaaaanket improvement
  9. 00:42:250 (4,5,1) - an dieser stelle vllt ein wenig deutlicher machen indem du die 5 und 1 so platzierst:
  10. 00:43:965 (2,3) - blanket (ich liebe es mit diesen blanket punkten die mapper zu nerven)
  11. 00:52:879 (3,4) - ^^ wie bereits erwähnt, lass die Normal spieler am leben
  12. an manchen stellen ist die wahl des NC fraglich, da in der normal noch relativ wenig objekte sind würd ich auch hier ein 8takt rhythmus wählen (was du auch in der mitte irgendwo gemacht hast!) Dann kommst du durchschnittlich auf einen 8er combo was schön ist.
    Also an diesen stellen Nc's: 00:10:365 - 00:13:107 (8) - 00:15:850 - 00:18:593 - 00:21:336 - 00:24:079 - usw usw und an allen anderen stellen weggg
  13. 00:54:250 (1) - soft-hitfinish wenn du cool bist
  14. 00:52:879 (3) - ich sehe gerade dass du hier kein nc gemacht hast, in der easy aber schon :^) deswegen mach ihn in der easy weg, wie bereits erwähnt
  15. 00:26:479 (6,1) - wenn du sexappeal zeigen willst, kannst du den hier ja auch noch ein wenig krümmen, wie du das davor irgendwann schonmal gemacht hast >:^)
  16. 00:31:622 (4) - höre kein clap hier an dieser stelle .-. 00:31:965 - 00:31:793 - an diesen stellen ists okee


  • [hardcore]
  1. 00:08:993 (1,2,3,4,5,6,7) - das gleiche mit den sounds wie oben bei der normal
  2. 00:10:365 (1) - wo ist der finish sound, den du bei den der ez und normalo hattest? Der hat mir hier gefallen :^)
  3. 00:14:479 (1,2,3,4,5) - sowas hier wäre flowtechnisch noch eleganter gewesen, aber ich bemerke dass du in der hard auch konsequente ds verwendet hast (was nicht sein muss), deswegen wäre es schade dafür das ds zu brechen (aber als keiner gedanke)
    hue
    http://puu.sh/gY70d/d42a716289.jpg
  4. 00:15:165 (4,1) - das muss nicht seinnnnnn 00:15:850 (1) - rotate -8° und platzieren, reicht vollkommen (vllt noch 00:16:536 (3) - ein wenig höher damit es nicht das sliderende berührt)
  5. 00:15:850 (1) - vllt auch strg+g an dieser stelle, fühlt sich natürlicher für mich an
  6. 00:21:336 (1,3) - die kleine ecke vllt parallel zur 3 formen?
  7. 00:26:822 (1,2,1,2,1,2) - der part ist etwas boring, du könntest vllt zum abschluss aus 00:29:565 (1,2) - 4 kickbackslider machen (passt auch perfekt zu den vocals)
    ich weiß du wirst mich hassen, da du einiges rerangen musst aber ich finde es lohnt sich und variatio ist immer gutttt
  8. 00:54:079 - an dieser stelle könnte noch ein soft circle hin, ich hör da was in der musik (da du ja schon 1/4 mappst sollte der ton auch berücksichtigt werden) 00:54:079 (6) - also einfach die 6 auf den head von 4 und dann läuft das ding
  9. 00:54:250 (1) - soft-sampleset
  10. die kiai in der diff find ich ist sehr nice gemappt, deswegen will ich nicht an kleinen sachen wie, dass die 00:37:107 (4) - ein wenig hoch könnte damit sie unterm slider ist oder 00:42:422 (3,2) - der overlap hier ;)§!"EJSA - joking
  11. konsquenter 4takt nc plsss 00:17:222 (1) -
  12. 00:44:650 (5,1) - NC sollte schon bei 5 anfangen wenn du auf die musik hörst und deinem pattern folgst :^)))
  13. 00:52:879 (1) - nccc
  14. 00:47:050 (3) - die 3 ein wenig mehr nach links drehen oder alternativ die 2 ein wenig rotieren, damit die 3 genau zwischen slider end und slider head ist
  15. 00:08:993 - hier die lautstärke lieber etwas runter auf~40% weil es schon deutlich leiser ist als der dnb part des songs (das kannst du bei jeder diff machen)
  16. 00:12:250 (2,3,4,5,6) - nach nem testplay frag ich mich ob der song an dieser stelle so viele circles hintereinander her gibt, sieht schick aus aber vllt wäre ein slider da zwischen etwas angenehmer, da du nicht mal in der insane hier so eine kette hast - vllt laber ich auch bullshit wer weiß
  17. 00:13:622 (2,3,4,1) - könntest hier einwenig rumspielen und so ne schicke raute formen, kannst du aber auch sein lassen


  • [in$ane]
  1. 00:08:993 - 40% nicht vergessen und die clap sounds
  2. 00:10:022 (1,2,3,4) - falls du mir mit den clap sounds übrigens nciht zustimmen solltest und du sie so behalten möchtest könntest du hier aus dem letzten stream zwei 1/4 slider machen, da diese dann schön zu den clapsounds passen
  3. 00:11:736 (1) - strg+g spielt sich ziemlich sexy hier, aber dann solltest du vllt für 2 und 3 ne neue konstellation finden
  4. 00:14:993 (2,3,4,5) - da das deine schwierigste stufe ist könntest du extremst böse sein und sowas hier wagen
  5. 00:21:336 (1,3) - wenn schon overlap dann richtig overlap (also hälfte vom head schneiden lassen aber nicht so halbe dinger wo nur die ecke gecshnitten wird)
  6. 00:22:365 (4) - ein bisschen bisschen weiter runter für flow - wirklich nicht viel damit so ne leicht ovale bewegung entsteht
  7. 00:23:565 (4,5,6) - hier auch passend zur bewegung vllt
  8. 00:29:565 (1,2,3,4) - etwas zu unnatürlich imo, kann ma nspielen aber meeeehh
  9. 00:31:965 (6,7,8,9,1,2) - 2 könnte so platziert werden dass es ein blanket mit dem stream macht, sieht nice aus müsstest dann aber die nächsten paar objekte anpassen
  10. wenn wir schon mal bei kleinigkeiten sind 00:32:222 (9,1) - könntest hier die 9 und 1 etwas weniger krümmen, damit es zur form vom letzten tripple passt
  11. 00:34:879 (7) - slightly höher für perfektes dreieck mit 00:34:022 (1,3,7) - und die 1 dann etwas weiter nach rechts. und warum? why not
  12. 00:36:936 (3,4,5,6,1) - meh flow ist so lala und dann noch overlap (falls ich hier nichts verschoben habe lol)
  13. 00:40:022 (6,7,8,1,2) - bisschen wenig ds hier, findest du nicht? (dafür dass wir uns sogar mitten in der kiai befinden >:^) )
  14. 00:44:993 (2,3,4) - die 3 ein wenig weiter nach links damit ein gleiseitiges dreieck entsteht, spielt sich besser als so ein großer sprung zur 4 imo
  15. 00:54:079 - auch hier sollte ein circle sein imo, kannst ja sowas machen sieht ganz nett aus:
  16. 00:54:250 (1) - vergiss den softy hier nicht

sehr nette map, such dir ein paar bns die map sollte eig problemlos fluppen, falls ich noch was finde geb ich dir bescheid - viel glück


modden ist nervig ;-;
Topic Starter
Famous

Saut wrote:

hey babe


  • [General]
  1. ich bin nicht sicher ob die kiai wirklich sooo notwendig ist, da es der gleiche beat ist und der vocal nur mit dieser melodie ersetzt wird und ich nicht wirklich denke dass das der Hochpunkt des songs ist .-. Hätte hier ne 1/4 beat kiai eingebaut - von 00:32:307 - 00:32:393 boom (außerdem ist dann nicht mehr die halbe map kiai hehe) | Bin ich mir selbst unsicher. Ich lass das erstmal so und warte ab, was BN's zu sagen.
  2. warum so ein starker grün ton als vierte Farbe? Ist zwar nicht sonderlich gravierend, könntest aber ein heller grün ton nehmen, der ein wenig mehr zum boden des bg passt und dann color 2 und 3 tauschen, damit keine verwirrung entsteht ich hab das gras entdeckt, als ich ne farbpalette machen wollte - nice saut | Lol
  3. zum einen ist dein bg etwas zu klein (ich weiß ist nicht 100% nötig aber da es 1920x1080p versionen gibt wäre es doch ziemlich niceeee) und zum anderen ist am rand jeweils links und rechts ein kleiner balken der mich in den wahsinn treibt pzpzpzpz | Fixed. Background übernommen.
  4. Du Stratege könntest kyubey fragen ob er das hier ranken möchte https://osu.ppy.sh/b/651070, falls nicht nimm die diff ins set auf die ist gut und macht sich schön als extra im set hehe | Extra diff finde ich bei diesem Lied unnötig. Zudem gefällt mir persönlich seine map um ehrlich zu sein nicht so.
  5. ich wusste nicht dass du so ordentlich mappen kannst (jetzt weiß ich wen ich frage wenn ich kein bock hab ne leichte diff zu mappen hue) gg | :^)


  • [Easypeasy]
  1. 00:19:965 (3,4) - gefährlicher move hier in nem 175bpm song nach 4 takten zu stacken (in ner easy zumindest) - also fraglich aber ich würds nich riskieren | Ich denke nicht, dass das ein Problem darstellt, da man den circle ohne Probleme sehen kann.
  2. 00:30:936 (1,2) - daraus lieber zwei 1/1 slider machen, vergiss nicht wir mappen für die größten noobs hier | Selbst die größten noobs wissen, dass man bei einem reversed Slider nicht los lassen soll. Also denke ich, dass das ebenfalls nicht so ein großes Problem darstellen.
  3. 00:41:907 (3,4) - ^^ | ^
  4. 00:43:279 (1,4) - argh - einfach ein wenig runter (und rotieren damits noch ein blanket ist) damit nervensägen wie ich nicht rummeckern können | Wenn ich es richtig verstanden habe, sollte ich einfach die blankets fixen? Done.
  5. 00:52:879 (1,2) - wie oben, vllt kann man es hier lassen "das große finale" aber ich hätte daraus auch einfach zwei 1/1 gemacht | ^
  6. 00:52:879 (1) - nc weg und den nc hier hin hauen 00:51:507 (5) , falls du bei deinem 8takt nc rhythmus bleiben willst, was ich dir auch empfehle (ansonsten würde der letzte nc hier 00:54:250 (1) - auch nicht so viel sinn machen) | Done.
  7. 00:54:250 (1) - sampleset soft und den soft-hitfinish verweden, passt imo viel besser hier da kein boom boom da ist | Done.
  8. 00:18:593 (1,2) - blanket kann hier ein wenig verbessert werden | Das... ist eine sehr gute Idee.


  • [normalo]
  1. 00:09:336 - 00:10:022 - höre keine claps hier in der musik wieso setzt du welche hue - 00:09:507 - hier hör ich ein clap aber du nicht D: | Hab die claps in whistles abegändert.
  2. gibt es einen grund wieso du bei 1/2 wechsel 0.8 ds wählst und bei 1/1 1.0? .-. Aber da du es konsequent gemacht hast denke ich dass es inordnung ist (frag mal bei den bns und qats nach) | Das habe ich nun oft genug erklärt, wieso ich das getan habe.
  3. 00:14:479 (1,1) - mach die parallel wenn du sweg hast - | My SWAG Level is not high enough... aber ich hab's trotzdem abgeändert. xD
  4. 00:16:536 (2,2) - argh aber alles andere sähe hässlich aus, lass es lieber so | Lol.
  5. 00:20:993 (3,4,1) - du könntest hier 3 und 4 auch um 2 blanken, du könntest es aber auch sein lassen (so wie hier, wenn ich das richtig interpretiere 00:27:507 (2,3,1) ) | Ist es doch...?
  6. 00:30:936 (3,4) - ohohohoh du kleiner fuchs willst du dass die normal spieler sterben? Die 1/2 slider sind viel zu kurz um zu erkennen dass es zwei kickbacks sind und logisch erschließen werden sie es sich wohl kaum hah. Wenn du unbedingt alle 1/2 beats mappen willst könntest du sowas stattdessen amchen z.b. http://puu.sh/gY53u/c91bd6ccfa.jpg auch wenn es nervig sein wird das zu platzieren - sryyy | Das macht es nicht besser... Außerdem denke ich, dass die Normal spieler sowieso viel zu unterschätzt werden.
  7. 00:37:450 (6,7,1) - ist extremst nah an der bar dran, ich wäre hier vorsichtig, da viele auch größere bars haben. Einfach ein wenig runter damit dann bist du auf der sicheren seite. | Fixed.
  8. 00:37:107 (5,1) - blaaaanket improvement | Schon getan.
  9. 00:42:250 (4,5,1) - an dieser stelle vllt ein wenig deutlicher machen indem du die 5 und 1 so platzierst: | Done.
  10. 00:43:965 (2,3) - blanket (ich liebe es mit diesen blanket punkten die mapper zu nerven) | Done.
  11. 00:52:879 (3,4) - ^^ wie bereits erwähnt, lass die Normal spieler am leben | ^
  12. an manchen stellen ist die wahl des NC fraglich, da in der normal noch relativ wenig objekte sind würd ich auch hier ein 8takt rhythmus wählen (was du auch in der mitte irgendwo gemacht hast!) Dann kommst du durchschnittlich auf einen 8er combo was schön ist. | Hab ich. (Hoff ich zumindest xD)
    Also an diesen stellen Nc's: 00:10:365 - 00:13:107 (8) - 00:15:850 - 00:18:593 - 00:21:336 - 00:24:079 - usw usw und an allen anderen stellen weggg
  13. 00:54:250 (1) - soft-hitfinish wenn du cool bist | Bereits getan, wie in allen anderen diffs auch.
  14. 00:52:879 (3) - ich sehe gerade dass du hier kein nc gemacht hast, in der easy aber schon :^) deswegen mach ihn in der easy weg, wie bereits erwähnt | Jo.
  15. 00:26:479 (6,1) - wenn du sexappeal zeigen willst, kannst du den hier ja auch noch ein wenig krümmen, wie du das davor irgendwann schonmal gemacht hast >:^) | Done.
  16. 00:31:622 (4) - höre kein clap hier an dieser stelle .-. 00:31:965 - 00:31:793 - an diesen stellen ists okee | Heißt das jetzt, dass ich da ein Clap einfüge soll? Wenn nicht: da ist kein Clap.


  • [hardcore]
  1. 00:08:993 (1,2,3,4,5,6,7) - das gleiche mit den sounds wie oben bei der normal | Schon gemacht.
  2. 00:10:365 (1) - wo ist der finish sound, den du bei den der ez und normalo hattest? Der hat mir hier gefallen :^) | Ich darf auch mal was vergessen! T_T
  3. 00:14:479 (1,2,3,4,5) - sowas hier wäre flowtechnisch noch eleganter gewesen, aber ich bemerke dass du in der hard auch konsequente ds verwendet hast (was nicht sein muss), deswegen wäre es schade dafür das ds zu brechen (aber als keiner gedanke)
    hue
    http://puu.sh/gY70d/d42a716289.jpg
  4. 00:15:165 (4,1) - das muss nicht seinnnnnn 00:15:850 (1) - rotate -8° und platzieren, reicht vollkommen (vllt noch 00:16:536 (3) - ein wenig höher damit es nicht das sliderende berührt) | Done.
  5. 00:15:850 (1) - vllt auch strg+g an dieser stelle, fühlt sich natürlicher für mich an | Done.
  6. 00:21:336 (1,3) - die kleine ecke vllt parallel zur 3 formen? | Ich weiß nicht, was ich mir dabei gedacht habe.
  7. 00:26:822 (1,2,1,2,1,2) - der part ist etwas boring, du könntest vllt zum abschluss aus 00:29:565 (1,2) - 4 kickbackslider machen (passt auch perfekt zu den vocals) | Ich lass das erstmal so.
    ich weiß du wirst mich hassen, da du einiges rerangen musst aber ich finde es lohnt sich und variatio ist immer gutttt
  8. 00:54:079 - an dieser stelle könnte noch ein soft circle hin, ich hör da was in der musik (da du ja schon 1/4 mappst sollte der ton auch berücksichtigt werden) 00:54:079 (6) - also einfach die 6 auf den head von 4 und dann läuft das ding | Done.
  9. 00:54:250 (1) - soft-sampleset
  10. die kiai in der diff find ich ist sehr nice gemappt, deswegen will ich nicht an kleinen sachen wie, dass die 00:37:107 (4) - ein wenig hoch könnte damit sie unterm slider ist oder 00:42:422 (3,2) - der overlap hier ;)§!"EJSA - joking | Done.
  11. konsquenter 4takt nc plsss 00:17:222 (1) - | Done.
  12. 00:44:650 (5,1) - NC sollte schon bei 5 anfangen wenn du auf die musik hörst und deinem pattern folgst :^))) | Find' ich auch.
  13. 00:52:879 (1) - nccc | Done.
  14. 00:47:050 (3) - die 3 ein wenig mehr nach links drehen oder alternativ die 2 ein wenig rotieren, damit die 3 genau zwischen slider end und slider head ist | Done.
  15. 00:08:993 - hier die lautstärke lieber etwas runter auf~40% weil es schon deutlich leiser ist als der dnb part des songs (das kannst du bei jeder diff machen) | Done.
  16. 00:12:250 (2,3,4,5,6) - nach nem testplay frag ich mich ob der song an dieser stelle so viele circles hintereinander her gibt, sieht schick aus aber vllt wäre ein slider da zwischen etwas angenehmer, da du nicht mal in der insane hier so eine kette hast - vllt laber ich auch bullshit wer weiß | 00:12:765 (5,6) hab ich nun in ein Slider ersetzt.
  17. 00:13:622 (2,3,4,1) - könntest hier einwenig rumspielen und so ne schicke raute formen, kannst du aber auch sein lassen | Das lass ich lieber.


  • [in$ane]
  1. 00:08:993 - 40% nicht vergessen und die clap sounds | Schon gemacht. x)
  2. 00:10:022 (1,2,3,4) - falls du mir mit den clap sounds übrigens nciht zustimmen solltest und du sie so behalten möchtest könntest du hier aus dem letzten stream zwei 1/4 slider machen, da diese dann schön zu den clapsounds passen | Hitsounds sind schon geändert.
  3. 00:11:736 (1) - strg+g spielt sich ziemlich sexy hier, aber dann solltest du vllt für 2 und 3 ne neue konstellation finden | Done.
  4. 00:14:993 (2,3,4,5) - da das deine schwierigste stufe ist könntest du extremst böse sein und sowas hier wagen | Nein, ich finde sowas hässlich. :D
  5. 00:21:336 (1,3) - wenn schon overlap dann richtig overlap (also hälfte vom head schneiden lassen aber nicht so halbe dinger wo nur die ecke gecshnitten wird) | Done.
  6. 00:22:365 (4) - ein bisschen bisschen weiter runter für flow - wirklich nicht viel damit so ne leicht ovale bewegung entsteht | Wegem vorherigem schon erledigt.
  7. 00:23:565 (4,5,6) - hier auch passend zur bewegung vllt | Done.
  8. 00:29:565 (1,2,3,4) - etwas zu unnatürlich imo, kann ma nspielen aber meeeehh | Done.
  9. 00:31:965 (6,7,8,9,1,2) - 2 könnte so platziert werden dass es ein blanket mit dem stream macht, sieht nice aus müsstest dann aber die nächsten paar objekte anpassen | Done.
  10. wenn wir schon mal bei kleinigkeiten sind 00:32:222 (9,1) - könntest hier die 9 und 1 etwas weniger krümmen, damit es zur form vom letzten tripple passt | Ich hab dagegen nichts auszusetzen.
  11. 00:34:879 (7) - slightly höher für perfektes dreieck mit 00:34:022 (1,3,7) - und die 1 dann etwas weiter nach rechts. und warum? why not | Nicht mal ansatzweise nötig, habs aber trotzdem gemacht. xD
  12. 00:36:936 (3,4,5,6,1) - meh flow ist so lala und dann noch overlap (falls ich hier nichts verschoben habe lol) | Hab den flow etwas abegändert.
  13. 00:40:022 (6,7,8,1,2) - bisschen wenig ds hier, findest du nicht? (dafür dass wir uns sogar mitten in der kiai befinden >:^) ) | Spricht doch nichts dagegen, oder? :P
  14. 00:44:993 (2,3,4) - die 3 ein wenig weiter nach links damit ein gleiseitiges dreieck entsteht, spielt sich besser als so ein großer sprung zur 4 imo | Done.
  15. 00:54:079 - auch hier sollte ein circle sein imo, kannst ja sowas machen sieht ganz nett aus: | Circle hinzugefügt.
  16. 00:54:250 (1) - vergiss den softy hier nicht | Niemals. ^^

sehr nette map, such dir ein paar bns die map sollte eig problemlos fluppen, falls ich noch was finde geb ich dir bescheid - viel glück


modden ist nervig ;-;
Vielen dank für deinen Aufwendigen mod~ o/
Charlotte
hello~ Taiko diff done/

Charlotte's Muzukashii
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TitleUnicode:れんちょんのドラムンベース
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all diff tag add charlotte pls=w=/
Topic Starter
Famous

Charlotte wrote:

hello~ Taiko diff done/

Charlotte's Muzukashii
osu file format v14

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[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Muzukashii
Source:のんのんびより
Tags:dnb non biyori miyauchi renge
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Charlotte's Oni
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10353
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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WidescreenStoryboard: 1

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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Oni
Source:のんのんびより
Tags:dnb non biyori miyauchi renge
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all diff tag add charlotte pls=w=/ | Added
Thanks! :D
Julie
Here you go charlotte~ :3!!
[Muzukashii]

00:13:266 (23) - move to 00:13:438 - , drum sound here more important like you did here 00:14:124 - =w=

00:21:495 (63) - delete, really minor sound for your muzukashii ><

00:24:238 (75) - move to 00:24:410 - since you been matching voice, and important drum sound here :3

00:26:467 (85) - k ? same as 00:26:295 (84) - , drum impact :3

00:32:810 (120) - k, sightly higher pitch then 00:32:638 (119) - from the instrument you're mapping for ^^

00:41:210 (156) - k, since you added k here 00:40:524 (152) - and here 00:41:038 (155) - :3

00:42:667 (163) - move to 00:42:495 - since there is have a drum sound while there no new sound here 00:42:667 (163) - .


[Oni]

00:08:981 (1) - k? feel like to much d here, and mostly this one should have more impact xD

00:13:266 (31) - move to 00:13:438 - , snare here more important ><

00:20:724 (80) - really not sure about this note, feel like no new sound, hear drum here 00:20:553 -

00:26:553 (115) - isn't this supose to be at least the same as 00:26:638 (116) - XD

00:27:153 - Since you been matching voice, suggest starting a note here 00:27:153 - instead of here 00:26:982 (119) - , also because have drum sound here 00:27:153 - and 00:27:238 - :3

00:29:725 (139) - ^ nearly same reason as above, move it here 00:29:895 -

00:31:781 (152,153) - isn't these supose to be the same? ><. Maybe try matching the drum here 00:30:925 (144,145,146,147,148,149,150,151,152,153,154) - like that http://puu.sh/h2yXZ.jpg

00:35:381 - not mapping this drum sound anymore? XD Is more important then this sound 00:35:210 -

00:38:295 (188,189) - make these 2 the same, the sound your trying to map here is the same xD.

00:42:667 (213) - no new sound here >< , move it here 00:42:495 -

00:46:182 (234) - move to 00:46:353 - , same rason as 00:35:381

00:48:753 (247) - shouldn't this be k from the instrument chord like this 00:49:267 (250) - O.O

00:49:438 (251) - ^

00:50:124 (254) - ^ , also less dkdk =w= haha xD

00:51:152 (261,262) - Ctrl+g here, instrument pitch :3

00:51:667 (263,264,265,266,267,268,269) - UWAHH so much d, you can do better then that, suggest continue mapping that other instrument sound instead of just drum here ><

00:53:895 (280) - k different drum sound then 00:53:553 (276,277,278,279) -

00:54:238 (281) - add finish, for cymbal ?

GL for the mapset :D!!!
kouzuki_karen
Hi, here is the m4m Charlotte and I arranged in game chat.

Charlotte's Muzukashii

00:10:353 (10) - you could change this to d for a d_d_k pattern. I think it suits the drums in the background music better.
00:11:038 (13) - change to k if you accept ^ so (13,14,15) differs from (10,11,12) (they are slightly different)
00:37:095 (138) - change to k since it's similar to 00:37:438 (139) -
00:43:267 (168) - use k because the notes at 168 - 171 are high-low-high-low. might mean that you have to change the colours of 00:43:095 (166,167) - as well, so your choice.

Charlotte's Oni

00:13:438 (32) - could add a d here. I know your break was intended but with the drums playing in the background it feels a bit awkward leaving this space blank.
00:20:553 - and 00:20:895 - add d at these places. these combos will lead in better to the next time signature.
00:24:238 (103) - better to change this to d, and add another k at 00:24:410 - , especially if you accepted the first few suggestions for this diff (consistency and fill in the gap, again)
00:52:867 (269) - k? I think background noise here is slightly different

good luck~
h1b1k11


Insane
00:09:324 (5,1) - Remove and add slider
00:09:838 (5,1) - ^^
00:46:524 (2) - Copy shape, past 00:47:038 and Ctrl+H and move it here

Hard
00:16:524 (3) - Move slider down here

00:34:524 (4) - Doesn't fit, seems out of place.

Normal
00:38:467 (2,3) - Remove for mini slider
00:37:438 (6,7) - ^^

Easy diff seems fine. I'm sorry if this mod didn't help much. :(
Topic Starter
Famous

imaikiseta wrote:



Insane
00:09:324 (5,1) - Remove and add slider | No. I like it like that.
00:09:838 (5,1) - ^^ | ^
00:46:524 (2) - Copy shape, past 00:47:038 and Ctrl+H and move it here | Change in something different. Ctrl + H that slider 00:47:038 (3) and blanket it with 00:47:553 (1).

Hard
00:16:524 (3) - Move slider down here | No, I like this overlap.

00:34:524 (4) - Doesn't fit, seems out of place. | Why? I don't see any reason.

Normal
00:38:467 (2,3) - Remove for mini slider | I don't see any reason.
00:37:438 (6,7) - ^^ | ^

Easy diff seems fine. I'm sorry if this mod didn't help much. :(
Yes, this mod wasn't really helpful but I appreciate every mod I get. Thanks for modding it~ :3
Charlotte

Julie wrote:

Here you go charlotte~ :3!!
[Muzukashii]

00:13:266 (23) - move to 00:13:438 - , drum sound here more important like you did here 00:14:124 - =w=

00:21:495 (63) - delete, really minor sound for your muzukashii ><

00:24:238 (75) - move to 00:24:410 - since you been matching voice, and important drum sound here :3

00:26:467 (85) - k ? same as 00:26:295 (84) - , drum impact :3

00:32:810 (120) - k, sightly higher pitch then 00:32:638 (119) - from the instrument you're mapping for ^^

00:41:210 (156) - k, since you added k here 00:40:524 (152) - and here 00:41:038 (155) - :3

00:42:667 (163) - move to 00:42:495 - since there is have a drum sound while there no new sound here 00:42:667 (163) - .




[Oni]

00:08:981 (1) - k? feel like to much d here, and mostly this one should have more impact xD

00:13:266 (31) - move to 00:13:438 - , snare here more important ><

00:20:724 (80) - really not sure about this note, feel like no new sound, hear drum here 00:20:553 -

00:26:553 (115) - isn't this supose to be at least the same as 00:26:638 (116) - XD

00:27:153 - Since you been matching voice, suggest starting a note here 00:27:153 - instead of here 00:26:982 (119) - , also because have drum sound here 00:27:153 - and 00:27:238 - :3

00:29:725 (139) - ^ nearly same reason as above, move it here 00:29:895 -

00:31:781 (152,153) - isn't these supose to be the same? ><. Maybe try matching the drum here 00:30:925 (144,145,146,147,148,149,150,151,152,153,154) - like that http://puu.sh/h2yXZ.jpg

00:35:381 - not mapping this drum sound anymore? XD Is more important then this sound 00:35:210 -

00:38:295 (188,189) - make these 2 the same, the sound your trying to map here is the same xD.

00:42:667 (213) - no new sound here >< , move it here 00:42:495 -

00:46:182 (234) - move to 00:46:353 - , same rason as 00:35:381

00:48:753 (247) - shouldn't this be k from the instrument chord like this 00:49:267 (250) - O.O

00:49:438 (251) - ^

00:50:124 (254) - ^ , also less dkdk =w= haha xD

00:51:152 (261,262) - Ctrl+g here, instrument pitch :3

00:51:667 (263,264,265,266,267,268,269) - UWAHH so much d, you can do better then that, suggest continue mapping that other instrument sound instead of just drum here ><

00:53:895 (280) - k different drum sound then 00:53:553 (276,277,278,279) -

00:54:238 (281) - add finish, for cymbal ?

GL for the mapset :D!!!

mrdumpling64 wrote:

Hi, here is the m4m Charlotte and I arranged in game chat.

Charlotte's Muzukashii

00:10:353 (10) - you could change this to d for a d_d_k pattern. I think it suits the drums in the background music better.
00:11:038 (13) - change to k if you accept ^ so (13,14,15) differs from (10,11,12) (they are slightly different)
00:37:095 (138) - change to k since it's similar to 00:37:438 (139) -
00:43:267 (168) - use k because the notes at 168 - 171 are high-low-high-low. might mean that you have to change the colours of 00:43:095 (166,167) - as well, so your choice.

Charlotte's Oni

00:13:438 (32) - could add a d here. I know your break was intended but with the drums playing in the background it feels a bit awkward leaving this space blank.
00:20:553 - and 00:20:895 - add d at these places. these combos will lead in better to the next time signature.
00:24:238 (103) - better to change this to d, and add another k at 00:24:410 - , especially if you accepted the first few suggestions for this diff (consistency and fill in the gap, again)
00:52:867 (269) - k? I think background noise here is slightly different

good luck~
Thank you very helpful mod.My mapping had to follow the vocal.so mod changed & remap.julie & mrdumpling64 really Thanks!

Charlotte's Muzukashii
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10353
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Muzukashii
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
BeatmapID:673067
BeatmapSetID:288118

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,50
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Charlotte's Oni
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10353
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Oni
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
BeatmapID:673068
BeatmapSetID:288118

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Combo2 : 134,142,187
Combo3 : 208,74,78
Combo4 : 243,238,156

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Topic Starter
Famous
Updated the Taiko difficulties
Kurokotei
Hi Charlotte! Here is the mod you requested via in-game PM!
lol wtf is this song

[Muzukashii]

  1. 00:19:953 (54) - K? there is a crash sound here
  2. 00:20:638 (57,58,59,60,61,62) - I don't like non-monochromatic 1/4s in Muzu, how about this?:
  3. 00:24:067 (74) - D? there is a crash sound here
  4. 00:26:810 (86) - ^
  5. 00:28:182 (93) - K? ^
  6. 00:29:553 (102,105) - D? ^
  7. 00:30:925 (107,108,109,110,111,112,113,114,115,116,117,118) - how about this? follows the drum better imo (might be a bit hard tho):
  8. 00:42:924 (166,167,168) - change these to k? follows the drum better imo + it's easier
  9. 00:46:010 (181) - D? there is a crash sound here
  10. 00:48:753 (192) - ^
  11. 00:50:124 (197) - ^
  12. 00:51:495 (203) - ^
  13. 00:52:181 (205) - ^
  14. 00:53:895 (214) - k? to follow the snare

[Oni]

  1. 00:24:067 (103) - K? there is a crash sound here
  2. 00:28:182 (128) - ^
  3. 00:29:553 (139) - D? ^
  4. 00:30:239 (142) - ^
  5. 00:46:010 (235) - ^
  6. 00:48:753 (249) - K? ^
  7. 00:50:124 (256) - ^
  8. 00:51:152 (263) - k? sounds better imo

That's all, good luck for rank! *throws a star*
this song is so addicting orz
Charlotte

Sayaka- wrote:

Hi Charlotte! Here is the mod you requested via in-game PM!
lol wtf is this song

[Muzukashii]

  1. 00:19:953 (54) - K? there is a crash sound here
  2. 00:20:638 (57,58,59,60,61,62) - I don't like non-monochromatic 1/4s in Muzu, how about this?:
  3. 00:24:067 (74) - D? there is a crash sound here
  4. 00:26:810 (86) - ^
  5. 00:28:182 (93) - K? ^
  6. 00:29:553 (102,105) - D? ^
  7. 00:30:925 (107,108,109,110,111,112,113,114,115,116,117,118) - how about this? follows the drum better imo (might be a bit hard tho):
  8. 00:42:924 (166,167,168) - change these to k? follows the drum better imo + it's easier
  9. 00:46:010 (181) - D? there is a crash sound here
  10. 00:48:753 (192) - ^
  11. 00:50:124 (197) - ^
  12. 00:51:495 (203) - ^
  13. 00:52:181 (205) - ^
  14. 00:53:895 (214) - k? to follow the snare

[Oni]

  1. 00:24:067 (103) - K? there is a crash sound here
  2. 00:28:182 (128) - ^
  3. 00:29:553 (139) - D? ^
  4. 00:30:239 (142) - ^
  5. 00:46:010 (235) - ^
  6. 00:48:753 (249) - K? ^
  7. 00:50:124 (256) - ^
  8. 00:51:152 (263) - k? sounds better imo

Almost fixed.very helpful=w=/ Thank you mod :)

That's all, good luck for rank! *throws a star*
this song is so addicting orz
Charlotte's Muzukashii
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10353
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8981,10353,15838,21324,26810,32295,37781,43267,48753,54238
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Muzukashii
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
BeatmapID:673067
BeatmapSetID:288118

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,50
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
753,342.857142857143,4,1,0,55,1,0
10353,-100,4,1,0,60,0,0
32295,-100,4,1,0,60,0,1
54238,-100,4,1,0,40,0,0


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Charlotte's Oni
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10353
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Oni
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
BeatmapID:673068
BeatmapSetID:288118

[Difficulty]
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Sgord1
Woooooyeeeee!!!
What a nice song!
Nofool
Hi' taiko mod req from Charlotte

Imo you could've used much more finishers :c.
Well i would've mapped it 100% drums while you focused more on the piano/vocal so idk x_x.

[Muzukashii]
- 00:08:981 (1) -, - 00:10:353 (10) - sad without finishers ;_; idk if adding them is too hard for muzu so i won't suggest anything.
- add d at - 00:13:953 - and change - 00:14:124 (26,27,28) - to k d instead of dkd ? fits drums and pattern reverse kkddk ddkkd.
- 00:20:124 (55) - remove ? emphasize previous K. and maybe - 00:20:638 (57,58,59) - swap colors ? sounds like at - 00:42:581 -.
- 00:24:924 - refer to - 00:13:953 - and change - 00:25:781 (81,82,83,84,85) - to ddkkd ?
- change - 00:30:581 (106) - to k, change - 00:30:924 (107) - to D and remove - 00:31:010 (108,109) - ? the current pattern is kinda hard for muzu, what i suggest also fit the two other previous D.
- move - 00:44:810 (176) - to - 00:45:495 - as d ? random idea, not sure if worth x_x, else i suggest you to move - 00:44:124 (173) - to - 00:43:953 - piano and better flow i think.
- 00:53:381 (210,211,212,213) - ddd d instead of d ddd ? k ddd d k lover here é_è.

[Oni]
mainly drums logic suggestions here, feel free to skip if you wanna fowus on the piano etc.
- 00:10:353 (13) - finisher ?
- 00:13:095 (30) - d ? sounds better as d imo, too many kdkd etc.
- 00:18:153 (63,64) - swap colors ? in case you still wanna follow drums.
- 00:24:067 (103) - D ?
- change - 00:24:410 (104) - to k and swap colors at - 00:25:610 (110,111) - ?
- 00:26:638 - 00:29:553 - i would've removed the two first k, add finishers at - 00:26:810 - and - 00:28:181 - and changed some pattern to fit more drums or even the vocal but it's up to you i think x_x.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Good luck'
Charlotte

Nofool wrote:

Hi' taiko mod req from Charlotte

Imo you could've used much more finishers :c.
Well i would've mapped it 100% drums while you focused more on the piano/vocal so idk x_x.

[Muzukashii]
- 00:08:981 (1) -, - 00:10:353 (10) - sad without finishers ;_; idk if adding them is too hard for muzu so i won't suggest anything.
- add d at - 00:13:953 - and change - 00:14:124 (26,27,28) - to k d instead of dkd ? fits drums and pattern reverse kkddk ddkkd.
- 00:20:124 (55) - remove ? emphasize previous K. and maybe - 00:20:638 (57,58,59) - swap colors ? sounds like at - 00:42:581 -.
- 00:24:924 - refer to - 00:13:953 - and change - 00:25:781 (81,82,83,84,85) - to ddkkd ?
- change - 00:30:581 (106) - to k, change - 00:30:924 (107) - to D and remove - 00:31:010 (108,109) - ? the current pattern is kinda hard for muzu, what i suggest also fit the two other previous D.
- move - 00:44:810 (176) - to - 00:45:495 - as d ? random idea, not sure if worth x_x, else i suggest you to move - 00:44:124 (173) - to - 00:43:953 - piano and better flow i think.
- 00:53:381 (210,211,212,213) - ddd d instead of d ddd ? k ddd d k lover here é_è.

[Oni]
mainly drums logic suggestions here, feel free to skip if you wanna fowus on the piano etc.
- 00:10:353 (13) - finisher ?
- 00:13:095 (30) - d ? sounds better as d imo, too many kdkd etc.
- 00:18:153 (63,64) - swap colors ? in case you still wanna follow drums.
- 00:24:067 (103) - D ?
- change - 00:24:410 (104) - to k and swap colors at - 00:25:610 (110,111) - ?
- 00:26:638 - 00:29:553 - i would've removed the two first k, add finishers at - 00:26:810 - and - 00:28:181 - and changed some pattern to fit more drums or even the vocal but it's up to you i think x_x.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Thank you Nofool.your suggestion is very helpful.about 95% fixed.

Good luck'
Charlotte's Muzukashii
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10353
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8981,10353,15838,21324,26810,32295,37781,43267,48753,54238
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Muzukashii
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
BeatmapID:673067
BeatmapSetID:288118

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Charlotte's Oni
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[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Oni
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
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10nya
hiya, Charlotte-san requested in-game for the taiko diffs :3

[Muzu]
  1. 00:11:038 - : why dont move this to 00:10:867 - ? there's voice at 00:10:867 - so it's not really good to ignore this one. the pattern will get a bit hard so if you do this, remove 00:10:524 - orrrr just keep it since the next note is only 2 notes
  2. 00:12:410 - : I know you're making your own pattern here, but this note really unfit. move this to 00:12:581 - will make better pattern and sound though, since there's sound at here ><
  3. 00:22:867 - : move this one to 00:23:553 - ? I know you're making good pattern here but there's no sound here. following music would be better ;_;
  4. 00:34:181 - : I think d is better
  5. 00:34:353 - : move this to 00:34:524 - ? strong beat is on 00:34:524 - and it won't destroy your pattern too bad
  6. 00:41:895 - : D / K would support the music and pattern better
  7. 00:48:067 - : move to 00:48:238 - ? strong beat is on 00:48:238 - and same reason as 00:34:353 -
[Oni]
  1. 00:17:467 (57,58) - : remove? to make similar pattern like previous one? and I think there's no sound here
  2. 00:22:867 (95) - : eeeh d would better
  3. 00:26:124 - : d would make bettern pattern and i think there's no big reason to make this as k
  4. 00:41:895 (209) - : D would support music and pattern
neat set already, good luck! :3
Topic Starter
Famous
I didn't saw your mod... Here's your kudosu. :P
Charlotte

10nya wrote:

hiya, Charlotte-san requested in-game for the taiko diffs :3

[Muzu]
  1. 00:11:038 - : why dont move this to 00:10:867 - ? there's voice at 00:10:867 - so it's not really good to ignore this one. the pattern will get a bit hard so if you do this, remove 00:10:524 - orrrr just keep it since the next note is only 2 notes
  2. 00:12:410 - : I know you're making your own pattern here, but this note really unfit. move this to 00:12:581 - will make better pattern and sound though, since there's sound at here ><
  3. 00:22:867 - : move this one to 00:23:553 - ? I know you're making good pattern here but there's no sound here. following music would be better ;_; fixed
  4. 00:34:181 - : I think d is better fixed
  5. 00:34:353 - : move this to 00:34:524 - ? strong beat is on 00:34:524 - and it won't destroy your pattern too bad
  6. 00:41:895 - : D / K would support the music and pattern better D only fixed
  7. 00:48:067 - : move to 00:48:238 - ? strong beat is on 00:48:238 - and same reason as 00:34:353 -
[Oni]
  1. 00:17:467 (57,58) - : remove? to make similar pattern like previous one? and I think there's no sound here
  2. 00:22:867 (95) - : eeeh d would better fixed
  3. 00:26:124 - : d would make bettern pattern and i think there's no big reason to make this as k ^
  4. 00:41:895 (209) - : D would support music and pattern ^
neat set already, good luck! :3
Thank you mod :) no comment=think again now.

Charlotte's Muzukashii
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Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Muzukashii
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
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Charlotte's Oni
osu file format v14

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Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Oni
Source:のんのんびより
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Rakuen
Did some irc mod :3

Icon ~!

Log
22:36 -Famous-: hey~ o/
22:36 Rakuen: hi
22:38 -Famous-: do you accept bubble requests?
22:38 Rakuen: if your map is good enough to bubble :)
22:38 Rakuen: if not i can give little mods
22:39 -Famous-: well~
22:40 -Famous-: it's a hybrid set though. There are 2 taiko diffs...
22:41 -Famous-: you wanna take a look? :D
22:44 Rakuen: ok
22:44 -Famous-: cool ^^
22:44 *-Famous- is listening to [http://osu.ppy.sh/b/649861 Asterisk - Ren-chon no Drum and Bass]
22:47 Rakuen: looks nice 0.0
22:47 Rakuen: wanna do irc mod? then i can give u a standard icon
22:47 -Famous-: :D thanks
22:47 Rakuen: after that u need to find a Taiko BN to bubble it
22:47 -Famous-: yea sure
22:47 Rakuen: and then 1 more BN to rank, just so u know
22:48 -Famous-: yea
22:48 -Famous-: I have to talk with Charlotte then
22:48 -Famous-: talk to*
22:48 Rakuen: its up to u who to choose
22:48 Rakuen: :DD
22:48 -Famous-: x)
22:48 -Famous-: yea
22:50 *Rakuen is editing [http://osu.ppy.sh/b/649983 Asterisk - Ren-chon no Drum and Bass [Easy]]
22:50 Rakuen: 00:30:924 (1,2,1) - maybe you wanna arrange these 3 notes, make them look more same spacing, with same DS
22:50 -Famous-: yes?
22:50 Rakuen: like move 00:32:295 (1) - to abit left
22:50 Rakuen: u know what i mean?
22:51 -Famous-: hm
22:51 -Famous-: not really ... :D
22:51 Rakuen: look at 00:31:610 (2) -
22:51 -Famous-: ok
22:51 Rakuen: distance between (1) - (2), and (2) - (3) is a little different
22:52 -Famous-: ooh
22:52 Rakuen: altho the same DS
22:52 -Famous-: I see
22:52 Rakuen: yes :)
22:52 -Famous-: I see
22:52 Rakuen: just move a little, keep the DS too :D
22:52 -Famous-: alright
22:52 -Famous-: fixed it ^^
22:53 Rakuen: ok leme find if there's other problem
22:53 Rakuen: this is how irc mod works :D
22:53 -Famous-: yea I know
22:53 -Famous-: :P
22:53 -Famous-: just take your time
22:56 *Rakuen is editing [http://osu.ppy.sh/b/649984 Asterisk - Ren-chon no Drum and Bass [Hard]]
22:56 Rakuen: 00:09:067 - add a note here?
22:56 -Famous-: hm... why not. seems really like a missing note
22:57 -Famous-: added a note
22:58 *Rakuen is editing [http://osu.ppy.sh/b/649861 Asterisk - Ren-chon no Drum and Bass [Insane]]
22:58 Rakuen: 00:14:981 (2,3,4,5) - maybe make this a little jump too?
22:58 Rakuen: becoz all other notes are jumps
23:00 Rakuen: 00:36:067 (3) - maybe can make this 1.1 DS like 00:35:553 (2) -
23:00 -Famous-: wait
23:00 -Famous-: http://puu.sh/hZY8v.png <- is that okay? ^^
23:01 Rakuen: yea it looks ok, as long as u feel it's comfortable to play :D
23:01 Rakuen: coz if too close maybe sometimes hard to play XD
23:01 -Famous-: :D
23:01 -Famous-: yea alright
23:02 -Famous-: 00:36:067 (3) - fixing it
23:02 Rakuen: hmm ok, the next mod is 00:17:210 (1) - , maybe can Ctrl+G? XD idk
23:02 -Famous-: aaaand fixed
23:03 -Famous-: don't know
23:03 -Famous-: I guess it's fine
23:03 Rakuen: sure
23:03 -Famous-: leaving it like that now ^^
23:05 Rakuen: i think thats all ^_^
Charlotte
update please></

Charlotte's Muzukashii
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10353
Countdown: 0
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DistanceSpacing: 1.2
BeatDivisor: 4
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TimelineZoom: 1.1

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Muzukashii
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
BeatmapID:673067
BeatmapSetID:288118

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Charlotte's Oni
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10353
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Oni
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
BeatmapID:673068
BeatmapSetID:288118

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
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Topic Starter
Famous
Updated~ :3
neonat
Some suggestions

Muzukashii

00:23:038 (68,69,70,71,72) - i feel kdddk makes more sense here than kdkkd
00:34:353 (125) - shift to 00:34:524 - ?

Oni

00:09:495 (6,7,8,9,10,11) - ddk kdk instead?
00:16:010 (47) - shift to 00:16:181 - this beat here in the music is stronger, would be weird to leave it out
00:23:210 (97,98,99) - kdd instead of ddk, the pitch goes down as well
Charlotte

neonat wrote:

Some suggestions

Muzukashii

00:23:038 (68,69,70,71,72) - i feel kdddk makes more sense here than kdkkd fixed
00:34:353 (125) - shift to 00:34:524 - ? nope.5-notes is good imo.

Oni

00:09:495 (6,7,8,9,10,11) - ddk kdk instead? keep.ddk kdk is not good imo.
00:16:010 (47) - shift to 00:16:181 - this beat here in the music is stronger, would be weird to leave it out fixed
00:23:210 (97,98,99) - kdd instead of ddk, the pitch goes down as well ^
Charlotte's Muzukashii
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Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Muzukashii
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
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Charlotte's Oni
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Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Oni
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Thank you mod :)
JUDYDANNY
SLOWDANNY T_T

[Muzukashii]
  1. 00:16:610 - , 00:17:981 – remove. bit hard without nomusic.
  2. 00:28:953 (96,97) – remove? harder imo.
  3. 00:40:695 (147) – remove? bit early to addition .
  4. 00:13:953 (26) – remove, 00:24:924 – remove? same as kiai part (00:35:895 - , 00:46:867 -)
  5. 00:19:610 (43,44) – move to 1/2rightleft(baka) (00:19:439 (43,44) - ) and (44) change tok? >>same as previous basic rhythm.
  6. 00:48:924 – move to 00:49:095 (33) – and 00:50:295 (38)- move to 00:50:467 (38) - .
    For made a emphasized to drums. It’s better rhythm for next 00:51:495 (43,44,45,46) – drums follow.
  7. 要所要所の1/4が少し気になるので他の人にも聞いてみます


[Oni]
  1. 00:15:581 (44,45,46) – I guess this ddddk works a enchanced for next parts, but This is also made power without the instrumental and drums. I suggest you to Remove the three notes , or one (00:15:753 -) for avoided to weird a clear.
  2. 00:26:810 (32) – remove the finisher. Same as Muzukashii and 00:28:181 -.
  3. 00:42:410 (27,28,29,30,31,32,33) – change to ddk-k-d? bit hard pattern without preparing to play the some dense and It’s not noisy listened on drums.
  4. 00:49:438 (5) - d? no cymbals and same as 00:50:809 (12) -?
  5. 00:52:953 – move to 00:52:781 – and change to d.
    *-1 00:52:867 (1,2,3,4,5) – this 5 stream made a error sounds down followed. But Instrumental needs a decreased to dense (comparing with 00:51:495 (17,18,19,20,21) -).
    *-2 00:52:781 – still sounds same as stream followed that sounds.
  6. 最後の00:51:495 –からのkddd(ryは…多分大丈夫だと思いますが大事を取ってこちらも後程聞いてみます
  7. まぁ気づいてたかもしれませんが、前半の方にkiaiが曲調上ベターですね.. スタンダードの折り合いもある上に今更なのでただの気づきですがw

Charlotte

JUDYDANNY wrote:

SLOWDANNY T_T

[Muzukashii]
  1. 00:16:610 - , 00:17:981 – remove. bit hard without no music.
  2. 00:28:953 (96,97) – remove? harder imo.
  3. 00:40:695 (147) – remove? bit early to addition .
  4. 00:13:953 (26) – remove, 00:24:924 – remove? same as kiai part (00:35:895 - , 00:46:867 -)
  5. 00:19:610 (43,44) – move to 1/2rightleft(baka) (00:19:439 (43,44) - ) and (44) change tok? >>same as previous basic rhythm.
  6. 00:48:924 – move to 00:49:095 (33) – and 00:50:295 (38)- move to 00:50:467 (38) - .
    For made a emphasized to drums. It’s better rhythm for next 00:51:495 (43,44,45,46) – drums follow.
  7. 要所要所の1/4が少し気になるので他の人にも聞いてみます はい
All fixed.Muzukashiiの割りには詰めすぎてましたかね>< 密度とパターンの調整をしました。


[Oni]
  1. 00:15:581 (44,45,46) – I guess this ddddk works a enchanced for next parts, but This is also made power without the instrumental and drums. I suggest you to Remove the three notes , or one (00:15:753 -) for avoided to weird a clear. fixed
  2. 00:26:810 (32) – remove the finisher. Same as Muzukashii and 00:28:181 -. fixed
  3. 00:42:410 (27,28,29,30,31,32,33) – change to ddk-k-d? bit hard pattern without preparing to play the some dense and It’s not noisy listened on drums. fixed.とりあえず変更してみました、このパターンより良いものがあれば、変更したいと思います。
  4. 00:49:438 (5) - d? no cymbals and same as 00:50:809 (12) -? fixed
  5. 00:52:953 – move to 00:52:781 – and change to d. fixed
    *-1 00:52:867 (1,2,3,4,5) – this 5 stream made a error sounds down followed. But Instrumental needs a decreased to dense (comparing with 00:51:495 (17,18,19,20,21) -).
    *-2 00:52:781 – still sounds same as stream followed that sounds.
  6. 最後の00:51:495 –からのkddd(ryは…多分大丈夫だと思いますが大事を取ってこちらも後程聞いてみます はい
  7. まぁ気づいてたかもしれませんが、前半の方にkiaiが曲調上ベターですね.. スタンダードの折り合いもある上に今更なのでただの気づきですがw そこはとりあえず触れないで、クリエイターにお任せしようと思います。

Thank you mod :)

Charlotte's Muzukashii
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10353
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8981,10353,15838,21324,26810,32295,37781,43267,48753,54238
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Muzukashii
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
BeatmapID:673067
BeatmapSetID:288118

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Charlotte's Oni
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10353
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Oni
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
BeatmapID:673068
BeatmapSetID:288118

[Difficulty]
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OverallDifficulty:6
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SliderMultiplier:1.4
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Topic Starter
Famous
Updated~
Charlotte
Charlotte's Muzukashii
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10353
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Muzukashii
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
BeatmapID:673067
BeatmapSetID:288118

[Difficulty]
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Charlotte's Oni
osu file format v14

[General]
AudioFilename: Asterisk - Drum and Bass Ren-Chan.mp3
AudioLeadIn: 0
PreviewTime: 10353
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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BeatDivisor: 4
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TimelineZoom: 1.1

[Metadata]
Title:Ren-chon no Drum and Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Oni
Source:のんのんびより
Tags:dnb non biyori miyauchi renge charlotte
BeatmapID:673068
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256,192,21838,1,8,0:0:0:0:
256,192,21924,1,8,0:0:0:0:
256,192,22010,1,0,0:0:0:0:
256,192,22181,1,0,0:0:0:0:
256,192,22353,1,8,0:0:0:0:
256,192,22695,1,0,0:0:0:0:
256,192,22867,1,0,0:0:0:0:
256,192,23038,1,8,0:0:0:0:
256,192,23210,1,8,0:0:0:0:
256,192,23295,1,0,0:0:0:0:
256,192,23381,1,0,0:0:0:0:
256,192,23553,1,0,0:0:0:0:
256,192,23724,1,8,0:0:0:0:
256,192,24067,1,4,0:0:0:0:
256,192,24410,1,8,0:0:0:0:
256,192,24581,1,8,0:0:0:0:
256,192,24753,1,0,0:0:0:0:
256,192,24924,1,0,0:0:0:0:
256,192,25095,1,8,0:0:0:0:
256,192,25438,1,0,0:0:0:0:
256,192,25781,1,8,0:0:0:0:
256,192,25953,1,0,0:0:0:0:
256,192,26124,1,0,0:0:0:0:
256,192,26295,1,8,0:0:0:0:
256,192,26467,1,0,0:0:0:0:
256,192,26810,1,8,0:0:0:0:
256,192,26981,1,8,0:0:0:0:
256,192,27153,1,0,0:0:0:0:
256,192,27238,1,0,0:0:0:0:
256,192,27325,1,8,0:0:0:0:
256,192,27496,1,0,0:0:0:0:
256,192,27582,1,8,0:0:0:0:
256,192,27667,1,0,0:0:0:0:
256,192,27753,1,0,0:0:0:0:
256,192,27839,1,8,0:0:0:0:
256,192,28010,1,0,0:0:0:0:
256,192,28182,1,8,0:0:0:0:
256,192,28353,1,0,0:0:0:0:
256,192,28438,1,0,0:0:0:0:
256,192,28524,1,0,0:0:0:0:
256,192,28696,1,8,0:0:0:0:
256,192,28867,1,8,0:0:0:0:
256,192,28953,1,0,0:0:0:0:
256,192,29039,1,8,0:0:0:0:
256,192,29124,1,8,0:0:0:0:
256,192,29210,1,0,0:0:0:0:
256,192,29381,1,8,0:0:0:0:
256,192,29553,1,4,0:0:0:0:
256,192,29895,1,8,0:0:0:0:
256,192,30067,1,8,0:0:0:0:
256,192,30239,1,4,0:0:0:0:
256,192,30410,1,0,0:0:0:0:
256,192,30581,1,8,0:0:0:0:
256,192,30925,1,0,0:0:0:0:
256,192,31010,1,0,0:0:0:0:
256,192,31096,1,0,0:0:0:0:
256,192,31181,1,0,0:0:0:0:
256,192,31267,1,8,0:0:0:0:
256,192,31438,1,0,0:0:0:0:
256,192,31524,1,0,0:0:0:0:
256,192,31610,1,0,0:0:0:0:
256,192,31695,1,0,0:0:0:0:
256,192,31781,1,8,0:0:0:0:
256,192,31953,1,8,0:0:0:0:
256,192,32124,1,0,0:0:0:0:
256,192,32210,1,0,0:0:0:0:
256,192,32296,1,8,0:0:0:0:
256,192,32467,1,0,0:0:0:0:
256,192,32638,1,8,0:0:0:0:
256,192,32810,1,0,0:0:0:0:
256,192,33153,1,0,0:0:0:0:
256,192,33324,1,8,0:0:0:0:
256,192,33667,1,0,0:0:0:0:
256,192,33838,1,0,0:0:0:0:
256,192,34010,1,8,0:0:0:0:
256,192,34181,1,8,0:0:0:0:
256,192,34267,1,8,0:0:0:0:
256,192,34353,1,8,0:0:0:0:
256,192,34524,1,0,0:0:0:0:
256,192,34695,1,8,0:0:0:0:
256,192,35038,1,0,0:0:0:0:
256,192,35381,1,8,0:0:0:0:
256,192,35553,1,8,0:0:0:0:
256,192,35724,1,0,0:0:0:0:
256,192,35895,1,0,0:0:0:0:
256,192,36067,1,8,0:0:0:0:
256,192,36410,1,0,0:0:0:0:
256,192,36753,1,8,0:0:0:0:
256,192,36924,1,0,0:0:0:0:
256,192,37010,1,0,0:0:0:0:
256,192,37095,1,8,0:0:0:0:
256,192,37267,1,0,0:0:0:0:
256,192,37438,1,8,0:0:0:0:
256,192,37781,1,0,0:0:0:0:
256,192,37953,1,8,0:0:0:0:
256,192,38124,1,0,0:0:0:0:
256,192,38295,1,8,0:0:0:0:
256,192,38467,1,0,0:0:0:0:
256,192,38553,1,0,0:0:0:0:
256,192,38638,1,0,0:0:0:0:
256,192,38810,1,8,0:0:0:0:
256,192,39153,1,8,0:0:0:0:
256,192,39325,1,0,0:0:0:0:
256,192,39495,1,8,0:0:0:0:
256,192,39667,1,0,0:0:0:0:
256,192,39839,1,8,0:0:0:0:
256,192,39924,1,8,0:0:0:0:
256,192,40010,1,8,0:0:0:0:
256,192,40182,1,0,0:0:0:0:
256,192,40524,1,8,0:0:0:0:
256,192,40695,1,0,0:0:0:0:
256,192,40867,1,0,0:0:0:0:
256,192,41038,1,8,0:0:0:0:
256,192,41210,1,0,0:0:0:0:
256,192,41295,1,0,0:0:0:0:
256,192,41381,1,0,0:0:0:0:
256,192,41553,1,8,0:0:0:0:
256,192,41895,1,4,0:0:0:0:
256,192,42238,1,8,0:0:0:0:
256,192,42410,1,0,0:0:0:0:
256,192,42495,1,0,0:0:0:0:
256,192,42581,1,8,0:0:0:0:
256,192,42753,1,8,0:0:0:0:
256,192,42924,1,0,0:0:0:0:
256,192,43095,1,0,0:0:0:0:
256,192,43180,1,0,0:0:0:0:
256,192,43267,1,8,0:0:0:0:
256,192,43438,1,0,0:0:0:0:
256,192,43610,1,8,0:0:0:0:
256,192,43781,1,0,0:0:0:0:
256,192,44124,1,0,0:0:0:0:
256,192,44295,1,8,0:0:0:0:
256,192,44638,1,8,0:0:0:0:
256,192,44810,1,8,0:0:0:0:
256,192,44981,1,0,0:0:0:0:
256,192,45153,1,8,0:0:0:0:
256,192,45238,1,0,0:0:0:0:
256,192,45324,1,0,0:0:0:0:
256,192,45495,1,0,0:0:0:0:
256,192,45667,1,8,0:0:0:0:
256,192,46010,1,4,0:0:0:0:
256,192,46353,1,8,0:0:0:0:
256,192,46525,1,8,0:0:0:0:
256,192,46696,1,0,0:0:0:0:
256,192,46867,1,0,0:0:0:0:
256,192,47039,1,8,0:0:0:0:
256,192,47382,1,0,0:0:0:0:
256,192,47725,1,8,0:0:0:0:
256,192,47896,1,8,0:0:0:0:
256,192,47981,1,8,0:0:0:0:
256,192,48067,1,0,0:0:0:0:
256,192,48238,1,0,0:0:0:0:
256,192,48410,1,8,0:0:0:0:
256,192,48753,1,12,0:0:0:0:
256,192,48924,1,8,0:0:0:0:
256,192,49095,1,0,0:0:0:0:
256,192,49267,1,8,0:0:0:0:
256,192,49438,1,0,0:0:0:0:
256,192,49610,1,0,0:0:0:0:
256,192,49781,1,8,0:0:0:0:
256,192,50124,1,12,0:0:0:0:
256,192,50295,1,8,0:0:0:0:
256,192,50467,1,0,0:0:0:0:
256,192,50638,1,8,0:0:0:0:
256,192,50809,1,0,0:0:0:0:
256,192,50895,1,0,0:0:0:0:
256,192,50981,1,0,0:0:0:0:
256,192,51152,1,8,0:0:0:0:
256,192,51324,1,0,0:0:0:0:
256,192,51495,1,8,0:0:0:0:
256,192,51581,1,0,0:0:0:0:
256,192,51667,1,0,0:0:0:0:
256,192,51753,1,0,0:0:0:0:
256,192,51838,1,8,0:0:0:0:
256,192,51924,1,0,0:0:0:0:
256,192,52010,1,0,0:0:0:0:
256,192,52095,1,0,0:0:0:0:
256,192,52181,1,8,0:0:0:0:
256,192,52267,1,0,0:0:0:0:
256,192,52353,1,0,0:0:0:0:
256,192,52438,1,0,0:0:0:0:
256,192,52524,1,8,0:0:0:0:
256,192,52610,1,0,0:0:0:0:
256,192,52695,1,0,0:0:0:0:
256,192,52781,1,0,0:0:0:0:
256,192,52867,1,8,0:0:0:0:
256,192,53038,1,0,0:0:0:0:
256,192,53124,1,0,0:0:0:0:
256,192,53210,1,8,0:0:0:0:
256,192,53381,1,0,0:0:0:0:
256,192,53553,1,0,0:0:0:0:
256,192,53638,1,0,0:0:0:0:
256,192,53724,1,0,0:0:0:0:
256,192,53810,1,0,0:0:0:0:
256,192,53895,1,8,0:0:0:0:
256,192,54238,1,12,0:0:0:0:

update please~
JUDYDANNY
Talked with Charlotte.
Muzukashii >> add some 2/1 breaks . From 00:51:495 - , make a harder.
Oni >>> decreased the some notes. (cuz of addition some 2/1 breaks on Muzukashii) And, changed some ( just my opinions).
Topic Starter
Famous
Updated both taiko diffs~
JUDYDANNY
Taiko diffs are improved and Std Icon is here. p/4189807/

Bubbled!
Wafu
I guess it's time for a placeholder.
Going to check this tomorrow.
Wafu

Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Green in combo colors does not fit with the background well. I know you probably used this because of the grass in background, but on many resolutions, you cannot even see the grass + it is covered by the UI, so people won't notice anything green in the background. Using these colors, because actually the girl is the main object and also the hair is really significant, there might be two violer colors or something. Choose whatever you want, but green is not really cool for this map.

Easy


  1. 00:18:581 (1) - You should remake this to better shape because all other sliders are smooth and symetrical, this really hits in eyes, try something like this. Obviously, I did not make it perfect, but you know it's an example, you might just do something similar to make it look aesthetically better.
  2. 00:25:095 (2,3,4) - Easy should always use consistent spacing. I know this actually is consistent, but the spacing must be also well readable. In this case, newbies might see smaller gap between those two sliders, because it is visually bigger than gap between anything else - so he's gonna play the slider faster. Please, make this pattern not only consistent in spacing but visually readable as well, even the flow is broken if the player does have to go back and down for the slider. It might look like this.
  3. 00:30:924 (1,2,1) - Same applies to this pattern as well as 00:53:553 (4,1) - you should make them more clear when it comes to visual spacing so you don't cause any confusion. These might actually read better - Obviously had to adjust a bit so the spacing is still consistent.

Normal


  1. 00:15:495 (6,7,1) - This pattern definitely does not read well if you consider it is visible after you click the object that is overlapping it and it will then be covered with hitburst as well, you should fix all issues of this kind because it is not appropriate for a normal difficulty to have such tricky patterns, where stuff is blending all together.
  2. 00:17:895 (5) - Same as above.
  3. 00:28:867 (5,6,7) - Same as above.
  4. 00:35:038 (1) - Same as above.
  5. 00:39:838 (5) - Same as above.
Please, be sure to reduce the overlaps, just put notes so they are not covered by anything in gameplay, that will really cause a trouble for beginners.


Hard


  1. 00:29:553 (1) - It would be nice if you moved this a bit down to avoid it from touching the score, anything covered by UI is not really aesthetical as well as it might cause confusion because aproach circle is harder to see.
  2. 00:46:524 (2,3) - Why don't you make this simlar way as 00:40:524 (1,2) - so the end of slider is not overlapped, just my opinion, would look nicer and more consistent with the rest of the map.

Insane


  1. 00:23:210 (2,3,4,5,6) - Might be my opinion, but this doesn't read that well. Unlike other jumps, it doesn't feel flowy, but more like forced change of the flow, but should not be that huge issue, the placement could be better.

Charlotte's Muzukashii


  1. 00:15:838 (30,31,32,33,34,35,36,37) - This pattern sound rhytmically werid, the piano is not that loud to be followed in this part, so it feels like you play empty places, but all around the notes you play, there are actually drums that would play much better. Piano in the kiai is fine, but here it is not enough audiable to be mapped. Maybe it would be better if you added don on 00:15:324 - remove 00:16:010 (31) - add kat on 00:16:181 - remove 00:17:381 (37) - and add another kat on 00:17:553 - . Well, do anything you want, but consider this, because it does not sound or play well at all.

Charlotte's Oni


  1. Why would you use custom colors on taiko? Especially when you disabled them on Muzukashii already. Just disable them as well, it just adds useless code to .osu file.

I think this is all from my side. Actually I feel there were mostly readability issues on easy and normal, other stuff was fine. Spread from Hard to Insane might be a little bit higher than other regular maps, but I do not consider this to be a problem. Taiko spread seems fine if I consider easy and normal are really okay on taiko as well. Call me back when you update the map.
Topic Starter
Famous
Sorry for late reply. I'll check this mod tomorrow. I ... I just can't do it now.
Topic Starter
Famous

Wafu wrote:


Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Green in combo colors does not fit with the background well. I know you probably used this because of the grass in background, but on many resolutions, you cannot even see the grass + it is covered by the UI, so people won't notice anything green in the background. Using these colors, because actually the girl is the main object and also the hair is really significant, there might be two violer colors or something. Choose whatever you want, but green is not really cool for this map. | Changed Combo Colours.

Easy


  1. 00:18:581 (1) - You should remake this to better shape because all other sliders are smooth and symetrical, this really hits in eyes, try something like this. Obviously, I did not make it perfect, but you know it's an example, you might just do something similar to make it look aesthetically better. | I don't see a big difference but I changed that slider a bit. Hope it's better now.
  2. 00:25:095 (2,3,4) - Easy should always use consistent spacing. I know this actually is consistent, but the spacing must be also well readable. In this case, newbies might see smaller gap between those two sliders, because it is visually bigger than gap between anything else - so he's gonna play the slider faster. Please, make this pattern not only consistent in spacing but visually readable as well, even the flow is broken if the player does have to go back and down for the slider. It might look like this. | Moved 00:26:124 (4) bit more down (still spacing x1.0) to make the space between the 2 sliders look bigger.
  3. 00:30:924 (1,2,1) - Same applies to this pattern as well as 00:53:553 (4,1) - you should make them more clear when it comes to visual spacing so you don't cause any confusion. These might actually read better - Obviously had to adjust a bit so the spacing is still consistent. | To be honest I don't think beginners will have a problems with that. I also asked some friends of mine who never played osu! before to play this and they could read that clearly after 2-3 retries. This song is really short, so they'll remember things like this and learn fast. Also easy difficulties should be a bit challenging. I did this to lead into the Kiai-part and emphasize the end.

Normal


  1. 00:15:495 (6,7,1) - This pattern definitely does not read well if you consider it is visible after you click the object that is overlapping it and it will then be covered with hitburst as well, you should fix all issues of this kind because it is not appropriate for a normal difficulty to have such tricky patterns, where stuff is blending all together. | I really can't agree with this. I don't think this is a big problem. I will leave it like this now but I will ask some people (also some normal players) about the readability and will change it when they agree with it.
  2. 00:17:895 (5) - Same as above.
  3. 00:28:867 (5,6,7) - Same as above.
  4. 00:35:038 (1) - Same as above.
  5. 00:39:838 (5) - Same as above.
Please, be sure to reduce the overlaps, just put notes so they are not covered by anything in gameplay, that will really cause a trouble for beginners. | You mean for example replacing 00:26:467 (6) this slider to circles?


Hard


  1. 00:29:553 (1) - It would be nice if you moved this a bit down to avoid it from touching the score, anything covered by UI is not really aesthetical as well as it might cause confusion because aproach circle is harder to see. | Actually it's fine but ... I also think moving this a bit down look nicer. Changed.
  2. 00:46:524 (2,3) - Why don't you make this simlar way as 00:40:524 (1,2) - so the end of slider is not overlapped, just my opinion, would look nicer and more consistent with the rest of the map. | Oh I didn't noticed that. Fixed.

Insane


  1. 00:23:210 (2,3,4,5,6) - Might be my opinion, but this doesn't read that well. Unlike other jumps, it doesn't feel flowy, but more like forced change of the flow, but should not be that huge issue, the placement could be better. | I think this plays fine. All people I asked for testplay never said something against this.

I think this is all from my side. Actually I feel there were mostly readability issues on easy and normal, other stuff was fine. Spread from Hard to Insane might be a little bit higher than other regular maps, but I do not consider this to be a problem. Taiko spread seems fine if I consider easy and normal are really okay on taiko as well. Call me back when you update the map.
Thanks for your mod! Waiting for Charlotte~
Wafu

-Famous- wrote:

You mean for example replacing 00:26:467 (6) this slider to circles?
No, I meant to move notes the way so they are clearly visible and not hidden under circles, sliders nor hitbursts, it really degrades definition of Normal difficulty - As you might see, I used blue color in the mod only for this issue, that means that was only thing I strongly disagreed with and I doubt there will be anyone to change my opinion about there. Denied kudosu because I already modded this map.

For BN: Do not consider this bubble as popped, it was popped on update, but because of disagreement between BN and mapper, I cannot qualify the map. Further BN might behave like the bubble is not popped (obviously if previous BNs agree with current/further changes)
Charlotte

Wafu wrote:


Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General

Charlotte's Muzukashii


  1. 00:15:838 (30,31,32,33,34,35,36,37) - This pattern sound rhytmically werid, the piano is not that loud to be followed in this part, so it feels like you play empty places, but all around the notes you play, there are actually drums that would play much better. Piano in the kiai is fine, but here it is not enough audiable to be mapped. Maybe it would be better if you added don on 00:15:324 - remove 00:16:010 (31) - add kat on 00:16:181 - remove 00:17:381 (37) - and add another kat on 00:17:553 - . Well, do anything you want, but consider this, because it does not sound or play well at all.

    It's also followed this snare a little,and It's not bad to play,I think this pattern 00:15:838 (30,31) - made a varied the pace of before 1/1 pattern 00:14:467 (27) -

Charlotte's Oni


  1. Why would you use custom colors on taiko? Especially when you disabled them on Muzukashii already. Just disable them as well, it just adds useless code to .osu file. fixed

I think this is all from my side. Actually I feel there were mostly readability issues on easy and normal, other stuff was fine. Spread from Hard to Insane might be a little bit higher than other regular maps, but I do not consider this to be a problem. Taiko spread seems fine if I consider easy and normal are really okay on taiko as well. Call me back when you update the map.
Thank you mod :)
Topic Starter
Famous
Updated Charlotte's Taiko difficulties~


@Wafu

Still the objects disappear before the next object appear and that seems fine to me. Also I don't really know how to change these parts without remapping the whole difficulty. "Overlaps" like this in normal is a good practice for "advanced" beginners because they have more objects to click and need more reading skills. Hard maps are way harder to read than normal maps so why not?
Okoayu
idk where the ranked version got its metadata but take what it has lol (れんちょんのドラムンベース | Ren-chon no Drum 'n' Bass)

since nightcore adds a finisher every 4 measures you might want to move your first offest to either

00:04:867 - or 00:10:352 - the current position only gives 7 measures to the first changing finisher in 00:10:353 - so it'll spam finishes in places such as 00:11:724 - which sounds dumb.
maybe you care to change that

[oni]
the song is very short, consider HP 7 or higher
00:09:324 - 00:09:667 - i'd prefer these as k because i think ddddk ddk is easier to comprehend
00:40:181 - maybe make this a k, it's the only place in kiai that actually doesn't make this a k? maybe crtl+g 00:40:010 (190,191) -
00:53:124 - maybe delete, the stream just before is already hard enough so i don't think this note is necessary

[muzu]
consider hp 8 or 7
00:12:410 - maybe move to 00:12:581 - ? that's where the drum is so that is actually more intuitive to play
00:34:353 - ^ move this back by 1/2 if you do the above
00:24:924 - ^ 00:30:410 - add a note for the same reason?
ok all those suggestions are either ok or nogo depending on if you agree on any of them
basically if you move any of these notes consider the following timestamps as well>
00:46:867 -
00:48:238 -
00:15:324 -
00:26:295 -

[Insane]
00:12:667 (4,5) - ultra minor but this stack is slightly broken
00:21:067 (7) - would delete this and go for a different pattern, that way you can actually pronounce the big drum crashes that 00:20:981 (6,8,9,1) - actually have by making a jump between them (and playing a 5plet when most dominant thing is a triplet feels odd)
00:22:695 (1) - could need more spacing, this felt really really close in comparison to 00:14:124 (4,1) - 00:16:867 (4,1) - while being the same thing
00:24:067 (1) - more spacing would accentuate the crash sound wayyyy better :x
00:29:895 (3,4) - swap these on the timeline 00:29:724 (2,3) - are really counter intuitive if 00:29:553 (1,2) - go for a back forth movement, you might need to adjust the way the next stream flows but really, a continuous back forth feels better
00:32:038 (7) - same comment as 00:21:067 - , this really is better off being deleted for the sake of emphasising the main drum :|
00:34:010 (1,2,3) - you don't do this a lot but uhh i can't find a musical basis for the spacing from 2->3 or a reason why 00:34:867 (7,1) - is so small
00:39:153 (1,2,3,4,5) - can't find any basis for an equidistant star pattern which is bigger than most other spacing in the kiai here either

[hard]
this diff works better with a higher AR such as 8 due to the amount of 1/4
00:16:353 (2,3) - could you NOT do this? imagine you play with the default skin, which some hard players do and you might agree how hiding this sliderhead completely under the sliderbody might be a bad idea
00:20:981 (6) - 00:31:953 (7) - 00:42:924 (7) - still not a fan of these ADSFKJ

[normal]
00:50:124 (1) - remove nc, you don't do it for 00:27:838 (4) - either and it overall just makes for an unnecessary inconsistency

[easy]
a slightly higher AR, OD, HP (like everything +.3 ~ +.5) would be less stressful for beginners
right now SV and AR don't really fit each other too welland it forces beginners to read a few more objects at the same time, ar 3.5 for example fits a bit better for me

00:29:553 (5,1) - swap nc

00:30:924 (1,2) - 00:52:867 (3,4) - can you just do 1/1 sliders for these or circles, short repeat sliders can cause minor confusion for newbies since it's not all that intuitive how many times these are going to repeat. At least for newbies who haven't played much comprehending short repeat sliders seems to cause a lot of trouble
since these are the only ones in the entire diff i'd vote for avoiding them altogether since changing them isn't that difficult in this situation

if you have any further questions you may ask me directly
Charlotte

Okoratu wrote:

idk where the ranked version got its metadata but take what it has lol (れんちょんのドラムンベース | Ren-chon no Drum 'n' Bass)

since nightcore adds a finisher every 4 measures you might want to move your first offest to either

00:04:867 - or 00:10:352 - the current position only gives 7 measures to the first changing finisher in 00:10:353 - so it'll spam finishes in places such as 00:11:724 - which sounds dumb.
maybe you care to change that

[oni]
the song is very short, consider HP 7 or higher I change hp7
00:09:324 - 00:09:667 - i'd prefer these as k because i think ddddk ddk is easier to comprehend hmm...nope.
00:40:181 - maybe make this a k, it's the only place in kiai that actually doesn't make this a k? maybe crtl+g 00:40:010 (190,191) - fixed
00:53:124 - maybe delete, the stream just before is already hard enough so i don't think this note is necessary nope.I think good flow.

[muzu]
consider hp 8 or 7 I change hp7
00:12:410 - maybe move to 00:12:581 - ? that's where the drum is so that is actually more intuitive to play
00:34:353 - ^ move this back by 1/2 if you do the above
00:24:924 - ^ 00:30:410 - add a note for the same reason?
ok all those suggestions are either ok or nogo depending on if you agree on any of them
basically if you move any of these notes consider the following timestamps as well>
00:46:867 -
00:48:238 -
00:15:324 -
00:26:295 -

your suggestion is my old pattern.I think 3-5 pattern is more good.so no change.

if you have any further questions you may ask me directly
Thank you mod :)

Charlotte's Muzukashii
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TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:-Famous-
Version:Charlotte's Muzukashii
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TitleUnicode:れんちょんのドラムンベース
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256,192,24581,1,8,0:0:0:0:
256,192,24753,1,0,0:0:0:0:
256,192,24924,1,0,0:0:0:0:
256,192,25095,1,8,0:0:0:0:
256,192,25438,1,0,0:0:0:0:
256,192,25781,1,8,0:0:0:0:
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256,192,26981,1,8,0:0:0:0:
256,192,27153,1,0,0:0:0:0:
256,192,27238,1,0,0:0:0:0:
256,192,27325,1,8,0:0:0:0:
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256,192,28010,1,0,0:0:0:0:
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256,192,28353,1,0,0:0:0:0:
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256,192,30239,1,4,0:0:0:0:
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256,192,30581,1,8,0:0:0:0:
256,192,30925,1,0,0:0:0:0:
256,192,31010,1,0,0:0:0:0:
256,192,31096,1,0,0:0:0:0:
256,192,31181,1,0,0:0:0:0:
256,192,31267,1,8,0:0:0:0:
256,192,31438,1,0,0:0:0:0:
256,192,31524,1,0,0:0:0:0:
256,192,31610,1,0,0:0:0:0:
256,192,31695,1,0,0:0:0:0:
256,192,31781,1,8,0:0:0:0:
256,192,31953,1,8,0:0:0:0:
256,192,32124,1,0,0:0:0:0:
256,192,32210,1,0,0:0:0:0:
256,192,32296,1,8,0:0:0:0:
256,192,32467,1,0,0:0:0:0:
256,192,32638,1,8,0:0:0:0:
256,192,32810,1,0,0:0:0:0:
256,192,33153,1,0,0:0:0:0:
256,192,33324,1,8,0:0:0:0:
256,192,33667,1,0,0:0:0:0:
256,192,33838,1,0,0:0:0:0:
256,192,34010,1,8,0:0:0:0:
256,192,34181,1,8,0:0:0:0:
256,192,34267,1,8,0:0:0:0:
256,192,34353,1,8,0:0:0:0:
256,192,34524,1,0,0:0:0:0:
256,192,34695,1,8,0:0:0:0:
256,192,35038,1,0,0:0:0:0:
256,192,35381,1,8,0:0:0:0:
256,192,35553,1,8,0:0:0:0:
256,192,35724,1,0,0:0:0:0:
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256,192,36067,1,8,0:0:0:0:
256,192,36410,1,0,0:0:0:0:
256,192,36753,1,8,0:0:0:0:
256,192,36924,1,0,0:0:0:0:
256,192,37010,1,0,0:0:0:0:
256,192,37095,1,8,0:0:0:0:
256,192,37267,1,0,0:0:0:0:
256,192,37438,1,8,0:0:0:0:
256,192,37781,1,0,0:0:0:0:
256,192,37953,1,8,0:0:0:0:
256,192,38124,1,0,0:0:0:0:
256,192,38295,1,8,0:0:0:0:
256,192,38467,1,0,0:0:0:0:
256,192,38553,1,0,0:0:0:0:
256,192,38638,1,0,0:0:0:0:
256,192,38810,1,8,0:0:0:0:
256,192,39153,1,8,0:0:0:0:
256,192,39325,1,0,0:0:0:0:
256,192,39495,1,8,0:0:0:0:
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256,192,39839,1,8,0:0:0:0:
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256,192,40010,1,0,0:0:0:0:
256,192,40182,1,8,0:0:0:0:
256,192,40524,1,8,0:0:0:0:
256,192,40695,1,0,0:0:0:0:
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256,192,41210,1,0,0:0:0:0:
256,192,41295,1,0,0:0:0:0:
256,192,41381,1,0,0:0:0:0:
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256,192,44295,1,8,0:0:0:0:
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256,192,44981,1,0,0:0:0:0:
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256,192,46010,1,4,0:0:0:0:
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256,192,46525,1,8,0:0:0:0:
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256,192,46867,1,0,0:0:0:0:
256,192,47039,1,8,0:0:0:0:
256,192,47382,1,0,0:0:0:0:
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256,192,47896,1,8,0:0:0:0:
256,192,47981,1,8,0:0:0:0:
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256,192,48753,1,12,0:0:0:0:
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256,192,50124,1,12,0:0:0:0:
256,192,50295,1,8,0:0:0:0:
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256,192,50809,1,0,0:0:0:0:
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256,192,50981,1,0,0:0:0:0:
256,192,51152,1,8,0:0:0:0:
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256,192,51495,1,8,0:0:0:0:
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256,192,51667,1,0,0:0:0:0:
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256,192,51838,1,8,0:0:0:0:
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256,192,52010,1,0,0:0:0:0:
256,192,52095,1,0,0:0:0:0:
256,192,52181,1,8,0:0:0:0:
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256,192,52353,1,0,0:0:0:0:
256,192,52438,1,0,0:0:0:0:
256,192,52524,1,8,0:0:0:0:
256,192,52610,1,0,0:0:0:0:
256,192,52695,1,0,0:0:0:0:
256,192,52781,1,0,0:0:0:0:
256,192,52867,1,8,0:0:0:0:
256,192,53038,1,0,0:0:0:0:
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256,192,53210,1,8,0:0:0:0:
256,192,53381,1,0,0:0:0:0:
256,192,53553,1,0,0:0:0:0:
256,192,53638,1,0,0:0:0:0:
256,192,53724,1,0,0:0:0:0:
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256,192,54238,1,12,0:0:0:0:
Okoayu
yeah my suggestion went against your patterns because either you do all of these changes or none, either way, muzu was fine i just thought it could follow the drum pattern better :)
Topic Starter
Famous
Accepted everything~
Okoayu
rechecking

[general]
tag "and"? it used to be in the title

[insane]
00:24:067 (1) - 00:22:353 (4,1) - what i meant was like a bit more spacing but ok
00:33:667 (5,1) - ?? swap nc?

[hard]
00:20:981 (6) - 00:31:953 (7) - 00:42:924 (7) - did you forget these or reject the idea of not slapping a 3x repeat over this stuff
Topic Starter
Famous

Okoratu wrote:

rechecking

[general]
tag "and"? it used to be in the title | Yes I forgot adding it. Fixed

[insane]
00:24:067 (1) - 00:22:353 (4,1) - what i meant was like a bit more spacing but ok | I think it's good like that.
00:33:667 (5,1) - ?? swap nc? | Fixed

[hard]
00:20:981 (6) - 00:31:953 (7) - 00:42:924 (7) - did you forget these or reject the idea of not slapping a 3x repeat over this stuff | I forgot changing them. Changed it now.
Okoayu
k
Topic Starter
Famous
thx
Okoayu
Actually i think Charlotte's diff could use overall +10% volume
Topic Starter
Famous
Still waiting for Charlotte~
Charlotte

Okoratu wrote:

Actually i think Charlotte's diff could use overall +10% volume
okay,+10% thanks!
Okoayu
Satellite
Krimek
No way, it happened! Grats for first ranked map and also grats Charlotte! \o/
Topic Starter
Famous
LOL! Outta nowhere! xDD
Charlotte
1st ranked congratz :)
Mekki
Another one XD OMG
r1kku love Aoi
congratulations o/
phaZ
yay you did it!
pishifat
hi um something's screwed up with 00:49:437 (9,1) -

yellow stream should be starting where 9 currently is (the white tick) and you probably know why since you did it correctly at 00:28:865 (1) - lol
Okoayu
oh yeah it should lol.
Bearizm

pishifat wrote:

hi um something's screwed up with 00:49:437 (9,1) -

yellow stream should be starting where 9 currently is (the white tick) and you probably know why since you did it correctly at 00:28:865 (1) - lol
t r i g g e r e d
DakeDekaane
Looks like there's a valid issue addressed, so I'll be taking this back to Pending. Feel free to qualify once the issue is fixed, but don't forget to be careful this time.

If you're wondering, Taiko difficulties are fine.
Sonnyc
Dropping something passing by:

[Easy]
  1. 00:36:408 - Personally, this strong beat being in the reverse felt a bit awkward.
[Normal]
  1. The current feeling of the diff pretty resembles Easy imo. Mind increasing the ar a little bit? To like 5.5? The current ar feels a bit slow, resulting in a wider gap between N-H than E-N.
  2. Some rhythms in the kiai section wasn't perfectly reflecting the music imo, since you were just sticking to the drums while an actual melody was playing through the music. 00:34:180 - 00:39:665 - 00:45:151 - are the ones that you've missed to express. Since 1/1 drums already exist at the music in the form of 00:36:065 (2,3) - 00:47:380 (3,4) - etc, I strongly recommend you to restructure your pattern to reflect the music better, and to make a better diversity.
Hey, really a nice quality of your beatmap! GL with the requalification.
Topic Starter
Famous
Rip. I'll check it out later when I'm back home.
Topic Starter
Famous
Fixed the issue in Insane and increased the AR in normal from 5 to 5.5.
Okoayu
Was ist mit den Rhythms die Sonnhc erwähnt hat?
Topic Starter
Famous

Okoratu wrote:

Was ist mit den Rhythms die Sonnhc erwähnt hat?
Finde ich persönlich an den Stellen eher unpassend. Hätte ich vielleicht noch schreiben sollen bzw. wollte ich dazu die Meinung von dir oder Satellite hören.
Okoayu
kk schau's mir an wenn ich von der uni wieder da bin

[hard]
00:08:980 (1,2,3,4,5,6) - vor diesem zeug ist kein klarer beat weswegen man einfach in circles so reingeworfen wird, wenn man sich fuer Accuracy interessiert ist das ziemlich fies. wie waers wenn du diese stelle etwas simpler gestaltest?

[insane]
00:27:494 (3) - nc? wuerd zum comboing des rests passen

uhh the points for normal do seem a bit unfitting to me considering that literally the entire thing is mapped to drums only
Topic Starter
Famous
Beides gemacht

Edit: Hitsound fixed
Okoayu
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