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yuikonnu - Natsu no Owari, Koi no Hajimari

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Racoon-

Genocide wrote:

@racoon you should to give the .osu file to when you done with your reply of mod
for e.g :arrow: mod -> check mod -> applying the mods -> ZIP it and upload via puush or dropbox
this is a warn for you :)

i will mod this as possible tomorrow or a couple days

Sorry..
Tenseki has my .osu file..
Sorry that :(
PatZar
for muzukashii i will mod it for a couple weeks or so on just remember me if someone have mod this mapset ;P
i will mod it again asap

[Raccon's Oni]
sup mate?

change this !
CHANGE IT TO 1.4 BECAUSE UNRANKABLE SAME AS HANJAMON SAID <3


make this volumes are 75% or 80% because the sound is too damn low

00:46:821 (3,4) - remove finish because no cymbal sound and no high sound
00:47:144 (5) - k
00:49:079 (19,20,21,22) - remove finish and 00:49:241 (20,22) - k
00:49:725 (23) - d
01:10:370 (41,42) - k for flow
01:14:886 (74) - k ? following vocal
01:16:176 (82) - D?for stress beat?
02:39:967 - k? for string?
02:41:257 - k? for string ?
02:42:547 - d? and 02:42:628 - k ? for string
03:13:595 (10) - k?
03:17:225 (36,37,38,39) - ddkd? :arrow: dddk
04:00:845 - and 04:00:916 - snap both to the line

- Racoon - wrote:

Genocide wrote:

@racoon you should to give the .osu file to when you done with your reply of mod
for e.g :arrow: mod -> check mod -> applying the mods -> ZIP it and upload via puush or dropbox
this is a warn for you :)

i will mod this as possible tomorrow or a couple days

Sorry..
Tenseki has my .osu file..
Sorry that :(
ohh sorry idk about it
Racoon-

Genocide wrote:

for muzukashii i will mod it for a couple weeks or so on just remember me if someone have mod this mapset ;P
i will mod it again asap

[Raccon's Oni]
sup mate?

change this !
CHANGE IT TO 1.4 BECAUSE UNRANKABLE SAME AS HANJAMON SAID <3 - Fixed


make this volumes are 75% or 80% because the sound is too damn low - I will think with Tenseki.

00:46:821 (3,4) - remove finish because no cymbal sound and no high sound - Fixed
00:47:144 (5) - k - Fixed
00:49:079 (19,20,21,22) - remove finish and 00:49:241 (20,22) - k - Fixed
00:49:725 (23) - d - Fixed
01:10:370 (41,42) - k for flow - Fixed
01:14:886 (74) - k ? following vocal - Fixed
01:16:176 (82) - D?for stress beat? - Fixed
02:39:967 - k? for string? - Semi Fixed [d]
02:41:257 - k? for string ? - Fixed
02:42:547 - d? and 02:42:628 - k ? for string - Fixed
03:13:595 (10) - k? - Fixed
03:17:225 (36,37,38,39) - ddkd? :arrow: dddk - Semi Fixed [ddkk]
04:00:845 - and 04:00:916 - snap both to the line - I don't know this mean.. sorry.. :(

http://puu.sh/ctPem/a13ad180ad.osu

Thanks for your mod and some advises~ :)
Doyak
모딩 요청하신 맵이 이거 맞죠??? Tenseki로 검색해서 뜨는 게 이거 하나인 걸 보니 맞는 거 같군요.

솔직히 저는 이런 분들의 맵 구조에 대해선 지적을 할 수가 없음... 그리고 사실 맵퍼 마음이니...

[OT's Normal]
00:24:241 (1) - 00:41:983 (1) - 00:52:305 (1) - 01:09:079 (1) - 등등과 같이 엇박에서 시작하는 뉴콤이 많은데, 시각적으로는 그게 좋아 보여도 콤보는 첫 박을 기준으로 새로 시작하는 것이 개인적으로 좋지 않나 싶네요.

00:33:596 (1) - 뉴콤 해제 00:34:886 (4) - 여기에 뉴콤이 나을 듯 하네요.
01:00:692 (6) - 여기서 뉴콤 01:02:144 (1) - 여기 해제
01:11:015 (1) - 여기 대신 01:12:305 (3) -

이 이외에도 이런 부분이 많은데 그게 의도적이고 바꿀 생각이 없으시다면 제가 일일히 다 찾아다니는 건 무의미할 것 같아서 저거에 대한 건 이만 생략합니다.

02:37:144 (1,1) - 제가 전에 들은 지적사항인데 https://osu.ppy.sh/forum/t/241019 에 의하면 노말 난이도의 경우 160bpm을 기준으로 스피너 후 2박 이상을 쉬어야 한다는데, 이 맵의 bpm 상으로는 3박을 쉬어야 됩니다. 근데 그걸 지적하신 분은 그게 '랭크가 불가능하다'고 하셨고, 다른 분께 여쭤본 바로는 랭크 가능 여부와는 관계가 없다네요.

03:53:927 - 여기부터 나타나는 변속은 리듬을 유지하기가 어렵고 따라서 난이도를 고려했을 때 서클을 연달아 넣어 처리하는 것은 정확도에 치명적인 어려움을 줄 수 있다고 봅니다. 제 말은, 03:58:258 (1) - 부터 나타나는 서클들은 비록 그 부분의 bpm이 일정하더라도 이미 그 전부터 있었던 변속으로 인해 타이밍을 잡아놓기에는 시간이 부족해서, 대단히 어려움을 겪을 수 있습니다.

04:01:059 (1) - 이 스피너 04:06:416 - 여기까지 끌고가는 게 좋지 않을까요?

[Hard]

노말에 맨 윗 문장들처럼 뉴콤에 관한 부분이 몇 개 있는데, 03:30:047 (1) - 특히 이런 건 왜 뉴콤하는 건지 맵핑 초보인 저에게 가르쳐주실 수 있을까요? ㅎㅎ

00:36:176 (4,5) - 00:45:854 (2,3) - 00:52:628 (7,1) - 01:43:273 (3,4) - 02:07:467 (4,5) - 02:42:305 (6,1) - 1/2로 계속 이어오던 상황에서 같은 디스턴스를 그대로 이어가면 1박 차이라고 읽기가 조금 어렵습니다. 느낌도 약간 묘합니다. (인세인이 아니라서요)

02:14:241 (1) - 02:37:305 (1) - 노말과 같은 지적인데, 솔직히 저는 저게 랭크가 가능한지 아닌지는 모르겠습니다.

[Insane]

인세인은 그야말로 맵퍼 마음이다 생각합니다.

02:25:854 (1,2) - 02:31:983 (6,1) - 4번을 튕기는 슬라이더라 그 다음 점프가 너무 멀어 보입니다. 3번 튕기는 것으로 충분하지 않을까요?

03:58:258 (7) - 뉴콤 한 번 가는 게 어때요? (하드도)
Topic Starter
Tenseki

Doyak wrote:

모딩 요청하신 맵이 이거 맞죠??? Tenseki로 검색해서 뜨는 게 이거 하나인 걸 보니 맞는 거 같군요.

솔직히 저는 이런 분들의 맵 구조에 대해선 지적을 할 수가 없음... 그리고 사실 맵퍼 마음이니...

[OT's Normal]
00:24:241 (1) - 00:41:983 (1) - 00:52:305 (1) - 01:09:079 (1) - 등등과 같이 엇박에서 시작하는 뉴콤이 많은데, 시각적으로는 그게 좋아 보여도 콤보는 첫 박을 기준으로 새로 시작하는 것이 개인적으로 좋지 않나 싶네요.

00:33:596 (1) - 뉴콤 해제 00:34:886 (4) - 여기에 뉴콤이 나을 듯 하네요.
01:00:692 (6) - 여기서 뉴콤 01:02:144 (1) - 여기 해제
01:11:015 (1) - 여기 대신 01:12:305 (3) -

이 이외에도 이런 부분이 많은데 그게 의도적이고 바꿀 생각이 없으시다면 제가 일일히 다 찾아다니는 건 무의미할 것 같아서 저거에 대한 건 이만 생략합니다.

02:37:144 (1,1) - 제가 전에 들은 지적사항인데 t/241019 에 의하면 노말 난이도의 경우 160bpm을 기준으로 스피너 후 2박 이상을 쉬어야 한다는데, 이 맵의 bpm 상으로는 3박을 쉬어야 됩니다. 근데 그걸 지적하신 분은 그게 '랭크가 불가능하다'고 하셨고, 다른 분께 여쭤본 바로는 랭크 가능 여부와는 관계가 없다네요.

03:53:927 - 여기부터 나타나는 변속은 리듬을 유지하기가 어렵고 따라서 난이도를 고려했을 때 서클을 연달아 넣어 처리하는 것은 정확도에 치명적인 어려움을 줄 수 있다고 봅니다. 제 말은, 03:58:258 (1) - 부터 나타나는 서클들은 비록 그 부분의 bpm이 일정하더라도 이미 그 전부터 있었던 변속으로 인해 타이밍을 잡아놓기에는 시간이 부족해서, 대단히 어려움을 겪을 수 있습니다.

04:01:059 (1) - 이 스피너 04:06:416 - 여기까지 끌고가는 게 좋지 않을까요?

[Hard]

노말에 맨 윗 문장들처럼 뉴콤에 관한 부분이 몇 개 있는데, 03:30:047 (1) - 특히 이런 건 왜 뉴콤하는 건지 맵핑 초보인 저에게 가르쳐주실 수 있을까요? ㅎㅎ - just mistakes, thanks to point out

00:36:176 (4,5) - 00:45:854 (2,3) - 00:52:628 (7,1) - 01:43:273 (3,4) - 02:07:467 (4,5) - 02:42:305 (6,1) - 1/2로 계속 이어오던 상황에서 같은 디스턴스를 그대로 이어가면 1박 차이라고 읽기가 조금 어렵습니다. 느낌도 약간 묘합니다. (인세인이 아니라서요) - 수정

02:14:241 (1) - 02:37:305 (1) - 노말과 같은 지적인데, 솔직히 저는 저게 랭크가 가능한지 아닌지는 모르겠습니다.

[Insane]

인세인은 그야말로 맵퍼 마음이다 생각합니다.

02:25:854 (1,2) - 02:31:983 (6,1) - 4번을 튕기는 슬라이더라 그 다음 점프가 너무 멀어 보입니다. 3번 튕기는 것으로 충분하지 않을까요? it's possble, so reject

03:58:258 (7) - 뉴콤 한 번 가는 게 어때요? (하드도) - reject
Thx for modding
Ujimatsu Chiya
지금 하드 난이도 스타 3.6이고 노멀 난이도 반올림해도 1.8인데 난이도 차이가 2배나 나네요.

1.3?스타 정도 차이가 나면 맵셋 자체의 문제가있다고 알고있어요.

하드 새로 만드시던 겟난을 받으시던 2.6~2.9 사이로 만들어서 올려두시는게 난이도 비율 생각해서 좋다고 생각해요.

모드도 받으시고있고 랭 노리시는거면 추가하는편이 좋다고 생각해요.
Topic Starter
Tenseki

eINess wrote:

지금 하드 난이도 스타 3.6이고 노멀 난이도 반올림해도 1.8인데 난이도 차이가 2배나 나네요.

1.3?스타 정도 차이가 나면 맵셋 자체의 문제가있다고 알고있어요.

하드 새로 만드시던 겟난을 받으시던 2.6~2.9 사이로 만들어서 올려두시는게 난이도 비율 생각해서 좋다고 생각해요.

모드도 받으시고있고 랭 노리시는거면 추가하는편이 좋다고 생각해요.

난이도 갭 차후 수정하도록 하겠습니다.
Tip 감사합니다
Racoon-
http://puu.sh/d6bVX/326eb19904.zip

개빡쳐서 오니 리매핑함

추가적으로 사리엘님 무즈카시 난이도명 틀린거 수정하고 언랭커블 요소 (Widescreen Support) 하나 수정함
Oriental Tank

Doyak wrote:

모딩 요청하신 맵이 이거 맞죠??? Tenseki로 검색해서 뜨는 게 이거 하나인 걸 보니 맞는 거 같군요.

솔직히 저는 이런 분들의 맵 구조에 대해선 지적을 할 수가 없음... 그리고 사실 맵퍼 마음이니...

[OT's Normal]
00:24:241 (1) - 00:41:983 (1) - 00:52:305 (1) - 01:09:079 (1) - 등등과 같이 엇박에서 시작하는 뉴콤이 많은데, 시각적으로는 그게 좋아 보여도 콤보는 첫 박을 기준으로 새로 시작하는 것이 개인적으로 좋지 않나 싶네요.

00:33:596 (1) - 뉴콤 해제 00:34:886 (4) - 여기에 뉴콤이 나을 듯 하네요.
01:00:692 (6) - 여기서 뉴콤 01:02:144 (1) - 여기 해제
01:11:015 (1) - 여기 대신 01:12:305 (3) - 뉴콤 대부분 수정했어요~

이 이외에도 이런 부분이 많은데 그게 의도적이고 바꿀 생각이 없으시다면 제가 일일히 다 찾아다니는 건 무의미할 것 같아서 저거에 대한 건 이만 생략합니다.

02:37:144 (1,1) - 제가 전에 들은 지적사항인데 https://osu.ppy.sh/forum/t/241019 에 의하면 노말 난이도의 경우 160bpm을 기준으로 스피너 후 2박 이상을 쉬어야 한다는데, 이 맵의 bpm 상으로는 3박을 쉬어야 됩니다. 근데 그걸 지적하신 분은 그게 '랭크가 불가능하다'고 하셨고, 다른 분께 여쭤본 바로는 랭크 가능 여부와는 관계가 없다네요. 냅두다가 한번더 지적들어오면 고칠게요

03:53:927 - 여기부터 나타나는 변속은 리듬을 유지하기가 어렵고 따라서 난이도를 고려했을 때 서클을 연달아 넣어 처리하는 것은 정확도에 치명적인 어려움을 줄 수 있다고 봅니다. 제 말은, 03:58:258 (1) - 부터 나타나는 서클들은 비록 그 부분의 bpm이 일정하더라도 이미 그 전부터 있었던 변속으로 인해 타이밍을 잡아놓기에는 시간이 부족해서, 대단히 어려움을 겪을 수 있습니다. 충분히 가능하다고 생각해요

04:01:059 (1) - 이 스피너 04:06:416 - 여기까지 끌고가는 게 좋지 않을까요? 수정~
모딩 감사합니다~~ :)
Vone
Hi! Modder from #modreqs!

[OT's Normal]
00:03:918 (5) - I suggest to make this slider more straight. It will look better with the next object (6)
00:18:757 (2) - Make this slider simmiliar to previous one
00:34:563 (6,1) - Minor issue, fix the blanket a little bit
02:28:757 (6) - Add circle
02:35:854 (1) - I dont think it is a necessary nc
03:08:434 (1) - Move it to the white tick, and then snap it to the end
03:48:353 (1) - ^
Nice job!

[Hard]
00:55:531 (6) - nc
01:38:112 (3) - nc there (from this place)
03:58:258 (7) - nc!
I can't find more issues! Really nice diff!

[Hanabi]
00:18:596 (4) - Move it maybe more down, it looks really messed and unsymmetric!
00:31:015 (1,2,3,4,5,6) - Ctr+Shift+D
01:47:144 (1,2,3,4,5) - Unsymmetry
03:29:079 (7) - nc
03:47:144 (6) - ^
03:58:258 (7) - ^

Well, the beatmap is really good, made in really 2k14 mapping style, which I'm not a fan, but this beatmap is made really good, and I liked it style. Hopefully, best of luck and get it rank asap! :)
Topic Starter
Tenseki

Vone wrote:

Hi! Modder from #modreqs!

[Hard]
00:55:531 (6) - nc -k
01:38:112 (3) - nc there (from this place) -k
03:58:258 (7) - nc! -k
I can't find more issues! Really nice diff! - Thanks!

[Hanabi]
00:18:596 (4) - Move it maybe more down, it looks really messed and unsymmetric! -k
00:31:015 (1,2,3,4,5,6) - Ctr+Shift+D - already used it
01:47:144 (1,2,3,4,5) - Unsymmetry -^
03:29:079 (7) - nc -k
03:47:144 (6) - ^ -k
03:58:258 (7) - ^ -k

Well, the beatmap is really good, made in really 2k14 mapping style, which I'm not a fan, but this beatmap is made really good, and I liked it style. Hopefully, best of luck and get it rank asap! :)
Thanks for modding c:
Oriental Tank

Vone wrote:

Hi! Modder from #modreqs!

[OT's Normal]
00:03:918 (5) - I suggest to make this slider more straight. It will look better with the next object (6) - I cant think any shape :( sorry
00:18:757 (2) - Make this slider simmiliar to previous one - ^
00:34:563 (6,1) - Minor issue, fix the blanket a little bit - fix
02:28:757 (6) - Add circle - fix
02:35:854 (1) - I dont think it is a necessary nc fix !!
03:08:434 (1) - Move it to the white tick, and then snap it to the end - fix
03:48:353 (1) - ^ - ^
Nice job!

Well, the beatmap is really good, made in really 2k14 mapping style, which I'm not a fan, but this beatmap is made really good, and I liked it style. Hopefully, best of luck and get it rank asap! :)
thank you for modding ~:D
Monstrata
From #modreq

[Hanabi]

00:18:112 (1,2,3,4,5) - Make it a star-shape, it looks sloppy right now.
00:31:015 (1,2,3,4) - More star-shaped? If you're going for a rougher shape, at least make 00:31:176 (2,4) - symmetrical to 00:31:015 (1,3) -
00:41:337 (1,2) - Overlap is a bit weird, potential for a better shape... box, star? Difficult is Hanabi so don't hold back on making star patterns!
00:45:208 (1,2,3) - Make 00:45:692 (2) - symmetrical to the two sliders
01:02:144 (8,9,10) - plays to the same beat as 01:02:467 (11) , having one as a triplet and the other as a single is a bit strange
01:02:547 (1) - minor, but consider taking out the spinner, you miss out on a potential stream during the crescendo and potential addition to balance the pattern from above^.
01:13:918 (2) - take out one of the repeats, the jump to 3 is too big for 1/4th
01:21:821 (4,5,6) - start the triplet on 01:21:982 (6) - not 01:21:821 (4) -
01:25:289 (1) - doesn't really fit, consider just making the whole thing part of the break? or giving a simple remap so it functions as a "break" from the more difficult components of the map
01:34:886 - end the break here and map the two beats
01:47:144 (1,2,3,4,5) - uneven pentagon
01:50:047 (4,5,6,7,8) - ^
01:58:757 (1,3) - make the two sliders more symmetrical
02:21:337 (1,2,3,4,5) - awkward change in direction of slider after the stream.
02:31:983 (6) - one too many repeats, 1/4th jump as mentioned above
02:40:047 (1,2,3,4) - awkward overlap, make it more symmetrical, or c/p one slider and rotate in 90 degree angles?
03:13:596 (1,2) - same beat, but different lengths makes it a bit awkward. shorten the second slider? its not necessary to make it 3/4th
03:39:402 (1) - fix this slider, a bit crooked

Fun map, but try and make more patterns!!

[Hard]

00:14:241 (1) - sloppy slider
00:14:886 (3) - ^
01:16:176 (5,6,7,8) - consider another pattern that doesn't have the 6, and 8 overlapping unnecessarily?
02:01:337 (1,2) - make the two sliders symmetrical
02:14:241 (1) - spinner is a too short for a Hard
02:26:337 (2,3,4,5,6) - a lot of potential for a pattern here. (hexagon? using the end point of the 1st slider as one of the vertices?)
03:23:917 (1,2,3,4,1) - make this a star pattern
03:34:241 (7,8) - blanket curve is off.
03:57:232 (6) - minor, but strange slider, consider changing it

[OT's Normal]

00:13:596 (5,1) - blanket sliders are a bit off
00:15:531 (1,2) - ^
00:41:983 (1,2) - ^ but more off.
01:01:015 (2) - sloppy slider, not symmetrical
01:04:563 (1,2) - sliders not symmetrical
01:14:886 (1,2) - ^
01:24:563 (5) - awkward (might be because there are too many points within the slider)
01:43:273 (6) - not symmetrical, but very minor
02:02:628 (3,4) - blanket sliders arent symmetrical
02:35:854 (4,5) - move the slider a bit so it fits the blanket for 4

Sliders are awkward at times. Just copy/paste and rotate sliders unless you're purposefully mapping them to be almost-symmetrical but not :P
Topic Starter
Tenseki

monstrata wrote:

From #modreq

[Hanabi]

00:18:112 (1,2,3,4,5) - Make it a star-shape, it looks sloppy right now. - Reject
00:31:015 (1,2,3,4) - More star-shaped? If you're going for a rougher shape, at least make 00:31:176 (2,4) - symmetrical to 00:31:015 (1,3) - ^
00:41:337 (1,2) - Overlap is a bit weird, potential for a better shape... box, star? Difficult is Hanabi so don't hold back on making star patterns! -^ cuz im not making a star shape..
00:45:208 (1,2,3) - Make 00:45:692 (2) - symmetrical to the two sliders -k
01:02:144 (8,9,10) - plays to the same beat as 01:02:467 (11) , having one as a triplet and the other as a single is a bit strange -reject
01:02:547 (1) - minor, but consider taking out the spinner, you miss out on a potential stream during the crescendo and potential addition to balance the pattern from above^. - Srry
01:13:918 (2) - take out one of the repeats, the jump to 3 is too big for 1/4th -can play that distance
01:21:821 (4,5,6) - start the triplet on 01:21:982 (6) - not 01:21:821 (4) - reject, listen the BGM of Drum sounds
01:25:289 (1) - doesn't really fit, consider just making the whole thing part of the break? or giving a simple remap so it functions as a "break" from the more difficult components of the map - rejct
01:34:886 - end the break here and map the two beats -k
01:47:144 (1,2,3,4,5) - uneven pentagon - i made it use shift+D
01:50:047 (4,5,6,7,8) - ^ - same
01:58:757 (1,3) - make the two sliders more symmetrical - reject
02:21:337 (1,2,3,4,5) - awkward change in direction of slider after the stream. - how do you think about other maps? most of them use it.
02:31:983 (6) - one too many repeats, 1/4th jump as mentioned above - i can play ya
02:40:047 (1,2,3,4) - awkward overlap, make it more symmetrical, or c/p one slider and rotate in 90 degree angles? - rejec
03:13:596 (1,2) - same beat, but different lengths makes it a bit awkward. shorten the second slider? its not necessary to make it 3/4th - my mapping style
03:39:402 (1) - fix this slider, a bit crooked -k

Fun map, but try and make more patterns!!

[Hard]

00:14:241 (1) - sloppy slider- k
00:14:886 (3) - ^ -k
01:16:176 (5,6,7,8) - consider another pattern that doesn't have the 6, and 8 overlapping unnecessarily? -k
02:01:337 (1,2) - make the two sliders symmetrical -k
02:14:241 (1) - spinner is a too short for a Hard -k
02:26:337 (2,3,4,5,6) - a lot of potential for a pattern here. (hexagon? using the end point of the 1st slider as one of the vertices?) - rejc
03:23:917 (1,2,3,4,1) - make this a star pattern - srry
03:34:241 (7,8) - blanket curve is off. - add reverse
03:57:232 (6) - minor, but strange slider, consider changing it -k

[OT's Normal]

00:13:596 (5,1) - blanket sliders are a bit off
00:15:531 (1,2) - ^
00:41:983 (1,2) - ^ but more off.
01:01:015 (2) - sloppy slider, not symmetrical
01:04:563 (1,2) - sliders not symmetrical
01:14:886 (1,2) - ^
01:24:563 (5) - awkward (might be because there are too many points within the slider)
01:43:273 (6) - not symmetrical, but very minor
02:02:628 (3,4) - blanket sliders arent symmetrical
02:35:854 (4,5) - move the slider a bit so it fits the blanket for 4

Sliders are awkward at times. Just copy/paste and rotate sliders unless you're purposefully mapping them to be almost-symmetrical but not :P
uhh.. im not copying and paste that...
Oriental Tank

monstrata wrote:

From #modreq
[OT's Normal]

00:13:596 (5,1) - blanket sliders are a bit off
00:15:531 (1,2) - ^
00:41:983 (1,2) - ^ but more off.
01:01:015 (2) - sloppy slider, not symmetrical
01:04:563 (1,2) - sliders not symmetrical
01:14:886 (1,2) - ^
01:24:563 (5) - awkward (might be because there are too many points within the slider)
01:43:273 (6) - not symmetrical, but very minor
02:02:628 (3,4) - blanket sliders arent symmetrical
02:35:854 (4,5) - move the slider a bit so it fits the blanket for 4

Sliders are awkward at times. Just copy/paste and rotate sliders unless you're purposefully mapping them to be almost-symmetrical but not :P
all fixed thank you :)
AruOtta
Hey, mod as requested

Suggestion
Important
Unrankable

General

Your "BG" file should be 1024x768. Also you should increase its size in the SB, it doesn't take the whole screen when playing.
Also there's few errors in Racoon's Oni, just look at what AiMod says :

You should maybe add a sliderslide with no sound, then it'll not make any annoying sound for the part at 03:54:382.

OT's Normal

00:03:918 (5,6) - You can try to add some blankets here, and also there's an overlap between 00:02:628 (3,6) which can be seen while playing
00:13:596 (5) - The curve of the slider is too important, you should decrease is, it'll make a blanket with 00:14:241 (1).
00:18:112 (1) - The part after the red anchor is too short, it makes a strange movement for the slider. I suggest to increase the part after the red anchor or to make a soft slider (curved or linear).
00:20:692 (3) - The curve of this slider is strange, I suggest to make them (all the sliders which have more than 3 "construction points", and it also applies to the 1/2 sliders !) like this :
Try to fix it for every slider please.
00:24:563 (1,2) - You should have 2 same shapes for these sliders, it'll make a prettier pattern in my opinion. You can also try to improve the blanket for 00:25:208 (2,3).
00:27:144 (1,4) - Same as above, try to have the 2 same shapes to make a kind of symmetry with 00:27:789 (2).
00:31:015 (3,4,1) - This pattern doesn't fit in my opinion. There's a problem with the transition between 00:31:983 (4,1) I think, maybe you can try this ? :
00:33:273 (3,4) - You can try to improve this blanket
00:37:144 (4,2) - Try to stack (4) with (2)'s tail ?
00:41:983 (1) - You should reduce its curve to improve the blanket with 00:42:628 (2).
00:45:208 (1,2) - Try to improve the blanket
00:47:789 (1,2,3) - This pattern doesn't fit, I think it's because of (3). You could make an equilateral triangle with (1) (2) and (3), and maybe make a blanket between (3) and (1), like this :
01:02:467 (4,5) - Try to improve the blanket maybe ?
01:13:596 (4) - This shape looks ugly... I really suggest to make a good curve with only 3 "construction points".
01:36:176 - Why isn't this beat played ? I really think you should add a circle here.
01:37:467 - Same as above
01:39:725 (4,1,2) - Try to make an equilateral triangle ? It'd be prettier.
01:49:079 (2) - The shape of this slider is horrible, it doesn't looks like something, you should use a soft slider in my opinion.
01:51:015 (5,6) - Try to improve the blanket ?
01:56:176 (1) - This slider's curve is also really strange, the kind of wave is pretty bad in my opinion, you should just do a curve I think.
01:59:402 (2,3) - Try to improve the blanket ?
02:00:047 (3,1) - There's an overlap here, it can be avoided by stacking (1)'s head with (3)'s tail.
02:05:208 (1) - The thing after the red anchor is unrankable, it makes the sliderball goes crazy, and it's really not needed. You can try to make something like this maybe ? :
02:09:079 (3) - The curved part in this slider is really weird, you shouldn't try to make curves like that, it makes a bad shape, try something smoother (and it can blanket with (2)) :
02:15:370 (1) - I don't think the player will understand it's on a red tick, I really suggest to add a slider to guide him, like this :
02:16:821 - This part is clearly the start of a new kiai time, and every diff except yours have implemented it, so you must add it.
02:24:563 (1,2) - You could maybe have some blankets here ? The curves are too important, you should decrease them in my opinion.
02:31:015 (1) - For the same reasons as above, this slider is also unrankable.
02:32:950 - Why isn't this beat played ? There's no reason to avoid it.
02:34:241 - Same as above
02:35:854 (4,5) - You can try to improve this blanket.
02:40:370 (5,6) - Try to decrease (6)'s curve and improve the blanket ?
02:41:983 (3) - The little movement at the end is quite bad, I suggest to make a soft slider instead.
02:46:499 (1) - WTF ? Only 1 construction point is needed instead of the 4 ones O.o (also you can improve the blanket with (2))
02:47:144 (2,3) - You could try to use the same shapes to make a symmetry with 02:48:112 (2)
02:59:079 - Why you skipped this note ? You should play it imo
02:59:725 - ^
03:01:015 - ^
03:03:596 - ^
03:04:241 - ^
03:16:175 - ^

03:18:757 (4) - This slider is unrankable. Try to use a soft slider instead.
03:19:402 (1) - ^
03:21:337 (4) - The shape of this slider is also very weird... You should try with a simple slider in my opinion.
03:22:628 (1) - ^
03:23:917 (3) - ^
03:26:499 (3) - This slider is unrankable since the part before the red anchor is too short, it makes a bad movement for the sliderball.
03:30:370 (5) - You should adjust the curve to make it blanket with 03:29:725 (4).
03:48:273 (7) - I don't think players will understand this circle is on a red tick, I think you should use a slider to guide them, like this :
03:54:377 (1,2) - You can try to improve this blanket

Hard


00:06:337 (1,2) - You can try to decrease the slider's curve to make a better blanket. Same for 00:07:144 (4,5).
00:09:079 (1,2) - They aren't perfectly stacked
00:14:241 (1,3) - These curves are very weird, I really suggest to have a simple slider instead.
00:20:047 (3,4) - Try to improve the blanket maybe ?
00:24:079 (1) - You really should decrease this kind of slider's curve... Also you could reverse the slider's curve in order to blanket with 00:24:563 (2), and it'll also increase the flow a little bit.
00:29:725 (3,4) - You can improve the blanket.
00:34:725 - You should add a circle here to follow the voice.
00:45:854 (2,3) - The distance between these 2 sliders can make the player think there's only 1/2 of difference between these 2 slidert, so you should maybe increase this distance.
00:52:628 (7,1) - ^
00:59:079 (4,2) - There's an overlap here, you should maybe try to avoid it.
01:05:854 (1,2) - Maybe you can make blankets here, instead of having a random pattern =/
01:06:499 (3,5) - They aren't perfectly stacked.
01:10:370 (3,4,5) - Try to improve the blanket ?
01:11:015 (5,6) - ^
01:35:531 (1) - Why isn't this slider affected by the slider velocity changed ? o.o
01:39:241 (4,2) - You should try to stack them
01:42:950 (2) - Try to decrease this slider's curve ?
02:05:854 (8,1) - They aren't perfectly stacked
02:12:305 (3,4) - Try to blanket ?
02:18:112 (4,6) - There's an overlap here
02:52:789 (6,2) - Try to stack them ?
03:07:144 (2,3,4,5) - Why is there a SV change here ? It's not needed, the song isn't like there should be a SV change here.
03:16:660 (8,10) - They aren't perfectly stacked
03:18:757 (1,2) - Try to add some blankets maybe ?
03:25:854 (3,2) - The overlap is quite annoying here =/

Hanabi

00:07:789 (5) - This slider's curve isn't perfectly made, I suggest to move the construction point which change the curve (the one at x204|y129) at the middle of the curve, so around x204|y136
00:11:338 (4) - This sldier is unrankable since the part created by the red anchor is unreadable, the sliderball moves very strangly, etc. You should use a simple slider imo.
00:21:983 (1) - Try to do the same thing as in the first suggestion.
00:24:160 (5) - This note doesn't follow any beat of the song, so it's overmapped.
00:27:467 (3) - Try to do the same thing as in the first suggestion
00:36:096 (5) - This circle is also overmapped, it doesn't follow the song.
00:42:386 (6) - ^ (actually it should be moved at 00:42:547)
00:43:837 (6) - ^
00:45:208 (1,2) - Try to improve the blanket ?
00:47:547 (10) - This circle is overmapped
00:59:321 (3) - ^
01:02:225 (9) - ^
01:06:095 (2) - ^
01:13:030 (4) - ^
01:17:789 (3,6) - Try to stack them ?
01:19:805 (6) - This circle is also overmapped
01:23:676 (6) - ^
01:37:305 (4,5) - Blanket ?
01:38:837 (6) - Overmapped
01:40:612 (6) - ^

etc. I think you understood.
There's nothing I can noticed except these overmapped circles, and some blankets suggests not really important.
Now you should try to fix ALL the overmapped notes, or there'll be a problem for rank =/

That's all for my mod. I suggest to work some patterns as there's kind of messy, it lacks quality.
You should find more mods before to call BATs I think.

Good luck for rank :3
Topic Starter
Tenseki

Kenterz wrote:

Hey, mod as requested
Thanks for modding to the worst mapset
But it is a my First map. So i will remap a Hanabi diff.
Have a good time~
Topic Starter
Tenseki

Kenterz wrote:

Hey, mod as requested

Suggestion
Important
Unrankable

General

Your "BG" file should be 1024x768. Also you should increase its size in the SB, it doesn't take the whole screen when playing.
Also there's few errors in Racoon's Oni, just look at what AiMod says :

You should maybe add a sliderslide with no sound, then it'll not make any annoying sound for the part at 03:54:382.

Hard


00:06:337 (1,2) - You can try to decrease the slider's curve to make a better blanket. Same for 00:07:144 (4,5).
00:09:079 (1,2) - They aren't perfectly stacked
00:14:241 (1,3) - These curves are very weird, I really suggest to have a simple slider instead.
00:20:047 (3,4) - Try to improve the blanket maybe ?
00:24:079 (1) - You really should decrease this kind of slider's curve... Also you could reverse the slider's curve in order to blanket with 00:24:563 (2), and it'll also increase the flow a little bit.
00:29:725 (3,4) - You can improve the blanket.
00:34:725 - You should add a circle here to follow the voice.
00:45:854 (2,3) - The distance between these 2 sliders can make the player think there's only 1/2 of difference between these 2 slidert, so you should maybe increase this distance.
00:52:628 (7,1) - ^
00:59:079 (4,2) - There's an overlap here, you should maybe try to avoid it.
01:05:854 (1,2) - Maybe you can make blankets here, instead of having a random pattern =/
01:06:499 (3,5) - They aren't perfectly stacked.
01:10:370 (3,4,5) - Try to improve the blanket ?
01:11:015 (5,6) - ^
01:35:531 (1) - Why isn't this slider affected by the slider velocity changed ? o.o
01:39:241 (4,2) - You should try to stack them
01:42:950 (2) - Try to decrease this slider's curve ?
02:05:854 (8,1) - They aren't perfectly stacked
02:12:305 (3,4) - Try to blanket ?
02:18:112 (4,6) - There's an overlap here
02:52:789 (6,2) - Try to stack them ?
03:07:144 (2,3,4,5) - Why is there a SV change here ? It's not needed, the song isn't like there should be a SV change here.
03:16:660 (8,10) - They aren't perfectly stacked
03:18:757 (1,2) - Try to add some blankets maybe ?
03:25:854 (3,2) - The overlap is quite annoying here =/
All Fixed, Thanks!

Hanabi

00:07:789 (5) - This slider's curve isn't perfectly made, I suggest to move the construction point which change the curve (the one at x204|y129) at the middle of the curve, so around x204|y136
00:11:338 (4) - This sldier is unrankable since the part created by the red anchor is unreadable, the sliderball moves very strangly, etc. You should use a simple slider imo.
00:21:983 (1) - Try to do the same thing as in the first suggestion.
00:24:160 (5) - This note doesn't follow any beat of the song, so it's overmapped.
00:27:467 (3) - Try to do the same thing as in the first suggestion
00:36:096 (5) - This circle is also overmapped, it doesn't follow the song.
00:42:386 (6) - ^ (actually it should be moved at 00:42:547)
00:43:837 (6) - ^
00:45:208 (1,2) - Try to improve the blanket ?
00:47:547 (10) - This circle is overmapped
00:59:321 (3) - ^
01:02:225 (9) - ^
01:06:095 (2) - ^
01:13:030 (4) - ^
01:17:789 (3,6) - Try to stack them ?
01:19:805 (6) - This circle is also overmapped
01:23:676 (6) - ^
01:37:305 (4,5) - Blanket ?
01:38:837 (6) - Overmapped
01:40:612 (6) - ^

etc. I think you understood.
There's nothing I can noticed except these overmapped circles, and some blankets suggests not really important.
Now you should try to fix ALL the overmapped notes, or there'll be a problem for rank =/

That's all for my mod. I suggest to work some patterns as there's kind of messy, it lacks quality.
You should find more mods before to call BATs I think.

Good luck for rank :3
All Fixed, Thanks in advance!
DeletedUser_3044645
간단 모딩 핵이득

[1 rain]
  1. 00:02:314 (5,1) - 좀 너무 붙어있어서 전 패턴들과 흐름이 어색한 느낌. 5번 슬라를 약간 내려주시면 좋을거같습니다.
  2. 00:02:636 (1,2,3,4) - 전 이렇게 스택 많이된 노트를 별로 좋아하지 않아요. 차라리 이런식으로 리듬 바꾸시는게 더 좋을듯함.
  3. 00:16:507 (5) - 00:18:120 (5) - 이런거는 스택 하셔서 에디터 깔끔하게 해보시는것도
  4. 00:15:378 (4) - 스택보다는 이런것도 나쁘진 않을거 같네요
  5. 00:18:765 (8,1) - 스택
  6. 00:21:991 - 여기 음악에 심벌 있는데 피니쉬 추가
  7. 00:29:007 (8) - 특별히 오버매핑을 해도 될정도로 노래 분위기가 고조된것도 아니고 여기만 이렇게 하셔서 그냥 삭제하시는게 좋을거같습니다.
    삭제하시면 00:29:087 (9) - 이건 언스택하시는게 좋을거같네요.
    그리고 삭제 안하실거면 01:52:581 - 차라리 여기 부분들처럼 자주 사용하셔서 리듬 패턴을 형성하시는것도 좋습니다.
  8. 00:31:023 (1) - 어중간하게 슬라 몸뚱이에 겹쳐서 리딩어렵게 하는거보단 x352 y184가 더 좋아보이네요
  9. 00:32:313 - 여기 음악에 심벌 있는데 피니쉬 추가
  10. 00:36:991 (5) - 갑자기 점프가 너무 커지고 흐름도 어중간해서 그냥 00:36:507 (2) - 와 스택하시면 삼각형 돌리기 패턴이되고 좋을거같네요
  11. 00:39:652 (5) - 여기도 같은 의견 00:29:007 (8) -
  12. 00:42:313 (5,1) - 안티점프를 스택해서 숨기는건 플레이하기 정말 힘들어져요. 이런건 어떠신지
  13. 00:43:926 (1,2,3) - 이렇게 곡선 더주고 흐름을 이런식으로 해보시는게 어떨까요?
    SPOILER
    http://puu.sh/dCori/b490089fd1.jpg
  14. 00:48:926 (4) - 이것도 스택 보다는 00:49:410 (2) - 에 겹치는게
  15. 00:53:603 (3) - 꾀 중요한 음인데 음악에서 스택해버리시니까 느낌이 죽는 기분이네요. 언스택 추천
  16. 00:57:958 - 여기에 드럼 계속 치는데 노트 없으니 어색하네요
  17. 01:01:749 (6) - 이거 3연타는 리듬도 어색하고 그냥 빼시는게 좋을거같아요.
  18. 01:02:797 (4,5) - 이렇게 겹쳐 놓으시면 다음 01:03:281 (1,2) - 패턴이 치기 힘듭니다. 언스택 추천
  19. 01:15:216 (2,4) - 스택 핵이득
  20. 01:23:604 (1,2,1) - 그다지 추천드리고 싶진 않네요.. 난이도에 알맞은 패턴을 써주시길 바랍니다.
  21. 01:45:216 (5) - 이런 슬라는 변속을 줘서 느리게 하는게 임팩트가 클거같네요. 노래에 분위기에 맞춱서
  22. 02:02:958 (2,4,5,1) - 스택 핵이득
  23. 02:38:120 (3) - 여기 뉴콤 반드시 부탁드립니다. 02:37:475 (1,2) - 의 리듬과 02:38:120 (3,4,5,6) - 의 리듬이 전혀 다르기 때문에 뉴콤이 없으면 02:38:120 (3,4,5,6) - 이패턴을도 1/1박 처럼 보입니다
  24. 03:00:700 (6) - 뉴콤 해주시는게 패턴에 맞네요
  25. 03:12:635 (2,1) - 스택 핵이득
  26. 03:19:733 (3,4,1) - 흐름이 각이 별로 좋지않네요 03:19:894 (4) - 를 x392 y328정도로
  27. 03:25:216 (1,1) - 스택 핵이득 일부러 엇스택 하신거면 패턴에 맞게 03:26:183 (4) - 얘도 엇스택

맵 좋네요 랭크 ㄱㄱ
대충 봐서 잡은건 이거뿐 굿러크
LQA20Ans
난이도 하나만 m4m 하는 패기

[Hanabi]

-드레인 6.5나 7써도 될듯

-00:02:314 (5,1) - 5번슬라를 다음 1번서클이랑 좀 떨어뜨려보시는게...

-00:21:345 (4) - 슬라 끝부분 클랩 제거

-00:21:991 (1) - 피니쉬 추가

-01:08:362 (6) - 서클 제거

-01:08:926 (5) - x 456, y 304로 이동

-01:14:571 (1) - 뉴콤보 제거

-01:14:733 (3) - 뒤에있는 슬라 시작부분을 감싼다는 느낌으로 모양을 바꾸면 좋을것 같아요.

-01:23:604 (1) - 뉴콤보 제거

-01:23:845 (2) - 뒤에있는 슬라 시작부분에 겹쳐주는게 더 좋아보임.

-02:48:442 (8,9) - 리듬 제안입니다.
징거버거 먹고싶은 마스님

-03:11:410 - 그냥 정말 개인적인 의견인데 여기 서클에 폭죽 터지는 커스텀 힛사운드 쓰면 레알 개꿀일듯

-03:16:103 (1,2) - 1번서클 지우고 2번에 뉴콤

-03:17:313 (8) - 03:16:667 (6) 얘랑 오버랩. 디스턴스 맞추실거면 7번 슬라 약간 모양 수정하시면 될듯

-03:25:216 (1) - 03:25:700 (1) 얘랑 오버랩

-03:36:587 (9) - 이거 노트 지우는게 더 어울릴것 같습니다. 드럼이 8비트로 진행되는 부분이라...

-03:39:087 (4) - 컨트롤 g

-03:47:635 (4) - 컨트롤 g


첫맵 랭크 화이팅!
Topic Starter
Tenseki

No Dap wrote:

간단 모딩 핵이득

[1 rain]
  1. 00:02:314 (5,1) - 좀 너무 붙어있어서 전 패턴들과 흐름이 어색한 느낌. 5번 슬라를 약간 내려주시면 좋을거같습니다. - 코올
  2. 00:02:636 (1,2,3,4) - 전 이렇게 스택 많이된 노트를 별로 좋아하지 않아요. 차라리 이런식으로 리듬 바꾸시는게 더 좋을듯함. - 코올
  3. 00:16:507 (5) - 00:18:120 (5) - 이런거는 스택 하셔서 에디터 깔끔하게 해보시는것도- 코올
  4. 00:15:378 (4) - 스택보다는 이런것도 나쁘진 않을거 같네요 - 코올
  5. 00:18:765 (8,1) - 스택 - 코올
  6. 00:21:991 - 여기 음악에 심벌 있는데 피니쉬 추가 -k
  7. 00:29:007 (8) - 특별히 오버매핑을 해도 될정도로 노래 분위기가 고조된것도 아니고 여기만 이렇게 하셔서 그냥 삭제하시는게 좋을거같습니다. -k
    삭제하시면 00:29:087 (9) - 이건 언스택하시는게 좋을거같네요. -k
    그리고 삭제 안하실거면 01:52:581 - 차라리 여기 부분들처럼 자주 사용하셔서 리듬 패턴을 형성하시는것도 좋습니다.-k
  8. 00:31:023 (1) - 어중간하게 슬라 몸뚱이에 겹쳐서 리딩어렵게 하는거보단 x352 y184가 더 좋아보이네요
  9. 00:32:313 - 여기 음악에 심벌 있는데 피니쉬 추가
  10. 00:36:991 (5) - 갑자기 점프가 너무 커지고 흐름도 어중간해서 그냥 00:36:507 (2) - 와 스택하시면 삼각형 돌리기 패턴이되고 좋을거같네요 - 점프를 시켜서 좀 어렵게 해둔거라서 패스
  11. 00:39:652 (5) - 여기도 같은 의견 00:29:007 (8) -
  12. 00:42:313 (5,1) - 안티점프를 스택해서 숨기는건 플레이하기 정말 힘들어져요. 이런건 어떠신지
  13. 00:43:926 (1,2,3) - 이렇게 곡선 더주고 흐름을 이런식으로 해보시는게 어떨까요?
    SPOILER
    http://puu.sh/dCori/b490089fd1.jpg
  14. 00:48:926 (4) - 이것도 스택 보다는 00:49:410 (2) - 에 겹치는게
  15. 00:53:603 (3) - 꾀 중요한 음인데 음악에서 스택해버리시니까 느낌이 죽는 기분이네요. 언스택 추천
  16. 00:57:958 - 여기에 드럼 계속 치는데 노트 없으니 어색하네요
  17. 01:01:749 (6) - 이거 3연타는 리듬도 어색하고 그냥 빼시는게 좋을거같아요.
  18. 01:02:797 (4,5) - 이렇게 겹쳐 놓으시면 다음 01:03:281 (1,2) - 패턴이 치기 힘듭니다. 언스택 추천
  19. 01:15:216 (2,4) - 스택 핵이득
  20. 01:23:604 (1,2,1) - 그다지 추천드리고 싶진 않네요.. 난이도에 알맞은 패턴을 써주시길 바랍니다. - 이건 뱃이 지적안하면 놔둘예정..
  21. 01:45:216 (5) - 이런 슬라는 변속을 줘서 느리게 하는게 임팩트가 클거같네요. 노래에 분위기에 맞춱서
  22. 02:02:958 (2,4,5,1) - 스택 핵이득
  23. 02:38:120 (3) - 여기 뉴콤 반드시 부탁드립니다. 02:37:475 (1,2) - 의 리듬과 02:38:120 (3,4,5,6) - 의 리듬이 전혀 다르기 때문에 뉴콤이 없으면 02:38:120 (3,4,5,6) - 이패턴을도 1/1박 처럼 보입니다
  24. 03:00:700 (6) - 뉴콤 해주시는게 패턴에 맞네요
  25. 03:12:635 (2,1) - 스택 핵이득
  26. 03:19:733 (3,4,1) - 흐름이 각이 별로 좋지않네요 03:19:894 (4) - 를 x392 y328정도로
  27. 03:25:216 (1,1) - 스택 핵이득 일부러 엇스택 하신거면 패턴에 맞게 03:26:183 (4) - 얘도 엇스택

맵 좋네요 랭크 ㄱㄱ
대충 봐서 잡은건 이거뿐 굿러크
Thanks for modding
Topic Starter
Tenseki

[Kanbe Kotori] wrote:

난이도 하나만 m4m 하는 패기

[Hanabi]

-드레인 6.5나 7써도 될듯

-00:02:314 (5,1) - 5번슬라를 다음 1번서클이랑 좀 떨어뜨려보시는게...

-00:21:345 (4) - 슬라 끝부분 클랩 제거

-00:21:991 (1) - 피니쉬 추가

-01:08:362 (6) - 서클 제거

-01:08:926 (5) - x 456, y 304로 이동

-01:14:571 (1) - 뉴콤보 제거

-01:14:733 (3) - 뒤에있는 슬라 시작부분을 감싼다는 느낌으로 모양을 바꾸면 좋을것 같아요.

-01:23:604 (1) - 뉴콤보 제거

-01:23:845 (2) - 뒤에있는 슬라 시작부분에 겹쳐주는게 더 좋아보임.

-02:48:442 (8,9) - 리듬 제안입니다.
징거버거 먹고싶은 마스님 - 전 롯데리아에 있는 텐더그릴버거가..

-03:11:410 - 그냥 정말 개인적인 의견인데 여기 서클에 폭죽 터지는 커스텀 힛사운드 쓰면 레알 개꿀일듯 -찾아서 있으면 수정

-03:16:103 (1,2) - 1번서클 지우고 2번에 뉴콤

-03:17:313 (8) - 03:16:667 (6) 얘랑 오버랩. 디스턴스 맞추실거면 7번 슬라 약간 모양 수정하시면 될듯

-03:25:216 (1) - 03:25:700 (1) 얘랑 오버랩

-03:36:587 (9) - 이거 노트 지우는게 더 어울릴것 같습니다. 드럼이 8비트로 진행되는 부분이라...

-03:39:087 (4) - 컨트롤 g

-03:47:635 (4) - 컨트롤 g


첫맵 랭크 화이팅!
모두 수정 핵이득
koreapenguin
10새키
Oriental Tank

Kenterz wrote:

Hey, mod as requested

Suggestion
Important
Unrankable

General

Your "BG" file should be 1024x768. Also you should increase its size in the SB, it doesn't take the whole screen when playing.
Also there's few errors in Racoon's Oni, just look at what AiMod says :

You should maybe add a sliderslide with no sound, then it'll not make any annoying sound for the part at 03:54:382.

OT's Normal

00:03:918 (5,6) - You can try to add some blankets here, and also there's an overlap between 00:02:628 (3,6) which can be seen while playing
00:13:596 (5) - The curve of the slider is too important, you should decrease is, it'll make a blanket with 00:14:241 (1).
00:18:112 (1) - The part after the red anchor is too short, it makes a strange movement for the slider. I suggest to increase the part after the red anchor or to make a soft slider (curved or linear).
00:20:692 (3) - The curve of this slider is strange, I suggest to make them (all the sliders which have more than 3 "construction points", and it also applies to the 1/2 sliders !) like this :
Try to fix it for every slider please.
00:24:563 (1,2) - You should have 2 same shapes for these sliders, it'll make a prettier pattern in my opinion. You can also try to improve the blanket for 00:25:208 (2,3).
00:27:144 (1,4) - Same as above, try to have the 2 same shapes to make a kind of symmetry with 00:27:789 (2).
00:31:015 (3,4,1) - This pattern doesn't fit in my opinion. There's a problem with the transition between 00:31:983 (4,1) I think, maybe you can try this ? :
00:33:273 (3,4) - You can try to improve this blanket
00:37:144 (4,2) - Try to stack (4) with (2)'s tail ?
00:41:983 (1) - You should reduce its curve to improve the blanket with 00:42:628 (2).
00:45:208 (1,2) - Try to improve the blanket
00:47:789 (1,2,3) - This pattern doesn't fit, I think it's because of (3). You could make an equilateral triangle with (1) (2) and (3), and maybe make a blanket between (3) and (1), like this :
01:02:467 (4,5) - Try to improve the blanket maybe ?
01:13:596 (4) - This shape looks ugly... I really suggest to make a good curve with only 3 "construction points".
01:36:176 - Why isn't this beat played ? I really think you should add a circle here.
01:37:467 - Same as above
01:39:725 (4,1,2) - Try to make an equilateral triangle ? It'd be prettier.
01:49:079 (2) - The shape of this slider is horrible, it doesn't looks like something, you should use a soft slider in my opinion.
01:51:015 (5,6) - Try to improve the blanket ?
01:56:176 (1) - This slider's curve is also really strange, the kind of wave is pretty bad in my opinion, you should just do a curve I think.
01:59:402 (2,3) - Try to improve the blanket ?
02:00:047 (3,1) - There's an overlap here, it can be avoided by stacking (1)'s head with (3)'s tail.
02:05:208 (1) - The thing after the red anchor is unrankable, it makes the sliderball goes crazy, and it's really not needed. You can try to make something like this maybe ? :
02:09:079 (3) - The curved part in this slider is really weird, you shouldn't try to make curves like that, it makes a bad shape, try something smoother (and it can blanket with (2)) :
02:15:370 (1) - I don't think the player will understand it's on a red tick, I really suggest to add a slider to guide him, like this :
02:16:821 - This part is clearly the start of a new kiai time, and every diff except yours have implemented it, so you must add it.
02:24:563 (1,2) - You could maybe have some blankets here ? The curves are too important, you should decrease them in my opinion.
02:31:015 (1) - For the same reasons as above, this slider is also unrankable.
02:32:950 - Why isn't this beat played ? There's no reason to avoid it.
02:34:241 - Same as above
02:35:854 (4,5) - You can try to improve this blanket.
02:40:370 (5,6) - Try to decrease (6)'s curve and improve the blanket ?
02:41:983 (3) - The little movement at the end is quite bad, I suggest to make a soft slider instead.
02:46:499 (1) - WTF ? Only 1 construction point is needed instead of the 4 ones O.o (also you can improve the blanket with (2))
02:47:144 (2,3) - You could try to use the same shapes to make a symmetry with 02:48:112 (2)
02:59:079 - Why you skipped this note ? You should play it imo
02:59:725 - ^
03:01:015 - ^
03:03:596 - ^
03:04:241 - ^
03:16:175 - ^

03:18:757 (4) - This slider is unrankable. Try to use a soft slider instead.
03:19:402 (1) - ^
03:21:337 (4) - The shape of this slider is also very weird... You should try with a simple slider in my opinion.
03:22:628 (1) - ^
03:23:917 (3) - ^
03:26:499 (3) - This slider is unrankable since the part before the red anchor is too short, it makes a bad movement for the sliderball.
03:30:370 (5) - You should adjust the curve to make it blanket with 03:29:725 (4).
03:48:273 (7) - I don't think players will understand this circle is on a red tick, I think you should use a slider to guide them, like this :
03:54:377 (1,2) - You can try to improve this blanket

etc. I think you understood.
There's nothing I can noticed except these overmapped circles, and some blankets suggests not really important.
Now you should try to fix ALL the overmapped notes, or there'll be a problem for rank =/[/notice]

That's all for my mod. I suggest to work some patterns as there's kind of messy, it lacks quality.
You should find more mods before to call BATs I think.

Good luck for rank :3
Thank you for modding all fixed :)
koreapenguin
10새키

내가 그렇게 오버맵해놓지말라니까

General
  1. Seem AudioLeadIn: 1000 is so long, so how about just 500, i think so it's better
  2. also you didn't set combo color yet, i guess you must check them. set match with BG
  3. about tick rate it's doesn't fit with song, set just 1
  4. I don't recommend use 'soft-hitnormal3' on 01:45:216 (5) - this slider's end in insane diff, just adjust 5%

Normal Collab
  1. 00:10:854 (5) - delete newcombo here, it's not special enough to newcombo. also it would be easier to learn. Same this 00:41:821 (1) -
  2. 00:15:208 - i don't understand why did you make empty here, how about this rhythm? http://puu.sh/e6IbD/4d0bc3ddb7.jpg i followed string sounds, it's better
  3. 00:20:692 (3,1) - seem distance is so far also flow is bad it would be unnatural to play on beginner diff, how about make sure? like this http://puu.sh/e6IuD/c4bb478823.jpg
  4. 00:28:434 (1) - delete new combo for consistency, why did you this? i guess it's miss?... anyway, Same 00:51:660 (1,1) - , 02:07:789 (1) -
  5. 00:39:725 (1,2) - swap newcombo, reason same as ^
  6. 00:42:628 (1) - add finish on slider head, i can hear cymbal sound, same 02:38:757 (1) -
  7. 00:44:563 (3) - add clap slider's middle and end, don't forget delete whistle on end
  8. 00:45:208 (1) - add only finish, same 00:50:370 (1) - , 00:58:112 (1) - , 02:03:918 (1) - , 02:06:499 (1) -
  9. 00:45:854 (2) - change to clap, same 00:47:144 (5) - , 01:03:273 (1) -
  10. 01:05:854 (1,1) - do you think it's really enough to newcombo? i recommend delet, 01:16:176 (3,4) - same
  11. 01:53:596 (5) - add newcombo here, delet newcombo 01:52:305 (1) - , 01:54:886 (1) - here later
  12. 02:13:596 (1,2) - swap newcombo here and delete newcombo here 02:15:208 (1) - , same swap here 02:18:112 (1,4) - and delete newcombo here 02:20:692 (1) -
  13. 02:49:079 (1,2) - how about this rhythm? http://puu.sh/e6M0v/2c7af711db.jpg it's better than previous well, it's not big problem just feel so somw weird
  14. 02:53:918 - add note here, hear so there is so empty it's really really weird
  15. 03:11:402 (1) - do you think this shape http://puu.sh/e6MnV/305d49a4e9.jpg is pretty? i don't think so... how about move to 03:12:305 (1) - this slider head like this http://puu.sh/e6Ml3/fc0a202962.jpg
  16. 03:37:386 (2) - error, this note should be here 03:37:466 -
  17. 03:58:834 (2,3,4,5) - delete newcombo, there are just spam
  18. 03:48:434 (1,1) - not enough recovery time behind this spinner, increase it by at least a half beat

    some newcombo issue i will do via IRC

Hard
  1. 01:32:144 - insert break time on here same with other diffs
  2. 01:37:628 (1) - how about this flow? http://puu.sh/e6NBP/06497adae1.jpg seem it's more smooth for next note
  3. 01:59:886 (4,1) - this overlap is doesn't fit with song... just spread it. like this http://puu.sh/e6NST/bad21eaaac.jpg
  4. 03:05:854 - 03:06:015 - 03:06:176 - 03:06:337 - why didn't place notes? it's really weird. how about add this slider http://puu.sh/e6Rhp/17115e42ee.jpg at least? followed vocal

Hanabi
  1. i told you must check this http://puu.sh/e6RNz/e6356e9688.png you should fix this same even Hard diff, plz go to check them
  2. 00:06:337 (9,1) - this overlap is doesn't fit with song, just spread it
  3. 00:34:241 (7,1) - don't make unclear, plz make sure. i recommend 00:34:886 (1) - this slider head overlap on 00:34:241 (7) - this slider tail
  4. 00:41:821 (3,4) - so far, it's extra pattern also doesn't fit. reduce distance, or make like this http://puu.sh/e6SGP/d8b6594bc0.jpg
  5. 00:55:854 (4) - give velocity then add new combo, actually i don't understand why you gave velocity there
  6. 01:04:079 (4,5) - it's not big problem but seem it's unnatural to play little bit so how about this? http://puu.sh/e6T2p/e1b045a207.jpg
  7. 01:19:805 (2,4) - overmapped del them,
  8. 01:23:596 (1,2,1) - does it play well? but i don't want recommend this seem you need their opinions ask to mapper or BAT,QATs. Same this Same this 03:23:192 (3,4) -
  9. 01:39:321 (6,1) - Don't use like this, it's really really shit. seem you didn't consider the next note and the previous note's distance also doesn't fit with song. reduce
    like this http://puu.sh/e6UsP/3d8f8c6f08.jpg.
  10. 01:49:644 (6) - delete note here, i think it's overmapped. why you keep doing about objects at places with no beats or vocals. isn't fun, excite.
  11. 02:13:192 (7) - same as ^ , even this 01:53:192 (6) - ,02:15:128 (2) - ,02:20:612 (5) - ,02:27:708 (3) - ,02:32:063 (5,7) - ,02:54:159 (4) - ,02:58:192 (2) - ,03:27:546 (2,4) - ,03:30:126 (5,7) - ,03:31:256 (4) -
  12. 02:25:854 (1,2,3,4,5) - overmapped, plz check the song, just hear the song in detail then you can find suitable sounds
  13. 02:48:434 (8) - i think this slider's end is should be here 02:48:717 - increase a one repeat


    can i ask the reason? why keep doing about objects at places with no beats or vocals. if they're match with song's fit then i can understood but some stuffs is not.
Topic Starter
Tenseki

koreapenguin wrote:

10새키

내가 그렇게 오버맵해놓지말라니까 - 아니 제귀 장애 있는거 인정;

General
  1. Seem AudioLeadIn: 1000 is so long, so how about just 500, i think so it's better
  2. also you didn't set combo color yet, i guess you must check them. set match with BG
  3. about tick rate it's doesn't fit with song, set just 1
  4. I don't recommend use 'soft-hitnormal3' on 01:45:216 (5) - this slider's end in insane diff, just adjust 5%

Normal Collab
  1. 00:10:854 (5) - delete newcombo here, it's not special enough to newcombo. also it would be easier to learn. Same this 00:41:821 (1) -
  2. 00:15:208 - i don't understand why did you make empty here, how about this rhythm? http://puu.sh/e6IbD/4d0bc3ddb7.jpg i followed string sounds, it's better
  3. 00:20:692 (3,1) - seem distance is so far also flow is bad it would be unnatural to play on beginner diff, how about make sure? like this http://puu.sh/e6IuD/c4bb478823.jpg
  4. 00:28:434 (1) - delete new combo for consistency, why did you this? i guess it's miss?... anyway, Same 00:51:660 (1,1) - , 02:07:789 (1) -
  5. 00:39:725 (1,2) - swap newcombo, reason same as ^
  6. 00:42:628 (1) - add finish on slider head, i can hear cymbal sound, same 02:38:757 (1) -
  7. 00:44:563 (3) - add clap slider's middle and end, don't forget delete whistle on end
  8. 00:45:208 (1) - add only finish, same 00:50:370 (1) - , 00:58:112 (1) - , 02:03:918 (1) - , 02:06:499 (1) -
  9. 00:45:854 (2) - change to clap, same 00:47:144 (5) - , 01:03:273 (1) -
  10. 01:05:854 (1,1) - do you think it's really enough to newcombo? i recommend delet, 01:16:176 (3,4) - same
  11. 01:53:596 (5) - add newcombo here, delet newcombo 01:52:305 (1) - , 01:54:886 (1) - here later
  12. 02:13:596 (1,2) - swap newcombo here and delete newcombo here 02:15:208 (1) - , same swap here 02:18:112 (1,4) - and delete newcombo here 02:20:692 (1) -
  13. 02:49:079 (1,2) - how about this rhythm? http://puu.sh/e6M0v/2c7af711db.jpg it's better than previous well, it's not big problem just feel so somw weird
  14. 02:53:918 - add note here, hear so there is so empty it's really really weird
  15. 03:11:402 (1) - do you think this shape http://puu.sh/e6MnV/305d49a4e9.jpg is pretty? i don't think so... how about move to 03:12:305 (1) - this slider head like this http://puu.sh/e6Ml3/fc0a202962.jpg
  16. 03:37:386 (2) - error, this note should be here 03:37:466 -
  17. 03:58:834 (2,3,4,5) - delete newcombo, there are just spam
  18. 03:48:434 (1,1) - not enough recovery time behind this spinner, increase it by at least a half beat

    some newcombo issue i will do via IRC

Hard
  1. 01:32:144 - insert break time on here same with other diffs
  2. 01:37:628 (1) - how about this flow? http://puu.sh/e6NBP/06497adae1.jpg seem it's more smooth for next note
  3. 01:59:886 (4,1) - this overlap is doesn't fit with song... just spread it. like this http://puu.sh/e6NST/bad21eaaac.jpg
  4. 03:05:854 - 03:06:015 - 03:06:176 - 03:06:337 - why didn't place notes? it's really weird. how about add this slider http://puu.sh/e6Rhp/17115e42ee.jpg at least? followed vocal

Hanabi
  1. i told you must check this http://puu.sh/e6RNz/e6356e9688.png you should fix this same even Hard diff, plz go to check them
  2. 00:06:337 (9,1) - this overlap is doesn't fit with song, just spread it
  3. 00:34:241 (7,1) - don't make unclear, plz make sure. i recommend 00:34:886 (1) - this slider head overlap on 00:34:241 (7) - this slider tail
  4. 00:41:821 (3,4) - so far, it's extra pattern also doesn't fit. reduce distance, or make like this http://puu.sh/e6SGP/d8b6594bc0.jpg
  5. 00:55:854 (4) - give velocity then add new combo, actually i don't understand why you gave velocity there
  6. 01:04:079 (4,5) - it's not big problem but seem it's unnatural to play little bit so how about this? http://puu.sh/e6T2p/e1b045a207.jpg
  7. 01:19:805 (2,4) - overmapped del them,
  8. 01:23:596 (1,2,1) - does it play well? but i don't want recommend this seem you need their opinions ask to mapper or BAT,QATs. Same this Same this 03:23:192 (3,4) -
  9. 01:39:321 (6,1) - Don't use like this, it's really really shit. seem you didn't consider the next note and the previous note's distance also doesn't fit with song. reduce
    like this http://puu.sh/e6UsP/3d8f8c6f08.jpg.
  10. 01:49:644 (6) - delete note here, i think it's overmapped. why you keep doing about objects at places with no beats or vocals. isn't fun, excite.
  11. 02:13:192 (7) - same as ^ , even this 01:53:192 (6) - ,02:15:128 (2) - ,02:20:612 (5) - ,02:27:708 (3) - ,02:32:063 (5,7) - ,02:54:159 (4) - ,02:58:192 (2) - ,03:27:546 (2,4) - ,03:30:126 (5,7) - ,03:31:256 (4) -
  12. 02:25:854 (1,2,3,4,5) - overmapped, plz check the song, just hear the song in detail then you can find suitable sounds
  13. 02:48:434 (8) - i think this slider's end is should be here 02:48:717 - increase a one repeat


    can i ask the reason? why keep doing about objects at places with no beats or vocals. if they're match with song's fit then i can understood but some stuffs is not.

All Fix without Hanabi 02:54:159 (4) - ,02:58:192 (2) - ,03:27:546 (2,4) - ,03:30:126 (5,7) - ,03:31:256 (4) -
i think stream is more better, and drum beat
Raixor
I just wanted to say I really love the hanabi diff, gets better with every update :D keep it up
Topic Starter
Tenseki

Raixor wrote:

I just wanted to say I really love the hanabi diff, gets better with every update :D keep it up
@Raxor
thanks for looking my growings :)
Momovely
from #mod req

[normal]

00:14:886 (2) - head and reverse and end add whistle because, the one fits a sound , imo

00:23:273 (4) - let's do a blanket. because that is beautiful

00:25:208 (2) - ^

00:29:402 - add circle  it has sense of incongruity here that there is nothing

00:43:273 (2) -   you should do a blanket, imo

00:57:467 (6) - ^

01:18:757 (1) - add finish on slider head

01:21:337 (3) -   you should do a blanket well , imo

01:43:273 (1) - try this  i think that this is better

01:44:563 (3,1,2) - it is suggestion

02:02:628 (3,1) - let's stack it

02:09:079 (1) - i felt sense of incongruity in this form

03:03:918 (4) - 03:13:596 (1) - 03:17:466 (1) - you should do a blanket neatly

04:01:059 (1) - the end as 04:06:416 - fits music

[Hard]

00:16:821 (1,3) - copy it and should reverse it

00:22:467 (2) -  move x:52 y140


00:34:886 (1,3) - stack it

01:51:015 (1,2) - do you not collimate it?


02:48:434 (3) - add clap on slider head

03:34:240 (1,1) - i felt sense of incongruity in this form


04:01:059 (1) - Please refer to mod of normal diff

[Hanabi]

00:26:499 (8) - i think that a blanket should do 00:26:983 (9) -

00:34:241 (7,8,1) - let's stack it

01:18:757 (1) - add finish on slider head

good luck! ;)
Topic Starter
Tenseki

Momovely wrote:

from #mod req

[normal]

00:14:886 (2) - head and reverse and end add whistle because, the one fits a sound , imo -k

00:23:273 (4) - let's do a blanket. because that is beautiful -k

00:25:208 (2) - ^ -k

00:29:402 - add circle  it has sense of incongruity here that there is nothing -k

00:43:273 (2) -   you should do a blanket, imo -k

00:57:467 (6) - ^ -k

01:18:757 (1) - add finish on slider head -k

01:21:337 (3) -   you should do a blanket well , imo

01:43:273 (1) - try this  i think that this is better - k

01:44:563 (3,1,2) - it is suggestion - really thanks !

02:02:628 (3,1) - let's stack it -k

02:09:079 (1) - i felt sense of incongruity in this form - you want it a blanket?

03:03:918 (4) - 03:13:596 (1) - 03:17:466 (1) - you should do a blanket neatly -k

04:01:059 (1) - the end as 04:06:416 - fits music -reject, that is so long

[Hard]

00:16:821 (1,3) - copy it and should reverse it -k

00:22:467 (2) -  move x:52 y140 -k



00:34:886 (1,3) - stack it -k

01:51:015 (1,2) - do you not collimate it? -k


02:48:434 (3) - add clap on slider head -k

03:34:240 (1,1) - i felt sense of incongruity in this form -k


04:01:059 (1) - Please refer to mod of normal diff -reject, that is so long

[Hanabi]

00:26:499 (8) - i think that a blanket should do 00:26:983 (9) -k

00:34:241 (7,8,1) - let's stack it -k

01:18:757 (1) - add finish on slider head -k

good luck! ;)
Thanks for modding !
Zeonive
Normal:

00:15:531 (1) - Remove New Combo because it's inconsistent and there's no change it the music
01:04:563 (1,2,3,4,5,6,7,8,9,10,11,12) - New Combo at 6 or 9

Hard:

01:03:273 (1,2,3,4) - Was hard to read on my first try, you should probably change the spacing between 3 and 4 (might just be me being bad at AR8 tough)
01:40:531 (4,1) - Make the 4 the start of the new combo because 4 is the prelude (don't know the proper word for it in English)

Insane:

00:24:079 (5,6,1) - Same with the prelude but with 5 (not necessary)
00:41:821 (3,4) - Mapped like 1/2, reduce the spacing to at least 1.55x
00:43:596 (4,5,1) - Combo begin on 4 because of the prelude again
01:57:144 (4,5,1) - ^
03:30:046 (4,5,6,7,1) - Was bad to play because the stream is too curved and the slider after it is in the opposite direction (Make the stream flatter maybe?)
Topic Starter
Tenseki

Zeonive wrote:

Normal:

00:15:531 (1) - Remove New Combo because it's inconsistent and there's no change it the music - k
01:04:563 (1,2,3,4,5,6,7,8,9,10,11,12) - New Combo at 6 or 9 - k, nc at 9

Hard:

01:03:273 (1,2,3,4) - Was hard to read on my first try, you should probably change the spacing between 3 and 4 (might just be me being bad at AR8 tough) - reject i think it doesnt matter to play
01:40:531 (4,1) - Make the 4 the start of the new combo because 4 is the prelude (don't know the proper word for it in English) - k

Insane:

00:24:079 (5,6,1) - Same with the prelude but with 5 (not necessary) - reject
00:41:821 (3,4) - Mapped like 1/2, reduce the spacing to at least 1.55x - reject
00:43:596 (4,5,1) - Combo begin on 4 because of the prelude again - reject
01:57:144 (4,5,1) - ^ - reject
03:30:046 (4,5,6,7,1) - Was bad to play because the stream is too curved and the slider after it is in the opposite direction (Make the stream flatter maybe?) - reject, i think now is more better because of upbeat(?) i think
thanks for modding!
Spectator


Hanabi


  1. 00:02:789 (2,3) - Remove whistle here since It doesn't fit well with the song imo
  2. 00:03:112 (4) - Please add whistle on the head of the slider
  3. 00:39:079 (3) - Consider moving it to same position as 00:37:789 (2) -
  4. 00:42:628 (1) - You can add finish here to emphasize the song
  5. 00:42:950 (2,3,4) - It feels a bit empty, how about adding some finishes on each notes with drum-additions?
  6. 00:44:563 (3) - It would sound better if you replace the whistle with clap
  7. 00:45:047 (4) - Clap here?
  8. 00:45:208 (1) - How about removing clap and just adding finish here, I can hear the cymbol sound from the song
  9. 00:50:370 (1) - It seems like you forgot to add finish here
  10. 00:51:660 (1) - Finish on the head of the slider.
  11. 00:52:950 (1) - I can clearly hear the cymbol sound at the song, so please add finish here
  12. 00:55:531 (2) - Same here, It would be much better if you add finish
  13. 00:56:176 (5) - Finish
  14. 01:04:079 - Why don't you use S:C2 here? It would sound better imo
  15. 01:06:660 (5) - I highly recommend you to move this note to x:222 y:328 (to have a same position as (3)'s tail)
  16. 01:22:628 (2) - Add finish on the head of the slider
  17. 01:23:918 (1) - Same as above
  18. 01:25:208 (5) - I don't understand why you didn't use finish sound here even though
  19. 01:45:854 (1) - Missing finish here :p
  20. 02:22:467 (3) - I suggest you to add whistle on the head of the slider
  21. 02:22:950 (4) - Whistle here?
  22. 02:25:854 (1,2,3,4) - I feel like this part is kinda overmapped, tbh I can't hear the 1/4 rhythm at all. How about replacing them?
  23. 02:41:337 (1) - It feels somewhat empty here, how about adding a finish?
  24. 02:43:918 (1) - Same here. I really like the way how you used claps in this part, but It would be even better if you add some finishes :p
  25. 02:46:499 (1) - Yeah, I can hear the cymbol sound clearly. I mean, please add finish here :p
  26. 02:47:789 (5) - I guess you forgot to add NC here
  27. 02:47:789 (5) - Also you can add finish here since there's a cymbol sound
  28. 02:50:370 (5) - Add whistle, and swap NC with 02:50:692 (1) -
  29. 02:56:821 (1) - Finish on the head
  30. 02:57:467 (4) - Same as above, finish here
  31. 02:58:112 (3) - ^
  32. 02:58:757 (6) - *nazi* Finish here
  33. 03:07:627 (4,5,6,7,8) - I guess these jumps could be improved, try this?
  34. 03:07:144 (1,8) - Same goes on here, please add finish on both (1) and (8)
  35. 03:07:627 (4,5,6,7,8) - Add claps on each 4 5 6 7 8
  36. 03:38:111 (1) - Finish on the head of the slider
  37. 03:42:466 (3) - Add clap here
  38. 03:42:627 (4) - Add finish on the head of the slider and clap on the tail
  39. 03:43:111 (6) - Clap here, claps for emphasize the part here :p
  40. 03:45:853 (1) - Please add finish on the head
  41. 03:48:272 (7) - How can you forget to add finish for the grand finale

힛사 모딩은 하위 난이도들도 똑같이 해주시면 되고

따로 물어보실거 있으시면 1:1로 pm 보내주세요!
Topic Starter
Tenseki

Spectator wrote:



Hanabi


  1. 00:02:789 (2,3) - Remove whistle here since It doesn't fit well with the song imo
  2. 00:03:112 (4) - Please add whistle on the head of the slider
  3. 00:39:079 (3) - Consider moving it to same position as 00:37:789 (2) -
  4. 00:42:628 (1) - You can add finish here to emphasize the song
  5. 00:42:950 (2,3,4) - It feels a bit empty, how about adding some finishes on each notes with drum-additions?
  6. 00:44:563 (3) - It would sound better if you replace the whistle with clap
  7. 00:45:047 (4) - Clap here?
  8. 00:45:208 (1) - How about removing clap and just adding finish here, I can hear the cymbol sound from the song
  9. 00:50:370 (1) - It seems like you forgot to add finish here
  10. 00:51:660 (1) - Finish on the head of the slider.
  11. 00:52:950 (1) - I can clearly hear the cymbol sound at the song, so please add finish here
  12. 00:55:531 (2) - Same here, It would be much better if you add finish
  13. 00:56:176 (5) - Finish
  14. 01:04:079 - Why don't you use S:C2 here? It would sound better imo
  15. 01:06:660 (5) - I highly recommend you to move this note to x:222 y:328 (to have a same position as (3)'s tail)
  16. 01:22:628 (2) - Add finish on the head of the slider
  17. 01:23:918 (1) - Same as above
  18. 01:25:208 (5) - I don't understand why you didn't use finish sound here even though
  19. 01:45:854 (1) - Missing finish here :p
  20. 02:22:467 (3) - I suggest you to add whistle on the head of the slider
  21. 02:22:950 (4) - Whistle here?
  22. 02:25:854 (1,2,3,4) - I feel like this part is kinda overmapped, tbh I can't hear the 1/4 rhythm at all. How about replacing them?
  23. 02:41:337 (1) - It feels somewhat empty here, how about adding a finish?
  24. 02:43:918 (1) - Same here. I really like the way how you used claps in this part, but It would be even better if you add some finishes :p
  25. 02:46:499 (1) - Yeah, I can hear the cymbol sound clearly. I mean, please add finish here :p
  26. 02:47:789 (5) - I guess you forgot to add NC here
  27. 02:47:789 (5) - Also you can add finish here since there's a cymbol sound
  28. 02:50:370 (5) - Add whistle, and swap NC with 02:50:692 (1) -
  29. 02:56:821 (1) - Finish on the head
  30. 02:57:467 (4) - Same as above, finish here
  31. 02:58:112 (3) - ^
  32. 02:58:757 (6) - *nazi* Finish here
  33. 03:07:627 (4,5,6,7,8) - I guess these jumps could be improved, try this?
  34. 03:07:144 (1,8) - Same goes on here, please add finish on both (1) and (8)
  35. 03:07:627 (4,5,6,7,8) - Add claps on each 4 5 6 7 8
  36. 03:38:111 (1) - Finish on the head of the slider
  37. 03:42:466 (3) - Add clap here
  38. 03:42:627 (4) - Add finish on the head of the slider and clap on the tail
  39. 03:43:111 (6) - Clap here, claps for emphasize the part here :p
  40. 03:45:853 (1) - Please add finish on the head
  41. 03:48:272 (7) - How can you forget to add finish for the grand finale

힛사 모딩은 하위 난이도들도 똑같이 해주시면 되고

따로 물어보실거 있으시면 1:1로 pm 보내주세요!
Thanks for hitsound modding :)
Himesaka Noa
하필 모딩하기 애매한 곡을...

[Racoon's Oni]
  1. 00:19:079 (97) - 일관성을 위해서 k을 두는게 나을듯 합니다
  2. 00:22:628 (114) - k?
  3. 00:23:273 (118,119,120,121) - k k d k 어떤가요?
  4. 00:29:886 (155) - 바로 이전과 음이 비슷한것 같은데 k합시다
  5. 00:36:337 (194) - 지우는 편이 더 흐름이 나을듯 해요
  6. 01:02:789 (94,95,96,97) - 여기 d k d kkd이 듣기 나을것 같은데 어떻게 생각하시나요?
  7. 01:20:692 (116) - 보컬이나 바이올린음(?)도 높은 음이고, 드럼 소리도 좀 높은 소리니 k으로 바꾸는거 어떤가요?
  8. 01:24:886 (135) - 음이 이어지니까 1 / 1 슬라이더로 바꾸는것도 괜찮은 느낌일것 같은데
  9. 01:39:563 (26,28) - 피아노 음을 강조해주자는 느낌으로 Remove!
  10. 02:41:015 (155) - 올라갔다 내려가는 음이니 d 어떤가요?
  11. 02:43:596 (169) - 피아노 음에 맞춰서 k
  12. 02:46:821 (188,189,190) - k으로 통일 /me runs
  13. 03:44:563 (36,37,38) - 음 높이상으로는 d d k 하는게 낫네요
  14. 03:47:950 (48) - k
모딩이 너무 허접하므로 자살하러 가겠습니다.
Racoon-
더블 포스티잉---------------------------------
Racoon-

- Racoon - wrote:

Underflow wrote:

하필 모딩하기 애매한 곡을...

[Racoon's Oni]
  1. 00:19:079 (97) - 일관성을 위해서 k을 두는게 나을듯 합니다 - 패턴이 아니라 들리는걸 따져서 이상하긴한데 제 귀엔 지금이 낫군요.
  2. 00:22:628 (114) - k? - Fixed
  3. 00:23:273 (118,119,120,121) - k k d k 어떤가요? - Fixed
  4. 00:29:886 (155) - 바로 이전과 음이 비슷한것 같은데 k합시다 - 그럽시다.
  5. 00:36:337 (194) - 지우는 편이 더 흐름이 나을듯 해요 - 잔잔히 흐르는 기타 흐름을 따른거라 Keep
  6. 01:02:789 (94,95,96,97) - 여기 d k d kkd이 듣기 나을것 같은데 어떻게 생각하시나요? - Fixed
  7. 01:20:692 (116) - 보컬이나 바이올린음(?)도 높은 음이고, 드럼 소리도 좀 높은 소리니 k으로 바꾸는거 어떤가요? - Fixed
  8. 01:24:886 (135) - 음이 이어지니까 1 / 1 슬라이더로 바꾸는것도 괜찮은 느낌일것 같은데 - 슬라이더 쓰는걸 별로 좋아하지 않는 타입이라...
  9. 01:39:563 (26,28) - 피아노 음을 강조해주자는 느낌으로 Remove! - Fixed
  10. 02:41:015 (155) - 올라갔다 내려가는 음이니 d 어떤가요? - Fixed
  11. 02:43:596 (169) - 피아노 음에 맞춰서 k - 드럼 두구두구 소리에 맞췄습니다.
  12. 02:46:821 (188,189,190) - k으로 통일 /me runs - d k k 으로 바꿨습니다.
  13. 03:44:563 (36,37,38) - 음 높이상으로는 d d k 하는게 낫네요 - Fixed
  14. 03:47:950 (48) - k - Fixed
모딩이 너무 허접하므로 자살하러 가겠습니다.
모딩 개꿀 - ~ -
모딩 감샤합니다~~ :)
Racoon's Oni
osu file format v13

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[Metadata]
Title:Natsu no Owari, Koi no Hajimari
TitleUnicode:夏の終わり、恋の始まり
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:Tenseki
Version:Racoon's Oni
Source:
Tags:GUMI Nico Douga Cokra Oriental_Tank -_Racoon_- Konpaku_Sariel [Nakamura_Yuri]
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256,192,204885,1,8,0:0:0:0:
288,192,205046,1,0,0:0:0:0:
256,192,205208,1,8,0:0:0:0:
256,192,205530,1,8,0:0:0:0:
256,192,205692,1,0,0:0:0:0:
256,192,205772,1,0,0:0:0:0:
256,192,205853,1,8,0:0:0:0:
256,192,206175,1,8,0:0:0:0:
256,192,206498,1,0,0:0:0:0:
256,192,206659,1,0,0:0:0:0:
256,192,206982,1,8,0:0:0:0:
256,192,207143,1,0,0:0:0:0:
256,192,207224,1,0,0:0:0:0:
256,192,207305,1,0,0:0:0:0:
256,192,207385,1,0,0:0:0:0:
256,192,207466,1,8,0:0:0:0:
256,192,207546,1,8,0:0:0:0:
256,192,207627,1,8,0:0:0:0:
256,192,207708,1,8,0:0:0:0:
256,192,207788,1,8,0:0:0:0:
256,192,208111,1,8,0:0:0:0:
256,192,208272,1,0,0:0:0:0:
256,192,208595,1,8,0:0:0:0:
256,192,208756,1,0,0:0:0:0:
256,192,209079,1,8,0:0:0:0:
256,192,209240,1,0,0:0:0:0:
256,192,209401,1,0,0:0:0:0:
256,192,209563,1,0,0:0:0:0:
256,192,209724,1,8,0:0:0:0:
256,192,209885,1,0,0:0:0:0:
256,192,210046,1,8,0:0:0:0:
256,192,210369,1,8,0:0:0:0:
256,192,210692,1,0,0:0:0:0:
256,192,210853,1,8,0:0:0:0:
256,192,211175,1,8,0:0:0:0:
256,192,211498,1,8,0:0:0:0:
256,192,211659,1,8,0:0:0:0:
256,192,211821,1,0,0:0:0:0:
256,192,211982,1,0,0:0:0:0:
256,192,212143,1,0,0:0:0:0:
256,192,212304,1,8,0:0:0:0:
256,192,212466,1,0,0:0:0:0:
256,192,212627,1,0,0:0:0:0:
256,192,212788,1,0,0:0:0:0:
256,192,212950,1,8,0:0:0:0:
256,192,213272,1,0,0:0:0:0:
256,192,213434,1,8,0:0:0:0:
256,192,213756,1,8,0:0:0:0:
256,192,213917,1,0,0:0:0:0:
256,192,214240,1,0,0:0:0:0:
256,192,214563,1,0,0:0:0:0:
256,192,214885,1,0,0:0:0:0:
256,192,215208,1,8,0:0:0:0:
256,192,215530,1,0,0:0:0:0:
256,192,215853,1,8,0:0:0:0:
256,192,216175,1,0,0:0:0:0:
256,192,216498,1,8,0:0:0:0:
256,192,216821,1,12,0:0:0:0:
256,192,217143,1,12,0:0:0:0:
256,192,217304,1,8,0:0:0:0:
256,192,217466,1,8,0:0:0:0:
256,192,217627,1,0,0:0:0:0:
256,192,217788,1,0,0:0:0:0:
256,192,217950,1,0,0:0:0:0:
256,192,218111,5,8,0:0:0:0:
256,192,218272,1,8,0:0:0:0:
256,192,218434,1,8,0:0:0:0:
256,192,218595,1,0,0:0:0:0:
256,192,218756,1,8,0:0:0:0:
256,192,218917,1,8,0:0:0:0:
256,192,219079,1,8,0:0:0:0:
256,192,219240,1,0,0:0:0:0:
256,192,219401,1,8,0:0:0:0:
256,192,219724,1,8,0:0:0:0:
256,192,220046,1,8,0:0:0:0:
256,192,220369,1,8,0:0:0:0:
256,192,220692,1,0,0:0:0:0:
256,192,221014,1,0,0:0:0:0:
256,192,221175,1,8,0:0:0:0:
256,192,221498,1,8,0:0:0:0:
256,192,221659,1,0,0:0:0:0:
256,192,221740,1,0,0:0:0:0:
256,192,221821,1,0,0:0:0:0:
256,192,221901,1,0,0:0:0:0:
256,192,221982,1,8,0:0:0:0:
256,192,222143,1,8,0:0:0:0:
256,192,222304,1,8,0:0:0:0:
256,192,222466,1,0,0:0:0:0:
256,192,222627,1,8,0:0:0:0:
256,192,222788,1,8,0:0:0:0:
256,192,222950,1,8,0:0:0:0:
256,192,223111,1,0,0:0:0:0:
256,192,223272,1,8,0:0:0:0:
256,192,223595,1,8,0:0:0:0:
256,192,223756,1,0,0:0:0:0:
256,192,223917,1,8,0:0:0:0:
256,192,224079,1,8,0:0:0:0:
256,192,224240,1,8,0:0:0:0:
256,192,224401,1,0,0:0:0:0:
256,192,224563,1,0,0:0:0:0:
256,192,224885,1,8,0:0:0:0:
256,192,225208,1,8,0:0:0:0:
256,192,225530,1,0,0:0:0:0:
256,192,225853,1,0,0:0:0:0:
256,192,226175,1,8,0:0:0:0:
256,192,226498,1,8,0:0:0:0:
256,192,226821,1,8,0:0:0:0:
256,192,227143,1,4,0:0:0:0:
256,192,227304,1,4,0:0:0:0:
256,192,227466,1,12,0:0:0:0:
256,192,227788,1,8,0:0:0:0:
256,192,227950,1,8,0:0:0:0:
256,192,228111,1,0,0:0:0:0:
256,192,228272,12,0,233434,0:0:0:0:
256,192,233927,5,0,0:0:0:0:
256,192,234377,1,8,0:0:0:0:
256,192,234868,1,8,0:0:0:0:
256,192,235360,1,8,0:0:0:0:
256,192,235852,1,8,0:0:0:0:
256,192,236279,1,8,0:0:0:0:
256,192,236756,1,0,0:0:0:0:
256,192,237232,1,0,0:0:0:0:
256,192,237708,1,8,0:0:0:0:
256,192,238258,1,8,0:0:0:0:
256,192,238834,1,0,0:0:0:0:
256,192,239379,1,0,0:0:0:0:
256,192,239988,1,0,0:0:0:0:
256,192,240845,12,0,245130,0:0:0:0:

난이도명 바꾸고싶은데 언랭커블인가.. 흐므흐므
DeletedUser_3044645
모딩 한 50개만 더받아오세요^^
Ujimatsu Chiya
50개라니 ㅋㅋㅋ
Topic Starter
Tenseki

No Dap wrote:

모딩 한 50개만 더받아오세요^^
ㅋㅋㅋ 모딩받을때마다 카운팅들어가야지
DeletedUser_3044645
as your request ^^



Len
굿
DeletedUser_3044645
as your request ^^

Len
congrtaz!!!!!!! w
Euny
your req.



  • General
  1. 노멀 하드갭이 아주쪼금 조정이 필요해보입니다. 1.5이상 차이가 나는데.. 제가 잘 모르니 다른 노미네이터 분들께 좀 더 물어보는게 좋겠어요 ㅎ!
  • Normal Collab
  1. 00:41:821 (4) - 보컬에 맞추신건 정말 괜찮은부분이에요. 그런데 노멀이다보니 계속 템포가 이어져오다가 빨강틱에서 시작하려니 어색한박자가되는기분이 살짝들어영! 00:41:660이부분에서 시작하는게 더 나은거같습니다.
  2. 01:43:273 (1) - 이거 지우고 제가 드린코드로 쓰세영! 꼬리부분 오버랩도 안맞고 살짝 틀어져있네용!
    51,189,103273,6,0,B|101:218|153:197|153:197|203:173|255:195,1,212,2|2,0:0|0:0,0:0:0:0:
  3. 02:08:434 (4) - 꼬리 x457y152로 방향 바꿔보시는거 어떠세요? 훨씬 깔끔하고 안정적인 느낌을 주네요.
  • Hard
  1. 01:08:434 (1) - 이거지우고 그냥 01:08:112 (4) - 이걸 리버스로 만드시는거 어떠세요?
  2. 01:25:208 (8) - NC?
  3. 01:53:596 (2,5) - 살짝씩 비트는게 텐세키님 스타일인거 알지만... 이부분은 스택완벽하게해주세요~ㅎ!
  • Insane
  1. 00:29:402 (2) - 요거 ctrl J 해서 이쯤에 둬주세요 흐름 더 나아지는거같아요!
  2. 01:59:241 (2) - 얘 x424y75로 옮겨서 안정감 좀 더 줘보시는거 어떠세요?
  3. 02:53:918 (1,2) - 숏슬라배치 너무 이쁘게 잘해두셨는데, 제 생각엔 이거 리버스로만들어서 02:54:241 근처에 두는게 더 괜찮을거같아요. 실제로 칠때 여기서 삑 많이나더라구요.
  4. 03:58:258 (1) - 요거 쪼금만 더 03:57:713 (4) - 얘랑 가깝게 두시는게 더 좋습니다.x168y146정도가 좋겠네요!

노래도좋고 맵도 시원시원 너무 좋네요 ㅎ
랭크화이띵이다용 텐세키님 > <!
Topic Starter
Tenseki

Euny wrote:

your req.



  • General
  1. 노멀 하드갭이 아주쪼금 조정이 필요해보입니다. 1.5이상 차이가 나는데.. 제가 잘 모르니 다른 노미네이터 분들께 좀 더 물어보는게 좋겠어요 ㅎ! -제 생각엔 괜찮을 것 같네요.
  • Normal Collab
  1. 00:41:821 (4) - 보컬에 맞추신건 정말 괜찮은부분이에요. 그런데 노멀이다보니 계속 템포가 이어져오다가 빨강틱에서 시작하려니 어색한박자가되는기분이 살짝들어영! 00:41:660이부분에서 시작하는게 더 나은거같습니다. - reject. if this modding come back again, I wil change it
  2. 01:43:273 (1) - 이거 지우고 제가 드린코드로 쓰세영! 꼬리부분 오버랩도 안맞고 살짝 틀어져있네용! - k
    51,189,103273,6,0,B|101:218|153:197|153:197|203:173|255:195,1,212,2|2,0:0|0:0,0:0:0:0:
  3. 02:08:434 (4) - 꼬리 x457y152로 방향 바꿔보시는거 어떠세요? 훨씬 깔끔하고 안정적인 느낌을 주네요. -k
  • Hard
  1. 01:08:434 (1) - 이거지우고 그냥 01:08:112 (4) - 이걸 리버스로 만드시는거 어떠세요? - reject
  2. 01:25:208 (8) - NC? - i think it is not necessary, but k
  3. 01:53:596 (2,5) - 살짝씩 비트는게 텐세키님 스타일인거 알지만... 이부분은 스택완벽하게해주세요~ㅎ! - reject
  • Insane
  1. 00:29:402 (2) - 요거 ctrl J 해서 이쯤에 둬주세요 흐름 더 나아지는거같아요! - move to another coordinate
  2. 01:59:241 (2) - 얘 x424y75로 옮겨서 안정감 좀 더 줘보시는거 어떠세요? -k
  3. 02:53:918 (1,2) - 숏슬라배치 너무 이쁘게 잘해두셨는데, 제 생각엔 이거 리버스로만들어서 02:54:241 근처에 두는게 더 괜찮을거같아요. 실제로 칠때 여기서 삑 많이나더라구요. - reject
  4. 03:58:258 (1) - 요거 쪼금만 더 03:57:713 (4) - 얘랑 가깝게 두시는게 더 좋습니다.x168y146정도가 좋겠네요! -k

노래도좋고 맵도 시원시원 너무 좋네요 ㅎ
랭크화이띵이다용 텐세키님 > <!
감사합니다! thx for modding!
Alarido
Let's go.

[General]
* Aesthetics still improveable, but it's good -- specially on [Hanabi].
* Everyhting on song folder feels good.
* Difficulty spread feels reasonablely balanced. Specially, Normal diff still need more improvements.

[Hard]
00:28:112 (2) - Missing clap here (add clap)
03:16:821 (5) - First, move the last dot to (x:179 y:108). Then Ctrl-G for better flow.
03:56:756 (2,3) - Either: Move 03:56:756 (2) - to (x:433 y:147) .OR. make Ctrl-G on 03:57:232 (3). Reason: for better flow.

[Hanabi]
♥ Feels me nice diff.

[Normal Collab]
* This diff needs be very polished.
00:10:370 (4,5) - This part may be quite ambiguous, specially within HD mode. And flow here feels a bit jaggy.
00:20:692 (3,1) - The distance between them (1.38x) is far greater than the rest (0.8x).
01:08:918 (8,9) - Considering that it's the easier diff on the set, it can be very difficult for newbies, so try avoid it.
♥ 01:20:047 (1,2,3) - Liked this part. Aesthetically good.
:?: 02:38:757 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,1,2,3) - Sure of adding clap on [almost] every beat?

Well, that's it.

Standard diffs need some modding more.

Att.
Topic Starter
Tenseki

Alarido wrote:

Let's go.

[General]
* Aesthetics still improveable, but it's good -- specially on [Hanabi]. - thanks
* Everyhting on song folder feels good. - thanks
* Difficulty spread feels reasonablely balanced. Specially, Normal diff still need more improvements. - remap Normal

[Hard]
00:28:112 (2) - Missing clap here (add clap) -reject, it's same with Hanabi diff
03:16:821 (5) - First, move the last dot to (x:179 y:108). Then Ctrl-G for better flow. -k
03:56:756 (2,3) - Either: Move 03:56:756 (2) - to (x:433 y:147) .OR. make Ctrl-G on 03:57:232 (3). Reason: for better flow. -k i do ctrl +g

[Hanabi]
♥ Feels me nice diff. - thanks

[Normal Collab]
* This diff needs be very polished.
00:10:370 (4,5) - This part may be quite ambiguous, specially within HD mode. And flow here feels a bit jaggy. -k
00:20:692 (3,1) - The distance between them (1.38x) is far greater than the rest (0.8x). -k
01:08:918 (8,9) - Considering that it's the easier diff on the set, it can be very difficult for newbies, so try avoid it. - k
♥ 01:20:047 (1,2,3) - Liked this part. Aesthetically good. - thanks
:?: 02:38:757 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,1,2,3) - Sure of adding clap on [almost] every beat? - already clap on every note

Well, that's it.

Standard diffs need some modding more.

Att.
Thanks in advance about my map!
Super Creek
in game irc ~
~~
2015-03-28 21:18 Tenseki: Hi
2015-03-28 21:18 Rumia-: hello
2015-03-28 21:18 Tenseki: i repoke you cuz of pm :D
2015-03-28 21:19 Rumia-: ok wwww
2015-03-28 21:20 Rumia-: gimme a min
2015-03-28 21:21 Rumia-: going to testplay again wwww
2015-03-28 21:22 Tenseki: okay ww
2015-03-28 21:22 Rumia-: o!
2015-03-28 21:22 Rumia-: i just realised u are this mapper ww
2015-03-28 21:22 Rumia-: ACTION is listening to [http://osu.ppy.sh/b/642761 Ayan - Asu no Yozora Shoukaihan]
2015-03-28 21:26 Tenseki: nice play~
2015-03-28 21:27 Rumia-: ty www
2015-03-28 21:27 Rumia-: the structure is nice btw
2015-03-28 21:27 Tenseki: thx :DD
2015-03-28 21:27 Rumia-: maybe some hitsound felt weird when playing ww
2015-03-28 21:27 Rumia-: waiat swwitchingk eyboaard
2015-03-28 21:27 Rumia-: ;ww;
2015-03-28 21:28 Tenseki: :)) okay
2015-03-28 21:30 Rumia-: ACTION is editing [http://osu.ppy.sh/b/484854 yuikonnu - Natsu no Owari, Koi no Hajimari [Hanabi]]
2015-03-28 21:30 Rumia-: 00:28:112 (4) - change to clap ?
2015-03-28 21:31 Tenseki: hmm that is necessary?
2015-03-28 21:31 Rumia-: its kinda sound weird with whistle imo
2015-03-28 21:32 Rumia-: try it with clap :D
2015-03-28 21:33 Tenseki: i agree that clap is more better
2015-03-28 21:33 Rumia-: ok ww
2015-03-28 21:37 Rumia-: 02:24:886 (2,4) - i recommend to remove the finish here ~
2015-03-28 21:38 Rumia-: its kinda feel to loud when playing
2015-03-28 21:38 Rumia-: keeping on (3) for better rhythm ?
2015-03-28 21:38 Tenseki: how to make these sound low?
2015-03-28 21:38 Tenseki: *hit sound
2015-03-28 21:39 Tenseki: well i just add finish cuz well-fit with these parts
2015-03-28 21:39 Rumia-: hmm
2015-03-28 21:39 Rumia-: add a green line
2015-03-28 21:39 Rumia-: with lower volume
2015-03-28 21:40 Rumia-: by end of slider (4) add another green line back to normal volume
2015-03-28 21:41 Tenseki: do you agree [http://storage.ool.so/150328/104030fca.png this volume?]
2015-03-28 21:45 Rumia-: better
2015-03-28 21:46 Tenseki: okay, make it same with other parts?
2015-03-28 21:46 Rumia-: yea ww
2015-03-28 21:46 Rumia-: 02:37:467 (1,2) - i think its better to remove the clap
2015-03-28 21:47 Rumia-: would fit more imo
2015-03-28 21:48 Tenseki: both of them?
2015-03-28 21:49 Rumia-: yea
2015-03-28 21:49 Tenseki: how about changing to whistle?
2015-03-28 21:50 Rumia-: i think hitnormal is ok
2015-03-28 21:50 Rumia-: since its a bass sound
2015-03-28 21:51 Tenseki: ok delete hitsound :)
2015-03-28 21:52 Tenseki: 02:38:112 (1,2,3,4) - then we have to change these
2015-03-28 21:52 Tenseki: i think
2015-03-28 21:52 Rumia-: i think those are fine
2015-03-28 21:52 Tenseki: ah okay :D
2015-03-28 21:52 Rumia-: 02:38:273 (2) - maybe this whistle is not needed ww
2015-03-28 21:54 Rumia-: ok gonna check general stuffs again ww
2015-03-28 21:56 Tenseki: 02:38:273 (2,3) - well i put whistle at 2 cuz well-fit with 3's clap
2015-03-28 21:56 Tenseki: is it heard strange?
2015-03-28 21:59 Rumia-: not strange ww
2015-03-28 21:59 Rumia-: maybe add whistle here too 02:38:596 (4) - ?
2015-03-28 21:59 Rumia-: sc2 ofcourse
2015-03-28 22:00 Tenseki: ok~
2015-03-28 22:01 Rumia-: others are ok with me ~
2015-03-28 22:01 Tenseki: uhhhhh, i think 4's hitsound need to be low
2015-03-28 22:01 Tenseki: how do you think about that
2015-03-28 22:02 Rumia-: oh yea
2015-03-28 22:02 Tenseki: XDD
2015-03-28 22:02 Rumia-: xD
2015-03-28 22:02 Rumia-: ok nvm that XD
2015-03-28 22:02 Rumia-: the rest are good
2015-03-28 22:03 Tenseki: thx :D
2015-03-28 22:03 Rumia-: ACTION is editing [http://osu.ppy.sh/b/491426 yuikonnu - Natsu no Owari, Koi no Hajimari [Hard]]
2015-03-28 22:03 Rumia-: 00:26:499 - i think its better to add a circle here ww
2015-03-28 22:04 Rumia-: stack is also fine since the guitar is kinda loud there
2015-03-28 22:04 Tenseki: add whistle, too?
2015-03-28 22:05 Rumia-: yea would sound great
2015-03-28 22:11 Rumia-: good hard www
2015-03-28 22:11 Tenseki: thx :D www
2015-03-28 22:14 Rumia-: 00:27:789 (2) - how about blanket here?
2015-03-28 22:14 Rumia-: www sorry
2015-03-28 22:14 Rumia-: ACTION is editing [http://osu.ppy.sh/b/493923 yuikonnu - Natsu no Owari, Koi no Hajimari [Normal]]
2015-03-28 22:15 Tenseki: blanket with which?
2015-03-28 22:15 Rumia-: (1)
2015-03-28 22:15 Tenseki: 00:28:434 (4,1) - ??
2015-03-28 22:16 Tenseki: ah soorry
2015-03-28 22:16 Rumia-: 00:27:144 (1,2) -
2015-03-28 22:16 Rumia-: w
2015-03-28 22:16 Tenseki: i think 00:28:434 (4) -
2015-03-28 22:16 Rumia-: XD
2015-03-28 22:16 Tenseki: D:
2015-03-28 22:16 Tenseki: ok i will blanket it :D
2015-03-28 22:17 Rumia-: btw is there other BN checking this map ?
2015-03-28 22:17 Rumia-: 01:12:950 (2,4) - same as insane , volume
2015-03-28 22:18 Tenseki: nope just three BNs do modding
2015-03-28 22:20 Tenseki: 00:28:112 (3) - and change to clap like hanabi?
2015-03-28 22:20 Rumia-: yeee
2015-03-28 22:20 Rumia-: yea* w
2015-03-28 22:21 Tenseki: but you think whistle is more better, dont you ? ww
2015-03-28 22:21 Rumia-: nt sure ww
2015-03-28 22:21 Rumia-: yea i think for this diff is better whistle www
2015-03-28 22:22 Rumia-: maybe because it is 1/1 beat www
2015-03-28 22:22 Rumia-: both are fine ,
2015-03-28 22:22 Tenseki: hard too ?? ww
2015-03-28 22:25 Rumia-: hard i think clap is better ww
2015-03-28 22:25 Tenseki: ok~
2015-03-28 22:25 Rumia-: ok i think thats all ww
2015-03-28 22:25 Rumia-: since no dap starred this i will let him check ww
2015-03-28 22:26 Rumia-: i think its good enough :D
2015-03-28 22:26 Tenseki: thanks
2015-03-28 22:26 Tenseki: but you cant gimme a std icon?
2015-03-28 22:26 Rumia-: i can ww
2015-03-28 22:27 Rumia-: since no dap put star icon i better give him check unless he is busy
2015-03-28 22:27 Rumia-: can call me back for icon if he didnt come to check ww
2015-03-28 22:28 Tenseki: no dap says anyone can give sth if it puts his star
2015-03-28 22:28 Tenseki: t/236971/start=75
2015-03-28 22:29 Rumia-: ok update ww
2015-03-28 22:29 Tenseki: ok waitp lz
2015-03-28 22:30 Rumia-: call me again after update
2015-03-28 22:30 Rumia-: i go to toilet w w w w
2015-03-28 22:31 Tenseki: ok, but check again plz after you back here :D
2015-03-28 22:31 Tenseki: delete clap same with hanabi?
2015-03-28 22:31 Tenseki: 02:37:467 (1,2) -
2015-03-28 22:31 Tenseki: in Hard diff
2015-03-28 22:34 Rumia-: back w
2015-03-28 22:34 Rumia-: yes
2015-03-28 22:35 Rumia-: didnt check this one ww sorry
2015-03-28 22:36 Tenseki: and
2015-03-28 22:36 Tenseki: 02:38:596 (4) -
2015-03-28 22:37 Tenseki: at Hanabi i think hitnormal is more needed cuz there is no emphasize thing
2015-03-28 22:38 Tenseki: so i will change to SC:1 and set hitsound 60%
2015-03-28 22:38 Tenseki: check plz www
2015-03-28 22:38 Rumia-: fine for me www
2015-03-28 22:38 Tenseki: ok :D
2015-03-28 22:39 Rumia-: `update :D
2015-03-28 22:42 Tenseki: sorry it is final question.
2015-03-28 22:43 Tenseki: how about changing sliderslide to mute sound?
2015-03-28 22:43 Rumia-: not needed
2015-03-28 22:43 Rumia-: its ok just to have a little feedback sounds
2015-03-28 22:43 Tenseki: ok
2015-03-28 22:47 Rumia-: i can give icon ww
2015-03-28 22:48 Tenseki: wait plz i change hitsound like Hanabi :DD
2015-03-28 22:49 Rumia-: ok ww poke me when u ready :D
2015-03-28 22:49 Tenseki: im ready ww
overall is nice mapset :D circled ~
goodluck !
Topic Starter
Tenseki

Rumia- wrote:

in game irc ~
~~
2015-03-28 21:18 Tenseki: Hi
2015-03-28 21:18 Rumia-: hello
2015-03-28 21:18 Tenseki: i repoke you cuz of pm :D
2015-03-28 21:19 Rumia-: ok wwww
2015-03-28 21:20 Rumia-: gimme a min
2015-03-28 21:21 Rumia-: going to testplay again wwww
2015-03-28 21:22 Tenseki: okay ww
2015-03-28 21:22 Rumia-: o!
2015-03-28 21:22 Rumia-: i just realised u are this mapper ww
2015-03-28 21:22 Rumia-: ACTION is listening to [http://osu.ppy.sh/b/642761 Ayan - Asu no Yozora Shoukaihan]
2015-03-28 21:26 Tenseki: nice play~
2015-03-28 21:27 Rumia-: ty www
2015-03-28 21:27 Rumia-: the structure is nice btw
2015-03-28 21:27 Tenseki: thx :DD
2015-03-28 21:27 Rumia-: maybe some hitsound felt weird when playing ww
2015-03-28 21:27 Rumia-: waiat swwitchingk eyboaard
2015-03-28 21:27 Rumia-: ;ww;
2015-03-28 21:28 Tenseki: :)) okay
2015-03-28 21:30 Rumia-: ACTION is editing [http://osu.ppy.sh/b/484854 yuikonnu - Natsu no Owari, Koi no Hajimari [Hanabi]]
2015-03-28 21:30 Rumia-: 00:28:112 (4) - change to clap ?
2015-03-28 21:31 Tenseki: hmm that is necessary?
2015-03-28 21:31 Rumia-: its kinda sound weird with whistle imo
2015-03-28 21:32 Rumia-: try it with clap :D
2015-03-28 21:33 Tenseki: i agree that clap is more better
2015-03-28 21:33 Rumia-: ok ww
2015-03-28 21:37 Rumia-: 02:24:886 (2,4) - i recommend to remove the finish here ~
2015-03-28 21:38 Rumia-: its kinda feel to loud when playing
2015-03-28 21:38 Rumia-: keeping on (3) for better rhythm ?
2015-03-28 21:38 Tenseki: how to make these sound low?
2015-03-28 21:38 Tenseki: *hit sound
2015-03-28 21:39 Tenseki: well i just add finish cuz well-fit with these parts
2015-03-28 21:39 Rumia-: hmm
2015-03-28 21:39 Rumia-: add a green line
2015-03-28 21:39 Rumia-: with lower volume
2015-03-28 21:40 Rumia-: by end of slider (4) add another green line back to normal volume
2015-03-28 21:41 Tenseki: do you agree [http://storage.ool.so/150328/104030fca.png this volume?]
2015-03-28 21:45 Rumia-: better
2015-03-28 21:46 Tenseki: okay, make it same with other parts?
2015-03-28 21:46 Rumia-: yea ww
2015-03-28 21:46 Rumia-: 02:37:467 (1,2) - i think its better to remove the clap
2015-03-28 21:47 Rumia-: would fit more imo
2015-03-28 21:48 Tenseki: both of them?
2015-03-28 21:49 Rumia-: yea
2015-03-28 21:49 Tenseki: how about changing to whistle?
2015-03-28 21:50 Rumia-: i think hitnormal is ok
2015-03-28 21:50 Rumia-: since its a bass sound
2015-03-28 21:51 Tenseki: ok delete hitsound :)
2015-03-28 21:52 Tenseki: 02:38:112 (1,2,3,4) - then we have to change these
2015-03-28 21:52 Tenseki: i think
2015-03-28 21:52 Rumia-: i think those are fine
2015-03-28 21:52 Tenseki: ah okay :D
2015-03-28 21:52 Rumia-: 02:38:273 (2) - maybe this whistle is not needed ww
2015-03-28 21:54 Rumia-: ok gonna check general stuffs again ww
2015-03-28 21:56 Tenseki: 02:38:273 (2,3) - well i put whistle at 2 cuz well-fit with 3's clap
2015-03-28 21:56 Tenseki: is it heard strange?
2015-03-28 21:59 Rumia-: not strange ww
2015-03-28 21:59 Rumia-: maybe add whistle here too 02:38:596 (4) - ?
2015-03-28 21:59 Rumia-: sc2 ofcourse
2015-03-28 22:00 Tenseki: ok~
2015-03-28 22:01 Rumia-: others are ok with me ~
2015-03-28 22:01 Tenseki: uhhhhh, i think 4's hitsound need to be low
2015-03-28 22:01 Tenseki: how do you think about that
2015-03-28 22:02 Rumia-: oh yea
2015-03-28 22:02 Tenseki: XDD
2015-03-28 22:02 Rumia-: xD
2015-03-28 22:02 Rumia-: ok nvm that XD
2015-03-28 22:02 Rumia-: the rest are good
2015-03-28 22:03 Tenseki: thx :D
2015-03-28 22:03 Rumia-: ACTION is editing [http://osu.ppy.sh/b/491426 yuikonnu - Natsu no Owari, Koi no Hajimari [Hard]]
2015-03-28 22:03 Rumia-: 00:26:499 - i think its better to add a circle here ww
2015-03-28 22:04 Rumia-: stack is also fine since the guitar is kinda loud there
2015-03-28 22:04 Tenseki: add whistle, too?
2015-03-28 22:05 Rumia-: yea would sound great
2015-03-28 22:11 Rumia-: good hard www
2015-03-28 22:11 Tenseki: thx :D www
2015-03-28 22:14 Rumia-: 00:27:789 (2) - how about blanket here?
2015-03-28 22:14 Rumia-: www sorry
2015-03-28 22:14 Rumia-: ACTION is editing [http://osu.ppy.sh/b/493923 yuikonnu - Natsu no Owari, Koi no Hajimari [Normal]]
2015-03-28 22:15 Tenseki: blanket with which?
2015-03-28 22:15 Rumia-: (1)
2015-03-28 22:15 Tenseki: 00:28:434 (4,1) - ??
2015-03-28 22:16 Tenseki: ah soorry
2015-03-28 22:16 Rumia-: 00:27:144 (1,2) -
2015-03-28 22:16 Rumia-: w
2015-03-28 22:16 Tenseki: i think 00:28:434 (4) -
2015-03-28 22:16 Rumia-: XD
2015-03-28 22:16 Tenseki: D:
2015-03-28 22:16 Tenseki: ok i will blanket it :D
2015-03-28 22:17 Rumia-: btw is there other BN checking this map ?
2015-03-28 22:17 Rumia-: 01:12:950 (2,4) - same as insane , volume
2015-03-28 22:18 Tenseki: nope just three BNs do modding
2015-03-28 22:20 Tenseki: 00:28:112 (3) - and change to clap like hanabi?
2015-03-28 22:20 Rumia-: yeee
2015-03-28 22:20 Rumia-: yea* w
2015-03-28 22:21 Tenseki: but you think whistle is more better, dont you ? ww
2015-03-28 22:21 Rumia-: nt sure ww
2015-03-28 22:21 Rumia-: yea i think for this diff is better whistle www
2015-03-28 22:22 Rumia-: maybe because it is 1/1 beat www
2015-03-28 22:22 Rumia-: both are fine ,
2015-03-28 22:22 Tenseki: hard too ?? ww
2015-03-28 22:25 Rumia-: hard i think clap is better ww
2015-03-28 22:25 Tenseki: ok~
2015-03-28 22:25 Rumia-: ok i think thats all ww
2015-03-28 22:25 Rumia-: since no dap starred this i will let him check ww
2015-03-28 22:26 Rumia-: i think its good enough :D
2015-03-28 22:26 Tenseki: thanks
2015-03-28 22:26 Tenseki: but you cant gimme a std icon?
2015-03-28 22:26 Rumia-: i can ww
2015-03-28 22:27 Rumia-: since no dap put star icon i better give him check unless he is busy
2015-03-28 22:27 Rumia-: can call me back for icon if he didnt come to check ww
2015-03-28 22:28 Tenseki: no dap says anyone can give sth if it puts his star
2015-03-28 22:28 Tenseki: t/236971/start=75
2015-03-28 22:29 Rumia-: ok update ww
2015-03-28 22:29 Tenseki: ok waitp lz
2015-03-28 22:30 Rumia-: call me again after update
2015-03-28 22:30 Rumia-: i go to toilet w w w w
2015-03-28 22:31 Tenseki: ok, but check again plz after you back here :D
2015-03-28 22:31 Tenseki: delete clap same with hanabi?
2015-03-28 22:31 Tenseki: 02:37:467 (1,2) -
2015-03-28 22:31 Tenseki: in Hard diff
2015-03-28 22:34 Rumia-: back w
2015-03-28 22:34 Rumia-: yes
2015-03-28 22:35 Rumia-: didnt check this one ww sorry
2015-03-28 22:36 Tenseki: and
2015-03-28 22:36 Tenseki: 02:38:596 (4) -
2015-03-28 22:37 Tenseki: at Hanabi i think hitnormal is more needed cuz there is no emphasize thing
2015-03-28 22:38 Tenseki: so i will change to SC:1 and set hitsound 60%
2015-03-28 22:38 Tenseki: check plz www
2015-03-28 22:38 Rumia-: fine for me www
2015-03-28 22:38 Tenseki: ok :D
2015-03-28 22:39 Rumia-: `update :D
2015-03-28 22:42 Tenseki: sorry it is final question.
2015-03-28 22:43 Tenseki: how about changing sliderslide to mute sound?
2015-03-28 22:43 Rumia-: not needed
2015-03-28 22:43 Rumia-: its ok just to have a little feedback sounds
2015-03-28 22:43 Tenseki: ok
2015-03-28 22:47 Rumia-: i can give icon ww
2015-03-28 22:48 Tenseki: wait plz i change hitsound like Hanabi :DD
2015-03-28 22:49 Rumia-: ok ww poke me when u ready :D
2015-03-28 22:49 Tenseki: im ready ww
overall is nice mapset :D circled ~
goodluck !
Thanks Rumia~ :DD <3
neonat
I don't think the Standard difficulties are up to the quality that they can be. The hitsounding are not very accurate or consistent right now, and could be used far better, especially with the use of finishes. I do not want to elaborate on every single one of the instances (though I will point out some) because I want you to be aware of them all as well, and also not to dictate everything, but for you to be aware that the current pattern isn't working well, and that hopefully you can find a way to solve it, that could possibly also have some of your ideas in it. The difficulties also could use some touch up with the neatness of patterns, such as the neatness of your blankets and how they complement each other in the same visual field (basically stuff like slight overlaps, possible smooth curves and flow disrupted by slight nudges in the angle and direction) refer to Hard for that one section I give an example of hitsounds, it can help throughout the song, for all difficulties. Any pointers regarding hitsounds, look at it on all difficulties, and not just the difficulty I stated it on.

General

Add すこっぷ and scop to the Tags, you placed the vocaloid in the tags but not even the composer................................

Normal

00:03:918 (1,2,3) - this can be much neater than it is right now, usually things look fine enough in the difficulty but this really looks like it can be improved upon:
00:10:854 (1) - this appears before 00:10:208 (4) is gone or has been clicked, you really should place them separately, or it risks being more confusing than it should be for the simplest difficulty
00:28:112 (3) - shouldn't this be a clap instead of a whistle
00:50:370 (1) - have a finish as well
00:52:950 (1) - finish on start of slider
01:23:918 (3) - have a finish as well
01:58:757 (1) - finish on start of slider, like what you did earlier on in the song
02:03:918 (1) - have a finish as well
02:06:499 (1) - have a finish on the start of the slider
02:11:660 (1) - finish on start of slider, like what you did earlier on in the song
02:36:176 (5) - have a finish on the start of the slider
02:38:757 (1) - finish here as well would suit it
02:59:402 (1) - finish on start of slider
03:20:046 (1,2) - why differ the hitsounds here from the other 2 chorus though
03:24:563 (4) - remove the finish on start of slider
03:41:982 (3) - finish on start of slider like 03:42:627 (4)
03:43:273 (1) - finish
03:45:854 (1) - ^
03:53:927 (1,2,3,1,2,3,4,1,2,3,1) - would really help if you made the spacings look more even, because right now it seems pretty messy

Finishes can be implemented on all difficulties, there are also other places with the cymbals sounds which I really hoped you emphasized but these are the more crucial ones I feel should not be neglected at least. As for some of the neatness and blankets, it would be really nice if you touch up on that, some of those blankets don't really look too accurately positioned and slight overlaps like 01:41:983 (4,5) - well I think they can be avoided.

Hard

00:16:821 (1,2,3) - make it more evenly spaced, and you can make them look nicer:
00:42:628 (1) - don't make the angle here look misaligned, it doesn't help with the flow, have it angled along with the triplets:
00:45:854 (2,3,4) - the claps on the start of the sliders (1st and 3rd beat) sound damn weird, especially from then onwards like 00:47:789 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3) - you have the claps on every 2nd and 4th beat, please follow what you did later on, it is much better.
01:25:208 (1) - finish please
01:58:757 (1,3) - same as 00:45:854 (2,3,4) - ..... 01:58:757 (1) slider start use finish, slider end with clap and 01:59:402 (3) clap only on slider end
02:00:047 (1) - remove clap on slider start, just look at 02:04:241 (2,3,4) and you can see.
02:38:757 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,1) - I'll just use this section as an example for a neater use of the hitsounds, the constant claps don't really help here:
02:38:757 (1) - remove clap, add finish
02:39:402 (4) - remove clap
02:40:047 (1) - remove clap on start of slider
02:40:692 (3) - ^
02:41:015 (4) - remove clap on end of slider
02:41:983 (2) - remove clap on start of slider
02:43:112 (2) - finish on start of slider
02:44:563 (4) - remove clap on start of slider
02:45:208 (1) - ^
02:45:854 (2) - ^
02:47:789 (1) - remove clap on start of slider, add finish on start of slider

02:57:305 (2) - finish on middle section of slider
02:57:950 (1) - remove finish
02:59:241 (1) - ^
02:59:402 (2) - finish on start of slider
You could have emphasized the cymbals at 03:02:628 - 03:03:273 - 03:03:918 - with finish.
03:58:258 (4,1,2,3) - keep their spacing constant, 03:59:379 (2,3) looks especially bad

Hanabi

00:02:628 (1,2,3,4) - please don't stack all these on each other, allow the map to flow here, stacking halts the movement here which feels unnatural with the music, think of what you did at 00:07:789 (5,6,7,8) - they are similar in music sense
00:42:628 (1,2,3,4) - keep it neat with the direction more in line with each other:
00:44:563 (3,1) - can they not overlap, they can be seen overlapping during the gameplay, it can look better without.
00:45:854 (3,4,1,2,3,4,5) - again about the claps for 2/4th beats instead of 1/3rd beats, please keep this in mind
01:08:596 (2,3) - could use claps as well
01:14:160 (3,4) - ^
01:25:208 (5) - finish
01:58:757 (1,2,3,4,1,2,3,4,5) - same thing about the 1/3 vs 2/4 claps, 01:58:757 (1) - start it off with finish instead
02:20:854 (2,3) - could use some claps
02:20:692 (1,6) - blanket them
02:21:983 (1,3) - ^
02:26:337 (4) - could use claps on both slider ends
02:38:757 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5) - refer to Hard
02:57:467 (4) - finish on start of slider
02:57:950 (1) - remove finish
02:58:757 (6) - finish on start of slider
03:11:337 - unused green line
03:11:482 - unused green line
03:16:337 (2,3) - could use some claps
03:21:821 (4,5) - ^
03:21:821 (4,5,3) - smoother second curve:
03:58:834 (2,3,4) - can look better if they look evenly spaced

Hanabi seems to be the best of the 3 right now though



Please try to get some more mods, I really think in terms of overall standard, it can be neater and hitsounding more logical, Good Luck.
Topic Starter
Tenseki

neonat wrote:

I don't think the Standard difficulties are up to the quality that they can be. The hitsounding are not very accurate or consistent right now, and could be used far better, especially with the use of finishes. I do not want to elaborate on every single one of the instances (though I will point out some) because I want you to be aware of them all as wel ;) l, and also not to dictate everything, but for you to be aware that the current pattern isn't working well, and that hopefully you can find a way to solve it, that could possibly also have some of your ideas in it. The difficulties also could use some touch up with the neatness of patterns, such as the neatness of your blankets and how they complement each other in the same visual field (basically stuff like slight overlaps, possible smooth curves and flow disrupted by slight nudges in the angle and direction) refer to Hard for that one section I give an example of hitsounds, it can help throughout the song, for all difficulties. Any pointers regarding hitsounds, look at it on all difficulties, and not just the difficulty I stated it on.

General

Add すこっぷ and scop to the Tags, you placed the vocaloid in the tags but not even the composer................................

Normal

00:03:918 (1,2,3) - this can be much neater than it is right now, usually things look fine enough in the difficulty but this really looks like it can be improved upon:
00:10:854 (1) - this appears before 00:10:208 (4) is gone or has been clicked, you really should place them separately, or it risks being more confusing than it should be for the simplest difficulty
00:28:112 (3) - shouldn't this be a clap instead of a whistle
00:50:370 (1) - have a finish as well
00:52:950 (1) - finish on start of slider
01:23:918 (3) - have a finish as well
01:58:757 (1) - finish on start of slider, like what you did earlier on in the song
02:03:918 (1) - have a finish as well
02:06:499 (1) - have a finish on the start of the slider
02:11:660 (1) - finish on start of slider, like what you did earlier on in the song
02:36:176 (5) - have a finish on the start of the slider
02:38:757 (1) - finish here as well would suit it
02:59:402 (1) - finish on start of slider
03:20:046 (1,2) - why differ the hitsounds here from the other 2 chorus though
03:24:563 (4) - remove the finish on start of slider
03:41:982 (3) - finish on start of slider like 03:42:627 (4)
03:43:273 (1) - finish
03:45:854 (1) - ^
03:53:927 (1,2,3,1,2,3,4,1,2,3,1) - would really help if you made the spacings look more even, because right now it seems pretty messy

Finishes can be implemented on all difficulties, there are also other places with the cymbals sounds which I really hoped you emphasized but these are the more crucial ones I feel should not be neglected at least. As for some of the neatness and blankets, it would be really nice if you touch up on that, some of those blankets don't really look too accurately positioned and slight overlaps like 01:41:983 (4,5) - well I think they can be avoided.

Hard

00:16:821 (1,2,3) - make it more evenly spaced, and you can make them look nicer:
00:42:628 (1) - don't make the angle here look misaligned, it doesn't help with the flow, have it angled along with the triplets:
00:45:854 (2,3,4) - the claps on the start of the sliders (1st and 3rd beat) sound damn weird, especially from then onwards like 00:47:789 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3) - you have the claps on every 2nd and 4th beat, please follow what you did later on, it is much better.
01:25:208 (1) - finish please
01:58:757 (1,3) - same as 00:45:854 (2,3,4) - ..... 01:58:757 (1) slider start use finish, slider end with clap and 01:59:402 (3) clap only on slider end
02:00:047 (1) - remove clap on slider start, just look at 02:04:241 (2,3,4) and you can see.
02:38:757 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,1) - I'll just use this section as an example for a neater use of the hitsounds, the constant claps don't really help here:
02:38:757 (1) - remove clap, add finish
02:39:402 (4) - remove clap
02:40:047 (1) - remove clap on start of slider
02:40:692 (3) - ^
02:41:015 (4) - remove clap on end of slider
02:41:983 (2) - remove clap on start of slider
02:43:112 (2) - finish on start of slider
02:44:563 (4) - remove clap on start of slider
02:45:208 (1) - ^
02:45:854 (2) - ^
02:47:789 (1) - remove clap on start of slider, add finish on start of slider

02:57:305 (2) - finish on middle section of slider
02:57:950 (1) - remove finish
02:59:241 (1) - ^
02:59:402 (2) - finish on start of slider
You could have emphasized the cymbals at 03:02:628 - 03:03:273 - 03:03:918 - with finish.
03:58:258 (4,1,2,3) - keep their spacing constant, 03:59:379 (2,3) looks especially bad

Hanabi

00:02:628 (1,2,3,4) - please don't stack all these on each other, allow the map to flow here, stacking halts the movement here which feels unnatural with the music, think of what you did at 00:07:789 (5,6,7,8) - they are similar in music sense
00:42:628 (1,2,3,4) - keep it neat with the direction more in line with each other:
00:44:563 (3,1) - can they not overlap, they can be seen overlapping during the gameplay, it can look better without.
00:45:854 (3,4,1,2,3,4,5) - again about the claps for 2/4th beats instead of 1/3rd beats, please keep this in mind
01:08:596 (2,3) - could use claps as well
01:14:160 (3,4) - ^
01:25:208 (5) - finish
01:58:757 (1,2,3,4,1,2,3,4,5) - same thing about the 1/3 vs 2/4 claps, 01:58:757 (1) - start it off with finish instead
02:20:854 (2,3) - could use some claps
02:20:692 (1,6) - blanket them
02:21:983 (1,3) - ^
02:26:337 (4) - could use claps on both slider ends
02:38:757 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5) - refer to Hard
02:57:467 (4) - finish on start of slider
02:57:950 (1) - remove finish
02:58:757 (6) - finish on start of slider
03:11:337 - unused green line
03:11:482 - unused green line
03:16:337 (2,3) - could use some claps
03:21:821 (4,5) - ^
03:21:821 (4,5,3) - smoother second curve:
03:58:834 (2,3,4) - can look better if they look evenly spaced

Hanabi seems to be the best of the 3 right now though



Please try to get some more mods, I really think in terms of overall standard, it can be neater and hitsounding more logical, Good Luck.
I fixed all things about hitsound mods. thanks for helps
But I hope you to esteem my style :D
Updated
Topic Starter
Tenseki
ok restart
Lami
discussion about hitsound

IRC
18:11 intoon: 00:51:983 (2,3,4,5,6) - 볼륨 조금씩 줄여야될거같음
18:11 intoon: 볼륨줄이면서 00:52:628 (5,6) - 휘슬말고 클랩..
18:12 Tenseki: 6번엔 아무소리 안들리긴한데
18:12 intoon: 엄청 작게들림
18:12 intoon: 6번
18:13 intoon: 00:49:079 (1,2,3) - 스트림이 아니더라도 00:49:321- 노트 1개만 넣어도 될거같긴함
18:13 intoon: 00:49:321 -
18:14 Tenseki: 그부분에 서클을 넣을려면
18:14 intoon: 님 힛사 너무 정성스럽게 넣으신듯 ㅋㅋ 제가 어떻고 저떻고 할 레벨이 아님 ㅋㅋ
18:14 Tenseki: 트리플렛을 만들어야함
18:14 intoon: 원래 박자가 트리플렛..
18:15 Tenseki: ㅇㅇ 그건 맞는데
18:15 Tenseki: http://puu.sh/ieoW1/b069db8970.jpg
18:15 Tenseki: 넣을곳이 없음
18:15 Tenseki: 저부분은 위치옮기기가 그럼
18:17 intoon: 사실 4/1박마다 클랩으로 땡치면 안이상해보이긴하는.. ㅇ.ㅇ
18:18 Tenseki: ㅋㅋ
18:18 Tenseki: 근데 맵이 안그래서
18:18 Tenseki: 매우 화남
18:18 intoon: 저라면 그냥 그렇게 해놓고 딴청부릴꺼임
18:18 Tenseki: ㅋㅋ
18:18 intoon: 00:53:918 (1,2,3,4,5) - 이런데도 뒤에 박자 따라간거같긴한데
18:18 intoon: 플레이하면서 들어보면 그냥 임의대로 집어넣은거같음
18:19 intoon: 00:52:953 (1,2,3) - 요기하고 달라서욤..
18:19 Tenseki: 그러니까..
18:19 Tenseki: ㅋㅋ
18:20 intoon: 님 그냥 무덤 보내셔야할듯 ㅋㅋ
18:20 intoon: 그냥 랭맵 힛사 그대로 베껴오시는것도 생각해보세여
18:20 intoon: 자세히 듣기전엔 몰랏는데 힛사 존나 암걸리게 생긴 노래네
18:21 Tenseki: ㅋㅋ
18:21 Tenseki: 00:54:241 (2) -
18:21 Tenseki: 여기 약간 심벌즈소리안들림?
18:23 intoon: 걍 뭔소린지 모르겟음.. ㅋㅋ 클랩만 넣어도 되진않남..
18:24 Tenseki: 그런가
18:24 intoon: 원래 맵만들때 힛사는 대충넣는거 아니엇음? ㅋㅋ
18:25 intoon: 4/1박 클랩만 집어넣으니까 알아서 모더들이 힛사 넣어주던데
18:25 Tenseki: 님
18:25 Tenseki: 이젠아님 ㅋㅋ
18:31 Tenseki: ㅋㅋ
18:31 Tenseki: http://puu.sh/iepud/6553bdeb84.osz
18:31 Tenseki: 다시 봐보셈
18:31 Tenseki: 힛사 넣어봄
18:33 intoon: 00:52:789 (6) - 더줄여야 될거같은뎅
18:33 intoon: 30~35?
18:34 Tenseki: 35?
18:34 intoon: 정도...
18:36 intoon: 00:54:079 - 볼륨이 더 커져야될거같음
18:37 intoon: 00:54:563 - 더 작아야 될거같음 마찬가지로 이유는 뒤에 나오는 박자소리 크기..
18:37 intoon: 아 이런식으로 힛사 넣으면 제명에 못살거같은데 ㅋㅋㅋㅋㅋㅋ
18:38 Tenseki: 거기는 어쩔수없는게
18:38 Tenseki: 지금 넣은 힛사 소리가 너무짝아서
18:38 intoon: 00:53:918 - 요기가 45 00:54:079 - 55
18:38 Tenseki: 거기가 55
18:38 Tenseki: 뒤쪽은 50
18:39 Tenseki: 노말힛 자체를 바꿔서 앞부분쪽은 크게해둠
18:43 intoon: 님 힛사 몇시간동안 넣음?
18:44 intoon: 찍는거보다 힛사넣는게 2배는 더걸릴거같은데
18:45 Tenseki: 저
18:45 intoon: 이거 제 레벨의 힛사가 아님 :<
Dark Fang
Topic Starter
Tenseki

Dark Fang wrote:

ㄳㄳㄳㄳㄳㄳㄳㄳㄳㄳㄳㄳㄳ
Enon
good luck
PatZar
need taiko? :^)
Topic Starter
Tenseki

PatZar wrote:

need taiko? :^)
nah
i already make it for hybrid but i give up :(
Ipas
Hello! | From #modreqs

[Hanabi]
  1. 00:05:208 (1) - Better to turn this slider into 1/2 repeat slider so you can both emphasis the vocal and the instrument . Seems that you've following the vocal from the first, so it sounded a little weird if you suddenly go through for the instrument
  2. 00:06:499 (1) - ^
  3. 00:19:241 (4) - Move it lower, like 212|136 ? The fact that this circle appears on the upper side is making a little weird transition with 00:19:402 (1) - that has bent to the upper side
  4. 00:48:918 (4,1,2,3,4,5) - These circles plays a little weird . How about about rearrange the flow? You can move (4) to 223|228, 00:49:241 (2,3,4) - Ctrl+G this triplet and place (2) to 300|304, and then place (5) on 344|224, so the following rhythm will looks like this
  5. 00:49:725 (6) - Better to use 1/2 repeat slider with the same reason as above
  6. 00:57:467 (3) - ^
  7. 00:58:596 (4) - Stack it with 00:59:079 (6) - slider head? It creates some neat flow here
  8. 01:03:273 (1) - This slider that have 1/6 snap has a more higher spacing to the next object than 01:04:079 (4) - that has 1/4 snap . Some players may click the notes with the same way, and maybe got a combo break, especially with the 1/1 spacing between 01:03:434 (2,3,4) - . I did a testplay and got confused with the spacing even I've click the slider carefully . I suggest you to enlarge the 1/1 spacing between 01:03:434 (2,3,4) - a bit, maybe 1.5x for each of them, then make the difference spacing for 1/6 and 1/4 snapped notes so players can easily distinguish the snap . You can use some rhythm like this
    SPOILER
    01:03:273 (1) - Ctrl+g this, place it to 224|120, 01:03:434 (2) - 252|24, 01:03:757 (3) - 96|184, 01:04:079 (4) - 328|352, and 01:04:241 (5) - 278|260
  9. 01:51:902 - I heard a vocal sound here, that particularly needs to be emphasized, since you naturally map following vocal . Turn 01:51:660 (3) - into 1/3 slider then make up 3/4 pattern with 01:51:983 (4) - is the best preferable ways to emphasis both 01:51:902 - and 01:51:983 -
  10. 01:55:854 (3,2) - With these overlaps and suddenly reduce the spacing is possible to increasing confused players . Try to make some larger spacing between 01:55:854 (3,4,1,2,3,4) - so that the consistency will kept then the overlaps is avoided
  11. 01:56:821 (3,4,5) - These inconsistencies of spacing might not played well, because there's no chance to distinguish 1/1 and 1/2 rhythm . I strongly recommend you to make some difference between them to make people easily learn the difference
  12. 01:58:596 (6) - There's no such sound that could be emphasis by this way, so the best rhythm is keep this emptied or make this into a slider end, so you must turn 01:58:434 (5) - into 1/2 slider, and looks better if you blanket it with (1)'s slider end . You can use the following flow just like this . This flow will makes 01:58:112 (3,5) - overlapped so I suggest you to move away (3) form the (5)'s body, like 276|316
  13. 02:02:870 - Try to not ignoring this sound? It's worth to be accentuated
  14. 02:13:596 (4) - The rhythm still very intense imo . Place 1/1 will reduce the passion to clicking notes . I'd rather to turn this into a 1/2 slider repeat if you want to give a break here, or you can make the rhythm still intense by using 1/2 slider and a circle to replace this slider such like this
  15. 02:21:499 - Rearrange this 02:21:337 (6) - slider to 1/2 rhythm or add some anchor points to emphasis the sound that appears at this section, so it won't sounded awkwardly anymore
  16. 02:29:725 (1) - Move 152|132, looks better imo
  17. 02:32:789 (3) - Same as above { 02:21:337 (6) - }
  18. 03:21:982 (6) - The slider fits more better if replaced by some intense rhythm, because the rhythm on the song is still intense too
[]
Maybe I'll recheck for another diffs
Good Luck~
Topic Starter
Tenseki

Ipas wrote:

Hello! | From #modreqs

[Hanabi]
  1. 00:05:208 (1) - Better to turn this slider into 1/2 repeat slider so you can both emphasis the vocal and the instrument . Seems that you've following the vocal from the first, so it sounded a little weird if you suddenly go through for the instrument
  2. 00:06:499 (1) - ^
  3. 00:19:241 (4) - Move it lower, like 212|136 ? The fact that this circle appears on the upper side is making a little weird transition with 00:19:402 (1) - that has bent to the upper side
  4. 00:48:918 (4,1,2,3,4,5) - These circles plays a little weird . How about about rearrange the flow? You can move (4) to 223|228, 00:49:241 (2,3,4) - Ctrl+G this triplet and place (2) to 300|304, and then place (5) on 344|224, so the following rhythm will looks like this
  5. 00:49:725 (6) - Better to use 1/2 repeat slider with the same reason as above
  6. 00:57:467 (3) - ^
  7. 00:58:596 (4) - Stack it with 00:59:079 (6) - slider head? It creates some neat flow here
  8. 01:03:273 (1) - This slider that have 1/6 snap has a more higher spacing to the next object than 01:04:079 (4) - that has 1/4 snap . Some players may click the notes with the same way, and maybe got a combo break, especially with the 1/1 spacing between 01:03:434 (2,3,4) - . I did a testplay and got confused with the spacing even I've click the slider carefully . I suggest you to enlarge the 1/1 spacing between 01:03:434 (2,3,4) - a bit, maybe 1.5x for each of them, then make the difference spacing for 1/6 and 1/4 snapped notes so players can easily distinguish the snap . You can use some rhythm like this
    SPOILER
    01:03:273 (1) - Ctrl+g this, place it to 224|120, 01:03:434 (2) - 252|24, 01:03:757 (3) - 96|184, 01:04:079 (4) - 328|352, and 01:04:241 (5) - 278|260
  9. 01:51:902 - I heard a vocal sound here, that particularly needs to be emphasized, since you naturally map following vocal . Turn 01:51:660 (3) - into 1/3 slider then make up 3/4 pattern with 01:51:983 (4) - is the best preferable ways to emphasis both 01:51:902 - and 01:51:983 -
  10. 01:55:854 (3,2) - With these overlaps and suddenly reduce the spacing is possible to increasing confused players . Try to make some larger spacing between 01:55:854 (3,4,1,2,3,4) - so that the consistency will kept then the overlaps is avoided
  11. 01:56:821 (3,4,5) - These inconsistencies of spacing might not played well, because there's no chance to distinguish 1/1 and 1/2 rhythm . I strongly recommend you to make some difference between them to make people easily learn the difference
  12. 01:58:596 (6) - There's no such sound that could be emphasis by this way, so the best rhythm is keep this emptied or make this into a slider end, so you must turn 01:58:434 (5) - into 1/2 slider, and looks better if you blanket it with (1)'s slider end . You can use the following flow just like this . This flow will makes 01:58:112 (3,5) - overlapped so I suggest you to move away (3) form the (5)'s body, like 276|316
  13. 02:02:870 - Try to not ignoring this sound? It's worth to be accentuated
  14. 02:13:596 (4) - The rhythm still very intense imo . Place 1/1 will reduce the passion to clicking notes . I'd rather to turn this into a 1/2 slider repeat if you want to give a break here, or you can make the rhythm still intense by using 1/2 slider and a circle to replace this slider such like this
  15. 02:21:499 - Rearrange this 02:21:337 (6) - slider to 1/2 rhythm or add some anchor points to emphasis the sound that appears at this section, so it won't sounded awkwardly anymore
  16. 02:29:725 (1) - Move 152|132, looks better imo
  17. 02:32:789 (3) - Same as above { 02:21:337 (6) - }
  18. 03:21:982 (6) - The slider fits more better if replaced by some intense rhythm, because the rhythm on the song is still intense too
[]
Maybe I'll recheck for another diffs
Good Luck~
02:02:870 - Try to not ignoring this sound? It's worth to be accentuated - just my mistakes ;w; fix
01:51:902 - I heard a vocal sound here - ensured speaking, there's no vocal sound
00:58:596 (4) - Stack it with 00:59:079 (6) - slider head? It creates some neat flow here. - if stack on that, players get confused i think
and the rest of all things are rejected, i want to comment that, but im so sick now.......... srry ;w;
Anyway Thanks for mod!
DeletedUser_3044645
SPOILER
15:26 Tenseki: http://osu.ppy.sh/s/205407
15:28 Shioi: 그래서
15:28 Shioi: 텐세키님
15:28 Shioi: 그 맵 왜 np 함 ㅋㅋ
15:28 Tenseki: 넵
15:28 Tenseki: 아니
15:28 Rayon: ㅋㅋ 맵좀 봐달래요
15:28 Tenseki: 전반적으로 괜찮은지 고쳐야할부분이 있는지 흐름이 이상한게 있는지 물어보고싶어서
15:28 Tenseki: 도움을 요청했는데요
15:28 Shioi: ㅋㅋ
15:28 Shioi: ㄹㅇ?
15:28 Tenseki: ㄹㅇ
15:28 Shioi: 쿠도스 줌?
15:29 Tenseki: ㄹㅇ
15:29 Nara: ㄹㅇ
15:29 Shioi: 선 쿠도스 ㄳ
15:29 Rayon: ㅋㅋ
15:29 Tenseki: 아
15:29 Shioi: 제 모딩은 후불임 ㅋㅋ
15:29 Tenseki: 전 후결제임
15:29 Tenseki: ㅋㅋ
15:29 Shioi: ㄹㅇ?ㅋㅋ
15:29 Nara: 아
15:29 Yellow: 이제부터 매핑얘기할시 3대가 Tenseki
15:29 Nara: 힛사 틀린거 전부 잡아주셈
15:29 Shioi: ㅋㅋ
15:29 Shioi: 귀찮음 ㄹㅇ
15:29 Tenseki: 아
15:29 Tenseki: 미침?
15:29 Yellow: 아니..
15:29 Tenseki: 아
15:29 Nara: 쿠도수3개줌
15:29 Shioi: ㅋㅋ
15:29 Yellow: 이런다고 멈추는거 아니잖아요..
15:29 Shioi: ㄹㅇ?
15:29 Tenseki: shioi
15:29 Nara: ㄹㅇ
15:29 Shioi: 쿠도스 디나이
15:30 Shioi: 각 ㄹㅇ
15:30 Nara: 제 전재산 ㄹㅇ
15:30 Tenseki: http://osu.ppy.sh/s/205407
15:30 Tenseki: ㅋㅋ
15:31 Rayon: ㅋㅋ
15:33 Shioi: 텐세키님
15:33 *Shioi is editing [http://osu.ppy.sh/b/484854 yuikonnu - Natsu no Owari, Koi no Hajimari [Hanabi]]
15:33 Rayon: ㅇㅅㅇ
15:33 Shioi: 텐세키님 어디감
15:34 Shioi: 10세키
15:34 Shioi: 아니 ㅋㅋ 맵 봐달레서 다운 받았는데
15:34 Shioi: 사라졌네 ㅅㄱ
15:34 Nara: 아
15:34 Nara: 왜 재맵은 안봐줌...
15:34 Tenseki: 저잇음
15:34 Tenseki: 여기잇음
15:35 Tenseki: 와타시 타치와 코코니 이마스
15:35 Rayon: ㅋㅋ
15:35 Shioi: 텐세키님
15:35 Tenseki: Shioi:
15:35 Tenseki: 넵
15:35 Shioi: 00:21:337 (3,4) -
15:35 Shioi: 오버매핑 하지마셈
15:35 Tenseki: 아니
15:35 Rayon: ㅋㅋㅋ
15:35 Shioi: 노래 분위기에 맞춰서 찍어야지
15:35 Tenseki: 오버매핑같은건 어뵤다구요
15:35 Shioi: 조용한데 왜 숏슬라를 넣음 ㅋㅋ
15:35 Tenseki: 아니
15:35 Shioi: 00:21:660 (5) - 여ㅣ는 왜 휘슬이 들어감
15:35 Shioi: ㅋㅋ
15:35 Tenseki: 잘들어보면 거기에 소리가있음
15:35 Shioi: 3/4 슬라 끝에 휘슬 넣는사람 ㄹㅇ 첨봄
15:35 Rayon: ㄷ
15:35 Shioi: 없음
15:35 Tenseki: 아니 잘들어보면 거기에 소리가있음
15:36 Rayon: ㅋㅋㅋㅋ
15:36 Shioi: 00:26:499 (8) - 이거 슬라모양
15:36 Tenseki: 잘 들어보며뉴거기애 소리가 있음
15:36 Shioi: 개구리가 차에 깔려서 뒤지기 10초 전 모습같음
15:36 Tenseki: ㄹㅇ?
15:36 Rayon: ㅋㅋㅋㅋㅋ
15:36 Shioi: ㄹㅇ지 ㅋㅋ
15:36 Tenseki: 아 매우 기분이좋은 모양이네
15:36 Tenseki: ㄹㅇ 주마등이 보이는
15:36 Tenseki: ㅋㅋ
15:36 Shioi: 00:41:821 (3,4,5) -
15:36 Shioi: 점프
15:36 Shioi: 난이도랑 안어울림 ㅋㅋ
15:36 Shioi: 왜 갑자기
15:37 Shioi: 존나 어려운 패턴 나옴 ㄹㅇ ㅋㅋ
15:37 Tenseki: 아니
15:37 Tenseki: 나올수도있죠
15:37 Nara: ㅋㅋ
15:37 Tenseki: 난이도명이 미쳤는데
15:37 Shioi: 01:01:660 (5,1) -
15:37 Shioi: 이거도
15:37 Shioi: 빼샘
15:37 Tenseki: 아 거긴왜요...
15:37 Shioi: 01:03:273 (1,2) - 이건 또
15:37 Shioi: 맞짱ㄱㄱ?
15:37 Tenseki: 아 거긴왜요....
15:37 Tenseki: 아니
15:38 Nara: 아니
15:38 Tenseki: 모바일이라 상호간의 소통이 안이어지네 ㄹㅇ
15:38 Nara: 다 거절하시네
15:38 Nara: 노답 슨배님이 지금 지적해주는걸 거절함???
15:38 Nara: 맞짱ㄱㄱ?
15:38 Tenseki: 아니
15:38 Shioi: 님
15:38 Shioi: 01:13:273 (4,5,1) - 여기는
15:38 Shioi: 붙여놓고
15:38 Tenseki: 저분은 노답님아닌데
15:38 Tenseki: shioi님이심
15:38 Tenseki: ㅋㅋ
15:38 Shioi: 00:41:821 (3,4,5) - 여기는 떼고
15:38 Shioi: 변명해봐
15:38 Tenseki: 님 가끔은 변덕스러워야함
15:38 Shioi: ㅋㅋ
15:38 Tenseki: 연애하는데 계속 당기기만해보셈
15:38 Tenseki: 오래가나 못가나
15:39 Shioi: 01:21:821 (3,4) -
15:39 Shioi: 제발ㄹ
15:39 Rayon: ㅋㅋ
15:39 Tenseki: ㄹㅇ 밀당은 쵝오다
15:39 Shioi: 이런거
15:39 Shioi: 쓰지마셈
15:39 Shioi: 죽여버리기 전에 ㄹㅇ
15:39 Tenseki: 아니
15:39 Rayon: 현괴모딩각
15:39 Tenseki: 그게뭔데요
15:39 Rayon: ㅋㅋ
15:39 Shioi: 1/4슬라 서클
15:39 Shioi: 1/4슬라 제발
15:39 Tenseki: 아니 보여야 수락하든지 거절하든지 말지
15:39 Tenseki: ㅋㅋ
15:39 Shioi: 캡틴 처럼 쓰지마셈
15:39 Shioi: 죽여버리고싶음
15:39 Tenseki: 아
15:39 Rayon: ㅋㅋㅋㅋㅋ
15:39 Tenseki: 오 캡틴 마이 캡틴
15:39 Shioi: ㅋㅋ
15:39 Shioi: ㄹㅇ?
15:39 Tenseki: 아
15:39 Tenseki: ㄹㅇ 그 영화 인상적임
15:39 Tenseki: 책상위로올라와서 ㅋㅋ
15:39 Shioi: 01:34:886 (1,2) -
15:39 Shioi: 이거 휘슬로 바꾸셈
15:40 Shioi: 클랩 안어울리고 씨끄러움
15:40 Tenseki: 아
15:40 Tenseki: 어디부분임
15:40 Tenseki: 모양이랑 위치를 설명해주셈
15:40 Tenseki: 저 하나비만 수백번봐서 다기억함
15:40 Tenseki: ㅋㅋ
15:40 Shioi: 02:16:337 (1,2,1) -
15:41 Shioi: 너무 붙어있어서 좀 그럼
15:41 Tenseki: 아
15:41 Tenseki: 지금은 당길때임
15:41 Tenseki: 시간을보셈
15:41 Shioi: 02:20:370 (5,1) - 이거 스택 풀으셈
15:41 Shioi: 안풀면 님 매핑 접어야됨
15:41 Tenseki: 아 이제 밀당이네
15:41 Tenseki: ㅋㅋ
15:41 Tenseki: 아니 ㄹㅇ 어디인지 ㅋㅋ
15:41 Shioi: 02:38:071 (1,2) -
15:41 Shioi: 제발
15:41 Shioi: 안되
15:42 Shioi: 02:43:918 (1,2) - 흐름이 아쉽네요
15:42 Tenseki: 부분리맵한거라
15:42 Tenseki: 흐름은 진작 포기했음
15:42 Tenseki: ㅋㅋ
15:42 Shioi: 02:59:079 (7,8,1) - 제발
15:42 Shioi: 저 왠만해선 담요 안집는데
15:42 Shioi: 03:03:918 (4,5,1) - 이건 심함
15:42 Tenseki: 아니
15:42 Tenseki: 그럴수있음
15:43 Shioi: 03:04:563 (1,2,3,4,5,6,1,2,3,4,1,2,3) -
15:43 Shioi: 이부분
15:43 Tenseki: 예전에만든슬라일수있으니
15:43 Tenseki: ㅋㅋ
15:43 Nara: 아
15:43 Shioi: 리매핑 하는게 좋을듯
15:43 Shioi: 점프가 너무 어려움 이거
15:43 Tenseki: 거기혹시
15:43 Tenseki: 숏슬라도배임?
15:43 Shioi: 서클점프임
15:43 Tenseki: 아
15:43 Shioi: 마지막 후렴구
15:43 Shioi: 들어가는부분
15:43 Nara: 저도 난이도하나만 빡모딩좀요
15:43 Tenseki: 거기 제가 매우 맘에드는곳인데
15:43 Tenseki: ㅋㅋ
15:43 Shioi: ㅋㅋ
15:43 Shioi: 아니
15:43 Shioi: 모양은 잘짯는데
15:43 Shioi: 이거 너무 어려워요 ㅋ
15:43 Tenseki: 아니
15:43 Shioi: 맞짱떠야돠ㅣㅁ
15:43 Tenseki: 요즙애들은 다침
15:43 Tenseki: ㅋㅋ
15:43 Shioi: 맞짱떠야됨 ㅋㅋ
15:43 Shioi: 저는 못침 ㅅㄱ
15:43 Tenseki: 애들 욕좀 나오게해야함
15:44 Tenseki: 아니
15:44 Tenseki: 님이무슨 마오임?
15:44 Tenseki: 데페쿤임?
15:44 Tenseki: ㅋㅋ
15:44 Shioi: 03:21:498 (2,3,4,5) -
15:44 Shioi: 이건 진짜
15:44 Shioi: 맞짱뜨자는거임?
15:44 Shioi: 이걸 어떻게 치라는거야
15:44 Shioi: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
15:44 Tenseki: 거기제생각엔
15:44 Shioi: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
15:44 Tenseki: 연타인거같음
15:44 Tenseki: 맞음?
15:44 Shioi: 이거 언랭커블임 ㅋㅋㅋ
15:44 Tenseki: 아니 어딘데요
15:44 Tenseki: 스샷좀 ㅋㅋ
15:44 Rayon: ㅋㅋ
15:44 Shioi: 03:28:272 (3) - 아
15:44 Shioi: 슬라 모양 낼려고 하지말고
15:44 Shioi: 걍 깔끔하게 하셈
15:44 Shioi: 흐름이랑 맞지도 않음 다음 슬라랑 ㅋㅋ
15:44 Tenseki: 아니 스샷을 보여달라고욧
15:44 Tenseki: ㅋㅋ
15:44 Rayon: ㅋㅅㅋ
15:45 Shioi: 03:33:917 (5) - 3/4 쓰지말고
15:45 Shioi: 1/2 써RA
15:45 Tenseki: 아니
15:45 Tenseki: ㅋㅋ
15:45 Tenseki: 제발
15:45 Tenseki: 스샷좀요
15:45 Shioi: 03:34:885 (5,6,7,1) - 흐름이 좀
15:45 Shioi: 어려운데
15:45 Shioi: 약간더 편하게 해주면 좋겠음
15:45 Tenseki: 아니그리고 어차피이거 쓰레드에다가도 안올리거잖
15:45 guineaQ: IRC에 있는 사람에게 타임스탬프 줘서
15:45 Shioi: 03:35:531 (1,2,3,4,5,6,7,8) - ㄹㅇ 너무 게으른거 아님?ㅋㅋ ㄹㅇ
15:45 guineaQ: 뭐 하겠다는 거임
15:46 Tenseki: ㄹㅇ...
15:46 Rayon: ㅋㅅㅋ
15:46 Nara: 아
15:46 Tenseki: 아얄씨한테 배려좀 해달라구욧...
15:46 Shioi: 03:47:627 (4) - 제발
15:46 Shioi: 숏슬라 하지마
15:46 Nara: 저 난이도하나만 모딩좀요
Sonnyc
[Hanabi]
  1. 00:41:660 (2,3,4) - 직관적으로 간격이 다르다는게 느껴지지 않아서 박자가 다르다는 것도 직관적으로 다가오지 않네요.
  2. 00:42:547 - 개인적으로 여기에도 노트 들어갈 수 있어보입니다만, 이후 안티 점프 패턴 망가뜨리면 안넣으셔도 돼요. 근데 01:56:096 - 에는 넣으셨네요.
  3. 00:43:757 (1) - 01:57:305 (5) - 콤보 설정 통일해주세요.
  4. 01:59:402 (3) - 끄는 음이 있는 것도 아니고 3/4 슬라이더로 설정할 이유가 전혀 없어보입니다. 다른 더 좋은 사용처를 위해 아껴주세요.
  5. 02:01:256 (6) - 지금 보다 나은 배치가 있어보입니다만 이상함을 못느끼시면 그냥 두시면 됩니다.
  6. 02:08:434 (6) - 여기도 3/4은 별로 효과적이지 않았습니다.
  7. 02:25:854 (1,2,3,4,5) - 음악을 들어보시고 과연 이 부분이 정말로 이 정도의 요란한 패턴을 필요로 하는지 한번만 더 생각해주세요.
  8. 02:34:805 (9) - 간격 고쳐주세요.
  9. 03:21:498 (2,3) - 스택 말고 정말 이 배치로 그 어려운 1/6 박자를 처리하도록 놔두실 겁니까?
맵 평범하네요. 수고하세요~
Sangzin
M4M하러 왔습니다

[Hanabi]

  • 00:10:370 (1,2,3) - 점프가 너무 크다고 생각드네요.
    00:25:854 (6) - 뉴콤주기 보니까 여기 뉴콤넣으셔야할듯?
    01:01:821 (1) - 갑자기 언스택하시니까 이상하네요. 점프로 바꾸는것도 나쁘지 않을듯?
    01:05:208 (3) - 왠진 몰라도 Ctrl+G?
    01:36:821 (6) - 다운비트마다 뉴콤이니 여기 뉴콤넣으셔야할듯
    01:41:983 (6) - ^
    02:38:071 (1) - 여기 서클 하나로도 충분할 것 같네요.
    03:08:273 (4) - 긴슬라 하나 넣어도 어울릴 거 같은데...
    03:11:402 (1) - 여기 키아이는 필요없지 않나요?
    03:21:606 (3) - 여기도 서클하나면 충분할 것 같군요

[Hard]

  • 01:25:208 (1) - 하드니까 이런 언스택은 안하는게 좋을 거 같네요
    01:30:370 브레이크.....?
    01:35:370 (1) - 01:34:886 (1,2) - 위보다는 옆에다하는게 보기 편한거 같네요
    03:08:273 (4) - 여기도 브레이크 아님 슬라이더 넣어야 할듯 하네요

어......노멀 모딩을 무슨언어로 해야될지 몰라서 그냥 안하겠습니다(뭐?).
뉴콤색 다르던데 통일시켜야 되지 않나요? 아님 말고요

스토리보드 중간에 끊켜서 아쉽네요... 흠, 혹시 괜찮다면 한번 만져봐도 될까요? 그냥 가사넣고 하는정도면 다룰 수는 있습니다. 만약 원하신다면 한번 해보겠습니다.GL! :)
scanter
빨리 랭시켜요 ! 현기증 날꺼같음
Topic Starter
Tenseki

Anais wrote:

빨리 랭시켜요 ! 현기증 날꺼같음
maybe next Summer ww
DeletedUser_1574070
gd

  • Hanabi
  1. 00:03:596 (5) - old http://puu.sh/kZEUG/1d4878d1c7.jpg
  2. 00:09:079 (1) - try rotate 180' 00:08:273 (4) -
  3. 00:11:015 (3) - http://puu.sh/kZEZt/6433ed2142.jpg
  4. 00:11:660 (1,2,3,4,5) - try make this more polished even tho u intentionally did this.
  5. 00:20:692 (5,1,2,3) - this four should be stacked imo in order to make better flow
  6. 00:26:499 (8) - do it with better shape coz this never helps making its flow gud.
  7. 02:46:499 (1) - i don't like making slider deliberately curved for a blanket. this too 03:03:918 (4) -
  8. 02:48:434 (4) - try NC
  9. 03:35:530 (1,2,3,4,5,6,7,8) - try split NCs. it might help reading more comfortable
  10. 03:44:563 (1) - avoid overlapping on the end. http://puu.sh/kZFRA/12f540e043.jpg

GL
Topic Starter
Tenseki
@all
All fixed exception of things, thanks
Elasia
[hanabi]
00:29:725 (1) - 블랭킷 삐뚤
00:34:241 (7) - http://puu.sh/nqWtr/08de7c9b62.jpg 이렇게되있는데 -10도정도 돌리고 살짝 옮겨주면 http://puu.sh/nqWwQ/932848549b.jpg 이런식으로 깔끔하게 보일듯
00:49:241 (2,3,4) - 살짝 휘게 말고 직선으로 놓는건 어떨까용
01:01:660 (5,1) - 어중간하게되있어서 플레이어 입장에선 헷갈릴수있음
01:24:886 (4,1) - 아예 정중앙에 놓는게 깔끔하지 않을까용
01:57:144 (4) - 여기까지 드럼피니쉬 넣어주는건 어떨까용
01:59:402 (3) - 위쪽으로 살짝 꺾는건 어떨까용
02:03:596 (7) - ^
02:20:854 (2,3,4) - 이런건 오른쪽 아래로 가는게 더 치기 쉬울거같음 예시 http://puu.sh/nqXix/78cff653ef.jpg
02:53:918 (1,2,1) - 간격 벌려주는게 더 쉬울거같아용
02:59:079 (7,8,1) - ^
03:11:402 (1) - 중앙에 놓을거면 정중앙에 놓는게..
03:12:305 (1) - 여기서 키아이 시작하는게 나은거같아용
03:35:530 (1,2,1,2,1,2,1,2) - 이거 플레이어 입장에서 살짝 리딩헷갈릴수도 있는데 크게 상관은 없을듯
03:53:926 (1) - 이거도 중앙에놓을거면 정중앙에.. 넵;;
03:57:708 (4) - 빨간타이밍선에 놓는게 맞지않음?
03:58:258 (1) - 이것도 살짝 내려서 삼각형 만드는게 깔끔해보일듯

ㅅㄱ
Enon
nim

when it ranked

hayaku rank wo onegai www
Topic Starter
Tenseki

Enon wrote:

nim

when it ranked

hayaku rank wo onegai www
nim

why u copied me

hontto-ni akenai ㅡㅡ^
BanchoBot
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