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Goose house - Hikaru nara -TV size-

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Topic Starter
bibilicu

Underflow wrote:

Could you add empty soft-sliderslide17? the file is lost for reasons not known somehow.
sure but tomorrow I can't find it .
DeletedUser_3044645
probably AR7 on hard

also 00:46:627 (4,1,2,3,4) - really really hard to read.
overmapped and not intuitive
Topic Starter
bibilicu

No Dap wrote:

probably AR7 on hard

also 00:46:627 (4,1,2,3,4) - really really hard to read.
overmapped and not intuitive
Thx for advice No Dap

Edit : Remapped my part on hard diff and changed SV on kiai and after kiai .

@scanter : Pls snap the objects from your second part ( after kiai ) . I changed the SV from 0.8x to 1.0x
Vone
Hey ByBy! Im really sorry for being late with a mod, forgive me ):

[Easy]
00:07:440 (1) - There, I will add a circle or a short slider, and a slider, which is on 00:07:440 - move the next white tick
01:21:690 - Maybe add circle to fill the beat?
Really good job!

[Normal]
00:12:315 - Add circle
00:21:315 (3) - I know, that it make sense, but well, ending slider on a big white tick isnt a nice (look wiki) and I suggest you to make this slider shorter to 00:22:440 and add a circle on 00:22:815
And thats all for it, I dont see more major issues.

[Hard Collab]
00:08:377 (3) - I know thats a minor issue, and it is your will what will you do, but in aesthetic thinking, I think you should move this, and some previous object, because of (3) going on another slider
00:38:190 (1,2,3) - I dont honestly know, what is going on there O_o I think better idea, is to map them to a vocal line this time, so just select the, and let them all be on red tick (first object on first red tick, second on second red...) and obviously map some more after changing it
00:52:252 - Add a circle
00:57:502 (2,3) - When I played it first time, I found it confusing because of a snapping, I suggest you to change it
01:09:502 (2,3) - ^
01:16:815 (1) - IMPORTANT! SLIDERS ARE NOT SNAPPED! CHANGE IT!
And one more suggestion, I think those triples doesnt fit to all moments well, maybe increase its amount.


That's all for my mod, sorry for being late with it. Good luck Bianca! <3
Himesaka Noa

Vone wrote:

Hey ByBy! Im really sorry for being late with a mod, forgive me ):

[Normal]
00:12:315 - Add circle It doesn't follow piano rhythm.
00:21:315 (3) - I know, that it make sense, but well, ending slider on a big white tick isnt a nice (look wiki) and I suggest you to make this slider shorter to 00:22:440 and add a circle on 00:22:815 Now is not bad.
And thats all for it, I dont see more major issues.


That's all for my mod, sorry for being late with it. Good luck Bianca! <3
Thanks for modding :3

Topic Starter
bibilicu

No reply=Fixed

Vone wrote:

Hey ByBy! Im really sorry for being late with a mod, forgive me ): np

[Easy]
00:07:440 (1) - There, I will add a circle or a short slider, and a slider, which is on 00:07:440 - move the next white tick no
01:21:690 - Maybe add circle to fill the beat? no because it should be a little break for players
Really good job!

[Hard Collab]
00:52:252 - Add a circle no because it will be a huge DS error
00:57:502 (2,3) - When I played it first time, I found it confusing because of a snapping, I suggest you to change it 0[/color]
01:09:502 (2,3) - ^
And one more suggestion, I think those triples doesnt fit to all moments well, maybe increase its amount.


That's all for my mod, sorry for being late with it. Good luck Bianca! <3

I fixed :) Thx for mod ! :)

Updated~
Ipas
[General]
I think you must fill the tags (?)
You've made a collab and GD, so you must fill they name in tags

[Easy]
00:07:440 (1,2) - Better blanket
All is Good :D

[Ufw's Normal]
00:01:627 (1) - Remove NC
01:02:940 (3) - Move to x:88 y:220

I'm sorry i can't mod your Hard ._.
Snaggletooth
from #modreq

Uhm... Nice map and stuff.

You can check AIMOD yoursef, right? You got a lot of unsnapped objects here.
Nvm it's due to your messed up velocity at the end.

[Hard]

  1. OD should be 6.
    1. 00:53:940 (4,5,1) - I know this wasn't by accident that the spacing is messed up because you repeated this several times throughout the Kiai. I really
      suggest you to fix this into equal spacing as this still is a 'Hard' and not insane where streams should be as readable as possible. I'm not saying this is
      unreadable, but its certainly confusing esspecially for those who just started playing hard. And personally it's not very appealing to look at.
    2. 00:54:690 (3,4) - This Anti-Jump is a problem as well. Similar to what I already described with the stream, this anti-jump was even for me a bit confusing.
      And as solution I would just suggest to add a circle on 00:55:252 and stack it on the slider beginning of (4). This would also fit the drum sound in the background and keep the flow going.
    3. 00:59:377 (2,3) - ^
    4. 00:57:690 (3,4) - ^
    5. 00:59:377 (2,3) - This GOTTA be a troll, right? You missed something here, right? Not to be mean, but this really should change. Anti-Jumps are fine, but not in such a confusing way. At least give it a new combo color? Please fix this. you could easily convert (2) into a 1/2 slider and have it fit perfectly with the vocals. It would fill the void as well.
    6. 01:02:190 (2,3) - Well, I am parted in this one. One part thinks its fine, another thinks that if you would move (3) just a little bit to the left to expand the spacing, it would be great.
    7. 01:06:502 (2,3,1) - Make the spacing equal. This is unneccesarily confusing.
    8. 01:09:690 (3,4,5) - Well I see what you wanted to do there. Tho I would suggest to follow the piano in the background for that one as the piano is.. The 'most dominant' in that specific spot? I would suggest to change the beat to:

    9. 01:12:877 (3,4) - again with the anti-jumps. Tho I have to admit this is a rather.. difficult one to solve without breaking the
      already existing pattern too much. How about this?

    10. 01:16:815 to end. I think your slider velocity is messed up here.
      Since this is a greater issue, I'll leave hard as it is now.


I havent found any major issues in Normal and Easy other than you should enter the Guestmappers Names into you Tags.
Nice map. ~

Good luck, mate.
Topic Starter
bibilicu

No reply=Fixed

NewIpas wrote:

[General]
I think you must fill the tags (?)
You've made a collab and GD, so you must fill they name in tags

[Easy]
00:07:440 (1,2) - Better blanket nah it's good
All is Good :D thx

I'm sorry i can't mod your Hard ._. ehh np :3

Snaggletooth wrote:

from #modreq

Uhm... Nice map and stuff.

You can check AIMOD yoursef, right? You got a lot of unsnapped objects here.
Nvm it's due to your messed up velocity at the end.

[Hard]

  1. OD should be 6.
    1. 00:53:940 (4,5,1) - I know this wasn't by accident that the spacing is messed up because you repeated this several times throughout the Kiai. I really
      suggest you to fix this into equal spacing as this still is a 'Hard' and not insane where streams should be as readable as possible. I'm not saying this is
      unreadable, but its certainly confusing esspecially for those who just started playing hard. And personally it's not very appealing to look at. ehh it's okay
    2. 00:54:690 (3,4) - This Anti-Jump is a problem as well. Similar to what I already described with the stream, this anti-jump was even for me a bit confusing.
      And as solution I would just suggest to add a circle on 00:55:252 and stack it on the slider beginning of (4). This would also fit the drum sound in the background and keep the flow going.
    3. 00:59:377 (2,3) - ^
    4. 00:57:690 (3,4) - ^
    5. 00:59:377 (2,3) - This GOTTA be a troll, right? You missed something here, right? Not to be mean, but this really should change. Anti-Jumps are fine, but not in such a confusing way. At least give it a new combo color? Please fix this. you could easily convert (2) into a 1/2 slider and have it fit perfectly with the vocals. It would fill the void as well. maybe no . It's okay dude
    6. 01:02:190 (2,3) - Well, I am parted in this one. One part thinks its fine, another thinks that if you would move (3) just a little bit to the left to expand the spacing, it would be great.
    7. 01:06:502 (2,3,1) - Make the spacing equal. This is unneccesarily confusing.
    8. 01:09:690 (3,4,5) - Well I see what you wanted to do there. Tho I would suggest to follow the piano in the background for that one as the piano is.. The 'most dominant' in that specific spot? I would suggest to change the beat to:

    9. 01:12:877 (3,4) - again with the anti-jumps. Tho I have to admit this is a rather.. difficult one to solve without breaking the
      already existing pattern too much. How about this?

    10. 01:16:815 to end. I think your slider velocity is messed up here.
      Since this is a greater issue, I'll leave hard as it is now.


I havent found any major issues in Normal and Easy other than you should enter the Guestmappers Names into you Tags.
Nice map. ~

Good luck, mate.
Thx both for mod !

Updated ! o/
Himesaka Noa

NewIpas wrote:

[General]
I think you must fill the tags (?)
You've made a collab and GD, so you must fill they name in tags

[Ufw's Normal]
00:01:627 (1) - Remove NC I'll consider about this.
01:02:940 (3) - Move to x:88 y:220 I like current pattern.

I'm sorry i can't mod your Hard ._.
Thanks for modding :3
Snaggletooth
I'm sorry, I didn't mean to come off as mean or harsh. I was just trying to.. I don't know, I guess I like exaggerating things a bit.

Still thanks for the reply.
Topic Starter
bibilicu

Snaggletooth wrote:

I'm sorry, I didn't mean to come off as mean or harsh. I was just trying to.. I don't know, I guess I like exaggerating things a bit.

Still thanks for the reply.
np :D
Topic Starter
bibilicu
Guys I will move it again to WIP because I changed my style to make easy diff and I want to remap it . Thx for understand : :oops:
Easy remapped ! o/ Back to mods
Adol Christin
Hello from your M4M queue.

Kimiuso is my favorite anime of all in last season. Really really impressed story and beautiful songs. Heard that manga came to an end last week.If you have read it, don't spoil :)

Ok, let's talk about this map.

General



Switch on Distance Snap while mapping. In a Normal diff you should always keep it on. In a Hard diff you should keep it on in most of time. Very important. Open AI mod, click "Check distance snap" and fix them.

Normal


  1. 00:04:815 (1,2,3,4) - Change the rhythm as my screenshot. Then your slider won't cover the long white line and hitsound will be much easier to add.
  2. 00:10:065 (4,1) - Blanket can be improved.
  3. 00:34:815 (1,2,3,4) - Change the rhythm like this. The short slider of yours is bad.
  4. 00:52:815 (1,2,3,4) - -
  5. 00:55:815 (1,2,3) -
  6. 01:13:815 (1) - This slider touches touches the health bar. You have to change it.
  7. 01:18:315 (3,4) - These two are not exactly prependicular.
  8. 01:20:940 (3) - Suggest adding a whistle on the tail.
  9. 01:26:377 (2,3) - Suggest changing to this

Hard


  1. 00:34:908 (1,1) - I suggest shorten the spinner for 1 or 2 beat, and start your mapping with vocal.
  2. Notice: In a Hard diff, there should be more than one-beat space between spinner end and next staff. (For Normal 2 and for Easy 4) If not, highly likely a
  3. BN will ask you to fix that or your map would be unq.
  4. 00:47:190 (2,3,4) - Looks ugly. Place the 2 circles prependicular to slider.
  5. Switch on Distance Snap and adjust ALL your object in kiai time! I think it's insignificant to do more mod unless DS problem solved.
    For example: 01:01:252 (4) - Look at the top-right side of your editor, see "prev: 1.39x Next: 1.56x"? Players will have a big trouble dealing with things like this.
  6. Otherwise, hitsound is also a problem. I suggest you read some guide about it. A simple but good example here is your guest Normal diff.

That's all. Good luck!
Himesaka Noa

Adol Christin wrote:

Hello from your M4M queue.

Kimiuso is my favorite anime of all in last season. Really really impressed story and beautiful songs. Heard that manga came to an end last week.If you have read it, don't spoil :)

Ok, let's talk about this map.

General



Switch on Distance Snap while mapping. In a Normal diff you should always keep it on. In a Hard diff you should keep it on in most of time. Very important. Open AI mod, click "Check distance snap" and fix them. Current distance is no problem in my difficulty because keep consistency.

Normal


  1. 00:04:815 (1,2,3,4) - Change the rhythm as my screenshot. Then your slider won't cover the long white line and hitsound will be much easier to add. It follows melody.
  2. 00:10:065 (4,1) - Blanket can be improved. I think it is not needed.
  3. 00:34:815 (1,2,3,4) - Change the rhythm like this. The short slider of yours is bad. I'll think about this.
  4. 00:52:815 (1,2,3,4) - - Current rhythm is no problem.
  5. 00:55:815 (1,2,3) - Same as above.
  6. 01:13:815 (1) - This slider touches touches the health bar. You have to change it. Fixed
  7. 01:18:315 (3,4) - These two are not exactly prependicular. Sorry, i don't think so.
  8. 01:20:940 (3) - Suggest adding a whistle on the tail. It is not needed.
  9. 01:26:377 (2,3) - Suggest changing to this No change

That's all. Good luck!
Thanks for modding :3

Ufw's Normal
osu file format v14

[General]
AudioFilename: hikarunara goosehouse.mp3
AudioLeadIn: 0
PreviewTime: 49065
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hikaru nara -TV size-
TitleUnicode:光るなら -TV size-
Artist:Goose house
ArtistUnicode:Goose house
Creator:ByBy_ChAn
Version:Ufw's Normal
Source:四月は君の嘘
Tags:shigatsu wa kimi no uso opening scanter Underflow
BeatmapID:620597
BeatmapSetID:264353

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
//Background and Video events
Video,761,"White.avi"
0,0,"shigatsu-wa-kimi-no-uso-episode-1-8.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
315,375,4,2,17,60,1,0
37815,-111.111111111111,4,2,17,60,0,0
43815,-100,4,2,17,60,0,0
52815,-100,4,2,17,60,0,1
76815,-100,4,2,17,60,0,0
88065,-100,4,2,17,45,0,0
88440,-100,4,2,17,30,0,0
88815,-100,4,2,17,15,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 128,0,255
Combo3 : 255,128,192
Combo4 : 255,128,128

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scanter

A Mystery wrote:

Hello, from my queue! (m4m)

Hard Collab

  1. Not that it really matters, but "hard collab" sounds so plain, maybe you could try to find a custom diff name
  2. I highly recommend you to use at least ar7 because of the SV and the density of the map overall. Another reason is the use of antijumps like here 00:20:940 (3,1) - They are barely readable at such a low AR, also for hard players
  3. I think it's weird that one of you used a x1.0 SV from here 00:04:815 (1) - to here 00:13:815 (1) - , but in the kiai (and i assume the other person) used a x0.8 like the rest of the song, while x1.0 would make more sense. Consider remapping this a little bit with the x1.0 velocity.
00:15:127 (1) - Improve the tail blanket a little bit by moving the last curve point up I think it is fine, but fixed
00:17:377 - I feel like you should add a note because ignoring the voice like this feels wrong. Even if it's just a slider end from 00:17:190 (2) - okay
00:20:940 (3,1,4) - Make this slider 1/1 so you can emphasize the trumpet in the background I don't think so. anti-jump can emphasize enough imo.
00:28:440 (3,1) - Because of the vocal, this antijump feels wrong. Consider making (3) a slider and move it to somewhere else where it wouldn't break the flow (easier said that done, I know :( ) good. fixed
00:29:752 (2) - You could make this parallel with the previous slider part, and Ctrl-g. It would create a better flow and a nice little jump for the anacrusis (note before the downbeat which gets the emphasis instead) lol. fixed
00:34:908 (1) - I honestly don't think the spinner fits and that you should just map further here, but that's your call here also fine too. but will consider it more.
01:23:940 (4) - Feels a bit wrong to ignore the downbeat here by using a slider end. Maybe you can change this into a 1/2 slider followed by a circle okay
01:27:127 (1) - Maybe a NC, not necessary though :P yes. I put NC almost big white tick

Not bad :P
Good luck with this set!

Vone wrote:

Hey ByBy! Im really sorry for being late with a mod, forgive me ):

[Hard Collab]
00:08:377 (3) - I know thats a minor issue, and it is your will what will you do, but in aesthetic thinking, I think you should move this, and some previous object, because of (3) going on another slider now can play enough
And one more suggestion, I think those triples doesnt fit to all moments well, maybe increase its amount.

That's all for my mod, sorry for being late with it. Good luck Bianca! <3
other mods are not my part. thanks mod !

SPOILER
osu file format v14

[General]
AudioFilename: hikarunara goosehouse.mp3
AudioLeadIn: 0
PreviewTime: 49065
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699999

[Metadata]
Title:Hikaru nara -TV size-
TitleUnicode:光るなら -TV size-
Artist:Goose house
ArtistUnicode:Goose house
Creator:ByBy_ChAn
Version:Hard Collab
Source:四月は君の嘘
Tags:shigatsu wa kimi no uso opening scanter Underflow
BeatmapID:607621
BeatmapSetID:264353

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.60000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shigatsu-wa-kimi-no-uso-episode-1-8.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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3315,-111.111111111111,4,2,17,50,0,0
4815,-100,4,2,17,50,0,0
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235,106,54315,5,8,0:0:0:0:
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346,43,59002,5,0,0:0:0:0:
388,132,59190,1,0,0:0:0:0:
363,236,59377,1,0,0:0:0:0:
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53,242,60221,1,0,0:0:0:0:
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92,114,60502,1,0,0:0:0:0:
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136,248,63221,1,0,0:0:0:0:
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333,96,69221,1,0,0:0:0:0:
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Topic Starter
bibilicu

No reply=Fixed

Adol Christin wrote:

Hello from your M4M queue.

Kimiuso is my favorite anime of all in last season. Really really impressed story and beautiful songs. Heard that manga came to an end last week.If you have read it, don't spoil :)

Ok, let's talk about this map.

General



Switch on Distance Snap while mapping. In a Normal diff you should always keep it on. In a Hard diff you should keep it on in most of time. Very important. Open AI mod, click "Check distance snap" and fix them. fixed some DS errors but others no because there are for blankets and jumps

Hard


  1. 00:34:908 (1,1) - I suggest shorten the spinner for 1 or 2 beat, and start your mapping with vocal.
  2. Notice: In a Hard diff, there should be more than one-beat space between spinner end and next staff. (For Normal 2 and for Easy 4) If not, highly likely a
  3. BN will ask you to fix that or your map would be unq.
  4. 00:47:190 (2,3,4) - Looks ugly. Place the 2 circles prependicular to slider.
  5. Switch on Distance Snap and adjust ALL your object in kiai time! I think it's insignificant to do more mod unless DS problem solved.
    For example: 01:01:252 (4) - Look at the top-right side of your editor, see "prev: 1.39x Next: 1.56x"? Players will have a big trouble dealing with things like this.
  6. Otherwise, hitsound is also a problem. I suggest you read some guide about it. A simple but good example here is your guest Normal diff. Yeah in scanter part , the claps was replaced with whistles but it's ok . It should be like Ufw's Normal :D

That's all. Good luck! Thanks
Thx for mod ! I fixed everything on it !

Updated
Come[Back]Home
Easy
00:03:315 (1) Whats wrong with this one? Maybe like this -> 00:07:815 (1) ^
00:20:565 (1) ^
00:17:377 (1,2) Make (2) curvy and blank it with (1)
00:22:815 (1,2,3) (3) Like this for better flow ? -> 00:34:815 (1,1) Recovery time is pretty short
00:37:815 (1,2) Hmm, blank seems nice, but the end of (2) is nearly touching (1) which looks weird. Move the 2nd slider point (The middle one) by (2) to 132/328 and the last one to 40/160
00:43:815 (1,2) They both are touching themselfs, can be fixed easily though
00:49:815 (1) Like 00:03:315 (1)
00:49:815 (1,2) Improve blank here
00:55:815 (1) Its touching itself
01:00:690 (2,1) Improve blank
01:04:815 (1,2) ^
01:07:815 (1,2) ^
01:16:815 (1) like 00:03:315 (1)

Ufw's Normal
00:01:627 (1) Delete NC
00:24:127 Slider till 00:24:315 ?

Hard Collab
00:03:127 (7,8,1) Stack them
00:08:752 (4,1) Overlap looks weird
00:09:127 (1,2) Why the different DS?
00:41:377 (2,3,4) Improve blank


Thats it from my side, good mapset ^^
Good luck :3
Topic Starter
bibilicu

No reply=Fixed

Come[Back]Home wrote:

Easy
00:03:315 (1) Whats wrong with this one? Maybe like this -> no because it's a slider shape which Gero use it
00:07:815 (1) ^ ^
00:20:565 (1) ^ ^
00:17:377 (1,2) Make (2) curvy and blank it with (1) no I like the current
00:22:815 (1,2,3) (3) Like this for better flow ? -> no
00:34:815 (1,1) Recovery time is pretty short
00:37:815 (1,2) Hmm, blank seems nice, but the end of (2) is nearly touching (1) which looks weird. Move the 2nd slider point (The middle one) by (2) to 132/328 and the last one to 40/160
00:43:815 (1,2) They both are touching themselfs, can be fixed easily though
00:49:815 (1) Like 00:03:315 (1) is a slider shape
00:49:815 (1,2) Improve blank here
00:55:815 (1) Its touching itself
01:00:690 (2,1) Improve blank
01:04:815 (1,2) ^
01:07:815 (1,2) ^
01:16:815 (1) like 00:03:315 (1) a slider shape ~.~

Hard Collab
00:03:127 (7,8,1) Stack them
00:08:752 (4,1) Overlap looks weird hmm not so
00:09:127 (1,2) Why the different DS?
00:41:377 (2,3,4) Improve blank no I like the current


Thats it from my side, good mapset ^^
Good luck :3
Thx for mod ! Waiting Underflow :3
Himesaka Noa

Come[Back]Home wrote:

Ufw's Normal
00:01:627 (1) Delete NC I'll consider about this.
00:24:127 Slider till 00:24:315 ? I think now is better.


Thats it from my side, good mapset ^^
Good luck :3
Thanks for modding :3
Rizia
as your request

[General]
  1. Disable Enable countdown, widescreen support and letterbox during breaks from all diff
  2. BG Size should 1366x768 or 1024x768, plz fix
The following hitsounds are unused:
  1. normal-sliderslide.wav
  2. normal-slidertick.wav
  3. soft-hitnormal.wav
    try check them isn't correctly used
[Hard Collab]
  1. Missing Video
  2. 00:37:815 (1) - normal finish at the head, and remove whistle
  3. 00:40:440 (7) - clap here then remove this clap 00:40:815 - ?
  4. 00:44:002 (1,2,3,4) - i think this rhythm will better here
  5. 00:51:127 (1) - finish at the head
  6. 00:53:377 (2,3) - some rhythm suggest here
  7. 00:56:752 (3) - clap at the head
  8. 00:57:315 (1,2,3,4) - bad flow imo
  9. 00:59:190 (1) - clap
  10. 01:04:440 (5) - clap at the head
  11. 01:05:752 (2,1,2) -sounds good if follow the vocal here, feel weird now
  12. 01:13:440 (5) - add finish at the tail too
  13. it's not too good after 00:37:815 - imo
[Ufw's Normal]
  1. 00:01:627 (1) - remove nc
  2. 00:43:815 - finish here
[Easy]
  1. od2 hp1
  2. 00:03:315 (1) - please fix the node....
  3. 00:07:815 (1) - ^
  4. 00:20:565 (1) - ^
  5. 00:49:815 (1) - ^
  6. 01:16:815 (1) - ^
  7. 00:34:815 (1,1) - it too close, it should at least 4/1 between spinner end and next object
  8. 00:58:815 - finish
  9. 01:22:815 - ^
  10. 01:16:815 - ^
that all i find
need more work on the hard( after 00:37:815 - )
try get some mod for this
call me back if you ready
Himesaka Noa

Kawaiwkyik wrote:

as your request

[General]
  1. Disable Enable countdown, widescreen support and letterbox during breaks from all diff
  2. BG Size should 1366x768 or 1024x768, plz fix
The following hitsounds are unused:
  1. normal-sliderslide.wav
  2. normal-slidertick.wav
  3. soft-hitnormal.wav
    try check them isn't correctly used
[Ufw's Normal]
  1. 00:01:627 (1) - remove nc Hmm... Okay
  2. 00:43:815 - finish here Fixed
that all i find
need more work on the hard( after 00:37:815 - )
try get some mod for this
call me back if you ready
Thanks for modding :3

Ufw's Normal
osu file format v14

[General]
AudioFilename: hikarunara goosehouse.mp3
AudioLeadIn: 0
PreviewTime: 49065
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hikaru nara -TV size-
TitleUnicode:光るなら -TV size-
Artist:Goose house
ArtistUnicode:Goose house
Creator:ByBy_ChAn
Version:Ufw's Normal
Source:四月は君の嘘
Tags:shigatsu wa kimi no uso opening scanter Underflow
BeatmapID:620597
BeatmapSetID:264353

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
//Background and Video events
Video,761,"White.avi"
0,0,"shigatsu-wa-kimi-no-uso-episode-1-8.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
315,375,4,2,17,60,1,0
37815,-111.111111111111,4,2,17,60,0,0
43815,-100,4,2,17,60,0,0
52815,-100,4,2,17,60,0,1
76815,-100,4,2,17,60,0,0
88065,-100,4,2,17,45,0,0
88440,-100,4,2,17,30,0,0
88815,-100,4,2,17,15,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 128,0,255
Combo3 : 255,128,192
Combo4 : 255,128,128

[HitObjects]
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scanter

Come[Back]Home wrote:

Hard Collab
00:03:127 (7,8,1) Stack them no. it can play enough.
00:08:752 (4,1) Overlap looks weird okay
00:09:127 (1,2) Why the different DS? yup

Thats it from my side, good mapset ^^
Good luck :3
thanks :3

SPOILER
osu file format v14

[General]
AudioFilename: hikarunara goosehouse.mp3
AudioLeadIn: 0
PreviewTime: 49065
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699999

[Metadata]
Title:Hikaru nara -TV size-
TitleUnicode:光るなら -TV size-
Artist:Goose house
ArtistUnicode:Goose house
Creator:ByBy_ChAn
Version:Hard Collab
Source:四月は君の嘘
Tags:shigatsu wa kimi no uso opening scanter Underflow
BeatmapID:607621
BeatmapSetID:264353

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.60000000596046
SliderTickRate:1

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Topic Starter
bibilicu

No reply=Fixed

Kawaiwkyik wrote:

as your request

[General]
  1. Disable Enable countdown, widescreen support and letterbox during breaks from all diff
  2. BG Size should 1366x768 or 1024x768, plz fix
The following hitsounds are unused:
  1. normal-sliderslide.wav
  2. normal-slidertick.wav
  3. soft-hitnormal.wav
    try check them isn't correctly used
[Hard Collab]
  1. Missing Video
  2. 00:37:815 (1) - normal finish at the head, and remove whistle
  3. 00:40:440 (7) - clap here then remove this clap 00:40:815 - ? no because it don't fit the music better ;_;
  4. 00:44:002 (1,2,3,4) - i think this rhythm will better here
    fixed in another way
  5. 00:51:127 (1) - finish at the head
  6. 00:53:377 (2,3) - some rhythm suggest here for me is good I follow the vocals
  7. 00:56:752 (3) - clap at the head no
  8. 00:57:315 (1,2,3,4) - bad flow imo I replaced the three notes with a 1/4 slider and fix
  9. 00:59:190 (1) - clap
  10. 01:04:440 (5) - clap at the head no
  11. 01:05:752 (2,1,2) -sounds good if follow the vocal here, feel weird now
  12. 01:13:440 (5) - add finish at the tail too no there's no cymbal emphasis
  13. it's not too good after 00:37:815 - imo

[Easy]
  1. od2 hp1
  2. 00:03:315 (1) - please fix the node....
  3. 00:07:815 (1) - ^
  4. 00:20:565 (1) - ^
  5. 00:49:815 (1) - ^
  6. 01:16:815 (1) - ^
  7. 00:34:815 (1,1) - it too close, it should at least 4/1 between spinner end and next object
  8. 00:58:815 - finish
  9. 01:22:815 - ^
  10. 01:16:815 - ^
that all i find
need more work on the hard( after 00:37:815 - )
try get some mod for this
call me back if you ready sure :3
Thx for mod !

Updated ! ~
Topic Starter
bibilicu
@Kawaiwkyik I talked with Habi about my part , he will mod my part but I'll not be online in-game till' friday ;^;
HabiHolic
Hi.

[Easy]

  1. 00:03:315 (1) - slider shape change please. bad shape now.
  2. 00:04:815 - change finish hitsound and delete whistle
  3. 00:07:815 (1) - slider shape change please. bad shape now.
  4. 00:20:565 (1) - same (^)
  5. 00:20:565 (1) - same (^)
  6. 01:09:690 (2) - head clap tail finish batter
  7. 01:11:565 (2) - missing blanket
  8. 01:16:815 (1) - slider shape change please. bad shape now.
[Ufw's Normal]

  1. 00:10:815 (1) - 담요 고쳐주세요
  2. 00:23:190 (1) - 이건 1/1 박자로 리버스해서 보컬에 맞춰주시는 편이 좋을거같아요
  3. 01:25:627 - 보컬이 있으니까 여기에 노트를 추가하시거나 짧은 슬라로 맞춰주세요
later edit...
Topic Starter
bibilicu

No reply=Fixed

HabiHolic wrote:

Hi. hi :3

[Easy]

  1. 00:03:315 (1) - slider shape change please. bad shape now.
  2. 00:04:815 - change finish hitsound and delete whistle
  3. 00:07:815 (1) - slider shape change please. bad shape now.
  4. 00:20:565 (1) - same (^)
  5. 00:20:565 (1) - same (^)
  6. 01:09:690 (2) - head clap tail finish batter
  7. 01:11:565 (2) - missing blanket
  8. 01:16:815 (1) - slider shape change please. bad shape now.

later edit... oki
Thx for mod and star icon :3 Habi waiting for you to finish modding hard diff :D
Himesaka Noa

HabiHolic wrote:

Hi.

[Ufw's Normal]

  1. 00:10:815 (1) - 담요 고쳐주세요 별 차이 없어보이는데 수정하라고 요청이 많이오네요. 일단은 조정해봤습니다.
  2. 00:23:190 (1) - 이건 1/1 박자로 리버스해서 보컬에 맞춰주시는 편이 좋을거같아요 보컬이 아닌 음에 맞춘거라 No change
  3. 01:25:627 - 보컬이 있으니까 여기에 노트를 추가하시거나 짧은 슬라로 맞춰주세요 Now is better for me
later edit...
Thanks for modding :3

Ufw's Normal
osu file format v14

[General]
AudioFilename: hikarunara goosehouse.mp3
AudioLeadIn: 0
PreviewTime: 49065
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hikaru nara -TV size-
TitleUnicode:光るなら -TV size-
Artist:Goose house
ArtistUnicode:Goose house
Creator:ByBy_ChAn
Version:Ufw's Normal
Source:四月は君の嘘
Tags:shigatsu wa kimi no uso opening scanter Underflow
BeatmapID:620597
BeatmapSetID:264353

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
//Background and Video events
Video,761,"White.avi"
0,0,"1366.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
315,375,4,2,17,60,1,0
37815,-111.111111111111,4,2,17,60,0,0
43815,-100,4,2,17,60,0,0
52815,-100,4,2,17,60,0,1
76815,-100,4,2,17,60,0,0
88065,-100,4,2,17,45,0,0
88440,-100,4,2,17,30,0,0
88815,-100,4,2,17,15,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 128,0,255
Combo3 : 255,128,192
Combo4 : 255,128,128

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276,88,30315,2,0,P|328:32|424:56,2,180.000000894069,2|0|8,0:0|0:0|0:0,0:0:0:0:
196,176,31815,6,0,B|220:240|200:324|200:324|220:368|296:376,2,240.000001192092,2|2|2,0:0|0:0|0:0,0:0:0:0:
140,72,33690,1,8,0:0:0:0:
260,84,34065,2,0,P|336:60|376:28,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
404,152,34815,6,0,P|416:256|444:344,1,180.000000894069,2|0,0:0|0:0,0:0:0:0:
452,372,35565,1,2,0:0:0:0:
336,348,35940,2,0,L|248:328,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
172,280,36502,2,0,L|40:304,2,120.000000596046,0|2|2,0:0|0:0|0:0,0:0:0:0:
332,256,37815,6,0,B|372:192|448:192|448:192|448:140|480:100,1,215.999994481086,4|2,0:0|0:0,0:0:0:0:
496,16,38940,1,8,0:0:0:0:
392,44,39315,2,0,P|312:64|216:44,1,161.999995860815,2|0,0:0|0:0,0:0:0:0:
76,16,40440,1,8,0:0:0:0:
96,124,40815,6,0,B|112:192|88:248|88:248|132:276|144:328,1,215.999994481086,2|2,0:0|0:0,0:0:0:0:
36,344,41940,1,8,0:0:0:0:
141,317,42315,2,0,L|300:280,1,161.999995860815,2|0,0:0|0:0,0:0:0:0:
456,244,43440,1,8,0:0:0:0:
356,176,43815,6,0,P|344:100|428:36,2,180.000000894069,4|0|8,0:0|0:0|0:0,0:0:0:0:
384,216,45127,2,0,L|180:172,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
92,140,46065,2,0,P|152:108|196:68,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
296,16,46815,6,0,P|408:32|472:148,2,240.000001192092,2|2|2,0:0|0:0|0:0,0:0:0:0:
190,73,48690,1,8,0:0:0:0:
204,192,49065,2,0,L|216:320,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
328,352,49815,6,0,P|416:320|456:248,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
460,200,50565,2,0,P|432:144|420:72,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
404,44,51127,2,0,B|336:-8|244:24|220:96|220:96|204:136|204:136|152:112|96:128|56:72,1,420.000002086161,4|2,0:0|0:0,0:0:0:0:
104,196,52815,6,0,P|128:272|132:372,1,180.000000894069,4|2,0:0|0:0,0:0:0:0:
232,304,53752,2,0,L|248:244,1,60.000000298023,2|8,0:0|0:0,0:0:0:0:
268,204,54127,2,0,P|348:188|408:268,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
480,352,55065,2,0,L|496:224,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
444,124,55815,6,0,P|368:104|280:28,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
252,156,56752,2,0,L|260:236,1,60.000000298023,2|8,0:0|0:0,0:0:0:0:
248,264,57127,2,0,P|188:300|100:240,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
48,140,58065,2,0,L|72:8,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
168,92,58815,6,0,P|196:180|248:268,1,180.000000894069,4|2,0:0|0:0,0:0:0:0:
336,328,59752,2,0,L|404:344,1,60.000000298023,2|8,0:0|0:0,0:0:0:0:
440,352,60127,2,0,P|396:288|408:184,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
452,80,61065,2,0,L|316:116,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
220,136,61815,6,0,P|156:120|104:80,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
80,56,62377,2,0,L|88:184,1,120.000000596046,2|2,0:0|0:0,0:0:0:0:
72,220,62940,1,8,0:0:0:0:
92,264,63127,2,0,P|176:308|264:272,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
368,248,64065,2,0,L|500:284,1,120.000000596046,8|8,0:0|0:0,0:0:0:0:
444,168,64815,6,0,P|364:148|268:84,1,180.000000894069,4|2,0:0|0:0,0:0:0:0:
184,28,65752,1,2,0:0:0:0:
196,148,66127,2,0,L|216:328,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
308,248,67065,2,0,L|324:112,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
388,28,67815,6,0,P|476:56|480:160,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
444,244,68752,2,0,L|460:320,1,60.000000298023,2|8,0:0|0:0,0:0:0:0:
468,348,69127,2,0,P|396:308|280:324,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
188,356,70065,2,0,L|56:336,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
8,236,70815,6,0,P|104:216|176:168,1,180.000000894069,4|2,0:0|0:0,0:0:0:0:
256,88,71752,1,2,0:0:0:0:
292,200,72127,2,0,P|376:260|456:216,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
484,124,73065,2,0,P|424:88|380:36,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
272,28,73815,6,0,B|204:12|136:60|132:132|132:132|116:152|116:152|156:208|116:284,1,360.000001788138,4|4,3:0|0:0,0:0:0:0:
216,348,75315,2,0,B|256:308|328:316|328:316|356:324|356:324|360:240|432:184|428:112,1,360.000001788138
344,44,76815,6,0,L|212:16,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
128,88,77565,2,0,L|246:113,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
320,208,78315,2,0,L|344:336,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
428,244,79065,2,0,L|406:127,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
324,40,79815,6,0,P|260:44|196:80,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
168,92,80377,1,2,0:0:0:0:
80,248,80940,2,0,L|60:112,1,120.000000596046,8|0,0:0|0:0,0:0:0:0:
56,80,81502,1,2,0:0:0:0:
184,204,82065,2,0,P|248:232|292:264,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
372,348,82815,6,0,L|392:220,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
444,124,83565,2,0,P|400:76|368:32,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
252,68,84315,2,0,L|120:80,2,120.000000596046,2|8|0,0:0|0:0|0:0,0:0:0:0:
368,32,85440,1,8,0:0:0:0:
344,148,85815,6,0,P|348:216|376:272,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
404,296,86377,2,0,L|204:256,1,180.000000894069,4|8,0:0|0:0,0:0:0:0:
180,252,87127,1,4,0:0:0:0:
256,192,87315,12,0,88815,0:0:0:0:
HabiHolic
ok. Hard diff hitsound and patten mod here

please all diff Fixed preview time 00:52:815 - here

[Hard Collab]

  1. 00:44:752 (3) - Fixed spacing this
  2. 00:47:190 - clap
  3. 00:47:377 - delete clap
  4. 00:53:190 - clap
  5. 00:53:565 - delete clap
  6. 00:54:315 (1) - delete clap
  7. 00:54:690 - clap
  8. 00:56:190 - clap
  9. 00:56:377 - delete clap
  10. 00:57:315 (1) - head delete clap add clap tail
  11. 00:58:065 - delete clap
  12. 00:59:002 - note add here
  13. 01:00:315 (1) - delete clap
  14. 01:00:690 - clap
  15. 01:03:315 (1) - delete clap
  16. 01:03:690 - clap
  17. 01:04:065 - delete clap
  18. 01:04:440 - clap
  19. 01:04:815 (1) - this change vocal batter
  20. 01:05:940 - clap
  21. 01:06:127 - delete clap
  22. 01:06:690 - clap
  23. 01:08:190 - clap
  24. 01:08:565 - delete clap
  25. 01:08:940 - clap
  26. 01:09:315 (1) - delete clap
  27. 01:09:690 (3) - clap
  28. 01:09:877 - delete clap
  29. 01:10:440 - clap
  30. 01:11:190 - clap
  31. 01:11:377 - delete clap
  32. 01:11:940 - clap
  33. 01:12:315 (1) - delete clap
  34. 01:12:690 - clap
  35. 01:13:065 - delete clap
  36. 01:13:440 - clap
  37. 01:15:127 - finish and delete clap
  38. 01:15:690 - clap
  39. 01:16:252 (3) - delete clap
ok call me back
Topic Starter
bibilicu

No reply=Fixed

HabiHolic wrote:

ok. Hard diff hitsound and patten mod here

please all diff Fixed preview time 00:52:815 - here

[Hard Collab]

  1. 00:44:752 (3) - Fixed spacing this
  2. 00:47:190 - clap
  3. 00:47:377 - delete clap
  4. 00:53:190 - clap
  5. 00:53:565 - delete clap
  6. 00:54:315 (1) - delete clap
  7. 00:54:690 - clap
  8. 00:56:190 - clap
  9. 00:56:377 - delete clap
  10. 00:57:315 (1) - head delete clap add clap tail
  11. 00:58:065 - delete clap
  12. 00:59:002 - note add here
  13. 01:00:315 (1) - delete clap
  14. 01:00:690 - clap
  15. 01:03:315 (1) - delete clap
  16. 01:03:690 - clap
  17. 01:04:065 - delete clap
  18. 01:04:440 - clap
  19. 01:04:815 (1) - this change vocal batter fixed in another way
  20. 01:05:940 - clap
  21. 01:06:127 - delete clap
  22. 01:06:690 - clap
  23. 01:08:190 - clap
  24. 01:08:565 - delete clap
  25. 01:08:940 - clap
  26. 01:09:315 (1) - delete clap
  27. 01:09:690 (3) - clap
  28. 01:09:877 - delete clap
  29. 01:10:440 - clap
  30. 01:11:190 - clap
  31. 01:11:377 - delete clap
  32. 01:11:940 - clap
  33. 01:12:315 (1) - delete clap
  34. 01:12:690 - clap
  35. 01:13:065 - delete clap
  36. 01:13:440 - clap
  37. 01:15:127 - finish and delete clap
  38. 01:15:690 - clap
  39. 01:16:252 (3) - delete clap
ok call me back oki :3
Thx for recheck !

Updated ! ~
HabiHolic
Recheck

[Hard Collab]

  1. 00:58:440 - missing clap
  2. 00:59:190 (2) - clap
  3. 00:59:377 (3) - delete clap
  4. 01:02:190 - clap
  5. 01:02:377 - delete clap
  6. 01:05:190 - clap
  7. 01:05:377 - delete clap
  8. 01:15:127 (1) - missing blanket
call me back again
Topic Starter
bibilicu

No reply=Fixed

HabiHolic wrote:

Recheck

[Hard Collab]

  1. 00:58:440 - missing clap
  2. 00:59:190 (2) - clap
  3. 00:59:377 (3) - delete clap
  4. 01:02:190 - clap
  5. 01:02:377 - delete clap
  6. 01:05:190 - clap
  7. 01:05:377 - delete clap
  8. 01:15:127 (1) - missing blanket
call me back again oki
Thx for rerecheck ! :D I hope this is the last recheck :3

Updated ! ~
HabiHolic
Smaill hitsound patten Fixed IRC via. good job! have this

Bubbled
Topic Starter
bibilicu

HabiHolic wrote:

Smaill hitsound patten Fixed IRC via. good job! have this

Bubbled
yay Thanks Habi >////<
Karen
this byby
Topic Starter
bibilicu

Kagamine Ren wrote:

this byby
What ?? o-O
LexiaLovesU
Blue is a higher suggestion
Yellow is Questionable Material
red is unrankable

General

  1. Metadata - All good owo
  2. Audio Lead-In -Add 1500 Audio Lead in to every diff currently it starts to fast
  3. Video- Proper Size
  4. Background - Good They are all the proper size owo
  5. Hitsound files - Sorry No Dap you were correct I usually like to confirm things so I asked TicClick about it

  6. Tags - Add "your lie in april" to the tags since that is the English name not everyone knows the romanised or Japanese name

Easy

  1. 00:11:940 - Add a finish here if you listen closely you will hear a cymbol I think you should add it
  2. 00:37:815 (1) - Add a finish here there is a really strong finish that needs to be properly hitsounded
  3. 00:51:127 - Don't ignore this extremely strong note If it is this strong they will know when to click even if it is a 1/2 note. Currently it sounds more awkward to ignore it then actually let the noob hit it
  4. 00:55:440 (3) - This is .07 larger then your original DS QATs will DQ for this
  5. 00:57:315 (2) - The blanket on this slider goes off a bit at the end fix it. it doesn't look very good
  6. 01:04:815 (1,2) - The placement for this can be so much better currently it doesn't look very well im sure you can come up with a better placement>.<
  7. 01:00:690 (2) - Why didn't you add a clap here like you did with 01:09:690 (2) - please keep your hit sound patterns consistent
  8. 01:03:690 (2) - Same as above


    That's it for easy


Normal

  1. 00:21:315 (3) - Crtl+H this maybe so that the slider will point towards the next note more and the flow would be more natural to play

    Nice Normal


Hard

  1. 00:40:440 (7) - You forgot to add a clap hear if you listen closely you will hear the sound that you use a clap hitsound for
  2. 00:40:815 (1) - Remove the Clap on the head hear and add a whistle like you did here 00:39:315 (4) - they are the same sound so they shouldn't have different hitsounds
  3. 00:41:565 (3) - remove the clap on the head and add it too its tail that clap hits every 3 downbeat make sure you keep that consistency cause that's how it sounds the best
  4. 00:42:690 (2) - Remove the clap on the head their is no purpose for it in a calm part like this you shouldn't make up your own hitsounds cause that will ruin the feeling of the sound and make it sound awkward so the claps should actually be here 00:38:940 (3) - 00:40:440 (7) - 00:41:940 - and 00:43:440 (4) that's it no more cause it sounds awkward adding more
  5. 00:43:440 (4) - Add a finish to the tail of this slider cause there is a cymbal sound in the bgm Also since this is the new start of the music it seems inappropriate to start it out ending on a slider since it doesn't properly emphasis the finish well. The way to properly emphasis a strong strong note is to allow it to be clickable when you just ignore it like this the player will have the urge to click it cause of how strong it is.
  6. 00:44:002 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2) - Your hitsounding needs work here as well im just gonna tell you what they should be cause want this ranked soon
    Claps should only be here 00:44:940 (4) - 00:45:690 - 00:46:440 - 00:47:190 (2) - 00:47:940 (4) - 00:48:690 - 00:49:440 - These are the where the claps sounds are in the BGM its sounds a lot better to follow them instead of following whatever your following currently the way you did the claps here sound to random
    Finishes should be here 00:46:815 (1) - 00:49:815 (1) - make this finish 55% volume 00:50:565 (4) - make this finish 60% volume 00:51:127 (1) - and make this finish 65% volume. slowly increasing the volumes to these finishes will build to the kiai properly and make kiai come out more impactive and stronger
  7. 00:58:440 (4) - it seems inappropriate to start it out ending on a slider since it doesn't properly emphasis the finish well. The way to properly emphasis a strong strong note is to allow it to be clickable when you just ignore it like this the player will have the urge to click it cause of how strong it is
  8. 01:14:940 (3) - Forgot to add a finish here there is a very much noticeable finish here then remove the finish here 01:15:127 - there no real sound there
  9. 01:17:190 - Forgot to add a clap here

    That's it

Now one thing first if you don't fix the hitsounds in hard don't bother calling me back sorry but those are mandatory fixes for me you don't have to fix them but I wont rank it then so if you don't want to fix them call a different BN
Himesaka Noa
if soft-hitwhistle17 had problem, this map would be disqualified cuz hitsound file is same.
DeletedUser_3044645
summoned by ufw

LexiaLovesU wrote:

General

  1. Hitsound files -your Soft-whistle17 doesn't last for 100ms
It lasts for 150ms. even you have the proof for yourself


LexiaLovesU wrote:

Easy

  1. 00:55:440 (3) - This is .07 larger then your original DS QATs will DQ for this
No one will DQ for .07 error
However, since there is no point for this inconsistent spacing and the mapper probably didn't intend, he should change it. Also it's easily fixable.

Also, ufw, uncheck letterbox and widescren support.
Himesaka Noa

No Dap wrote:

Also, ufw, uncheck letterbox and widescren support.
Fixed my mistake. Thanks for help.

Ufw's Normal
osu file format v14

[General]
AudioFilename: hikarunara goosehouse.mp3
AudioLeadIn: 0
PreviewTime: 52815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hikaru nara -TV size-
TitleUnicode:光るなら -TV size-
Artist:Goose house
ArtistUnicode:Goose house
Creator:ByBy_ChAn
Version:Ufw's Normal
Source:四月は君の嘘
Tags:shigatsu wa kimi no uso opening scanter Underflow
BeatmapID:620597
BeatmapSetID:264353

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
//Background and Video events
Video,761,"White.avi"
0,0,"1366.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
315,375,4,2,17,60,1,0
37815,-111.111111111111,4,2,17,60,0,0
43815,-100,4,2,17,60,0,0
52815,-100,4,2,17,60,0,1
76815,-100,4,2,17,60,0,0
88065,-100,4,2,17,45,0,0
88440,-100,4,2,17,30,0,0
88815,-100,4,2,17,15,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 128,0,255
Combo3 : 255,128,192
Combo4 : 255,128,128

[HitObjects]
80,316,315,6,0,P|156:312|240:224,1,180.000000894069
352,40,1627,2,0,L|376:224,1,180.000000894069
380,268,2377,1,0,0:0:0:0:
160,64,3315,6,0,L|32:40,1,120.000000596046,4|4,0:0|0:0,0:0:0:0:
92,152,4065,2,0,L|209:174,1,120.000000596046,0|0,0:0|0:0,0:0:0:0:
328,176,4815,6,0,P|400:152|440:120,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
468,92,5377,2,0,L|456:224,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
388,308,6127,2,0,P|328:344|212:296,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
188,288,6877,2,0,L|64:304,1,120.000000596046,2|2,0:0|0:0,0:0:0:0:
8,200,7627,6,0,P|48:140|156:136,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
192,152,8377,2,0,L|164:28,2,120.000000596046,0|2|0,0:0|0:0|0:0,0:0:0:0:
232,180,9315,2,0,P|300:160|340:116,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
412,36,10065,2,0,L|432:164,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
348,240,10815,6,0,P|436:268|520:232,2,180.000000894069,2|2|4,0:0|0:0|0:0,0:0:0:0:
124,40,12877,2,0,B|64:36|16:92|36:160|36:160|64:184|88:216,1,240.000001192092
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Topic Starter
bibilicu
I'll update the whole map after Lexia will finish the mod :3
DeletedUser_3044645
Let me clarify
The wav file length has to be over 100ms
The length of sound doesn't matter, but the delay matters according to people.
Also if anymap is to be DQ cuz of 1~3 grid, I'm very disappointed.
It's not like new players have time to care about spacing.
Even if they do, are they gonna panic about how the next object is .07 DS further away so its confusing to decide whether it's 17/16 or 19/16 or some thing like that instead of 1/1? No, they won't even notice it

Unintended minor spacing errors should be fixed. but DQ ? lmao

Edit : I apologize if im completely wrong about spacing, but i wanted to express my opinion.
Kibbleru
p3n said "large spacing error" so probably only if its noticeable during gameplay.

.7 is nothing. in fact sometimes people make the spacing inconsistent for asthetics. (frosting's easy for this no dap map thing)
it didnt get dq so don't worry about it.
Himesaka Noa

LexiaLovesU wrote:

Blue is a higher suggestion
Yellow is Questionable Material
red is unrankable

General

  1. Metadata - All good owo
  2. Audio Lead-In -Add 1500 Audio Lead in to every diff currently it starts to fast
  3. Video- Proper Size
  4. Background - Good They are all the proper size owo
  5. Hitsound files - Sorry No Dap you were correct I usually like to confirm things so I asked TicClick about it

  6. Tags - Add "your lie in april" to the tags since that is the English name not everyone knows the romanised or Japanese name

Normal

  1. 00:21:315 (3) - Crtl+H this maybe so that the slider will point towards the next note more and the flow would be more natural to play Okay

    Nice Normal

Now one thing first if you don't fix the hitsounds in hard don't bother calling me back sorry but those are mandatory fixes for me you don't have to fix them but I wont rank it then so if you don't want to fix them call a different BN
Thanks for modding :3

Ufw's Normal
osu file format v14

[General]
AudioFilename: hikarunara goosehouse.mp3
AudioLeadIn: 0
PreviewTime: 52815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hikaru nara -TV size-
TitleUnicode:光るなら -TV size-
Artist:Goose house
ArtistUnicode:Goose house
Creator:ByBy_ChAn
Version:Ufw's Normal
Source:四月は君の嘘
Tags:shigatsu wa kimi no uso opening scanter Underflow
BeatmapID:620597
BeatmapSetID:264353

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.20000000596046
SliderTickRate:1

[Events]
//Background and Video events
Video,761,"White.avi"
0,0,"1366.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
315,375,4,2,17,60,1,0
37815,-111.111111111111,4,2,17,60,0,0
43815,-100,4,2,17,60,0,0
52815,-100,4,2,17,60,0,1
76815,-100,4,2,17,60,0,0
88065,-100,4,2,17,45,0,0
88440,-100,4,2,17,30,0,0
88815,-100,4,2,17,15,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 128,0,255
Combo3 : 255,128,192
Combo4 : 255,128,128

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190,73,48690,1,8,0:0:0:0:
204,192,49065,2,0,L|216:320,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
328,352,49815,6,0,P|416:320|456:248,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
460,200,50565,2,0,P|432:144|420:72,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
404,44,51127,2,0,B|336:-8|244:24|220:96|220:96|204:136|204:136|152:112|96:128|56:72,1,420.000002086161,4|2,0:0|0:0,0:0:0:0:
104,196,52815,6,0,P|128:272|132:372,1,180.000000894069,4|2,0:0|0:0,0:0:0:0:
232,304,53752,2,0,L|248:244,1,60.000000298023,2|8,0:0|0:0,0:0:0:0:
268,204,54127,2,0,P|348:188|408:268,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
480,352,55065,2,0,L|496:224,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
444,124,55815,6,0,P|368:104|280:28,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
252,156,56752,2,0,L|260:236,1,60.000000298023,2|8,0:0|0:0,0:0:0:0:
248,264,57127,2,0,P|188:300|100:240,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
48,140,58065,2,0,L|72:8,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
168,92,58815,6,0,P|196:180|248:268,1,180.000000894069,4|2,0:0|0:0,0:0:0:0:
336,328,59752,2,0,L|404:344,1,60.000000298023,2|8,0:0|0:0,0:0:0:0:
440,352,60127,2,0,P|396:288|408:184,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
452,80,61065,2,0,L|316:116,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
220,136,61815,6,0,P|156:120|104:80,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
80,56,62377,2,0,L|88:184,1,120.000000596046,2|2,0:0|0:0,0:0:0:0:
72,220,62940,1,8,0:0:0:0:
92,264,63127,2,0,P|176:308|264:272,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
368,248,64065,2,0,L|500:284,1,120.000000596046,8|8,0:0|0:0,0:0:0:0:
444,168,64815,6,0,P|364:148|268:84,1,180.000000894069,4|2,0:0|0:0,0:0:0:0:
184,28,65752,1,2,0:0:0:0:
196,148,66127,2,0,L|216:328,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
308,248,67065,2,0,L|324:112,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
388,28,67815,6,0,P|476:56|480:160,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
444,244,68752,2,0,L|460:320,1,60.000000298023,2|8,0:0|0:0,0:0:0:0:
468,348,69127,2,0,P|396:308|280:324,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
188,356,70065,2,0,L|56:336,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
8,236,70815,6,0,P|104:216|176:168,1,180.000000894069,4|2,0:0|0:0,0:0:0:0:
256,88,71752,1,2,0:0:0:0:
292,200,72127,2,0,P|376:260|456:216,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
484,124,73065,2,0,P|424:88|380:36,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
272,28,73815,6,0,B|204:12|136:60|132:132|132:132|116:152|116:152|156:208|116:284,1,360.000001788138,4|4,3:0|0:0,0:0:0:0:
216,348,75315,2,0,B|256:308|328:316|328:316|356:324|356:324|360:240|432:184|428:112,1,360.000001788138
344,44,76815,6,0,L|212:16,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
128,88,77565,2,0,L|246:113,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
320,208,78315,2,0,L|344:336,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
428,244,79065,2,0,L|406:127,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
324,40,79815,6,0,P|260:44|196:80,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
168,92,80377,1,2,0:0:0:0:
80,248,80940,2,0,L|60:112,1,120.000000596046,8|0,0:0|0:0,0:0:0:0:
56,80,81502,1,2,0:0:0:0:
184,204,82065,2,0,P|248:232|292:264,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
372,348,82815,6,0,L|392:220,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
444,124,83565,2,0,P|400:76|368:32,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
252,68,84315,2,0,L|120:80,2,120.000000596046,2|8|0,0:0|0:0|0:0,0:0:0:0:
368,32,85440,1,8,0:0:0:0:
344,148,85815,6,0,P|348:216|376:272,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
404,296,86377,2,0,L|204:256,1,180.000000894069,4|8,0:0|0:0,0:0:0:0:
180,252,87127,1,4,0:0:0:0:
256,192,87315,12,0,88815,0:0:0:0:
HelloSCV

LexiaLovesU wrote:

Easy

  1. 00:55:440 (3) - This is .07 larger then your original DS QATs will DQ for this
seriously?
Himesaka Noa

HelloSCV wrote:

LexiaLovesU wrote:

Easy

  1. 00:55:440 (3) - This is .07 larger then your original DS QATs will DQ for this
seriously?
Maybe beginners don't bother about this as No Dap and Kibbleru said. but i don't know what other people think.
Topic Starter
bibilicu
Oh men so many replies :3 I will update soon ~
HabiHolic
Fixed Easy diff hitsound and unuse hitsound delete.

ReBubbled
Topic Starter
bibilicu
thanks again Habi ! Now I will update all diffs this time :3
Topic Starter
bibilicu

No reply=Fixed

LexiaLovesU wrote:

Blue is a higher suggestion
Yellow is Questionable Material
red is unrankable

General

  1. Metadata - All good owo
  2. Audio Lead-In -Add 1500 Audio Lead in to every diff currently it starts to fast
  3. Video- Proper Size
  4. Background - Good They are all the proper size owo
  5. Hitsound files - Sorry No Dap you were correct I usually like to confirm things so I asked TicClick about it

  6. Tags - Add "your lie in april" to the tags since that is the English name not everyone knows the romanised or Japanese name

Easy

  1. 00:11:940 - Add a finish here if you listen closely you will hear a cymbol I think you should add it
  2. 00:37:815 (1) - Add a finish here there is a really strong finish that needs to be properly hitsounded
  3. 00:51:127 - Don't ignore this extremely strong note If it is this strong they will know when to click even if it is a 1/2 note. Currently it sounds more awkward to ignore it then actually let the noob hit it for me is quite good no change
  4. 00:55:440 (3) - This is .07 larger then your original DS QATs will DQ for this seriously ? Ehh just kidding I fixed partially
  5. 00:57:315 (2) - The blanket on this slider goes off a bit at the end fix it. it doesn't look very good
  6. 01:04:815 (1,2) - The placement for this can be so much better currently it doesn't look very well im sure you can come up with a better placement>.<
    this is for a better crsor movement and flow :3
  7. 01:00:690 (2) - Why didn't you add a clap here like you did with 01:09:690 (2) - please keep your hit sound patterns consistent
  8. 01:03:690 (2) - Same as above


    That's it for easy


Hard

  1. 00:40:440 (7) - You forgot to add a clap hear if you listen closely you will hear the sound that you use a clap hitsound for
  2. 00:40:815 (1) - Remove the Clap on the head hear and add a whistle like you did here 00:39:315 (4) - they are the same sound so they shouldn't have different hitsounds
  3. 00:41:565 (3) - remove the clap on the head and add it too its tail that clap hits every 3 downbeat make sure you keep that consistency cause that's how it sounds the best
  4. 00:42:690 (2) - Remove the clap on the head their is no purpose for it in a calm part like this you shouldn't make up your own hitsounds cause that will ruin the feeling of the sound and make it sound awkward so the claps should actually be here 00:38:940 (3) - 00:40:440 (7) - 00:41:940 - and 00:43:440 (4) that's it no more cause it sounds awkward adding more
  5. 00:43:440 (4) - Add a finish to the tail of this slider cause there is a cymbal sound in the bgm Also since this is the new start of the music it seems inappropriate to start it out ending on a slider since it doesn't properly emphasis the finish well. The way to properly emphasis a strong strong note is to allow it to be clickable when you just ignore it like this the player will have the urge to click it cause of how strong it is.
  6. 00:44:002 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2) - Your hitsounding needs work here as well im just gonna tell you what they should be cause want this ranked soon
    Claps should only be here 00:44:940 (4) - 00:45:690 - 00:46:440 - 00:47:190 (2) - 00:47:940 (4) - 00:48:690 - 00:49:440 - These are the where the claps sounds are in the BGM its sounds a lot better to follow them instead of following whatever your following currently the way you did the claps here sound to random
    Finishes should be here 00:46:815 (1) - 00:49:815 (1) - make this finish 55% volume 00:50:565 (4) - make this finish 60% volume 00:51:127 (1) - and make this finish 65% volume. slowly increasing the volumes to these finishes will build to the kiai properly and make kiai come out more impactive and stronger
  7. 00:58:440 (4) - it seems inappropriate to start it out ending on a slider since it doesn't properly emphasis the finish well. The way to properly emphasis a strong strong note is to allow it to be clickable when you just ignore it like this the player will have the urge to click it cause of how strong it is
  8. 01:14:940 (3) - Forgot to add a finish here there is a very much noticeable finish here then remove the finish here 01:15:127 - there no real sound there
  9. 01:17:190 - Forgot to add a clap here

    That's it

Now one thing first if you don't fix the hitsounds in hard don't bother calling me back sorry but those are mandatory fixes for me you don't have to fix them but I wont rank it then so if you don't want to fix them call a different BN
Thx for mod Lexia !

Updated ~
neonat
Hard

00:18:877 (3) - whistle on end of slider
00:24:127 (1) - ^
00:24:877 (3) - ^
00:30:127 (1) - ^
00:30:877 (3) - ^
00:39:315 (4) - ^
00:42:315 (1) - remove the clap at the start of the slider and use a whistle instead, this sticks out in the pattern
00:43:065 (3) - remove the clap on the start of slider
00:43:440 (4) - add a clap at the start of the slider
00:44:565 (2) - remove clap add whistle
00:44:752 (3) - add whistle
00:46:815 (1) - add whistle to start of slider
00:47:377 (3) - whistle on end of slider
00:49:065 (3) - whistle on both ends of slider

Add whistle for these:
SPOILER
00:53:377 (2) -
00:54:315 (1) -
00:54:690 (3) - slider end
00:55:252 (4) -
00:55:815 (1) - slider start
00:56:377 (2) -
00:57:315 (1) - slider start
00:58:065 (3) - slider start
00:59:377 (3) -
00:59:752 (4) - slider start
01:00:315 (1) -
01:00:690 (3) - slider end
01:01:252 (4) -
01:01:815 (1) - slider start
01:02:190 (2) - slider end
01:02:752 (3) - slider start
01:03:315 (1) -
01:03:690 (3) - remove clap as well
01:04:065 (4) - slider end
01:05:190 (3) - slider end
01:05:752 (5) - slider start
01:07:065 (4) - slider start
01:07:815 (1) - slider start
01:08:190 (2) - slider end
01:08:565 (3) - slider end
01:09:315 (1) -
01:09:877 (4) - slider end
01:11:377 (2) - slider start and end
01:12:315 (1) -
01:12:877 (3) - slider end
01:13:252 (4) -

01:14:190 (1) - drum finish on both ends of slider
01:14:752 (2) - whistle
01:15:127 (1) - whistle on end of slider
01:15:690 (2) - whistle on middle part of slider
01:24:877 (2) - whistle
01:25:065 (3) - remove whistle from start of slider, place whistle on end of slider

If what I suggested, especially the whistles in the chorus/kiai are missing in the other difficulty (you specified Easy, which is yours) just add them in as well, using the same similar rhythm and pattern
Rizia
hi.

[Hard Collab]
  1. 00:41:565 (3,3) - stack better
  2. 00:46:065 (3) - remove third node
  3. 00:48:127 (1) - stop at 00:48:502 - , don't make a extra tick is better
  4. 00:52:065 (4) - looks better if you balance this slider
  5. 00:53:377 (2,3,4,1) - i'm recommend this kind of placement, i hope you can fix it, if possible
  6. 00:54:690 (3,4,5) - use ds 1.3x between these note
  7. 01:00:690 (3) - i think you can remake this slider, red node is not fit here, alse suggest some rhythm here
  8. 01:04:815 (1,2) - this ds feel too big, use ds 1.4x ?
that's all i can found
i hope you can accept this all suggestion
call me in-game if you have any question about this mod
Topic Starter
bibilicu

No reply=Fixed

neonat wrote:

Hard

00:18:877 (3) - whistle on end of slider
00:24:127 (1) - ^
00:24:877 (3) - ^
00:30:127 (1) - ^
00:30:877 (3) - ^
00:39:315 (4) - ^
00:42:315 (1) - remove the clap at the start of the slider and use a whistle instead, this sticks out in the pattern
00:43:065 (3) - remove the clap on the start of slider
00:43:440 (4) - add a clap at the start of the slider
00:44:565 (2) - remove clap add whistle
00:44:752 (3) - add whistle
00:46:815 (1) - add whistle to start of slider
00:47:377 (3) - whistle on end of slider
00:49:065 (3) - whistle on both ends of slider

Add whistle for these:
SPOILER
00:53:377 (2) -
00:54:315 (1) -
00:54:690 (3) - slider end
00:55:252 (4) -
00:55:815 (1) - slider start
00:56:377 (2) -
00:57:315 (1) - slider start
00:58:065 (3) - slider start
00:59:377 (3) -
00:59:752 (4) - slider start
01:00:315 (1) -
01:00:690 (3) - slider end
01:01:252 (4) -
01:01:815 (1) - slider start
01:02:190 (2) - slider end
01:02:752 (3) - slider start
01:03:315 (1) -
01:03:690 (3) - remove clap as well
01:04:065 (4) - slider end
01:05:190 (3) - slider end
01:05:752 (5) - slider start
01:07:065 (4) - slider start
01:07:815 (1) - slider start
01:08:190 (2) - slider end
01:08:565 (3) - slider end
01:09:315 (1) -
01:09:877 (4) - slider end
01:11:377 (2) - slider start and end
01:12:315 (1) -
01:12:877 (3) - slider end
01:13:252 (4) -

01:14:190 (1) - drum finish on both ends of slider
01:14:752 (2) - whistle
01:15:127 (1) - whistle on end of slider
01:15:690 (2) - whistle on middle part of slider
01:24:877 (2) - whistle
01:25:065 (3) - remove whistle from start of slider, place whistle on end of slider

If what I suggested, especially the whistles in the chorus/kiai are missing in the other difficulty (you specified Easy, which is yours) just add them in as well, using the same similar rhythm and pattern I'll talk with Lexia in game about easy diff

Kawaiwkyik wrote:

hi.

[Hard Collab]
  1. 00:41:565 (3,3) - stack better
  2. 00:46:065 (3) - remove third node
  3. 00:48:127 (1) - stop at 00:48:502 - , don't make a extra tick is better
  4. 00:52:065 (4) - looks better if you balance this slider
  5. 00:53:377 (2,3,4,1) - i'm recommend this kind of placement, i hope you can fix it, if possible
  6. 00:54:690 (3,4,5) - use ds 1.3x between these note
  7. 01:00:690 (3) - i think you can remake this slider, red node is not fit here, alse suggest some rhythm here
  8. 01:04:815 (1,2) - this ds feel too big, use ds 1.4x ?
that's all i can found
i hope you can accept this all suggestion
call me in-game if you have any question about this mod
Thx for mod !

Updated ~
HabiHolic
Rebubbled your request..
Topic Starter
bibilicu

HabiHolic wrote:

Rebubbled your request..
:3 thx again
Tari
Hey I have to pop, inconsistent video offset in Hard Collab. Change it to 761 please

Ranking Criteria wrote:

  1. The video's offset must be correct and consistent between difficulties so that it follows the music how it was originally meant to be.
I'll throw a mod sometime later.
Topic Starter
bibilicu

Tari wrote:

Hey I have to pop, inconsistent video offset in Hard Collab. Change it to 761 please

Ranking Criteria wrote:

  1. The video's offset must be correct and consistent between difficulties so that it follows the music how it was originally meant to be.
I'll throw a mod sometime later.
I'll fix friday after school ;^;
Tari
[Easy]

  1. 00:07:815 (1) - This slider doesn't fit with your mapping style for this diff at all, it's the only straight slider in the map, I think you should consider using hard curves or a regular curve, both work. straight slider here is just strange. to fit more with how you map.
  2. 00:49:815 (1) - ^
  3. 01:16:815 (1) - ^
  4. 00:13:440 (2) - You missed an important beat at the end of slider, its really loud. Strange you didn't put a note there instead. I would remove the slider and put a note at the end of this slider.
  5. 00:24:315 (3) - You forgot a clap at the middle of this slider.
  6. 00:37:815 (1) - Oh well, we'll just include this into the list of unrankable issues along with the video offset, but yeah. too soon after the spinner.
  7. 01:04:815 (1) - I expected the slider to blanket : http://puu.sh/g1e2y.jpg
[Normal]

AR change to 4 (better spread)

  1. 00:02:377 (3) - Spacing.
  2. 00:05:377 (2) - ^
  3. 00:06:877 (4) - ^
  4. 00:08:377 (2,3) - ^ The fact that you ignored spacing, on this makes sense. However, it still needs to follow 1.0 spacing, In fact, there hardly any change when you use 1.0 , The notes still touch. I just don't understand usage of .80x for these here
  5. And more ofc. Otherwise, this map looks quite good.
[Hard]

  1. 00:10:065 (4,5) - Whats the point of larger DS here? in fact, 1.4 DS is too big, I recommend more closely placed notes. 1.0~1.2 is good.
  2. 01:26:377 (3) - New combo

Here's my major concerns : First, the spacing on Hard, its really large and considering Normal -> Hard Spread is the biggest, you need to reduce it. Secondly, the 0.8 spacing in Normal, its okay but I would recommend you just stick with 1.0 and Finally, you need to fix the spinner at easy.
Himesaka Noa

Tari wrote:

[Normal]

AR change to 4 (better spread) I think it is better that value between Normal and Easy, Hard is 2.5

  1. 00:02:377 (3) - Spacing.
  2. 00:05:377 (2) - ^
  3. 00:06:877 (4) - ^
  4. 00:08:377 (2,3) - ^ The fact that you ignored spacing, on this makes sense. However, it still needs to follow 1.0 spacing, In fact, there hardly any change when you use 1.0 , The notes still touch. I just don't understand usage of .80x for these here
  5. And more ofc. Otherwise, this map looks quite good.

Here's my major concerns : First, the spacing on Hard, its really large and considering Normal -> Hard Spread is the biggest, you need to reduce it. Secondly, the 0.8 spacing in Normal, its okay but I would recommend you just stick with 1.0 and Finally, you need to fix the spinner at easy. Sorry, i don't want to change current spacing. it is my style in normal difficulty to use 1.0x when 1 / 1, 0.8x when 1 / 2.
Thanks for modding :3
Kodora
Circle Size is way too big on Hard & Normal. Can you please change both to 4 for better balance?
LexiaLovesU
Placeholder for recheck
Topic Starter
bibilicu

No reply=Fixed

Tari wrote:

[Easy]

  1. 00:07:815 (1) - This slider doesn't fit with your mapping style for this diff at all, it's the only straight slider in the map, I think you should consider using hard curves or a regular curve, both work. straight slider here is just strange. to fit more with how you map. For me is quite good no change
  2. 00:49:815 (1) - ^ ^
  3. 01:16:815 (1) - ^ ^
  4. 00:13:440 (2) - You missed an important beat at the end of slider, its really loud. Strange you didn't put a note there instead. I would remove the slider and put a note at the end of this slider. I follow the instruments
  5. 00:24:315 (3) - You forgot a clap at the middle of this slider.
  6. 00:37:815 (1) - Oh well, we'll just include this into the list of unrankable issues along with the video offset, but yeah. too soon after the spinner.
  7. 01:04:815 (1) - I expected the slider to blanket : http://puu.sh/g1e2y.jpg this is for a better cursor movement
Here's my major concerns : First, the spacing on Hard, its really large and considering Normal -> Hard Spread is the biggest, you need to reduce it. Secondly, the 0.8 spacing in Normal, its okay but I would recommend you just stick with 1.0 and Finally, you need to fix the spinner at easy. I'll try
Thx for mod ! Waiting scanter :3
Himesaka Noa

Kodora wrote:

Circle Size is way too big on Hard & Normal. Can you please change both to 4 for better balance?
I'll consider about this when i back to the home.
Topic Starter
bibilicu
@Underflow don't worry I changed it to 3.5 but if you don't like you can change on what CS you want :3

@scanter where are you ? ;w; Ohh yea your PC is broken . Don't worry I fixed for you

Tari wrote:

[Hard]

  1. 00:10:065 (4,5) - Whats the point of larger DS here? in fact, 1.4 DS is too big, I recommend more closely placed notes. 1.0~1.2 is good.
  2. 01:26:377 (3) - New combo no cuz no new vocals
Thx for mod !

@Tari you can rebubble cuz I updated :3
Himesaka Noa

ByBy_ChAn wrote:

@Underflow don't worry I changed it to 3.5 but if you don't like you can change on what CS you want
No problem. Thanks.
Tari
Sorry for the delay. But yes, I will be checking again soon.
Topic Starter
bibilicu
Thanks Tari for recheck :3 and I changed the hp drain on hard
Tari
Rebubbled.
Topic Starter
bibilicu

Tari wrote:

Rebubbled.
Thanks :3 Now it's Sieg's turn o3o

@Sieg Where are you ? oO3Oo
Xinely

new anime : your lie in February

good luck on rank though
Kayano
Hi
Zhu Yuan

OniJAM wrote:

Hi
Lol
Topic Starter
bibilicu

OniJAM wrote:

Hi
hey o3o OniJAM
ririco

OniJAM wrote:

Hi
wtf..LOL
Gero

OniJAM wrote:

Hi
Ayy lmao.
xxdeathx

OniJAM wrote:

Hi
Gg
Topic Starter
bibilicu
What the ? So many BNs xD
Zhu Yuan

ByBy_ChAn wrote:

OniJAM wrote:

Hi
hey o3o OniJAM
You didn't get the joke I guess.
Himesaka Noa
lol
Topic Starter
bibilicu
@Inyuschan Wow 1111 post
Topic Starter
bibilicu
Self pop cuz I changed some rhythms in hard diff ( my part )

@Sieg you can mod it now :3 Let's go o/
HabiHolic
Rebubbled

Topic Starter
bibilicu
@HabiHolic thx again for rebubble

@Sieg I fixed all what you mention in game thx for mod . Updated ~ Waiting to be qualified :3
Sieg
jesus fucking christ

Easy
00:25:815 (1) - remove whistle from slider body
00:49:815 (1) - finish on head and end
01:07:815 (1) - ^ same
00:31:815 (1) - put finish instead of clap on head
00:34:815 (1) - ^
00:55:815 (1) - finish on head
01:16:815 (1) - ^
00:58:815 (1) - finish on end
01:01:815 (1) - ^ same
01:11:565 (2) - ^

00:14:565 (1) - remove claps from head and end
00:17:565 (1) - ^
00:19:440 (2) - remove clap from end and put on head
00:20:565 (1) - remove clap from repeat
00:30:315 (2) - remove clap from end
00:31:815 (1) - add clap on end
00:33:315 (2) - remove clap from head, put clap on end
01:11:190 (1) - add clap
01:20:190 (1) - ^
01:11:565 (2) - remove clap from head and end, put finish on end
01:19:065 (3) - remove clap from end and to repeat
01:20:565 (2) - ^
01:22:065 (3) - remove clap from head add to end

t/306177 check this guide by mr. awesome Kibbleru

Ufw's Normal
00:24:315 (2) - add circle here
00:27:315 (3,4,1) - this rhythm should be http://puu.sh/gjmst/dd6d001c85.jpg to cover whatever you trying to cover properly
00:35:940 (3) - http://puu.sh/gjmwE/3c38e373e3.jpg to cover lyrics\music better also will improve playability
00:51:127 (3) - http://puu.sh/gjmAI/e723dbd4ce.jpg Jesus told me that just curve http://puu.sh/gjmD6/39741f77a1.jpg will be much better preferably with blanket on 00:52:815 (1) -

fix them carefully, please. I'll rank after.
Topic Starter
bibilicu

Sieg wrote:

jesus fucking christ
What ? ;w;
Topic Starter
bibilicu

No reply=Fixed

Sieg wrote:

jesus fucking christ

Easy
00:25:815 (1) - remove whistle from slider body
00:49:815 (1) - finish on head and end
01:07:815 (1) - ^ same
00:31:815 (1) - put finish instead of clap on head
00:34:815 (1) - ^
00:55:815 (1) - finish on head
01:16:815 (1) - ^
00:58:815 (1) - finish on end
01:01:815 (1) - ^ same
01:11:565 (2) - ^

00:14:565 (1) - remove claps from head and end
00:17:565 (1) - ^
00:19:440 (2) - remove clap from end and put on head
00:20:565 (1) - remove clap from repeat
00:30:315 (2) - remove clap from end
00:31:815 (1) - add clap on end
00:33:315 (2) - remove clap from head, put clap on end
01:11:190 (1) - add clap
01:20:190 (1) - ^
01:11:565 (2) - remove clap from head and end, put finish on end
01:19:065 (3) - remove clap from end and to repeat
01:20:565 (2) - ^
01:22:065 (3) - remove clap from head add to end

http://osu.ppy.sh/forum/t/306177 check this guide by mr. awesome Kibbleru Yeah I know

fix them carefully, please. I'll rank after.
I fixed all thanks again Sieg . Waiting Ufw :3

EDIT: double post orz
Himesaka Noa

Sieg wrote:

jesus fucking christ

Ufw's Normal
00:24:315 (2) - add circle here No change
00:27:315 (3,4,1) - this rhythm should be http://puu.sh/gjmst/dd6d001c85.jpg to cover whatever you trying to cover properly Current fit more the music.
00:35:940 (3) - http://puu.sh/gjmwE/3c38e373e3.jpg to cover lyrics\music better also will improve playability This ryhthm is no problem imo.
00:51:127 (3) - http://puu.sh/gjmAI/e723dbd4ce.jpg Jesus told me that just curve http://puu.sh/gjmD6/39741f77a1.jpg will be much better preferably with blanket on 00:52:815 (1) - I prefer current pattern.

fix them carefully, please. I'll rank after.
Thanks for modding :3
Topic Starter
bibilicu
Updated yay ~
Sieg
alright then
Topic Starter
bibilicu
why you bubbled ?
o_O
Himesaka Noa
maybe cuz of me
/me runs
Zhu Yuan
Maybe this needed even more work so the BN considered better giving a rebubble instead of qualifying directly, simple as that.
Sieg
I've decided to give this awesome feeling of ranking ByBy_ChAn's map to another BN, don't miss your chance!
Topic Starter
bibilicu

Underflow wrote:

maybe cuz of me
/me runs
yea cuz of you pls change the rate of your diff pls
Zhu Yuan

Sieg wrote:

I've decided to give this awesome feeling of ranking ByBy_ChAn's map to another BN, don't miss your chance!
Pls...
Sieg
on serious note, to next BN - recheck hitsounds consistency carefully before qualifying, I might have missed some of them
Topic Starter
bibilicu

Sieg wrote:

on serious note, to next BN - recheck hitsounds consistency carefully before qualifying, I might have missed some of them
Thanks :3 Maybe -Nya- will qualify it and CelsiusLK maybe can help me with hitsounds :)
Lally
Place holder gonna mod it in some hours.

Got a look at it yesterday and need to finish my mod on it
Topic Starter
bibilicu

Lally wrote:

Place holder gonna mod it in some hours.

Got a look at it yesterday and need to finish my mod on it
WOW thanks Lally o3o
Sieg
HYPE
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