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Goose house - Hikaru nara -TV size-

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alacat
This beatmap was submitted using in-game submission on 2015年1月19日 at 18:47:35

Artist: Goose house
Title: Hikaru nara -TV size-
Source: 四月は君の嘘
Tags: iyasine Guy shigatsu wa kimi no uso opening
BPM: 160
Filesize: 22489kb
Play Time: 01:29
Difficulties Available:
  1. Briller (4.07 stars, 281 notes)
  2. Easy (1.68 stars, 102 notes)
  3. Guy's Normal (1.97 stars, 154 notes)
  4. iyasine's Hard (2.98 stars, 237 notes)
  5. iyasine's Insane (4.05 stars, 307 notes)
Download: Goose house - Hikaru nara -TV size-
Download: Goose house - Hikaru nara -TV size- (no video)
Information: Scores/Beatmap Listing
---------------
My 30th rank! \:3/


Normal - Guy
Hard, Insane - iyasine
iyasine
お待たせしましたっ hard + insane(修正版)です :D
http://puu.sh/doT1F/361e803e4a.rar
Guy
normalできました :3
もしもstar difficultyに問題あれば修正します!
http://puu.sh/dBj9q/4899da502a.zip
Mint
hey alacat!

:idea: General


*
* Thank you really for finding/making a censored version for this. The video here is really needed in my point of view >w<

Easy


* Optional, but you could use a slidertick.wav file with the clap sound for this diff.
* 00:03:612 (1) - I'd use a finish insterad of a clap on the repeat. The cymbal repeats itself there.
* 00:25:737 (4) - It was probably done intentional, but I don't really like that you skipped the downbeat here with a repeat. After a long slider like 00:25:737 (4) - , the downbeat is poorly emphasized like this, which I do not recommend. I'd use a circle + slider here.
* 00:30:237 (3) - Same as above.
* 00:37:362 (3) - Sound more like a clap rather than a whistle to me, no real strong bass here.
* 00:39:612 (3,4,1) - Curve the slider the other way for a better flow overall in this combo? You kept a nice flow with 00:38:112 (1,2) - , so it'd be cool if you kept it 'till here.
* 00:42:612 (3) - Personally, I think that this slider is a bit out of the place here. The repeat is placed at a rather soft sound, while stronger sounds like the clap + vocal at 00:43:174 - 00:43:737 - and the bass at 00:43:549 - are just left out. Try putting two 1/1 sliders + a circle here. I must say it wont make a big difference in the emphasis, except the downbeat, but it would also kinda prepare the player for the single-tapping of notes at 00:45:612 (3,4,5,6) - . You could also make the repeat 1/2 tick earlier for the vocals and add an extra circle for the downbeat, that'd work nice as well.

* 00:50:112 (1) - and the repeat at 00:51:424 - Same suggestion as Insane.
* 00:52:362 (3) - Strong bass here on the head, so it'd add a whistle. It's present in your Insane diff though.
* 01:23:112 (3) - NC this one instead of 01:21:612 (1) - ? To keep your NC per-2-downbeats pattern and the finish here should get the NC imo :3
* 01:24:612 (1) - Again, I don't really think the NC should be placed here. Seeing that you added one 01:26:112 (1) - , it feels a bit spammed. Also to keep your pattern of course.
* 01:25:362 (2) - Depending on what you did in the Insane diff, you might want to change the hitsound on the slider's end.
* 01:27:424 (1) - Unlike the Insane diffs, there are no extra 2 green lines here to reduce the spinner volume step-by-step. I'd make it consistent in your own diffs.

Suggestions under this have to do with the comment I made on this diff, so if you agree here are some small suggestions to help you.

* 00:57:612 (2) - Consider splitting this up into a circle + slider, for more emphasis on the clap at 00:57:987 (3) -
* 01:00:987 (3) - Same here. Since your main focus in both your Insane and Easy is the bass, I highly recommend doing this here.
* 01:12:612 (2) - ^
* 01:07:362 (3) - You could try and split this up into two circles, to emphasize both the bass + clap better.
* 01:18:237 (2) - Same as above. To me the 'め' is stronger than the 'し' in the song, so 01:18:612 - should really be clickable imo.

Nice and clean Easy as I expected. I must say though, that I found how you mapped the KIAI part rather calm. You used quite a lot of long 2/1 sliders from the KIAI until the end of the song, while at calmer parts of the song, like 00:45:612 (3,4,5,6) -, you do have quite a number of circles. Consider to rework it a bit if you can, but I guess that's how you interpreted the song o/

Guy's Normal


* 00:08:112 (1) - A whistle does the job here already. A finish here sounds a bit too loud imo, and you didn't add one at for example 00:11:112 (1) - , so I wouldn't add one here.
* 00:08:112 (1,2,3) - This was for me very hard to play. Suddenly having this weird gap in between red ticks and skipping strong sounds like 00:08:862 - and 00:09:237 - feels quite uncomfortable here. I'd just stick with the bass and clap, so it's a bit simpler for beginners. If you do want to follow the trumpet, I recommend doing something like this, since just loose 1/2 circles on the red tick are quite hard to hit.
* 00:13:737 (5) - Clap on the repeat as well? The strong beat is also present on the red tick.
* 00:18:049 (2) - Bass sound, so add whistle?
* 00:19:362 (5) - Add whistle on both slider hard and end. Again, bass sounds here - and it's the same as 00:16:362 (4) -
* 00:34:362 (4,5) - I understand why you might do this for variety in rhythm, but the vocal note 'こ' is a long note - which should be a slider in my point of view. So I don't recommend doing this rhythm change here, and I suggest you to CTRL+G here for rhythm only. If you do want this rhythm somewhere in your map, you can try it at 00:25:362 (4,5) - . There's no vocal starting on both the slider and note so it's better to use it there.
* 00:36:049 (2,3) - Optional, but stack these instead of 00:36:612 (4,5) - ? I'd put the distance between there, to have emphasize the finish a bit better by having a small space in between them. Also, you seem to stack notes quite frequently with short 1/2 sliders, so why not here =w=?
* 00:40:362 (5) - This slider here is a bit awkward imo. The sound it's mapped to is really soft and almost unnoticeable for beginners. I highly recommend to keep following the vocals and try something else.
* 00:43:174 (5) - Uhmm.. missing clap on the head, and missing whistle on the end o_o?
* 00:43:737 (6) - I hear a cymbal in the song itself, so a finish instead of a whistle on the slider end would do better I guess.
* 00:46:737 (7) - I'd remove the whistle on the slider end if I were you. Sounds a bit out of the place, and since there's no bass there I wouldn't put one.
* 00:48:612 (3) - A 1/1 slider sounds quite weird to me. The vocals already started way before this, and is the only thing where this long slider can really fit with. I'd just follow the drums here.

or
* 00:59:674 (2) - Bass again, add whistle on the head?
* 01:04:362 (3) - The sound is stronger than a bass here, and actually quite similar to the slider end - so use a clap instead of a whistle here?
* 01:07:362 (5) - Bass on the slider end as well, add whistle?
* 01:08:674 (3,4) - I don't really understand what you are trying to follow here. If it's the vocal, it already ended much earlier. I recommend you to shorten the slider and create a small gap - so it's easier for beginners to understand. The player also needs a small rest imo after so much stacking and 1/2 usage in this whole combo.

or this if you don't want a break (same rhythm as 01:14:112 (1,2,3,4) - )

Hitsounds are missing here and there, but everything else seems fine!

iyasine's Hard


* Same thing with your sliderslide.
* 00:13:174 (2,3,4,5,6) - Well, you don't have heavy single-tapping like this in the KIAI time, so consider putting a 1/2 slider here somewhere in this combo.
* 00:16:174 (3,4,1) - (nazi blanket thingy) With patterns like these it's better to have really good blankets here.
* 00:43:737 (3) - No clap here?
* 00:45:987 (5) - On the slider end there's a strong sound, add a clap?
* 00:48:424 (1) - I'd split this 1/1 slider up. The long piano sound you're following now is almost inaudiable, and players might rely on the vocals/bass more in this part. Consider mapping it out - this combo ( 00:47:112 (1,2,3,1,2) - ) also has a bit of too much 1/1 sliders in my point of view.
* 01:02:112 (1,2,3,4) - Use 1.3 instead of 1.4 spacing? Strong vocals at 01:08:112 (1,2) - and 01:20:112 (1,2,3,4) - for example keep spacing as well.

I actually think it's really cool how you still hitsounded the downbeats/bass sounds with your sliderslides and placement and rhythm is fine as well!

iyasine's Insane


* I personally don't really think S:C2's sliderslide fits the song, but I guess it's a personal preference of yours. Was it actually intentional lol? I mean, listen to 00:09:424 (5) - with 25% - that's really different than how you used S:C3 for example at 00:36:049 (5) - where it doesn't have that weird repeat. If it wasn't done intentionally, you can fix it by snapping the green lines to 1/16.
* 00:03:612 (1,2) - I guess it's your own personal style, but I kinda miss the finishes on the slider heads here, considering adding them?
* 00:04:268 (3) - No sound on the blue tick, overmap ;_;?
* 00:04:362 (4) - Add whistle to keep your pattern?
* 00:04:737 (2) - There's definitely a clap sound on the slider head, and you might want to add a whistle on the end for the bass.
* 00:40:737 (3) - Add clap on the slider head? Strong sound in the song.
* 00:42:049 (6,7) - Hmm... shouldn't the spacing here be 1.8? Since it goes from 1.49 -> 1.58 -> 1.7, so I kinda expected a 1.8 here. If you do fix this, don't forget to change the spacing of 00:42:237 (7,8,9,10) - as well.
* 00:42:987 (1) - This is one of the only parts in the song where you used the other whistle sound, but to me this sounds more like a clap.
* 00:43:737 (3) - No clap here on the head?
* 00:48:518 (6) - I don't hear anything on the blue tick... overmap again?
* 00:48:987 (1) - Well, the vocal + piano already ended on the white tick, so I personally don't really see the need of having a 3/4 slider here. Shorten it by 1/4 tick?
* 00:51:987 (1,2) - ..... Looks cool to me, but dunno what other people might say about this >_>
* 01:07:174 (7,8) - Because of the double bass in the song, this 3/4 slider + 1/2 slider rhythm doesn't really fit well. I don't recommend skipping those sounds in the song in KIAI time, try this?
* 01:09:612 (8) - Optional, but you could try a NC here, for the 1/4 jump you have with the kickslider. It'll break your NC pattern though. (but you did have a NC when you switched to the piano at 01:03:612 (1,2,3,4) - though...)
* 01:14:862 (5,6,7) - I really like the DS changes, I think they are really cool! But you know, having such low spacing with a finish at 01:15:237 (7) - doesn't really emphasize it well imo. You could add a jump here I guess.
* 01:15:612 (2) - Clap like (4)?
* 01:16:737 (8) - Don't forget to change to S:C2 for the sliderslide here, because of the drums on the red tick.
* 01:27:424 (7) - Add NC, your Hard diff has it as well.

I really like this diff personally, but those 2 repeat sliders before the KIAI are questionable. You should get more opinions on them. As for the small overmaps, they fit at least - but on these ones you should try to get more opinions as well

Insane


* 00:07:174 (2,4,1,2) - I'm going to be really nazi here, but the spacing between (2,3) here is 1.2x. Which is different than the constant 1.1x spacing you keep with the slider-to-clap rhythms (00:08:112 (1,2) - 00:05:112 (1,2) - etc all have 1.1 spacing). So it'd be nice if you moved this selection of notes a bit more to the right so the spacing is 1.1x
* 00:10:174 (3) - Optional, but since you were following the trumpet with a 1/1 slider at 00:07:174 (2) - , I kinda expected you to do that here as well. The bass for me would be emphasized enough with just a single note, and doesn't really need a 1/1 slider imo. Because of putting a 1/1 slider, you also skip an important clap in the song, which is present at 00:10:362 -, and it'd be really nice if you actually mapped that note out. Try this rhythm?
* 00:12:518 (1) - Optional, but you could try to increase the spinner volume like iyasine did after every clap in the song.
* Hmm.. consider adding a whistle along with the finish on the spinner end here? To me the cymbal crash, has a similar bass in the background as 00:53:112 (1) - , where you did have an extra whistle.
* 00:37:174 (4) - Optional again lol, but what about splitting this slider up into a circle + slider? There's a clap sound on the white tick - but it's not that strong. You could consider making it clickable, but not doing it is fine as well.
* 00:46:174 (3) - Add a clap here as well? The sound here is very similar to the note before.
* 00:48:612 (1) - Hmm... I don't really hear a bass on the slider end, so consider removing the whistle x_x?
* 00:49:362 (3) - I do hear one on this slider end though.
* 00:50:112 (1) - Add a finish + whistle here for the cymbal crash? You only have a finish in your Easy, and only a whistle in the Insane diff, so what about adding a finish + whistle in both diffs o3o?
* 00:51:424 (2) - If you did add a whistle with the above suggestion, I recommend adding a whistle along with the finish here as well.
* 01:04:737 (4) - I'd personally remove the whistle on the slider end here, since there's no bass there, unlike (3)'s end.
* 01:12:612 (1) - Rhythmically I might see that a 1/1 would fit here for the bass, but the strong vocals on the red tick earlier, that actually really indicate the hold note, makes this a bit long slider here a bit awkward. I actually thought while playing that the long slider here, actually started on the red tick before this one, because of the long 'な' in the song. A way to solve this, is making it a bit offbeat, to follow both the instruments and the vocals. Try this?
* 01:15:237 (7) - Add a clap on the slider end as well? To be consistent with 00:04:737 (8,9,10) -
* 01:15:612 (1,2) - I think your mapping style is really nice and clean, and I think it's really good that you try to keep your DS most of the times. However the jumps at 01:15:987 (3,4,1,2,3,4) - have a distance of 1.85 -> 2.1 -> 2.49 - which is an average of around 0.3x increasement on each jump. So I'd have 1.55x jump (1.85-0.3) here as well. I know you shouldn't really use math with mapping since it kinda breaks creativity, but I find that the emphasis on the bass note at 01:16:174 (4) - is really well done with the jump - while the same bass note 01:15:799 (2) - has little to no emphasis at all, because there's no jump.
* 01:25:362 (3) - The sound of the head doesn't really sound like a bass to me, so I wouldn't put a whistle though. I actually would recommend a clap instead, or no hitsound at all.
* 01:27:424 (1) - Yeah, I'd add an extra while along with the finish here as well, I do hear a bass sound here ;_;

Your Insane looks really clean to me. Most of these are just suggestions, so I'd say it should already be good to go!

great mapset!

star and good luck :)
Ujimatsu Chiya
As requested

[General]
  1. cheak out wide screen
[Insane]
  1. AR8.5 better. little awkward to play
  2. 00:00:612 (1) - How about think add whistle on tail? All have a whistle on a red tick after object. and Good to hear a little more rich sound I think.
  3. 00:19:362 (3) - ctrl+g better I think. 00:19:737 (4) - this head's sound has strong beat so If make jump here better to play now.
  4. 00:25:174 (2) - um.. stack 00:24:237 (4) - better? owo
  5. 00:27:237 (3) - ctrl+G , Can have a little more dynamic feel, I guees.
  6. 00:35:112 (1,2) - snap NC make better to read notes.
  7. 00:43:737 (3) - ctrl+G same reason 00:27:237 (3) -
  8. 00:50:674 (1,2) - I think back and forth to make better fit the DS.
  9. 00:59:112 (1) - I think reverse slider is not good at play. 00:59:487 - here has strong beat so make 1slider > 1circle better.
  10. 01:03:612 (1) - same reason with above. how about 3circle?
[iyasine's Insane]
  1. 00:15:237 (5) - blank little wrong with 00:14:674 (3) -
  2. 00:19:924 (9) - Is there reason for use 1/8 slider? I can't anysound there.
  3. 00:38:862 (5,6,7,8,9,10) - make perfect triangle better to design
  4. 00:50:862 (4) - use 1.1x SV make playable rhythm

    Why are obviously very difficult than alacat's Insane? lol
[iyasine's Hard]
  1. 00:25:549 (4) - don't stack here. confused with 00:26:112 (1) - this parttern
Sorry I can't mod normal and Easy. ; ^ ;

GL with 30th rank!! :D
Osu! need more alacat!
RandF
alacatさんrequestありがとうございます~

[Easy]
  1. 00:35:862 (2,3,4) - この直線のpatternはちょっとつまんないかなと思いました。
[Insane]
  1. 00:22:737 (3) - 1/2sliderの方が良いと思いました。流れが切れてしまう感じがしたので
[Guy's Normal]
  1. 00:41:299 (2) - ライフゲージに近すぎるような気がします。。。
  2. 01:19:362 (6) - これも01:17:862 (3,4) - と同じ音取りの方が良いと思います
SDはEasyに近いですけど体感的な難しさにEasyと結構な差を感じたので、DifficultySpreadは問題ないと思います
[iyasine's Hard]
  1. 00:46:737 (7) - 6と対称なcurved sliderはどうでしょう。流れも良くなると思いますし
  2. 01:20:299 (2,3) - 位置交換しても面白いと思います
[iyasine's Insane]
  1. 00:12:612 (7,1) - どうしても00:12:799でたたきたくなるのでspacingを変えた方が良いかなと
  2. 00:38:112 (1,2,3,4,5,6,7,8,9,10) - intersitng!: 初見で激ムズだと思いましたが一回できちゃうと全然ミスらなくなる不思議なpatternでしたw
この曲のmod実は3回目ですw 同じ曲でもいろんなmappingがあっておもしろいですね
ranked待ってます~☆
~Good Luck~
Guy

appleeaterx wrote:

Guy's Normal


* 00:08:112 (1) - A whistle does the job here already. A finish here sounds a bit too loud imo, and you didn't add one at for example 00:11:112 (1) - , so I wouldn't add one here.
* 00:08:112 (1,2,3) - This was for me very hard to play. Suddenly having this weird gap in between red ticks and skipping strong sounds like 00:08:862 - and 00:09:237 - feels quite uncomfortable here. I'd just stick with the bass and clap, so it's a bit simpler for beginners. If you do want to follow the trumpet, I recommend doing something like this, since just loose 1/2 circles on the red tick are quite hard to hit.
* 00:13:737 (5) - Clap on the repeat as well? The strong beat is also present on the red tick.
* 00:18:049 (2) - Bass sound, so add whistle?
* 00:19:362 (5) - Add whistle on both slider hard and end. Again, bass sounds here - and it's the same as 00:16:362 (4) -
* 00:34:362 (4,5) - I understand why you might do this for variety in rhythm, but the vocal note 'こ' is a long note - which should be a slider in my point of view. So I don't recommend doing this rhythm change here, and I suggest you to CTRL+G here for rhythm only. If you do want this rhythm somewhere in your map, you can try it at 00:25:362 (4,5) - . There's no vocal starting on both the slider and note so it's better to use it there.
* 00:36:049 (2,3) - Optional, but stack these instead of 00:36:612 (4,5) - ? I'd put the distance between there, to have emphasize the finish a bit better by having a small space in between them. Also, you seem to stack notes quite frequently with short 1/2 sliders, so why not here =w=?
* 00:40:362 (5) - This slider here is a bit awkward imo. The sound it's mapped to is really soft and almost unnoticeable for beginners. I highly recommend to keep following the vocals and try something else.
* 00:43:174 (5) - Uhmm.. missing clap on the head, and missing whistle on the end o_o?
* 00:43:737 (6) - I hear a cymbal in the song itself, so a finish instead of a whistle on the slider end would do better I guess.
* 00:46:737 (7) - I'd remove the whistle on the slider end if I were you. Sounds a bit out of the place, and since there's no bass there I wouldn't put one.
* 00:48:612 (3) - A 1/1 slider sounds quite weird to me. The vocals already started way before this, and is the only thing where this long slider can really fit with. I'd just follow the drums here.

or
* 00:59:674 (2) - Bass again, add whistle on the head?
* 01:04:362 (3) - The sound is stronger than a bass here, and actually quite similar to the slider end - so use a clap instead of a whistle here?
* 01:07:362 (5) - Bass on the slider end as well, add whistle?
* 01:08:674 (3,4) - I don't really understand what you are trying to follow here. If it's the vocal, it already ended much earlier. I recommend you to shorten the slider and create a small gap - so it's easier for beginners to understand. The player also needs a small rest imo after so much stacking and 1/2 usage in this whole combo.

or this if you don't want a break (same rhythm as 01:14:112 (1,2,3,4) - )

All fixed your mod!

Hitsounds are missing here and there, but everything else seems fine!
Thank you for really helpful modding! :3
You would be BAT in the future. i bet it ;)

RandomEffect wrote:

[Guy's Normal]
  1. 00:41:299 (2) - ライフゲージに近すぎるような気がします。。。デフォで見るとギリギリ被ってないのでkeepで!
  2. 01:19:362 (6) - これも01:17:862 (3,4) - と同じ音取りの方が良いと思います - ok!
SDはEasyに近いですけど体感的な難しさにEasyと結構な差を感じたので、DifficultySpreadは問題ないと思います
modありがとうございます! :)

http://puu.sh/esIVJ/6dd2f72985.zip
Guy
Hi! double post

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Clear. 
[iyasine's Insane]
  1. 緑線はせめて1/8くらいでsnapさせてください。1/16だと指摘される可能性もあるので・・・
  2. Hardにも書いたように、スライダーエンドの音量は最低でも20%に設定しておきましょう。
  3. 01:09:612 (8) - この辺でNC入れておくといいかも。

    サビ前の1/12スライダーが危険な感じ・・・自分ではrankableかunrankableか判断できないので他の人に尋ねてみてください!
[Insane]
  1. 00:04:830 (9,10) - ここもclap入れたさあります。
  2. 00:46:737 (5) - 配置の提案です。ボーカルの伸びた音があるので単発よりもスライダーが合うかなと思ったので00:46:362 (4) - これを反転させて00:47:112 (1) - の始端に終端が重なるように配置してみてはどうでしょうか?
  3. 01:15:518 (8,1) - 少しスペーシングが大きいので叩きづらい印象でした。個人的には0,70xくらいを推します。

[iyasine's Hard]
  1. 00:04:737 (2) - 00:04:549 (1) - ここclap入れてるなら同様に同じ音の00:04:737 (2) - こっちもclap入れていいと思います。
  2. 00:12:424 (6,1) - 個人的にはシンバルが鳴ってる00:12:424 - ここからスライダーを伸ばすとリズムもとりやすくてわかりやすいかなぁと思いました。今のでも合ってるんですが、初見だとどこの音とってるかわからないかも知れないので・・・
  3. 00:23:018 - スライダーエンドの音は最低でも20%にしておきましょう。 他にもあるかもですが指摘は省きます!
[Easy]
  1. 00:40:737 (4) - 初心者にもわかりやすく、左上に配置するのではなくて右下に来るようにすれば今よりも打ちやすくなると思います。
  2. 00:50:862 (2) - backの音に合わせて始端にwhistleかclapを追加してみてはどうでしょう?
  3. 00:52:362 (3) - 始端にもwhistle入れたほうが曲にあってるかも?
  4. 01:03:612 (2) - ここは曲に合わせて終端はclapの方がいいと思います。
  5. 01:21:612 (1,3) - NC交換? もしここ変えたなら01:24:612 (1) - ここもNC外すといいと思います。

おわり 8-)
maaagic
こんにちは!

[Easy]
01:27:424 (1) - スピナーの音がうるさいのでInsaneみたいに音量を下げていってはどうでしょうか

[Guy's Normal]
00:06:424 - このnoteが少し叩きにくいと感じました。メロディの音をとるならここからスライダーにするか00:06:612 - この音をとりたいなら前を消すかどっちかにしたほうがやりやすいと思います。

[iyasine's Hard]
00:48:424 (1) - 00:48:612 - この音と比べて弱い音に聞こえるので叩いてて違和感があります。note増やすかなんかしたほうがいいと思います。

[iyasine's Insane]
00:51:987 (1,2) - 自分はあまりこれ好きじゃないです。プレイしてるときは何の音をとってるか分からないし普通にピアノ?の音をとったほうが曲にのれると思います。

[Insane]
ごめんなさい。特に問題は見つかりませんでした :(


少なくて申し訳ないです :o
ranked期待してます!
Lally
[moecat]
  1. 00:15:237 (4,1) - why don't you do a blanket here?
  2. 00:23:112 (1) - ctrl+g would fit a bit more but you'll have to fix the next pattern
  3. 00:57:049 (5) - new combo? the jumps are confusing a little bit
[Iyasane o3o]
  1. 00:36:424 (6) - this feels a little bit overmapped rhythm
  2. 00:57:049 (4,6) - blanket?
    AiBat things:
    00:51:987 (1) - Unsnapped slider (repeat).
    00:51:987 (1) - Unsnapped slider (repeat).
    00:51:987 (1) - Unsnapped slider (repeat).
    00:52:362 (2) - Unsnapped slider (repeat).
    00:52:362 (2) - Unsnapped slider (repeat).
    00:52:362 (2) - Unsnapped slider (repeat).
    Unsnapped inherited (green) sections at:
    00:02:697 - snap to 00:02:674
    00:03:635 - snap to 00:03:612
    00:04:010 - snap to 00:03:987
[Hard]
  • AiBat things:
    Unsnapped inherited (green) sections at:
    00:00:635 - snap to 00:00:612
    00:03:635 - snap to 00:03:612
[Normal]
  1. 00:04:362 (2,1) - blanket
  2. 00:12:424 (4) - why not just a circle slider without having strange shapes?

gl o3o
Topic Starter
alacat
Thank you guys!

fixed everything on my easy diff. I will check my insane diff later =w=

then, update Guy's diff :>
iyasine

appleeaterx wrote:

hey alacat!

iyasine's Hard


* Same thing with your sliderslide.
* 00:13:174 (2,3,4,5,6) - Well, you don't have heavy single-tapping like this in the KIAI time, so consider putting a 1/2 slider here somewhere in this combo. fixed
* 00:16:174 (3,4,1) - (nazi blanket thingy) With patterns like these it's better to have really good blankets here. nice!
* 00:43:737 (3) - No clap here? yes!
* 00:45:987 (5) - On the slider end there's a strong sound, add a clap? fixed
* 00:48:424 (1) - I'd split this 1/1 slider up. The long piano sound you're following now is almost inaudiable, and players might rely on the vocals/bass more in this part. Consider mapping it out - this combo ( 00:47:112 (1,2,3,1,2) - ) also has a bit of too much 1/1 sliders in my point of view. very nice!
* 01:02:112 (1,2,3,4) - Use 1.3 instead of 1.4 spacing? Strong vocals at 01:08:112 (1,2) - and 01:20:112 (1,2,3,4) - for example keep spacing as well. hmm...keep it

I actually think it's really cool how you still hitsounded the downbeats/bass sounds with your sliderslides and placement and rhythm is fine as well!

iyasine's Insane


* I personally don't really think S:C2's sliderslide fits the song, but I guess it's a personal preference of yours. Was it actually intentional lol? I mean, listen to 00:09:424 (5) - with 25% - that's really different than how you used S:C3 for example at 00:36:049 (5) - where it doesn't have that weird repeat. If it wasn't done intentionally, you can fix it by snapping the green lines to 1/16.fixed
* 00:03:612 (1,2) - I guess it's your own personal style, but I kinda miss the finishes on the slider heads here, considering adding them? omg very nice!
* 00:04:268 (3) - No sound on the blue tick, overmap ;_;? hmm...guiter cuting sound xD
* 00:04:362 (4) - Add whistle to keep your pattern? ok~
* 00:04:737 (2) - There's definitely a clap sound on the slider head, and you might want to add a whistle on the end for the bass. add clap!
* 00:40:737 (3) - Add clap on the slider head? Strong sound in the song. keep it
* 00:42:049 (6,7) - Hmm... shouldn't the spacing here be 1.8? Since it goes from 1.49 -> 1.58 -> 1.7, so I kinda expected a 1.8 here. If you do fix this, don't forget to change the spacing of 00:42:237 (7,8,9,10) - as well. Good point!! I never thought of that.
* 00:42:987 (1) - This is one of the only parts in the song where you used the other whistle sound, but to me this sounds more like a clap. fixed
* 00:43:737 (3) - No clap here on the head? yes!
* 00:48:518 (6) - I don't hear anything on the blue tick... overmap again? oh...fixed
* 00:48:987 (1) - Well, the vocal + piano already ended on the white tick, so I personally don't really see the need of having a 3/4 slider here. Shorten it by 1/4 tick? hmm...vocal breath flow (;_;)
* 00:51:987 (1,2) - ..... Looks cool to me, but dunno what other people might say about this >_> fixed
* 01:07:174 (7,8) - Because of the double bass in the song, this 3/4 slider + 1/2 slider rhythm doesn't really fit well. I don't recommend skipping those sounds in the song in KIAI time, try this? hmm...keep it
* 01:09:612 (8) - Optional, but you could try a NC here, for the 1/4 jump you have with the kickslider. It'll break your NC pattern though. (but you did have a NC when you switched to the piano at 01:03:612 (1,2,3,4) - though...) nice!
* 01:14:862 (5,6,7) - I really like the DS changes, I think they are really cool! But you know, having such low spacing with a finish at 01:15:237 (7) - doesn't really emphasize it well imo. You could add a jump here I guess. sorry...I like this it :(
* 01:15:612 (2) - Clap like (4)? ok~
* 01:16:737 (8) - Don't forget to change to S:C2 for the sliderslide here, because of the drums on the red tick. delete sliderslide(2)(3) :?
* 01:27:424 (7) - Add NC, your Hard diff has it as well. fixed

I really like this diff personally, but those 2 repeat sliders before the KIAI are questionable. You should get more opinions on them. As for the small overmaps, they fit at least - but on these ones you should try to get more opinions as well

great mapset!

star and good luck :)
eINess

eINess wrote:

As requested

[iyasine's Insane]
  1. 00:15:237 (5) - blank little wrong with 00:14:674 (3) - I don't really get it :?
  2. 00:19:924 (9) - Is there reason for use 1/8 slider? I can't anysound there. guiter cuting sound flow (~o~)
  3. 00:38:862 (5,6,7,8,9,10) - make perfect triangle better to design fixed
  4. 00:50:862 (4) - use 1.1x SV make playable rhythm keep it

    Why are obviously very difficult than alacat's Insane? lol sorry...AR -1
[iyasine's Hard]
  1. 00:25:549 (4) - don't stack here. confused with 00:26:112 (1) - this parttern nice!
Sorry I can't mod normal and Easy. ; ^ ;

GL with 30th rank!! :D
Osu! need more alacat!

RandomEffect

RandomEffect wrote:

alacatさんrequestありがとうございます~

[iyasine's Hard]
  1. 00:46:737 (7) - 6と対称なcurved sliderはどうでしょう。流れも良くなると思いますしおすし nice!
  2. 01:20:299 (2,3) - 位置交換しても面白いと思います fixed
[iyasine's Insane]
  1. 00:12:612 (7,1) - どうしても00:12:799でたたきたくなるのでspacingを変えた方が良いかなとfixed.(7)を次の(1)にスタックで改善しました!
  2. 00:38:112 (1,2,3,4,5,6,7,8,9,10) - intersitng!: 初見で激ムズだと思いましたが一回できちゃうと全然ミスらなくなる不思議なpatternでしたw ありです :)
この曲のmod実は3回目ですw 同じ曲でもいろんなmappingがあっておもしろいですね
ranked待ってます~☆
~Good Luck~

Guy

Guy wrote:

Hi! double post

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[iyasine's Insane]
  1. 緑線はせめて1/8くらいでsnapさせてください。1/16だと指摘される可能性もあるので・・・fixed
  2. Hardにも書いたように、スライダーエンドの音量は最低でも20%に設定しておきましょう。ok!
  3. 01:09:612 (8) - この辺でNC入れておくといいかも。ok!

    サビ前の1/12スライダーが危険な感じ・・・自分ではrankableかunrankableか判断できないので他の人に尋ねてみてください!気持ち高ぶっちゃってつい使っちゃった・・・サークルにしてpiano フォローに変更しました :D
[iyasine's Hard]
  1. 00:04:737 (2) - 00:04:549 (1) - ここclap入れてるなら同様に同じ音の00:04:737 (2) - こっちもclap入れていいと思います。ok!
  2. 00:12:424 (6,1) - 個人的にはシンバルが鳴ってる00:12:424 - ここからスライダーを伸ばすとリズムもとりやすくてわかりやすいかなぁと思いました。今のでも合ってるんですが、初見だとどこの音とってるかわからないかも知れないので・・・very nice!
  3. 00:23:018 - スライダーエンドの音は最低でも20%にしておきましょう。 他にもあるかもですが指摘は省きます!ok!
おわり 8-)

maaaaaaaaaaaa(ry

maaagic wrote:

こんにちは!

[iyasine's Hard]
00:48:424 (1) - 00:48:612 - この音と比べて弱い音に聞こえるので叩いてて違和感があります。note増やすかなんかしたほうがいいと思います。nice!

[iyasine's Insane]
00:51:987 (1,2) - 自分はあまりこれ好きじゃないです。プレイしてるときは何の音をとってるか分からないし普通にピアノ?の音をとったほうが曲にのれると思います。piano フォローに変更しました!


少なくて申し訳ないです :o
ranked期待してます!

Lally

Lally wrote:

[Iyasane o3o]
  1. 00:36:424 (6) - this feels a little bit overmapped rhythm hmm...vocal flow :?
  2. 00:57:049 (4,6) - blanket? keep it
    AiBat things:
    00:51:987 (1) - Unsnapped slider (repeat).
    00:51:987 (1) - Unsnapped slider (repeat).
    00:51:987 (1) - Unsnapped slider (repeat).
    00:52:362 (2) - Unsnapped slider (repeat).
    00:52:362 (2) - Unsnapped slider (repeat).
    00:52:362 (2) - Unsnapped slider (repeat).
    all fixed
    Unsnapped inherited (green) sections at:
    00:02:697 - snap to 00:02:674
    00:03:635 - snap to 00:03:612
    00:04:010 - snap to 00:03:987
    all fixed
[Hard]
  • AiBat things:
    Unsnapped inherited (green) sections at:
    00:00:635 - snap to 00:00:612
    00:03:635 - snap to 00:03:612 all fixed
gl o3o

Thanks modders :)

to:tensai nekosan
sliderslideの音付けをやめて緑線を消しましたので、sliderslide2 & 3のファイルの削除お願いします o3o
http://puu.sh/eva15/5f6f14414b.rar
smallboat
Feel has no big issue at this map,so I just say some things to do a short check

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Hitsound delay : drum-hitnormal have a delay of more than about 6ms, so you must fix or change it. [notice]
    • New Rule wrote:
      Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.
[Easy]
  1. Fine.
[Guy's Normal]
  1. 00:50:674 (2) - End is downbeat vocal,forgot add a finish hitsound?
[iyasine's Hard]
  1. 00:51:987 (1) - Seems missed a whistle and use S:C2 (60%) in slider end ? Feel this tune is with same 00:51:424 (6) - 's slider end here,feel sounds better I think.
  2. 00:52:362 (2) - The same reason as above.
[iyasine's Insane]
  1. 00:19:924 (9,1) - Although it is insane's kind jumps,but feel this 1/4 big jump (4.28x) so far I think,maybe can replace these ?
  2. 00:30:237 (5,2) - Do a gradually turn to right down pattern ? Looks this pattern better :
  3. 00:39:612 (9,1) - Switch NC,00:39:987 (1) - not a downbeat feel no necssary do NC here,actually at 00:39:612 (9) - this heavy vocal,set it will easy to read this which I guess better :
  4. 00:42:612 (9,1) - The same as above.
  5. 00:51:987 (3) - Seems maaagic comment this piano point here,but this beat plays not so obviously (not piano voice),since 00:51:799 (2) - already follow piano,then this note why not place 00:52:174 (3) - here? Wiil played better
[Insane] alacat always do awesome diff for everyone :)
  1. 00:27:237 (3) - Use ctrl+g can flow better I think,just imo.
  2. 00:31:737 (5) - Place 00:32:112 (1) - slider head do a space beat?
Topic Starter
alacat
Thank you guys <3 waiting for Guy san and iyasine san 8-)

mod reply :

smallboat

smallboat wrote:

Feel has no big issue at this map,so I just say some things to do a short check

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Hitsound delay : drum-hitnormal have a delay of more than about 6ms, so you must fix or change it. :arrow: will ask iyasine about it!
    [notice]
    • New Rule wrote:
      Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.
[Insane] alacat always do awesome diff for everyone :) <3 :D
  1. 00:27:237 (3) - Use ctrl+g can flow better I think,just imo. sure
  2. 00:31:737 (5) - Place 00:32:112 (1) - slider head do a space beat? moved a bit!
Lally

Lally wrote:

[moecat]
  1. 00:15:237 (4,1) - why don't you do a blanket here? prefer to make jump here!
  2. 00:23:112 (1) - ctrl+g would fit a bit more but you'll have to fix the next pattern ok, fixed and made new pattern!
  3. 00:57:049 (5) - new combo? the jumps are confusing a little bit ok o3o
gl o3o o3o
Guy

Guy wrote:

Hi! double post

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[Insane]
  1. 00:04:830 (9,10) - ここもclap入れたさあります。9に入れました!8,9でclap, 10でwhistleの音があると思うので :3
  2. 00:46:737 (5) - 配置の提案です。ボーカルの伸びた音があるので単発よりもスライダーが合うかなと思ったので00:46:362 (4) - これを反転させて00:47:112 (1) - の始端に終端が重なるように配置してみてはどうでしょうか?最高 8-)
  3. 01:15:518 (8,1) - 少しスペーシングが大きいので叩きづらい印象でした。個人的には0,70xくらいを推します。そのまんま配置した疑惑・・・fixed
おわり 8-)
RandomEffect

RandomEffect wrote:

alacatさんrequestありがとうございます~

[Insane]
  1. 00:22:737 (3) - 1/2sliderの方が良いと思いました。流れが切れてしまう感じがしたので 修正しました!
この曲のmod実は3回目ですw 同じ曲でもいろんなmappingがあっておもしろいですね
ranked待ってます~☆
~Good Luck~
eINess

eINess wrote:

As requested

[General]
  1. cheak out wide screen ok o/
[Insane]
  1. AR8.5 better. little awkward to play kept this rate.
  2. 00:00:612 (1) - How about think add whistle on tail? All have a whistle on a red tick after object. and Good to hear a little more rich sound I think. nice :3 added!
  3. 00:19:362 (3) - ctrl+g better I think. 00:19:737 (4) - this head's sound has strong beat so If make jump here better to play now. okey!
  4. 00:25:174 (2) - um.. stack 00:24:237 (4) - better? owo will kill HD player lol fixed!
  5. 00:27:237 (3) - ctrl+G , Can have a little more dynamic feel, I guees. sure
  6. 00:35:112 (1,2) - snap NC make better to read notes. it's fine to play imo
  7. 00:43:737 (3) - ctrl+G same reason 00:27:237 (3) - I feel it's calm part here so i don't make jump part at here.
  8. 00:50:674 (1,2) - I think back and forth to make better fit the DS. cool, made spacings!
  9. 00:59:112 (1) - I think reverse slider is not good at play. 00:59:487 - here has strong beat so make 1slider > 1circle better. very nice suggestion :3 fixed
  10. 01:03:612 (1) - same reason with above. how about 3circle? ^ :3

Sorry I can't mod normal and Easy. ; ^ ; It's ok, your skill is great !

GL with 30th rank!! :D
Osu! need more alacat!
appleeaterx

appleeaterx wrote:

hey alacat!

:idea: General


* will fix it!
* Thank you really for finding/making a censored version for this. The video here is really needed in my point of view >w< =w=b

Insane


* 00:07:174 (2,4,1,2) - I'm going to be really nazi here, but the spacing between (2,3) here is 1.2x. Which is different than the constant 1.1x spacing you keep with the slider-to-clap rhythms (00:08:112 (1,2) - 00:05:112 (1,2) - etc all have 1.1 spacing). So it'd be nice if you moved this selection of notes a bit more to the right so the spacing is 1.1x oops, my bad fixed!
* 00:10:174 (3) - Optional, but since you were following the trumpet with a 1/1 slider at 00:07:174 (2) - , I kinda expected you to do that here as well. The bass for me would be emphasized enough with just a single note, and doesn't really need a 1/1 slider imo. Because of putting a 1/1 slider, you also skip an important clap in the song, which is present at 00:10:362 -, and it'd be really nice if you actually mapped that note out. Try this rhythm? yes, it's too boring =.=; fixed !

* 00:12:518 (1) - Optional, but you could try to increase the spinner volume like iyasine did after every clap in the song. ok!
* Hmm.. consider adding a whistle along with the finish on the spinner end here? To me the cymbal crash, has a similar bass in the background as 00:53:112 (1) - , where you did have an extra whistle. added!
* 00:37:174 (4) - Optional again lol, but what about splitting this slider up into a circle + slider? There's a clap sound on the white tick - but it's not that strong. You could consider making it clickable, but not doing it is fine as well. it's fine to me at this part!
* 00:46:174 (3) - Add a clap here as well? The sound here is very similar to the note before. you're right :3
* 00:48:612 (1) - Hmm... I don't really hear a bass on the slider end, so consider removing the whistle x_x? ok x_x
* 00:49:362 (3) - I do hear one on this slider end though. ^
* 00:50:112 (1) - Add a finish + whistle here for the cymbal crash? You only have a finish in your Easy, and only a whistle in the Insane diff, so what about adding a finish + whistle in both diffs o3o? yeah o3o
* 00:51:424 (2) - If you did add a whistle with the above suggestion, I recommend adding a whistle along with the finish here as well. ok!
* 01:04:737 (4) - I'd personally remove the whistle on the slider end here, since there's no bass there, unlike (3)'s end. ok, removed
* 01:12:612 (1) - Rhythmically I might see that a 1/1 would fit here for the bass, but the strong vocals on the red tick earlier, that actually really indicate the hold note, makes this a bit long slider here a bit awkward. I actually thought while playing that the long slider here, actually started on the red tick before this one, because of the long 'な' in the song. A way to solve this, is making it a bit offbeat, to follow both the instruments and the vocals. Try this? fixed a bit!

* 01:15:237 (7) - Add a clap on the slider end as well? To be consistent with 00:04:737 (8,9,10) - added!
* 01:15:612 (1,2) - I think your mapping style is really nice and clean, and I think it's really good that you try to keep your DS most of the times. However the jumps at 01:15:987 (3,4,1,2,3,4) - have a distance of 1.85 -> 2.1 -> 2.49 - which is an average of around 0.3x increasement on each jump. So I'd have 1.55x jump (1.85-0.3) here as well. I know you shouldn't really use math with mapping since it kinda breaks creativity, but I find that the emphasis on the bass note at 01:16:174 (4) - is really well done with the jump - while the same bass note 01:15:799 (2) - has little to no emphasis at all, because there's no jump. nice! fixed!
* 01:25:362 (3) - The sound of the head doesn't really sound like a bass to me, so I wouldn't put a whistle though. I actually would recommend a clap instead, or no hitsound at all. removed :3
* 01:27:424 (1) - Yeah, I'd add an extra while along with the finish here as well, I do hear a bass sound here ;_; ok ;_;

Your Insane looks really clean to me. Most of these are just suggestions, so I'd say it should already be good to go!

great mapset! Thanks awesome modding <3 you're my favorite :3!

star and good luck :)
iyasine
[quote="smallboat"]Feel has no big issue at this map,so I just say some things to do a short check

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[iyasine's Hard]
  1. 00:51:987 (1) - Seems missed a whistle and use S:C2 (60%) in slider end ? Feel this tune is with same 00:51:424 (6) - 's slider end here,feel sounds better I think. very nice!
  2. 00:52:362 (2) - The same reason as above. ok~
[iyasine's Insane]
  1. 00:19:924 (9,1) - Although it is insane's kind jumps,but feel this 1/4 big jump (4.28x) so far I think,maybe can replace these ?
    some fixed~ , & 00:18:049 (3) - big jump → small jump (~o~)
  2. 00:30:237 (5,2) - Do a gradually turn to right down pattern ? Looks this pattern better :
    nice!
  3. 00:39:612 (9,1) - Switch NC,00:39:987 (1) - not a downbeat feel no necssary do NC here,actually at 00:39:612 (9) - this heavy vocal,set it will easy to read this which I guess better :
    fixed
  4. 00:42:612 (9,1) - The same as above. ok~
  5. 00:51:987 (3) - Seems maaagic comment this piano point here,but this beat plays not so obviously (not piano voice),since 00:51:799 (2) - already follow piano,then this note why not place 00:52:174 (3) - here? Wiil played better ok~ fixed . piano flow~

all fixed! thanks for modding~ smallboat :D
http://puu.sh/ewW83/6ffb8b00cc.rar
Guy

Lally wrote:

[Normal]
  1. 00:04:362 (2,1) - blanket - I don't have the purpose of the blanket here ><
  2. 00:12:424 (4) - why not just a circle slider without having strange shapes? - seems cool this slider imo 8-)
Thank you for modding Lally :)

smallboat wrote:

[Guy's Normal]
  1. 00:50:674 (2) - End is downbeat vocal,forgot add a finish hitsound? - i forgot this! fixed~
Thank you for modding smallboat :)

to alacatさん
soft-sliderslide3は使用していないようなので消しておいたほうがいいと思います!あと前話した時に言ったようにslider-slideで音付けすること自体がアウトになってる可能性あるので・・・。それともしlead-in入れるなら入れておいてもらえるとありがたいです ;)
http://puu.sh/exa3X/fc9850958e.zip
Topic Starter
alacat
二人ともありがとう :D Update!!!
smallboat
Okay,still awesome ~ !
Good luck in your #30 pending map :3

Bubbled !
Momochikun
hi cat :3

[Insane]
00:00:612 (1) - i think this sounds better with whistle at the end being removed, just like 00:01:174 (3,4,1) - pattern
00:26:112 (1,2) - idk why, but somewhat i think this gap is a bit confusing because that low distance and then 00:26:862 (2,3) - 1/2 jump pattern, mind adding note ?
00:43:174 (2) - clap at start fits perfectly
00:44:487 (3) - ^ at end
01:04:362 (4) - whistle at end

[Iyasine Insane]
00:35:862 (4) - this anti jump is quite sudden imo, maybe you could consider NC or something
00:48:987 (1) - Hard to recognize because there're no musical or vocal effect at the music, nc doesn't help that much imo
00:52:174 (4) - i think it should be a soft whistle here to fit 00:52:549 (2,2) -
01:16:174 (5,6) - i'm not really sure with this, since it doesn't have triplet essence just like the pattern before which being covered with the instrument

[Normal]
00:12:424 (4,5) - i'd prefer clap instead of whistle tbh
00:30:612 (1) - remove nc to keep your 2/1 consistency ?
00:46:737 (7) - i don't prefer this being 1/2 slider, why not use that one at 00:46:174 - because there're clap on it ? it'll make more sense imo

[Easy]
00:46:737 (7) - missing clap

good map, let me know if you checked this :3
Kyubey
@Momochikun: Don't forget there's still Mei's version in the qualified.
Topic Starter
alacat
Thank you so much, smallboat! :3

Momochikun wrote:

hi cat :3 hi momomomochi :3

[Insane]
00:00:612 (1) - i think this sounds better with whistle at the end being removed, just like 00:01:174 (3,4,1) - pattern
00:26:112 (1,2) - idk why, but somewhat i think this gap is a bit confusing because that low distance and then 00:26:862 (2,3) - 1/2 jump pattern, mind adding note ? ok, fixed spacing on 1/1 slider!
00:43:174 (2) - clap at start fits perfectly
00:44:487 (3) - ^ at end
01:04:362 (4) - whistle at end

[Easy]
00:46:737 (7) - missing clap

fixed all points :3
good map, let me know if you checked this :3
Thank you for modding Momochikun :)

As Kyubey said, I must wait for 3-4days :o
Gero
Damn... I was thinking to mod this today... anyways good luck on ranking moecat ♥
Guy
All fixed :3
Thank you for modding Momochikun :)

http://puu.sh/eCLAf/bc5987ce40.zip
iyasine

Momochikun wrote:

hi cat :3

[Iyasine Insane]
00:35:862 (4) - this anti jump is quite sudden imo, maybe you could consider NC or something ok~ add NC
00:48:987 (1) - Hard to recognize because there're no musical or vocal effect at the music, nc doesn't help that much imo fixed~, SV x1.00!
00:52:174 (4) - i think it should be a soft whistle here to fit 00:52:549 (2,2) - nice!
01:16:174 (5,6) - i'm not really sure with this, since it doesn't have triplet essence just like the pattern before which being covered with the instrument ok~ 1/4 slider → circle :3

good map, let me know if you checked this :3
all fiexed! Thank you~ momochi ;)

http://puu.sh/eFI1D/2056e6fa84.rar
Topic Starter
alacat
updated both diffs and added lead-in + 1500 :3
Kyubey

alacat wrote:

updated both diffs and added lead-in + 1500 :3
There's auto lead-in with 1000 ms, it got fixed ~1 month ago.
Topic Starter
alacat
So lead-in length is 2500 ms now :)
bibilicu
Hype
Topic Starter
alacat
Mei's ver moved ranked ,i can't wait :)
bibilicu

alacat wrote:

Mei's ver moved ranked ,i can't wait :)
'Moved to ranked' , alacat :3
Topic Starter
alacat
SO WHAT !!!!!!!!!!!!!!!!!!!!!!!!!!!
bibilicu

alacat wrote:

SO WHAT !!!!!!!!!!!!!!!!!!!!!!!!!!!
Just a correction :)
Kyubey
Noone asked you for.
bibilicu

Kyubey wrote:

Noone asked you for.
:D
Momochikun
Okay , good job cat:>

Take my first then, Qualified~
Kyubey
Gratz!
KSHR
四月は君のウソーンw
Xinely
alacat san omedetou ~
DeletedUser_3044645
orz I was so late, anyway grats~~
Lanturn
Congrats! osu! can never have enough of this amazing song.
Mint
congrats !!!
Asphyxia
Grats! =^.^=
BeatofIke
Congrats :3
Beige
30th! congratz :3
Natsu
Congrats
iyasine
30th omedeto~ :)
Momovely
30th omedeeeetoo~~
Satellite
grats !
Ujimatsu Chiya
osu! need more alacat >_<

gratz~
scanter
omedetou \○/
Topic Starter
alacat
Thank you ⊂((・x・))⊃
Oyatsu
Gratz! alanyan >w<
Pandiar
omedesu :3
bibilicu
30th rank ! \:D/
Gratz alacat !
-Nanaka-
おめでとうございます :)
Mao
Cool song and grats for the 30th :3/
Kibbleru
hi
UnitedWeSin
Nya ;)
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