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Twisted fate - Sweet Sweet Cendrillon Drug

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Topic Starter
Kagu-chan
This map has been deleted on the request of its creator. It is no longer available.
Ayu
IRC Mod. Mostly helping with improving and suggestions, etc.

Log: http://ayu.s-ul.eu/yB81soR1
neonat
Talked in-game

SPOILER
2015-01-03 13:34 Kagu-chan: hi neonat. are you there?
2015-01-03 13:34 neonat: ?
2015-01-03 13:35 Kagu-chan: ive paused my chata map since there was too many faults in it. Ive began a new map to learn a bit and before a few days review it with Ayu, he gave me some tipps (e.g. distance snapping ^^)
2015-01-03 13:35 neonat: alright
2015-01-03 13:35 neonat: that happens all the time to people lol
2015-01-03 13:36 neonat: just feel free to return to it when you feel its time to maybe rework on it
2015-01-03 13:36 Kagu-chan: ive remake the map based on the tipps i gettet. the current diff is nearly half finnished (c.a. 1,5 ~~ 2 mins)
2015-01-03 13:36 neonat: that's what happens to my graveyard maps
2015-01-03 13:36 Kagu-chan: ill rework the other map ^^ but not yet. i want to learn on a other song.
2015-01-03 13:36 Kagu-chan: could you irc mod the current, unfinnished with me?
2015-01-03 13:37 Kagu-chan: i dont want to remake it again if i have the chance to see issues on a early state
2015-01-03 13:37 Kagu-chan: (108 sec. drain time)
2015-01-03 13:38 Kagu-chan: its this map
2015-01-03 13:38 Kagu-chan: ACTION is editing [http://osu.ppy.sh/b/576227 Twisted fate - Sweet Sweet Cendrillon Drug [Cendrillon]]
2015-01-03 13:39 neonat: oo
2015-01-03 13:42 neonat: eh
2015-01-03 13:42 neonat: it's quite messy
2015-01-03 13:42 neonat: and the NCs are quite random
2015-01-03 13:42 Kagu-chan: what means messy? my english is not as good
2015-01-03 13:43 neonat: and you should not place such sliders with different SVs in the same combo
2015-01-03 13:43 neonat: not neat
2015-01-03 13:43 neonat: untidy
2015-01-03 13:43 neonat: doesn't look structure
2015-01-03 13:43 neonat: structured
2015-01-03 13:43 Kagu-chan: NCs are on sv changes. and the sv changes are based on chorus
2015-01-03 13:45 Kagu-chan: based on the chorus and on missing drums.
2015-01-03 13:46 Kagu-chan: at this points i have long notes (as double as the rest) - if i take normal sliders there, its dont look nice for me. if i take normal not4es there, its dont fits the song.
2015-01-03 13:46 neonat: you shouldn't have these be in the same combo 00:33:369 (1,4) -
2015-01-03 13:46 neonat: their velocities are different
2015-01-03 13:46 neonat: you should not do this
2015-01-03 13:46 neonat: within the same combo
2015-01-03 13:46 neonat: you did it throughout
2015-01-03 13:47 neonat: which isn't good
2015-01-03 13:47 Kagu-chan: so i sv change here for make it a bit harder (its concipated as insane or hgiher) and to fit the song a bit more
2015-01-03 13:47 neonat: it's not whether you should sv change or not
2015-01-03 13:47 neonat: I'm saying do not put them in the same combo
2015-01-03 13:48 neonat: 00:32:600 (2,3,4,5) - this is too poorly placed
2015-01-03 13:48 neonat: place the triplets better
2015-01-03 13:48 Kagu-chan: but also i cant make a new combo only for one slider since its sv changed. the player play them and fast get that only the first note of a new combo is a bit slower. if i start here new combo for one note, then the next combo, i think it would be more confusing and more tidy
2015-01-03 13:48 neonat: and 00:33:062 (5) - shouldn't be underneath the slider
2015-01-03 13:49 neonat: that slow slider can be a combo of it's own
2015-01-03 13:49 neonat: you don't have to keep every single one the same length
2015-01-03 13:49 neonat: you have a lot of unnecessary overlaps around
2015-01-03 13:50 neonat: like 00:28:446 (1,3,5) -
2015-01-03 13:50 neonat: 01:16:600 (4,6) -
2015-01-03 13:50 neonat: 01:25:369 (2,3) -
2015-01-03 13:50 neonat: 01:25:369 (2,3,5) -
2015-01-03 13:51 neonat: this is not a good way to place 1/4s after a slider
2015-01-03 13:51 neonat: 01:31:677 (2,3,4) -
2015-01-03 13:51 neonat: especially being behind the end of the slider
2015-01-03 13:51 neonat: it's not anywhere near the path of the direction of flow
2015-01-03 13:51 neonat: 00:54:908 (4,5,6) -
2015-01-03 13:52 neonat: 01:37:677 (1,2) -
2015-01-03 13:52 neonat: 00:34:600 (1,2,1,2,3) - the positioning is not neat
2015-01-03 13:52 neonat: they are very close to each other
2015-01-03 13:53 neonat: and it's not really structured
2015-01-03 13:53 neonat: the flow isn't smooth and looks random
2015-01-03 13:53 neonat: 00:37:062 (1,2) - overlap
2015-01-03 13:54 neonat: 01:10:754 (2,3,4,5) - also very random, notreally having a sense of proper flow
2015-01-03 13:54 neonat: 01:13:831 (3,4) - looks out of place, out of pattern
2015-01-03 13:55 neonat: 01:14:139 (4,5,6,7) - placement doesn't look good with the direction of movement and the closeness, overlapping
2015-01-03 13:55 neonat: 01:18:139 (1,2,3) - the 3 complete different shapes makethem look like they are individual
2015-01-03 13:55 neonat: and not a pattern
2015-01-03 13:55 neonat: and hence they don't match each other
2015-01-03 13:56 neonat: I still think NC is not consistent
2015-01-03 13:57 neonat: Offset should be 291
2015-01-03 13:58 neonat: and from that you can see that the NCs should mainly start on the 1st white line of every 8 beats
2015-01-03 13:58 neonat: for example on 00:06:444 should be the start of NC
2015-01-03 13:58 neonat: 00:06:444 -
2015-01-03 13:58 neonat: and 00:11:367 - as another example
2015-01-03 13:59 neonat: that's all i can say now
2015-01-03 13:59 neonat: and 01:02:446 (1) - doesn't end with the music
2015-01-03 13:59 neonat: it's too long
2015-01-03 13:59 neonat: and because of the incorrect offset and all, i think you need to relook this
2015-01-03 14:05 neonat: ?
2015-01-03 14:07 Kagu-chan: im looking through the named pints
2015-01-03 14:07 Kagu-chan: *points
2015-01-03 14:08 Kagu-chan: the 1/4 notes that not in direction flow:
2015-01-03 14:10 Kagu-chan: as i said, this is concipated as a insane above map. and im shure its not required to make every map on osu with the same rules. this sliders with the two dots at the end are not one direction, that makes them harder, but since i used distance snap here like all other points its ok anymore. i dont think its "poor" or something.
2015-01-03 14:10 neonat: even if it's insane
2015-01-03 14:10 neonat: it doesn't play well
2015-01-03 14:10 neonat: that is forced difficulty
2015-01-03 14:10 neonat: which shouldn't be the case
2015-01-03 14:11 neonat: that's just like saying
2015-01-03 14:11 Kagu-chan: no, its not forced difficulty. its my style to make a hard map. not more.
2015-01-03 14:11 neonat: i can have a slider that has red points that turns everywhere
2015-01-03 14:11 neonat: just because that will make it more difficult
2015-01-03 14:11 Kagu-chan: why 00:33:062 (5) - should underneath the slider?
2015-01-03 14:11 neonat: it shouldn't be a mindset like this
2015-01-03 14:11 neonat: it shouldn't be there
2015-01-03 14:11 neonat: 00:33:062 (5) - shouldn't be there with the slider at all
2015-01-03 14:12 Kagu-chan: sorry, typo. but why?
2015-01-03 14:12 Kagu-chan: i dont think i should go in one direction everytime. this would make it boring.
2015-01-03 14:12 neonat: 1. is how improper it makes the pattern look
2015-01-03 14:12 neonat: and 2. is the direction of movement after the triplet
2015-01-03 14:13 neonat: no one also said it should go in one direction
2015-01-03 14:13 neonat: but there are directions that cause poor movement
2015-01-03 14:15 Kagu-chan: the overlapping points ill look.
2015-01-03 14:17 Kagu-chan: the mpost things i dont think as you and dont think that ill change them. im looking to the combo colors at the beginning, there i think youre right. but after the intro every nc has a pattern following the current section of map (chorus, guitar, voices, specific drums...)
2015-01-03 14:17 neonat: not all NCs are wrong, that I agree
2015-01-03 14:17 Kagu-chan: so i overview it, but dont change if i dont see a clear error there
2015-01-03 14:18 neonat: but you really need to fix the offset first of all
2015-01-03 14:18 Kagu-chan: for the offset i getted nearly ten different offsets from other players - since three days im asking and asking in modhelp since the offset is not really correct there.
2015-01-03 14:19 Kagu-chan: how to decide which one are correct with his offset suggestion?
2015-01-03 14:19 neonat: by listening to them and deciding
2015-01-03 14:20 Kagu-chan: im listening since this three days and longer. and i decided that the current coul be the correct of them all. ill think about your offset too, sure.
2015-01-03 14:20 Kagu-chan: *could be
2015-01-03 14:20 neonat: your current offset
2015-01-03 14:20 neonat: is not correct
2015-01-03 14:21 neonat: that is not the first beat of a 4/4 phrase
2015-01-03 14:21 neonat: by making them the 1st, it makes all the phrasing for the whole song wrong
2015-01-03 14:22 neonat: 00:01:521 - is where the main white line should be
2015-01-03 14:22 neonat: where the start ofthe 4/4 phrase should be
2015-01-03 14:22 neonat: where a NC starts, etc.
2015-01-03 14:22 Kagu-chan: ill look ot it.
2015-01-03 14:22 Kagu-chan: *at
2015-01-03 14:24 Kagu-chan: thanks for your suggestions
2015-01-03 14:24 neonat: np
tochiii
We talked about some issues, and here's the log :>

log
16:36 Kagu-chan: hi tochi
16:38 -Tochi: YO
16:38 -Tochi: *yo
16:41 Kagu-chan: hi ^^ how are you?
16:41 -Tochi: im fine ^^
16:41 Kagu-chan: yay ^^
16:41 -Tochi: you?
16:41 Kagu-chan: what are you doing? ^^
16:42 Kagu-chan: fine too
16:42 -Tochi: im remapping my map
16:42 -Tochi: :3
16:42 -Tochi: wbu?
16:44 Kagu-chan: wbu? xD does you mean what im doing? ^^
16:44 -Tochi: no xD
16:44 -Tochi: it means "what about you?"
16:45 Kagu-chan: ah xD
16:46 Kagu-chan: testing my map in mania xD
16:47 -Tochi: aah
16:52 *Kagu-chan is listening to [http://osu.ppy.sh/b/576227 Twisted fate - Sweet Sweet Cendrillon Drug]
16:52 Kagu-chan: what does you think about this song?
16:52 Kagu-chan: and could you give me feedback to my cendrillon diff? (unfinnished xD )
16:55 -Tochi: sec
16:57 -Tochi: well, imo i don't like small circles for hard diffs because it's harder to aim, and you can choose if u want small circles with HR
16:57 -Tochi: but
16:57 -Tochi: hmm... there's some parts thagt weird
16:58 -Tochi: overall, it looks fine
16:58 -Tochi: it can be a bit better after 12 mods tho, good luck with it
16:58 Kagu-chan: which parts looking weird?
16:59 -Tochi: let me find them for u then
16:59 -Tochi: first of all
17:00 -Tochi: oh, nvm thaty
17:00 -Tochi: that*
17:00 -Tochi: but
17:00 -Tochi: 00:06:138 (5,1) -
17:00 Kagu-chan: nvm?
17:00 -Tochi: "never mind"
17:00 Kagu-chan: ah xD
17:00 Kagu-chan: my english is not as good
17:01 -Tochi: 00:06:138 (5,1) - feels strange
17:01 -Tochi: because of vocals
17:02 Kagu-chan: the 5 is the 'mo', the slider the 'noda'... whats strange there? ^^
17:02 Kagu-chan: sorry for that question, but im new in mapping xD
17:02 -Tochi: imo the SV changes seems unnecessary
17:03 -Tochi: oh
17:03 -Tochi: about that
17:03 Kagu-chan: the sv changes are first for missing drums and at second point for the corus. i think they are ok there
17:03 -Tochi: "mo" starts here to be preciese 00:06:215 -
17:03 Kagu-chan: would i put there normal sliders, than they would be duty long xD
17:03 -Tochi: and "noda" starts here 00:06:522 -
17:04 Kagu-chan: oh... youre right... ill overview it later and fix
17:04 -Tochi: yes
17:04 -Tochi: this overlap looks random 00:43:368 (1,3) -
17:05 -Tochi: it should be clean like 00:44:292 (5,1) -
17:05 -Tochi: 00:45:676 (2,1) - too close to each other, it hard to change the cursor on this small space after a jumps
17:06 Kagu-chan: http://puu.sh/e9sKH/446068d665.jpg
17:06 -Tochi: you can make it a better flow if you move 00:45:676 (2) - to x332 y160
17:06 -Tochi: so it's same DS
17:06 Kagu-chan: should i jump more in direction of the slider?
17:07 -Tochi: yes
17:07 -Tochi: move it to x332 y160
17:07 Kagu-chan: looks fine, thank you
17:07 Kagu-chan: see my screen, is this point better?
17:07 -Tochi: yes
17:07 -Tochi: need more help?
17:08 -Tochi: 00:49:368 (5,1,2,3,4) - it's hard to start a stream from a slider
17:08 Kagu-chan: hitsounding... but this is a harder point - im totally noob. could you assist / teach me maybe this days if you having time?
17:09 Kagu-chan: mhm... its fitting the music... whats you suggestion here?
17:09 Kagu-chan: your*
17:09 -Tochi: i have alot of work, i need to finish a 3 min GD, and remap my 5 min long song, and finish my hardest diff on "maware"
17:09 Kagu-chan: short sliders?
17:09 -Tochi: no
17:09 Kagu-chan: mhm... then not xD
17:09 -Tochi: 00:49:368 (5) - remake to a circle
17:10 -Tochi: and let the stream start with a circle
17:10 -Tochi: before u do that!
17:10 Kagu-chan: stream starts at current endpoint of stream i think, right?
17:10 -Tochi: huh?
17:10 -Tochi: which endpoint?
17:10 Kagu-chan: wait xD
17:11 Kagu-chan: http://puu.sh/e9tuB/bbad25f037.jpg
17:11 Kagu-chan: deform the stream for better flow
17:11 Kagu-chan: ok so? ^^
17:12 -Tochi: if u want to rank this u should know that, flow changes that is too "random" won't be accepted 00:52:907 (4,5,1,2) -
17:12 -Tochi: you don't need to reshape the stream
17:13 -Tochi: this placing is kinda overmapped 00:55:138 (5,6) - why not just make it so the flow is better?
17:13 -Tochi: or stack them?
17:14 -Tochi: always new combo after a SV change 01:08:292 (2) -
17:14 -Tochi: just like here 01:09:984 (1,1) -
17:14 Kagu-chan: i think this points are very interesting instead of normal sliders with a double after it. its concipated as insane+, so i think it should not only be the "standards", and its playable here. in a normal insane, sure, there i would follow the flow more
17:15 Kagu-chan: 01:08:292 (2) - i have the newcombos starting WITH the sv changes
17:15 Kagu-chan: not after. so this is like the rest of map here
17:15 Kagu-chan: like 00:35:830 (1) -
17:16 Kagu-chan: or here 01:34:909 (1) -
17:16 Kagu-chan: so its easier for the player - on nc a sv if it fits the music
17:17 -Tochi: 01:28:140 (1,2,3,4,5,6,7,8,9) - stream start too early which is overmap, try to remove it (remember to do ctrl + c) and hear where it starts
17:17 -Tochi: the RULES says that there should be NC after SV change 01:08:292 (2) -
17:17 -Tochi: if you want to know why
17:17 -Tochi: let me find the rules for u, if u want
17:18 Kagu-chan: 17:17 overmnap - fixed
17:18 -Tochi: 17:17?
17:19 Kagu-chan: other modders said i have to change with sv change... 17:17 time... fail, sorry xD
17:19 -Tochi: why not stack properly? 01:34:909 (1,4) -
17:19 Kagu-chan: so with the nc... i dont know how now. the one said with, the next after...
17:19 Kagu-chan: you mean thet they are on same positions?
17:20 -Tochi: NC here too 01:37:063 (3) -
17:20 Kagu-chan: changed
17:20 -Tochi: every SV should have thier own combo
17:20 -Tochi: simple said
17:20 Kagu-chan: mhm... thats new to me, but makes sense...
17:21 Kagu-chan: ill overwork the nc´s and remember that point, thank you
17:21 -Tochi: but if there were a circle after the SV, it's allowed, because a circle can't change SV
17:21 -Tochi: np
17:21 -Tochi: ^^
17:21 -Tochi: i've this inside me, but i think i should say it now
17:22 Kagu-chan: 01:34:909 (1,4) - could you explain more?
17:22 -Tochi: there's many overlaps like 01:52:909 (3,4) - and it looks awkward
17:22 -Tochi: i recommend NC here 01:35:678 (4) - but okay...
17:23 -Tochi: and
17:23 Kagu-chan: the overlaps are notives by neonat too (other modder), i have to fix this. but first i want to get the basic diff finnished, then looking about
17:23 -Tochi: the end should stack with the start of 01:34:909 (1) -
17:23 Kagu-chan: what means stack in this context? ^^
17:23 -Tochi: what? 01:37:370 (5,6) -
17:24 -Tochi: this is will be noticed by the modders too
17:24 Kagu-chan: i dont understand O.o ?
17:25 -Tochi: NC on 5, and it sounds like you are continueing the combo before (5)
17:25 -Tochi: while there should be NC on (5)
17:26 Kagu-chan: ehmmm... osu marks me two points with completly different positions...
17:26 Kagu-chan: i dont know where youre meaning O.o
17:26 -Tochi: if you want to keep this 02:16:294 (6) - , fix the blanket
17:27 Kagu-chan: 01:38:294 - and 01:41:217 -
17:27 -Tochi: 01:37:370 (5,6) -
17:27 -Tochi: ?
17:27 Kagu-chan: where is there a blanket?
17:27 -Tochi: on 02:16:294 (6) -
17:28 Kagu-chan: there is a slider
17:28 Kagu-chan: not a blanket
17:28 *-Tochi facepalm
17:28 -Tochi: ï said, if you want too keep this 02:16:294 (6) - which is a slider
17:28 -Tochi: you have to make it to a blanket
17:29 -Tochi: because it's too curvy, and doesn't have a reason to be curved unlike blankets
17:29 Kagu-chan: oh... xD
17:30 -Tochi: well, that's it
17:31 Kagu-chan: 01:38:294 (5,6) - here you have maybe other combocolors than i... testet a bit? or misstakes by me? i dont understand what youre meaning here
17:31 Kagu-chan: http://puu.sh/e9wH3/8b0100222d.jpg
17:31 Kagu-chan: does you mean there?
17:32 -Tochi: huh
17:32 -Tochi: combo colors is not a part of what i meant
17:32 -Tochi: i just said that u should make NC on (5)
17:32 Kagu-chan: i mean that in chat stands 5,6 and on this time i dont have a combo like tis,
17:32 Kagu-chan: so osu mark me random objects
17:33 Kagu-chan: at this point there is no (5) by me...
17:33 -Tochi: because u made NC after (4) ?
17:34 Kagu-chan: 01:37:678 (1) - that would be this - its a sv change
17:34 Kagu-chan: 01:38:294 (5) - here is the next 5
17:35 -Tochi: well, im too confused now myself because im mapping my map, im not editing ur map, so idk what u are talking about :o
17:35 Kagu-chan: i dont know what youre talking about too...
17:35 Kagu-chan: then i make this how it is, as you said, a modder will be notive that, maybe i understand then xD
17:35 -Tochi: nvm that part then
17:37 Kagu-chan: mhm... if you want you can post this chat on maps thread so i can give kudosus if you want
17:37 Kagu-chan: and thank you, you really helped a lot ^^
17:37 -Tochi: np
17:37 -Tochi: okayu
17:37 -Tochi: okay*
Anxient
kappa
18:33 Kagu-chan: Hi Anxient :3
18:33 Anxient: heya
18:35 Kagu-chan: you´ve testet my map yesterday, could you recheck one / two things and look over refrain mapping?
18:35 *Kagu-chan is editing [http://osu.ppy.sh/b/576227 Twisted fate - Sweet Sweet Cendrillon Drug [Cendrillon]]
18:35 Kagu-chan: this one :3
18:35 Anxient: over refrain?
18:36 Kagu-chan: over refrain (yesterday missed) and one point later in map im not sure
18:36 Anxient: well
18:36 Anxient: if youre asking for a testplay, ill do it after this
18:36 *Anxient is playing [http://osu.ppy.sh/b/553131 UNDEAD CORPORATION - Everything will freeze [Lunatic]] <CatchTheBeat>
18:37 Kagu-chan: OK :3
18:37 Anxient: ah dammit
18:41 Kagu-chan: only first refrain is mapped, need feedback for this if i can others like this ^^
18:42 Kagu-chan: ?
18:42 Anxient: thw wiggle slider is better
18:42 Anxient: but make it more longer
18:42 Anxient: ill give you a example once im done with this
18:43 Anxient: actually nvm what i said
18:43 Anxient: 00:01:514 (1) - continue combo
18:44 Anxient: 00:40:822 (4,1) - fix abnormal stack
18:44 Anxient: 00:46:899 (1,3) - proper sliderblanket plz?
18:44 Kagu-chan: 03:17:763 (1) - this spinner -> osu tell me it was too short, but it play with 1K bonus points - is this ranklable then? or not? (aimod say it is too short)
18:45 Anxient: 00:53:207 (1,2,3,4) - and other similar parts are all 1/2
18:45 Kagu-chan: what does "proper sliderblanket" means?
18:46 Anxient: actually
18:46 Anxient: just dont put a spinner
18:46 Kagu-chan: 00:53:207 (1,2,3,4) - this is mapped through guitar in background
18:46 Anxient: 2 sets of 1/2 sliders and 4 jump objects would play nicely
18:47 Anxient: pretty sure the guitar is on 1/2
18:47 Anxient: have a listen on 25%speed
18:47 Anxient: 00:54:899 (4,5,6) - fix stack
18:48 Anxient: `00:59:360 (1) - this spinner ends 01:00:360 -
18:48 Anxient: the make another spinner until proper end
18:48 Kagu-chan: 00:54:899 (4,5,6) - this is planned as it is, since i think just double behind slider is boring for hard diff
18:48 Anxient: regarding sliderblanket
18:48 Anxient: i guess
18:49 Anxient: http://puu.sh/hVbRr/e3104fdf79.jpg
18:49 Anxient: thats an example
18:49 Anxient: 00:47:514 (3) - rotate -6 degrees
18:49 Anxient: that should fix it
18:50 Kagu-chan: rotate playfield or selection centre?
18:50 Anxient: selection
18:50 Anxient: 01:11:994 (6,7,8,9,10) - i think you should make the jumps more noticeable. like dont stack everything
18:50 Anxient: its kinda hard to read
18:50 Anxient: fix that and other similar jumps like that
18:51 Anxient: btw
18:51 Kagu-chan: ok, ill look over this
18:51 Anxient: are all your stacks intentional?
18:52 Kagu-chan: what does that means? ^^ (my english is not as good :/ )
18:52 Anxient: ok wait
18:52 Kagu-chan: (intentional is the word i dont know xD )
18:52 Anxient: 01:18:917 (1,2,3) - did you do these types of stacks on purpose?
18:52 Kagu-chan: yes
18:52 Anxient: ok den
18:52 Anxient: intentional means on purpose
18:53 Anxient: example: i did that stream on purpose
18:53 Kagu-chan: ah ok :3
18:53 Anxient: i did that stream intentionally
18:53 Anxient: enlgish with anxient 101
18:53 Kagu-chan: ah ok :3 haha xD
18:53 Anxient: 01:39:994 (1) - space consistently
18:53 Anxient: do 0.5x
18:54 Anxient: 01:47:378 (1,2) - sliderblanket 2 better, fix (3) if necessary
18:54 Anxient: 02:04:455 (1,2,3,4,5,6,7,8) - you know what to do with this
18:54 Kagu-chan: 01:39:994 (1) - from here on its o.5x
18:54 Anxient: i know
18:54 Anxient: but make the spacing consistent
18:54 Kagu-chan: ah ok
18:55 Anxient: [http://puu.sh/hVc5A/2842276e4d.jpg (1) is suddenly short spacing
18:55 Kagu-chan: 0.9 then, ill fix this
18:55 Anxient: not reallt a problem, but makes that part ugly
18:55 Anxient: 02:48:763 (1,2) - widen the gap of the slidertracks a bit
18:55 Anxient: that is like touching
18:55 Kagu-chan: mhm... ok, ill fix it and overlook again later then
18:55 Anxient: `this is a mod btw xD
18:55 Anxient: i did spray mod on one of the breaks
18:56 Kagu-chan: you mean this: http://puu.sh/hVc7D/8de680fda9.jpg ?
18:56 Anxient: ye
18:56 Anxient: that
18:56 Kagu-chan: ok (:
18:56 Anxient: ok thats all i can pick up from your map for now
18:56 Anxient: come back once you finished everything
18:57 Kagu-chan: OK. And Thanks :3
18:57 Anxient: saving log and pasting on thread
18:57 Kagu-chan: yup :3
Topic Starter
Kagu-chan
Hi (: - Overworked some stuff based on IRC Mod

Anxient wrote:

18:44 Anxient: 00:40:822 (4,1) - fix abnormal stack => Fixed
18:45 Anxient: 00:53:207 (1,2,3,4) - and other similar parts are all 1/2 => Here im following Guitar
18:47 Anxient: 00:54:899 (4,5,6) - fix stack
18:48 Anxient: `00:59:360 (1) - this spinner ends 01:00:360 - => Fixded second point with this spinners too
18:50 Anxient: 01:11:994 (6,7,8,9,10) - i think you should make the jumps more noticeable. like dont stack everything => Fixed - At this point ive added star pattern. - At a few points i dont changed since i think its still readable and fitting
18:53 Anxient: 01:39:994 (1) - space consistently => Fixed
18:54 Anxient: 01:47:378 (1,2) - sliderblanket 2 better, fix (3) if necessary => Changed with Distance Snap Fix
18:54 Anxient: 02:04:455 (1,2,3,4,5,6,7,8) - you know what to do with this => Fixed, changed pattern here
Thanks again for mod :3

Ive also changed some confusing parts (mostly used more reverse slider where fitting) and changed unreadable part in refrain
Ill map other refrains then :3
Topic Starter
Kagu-chan
18:45 Anxient: 00:53:207 (1,2,3,4) - and other similar parts are all 1/2 => Here im following Guitar

=> After some compilations of other testers ive changed this part then ^^
Cendrillon finnished expect coming modding changes and Hitsounding
pingvin13579

Twisted Fate approves
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