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The Proclaimers - I'm Gonna Be (500 Miles)

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Topic Starter
Zhu Yuan
This beatmap was submitted using in-game submission on viernes, 12 de diciembre de 2014 at 19:46:36

Artist: The Proclaimers
Title: I'm Gonna Be (500 Miles)
Tags: Sunshine on Leith how i met your mother himym
BPM: 132
Filesize: 5250kb
Play Time: 03:33
Difficulties Available:
  1. Easy (1,35 stars, 210 notes)
  2. Hard (2,53 stars, 368 notes)
  3. Normal (1,77 stars, 252 notes)
Download: The Proclaimers - I'm Gonna Be (500 Miles)
Information: Scores/Beatmap Listing
---------------
Maruyu
I stole your first post.
Topic Starter
Zhu Yuan
I don't care o3o

anyway this is finally pending and ready for mods ~
Kazuya
Hey \o

It's only ideas!

[Hard]

00:09:520 (1) - Remove repeat, andput circles here: 00:09:975 - 00:10:088 - This fits to the vocals.
00:17:250 (2,3,4) - ^ Timeline example: http://puu.sh/c742y/94c1ccc0aa.jpg
00:24:071 (1,2,3,4) - Hmm hmm hmm. Position examples: http://puu.sh/c74az/241b184b63.jpg http://puu.sh/c74gc/49619fd7eb.jpg
01:09:997 (2) - CTRL + G?
01:15:568 - Missing circle. Put it here
01:17:728 (3) - 01:18:182 (4) - CTRL + G. Better jump. owo Move 01:18:637 (1) - circle here:x: 412 y: 224. Move 01:19:546 (3) - circle here: x: 100 y:224
01:55:052 (1) - Remove repeat, and put circles here: 01:55:506 - 01:55:620 - This fits to the vocals.
02:02:782 (2,3,4) - Same as above: http://puu.sh/c742y/94c1ccc0aa.jpg (Timeline example.)
02:05:964 (1) - 02:06:874 (2) - CTRL + G. Better!
02:18:696 (1) - Move slider here: x: 92 y: 328. owo Good jump.
02:47:798 (3,4) - Create jump. >_< Example: http://puu.sh/c75fw/7eef29c506.jpg
02:53:482 (2) - 3 circle better. >_<

[Normal]

AR: 5!

01:04:086 (3) - Hmm.Blanket? ^^; http://puu.sh/c75zs/e93cf099f4.jpg Move slider here: x: 144 y: 68 and move slider center (white tick) point here: x: 200 y: 44
01:40:918 (2) - Long slider. It's not fit here. Follow the background effects (guitar). Timeline example: http://puu.sh/c7682/9479f04b52.jpg
01:47:739 (3) - ^ Timeline example: http://puu.sh/c76ck/14eb6a82c4.jpg
02:48:708 (2) - ^ Please follow the background effects.
03:03:259 (2) - ^
02:01:872 (4) - Blanket? ^-^;
02:10:966 (1) - Remove slider, put circle here: 02:10:966 - , and put 1/1 slider here: 02:11:421 - Better! owo Timeline: http://puu.sh/c75OT/e2f7f6be8a.jpg

[Easy]

00:25:435 (1) - Remove repeat, and move slider here: 00:25:890 - , put circle here: 00:25:435 - It sounds a lot better.
00:39:986 (1) - ^ Remove repeat, move slider here: 00:39:986 - and put circle here: 00:39:986 -
01:27:277 (1) - First: Remove circle: 01:28:186 (2) - . Second: Move (01:27:277 (1) -) slider here: 01:27:731 - , and put circle here: 01:27:277 - Much better. owo
02:10:966 (1,2) - Better: Timeline example: http://puu.sh/c76P3/1c9a09b78e.jpg
02:42:796 (4) - move circle here: x: 256 y: 200
03:19:174 (1,2) - Replace them.Timeline: http://puu.sh/c770l/6e0bd31dd8.jpg

Good luck. ^-^
Topic Starter
Zhu Yuan

Kazuya wrote:

Hey \o

It's only ideas!

[Hard]

00:09:520 (1) - Remove repeat, andput circles here: 00:09:975 - 00:10:088 - This fits to the vocals. nope, if notes were 1/6 snapped then yes, it will fit, but I didn't use 1/6, sorry.
00:17:250 (2,3,4) - ^ Timeline example: http://puu.sh/c742y/94c1ccc0aa.jpg same, I'll ignore these suggestions since I've already explained that u3u
00:24:071 (1,2,3,4) - Hmm hmm hmm. Position examples: http://puu.sh/c74az/241b184b63.jpg http://puu.sh/c74gc/49619fd7eb.jpg what about next notes =w= anyway I'll think something different
01:09:997 (2) - CTRL + G? yeah
01:15:568 - Missing circle. Put it here fits good~
01:17:728 (3) - 01:18:182 (4) - CTRL + G. Better jump. owo Move 01:18:637 (1) - circle here:x: 412 y: 224. Move 01:19:546 (3) - circle here: x: 100 y:224 I don't want to make a blanket uwu it breaks the flow imo
01:55:052 (1) - Remove repeat, and put circles here: 01:55:506 - 01:55:620 - This fits to the vocals.
02:02:782 (2,3,4) - Same as above: http://puu.sh/c742y/94c1ccc0aa.jpg (Timeline example.)
02:05:964 (1) - 02:06:874 (2) - CTRL + G. Better! agree o3o
02:18:696 (1) - Move slider here: x: 92 y: 328. owo Good jump. sounds nice but I'll keep my actual pattern for now >3<
02:47:798 (3,4) - Create jump. >_< Example: http://puu.sh/c75fw/7eef29c506.jpg I prefer the blanket
02:53:482 (2) - 3 circle better. >_< that slider follows good those vocals imo :3 it's ok

[Normal]

AR: 5! sure o3o

01:04:086 (3) - Hmm.Blanket? ^^; http://puu.sh/c75zs/e93cf099f4.jpg Move slider here: x: 144 y: 68 and move slider center (white tick) point here: x: 200 y: 44 fixed u3u
01:40:918 (2) - Long slider. It's not fit here. Follow the background effects (guitar). Timeline example: http://puu.sh/c7682/9479f04b52.jpg well my intention was doing a calm part here o3o
01:47:739 (3) - ^ Timeline example: http://puu.sh/c76ck/14eb6a82c4.jpg same
02:48:708 (2) - ^ Please follow the background effects. same
03:03:259 (2) - ^ same (I appreciate your good ideas though)
02:01:872 (4) - Blanket? ^-^; is there need to be fixed? it's ok imo.
02:10:966 (1) - Remove slider, put circle here: 02:10:966 - , and put 1/1 slider here: 02:11:421 - Better! owo Timeline: http://puu.sh/c75OT/e2f7f6be8a.jpg

[Easy]

00:25:435 (1) - Remove repeat, and move slider here: 00:25:890 - , put circle here: 00:25:435 - It sounds a lot better. actually there is no problem with that so I prefer to ignore that type of suggestions unless it's totally necessary uwu
00:39:986 (1) - ^ Remove repeat, move slider here: 00:39:986 - and put circle here: 00:39:986 -
01:27:277 (1) - First: Remove circle: 01:28:186 (2) - . Second: Move (01:27:277 (1) -) slider here: 01:27:731 - , and put circle here: 01:27:277 - Much better. owo
02:10:966 (1,2) - Better: Timeline example: http://puu.sh/c76P3/1c9a09b78e.jpg
02:42:796 (4) - move circle here: x: 256 y: 200 b-but the flow ;_;
03:19:174 (1,2) - Replace them.Timeline: http://puu.sh/c770l/6e0bd31dd8.jpg

Good luck. ^-^
going to mod your map now =3=/

thanks ~
Rtyzen
Hey there~
These are just suggestions feel free to skip some of these
I don't really understand why u have multiple red lines, is it because the offset in the song changes?

[Hard]
  1. 00:10:088 - Circle here
  2. 00:10:884 - Rhythm suggestion: http://puu.sh/c85CC/e313be05b3.jpg (first white line visible is 00:10:884)
  3. 00:24:071 - You should find a hitsound for this sound. (also 00:25:890, 00:27:709, etc). Drum finish could work well
  4. 00:50:444 (2) - IMO you should shorten this by 1 blue tick and put a circle here 00:50:899 so that the hitsound can match the music. If you do so, then normal sampleset on 00:50:785 and 00:51:127, and soft clap on 00:50:899
  5. 01:29:550 (1,2) - These 2 aren't parallel in case you were going for that
  6. 01:34:438 (2) - use Normal smapleset
  7. 01:34:552 (3) - normal sampleset on sliderend
  8. 01:48:989 (2) - I think a normal hitnormal(no clap/finish/whistle) would be better than a soft clap
  9. 02:00:508 (1,2) - Line up properly?
  10. 02:28:245 - Should get a normal hitnormal
  11. 02:42:683 and 02:43:024 - Use normal sampleset
  12. 02:56:893 (2) - Same as before, maybe you should shorten by 1 blue tick and place a circle at 02:57:347 so the hitsounds can match the music(i.e. normal sampleset here 02:57:234, softclap here 02:57:347)
  13. 03:11:785 and 03:12:126 - normal sampleset

[Normal]
  1. you probably should fix this XD http://puu.sh/c870l/0dcade5a57.png
  2. 01:05:905 (1) - Should probably keep constant with the previous parts and not use a 2/1 slider
  3. 01:13:180 (1) - ^
  4. 02:13:695 (5,1) - If these 2 are meant to be blanketted then you should fix it
  5. 02:26:881 to 02:28:245 feels empty with the strong beats in the music. maybe a 1/1 slider from 02:27:336 to 02:27:791
  6. 03:08:715 (1) - I'm disappointed you didnt flip this one lol, since this is the most odd shape slider in this part
  7. That's all I see for this mode, maybe just follow some off the hitsound stuff in the hard diff mod if possible ~

[Easy]
  1. 02:01:872 (2,4) - Stack pls
  2. 02:07:328 (4,1) - Blanket (when you're using red points on a slider I find it's easier to blanket with 2 white points in between the head and the red point instead of just one. Or if you use 1 it will work but u need to be very precise with that 1 dot)
  3. 02:28:245 - Circle here (this part still feels kinda empty)
  4. All I could find ~ as long as you follow the rhythm it's ok :)
I'm kinda noob at hitsounding so my suggestions may be wrong but I just go by what I hear. If it's wrong, I'm very sorry :(

Good luck with your map!

EDIT: DAMN this is my 200th post :D
Topic Starter
Zhu Yuan

Rtyzen wrote:

Hey there~
These are just suggestions feel free to skip some of these
I don't really understand why u have multiple red lines, is it because the offset in the song changes? try to add only first offset, you will notice :P ofc it changes, have a better look ~

[Hard]
  1. 00:10:088 - Circle here nope, that will be an overmap, that vocal is not in blue tick o3o
  2. 00:10:884 - Rhythm suggestion: http://puu.sh/c85CC/e313be05b3.jpg (first white line visible is 00:10:884) first slider is ok but not the next one, I prefer my actual pattern
  3. 00:24:071 - You should find a hitsound for this sound. (also 00:25:890, 00:27:709, etc). Drum finish could work well yeah maybe I should do it in all diffs... working on it
  4. 00:50:444 (2) - IMO you should shorten this by 1 blue tick and put a circle here 00:50:899 so that the hitsound can match the music. If you do so, then normal sampleset on 00:50:785 and 00:51:127, and soft clap on 00:50:899 not sure about this, it's ok but I don't want to make this more difficult
  5. 01:29:550 (1,2) - These 2 aren't parallel in case you were going for that ;w; fixed I guess
  6. 01:34:438 (2) - use Normal smapleset there's no need imo, I want to use only soft sampleset o3o
  7. 01:34:552 (3) - normal sampleset on sliderend same
  8. 01:48:989 (2) - I think a normal hitnormal(no clap/finish/whistle) would be better than a soft clap yeah, I agree listened to it so many times and... I prefer to leave the clap there ;w; sorry
  9. 02:00:508 (1,2) - Line up properly? fixed
  10. 02:28:245 - Should get a normal hitnormal what I said
  11. 02:42:683 and 02:43:024 - Use normal sampleset same
  12. 02:56:893 (2) - Same as before, maybe you should shorten by 1 blue tick and place a circle at 02:57:347 so the hitsounds can match the music(i.e. normal sampleset here 02:57:234, softclap here 02:57:347) same
  13. 03:11:785 and 03:12:126 - normal sampleset same

[Normal]
  1. you probably should fix this XD http://puu.sh/c870l/0dcade5a57.png wth I didn't notice ;_; fixing it
  2. 01:05:905 (1) - Should probably keep constant with the previous parts and not use a 2/1 slider was following one vocal ~
  3. 01:13:180 (1) - ^ same
  4. 02:13:695 (5,1) - If these 2 are meant to be blanketted then you should fix it hm... idk how, it's ok imo
  5. 02:26:881 to 02:28:245 feels empty with the strong beats in the music. maybe a 1/1 slider from 02:27:336 to 02:27:791 that will be unrankeable xD it's just a small pause :3
  6. 03:08:715 (1) - I'm disappointed you didnt flip this one lol, since this is the most odd shape slider in this part o3o?
  7. That's all I see for this mode, maybe just follow some off the hitsound stuff in the hard diff mod if possible ~

[Easy]
  1. 02:01:872 (2,4) - Stack pls I will be breaking symmetry uwu
  2. 02:07:328 (4,1) - Blanket (when you're using red points on a slider I find it's easier to blanket with 2 white points in between the head and the red point instead of just one. Or if you use 1 it will work but u need to be very precise with that 1 dot) I'll try lol
  3. 02:28:245 - Circle here (this part still feels kinda empty) not really, another pause o3o
  4. All I could find ~ as long as you follow the rhythm it's ok :)
I'm kinda noob at hitsounding so my suggestions may be wrong but I just go by what I hear. If it's wrong, I'm very sorry :(

Good luck with your map!
thanks ~
Mint
Hello Inyuschan! req in-game :)

:idea: General


* Maybe not really necessary, but maybe add a bookmark at 00:07:246 (1) - so it's easier for other modders/BATs and maybe yourself to find the begin point.
* 03:12:353 - No KIAI here?
* Most of the hitsound problems in my mod are listed in 'Hard', so please check the other diffs for hitsound issues that I listed in the 'Hard' diff as well :)
* EDIT: You should check the title. I think it's "I'm Gonna Be (500 Miles)".
Sources you might want to use:
Wikipedia page of the song
YouTube-video on the official 'emimusic' channel
Amazon.co.uk entry from the album
iTunes entry of the album

Maybe you can also find some tags this way ^^

:arrow: Testplay


* Easy (+DT,HR) - Score ~ Replay
* Normal (+DT) - Score ~ Replay
* Hard (+DT) - Score ~ Replay

Easy


* 00:50:899 (4) - I'd be more logical to me if you put this directly on the y-axis, because of (2).
* 01:46:829 (3) - This is the easiest diff in the map, and imo the slider end is a little bit too far away from the spinner center. Not a big issue, but it'd be nice if you fixed it by slightly redoing this pattern. Try a symmetry-pattern with (1)
* 02:07:783 (1) - You can improve this blanket here. Use the code if you want. Also the DS seems a little weird, I made everything 1.05x here - would looks better this way.


96,272,127783,6,0,B|168:304|224:240|224:240|304:264,1,200
356,312,129147,2,0,P|372:264|360:212,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,344,130512,1,0,0:0:0:0:
* 02:30:519 (3,1) - This blanket could also be improved a little, by moving it a couple grids up/left. But if you decide to fix the blanket, make sure to check the symmetry in this combo after it.
* 02:42:796 (4) - Same thing with the y-axis at the beginning of my mod, but it's not a very big issue here, because of the DS.

Normal


* 00:07:701 (2) - (all diffs) Consider adding a whistle here - the vocals change here.
* 00:14:976 (1) - Very nazi - but for symmetry with 00:11:339 (1) - put it on x236.
* 00:18:614 (1) - Try stacking this on (3), doesn't look that perfect in the editor - but plays well.
* 00:36:348 (4) - Move this around x276,y122 - so the slider body covers (2) so it's in the middle of the slider.
* 01:13:180 (1) - With long sliders like these, I recommend to make the slider ticks a little louder than usual, so the player still hears something.
* 01:35:007 (1) - The middle slider tick in on the x-axis like (4) is. Now it looks like the slider is not perfectly symmetrical. Adjust the slider a little, like this?
* 01:47:739 (3) - Not sure about this one, but there's a NC/spinner in the Easy and Hard diff and not here.
* 02:03:236 (6,1) - This pattern would look better if it was perfectly symmetrical imo - but it's also fine now.
* 02:07:783 (1) - I'd separate the two slider points a little bit further like 01:42:282 (1) - and 01:47:739 (3) - it looks better like that.
* 03:19:628 (1) - ^

Hard


* 00:22:252 & 02:00:508 etc.. - (In all diffs) Would be nice if you put some drum finishes with a volume of around or claps in sections like these. It'd really fit in my opinion. Try putting one on for example 00:24:071 (1) and see how it turns out ^^
* 00:26:344 (2,4) - This is not blanket properly, but maybe it's on purpose o.o
* 00:39:077 (2,3) - ^
* 00:48:171 (2,3,1) - You could increase the DS here a little bit. The triangle formation is a little small here imo.
* 01:04:086 (1,2) - The music is almost exactly the same as 00:27:709 (1,2) - (and other parts of the song) where you put whistles on the slider end - but now there are claps - make them consistent? Both sound fine, so I'd pick only one.
* 01:09:543 (1) - My personal preference, but consider adding a soft whistle on this?
* 01:13:180 (1) - I really do recommend adding a whistle here, since the vocals here are slightly higher and louder than the rest.
* 01:20:456 (1) - You only have a finish here, while 00:36:803 (1) in the first KIAI has a whistle and a finish. Delete/add one?
* 01:30:460 (2,1) - Stack these perfectly.
* 02:23:357 (1) - There's definitely a sound at the end of the spinner. A soft or a drum whistle fit in quite well here.
* 02:26:881 (1,2,3) - The volume of the music is slowly increasing here, maybe add some extra green lines to make the notes gradually louder until the KIAI starts?
* 02:41:432 (1,2,3) - Fix the blanket with the first (1), it's nicely done with the second (1) though.

This mapset is really nicely done, no unneeded jumps, nice sliders, good flow - and it's really fun with DT, even on the easier diffs! Look at the hitsounds a little, and this mapset should be ready for rank! Have a star and good luck! :roll:
Topic Starter
Zhu Yuan

appleeaterx wrote:

Hello Inyuschan! req in-game :)

:idea: General


* Maybe not really necessary, but maybe add a bookmark at 00:07:246 (1) - so it's easier for other modders/BATs and maybe yourself to find the begin point.
* 03:12:353 - No KIAI here? hm... idk if it's necessary here since it's almost the ending
* Most of the hitsound problems in my mod are listed in 'Hard', so please check the other diffs for hitsound issues that I listed in the 'Hard' diff as well :)
* EDIT: You should check the title. I think it's "I'm Gonna Be (500 Miles)". I'm not completely sure, I'll ask a BAT
Sources you might want to use:
Wikipedia page of the song
YouTube-video on the official 'emimusic' channel
Amazon.co.uk entry from the album
iTunes entry of the album

Maybe you can also find some tags this way ^^

:arrow: Testplay


* Easy (+DT,HR) - Score ~ Replay
* Normal (+DT) - Score ~ Replay
* Hard (+DT) - Score ~ Replay

Easy


* 00:50:899 (4) - I'd be more logical to me if you put this directly on the y-axis, because of (2). b-but the flow... u3u
* 01:46:829 (3) - This is the easiest diff in the map, and imo the slider end is a little bit too far away from the spinner center. Not a big issue, but it'd be nice if you fixed it by slightly redoing this pattern. Try a symmetry-pattern with (1) nah I already did a symmetry-pattern
* 02:07:783 (1) - You can improve this blanket here. Use the code if you want. Also the DS seems a little weird, I made everything 1.05x here - would looks better this way. thanks a lot :3


96,272,127783,6,0,B|168:304|224:240|224:240|304:264,1,200
356,312,129147,2,0,P|372:264|360:212,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,344,130512,1,0,0:0:0:0:
* 02:30:519 (3,1) - This blanket could also be improved a little, by moving it a couple grids up/left. But if you decide to fix the blanket, make sure to check the symmetry in this combo after it. I think it's ok imo o3o
* 02:42:796 (4) - Same thing with the y-axis at the beginning of my mod, but it's not a very big issue here, because of the DS. same then

Normal


* 00:07:701 (2) - (all diffs) Consider adding a whistle here - the vocals change here. it doesn't sound good for me
* 00:14:976 (1) - Very nazi - but for symmetry with 00:11:339 (1) - put it on x236. that breaks the DS
* 00:18:614 (1) - Try stacking this on (3), doesn't look that perfect in the editor - but plays well. nah I prefer my actual pattern since is ok ;w;
* 00:36:348 (4) - Move this around x276,y122 - so the slider body covers (2) so it's in the middle of the slider. fixed I guess
* 01:13:180 (1) - With long sliders like these, I recommend to make the slider ticks a little louder than usual, so the player still hears something. I don't see any problem here owo
* 01:35:007 (1) - The middle slider tick in on the x-axis like (4) is. Now it looks like the slider is not perfectly symmetrical. Adjust the slider a little, like this? my fault >< done
* 01:47:739 (3) - Not sure about this one, but there's a NC/spinner in the Easy and Hard diff and not here. there's a spinner in easy. NC consistency is not the same as hard, so it's ok
* 02:03:236 (6,1) - This pattern would look better if it was perfectly symmetrical imo - but it's also fine now. hmm I don't see any problem o3o
* 02:07:783 (1) - I'd separate the two slider points a little bit further like 01:42:282 (1) - and 01:47:739 (3) - it looks better like that. it's not the same rhythm, maybe is because that ~
* 03:19:628 (1) - ^ there's only one point

Hard


* 00:22:252 & 02:00:508 etc.. - (In all diffs) Would be nice if you put some drum finishes with a volume of around or claps in sections like these. It'd really fit in my opinion. Try putting one on for example 00:24:071 (1) and see how it turns out ^^ okay, working on it... I've tested so many times and doesn't sound good imo :/
* 00:26:344 (2,4) - This is not blanket properly, but maybe it's on purpose o.o I didn't want to make a blanket
* 00:39:077 (2,3) - ^ it's ok imo D:
* 00:48:171 (2,3,1) - You could increase the DS here a little bit. The triangle formation is a little small here imo. wasn't intentional that triangle xD
* 01:04:086 (1,2) - The music is almost exactly the same as 00:27:709 (1,2) - (and other parts of the song) where you put whistles on the slider end - but now there are claps - make them consistent? Both sound fine, so I'd pick only one. trust me, is not the same ><
* 01:09:543 (1) - My personal preference, but consider adding a soft whistle on this? only using claps there
* 01:13:180 (1) - I really do recommend adding a whistle here, since the vocals here are slightly higher and louder than the rest. ^
* 01:20:456 (1) - You only have a finish here, while 00:36:803 (1) in the first KIAI has a whistle and a finish. Delete/add one? oops, fixed
* 01:30:460 (2,1) - Stack these perfectly. done
* 02:23:357 (1) - There's definitely a sound at the end of the spinner. A soft or a drum whistle fit in quite well here. maybe drum finish
* 02:26:881 (1,2,3) - The volume of the music is slowly increasing here, maybe add some extra green lines to make the notes gradually louder until the KIAI starts? why not <3
* 02:41:432 (1,2,3) - Fix the blanket with the first (1), it's nicely done with the second (1) though. any problem imo ~

This mapset is really nicely done, no unneeded jumps, nice sliders, good flow - and it's really fun with DT, even on the easier diffs! Look at the hitsounds a little, and this mapset should be ready for rank! Have a star and good luck! :roll:
thanks a lot :3 ~
Dino99
Hi~~~~~~~~~~~~~~ o3o

<General>

Close "Widescreen Support"?? I guess it should open only when you have a SB!!
Sorry I don't really good at Timing >.<

<Easy>

01:05:905 (1) - Move down 1 grid for better blanket~~
02:07:783 (1,2) - DS is too small~ (Move right 1 grid)
03:19:174 (1,2,3) - Different DS too~

<Normal>

00:15:886 (2,3,4) - Make them to Straight?? Maybe X:196 Y:324
00:50:899 (4) - Add a green line with Drum + clap? (Clap this whole slider)
02:28:245 (1) - Change to Drum + clap?
02:42:796 (4) - ^
03:11:898 (4) - ^

<Hard>

00:12:703 (3,1) - These part I think all can Blanket better, hmm maybe it's just nazi~ But if you fix then I believe this map would be bette!!~r x3
00:18:614 (1,2) - ^
00:39:077 (2,3) - ^
00:20:206 (3,1) - ^
01:00:903 (2,3) - ^
01:35:007 (1,2,3,4,1) - ^
01:58:235 (3,1) - ^
03:14:627 (2,3) - ^

00:50:444 (2) - Try this beat~ follow the drum :3
01:49:330 - Add a note here?
02:26:881 (1,2,3,4) - These part should be (Drum + clap)!! If you accept, all add clap plz~~ :>
The whistle sound not really fit the music IMO~
02:57:234 - End at 02:57:234 - and add a note at 02:57:347 -

That's all~ Relax song! ^^
Good luck~~ :D
Topic Starter
Zhu Yuan

12BARRY21 wrote:

Hi~~~~~~~~~~~~~~ o3o

<General>

Close "Widescreen Support"?? I guess it should open only when you have a SB!! oh yeah nice catch
Sorry I don't really good at Timing >.< it's ok c:

<Easy>

01:05:905 (1) - Move down 1 grid for better blanket~~ xD fixed
02:07:783 (1,2) - DS is too small~ (Move right 1 grid) true ;w;
03:19:174 (1,2,3) - Different DS too~ fixed

<Normal>

00:15:886 (2,3,4) - Make them to Straight?? Maybe X:196 Y:324 fixed in another way
00:50:899 (4) - Add a green line with Drum + clap? (Clap this whole slider) I don't want to add any drum sound, at least for now
02:28:245 (1) - Change to Drum + clap? same
02:42:796 (4) - ^ same
03:11:898 (4) - ^ same

<Hard>

00:12:703 (3,1) - These part I think all can Blanket better, hmm maybe it's just nazi~ But if you fix then I believe this map would be bette!!~r x3 done =w=
00:18:614 (1,2) - ^ I don't see any problem here
00:39:077 (2,3) - ^ ^
00:20:206 (3,1) - ^ ^
01:00:903 (2,3) - ^ ^
01:35:007 (1,2,3,4,1) - ^ ^, I'm not sure about this ;w;
01:58:235 (3,1) - ^ fixed a bit
03:14:627 (2,3) - ^ this shouldn't be a problem

00:50:444 (2) - Try this beat~ follow the drum :3 I'm trying to avoid that rhythm... if it was insane I'd think about it but ┐( ̄ー ̄)┌
01:49:330 - Add a note here? yeah and fixed something else
02:26:881 (1,2,3,4) - These part should be (Drum + clap)!! If you accept, all add clap plz~~ :>
The whistle sound not really fit the music IMO~ fits good imo I use whistles in ~calm~ parts o3o
02:57:234 - End at 02:57:234 - and add a note at 02:57:347 - same as 00:50:444 (2) ~

That's all~ Relax song! ^^
Good luck~~ :D
thanks :3 ~
peggaso
IRC MOD
2014-10-13 10:55 TheKillerBee: bueno
2014-10-13 10:55 TheKillerBee: ACTION is editing [http://osu.ppy.sh/b/515548 The Proclaimers - I'm Gonna Be (500 Miles) [Normal]]
2014-10-13 10:56 TheKillerBee: creo que esto no quedaria bien aqui 01:05:905 (-0-)
2014-10-13 10:57 Inyuschan: en mi opinión no queda mal
2014-10-13 10:57 Inyuschan: xD
2014-10-13 10:57 TheKillerBee: mejor
2014-10-13 10:57 TheKillerBee: me callo :(
2014-10-13 10:57 Inyuschan: xDDD
2014-10-13 10:57 Inyuschan: baka
2014-10-13 10:57 TheKillerBee: 02:09:147(2)
2014-10-13 10:57 TheKillerBee: 02:09:147 (2)
2014-10-13 10:58 TheKillerBee: aqui quedaria mejor un circulito
2014-10-13 10:58 TheKillerBee: no me regañes :(
2014-10-13 10:58 Inyuschan: oki
2014-10-13 10:58 Inyuschan: o3o
2014-10-13 10:58 Inyuschan: lo veo bien
2014-10-13 10:59 TheKillerBee: 02:35:748 (3)
2014-10-13 10:59 TheKillerBee: aqui si quedaria bueno un slider
2014-10-13 10:59 Inyuschan: nah, no me gusta
2014-10-13 11:00 Inyuschan: un slider que empieza en una línea roja a veces no suena bien
2014-10-13 11:00 TheKillerBee: yo
2014-10-13 11:00 TheKillerBee: no soy muy bueno
2014-10-13 11:00 TheKillerBee: nisiquiera eh rankeado un mapa como tu
2014-10-13 11:00 TheKillerBee: yo te tengo envidia :(
2014-10-13 11:00 TheKillerBee: modeando IRC si soy aveces
2014-10-13 11:01 Inyuschan: yo agradezco cualquier intento de ayuda xD
2014-10-13 11:01 TheKillerBee: en el
2014-10-13 11:01 TheKillerBee: frec de tic de la easy
2014-10-13 11:01 TheKillerBee: creo que sera mejor 2
2014-10-13 11:01 TheKillerBee: y creo
2014-10-13 11:01 Inyuschan: eh?
2014-10-13 11:02 TheKillerBee: fre de tic en slider
2014-10-13 11:02 Inyuschan: ah
2014-10-13 11:02 TheKillerBee: abajo de la velocidad del slider
2014-10-13 11:02 Inyuschan: que lo cambiaron xD
2014-10-13 11:02 Inyuschan: 2 por qué
2014-10-13 11:02 Inyuschan: debería haber consistencia en todas las diffs imo
2014-10-13 11:02 TheKillerBee: suena mejor para una easy
2014-10-13 11:02 TheKillerBee: y unos sliders mas largos
2014-10-13 11:02 TheKillerBee: para mi seguiria mas el ritmo y mas diversion (?
2014-10-13 11:03 TheKillerBee: una easy debe tener unas pausas tan bn por que no le pones unas?
2014-10-13 11:03 TheKillerBee: parece una normal
2014-10-13 11:03 Inyuschan: sí, en algunas partes sigue mejor el ritmo
2014-10-13 11:03 Inyuschan: pero sólo en algunas, así que~
2014-10-13 11:03 Inyuschan: tiene un par de pausas
2014-10-13 11:03 Inyuschan: >_>
2014-10-13 11:03 TheKillerBee: ves
2014-10-13 11:03 TheKillerBee: soy mas malo :(
2014-10-13 11:04 Inyuschan: no importa xD tiene 2 o 3 pausas aunque sean pequeñas
2014-10-13 11:04 Inyuschan: está bien imo
2014-10-13 11:04 TheKillerBee: el mapset esta tan bien mapeado
2014-10-13 11:05 TheKillerBee: como quisiera mapear asi de bontio :(
2014-10-13 11:05 Inyuschan: baka xD
2014-10-13 11:05 Inyuschan: eso es todo?
2014-10-13 11:05 TheKillerBee: pues creo que si
Topic Starter
Zhu Yuan
applied a suggestion which fits good for me :3

updated ~
Clyine
Sup.

1234
13:00 Clyine: ok
13:01 Clyine: the chorus parts are all very well done
13:01 Inyuschan: thanks :3 it's nice to hear that =w=
13:05 Clyine: 00:47:716 (1,2,3,1) - for this part
13:06 Clyine: i think its better to repeat the 1/1 slider the remove the next
13:06 Clyine: then change the next slider to something like
13:06 Clyine: http://puu.sh/cgXln/a01195a90b.jpg
13:06 Clyine: like that
13:08 Inyuschan: true, let's see if I can fix it
13:09 Clyine: 01:34:438 (2,3) - and your map have some of these doubles
13:10 Clyine: make them a triplet by puting a circle on the red tick.
13:10 Clyine: use soft sample set on the circle on the red tick
13:10 Clyine: plays better sound better too
13:10 Inyuschan: I don't hear any sound on that red tick
13:10 Inyuschan: so I prefer actual rhythm
13:11 Clyine: slow down the song to 50%
13:12 Clyine: u will hear a soft sound on every 1/2
13:13 Clyine: i dont knnow how to describe it tho
13:13 Clyine: bells?
13:13 Clyine: 01:52:778 (1,2,3) -
13:13 Clyine: repeat the first slider
13:13 Clyine: http://puu.sh/cgXDV/8eaf1abee6.jpg
13:15 Clyine: 02:57:575 - add a circle here?
13:15 Clyine: 03:07:578 - same here
13:16 Clyine: 03:12:353 - missing kiai here
13:17 Clyine: 03:23:266 (1,2,3,1) - same as the one i mention earlier
13:17 Clyine: that pretty much for hard
13:20 Clyine: for normal\
13:20 Clyine: 01:44:101 (2,3,4) - use another slider here?
13:23 Clyine: for easy
13:23 Clyine: 02:25:062 (1) - this spinner use it together with the prev note on a blue tick
13:25 Clyine: and then this is a personally thing
13:25 Clyine: but i like to map 1 or 2 patterns that are 1 or 2 difficulties harder
13:25 Clyine: so
13:25 Clyine: after the spinner
13:25 Clyine: maybe
13:29 Clyine: something like this
13:29 Clyine: http://puu.sh/cgYmj/ed0c61c2b1.jpg
13:29 Clyine: the circles leads to the next slider
13:29 Clyine: the music is pretty straight forward here so it should be fine on a easy
13:30 Clyine: then thats it for easy
13:30 Clyine: pretty good
Topic Starter
Zhu Yuan
Applied some stuff except volume and kiai comment. Also, about this: http://puu.sh/cgYmj/ed0c61c2b1.jpg, it's unrankeable, slider is too near of spinner ><

Thanks :3
Dariano
At the end, I believe there's no need to use multiple bpm and offsets, try this:

BPM: 131.95 Offset: 206019

It sounds pretty good for me and didn't affect my acc at all.
Just wanted to point that out ^^' I'll maybe mod this later. Good luck! :)
Topic Starter
Zhu Yuan
oh yeah nice catch

updated >3<
neonat
Easy

00:28:163 (4,1) - consider making this a blanket, cuz in the end 00:30:892 (3) can be another shape than what it is now since 00:30:892 (3,4) don't really blanket each other anyway
00:44:078 (1,3) - use the same shape? Would look nicer, it's kinda obvious they aren't the same
01:40:009 (2,3) - 1.04x spacing is quite pushing the limits of 1.0x spacing, it can almost be perceived as a variation of 1.1x, visually, you can see that there is a difference in spacing here
01:45:465 (1,2,3) - allow the flow to curve more smoothly?
02:07:783 (1,2) - blanket?
02:25:062 (1) - Considering the song, I think the spinner would be better if it started at 02:23:471 where he holds the vocal and end it at 02:25:062 where he stops:

Normal

00:07:246 (1,2,3,4,1,2,3,4) - why is the starting in a 4 beat phrase for NC, then it becomes 8 beat phrases all the way?
02:13:695 (5,1) - blanket?
02:25:062 (1) - same suggestion as in Easy

Hard

00:13:158 (1,2) - rotate them so that00:13:158 (1) can blanket 00:12:703 (3) - ?
00:20:206 (3,1) - blanket?
00:26:344 (2,3,4) - this doesn't really look neat
00:26:572 (3,1) - blanket nicely
00:27:481 (5,2) - blanket?
00:39:077 (2,3) - ^
01:10:907 (4,1) - ^
01:35:007 (1,2) - consider more spacing between them? it's like separate calls in the chorus phrase after all
01:36:598 (4) - is not in the middle of 01:35:007 (1,3) either
01:58:235 (3,1) - blanket?
01:59:599 (2,3) - blanket isn't perfect
02:23:357 (1) - this was what should have been done in the previous 2 difficulties :\ lol
02:37:567 (3,1) - blanket these instead, 02:36:885 (2,1) don't really match up anyway due to the low curve of 02:36:885 (2)
02:48:253 (4,1) - blanket?
03:05:078 (1,2) - ^
03:14:627 (2,3) - ^

Could have had more wider spacing between each phrase in the vocals in the chorus for more emphasis and effect. Also if there was a difficulty with more vocal emphasis/melody rhythm, since the Hard was sadly mostly just beat-based rhythm, that would be great, it would make the map more interesting, because after awhile, it just got repetitive in Hard.


Good Luck
Nwolf
Source is not How I Met Your Mother, they've played that song for a much longer time
Topic Starter
Zhu Yuan

neonat wrote:

Easy

00:28:163 (4,1) - consider making this a blanket, cuz in the end 00:30:892 (3) can be another shape than what it is now since 00:30:892 (3,4) don't really blanket each other anyway Fixed all.
00:44:078 (1,3) - use the same shape? Would look nicer, it's kinda obvious they aren't the same They weren't? Well, fixed just in case.
01:40:009 (2,3) - 1.04x spacing is quite pushing the limits of 1.0x spacing, it can almost be perceived as a variation of 1.1x, visually, you can see that there is a difference in spacing here True, thanks.
01:45:465 (1,2,3) - allow the flow to curve more smoothly? I think I prefer what I did o3o
02:07:783 (1,2) - blanket? It's done.
02:25:062 (1) - Considering the song, I think the spinner would be better if it started at 02:23:471 where he holds the vocal and end it at 02:25:062 where he stops: Yeah, I guess so.

Normal

00:07:246 (1,2,3,4,1,2,3,4) - why is the starting in a 4 beat phrase for NC, then it becomes 8 beat phrases all the way? Oops, fixed. NC should be each two stanzas.
02:13:695 (5,1) - blanket? I've tried to fix it :(
02:25:062 (1) - same suggestion as in Easy Same.

Hard

00:13:158 (1,2) - rotate them so that00:13:158 (1) can blanket 00:12:703 (3) - ? I don't really understand this ><
00:20:206 (3,1) - blanket? Fixed a bit.
00:26:344 (2,3,4) - this doesn't really look neat
00:26:572 (3,1) - blanket nicely
00:27:481 (5,2) - blanket? Improved all this stuff.
00:39:077 (2,3) - ^ Yep, fixed.
01:10:907 (4,1) - ^ I think this one is ok.
01:35:007 (1,2) - consider more spacing between them? it's like separate calls in the chorus phrase after all It's a good idea but I prefer to keep it as it is :3u
01:36:598 (4) - is not in the middle of 01:35:007 (1,3) either Hm... Maybe now ;w;
01:58:235 (3,1) - blanket? It's ok imo.
01:59:599 (2,3) - blanket isn't perfect I don't see any problem here ;w;
02:23:357 (1) - this was what should have been done in the previous 2 difficulties :\ lol Yeah well, I wanted to make Easy and Normal different because... well, easiest difficulties, I wanted more variety. Anyway thank you for mentioning this ;w;
02:37:567 (3,1) - blanket these instead, 02:36:885 (2,1) don't really match up anyway due to the low curve of 02:36:885 (2) It's ok for me, also I guess 02:36:885 (2,1) - are already blanket ><
02:48:253 (4,1) - blanket? k
03:05:078 (1,2) - ^ It's fine.
03:14:627 (2,3) - ^ Improved.

Could have had more wider spacing between each phrase in the vocals in the chorus for more emphasis and effect. Also if there was a difficulty with more vocal emphasis/melody rhythm, since the Hard was sadly mostly just beat-based rhythm, that would be great, it would make the map more interesting, because after awhile, it just got repetitive in Hard.


Good Luck

Nwolf wrote:

Source is not How I Met Your Mother, they've played that song for a much longer time True, but it's really known especially for HIMYM, anyway fixed x)
Thanks for modding :3
Sonnyc
[Easy]
01:55:051 (4) - Tab ctrl+G twice for a perfect symmetry with the next slider.
02:48:708 (3) - ^

[Normal]
01:49:595 (1) - Imo placing at the center will make your symmetric pattern more stable, but up to you.
03:01:440 (1,2) - Umm can you make the shape different than this? It looks way too simple currently...

[Hard]
00:20:206 (3) - Imo flow can be improved. Consider yourself if you can make better.

I smell Andrea in this map.
Topic Starter
Zhu Yuan

Sonnyc wrote:

[Easy]
01:55:051 (4) - Tab ctrl+G twice for a perfect symmetry with the next slider. They are perfectly symmetric I guess D:
02:48:708 (3) - ^ Same.

[Normal]
01:49:595 (1) - Imo placing at the center will make your symmetric pattern more stable, but up to you. Nah because the flow will be broken at least for me ><
03:01:440 (1,2) - Umm can you make the shape different than this? It looks way too simple currently... I'll consider it.

[Hard]
00:20:206 (3) - Imo flow can be improved. Consider yourself if you can make better. Keeping it for now.

I smell Andrea in this map. Maybe because symmetry? xD
Thanks for modding ><
Sonnyc

Inyuschan wrote:

Sonnyc wrote:

I smell Andrea in this map. Maybe because symmetry? xD
Some slider styles too in fact xD
Topic Starter
Zhu Yuan
Yeah, I perfectly know. He's part of my inspiration xD
riffy
Yo, as requested.

[General]
  1. A new BG was given via in-game. Just a reminder to upload it. :)
  2. Consider adding one more break or/and making this one longer?
[Easy]
  1. 00:07:246 (1,2) - the vocals here are left out a little bit, I'd say. Try to add a repeat to the first slider, so it'd follow the "wake up" in the lyrics perfectly. Example
  2. 00:31:346 - a downbeat with a strong drum sound is unstressed (unclickable) which makes the rhythm here feel a little awkward. I'll leave a link to the music theory, so you can learn more about it and avoid similar mistakes.
    Note: 00:41:805 (3,4,5) - exactly the same as above. Select them and press Ctrl+G, it will fit much better wuith the song and help you to keep the important beats stressed. a picture.

    Note2: 01:27:277 (1,2) - same here and in some other patterns. Just testplay the diff and pay some attention to how it feels. I'm pretty sure you'll find much more patterns to fix. I'll try to list them: 01:14:544 (2,3) - 01:17:728 (2) - 01:45:465 (1,2) - 01:52:778 (1,2) - 02:10:966 (1,2) - 02:33:247 (2,3,4) - and so on, hopefully you've got the idea.

    So, as I said, I don't really agree with the way how you map downbeats. The diff is great in terms of patterns/flow but it might get better rhythmically.
[Normal]
  1. 00:26:799 (2) - same stuff with downbeats. The "you" in the vocals clearly belongs to a new line, so mapping it with a tail of the slider feels weird. Example
    Note: 00:56:356 (3,4) - and again. A simple Ctrl+G would fix the rhythm but you'll have to work hard to arrange spacing. :c
    Note2: 01:25:003 (2,3) - 01:57:779 (2) - the same, I guess.
  2. 02:07:783 (1) - finish it 1/2 earlier? This would match significantly better with the vocals and music.

    And the downbeats again. ;3; We can have an in-game conversation about this if you'd like to, but I believe that the music theory explains things well.
[Hard]
  1. 00:12:703 (3,1) - minor - the blanktets weren't intended, but the patten looks relatively untidy. If you replace the white middle-node with the red one the pattern would look neater. example
  2. 00:54:992 (1,2) - I don't feel like x2.4 jump is necessary here. Try to reduce DS or curve the sliders in some way. It feels too exaggerated at this point.
    Note: 01:38:645 (1,2,3,4) - same. or if you want to keep the jumps add somewhat similar to 01:45:920 (1,2,3,4,5) - as the sound is the same.
  3. 01:34:325 - a circle here? To prevent awkward 3/4 polarity switch, you can place a circle here. I'm sure it will fit better.
    Note: 02:42:569 - same.

    Looks good. Nice job with this diff!
The easier diffs might use more work on their rhythm but Hard is really well-done.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Zhu Yuan

-Bakari- wrote:

Yo, as requested.

[General]
  1. A new BG was given via in-game. Just a reminder to upload it. :) Yeah, already done c:
  2. Consider adding one more break or/and making this one longer? I don't see another time to add another break ;___; It only fits where I added it...
[Easy]
  1. 00:07:246 (1,2) - the vocals here are left out a little bit, I'd say. Try to add a repeat to the first slider, so it'd follow the "wake up" in the lyrics perfectly. Example I don't really agree here.
  2. 00:31:346 - a downbeat with a strong drum sound is unstressed (unclickable) which makes the rhythm here feel a little awkward. I'll leave a link to the music theory, so you can learn more about it and avoid similar mistakes. In this case I'll leave it because I feel that note doesn't need to be clicked, I find more clickeable this 00:31:801 (4) - for example.
    Note: 00:41:805 (3,4,5) - exactly the same as above. Select them and press Ctrl+G, it will fit much better wuith the song and help you to keep the important beats stressed. a picture. I agree here, so changed :3

    Note2: 01:27:277 (1,2) - same here and in some other patterns. Just testplay the diff and pay some attention to how it feels. I'm pretty sure you'll find much more patterns to fix. I'll try to list them: 01:14:544 (2,3) - 01:17:728 (2) - 01:45:465 (1,2) - 01:52:778 (1,2) - 02:10:966 (1,2) - 02:33:247 (2,3,4) - and so on, hopefully you've got the idea. Fixed only the last one, I'll keep the others because those rhythms fit better with vocals.

    So, as I said, I don't really agree with the way how you map downbeats. The diff is great in terms of patterns/flow but it might get better rhythmically.
[Normal]
  1. 00:26:799 (2) - same stuff with downbeats. The "you" in the vocals clearly belongs to a new line, so mapping it with a tail of the slider feels weird. Example I'm not sure here for the same reason, although I perfectly understand what you are saying...
    Note: 00:56:356 (3,4) - and again. A simple Ctrl+G would fix the rhythm but you'll have to work hard to arrange spacing. :c Fixed in a different way :3
    Note2: 01:25:003 (2,3) - 01:57:779 (2) - the same, I guess. Same.
  2. 02:07:783 (1) - finish it 1/2 earlier? This would match significantly better with the vocals and music. Did something different :>

    And the downbeats again. ;3; We can have an in-game conversation about this if you'd like to, but I believe that the music theory explains things well.
[Hard]
  1. 00:12:703 (3,1) - minor - the blanktets weren't intended, but the patten looks relatively untidy. If you replace the white middle-node with the red one the pattern would look neater. example Uh, I don't really like it here, I prefer curve sliders :c But I can try to improve this in another way.
  2. 00:54:992 (1,2) - I don't feel like x2.4 jump is necessary here. Try to reduce DS or curve the sliders in some way. It feels too exaggerated at this point. Reduced a bit.
    Note: 01:38:645 (1,2,3,4) - same. or if you want to keep the jumps add somewhat similar to 01:45:920 (1,2,3,4,5) - as the sound is the same. Not sure here but I'll try to fix them xD
  3. 01:34:325 - a circle here? To prevent awkward 3/4 polarity switch, you can place a circle here. I'm sure it will fit better. Isn't it overmapped? I don't hear any important sound.
    Note: 02:42:569 - same. Same.

    Looks good. Nice job with this diff!
The easier diffs might use more work on their rhythm but Hard is really well-done.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you for your time :3
Mystyk
Hi! Your requested mod! it's a nice mapset so there aren't too many things.

[Easy and Hard]
Sunshine on Leith is added 2 times in the tags, please remove one of them!

[Hard]
  1. 00:50:444 (2) - would be nice if you followed the drums better, it fits the song a lot and it's a Hard difficulty anyway :P - http://puu.sh/doSge/a27253f7da.jpg or http://puu.sh/doSiX/b5890f024e.jpg - you also followed the drums here! 01:34:438 (2,3) - so you should make it consistent
  2. 01:35:803 - maybe add a hit circle, it would be fun to play and it fits the vocals
  3. 02:54:505 - 02:55:415 - same suggestion as above, a hit circle would fit - http://puu.sh/doSwc/d8aa5c0419.jpg
  4. 02:56:893 (2) - try to follow the drums just like before, it's a Hard difficulty, and it's a little annoying that you don't follow the drums, because they are loud!
  5. 03:01:440 (1,2,3,4) - same as 02:54:505 - 02:55:415 - about adding hit circles
  6. 03:08:715 (1,2,3,4) - ^ it would be nice to vary the rhythm at least this much (if I didn't mention all of them, try to look for similar places please :P)
It would be nice if you asked someone for a timing check (I recommend TicClick), because I'm unsure about it.

Call me back!
Topic Starter
Zhu Yuan

Mystyk wrote:

Hi! Your requested mod! it's a nice mapset so there aren't too many things.

[Easy and Hard]
Sunshine on Leith is added 2 times in the tags, please remove one of them!

[Hard]
  1. 00:50:444 (2) - would be nice if you followed the drums better, it fits the song a lot and it's a Hard difficulty anyway :P - http://puu.sh/doSge/a27253f7da.jpg or http://puu.sh/doSiX/b5890f024e.jpg - you also followed the drums here! 01:34:438 (2,3) - so you should make it consistent
  2. 01:35:803 - maybe add a hit circle, it would be fun to play and it fits the vocals I'm not really following vocals >< I prefer current pattern.
  3. 02:54:505 - 02:55:415 - same suggestion as above, a hit circle would fit - http://puu.sh/doSwc/d8aa5c0419.jpg Nah, it would be a bit overmapped because vocals aren't 1/4 if you listen clearly ^^U So I'm not really sure...
  4. 02:56:893 (2) - try to follow the drums just like before, it's a Hard difficulty, and it's a little annoying that you don't follow the drums, because they are loud!
  5. 03:01:440 (1,2,3,4) - same as 02:54:505 - 02:55:415 - about adding hit circles Same then.
  6. 03:08:715 (1,2,3,4) - ^ it would be nice to vary the rhythm at least this much (if I didn't mention all of them, try to look for similar places please :P) Nah, same reason as before u.u
It would be nice if you asked someone for a timing check (I recommend TicClick), because I'm unsure about it. Yeah, maybe I should. I'm pretty sure it's not multiming, but whatever.

Call me back!
Everything not mentioned means fixed, thank you!

!summon Mystyk o3o
Gero
Here the timing as your request, anyways @Inyus try to get more opinions about the timing before ranking to avoid any unranked/disqualified and things like that.

[TimingPoints]
420,454.545454545455,4,2,0,50,1,0
36796,454.545454545455,4,2,0,50,1,0
51355,454.545454545455,4,2,0,50,1,0
65917,454.545454545455,4,2,0,50,1,0
95022,454.545454545455,4,2,0,50,1,0
105943,454.545454545455,4,2,0,50,1,0
120505,454.545454545455,4,2,0,50,1,0
145074,454.545454545455,4,2,0,50,1,0
148700,454.545454545455,4,2,0,50,1,0
163264,454.545454545455,4,2,0,50,1,0
166907,454.545454545455,4,2,0,50,1,0
177828,454.545454545455,4,2,0,50,1,0
199650,454.545454545455,4,2,0,50,1,0
Topic Starter
Zhu Yuan
Thanks a lot Gero, maybe this timing is still not perfect but now it's more surely accurate!

Updated~

EDIT: We need a better timing before bubble so I guess we have to wait ><
Mystyk
Recheck, although we discussed most on irc there are still some things left >.<

Easy:
02:27:802 - resnap green line to 02:27:801 -
03:31:014 - resnap to 03:31:013 -
03:31:469 - resnap to 03:31:468 -
03:32:378 - resnap to 03:32:377 -
03:32:833 - resnap to 03:32:831 -

Normal:

02:27:347 - resnap to 02:27:346 -
also the same that I said on easy, resnap all of those too

Hard:

01:49:011 (2) - add drum whistle for consistency
and resnap everything I mentioned
02:27:802 - resnap green line to 02:27:801 -
02:27:347 - resnap to 02:27:346 -
etc.
Topic Starter
Zhu Yuan
Updated, should be all fine.

EDIT: Did another recheck, added some hitsounds in Normal to make a better consistency, if I'm not mistaken. Green lines are snapped, hitsounds fit good, etc...
Mystyk
Talked through irc and fixed some hitsounds and resnapped green lines (my computer crashed so I can't show the log and Inyu doesn't have it either), so here take your bubble o/
Topic Starter
Zhu Yuan
Thank you <3
Wisakedjak
lol finally, good job, rank this fast!!
Shohei Ohtani
Speeed!!!!!@

I see no issues, so let's rank this
Topic Starter
Zhu Yuan
aaaaaa thanks a lot >< can't change description atm, I'll do it tomorrow xD
Mint
congrats inyus o3o
Gero
Looks like my timing was good enough hahahahaha anyways congrats @Inyus you deserve it bby.
Hanjamon
wow, gratz Inyus~
neonat
That was quick :O
gratz
Kyouren
Gratzz~
Mao
Grats :3
Sonnyc
Grats~
Topic Starter
Zhu Yuan
Thank you guys :3
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