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seiya-murai feat. ALT - KUNG-FU MAMA [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
Irreversible
This beatmap was submitted using in-game submission on Donnerstag, 11. Dezember 2014 at 20:11:53

Artist: seiya-murai feat. ALT
Title: KUNG-FU MAMA
Source: jubeat
Tags: robot dragon funny voice mother Damnae Savage knit Amir sauci
BPM: 150
Filesize: 6227kb
Play Time: 02:01
Difficulties Available:
  1. BASIC (1.83 stars, 158 notes)
  2. Damnae's ADVANCED (3.22 stars, 366 notes)
  3. EXTREME (4.41 stars, 476 notes)
  4. sauci's Overdose (6.31 stars, 341 notes)
Download: seiya-murai feat. ALT - KUNG-FU MAMA
Information: Scores/Beatmap Listing
---------------
Basic - 100%
Advanced - by Damnae (100%)
Extreme - 100%
Overdose - by sauci (100%)

SB by Beren and Irre
Hitsounds by Damnae
Picture-Edit by Kiiwa
Special thanks to Tess, who kept helping me with the EXTREME!

Kiiwa
???????????????
Mao
seiya-murai feat. ALT is awesome <3
Damnae
http://puu.sh/bchKL/5d5fca2645.zip \:D/
I didn't kill any monkey this time.
AnreFM

Irreversible wrote:

unmappableshit
Damnae
yet we did it!
(... well gl making insane :D)
Topic Starter
Irreversible

Damnae wrote:

yet we did it!
(... well gl making insane :D)
almost done :D

done
Chloe
01:18 Irreversible: so
01:18 Irreversible: you can't mod my map irc? D:
01:18 Chloe: hey
01:18 *Chloe is editing [http://osu.ppy.sh/b/489444 seiya-murai feat. ALT - KUNG-FU MAMA [Extreme]]
01:19 Irreversible: yes?
01:19 Chloe: 00:08:508 (2,3) - looks quite awkward...... since the same combo and stacked not well imo
01:20 Chloe: i suggested to adjust to http://puu.sh/bOLNl/304c970763.jpg
01:21 Irreversible: hmm..
01:21 Irreversible: 00:07:808 (4,1) - but then flow isn't so good here D:
01:21 Irreversible: i think of something better later
01:21 Chloe: k
01:22 Chloe: 00:11:008 (4,5,6,1) -
01:22 Chloe: i guess here can be a stream
01:22 Chloe: since there's sound in the music and it's a bit uncomfortable in playing
01:24 Irreversible: done
01:24 Chloe: 00:35:108 (6,7) - since you always stacked them completely in the others, i suggest to do the same in it
01:25 Chloe: 00:52:808 (7) - nc?
01:25 Chloe: 00:57:008 (5) - nc for more readable
01:26 Chloe: up it a bit and looks better
01:26 Chloe: 00:58:408 (4) -
01:26 Chloe: this one
01:26 Chloe: also the flow is still good
01:26 Chloe: i didn't see any sence here for now..
01:26 Chloe: 00:58:408 (4) -
01:27 Chloe: http://puu.sh/bOMdp/3046f040da.jpg
01:27 Chloe: just like this one
01:27 Chloe: 01:10:208 (1) -
01:27 Chloe: umm the speed up here plays weird...
01:27 Chloe: use 1.5 instead?
01:28 Irreversible: done done done
01:28 Irreversible: i think it plays fine because weird slidershape X_X
01:28 Chloe: :O
01:28 Chloe: nice diff overall
01:28 Chloe: no other problems xD

we have a irc in irre's nice diff <3
Lost
Basic:

00:11:408 (4) - This should probably not be here or be a spinner.

00:14:608 (3,1) - What are these mapped to? The point where they turn around also doesn't follow the music as far as i can hear.

00:20:208 (2) - What did u map here?

00:21:608 (4,2) - No sound here for a note??

00:33:808 (3,1) - 00:14.

00:39:408 (2) - 00:20

00:40:208 (3,4) - 00:14

00:54:608 (1,2) - 00:14

01:11:208 (2) - I feel like there should be a note at 01:11:008, up to you if you want to move this one or just add a note.

01:28:208 (1,2,1,2) - Told u already about this.

01:40:208 (3) - I feel like this should start on the blue tick before this but idk how easy diffs work so thats probably just not something you do in an easy.

01:42:608 (1) - Add a break after this to stop drain maybe?

01:50:608 (3,4) - Most of these super long sliders just don't make sense to me.

01:55:408 (1,2,1,2) - ^

Advanced:

Don't hide stuff under sliders, its just frustrating to play especially when playing with filled notes. :)
Nyxa
Offset is 211

[Damnae's ADVANCED]
HP6 on a Hard? Why?

00:13:511 (2) - Why not stack this on (1)'s sliderend? While playing, I expected the incoming rhythm to be something other than it was. It doesn't read very well.
00:19:911 (2) - ^This would obviously go for other similar patterns in this section, though I think it would be okay later on since the player would already have a rhythm in mind to follow.
00:10:511 (3) - This should be two circles. I get why you want to drag it out, but the triple that comes after it doesn't play nicely if it's like this. If you really want this to be a slider, change 00:11:011 (4,5,6) - into a kick slider instead.
00:32:211 (1,2) - Might want to consider alternating between these kinds of patterns and the stacks I mentioned earlier, for more diversity in your map
00:39:111 (2) - Why is this so far to the left? It looks weird
00:52:611 (3,1) - The spacing between 3 and 1 is way too small. It becomes way too easy to hit (1) prematurely.
01:17:011 - I don't really feel like you follow the music at all in your kiai, and rather a rhythm of your own. It's playable and it's rankable though, it's just something I wanted to point out because I personally think that when you're mapping a song, following that song's rhythm should be the obvious thing to do. A lot of mappers don't do this though, so, whichever you prefer.

Not a bad diff, I like how clean it is.


[Pizzaburger]
I don't get why you'd use a countdown.

00:05:908 (2) - This is just bad. Your previous slider ends on a red tick, and you randomly switch polarity afterwards with circles. It doesn't play nice, just remove it.
00:12:408 (2,3,4) - Why didn't you reverse the pattern you'd made here 00:12:008 (3,1) - ? At the very least, make it slightly spaced (0.5x for the stream, with a 2.5x jump to the stream)
00:27:408 (1,2) -
00:28:208 (1,2) - These patterns don't flow well at all. In your own words, they're "Too straight". I always get 100s here even though the spacing is low and the section is slow. I'd recommend to space them further apart and make the angles less awkward, or just change the pattern altogether. The second pattern (at 00:28:208) plays worse than the first, by the way.
00:51:608 (2,3,4) - This should either be a kick slider or spaced, stacking it is awkward.
01:03:608 (1,2,3) - This always makes me sliderbreak. I think you should lower the jump to (1) a little, maybe to 1.8x instead of 2.02
01:10:208 (1) - This is just begging for unnecessary sliderbreaks
01:20:808 (3) - Instead of stacking this (which is a random 3.36x jump) it would flow a lot better if you pulled it into (2)'s direction a little, with 0.4x spacing between (3) and (4).
01:21:808 (1) - This slowdown is completely unnecessary and unexpected
01:25:408 (3,4) - This would play so much better if it were a slider
01:27:208 (4,6) - Space these out like I mentioned at 01:20:808
01:28:108 (8) - ^
01:34:608 (1,1) - This is another case where you're begging for sliderbreaks, and it plays very awkwardly.

Overall a nice diff, but it has a few awkward parts that really should be looked into. Nice work, shooting you a star.
Topic Starter
Irreversible

Wheew wrote:

Basic:

00:11:408 (4) - This should probably not be here or be a spinner. I think it'd be really empty without it.

00:14:608 (3,1) - What are these mapped to? The point where they turn around also doesn't follow the music as far as i can hear. Well, it's my way of mapping a rhythm in a low diff. You can hear something on the red tick, and like that I can keep the variation. Otherwise I'd just stick to the same rhythm which is boring.

00:20:208 (2) - What did u map here? ..?

00:21:608 (4,2) - No sound here for a note?? What do you mean?

00:33:808 (3,1) - 00:14.

00:39:408 (2) - 00:20

00:40:208 (3,4) - 00:14

00:54:608 (1,2) - 00:14

01:11:208 (2) - I feel like there should be a note at 01:11:008, up to you if you want to move this one or just add a note. Valid Point, but I'd rather follow the vocals here.

01:28:208 (1,2,1,2) - Told u already about this. Fixed.

01:40:208 (3) - I feel like this should start on the blue tick before this but idk how easy diffs work so thats probably just not something you do in an easy. Blue tick isn't really recommended in easier diffs, yeah.

01:42:608 (1) - Add a break after this to stop drain maybe? Good idea, fixed.

01:50:608 (3,4) - Most of these super long sliders just don't make sense to me. Well xD

01:55:408 (1,2,1,2) - ^
Thanks for the mod! As for the Long sliders, well, it's a bit difficult to explain but to me, the repeater on the red tick resembles a rather outstanding Point in the beat, so that's why i've chosen those ones.

Tess wrote:

Offset is 211 okay


[Pizzaburger]
I don't get why you'd use a countdown. 3 2 1 pizzaburger!

00:05:908 (2) - This is just bad. Your previous slider ends on a red tick, and you randomly switch polarity afterwards with circles. It doesn't play nice, just remove it. Uh.. well.. there is something in the song but I agree.. removed for now.
00:12:408 (2,3,4) - Why didn't you reverse the pattern you'd made here 00:12:008 (3,1) - ? At the very least, make it slightly spaced (0.5x for the stream, with a 2.5x jump to the stream) neat! nice one.
00:27:408 (1,2) -
00:28:208 (1,2) - These patterns don't flow well at all. In your own words, they're "Too straight". I always get 100s here even though the spacing is low and the section is slow. I'd recommend to space them further apart and make the angles less awkward, or just change the pattern altogether. The second pattern (at 00:28:208) plays worse than the first, by the way. I actually like them, but I'll look at it.
00:51:608 (2,3,4) - This should either be a kick slider or spaced, stacking it is awkward. done.
01:03:608 (1,2,3) - This always makes me sliderbreak. I think you should lower the jump to (1) a little, maybe to 1.8x instead of 2.02 ok lol
01:10:208 (1) - This is just begging for unnecessary sliderbreaks Mao heard voices while playing it, it said "HAHA FUCK YOU" :D Well, leaving it
01:20:808 (3) - Instead of stacking this (which is a random 3.36x jump) it would flow a lot better if you pulled it into (2)'s direction a little, with 0.4x spacing between (3) and (4). alrighto
01:21:808 (1) - This slowdown is completely unnecessary and unexpected it's not
01:25:408 (3,4) - This would play so much better if it were a slider ah..nice catch , fixed
01:27:208 (4,6) - Space these out like I mentioned at 01:20:808 done
01:28:108 (8) - ^ no
01:34:608 (1,1) - This is another case where you're begging for sliderbreaks, and it plays very awkwardly. i like it? but i'll have a look.

Overall a nice diff, but it has a few awkward parts that really should be looked into. Nice work, shooting you a star.
Thanks Tessaburger, a useful mod indeed
Damnae

Tess wrote:

HP6 on a Hard? Why? why not? but I don't think there's a point in killing people with hp, so changed to 5

00:13:511 (2) - Why not stack this on (1)'s sliderend? While playing, I expected the incoming rhythm to be something other than it was. It doesn't read very well. I think it reads better like this (half overlapping the previous slider's end for 1/4 when there's a space between objects for 1/2, only sliders to sliders are stacked for 1/4) than stacked (where you can only see the approach circle)
00:19:911 (2) - ^This would obviously go for other similar patterns in this section, though I think it would be okay later on since the player would already have a rhythm in mind to follow.
00:10:511 (3) - This should be two circles. I get why you want to drag it out, but the triple that comes after it doesn't play nicely if it's like this. If you really want this to be a slider, change 00:11:011 (4,5,6) - into a kick slider instead. I don't see what's the problem here besides "doesn't play nicely". it plays nicely to me
00:32:211 (1,2) - Might want to consider alternating between these kinds of patterns and the stacks I mentioned earlier, for more diversity in your map you want them stacked for reading reason before and now you want it to be inconsistent here (which would make it harder to read since it's the same thing looking different) ?
00:39:111 (2) - Why is this so far to the left? It looks weird looks good to me
00:52:611 (3,1) - The spacing between 3 and 1 is way too small. It becomes way too easy to hit (1) prematurely. most of the diff is on ds, this is on ds too, I don't see the problem
01:17:011 - I don't really feel like you follow the music at all in your kiai, and rather a rhythm of your own. It's playable and it's rankable though, it's just something I wanted to point out because I personally think that when you're mapping a song, following that song's rhythm should be the obvious thing to do. A lot of mappers don't do this though, so, whichever you prefer. it's following drums there..
Loneight
IRC mod
map is amazing
19:04 Irreversible: hey loneight! do you have time to give me your opinion on my map'
19:04 Irreversible: ?*
19:06 Loneight: hi, irreversible, just a little busy now..., could I fast check? (run
19:06 Irreversible: yes :3
19:07 *Irreversible is listening to [http://osu.ppy.sh/b/488815 seiya-murai feat. ALT - KUNG-FU MAMA]
19:07 Loneight: dling~
19:11 Loneight: Extreme: 00:11:008 (4,5,6,7) - how about add finish, clap, clap, clap? a little weird for me without hitsound, add them would make there have more feeling about the hitting :3
19:11 Irreversible: good :D
19:11 Loneight: 00:12:608 (4,5) - clap, reason same as ^
19:12 Loneight: the hitsound is so amazing :D
19:12 Irreversible: i told damnae, he did it :3
19:13 Loneight: yeah
19:15 Irreversible: :D
19:15 Loneight: did you copy for some parts? seems I find them are same (run
19:16 Irreversible: yes,
19:16 Irreversible: 00:25:808 (1) -
19:16 Irreversible: this part
19:16 Irreversible: 00:45:008 (1) - to this
19:16 Loneight: but anyway, great job, I like the flow :D
19:16 Irreversible: because i don't know how i can map it better , and i liked it
19:16 Irreversible: the rest isn't :3
19:16 Loneight: yeah, i see
19:16 Irreversible: thank you! :D
19:17 Loneight: 00:18:508 (7) - use sampleset: Normal on the sliderhead?
19:18 Irreversible: good :D
19:18 Loneight: 00:37:708 (6) - this is same as ^
19:19 Irreversible: ohh maybe rhythm is similar
19:19 Irreversible: but i mapped t new
19:19 Irreversible: haha
19:19 Loneight: sure
19:21 Loneight: 01:19:308 (3) - IDK how to say, just feel there miss something... maybe add clap at sliderhead?
19:23 Loneight: 01:20:908 (4) - a little hard to read, beucase of 01:20:408 (1) - the stack and 01:20:808 (3) - the overlap, NC to resolve it?
19:24 Loneight: 01:25:408 (3) - did you miss a clap at sliderhead? (run
19:28 Loneight: Basic and Extreme are mapped by you? ;w;
19:29 Loneight: seems their combo's color is different...
19:30 Irreversible: sry i was afk
19:30 Loneight: and inconsistency of kiai time (run
19:30 Loneight: it's ok :3
19:30 Irreversible: fixed all!
19:30 Loneight: wow, thanks a lot ;w;
19:31 Loneight: btw, cancel the countdown in the basic and advanced
19:31 Irreversible: you can post if you want!
19:31 Irreversible: okay
19:31 Loneight: ok! I'll
19:32 Loneight: Extreme is too great to mod it!
19:33 Loneight: Basic: 01:36:208 (1) - seems miss a clap again... at sliderend (run
19:34 Loneight: wait! seems i make mistake
19:34 Irreversible: glad you like it >/<
19:35 Loneight: don't fix the basic's suggestion, I'm wrong www
19:35 Loneight: you're welcome >w<
19:36 Irreversible: okay
19:36 Loneight: btw, dose it have SB?
19:36 Irreversible: i will add one
19:36 Loneight: ok
19:36 Irreversible: why?
19:36 Loneight: that's all! Basic is nothing to say (crying
19:37 Irreversible: XD
19:37 Loneight: i find you use widescreen (run
19:37 Loneight: so... just ask:3
star~
Kiiwa
:3/
Topic Starter
Irreversible
Thx for helping with SB, Kiiwa!
Aka
add damnae to tags
kds pls
Myxo



  • General
  1. Since the Normal has some polarity issues, please lower the OD (atleast to 3.5). Also lower the OD in Hard to 5.5 for a better spread then.
  2. Set a Preview Point, maybe at 01:16:908
  3. What Aka wrote, please add Damnae to the tags.
  4. Also add jubeat as source and knit into the tags, because this song's first appearance was in "jubeat knit".
  5. Make your Countdown Settings consistent.
  6. Are the three osb-files really needed? I've never seen multiple ones being used before, so I suppose you can delete two of them.
  7. The file 12241.jpeg is bigger than the allowed size for storyboard images, which is 960x540 Pixels in this case (Widescreen). When you scale the picture correctly and then scale it back up via storyboarding commands, it won't have any negative effect on the quality of the picture as far as I know, since the storyboard images are rendered in a different way than background images, so they basically get down-scaled to 960x540 automatically when you see them in the editor. Please ask a professional storyboarder for help if necessary!


  • Basic
  1. 00:03:408 (4,1) - Swap NCs. Same for 01:52:208 (4,1) and 01:52:208 (4,1) -
  2. 00:05:008 (1) - Nazi: Move to 231|151 to align with the following object.
  3. 00:21:008 - Missing Normal Sampleset
  4. 01:07:408 (1,2,3,4) - The rhythm seems inconsistent with what you did before. Doing it like at 00:54:608 (1,2) - follows the vocals better :3
  5. 01:10:208 (1,2) - http://puu.sh/bWiEz/4400cb3614.jpg The polarity issue is really not necessary here. Also, I wouldn't use any 1/2-stacks here, because you are already using 1/1-stacks in this map and it can confuse the newbies, especially because this is the easiest diff in the mapset.
  6. 01:11:408 (1) - Remove NC. Same for 01:15:408 (1) - and 01:41:808 (1) -
  7. 01:16:208 (2,3) - Remove the claps at the tails and make them Normal Sampleset instead, sounds better.
  8. 01:17:408 - Missing Clap. Same for 01:20:608 + 01:23:808 + 01:25:408 + 01:27:808 + 01:30:208 + 01:33:408 + 01:36:608 + 01:38:208 -
  9. 01:19:808 - Missing Finish. Same for 01:26:208 + 01:32:608 + 01:39:008 + 01:40:608 - (this one is optional)
  10. 01:29:008 (1) - Remove NC. Also I wouldn't stack this circle with the previous one because it's not good to have stacks surrounded by circles in the easiest diff. Try a placement like this maybe: http://puu.sh/bWiUs/49d24add55.jpg
  11. 02:00:208 (2,3) - Please unstack, for reasons stated before (also a stack under a sliderend is not nice for Normal ;w;) http://puu.sh/bWj1L/fecce6b5cf.jpg


  • Damnae's Advanced
  1. 00:36:608 (6,1) - Hmm, imo this looks better if you move (1) a bit to the upper right: http://puu.sh/bWjSd/1df169e5fb.jpg Might be personal preference though.
  2. 01:16:608 - Just a suggestion, but what if you make this a bit more epic: http://puu.sh/bWk1m/b7a64e9626.jpg (Kick-Slider + Circle instead of the triplet), because it plays really nice and fits the music well.


  • Extreme
  1. Come on, AR 8.7 ;w;
  2. 00:17:208 (1) - Remove NC and add it at 00:17:808 instead
  3. 00:31:008 (1) - Remove NC. Same with 00:50:208 (1) + 00:56:208 (1) + 00:57:008 (1) + 01:16:408 (1) + 01:17:708 (1) + 01:20:908 (1) + 01:21:408 (1) + 01:30:508 (1) + 01:32:108 (1) + 01:33:708 (1) + 01:35:808 (1) + 01:53:008 (1) + 01:54:208 (1) + 01:58:208 (1) + 02:01:408 (1) - *sigh* I hope I didn't miss one :b
  4. 00:57:408 (1) - Remove NC and add it at 00:57:808 instead
  5. 01:06:608 - Remove NC, 01:08:008 - Remove NC; instead add it at 01:07:408
  6. 00:57:808 (3,4) - You could move (4) more upwards so that it doesn't overlap with (3), it doesn't look appealing to me.
  7. 01:14:008 - Add a circle here and move it to 386|334, then remove the NC on 01:14:208 - http://puu.sh/bWkPV/e315968780.jpg The 1/1-pattern is nice, but only if you start it at 01:14:208 - otherwise it feels pretty empty ;w;
  8. 01:20:808 (3) - Remove this circle, it plays much better without it. Same applies for 01:27:208 (4) and 01:28:108 (7) -
  9. 01:46:208 - Why no break owo
  10. 01:49:408 (5,6) - This rhythm is really inconsistent, it's just too regular. You always made it like this: http://puu.sh/bWlzq/69bee26301.jpg to follow the drums + instruments better, and so you should do here too :)
  11. 01:50:608 - Add NC

Nice mapset, good luck!
Damnae
Moved 00:36:608 (6,1) -, but I'd rather not have a 1/4 slider in this diff, so I'll keep 01:16:608 (7,8,9) - as it is.

diff
osu file format v13

[General]
AudioFilename: kungfu.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6608,13008,25808,32208,45008,51408,64208,70608,77008,102608,115408,121808
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:KUNG-FU MAMA
TitleUnicode:KUNG-FU MAMA
Artist:seiya-murai feat. ALT
ArtistUnicode:seiya-murai feat. ALT
Creator:Irreversible
Version:Damnae's Advanced
Source:
Tags:robot dragon funny voice mother
BeatmapID:489443
BeatmapSetID:207462

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"12241.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
208,400,4,2,1,50,1,0
11008,-100,4,2,1,50,0,0
11108,-100,4,2,1,25,0,0
11408,-100,4,2,1,50,0,0
13008,-100,4,2,1,60,0,0
25808,-100,4,1,1,45,0,0
31608,-100,4,1,1,50,0,0
31808,-100,4,1,1,55,0,0
32208,-100,4,2,1,60,0,0
45008,-100,4,1,1,45,0,0
51408,-100,4,2,1,60,0,0
63808,-100,4,2,1,45,0,0
64208,-100,4,2,1,60,0,0
77008,-90.9090909090909,4,2,1,66,0,1
102608,-100,4,2,1,60,0,0
109008,-100,4,2,1,50,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100

[HitObjects]
401,209,5008,6,0,P|359:267|341:307,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
249,283,6008,1,0,1:0:0:0:
224,202,6208,1,8,0:0:0:0:
199,121,6408,1,8,0:0:0:0:
128,166,6608,5,4,1:0:0:0:
226,303,7008,2,0,P|278:312|328:327,2,105,8|0|0,0:0|1:0|1:0,0:0:0:0:
142,306,7808,2,0,P|166:242|229:217,1,140,8|0,0:0|1:0,0:0:0:0:
313,226,8408,5,0,1:0:0:0:
397,233,8608,2,0,P|410:184|420:131,1,105,8|0,0:0|1:0,0:0:0:0:
312,63,9208,1,0,1:0:0:0:
312,63,9308,1,0,1:0:0:0:
312,63,9408,1,8,0:0:0:0:
228,54,9608,1,4,0:0:0:0:
145,45,9808,6,0,P|134:96|105:197,1,140,0|8,1:0|2:0,0:0:0:0:
164,245,10408,1,2,0:0:0:0:
164,245,10508,2,0,P|216:243|269:243,1,105,0|0,1:0|1:0,0:0:0:0:
353,251,11008,1,4,0:2:0:0:
353,251,11108,1,0,1:0:0:0:
353,251,11208,1,0,1:0:0:0:
256,192,11408,12,4,12208,1:0:0:0:
187,109,13008,6,0,P|198:177|208:247,1,140,0|8,1:0|0:0,0:0:0:0:
214,287,13508,1,0,1:0:0:0:
108,274,13708,2,0,P|107:230|120:165,1,105,0|0,1:0|1:0,0:0:0:0:
201,161,14208,1,8,0:0:0:0:
285,152,14408,6,0,P|296:220|306:290,1,140,0|0,1:0|1:0,0:0:0:0:
390,281,15008,1,8,0:0:0:0:
390,281,15108,1,0,1:0:0:0:
473,272,15308,2,0,P|483:221|483:168,1,105,0|0,1:0|1:0,0:0:0:0:
431,100,15808,2,0,L|339:101,1,70,8|0,0:0|1:0,0:0:0:0:
361,100,16108,1,8,0:0:0:0:
361,100,16208,5,0,1:0:0:0:
307,166,16408,1,0,1:0:0:0:
254,231,16608,1,8,0:0:0:0:
254,231,16708,1,0,1:0:0:0:
200,296,16908,2,0,P|149:285|96:285,1,105,0|0,1:0|1:0,0:0:0:0:
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288,141,17808,6,0,L|217:141,1,70,0|2,1:0|2:0,0:0:0:0:
152,89,18208,1,8,0:0:0:0:
152,89,18408,2,0,P|164:157|174:226,1,140,0|0,1:0|1:0,0:0:0:0:
239,280,19008,1,8,0:0:0:0:
322,271,19208,1,0,1:0:0:0:
406,262,19408,6,0,P|403:193|398:123,1,140,4|8,1:2|0:0,0:0:0:0:
395,82,19908,1,0,1:0:0:0:
329,29,20108,2,0,P|286:37|224:64,1,105,0|0,1:0|1:0,0:0:0:0:
238,144,20608,1,8,0:0:0:0:
303,197,20808,6,0,P|314:265|324:334,1,140,0|0,1:0|1:0,0:0:0:0:
239,343,21408,1,8,0:0:0:0:
239,343,21508,1,0,1:0:0:0:
174,290,21708,2,0,P|153:241|142:189,1,105,0|0,1:0|1:0,0:0:0:0:
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59,267,22508,1,8,0:0:0:0:
59,267,22608,5,0,1:0:0:0:
142,260,22808,1,0,1:0:0:0:
226,251,23008,1,8,0:0:0:0:
226,251,23108,1,0,1:0:0:0:
309,242,23308,2,0,P|321:293|341:340,1,105,0|0,1:0|1:0,0:0:0:0:
424,332,23808,2,0,L|515:314,1,70,8|2,0:0|2:0,0:0:0:0:
483,234,24208,5,0,1:0:0:0:
417,181,24408,1,0,1:0:0:0:
470,115,24608,1,8,0:0:0:0:
417,181,24808,2,0,P|349:192|280:202,1,140,0|0,1:0|1:0,0:0:0:0:
194,211,25408,1,8,0:0:0:0:
186,127,25608,1,0,1:0:0:0:
269,119,25808,5,4,1:2:0:0:
279,205,26008,2,2,P|282:254|294:296,1,70,0|8,0:0|2:0,0:0:0:0:
286,274,26308,2,0,L|388:296,1,105,2|2,0:0|0:0,0:0:0:0:
454,242,26808,1,0,1:0:0:0:
454,242,26908,2,0,P|461:185|454:136,1,105,2|2,0:0|0:0,0:0:0:0:
415,63,27408,6,0,L|311:40,1,105,2|2,0:0|0:0,0:0:0:0:
269,32,27808,1,8,2:0:0:0:
260,115,28008,1,2,0:0:0:0:
252,199,28208,1,2,0:0:0:0:
243,282,28408,1,0,1:0:0:0:
243,282,28508,1,8,2:0:0:0:
243,282,28608,2,2,P|276:290|309:303,2,70,0|2|2,0:0|1:0|0:0,0:0:0:0:
160,302,29208,6,2,P|112:289|74:269,1,70,0|8,0:0|2:0,0:0:0:0:
93,280,29508,2,0,P|98:222|115:175,1,105,2|2,0:0|0:0,0:0:0:0:
179,125,30008,1,0,1:0:0:0:
179,125,30108,2,0,L|281:147,1,105,2|2,0:0|0:0,0:0:0:0:
364,125,30608,6,0,P|371:177|364:229,1,105,2|2,0:0|0:0,0:0:0:0:
343,267,31008,1,8,2:0:0:0:
427,276,31208,1,2,0:0:0:0:
418,359,31408,1,2,0:0:0:0:
335,350,31608,1,0,1:0:0:0:
335,350,31708,1,8,2:0:0:0:
335,350,31808,2,0,L|323:388,2,35,0|0|8,1:0|1:0|2:0,0:0:0:0:
251,346,32208,6,0,P|232:279|215:210,1,140,4|8,1:2|0:0,0:0:0:0:
206,172,32708,1,0,1:0:0:0:
140,119,32908,2,0,P|96:122|32:142,1,105,0|0,1:0|1:0,0:0:0:0:
47,223,33408,1,8,0:0:0:0:
56,306,33608,6,0,P|125:307|195:312,1,140,0|0,1:0|1:0,0:0:0:0:
186,229,34208,1,8,0:0:0:0:
186,229,34308,1,0,1:0:0:0:
270,221,34508,2,0,P|274:272|290:322,1,105,0|0,1:0|1:0,0:0:0:0:
374,313,35008,2,0,L|465:302,1,70,8|0,0:0|1:0,0:0:0:0:
443,304,35308,1,8,0:0:0:0:
443,304,35408,5,0,1:0:0:0:
435,222,35608,1,0,1:0:0:0:
426,139,35808,1,8,0:0:0:0:
426,139,35908,1,0,1:0:0:0:
343,148,36108,2,0,P|347:199|341:251,1,105,0|0,1:0|1:0,0:0:0:0:
289,317,36608,2,0,L|219:324,1,70,8|2,0:0|2:0,0:0:0:0:
221,239,37008,6,0,L|228:308,1,70,0|2,1:0|2:0,0:0:0:0:
143,317,37408,1,8,0:0:0:0:
60,326,37608,2,0,P|41:257|22:190,1,140,0|0,1:0|1:0,0:0:0:0:
76,125,38208,1,8,0:0:0:0:
159,117,38408,1,0,1:0:0:0:
223,169,38608,6,0,P|227:237|229:308,1,140,4|8,1:2|0:0,0:0:0:0:
218,350,39108,1,0,1:0:0:0:
302,341,39308,2,0,P|351:324|397:298,1,105,0|0,1:0|1:0,0:0:0:0:
388,214,39808,1,8,0:0:0:0:
379,131,40008,6,0,P|308:127|238:123,1,140,0|0,1:0|1:0,0:0:0:0:
186,189,40608,1,8,0:0:0:0:
186,189,40708,1,0,1:0:0:0:
195,273,40908,2,0,P|188:324|173:374,1,105,0|0,1:0|1:0,0:0:0:0:
82,245,41408,2,0,L|93:336,1,70,8|0,0:0|1:0,0:0:0:0:
90,314,41708,1,8,0:0:0:0:
90,314,41808,5,0,1:0:0:0:
174,307,42008,1,0,1:0:0:0:
165,224,42208,1,8,0:0:0:0:
165,224,42308,1,0,1:0:0:0:
156,140,42508,2,0,P|205:122|250:97,1,105,0|0,1:0|1:0,0:0:0:0:
316,150,43008,2,0,L|307:242,1,70,8|2,0:0|2:0,0:0:0:0:
226,228,43408,5,0,1:0:0:0:
142,237,43608,1,0,1:0:0:0:
59,246,43808,1,8,0:0:0:0:
50,162,44008,2,0,L|117:143|184:125,1,140,0|0,1:0|1:0,0:0:0:0:
238,61,44608,1,8,0:0:0:0:
322,52,44808,1,0,1:0:0:0:
381,111,45008,5,4,1:2:0:0:
372,195,45208,2,2,P|363:243|347:283,1,70,0|8,0:0|2:0,0:0:0:0:
356,262,45508,2,0,L|252:273,1,105,2|2,0:0|0:0,0:0:0:0:
168,265,46008,1,0,1:0:0:0:
168,265,46108,2,0,P|166:207|179:159,1,105,2|2,0:0|0:0,0:0:0:0:
187,77,46608,6,0,L|292:64,1,105,2|2,0:0|0:0,0:0:0:0:
336,61,47008,1,8,2:0:0:0:
419,70,47208,1,2,0:0:0:0:
410,153,47408,1,2,0:0:0:0:
406,241,47608,1,0,1:0:0:0:
406,241,47708,1,8,2:0:0:0:
406,241,47808,2,2,P|394:272|378:304,2,70,0|2|2,0:0|1:0|0:0,0:0:0:0:
308,230,48408,6,2,P|258:237|219:253,1,70,0|8,0:0|2:0,0:0:0:0:
239,243,48708,2,0,P|237:301|249:349,1,105,2|2,0:0|0:0,0:0:0:0:
332,355,49208,1,0,1:0:0:0:
332,355,49308,2,0,L|435:343,1,105,2|2,0:0|0:0,0:0:0:0:
445,260,49808,6,0,P|457:209|455:156,1,105,2|2,0:0|0:0,0:0:0:0:
439,116,50208,1,8,2:0:0:0:
355,108,50408,1,2,0:0:0:0:
272,99,50608,1,2,0:0:0:0:
187,90,50808,1,0,1:0:0:0:
187,90,50908,1,8,2:0:0:0:
187,90,51008,2,0,L|139:69,2,35,0|0|8,1:0|1:0|2:0,0:0:0:0:
272,99,51408,6,0,P|248:163|185:188,1,140,4|8,1:2|0:0,0:0:0:0:
184,103,52008,2,0,L|168:242,1,140,0|0,1:2|1:0,0:0:0:0:
84,242,52608,1,8,0:0:0:0:
202,360,53008,5,0,1:0:0:0:
286,360,53208,1,0,1:0:0:0:
370,360,53408,2,0,L|378:284,1,70,8|2,2:2|2:0,0:0:0:0:
377,206,53808,2,0,P|441:230|466:293,1,140,0|8,1:2|0:0,0:0:0:0:
297,292,54608,6,0,L|157:276,1,140,0|8,1:2|2:0,0:0:0:0:
73,276,55208,1,0,0:0:0:0:
73,276,55308,1,0,1:0:0:0:
73,276,55408,1,0,1:0:0:0:
73,192,55608,1,0,1:0:0:0:
73,108,55808,1,8,0:0:0:0:
157,108,56008,6,0,L|172:247,1,140,0|0,1:3|1:0,0:0:0:0:
172,331,56608,2,0,P|235:308|261:245,1,140,8|0,2:2|1:0,0:0:0:0:
345,245,57208,1,2,2:0:0:0:
429,245,57408,1,8,0:0:0:0:
429,329,57608,1,0,1:0:0:0:
345,329,57808,6,0,L|329:190,1,140,4|8,1:2|2:0,0:0:0:0:
269,130,58408,2,0,P|205:154|180:217,1,140,0|0,1:2|1:0,0:0:0:0:
120,276,59008,1,8,0:0:0:0:
60,335,59208,6,0,L|199:320,1,140,0|0,1:2|1:0,0:0:0:0:
258,260,59808,2,0,L|243:121,1,140,8|0,2:2|1:0,0:0:0:0:
302,61,60408,2,0,L|371:53,2,70,2|8|2,2:2|2:0|2:0,0:0:0:0:
242,1,61008,5,0,1:0:0:0:
81,81,61408,2,0,P|126:95|185:78,1,105,8|8,0:0|2:0,0:0:0:0:
180,80,61808,2,0,L|187:150,1,70,0|0,1:2|1:0,0:0:0:0:
127,209,62208,1,8,0:0:0:0:
258,314,62608,6,0,P|303:328|362:311,1,105,4|0,1:2|2:0,0:0:0:0:
387,283,63008,2,0,P|401:238|384:179,1,105,12|0,2:2|2:0,0:0:0:0:
356,153,63408,2,0,P|323:140|288:141,1,70,4|2,1:2|1:2,0:0:0:0:
229,200,63808,1,8,0:0:0:0:
229,200,63908,1,8,0:0:0:0:
229,200,64008,1,0,1:0:0:0:
145,200,64208,6,0,P|169:264|232:289,1,140,4|8,1:2|0:0,0:0:0:0:
233,204,64808,2,0,L|249:343,1,140,0|0,1:2|1:0,0:0:0:0:
333,343,65408,1,8,0:0:0:0:
417,343,65608,6,0,P|393:279|330:254,1,140,0|0,1:2|1:0,0:0:0:0:
246,254,66208,2,0,L|176:262,1,70,8|2,2:2|2:0,0:0:0:0:
92,262,66608,1,0,1:0:0:0:
92,178,66808,1,0,1:0:0:0:
92,94,67008,1,8,0:0:0:0:
8,94,67208,1,2,2:0:0:0:
8,178,67408,6,0,P|72:154|97:91,1,140,4|8,1:2|0:0,0:0:0:0:
180,91,68008,2,0,L|196:230,1,140,0|0,1:2|1:0,0:0:0:0:
280,230,68608,1,8,0:0:0:0:
364,230,68808,6,0,P|340:294|277:319,1,140,0|0,1:2|1:0,0:0:0:0:
193,318,69408,2,0,L|123:310,1,70,8|2,2:2|2:0,0:0:0:0:
53,233,69808,2,0,L|123:225,1,70,0|2,1:2|2:0,0:0:0:0:
192,148,70208,2,0,L|123:140,1,70,8|2,2:2|2:0,0:0:0:0:
192,64,70608,6,0,P|254:91|275:155,1,140,4|8,1:2|2:0,0:0:0:0:
275,239,71208,1,2,0:0:0:0:
275,239,71308,1,0,1:0:0:0:
275,239,71408,2,0,L|344:247,1,70,2|0,2:2|1:0,0:0:0:0:
414,324,71808,2,0,L|344:332,1,70,8|2,2:2|2:0,0:0:0:0:
284,272,72208,6,0,P|269:222|283:172,1,105,4|0,2:2|2:0,0:0:0:0:
313,142,72608,2,0,P|362:127|412:141,1,105,8|0,2:2|1:2,0:0:0:0:
442,171,73008,2,0,L|434:240,1,70,2|0,1:2|1:0,0:0:0:0:
374,300,73408,2,0,L|304:308,1,70,12|2,2:2|2:0,0:0:0:0:
244,248,73808,5,0,1:0:0:0:
244,80,74208,2,0,P|194:65|144:79,1,105,8|0,2:2|1:0,0:0:0:0:
114,109,74608,2,0,L|106:178,1,70,0|0,1:2|1:0,0:0:0:0:
165,237,75008,1,8,0:0:0:0:
249,237,75208,1,0,1:0:0:0:
333,237,75408,6,0,L|341:167,1,70,0|2,1:2|2:0,0:0:0:0:
281,108,75808,1,8,0:0:0:0:
197,108,76008,1,0,1:0:0:0:
197,108,76108,1,0,1:0:0:0:
197,108,76208,1,8,0:0:0:0:
113,108,76408,1,8,0:0:0:0:
53,167,76608,1,8,0:0:0:0:
53,167,76708,1,8,2:0:0:0:
53,167,76808,1,8,0:0:0:0:
53,259,77008,6,0,P|104:279|164:259,1,115.50000352478,4|0,1:0|0:0,0:0:0:0:
161,215,77408,2,0,L|170:330,1,115.50000352478,8|0,0:0|1:0,0:0:0:0:
309,330,78008,1,0,1:0:0:0:
309,237,78208,2,0,P|258:217|198:237,1,115.50000352478,8|0,2:0|1:0,0:0:0:0:
200,281,78608,6,0,L|193:204,1,77.0000023498536,0|0,1:0|1:0,0:0:0:0:
258,138,79008,2,0,L|373:147,1,115.50000352478,8|0,0:0|2:0,0:0:0:0:
406,114,79408,1,0,1:0:0:0:
340,48,79608,1,0,1:0:0:0:
274,113,79808,2,0,P|254:164|274:224,1,115.50000352478,12|0,2:2|2:0,0:0:0:0:
303,252,80208,5,0,1:0:0:0:
472,296,80608,2,0,L|357:306,2,115.50000352478,8|0|0,0:0|1:0|1:0,0:0:0:0:
472,203,81408,1,8,0:0:0:0:
379,203,81608,1,0,1:0:0:0:
286,203,81808,6,0,B|297:238|274:288|283:316,1,115.50000352478,4|0,0:2|0:0,0:0:0:0:
237,317,82208,2,0,B|225:281|248:231|239:203,1,115.50000352478,8|0,0:2|1:0,0:0:0:0:
271,169,82608,2,0,B|263:145|278:112|272:93,1,77.0000023498536,8|0,0:2|1:0,0:0:0:0:
206,27,83008,1,8,0:0:0:0:
206,27,83108,1,8,0:0:0:0:
206,27,83208,1,0,1:0:0:0:
140,92,83408,6,0,P|120:143|140:203,1,115.50000352478,4|0,1:0|0:0,0:0:0:0:
182,207,83808,2,0,L|66:197,1,115.50000352478,8|0,0:0|1:0,0:0:0:0:
164,295,84408,1,0,1:0:0:0:
256,295,84608,2,0,P|276:244|256:184,1,115.50000352478,8|0,2:0|1:0,0:0:0:0:
212,186,85008,6,0,L|288:179,1,77.0000023498536,0|0,1:0|1:0,0:0:0:0:
354,244,85408,2,0,L|469:253,1,115.50000352478,8|0,0:0|2:0,0:0:0:0:
502,220,85808,1,0,1:0:0:0:
502,127,86008,1,0,1:0:0:0:
502,34,86208,2,0,P|451:14|391:34,1,115.50000352478,12|0,2:2|2:0,0:0:0:0:
363,63,86608,6,0,L|369:139,1,77.0000023498536,0|2,1:0|2:0,0:0:0:0:
304,205,87008,2,0,L|294:320,2,115.50000352478,8|0|0,0:0|1:0|1:0,0:0:0:0:
238,139,87808,1,8,0:0:0:0:
145,139,88008,1,0,1:0:0:0:
52,139,88208,6,0,B|40:174|63:224|54:252,1,115.50000352478,4|0,0:2|0:0,0:0:0:0:
21,286,88608,2,0,B|56:297|106:274|134:283,1,115.50000352478,8|0,0:2|1:0,0:0:0:0:
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Btw about the extreme, I think AR9 makes it more readable, it helps tell the difference between http://puu.sh/bWn9i/eb93440916.jpg and http://puu.sh/bWnbe/37713c7854.jpg / other similar things.
Kyubey
yo
time to point to the blankets
[General]
everyone's talking about you should add Damnae to the tags
[Васик]
00:10:608 (2,3,4) - that triangle would look better if you make it perfect
01:13:008 (3,1,2) - how about making this triangle perfect too?
01:22:608 (2,3,1) - (3) looks... damn, i don't know how to explain it, but how about making this movement not so sharp? try to move 01:23:208 (3) - to the 484|112 and maybe you'll understand what i want to say
01:35:408 (2,3,1) - and there too
01:55:408 (1) - tail point is out of grid, is this acceptable?
[Дamnae]
00:56:008 (1,2) - ew bad blanket
and nothing more
[Last diff]
there's a lot of NCs, consider reducing hp to 6 because it affects the whole map
00:05:908 - how about add a note here too since there's a sound?
00:18:808 (8) - why didn't you start a NC here as you did 00:09:208 (1) - here?
and if you made NC 00:31:408 (1) - here, why didn't you add it 00:31:808 (3) - there too?
00:38:008 (7) - same thing as before
00:51:008 (3) - too
01:34:608 (1,1) - that thing plays VERY bad, slowdown is not obvious and 90% players think it's 1/2 slider, and that causes 100s, because they don't slide it to the end but trying to jump to next slider after 1/2 in the music
01:42:208 (3) - how about adding NC here too for better readability?
01:50:608 (10) - missing NC

sorry, i can't find issues anymore
Damnae
diff
osu file format v13

[General]
AudioFilename: kungfu.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
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[Metadata]
Title:KUNG-FU MAMA
TitleUnicode:KUNG-FU MAMA
Artist:seiya-murai feat. ALT
ArtistUnicode:seiya-murai feat. ALT
Creator:Irreversible
Version:Damnae's Advanced
Source:
Tags:robot dragon funny voice mother damnae
BeatmapID:489443
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120,276,59008,1,8,0:0:0:0:
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229,200,63908,1,8,0:0:0:0:
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417,343,65608,6,0,P|393:279|330:254,1,140,0|0,1:2|1:0,0:0:0:0:
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364,230,68808,6,0,P|340:294|277:319,1,140,0|0,1:2|1:0,0:0:0:0:
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256,295,84608,2,0,P|276:244|256:184,1,115.50000352478,8|0,2:0|1:0,0:0:0:0:
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261,247,99008,2,0,P|312:227|372:247,1,115.50000352478,12|0,2:2|2:0,0:0:0:0:
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301,352,99808,2,0,L|311:237,2,115.50000352478,8|0|0,0:0|1:0|1:0,0:0:0:0:
208,352,100608,1,8,0:0:0:0:
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125,104,102608,6,0,P|186:134|204:199,1,140,4|8,1:2|2:2,0:0:0:0:
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214,118,105808,6,0,P|265:112|369:94,1,140,0|8,1:0|2:0,0:0:0:0:
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275,284,120008,1,0,0:0:0:0:
191,276,120208,2,0,B|152:288|118:322|114:380|114:380|113:338|88:302,1,210,2|2,0:2|0:0,0:0:0:0:
95,312,121208,5,0,0:0:0:0:
104,228,121408,2,0,L|112:147,1,70,2|0,0:0|0:0,0:0:0:0:



:>
Topic Starter
Irreversible


what a lame try

will reply tmr, thanks guys!
DeletedUser_1574070
-CAUTION-
My mod can be too short and useless because its really based on my feeling, note the mapping knowledge, and the way I think is someway different with others.

  • Extreme
  1. 00:23:608 (1,2,1,2,1,2) - i could understand your way to put NCs but ive listened to the song for several times, i think packing 00:23:608 (1,2,3) - and 00:24:208 (1,2,3) - a combo can be a second choice. plz consider
  2. 00:27:408 (1,2,3) - it really comes to my feeling but.... like this http://puu.sh/bYTVs/6925688605.jpg and http://puu.sh/bYTWs/2172882d1d.jpg . i would express like that.
  3. 00:42:808 (1,2,1,2,1,2) - same
  4. 01:03:208 (4) - how about this? http://puu.sh/bYU6V/d026254540.jpg
  5. 01:11:208 (1,3) - how about moving this a bit to make a triangle on the center of the pattern?\
  6. 01:54:808 (2,3,4,5,1) - same way as i explained above.

  • Advanced
  1. countdown
  2. previewpoint
  3. 00:37:008 (1) - stacking this can be neater?
  4. 00:52:008 (2) - i tried to say the same as above but.... i think shape of 00:51:408 (1) - should be changed for better overlap.
  5. 01:04:808 (2) - anyway i'm recommending u to stack that with the circles before
  6. 01:07:408 (1) - stack the end
  7. 01:31:408 (1) - lowering the sdpacing, then itll be more natural
  • Basic
  1. 00:37:408 (3,4) - swap the shape of the sliders to make flow better
  2. 02:01:608 (3) - NC needed?
Goodluck
sry for poor mod
Lust
log
11:31 Savage: mod my map
11:32 Lust: wut
11:32 Savage: !
11:32 Savage: do ctb mod
11:33 Lust: alright only if you do a ctb mod for goldrop
11:34 Savage: i know this trick
11:34 Savage: i wanna see u
11:34 Savage: mod my 1st
11:34 Lust: fuck u caught me
11:34 Savage: ur gnna scam me like they did my rune platebody
11:34 Lust: ok ill do it
11:34 Lust: LOOOOOOOOL
11:34 Savage: YEYEYE
11:34 *Savage is listening to [http://osu.ppy.sh/b/513574 seiya-murai feat. ALT - KUNG-FU MAMA]
11:34 Savage: SPEED APPLE HERE WE COME BBY
11:39 Savage: holy
11:39 Savage: fucking shit
11:39 *Savage is watching [http://osu.ppy.sh/b/172662 Renard - Rainbow Dash Likes Girls (Stay Gay Pony Girl) [Holy Shit! It's Rainbow Dash!!]] <CatchTheBeat> +HardRock
11:39 Savage: and u niggas thought cookiezi was insane
11:41 Savage: he just
11:41 Savage: 2 missed
11:41 Savage: with hr
11:41 Savage: i quit
11:43 *Lust is editing [http://osu.ppy.sh/b/513574 seiya-murai feat. ALT - KUNG-FU MAMA [Savage's Overdose]]
11:44 Lust: lets do this irc
11:44 Savage: ok friend!
11:47 Savage: friend
11:47 Savage: did you die
11:47 Lust: i cant find anything wtf
11:47 Savage: LOL
11:48 Savage: 8)
11:49 Lust: 00:55:208 (2,4) - i would move this over a bit, since 00:55:208 (2) - will be offscreen/close to being offscreen on smaller resolutions
11:49 Savage: done
11:55 Savage: 01:19:608 (1,2,3,1,2,3,4,5,1,2) - probably the best thing ive ever thought of
11:56 Lust: if i could play it i could reassure you but
11:56 Lust: i cant
11:56 Lust: :^)
11:56 Savage: rekt
11:57 Lust: well i guess thats it

irc modded with savage on the overdose
Ioka

Lust wrote:

log
11:31 Savage: mod my map
11:32 Lust: wut
11:32 Savage: !
11:32 Savage: do ctb mod
11:33 Lust: alright only if you do a ctb mod for goldrop
11:34 Savage: i know this trick
11:34 Savage: i wanna see u
11:34 Savage: mod my 1st
11:34 Lust: fuck u caught me
11:34 Savage: ur gnna scam me like they did my rune platebody
11:34 Lust: ok ill do it
11:34 Lust: LOOOOOOOOL
11:34 Savage: YEYEYE
11:34 *Savage is listening to [http://osu.ppy.sh/b/513574 seiya-murai feat. ALT - KUNG-FU MAMA]
11:34 Savage: SPEED APPLE HERE WE COME BBY
11:39 Savage: holy
11:39 Savage: fucking shit
11:39 *Savage is watching [http://osu.ppy.sh/b/172662 Renard - Rainbow Dash Likes Girls (Stay Gay Pony Girl) [Holy Shit! It's Rainbow Dash!!]] <CatchTheBeat> +HardRock
11:39 Savage: and u niggas thought cookiezi was insane
11:41 Savage: he just
11:41 Savage: 2 missed
11:41 Savage: with hr
11:41 Savage: i quit
11:43 *Lust is editing [http://osu.ppy.sh/b/513574 seiya-murai feat. ALT - KUNG-FU MAMA [Savage's Overdose]]
11:44 Lust: lets do this irc
11:44 Savage: ok friend!
11:47 Savage: friend
11:47 Savage: did you die
11:47 Lust: i cant find anything wtf
11:47 Savage: LOL
11:48 Savage: 8)
11:49 Lust: 00:55:208 (2,4) - i would move this over a bit, since 00:55:208 (2) - will be offscreen/close to being offscreen on smaller resolutions
11:49 Savage: done
11:55 Savage: 01:19:608 (1,2,3,1,2,3,4,5,1,2) - probably the best thing ive ever thought of
11:56 Lust: if i could play it i could reassure you but
11:56 Lust: i cant
11:56 Lust: :^)
11:56 Savage: rekt
11:57 Lust: well i guess thats it

irc modded with savage on the overdose

10/10 will never do this again
Topic Starter
Irreversible

Desperate-kun wrote:




  • General
  1. Since the Normal has some polarity issues, please lower the OD (atleast to 3.5). Also lower the OD in Hard to 5.5 for a better spread then. okay!
  2. Set a Preview Point, maybe at 01:16:908 okay
  3. What Aka wrote, please add Damnae to the tags. okay
  4. Also add jubeat as source and knit into the tags, because this song's first appearance was in "jubeat knit". okay
  5. Make your Countdown Settings consistent. okay
  6. Are the three osb-files really needed? I've never seen multiple ones being used before, so I suppose you can delete two of them.
  7. The file 12241.jpeg is bigger than the allowed size for storyboard images, which is 960x540 Pixels in this case (Widescreen). When you scale the picture correctly and then scale it back up via storyboarding commands, it won't have any negative effect on the quality of the picture as far as I know, since the storyboard images are rendered in a different way than background images, so they basically get down-scaled to 960x540 automatically when you see them in the editor. Please ask a professional storyboarder for help if necessary! DAMNAE WHERE ARE YOU


  • Basic
  1. 00:03:408 (4,1) - Swap NCs. Same for 01:52:208 (4,1) and 01:52:208 (4,1) - Why? I think it's better that way, to emphasize the correct stuff.
  2. 00:05:008 (1) - Nazi: Move to 231|151 to align with the following object. Done!
  3. 00:21:008 - Missing Normal Sampleset Done.
  4. 01:07:408 (1,2,3,4) - The rhythm seems inconsistent with what you did before. Doing it like at 00:54:608 (1,2) - follows the vocals better :3 You're right.
  5. 01:10:208 (1,2) - http://puu.sh/bWiEz/4400cb3614.jpg The polarity issue is really not necessary here. Also, I wouldn't use any 1/2-stacks here, because you are already using 1/1-stacks in this map and it can confuse the newbies, especially because this is the easiest diff in the mapset. Works better with my new pattern, I suppose.
  6. 01:11:408 (1) - Remove NC. yes Same for 01:15:408 (1) - no and 01:41:808 (1) - yes
  7. 01:16:208 (2,3) - Remove the claps at the tails and make them Normal Sampleset instead, sounds better. done
  8. 01:17:408 - Missing Clap. Same for 01:20:608 + 01:23:808 + 01:25:408 + 01:27:808 + 01:30:208 + 01:33:408 + 01:36:608 + 01:38:208 -
  9. 01:19:808 - Missing Finish. Same for 01:26:208 + 01:32:608 + 01:39:008 + 01:40:608 - (this one is optional) sounds a lot better, thanks!
  10. 01:29:008 (1) - Remove NC. Also I wouldn't stack this circle with the previous one because it's not good to have stacks surrounded by circles in the easiest diff. Try a placement like this maybe: http://puu.sh/bWiUs/49d24add55.jpg alrighto
  11. 02:00:208 (2,3) - Please unstack, for reasons stated before (also a stack under a sliderend is not nice for Normal ;w;) lol okhttp://puu.sh/bWj1L/fecce6b5cf.jpg


  • Extreme
  1. Come on, AR 8.7 ;w; I think AR 9 feels way better for the density I've used.
  2. 00:17:208 (1) - Remove NC and add it at 00:17:808 instead
  3. 00:31:008 (1) - Remove NC. Same with 00:50:208 (1) + 00:56:208 (1) + 00:57:008 (1) + 01:16:408 (1) + 01:17:708 (1) + 01:20:908 (1) + 01:21:408 (1) + 01:30:508 (1) + 01:32:108 (1) + 01:33:708 (1) + 01:35:808 (1) + 01:53:008 (1) + 01:54:208 (1) + 01:58:208 (1) + 02:01:408 (1) - *sigh* I hope I didn't miss one :b
  4. 00:57:408 (1) - Remove NC and add it at 00:57:808 instead
  5. 01:06:608 - Remove NC, 01:08:008 - Remove NC; instead add it at 01:07:408 i'll redo comboing
  6. 00:57:808 (3,4) - You could move (4) more upwards so that it doesn't overlap with (3), it doesn't look appealing to me. I prefer leaving it like this, it flows very good imo.
  7. 01:14:008 - Add a circle here and move it to 386|334, then remove the NC on 01:14:208 - http://puu.sh/bWkPV/e315968780.jpg The 1/1-pattern is nice, but only if you start it at 01:14:208 - otherwise it feels pretty empty ;w; Uh.. that plays horrible to me, sorry.
  8. 01:20:808 (3) - Remove this circle, it plays much better without it. Same applies for 01:27:208 (4) and 01:28:108 (7) - The rhythm seems really broken without those..
  9. 01:46:208 - Why no break owo Done!
  10. 01:49:408 (5,6) - This rhythm is really inconsistent, it's just too regular. You always made it like this: http://puu.sh/bWlzq/69bee26301.jpg to follow the drums + instruments better, and so you should do here too :) Done in another way.
  11. 01:50:608 - Add NC Alright!

Nice mapset, good luck!

Kyubey wrote:

yo
time to point to the blankets
[General]
everyone's talking about you should add Damnae to the tags
[Васик]
00:10:608 (2,3,4) - that triangle would look better if you make it perfect okay
01:13:008 (3,1,2) - how about making this triangle perfect too? yesss
01:22:608 (2,3,1) - (3) looks... damn, i don't know how to explain it, but how about making this movement not so sharp? try to move 01:23:208 (3) - to the 484|112 and maybe you'll understand what i want to say really like this suggestion
01:35:408 (2,3,1) - and there too yeeesss
01:55:408 (1) - tail point is out of grid, is this acceptable? i think so o.o

[Last diff]
there's a lot of NCs, consider reducing hp to 6 because it affects the whole map
00:05:908 - how about add a note here too since there's a sound? idk.. some say i should, some say i shouldn't -.- let's see
00:18:808 (8) - why didn't you start a NC here as you did 00:09:208 (1) - here? ..ok ? D:
and if you made NC 00:31:408 (1) - here, why didn't you add it 00:31:808 (3) - there too?
00:38:008 (7) - same thing as before
00:51:008 (3) - too
01:34:608 (1,1) - that thing plays VERY bad, slowdown is not obvious and 90% players think it's 1/2 slider, and that causes 100s, because they don't slide it to the end but trying to jump to next slider after 1/2 in the music fixed somehow
01:42:208 (3) - how about adding NC here too for better readability? i changed the pattern xD
01:50:608 (10) - missing NC yesss

sorry, i can't find issues anymore
thank you moebey :3

Kloyd wrote:

-CAUTION-
My mod can be too short and useless because its really based on my feeling, note the mapping knowledge, and the way I think is someway different with others.

  • Extreme
  1. 00:23:608 (1,2,1,2,1,2) - i could understand your way to put NCs but ive listened to the song for several times, i think packing 00:23:608 (1,2,3) - and 00:24:208 (1,2,3) - a combo can be a second choice. plz consider good point, done
  2. 00:27:408 (1,2,3) - it really comes to my feeling but.... like this http://puu.sh/bYTVs/6925688605.jpg and http://puu.sh/bYTWs/2172882d1d.jpg . i would express like that. i tried
  3. 00:42:808 (1,2,1,2,1,2) - same done
  4. 01:03:208 (4) - how about this? http://puu.sh/bYU6V/d026254540.jpg neat
  5. 01:11:208 (1,3) - how about moving this a bit to make a triangle on the center of the pattern?\ done hopefully
  6. 01:54:808 (2,3,4,5,1) - same way as i explained above. explained what? xD

  • Advanced
  1. countdown
  2. previewpoint
  3. 00:37:008 (1) - stacking this can be neater?
  4. 00:52:008 (2) - i tried to say the same as above but.... i think shape of 00:51:408 (1) - should be changed for better overlap.
  5. 01:04:808 (2) - anyway i'm recommending u to stack that with the circles before
  6. 01:07:408 (1) - stack the end
  7. 01:31:408 (1) - lowering the sdpacing, then itll be more natural
  • Basic
  1. 00:37:408 (3,4) - swap the shape of the sliders to make flow better neat
  2. 02:01:608 (3) - NC needed? added
Goodluck
sry for poor mod
thanks kloyd!
Damnae
The file 12241.jpeg is bigger than the allowed size for storyboard images, which is 960x540 Pixels in this case (Widescreen). When you scale the picture correctly and then scale it back up via storyboarding commands, it won't have any negative effect on the quality of the picture as far as I know, since the storyboard images are rendered in a different way than background images, so they basically get down-scaled to 960x540 automatically when you see them in the editor. Please ask a professional storyboarder for help if necessary! DAMNAE WHERE ARE YOU
  1. delete the two KUNG-FU TABLEFLIP osbs
  2. fade out 12241.jpeg during the kiai
  3. fade out the stars before they move inside the screen, I get a massive slowdown from them being there doing nothing
  4. 1366x768 is fine for 12241.jpg because it's the background of the map
  5. 1366x768 is fine for omg100yearmask.jpg because it's 2014 and that 960x540 rule is ridiculous
  6. 1366x768 is NOT fine for sb/white.png because it's a full white image, make it smaller and use a scaling command on it
  7. add me to tags :>
Topic Starter
Irreversible


Damnae wrote:

The file 12241.jpeg is bigger than the allowed size for storyboard images, which is 960x540 Pixels in this case (Widescreen). When you scale the picture correctly and then scale it back up via storyboarding commands, it won't have any negative effect on the quality of the picture as far as I know, since the storyboard images are rendered in a different way than background images, so they basically get down-scaled to 960x540 automatically when you see them in the editor. Please ask a professional storyboarder for help if necessary! DAMNAE WHERE ARE YOU
  1. delete the two KUNG-FU TABLEFLIP osbs
  2. fade out 12241.jpeg during the kiai
  3. fade out the stars before they move inside the screen, I get a massive slowdown from them being there doing nothing
  4. 1366x768 is fine for 12241.jpg because it's the background of the map
  5. 1366x768 is fine for omg100yearmask.jpg because it's 2014 and that 960x540 rule is ridiculous
  6. 1366x768 is NOT fine for sb/white.png because it's a full white image, make it smaller and use a scaling command on it
  7. add me to tags :>
not ready yet, will edit this
Zak
Mod as requested

[Overdose]

00:12:408 (1,2,3,4,5,6) - Flip it so it goes to the left first, really unfriendly as it is.
00:23:608 (3) - Move to the left a bit, this jump is pretty sharp.
00:35:808 (1) - Spacing is a bit much here, move them closer please.
00:46:608 (1) - Move a tad to the right, or to the left to make it a hyper.
01:42:208 (9) - I see what you're doing here but this jump will cause a few too many misses, see if you can move them closer.

Either I'm really bad at modding or this map has very little wrong with it, I can't really find anything else that I think needs changing.
fanzhen0019
as reqd

General
  • Two tableflip.osb is not used.

Basic

Hitsounds
  1. 00:13:008 - Soft-hitfinish missed.
Arrangement & Design
  • Well done!

Damnae's Advanced

Hitsounds
  1. 00:13:008 - Maybe you missed a soft-hitfinsh here.
Arrangement & Design
  • Good job wow! Reminding me of tieff stuff

Extreme

Hitsounds
  • Well done!
Arrangement & Design
  1. 00:31:808 (3,4) - The two notes here is not so consistent with the former 00:31:408 (1,2) - one. I suggest you copy 1 and then paste. You'll do a good parallel pattern.
  2. 00:50:608 (1,2,3,4) - Since you did a copy-paste to the whole part, the pattern here should be did the same as I said above. Also I noticed that the volume changing here disappeared, though you did it in 00:31:608 -
  3. 00:45:008 (1) - It's quite weird that, 00:25:808 (1) - this circle did a good parallelogram with other three (00:25:808 (1,2,1,3) - ) . But 00:45:008 (1) - did not. So I suggest you put it at x:312 y:224, which is the location of 00:44:008 (1) - .
  4. 00:58:508 - A drum sample could be heard here. You made a lot of stack stream the whole map, so here's my suggestion.
  5. 01:13:808 (1,1,1,1,1) - k I see no reason here to do a combo spam. At least 01:14:608 (1,1) - this two should be removed.

gj irre
Sey
Hello, I had been requested to mod the Overdose.
Generally the difficulty provides a weird flow with some too unforeseen Patterns that do not harmonize its rhythm. I will treat some affected positions in your difficulty but I want you draw more designated modders near to this before it moves to where it belongs.

[General]
  1. This map has 3 osb files. There shoud only be one osb in a song folder.
  2. There is no preview point in Savage's Overdose.
  3. Add "jubeat" to sources in Overdose, it is missing there.
  4. There are some inconsistencies between the Tags in each difficulty. Make them consistent, please.
[Savage's Overdose]

  1. 00:06:108 (2,3,4) - I am fine with a jump movement. However, to work out its flow you will need to addd some Dash at 00:06:108 (2,3) - , too. When I apply to the music and vocals arranging 00:06:208 (3) - more to the right will solve this problem already.
  2. 00:08:908 (3) - I am not a fan of fully stacked patterns, use x: 212 for (3) and the flow will be better, too.
  3. 00:12:408 (1,2,3,4,5,6) - The voice that is followed by the stream already starts at 00:12:208 - , with your current timeline it feels too late. The following timeline works more consistent:
  4. 00:24:208 (6,7) - Decrease the distance slightly. The music is comparatively calm, so a quite rough move doesn't fit.
  5. 00:25:608 (10,1) - There should be a HDash here to emphasize the Finish Hitsound in a similar way as you did at 00:19:308 (10,1) - .
  6. 00:36:608 (2,3,4,5) - For an Overdose this plays way too plain and boring. Instead I suggest more excitement with a pattern like this:
  7. 00:38:508 (10,1) - HDash due to the Finish Hitsound. Also erase the HDash at 00:38:008 (8,9) - instead or otherwise this whole part will be too tricky. However, use a HDash carefully since 1/4 HDashes can be quite harsh. it would be nice to see some similar smooth movement as you did at 00:44:908 (6,1) -
  8. 00:51:308 (4,1) - Again there should be a HDash due to Cymbal sound.
  9. 01:15:808 (5,6) - I expected a HDash here because you either used them before. It is weird that you just broke the flow.
  10. 01:16:608 (7,1) - HDash due to the Cymbal, again.
  11. 01:19:608 (1,2,3) - No, please not 3 consecutive stacks inside of a Kiai Time. This plays boring, so at least use some triangle shape.
  12. 01:42:008 (8,9) - Decrease the distance slightly, the jump feels unexpected. A pattern suggestion which also feels better to the music since it becomes a little louder from each tick to another:
That's it by now. I still see some improvement before I consider to return to this Thread. Good luck.
Ioka

Sey wrote:

Hello, I had been requested to mod the Overdose.
Generally the difficulty provides a weird flow with some too unforeseen Patterns that do not harmonize its rhythm. I will treat some affected positions in your difficulty but I want you draw more designated modders near to this before it moves to where it belongs.

[General]
  1. This map has 3 osb files. There shoud only be one osb in a song folder.
  2. There is no preview point in Savage's Overdose.
  3. Add "jubeat" to sources in Overdose, it is missing there.
  4. There are some inconsistencies between the Tags in each difficulty. Make them consistent, please.
[Savage's Overdose]

  1. 00:06:108 (2,3,4) - I am fine with a jump movement. However, to work out its flow you will need to addd some Dash at 00:06:108 (2,3) - , too. When I apply to the music and vocals arranging 00:06:208 (3) - more to the right will solve this problem already.
  2. 00:08:908 (3) - I am not a fan of fully stacked patterns, use x: 212 for (3) and the flow will be better, too. fixed
  3. 00:12:408 (1,2,3,4,5,6) - The voice that is followed by the stream already starts at 00:12:208 - , with your current timeline it feels too late. The following timeline works more consistent:
  4. 00:24:208 (6,7) - Decrease the distance slightly. The music is comparatively calm, so a quite rough move doesn't fit. fixed
  5. 00:25:608 (10,1) - There should be a HDash here to emphasize the Finish Hitsound in a similar way as you did at 00:19:308 (10,1) - .
  6. 00:36:608 (2,3,4,5) - For an Overdose this plays way too plain and boring. Instead I suggest more excitement with a pattern like this:
    fixed
  7. 00:38:508 (10,1) - HDash due to the Finish Hitsound. Also erase the HDash at 00:38:008 (8,9) - instead or otherwise this whole part will be too tricky. However, use a HDash carefully since 1/4 HDashes can be quite harsh. it would be nice to see some similar smooth movement as you did at 00:44:908 (6,1) -
  8. 00:51:308 (4,1) - Again there should be a HDash due to Cymbal sound. fixed
  9. 01:15:808 (5,6) - I expected a HDash here because you either used them before. It is weird that you just broke the flow. fixed
  10. 01:16:608 (7,1) - HDash due to the Cymbal, again. fixed
  11. 01:19:608 (1,2,3) - No, please not 3 consecutive stacks inside of a Kiai Time. This plays boring, so at least use some triangle shape.
  12. 01:42:008 (8,9) - Decrease the distance slightly, the jump feels unexpected. A pattern suggestion which also feels better to the music since it becomes a little louder from each tick to another:
That's it by now. I still see some improvement before I consider to return to this Thread. Good luck.

all blanks have been left alone, thanks for your mod :3
Secretpipe


Hi o/

  • [General]
  1. Fix countdown conficts , tags conflicts and others things with AiMod

[Basic]
  1. Why this diff begin at 00:00:208 - ?
  2. 00:01:808 (3,4,1) - The triangle can be better.
  3. 00:07:408 (2) - You can try to move that note here x:372|y:288 for blanket it ?
  4. 01:14:608 (2,3) - This stack bothered me when playing cause I guess you could do a better movement with the cursor! Consider to space it!
  5. 01:26:608 (1,2) - These objects are nearly touching the lifebar. Be careful
  6. 01:39:408 (1,2) - Same as 01:14:608 (2,3) -but I guess the placement is fine here
  7. 01:55:408 (1,2,1,2) - Add some curves here for increasing the flow blahblah
[Damnae's Advanced]
  1. 00:11:408 (1) - J'vois pas l'utilité du spinner qui fait meme pas une seconde lol
  2. 01:01:008 (1) - Un peu trop haut ce cercle :P
  3. 01:07:008 (5,1) - Le stack peut etre mieux ici :P
  4. 01:21:808 (1,2,3) - Pareil mais avec un triangle :p
  5. 01:41:008 (1,2,3) - Même chose.

[Extreme]
  1. 00:31:008 (1) - Can't see why there's a NC
  2. Really nice!
Call me back~
Damnae
diff
osu file format v13

[General]
AudioFilename: kungfu.mp3
AudioLeadIn: 0
PreviewTime: 76908
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6608,13008,25808,32208,45008,51408,64208,70608,77008,102608,115408,121808
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:KUNG-FU MAMA
TitleUnicode:KUNG-FU MAMA
Artist:seiya-murai feat. ALT
ArtistUnicode:seiya-murai feat. ALT
Creator:Irreversible
Version:Damnae's Advanced
Source:jubeat
Tags:robot dragon funny voice mother Damnae Savage knit
BeatmapID:489443
BeatmapSetID:207462

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"12241.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo3 : 17,254,176
Combo4 : 255,88,100

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472,296,80608,2,0,L|357:306,2,115.50000352478,8|0|0,0:0|1:0|1:0,0:0:0:0:
472,203,81408,1,8,0:0:0:0:
379,203,81608,1,0,1:0:0:0:
286,203,81808,6,0,B|297:238|274:288|283:316,1,115.50000352478,4|0,0:2|0:0,0:0:0:0:
237,317,82208,2,0,B|225:281|248:231|239:203,1,115.50000352478,8|0,0:2|1:0,0:0:0:0:
271,169,82608,2,0,B|263:145|278:112|272:93,1,77.0000023498536,8|0,0:2|1:0,0:0:0:0:
206,27,83008,1,8,0:0:0:0:
206,27,83108,1,8,0:0:0:0:
206,27,83208,1,0,1:0:0:0:
140,92,83408,6,0,P|120:143|140:203,1,115.50000352478,4|0,1:0|0:0,0:0:0:0:
182,207,83808,2,0,L|66:197,1,115.50000352478,8|0,0:0|1:0,0:0:0:0:
164,295,84408,1,0,1:0:0:0:
256,295,84608,2,0,P|276:244|256:184,1,115.50000352478,8|0,2:0|1:0,0:0:0:0:
212,186,85008,6,0,L|288:179,1,77.0000023498536,0|0,1:0|1:0,0:0:0:0:
354,244,85408,2,0,L|469:253,1,115.50000352478,8|0,0:0|2:0,0:0:0:0:
502,220,85808,1,0,1:0:0:0:
502,127,86008,1,0,1:0:0:0:
502,34,86208,2,0,P|451:14|391:34,1,115.50000352478,12|0,2:2|2:0,0:0:0:0:
363,63,86608,6,0,L|369:139,1,77.0000023498536,0|2,1:0|2:0,0:0:0:0:
304,205,87008,2,0,L|294:320,2,115.50000352478,8|0|0,0:0|1:0|1:0,0:0:0:0:
238,139,87808,1,8,0:0:0:0:
145,139,88008,1,0,1:0:0:0:
52,139,88208,6,0,B|40:174|63:224|54:252,1,115.50000352478,4|0,0:2|0:0,0:0:0:0:
21,286,88608,2,0,B|56:297|106:274|134:283,1,115.50000352478,8|0,0:2|1:0,0:0:0:0:
168,317,89008,2,0,B|160:293|175:260|169:241,1,77.0000023498536,8|0,0:2|1:0,0:0:0:0:
262,240,89408,1,8,0:0:0:0:
262,240,89508,1,8,0:0:0:0:
262,240,89608,1,0,1:0:0:0:
327,174,89808,6,0,P|378:154|438:174,1,115.50000352478,4|0,1:0|0:0,0:0:0:0:
435,218,90208,2,0,L|444:103,1,115.50000352478,8|0,0:0|1:0,0:0:0:0:
346,4,90808,1,0,1:0:0:0:
280,69,91008,2,0,P|229:89|169:69,1,115.50000352478,8|0,2:0|1:0,0:0:0:0:
163,26,91408,6,0,L|170:103,1,77.0000023498536,0|0,1:0|1:0,0:0:0:0:
176,194,91808,2,0,L|185:309,1,115.50000352478,8|0,0:0|2:0,0:0:0:0:
217,341,92208,1,0,1:0:0:0:
309,341,92408,1,0,1:0:0:0:
401,341,92608,2,0,P|421:290|401:230,1,115.50000352478,12|0,2:2|2:0,0:0:0:0:
370,200,93008,5,0,1:0:0:0:
277,200,93208,1,0,0:0:0:0:
184,200,93408,2,0,L|174:85,2,115.50000352478,8|0|0,0:0|1:0|1:0,0:0:0:0:
184,292,94208,1,8,0:0:0:0:
91,292,94408,1,0,1:0:0:0:
91,199,94608,6,0,B|126:188|176:211|204:202,1,115.50000352478,4|0,0:2|0:0,0:0:0:0:
238,234,95008,2,0,B|274:246|324:223|352:232,1,115.50000352478,8|0,0:2|1:0,0:0:0:0:
385,199,95408,2,0,B|409:191|442:206|461:200,1,77.0000023498536,8|0,0:2|1:0,0:0:0:0:
461,107,95808,1,8,0:0:0:0:
461,107,95908,1,8,0:0:0:0:
461,107,96008,1,0,1:0:0:0:
368,107,96208,6,0,P|348:158|368:218,1,115.50000352478,4|0,1:0|0:0,0:0:0:0:
397,246,96608,2,0,L|281:236,1,115.50000352478,8|0,0:0|1:0,0:0:0:0:
183,334,97208,1,0,1:0:0:0:
183,241,97408,2,0,P|132:221|72:241,1,115.50000352478,8|0,2:0|1:0,0:0:0:0:
43,270,97808,6,0,L|36:194,1,77.0000023498536,0|0,1:0|1:0,0:0:0:0:
128,193,98208,2,0,L|137:308,1,115.50000352478,8|4,0:0|2:0,0:0:0:0:
169,340,98608,1,0,1:0:0:0:
261,340,98808,1,0,1:0:0:0:
261,247,99008,2,0,P|312:227|372:247,1,115.50000352478,12|0,2:2|2:0,0:0:0:0:
400,276,99408,6,0,L|394:352,1,77.0000023498536,0|2,1:0|2:0,0:0:0:0:
301,352,99808,2,0,L|311:237,2,115.50000352478,8|0|0,0:0|1:0|1:0,0:0:0:0:
208,352,100608,1,8,0:0:0:0:
208,259,100808,1,0,1:0:0:0:
208,166,101008,6,0,B|220:131|197:81|206:53,1,115.50000352478,4|0,0:2|0:0,0:0:0:0:
239,84,101408,2,0,B|228:119|251:169|242:197,1,115.50000352478,8|0,0:2|1:0,0:0:0:0:
208,231,101808,2,0,B|184:239|151:224|132:230,1,77.0000023498536,8|0,0:2|1:0,0:0:0:0:
66,164,102208,1,8,0:0:0:0:
66,164,102308,1,8,0:0:0:0:
66,164,102408,1,0,1:0:0:0:
125,104,102608,6,0,P|186:134|204:199,1,140,4|8,1:2|2:2,0:0:0:0:
284,297,103308,1,2,0:0:0:0:
284,297,103408,1,0,1:0:0:0:
293,214,103608,1,0,1:0:0:0:
302,130,103808,1,8,0:0:0:0:
407,260,104208,5,0,1:0:0:0:
341,313,104408,1,0,1:0:0:0:
287,247,104608,1,8,0:0:0:0:
287,247,104708,1,0,1:0:0:0:
204,238,104908,1,2,0:0:0:0:
204,238,105008,1,0,1:0:0:0:
138,290,105208,1,0,1:0:0:0:
85,224,105408,1,8,0:0:0:0:
214,118,105808,6,0,P|265:112|369:94,1,140,0|8,1:0|2:0,0:0:0:0:
339,223,106508,1,2,0:0:0:0:
339,223,106608,1,0,1:0:0:0:
256,214,106808,1,0,1:0:0:0:
172,205,107008,1,8,0:0:0:0:
66,74,107408,6,0,P|72:108|76:143,1,70,0|2,1:0|2:0,0:0:0:0:
67,227,107808,1,8,0:0:0:0:
146,325,108108,1,2,0:0:0:0:
146,325,108208,1,0,1:0:0:0:
155,242,108408,1,0,1:0:0:0:
164,158,108608,1,8,0:0:0:0:
164,158,108708,1,0,1:0:0:0:
164,158,108808,1,0,1:0:0:0:
247,149,109008,6,0,P|278:209|344:225,1,140,4|8,1:2|2:2,0:0:0:0:
424,127,109708,1,2,0:0:0:0:
424,127,109808,1,0,1:0:0:0:
433,211,110008,1,0,1:0:0:0:
441,294,110208,1,8,0:0:0:0:
274,312,110608,5,0,1:0:0:0:
265,228,110808,1,0,1:0:0:0:
257,145,111008,1,8,0:0:0:0:
257,145,111108,1,0,1:0:0:0:
173,153,111308,1,2,0:0:0:0:
173,153,111408,1,0,1:0:0:0:
90,162,111608,1,0,1:0:0:0:
98,246,111808,1,8,0:0:0:0:
228,351,112208,6,0,P|292:324|359:302,1,140,0|8,1:0|2:0,0:0:0:0:
438,203,112908,1,2,0:0:0:0:
438,203,113008,1,0,1:0:0:0:
354,212,113208,1,0,1:0:0:0:
271,221,113408,1,8,0:0:0:0:
140,115,113808,6,0,P|173:121|208:125,1,70,0|2,1:0|2:0,0:0:0:0:
293,116,114208,1,8,0:0:0:0:
213,214,114508,1,2,0:0:0:0:
213,214,114608,1,0,1:0:0:0:
129,222,114808,1,0,1:0:0:0:
46,231,115008,1,8,0:0:0:0:
46,231,115108,1,0,1:0:0:0:
46,231,115208,1,0,1:0:0:0:
46,148,115408,6,0,P|119:111|205:203,1,210,4|2,1:2|0:0,0:0:0:0:
204,188,116608,5,2,0:0:0:0:
287,196,116808,1,0,0:0:0:0:
371,205,117008,2,0,B|406:224|431:265|423:323|423:323|434:282|465:252,1,210,2|2,0:2|0:0,0:0:0:0:
457,260,118208,5,2,0:0:0:0:
351,131,118608,2,0,P|300:195|372:298,1,210,2|2,2:2|0:0,0:0:0:0:
357,295,119808,5,2,0:0:0:0:
275,284,120008,1,0,0:0:0:0:
191,276,120208,2,0,B|152:288|118:322|114:380|114:380|113:338|88:302,1,210,2|2,0:2|0:0,0:0:0:0:
95,312,121208,5,0,0:0:0:0:
104,228,121408,2,0,L|112:147,1,70,2|0,0:0|0:0,0:0:0:0:
Added soft finish, moved that circle down a bit and removed countdown and fixed some stupid things that won't stay stacked under slider ends. Thanks!
ursa
Mod for ctb diff

General :
From AIBat i see there's Inconsistency in Preview time & Countdown on some diff , & on Kiai time too.
also there's an audio lead issue on Basic diff.
& last thing , please add "Amir" as tags (even he've changed name , i'm still difficult to search this map. :o



Savage's Overdose
Note : Nice overdose diff, i hope my mod will polish your diff into the best flow :)

00:14:208 (6) - move it to x = 192
00:23:608 (3,4,5,6,7) - try this one *Pic
00:24:808 (8,9,10) - well , for this one i think you can make it jumpy with the previous part to make it better *Pic
00:26:508 (4,6) - move it 2-3 grid to right for ideal jump position (small grid size)
00:31:408 (5,6,7) - for my personal opinion you can make 00:31:408 (5) - become hyper by moving 00:31:708 (6,7) - to x =240 (for making a good flow jump)
00:33:408 (5) - move it to x = 392 for ideal jump position
00:35:808 (1,2) - move this 00:36:108 (2) - beat to x = 300 to make this part have hyper
00:37:608 (7) - move it to x = 248 to make this 00:37:408 (6,7) - part have some distance jump
00:42:808 (3,4,5,6,7,8) - try this one *pic
00:46:308 (5) - move it to x = 456 for better distance
00:48:008 (8) - i think you should use 1/2 beat here instead 3/4 beat
00:49:008 (3,4,5) - i think you should move 00:49:308 (4) - to x=232 & 00:49:608 (5) - to x=404 for ideal jump position

anyway , be sure to catch me in game about your diff

that's all for me , goodluck :)
Sey
@Savage: You didn't apply Zak's mod so far. Please don't forget about it before ursa really decides to icon this already (though I personally think it's still too early).
Ioka

ursa wrote:

Mod for ctb diff

General :
From AIBat i see there's Inconsistency in Preview time & Countdown on some diff , & on Kiai time too.
also there's an audio lead issue on Basic diff.
& last thing , please add "Amir" as tags (even he've changed name , i'm still difficult to search this map. :o



Savage's Overdose
Note : Nice overdose diff, i hope my mod will polish your diff into the best flow :)

00:14:208 (6) - move it to x = 192 fixed
00:23:608 (3,4,5,6,7) - try this one *Pic
00:24:808 (8,9,10) - well , for this one i think you can make it jumpy with the previous part to make it better *Pic
00:26:508 (4,6) - move it 2-3 grid to right for ideal jump position (small grid size) fixed
00:31:408 (5,6,7) - for my personal opinion you can make 00:31:408 (5) - become hyper by moving 00:31:708 (6,7) - to x =240 (for making a good flow jump) fixed
00:33:408 (5) - move it to x = 392 for ideal jump position fixed
00:35:808 (1,2) - move this 00:36:108 (2) - beat to x = 300 to make this part have hyper fixed
00:37:608 (7) - move it to x = 248 to make this 00:37:408 (6,7) - part have some distance jump fixed
00:42:808 (3,4,5,6,7,8) - try this one *pic
00:46:308 (5) - move it to x = 456 for better distance fixed
00:48:008 (8) - i think you should use 1/2 beat here instead 3/4 beat fixed
00:49:008 (3,4,5) - i think you should move 00:49:308 (4) - to x=232 & 00:49:608 (5) - to x=404 for ideal jump position fixed


anyway , be sure to catch me in game about your diff

that's all for me , goodluck :)
thanks for mod :D

Sey wrote:

@Savage: You didn't apply Zak's mod so far. Please don't forget about it before ursa really decides to icon this already (though I personally think it's still too early).
there was nothing in zak's mod i wanted to apply
Dino99
Hey~~ ^^

<Basic>

00:12:208 (1,2,1) - Here maybe try this beat??
01:58:608 (1,2) - Curve these a bit? or make something different for more fun~~ Straight is a bit boring for me~ Owo/

<Damnae's Advanced>

Remove "Countdown" plz~
00:05:908 - Add a circle? fit the music more :3
00:20:808 (1) - Curve it a little? flow better! ....like this: http://puu.sh/c2VS1/e9bd161684.jpg
00:26:008 (2) - Stack on 00:24:808 (4) - 's tail?
00:31:808 (7) - Add a reverse plz, cuz I hear the drum clearly at 00:32:108 - (or you can add a circle~)
00:53:408 (3,4) - Could blanket better?? These is just nazi but it can improve the map!! (If you think it's ok now, fine~ :>
00:56:008 (1,2) - ^
01:05:408 (3,1) - ^
01:07:208 (6,1) - ^
01:08:608 (3,1) - ^
01:16:408 (6,7,8,9,1) - Different DS, change them to same DS?

<Extreme>

00:12:208 (1,2,3,4,5) - Hmm maybe add some circle to make a 9-hit stream here?? Cuz the drum sound are really obviously~~ xD
00:44:008 (1) - Hmm how about this?? I think it flow better~ :3 http://puu.sh/c2WQT/a0a95fb07a.jpg
00:57:808 (3,4) - Don't stack?? (maybe down 00:57:808 (3) - some grid~)
01:03:008 (3) - Reverse?? and move 01:03:408 (5) - to... about X:464 Y:240? It plays more fun!!
01:10:008 (4,1) - Hmm like this?? (01:10:208 (1) - Ctrl + J) http://puu.sh/c2XdY/dbaf5d0761.jpg
01:11:808 (3) - Curve it a little? flow better!
01:38:208 (3,4) - Move to X:304 Y:292 for straight!
01:58:208 (1,2,1) - Different DS, fix it will be better! :3

That's all~~ Star!
Good luck Irre!!!!! :D
TicClick
ирре спит
Topic Starter
Irreversible
updated CTB
ZiRoX
Rename Savage's Overdose to sauci's Overdose.

----------

Some short suggestions:
[Savage's Overdose]
  1. 00:32:708 (2,3) - I know that's intended, but the distance between these notes plays somewhat awkward after the hyperdash. I suggest increasing it a bit (there's no need to do it by much, even a x0,85 or x0,94 distance makes a noticeable difference)
  2. 00:37:608 (7,8) - Increase the distance with (6), to emphasize the vocal on 00:37:608 - .
  3. 00:52:008 (2,3) - Increase the distance between (1,2) to fit the vocals.
  4. 00:53:408 (5,6,7,8) - I think the bigger jump should be from (6) to (7), and not from (5) to (6) as it is now; that's what the vocal hints.
  5. 00:54:408 (8,1) - Make it an hyperdash, I think it fits nicely (also it will be the same as 00:54:608 (1,2) - )
  6. 00:58:808 (3,4) - Add some distance.
  7. 01:12:608 (6,1) - I think you should repeat the jump style you've used on other parts and hyperdash this.
  8. 01:16:608 (7,1,2) - I'm not really sure about this part. In my opinion, you should make (7,1) a hyperdash or make it shorter.
  9. I find it weird that your second Kiai Time has a lot less jumps that the first one. You could increase the distance on these parts:
    SPOILER
    1. 01:30:208 (2,3) -
    2. 01:31:008 (1,2) -
    3. 01:34:008 (4,5) -
    4. 01:42:208 (9,10) - Move them to x:436 for an hyperdash
  10. 01:42:608 - I would add a note at x:48 (following (7,8) line) to make a finishing hyperdash. You can start the spinner on 01:42:708 -
neonat
Basic

00:32:208 (1,2) - can be a more perfect blanket
00:44:008 (2) - eh, I'm not sure if it should be so behind 00:43:408 (1) because that repeat slider people might follow along with it and when they go to that slider, they have to change direction once again and move up the curve

Damnae's Advanced

00:13:008 (1) - finish on the start of slider
00:36:608 (6,1) - nothing really against this, but the movement is still kinda weird
00:52:808 - not sure if it's so good to ignore this vocal beat which is quite strong
00:56:008 (1,2) - blanket
01:04:208 (1,2) - ^
01:05:408 (3,1) - just looks really weird when it looks like an imperfect blanket, neither too off or exact
etc. etc. for the imperfect blankets, just realised they are all like this. I still think it would be good if some were actually perfect blanket, you know like this one 01:10:208 (4,1) - it's like super close to being perfect but the end of 01:10:608 (1) is actually further away from 01:10:208 (4) than the head. Imperfections such as these lol
01:13:808 (1) - finish

Extreme

00:55:808 (4,5,1,2) - this part got weird as well because the strongest beat came from 00:56:008 which is at the end of 00:55:808 (4) so it feels kinda weak, and because of that it made 00:56:108 (5,1) sound very weird because they felt extra, not really on any particular beat in the song
01:20:208 (9) - would have thought this would be the start of the new phrase in the song, and would be a NC, like 01:23:408 (1) I think this is the only one that is different, you should put the NC here instead



Good Luck~
Xinely
did an irc mod with sauci, focusly to fix missing hitsounds and polish the rhythms

irc mod
04:12 *Xinely is editing [http://osu.ppy.sh/b/513574 seiya-murai feat. ALT - KUNG-FU MAMA [Savage's Overdose]]
04:12 Xinely: this one right?
04:12 sauci: yea
04:12 sauci: it should have been appled before zirox's mod
04:12 sauci: but now i have to apply his mod
04:13 sauci: then try again
04:13 Xinely: at that time, who would to give apple to you?
04:15 sauci: ursa
04:15 Xinely: but ursa and sey already came there
04:15 sauci: but then he like dissapeared
04:15 sauci: yea ursa said
04:15 sauci: he would recheck
04:15 sauci: then dissapeared
04:15 Xinely: already try catch him in game?
04:15 sauci: look at seys mod at the end
04:15 sauci: ursa was ready to apple
04:15 sauci: just never did
04:15 sauci: yea but
04:15 sauci: he just like ignored it idk
04:15 sauci: once i apply zirox's ill try again
04:16 Xinely: you need to catch kurokami then /runs
04:16 Xinely: actually i still find a way to improve rhythms here
04:18 Xinely: hmm irc mod?
04:18 sauci: mmmmm
04:19 sauci: ok
04:20 Xinely: 00:11:408 (1,2,3) - shorten them all by 1/4 i mean like http://puu.sh/ccny4/852c744d59.jpg , the musics are clearly end in those slider's tails
04:20 Xinely: 00:13:008 (1) - finish at head because cymbal
04:21 sauci: fixed
04:22 Xinely: 00:23:808 (4,5) - i would to give them a little bit movement here to emphasize the stanza at 00:24:208 - example http://puu.sh/ccnHl/5ff47598c9.jpg , it just my taste after all
04:22 Xinely: also dont forget to NC 00:24:208 (6) - since you NC'ed your diff at every stanza here
04:23 sauci: fixed all
04:23 Xinely: 00:27:608 - 00:27:908 - i would map these times, following the melody and also i feel the rhythms become cooler here
04:23 Xinely: 00:30:908 - you should map this one since the trumpet is main music here
04:24 Xinely: 00:32:708 (2) - you can change the sampleset into auto and add whistle here. the hitsound doesn't fit with the music imo
04:25 sauci: mmmm
04:25 Xinely: 00:34:208 (1) - shorten the slider to 00:34:308 - , music clearly end in blue tick
04:25 sauci: i might change the first oen
04:25 Xinely: lol i will waiting
04:25 sauci: changed that
04:26 Xinely: 00:37:708 - would be better to map this blue tick since it has quite loud drum sound here
04:26 sauci: yea but i mapped the vocals of all the others there D:
04:27 Xinely: hmm but map the musics feel better for me but that's up to you
04:28 sauci: i c i c
04:28 Xinely: 00:42:808 (3,4,5,6,7) - hmm actually i dont get the sense of the anti jump here, i would say to give some of movements http://puu.sh/cco8h/ebc66fae29.jpg
04:29 sauci: fixed
04:29 Xinely: 00:54:608 (1) - since you're mapping based vocal, would be nice if you give HDash here
04:29 sauci: done
04:30 Xinely: 00:56:008 (4) - here too actually, but not really quite good if we see the patterns, well maybe tweak the pattern a little bit
04:31 sauci: fixed
04:31 Xinely: 00:57:008 (2) - how about move this slider to 00:56:908 - and add circle to 00:57:208 -? http://puu.sh/cconr/1c79598cfe.jpg . i feel the rhythms become better
04:32 Xinely: 01:00:508 - map this time since you're mapping with vocal :P
04:32 sauci: done
04:32 sauci: fixed
04:33 Xinely: 01:05:608 (4) - same as above, better to give HDash to emphasize the vocal
04:33 Xinely: 01:08:808 (4) - ^
04:34 Xinely: 01:13:808 (4) - add finish on head, soft sampleset or normal sampleset both are fine but i would say soft sampleset one
04:34 Xinely: 01:20:208 (1) - same as above, missing cymbal lol
04:34 sauci: done all
04:35 Xinely: 01:26:608 (1) - same as above
04:35 sauci: donnee
04:36 Xinely: 01:36:208 (5) - you should give HDash here because the cymbal, the easiest way is 01:35:808 (4) - ctrl+G
04:36 Xinely: 01:39:408 (4) - finish again
04:37 Xinely: 01:41:808 (7,8,9,10) - imo the rhythms are too easy here. they make me feels boring, i would give at least 1/4 rhythm here example at 01:41:908 -
04:38 Xinely: 01:49:008 - 01:55:408 - unnecessary greenlines lol
04:38 Xinely: i guess that's all
04:38 sauci: \o/
04:38 sauci: thanks
04:39 Xinely: yup ~
Topic Starter
Irreversible
I'll get to that map soon. Sorry for inconvenience!
TicClick
ирре как дела
ирре просыпайся
Topic Starter
Irreversible
Alright, all updated and fixed! Thanks a lot guys.

About the replies, they were saved on my laptop which is broken now.. If you need an explanation why I didn't fix something, please ask me ingame, I'll try to remember. (Although most has been fixed).
Nyxa
Wow this sucks
Please remap
Just kidding.

EXTREME
After 298347289347234 remaps, you managed to make this into something really neat. Your placements are all pretty smooth, but my main issue still lies with some rhythms. I know that you like following the vocals but you can't ignore important drum beats because of that, especially not in an Extreme.

00:52:008 (5,6) - The map is fine up to here, where you ignore a (very weird) double. Try something like this http://puu.sh/di5yQ.png
00:55:208 (2) - ^something similar, except the slider is longer in this case http://puu.sh/di5CL.png
00:58:408 (2,3) - This one is tricky because you skip the blue tick when going from a circle to a return slider, but you could keep the vocal accentuation + follow the drums by making it into a triple. You can maintain the previous flow by angling it somewhat like this but that'sup to you
01:04:808 (2) - Ehh this is another one of those doubles but I really like this pattern, so I think the best solution would be something like this where the first greenline sets the sv to 2.0 and the second resets it to 1.0. (2) and (4) in that image are stacked on (3)'s sliderhead and end respectively. If you're not sure, at least try it and test it. The sv increase isn't that noticeable due to the slider's shape, and it plays pretty cool, haha. If you're not sure what I mean ask me on IRC about it.
01:08:008 (4) - Another one of those doubles http://puu.sh/di651.png
01:11:208 (1,2,3,4) - http://puu.sh/di6cW.png
01:36:608 (3,4,5) - http://puu.sh/di6nJ.png
01:38:208 (3,4,5) - http://puu.sh/di6tI.png
01:34:608 (1,1,1) - http://puu.sh/di6y4.png (just stack (2) on the sliderend of the yellow (1)
01:39:808 (9,10) - http://puu.sh/di6Gk.png
01:48:808 - I don't dislike this part, nor do I think it's bad, but I still think you should delete this. You largely follow the vocals throughout the song, so it really would make sense to end the map when the vocals end. Just let the outro play for a bit while the player gets their results, it's a really nice effect. It feels kind of out of place to continue beyond that spinner. (This is also why it does fit in Damnae's diff, by the way. Since he didn't follow the vocals so much)

This song was a real headache but I'm glad you managed to turn it into something really cool. I checked out the other diffs and if you fix up these rhythms it should be ready for bubbling. Good luck!
Topic Starter
Irreversible

Tess wrote:

Wow this sucks
Please remap
Just kidding. hahaha, haha. hahaha? hahahaha! plz.

EXTREME
After 298347289347234 remaps, you managed to make this into something really neat. Your placements are all pretty smooth, but my main issue still lies with some rhythms. I know that you like following the vocals but you can't ignore important drum beats because of that, especially not in an Extreme. Thanks god, finally

00:52:008 (5,6) - The map is fine up to here, where you ignore a (very weird) double. Try something like this http://puu.sh/di5yQ.png I prefer the vocals here.
00:55:208 (2) - ^something similar, except the slider is longer in this case http://puu.sh/di5CL.png Same.
00:58:408 (2,3) - This one is tricky because you skip the blue tick when going from a circle to a return slider, but you could keep the vocal accentuation + follow the drums by making it into a triple. You can maintain the previous flow by angling it somewhat like this but that'sup to you Really like that one, fixed!
01:04:808 (2) - Ehh this is another one of those doubles but I really like this pattern, so I think the best solution would be something like this where the first greenline sets the sv to 2.0 and the second resets it to 1.0. (2) and (4) in that image are stacked on (3)'s sliderhead and end respectively. If you're not sure, at least try it and test it. The sv increase isn't that noticeable due to the slider's shape, and it plays pretty cool, haha. If you're not sure what I mean ask me on IRC about it. yeah.... we'll see. Fixed for now.
01:08:008 (4) - Another one of those doubles http://puu.sh/di651.png
01:11:208 (1,2,3,4) - http://puu.sh/di6cW.png
01:36:608 (3,4,5) - http://puu.sh/di6nJ.png
01:38:208 (3,4,5) - http://puu.sh/di6tI.png
01:34:608 (1,1,1) - http://puu.sh/di6y4.png (just stack (2) on the sliderend of the yellow (1)
01:39:808 (9,10) - http://puu.sh/di6Gk.png idk which one of those are fixed lool, but i cleaned up the rhythm a bit, but when there was a 1/4 slider, i just didn't feel confortable with it, so i made it a circle. 01:34:608 (1,1,1) - Didn't fix that one because I hear it differently.
01:48:808 - I don't dislike this part, nor do I think it's bad, but I still think you should delete this. You largely follow the vocals throughout the song, so it really would make sense to end the map when the vocals end. Just let the outro play for a bit while the player gets their results, it's a really nice effect. It feels kind of out of place to continue beyond that spinner. (This is also why it does fit in Damnae's diff, by the way. Since he didn't follow the vocals so much) I agree :(

This song was a real headache but I'm glad you managed to turn it into something really cool. I checked out the other diffs and if you fix up these rhythms it should be ready for bubbling. Good luck!
Thanks!
Kodora
modding Extreme as requested o/

[EXTREME]

*Decimals values for OD are almost not noticeable while playng, as even 0.5 changes required hit error for almost~1 ms, but badly affects PP/Score calculations. Imo, it'd be better to stick with 8 here
*Tick Rate 2 sounds kinda noisy, and it'd case problems for playes at some slowdown parts (like 01:21:808 (1,1) -). Perhaps use 1 instead?

  1. 00:20:808 (6,7,1) - Stacking goes little off here, and it looks bad while playing. Fix it please
  2. 00:28:608 (3) - Normal sampleset + whistle here please to the head of slider for consistency with next part
  3. 00:31:608 (1,1) - It'd be good idea to remove NCs from here as large amount of new combos works quite badly with HP Drain here and such usage of it doesn't fit the song here
  4. 00:47:808 (3) - Same as at 00:28:608 (3) -
  5. 01:13:808 (1) - add a soft finish here
  6. 01:20:208 (5) - soft finish here please
  7. 01:22:208 (1) - And here too, follow vocals
  8. 01:26:608 (1) - soft finish here please
  9. 01:28:608 (1) - and here, to the head of slider
  10. 01:38:308 (4) - Remove finish from tail, it doesn't fit here
  11. 01:42:008 (1,1) - Same as 00:31:608 (1,1) -
Nice & very clean map.

Good luck Irre-san o/
Topic Starter
Irreversible
Fixed all except the last, because it's the last pattern \:D/ Thanks :3
Xgor
SB modding time!

[Images]
star2.png has some unused transparency. The problem with that is that is that makes the origin point not correctly centered. Please crop it.

Right now 122411.png is really big size wise for just being something that appears for less than a second. As the transparency isn't shown you could safety make this into a jpg. 222.png is also a png where the transparency isn't shown too so change it into a jpg too to save space.

[Technical stuff]
Right now in the middle of the kiai time part you change the direction it spins at. However when you change the offset is slightly off and it looks kinda weird when you look closely on it. Currently you has it at 0,-8 but if you change it to 0,-7.85 it works better.

[Storyboard Design]
I'm not sure if you realize it but right now the image is never completely used thus giving the SB slightly lower resolution because it's scaled at 0.75. For 1366x768 images to fit the screen perfectly you should use 0.625 scale.

I like the idea of the static images with "sb\n\.jpg" but but right now it's animated too slowly. I think if you use 75 instead of 200 the effect will look much better.

I feel that 222.png dosn't really work when it isn't moving so the bridge feels awkward to me. I suggest you have your background have a basic blur like Gaussian blur instead of the motion blur you have right now.
Also at the bridge the way you end 222.png at 01:15:008 - feels very abrupt. I suggest you fade it out to make it feel more smooth.


[Other]
I noticed that in the higher diffs you have a extra kiai fountain while the lower diffs don't. I suggest you keep them consistent.

Right now a lot of the hitsounds is the default ones, some even with the same name, I suggest you remove the ones that could be done with samplesets and Additions to save space.


There we go, nice SB.
Topic Starter
Irreversible
Thank you Xgor, fixed the stuff except the SGL related one.
CLSW
Mod req via ingame 1:1 chat.

[Overdose]
00:06:008 (1,2,3) - Ctrl + G them all. They were pretty unbalanced.
00:13:408 (2) - This hyperdash seems nonsense. You can add a normal jump instead of hyperdash.
00:17:208 (4) - Do not stack with (3), it doesn't lookin good for me. x : 144 looks fine.
00:22:008 (3) - Same as above. If you apply this, 2 jumps appear between (3), (4), and (5). It's nice.
00:32:808 (3) - x : 360. It adjoined too much with (2).
00:38:408 (9,10) - This map wasn't mapped with right-angles. You couldn't use vertical one. Try to move (10) to x : 380.
00:46:808 (2,3,4,5) - Same reason as above, better use diagonal lines!
00:58:808 (3,4) - Seems a lack of movement. Add a jump here if you can.
01:26:408 (10) - Why didn't you use circles? Well it feels really low but a little difference makes the map perfect. Use distance snap and try it again.
01:34:208 (5) - 01:34:608 (1,2,3,4) - Very cool idea but the movements between (2) and (3) is boring. Add some more movements if you can.
01:36:708 (2) - x : 300.
01:37:708 (6,7) - Seems a bit hard. Reduce it or add hyperdash.

Nice one. I think it could be clean after 1 more mod. Good work!
Konei
[Overdose]

  1. 00:23:608 (3,4,5) - The spacing is oddly low here, maybe increase it.
  2. 01:07:408 (1) - Why no hyperdash here? It'd fit the previous ones.
  3. 01:24:208 (4) - Kinda weird movement here, increasing the spacing might help this one.
Rest is good, good luck!
Topic Starter
Irreversible
Thanks, sauci quit, so I decided to fix the stuff.

CLSW wrote:

Mod req via ingame 1:1 chat.

[Overdose]
00:06:008 (1,2,3) - Ctrl + G them all. They were pretty unbalanced. Done
00:13:408 (2) - This hyperdash seems nonsense. You can add a normal jump instead of hyperdash. Redesigned
00:17:208 (4) - Do not stack with (3), it doesn't lookin good for me. x : 144 looks fine. Done
00:22:008 (3) - Same as above. If you apply this, 2 jumps appear between (3), (4), and (5). It's nice. Done with the jumps
00:32:808 (3) - x : 360. It adjoined too much with (2). Done
00:38:408 (9,10) - This map wasn't mapped with right-angles. You couldn't use vertical one. Try to move (10) to x : 380. Done + rethinked the next slider movement
00:46:808 (2,3,4,5) - Same reason as above, better use diagonal lines! Slightly moved for the visual
00:58:808 (3,4) - Seems a lack of movement. Add a jump here if you can. Added slight jump and redesigned next jump
01:26:408 (10) - Why didn't you use circles? Well it feels really low but a little difference makes the map perfect. Use distance snap and try it again. Done, no distance snap used in the process
01:34:208 (5) - Done
01:34:608 (1,2,3,4) - Very cool idea but the movements between (2) and (3) is boring. Add some more movements if you can. Increased jump to not destroy the pattern
01:36:708 (2) - x : 300. Done
01:37:708 (6,7) - Seems a bit hard. Reduce it or add hyperdash. Hyper'd

Nice one. I think it could be clean after 1 more mod. Good work!

Konei wrote:

[Overdose]

  1. 00:23:608 (3,4,5) - The spacing is oddly low here, maybe increase it. Reworked pattern
  2. 01:07:408 (1) - Why no hyperdash here? It'd fit the previous ones. Reworked pattern to add the hyper
  3. 01:24:208 (4) - Kinda weird movement here, increasing the spacing might help this one. Timeline was bad, rethinked
Rest is good, good luck!
Thanks again CLSW and Konei for the good mods!
Gero
General

  1. You should take a look to the AIBat because you has many kinds of inconsistencies about PreviewTime/KiaiTime/CountDown.
  2. Enable the epilepsy warning because this has some flash and pulses.
BASIC

  1. 00:06:408 - Maybe it's just a me but this part feels kinda empty without any kind of rhythm so I'd like to add a circle at this time with clap.
  2. 00:59:808 - Same as above.
  3. 00:21:008 (1,2,3,1,2,3) - To be honest this looks so awful and has a bad rhythm that can be confusing when you play this if you ask me, please try to fix this and do something more steadily rhythm instead this type of circles.
  4. 01:07:408 (1,2,3,4,5) - Same as above.
  5. 01:11:008 - What about to add an circle with clap ofc?
  6. 01:22:208 - I'm pretty sure that you missed to add an normal sampleset at this part.
  7. 01:26:608 (1,2) - Both circles are touching the HP-BAR and that's not cool at all so would be better if you try something different here to avoid those issues.
Damnae's ADVANCED

  1. 01:20:408 - I think this is intentional but in my opinion would be ideal if you consider adding a circle here to follow the voice line, more or less as you made before.
EXTREME

  1. 00:12:908 - As I said before is quite weird that you forget to put notes in rhythms that are very noticeable such as this so yeah a quick fix might be to add this circle and stack it with the next slider to avoid such movement of notes and corrections.
  2. 00:56:008 (1) - Do you have any reason to put a new combo here? in my opinion is kinda unnecessary because there aren't a change of Rhythm/Vocal/SV or something so consider to remove it.
  3. 01:14:208 (1) - Move this to X:148 Y: 376, 01:14:608 (2) - this one to X: 256 Y: 152, 01:15:008 (3) - this to X: 364 Y:376 and 01:16:808 (1) - to X:40 Y:200 as well to for a better appreciation about the storyboard.
  4. 01:35:408 (1) - Unsnapped slider.
  5. 01:39:408 (8,1) - Yeah I'm sure that NC should be stay here, what about to switch both of them?
  6. 01:45:808 - What the heck? did you mapped this 01:45:808 - until 02:01:808 - here in Normal/Hard and on the hardest difficulty you've decided not map it? why? for what reason because I don't even catch the idea of why, maybe it's just me but I guess you should map more at this part because now it's like Weird/Inconsistent and things like that.
Call me back when you're done.
CLSW
Recheck, no kds.

[Overdose]
*Check AIMod and fix its unrankable issues yourself.
00:41:408 (4) - Add a hyperdash. It's pretty blind while playing.
00:52:008 (2,3) - A lack of movement between (1) and (2), so move (2) for x : 512, and (3) for x : 416.
01:05:408 (3) - Add a jump here. x : 240 is the best.
01:33:708 (3) - Add a hyperdash on its end.
01:34:208 (5) - Seems its clap sound is missing...
01:39:408 (4) - x : 432 for keep consistency with 01:39:608 (5,1) .

Now it looks clean for me :)
Damnae

Gero wrote:

01:20:408 - I think this is intentional but in my opinion would be ideal if you consider adding a circle here to follow the voice line, more or less as you made before. added it, also removed countdown.
diff
osu file format v13

[General]
AudioFilename: kungfu.mp3
AudioLeadIn: 0
PreviewTime: 76908
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6608,13008,25808,32208,45008,51408,64208,70608,77008,102608,115408,121808
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:KUNG-FU MAMA
TitleUnicode:KUNG-FU MAMA
Artist:seiya-murai feat. ALT
ArtistUnicode:seiya-murai feat. ALT
Creator:Irreversible
Version:Damnae's ADVANCED
Source:jubeat
Tags:robot dragon funny voice mother Damnae Savage knit
BeatmapID:489443
BeatmapSetID:207462

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,75008,,230,296
F,0,75008,75208,1,0
S,0,75008,75308,0.5,1.2
//Storyboard Sound Samples

[TimingPoints]
208,400,4,2,1,50,1,0
11008,-100,4,2,1,50,0,0
11108,-100,4,2,1,25,0,0
11408,-100,4,2,1,50,0,0
13008,-100,4,2,1,60,0,0
25808,-100,4,1,1,45,0,0
31608,-100,4,1,1,50,0,0
31808,-100,4,1,1,55,0,0
32208,-100,4,2,1,60,0,0
45008,-100,4,1,1,45,0,0
51408,-100,4,2,1,60,0,0
63808,-100,4,2,1,45,0,0
64208,-100,4,2,1,60,0,0
77008,-90.9090909090909,4,2,1,66,0,1
102608,-100,4,2,1,60,0,0
109008,-100,4,2,1,50,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100

[HitObjects]
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249,283,6008,1,0,1:0:0:0:
224,202,6208,1,8,0:0:0:0:
199,121,6408,1,8,0:0:0:0:
128,166,6608,5,4,1:0:0:0:
226,303,7008,2,0,P|278:312|328:327,2,105,8|0|0,0:0|1:0|1:0,0:0:0:0:
142,306,7808,2,0,P|166:242|229:217,1,140,8|0,0:0|1:0,0:0:0:0:
313,226,8408,5,0,1:0:0:0:
397,233,8608,2,0,P|410:184|420:131,1,105,8|0,0:0|1:0,0:0:0:0:
312,63,9208,1,0,1:0:0:0:
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312,63,9408,1,8,0:0:0:0:
228,54,9608,1,4,0:0:0:0:
145,45,9808,6,0,P|134:96|105:197,1,140,0|8,1:0|2:0,0:0:0:0:
164,245,10408,1,2,0:0:0:0:
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260,115,28008,1,2,0:0:0:0:
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426,281,31208,1,2,0:0:0:0:
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334,355,31608,1,0,1:0:0:0:
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140,119,32908,2,0,P|96:122|32:142,1,105,0|0,1:0|1:0,0:0:0:0:
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56,306,33608,6,0,P|125:307|195:312,1,140,0|0,1:0|1:0,0:0:0:0:
186,229,34208,1,8,0:0:0:0:
186,229,34308,1,0,1:0:0:0:
270,221,34508,2,0,P|274:272|290:322,1,105,0|0,1:0|1:0,0:0:0:0:
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444,306,35308,1,8,0:0:0:0:
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426,139,35808,1,8,0:0:0:0:
426,139,35908,1,0,1:0:0:0:
343,148,36108,2,0,P|347:199|341:251,1,105,0|0,1:0|1:0,0:0:0:0:
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133,319,37408,1,8,0:0:0:0:
50,328,37608,2,0,P|31:259|12:192,1,140,0|0,1:0|1:0,0:0:0:0:
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149,119,38408,1,0,1:0:0:0:
213,171,38608,6,0,P|217:239|219:310,1,140,4|8,1:2|0:0,0:0:0:0:
208,352,39108,1,0,1:0:0:0:
292,343,39308,2,0,P|341:326|387:300,1,105,0|0,1:0|1:0,0:0:0:0:
378,216,39808,1,8,0:0:0:0:
369,133,40008,6,0,P|298:129|228:125,1,140,0|0,1:0|1:0,0:0:0:0:
176,191,40608,1,8,0:0:0:0:
176,191,40708,1,0,1:0:0:0:
185,275,40908,2,0,P|178:326|163:376,1,105,0|0,1:0|1:0,0:0:0:0:
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164,309,42008,1,0,1:0:0:0:
155,226,42208,1,8,0:0:0:0:
155,226,42308,1,0,1:0:0:0:
146,142,42508,2,0,P|195:124|240:99,1,105,0|0,1:0|1:0,0:0:0:0:
306,152,43008,2,0,L|297:244,1,70,8|2,0:0|2:0,0:0:0:0:
216,230,43408,5,0,1:0:0:0:
132,239,43608,1,0,1:0:0:0:
49,248,43808,1,8,0:0:0:0:
40,164,44008,2,0,L|107:145|174:127,1,140,0|0,1:0|1:0,0:0:0:0:
228,63,44608,1,8,0:0:0:0:
312,54,44808,1,0,1:0:0:0:
371,113,45008,5,4,1:2:0:0:
362,197,45208,2,2,P|353:245|337:285,1,70,0|8,0:0|2:0,0:0:0:0:
348,265,45508,2,0,L|244:276,1,105,2|2,0:0|0:0,0:0:0:0:
158,267,46008,1,0,1:0:0:0:
158,267,46108,2,0,P|156:209|169:161,1,105,2|2,0:0|0:0,0:0:0:0:
177,79,46608,6,0,L|282:66,1,105,2|2,0:0|0:0,0:0:0:0:
326,63,47008,1,8,2:0:0:0:
409,72,47208,1,2,0:0:0:0:
400,155,47408,1,2,0:0:0:0:
392,239,47608,1,0,1:0:0:0:
392,239,47708,1,8,2:0:0:0:
392,239,47808,2,2,P|380:270|364:302,2,70,0|2|2,0:0|1:0|0:0,0:0:0:0:
308,230,48408,6,2,P|258:237|219:253,1,70,0|8,0:0|2:0,0:0:0:0:
239,243,48708,2,0,P|237:301|249:349,1,105,2|2,0:0|0:0,0:0:0:0:
332,355,49208,1,0,1:0:0:0:
332,355,49308,2,0,L|435:343,1,105,2|2,0:0|0:0,0:0:0:0:
445,260,49808,6,0,P|457:209|455:156,1,105,2|2,0:0|0:0,0:0:0:0:
439,116,50208,1,8,2:0:0:0:
355,108,50408,1,2,0:0:0:0:
272,99,50608,1,2,0:0:0:0:
187,90,50808,1,0,1:0:0:0:
187,90,50908,1,8,2:0:0:0:
187,90,51008,2,0,L|139:69,2,35,0|0|8,1:0|1:0|2:0,0:0:0:0:
272,99,51408,6,0,P|248:163|185:188,1,140,4|8,1:2|0:0,0:0:0:0:
184,103,52008,2,0,L|168:242,1,140,0|0,1:2|1:0,0:0:0:0:
84,242,52608,1,8,0:0:0:0:
202,360,53008,5,0,1:0:0:0:
286,360,53208,1,0,1:0:0:0:
370,360,53408,2,0,L|378:284,1,70,8|2,2:2|2:0,0:0:0:0:
377,206,53808,2,0,P|441:230|466:293,1,140,0|8,1:2|0:0,0:0:0:0:
297,292,54608,6,0,L|157:276,1,140,0|8,1:2|2:0,0:0:0:0:
73,276,55208,1,0,0:0:0:0:
73,276,55308,1,0,1:0:0:0:
73,276,55408,1,0,1:0:0:0:
73,192,55608,1,0,1:0:0:0:
73,108,55808,1,8,0:0:0:0:
157,108,56008,6,0,L|172:247,1,140,0|0,1:3|1:0,0:0:0:0:
172,331,56608,2,0,P|235:308|261:245,1,140,8|0,2:2|1:0,0:0:0:0:
345,245,57208,1,2,2:0:0:0:
429,245,57408,1,8,0:0:0:0:
429,329,57608,1,0,1:0:0:0:
345,329,57808,6,0,L|329:190,1,140,4|8,1:2|2:0,0:0:0:0:
269,130,58408,2,0,P|205:154|180:217,1,140,0|0,1:2|1:0,0:0:0:0:
120,276,59008,1,8,0:0:0:0:
60,335,59208,6,0,L|199:320,1,140,0|0,1:2|1:0,0:0:0:0:
258,260,59808,2,0,L|243:121,1,140,8|0,2:2|1:0,0:0:0:0:
302,61,60408,2,0,L|371:53,2,70,2|8|2,2:2|2:0|2:0,0:0:0:0:
242,1,61008,5,0,1:0:0:0:
81,81,61408,2,0,P|126:95|185:78,1,105,8|8,0:0|2:0,0:0:0:0:
180,80,61808,2,0,L|187:150,1,70,0|0,1:2|1:0,0:0:0:0:
127,209,62208,1,8,0:0:0:0:
258,314,62608,6,0,P|303:328|362:311,1,105,4|0,1:2|2:0,0:0:0:0:
387,283,63008,2,0,P|401:238|384:179,1,105,12|0,2:2|2:0,0:0:0:0:
356,153,63408,2,0,P|323:140|288:141,1,70,4|2,1:2|1:2,0:0:0:0:
229,200,63808,1,8,0:0:0:0:
229,200,63908,1,8,0:0:0:0:
229,200,64008,1,0,1:0:0:0:
145,200,64208,6,0,P|169:264|232:289,1,140,4|8,1:2|0:0,0:0:0:0:
233,204,64808,2,0,L|249:343,1,140,0|0,1:2|1:0,0:0:0:0:
333,343,65408,1,8,0:0:0:0:
417,343,65608,6,0,P|393:279|330:254,1,140,0|0,1:2|1:0,0:0:0:0:
246,254,66208,2,0,L|176:262,1,70,8|2,2:2|2:0,0:0:0:0:
92,262,66608,1,0,1:0:0:0:
92,178,66808,1,0,1:0:0:0:
92,94,67008,1,8,0:0:0:0:
8,94,67208,1,2,2:0:0:0:
8,178,67408,6,0,P|72:154|97:91,1,140,4|8,1:2|0:0,0:0:0:0:
180,91,68008,2,0,L|196:230,1,140,0|0,1:2|1:0,0:0:0:0:
280,230,68608,1,8,0:0:0:0:
364,230,68808,6,0,P|340:294|277:319,1,140,0|0,1:2|1:0,0:0:0:0:
193,318,69408,2,0,L|123:310,1,70,8|2,2:2|2:0,0:0:0:0:
53,233,69808,2,0,L|123:225,1,70,0|2,1:2|2:0,0:0:0:0:
192,148,70208,2,0,L|123:140,1,70,8|2,2:2|2:0,0:0:0:0:
192,64,70608,6,0,P|254:91|275:155,1,140,4|8,1:2|2:0,0:0:0:0:
275,239,71208,1,2,0:0:0:0:
275,239,71308,1,0,1:0:0:0:
275,239,71408,2,0,L|344:247,1,70,2|0,2:2|1:0,0:0:0:0:
414,324,71808,2,0,L|344:332,1,70,8|2,2:2|2:0,0:0:0:0:
284,272,72208,6,0,P|269:222|283:172,1,105,4|0,2:2|2:0,0:0:0:0:
313,142,72608,2,0,P|362:127|412:141,1,105,8|0,2:2|1:2,0:0:0:0:
442,171,73008,2,0,L|434:240,1,70,2|0,1:2|1:0,0:0:0:0:
374,300,73408,2,0,L|304:308,1,70,12|2,2:2|2:0,0:0:0:0:
244,248,73808,5,0,1:0:0:0:
244,80,74208,2,0,P|194:65|144:79,1,105,8|0,2:2|1:0,0:0:0:0:
114,109,74608,2,0,L|106:178,1,70,0|0,1:2|1:0,0:0:0:0:
165,237,75008,1,8,0:0:0:0:
249,237,75208,1,0,1:0:0:0:
333,237,75408,6,0,L|341:167,1,70,0|2,1:2|2:0,0:0:0:0:
281,108,75808,1,8,0:0:0:0:
197,108,76008,1,0,1:0:0:0:
197,108,76108,1,0,1:0:0:0:
197,108,76208,1,8,0:0:0:0:
113,108,76408,1,8,0:0:0:0:
53,167,76608,1,8,0:0:0:0:
53,167,76708,1,8,2:0:0:0:
53,167,76808,1,8,0:0:0:0:
53,259,77008,6,0,P|104:279|164:259,1,115.50000352478,4|0,1:0|0:0,0:0:0:0:
161,215,77408,2,0,L|170:330,1,115.50000352478,8|0,0:0|1:0,0:0:0:0:
309,330,78008,1,0,1:0:0:0:
309,237,78208,2,0,P|258:217|198:237,1,115.50000352478,8|0,2:0|1:0,0:0:0:0:
200,281,78608,6,0,L|193:204,1,77.0000023498536,0|0,1:0|1:0,0:0:0:0:
258,138,79008,2,0,L|373:147,1,115.50000352478,8|0,0:0|2:0,0:0:0:0:
406,114,79408,1,0,1:0:0:0:
340,48,79608,1,0,1:0:0:0:
274,113,79808,2,0,P|254:164|274:224,1,115.50000352478,12|0,2:2|2:0,0:0:0:0:
304,253,80208,5,0,1:0:0:0:
396,244,80408,1,2,0:0:0:0:
411,336,80608,2,0,L|296:346,2,115.50000352478,8|0|0,0:0|1:0|1:0,0:0:0:0:
456,254,81408,1,8,0:0:0:0:
379,203,81608,1,0,1:0:0:0:
286,203,81808,6,0,B|297:238|274:288|283:316,1,115.50000352478,4|0,0:2|0:0,0:0:0:0:
237,317,82208,2,0,B|225:281|248:231|239:203,1,115.50000352478,8|0,0:2|1:0,0:0:0:0:
271,169,82608,2,0,B|263:145|278:112|272:93,1,77.0000023498536,8|0,0:2|1:0,0:0:0:0:
206,27,83008,1,8,0:0:0:0:
206,27,83108,1,8,0:0:0:0:
206,27,83208,1,0,1:0:0:0:
140,92,83408,6,0,P|120:143|140:203,1,115.50000352478,4|0,1:0|0:0,0:0:0:0:
182,207,83808,2,0,L|66:197,1,115.50000352478,8|0,0:0|1:0,0:0:0:0:
164,295,84408,1,0,1:0:0:0:
256,295,84608,2,0,P|276:244|256:184,1,115.50000352478,8|0,2:0|1:0,0:0:0:0:
212,186,85008,6,0,L|288:179,1,77.0000023498536,0|0,1:0|1:0,0:0:0:0:
354,244,85408,2,0,L|469:253,1,115.50000352478,8|0,0:0|2:0,0:0:0:0:
502,220,85808,1,0,1:0:0:0:
502,127,86008,1,0,1:0:0:0:
502,34,86208,2,0,P|451:14|391:34,1,115.50000352478,12|0,2:2|2:0,0:0:0:0:
363,63,86608,6,0,L|369:139,1,77.0000023498536,0|2,1:0|2:0,0:0:0:0:
304,205,87008,2,0,L|294:320,2,115.50000352478,8|0|0,0:0|1:0|1:0,0:0:0:0:
238,139,87808,1,8,0:0:0:0:
145,139,88008,1,0,1:0:0:0:
52,139,88208,6,0,B|40:174|63:224|54:252,1,115.50000352478,4|0,0:2|0:0,0:0:0:0:
21,286,88608,2,0,B|56:297|106:274|134:283,1,115.50000352478,8|0,0:2|1:0,0:0:0:0:
168,317,89008,2,0,B|160:293|175:260|169:241,1,77.0000023498536,8|0,0:2|1:0,0:0:0:0:
262,240,89408,1,8,0:0:0:0:
262,240,89508,1,8,0:0:0:0:
262,240,89608,1,0,1:0:0:0:
327,174,89808,6,0,P|378:154|438:174,1,115.50000352478,4|0,1:0|0:0,0:0:0:0:
435,218,90208,2,0,L|444:103,1,115.50000352478,8|0,0:0|1:0,0:0:0:0:
346,4,90808,1,0,1:0:0:0:
280,69,91008,2,0,P|229:89|169:69,1,115.50000352478,8|0,2:0|1:0,0:0:0:0:
163,26,91408,6,0,L|170:103,1,77.0000023498536,0|0,1:0|1:0,0:0:0:0:
176,194,91808,2,0,L|185:309,1,115.50000352478,8|0,0:0|2:0,0:0:0:0:
217,341,92208,1,0,1:0:0:0:
309,341,92408,1,0,1:0:0:0:
401,341,92608,2,0,P|421:290|401:230,1,115.50000352478,12|0,2:2|2:0,0:0:0:0:
370,200,93008,5,0,1:0:0:0:
277,200,93208,1,0,0:0:0:0:
184,200,93408,2,0,L|174:85,2,115.50000352478,8|0|0,0:0|1:0|1:0,0:0:0:0:
184,292,94208,1,8,0:0:0:0:
91,292,94408,1,0,1:0:0:0:
91,199,94608,6,0,B|126:188|176:211|204:202,1,115.50000352478,4|0,0:2|0:0,0:0:0:0:
238,234,95008,2,0,B|274:246|324:223|352:232,1,115.50000352478,8|0,0:2|1:0,0:0:0:0:
385,199,95408,2,0,B|409:191|442:206|461:200,1,77.0000023498536,8|0,0:2|1:0,0:0:0:0:
461,107,95808,1,8,0:0:0:0:
461,107,95908,1,8,0:0:0:0:
461,107,96008,1,0,1:0:0:0:
368,107,96208,6,0,P|348:158|368:218,1,115.50000352478,4|0,1:0|0:0,0:0:0:0:
397,246,96608,2,0,L|281:236,1,115.50000352478,8|0,0:0|1:0,0:0:0:0:
183,334,97208,1,0,1:0:0:0:
183,241,97408,2,0,P|132:221|72:241,1,115.50000352478,8|0,2:0|1:0,0:0:0:0:
43,270,97808,6,0,L|36:194,1,77.0000023498536,0|0,1:0|1:0,0:0:0:0:
128,193,98208,2,0,L|137:308,1,115.50000352478,8|4,0:0|2:0,0:0:0:0:
169,340,98608,1,0,1:0:0:0:
261,340,98808,1,0,1:0:0:0:
261,247,99008,2,0,P|312:227|372:247,1,115.50000352478,12|0,2:2|2:0,0:0:0:0:
400,276,99408,6,0,L|394:352,1,77.0000023498536,0|2,1:0|2:0,0:0:0:0:
301,352,99808,2,0,L|311:237,2,115.50000352478,8|0|0,0:0|1:0|1:0,0:0:0:0:
208,352,100608,1,8,0:0:0:0:
208,259,100808,1,0,1:0:0:0:
208,166,101008,6,0,B|220:131|197:81|206:53,1,115.50000352478,4|0,0:2|0:0,0:0:0:0:
239,84,101408,2,0,B|228:119|251:169|242:197,1,115.50000352478,8|0,0:2|1:0,0:0:0:0:
208,231,101808,2,0,B|184:239|151:224|132:230,1,77.0000023498536,8|0,0:2|1:0,0:0:0:0:
66,164,102208,1,8,0:0:0:0:
66,164,102308,1,8,0:0:0:0:
66,164,102408,1,0,1:0:0:0:
125,104,102608,6,0,P|186:134|204:199,1,140,4|8,1:2|2:2,0:0:0:0:
284,297,103308,1,2,0:0:0:0:
284,297,103408,1,0,1:0:0:0:
293,214,103608,1,0,1:0:0:0:
302,130,103808,1,8,0:0:0:0:
407,260,104208,5,0,1:0:0:0:
341,313,104408,1,0,1:0:0:0:
287,247,104608,1,8,0:0:0:0:
287,247,104708,1,0,1:0:0:0:
204,238,104908,1,2,0:0:0:0:
204,238,105008,1,0,1:0:0:0:
138,290,105208,1,0,1:0:0:0:
85,224,105408,1,8,0:0:0:0:
214,118,105808,6,0,P|265:112|369:94,1,140,0|8,1:0|2:0,0:0:0:0:
339,223,106508,1,2,0:0:0:0:
339,223,106608,1,0,1:0:0:0:
256,214,106808,1,0,1:0:0:0:
172,205,107008,1,8,0:0:0:0:
66,74,107408,6,0,P|72:108|76:143,1,70,0|2,1:0|2:0,0:0:0:0:
67,227,107808,1,8,0:0:0:0:
146,325,108108,1,2,0:0:0:0:
146,325,108208,1,0,1:0:0:0:
155,242,108408,1,0,1:0:0:0:
164,158,108608,1,8,0:0:0:0:
164,158,108708,1,0,1:0:0:0:
164,158,108808,1,0,1:0:0:0:
247,149,109008,6,0,P|278:209|344:225,1,140,4|8,1:2|2:2,0:0:0:0:
424,127,109708,1,2,0:0:0:0:
424,127,109808,1,0,1:0:0:0:
433,211,110008,1,0,1:0:0:0:
441,294,110208,1,8,0:0:0:0:
274,312,110608,5,0,1:0:0:0:
265,228,110808,1,0,1:0:0:0:
257,145,111008,1,8,0:0:0:0:
257,145,111108,1,0,1:0:0:0:
173,153,111308,1,2,0:0:0:0:
173,153,111408,1,0,1:0:0:0:
90,162,111608,1,0,1:0:0:0:
98,246,111808,1,8,0:0:0:0:
228,351,112208,6,0,P|292:324|359:302,1,140,0|8,1:0|2:0,0:0:0:0:
438,203,112908,1,2,0:0:0:0:
438,203,113008,1,0,1:0:0:0:
354,212,113208,1,0,1:0:0:0:
271,221,113408,1,8,0:0:0:0:
140,115,113808,6,0,P|173:121|208:125,1,70,0|2,1:0|2:0,0:0:0:0:
293,116,114208,1,8,0:0:0:0:
213,214,114508,1,2,0:0:0:0:
213,214,114608,1,0,1:0:0:0:
129,222,114808,1,0,1:0:0:0:
46,231,115008,1,8,0:0:0:0:
46,231,115108,1,0,1:0:0:0:
46,231,115208,1,0,1:0:0:0:
46,148,115408,6,0,P|119:111|205:203,1,210,4|2,1:2|0:0,0:0:0:0:
204,188,116608,5,2,0:0:0:0:
287,196,116808,1,0,0:0:0:0:
371,205,117008,2,0,B|406:224|431:265|423:323|423:323|434:282|465:252,1,210,2|2,0:2|0:0,0:0:0:0:
457,260,118208,5,2,0:0:0:0:
351,131,118608,2,0,P|300:195|372:298,1,210,2|2,2:2|0:0,0:0:0:0:
357,295,119808,5,2,0:0:0:0:
275,284,120008,1,0,0:0:0:0:
191,276,120208,2,0,B|152:288|118:322|114:380|114:380|113:338|88:302,1,210,2|2,0:2|0:0,0:0:0:0:
95,312,121208,5,0,0:0:0:0:
104,228,121408,2,0,L|112:147,1,70,2|0,0:0|0:0,0:0:0:0:
Topic Starter
Irreversible
Thanks Gero, fixed all!

Thanks CLSW as well, fixed all too.
CLSW
Here we go, it's a delicious apple.
Gero
: ^ Right there

~ Bubbled ~
Sakura
Placeholder, will mod this in a couple hours.
[Basic]
Why this diff start earlier than expert, if you can map this section on this diff you can do it on the higher diffs Except on Damnae's since it's GD (Yes i know this was mentioned earlier, and no i don't know your reply, but this clearly means the first portion is mappable on the higher diffs as well).
00:38:008 (4,5,1) - I'd advise against stuff like this on the lowest diff, that's a pretty tricky pattern for new players.
00:44:008 (2,3,1) - ^
There are others, but you get the picture

[EXPERT]
As mentioned in Basic you should really map the start portion too.
00:05:908 (2,3,4,5) - I think a stream would be more fun than a quad.

To get the bubble back you should address the issues in red, I asked around and this stuff would most likely cause a DQ so it should be fixed.
Topic Starter
Irreversible

Sakura wrote:

Placeholder, will mod this in a couple hours.
[Basic]
Why this diff start earlier than expert, if you can map this section on this diff you can do it on the higher diffs Except on Damnae's since it's GD (Yes i know this was mentioned earlier, and no i don't know your reply, but this clearly means the first portion is mappable on the higher diffs as well). Deleted the begin instead.
00:38:008 (4,5,1) - I'd advise against stuff like this on the lowest diff, that's a pretty tricky pattern for new players. Could you define "stuff like this"? I'm not sure whether it's the 1/2 in general (which is totally okay to support the spread), or the spacing (which I can't see issues with as well, I don't like using bigger spacing for 1/2 in lower diffs.
00:44:008 (2,3,1) - ^
There are others, but you get the picture

[EXPERT]
As mentioned in Basic you should really map the start portion too. No, because I want to follow stuff which is in the front, and this is a way cooler start to begin.
00:05:908 (2,3,4,5) - I think a stream would be more fun than a quad. Done!

To get the bubble back you should address the issues in red, I asked around and this stuff would most likely cause a DQ so it should be fixed.
I hope you can understand my point of view. Still, thanks for your effort.
Sakura
In addition we also added sauci to all tags.

Rebubbled!

Feel free to ask Gero back for qualification.
Gero
After a few small things, this set is ready to go...

Changes/Fixes

  1. Added some whistles and normal sampleset on basic/extreme
  2. Improved the aesthetics on basic

~ Qualified ~
Topic Starter
Irreversible
Thanks!! <3
Konei
Congratz.
Sakura

So yes that is fine.
Congrats!
BeatofIke

Except when I did this, I was removed from BAT/Staff. Oops.

btw, congrats Irre.
Myxo
Congratz :3
Nyxa
Nice!
Oracle
:D
- Yuuto -
Gratzz..
Kyouren
Gratzz~
alacat
oh this BG ...

Gratz Irre ~ :3
Oyatsu
Naisu! Congratz, Irre-chan :D
Topic Starter
Irreversible

alacat wrote:

oh this BG ...

Gratz Irre ~ :3
haha ikr!

Thanks everyone! :D
Secretpipe
<3
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