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ZUN - Voyage 3939

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Topic Starter
Bonzi
This beatmap was submitted using in-game submission on venerdì 16 gennaio 2015 at 19:34:17

Artist: ZUN
Title: Voyage 3939
Source: Touhou
Tags: th 8 imperishable night in stage 6 Kaguya Hourain Eirin Yagokoro 1970 1969
BPM: 162
Filesize: 3587kb
Play Time: 01:16
Difficulties Available:
  1. Bonguya's Hard (3,49 stars, 230 notes)
  2. Easy (1,37 stars, 67 notes)
  3. Extra (5,17 stars, 567 notes)
  4. Lunatic (4,24 stars, 379 notes)
  5. Normal (2,05 stars, 109 notes)
Download: ZUN - Voyage 3939
Information: Scores/Beatmap Listing
---------------
[*] Touhou 8: Imperishable Night [*]
- Voyage 3939 -

Bonguya's Hard is a collab between Kaguya Hourain and me
Thanks to:
handsome
Rush_FTK
Jaltzu
Rad-
LizeKotze
ichia7x
Kaguya Hourain
AlexaBM
[-MrSergio-]
Chyo-Kun
Hollow Wings
skinnyjimmy
Cherry Blossom
CelsiusLK
neonat
Chaoslitz
Xellie
-Tochi
CloudSplash16
Revived again :<
hehe
m4m~ little mod cuz short+i suck :( good luck to you, i like the mapset!

GENERAL
01:06:688 kiai to 01:18:540
don't put white combo colour
turn off letterbox during breaks

EXTRA
holy fuck this map lol @_@
leave OD at 8, drain at 7.

00:14:651 (15,1) - omg why, so many times haha. playable, but i suggest alternative, stack 2 note, instead of 1/2 slider.
00:22:521 (4,5) - jump is too big!
00:23:447 (11,1) - err confusing
00:52:521 (12,1) - jump too big!
00:53:354 (1,2,3,4,1,2,3,4) - change direction of second combo, don't exact overlap

not much to say LOL, creative stream map

LUNATIC

00:31:688 (4) - stack with 00:31:132 (1) -
00:37:984 (8,1) - jump too big!
00:42:336 (7,1) - ^
00:53:354 (5,6,7,8) - bad flow
01:06:317 (7) - change to 1/8 repeat slider
01:10:206 (4,5,6,7) - stack 4+5, and 6+7, easier to use approachcircle to time

HARD
i can't really mod anything else, it gets too easy :/ sorry!

00:30:947 (9,1) - jump too big!
Topic Starter
Bonzi

handsome wrote:

m4m~ little mod cuz short+i suck :( good luck to you, i like the mapset!

GENERAL
01:06:688 kiai to 01:18:540 uhm, ok
don't put white combo colour I'll remove it for now, though i really like it ;_;
turn off letterbox during breaks
Done!

EXTRA
holy fuck this map lol @_@
leave OD at 8, drain at 7. Done!

00:14:651 (15,1) - omg why, so many times haha. playable, but i suggest alternative, stack 2 note, instead of 1/2 slider. I really don't know how to deal with them. For now, i'll just leave them as they are, if someone else bothers i'll might change them.
00:22:521 (4,5) - jump is too big! Nah, i think this is fine for an Extra.
00:23:447 (11,1) - err confusing In which way they are confusing :/? they seems fine, but correct me if i am wrong.
00:52:521 (12,1) - jump too big! Holy shit why i did that, fixed
00:53:354 (1,2,3,4,1,2,3,4) - change direction of second combo, don't exact overlap fixed, but i'm not too convinced by the new sliders ._.

not much to say LOL, creative stream map

LUNATIC

00:31:688 (4) - stack with 00:31:132 (1) - Fixed
00:37:984 (8,1) - jump too big! Not sure about this, i would like to keep it for now
00:42:336 (7,1) - ^ same as above^
00:53:354 (5,6,7,8) - bad flow i'll change it if someone else provides a better alternative, i would like to keep the trick of this part without much break the flow, but now i can't think of a possible fix :(
01:06:317 (7) - change to 1/8 repeat slider ok! look better now!
01:10:206 (4,5,6,7) - stack 4+5, and 6+7, easier to use approachcircle to time I'd like to keep that feel of slowy descending notes, so i'll do it in my personal way :D

HARD
i can't really mod anything else, it gets too easy :/ sorry! No problems, mate!

00:30:947 (9,1) - jump too big! sort of fixed
Thank you for your mod handsome!
Rush_FTK
Mod
At first,I'm sorry for I'm not good at English.

[Easy]
My Opinion:
- 00:05:947 (4) divided it to two circles.
- 00:20:762 (2,3) may too far from each other.
- 00:59:280 (3,4) ^
- 01:08:169 (2,3) ^
- 01:15:947 (1) You may tired when mapping there:P.start at 01:17:058 is better.

[Normal]
Suggestion:
- 00:52:614 (1,1) Too close to each other.It's difficult for normal.

My Opinion:
- 00:15:577 (7,8,1) I don't know if it's too hard for noraml difficult.
- 00:26:688 (3) Make it to a slider which can turn back at 00:27:058.
- 00:31:132 (1) Make it to a slider which can turn back at 00:31:502.
- 00:57:799 ~ 01:00:762 I have a idea.

img link(if you can't see the image):
http://v1.freep.cn/3tb_1407172219267ltb512293.jpg

[Hard]
Suggestion:
- 00:04:095 add a note since there is a stress note in background music.

My Opinion:
- 01:00:391/01:00:577 add a note?

[Lunatic]
My Opinion:
- 00:53:354 (5,6,7,8) Move a little.I don't if it more suit for play...

img link(if you can't see the image):
http://v1.freep.cn/3tb_1407172228266qp9512293.jpg
- 00:59:836 (10)broken it into a slider in 00:59:836 ~ 01:00:021 and a circle in 01:00:206
- 01:16:688 (1) Start at 01:17:058 add a slider in 01:16:688 ~ 01:16:965.

[Extra]
My Opinion:
- 00:01:503 ~ 00:35:577 Somebody's keyboard will broken :P
It's playable,but add more jump in there is more interesting.

Sorry I'm could only have a limted help to you.
I hope your map will be ranked one day.
Good luck to you:)
I like pure music in touhou :D
Topic Starter
Bonzi

Rush_FTK wrote:

Mod
At first,I'm sorry for I'm not good at English.

[Easy]
My Opinion:
- 00:05:947 (4) divided it to two circles. Seems to be more responsive. Done!
- 00:20:762 (2,3) may too far from each other. Adjusted!
- 00:59:280 (3,4) ^ done, but it doesn't convince me enough :/
- 01:08:169 (2,3) ^ Fixed
- 01:15:947 (1) You may tired when mapping there:P.start at 01:17:058 is better. You are right, moved the spinner and added a slider :D

[Normal]
Suggestion:
- 00:52:614 (1,1) Too close to each other.It's difficult for normal. Moved to the previous white tick

My Opinion:
- 00:15:577 (7,8,1) I don't know if it's too hard for noraml difficult. nah, some 1/2 are acceptable for a normal i think ._.
- 00:26:688 (3) Make it to a slider which can turn back at 00:27:058. to me it's fine at it is.
- 00:31:132 (1) Make it to a slider which can turn back at 00:31:502. Same. ^
- 00:57:799 ~ 01:00:762 I have a idea.

img link(if you can't see the image):
http://v1.freep.cn/3tb_1407172219267ltb512293.jpg nice, but i don't see the point of the 1/2 repeat slider, changed it anyway, thanks!

[Hard]
Suggestion:
- 00:04:095 add a note since there is a stress note in background music. Done!

My Opinion:
- 01:00:391/01:00:577 add a note? i prefer without :)

[Lunatic]
My Opinion:
- 00:53:354 (5,6,7,8) Move a little.I don't if it more suit for play...

img link(if you can't see the image):
http://v1.freep.cn/3tb_1407172228266qp9512293.jpg Yeah that's exacly what i was searching! Thank you! :D
- 00:59:836 (10)broken it into a slider in 00:59:836 ~ 01:00:021 and a circle in 01:00:206 In my opinion breaking this would ruin the entire pattern. So no, i'd keep this for now.
- 01:16:688 (1) Start at 01:17:058 add a slider in 01:16:688 ~ 01:16:965. Uhm, i spended much time on this, i'llfollowing the music putting a circle and then a slider.

[Extra]
My Opinion:
- 00:01:503 ~ 00:35:577 Somebody's keyboard will broken :P Haha :D, the stream part was remapped 2 times before submitting, it was containing more spaced streams and no "sliders-pauses". Good thing my mind told me to nerf this part 2 times :)
It's playable,but add more jump in there is more interesting. I will probabily make some magic on the kiai

Sorry I'm could only have a limted help to you. Don't worry, every kind of help from eveyone is much appreciated :D
I hope your map will be ranked one day.
Good luck to you:) Thanks! I will try hard!
I like pure music in touhou :D
Jaltzu
EASY
00:07:428 (1) - Move away from the last circle
00:37:058 (1,2,3,4,5,6,1) - Easy diff must have consistent distance spacing! Distance snap all these.
00:58:540 (2,3) - These 2 sliders shouldn't overlap. Suggestion: http://puu.sh/agJP0/48dce20ccc.jpg

NORMAL
00:41:502 (1,2,3) - I think you should distance space these too.
01:07:984 (2) - This circle is kinda bad. Confusing for new players. Delete it OR make it flow better (don't know how, sorry).
01:09:651 (5) - NC
01:10:947 (6) - Same circle thing
01:13:910 (2) - ↑↑

HARD
00:56:132 (4) - This jump is really comfusing. Maybe do something like this: http://puu.sh/agJ0d/5e2f07c404.jpg
01:00:206 (9,1) - Maybe move the slider 1 a bit away from circle 9?

I don't have much to say, too good map. :P
Really hope this gets ranked soon.
Topic Starter
Bonzi

Jaltzu wrote:

EASY
00:07:428 (1) - Move away from the last circle Done!
00:37:058 (1,2,3,4,5,6,1) - Easy diff must have consistent distance spacing! Distance snap all these. Done, now these are easier to play. I am unsure about the little overlap that i have created, though :/
00:58:540 (2,3) - These 2 sliders shouldn't overlap. Suggestion: http://puu.sh/agJP0/48dce20ccc.jpg Fixed!

NORMAL
00:41:502 (1,2,3) - I think you should distance space these too. Yeah, found and alternative
01:07:984 (2) - This circle is kinda bad. Confusing for new players. Delete it OR make it flow better (don't know how, sorry). Meh, for now i'll just delete it. Thank you for popping this out, it actually doesn't follow the song :/
01:09:651 (5) - NC Done!
01:10:947 (6) - Same circle thing same as above
01:13:910 (2) - ↑↑
^^^ same

HARD
00:56:132 (4) - This jump is really comfusing. Maybe do something like this: http://puu.sh/agJ0d/5e2f07c404.jpg I've done something, but i don't know if it's totally ok.
01:00:206 (9,1) - Maybe move the slider 1 a bit away from circle 9? i'll keep this for now.

I don't have much to say, too good map. :P Thank you!
Really hope this gets ranked soon.
Rad-
Hey there!

Easy
00:04:095 (3,4) - This would be better, just find a better spot for circle 3, maybe stacking start of slider 4.

00:04:465 (4) - NC
00:06:688 (6) - Add a slider here that finishes at 00:07:058 for a better rhythm.
00:11:873 (1,2) - Delete and add a break there.
00:41:502 (5) - NC
00:43:725 (1) - Instead of slider, because there are already so many repeating sliders, why not make it a Spinner? With a finish hitsound.
00:52:614 (1) - Delete this spinner because it was too close to the next object, so it was a bit unnecessary for a Easy.
01:00:762 (4) - NC
01:03:910 (1,1) - I know for sure that the distance between the slider and spinner is too close, but there is really nothing i can think of due to the rhythm of the song.
01:14:095 (3,4,5) - Make these 3 objects closer to each other.
01:15:577 (1) - Remove NC

Normal
Due to the whole speed and spacing of the map, change difficulty settings to CS=3 and AR=5
00:10:021 (1) - NC
00:13:354 (1) - NC
00:16:132 (6) - NC and remove the NC of 00:16:317 (1)
00:18:910 (7) - NC here and remove NC of 00:19:280 (1) -
00:21:873 (8,9,1) - Same as above, basically triples/stacks should have NC on the first object, looks better avoiding too many colors.
00:24:836 (7,8,1) - ^
00:27:799 (6,7,1) - ^
00:30:762 (7,8,1) - ^, also you can pretty much tell how a bit repetitive i am being, but thats how the patterns are repeated themselves lol.
00:33:910 (7) - NC
00:35:577 (4) - I know you did this before already, but avoid these objects being behind sliders on Normal difficulty, at least this one is a must.
00:41:502 (5) - NC
00:43:725 (1) - Spinner, like in Easy difficulty, with a finish, this slider is too boring because it repeats too much.
00:57:614 (5) - NC
00:59:280 - Try this pattern: remove this circle 00:59:280 (4) and drag 00:59:651 (5) - slider to here, make it reverse, and delete 01:00:762 (1) and finally add 01:01:132 (5) - Nc to this one, yes you will have to make a differnt pattern for this, but this follows the trumpet alot better.
01:05:947 (8) - Replace with 2 circles.
01:15:577 (4) - Replace with 2 sliders like this so its not so repetitive, and add a NC:

Hard
00:02:984 (5) - Drag this Slider to 00:02:891 and make it end at 00:03:169, a bit closer to the previous circle or behind it, and add another circle at 00:03:169.
00:05:947 (7) - Same as before.
00:09:651 (7,9) - Slider 7 is overlapping 9, which was difficult to see what it was. Please edit this part.
00:12:614 (2) - Make this circle behind 00:11:873 (1), maybe changing the location of 00:12:984 (3) - abit.
00:13:354 (4) - NC
00:16:132 (1) - Remove NC
00:16:317 (1) - NC
00:19:095 (8) - Add Nc, Remove 00:19:280 (1) this NC
00:19:280 (2,3,4) - I didn't really like this jump, it doesn't justify.
00:27:984 (7,1,2) - Maybe it's just me but this pattern was a bit weird...
00:37:058 - From here on, you started NC to each 4 objects, but then you went for 8 each objects, how about making all 4 objects then? (00:43:725 - except this pattern)
00:45:947 (9) - Add a circle with finish, behind the last slider end.

Lunatic
00:02:984 (11) - Add one more repeat.
00:06:688 (5) - ^
00:25:854 (5) - Delete, and distance the other objects to better fit. maybe placing 00:25:762 (4) - stacked on 00:25:391 (2).
00:26:502 (12,13) - This is a better idea;

00:27:798 (7,8,9) - This doesn't follow the song, it should be like this:


And then, add NC to 00:28:169 (8) and remove the one on 00:28:725 (1)

00:33:724 (7,8,9,10,1) - Just like before ^.
01:08:354 (6) - Remove the reverse and place it here 01:08:540
01:10:206 (4,5,6,7) - I know you were trying to do a different pattern here, but it just doesn't fit with the rest of the map, unless you make 01:09:651 (1,2) on top of each other, and 01:10:021 (3,4) as well, and finally 01:10:391 (5,6) - making 01:10:762 (7) alone.
01:11:317 (3) - Pattern should be more like this:

Extra
00:22:706 (5) - Delete
00:24:836 (1) - Remove NC and add it here 00:25:206 (1)
00:58:262 (5,6,7) - Weird distance, and not really that easy to read, would just be better to stack on slider 7
01:04:465 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Don't stack it like that, hear the song carefully and make a better pattern please.
01:07:984 (8) - Remove Slider and just make a circle on red tick and place slider on 01:08:077 (Blue tick), and add NC to 01:07:984 (8)
01:10:947 (4,1) - ^ Same as above
01:13:910 (8,1) - ^ And again

Hope it helps, and good luck ^^
Topic Starter
Bonzi

Rad- wrote:

Hey there! Hey! just a thing: My chrome crashed in the middle of modding, and i couldn't save the responses for easy and something on normal, so pardon if nothing was written on there.

Easy
00:04:095 (3,4) - This would be better, just find a better spot for circle 3, maybe stacking start of slider 4.

00:04:465 (4) - NC
00:06:688 (6) - Add a slider here that finishes at 00:07:058 for a better rhythm.
00:11:873 (1,2) - Delete and add a break there.
00:41:502 (5) - NC
00:43:725 (1) - Instead of slider, because there are already so many repeating sliders, why not make it a Spinner? With a finish hitsound.
00:52:614 (1) - Delete this spinner because it was too close to the next object, so it was a bit unnecessary for a Easy.
01:00:762 (4) - NC
01:03:910 (1,1) - I know for sure that the distance between the slider and spinner is too close, but there is really nothing i can think of due to the rhythm of the song.
01:14:095 (3,4,5) - Make these 3 objects closer to each other.
01:15:577 (1) - Remove NC

Normal
Due to the whole speed and spacing of the map, change difficulty settings to CS=3 and AR=5
00:10:021 (1) - NC
00:13:354 (1) - NC
00:16:132 (6) - NC and remove the NC of 00:16:317 (1)
00:18:910 (7) - NC here and remove NC of 00:19:280 (1) -
00:21:873 (8,9,1) - Same as above, basically triples/stacks should have NC on the first object, looks better avoiding too many colors.
00:24:836 (7,8,1) - ^
00:27:799 (6,7,1) - ^
00:30:762 (7,8,1) - ^, also you can pretty much tell how a bit repetitive i am being, but thats how the patterns are repeated themselves lol.
00:33:910 (7) - NC
00:35:577 (4) - I know you did this before already, but avoid these objects being behind sliders on Normal difficulty, at least this one is a must.
00:41:502 (5) - NC
00:43:725 (1) - Spinner, like in Easy difficulty, with a finish, this slider is too boring because it repeats too much.
00:57:614 (5) - NC
00:59:280 - Try this pattern: remove this circle 00:59:280 (4) and drag 00:59:651 (5) - slider to here, make it reverse, and delete 01:00:762 (1) and finally add 01:01:132 (5) - Nc to this one, yes you will have to make a differnt pattern for this, but this follows the trumpet alot better. gah, damned chrome. i've done everything except deleting 01:00:762 (1) :<
01:05:947 (8) - Replace with 2 circles. Done!
01:15:577 (4) - Replace with 2 sliders like this so its not so repetitive, and add a NC: Done!

Hard
00:02:984 (5) - Drag this Slider to 00:02:891 and make it end at 00:03:169, a bit closer to the previous circle or behind it, and add another circle at 00:03:169. uh, okay
00:05:947 (7) - Same as before. okay
00:09:651 (7,9) - Slider 7 is overlapping 9, which was difficult to see what it was. Please edit this part. Fixed
00:12:614 (2) - Make this circle behind 00:11:873 (1), maybe changing the location of 00:12:984 (3) - abit. Done!
00:13:354 (4) - NC Done!
00:16:132 (1) - Remove NC Done!
00:16:317 (1) - NC Done!
00:19:095 (8) - Add Nc, Remove 00:19:280 (1) this NC Done!
00:19:280 (2,3,4) - I didn't really like this jump, it doesn't justify. I had no idea why i did this, fixed!
00:27:984 (7,1,2) - Maybe it's just me but this pattern was a bit weird... I don't see any kind of weirdness here o.o
00:37:058 - From here on, you started NC to each 4 objects, but then you went for 8 each objects, how about making all 4 objects then? (00:43:725 - except this pattern) My bad, forgot of NC. Fixed.
00:45:947 (9) - Add a circle with finish, behind the last slider end. Done!

Lunatic
00:02:984 (11) - Add one more repeat. ok
00:06:688 (5) - ^ done
00:25:854 (5) - Delete, and distance the other objects to better fit. maybe placing 00:25:762 (4) - stacked on 00:25:391 (2). for now, i will not touch this, but i'll take this into consideration.
00:26:502 (12,13) - This is a better idea; Ah, this long stream. I would do what you provided, but it will be no-so-intiuitive on the first play, so i will leave this as it is. I really don't know how to deal with these, if someone doesn't enlight me then iìll probabily remap all the whole long stream.

00:27:798 (7,8,9) - This doesn't follow the song, it should be like this: Read above^


And then, add NC to 00:28:169 (8) and remove the one on 00:28:725 (1) ^

00:33:724 (7,8,9,10,1) - Just like before ^. ^
01:08:354 (6) - Remove the reverse and place it here 01:08:540 Meh, i did a 50:50 lol
01:10:206 (4,5,6,7) - I know you were trying to do a different pattern here, but it just doesn't fit with the rest of the map, unless you make 01:09:651 (1,2) on top of each other, and 01:10:021 (3,4) as well, and finally 01:10:391 (5,6) - making 01:10:762 (7) alone. Just like you said, fixed that way.
01:11:317 (3) - Pattern should be more like this:
Done, but i added a circle too

Extra
00:22:706 (5) - Delete Since there is a endless wave of notes of piano, i'll keep this but delete if someone points this out.
00:24:836 (1) - Remove NC and add it here 00:25:206 (1) Done!
00:58:262 (5,6,7) - Weird distance, and not really that easy to read, would just be better to stack on slider 7 Yeah, Done.
01:04:465 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Don't stack it like that, hear the song carefully and make a better pattern please. i tried ;_;
01:07:984 (8) - Remove Slider and just make a circle on red tick and place slider on 01:08:077 (Blue tick), and add NC to 01:07:984 (8) R.I.P 1/8 SLIDERS, YOU WILL BE MISSED.
01:10:947 (4,1) - ^ Same as above done
01:13:910 (8,1) - ^ And again ç_ç

Hope it helps, and good luck ^^ Thank you!
-Nya-
Hey! From my modding queue.
I only modded Easy, Normal and Hard. The rest is too hard for me to mod.
Well, here's my mod:

Easy:
1) 00:29:280~ Blanket this hitcircle with this slider: 00:28:169. Like this:
2) 00:32:614~ Rather do this?
It will then blanket this slider's: 00:31:132 end. (I think it looks better this way)
3) 00:39:280~ NC here?
4) 00:54:836~ Why not have kiai time on from this point to this point: 01:06:688 as well?
5) 00:58:540~ Maybe try to stack this slider's end onto this slider's: 00:56:317 end?

Sorry I can't help you more with this diff, but I just didn't find any other issues. :lol:

Normal:
1) 00:22:243~ I think this slider will look better if it's facing downwards. Also try to make the slider more in-line. Something like this:
2) 00:26:688~ Rather turn this slider so that it's blanketing this slider: 00:25:947.
I think it'll look much better.
3) 00:31:132~ Same here.
4) 00:34:836~ I suggest you should rather do this:
It looks neater.
5) 00:39:280~ NC here?
6) 01:00:391~ Blanket this hitcircle with this slider: 00:59:280.


Hard:
1) 00:34:095~ NC here?
2) 00:41:502~ Stack this slider onto this slider: 00:39:836.
3) 00:45:947~ NC here?
4) 00:54:836~ I suggest turning this slider to blanket this slider: 00:55:577. Like this:

I don't have any other suggestions. Great diff, btw.

Sorry I couldn't help more.
Overall, excellent mapset.
Good Luck! :D
Topic Starter
Bonzi

LizeKotze wrote:

Hey! From my modding queue.
I only modded Easy, Normal and Hard. The rest is too hard for me to mod.
Well, here's my mod:

Easy:
1) 00:29:280~ Blanket this hitcircle with this slider: 00:28:169. Like this:
Uh, i if do that, the spacing between 00:29:651 (7) - and 00:31:132 (1) - would be messed up, and i will have to change the entire pattern next next. So no, i'll keep the way it is.
2) 00:32:614~ Rather do this?

It will then blanket this slider's: 00:31:132 end. (I think it looks better this way) Yeah, definitely better, done, but reversed slider head, so no spacing troubles.
3) 00:39:280~ NC here? ok
4) 00:54:836~ Why not have kiai time on from this point to this point: 01:06:688 as well? I thinked about this, and i would prefer mantain only a fountain since the kiai part is where the trumpet reaches the maximun acute notes of the song.
5) 00:58:540~ Maybe try to stack this slider's end onto this slider's: 00:56:317 end?
Done!
Sorry I can't help you more with this diff, but I just didn't find any other issues. :lol: Don't worry :]

Normal:
1) 00:22:243~ I think this slider will look better if it's facing downwards. Also try to make the slider more in-line. Something like this:
It would break that kind of antiflow that actually flows lol (not sure if you understood, i just can't explain it).
2) 00:26:688~ Rather turn this slider so that it's blanketing this slider: 00:25:947.
I think it'll look much better. ^ Read what i wrote above. Also, i think that blanketting everything sometimetimes isn't just a good thing.
3) 00:31:132~ Same here. ^^^
4) 00:34:836~ I suggest you should rather do this:
It looks neater. I would like to maintain this.
5) 00:39:280~ NC here? Done!
6) 01:00:391~ Blanket this hitcircle with this slider: 00:59:280.
Sorry, it can't be done because it would cause spacing issues. it's a normal afterwards!

Hard:
1) 00:34:095~ NC here? Done!
2) 00:41:502~ Stack this slider onto this slider: 00:39:836. Definitely too far away to stack, also the blaket with 00:41:225 (4) - is more important imo.
3) 00:45:947~ NC here? Done, but i don't see the point of this honestly.
4) 00:54:836~ I suggest turning this slider to blanket this slider: 00:55:577. Like this:
Nah,looks weird to me ;_;
I don't have any other suggestions. Great diff, btw. Thanks!

Sorry I couldn't help more.
Overall, excellent mapset.
Good Luck! :D Thank you so much! :D
Edit: i finally remapped the stream part on lunatic. (00:25:206 (1) - 00:35:577 (13) - ) It is much better now and it actually follows the song.
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Touhou \w/
  2. Nothing wrong~
[Easy]
\w/

[Normal]
  1. 00:14:836 (3,4) - Change to slider
  2. 00:14:836 (3,4) - add circle
[Hard]
  1. Change CS to 3.5
  2. 00:02:799 (4) - move 0.62x next
  3. 00:05:762 (6) - ^
  4. 00:10:206 (8,9) - Change to normal slider
  5. 01:00:762 (1) - short this to circle and move it to 01:00:947 -
  6. 01:00:206 (9) - Change to slider with end point on 01:00:762 -
  7. 01:08:077 (5) - remove this and change the start point of 01:08:169 (6) - to 01:08:077 -
  8. 01:11:040 (5,6) - same method ^
[Lunatic]
  1. 01:01:965 - Add circle
[Extra]
  1. 00:55:299 (2) - remove this
  2. 00:57:706 (1) - remove this and 00:57:799 (2) - change to new colour
  3. 01:12:243 (5) - change to reverse slider
Good luck~ .w.)9
Topic Starter
Bonzi

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Touhou \w/
  2. Nothing wrong~
[Easy]
\w/

[Normal]
  1. 00:14:836 (3,4) - Change to slider
  2. 00:14:836 (3,4) - add circle I don't understand, why would i make a slider and a circle on the same tick :/?
[Hard]
  1. Change CS to 3.5 I don't feel like the actual CS is a problem, but i'll might change my mind if this get demanded.
  2. 00:02:799 (4) - move 0.62x next Could you be more precise? i don't know where to move it exacly ;_;
  3. 00:05:762 (6) - ^ Read above^
  4. 00:10:206 (8,9) - Change to normal slider I'd like to keep these if possible ;_;
  5. 01:00:762 (1) - short this to circle and move it to 01:00:947 - Done, seems to work better than before.
  6. 01:00:206 (9) - Change to slider with end point on 01:00:762 - Done, same as above.
  7. 01:08:077 (5) - remove this and change the start point of 01:08:169 (6) - to 01:08:077 - Done! (i did overmap on a hard diff, what a great mapper i am ;_;)
  8. 01:11:040 (5,6) - same method ^ Yeah done
[Lunatic]
  1. 01:01:965 - Add circle Done!
[Extra]
  1. 00:55:299 (2) - remove this Done and changed something yeah, dunno if it's ok :/
  2. 00:57:706 (1) - remove this and 00:57:799 (2) - change to new colour Read above ^
  3. 01:12:243 (5) - change to reverse slider I don't see the need of this.
Good luck~ .w.)9 Thank you :]!
Kaguya Hourain
Let's do this!

[General]
LOVING the background image!

[Easy]
00:19:280 (1,3) - Stack these properly.
00:37:058 (1,2,1,2,1,2,1) - Make this die. Extend breaktime I say.
00:56:317 (2) - You can remove the final reverse to be honest.

[Normal]
00:02:243 (2,3,4,5,1) - Circle > circle > slider > circle > circle > circle.
00:27:799 (1,2,3) - Start NC at (3) instead.
00:37:058 (1,2,1,2,1,2,1) - Get more creative with this. Feels really dull.

[Hard]
00:10:577 (9,10) - Blanket this :3
00:45:669 (8,1) - Remove the slider add a circle on red tick.
Really well done!

[Lunatic]
AR -0.5
00:55:577 (3,4,5) - Tiny overlap. Move (4,5) a little further away.
00:57:799 (1,2) - Slider > circle instead of the opposite.
01:14:280 (3,4,5,6) - This would make so much more sense.

[Extra]
Found nothing. Just do more kicksliders instead of circles would be much more fun :3
Try making it a little bit harder since Extra difficulties are above 5.25 star difficulty.

That's it from me! Good luck with this I really enjoy it.
Topic Starter
Bonzi

Kaguya Hourain wrote:

Let's do this!

[General]
LOVING the background image!

[Easy]
00:19:280 (1,3) - Stack these properly. Wow, i didn't notice that >.<, fixed.
00:37:058 (1,2,1,2,1,2,1) - Make this die. Extend breaktime I say. Fixed. From "repeats spam" to "no repeats at all".
00:56:317 (2) - You can remove the final reverse to be honest. Done!

[Normal]
00:02:243 (2,3,4,5,1) - Circle > circle > slider > circle > circle > circle. Yeah, but i thought there were too many circles at the end ( generally these are disorienting for beginner/novice players), so i added a slider too.
00:27:799 (1,2,3) - Start NC at (3) instead. then i would be like " this has a nc on the third, so every other (00:24:836 (1,2,3) - , 00:21:873 (1,2,3) - , 00:30:762 (1,2,3) - etc. ) must be like this." No, i'll leave it as it is.
00:37:058 (1,2,1,2,1,2,1) - Get more creative with this. Feels really dull. While on Easy i could simplify both rythim and pattern, on this one there isn't so much i can do. (putting 1/1 like i did on easy would be so simple for a normal.) So, i'll only put a spinner instead of 00:43:725 (1) - to remain consistent with the easy diff.

[Hard]
00:10:577 (9,10) - Blanket this :3 Omg yes :333, much better now.
00:45:669 (8,1) - Remove the slider add a circle on red tick. Nah, it feels unintuitive to play :/
Really well done!

[Lunatic]
AR -0.5 uhm, ok :D
00:55:577 (3,4,5) - Tiny overlap. Move (4,5) a little further away. Alright.
00:57:799 (1,2) - Slider > circle instead of the opposite. okay.
01:14:280 (3,4,5,6) - This would make so much more sense. I did something, dunno how to explain.

Also, i did manually stack 01:01:965 (1,2,3) - because it was creating a little overlap with the previous pattern.
[Extra]
Found nothing. Just do more kicksliders instead of circles would be much more fun :3 My intention here is to burning the player stamina with circles (00:13:354 (1) - 00:35:577 (9) - eheh) while only resting a little bit on the 1/2 sliders, not to gifting more with kicksliders :>
Try making it a little bit harder since Extra difficulties are above 5.25 star difficulty. Damn star rating, pretty sure this is a bit underrated. I did some fix on a stupidly easy pattern, though.

That's it from me! Good luck with this I really enjoy it. Thank you! :D
AlexaBM
hi~ from my queue
[Easy]
  1. 00:01:503 (1,2) - You use Distance Snap 1,3 in this diff, as I understand. Check the distance here (1,2), then here 00:03:354 (2,3) -
  2. 00:04:095 (3,1) - I don't like to stack objects in the easiest diff, because beginners have NO experience in playing any kind of diffs and such moments can confuse them. I recommend to replace (1) somewhere.
  3. 00:09:651 (4) - Move it to x:180 y:120 and add a reverse here
  4. 00:11:873 (1) - If you applied ^ then check the distance
  5. 00:16:317 (3) - New Combo
  6. 00:17:799 (4) - I don't recomment to use multi-reverse sliders, make 2 sliders instead:
  7. 00:29:651 (7) - ^
  8. 00:32:614 (2) - ^
  9. 00:22:243 (4) - NC
  10. 00:26:317 (2,3) - I already told you about stacks, change it please!
  11. 00:28:169 (5) - NC
  12. 00:31:132 (1) - Blanket could be better. Move first white point to x:336 y:296 and red point to x:352 y:216
  13. 00:34:095 (3) - NC
  14. 00:35:206 (4) - I suggest to make this way:
    or you should start (1) from the place, when I put (5), because the spacing you used here is bad:
    • https://osu.ppy.sh/ss/1843659
  15. 00:56:317 (2,1) - Emm.. what's with this spacing? It's unrankable, you know?
  16. 01:00:762 (1,2) - Blanket could be better
  17. 01:04:095 (3) - New Combo
  18. 01:06:688 (1,3) - Multireverses, I already said about that
  19. 01:15:206 (4,5) - I already said about stacks too
[Normal]
  1. AR - 4
  2. 00:08:910 (3,2) - Bad overlap
  3. 00:10:021 (1,2) - Switch NCs
  4. 00:16:132 (1,2) - (1) isn't visible here. I suggest not to use stack in this moment, unstack it manually, also check the distance
  5. 00:33:910 (1,2) - ^
  6. 00:57:614 (1,2) - ^
  7. 00:18:540 (6,1) - Jump in the Normal diff? are you serious? Fix it!
  8. 01:04:095 (6) - NC
[Hard]
  1. 00:04:095 (1,3) - Switch NCs
  2. 00:10:206 (8) - NC
  3. 00:15:577 (8,2,3) - Stack it better
  4. 00:34:651 (1,1) - Delete NC
  5. 00:59:280 (8,9) - Or fix the distance here, or start (9) from 01:00:021 -
[Insane]
  1. 00:15:947 (8,9) - This is ureadable and not comfortable for playing. You can make something like this or idk:
  2. 00:23:725 (8) - NC
  3. 00:14:836 (5) - ^
  4. 00:17:799 (7) - ^
  5. 00:20:762 (7) - ^ Your comboing should be consistent!
  6. 00:56:225 (5) - ^'
  7. 00:59:188 (8) - ^
  8. 01:05:206 (4) - ^
  9. 01:08:077 (5) - ^
good luck!
Topic Starter
Bonzi

AlexaBM wrote:

hi~ from my queue
[Easy]
  1. 00:01:503 (1,2) - You use Distance Snap 1,3 in this diff, as I understand. Check the distance here (1,2), then here 00:03:354 (2,3) - Yeah, changed to be more consistent with the spacing.
  2. 00:04:095 (3,1) - I don't like to stack objects in the easiest diff, because beginners have NO experience in playing any kind of diffs and such moments can confuse them. I recommend to replace (1) somewhere. yeah, done.
  3. 00:09:651 (4) - Move it to x:180 y:120 and add a reverse here Done!
  4. 00:11:873 (1) - If you applied ^ then check the distance Done!
  5. 00:16:317 (3) - New Combo Done!
  6. 00:17:799 (4) - I don't recomment to use multi-reverse sliders, make 2 sliders instead:
    :/, changed, even if i'm not completely sure on what i did.
  7. 00:29:651 (7) - ^ Changed.
  8. 00:32:614 (2) - ^ Radical changes.
  9. 00:22:243 (4) - NC Okay.
  10. 00:26:317 (2,3) - I already told you about stacks, change it please! Changed the entire pattern.
  11. 00:28:169 (5) - NC Done!
  12. 00:31:132 (1) - Blanket could be better. Move first white point to x:336 y:296 and red point to x:352 y:216 With the changes made above, this doesn't exist anymore.
  13. 00:34:095 (3) - NC Done!
  14. 00:35:206 (4) - I suggest to make this way:
    Nah, also i've changed it already to blanket 2 other objects. (00:37:058 (1) - , 00:32:614 (2) - ).
    or you should start (1) from the place, when I put (5), because the spacing you used here is bad:
    • https://osu.ppy.sh/ss/1843659
    Already changed.
  15. 00:56:317 (2,1) - Emm.. what's with this spacing? It's unrankable, you know? Changed the way of how it is placed.
  16. 01:00:762 (1,2) - Blanket could be better Fixed.
  17. 01:04:095 (3) - New Combo Done!
  18. 01:06:688 (1,3) - Multireverses, I already said about that yep, understood.
  19. 01:15:206 (4,5) - I already said about stacks too Yeah.
[Normal]
  1. AR - 4 Ok, let's see how it goes.
  2. 00:08:910 (3,2) - Bad overlap I don't see any overlap here o.o, Am i blind maybe?
  3. 00:10:021 (1,2) - Switch NCs Makes sense, done.
  4. 00:16:132 (1,2) - (1) isn't visible here. I suggest not to use stack in this moment, unstack it manually, also check the distance Nah, it would look bad :/
  5. 00:33:910 (1,2) - ^ ^
  6. 00:57:614 (1,2) - ^ ^
  7. 00:18:540 (6,1) - Jump in the Normal diff? are you serious? Fix it! Fixed D:
  8. 01:04:095 (6) - NC done!
[Hard]
  1. 00:04:095 (1,3) - Switch NCs ok, Done.
  2. 00:10:206 (8) - NC Done!
  3. 00:15:577 (8,2,3) - Stack it better Done!
  4. 00:34:651 (1,1) - Delete NC Done!
  5. 00:59:280 (8,9) - Or fix the distance here, or start (9) from 01:00:021 - Done?
[Insane]
  1. 00:15:947 (8,9) - This is ureadable and not comfortable for playing. You can make something like this or idk:
    well... i made something but i am unsure about it.
  2. 00:23:725 (8) - NC Ok.
  3. 00:14:836 (5) - ^ Ok.
  4. 00:17:799 (7) - ^ Ok.
  5. 00:20:762 (7) - ^ Your comboing should be consistent! AAAAA lol
  6. 00:56:225 (5) - ^' Is this really necessary?
  7. 00:59:188 (8) - ^ applied on 7 instead.
  8. 01:05:206 (4) - ^ okay.
  9. 01:08:077 (5) - ^ ok, but i'm not conviced about this.
good luck! Thank you so much for your help :D
Seijiro
Richiesta fatta In Game :3

[General]

  1. Allora, per prima cosa: chi ti ha detto di togliere il bianco non ti ha dato motivi validi e dal mio punto di vista un "qualcosa" di bianco ci può stare. Magari diminuisci lo scuro negli altri colori, così lo metti in meno risalto.
  2. A meno che tu non abbia una SB il Wisescreen Support non ti serve. Disabilitalo (su tutte le difficoltà)

[Extra]

  1. 00:05:947 (1,2,3,4,5,6,7,8,9,10) -

    Spiegazione: quella combo copre i suoni di una scaletta veloce di note da parte del piano. L'impressione che mi da è quella di una scaletta a 2 dita che mentre scende, alterna. Da qui il movimento a zigzag :) (a volte le mie spiegazioni posson lasciar a desiderare, ma provo a fare del mio meglio. Se non capisci chiedi pure)
  2. 00:04:836 (9) - Fai partire una nuova combo da qui. Hai anche messo il cambio di direzione per segnalarne l'inizio... :3
  3. 00:08:262 -

    La musica inizia a movimentarsi e tu mi lasci un povero stream piano e dritto... :3
  4. 00:09:651 (9) - Metti la nuovo combo da qua. Lo spacing lo dice chiaramente
  5. 00:21:872 (13,14,15,16) - Allora, abbiam o2 opzioni: o ci metti uno slider con 4 repeat (nel punto in cui sono, collegnado i 2 stream) o li impili staccati da entrambi gli stream (magari in alto, la posizione decidila tu, basta che sia leggibile)
  6. 00:30:762 (13,14,15) - Come sopra ^ (nel senso, usando quella logica, non la stessa identica cosa suggerita sopra)
  7. 00:39:465 (2,3,4,5,6,7) - Secondo me andrebbero impilati a 2 a 2, sennò il giocatore rischia di perdere la combo perchè pensava i 2 oggetti fossero impilati anzichè spostati
  8. 00:41:688 (2,3,4,5,6,7) - Questi invece vanno bene perchè seguono il movimento del cursore verso gli slider
  9. 00:43:725 (1,2,1,2,1,2,1,2) - Prova a ruotarli leggermente a 2 a 2 (in pratica le combo) a formare quasi un fiore o comunque un cerchio,. Diventano anche più leggibili
  10. 00:56:965 (9,10,11,12) - Questi nano-spostamenti sono abbastanza bruttini (mi riferisco sempre alla nota impilato sopra allo slider). O li impili totalmente o li rendi molto visibili
  11. Aspetta aspetta aspetta....vuoi dirmi che il kiai...me lo fai con poche note!? xD No dai, credo sia un controsenso xD
    So che hai seguito la tromba, ma credo tu debba seguire il piano anche qui

[Insane]

  1. 00:04:095 (1,2,3,4) - Impilali tutti quanti nella posizione del (4) e mettili in una combo tutta loro. Penso che una volta fatto lo capirai il perchè
  2. 00:05:947 (3,4,5) - Transformali in stream, la musica te lo dice che non si tratta più delle note usate sugli altri due slider di prima
  3. 00:13:910 (2) - Trasformalo in beats normali
  4. 00:14:465 (3,4) - Trasformali in slider (tieni in considerazione lo spacing e può venir fuori un bel pattern)
  5. 00:17:058 (3) - Per favore non fare questi spacing campati per aria. So che volevi metterlo sotto allo slider precendente, ma non si capisce. Usa lo spacing normale e metti questa nota a metà fra le altre 2
  6. 00:22:243 (1) - Innanzitutto devi spostarlo. Fallo partire da 139:89 e poi:

    curvalo, altrimenti non c'è l'impressione del "cambio" di combo. Suggerirei anche di aumentare la SV per quello slider, a giudicare dalla distanza dalla seconda nota
  7. 00:51:502 (1,2,3,4,5,6,7,8) - Se ha iseguito il piano, hai comunque sbagliato perchè il piano esegue una serie di triplette veloci, solo che le fa in crescendo, quindi la prima nota si fa fatica a sentire. 2 opzioni: o usi quelle note come i vertici di slider continui, o metti delle normali triplette come dovrebbe essere
  8. 00:57:058 (7,8) - Ctrl+G. Spiegazione: dal (5) al (6) (distanti 1/4 uno dall'altro) hai messo quello spacing parecchio grande. Se vuoi che tutta la combo rimanga giusta devi mettere un grosso spacing anche quando torni a fare le pause da 1/2 (come al solito può darsi che non mi sia spiegato bene, ma spero che almeno provando a farlo lo si veda...)
  9. 00:59:188 (2) - Attacane la coda un po' di più all'altro slider
  10. 01:04:002 (9) - Credo che questa nota vada eliminata e sostituita da un repeat dello slider precedente
  11. 01:04:373 (1) - Stessa cosa ^
  12. 01:09:651 (1,2,3,4,5,6) - Aumenta lo spacing di un po' tra le coppie, altrimenti le fai sembrare note a 1/4

[Hard]

  1. 00:11:873 (1,2) - Impilali come si deve. Son 0.01 distanti dalla fine dello slider precedente :3
  2. 00:17:614 (5) - Lo sposterei a 130:363
  3. 00:34:095 (1) - Rimuovi la nuova combo da qui e mettila sulla nota dopo
  4. 00:44:280 (3) - NUova combo da qui magari

[Normal]

  1. 00:16:132 (1,2) - Impilali come si deve sotto allo slider precedente
  2. 00:33:910 (1,2) - Come sopra ^
  3. 00:57:614 (1,2) - Come sopra ^

[Easy]

Niente da dire qui :3

Dai che la ranki (y)
Hai il mio supporto...ed anche le mie stelle :3
Topic Starter
Bonzi

[-MrSergio-] wrote:

Richiesta fatta In Game :3

[General]

  1. Allora, per prima cosa: chi ti ha detto di togliere il bianco non ti ha dato motivi validi e dal mio punto di vista un "qualcosa" di bianco ci può stare. Magari diminuisci lo scuro negli altri colori, così lo metti in meno risalto. Il bianco é tornato YAY :D, e in aggiunta tutti gli altri colours sono un pelino più luminosi adesso.
  2. A meno che tu non abbia una SB il Wisescreen Support non ti serve. Disabilitalo (su tutte le difficoltà) Fatto.

[Extra]

  1. 00:05:947 (1,2,3,4,5,6,7,8,9,10) -

    Spiegazione: quella combo copre i suoni di una scaletta veloce di note da parte del piano. L'impressione che mi da è quella di una scaletta a 2 dita che mentre scende, alterna. Da qui il movimento a zigzag :) (a volte le mie spiegazioni posson lasciar a desiderare, ma provo a fare del mio meglio. Se non capisci chiedi pure) Yep, mi hai totalmente convinto, il pattern e bello e si gioca anche meglio. Cambiato :3
  2. 00:04:836 (9) - Fai partire una nuova combo da qui. Hai anche messo il cambio di direzione per segnalarne l'inizio... :3 Se c'è una cosa che mi dimentico di fare sempre é quella di mettere di new combo :3. Fatto.
  3. 00:08:262 -

    La musica inizia a movimentarsi e tu mi lasci un povero stream piano e dritto... :3 Non avevo considerato questa opzione, ma mi sono accorto che é quella migliore in effetti :D, cambiato con un patter più "vivace".
  4. 00:09:651 (9) - Metti la nuovo combo da qua. Lo spacing lo dice chiaramente ok.
  5. 00:21:872 (13,14,15,16) - Allora, abbiam o2 opzioni: o ci metti uno slider con 4 repeat (nel punto in cui sono, collegnado i 2 stream) o li impili staccati da entrambi gli stream (magari in alto, la posizione decidila tu, basta che sia leggibile) Ho cercato di rendere il tutto più intuitivo. Non so esattamente se va bene o no ora.
  6. 00:30:762 (13,14,15) - Come sopra ^ (nel senso, usando quella logica, non la stessa identica cosa suggerita sopra) Penso che questo rimarrà com'è ora, non mi va proprio di cambiarlo.
  7. 00:39:465 (2,3,4,5,6,7) - Secondo me andrebbero impilati a 2 a 2, sennò il giocatore rischia di perdere la combo perchè pensava i 2 oggetti fossero impilati anzichè spostati Sinceramente questi sono i pattern che voglio toccare meno perchè, secondo me, sono i patterns più belli dell'intera mappa. Quindi vorrei lasciarli così D:
  8. 00:41:688 (2,3,4,5,6,7) - Questi invece vanno bene perchè seguono il movimento del cursore verso gli slider
  9. 00:43:725 (1,2,1,2,1,2,1,2) - Prova a ruotarli leggermente a 2 a 2 (in pratica le combo) a formare quasi un fiore o comunque un cerchio,. Diventano anche più leggibili Ok :P
  10. 00:56:965 (9,10,11,12) - Questi nano-spostamenti sono abbastanza bruttini (mi riferisco sempre alla nota impilato sopra allo slider). O li impili totalmente o li rendi molto visibili Stackati totalmente.
  11. Aspetta aspetta aspetta....vuoi dirmi che il kiai...me lo fai con poche note!? xD No dai, credo sia un controsenso xD
    So che hai seguito la tromba, ma credo tu debba seguire il piano anche qui Beh il mio intento era di quello di dare metà song a Voyage 1970 (Piano, Prima metà) e metà a Voyage 1969 (Tromba, seconda metà). E poi la tromba "spicca" tra gli altri strumenti e raggiunge le sue massime note acute, quindi non vedo perchè non dovrei mappare la tromba D:

[Insane]

  1. 00:04:095 (1,2,3,4) - Impilali tutti quanti nella posizione del (4) e mettili in una combo tutta loro. Penso che una volta fatto lo capirai il perchè Sei un genio omg :3, fatto.
  2. 00:05:947 (3,4,5) - Transformali in stream, la musica te lo dice che non si tratta più delle note usate sugli altri due slider di prima
  3. 00:13:910 (2) - Trasformalo in beats normali okay.
  4. 00:14:465 (3,4) - Trasformali in slider (tieni in considerazione lo spacing e può venir fuori un bel pattern) Vorrei lasciarli come sono adesso ;_;
  5. 00:17:058 (3) - Per favore non fare questi spacing campati per aria. So che volevi metterlo sotto allo slider precendente, ma non si capisce. Usa lo spacing normale e metti questa nota a metà fra le altre 2 Era una prova per vedere se il player non si era addormentato Ha senso, fatto.
  6. 00:22:243 (1) - Innanzitutto devi spostarlo. Fallo partire da 139:89 e poi:
    Il mio mouse é pigro e me lo fa mettere solo a 140:88 lel.
    curvalo, altrimenti non c'è l'impressione del "cambio" di combo. Suggerirei anche di aumentare la SV per quello slider, a giudicare dalla distanza dalla seconda nota ...Penso che l'SV vada bene così com'è.
  7. 00:51:502 (1,2,3,4,5,6,7,8) - Se ha iseguito il piano, hai comunque sbagliato perchè il piano esegue una serie di triplette veloci, solo che le fa in crescendo, quindi la prima nota si fa fatica a sentire. 2 opzioni: o usi quelle note come i vertici di slider continui, o metti delle normali triplette come dovrebbe essere Ho attivato il mio senso di Skystazhen.
  8. 00:57:058 (7,8) - Ctrl+G. Spiegazione: dal (5) al (6) (distanti 1/4 uno dall'altro) hai messo quello spacing parecchio grande. Se vuoi che tutta la combo rimanga giusta devi mettere un grosso spacing anche quando torni a fare le pause da 1/2 (come al solito può darsi che non mi sia spiegato bene, ma spero che almeno provando a farlo lo si veda...) Yep, chiarissimo.
  9. 00:59:188 (2) - Attacane la coda un po' di più all'altro slider Spero che vada bene ora.
  10. 01:04:002 (9) - Credo che questa nota vada eliminata e sostituita da un repeat dello slider precedente nah, trovo meglio così com'è.
  11. 01:04:373 (1) - Stessa cosa ^ Leggi sopra^
  12. 01:09:651 (1,2,3,4,5,6) - Aumenta lo spacing di un po' tra le coppie, altrimenti le fai sembrare note a 1/4 Per me sono a posto così >.<

[Hard]

  1. 00:11:873 (1,2) - Impilali come si deve. Son 0.01 distanti dalla fine dello slider precedente :3 NGHH queste cose mi sfuggono sempre AAAAHHHH
  2. 00:17:614 (5) - Lo sposterei a 130:363 nah :/
  3. 00:34:095 (1) - Rimuovi la nuova combo da qui e mettila sulla nota dopo
  4. 00:44:280 (3) - NUova combo da qui magari Nella mod precedente ho fatto il contrario lol, fixato.

[Normal]

  1. 00:16:132 (1,2) - Impilali come si deve sotto allo slider precedente Fixato, credo?
  2. 00:33:910 (1,2) - Come sopra ^ NGH
  3. 00:57:614 (1,2) - Come sopra ^ NGHGNGH ma come fai a vedere sta roba

[Easy]

Niente da dire qui :3

Dai che la ranki (y)
Hai il mio supporto...ed anche le mie stelle :3 Grazie mille :DDD
Cloudchaser
goddamn yes
going to mod these days
Chyo-Kun
Requested in my modding queue : t/229105

        General


  1. Cercando modi per aiutarti a migliorare la mappa,non ho trovato molto in termini di beats, infatti ci saranno solo 3-4 cose riguardanti i beat e qualcosina sugli sliders. La cosa che mi ha fatto un po' storcere il naso sono gli hitsounds, messi bene sì, ma non rendono abbastanza giustizia alla mappa. Ecco un modo per "risolvere" questo problema, che potrebbe anche essere ignorato lasciando la mappa così, ma secondo me è davvero un peccato.
    Queste modifiche riguardano l'aggiustamento del volume degli hitsounds in alcuni punti della mappa. Detto ciò, ti guiderò passo per passo per il piazzamento delle green lines che, secondo me, rendono la mappa piu piacevole da giocare ed ascoltare.

    Questa prima sfilza di green lines è per enfatizzare dei finish che hai piazzato bene ma che non sono abbastanza "soddisfacenti".
    Li ho testati e ritestati in continuazione per convincermi del loro funzionamento modificato da me, e sembra suonare decisamente meglio. Puoi provarlo da te e quindi decidere se vuoi modificare o no.
     
    00:11:811 In questo preciso tick devi aggiungere una greenline con il volume impostato al 80%. Lo so che ti sembrerà troppo, ma segue così bene la canzone che ci sta.
    00:11:935 Qui dovrai piazzare una green line che annulla la precedente,riportando il volume al 45%.
    00:12:552 Altra green line con il volume impostato al 80%. Stessa motivazione di prima.
    00:12:675 Green line che, come prima, annulla la precedente. Volume 45%.
    00:12:984 Green line volume 80%
    00:13:046 Green line 45%
     
    Seconda fila di green lines, simili nel funzionamento.
     
    01:04:404 Aggiungi una green line con il volume impostato a 65%. Questa volta non saliamo subito ad 80 perché questo finish mi dà piu il feeling di "introduttivo" ai prossimi, quindi non lo metto ancora al massimo.
    01:04:527 Green line per annullare l'effetto della precedente sullo sliderpoint. Volume 50%.
    01:05:144 Questo finish inizia la combo dei tre prima del finish introduttivo. Aggiungi in questo tick una greenline con il volume, questa volta, impostato all'80%
    01:05:268 Aggiungi una green line per annullare l'effetto della precedente. Volume 50%.
    01:05:885 Green line volume 80%
    01:06:009 Green line volume 50%
    01:06:256 Green line volume 80%
    01:06:348 Green line volume 50% (Snappato 1/12,ma comunque snappato)
     
    N.B.: Questi cambiamenti sono applicabili per ogni difficoltà, ti consiglio pertanto di modificarli in ognuna di esse per evitare inconsistenze non necessarie che possono confondere nell'editor.
     
    Possibile domanda da parte tua: "Ma perché le green line sono su questi tick 1/6 quando invece io ho utilizzato solamente 1/4?"
    Perché se piazzi queste green line sui tick 1/4 in tutte le difficoltà, nella Lunatic e nella Extra vengono modificati erroneamente volumi di beat precedenti.

    Ci sono punti in cui potresti fare la stessa cosa nel kiai time, ma non voglio caricarti di lavoro, e la situazione con questi si complicherebbe, dato che non sono applicabili a tutte le difficoltà.
     
     

    Easy

     
     
  2. 00:57:428 Direi di aggiungere un beat qui, puoi scegliere tu dove. Se il distance snap non è precisodi qualche grid dopo il piazzamento, stai tranquillo, per qualche pixel non misserà nessuno. :P
     
     
     

    Normal

     
     
  3. Tutto apposto.
     
     
     

    Hard

     
     
  4. 00:15:391 Aggiungi un beat qui per mantenere il flow? Uno spazio vuoto così non mi piace molto..
     
  5. 00:29:651 (7) - New combo, questa va avanti per un po' troppo onestamente
     
     
     

    Lunatic

     
     
  6. Clear!
     
     
     

    Extra

     
     
  7. 00:09:651 (1,2,4,5,6,7,8,1,2) - È una Extra, sì, ma un aumento di distance snap così improvviso (E senza apparente motivazione) non mi piace molto (Solo un'opinione personale). Magari riduci di qualche grid la distanza tra i beat?
     
  8. 00:34:836 (1,2,3,4,5,6,7,8,9) - ^
     
     
     
     
    Come penso avrai capito, questa mod piu che risolvere problemi della mappa, è stata concentrata sul renderla migliore.
    Infatti problemi ce ne sono pochi e abbastanza superficiali. Se continui così riuscirai a rankarla tranquillamente.

    Se non hai capito qualcosa,non esitare a contattarmi in game.

    頑張って!
Topic Starter
Bonzi

Chyo-Kun wrote:

Requested in my modding queue : t/229105

        General


  1. Cercando modi per aiutarti a migliorare la mappa,non ho trovato molto in termini di beats, infatti ci saranno solo 3-4 cose riguardanti i beat e qualcosina sugli sliders. La cosa che mi ha fatto un po' storcere il naso sono gli hitsounds, messi bene sì, ma non rendono abbastanza giustizia alla mappa. Ecco un modo per "risolvere" questo problema, che potrebbe anche essere ignorato lasciando la mappa così, ma secondo me è davvero un peccato.
    Queste modifiche riguardano l'aggiustamento del volume degli hitsounds in alcuni punti della mappa. Detto ciò, ti guiderò passo per passo per il piazzamento delle green lines che, secondo me, rendono la mappa piu piacevole da giocare ed ascoltare.

    Questa prima sfilza di green lines è per enfatizzare dei finish che hai piazzato bene ma che non sono abbastanza "soddisfacenti".
    Li ho testati e ritestati in continuazione per convincermi del loro funzionamento modificato da me, e sembra suonare decisamente meglio. Puoi provarlo da te e quindi decidere se vuoi modificare o no.
     
    00:11:811 In questo preciso tick devi aggiungere una greenline con il volume impostato al 80%. Lo so che ti sembrerà troppo, ma segue così bene la canzone che ci sta.
    00:11:935 Qui dovrai piazzare una green line che annulla la precedente,riportando il volume al 45%.
    00:12:552 Altra green line con il volume impostato al 80%. Stessa motivazione di prima.
    00:12:675 Green line che, come prima, annulla la precedente. Volume 45%.
    00:12:984 Green line volume 80%
    00:13:046 Green line 45%
     
    Seconda fila di green lines, simili nel funzionamento.
     
    01:04:404 Aggiungi una green line con il volume impostato a 65%. Questa volta non saliamo subito ad 80 perché questo finish mi dà piu il feeling di "introduttivo" ai prossimi, quindi non lo metto ancora al massimo.
    01:04:527 Green line per annullare l'effetto della precedente sullo sliderpoint. Volume 50%.
    01:05:144 Questo finish inizia la combo dei tre prima del finish introduttivo. Aggiungi in questo tick una greenline con il volume, questa volta, impostato all'80%
    01:05:268 Aggiungi una green line per annullare l'effetto della precedente. Volume 50%.
    01:05:885 Green line volume 80%
    01:06:009 Green line volume 50%
    01:06:256 Green line volume 80%
    01:06:348 Green line volume 50% (Snappato 1/12,ma comunque snappato)

    Ho aggiunto tutte le green lines che hai menzionato, gli hitsounds adesso suonano molto meglio :D!
     
    N.B.: Questi cambiamenti sono applicabili per ogni difficoltà, ti consiglio pertanto di modificarli in ognuna di esse per evitare inconsistenze non necessarie che possono confondere nell'editor.
     
    Possibile domanda da parte tua: "Ma perché le green line sono su questi tick 1/6 quando invece io ho utilizzato solamente 1/4?"
    Perché se piazzi queste green line sui tick 1/4 in tutte le difficoltà, nella Lunatic e nella Extra vengono modificati erroneamente volumi di beat precedenti.
    Mi ero posto questa domanda infatti haha, grazie del chiarimento.

    Ci sono punti in cui potresti fare la stessa cosa nel kiai time, ma non voglio caricarti di lavoro, e la situazione con questi si complicherebbe, dato che non sono applicabili a tutte le difficoltà.
     
     

    Easy

     
     
  2. 00:57:428 Direi di aggiungere un beat qui, puoi scegliere tu dove. Se il distance snap non è precisodi qualche grid dopo il piazzamento, stai tranquillo, per qualche pixel non misserà nessuno. :P Fatto!
     
     
     

    Normal

     
     
  3. Tutto apposto.
     
     
     

    Hard

     
     
  4. 00:15:391 Aggiungi un beat qui per mantenere il flow? Uno spazio vuoto così non mi piace molto.. Okay, anche se ti dirò la verità, non mi convince :/
  5. 00:29:651 (7) - New combo, questa va avanti per un po' troppo onestamente Fatto!
     
     
     

    Lunatic

     
     
  6. Clear!
     
     
     

    Extra

     
     
  7. 00:09:651 (1,2,4,5,6,7,8,1,2) - È una Extra, sì, ma un aumento di distance snap così improvviso (E senza apparente motivazione) non mi piace molto (Solo un'opinione personale). Magari riduci di qualche grid la distanza tra i beat? Beh, se ascolto la musica, sento delle note in crescendo. Non so, ho testato e riascolato varie volte questa parte e per me il cambio di distance snap mi sembra giustificato. Vorrei lasciarlo così, ma se qualcun altro tirerà fuori ancora questa parte, saprò cosa fare.
     
  8. 00:34:836 (1,2,3,4,5,6,7,8,9) - ^ Volevo dare una certa sensazione di "chiusura" del lungo stream, non so come spiegarmi bene ._. , e vorrei lasciarlo così com'é se possibile. 
     

     
     
    Come penso avrai capito, questa mod piu che risolvere problemi della mappa, è stata concentrata sul renderla migliore.
    Infatti problemi ce ne sono pochi e abbastanza superficiali. Se continui così riuscirai a rankarla tranquillamente.

    Se non hai capito qualcosa,non esitare a contattarmi in game.

    頑張って!
Thank you Chyo-Kun :D!

Edit: Updated again, Fixed an issue that Chyo-Kun pointed out.
Chyo-Kun
Si è formato un piccolo problemino nella extra, a quanto pare al gioco non piace avere una green line snappata in 1/12 in questa specifica diff, per qualche motivo a me sconosciuto. Sposta 01:06:348 questa green line su 01:06:379 , per sicurezza.
Hollow Wings
from Scorpiour's Modding Queue

Extra

  1. 00:02:243 (9) - nc
  2. 00:02:984 (17) - ^
  3. 00:08:170 (8) - ^
  4. 00:12:614 (9) - ^
  5. 01:06:688 (1,2,3,4,5) - give a regular star here maybe, and 01:12:614 (1,2,3,4,5) - as well
  6. yeah, have u seen this map? : http://osu.ppy.sh/s/180138 , idk what to say lol

Lunatic

  1. 00:02:243 (9) - nc
  2. 00:13:910 (2,2) - stack
  3. 01:13:540 (6,7) - ctrl+g maybe
  4. except lower ds, i think it's really same to ex diff

Hard

  1. not much to say, but maybe u can follow more track in this song, there're various of them

Normal

  1. 00:38:169 (2) - a bit off screen, arrange the composing a bit maybe
  2. 00:58:540 (2,3) - spread them to avoid the overlap

Easy

  1. 00:12:614 (2,1) - stack pattern is not recommended to use in easy diff, change a pattern maybe
other stuff r fine to me. consider the mod in hard diff a bit more in other diffs.

good luck
Topic Starter
Bonzi

Hollow Wings wrote:

from Scorpiour's Modding Queue

Extra

  1. 00:02:243 (9) - nc Okay
  2. 00:02:984 (17) - ^ done
  3. 00:08:170 (8) - ^ done
  4. 00:12:614 (9) - ^ okay, but it's really necessary here? :/
  5. 01:06:688 (1,2,3,4,5) - give a regular star here maybe,Flows better, done. and 01:12:614 (1,2,3,4,5) - this was already a star ._., but maybe you mean the last 3 circles of the pattern? changed it anyway.
  6. yeah, have u seen this map? : http://osu.ppy.sh/s/180138 , idk what to say lol Yeah, really interesing stuff. Tough i can't compete with this mapping level, i must say we have the similiar ideas floating in our heads, good :>!

Lunatic

  1. 00:02:243 (9) - nc okay
  2. 00:13:910 (2,2) - stack i didn't understood crearly what do you mean with this, if you mean: toggle repeat and then stack a circle on it, i did it.
  3. 01:13:540 (6,7) - ctrl+g maybe nah, it would be pretty much a pain to read o_o
  4. except lower ds, i think it's really same to ex diff if you can give me more details about this, i'd be grateful.What do you mean exatcly? The extra is to similiar to lunatic in terms of difficulty or it's just got similiar patterns? i'd like to go in detail with this.

Hard

  1. not much to say, but maybe u can follow more track in this song, there're various of them For me, it's just fine.

Normal

  1. 00:38:169 (2) - a bit off screen, arrange the composing a bit maybe i hope they are fine now
  2. 00:58:540 (2,3) - spread them to avoid the overlap i want the overlap to be there, so no change

Easy

  1. 00:12:614 (2,1) - stack pattern is not recommended to use in easy diff, change a pattern maybe yeah, now it should be more readable.
other stuff r fine to me. consider the mod in hard diff a bit more in other diffs.

good luck
Thank you for you mod Hollow Wings! i highly appreaciate that! :D
SkinnyJommy
Hello, here's the mod from my queue!

[General]

oh god i hate streams

[Extra]

00:59:280 (1,2,3) - i dont like the placement of these notes, consider moving them somewhere else
01:01:688 (1) - i think this slider length is to long, i might cause some confusion because theres nothing in the song at that part that allows for that slider, if you know what i mean
01:11:040 (2) - blanket this around 4 better

[Lunatic]

i dont agree with no notes at 03:447 - 4:095, it disrupts the flow of the song
same thing here 6:965 - 7:336

really cool nice, and great map

GL getting this ranked :D
Topic Starter
Bonzi

skinnyjimmy wrote:

Hello, here's the mod from my queue!

[General]

oh god i hate streams

[Extra]

00:59:280 (1,2,3) - i dont like the placement of these notes, consider moving them somewhere else they are fine i think, i tried different locations but they don't convince me at all. No change.
01:01:688 (1) - i think this slider length is to long, i might cause some confusion because theres nothing in the song at that part that allows for that slider, if you know what i mean Entirely remapped. Enjoy more streams \:D/
01:11:040 (2) - blanket this around 4 better Done!

I also did some adjustement on some new combos.
[Lunatic]

i dont agree with no notes at 03:447 - 4:095, it disrupts the flow of the song
same thing here 6:965 - 7:336 I'm just following Voyage 1970 more in this part, i think there's nothing wrong with it :\

really cool nice, and great map

GL getting this ranked :D
Thank you skinnyjimmy!
Cherry Blossom
From my queue.
Please, tell me why you didn't apply my suggestions.


Easy

  1. 00:03:354 (2,3) - It is more intuitive if you follow the piano from Voyage 1969 here, because it is the strongest notes you can hear. So add a note here 00:03:725 and remove this note 00:04:095 (3) -
  2. 00:24:095 (2) - move this slider a bit upward for a better transition with 00:22:243 (1) -
  3. 01:12:614 (1) - move this slider 2-3 grid left for a better transition with the previous slider, and it will make a smoother movement.

    Well, solid diff, things are carefully done, especially triangles. But well, nothing to say, nothing special, this is a simple Easy diff, but well done, good job.

Normal

  1. 00:02:984 (4) - the movement that this slider gives could be improved if you make a perfect square with these objects 00:01:503 (1,2,3,4) -
  2. 00:05:206 (3,4,5) - the movement here is weird, objects are too close from each other and make this pattern not natural to play, it will be better if you make this pattern more airy, to make smoother movements.
  3. 00:34:095 (8,9,10) - could you explain me why you didnt use then same spacing for 00:34:095 (8,9) - and 00:34:836 (9,10) - ? make things consistent.
  4. 00:55:577 (2,3) - it will be hard to handle this pattern, because the reverse here 00:55:577 (2) - is a bit trapping, a player who does not read well may skip this reverse and click on this slider 00:56:317 (3) - to early, plus, the reverse is a bit overlapped, make the whole reverse visible for a better readability.
  5. 00:58:354 - when playing the previous pattern, we can assume it follows trumpets, here you missed a strong note from the trumpets, so il will be better if you follow this note by adding a circle here, or make it audible by a slider.
  6. 01:06:317 (5,1) - here you stacked these objects, and you didnt stack here 01:09:280 (3,1) - , it should be better if you make things consistent.

    Not bad, but there are things to improve, i expected something as neat and polished as Easy. I could be a bit disappointed.
    But anyway, this diff looks fine and well mapped.

Hard

  1. 00:02:058 (2,3,4,5) - this is confusing, you stacked notes for 1/2 and 1/4, and due to the AR it is really confusing, you should unstack 1/2s
    and many more.
  2. 00:10:206 (1,2) - here you could make a stream with these both reversed slider, i mean, adding an extra reverse at each one. because you can hear that the blue ticks can be mapped here.
  3. 00:26:688 (5) - move this object a bit upward for a better transition with the previous slider.
  4. 00:37:058 (1,2,3,4) - even though they follow well the song, this pattern is really extreme for a Hard because of the distance between each sliders, this is really hard to handle, really hard... consider reducing the distance between each sliders, or making something else.
    - 00:42:614 (1,2,3,4) - this is the perfect example of what i mean, it looks out of place for a Hard diff, for an insane it is fine.

    Structure looks fine, but.
    Jumps are more or less randomnly placed, i agree that a hard needs jumps, but use them sparingly and make them consistent for each pattern, to know what note you should emphasize, and what things need to be emphasized.
    Try to avoid extreme 1/4 spacements you used, they make this diff more challenging for hard players, and hurt the diff spread (the jump between Normal and Hard), Normal is a traditional one, but Hard is really harder than a traditionnal one.

Lunatic

  1. 00:14:095 (3,4,5,1) - weird flow and transition here, because this antijump is unexpected, and weird to play, try to make a jump between 00:14:651 (5,1) - and another jump between 00:14:465 (4,5) -
  2. 00:56:225 (5) - there is no reason to end this slider on a blue tick, you hear nothing powerful, and you also dodged the strong beat here 00:56:502, so, you rather should end this slider here.
  3. 01:01:965 (1,2,3) - this is what people call "leniency" ? not a good idea here, it is overlapped with the previous stream and make this pattern messed up, so make this pattern more airy.

    I didn't like stream parts, because there are sliders which begin on a blue tick, they make this part hard to read and not natural to play, and they do not allow you to click on the strongest note which is on the white tick later, it is more natural to click on a slider which start on a strong beat, even though you follow anything else.

Extra

  1. 00:03:262 (4) - why ending this slider on the strongest beat ? (white tick), it should be better if the white tick is clickable.
  2. 00:07:984 (7,1) - bad idea imo, (7)'s direction is the opposite of (1), and you might get a 100, sliderbreak or miss here, so it is not comfortable to play, (7)' direction should be toward (1)
  3. 00:16:132 (15,1) - same as here ^
  4. 00:33:262 (8,10) - stack these notes properly, as you did for other streams before.
  5. 00:56:317 (7) - same as i said in Lunatic

    Plays quite well, you use various stream shapes and you make this diff more attractive with them. I think you used the "convert sliders to stream" tool.
    There are jumps which are too large but, well, still playable well with this BPM.


I hope it was helpful
Good Luck.
Topic Starter
Bonzi

Cherry Blossom wrote:

From my queue.
Please, tell me why you didn't apply my suggestions.


Easy

  1. 00:03:354 (2,3) - It is more intuitive if you follow the piano from Voyage 1969 here, because it is the strongest notes you can hear. So add a note here 00:03:725 and remove this note 00:04:095 (3) - I have no personal preference about this, so i'll follow your suggestion.
  2. 00:24:095 (2) - move this slider a bit upward for a better transition with 00:22:243 (1) - Instead of that, i moved 00:22:243 (1) - , because if i would move 00:22:243 (1) - i will mess up some spacing and overlaps.
  3. 01:12:614 (1) - move this slider 2-3 grid left for a better transition with the previous slider, and it will make a smoother movement. Done!

    Well, solid diff, things are carefully done, especially triangles. But well, nothing to say, nothing special, this is a simple Easy diff, but well done, good job. I actually like to use triangle patterns a lot on easier difficulties, thank you!

Normal

  1. 00:02:984 (4) - the movement that this slider gives could be improved if you make a perfect square with these objects 00:01:503 (1,2,3,4) - Seems fine, ok.
  2. 00:05:206 (3,4,5) - the movement here is weird, objects are too close from each other and make this pattern not natural to play, it will be better if you make this pattern more airy, to make smoother movements. made something, i have no idea really.Mapping normals is just like taboo for me >.>
  3. 00:34:095 (8,9,10) - could you explain me why you didnt use then same spacing for 00:34:095 (8,9) - and 00:34:836 (9,10) - ? make things consistent. There was no real reason behind it, just my mind not telling me that i'm mapping a normal.
  4. 00:55:577 (2,3) - it will be hard to handle this pattern, because the reverse here 00:55:577 (2) - is a bit trapping, a player who does not read well may skip this reverse and click on this slider 00:56:317 (3) - to early, plus, the reverse is a bit overlapped, make the whole reverse visible for a better readability. Makes sense, done.
  5. 00:58:354 - when playing the previous pattern, we can assume it follows trumpets, here you missed a strong note from the trumpets, so il will be better if you follow this note by adding a circle here, or make it audible by a slider. added a note + few changes.
  6. 01:06:317 (5,1) - here you stacked these objects, and you didnt stack here 01:09:280 (3,1) - , it should be better if you make things consistent. Well i stacked it for the finish hitsound, and i don't se a particular reason on why all of them has to be stacked. (but i've fixed a blanket thanks to your point o.o)

    Not bad, but there are things to improve, i expected something as neat and polished as Easy. I could be a bit disappointed.
    But anyway, this diff looks fine and well mapped.I hate mapping normals >.<,i just can't map it ;_;

Hard

  1. 00:02:058 (2,3,4,5) - this is confusing, you stacked notes for 1/2 and 1/4, and due to the AR it is really confusing, you should unstack 1/2s
    and many more. Unstacked all the 1/2 of this section.
  2. 00:10:206 (1,2) - here you could make a stream with these both reversed slider, i mean, adding an extra reverse at each one. because you can hear that the blue ticks can be mapped here. Nah, i don't see the need for this, it would make thing more problematic.
  3. 00:26:688 (5) - move this object a bit upward for a better transition with the previous slider. uhn ok.
  4. 00:37:058 (1,2,3,4) - even though they follow well the song, this pattern is really extreme for a Hard because of the distance between each sliders, this is really hard to handle, really hard... consider reducing the distance between each sliders, or making something else. I agree, changed.
    - 00:42:614 (1,2,3,4) - this is the perfect example of what i mean, it looks out of place for a Hard diff, for an insane it is fine. Yeah, remapped, should be much more easier now.

    Structure looks fine, but.
    Jumps are more or less randomnly placed, i agree that a hard needs jumps, but use them sparingly and make them consistent for each pattern, to know what note you should emphasize, and what things need to be emphasized.
    Try to avoid extreme 1/4 spacements you used, they make this diff more challenging for hard players, and hurt the diff spread (the jump between Normal and Hard), Normal is a traditional one, but Hard is really harder than a traditionnal one. Forgive me, i'll try to do bettere next time, but i still think that from 00:01:503 (1) to 00:06:688 (7) - is pretty much confusing and bad :/. -

Lunatic

  1. 00:14:095 (3,4,5,1) - weird flow and transition here, because this antijump is unexpected, and weird to play, try to make a jump between 00:14:651 (5,1) - and another jump between 00:14:465 (4,5) - Okay, done.
  2. 00:56:225 (5) - there is no reason to end this slider on a blue tick, you hear nothing powerful, and you also dodged the strong beat here 00:56:502, so, you rather should end this slider here. Yeah, makes sense, done.
  3. 01:01:965 (1,2,3) - this is what people call "leniency" ? not a good idea here, it is overlapped with the previous stream and make this pattern messed up, so make this pattern more airy. Radical changes.

    I didn't like stream parts, because there are sliders which begin on a blue tick, they make this part hard to read and not natural to play, and they do not allow you to click on the strongest note which is on the white tick later, it is more natural to click on a slider which start on a strong beat, even though you follow anything else. But it feels dull either if i start that slider on the white tick too :/

Extra

  1. 00:03:262 (4) - why ending this slider on the strongest beat ? (white tick), it should be better if the white tick is clickable. you will recognize that the sound of the piano (voyage 1970) is ending on the blue tick, the slider that ends on the white tick it's only because the piano of voyage 1969. I'd like to not change it.
  2. 00:07:984 (7,1) - bad idea imo, (7)'s direction is the opposite of (1), and you might get a 100, sliderbreak or miss here, so it is not comfortable to play, (7)' direction should be toward (1) okay.
  3. 00:16:132 (15,1) - same as here ^ I don't think people can sliderbreak on this, honestly.
  4. 00:33:262 (8,10) - stack these notes properly, as you did for other streams before. okay
  5. 00:56:317 (7) - same as i said in Lunatic understood.

    Plays quite well, you use various stream shapes and you make this diff more attractive with them. I think you used the "convert sliders to stream" tool.
    There are jumps which are too large but, well, still playable well with this BPM. "convert slider into stream" is basically what i use everytime when i have to make a stream.


I hope it was helpful
Good Luck.
Thank you Cherry Blossom! Very useful :D!
Iceskulls
Hello there from my modding queue

[General]
Change title to Voyage 1969 according to Touhou 8 music room http://puu.sh/aVL8L/d7977daf4a.jpg
At tags delete th ( Normally everyone would call this Touhou's music ) and delete in ( I prefer full name)
what is 3939 at tags?
Check Letterbox during breaks (your map has break time)

[Extra]
I want more hitsounds >.<
Oh lord stream map (my weakness)
  1. 00:03:540 - Suggest put some notes here so empty
  2. 00:10:762 (4) - Maybe NC to delete waypoint in real play ( I like it this way)
  3. 00:25:113 (14) - NC and then delete NC at 00:25:206 (1) - because of change in beat snap divisor
  4. 00:35:762 - Delete this break unless you like short break lol
  5. 00:43:446 (2) - x+1 to line up with 00:43:169 (1) -
  6. 00:49:836 (3) - Ctrl+G this and 00:50:114 (4) - for some nice flow
  7. 00:55:391 (2,3,4) - I prefer this http://puu.sh/aVMd4/72f4a912cf.jpg
  8. 01:01:502 (1,2,3,4) - Suggest line up these by make (1) and (3) x=379 , (2) and (4) x=344
  9. 01:02:984 (1,2,3,4) - x=84 yeah line up
  10. 01:06:688 (1,2,3,4,5) - Better star by make DS consistent
  11. 01:09:651 (1,2,3,4) - Better square
  12. 01:15:577 (1,2,3,4) - ^
[Lunatic]
  1. 00:13:910 (2,3,2) - Stack perfectly at slider tail
  2. 00:25:206 (1,2,3,4) - I see you line up (1) and (3) perfectly but why not line up (2) and (4) too?
  3. 00:50:391 (1,2,3,4) - Why did you change the rhythm ? The music still stay the same tone as the rhythm you used before this
[Hard]
  1. 00:03:354 (6,7,8) - So you decide to put some notes in Hard but let it empty in Insane and Extra?
  2. 00:04:280 (9) - I see you try to emphasis in piano sound but my opinion is it doesn't go well with the previous 1/1 spacing maybe you can choose to delete it or NC for the change in spacing
  3. 00:29:280 (5) - y=280 to line up with 00:28:910 (3) -
  4. 00:29:651 (1) - y=204 to line up with 00:29:465 (6) - and you will get perfect pentagon if combine with previous mod
  5. 00:40:947 (3) - y=220 to line up with 00:40:391 (1) -
  6. 00:41:225 (4) - x=276 to line up with 00:40:669 (2) -
  7. 00:42:614 (1,2,3,4,1) - For perfect pentagon 00:42:891 (2) - y=220 , 00:43:725 (1,2) - y=116
  8. 00:55:947 (3,6) - Blanket?
  9. 00:57:799 (2,3) - Better blanket https://osu.ppy.sh/ss/1935118
[Normal]
  1. 00:07:428 (1,2,3) - Maybe you can line up these properly http://puu.sh/aVOID/3163ce4483.jpg
  2. 00:15:206 (4) - x+4 to line up with 00:14:836 (3) -
  3. 00:18:910 (1,2,3) - y-4 to line up with 00:18:169 (4) -
[Easy]
  1. DS change in Easy? No I don't think it good to apply this in Easy
  2. 00:38:725 (2) - Oh wait why do you change to put note on red line? You follow white line all the way but you decide to change to red line? I prefer to follow mostly white line in Easy
That's all
Overall this song really suit for stream xD

Good luck :)
Topic Starter
Bonzi

CelsiusLK wrote:

Hello there from my modding queue

[General]
Change title to Voyage 1969 according to Touhou 8 music room http://puu.sh/aVL8L/d7977daf4a.jpg Why? This isn't Voyage 1969 alone. The song is mix of Voyage 1969 (Stage 6 A/B) and Voyage 1970 (Eirin and Kaguya's revival spells). Please listen to both tracks carefully, and you will find out what i mean.
At tags delete th ( Normally everyone would call this Touhou's music ) and delete in ( I prefer full name) I don't see why i should delete these cause many ranked ZUN maps have the abbrevation of the title's game in tags :/.
what is 3939 at tags? The track is also known as Voyage 3939 because 1969 + 1970 = 3939 (just google it >.<). But i thought on Voyage 1969x1970 to be a more appropiate title. I'll remove 3939 if someone else complaints.
Check Letterbox during breaks (your map has break time) Okay

[Extra]
I want more hitsounds >.<
Oh lord stream map (my weakness)
  1. 00:03:540 - Suggest put some notes here so empty Nah, i want the intro to be following the main piano track only here (the 1970 one).
  2. 00:10:762 (4) - Maybe NC to delete waypoint in real play ( I like it this way) Seems like a good idea.
  3. 00:25:113 (14) - NC and then delete NC at 00:25:206 (1) - because of change in beat snap divisor Yeah, done.
  4. 00:35:762 - Delete this break unless you like short break lol I like short break lol.
  5. 00:43:446 (2) - x+1 to line up with 00:43:169 (1) - Done.
  6. 00:49:836 (3) - Ctrl+G this and 00:50:114 (4) - for some nice flow I prefer it the way it is.
  7. 00:55:391 (2,3,4) - I prefer this http://puu.sh/aVMd4/72f4a912cf.jpg Same as above.
  8. 01:01:502 (1,2,3,4) - Suggest line up these by make (1) and (3) x=379 , (2) and (4) x=344 nah :<
  9. 01:02:984 (1,2,3,4) - x=84 yeah line up i don't understand what do you mean o_o
  10. 01:06:688 (1,2,3,4,5) - Better star by make DS consistent Improved shape.
  11. 01:09:651 (1,2,3,4) - Better square Yeah.
  12. 01:15:577 (1,2,3,4) - ^ Done.
[Lunatic]
  1. 00:13:910 (2,3,2) - Stack perfectly at slider tail i like it as it is,no.
  2. 00:25:206 (1,2,3,4) - I see you line up (1) and (3) perfectly but why not line up (2) and (4) too? My bad, i don't pay much attention on this while mapping x_x, changed.
  3. 00:50:391 (1,2,3,4) - Why did you change the rhythm ? The music still stay the same tone as the rhythm you used before this Adding patterns variety is a good thing i think o_o,it's intuitive enough
[Hard]
  1. 00:03:354 (6,7,8) - So you decide to put some notes in Hard but let it empty in Insane and Extra? Heh, instead of putting an endless wave of kick sliders i followed Voyage 1969's notes.
  2. 00:04:280 (9) - I see you try to emphasis in piano sound but my opinion is it doesn't go well with the previous 1/1 spacing maybe you can choose to delete it or NC for the change in spacing Honestly i don't see any problems with it (maybe cause i don't play hards difficulties o_o), but i moved the NC to the previous circle.
  3. 00:29:280 (5) - y=280 to line up with 00:28:910 (3) - i wanted a different angle, repositioned completely.
  4. 00:29:651 (1) - y=204 to line up with 00:29:465 (6) - and you will get perfect pentagon if combine with previous mod ^read above.
  5. 00:40:947 (3) - y=220 to line up with 00:40:391 (1) - i like rotated patterns, i don't want every thing to be perfectly horizontal/vertical
  6. 00:41:225 (4) - x=276 to line up with 00:40:669 (2) - ^
  7. 00:42:614 (1,2,3,4,1) - For perfect pentagon 00:42:891 (2) - y=220 , 00:43:725 (1,2) - y=116 what i said above ^, adjusted but with different angolature. Plus, it would mess up all the previous stacks that i made on this.
  8. 00:55:947 (3,6) - Blanket? Okay
  9. 00:57:799 (2,3) - Better blanket https://osu.ppy.sh/ss/1935118 Done.
[Normal]
  1. 00:07:428 (1,2,3) - Maybe you can line up these properly http://puu.sh/aVOID/3163ce4483.jpg I prefere the way it is.
  2. 00:15:206 (4) - x+4 to line up with 00:14:836 (3) - uhm, okay
  3. 00:18:910 (1,2,3) - y-4 to line up with 00:18:169 (4) - Done.
[Easy]
  1. DS change in Easy? No I don't think it good to apply this in Easy AImod didn't said anything about possible distance snap errors, nether i saw anything wrong. The only possible case i can think is 00:37:058 (1) - , when rythm changes a bit. But you, or i, may be wrong? o_o
  2. 00:38:725 (2) - Oh wait why do you change to put note on red line? You follow white line all the way but you decide to change to red line? I prefer to follow mostly white line in Easy Ohhhhmygodohmygodohmygod this part... Before the changes, it was just like in the normal difficulty (much worse) and i can't think of anything to fix (if there is the need, i don't see problem with this now o_o).
That's all
Overall this song really suit for stream xD

Good luck :)
Thank you CelsiusLK for your mod! :>
Iceskulls

ThEBonzi wrote:

CelsiusLK wrote:

Hello there from my modding queue

[General]
Change title to Voyage 1969 according to Touhou 8 music room http://puu.sh/aVL8L/d7977daf4a.jpg Why? This isn't Voyage 1969 alone. The song is mix of Voyage 1969 (Stage 6 A/B) and Voyage 1970 (Eirin and Kaguya's revival spells). Please listen to both tracks carefully, and you will find out what i mean. :arrow: Ohh ...I see ( I did seach voyage 3939 and found it) oh well xD I didn't know about this mix . Since it's ZUN so I go to Touhou 8 music room to find this song but couldn't find it so I decide to suggest you to change the title to Voyage 1969 because Voyage 1969 is the part I hear for most of the song lol
Topic Starter
Bonzi
Yeah, at first i was really not sure of which of the 2 tracks i had to map since i like them both. Then random browsering made me discover Voyage 3939 / 1969x1970, and then i decided to map it :).
neonat
General

:!: Add 500 to AudioLeadIn in Notepad on all difficulties to have to required 2000ms of time before the first object
:!: The difficulty gap between Hard and Insane is too big. The change of pace between them is just too drastic. Hard had very little streams, but then suddenly Insane has endless streams with jumps in them. You need to make it more progressively difficult. At this rate, you need an additional difficulty for the transition
For all difficulties, the spinner (01:17:057 (1) -) at the end could have a drum hitsound finish

Easy

00:07:428 (1,2,4) - swap the places of 00:09:651 (4) with 00:07:428 (1,2) - the reason being you be more consistent with your pattern from the start, like 00:04:465 (1) and when you move 00:07:428 (1,2) behind you can highlight the part at 00:10:391 because now you click on something there, which is important as it's a crucial beat
00:24:095 (2,1) - maybe consider making them blanket
01:11:131 (6) - that red anchor point doesn't really look that great, shift it further away from the start of the slider so the bend would be more obvious looking
01:15:575 (5) - the second curve of the slider doesn't look nice

Normal

00:02:984 (4) - i wouldn't recommend this position and shape together as it doesn't move very well from 00:02:614 (3) - if it curved to the left or wasn't so much to the left of the previous object it would have flowed better
00:34:095 (8) - NC
01:09:649 (1,2) - blanket them nicely

Hard

00:10:577 (2,3) - avoid slight overlap
00:32:614 (5) - NC
00:56:316 (6,7) - avoid slight overlap

Insane

00:14:095 (3,2) - make them stack nicely

Extra

00:56:223 (7) - NC
01:00:760 (7) - ^
Topic Starter
Bonzi

neonat wrote:

General

:!: Add 500 to AudioLeadIn in Notepad on all difficulties to have to required 2000ms of time before the first object Okay
:!: The difficulty gap between Hard and Insane is too big. The change of pace between them is just too drastic. Hard had very little streams, but then suddenly Insane has endless streams with jumps in them. You need to make it more progressively difficult. At this rate, you need an additional difficulty for the transition Meh, honestly, i don't really know what to say, because you're the first to point out that thing. For now, i'd like to leave it as it is while i will wait for more people's opinions
For all difficulties, the spinner (01:17:057 (1) -) at the end could have a drum hitsound finish What a nice idea.

Easy

00:07:428 (1,2,4) - swap the places of 00:09:651 (4) with 00:07:428 (1,2) - the reason being you be more consistent with your pattern from the start, like 00:04:465 (1) and when you move 00:07:428 (1,2) behind you can highlight the part at 00:10:391 because now you click on something there, which is important as it's a crucial beat understood, changed. (i created a little discrepancy with the distance snap 00:10:391 (4) - and 00:11:873 (1) - ,i hope it's okay.)
00:24:095 (2,1) - maybe consider making them blanket Done.
01:11:131 (6) - that red anchor point doesn't really look that great, shift it further away from the start of the slider so the bend would be more obvious looking sightly changed.
01:15:575 (5) - the second curve of the slider doesn't look nice I agree, moved the anchor point a bit.

Normal

00:02:984 (4) - i wouldn't recommend this position and shape together as it doesn't move very well from 00:02:614 (3) - if it curved to the left or wasn't so much to the left of the previous object it would have flowed better ok, pretty much, 00:02:984 (4,5,6) - are now flipped.
00:34:095 (8) - NC uhm... ok.
01:09:649 (1,2) - blanket them nicely okay

Hard

00:10:577 (2,3) - avoid slight overlap ok
00:32:614 (5) - NC done
00:56:316 (6,7) - avoid slight overlap done

Insane

00:14:095 (3,2) - make them stack nicely what? i can't understand what do you mean :(, i'm sorry!

Extra

00:56:223 (7) - NC i feel like it's not that necessary
01:00:760 (7) - ^ Done
Thank you neonat :>
neonat
Stacking is when you place slider ends or circles directly on each other, such that they cover each other perfectly, without having any part of second circle being seen sticking out
Topic Starter
Bonzi
uh, okay, thank you for clarification.
Chaoslitz
NM from my queue~

[Easy]
  1. 00:10:391 (4) - A slider like this instead? http://puu.sh/bQ2hP/b299cd8a90.jpg
  2. 00:37:058 (1,2) - Fix blanket
  3. 00:37:058 (1,2,1,1) - Try not to stack together?
  4. 01:12:612 (1,2,3) - Fix blanket

[Normal]
Not much problems~

[Hard]
  1. 00:10:947 (3) - Fix blanket
  2. 00:21:502 (8,9) - ^
  3. 00:55:575 (2,7) - May be you can overlap the head of the slider each other?

[Lunatic & Extra]
Skipped. Because I am not good at modding maps with streams ;-;

good luck ;D
Topic Starter
Bonzi

Chaoslitz wrote:

NM from my queue~ \:3/

[Easy]
  1. 00:10:391 (4) - A slider like this instead? http://puu.sh/bQ2hP/b299cd8a90.jpg i would like to keep this :|
  2. 00:37:058 (1,2) - Fix blanket alright
  3. 00:37:058 (1,2,1,1) - Try not to stack together? i see nothing stacked here ._.
  4. 01:12:612 (1,2,3) - Fix blanket Done

[Normal]
Not much problems~

[Hard]
  1. 00:10:947 (3) - Fix blanket fixed :>
  2. 00:21:502 (8,9) - ^ done
  3. 00:55:575 (2,7) - May be you can overlap the head of the slider each other? ok :)

[Lunatic & Extra]
Skipped. Because I am not good at modding maps with streams ;-; no problems :D

good luck ;D
Thank you Chaoslitz!
Want 2 Buy Avon
From my modding queue~

[Lunatic]
  1. 00:02:243 (1,2,3) - I'd make these all the same amount of repeats or else it might be confusing to the player, you could fix it easy by shortening the last one by 1 repeat, moving them all 1 tick back and putting an extra single note before them.
  2. 00:04:095 (1,2,3,4) - stacking these instead of making them into a stream too doesn't play very well, I'd just make the whole thing a stream
  3. 00:06:317 (5,6) - Same thing about them being the same number of repeats
  4. 00:17:243 (4,5) - I don't think this flows very nice, I'd make the slider lead into the next notes instead of making it flow away from them
  5. 00:27:243 (3,4,5,6,7,8,9,10,11,12) - Having a stream that overlaps itself is kinda, bleh They play weird
  6. 00:31:780 (4,5,6,7,8,9,10,11,12) - ^
  7. 00:37:058 (1,2,3,4,5,6,7,8) - this and 00:38:169 (1,2,3,4) - this play differently even though they're mapped to the same type of beats, I'd make it consistent since the first set you press twice and the second you press once and slider ends play more passively than silder starts/ singles
  8. 00:47:057 (1,2,3,4) - I see why you did these like this, but it just makes them look like a messy square tbh, I'd change it
  9. 00:49:280 (1,2,3,4) - ^
  10. 00:50:391 (1,2,3,4) - ^
  11. 00:56:686 (6,7) - Blanket maybe?
  12. 01:13:353 (5,6,7) - This spacing is inconsistent even though the music doesn't really sound inconsitent
  13. You could map the outro if you wanted but you don't have to
I'm gunna skip modding the extra cause I don't like it so my mod wouldn't be much help

Good luck getting your map ranked~
Topic Starter
Bonzi

Xellie wrote:

From my modding queue~

[Lunatic]
  1. 00:02:243 (1,2,3) - I'd make these all the same amount of repeats or else it might be confusing to the player, you could fix it easy by shortening the last one by 1 repeat, moving them all 1 tick back and putting an extra single note before them. tested it several times, i personally don't think this might be confusing.
  2. 00:04:095 (1,2,3,4) - stacking these instead of making them into a stream too doesn't play very well, I'd just make the whole thing a stream okay, changed.
  3. 00:06:317 (5,6) - Same thing about them being the same number of repeats as i said above, i don't find them that confusing
  4. 00:17:243 (4,5) - I don't think this flows very nice, I'd make the slider lead into the next notes instead of making it flow away from them meh, i like how it is now.
  5. 00:27:243 (3,4,5,6,7,8,9,10,11,12) - Having a stream that overlaps itself is kinda, bleh They play weird nah they play well i think
  6. 00:31:780 (4,5,6,7,8,9,10,11,12) - ^ ^
  7. 00:37:058 (1,2,3,4,5,6,7,8) - this and 00:38:169 (1,2,3,4) - this play differently even though they're mapped to the same type of beats, I'd make it consistent since the first set you press twice and the second you press once and slider ends play more passively than silder starts/ singles all i wanted to do is bringing different things on different tones. I'd like to keep this :<
  8. 00:47:057 (1,2,3,4) - I see why you did these like this, but it just makes them look like a messy square tbh, I'd change it honestly i can't imagine a thing simpler than this in lunatic :/
  9. 00:49:280 (1,2,3,4) - ^ ^
  10. 00:50:391 (1,2,3,4) - ^ ^
  11. 00:56:686 (6,7) - Blanket maybe? oh yeah
  12. 01:13:353 (5,6,7) - This spacing is inconsistent even though the music doesn't really sound inconsitent hoping that's better now,changed x.x
  13. You could map the outro if you wanted but you don't have to nah
I'm gunna skip modding the extra cause I don't like it so my mod wouldn't be much help

Good luck getting your map ranked~
Thank you :>!
Topic Starter
Bonzi
Revived :>
tochiii
1 kd

good luck with the map~

Sorry i couldn't find anything....
Topic Starter
Bonzi

-Tochi wrote:

1 kd

good luck with the map~

Sorry i couldn't find anything....
No problems, thanks for the star :)
Little
From my queue.

[General]
  1. Inheriting sections from 00:54:835 onward are unsnapped, including kiai sections. Please check this.
  2. Not sure how artist works for this since this track isn't released in an official capacity. Maybe you can credit the creator in tags or description.
  3. Timing seems off to me. Try adding +10ms to offset.
  4. Try switching the combo colours around like this to get more contrast between consecutive combos: http://puu.sh/ezgaB/acc7435b89.png
[Easy]
  1. 00:06:688 (3,1) - It'd be cool if you could blanket it nicely. Looks a lot better: http://puu.sh/ezhKN/b7538f0aed.jpg
  2. 00:19:280 (1) - Add whistle on end? It matches with 00:13:354 (1) and 00:26:317 (2)
  3. 00:31:132 (1) - Add whistle on end?
  4. 00:32:614 (2,3) - Add whistles on ends. It is the same as the other parts before it like 00:20:762 (2,3)
  5. 01:06:686 (1,2) - Add some hitsounds on these too?
  6. 01:09:649 (4) - Add new combo.
[Normal]
  1. Disable widescreen support. It is not needed.
  2. 00:05:947 (3,4) - Don't sacrifice spacing for a blanket. Please just open up the curve a bit so you can blanket it while still keeping proper spacing: http://puu.sh/ezzPr/1b4d875f19.jpg
  3. 00:09:280 (3,4) - Please maintain consistent distance spacing.
  4. 00:11:873 (1,1) - Stack leniency is high enough that you don't need to manually stack it. Just move the first circle to the position of the second circle.
  5. 00:12:614 (1) - Remove new combo. It's unnecessary.
  6. 00:16:317 (1,2) - Decrease distance to 1.1x.
  7. 00:21:873 (1) - Add clap.
  8. 00:37:058 (1,1,1,1,1,1) - Excessive use of new combo. Make it two objects per combo. It matches the song.
  9. 00:54:835 (1,2,3,4) - Please keep it spaced evenly. (3,4) especially is a really big jump for Normal.
  10. 01:05:205 (6,7) - Fix distance.
  11. 01:17:057 (1) - Maybe start the spinner at 01:16:964
[Hard]
  1. 00:20:391 (5,6,7) - This triple doesn't really fit the pattern of the map. Try this instead: http://puu.sh/ezCgZ/4d1a6adcdb.jpg
  2. 00:59:834 (2) - The placement of this circle doesn't match the curve of (3), making the flow awkward. Try to adjust the curve direction of (3) to improve the flow.
  3. 01:02:149 (5,1) - Swap new combo.
  4. 01:16:316 (3,4,5,1) - It would be much nicer if you had 1.2x distance spacing here. The sudden increase in distance will really throw off a lot of players and cause frustration as it makes them more likely to break combo here, near the end of the map.
[Lunatic]
  1. 00:16:873 (2,3) - I think this would feel a lot better if you spaced it out more.
  2. 00:37:058 (1,2,3,4,5,6,7,8) - This doesn't fit the feel of the song that well imo. I think you should invert the rhythm like the other parts: http://puu.sh/ezE2L/316c39e3a3.jpg
  3. 00:51:502 (1) - Same here.
[Extra]
  1. 00:02:614 (5,1) - Better to swap new combo here to make it more readable.
  2. 00:06:688 (9,10) - It's more intuitive to play if the slider begins on the white tick, so I suggest removing (9), starting (10) earlier with one extra repeat.
  3. 00:16:965 (8,1) - I think it would be nice if the streams could be adjusted so the direction changes on (1).
  4. 00:42:891 (2) - This slider is completely hidden, including a repeat. You'll have to move it somewhere else where at least the repeat is clearly visible to the player.
Good luck.
Topic Starter
Bonzi

CloudSplash16 wrote:

From my queue. helo :>/

[General]
  1. Inheriting sections from 00:54:835 onward are unsnapped, including kiai sections. Please check this. All fixed
  2. Not sure how artist works for this since this track isn't released in an official capacity. Maybe you can credit the creator in tags or description. But who really created this then? Pretty much anyone with a decent mp3 editor can overlap 1969 and 1970 to create this.
  3. Timing seems off to me. Try adding +10ms to offset. Seems to be right, fixed.
  4. Try switching the combo colours around like this to get more contrast between consecutive combos: http://puu.sh/ezgaB/acc7435b89.png They are a little bit brighter now
[Easy]
  1. 00:06:688 (3,1) - It'd be cool if you could blanket it nicely. Looks a lot better: http://puu.sh/ezhKN/b7538f0aed.jpg Blanket fixed
  2. 00:19:280 (1) - Add whistle on end? It matches with 00:13:354 (1) and 00:26:317 (2) done
  3. 00:31:132 (1) - Add whistle on end? done
  4. 00:32:614 (2,3) - Add whistles on ends. It is the same as the other parts before it like 00:20:762 (2,3) done as well
  5. 01:06:686 (1,2) - Add some hitsounds on these too? okay!
  6. 01:09:649 (4) - Add new combo. oh i forgot about that, new combo added.
[Normal]
  1. Disable widescreen support. It is not needed. done x:
  2. 00:05:947 (3,4) - Don't sacrifice spacing for a blanket. Please just open up the curve a bit so you can blanket it while still keeping proper spacing: http://puu.sh/ezzPr/1b4d875f19.jpg great, fixed.
  3. 00:09:280 (3,4) - Please maintain consistent distance spacing. uh they doesn't seems to have some spacing issues imo, i re-arranged them a bit better anyway.
  4. 00:11:873 (1,1) - Stack leniency is high enough that you don't need to manually stack it. Just move the first circle to the position of the second circle. But that makes the same thing in the end, or am i wrong? Just leave it there.
  5. 00:12:614 (1) - Remove new combo. It's unnecessary. well okay
  6. 00:16:317 (1,2) - Decrease distance to 1.1x. done
  7. 00:21:873 (1) - Add clap. fixed
  8. 00:37:058 (1,1,1,1,1,1) - Excessive use of new combo. Make it two objects per combo. It matches the song. Makes sense, changed.
  9. 00:54:835 (1,2,3,4) - Please keep it spaced evenly. (3,4) especially is a really big jump for Normal. fixed ;_;
  10. 01:05:205 (6,7) - Fix distance. done
  11. 01:17:057 (1) - Maybe start the spinner at 01:16:964 nah, i would prefer to keep the start of the spinner equal for all the difficulties (except for the hard)
[Hard]
  1. 00:20:391 (5,6,7) - This triple doesn't really fit the pattern of the map. Try this instead: http://puu.sh/ezCgZ/4d1a6adcdb.jpg Agreed, changed.
  2. 00:59:834 (2) - The placement of this circle doesn't match the curve of (3), making the flow awkward. Try to adjust the curve direction of (3) to improve the flow. Fixed
  3. 01:02:149 (5,1) - Swap new combo. ok
  4. 01:16:316 (3,4,5,1) - It would be much nicer if you had 1.2x distance spacing here. The sudden increase in distance will really throw off a lot of players and cause frustration as it makes them more likely to break combo here, near the end of the map. Fixed
[Lunatic]
  1. 00:16:873 (2,3) - I think this would feel a lot better if you spaced it out more. very nice, changed.
  2. 00:37:058 (1,2,3,4,5,6,7,8) - This doesn't fit the feel of the song that well imo. I think you should invert the rhythm like the other parts: http://puu.sh/ezE2L/316c39e3a3.jpg I don't know what to say, i'd just like to keep them ;_;.
  3. 00:51:502 (1) - Same here. same above
[Extra]
  1. 00:02:614 (5,1) - Better to swap new combo here to make it more readable. makes sense, changed.
  2. 00:06:688 (9,10) - It's more intuitive to play if the slider begins on the white tick, so I suggest removing (9), starting (10) earlier with one extra repeat. okay, changed.
  3. 00:16:965 (8,1) - I think it would be nice if the streams could be adjusted so the direction changes on (1). nah, it's fine.
  4. 00:42:891 (2) - This slider is completely hidden, including a repeat. You'll have to move it somewhere else where at least the repeat is clearly visible to the player. Alright, now it's a lot easier to see.
Good luck.Thank you :>
DT-sama

Ti moddo la mappa perchè voglio poterla fare SS e faccio troppo schifo per farla com'è adesso.

[Easy]
La so giocare nomod e non capita spesso con le easy. Miglior diff nel mapset.

[Normal]
01:00:770 (1,2,3,4,5,6,1,2) - questa parte mi confonde totalmente. Ho capito che stai cercando di seguire lo xilofono o quel che è quel suono acuto che sale e scende di tono?
Non so se è troppo estremo per una normal, ma che ne pensi di usare
o qualcosa del genere?
Com'è adesso è troppo undermappata e non si capisce cosa sta seguendo fino a quando non si arriva a 01:03:363 (3) - IMO.

[Hard]
00:37:623 (3,1) - e simili. Riempi questi spazi vuoti pls. Slider di 1/4 o due 1/4, vedi tu, ma così com'è, con la musica che va ma nessuna nota da premere, ti viene naturale da prendere lo slider dopo troppo presto e sliderbreaki ez.

[Extra]
Strim so gud.
Indipendentemente da quello che sto per dire, 00:56:233 (7,8) - nota tra questi due slider, sopra 8, pl0x.
00:54:845 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - questa parte va un po' aggiustata IMO.
Ci sono jump di 1/2 e 1/4 tra i vari slider con spacing simile e nessun modo per distinguerli.
Un modo per aggiustarlo è renderli tutti 1/4, mettendo note tra:
00:54:845 (1,2) -
00:56:233 (7,8) -
00:57:437 (12,1) -
Il problema è la nota che metteresti tra 00:57:437 (12,1) - che se la metti sopra 1, ti sfancula la combo, se la metti sotto la sliderend di 12 diventa difficile da giocare. Se la ignori e non la metti, si torna al punto di prima con l'inconsistenza tra jump di 1/2 e 1/4, e sei anche inconsistente con quel che hai fatto con
00:54:845 (1,2) - .
Però lo spacing e la new combo permettono che sia 1/2, quindi ti consiglio di lasciarlo così ed ho scritto tutta sta roba per niente se non per farti capire il ragionamento che ho fatto. Quindi:
00:54:845 (1,2) - nota davanti a 2 pl0x.
00:56:233 (7,8) - nota sopra 8 pl0x.

Sì, sono le 6:40 di mattina. Vado a dormire.
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