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vneld - Starlight Garden

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Topic Starter
eironeia
This beatmap was submitted using in-game submission on Saturday, 27 June 2015 at 2:27:41 AM

Artist: vneld
Title: Starlight Garden
Source: DJMAX
Tags: technika q lee jung eun punew entia j kamikin
BPM: 162
Filesize: 20011kb
Play Time: 01:48
Difficulties Available:
  1. Easy (1.64 stars, 121 notes)
  2. Hard (3.54 stars, 295 notes)
  3. Kamikin's Normal (1.96 stars, 129 notes)
  4. Maximum (4.44 stars, 430 notes)
  5. Normal+ (2.39 stars, 193 notes)
Download: vneld - Starlight Garden
Download: vneld - Starlight Garden (no video)
Information: Scores/Beatmap Listing
---------------
Technika Q~
My first full diff mapset. Ready for modding!
Easy - 100%
Normal+ - 100%
Hard - 100%
Maximum - 100%
SoGa
Hi from SoGa's Modding Queue


[General]

  1. Maximu diff's better change to ins , if u want to change to "Maximum" better to have an ins diff , then use Maximum as Extra or something
  2. About Easy , better use 1/1 .
  3. Good Song !U will become the new God mapper i believe xd.
  4. The last Slider of Hard and Ins is really troll .But well
Simple Mod .From a poor modder._.

[Easy]

  1. 00:10:589 (1) - better cut this more short (wow my english is excellence..www),i mean better don't close to the following 00:13:552 (1) - slider or circle
    dat is hard to play for easy , avoid it ..
  2. 00:17:626 is not better to start from here ?(00:17:811 (2) -)
  3. 00:20:589 ^
  4. 00:26:700 (2) - Delete it ._.
  5. 00:29:478 (3,4,5,6) - Change it , don't be too greedy in a Easy Diff .
  6. 00:30:496 (5) - Don't Recommend to put it at the blue lane btw,recommend to map easy in 1/2 divisor.
  7. 00:55:404 (2,3) - too hard
  8. 00:56:885 (4,1) - ^
  9. 01:02:811 (4,5) - ^
  10. 01:05:774 (3,4) - ^
  11. 01:07:255 (1,2) - ^
  12. 01:08:367 (3) - 01:10:404 (4) - too hard
  13. 01:12:811 (1,2) - same as 00:10:589 (1)
  14. 01:16:329 (2,3) - too hard
  15. 01:19:292 (2,3) - better don't use this kind of mapping in ez , i think this is a little hard tho , becuz ez is mostly use 1/1 .
  16. 01:23:367 (4) - 1/1
  17. 01:27:255 (1,2) - avoid
  18. 01:29:292 (4,1) - ^
  19. 01:31:329 (2) - delete
  20. 01:36:515 (1) - same as 00:10:589 (1)
  21. 00:23:552 (3) - plz dont use this kind of slider in Ez.
  22. 01:48:367 (1) - ^

    Ez is good , just avoid those 2combs and better use 1/1 slider ,and map on white line ,this is ez,not normal lel .

[Normal]

  1. 00:13:552 (1,2) - Try This ?
  2. 00:17:441 (4) - Delete (u can ignore this , becuz u were following both instruments
  3. 00:20:404 (4) - ^ (^
  4. 00:43:737 (2) - Ctrl+G?
  5. 01:17:255 (6) - Dont recommend , maybe delete

    Good :)
[Hard]

  1. 01:23:181 (1,2,3,4,5,6) - idk if i'm misheard but i “heard”overmap ,(im bad at hearding so u can ignore this .
  2. 01:25:404 (4) - maybe move this one like this ?
  3. 01:31:515 (4) - this one is fun xd ,i got troll here when i was playing .

    Good ! :D
[Maximum]

  1. 00:01:330 (1) - better stick with 2-3-4
  2. 00:06:514 (3,4) - get close these two sliders ._.
  3. 00:08:551 (4) - AIMOD Check

    hmm,nothing more :oops:


Good map!And God map xd GL Sry for this useless mod ._.
The song is Really good , i love it ~
AruOtta
Hey, testplay from my queue

I think I must mod it xDD

Easy


  1. 00:17:811 (2) - I don't think it's a good idea to put 1/2 patterns on an Easy diff.
  2. 00:20:774 (3) - Same as above
  3. 00:23:552 (3,4) - This pattern is too hard because of the low AR, we don't know when we have to hit the circle, and when the slider finish =/ I suggest this kind of thing :
  4. 00:25:033 (4,1) - The distance between these 2 objects is really too short, it's like there is 1/2 beat of difference, but there's 5/2 beat of difference, so you really need to fix this because distance snap is really important for Easy diffs.
  5. 00:26:700 (2) - I think this slider needs to be delete because there's no emphasized beat here, and it's too hard for beginners on a red tick.
  6. 00:29:478 (3,4,6) - These 1/2 sliders are really too hard for an Easy diff. Also, 00:30:496 (5) is on a blue tick... It's quite unrankable, even for Insane diffs it's hard to guess it's on a blue tick sometimes, but on an Easy diff, it's tottaly absurd, you MUST remove it. Then try this pattern : (it's as hard as an Easy diff)
  7. 01:07:811 (2,4,5,1,2) - Circles on 1/2 beats... Are you insane ? /me runs
  8. 01:48:367 (1) - These sliders are for Insane/Extra diff, not for Easy diffs ;_;
I think you should remap this without any circle on a 1/2 beat. You should use sliders for the beats on red ticks.
Try to see others Easy diff too see you're wrong here =/

Normal

I think 1,40 of slider velocity is too high, I suggest something like 1,20 or 1,00 (because it's quite unrankable)

I think there's a little bit too much of 1/2 sliders for this diff. 00:20:774 (1,2,3,1,1,1) - This pattern look more like a pattern for Hard of Insane, but not for Normal. I think you should remap too, but here are some exemple of things you don't have to do

  1. 00:01:330 (1,2) - Try to use a good distance snap between these 2 objects, here the distance is too big.
  2. 00:04:292 (1) - I think you should use simples sliders for Easy/Normal and Hard diff, beginners will not understand what's happening
  3. 00:07:255 (1) - Same as above for this slider
  4. 00:48:367 (6,7,1) - The distance between these 3 objects isn't the same, as I said above, you need to use a good distance snap, for the whole map.
  5. 00:48:922 - This part is just what you need to do for a Hard diff =/ (even the whole diff. I think xD)
  6. 01:28:181 (3,4) - You stacked these notes, but beginners will not know when they have to hit (4), so they will fail =/
  7. 01:48:367 (1) - Same as Easy, you need maybe to use a big slider, like this :

Hard


The Hard diff seems good about the general difficulty.

  1. 00:24:292 (2,3) - The distance between these 2 sliders is huge, there's only 1/4 of beat of difference, you need to fix it.
  2. 00:27:070 (3,4,5) - There's the same distance between these 3 objects, but in the timeline there's not, you need here to use the distance snap.
  3. 00:32:441 (1,2) - Wow, I think these kind of patterns are unrankable, because it's hard to see there's a slider under (1).
  4. 00:54:570 (7,1) - I think it's a bit hard here, maybe try this ? :
  5. 01:30:774 (2,4) - Same as above, it seems unrankable because we can't see there's a slider under (2)
  6. 01:34:663 (1,2) - Same about the distance snap.
  7. 01:40:404 (5) - If you follow the voice, this slider should ends at 01:40:589.
  8. 01:47:255 (2,3) - Same about the distance snap.

Insane

  1. 00:09:107 (5) - I think you should move it around x184|y248 to increase the flow
  2. 00:30:218 (3,4,5) - The distance snap between these 3 circles is too short, try this exemple :
  3. 00:41:885 (3,4) - The 1/8 beats aren't not emphasized, so you should use circles instead.

I really want this song ranked, it's so amazing with the video \:D/
That's why I suggest to remap the Normal and the Easy, or it should be unrankable =/

Good luck for rank ヽ(´∀`*) ノ
Hollow Wings
from Scorpiour's Modding Queue

  1. 00:59:848 (5) - 1/4 slider here?
  2. 01:00:496 add note
  3. 01:28:367 add note, maybe stack at the end of 01:27:996 (4) -
  4. rhythm can be more fun with those drum and electrical beats imo, u missed lots of them or ur settings'll be more amazing; composing's just fine thou i think it still can be improved much more, some parts r just too random without organization; generally fine

Hard

  1. 00:27:996 (1,2) - blanket perfect
  2. 00:51:144 (4,1) - lol why not stack
  3. fine, some ds controlings r not that easy to be judged in a hard diff thou

Normal

  1. 00:22:811 (1) - remove nc, not necessary here
  2. 00:40:404 (2,3) - overlaps like this r not recommended to be set in a normal diff, maybe just change it to another pattern here
  3. 01:09:478 (1) - really need to change ds here?
  4. 01:13:737 (2,3) - u can blanket this with ds kept indeed
  5. 01:41:515 (6,7) - 6 blanket 7?
  6. interesting sliders! take a star

Easy

  1. 01:28:737 (3,4) - blanket perfect
as a newbie map, this is impressive. some of those rhythm setting's well enough to me, but still have to improve

get enough mods like +20sp and call me back if u like, i can do a recheck of this.

good luck
Topic Starter
eironeia

SoGa wrote:

Hi from SoGa's Modding Queue


[General]

  1. Maximu diff's better change to ins , if u want to change to "Maximum" better to have an ins diff , then use Maximum as Extra or something maximum is the diff name that's used by the technika arcade games for the hardest difficulty (not including extra) so i choose this name.
  2. About Easy , better use 1/1 . this has become much improved ;)
  3. Good Song !U will become the new God mapper i believe xd. owo no, you will not me D;
  4. The last Slider of Hard and Ins is really troll .But well (͡° ͜ʖ ͡°)
Simple Mod .From a poor modder._. that's ok~

[Easy]

  1. 00:10:589 (1) - better cut this more short (wow my english is excellence..www),i mean better don't close to the following 00:13:552 (1) - slider or circle
    dat is hard to play for easy , avoid it .. deleted entirely
  2. 00:17:626 is not better to start from here ?(00:17:811 (2) -) this is now a circle.
  3. 00:20:589 ^ ^
  4. 00:26:700 (2) - Delete it ._. ok ._.
  5. 00:29:478 (3,4,5,6) - Change it , don't be too greedy in a Easy Diff . good point
  6. 00:30:496 (5) - Don't Recommend to put it at the blue lane btw,recommend to map easy in 1/2 divisor. yes
  7. 00:55:404 (2,3) - too hard changed
  8. 00:56:885 (4,1) - ^ ^
  9. 01:02:811 (4,5) - ^ ^
  10. 01:05:774 (3,4) - ^ ^
  11. 01:07:255 (1,2) - ^ ^
  12. 01:08:367 (3) - 01:10:404 (4) - too hard ^
  13. 01:12:811 (1,2) - same as 00:10:589 (1) i'm... comfortable with this right now, but if other modders think this is bad too, i'll delete this spinner
  14. 01:16:329 (2,3) - too hard changed
  15. 01:19:292 (2,3) - better don't use this kind of mapping in ez , i think this is a little hard tho , becuz ez is mostly use 1/1 . i made it a bit harder than u suggested, but still without the troll 1/4 slider break, so i think this will be ok
  16. 01:23:367 (4) - 1/1 this should be fine D;
  17. 01:27:255 (1,2) - avoid 1/1 now
  18. 01:29:292 (4,1) - ^ weak note slider start variation now (vocal emphasis)
  19. 01:31:329 (2) - delete yes
  20. 01:36:515 (1) - same as 00:10:589 (1) same as the other spinner
  21. 00:23:552 (3) - plz dont use this kind of slider in Ez. OwO this slider isn't there
  22. 01:48:367 (1) - ^ i really like to end all diffs uniformly on this 1/8 slider, so i hope the BAT will understand

    Ez is good , just avoid those 2combs and better use 1/1 slider ,and map on white line ,this is ez,not normal lel . plz forgive my ez rape ;_;

[Normal]

  1. 00:13:552 (1,2) - Try This ? what is this pattern... i'll stick with mine
  2. 00:17:441 (4) - Delete (u can ignore this , becuz u were following both instruments okay, i'll keep following both
  3. 00:20:404 (4) - ^ (^ ^
  4. 00:43:737 (2) - Ctrl+G? naah this is fine, so it doesn't ruin the DS
  5. 01:17:255 (6) - Dont recommend , maybe delete yes

    Good :) ty owo
[Hard]

  1. 01:23:181 (1,2,3,4,5,6) - idk if i'm misheard but i “heard”overmap ,(im bad at hearding so u can ignore this . it is kind of a jumpy pattern and maybe it's kind of weird to put where there is no music support
  2. 01:25:404 (4) - maybe move this one like this ? yes
  3. 01:31:515 (4) - this one is fun xd ,i got troll here when i was playing . (͡° ͜ʖ ͡°) made less troll now tho

    Good ! :D
[Maximum]

  1. 00:01:330 (1) - better stick with 2-3-4 this is ok... since the jump from so to do (on the musical scale) justifies this jump
  2. 00:06:514 (3,4) - get close these two sliders ._. changed completely
  3. 00:08:551 (4) - AIMOD Check check'd

    hmm,nothing more :oops:


Good map!And God map xd GL Sry for this useless mod ._. it's useful ._. have more confidence XD and ty
The song is Really good , i love it ~ all credits go to vneld and lee jung eun~

Kenterz wrote:

Hey, testplay from my queue

I think I must mod it xDD my luck so real owo

Easy


  1. 00:17:811 (2) - I don't think it's a good idea to put 1/2 patterns on an Easy diff. no it's not. changed almost all of these already
  2. 00:20:774 (3) - Same as above ^
  3. 00:23:552 (3,4) - This pattern is too hard because of the low AR, we don't know when we have to hit the circle, and when the slider finish =/ I suggest this kind of thing : i made it end without a circle instead, i.e. end on slider 3 extended to where circle 4 was on timeline
  4. 00:25:033 (4,1) - The distance between these 2 objects is really too short, it's like there is 1/2 beat of difference, but there's 5/2 beat of difference, so you really need to fix this because distance snap is really important for Easy diffs. fix'd
  5. 00:26:700 (2) - I think this slider needs to be delete because there's no emphasized beat here, and it's too hard for beginners on a red tick. from previous mod
  6. 00:29:478 (3,4,6) - These 1/2 sliders are really too hard for an Easy diff. Also, 00:30:496 (5) is on a blue tick... It's quite unrankable, even for Insane diffs it's hard to guess it's on a blue tick sometimes, but on an Easy diff, it's tottaly absurd, you MUST remove it. Then try this pattern : (it's as hard as an Easy diff) changed to a different pattern, but still got the ez feel
  7. 01:07:811 (2,4,5,1,2) - Circles on 1/2 beats... Are you insane ? /me runs kill me now :v
  8. 01:48:367 (1) - These sliders are for Insane/Extra diff, not for Easy diffs ;_; i want to end all 4 diffs uniformly on this 1/8 slider. the BAT be my bane or savior
I think you should remap this without any circle on a 1/2 beat. You should use sliders for the beats on red ticks.
Try to see others Easy diff too see you're wrong here =/
mostly ok now imo. thanks for pointing my mad rage out :v

Normal

I think 1,40 of slider velocity is too high, I suggest something like 1,20 or 1,00 (because it's quite unrankable) i see your point. i will wait for more warning flags to go up then i (think) i will remap this diff from scratch. the next modder liked it so i had second thoughts

I think there's a little bit too much of 1/2 sliders for this diff. 00:20:774 (1,2,3,1,1,1) - This pattern look more like a pattern for Hard of Insane, but not for Normal. I think you should remap too, but here are some exemple of things you don't have to do about this too, i will consider as well.

  1. 00:01:330 (1,2) - Try to use a good distance snap between these 2 objects, here the distance is too big. scaled down.
  2. 00:04:292 (1) - I think you should use simples sliders for Easy/Normal and Hard diff, beginners will not understand what's happening i promise i will consider ><
  3. 00:07:255 (1) - Same as above for this slider ^
  4. 00:48:367 (6,7,1) - The distance between these 3 objects isn't the same, as I said above, you need to use a good distance snap, for the whole map. this decision was made to make the connection from the previous slider to the circle easier, and the gap from 7 to 1 is my standard DS of 1.3
  5. 00:48:922 - This part is just what you need to do for a Hard diff =/ (even the whole diff. I think xD) 8D
  6. 01:28:181 (3,4) - You stacked these notes, but beginners will not know when they have to hit (4), so they will fail =/ ah, the old anti-jump on normal diffs tihng :/ i will see if i will delete this.
  7. 01:48:367 (1) - Same as Easy, you need maybe to use a big slider, like this :
so hard to make it beautiful D;and because of the uniform thing i said earlier.

Hard


The Hard diff seems good about the general difficulty.

  1. 00:24:292 (2,3) - The distance between these 2 sliders is huge, there's only 1/4 of beat of difference, you need to fix it. fixed
  2. 00:27:070 (3,4,5) - There's the same distance between these 3 objects, but in the timeline there's not, you need here to use the distance snap. trickery :3
  3. 00:32:441 (1,2) - Wow, I think these kind of patterns are unrankable, because it's hard to see there's a slider under (1). nudged 2 to the left and up
  4. 00:54:570 (7,1) - I think it's a bit hard here, maybe try this ? : yes used
  5. 01:30:774 (2,4) - Same as above, it seems unrankable because we can't see there's a slider under (2) variation applied
  6. 01:34:663 (1,2) - Same about the distance snap. fix'd
  7. 01:40:404 (5) - If you follow the voice, this slider should ends at 01:40:589. was following the piano.
  8. 01:47:255 (2,3) - Same about the distance snap. yes.

Insane

  1. 00:09:107 (5) - I think you should move it around x184|y248 to increase the flow yeah, but my y coordinate is different
  2. 00:30:218 (3,4,5) - The distance snap between these 3 circles is too short, try this exemple : this is for variation (antijump) the next instance of this i applied the 1/8 slider with the actual jump that was for circles 345
  3. 00:41:885 (3,4) - The 1/8 beats aren't not emphasized, so you should use circles instead. for variation purposes.

I really want this song ranked, it's so amazing with the video \:D/ i know right \:D/
That's why I suggest to remap the Normal and the Easy, or it should be unrankable =/ these problems should have been partially dealt with by now. more mods incoming will make it better.

Good luck for rank ヽ(´∀`*) ノ i pray it will \o/

Hollow Wings wrote:

from Scorpiour's Modding Queue

  1. 00:59:848 (5) - 1/4 slider here? yup
  2. 01:00:496 add note i see your point yes
  3. 01:28:367 add note, maybe stack at the end of 01:27:996 (4) - yeah
  4. rhythm can be more fun with those drum and electrical beats imo, u missed lots of them or ur settings'll be more amazing; composing's just fine thou i think it still can be improved much more, some parts r just too random without organization; generally fine hmm... i tried to map it to the drum... where was i missing the electric beats?

Hard

  1. 00:27:996 (1,2) - blanket perfect i think better now
  2. 00:51:144 (4,1) - lol why not stack stacked
  3. fine, some ds controlings r not that easy to be judged in a hard diff thou should be fine

Normal

  1. 00:22:811 (1) - remove nc, not necessary here yup
  2. 00:40:404 (2,3) - overlaps like this r not recommended to be set in a normal diff, maybe just change it to another pattern here changed
  3. 01:09:478 (1) - really need to change ds here? no not rly
  4. 01:13:737 (2,3) - u can blanket this with ds kept indeed indeed
  5. 01:41:515 (6,7) - 6 blanket 7? done
  6. interesting sliders! take a star holy crap a star from the one and only HW owo i am truly honoured, ty so much

Easy

  1. 01:28:737 (3,4) - blanket perfect purrfected
as a newbie map, this is impressive. some of those rhythm setting's well enough to me, but still have to improve will be improved B)

get enough mods like +20sp and call me back if u like, i can do a recheck of this. i will ;) thanks so much.

good luck
N-Harpie
hi

  • [General]
    All your diffs are way too hard. Your easy should be normal, your normal should be hard, your hard should be insane. Because of this problem i will not point out difficulty problems.

    [Easy]
  1. 00:10:228 (1) - I think this circle, in my opinion, should be placed right under the previous note because that jump is kind of weird.
  2. 00:16:154 (1,2,3) - The 3/2 does'nt listen correctly to the rythm and also the note 2 and 3 are too challeging for the easiest diff.
  3. 00:23:562 (3) - This should be avoided in the easiest diff.
  4. 00:25:043 (4,1) - The distance isn't appropriated.
  5. 00:38:932 (3,1) - The overlap does'nt look nice. Try this:
  6. 01:48:377 (1) - Couldn't it be a simple circle or a long slider?

    [Normal]
  7. There's much of overlap such as 01:25:959 (3,4) , and in my opinion I don't like it, but you can keep it.
  8. 01:09:478 (1,2,3,4) - It should be better placed, because it looks like the circle are placed randomly.
  9. 01:48:367 (1) - Same as easy.

    [Hard]
  10. 01:40:774 (1,2,3,4,5,6,7) - The position is a bit weird and i honestly dislike that, espcailly 01:41:144 (3,5) who overlap and also 01:40:774 (1,2,3,4) is going the right and suddenly it bounce in opposite direction 01:41:515 (5,6,7) .
  11. 01:30:774 (2,4) - These slider are unrankable because the overlap make the (4) almost invisible
  12. 01:48:367 (1) - Same as easy the unlogical kickslider.

    [Maximum]
  13. You should check your diff, by your own, because it has many overmaps ; Have for exemple 00:41:885 (3,4) where there is only a single bell sound. Is there a need to add whistle to hide the overmap? The space is also overmapped such as place like 00:46:329 (3,4) where not only the distance is confusing (can be confused with 1/2) but also it's a bit hard. Consider this.
  14. 00:44:848 (1,2,3,4,5,6,7,8,9,10) - It should be placed better because the distance is different for a single stream.
  15. Verify the last kickslider at the end.
Good luck and thanks you for letting me modding your map!
micchi_chi
Hi~ from my modding Q~^^

Pake Bahasa Indo yaa :3

[General]
  1. Pertama-tama, sering-sering deh cek AiMod (ctrl+shift+A) buat masalah-masalah yang ada di beatmap. Nah, Kalo diliat disitu ada tulisan

    AiMod wrote:

    Audio bitrate is higher than 192kbps. Consider compressing it to CBR 192kbps or VBR ~1.0.
    Itu karena audio bitratenya lebih dari 192kbps, kalo mau map ini ke rank, audionya harus di compress biar bitratenya jadi antara 128 sampe 192kbps.
  2. Ukuran bakground nya agak aneh. Usahain perbandingan ukurannya 4:3. Coba yang ini deh, agak kepotong tpi ukurannya lebih bagus. (767x575)
  3. Aku agak nggak suka warna combo yang ketiga deh... Kenapa nggak pake pink muda kayak warna rambut ceweknya? :3

[Easy]
  1. 00:10:218 (1) - Kenapa jaraknya ngga dideketin dikit ke 00:07:255 (1) - kayak jarak antara 00:01:330 (1) - sama 00:04:292 (1) - ?
  2. 00:14:663 (3) - Kayaknya flownya bakal lebih enak kalo di curve ke arah sebaliknya deh. soalnya arah dari (2) ke (3) itu turun, jadi slider (3) arahnya juga mendingan turun bukan naik. http://puu.sh/bi8bH/0f54896fae.jpg Jangan lupa, abis itu DS dan blanket 00:15:404 (4) - :3
  3. 00:17:626 Ada big note disini, add a note deh. Usahain tiap big white tick ada notenya :)
  4. 00:20:774 (3) - Mundurin note ini 1/2 tick terus buat jadi reverse slider. http://puu.sh/bi8gf/b29dd4b824.jpg
  5. 00:23:552 (3) - Hindari menggunakan ini di Easy. Buat Easy mendingan pake satu slider panjang aja. Tpi karena DS nya akan susah, gapapa dulu deh buat map yang satu ini :3
  6. 00:23:552 (3) - Kasih Finish di slider end
  7. 00:29:107 (2) - Kayaknya mendingan ini diganti jadi 1/2 slider kayak 00:29:478 (3) - Mulai di 00:28:922 dan akhiri di 00:29:107
  8. 00:32:441 (3,4) - Bisa di blanket lebih bagus. Pake approach circle (4) buat tumpuan
  9. 00:35:589 (2) - Ini ngikutin suara yang kayak piano itu ya? Kayaknya mendingan ngikutin suara perkusinya deh. Mundurin 1/2 tick tpi biarin berakhir di 00:36:144
  10. 00:45:774 (5) - NC
  11. 01:08:737 (1) - NC? Buat apa? *pake nada Pak Tifatul Sembiring XD* Remove NC disini.
  12. 01:10:959 (1) - Mundurin spinernya 1/2 tick kebelakang soalnya vocalnya dimulai disitu.
  13. 01:16:885 (3,4,5) - Perbaiki bentuk segitiganya? http://puu.sh/bi8z2/24eeea60d8.jpg
  14. 01:17:996 (5,1) - Kalo ngikutin mod diatas, dua note ini bisa saling di blanket :3
  15. 01:36:515 (1) - Mendingan note ini ditaro agak tengah deh, deket spinner center karena jenjang waktunya lumayan deket sama spinner endnya, jadi bakal susah buat di hit sama newbie.
  16. 01:37:996 (3,4,5,6) - Dibuat jadi kotak yang simetris aja? http://puu.sh/bi8HO/35912cce26.jpg
  17. 01:48:367 (1) - Waw, hindari ini untuk Easy, pertama, newbie bakal ngira lagunya udah abis jadi bakal muter sekenceng-kencengnya jadi note ini bakalan miss (pengalaman pribadi -3-). Kedua, newbie kayaknya ga terlalu familiar dengan slider macam gini, jadi mereka akan bingung. Dan kalo miss, kayaknya slider kayak gini bakalan bikin sudden death soalnya banyak reverse. Mendingan dihapus aja ato ganti pake spinner lagi.

[Normal]
  1. Coba cek AiMod lagi, terus ceklis "Check distance snap" Nah, akan muncul beberapa problem. Di Normal, DS juga harus selalu konstan.
  2. Ini kayaknya lebih kayak Normal+ ato Hard malah daripada Normal. Aku modnya sebagai Normal+ aja yaa owo
  3. 00:17:441 (4) - Kayaknya ini mendingan dimundurin 1/2 tick deh (di big white tick) suaranya lebih bagus. Terus jangan lupa di DS
  4. 00:20:404 (4) - ^
  5. 00:21:144 (2,1) - Aw, overlap >.< coba gini deh. http://puu.sh/bi9dD/c98c0a08aa.jpg Jangan lupa DS 00:23:552 (1) -
  6. 00:30:218 (3,1) - Di blanket aja nih berdua, (3) di curve ke arah sebaliknya. http://puu.sh/bi9hg/1893c53d9b.jpg
  7. 00:48:737 (7) - NC disini, bukan disini 00:48:922 (1) - Dan kasih Finish juga disitu.
  8. 01:05:404 (4) - ini dibuat sejajar aja sama 01:05:774 (5) - http://puu.sh/bi9qh/11e5b498ed.jpg
  9. 01:29:848 (6) - Ini di curve aja terus di blanket sama slider end nya 01:29:292 (5) -
  10. 01:48:367 (1) - Sama kayak di Easy. Pake ini di difficulty Hard keatas aja

[Hard]
  1. 00:09:107 (1,2,3) - rapihin sedikit bentuk segitiganya? http://puu.sh/bia2C/c44f72a588.jpg Copas (1) terus abis itu File---> Rotate by... Terus isi 120° Begitu juga bikin (3), tinggal copas (2)
  2. 00:19:107 (1,3) - Blanket slider endnya (1)?
  3. 00:33:552 (3) - Curve ke arah sebaliknya, ikutin bentuk bodynya (2)
  4. 00:36:515 (3) - Di curve, blanket sama body nya (2). http://puu.sh/biaby/7fc726600f.jpg
  5. 00:39:478 (3) - Mendingan di blanket sama (2) terus abis itu blanket slider end nya (1) http://puu.sh/biaf6/7b747da00a.jpg lepas DS sedikit di Hard gpp kok :3 Kalo males DS note berikutnya, dibuat jadi jump aja
  6. 00:41:885 (3) - Buat bunyi kayak gini, dibuat jadi 1/8 slider aja terus tambahin reverse nya. http://puu.sh/bialO/0c465fb66c.jpg
  7. 00:46:329 (3,4) - Kayaknya mendingan di stack deh, hentakkannya bakal lebih terasa.
  8. 01:12:441 (1,2) - Bisa di blanket lebih bagus
  9. 01:14:941 (5) - Ini entah sengaja ato salah naro note, tapi ngingetin aja, note itu ada di blue tick sedangkan vocalnya dimulai di white tick.
  10. 01:25:589 (5,1) - entah sengaja ato ngga, kayaknya mendingan dua note ini di stack sama 01:24:848 (2) - deh
  11. 01:45:033 (1,2,3,4,1,2,3,4) - Daripada pake finish terus, kayaknya mendingan samplesetnya diganti ke drum deh...
  12. 01:48:367 (1) - Ini kayaknya kurang satu reverse deh. Lebarin timelinenya biar keliatan pake tanda plus disebelah kiri.

[Maximum]
  1. Sudah, AR nya jadiin 9 aja
  2. Cek AiMod, ada object end yang ngga ke snap
  3. 00:01:330 (1,2) - Jump antara 2 note ini kayaknya agak aneh deh... Di DS aja ya?
  4. 00:05:774 (1) - Stack slider endnya sama 00:04:663 (2) -
  5. 00:14:107 (2,3) - Kinda weird jump
  6. 00:15:960 (4) - Kayaknya mendingan ini di stack sama 00:15:403 (1) - deh
  7. 01:01:144 (2,3,4) - Perbaiki bentuk segitiganya? http://puu.sh/biaON/b8c05ed557.jpg
  8. 01:31:144 (3,5) - Blanket?
  9. Udah itu aja ^^

Okay, done ^^
Overall, good map :)
Tapi sedikit usulan ya, blanketnya bisa ditingkatin lagi, pake approach circle sama slider ball circle buat tumpuan :)
Terus flownya juga bisa diperbaiki lagi, masih ada beberapa flow break misal:
http://puu.sh/bib2a/e90d0b3a6c.jpg http://puu.sh/bib6X/1b1709a9ec.jpg http://puu.sh/bibbS/697f6d1b2f.jpg dsb
Sebenernya ngga terlalu masalah sih, tpi kalo flownya enak, mapnya bakal lebih enjoyable, apalagi kalo mapnya jumpy.

Cemungudh kaka ^^
Topic Starter
eironeia

N-Harpie wrote:

hi

  • [General]
    All your diffs are way too hard. Your easy should be normal, your normal should be hard, your hard should be insane. Because of this problem i will not point out difficulty problems.
    D: okay. i will do stuff... eventually...
    [Easy]
  1. 00:10:228 (1) - I think this circle, in my opinion, should be placed right under the previous note because that jump is kind of weird. this accomodates the chord going in this fashion: fa, mi, re, la. the re to la is a chordal jump of 4 tones, so i made the jump for that chord change here.
  2. 00:16:154 (1,2,3) - The 3/2 does'nt listen correctly to the rythm and also the note 2 and 3 are too challeging for the easiest diff. changed to 1/1
  3. 00:23:562 (3) - This should be avoided in the easiest diff. spinner now
  4. 00:25:043 (4,1) - The distance isn't appropriated. problem is now gone :3
  5. 00:38:932 (3,1) - The overlap does'nt look nice. Try this:yep
  6. 01:48:377 (1) - Couldn't it be a simple circle or a long slider? circle then.

    [Normal]
  7. There's much of overlap such as 01:25:959 (3,4) , and in my opinion I don't like it, but you can keep it. i'll keep it then :v
  8. 01:09:478 (1,2,3,4) - It should be better placed, because it looks like the circle are placed randomly. triangulated
  9. 01:48:367 (1) - Same as easy. okay... i really liked this tho

    [Hard]
  10. 01:40:774 (1,2,3,4,5,6,7) - The position is a bit weird and i honestly dislike that, espcailly 01:41:144 (3,5) who overlap and also 01:40:774 (1,2,3,4) is going the right and suddenly it bounce in opposite direction 01:41:515 (5,6,7) . keeping, because each bounce is in time with the vocal
  11. 01:30:774 (2,4) - These slider are unrankable because the overlap make the (4) almost invisible changed
  12. 01:48:367 (1) - Same as easy the unlogical kickslider. kept, signifies the sustain note before the piano 3-note at the end appears

    [Maximum]
  13. You should check your diff, by your own, because it has many overmaps ; Have for exemple 00:41:885 (3,4) where there is only a single bell sound. the piano is actually playing at a 1/8 interval during this part (if my ears are ok) Is there a need to add whistle to hide the overmap? The space is also overmapped such as place like 00:46:329 (3,4) where not only the distance is confusing (can be confused with 1/2) but also it's a bit hard. for this part, i gave it equal idistance even though the music isn't equally distant due to the fact that it's playing the same instrumentConsider this. okay D;
  14. 00:44:848 (1,2,3,4,5,6,7,8,9,10) - It should be placed better because the distance is different for a single stream. it is, and it has been done before, so i'm like, why not?
  15. Verify the last kickslider at the end. as in hard
Good luck and thanks you for letting me modding your map! thanks for modding my map~
The Girls
Hi Nana~ from Nana's Mod Queue

[General]
This is such an adorable song <3 It's sooooo pretty ^^
Why don't I know this gem? :)

Check your AIMod. The mp3 file for this song is above the allowed 192kbps. You will have to find a compressor that can get it down to the allowed bitrate between 128~192kbps. I usually just use VLC but lately its been acting up. I read on Osu! here that people recommend you use Audacity and other sound editing programs.

Will you consider these colors for your map as well? I feel like these are more fitting to the background + softer hues etc.
if you like these. Copy and this text into your .osu files. Make sure you do this for all of them. You want to have consistent colors for combos.
SPOILER
[Colours]
Combo1 : 251,214,4
Combo2 : 255,128,192
Combo3 : 170,170,255
Combo4 : 130,253,139

[Easy]
  1. As mentioned by previous modders, the difficulty is just a tad high. 1.5 is the cut off for Easy diff.
  2. 00:13:552 (2) - Fix blanketing around (3). It's too close towards the bottom. If you have having troubles blanketing it, drag (3) closer to (2) so you can see the approaching splashes to blanket around. After you fixed this, then place (3) back where it is supposed to be.
  3. 00:15:404 (4) - Blanket.
  4. 00:20:589 (3) - To help reduce the diff of this map, make this start at the white tick and not the red tick.
  5. 00:25:959 (1) - Makes for ugly overlay onto (3). Try to place the beginning of the slider else where so that it doesn't overlay. Consider just Ctrl + H and then dragging it back to where you had it originally.
  6. 00:50:959 (4) & 00:53:922 (4) - Make this entire thing one slider. In Easy, these sort of sliders should not be present. I made that mistake when I first started mapping and stumbled upon a lot of negative reaction from the community to putting 1/2 revere sliders that reverse 2x times. Long sliders will still fit the song AND it will naturally reduce star difficulty for this map.
  7. 01:02:811 (4, 5) & 01:05:774 (3, 4) - Its not mapped correctly to the song. Try this.
  8. 01:15:033 (5, 6, 1) - You didn't blanket consistently. Or DS either. The the width of the blanket is different for the two notes. Make them the same.
  9. 01:23:552 (4) - Not mapped correctly to the song. Try this
  10. 01:39:107 - NC here. Remove NC from the next note at 01:39:478. Combo indicates major time changes, significant changes in the music or different measures. You shouldn't use combos according to the patterns in your beatmap.
[Normal]
  1. 1.5~2.25 is Normal. What you have is Hard. I think you should just bot down Easy a little to under 1.5 and rename this as Hard. and move up from there.
  2. 01:10:774 - Add note here.
  3. This is really well mapped. Its all good.
[Hard]
  1. I think your combos. As mentioned from what was said in Easy. are largely based on patterns not as much on music. Just make sure that your combos are 5~15 from Insane difficulty. Its fine to have longer combos. Shorter combos give easier recovery from HP Drain.
  2. 00:03:552 - You need to add a note here somehow. Either make the adjacent hit circles into a reverse slider. Or add another hit circle.
  3. 00:08:552 (3) - This is
  4. 00:23:552 - I LOVE THIS :D
  5. 01:48:367 - This is overkill. Just make it back to a spinner.
[Insane]
  1. I don't the ability to give you much input on this :P Gl
Topic Starter
eironeia

hanyuu_nanodesu wrote:

Hi~ from my modding Q~^^

Pake Bahasa Indo yaa :3

[General]
  1. Pertama-tama, sering-sering deh cek AiMod (ctrl+shift+A) buat masalah-masalah yang ada di beatmap. Nah, Kalo diliat disitu ada tulisan

    AiMod wrote:

    Audio bitrate is higher than 192kbps. Consider compressing it to CBR 192kbps or VBR ~1.0.
    Itu karena audio bitratenya lebih dari 192kbps, kalo mau map ini ke rank, audionya harus di compress biar bitratenya jadi antara 128 sampe 192kbps. updating soon :3
  2. Ukuran bakground nya agak aneh. Usahain perbandingan ukurannya 4:3. Coba yang ini deh, agak kepotong tpi ukurannya lebih bagus. (767x575)
    tapi aku pake aspect ratio 16:9 buat bgnya :/
  3. Aku agak nggak suka warna combo yang ketiga deh... Kenapa nggak pake pink muda kayak warna rambut ceweknya? :3
diusahakan :3

[Easy]
  1. 00:10:218 (1) - Kenapa jaraknya ngga dideketin dikit ke 00:07:255 (1) - kayak jarak antara 00:01:330 (1) - sama 00:04:292 (1) - ? soalnya ada note jump dari chord re ke chord la (kalo dengerin bassnya)
  2. 00:14:663 (3) - Kayaknya flownya bakal lebih enak kalo di curve ke arah sebaliknya deh. soalnya arah dari (2) ke (3) itu turun, jadi slider (3) arahnya juga mendingan turun bukan naik. http://puu.sh/bi8bH/0f54896fae.jpg Jangan lupa, abis itu DS dan blanket 00:15:404 (4) - :3 yes :3
  3. 00:17:626 Ada big note disini, add a note deh. Usahain tiap big white tick ada notenya :) ok :)
  4. 00:20:774 (3) - Mundurin note ini 1/2 tick terus buat jadi reverse slider. http://puu.sh/bi8gf/b29dd4b824.jpg udah digampangin dari mod sebelumnya...
  5. 00:23:552 (3) - Hindari menggunakan ini di Easy. Buat Easy mendingan pake satu slider panjang aja. Tpi karena DS nya akan susah, gapapa dulu deh buat map yang satu ini :3 now spins :3
  6. 00:23:552 (3) - Kasih Finish di slider end slider deleted
  7. 00:29:107 (2) - Kayaknya mendingan ini diganti jadi 1/2 slider kayak 00:29:478 (3) - Mulai di 00:28:922 dan akhiri di 00:29:107 jadi 1 slider nigkutin drum aja skrg
  8. 00:32:441 (3,4) - Bisa di blanket lebih bagus. Pake approach circle (4) buat tumpuan kykny mending skrg
  9. 00:35:589 (2) - Ini ngikutin suara yang kayak piano itu ya? Kayaknya mendingan ngikutin suara perkusinya deh. Mundurin 1/2 tick tpi biarin berakhir di 00:36:144 perkusinya juga ada dobel bass beat sih, jd harusnya oke
  10. 00:45:774 (5) - NC oops
  11. 01:08:737 (1) - NC? Buat apa? *pake nada Pak Tifatul Sembiring XD* Remove NC disini. kebalik wkwkwkwk XD mari kita internet positif setiap hari XD
  12. 01:10:959 (1) - Mundurin spinernya 1/2 tick kebelakang soalnya vocalnya dimulai disitu. bukan ngikutin vokalnya :)
  13. 01:16:885 (3,4,5) - Perbaiki bentuk segitiganya? http://puu.sh/bi8z2/24eeea60d8.jpg yup
  14. 01:17:996 (5,1) - Kalo ngikutin mod diatas, dua note ini bisa saling di blanket :3 ok, and remap next section(s) :')
  15. 01:36:515 (1) - Mendingan note ini ditaro agak tengah deh, deket spinner center karena jenjang waktunya lumayan deket sama spinner endnya, jadi bakal susah buat di hit sama newbie. harusnya oke sih, harusnya newbie kalo udah liat ada circle jg langsung siap" dari sebelom spinnernya selesai.
  16. 01:37:996 (3,4,5,6) - Dibuat jadi kotak yang simetris aja? http://puu.sh/bi8HO/35912cce26.jpg diamonds :')
  17. 01:48:367 (1) - Waw, hindari ini untuk Easy, pertama, newbie bakal ngira lagunya udah abis jadi bakal muter sekenceng-kencengnya jadi note ini bakalan miss (pengalaman pribadi -3-). Kedua, newbie kayaknya ga terlalu familiar dengan slider macam gini, jadi mereka akan bingung. Dan kalo miss, kayaknya slider kayak gini bakalan bikin sudden death soalnya banyak reverse. Mendingan dihapus aja ato ganti pake spinner lagi. dihapus :')

[Normal]
  1. Coba cek AiMod lagi, terus ceklis "Check distance snap" Nah, akan muncul beberapa problem. Di Normal, DS juga harus selalu konstan.
  2. Ini kayaknya lebih kayak Normal+ ato Hard malah daripada Normal. Aku modnya sebagai Normal+ aja yaa owo aku rename hard aja deh ><
  3. 00:17:441 (4) - Kayaknya ini mendingan dimundurin 1/2 tick deh (di big white tick) suaranya lebih bagus. Terus jangan lupa di DS ngikutin piano ;)
  4. 00:20:404 (4) - ^ ^
  5. 00:21:144 (2,1) - Aw, overlap >.< coba gini deh. http://puu.sh/bi9dD/c98c0a08aa.jpg Jangan lupa DS 00:23:552 (1) - okay ._.
  6. 00:30:218 (3,1) - Di blanket aja nih berdua, (3) di curve ke arah sebaliknya. http://puu.sh/bi9hg/1893c53d9b.jpg yep yep
  7. 00:48:737 (7) - NC disini, bukan disini 00:48:922 (1) - Dan kasih Finish juga disitu. ok
  8. 01:05:404 (4) - ini dibuat sejajar aja sama 01:05:774 (5) - http://puu.sh/bi9qh/11e5b498ed.jpg kykny ga usah soalnya 2 slider berikutnya ada emphasis di vokalnya.
  9. 01:29:848 (6) - Ini di curve aja terus di blanket sama slider end nya 01:29:292 (5) - it's ok, too much blanket juga overkill XD
  10. 01:48:367 (1) - Sama kayak di Easy. Pake ini di difficulty Hard keatas aja sudah ditiadakan :')

[Hard]
  1. 00:09:107 (1,2,3) - rapihin sedikit bentuk segitiganya? http://puu.sh/bia2C/c44f72a588.jpg Copas (1) terus abis itu File---> Rotate by... Terus isi 120° Begitu juga bikin (3), tinggal copas (2)
  2. 00:19:107 (1,3) - Blanket slider endnya (1)? yep
  3. 00:33:552 (3) - Curve ke arah sebaliknya, ikutin bentuk bodynya (2) okok
  4. 00:36:515 (3) - Di curve, blanket sama body nya (2). http://puu.sh/biaby/7fc726600f.jpg sip
  5. 00:39:478 (3) - Mendingan di blanket sama (2) terus abis itu blanket slider end nya (1) http://puu.sh/biaf6/7b747da00a.jpg lepas DS sedikit di Hard gpp kok :3 Kalo males DS note berikutnya, dibuat jadi jump aja yep yep
  6. 00:41:885 (3) - Buat bunyi kayak gini, dibuat jadi 1/8 slider aja terus tambahin reverse nya. http://puu.sh/bialO/0c465fb66c.jpg hentakan kuatnya cmn per-1/4 sih, jadi yang 1/8 aku pake buat diff berikutnya aja
  7. 00:46:329 (3,4) - Kayaknya mendingan di stack deh, hentakkannya bakal lebih terasa. i like this anti jump :3
  8. 01:12:441 (1,2) - Bisa di blanket lebih bagus skrg better
  9. 01:14:941 (5) - Ini entah sengaja ato salah naro note, tapi ngingetin aja, note itu ada di blue tick sedangkan vocalnya dimulai di white tick. this is piano :3
  10. 01:25:589 (5,1) - entah sengaja ato ngga, kayaknya mendingan dua note ini di stack sama 01:24:848 (2) - deh sengaja juga
  11. 01:45:033 (1,2,3,4,1,2,3,4) - Daripada pake finish terus, kayaknya mendingan samplesetnya diganti ke drum deh... D; udah dioverride koq
  12. 01:48:367 (1) - Ini kayaknya kurang satu reverse deh. Lebarin timelinenya biar keliatan pake tanda plus disebelah kiri. iyaa! wow thanks

[Maximum]
  1. Sudah, AR nya jadiin 9 aja iseng detected /o/
  2. Cek AiMod, ada object end yang ngga ke snap solved
  3. 00:01:330 (1,2) - Jump antara 2 note ini kayaknya agak aneh deh... Di DS aja ya? dari sol ke do sih pertamanya, jadi harusnya oke
  4. 00:05:774 (1) - Stack slider endnya sama 00:04:663 (2) - udah dioverhaul
  5. 00:14:107 (2,3) - Kinda weird jump untuk dari drum beat bass ke snare ;)
  6. 00:15:960 (4) - Kayaknya mendingan ini di stack sama 00:15:403 (1) - deh gpp koq, kykny ga terlalu susah jump ke belakangnya
  7. 01:01:144 (2,3,4) - Perbaiki bentuk segitiganya? http://puu.sh/biaON/b8c05ed557.jpg woops,ok skrg mending
  8. 01:31:144 (3,5) - Blanket? yep ^^
  9. Udah itu aja ^^

Okay, done ^^
Overall, good map :)
Tapi sedikit usulan ya, blanketnya bisa ditingkatin lagi, pake approach circle sama slider ball circle buat tumpuan :)
Terus flownya juga bisa diperbaiki lagi, masih ada beberapa flow break misal:
http://puu.sh/bib2a/e90d0b3a6c.jpg http://puu.sh/bib6X/1b1709a9ec.jpg http://puu.sh/bibbS/697f6d1b2f.jpg dsb
Sebenernya ngga terlalu masalah sih, tpi kalo flownya enak, mapnya bakal lebih enjoyable, apalagi kalo mapnya jumpy.

Cemungudh kaka ^^ tengqyu :3
Topic Starter
eironeia

The Girls wrote:

Hi Nana~ from Nana's Mod Queue

[General]
This is such an adorable song <3 It's sooooo pretty ^^ ^^
Why don't I know this gem? :)

Check your AIMod. The mp3 file for this song is above the allowed 192kbps. You will have to find a compressor that can get it down to the allowed bitrate between 128~192kbps. I usually just use VLC but lately its been acting up. I read on Osu! here that people recommend you use Audacity and other sound editing programs. this will be done... once i get my other computer running...

Will you consider these colors for your map as well? I feel like these are more fitting to the background + softer hues etc.
if you like these. Copy and this text into your .osu files. Make sure you do this for all of them. You want to have consistent colors for combos.
SPOILER
[Colours]
Combo1 : 251,214,4
Combo2 : 255,128,192
Combo3 : 170,170,255
Combo4 : 130,253,139
these are gorgeous! all applied.

[Easy]
  1. As mentioned by previous modders, the difficulty is just a tad high. 1.5 is the cut off for Easy diff.
  2. 00:13:552 (2) - Fix blanketing around (3). It's too close towards the bottom. If you have having troubles blanketing it, drag (3) closer to (2) so you can see the approaching splashes to blanket around. After you fixed this, then place (3) back where it is supposed to be. i'm not sure what you're trying to say for some reason, but i think it's better now.
  3. 00:15:404 (4) - Blanket. yes... i think
  4. 00:20:589 (3) - To help reduce the diff of this map, make this start at the white tick and not the red tick. deleted entirely
  5. 00:25:959 (1) - Makes for ugly overlay onto (3). Try to place the beginning of the slider else where so that it doesn't overlay. Consider just Ctrl + H and then dragging it back to where you had it originally. done
  6. 00:50:959 (4) & 00:53:922 (4) - Make this entire thing one slider. In Easy, these sort of sliders should not be present. I made that mistake when I first started mapping and stumbled upon a lot of negative reaction from the community to putting 1/2 revere sliders that reverse 2x times. Long sliders will still fit the song AND it will naturally reduce star difficulty for this map. done
  7. 01:02:811 (4, 5) & 01:05:774 (3, 4) - Its not mapped correctly to the song. Try this. tried... maybe it looks better now
  8. 01:15:033 (5, 6, 1) - You didn't blanket consistently. Or DS either. The the width of the blanket is different for the two notes. Make them the same. the pattern is changed now
  9. 01:23:552 (4) - Not mapped correctly to the song. Try this also changed prior
  10. 01:39:107 - NC here. Remove NC from the next note at 01:39:478. Combo indicates major time changes, significant changes in the music or different measures. You shouldn't use combos according to the patterns in your beatmap. oops, yeah
[Normal]
  1. 1.5~2.25 is Normal. What you have is Hard. I think you should just bot down Easy a little to under 1.5 and rename this as Hard. and move up from there.yeah, i'll do that
  2. 01:10:774 - Add note here. i'm not following the vocals so this should be fine
  3. This is really well mapped. Its all good. thanks so much ^^
[Hard]
  1. I think your combos. As mentioned from what was said in Easy. are largely based on patterns not as much on music. Just make sure that your combos are 5~15 from Insane difficulty. Its fine to have longer combos. Shorter combos give easier recovery from HP Drain.
  2. 00:03:552 - You need to add a note here somehow. Either make the adjacent hit circles into a reverse slider. Or add another hit circle. i don't think so, since i'm following the piano.
  3. 00:08:552 (3) - This is this is yes? o_o
  4. 00:23:552 - I LOVE THIS :D yaaay :3
  5. 01:48:367 - This is overkill. Just make it back to a spinner. i'm good, changed diff name so i can... probably justify this
[Insane]
  1. I don't the ability to give you much input on this :P Gl that's ok, and thanks so much :3
The Girls
Guest Mod~~ Now that I have access to my internet. I just give you the file as is. Copy this into a .osu file :P
You might have to quote this or the bracketed stuff might not go through.

Here's an uploaded version if the text below doesn't work.
https://app.box.com/s/ytq74skwo7tta2mjtzpr

You might have to update your Tags for your other difficulties as well as your CS/AR/HP etc GL. Hopefully you like it.
SPOILER
osu file format v13

[General]
AudioFilename: [DJMAX TECHNIKA Q] vneld - Starlight Garden (BGA).mp3
AudioLeadIn: 0
PreviewTime: 71720
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Starlight Garden
TitleUnicode:별빛정원
Artist:vneld
ArtistUnicode:vneld
Creator:eironeia
Version:The Girls' Normal
Source:DJMAX
Tags:technika q lee jung eun punew entia j The Girls
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"starlight (1).png",0,0
Video,0,"starlight.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 255,128,192
Combo3 : 170,170,255
Combo4 : 130,253,139

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neonat
General

You need to use a lower bitrate version of the song file you have, it has to be within 128-192kbps bitrate

Hard

AR5.5 is too low for a Hard, should at least be a 6.5, though I would recommend 7 or else the jump to the next difficulty would be too extreme

00:30:218 (3,1) - blanket
00:39:848 (1,2) - ^
00:47:070 (3,4) - why are these 2 suddenly overlapping when it is the same as 00:47:996 (5,6) but they aren't overlapping, follow the spacing they use
00:50:959 (6,7,8) - try and make the spacing between the slider end of 00:50:959 (6) equal distance to 00:51:329 (7,8) so it would look nicer
01:04:848 (3,4) - this doesn't flow well with each other, it would be better if you used the shape of 01:05:774 (5) and ctrl-g that shape and place it lower than the end of 01:04:848 (3)
01:05:774 (5,6) - this isn't flowing well, the only way I see that you can allow it move well would be to change 01:06:144 (6) into something different or be in a different position
01:10:774 - add an object, this void should be filled as it feels like it's missing something

Maximum

00:19:107 (1,2,3) - 00:19:478 (2) is really out of position, it won't move well to 00:19:663 (3) so I suggest you place 00:19:478 (2) less to the right of the end of 00:19:107 (1) so it moves to the next slider better
00:38:922 (2,3) - blanket
00:46:329 (3,4) - the spacing does not have enough distinction between them and 00:45:774 (1,2) - the spacing between 00:46:329 (3,4) needs to be larger as there is a bigger gap in terms of time between them, yet it is very very similar to the spacing of 00:45:774 (1,2) and furthermore, the time between 00:45:959 (2,3) is also shorter yet the spacing is very much more than 00:46:329 (3,4) so it further confuses
00:50:959 (3,6) - would look better without the overlap
00:54:570 (7) - should start at 00:54:663 and have a circle at 00:54:570 as this is a triplet beat rhythm, not double
01:14:663 (4,5) - this rhythm was never put forth towards the player before, but it's suddenly thrust forward to the player here. It's unexpected and there is no preparation for it. I suggest you combine them to make a repeat slider so that players will know what to expect if a similar tune appears in the song again
01:29:848 (4) - ctrl-g would be better mvoement
01:35:033 (2,3) - spacing between them should be like 01:34:663 (1,2) - would look better as well and more structured and look less random
01:37:996 (1,1) - you could stack them
01:46:515 (1,2,3) - shift this pattern more to the left so it doesn't overlap 01:48:367 (1) which ends at the center

Lacking the filler difficulties, Good Luck
Topic Starter
eironeia

neonat wrote:

General

You need to use a lower bitrate version of the song file you have, it has to be within 128-192kbps bitrate

Hard

AR5.5 is too low for a Hard, should at least be a 6.5, though I would recommend 7 or else the jump to the next difficulty would be too extreme now normal+. should be ok now

00:30:218 (3,1) - blanket fix
00:39:848 (1,2) - ^ ^
00:47:070 (3,4) - why are these 2 suddenly overlapping when it is the same as 00:47:996 (5,6) but they aren't overlapping, follow the spacing they use yes, fix too
00:50:959 (6,7,8) - try and make the spacing between the slider end of 00:50:959 (6) equal distance to 00:51:329 (7,8) so it would look nicer is it more equal now? i tried to make the endcircle of 6 in the middle of 8.
01:04:848 (3,4) - this doesn't flow well with each other, it would be better if you used the shape of 01:05:774 (5) and ctrl-g that shape and place it lower than the end of 01:04:848 (3) i've already changed this prior, so i noted what you said, and tried to implement something similar for this revision
01:05:774 (5,6) - this isn't flowing well, the only way I see that you can allow it move well would be to change 01:06:144 (6) into something different or be in a different position something different.
01:10:774 - add an object, this void should be filled as it feels like it's missing something in this case i'm not following the vocals.

Maximum

00:19:107 (1,2,3) - 00:19:478 (2) is really out of position, it won't move well to 00:19:663 (3) so I suggest you place 00:19:478 (2) less to the right of the end of 00:19:107 (1) so it moves to the next slider better lol dunno what i was doing
00:38:922 (2,3) - blanket fix
00:46:329 (3,4) - the spacing does not have enough distinction between them and 00:45:774 (1,2) - the spacing between 00:46:329 (3,4) needs to be larger as there is a bigger gap in terms of time between them, yet it is very very similar to the spacing of 00:45:774 (1,2) and furthermore, the time between 00:45:959 (2,3) is also shorter yet the spacing is very much more than 00:46:329 (3,4) so it further confuses this is meant, anti-jump style.
00:50:959 (3,6) - would look better without the overlap yes, they would
00:54:570 (7) - should start at 00:54:663 and have a circle at 00:54:570 as this is a triplet beat rhythm, not double no. starting from 00:54:292 (5), this beat pattern is a 1x34 pattern, with x being the 2nd beat, which has no drum note inside. this is hence a double pattern for beats 3 and 4, visualized as circle 6 and slider 7.
01:14:663 (4,5) - this rhythm was never put forth towards the player before, but it's suddenly thrust forward to the player here. It's unexpected and there is no preparation for it. I suggest you combine them to make a repeat slider so that players will know what to expect if a similar tune appears in the song again the hard part is no similar tune appears in the song again, and i wanted to map it since it is a distinct property of the song
01:29:848 (4) - ctrl-g would be better mvoement a bit doubtful with the spacing afterwards, but should be ok for now
01:35:033 (2,3) - spacing between them should be like 01:34:663 (1,2) - would look better as well and more structured and look less random this is the one of the points in this map that i decide to map with symmetry in mind before spacing, but i can change my mind if more modders tell me that i shouldn't be doing this
01:37:996 (1,1) - you could stack them why?
01:46:515 (1,2,3) - shift this pattern more to the left so it doesn't overlap 01:48:367 (1) which ends at the center no longer overlaps now.

Lacking the filler difficulties, Good Luck thanks so much~ and sorry for the horribly late edit ._.
-Nya-
Hello! From Nya's M4M Modding Queue
Well, here's my mod:

General:
The audio bitrate is too high. Make sure it’s less than 192 kbps

Easy:
00:13:552 (2,3) – Improve this blanket. Use the approach circle of 00:14:663 (3) –
00:17:626 – I suggest placing a circle here to support the flow( You can also hear a beat there if you listen closely)00:19:107 (1,2) – Rather blanket here
00:33:922 (1,2) – Try to avoid an overlap like this.It looks ugly. Maybe rather do this:
00:38:922 (3,1) – Make sure this is distance snappped correctly. The same DS must be used throughout the entire diff00:59:848 (4,1) – Don’t overlap, so rather blanket here01:09:478 (1,2) - ^01:10:959 (1,1) – Not enough reaction time between the spinner and the next note. So rather place a slider in place of the spinner.[/box]

Normal+:
There are DS errors in this diff. Remember that the Easy and Normal must always be distanced snap throughout the entire diff.
00:00:589 (1,2,1) – I suggest unstacking this00:51:515 (8) – Rather do this?
01:14:292 (3,4) – Maybe rather blanket here as well01:23:922 (5) – Rather place this slider somewhere here: X:208 Y:23201:26:515 (4) – And this one somewhere here: X:64 Y:120

Hard:
00:14:107 (2,3) – Blanket this better. Use the approach circle of 00:14:107 (2) - to help you00:22:626 (4) – Place it here: X:260 Y:24800:22:626 (4,2) – Stack?00:42:255 – I think you can place a note there00:46:700 (4) – Move this slider a bit further away from the previous circle, since there is a pause01:10:774 – Maybe place a note here as well?01:48:367 (1) – I think a spinner would be better.This diff is quite nice.

Overall, nice mapset.
Good Luck! :D
Topic Starter
eironeia

-Nya- wrote:

Hello! From Nya's M4M Modding Queue
Well, here's my mod:

General:
The audio bitrate is too high. Make sure it’s less than 192 kbps
yes, it will be done... i promise...

Easy:
00:13:552 (2,3) – Improve this blanket. Use the approach circle of 00:14:663 (3) – fixed
00:17:626 – I suggest placing a circle here to support the flow( You can also hear a beat there if you listen closely) i decided to map the first few objects like this too so this is kept for consistency00:19:107 (1,2) – Rather blanket here naah i like this :3
00:33:922 (1,2) – Try to avoid an overlap like this.It looks ugly. Maybe rather do this: yes
00:38:922 (3,1) – Make sure this is distance snappped correctly. The same DS must be used throughout the entire diff oops. done00:59:848 (4,1) – Don’t overlap, so rather blanket here mm, why? it doesn't disrupt the flow too much i think coz it's a new section anyway.01:09:478 (1,2) - ^ hmm ok.01:10:959 (1,1) – Not enough reaction time between the spinner and the next note. So rather place a slider in place of the spinner. i've noticed this and it's bothered me for a while now, but for some reason i just feel like it wouldn't fit, but let's see.[/box]

Normal+:
There are DS errors in this diff. Remember that the Easy and Normal must always be distanced snap throughout the entire diff. you're looking at the wrong diff. my normal+ has no such issues.
00:00:589 (1,2,1) – I suggest unstacking this i think it's alright,00:51:515 (8) – Rather do this? mm, i'll pass, i don't want a blanket overkill.
01:14:292 (3,4) – Maybe rather blanket here as well ^01:23:922 (5) – Rather place this slider somewhere here: X:208 Y:232 yes, i guess now? close enough. changed slider after to space well01:26:515 (4) – And this one somewhere here: X:64 Y:120 naah, i meant it to flow right away from the end of slider 3 so that the path the cursor takes from the end of slider 3 coincides with the path of 4.

Hard:
00:14:107 (2,3) – Blanket this better. Use the approach circle of 00:14:107 (2) - to help you perfected00:22:626 (4) – Place it here: X:260 Y:248 oh yep, the triangle look00:22:626 (4,2) – Stack? followed above suggestion so not followed.00:42:255 – I think you can place a note there i'm following the piano here so no00:46:700 (4) – Move this slider a bit further away from the previous circle, since there is a pause ppl have said stuff about this so imma change it now. it's stack now01:10:774 – Maybe place a note here as well? not following vocals.01:48:367 (1) – I think a spinner would be better. >< everyone hates my final holdThis diff is quite nice. thank you :D

Overall, nice mapset.
Good Luck! :D you too :)
Celizavia
Sorry i cant mod your map right now due to my laptop problem

PM me if u want me to mod yours later
take my star~
luxoDeh
EASY

00:06:792 - delete this green line, in this diff is useless.
00:06:885 - ^
00:07:163 - ^
00:09:015 - ^
and so on...

[*] 00:27:070 (2,1) - fix this blancket
[*] 00:32:441 (2) - I'd suggest to move this slider just one or 2 grids up. just to make it a bit more far from 00:30:959 (1) - (just optional estethical reason)
[*] 00:43:367 (1,2,3) - these 3 notes's rithm may be confusing for easy diff, also because I hear a beat at 00:44:292 - wich is not enphatized. maybe try something like this, wich is for sure easyer to read. I made a picture for rhythm and placement: [*] 00:46:329 (2,3) - check blancket
[*] 00:55:404 (2,4,2) - be careful using this 1/2 rhythm in easy diff. they are very confusing, also because, eaven if you follow vocals, you shouldn't ignore strong beats like 00:55:774 - or 00:57:255 - . In my opinion with a song like this you should try to follow more the beats and less the vocals. it may be only my opinion, anyway you can try to solve problems like these adding some notes in this way (or maybe remapping this part in general. your choice): [*] 01:03:367 (5,1) - what do you think of making these 2 parallel?
[*] 01:10:959 (1,1) - in easy diff you should not start a slider/note this soon after a spinner. delete 01:12:811 (1) - and make a slider wich start on [*] 01:13:181 - and end at 01:13:552 -
[*] 01:21:329 (1,2,3,4) - here there is a problem. with 01:21:329 (1,2,3) - are clarely following vocals but then 01:23:367 (4) - follow the beat and this change may be confusing. maybe make slider 4 start at 01:23:552 -
[*] 01:33:181 (1,1) - again, the note start too soon after the spinner. just delete 01:36:515 (1) -
[*] 01:45:033 (1,1) - same here. in this case maybe delete the note and make the spinner end at 01:48:367 -
This diff is strange, it looks more like a normal than an easy diff. you should first of all delete all the useless green lines, then be carefull when you decide to follow vocals or beat. Remember when you map easy diffs the more your rithm is simple the more it will be good for beginners :)

NORMAL

[*] 00:01:330 (1,2) - just no. this circles are cute but... the spacing is wrong. this is a normal diff and spacing should be consistent, eaven if you add the "+" at the end of the title (wich you should delete because I think it's not allowed anymore to use diffs names with "+". In general this diff seems more a "light hard" than a "hard normal" think well about changing the name. or maybe make this diff a hard diff and add a new normal easyer than this one) anyway if you make of this diff a hard, the spacing is ok and you should not change. I saw there are some more spacing inconsistence, wich are ok if this diff is seen as a hard, but are not good if you keep it as normal. I'll try not to mention them anymore to allow you to decide if changing the diff name or not.
[*] 00:18:367 (2) - try to make this slider follow the curve of the previous one better.
[*] 00:33:552 (6,1) - check blancket
[*] 00:39:848 (1,2,3) - ^
[*] 00:44:107 (3,4) - ^
[*] 00:47:070 (3,4) - stack these 2 perfectly (if necessary disable grid snap)
[*] 00:52:996 (4,5) - these 2 have not the same inclination
[*] 01:01:700 (3,4,5,6,7) - rhythm is not good here. maybe try this (wich is also very similar of what you did at 01:03:737 (1,2,3,4,5,6,7) - )

I'll finish this mod tomorrow >.< don't have time right now D:

HARD

* 00:15:774 (3,1) - blancket better
* 00:27:070 (3,4,5) - these 3 have the same distance but the rhythm are different. maybe try placing like this? * 00:38:367 (1,2,3) - try to make these blancket better
* 00:54:570 (7) - I feel like something is missing here. try to make this slider start at 00:54:663 - and add a note at 00:54:570 -
* 01:04:663 (3) - this is not needed. there's nothing on 01:04:755 - delete it and replace it with a single note at 01:04:663 -
* 01:13:737 (1,2) - blancket. try to make that curve smoother
* 01:14:663 (4,5) - usually for this kind of rhythm is better swap slider and note. it's better for players in my opinion.. I give you a picture to make you understand: * 01:25:589 (5,1) - be careful with the stack
* 01:40:404 (5,1) - nope. this rhythm is wrong. just make this 01:40:404 (5) - slider end at 01:40:589 - [/list]

Nice diff anyway. quite fun to play too :)

MAXIMUM

* 00:13:551 (1,2) - I know what you wanted to do here.. I mean you stacked the slider with note 5 but then the blancket wasn't symmetric... what do you think of something like this? (it's not blancketed but it's symmetric :3) I stacked the slider's tail with 00:12:626 (2) - * 00:24:941 (8,9) - make the curve smoother. move 00:24:941 (8) - to x:385 y:216 and 00:25:033 (9) - to x:381 y:188 then if you want fix the stack with 00:25:959 (1) -
* 00:46:144 - add a note here, it feels empty
* 00:48:737 (9) - hm... this seems out of the line of the stream xD
* 00:52:904 - feels empty. why don't you use the same pattern of sliders as 00:49:663 (3) - ? at least it will gain consistence, eaven if I'm not sure that mapping on a blue line here would be a good idea because the main beat is on the white one. Anyway you did good by silencing the blue thick
* 00:54:477 (6,7) - same as hard. maybe here replace with a note triplet.
* 01:25:774 - maybe add a note?

Quite nice here too :)

Ook! mod finished. This map has some potential, keep working on it ^.^
Good luck! :)
Topic Starter
eironeia

luxoDeh wrote:

EASY

00:06:792 - delete this green line, in this diff is useless. done
00:06:885 - ^ ^
00:07:163 - ^^
00:09:015 - ^^
and so on... ^

[*] 00:27:070 (2,1) - fix this blancket fixed, i think?
[*] 00:32:441 (2) - I'd suggest to move this slider just one or 2 grids up. just to make it a bit more far from 00:30:959 (1) - (just optional estethical reason)
[*] 00:43:367 (1,2,3) - these 3 notes's rithm may be confusing for easy diff, also because I hear a beat at 00:44:292 - wich is not enphatized. maybe try something like this, wich is for sure easyer to read. I made a picture for rhythm and placement: section remapped as per suggestion, though a bit differently
[*] 00:46:329 (2,3) - check blancket fixed
[*] 00:55:404 (2,4,2) - be careful using this 1/2 rhythm in easy diff. they are very confusing, also because, eaven if you follow vocals, you shouldn't ignore strong beats like 00:55:774 - or 00:57:255 - . In my opinion with a song like this you should try to follow more the beats and less the vocals. it may be only my opinion, anyway you can try to solve problems like these adding some notes in this way (or maybe remapping this part in general. your choice): [*] 01:03:367 (5,1) - what do you think of making these 2 parallel? oh this is gone now :3
[*] 01:10:959 (1,1) - in easy diff you should not start a slider/note this soon after a spinner. delete 01:12:811 (1) - and make a slider wich start on [*] 01:13:181 - and end at 01:13:552 -
[*] 01:21:329 (1,2,3,4) - here there is a problem. with 01:21:329 (1,2,3) - are clarely following vocals but then 01:23:367 (4) - follow the beat and this change may be confusing. maybe make slider 4 start at 01:23:552 - yep followed
[*] 01:33:181 (1,1) - again, the note start too soon after the spinner. just delete 01:36:515 (1) - deleted
[*] 01:45:033 (1,1) - same here. in this case maybe delete the note and make the spinner end at 01:48:367 - spinner ends late now
This diff is strange, it looks more like a normal than an easy diff. you should first of all delete all the useless green lines, then be carefull when you decide to follow vocals or beat. Remember when you map easy diffs the more your rithm is simple the more it will be good for beginners :) yeah i remapped a lot so that it wouldn't have as many halfs and is now sections are more consistent on either vocal or beat (usually beat)... got my star difficulty up though so that was confusing...
waiting for the rest :) planning on remapping normal so that it actually is normal-rated. let's see how that goes... or GD
kamikin_old
Finished my GD!!

SPOILER
osu file format v13

[General]
AudioFilename: [DJMAX TECHNIKA Q] vneld - Starlight Garden (BGA).mp3
AudioLeadIn: 0
PreviewTime: 71720
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
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[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Starlight Garden
TitleUnicode:별빛정원
Artist:vneld
ArtistUnicode:vneld
Creator:eironeia
Version:Kamikin's Normal
Source:DJMAX
Tags:technika q lee jung eun punew entia j kamikin
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
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256,192,108367,12,14,112811,0:0:0:0:

Btw, can you use this background? but resize it to 800x450

Thanks you!! PM me once there is a mod! :) :) :)
kamikin_old
Sorry! GD went a bit weird! Here it is again!

osu file format v13

[General]
AudioFilename: [DJMAX TECHNIKA Q] vneld - Starlight Garden (BGA).mp3
AudioLeadIn: 0
PreviewTime: 71720
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Starlight Garden
TitleUnicode:별빛정원
Artist:vneld
ArtistUnicode:vneld
Creator:eironeia
Version:Kamikin's Normal
Source:DJMAX
Tags:technika q lee jung eun punew entia j kamikin
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"starlight.avi"
0,0,"moon.jpg",0,0
//Break Periods
2,13381,23833
2,42826,44204
2,66529,68278
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
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Combo2 : 149,255,255
Combo3 : 170,170,255
Combo4 : 130,253,139

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The BG stays the same though!
JudgeTheDude
Hiho~ From my queue

[Genral]
  1. I assume you don't know how to re-encode a MP3, so I reencoded it for you in 192 kbps : Link
  2. Your background has a low resolution, and so your video does. A 480p version would be great ^^ But it's only a suggestion, you can keep it like this

[Easy]
  1. General Suggestion : Please dont start on a 1/2 beat in Easy, find a way to put them on white beats. It's really disturbing, and even I had problems to play this map. I know you follow the voices, but it's really hard to keep the beat in that way. It's awful to play (sorry for the term). I can't mod it because of this, sorry. I can barely understand the timing, and I absolutely can't propose a way to correct it, since nearly everything would need a remap.

[Normal+]
  1. Pretty well mapped, not many things to adjust here. Patterns are great, and you have a good difficulty for Normal+
  2. 00:01:330 (1,2) - This is pretty hard to play/understand
  3. 01:02:070 - This blank space feels weird between all these notes. Should be good to add a note here, imo
  4. 01:11:700 - Your preview point should be here, it's unsnapped

[Hard]
  1. 00:32:441 (1,2) - I find this pattern hazardous. Please move one of these notes

[Maximum]
  1. Too hard for me, sorry

[Conclusion]
Sorry for this not great mod, but it's not a mapping type i'm used to. it's strange, and not very logic, or even on the rythm for me. At least I could encode you a MP3 following the rules. Good luck for rank !
kamikin_old
Updated my GD!

SPOILER
osu file format v13

[General]
AudioFilename: [DJMAX TECHNIKA Q] vneld - Starlight Garden (BGA).mp3
AudioLeadIn: 0
PreviewTime: 71720
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Starlight Garden
TitleUnicode:별빛정원
Artist:vneld
ArtistUnicode:vneld
Creator:eironeia
Version:Kamikin's Normal
Source:DJMAX
Tags:technika q lee jung eun punew entia j kamikin
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"starlight.avi"
0,0,"moon.jpg",0,0
//Break Periods
2,13381,23833
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 149,255,255
Combo3 : 170,170,255
Combo4 : 130,253,139

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Pizzicato


i love this beatmap so much
BanchoBot
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