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Angela Aki - Kokuhaku

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Topic Starter
Sunlit-Fox
This beatmap was submitted using in-game submission on Monday, February 22, 2016 at 9:08:41 PM

Artist: Angela Aki
Title: Kokuhaku
Source: Uchuu Kyoudai
Tags: anime
BPM: 118
Filesize: 5065kb
Play Time: 04:08
Difficulties Available:
  1. Easy (1.59 stars, 214 notes)
  2. Hard (2.66 stars, 490 notes)
  3. Normal (1.94 stars, 354 notes)
Download: Angela Aki - Kokuhaku
Information: Scores/Beatmap Listing
---------------
Been working on this one single song for the last few months on and off. I apologize for using the full version instead of the tv, but I had already gotten some progress done by the time I triple checked the criteria and guidelines.
Won't say anything fancy since this is my first and am an amateur like many others.
Will appreciate all help. Thank you.

10/5/2015: Ugh, Hard is a pain. Specifically the "drum" area. Any suggestions to fix that mess up? (No Spinner suggestiongs, nope. Not gonna use one.)

2/22/2016: I THINK the "drum" area is better. Eh, close enough I guess.
Kibbleru
Note: I will never add spinners to any beatmaps. So please no suggesting those.
but dont you need a few spinners in order it to be ranked? '^'

took a quick look at ur map. here are some comments;


[Hard]

ur beat placement is way too linear. try to put more curved patterns and stuff. they tend to look better imo

00:00:687 - 00:32:989 - you have the same pattern going for 30 seconds... to be honest it gets pretty boring

also use more sliders. as of now you basically map the little background music thing (idk what it is lol) for the whole song. try to map the vocals a bit or something

00:32:989 - 00:35:278 - you probably want a short break time here before players die from hp drain :P

00:35:278 - 00:59:696 - this part is.. also pretty boring but i find it pretty difficult to read since the music your mapping this part from is so quiet. So as i said, follow some vocals. also use more sliders ewe. circles tend to get boring

01:09:870 - 01:26:657 - i hmm same problem here^

02:26:430 (2) - this slider just looks ugly, sry >< also overlaps 02:28:465 (3,4). you want to avoid bad looking overlaps

also dont just map the same thing over and over again. it gets really boring. switch around from mapping the beat to background music, to vocals.

i think the general idea is to map whatever stands out the most at the time.

and some of your patterns could look a bit neater ie: 00:19:000 (1) this is slightly lower than it should be


[Normal]

basically the same issues as insane. more sliders, more variety of patterns, don't just map one thing.

00:19:000 (6,7) - this is a good example of when to use a slider instead of 2 circles

nevermind, you did map some vocals here.

well the main problem is you need better patterns probably.

alot of good maps use beatblankets, google if you don't know what it is

and generally, try to improve flow

(the 2 above also go for insane)

02:26:430 (2) - this looks ugly.


[Easy]

00:23:578 (6) - this slider ends on a blue line... umm. generally i would avoid putting stuff to the blue lines unless its like a stream or im doing an insane difficulty and this get really fast. so if your song is slow avoid the blue lines! try to keep it at 1/2s





hmm generally try checking out some other maps and try to get the ideas / mapping patterns from them

flow is also important. a completely linear map doesn't really have good flow



well i know that was really confusing and stuff but to sum it up, my main problems are; more sliders, more curved pattern. more variety of patterns

^bleh i probably repeated the same stuff over and over but its important :P
Topic Starter
Sunlit-Fox
I've checked the ranking criteria and several other things. Spinners are not required, and I'm pretty sure I've played ranked maps that had no spinners at all when I do play standard mode.

Besides, I despise spinners. Especially when they're overused in beatmaps and placed at bad timings that make you lose your combo.
Topic Starter
Sunlit-Fox
(Still fixing all three as I'm typing this.)

[Hard]

ur beat placement is way too linear. try to put more curved patterns and stuff. they tend to look better imo Tried to do that, hoping they'll look a bit better when I finish.

00:00:687 - 00:32:989 - you have the same pattern going for 30 seconds... to be honest it gets pretty boring I cut if halfway and changed it a bit. Sadly it's the only thing playing I can map at the intro.

also use more sliders. as of now you basically map the little background music thing (idk what it is lol) for the whole song. try to map the vocals a bit or something Adding more sliders where I think they'll fit, trying to avoid repeaters like I did in the intro. Only did background music in this one since there's not variation I can do between this and Normal. But I did add the vocals, will just have to make Normal easier.

00:32:989 - 00:35:278 - you probably want a short break time here before players die from hp drain :P Empty now!

00:35:278 - 00:59:696 - this part is.. also pretty boring but i find it pretty difficult to read since the music your mapping this part from is so quiet. So as i said, follow some vocals. also use more sliders ewe. circles tend to get boring Vocals added, majority of the guitar map is gone. Kept the...snares I believe and cymbals, changed them up a wee bit. More sliders!

01:09:870 - 01:26:657 - i hmm same problem here^ Again, vocals added.

02:26:430 (2) - this slider just looks ugly, sry >< also overlaps 02:28:465 (3,4). you want to avoid bad looking overlaps Obvious to see I'm bad with sliders. Can't do complicated ones yet. Made it look somewhat nicer...I think.

also dont just map the same thing over and over again. it gets really boring. switch around from mapping the beat to background music, to vocals. I'll try my best to make the transitions flow smoothly.

i think the general idea is to map whatever stands out the most at the time. Which is usually the vocals and synthesizers. That remain just about the same...

and some of your patterns could look a bit neater ie: 00:19:000 (1) this is slightly lower than it should be And this is one of the reasons why I'm in WIP, I have much to learn.


[Normal]

basically the same issues as insane. more sliders, more variety of patterns, don't just map one thing.

00:19:000 (6,7) - this is a good example of when to use a slider instead of 2 circles I'll look to see if there are other circles to change to sliders.

nevermind, you did map some vocals here.

well the main problem is you need better patterns probably.

alot of good maps use beatblankets, google if you don't know what it is

and generally, try to improve flow

(the 2 above also go for insane)

02:26:430 (2) - this looks ugly. I know D8


[Easy]

00:23:578 (6) - this slider ends on a blue line... umm. generally i would avoid putting stuff to the blue lines unless its like a stream or im doing an insane difficulty and this get really fast. so if your song is slow avoid the blue lines! try to keep it at 1/2s Changed.





hmm generally try checking out some other maps and try to get the ideas / mapping patterns from them I'll try, even though I can't do Hard on Standard yet. Blargh.

flow is also important. a completely linear map doesn't really have good flow



well i know that was really confusing and stuff but to sum it up, my main problems are; more sliders, more curved pattern. more variety of patterns Welp, I'll be giving Normal and Hard an overhaul. Thanks for the mod!

^bleh i probably repeated the same stuff over and over but its important :P
Erina
From my mod for voice queue!

Once again, I'm still pretty new to modding, so feel free to treat most of the below things I mention as suggestions, there are a few that I think you are required to do in order to go for rank though (but I would try asking other people before taking what I say as the truth).

[General]

Consider adding Kiai time during parts of the song where you think should have emphasis. I suggest the chorus sections: 2:04:810 to 02:21:597, and 03:07:889 to 3:40:446, wherever else. It's not required, but I think it would be a nice addition.

Recheck timing. The BPM of any song should almost always be a whole number, without a decimal. In your case, you have the BPM set to 117.95. Consider changing it to 118 and then changing the offset a bit.

[Hard]
Consider increasing the spacing between all the notes. Right now, it's a bit too hard to read because of the incredibly packed spacing. Maybe consider using a slider velocity of 1.4 and a distance snap of 1.2. An increased slider velocity would also make the map easier to read since a bunch of short sliders is always confusing :P

Also, consider increasing the AR by one. Too many notes appear on the play field (in my opinion at least) and that makes the map hard to read.

Also, continue using distance snap. Some parts don't seem distance snapped, and that makes the overall map weird imo.

00:23:070 (6,7,8) - Try having this part follow the vocals, it doesn't seem to follow any apparent rhythm.
00:31:972 (6,1) - Insert break time here.
03:07:889 (2) - Add New Combo here

[Normal]
Lower the AR by one or two. Notes seem to appear too fast for a normal.

Use more sliders to create more complex patterns. It might be a normal, but that doesn't mean it can't be creative. For example, 01:48:277 (1,2) - could be made into a slider.

For Normal difficulties, you should almost always have distance snap on, and it should not vary by much throughout the entire song. I would recheck this, since some parts have weird spacing.

01:57:052 (3) - Move this to the left so that it properly blankets with the slider after it
02:09:770 (4) - I'm not really fond of sliders like these, they look weird :o
02:20:071 (4) - Why not ctrl+h this slider, makes it look better
02:53:645 (1,2,3,4,1,2,3,4,1,2,3,4) - To be frank, this pattern is boring :o
03:37:139 (3,4) - Try to make these sliders reflections of each other to make it look better

[Easy]
I would decrease slider velocity, might be a bit too fast for a easy. (Maybe down to 1.0 or 1.1)

For easy, (almost) always use distance snap and keep it constant throughout the map!

00:10:861 (1,2,3) - Spacing is weird
00:55:626 (4) - Add New combo (NC)
00:58:169 (7) - Add NC
01:00:458 (10) - Add NC

Remember, easy songs should have short combos, nothing greater than around 5.

01:23:857 (4) - Add NC
02:05:316 (3) - Too many repeats, kinda boring.
02:41:433 (1,1,1) - Put breaks between all of these notes
03:40:441 (7,1,1,1) - Same as ^

Nice song, but the map definitely needs work. Keep trying though! :D

Contact me later (in game or website PM) for what you're going to sing! :)
Topic Starter
Sunlit-Fox

Erina wrote:

From my mod for voice queue!

Once again, I'm still pretty new to modding, so feel free to treat most of the below things I mention as suggestions, there are a few that I think you are required to do in order to go for rank though (but I would try asking other people before taking what I say as the truth). I'mma still listen to you anyway, any advice is great to me. ^^

[General]

Consider adding Kiai time during parts of the song where you think should have emphasis. I suggest the chorus sections: 2:04:810 to 02:21:597, and 03:07:889 to 3:40:446, wherever else. It's not required, but I think it would be a nice addition. Added, wasn't sure how to but did a lil research.

Recheck timing. The BPM of any song should almost always be a whole number, without a decimal. In your case, you have the BPM set to 117.95. Consider changing it to 118 and then changing the offset a bit. Changed, and silently cried when I realized after fixing up easy I shouldn't have had the "snap beats blah blah blah" checked.

[Hard]
Consider increasing the spacing between all the notes. Right now, it's a bit too hard to read because of the incredibly packed spacing. Maybe consider using a slider velocity of 1.4 and a distance snap of 1.2. An increased slider velocity would also make the map easier to read since a bunch of short sliders is always confusing :P Changed, after lots of searching...only to play around with alt after glaring at distance snap and seeing that was how to change it.

Also, consider increasing the AR by one. Too many notes appear on the play field (in my opinion at least) and that makes the map hard to read. Changed!

Also, continue using distance snap. Some parts don't seem distance snapped, and that makes the overall map weird imo. Looks like it'll be resnapped anyway since I changed it. =P

00:23:070 (6,7,8) - Try having this part follow the vocals, it doesn't seem to follow any apparent rhythm. Funny thing, it actually was. Changed it a teensy bit to see if it would match vocals better.
00:31:972 (6,1) - Insert break time here. Added.
03:07:889 (2) - Add New Combo here Changed to NC.

[Normal]
Lower the AR by one or two. Notes seem to appear too fast for a normal. Did it by two to be safe.

Use more sliders to create more complex patterns. It might be a normal, but that doesn't mean it can't be creative. For example, 01:48:277 (1,2) - could be made into a slider. Will do while editing.

For Normal difficulties, you should almost always have distance snap on, and it should not vary by much throughout the entire song. I would recheck this, since some parts have weird spacing. Checking spacing.

01:57:052 (3) - Move this to the left so that it properly blankets with the slider after it Can't really blanket it anymore after the distance snap change. D8
02:09:770 (4) - I'm not really fond of sliders like these, they look weird :o Will try to make it look nicerish.
02:20:071 (4) - Why not ctrl+h this slider, makes it look better o.o I didn't know I could do that!
02:53:645 (1,2,3,4,1,2,3,4,1,2,3,4) - To be frank, this pattern is boring :o Tried to make it a bit more interesting slider style. And no not in straight line sliders. =P
03:37:139 (3,4) - Try to make these sliders reflections of each other to make it look better Did so, slowly getting used to the flipping, rotating, etc.

[Easy]
I would decrease slider velocity, might be a bit too fast for a easy. (Maybe down to 1.0 or 1.1) Changed to 1.1.

For easy, (almost) always use distance snap and keep it constant throughout the map!

00:10:861 (1,2,3) - Spacing is weird Fixed.
00:55:626 (4) - Add New combo (NC)
00:58:169 (7) - Add NC
01:00:458 (10) - Add NC Did for all three.

Remember, easy songs should have short combos, nothing greater than around 5. Noted.

01:23:857 (4) - Add NC Check.
02:05:316 (3) - Too many repeats, kinda boring. Broke it up.
02:41:433 (1,1,1) - Put breaks between all of these notes Check.
03:40:441 (7,1,1,1) - Same as ^ Double check.

Nice song, but the map definitely needs work. Keep trying though! :D I shall!

Contact me later (in game or website PM) for what you're going to sing! :)
neonat
General

Remove uchuu kyoudai from the tags, it's already in the Source

Easy

Can't really go into detail, many objects are placed off-rhythm. Try and go slowly over all the notes, when you have a fixed BPM, most often than not the beats are either on the white or red line (1/1 and 1/2 beats) Looking from the beginning, the issues start to arise already, with notes ending/starting on the blue tick, and the rhythm goes off, being either too late or too early. Also, the rhythm used at the start is an example of something that is highly recommended not to be in an Easy difficulty, it's too complex and not simple enough to grasp.

An example of the objects being off-rhythm:
00:22:756 (3,4,5) - remove 00:23:519 (5) and shift 00:22:756 (3) to 00:22:883 - you then shift 00:23:010 (4) to start at 00:23:138 and make it a repeat slider, such that it repeats at 00:23:519 and ends at 00:23:900

What I also noticed is the lack of hitsounds, hitsounds are necessary in a beatmap to make it more audible, the map. You can use it whichever way you want, but most of the time, it is to go along with the music or vocals.

Normal

Same issue with the off-rhythm notes
Something else I noticed here is the placement of the notes, the positions are too messy, I can't discern where the flow is, and the way they are placed isn't pretty. Just look at 00:04:832 (1,2,3,4,5,6,7,1,2,3) - as an instance where the flow is quite rigid and straight, going left and right, which isn't very good, and with that spacing it looks very cramp.
No hitsounds, then suddenly, 01:54:409 (4,5,6) - there are claps, glad at least there are finally hitsounds, but it doesn't fit the song here :c
02:26:443 (2) - not good looking, furthermore the ends aren't on the same level
02:42:078 (3) - the slider looks ugly when the curve at the slider head is so bent you cannot see the curve
02:46:400 (4,5) - this is the opposite of good flow, the change of direction is 180 degrees
02:51:231 (4,6) - when you do something like this, blanket them better, where the slider perfectly covers the circle
03:09:154 (4,5,6) - this is something that fits to the music and rhythm, see how they are on the red and white lines, should take note of this and remind yourself that the BPM already helps a lot with splitting the timing well, you just have to follow it constantly
03:56:697 (1) - not really a good shape to use, the curves are too sharp and weird
04:08:900 - awkward place to end~ The music still continues after this part o_o

Hard

Same thing about off-rhythm parts too
00:08:137 (4,5,6,1,2,3) - this is messy, try to form patterns, flows, etc. to make map movement better and look better
01:37:883 (5,8) - this is what they call an unnecessary overlap, which people often suggest to avoid
02:04:832 - it's at music like this part in the song where you would put a finish hitsound, it gives more impact to the song and highlights and differentiates the song here than the other parts, giving it more effect (to give another example of a place in the song like this would be like 02:25:171 where you can hear the music here suits a finish)
03:52:629 (4) - weird shape
04:00:765 (1) - ^

To summarise some important points:
The map doesn't end where the music stops, map ends too early
Better positioning and patterns for the objects
Try and change the shapes of the sliders, use neater shapes
Fix the rhythm of the notes, to fit to the song, use consistency to gauge if you think you are getting off rhythm

Good Luck and Hope to see Improvement
Topic Starter
Sunlit-Fox

neonat wrote:

General

Remove uchuu kyoudai from the tags, it's already in the Source Done.

Easy

Can't really go into detail, many objects are placed off-rhythm. Try and go slowly over all the notes, when you have a fixed BPM, most often than not the beats are either on the white or red line (1/1 and 1/2 beats) Looking from the beginning, the issues start to arise already, with notes ending/starting on the blue tick, and the rhythm goes off, being either too late or too early. Also, the rhythm used at the start is an example of something that is highly recommended not to be in an Easy difficulty, it's too complex and not simple enough to grasp. Thought I got all of them, went through all three difficulties and fixed what I was able to find via the off rhythm parts. Made the beginning much simpler.

An example of the objects being off-rhythm:
00:22:756 (3,4,5) - remove 00:23:519 (5) and shift 00:22:756 (3) to 00:22:883 - you then shift 00:23:010 (4) to start at 00:23:138 and make it a repeat slider, such that it repeats at 00:23:519 and ends at 00:23:900 Changed.

What I also noticed is the lack of hitsounds, hitsounds are necessary in a beatmap to make it more audible, the map. You can use it whichever way you want, but most of the time, it is to go along with the music or vocals. Added more hitsounds, hopefully not too much. Used the soft whistle to see if it would go better.

Normal

Same issue with the off-rhythm notes
Something else I noticed here is the placement of the notes, the positions are too messy, I can't discern where the flow is, and the way they are placed isn't pretty. Just look at 00:04:832 (1,2,3,4,5,6,7,1,2,3) - as an instance where the flow is quite rigid and straight, going left and right, which isn't very good, and with that spacing it looks very cramp. Will keep working on trying to make a better flow.
No hitsounds, then suddenly, 01:54:409 (4,5,6) - there are claps, glad at least there are finally hitsounds, but it doesn't fit the song here :c
02:26:443 (2) - not good looking, furthermore the ends aren't on the same level Changed.
02:42:078 (3) - the slider looks ugly when the curve at the slider head is so bent you cannot see the curve Changed.
02:46:400 (4,5) - this is the opposite of good flow, the change of direction is 180 degrees Changed.
02:51:231 (4,6) - when you do something like this, blanket them better, where the slider perfectly covers the circle Will try to blanket better.
03:09:154 (4,5,6) - this is something that fits to the music and rhythm, see how they are on the red and white lines, should take note of this and remind yourself that the BPM already helps a lot with splitting the timing well, you just have to follow it constantly Noted.
03:56:697 (1) - not really a good shape to use, the curves are too sharp and weird Must research how to make better sliders.
04:08:900 - awkward place to end~ The music still continues after this part o_o Wasn't sure to keep going or not since all the was left was repetitive guitar playing, but I added a little more for all three.

Hard

Same thing about off-rhythm parts too
00:08:137 (4,5,6,1,2,3) - this is messy, try to form patterns, flows, etc. to make map movement better and look better Will try to be neater and play other maps to look at their patterns as reference.
01:37:883 (5,8) - this is what they call an unnecessary overlap, which people often suggest to avoid Noted.
02:04:832 - it's at music like this part in the song where you would put a finish hitsound, it gives more impact to the song and highlights and differentiates the song here than the other parts, giving it more effect (to give another example of a place in the song like this would be like 02:25:171 where you can hear the music here suits a finish) Noted.
03:52:629 (4) - weird shape Changed.
04:00:765 (1) - ^ Changed.

To summarise some important points:
The map doesn't end where the music stops, map ends too early Mapped a little more, but not a lot.
Better positioning and patterns for the objects Will research.
Try and change the shapes of the sliders, use neater shapes More research.
Fix the rhythm of the notes, to fit to the song, use consistency to gauge if you think you are getting off rhythm I hopefully got most, if not all of them.

Good Luck and Hope to see Improvement Thank you for the help!
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