一个人给一次kd就够了 除非是几个月之后变动很大再mod的 以后注意一下.
jyc-Binggan wrote:
[General]
太鼓的音效和哨子声我感觉不是很搭,建议换个别的
[Easy]
难度没有设黄线,没有clap,whistle,finish,什么音效都没加,打起来很闷,然后时间应该和其他难度一样长,做成2分20 秒
[Normal]
没有设黄线,别的没什么问题
[Hard]
00:13:086 (1,2) - 没有stack住
00:42:046 (8,1) - 同上
00:44:821 - 此处不推荐用变速滑条
00:48:982 (1) - 变速滑条应该加nc
00:49:503 (2) - 同上
01:08:404 (4,1) - 对于hard难度来说距离有点远,尽量保持space吧
01:32:162 - 这一段开始到kial time结束滑条距离有点大,虽然我是能连上但是对于hard来说有点难,建议调小一点
01:54:358 (1) - 没摆正
[Lunatic]
00:02:223 (3) - 这滑条太丑了。。。感觉没必要弄成这种的
00:20:630 (4,5) - 和2,3一样,不要弄成stack的(就是重叠的),建议和2,3一起重摆
00:23:144 (2,3) - 这个到00:22:797 (1) - 的距离和00:23:838 (5,6) - 到00:23:491 (4) - 的距离不一致
00:26:959 (1,2) - 和00:27:219 (1,2) - 和之后的俩连距离有点不一样,修一下
00:41:179 (9,10,1) - 没stack住
01:25:745 - 加note
01:37:017 (1,2,3,4,5,6,7,8) - 没有明确的感受到有四个为一组的变化,建议还是摆成串
01:39:792 (1,2,3,4,5,6,7,8) - 同上
02:18:289 (5) - 建议加nc
最后祝rank![]()
跟踪狂你自己解决吧,哈哈哈哈哈哈
为啥子三分拍滑条分开点就不好打了?[CSGA]Ar3sgice wrote:
你有多坚持核弹娘..
[hard]
00:18:636 (1,2,3) - 建议取缔
00:21:410 (1,2,3) - ^
00:26:266 (1,2) - 叠一起都不好打 这样分开还怎么当hard
00:34:936 (4) - http://osu.ppy.sh/ss/826840
00:42:046 (8) - 跳的太莫名.. 位置不好往右一点
00:45:514 (2) - remove
01:02:855 (5) - x:232 y:168
01:12:566 (1,2,3,4,5,6,7,8) - 怎么感觉zheme乱。。不好 你重摆一下
01:17:075 (2,3,5) - 中间留点空位.. http://osu.ppy.sh/ss/826877
01:19:849 (3) - 翻转箭头挡住了。。
01:32:162 (1,2,1,2,1,2,1,2) - 我觉得太难。。。
01:37:017 (1) - 翻转箭头挡住了。。
01:45:341 (1,1,1,1) - 还有四方跳。。这一段的单点太长, 不好打, 级啊电话条
01:50:890 (5,6) - 不好
01:58:520 (5) - combo
02:04:763 (1,2) - 为什么要跳这么远
感觉后面玩脱了.. 不会mod了 就这样吧 后面你看着前面的难度re一下比较好。。
lunatic可是不能那样省节奏的moonlightleaf wrote:
既然邀请了 也就帮忙吧
general
所有难度 黄线得加 难道开头就是预览? timing->最后一个选项
Lunatic
00:02:223(3) 不太好看。。
00:03:371(1) 放到前面3的位置去
00:05:196 note 空一拍orz 我想混过去都难(虽然还是混不过去233
00:07:971 ↑
00:16:295 ↑
00:05:456(6)(1) 这么整怎么样。。。1和2太远了 6滑条重复太坑->
00:11:006(6)(1) 参考上面
00:25:572(1) 结尾00:26:006 然后 00:26:266(1) Ctrl+G
00:41:699(10) 滑条反折点不能被隐藏
00:41:959 note 你觉得呢
00:44:994 note x|240 y|112 具体你看着调
01:22:277(9) 左移一格
01:23:318(3) Ctrl+G
01:25:745 note 放8下面 或者你看着放 01:27:480(5)这边节奏不就和前面一样么 这边都有note
01:28:520 note
01:37:277(4)(1) 距离不对 会误导
01:40:052(4)(1) ↑
01:43:260(1) 中心旋转30度 01:43:780(2) x|232 y|248 01:44:821(4)Ctrl+J 然后放x|320 y|112 大致这样比较好看 你微调
01:56:786(4) 少一个反折 x|40 y|120
02:06:063 note
02:10:659(1) 要么放前面3号滑条尾部 要么另起个地方吧 靠着4
02:11:699(2) 按上面的放 这里就放滑条尾部 不是的话 x|152 y|192
02:13:433(2) 太高 不要碰到节奏条
02:13:954(2) 太低
02:20:196(1)(1) 可以稍微移靠近点 不碰到节奏条和底部即可
听得我头疼了= =你说比较可爱的有唱歌的还好 核弹都是嘟嘟嘟嘟。。
头疼,就这样吧,H估计能打 L就...好吧 早日rank 早点HD掉H ><
附上一张1pc的HD(edit都没开过)↓
现在再重看一下吧。。。基本上你说的全改了。eikkaleyd wrote:
[Lunatic]
00:02:223 (3,4,5,6,7) - 这样的话要么组成五边形要么4567组成菱形,两个三角看起来就比较乱
00:22:797 (1,4) - 可以考虑形状相同做对称
00:32:682 (4,5) - 这两个的位置关系摆的太随意了。。
00:33:549 (6,7) - 这种节奏很不舒服,建议这样http://puu.sh/3n3lK.jpg
00:35:283 (3) - 两次往返的slider在高难度里比较破坏flow,建议头或者尾用一个圈代替
01:15:688 (7) - ^
01:17:248 (5) - 同样是折形的拖条形状就不能弄得差不多吗,而且还可以关于6对称
01:32:855 (4) - 去复制一个2来,还是说你故意的?
01:33:895 (4) - ^
01:36:670 (6) - 同一句话里前面两组都是对称这里忽然来个方向相同会很难受
01:42:219 (6) - 这里没必要遮盖,避免一下吧
[Hard]
不知道你有没有这个难度的mod需要,先大概看下
00:04:069 (3) - 以此类推一大堆拖条形状注意
00:05:110 (6,7) - 在我看来是6返回2次,7返回1次的节奏
00:07:537 (5) - 同样可以避开这个遮盖
00:07:889 (6,7) - 和上面那个一样
00:19:503 (5) - 应该只有一个点
00:22:277 (5) - ^
01:08:578 (1,2,3,4) - 既不是直线也不是弧线呢
01:53:665 (7) - ……这一定不是HARD
[Eimal]
diff名像是我做的NM233
tick似乎1就够了,2有点吵
00:22:104 (4) - 遮盖
00:26:266 (4,5) - 形状做对称好了
00:32:162 (3) - 这个摆法有点会出误解,最好直接放在上方
00:38:058 (3) - 去掉一次反弹,换成点,这样可以避免遮盖
00:42:219 (1) - 换成1/1的拖条
00:43:954 (x) - 漏拍了
00:56:092 (1) - 距离太大而且还穿插了。。
01:54:358 (1) - ……高难度这样挺好的,低难度还是算了
感觉还有待加强。。节奏有点乱,这首虽然本来就不好做EN 233
thanksfanzhen0019 wrote:
I like the BG prprprprGeneral
- 请在Creator's Words里标明guest diff maker. 你的tag里有玩脱和toto还有eika 但是你不讲没人知道谁做了啥啊..
Eimal
HitsoundsArrangement & Design
- Fine.
- 00:33:722 (5) - NC
- 00:50:543 (1) - 感觉spinner有点长啊
Lunatic
HitsoundsArrangement & Design
- 自创节奏比较刁 音效感觉还要下功夫
- 00:08:231 (6) - 建议两折返 就像这样
- 00:13:780 (1,2,3,4,5,6,7,8) - 间距不一 建议统一
- 00:26:844 (3,1) - 这跳大了 除非1/3当单点来戳
我的建议:- 00:28:347 (5) - New Combo.
- 00:33:896 (9) - New Combo.
- 01:34:936 (1,2,3,4) - 我觉得吧:
这样 画一个圈的感觉- 01:43:260 (1,2,3,4) - 不对称 上面一个3 下面3个 1 2 4. 建议4放上面 像这样
- 01:50:196 (1,2,3,4,5) - 听着违和 前面两个小节都用二连 你这里现在是
XX XX XX XXXX X
我建议这样
XXXXX XXXXXXX X
类似于一个小小的高潮 因为你这Lu跳比较少 放点串平衡一下- 02:17:075 (7) - 往左边移一格 (grid lv3)
GL
Sweet Vanilla wrote:
哇 草莓师傅大发神威> <~ 占位 一会mod一下看看
渣摸一下~
[General]
- 00:28:347 - 01:01:641 - 咱感觉这里开始是kiaitime 01:46:034 - 这里也是一个kiai的开始(参考
k
- 歌曲的preview time不一样 timing也不一样 这个
[Eimal]
- 难度方面听说必须要有一个三星或三星以下的难度 这个图最低三星半不知道行不行
k
- 开aimod 把unsnap的地方一一修复一下
k
- 同样的normal难度的距离尽量的一致 也是开aimod修复
- 虽然在game里面mod过但是kiai的做法咱还是试了一下 参考用02:10:659 - http://osu.ppy.sh/ss/937547 http://osu.ppy.sh/ss/937550
k
- 00:25:572 (1) - finish (这样更有助于玩家掌握后面的节奏
k
- 00:50:543 (1) - ^
[Hard]k
- 01:54:358 - 02:05:456 - slidertick的音量弄小些有些突兀 每个滑条都弄一下吧(或者slidertick换成其他音效
- 01:50:890 (5,6,7) - 其实这三个咱感觉有些overmap 玩起来没什么问题 但是听起来不太好听
- 01:54:358 (1) - 这个是个折返滑条或许也不错 这种圆rank的图里面还是很少有出现的
k
- 02:02:682 - 略显单调试着这样 02:04:069 (1,2) - ctrl+G 然后02:04:416 (2) - ctrl+G;02:04:763 (1) - ctrl+G
- 02:13:607 (2,3,1,2,1,2,1) - 这里中间的overlap没有完全叠好 有些乱
[Lunatic]
- 音效什么的做的真好QvQ
- nc的方法有些新奇呢 长串连打居然也nc 有些不懂(参考下面的nc 自己决定咯~ 主要就这个 没什么问题
- 00:13:086 (1) - -nc
- 00:12:913 (8) - nc
- 00:16:381 (4) - nc
- 00:16:728 (1) - -nc
- 00:19:329 (1) - -nc
- 00:20:890 (1) - nc?
- 00:22:104 (1) - -nc
- 00:24:878 (1) - -nc
- 00:26:612 (1) - -nc
- 00:33:896 (1) - -nc
- 00:34:069 (2) - nc
- 00:55:312 (1) - -nc
- 01:37:364 (1) - -nc
- 01:40:139 (1) - -nc
Good Luck~
- 01:50:370 (1,1) - -nc
thankssuperboy724 wrote:
[Luntic]
00:42:046 (1) - 个人觉得滑条开始点对上前面的滑条结束点比较好
00:54:358 (1,2,3) - 干脆连成一个长串吧(可无视)
01:25:225 (1) - 滑条后面为何空一个红线呢(寿司
01:27:826 (1) - 同上
[hard]
00:18:636 (1,2,3) - 三个短滑条建议改成3个note 或者折返k
00:21:410 (1,2,3) - 同上k
00:45:341 (1,2) - 间距调整下k
01:35:630 (1,2,3,4) - 话说hard这样放真的大丈夫?
01:37:711 (1,2,3,4,1,2,3,4,1,2,3,4) - 这一段排列美观些k
01:50:890 (5,6) - 和上面一样的短滑条k
02:17:075 (1,2,3,4,5,6,7) - 排列k
[Eimal]
00:40:139 (2,3) - 排列调整下k
01:12:046 (4,1) - 同上k
自创节奏实在太屌
祝早日rank
呜呜呜。。Regou wrote:
來吧少年
[Lunatic]
新人會用鼓聲真的很厲害!不錯
NC儘量保持兩白線1個吧,我看你現在大概是O---O---.---O---(O是有下NC),而那些pattern不是很難讀其實並不需要NC去輔助(有些要下比較強的音效來強調倒是NC spam也無妨)
還有,建議多用finish,這首歌這麼激昂不用finish怎麼行?
00:03:376 (1) - 頭finish k
00:14:474 (1) - ^k
00:22:797 (1,2,3,4,5,6,7) - 這一串好像有點難抓,注意下
00:26:266 (1,2,3,1,2,3) - 有點不整齊,統一spacing?(現在顯得後面那串spacing比較小)k
00:26:959 (1) - 00:27:219 (1) - 00:27:480 (1) - 00:27:740 (1) - 00:28:000 (1,2,3,4) - Whistlek
00:28:000 (1,1) - Finishk
00:29:647 - Add notek
00:31:121 (3) - NCk
00:33:722 (1) - NC,00:34:069 (1) - remove nck
00:34:936 (2) - 尾whistle?k
00:37:711 (8) - NC,00:38:404 (1) - remove NCk
00:38:404 (1,2) - 這組好像有點顯得太randomk
00:39:271 (3) - 頭finishk
00:39:965 (5) - 右移一格k
00:40:139 (6) - 頭whistle?尾remove clapk
00:41:699 (1) - Flow不好,而且擋住00:42:046 (1) - 略危險注意
00:42:046 (1,5) - 兩個對稱會比較好k
00:44:474 (7) - 尾finishk
00:45:688 (3) - Remove NCk
01:13:433 (6) - wtf 除掉頭的hitsoundk
01:15:341 (1) - k
01:18:462 (1,2) - 老覺得怪怪的k
01:25:745 - add note
01:28:520 - ^
01:28:693 (1,2,3,4) - 減速段裏這Jump略坑注意
01:30:774 (1,2,1,2,1,2,1,2) - 這個我倒是很喜歡的
01:37:624 (4,1) - Spacingk
01:42:566 (1,2,3,4,1) - 不弄正五方形?k
02:06:150 (2) - 頭finishk
02:06:844 (1) - ^k
加油!繼續努力(噗,我懶,只mod一diff了不要打我>_>)
eika到底是谁fanzhen0019 wrote:
请在Creator's Words里标明guest diff maker. 你的tag里有玩脱和toto还有eika 但是你不讲没人知道谁做了啥啊...
哈哈哈哈eikkaleyd wrote:
eika到底是谁fanzhen0019 wrote:
请在Creator's Words里标明guest diff maker. 你的tag里有玩脱和toto还有eika 但是你不讲没人知道谁做了啥啊...
My English is so poor....so I just know a little about this mod...But I will go to the translation...wait..10crystalmask01 wrote:
Random mod for the map that's about to get graveyard! Eimal00:14:474 (1) - Add soft-finish on the head? You'll need to adjust the hitsound setting to this:
- You don't want to change the AR, and that's ok, it's your map after all! But, you should consider lowering the Slider velocity instead to 0.8 or 0.7? It's speed just doesn't add up with the AR :S
Sounds better and more fitting with the cymbal crashes in the background music imo.
00:33:722 (1) - Add soft-finish on the head?
00:39:271 (1) - ^
00:44:821 (1) - ^
00:47:595 (1) - ^
01:12:566 (1) - Add soft-finish on the head.
01:17:595 (5,1) - ...
01:18:115 (1) - Add soft-finish on the head.
01:20:890 (1) - ^
01:34:936 (1) - ^
01:40:485 (1) - ^
01:46:034 (1) - ^
01:51:584 (1) - ^
01:55:745 (2) - Change to soft-finish.
02:02:682 (1) - Add soft-finish.
02:05:456 (1) - ^
02:20:543 (2) - Change to soft-finish.
Looks ok, just needs some fixing with them hitsounds >~<Hard00:03:371 (1) - Add soft-finish on the head.
00:08:925 (1) - ^
00:13:086 (1,2) - ^
00:14:474 (1) - ^
00:20:023 (1) - ^
00:25:572 (1) - ^
00:26:959 (1) - Just change the finish to soft-finish ^^
00:28:347 (2) - ^
00:33:549 (5) - Soft finish on the tail.
00:39:271 (1) - Add soft-finish on the head.
00:44:821 (7) - ^
00:47:595 (1) - ^
01:01:641 (1) - ^
01:07:017 (1) - ^
01:12:566 (1) - ^
01:17:075 (2,5) - Not a pretty overlap :S
01:17:942 (5) - Soft finish on the tail.
01:20:890 (5) - Add soft-finish.
01:21:930 (3) - Change clap to ^
01:32:162 (1) - ^
01:32:682 (1) - ^
01:33:202 (1) - ^
01:33:722 (1) - ^
01:34:936 (1) - Add soft-finish on the head.
01:40:485 (1) - Change hitsound to ^
01:46:034 (1) - ^
01:51:584 (1) - ^
01:55:745 (1,2,1) - ^
02:01:988 (4) - Change to soft-finish
02:05:456 (3) - Change hitsound to soft-finish on the head.
02:09:445 (1) - ^
02:10:659 (1) - ^
02:12:740 (2) - soft-finish on the tail.
02:13:260 (1) - soft-finish on the head.
02:13:954 (3,2,2) - Add soft-finish on these notes.
02:17:595 (4) - ^
02:20:196 (3) - soft-finish on the tail.
Looks pretty goodLunaticSome finish hitsounds should be changed to soft-finish, instead, but I'll let you figure that out nowApart from that, this diff looks perfect! ^^
Hope this helps~!
节奏是真心不想加。。。不过还是谢谢了S o a p wrote:
[Lunatic]
01:54:358 (1,2,3) - 跟之前的那个note叠好,现在这样显得略乱 √
01:54:705 (5,6) - 恩这里也有个黄色的1没叠好,我个人是不太喜欢连打里掺进什么奇怪的东西,决定权在你 √
00:41:699 (1,1) - 滑条尾巴啊……要么拉开要么叠起来吧,原谅我这个处女座强迫症
01:33:895 (2,1,2) - 这段是不是有个连打,正好kiai之前有个连打也不错-v-
01:35:456 - 节奏应该是这样 你又漏音了少女http://puu.sh/6j6iB.jpg
01:38:318 - 这边也有个音
01:38:665 - ^
01:41:092 - ^
01:41:439 - ^
01:42:219 (6,1,2,3) - 这边是连打
总之kiai里漏音挺多的我就不一个一个找给你了,开25%很明显能听到,当然如果你想做简单的话也随你了../.\
01:47:769 - 这里鼓音好强,按你的音效套路来应该是个finish,最好别漏
01:52:364 (1,2) - 01:51:063 (3) - 叠了它 √
最后的kiai里有finish音,也就是默认音效里的那个finish音啦,这么重要的音效建议别漏了
02:19:156 (1,2,1,2,1,1) - 为何如此省note
00:46:555 (2) - 这个2要飞出osu啦 √
01:46:208 - 这边开始明明是减速的地方,为啥你还搞个1.1x?
lunatic就这么多
[insane]小圈吔屎
00:28:347 (1) - 离转盘好远,故意的吗? (是啊,故意的
00:45:341 - 这个音太明显了
01:18:636 - ^
01:20:370 (4) - 重音不来个跳? (已经是跳了
01:28:520 - 三连打
01:25:745 - ^
01:38:925 (8) - 故意放在这儿前后间距也不太对啊 √
02:00:254 (2,3) - 和02:00:948 (5,6) - 的间距为何不一样 这种没啥意义的变间距还是丢弃吧 √
02:19:156 (1,1,1,2) - 省note?
感觉insane比lunatic好点,错觉吗?
[Hard]
00:00:099 - 开始打的地方和别的难度不一样大丈夫?
00:34:069 (1,2) - 这儿没必要弄成这样,中间又不是没音
01:03:376 (4,5) - 遮挡折返处,BAT不会喜欢你这样的,改掉吧 √
01:12:219 (7,2) - 这叠的。。 √
02:04:763 (1) - 02:05:456 (1) - ^ √
[Normal]
00:25:572 (1) - 在00:27:653 - 结束
00:36:497 (1) - 往下挪一格 √
然后美丽
Hollow Wings wrote:
as ur reqGeneral
- 强烈建议把whistle的音量调大,打你这个图听音效是一片鼓声,由于回响时间很长然后就是一片咚咚咚隆隆隆,很难听出具体节奏,如果可能,把hitnormal的音用软件处理一下,弄短小紧凑一点
Lunatic
- 00:08:751 (9,1) - 1就如之前4个短滑条一般不要stack而是放外面?
- 00:54:011 (9) - nc? 事实上你这图nc其实有点乱,有些长连打四个就nc一下,有些则连到了十几个,我觉得你全图都统一一下比较好
- 01:46:208 (1,2) - 这个我建议ds还是放大点,因为你后面直接接上的两个1/4也是差不多这么远,虽然直接靠读图打也行不过还是分开些,具体怎么摆你自己看吧,后同
- 01:54:011 (1,1) - 这个ds可以更大点
- 02:20:543 (1) - 去掉nc
- 嗯。。。主要是音效音量实在是一片混沌,我其实也不太好判断orz
Insane
- 00:33:115 (5) - 前后ds统一
- 00:45:167 (8,1) - nc移动
- 01:01:295 (1,2) - nc移动
- 01:24:532 (3,4) - 有点overlap,稍微分开点
- 01:27:306 (3,4) - 同上
- 01:26:266 (8,9) - 这个大跳有点莫名。。。跳的太大了,前面那些单点可以不stack的,不然这里实在不科学,01:29:040 (9,10) - 也是一样
- 01:56:352 (4) - 前后ds统一
- 02:01:121 (6) - 同上
- 02:12:740 (1) - 这附近的nc好奇怪,建议重新弄一遍
- 02:19:676 (1,1) - 去掉nc
- 噗,感觉比lun好点
Hard
- 00:03:371 (1,2) - 这种稍微擦到一点的我都建议分开,后同,比如00:30:254 (1,2) - 之类的,还有很多我就不说了
- 00:34:416 (2) - nc
- 感觉主要就是nc和排版的问题
路西法的图给人印象太深了,开这个图的你真是有勇气
- timing line conflict
- 全图我建议全都统一ds,因为是normal
good luck
[Hijiri Byakuren] wrote:
genneral
whistle的调大是啥意义上的?软件还是绿线?话说调短怎么调? 单独用软件调大音量,用各种的effect手段把有效打击的音域缩短,简单来说就是把后面的回音消除一些,实在不会弄可以找会弄的人帮你弄一下
Hollow Wings wrote:
[Hijiri Byakuren] wrote:
genneral
whistle的调大是啥意义上的?软件还是绿线?话说调短怎么调? 单独用软件调大音量,用各种的effect手段把有效打击的音域缩短,简单来说就是把后面的回音消除一些,实在不会弄可以找会弄的人帮你弄一下
hoshisorakiseki wrote:
Title:霊知の太陽信仰 ~ Nuclear Fusion 已改
Normal难度忘记设置timing point了 这啥?哪里忘记设置啥了?
Hollow Wings wrote:
as ur req已改General
- 强烈建议把whistle的音量调大,打你这个图听音效是一片鼓声,由于回响时间很长然后就是一片咚咚咚隆隆隆,很难听出具体节奏,如果可能,把hitnormal的音用软件处理一下,弄短小紧凑一点
全部已改Lunatic
- 00:08:751 (9,1) - 1就如之前4个短滑条一般不要stack而是放外面?
- 00:54:011 (9) - nc? 事实上你这图nc其实有点乱,有些长连打四个就nc一下,有些则连到了十几个,我觉得你全图都统一一下比较好
- 01:46:208 (1,2) - 这个我建议ds还是放大点,因为你后面直接接上的两个1/4也是差不多这么远,虽然直接靠读图打也行不过还是分开些,具体怎么摆你自己看吧,后同
- 01:54:011 (1,1) - 这个ds可以更大点
- 02:20:543 (1) - 去掉nc
- 嗯。。。主要是音效音量实在是一片混沌,我其实也不太好判断orz
全部已改Insane
- 00:33:115 (5) - 前后ds统一
- 00:45:167 (8,1) - nc移动
- 01:01:295 (1,2) - nc移动
- 01:24:532 (3,4) - 有点overlap,稍微分开点
- 01:27:306 (3,4) - 同上
- 01:26:266 (8,9) - 这个大跳有点莫名。。。跳的太大了,前面那些单点可以不stack的,不然这里实在不科学,01:29:040 (9,10) - 也是一样
- 01:56:352 (4) - 前后ds统一
- 02:01:121 (6) - 同上
- 02:12:740 (1) - 这附近的nc好奇怪,建议重新弄一遍
- 02:19:676 (1,1) - 去掉nc
- 噗,感觉比lun好点
已调整Hard
- 00:03:371 (1,2) - 这种稍微擦到一点的我都建议分开,后同,比如00:30:254 (1,2) - 之类的,还有很多我就不说了
- 00:34:416 (2) - nc
- 感觉主要就是nc和排版的问题
已调整
- timing line conflict
- 全图我建议全都统一ds,因为是normal
路西法的图给人印象太深了,开这个图的你真是有勇气
good luck
112,120,125456,6,0,P|267:262|400:120,1,450,8|0,0:0|0:0,0:0:0:0:02:09:098 (1) - 去掉NC
311,323,128231,6,0,P|252:304|231:211,1,150
319,72,129445,2,0,L|156:78,1,150
14,170,130659,6,0,P|13:233|95:306,1,150
110,308,131352,1,0,0:0:0:0:
214,222,131873,2,0,B|241:267|241:267|226:318,2,100
211,176,132740,2,0,P|265:146|364:161,1,150
423,101,133607,5,0,0:0:0:0:
423,101,133780,2,0,P|449:165|446:205,1,100
385,260,134474,1,0,0:0:0:0:
299,284,134821,2,0,L|178:270,1,100
188,183,135514,6,0,P|136:207|115:297,1,150
182,348,136381,2,0,L|340:346,1,150
436,260,137422,5,0,0:0:0:0:
436,260,137595,2,0,P|440:192|371:136,1,150
360,100,138289,2,0,L|245:105,1,100
215,107,138809,1,0,0:0:0:0:
162,180,139156,6,0,L|173:242,1,50
259,243,139676,2,0,L|248:181,1,50
340,195,140196,2,0,B|365:245|365:245|360:298,1,100
哇 震撼MOD GET。后天RE一下音效,这两天没空Flower wrote:
震撼mod
[Lunatic]
太鼓梗比较多,我尽可能的着重于节奏,所以基本都是建议,可以随便不采纳
开头到00:38:751 (4) - 为止的whistle放得太多了,打起来几乎听不见原曲,这对谱面质量来说是有所减缩的。
举个栗子,我认为00:03:809 (3,5,2,4) - 的whistle是没有必要的。你怎么看?(同时注意其他diff的相应音效)
00:33:809 (2) - 显然放在00:33:636 - 更有气势
按照我的理解,00:39:011 - 这里应该有一个1/4音,原曲里非常明显,漏掉的话有些气势上不去的感觉
00:48:982 (4,1) - 交换NC,重音在此
00:54:011 (1,2,3,1,2,3) - 按照我的理解,这样下节奏会比较带感:
00:58:173 (1,2,3) - 我觉得这个有点扯,毫无提示,第一次看到往往会看成间距1/2而不是1/4
01:18:202 (8,9) - 和之前一样,如果要强调,可以在01:18:376 - 放三连
01:50:196 (1,2,3,1,2,3,4) - 呃,这里节奏突变我不是很适应……对于01:50:717 (1,2) - 的节奏有点小建议:
02:15:341 (1) - 常识#23:强调一个圈的话应当跳到它那里,所以我的推荐:x:256 y:48
[Insane]
没什么问题
00:47:248 (6) - 是不是过于极限了……?整个图的定位似乎是比Lunatic简单,这个跳有点过。建议:x:272 y:272
[Hard]
按照这个难度……跟Normal的难度差距太大太大,即使是我也觉得太大了。不过我的个人意见是并不需要特别大的修改。
AR->8,读图难度大大降低。
00:04:069 (3,4) - 向下移动几个像素,在打图的时候00:03:722 (2,3) - 会重叠
00:08:409 (8,1) - 交换NC
00:11:352 (1,1) - 这个跳的就过大了。处理:00:11:352 (1) - 删掉,00:11:006 (7) - 增加一个折返
00:16:902 (8,1) - 这个也是,而且连带前面的7也会断连,处理:移动到x:216, y:280
00:36:323 (1,1) - 去掉NC;00:36:844 (2) - NC。这里花里胡哨的简直就是反人类嘛。
00:42:740 (2,1) - 增大间隔。处理方式之一是将2逆时针旋转15度
01:13:433 (3,4,1) - 保持间距一致
01:20:370 (5) - 上移2格,不仅保证跳的不过大,而且更有blanket的效果。
01:34:243 (1) - 同上,移动到x:424,y:152
01:44:300 (1,2,3,1,2,3,1,2) - 我第一次玩的时候也是觉得这个比较反人类,怎么做好呢?我也没想到什么好的,或许把01:44:300 (1,2,3,1,2,3) - 改成折返滑条?
02:05:456 (1) - 可以更上心点。我拉了一下,更对称:112,120,125456,6,0,P|267:262|400:120,1,450,8|0,0:0|0:0,0:0:0:0:02:09:098 (1) - 去掉NC
[Normal]
整个图因为开着grid2的关系blanket比较糟糕,请关掉grid snap,找到你本来要blanket的地方,全部调整。
01:01:641 (3,1) - 交换NC。而且这里很难分清是3/2,而且3还是个跳,建议重摆。
01:23:838 - 加note
02:08:231 - 结尾 - 这段开始的节奏非常混乱,你的note下的节奏又比较奇怪,对玩家来说是很难看懂的。我也试着下了下节奏,音效没加。似乎没啥好转,不过可以稍微参考一下。 (不要忘了备份)SPOILER311,323,128231,6,0,P|252:304|231:211,1,150
319,72,129445,2,0,L|156:78,1,150
14,170,130659,6,0,P|13:233|95:306,1,150
110,308,131352,1,0,0:0:0:0:
214,222,131873,2,0,B|241:267|241:267|226:318,2,100
211,176,132740,2,0,P|265:146|364:161,1,150
423,101,133607,5,0,0:0:0:0:
423,101,133780,2,0,P|449:165|446:205,1,100
385,260,134474,1,0,0:0:0:0:
299,284,134821,2,0,L|178:270,1,100
188,183,135514,6,0,P|136:207|115:297,1,150
182,348,136381,2,0,L|340:346,1,150
436,260,137422,5,0,0:0:0:0:
436,260,137595,2,0,P|440:192|371:136,1,150
360,100,138289,2,0,L|245:105,1,100
215,107,138809,1,0,0:0:0:0:
162,180,139156,6,0,L|173:242,1,50
259,243,139676,2,0,L|248:181,1,50
340,195,140196,2,0,B|365:245|365:245|360:298,1,100
Good Luck~
ids wrote:
我来M4M!
新人说错话请不要打我!
Normal
- 00:10:312 (3) - 这个折返,折两下比较顺畅,从00:14:474 - 开始另起节奏
- 00:32:162 - 这里可以试一下这样
扯点辣鸡画,这个难度作为normal红白线能跟着上调子但是不好读图,00:28:347 (1,2,3,4,1) - 如果我是新手又没听过核弹娘,估计是要趴
Hard
- 00:19:156 (4) - 00:21:930 (4) - 移到白线上或者做成跳
- 01:46:034 - 01:57:133 - 和01:57:133 - 02:08:231 - 两段的节奏对称一点感觉好
长条都扯成弧太单调,做成翡翠剑那样怎么样
Insane
- 01:23:491 (3,4,5) - 这里去掉clap试试
- 01:37:017 (3,4,5,6,7,8) - 01:39:792 (3,4,5,6,7,8) - 这里鼓点是连贯的
- 02:08:751 (1,2) - 这两个调换位置,比较顺畅
Lunatic暂时这么多吧,再逼我我也书不出来了
- 00:13:780 (1,2,3,4,1) - 这一段乐声转低,感觉间距不缩小至少不要拉大
- 00:30:081 (2) - 条接泡只有这里间距接近2x
- 00:57:826 (4,5) - 这两个凑在一起和后面的分开
- 01:23:838 - 这里开始会感觉突然没了hitsound,建议多插几根线做出层次感
OnosakiHito wrote:
Since the last two years, I was always checking this project. It's nice to see you still work on it.
Aw, if I had more time, I would have mapped already Taiko difficulties for this. > <
In case I'm not too late, would you be still interested to accept them...? I would take care of the mods of course.By the way, we have some timing problems here:
Time line at offset -225 should be placed at 00:00:260. In this way the timing fits. 00:00:099 (1) -I have a slider here. Delete?
02:20:717 - This one you can delete since it is not in use anyway.
Hm. You worked since that long, I will give you 4 Stars for this projects. Your difficulties improved a lot in that time! Maybe I can ask someone to help later.
sjoy wrote:
L改名EX
INSANE 改名L
Nunnally Lamperouge wrote:
H00:16:902 (4) - 重新拉一下吧,这里00:15:861 (1,2,3) - 没必要摆成三角,把4完美过渡我觉得比较好,或者3单折返,不要双折返
00:19:503 (1,2) - 考虑重新换个地方吧,感觉这两个是被独立出来的 ok
00:38:231 (2,3,4,5,6,7) - 本当萌大奶,拉升角度十分难看 ...
00:43:260 (1,2,3) - DSDS ok
01:35:630 (1) - 开始变DS了,应该没关系吧···
01:55:745 (1,2,1,2) - 拉个左右对称吧 ok
总体感觉HARD不是我熟知的类型,至于能不能DT我是不清楚,但是这个HARD确实是简单暴力,不错!
Baihe House wrote:
[Lunatic]MIX
- 许多蓝线上的都空了
- 01:49:166 (3,4,1) - 跟着节奏听的话有点不自然,听起来很怪
[Hard]MIX
- 01:54:368 - 02:08:068 - 这一段的长滑条有点老图梗,我个人觉得很不美观,而且不舒服;w;
[Normal]MIX
- 好多白线上的音没加note,四暗刻
关于BG不是很合理,建议比例采用16:9 或者 4:3 (没记错的话应该就是这样~)
图可以做得美观一点,自由点。 太规整我不喜欢 ;w;
all mixed Thankstkcbahamut wrote:
Hi~ From queue~
God, love this music, please be ranked! PLEASE!
[Normal]
00:32:518 (4) - y:242 -> 240
00:59:917 - Add a circle
01:14:831 (2) - Make it a slider, end at red line
01:41:883 (3) -
Can you make this please?
It looks cooler
02:20:206 (3) - Add finish? maybe not
[Lunatic]
01:31:478 (7) - Put it between 6 and 8 refering beat snap if you want, but not stacking with 8 9 10
01:31:998 (11) - Put it like at the end of 01:32:172 (1) , but not stacking with 8 9 10
Sorry for my skill, but hope my suggestions help!
Star shot, hope to see this ranked!
嘛,就那首吧Erina wrote:
hii~ from my mod for voice queue~
对不起,我的中文不太好。。。如果你不懂什么,你可以问我
[Extra Stage]
太难![]()
:3 ←。←
[Lunatic]
AR:8 --> 9, 因为有太多的objects 不改
00:29:744 (8) - 加 NC √
01:46:565 (3,4,5) - 把他放到 x: 16 y: 208, 会跟好看 √
[Hard]
00:39:281 (1) - 把他放到 x: 392 y: 272 √
00:43:270 (1,2,3) - 这个spacing的变化有一点太大。。。把2和3自建的距离变小一点 √
01:08:588 (1) - 这里不用NC √
01:13:096 (2) - 这个slider不好看√
01:23:501 (4) - 把他变成这个: http://puu.sh/8wxGW.jpg, flow会跟好。 √
01:56:449 (2,1) - 这两个slider不好看因为他们overlap. 0.0
[Normal]
00:54:715 (3) - 把他放到 x: 240 y: 96 √
01:07:027 (5) - 加 NC (因为跟这里一样 - 00:33:732 (1) - ) √
01:40:495 (1) - 把他放到 x: 144 y: 96, 会跟好看 √
Good luck! 现在你要跟我联系因为我要知道你想唱什么 :3 你可以pm我
这样的MOD是拿不到KD的。。。你到底摸了什么。。。stormling wrote:
Chinese:
百忙之中,抽出时间mod,细节不谈。
normal偏难,但没关系。hard感觉是hyper难度,可以该成hyper,其它的多难也没关系的
timing没时间测,大概没问题。
最好在歌曲名后面加“(short ver)”,因为这是从原曲剪的。
最后祝你rank成功。
Baidu Translation(English):
His busy schedule, time mod, details don't talk.
Normal too difficult, but never mind. Hard felt hyper difficulty, can be the hyper, the other is also never mind
Timing no time, probably no problem.
The best in the song name followed by "(short ver)", because it is from the original song shear.
Finally, I wish you a successful rank.
我觉得更伤感的是我连找谁要泡都不知道= =sjoy wrote:
看到外面28FAV点进来只有22FAV莫名的伤感
其实可以试试找LFJ[Hijiri Byakuren] wrote:
我觉得更伤感的是我连找谁要泡都不知道= =sjoy wrote:
看到外面28FAV点进来只有22FAV莫名的伤感
LFJ是谁????????????sjoy wrote:
其实可以试试找LFJ
Tsukuyomi wrote:
几乎都修改过了。除了节奏由2 4 1改成 2 2 3的那个jonathanlfj wrote:
ok来看看
[General]
http://touhou.wikia.com/wiki/Utsuho_Reiuji/Music 歌名应该是 “Solar Sect of Mystic Wisdom ~ Nuclear Fusion”,把罗马音放到tag里
Normal和Easy的combo colour悲剧了记得修复一下
kiai最好也弄成一样的
[Easy]
00:28:357 (1) - 离spinner太近,删掉然后把00:25:582 (1)拖到这里。记得00:28:877 (2)加NC
00:31:305 (2) - 有点难,拆成这样: 00:40:669 (1) - 去掉NC
01:01:651 (1,2) - 这里因为跟01:00:264 (2)间距问题导致有点难读,改成slider更好一些
01:04:599 (1,2) - 同00:31:305 (2)
01:13:964 (1) - 去NC,而且这里stack更好一些
01:36:333 (3) - blanket再做好一些
01:48:472 - 跳过这个感觉很别扭,可以考虑加个circle
01:54:021 - 同上
02:10:495 (3) - 挪到02:10:322更好打一些
02:16:391 (2,3,4,1) - 这里感觉有点难,看看能不能简化一下
[Normal]
00:14:137 (2,1,2,3,4) - 这里星星能做的更好一些
00:30:784 (7) - 这个note感觉有点多余建议去掉
00:45:698 (3,4,1,2,3,1,2,3,4,1) - 这里整个排版感觉难读,建议你重新摆一下
00:50:553 - 加个note然后这里开始break
01:23:501 (1) - Normal里最好不要用1/4折返,改成1/2吧
01:44:137 (2,3) - 间距没弄好
01:51:073 (2) - 这个移到01:50:900更配音乐一些
02:18:299 (1,1) - 这个尾杀可不讨人喜欢,间距还是遵守为好(然后NC可以去掉)
[Hard]
试试AR7.5
00:03:213 (2,1) - 这里不要stack,会给读00:03:732 (2,3) 造成障碍
00:22:287 (1) - NC去掉
00:27:229 (2) - ctrl+g试试
00:34:079 (1) - 虽然你NC了但是因为之后你没再用过类似的antijump所以让这个玩起来有些别扭,改成普通间距吧
01:12:576 (1,2,3) - 为什么间距突然变小了
01:14:484 (2,1) - 没叠好
01:17:779 (4,5) - 试试x:304 y:224
01:33:385 (2) - 出界了需要往上提一些
01:35:640 (1) - NC去掉
01:53:675 (3,4) - 这里有点难打,把它俩再放近一些
01:56:449 (2) - 间距最好一样
02:09:455 (1,1,2) - 这么摆更好打 02:18:299 (1) - 少放个repeat然后02:18:819这里加个circle更好一些
[Lunatic]
这个打起来比Extra要难。。。AR8读图太勉强了试试AR8.5
00:17:779 (3,4) - 这种打起来切指很别扭,改成triplet要好一些
00:18:299 (6,7) - 然后这个可以上repeat slider
00:40:149 (1,2,1,2,1) - 这里跳得有点太狠了,间距再小一点
00:59:397 (6,7,8,9) - 全是circle有点难读特别是这种AR,这里换成1/4slider吧
01:00:958 (9) - 可以来个NC
01:52:114 (3,4,5,6) - 这种遮挡根本读不清楚,试试这种摆法 01:53:501 (3,4,5,6) - 同上
02:05:466 (1,2,3,4) - 突然从三连改成二连打起来很别扭,用1/4slider更好一些
02:18:472 (1,2,3) - 这种跳留给Extra吧,这里最好不要超过3.5x间距
[Extra]
00:44:831 (1,2,3) - 这里改成这样打起来更连贯 00:58:183 (1) - 去掉NC更好读一些
01:50:727 (1,2,3,4,5,6,7) - 这里用这样的节奏更好打一些 01:54:021 (5) - 加NC同01:52:634 (1)
01:57:836 (1,2,3,4) - 这个antijump太坑人了,第一次打就是这里fail的,试试摆成这样 01:59:223 (1,2,3,4) - 同上
02:19:686 (1) - 这里最好不要stack,可以放在x:256 y:320
嗯Extra做的不错,但是其他的diff感觉质量还不到位... 这里先放个star,你再去找两三个资深modder帮你看看Extra以外的diff,搞定了以后再找我recheck一下
爷爷啊 能不能全中文啊QAQ 或者说机翻的话意思会不会差距很大啊?Strawberry wrote:
[General][Easy]
- just say it, the hitsound of sliderticks sound a bit abrupt particularly in lower diffs, how about change it to another one like sound of light drum?
- the present yellow of combo colour looks too bright and hard to see the reverse arrow under the custom skin.. try that? http://puu.sh/a9vD5/3e33ca78cc.png
[Normal]
- the present sv looks not friendly enough as an Easy diff especially at 00:31:305 - or 00:38:761 - and so on.. personally i'd prefer to use 0.8 as the sv of the Easy diff with some pattern may confuse some beginners and not that unbefitting as the lowest diff. anyway just my opinion.
- 00:17:258 (1,2) - long and vertical sliders are always not the best choice. how about to make some changes like that http://puu.sh/a9uwA/4839e76980.jpg
- 00:32:518 - umm just wondering the slider starting at here would be a bit confused for beginners since the music has no stress here. how about to put the beat 1/2 tick off for a better effect
- 00:49:859 (5,1,2,3) - as i see you can make blankets here for a neater pattern or just forget the blanket and move the repeat slider(5) up few grids like this https://osu.ppy.sh/ss/1813885
- 00:57:490 (3,1) - 只是单纯的想吐槽一下。。逼死强迫症。。(? ;w;~
- 02:20:206 (3) - as the last note of the whole song, i'd prefer to use normal-finish on the tail of the slider for a stronger ending and make people feel the song is truely ended at that point.
先到这.. 滚去睡觉一会起来看球..
- 细节问题需要自己来修,就举几个例子。另外很多distance都很诡异感觉一会0.9一会1.0的.. 偏差大的地方就关掉snap
- 00:10:322 (1,2) - try to make them symmetrical? http://puu.sh/a9w2W/963c986d8c.jpg
- 00:25:582 (1,2,3,4) - i tried to arrange them again and they are looked much better for me, not a big change try it? https://osu.ppy.sh/ss/1813931
- 01:18:125 (1,3,4,5) - umm.. http://puu.sh/a9wG3/a1b36c0db5.jpg
非常感谢大草莓Strawberry wrote:
[Lunatic]
- 01:25:582 - 这note下在这里有点奇怪。。既然前面要空拍不如就下在红线比如这种感觉 不过还是看个人喜好吧 http://puu.sh/aaXgc/bc0777323c.jpg 后面重复的地方相同节奏 除了这个 其他基本都改了
很多提到的小细节修了下。Heatherfield wrote:
aiaiclala fans club presents
#100 kd lol
All of these are just suggestions.
.
maybe you are right,but I like the start.Nwolf wrote:
You might want to set 01:46:044 - as preview point as normally it is supposed to be the main or strongest part of the song (which is here)
。。。EX改了一点。。HARD改了一点。。额。wonders wrote:
迟了好多天,抱歉~
[Extra]
没有错误,但也没有趣味,作图的时候手脚没有放开,技巧也不够,所以给个中评吧。
00:02:206 这里带个红点吧
00:08:935 距离拉开
00:18:646 刚在附近转了一圈,不要再转了吧,要不就把前面的改了?
00:28:010 这里这么适合转的音乐却叠起来了
00:28:877 这里适合空拍
01:26:969 不舒服
01:43:270-01:44:675 试试这样?http://puu.sh/aCVYo/bb217d7a01.jpg、
00:25:466 http://puu.sh/aCWdg/d308dee107.jpg?
后面节奏下的不错
[lunatic]
偏简单了一点
01:23:848-01:31:988 这段好怪,改掉
[Hard]
00:08:414 节奏错误,先circle,再slider
01:13:964 和前面一个贴的太近了
[Normal]
01:21:767 1/4 slider
[Easy]
nothing
OnosakiHito wrote:
Thank you for your patience Hijiri. Finished Mzukashii and updated Oni. Gonna ask imidiatelly for some mods.
This time I made a bit harder Muzukashii than usual.
Downloads: http://puu.sh/aEaKR/a1d80b51c9.7z
Have one more star from me.
OKjonathanlfj wrote:
no kd
你忘了把tag改成罗马音了
[Normal]
02:10:669 (1) - 我还是觉得这些折返很难打,改成两个1/2滑条吧
02:17:605 (1,2) - 改成这样也行
[Lunatic]
00:12:923 (1) - 这里其实不用NC,或者改成在00:12:750 (5) 放
00:20:553 (5,6) - 一直觉得这里打起来有些别扭,改成折返滑条?
01:20:553 (2,3,1) - 这个跳的角度有点难打,弄成星形的话会好很多
01:45:351 (1,2,3,4) - 这里用跳的话更符合气氛一些
差不多就这些了其他diff没啥问题
Short but useful. Thank you for modding!Nwolf wrote:
SPOILERwoof short mod inc
[Oni's Ono]
00:00:261 (1) - Change to big kat to emphasis the crash in drums more. Repeat for all the other similar kats like 00:00:747 (1) - Oh, good idea. Applied.
01:04:513 (1,1) - Either delete the kat and change the don to big don for consistency across the kiai OR 01:10:062 - Add a don here and change the big kat to small for consistency with 00:36:767 (1,1) - Oh, you are right. Applied first suggetsion.
01:52:374 (3) - Somehow prefer this note to be 01:52:201 - here because.. triple triplet *hides* True.
[Ono's Muzukashii]
00:00:261 (1) - Maybe apply the finisher suggestion from Oni here too? Applied for now. Let's see what others say.
00:10:842 - Forgot don here, previously it was an extra don every 2nd time. Yes.wee~
updatedOnosakiHito wrote:
Short but useful. Thank you for modding!Nwolf wrote:
SPOILERwoof short mod inc
[Oni's Ono]
00:00:261 (1) - Change to big kat to emphasis the crash in drums more. Repeat for all the other similar kats like 00:00:747 (1) - Oh, good idea. Applied.
01:04:513 (1,1) - Either delete the kat and change the don to big don for consistency across the kiai OR 01:10:062 - Add a don here and change the big kat to small for consistency with 00:36:767 (1,1) - Oh, you are right. Applied first suggetsion.
01:52:374 (3) - Somehow prefer this note to be 01:52:201 - here because.. triple triplet *hides* True.
[Ono's Muzukashii]
00:00:261 (1) - Maybe apply the finisher suggestion from Oni here too? Applied for now. Let's see what others say.
00:10:842 - Forgot don here, previously it was an extra don every 2nd time. Yes.wee~
Update: http://puu.sh/aNSe3/a5100a43b8.7z
Unfortunately, I didn't apply anything. I have a strict way of mapping in this map, which causes having monotonically patterns to keep it easy. Beside that, the use of dons in the kiai are following an own beatwise mapping, which makes them having a bigger impact due to a smaller use than kats.Tuxxy wrote:
SPOILERI'm here, bby.
Love this song so much.
Focusing on hitsounding: there seems to be a scarcity of kats.
Ono's Shcmexy Muzu
00:00:585 d-k and the one after as well
00:03:732 set out like http://puu.sh/aO5ih/2edf98f63f.jpg Doublets fit here really well.
00:05:120 kat? I want to keep it simple. not making harder.
01:02:172 (2,3) kat This was rather intensional, so I have a bigger impact with 01:03:906 (1) -
01:17:779 (2,1) kat Possible. Well need to think about it.
01:34:599 kat Intentional. Want to keep the 1/3 easy.
01:43:790 kat If I do so, finisher at 01:45:351 (1) - would be less emphasized.
01:44:831 kat ^
01:46:218 d-d-k Actually a good idea, but as you can see, I have simple patterns here. Else it would become to hard.
01:46:565 d-d-d ^
01:54:021 kat This goes against the patterns I have made with the dons.
02:01:305 k-d-d-d-k Such a pattern is not allowed in a Muzukashii
02:01:998 ^ ^
哦草 等了半天竟然是米桶!orzmintong89 wrote:
Hi, mod request by OnosakiHito.[Ono's Oni]
00:13:617 (1) - k here? I not sure what sound is that but it's quite high pitch.
00:13:790 (1) - Hmm I actually don't get reason to put K at here and ignore the stream? ( 00:13:877 - it should have a note at here.)
00:22:114 - => 00:22:807 - How about kkddkkdkd here? Well kdkd sound not fit to the song imo.
00:28:357 (1) - D for cymbal?
01:01:651 - => 01:04:253 - Sorry but I want to recommend you to reduce the D usage at here, it's quite no flow when D meet d imo at gameplay.
01:20:380 (1,1) - D K here to more emphasize the song?
01:22:461 - => 01:23:588 - It sound little weird that you made the rhythm at here. Try dkddkkddkdk dk?
Part of last chorus is great.[Ono's Muzukashii]
00:16:565 (1) - Honestly I think this is really weird for rhythm...try move this to 00:16:391 - here? Well maybe it's hard for Muzukashii player so need to change the pattern rhythm? or you can just add k at 00:16:391 - here.
00:22:114 (1) - Same.
Hijiri Byakuren: 记得给Tuxxy kd...
Call me back.
cdhsausageboy wrote:
SPOILERyo Taiko mod requested by Ono
Now to the actual mod lol[Ono's Muzu]
- 00:13:443 - Maybe add a d here? eh you probably put a 2/1 break here for the kkkkk pattern but tbh I really don't think a 2/1 break or a 1/1 one would make that much difference since Muzu players already have "ok" sightread level so if they could hit the kkkkk after a 2/1 break, they could probably do it after a 1/1 one too orz, (also imo the kk kk patterns are harder since you can't mash through it unlike kkkkk but you put some patterns like kk kk k d so meh D:) Logical idea, but I rather want to keep it somewhat easier. I think I will try to make the doublets a bit easier anyway.
- 00:16:391 - I think you missed a kat here orz. The previous don based patterns are in a "dd dd aak->dd dd d k->dd daa k->dd dd d k..." cycle but here you repeated "kk kkaa d" thrice which isn't really consistent D: Oh, you are right.
- 00:21:940 - Same here ^ Right.
- omg that big note spam in the first kiai. Love it! Oh, glad to hear that!
- 01:14:831 - I can't really hear anything that needs a big note here so maybe delete this note? Yeah, you are right.
- 02:02:692 (1,1,1,1,1,1,1,2,1,1,1,1,2,3,1) - I don't really understand this pattern :< It follows the cymbial / drums, how ever you want to call it. lol
[Oni's Ono]
Additional change by Ono:
- Well I can't find anything while testplaying, but let's still
nitpick stufftry to give a few suggestions, shall we?- 00:22:114 (1,1,1,1,1,1,1,2,1) - I know you are just finding variety in the 9-note patterns, but kdkdkdkd(ry just doesn't fit here somehow D: Used the same pattern like before.
- 01:34:253 - The bass doesn't really sound like all kats ;w; Maybe change this to d to fit the heavy sound here?
- 02:05:466 (1,2,3,4,1,2,1,2,3,4,1,1,1,2,1) - wtf is this stream for, its plays pretty awkward D: Let me think a bit about it.
01:50:380 - delete don for now
02:01:478 - deleted kat for now
That's it I guess, went through Oni like 10 times but still can't anything worth noting, guess the map is really too good
Good luck for rank!
Ah... really nice modding from you too. Thank you really much! Give me just a little more time mint. I want to ask one more modder to make sure it's fine as it is. Additional to this, I changed some patterns as I mentioned above, but also deleted some for example at 00:20:206 so the parts aren't mapped in a too consecutive way and emphasize a little more. I will call you afterwards.mintong89 wrote:
SPOILERHi, mod request by OnosakiHito.[Ono's Oni]
00:13:617 (1) - k here? I not sure what sound is that but it's quite high pitch. You are right. Changed whole pattern.
00:13:790 (1) - Hmm I actually don't get reason to put K at here and ignore the stream? ( 00:13:877 - it should have a note at here.) Same here.
00:22:114 - => 00:22:807 - How about kkddkkdkd here? Well kdkd sound not fit to the song imo. Changed in cdh's mod!
00:28:357 (1) - D for cymbal? Didn't applied this, but changed the patterns here.
01:01:651 - => 01:04:253 - Sorry but I want to recommend you to reduce the D usage at here, it's quite no flow when D meet d imo at gameplay.Actually I'm fine with this. It fits to the song and doesn't play too hard or bad due to a normal BPM. But let me reconsider this once again please. I remapped this one part really often since I wasn't sure either.
01:20:380 (1,1) - D K here to more emphasize the song? That was rather intentional so upcoming D has more impact.
01:22:461 - => 01:23:588 - It sound little weird that you made the rhythm at here. Try dkddkkddkdk dk? Nice nice! applied!
Part of last chorus is great.[Ono's Muzukashii]
everything applied in cdh's mod.
Hijiri Byakuren: 记得给Tuxxy kd...
Call me back.
updated 3 days agoOnosakiHito wrote:
cdhsausageboy wrote:
SPOILERyo Taiko mod requested by Ono
Now to the actual mod lol[Ono's Muzu]
- 00:13:443 - Maybe add a d here? eh you probably put a 2/1 break here for the kkkkk pattern but tbh I really don't think a 2/1 break or a 1/1 one would make that much difference since Muzu players already have "ok" sightread level so if they could hit the kkkkk after a 2/1 break, they could probably do it after a 1/1 one too orz, (also imo the kk kk patterns are harder since you can't mash through it unlike kkkkk but you put some patterns like kk kk k d so meh D:) Logical idea, but I rather want to keep it somewhat easier. I think I will try to make the doublets a bit easier anyway.
- 00:16:391 - I think you missed a kat here orz. The previous don based patterns are in a "dd dd aak->dd dd d k->dd daa k->dd dd d k..." cycle but here you repeated "kk kkaa d" thrice which isn't really consistent D: Oh, you are right.
- 00:21:940 - Same here ^ Right.
- omg that big note spam in the first kiai. Love it! Oh, glad to hear that!
- 01:14:831 - I can't really hear anything that needs a big note here so maybe delete this note? Yeah, you are right.
- 02:02:692 (1,1,1,1,1,1,1,2,1,1,1,1,2,3,1) - I don't really understand this pattern :< It follows the cymbial / drums, how ever you want to call it. lol
[Oni's Ono]
Additional change by Ono:
- Well I can't find anything while testplaying, but let's still
nitpick stufftry to give a few suggestions, shall we?- 00:22:114 (1,1,1,1,1,1,1,2,1) - I know you are just finding variety in the 9-note patterns, but kdkdkdkd(ry just doesn't fit here somehow D: Used the same pattern like before.
- 01:34:253 - The bass doesn't really sound like all kats ;w; Maybe change this to d to fit the heavy sound here?
- 02:05:466 (1,2,3,4,1,2,1,2,3,4,1,1,1,2,1) - wtf is this stream for, its plays pretty awkward D: Let me think a bit about it.
01:50:380 - delete don for now
02:01:478 - deleted kat for now
That's it I guess, went through Oni like 10 times but still can't anything worth noting, guess the map is really too good
Good luck for rank!Ah... really nice modding from you too. Thank you really much! Give me just a little more time mint. I want to ask one more modder to make sure it's fine as it is. Additional to this, I changed some patterns as I mentioned above, but also deleted some for example at 00:20:206 so the parts aren't mapped in a too consecutive way and emphasize a little more. I will call you afterwards.mintong89 wrote:
SPOILERHi, mod request by OnosakiHito.[Ono's Oni]
00:13:617 (1) - k here? I not sure what sound is that but it's quite high pitch. You are right. Changed whole pattern.
00:13:790 (1) - Hmm I actually don't get reason to put K at here and ignore the stream? ( 00:13:877 - it should have a note at here.) Same here.
00:22:114 - => 00:22:807 - How about kkddkkdkd here? Well kdkd sound not fit to the song imo. Changed in cdh's mod!
00:28:357 (1) - D for cymbal? Didn't applied this, but changed the patterns here.
01:01:651 - => 01:04:253 - Sorry but I want to recommend you to reduce the D usage at here, it's quite no flow when D meet d imo at gameplay.Actually I'm fine with this. It fits to the song and doesn't play too hard or bad due to a normal BPM. But let me reconsider this once again please. I remapped this one part really often since I wasn't sure either.
01:20:380 (1,1) - D K here to more emphasize the song? That was rather intentional so upcoming D has more impact.
01:22:461 - => 01:23:588 - It sound little weird that you made the rhythm at here. Try dkddkkddkdk dk? Nice nice! applied!
Part of last chorus is great.[Ono's Muzukashii]
everything applied in cdh's mod.
Hijiri Byakuren: 记得给Tuxxy kd...
Call me back.
Download: http://puu.sh/bl0xi/ad3f4084d4.7z
doneOnosakiHito wrote:
Okay, talked to some guys. They said everything should be fine.
Made just a little not deletion at 01:49:859 and 02:00:958, that's all. Asking mintong89 to recheck it after last update.
so pls replace with this file.normal-hitclap2.wav is unused. you must remove that.NewRulerNA wrote:
found few issues, pls fix these before qualified![]()
- normal-hitnormal.wav does not have enough length.
[quote="Ranking Criteria":1337]Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
Thanks LFJjonathanlfj wrote:
Well I guess I can fix the bubble here