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Demetori - Solar Sect of Mystic Wisdom ~ Nuclear Fusion [Osu

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Strawberry
一个人给一次kd就够了 除非是几个月之后变动很大再mod的 以后注意一下.
Jycool
[General]
太鼓的音效和哨子声我感觉不是很搭,建议换个别的
[Easy]
难度没有设黄线,没有clap,whistle,finish,什么音效都没加,打起来很闷,然后时间应该和其他难度一样长,做成2分20 秒
[Normal]
没有设黄线,别的没什么问题
[Hard]
00:13:086 (1,2) - 没有stack住
00:42:046 (8,1) - 同上
00:44:821 - 此处不推荐用变速滑条
00:48:982 (1) - 变速滑条应该加nc
00:49:503 (2) - 同上
01:08:404 (4,1) - 对于hard难度来说距离有点远,尽量保持space吧
01:32:162 - 这一段开始到kial time结束滑条距离有点大,虽然我是能连上但是对于hard来说有点难,建议调小一点
01:54:358 (1) - 没摆正
[Lunatic]
00:02:223 (3) - 这滑条太丑了。。。感觉没必要弄成这种的
00:20:630 (4,5) - 和2,3一样,不要弄成stack的(就是重叠的),建议和2,3一起重摆
00:23:144 (2,3) - 这个到00:22:797 (1) - 的距离和00:23:838 (5,6) - 到00:23:491 (4) - 的距离不一致
00:26:959 (1,2) - 和00:27:219 (1,2) - 和之后的俩连距离有点不一样,修一下
00:41:179 (9,10,1) - 没stack住
01:25:745 - 加note
01:37:017 (1,2,3,4,5,6,7,8) - 没有明确的感受到有四个为一组的变化,建议还是摆成串
01:39:792 (1,2,3,4,5,6,7,8) - 同上
02:18:289 (5) - 建议加nc



最后祝rank :)




跟踪狂你自己解决吧,哈哈哈哈哈哈
Melt
Mod as request

[General]
  1. 有3个难度的previewtime没设置...还有一个是115感觉不是很合适,可以考虑01:01:641这个位置
  2. Source里的touhou改成Touhou
  3. normal里的offset和别的不一样...
  4. 个人感觉slider tick rate用1就可以了
[Easy]
  1. kiaitime哪去了
  2. 00:06:150(5)这里nc然后删掉00:07:537的nc
  3. 00:11:699(5)nc
  4. 00:16:555(1,2,1)和00:19:329(1,2,3)节奏完全一样为何00:17:248(1)多了一个nc
    nc问题略多后面就都不说了,自己再看看
  5. 00:28:347从这开始的这一个break怎么听都不应该空出来...偷懒也不是这么偷的啊
  6. 00:50:543加个note上个finish
  7. 01:48:809(5)个人不认为折返应该在01:49:329,那地方没音啊
  8. 02:08:231(8)finish
[Normal]
  1. 从3维上来说Easy、Normal的AR、OD都是3,两个难度连SV都一样的..这合理么..
  2. 为何hitsound和combo colour都变了 是谁的GD么?
  3. 00:33:722(2)这里改成这样感觉好点
  4. 00:36:497(8)nc
  5. 00:56:092(1)
  6. 01:01:641(1)finish
  7. 01:10:312(2,3,4)这难度有很多这种小的distance的错误,稍微修整一样
  8. 01:19:676(3,4,5)^ 后面不提了
  9. 01:23:838这里还是加个note好
  10. 02:09:445(2)低难度少用这样的slider,貌似easy里也很多的样子
[Hard]
  1. 00:13:086(1,2,1)叠好一点
  2. 00:18:636(1,2,3)哨音有点多余
  3. 00:38:231(6,7,8,9,10,11)摆正一点如何
  4. 00:47:595(1)其实我一直觉得这种长slider身上加哨音不太好听
  5. 00:49:503(2)nc一下提醒变速
  6. 01:08:404(4,1)这个距离没看懂...
  7. 01:18:809(3,3)稍微调整一下吧这两个重在一起吧
[Lunatic]
  1. 00:00:115(1,2)建议删掉这两个..实在没必要
    然后我突然发现你第一根红线没在重音上,00:00:277和00:00:763这些地方应该是很明显的重音,建议改改
  2. 00:19:329(9)nc for consistence
  3. 00:37:364(7)建议跟00:37:017平行
  4. 00:49:849(7,8,9,10,11,12,13,14)可以试着让这个连打更圆滑一点
  5. 01:01:641(7)finish
  6. 01:25:919(1,2,3,4)可以摆成一个正方形
  7. 02:13:607(8)nc
再就是说两个问题
这个是Hard diff里ctrl+a之后看到的东西,我觉得可能对边缘区域的利用可能少了点,note基本都堆到中间去了,
可能的话最好调整一下,虽然easy和normal也有这样的问题不过因为note本来就不是很多所以还能看得过去。
再一个就是...现在的Easy难度感觉不太用心,太拖质量了,怎么改就看你自己了。

大概就是这些 :3
GL
Topic Starter
[Hijiri Byakuren]

jyc-Binggan wrote:

[General]
太鼓的音效和哨子声我感觉不是很搭,建议换个别的
[Easy]
难度没有设黄线,没有clap,whistle,finish,什么音效都没加,打起来很闷,然后时间应该和其他难度一样长,做成2分20 秒
[Normal]
没有设黄线,别的没什么问题
[Hard]
00:13:086 (1,2) - 没有stack住
00:42:046 (8,1) - 同上
00:44:821 - 此处不推荐用变速滑条
00:48:982 (1) - 变速滑条应该加nc
00:49:503 (2) - 同上
01:08:404 (4,1) - 对于hard难度来说距离有点远,尽量保持space吧
01:32:162 - 这一段开始到kial time结束滑条距离有点大,虽然我是能连上但是对于hard来说有点难,建议调小一点
01:54:358 (1) - 没摆正
[Lunatic]
00:02:223 (3) - 这滑条太丑了。。。感觉没必要弄成这种的
00:20:630 (4,5) - 和2,3一样,不要弄成stack的(就是重叠的),建议和2,3一起重摆
00:23:144 (2,3) - 这个到00:22:797 (1) - 的距离和00:23:838 (5,6) - 到00:23:491 (4) - 的距离不一致
00:26:959 (1,2) - 和00:27:219 (1,2) - 和之后的俩连距离有点不一样,修一下
00:41:179 (9,10,1) - 没stack住
01:25:745 - 加note
01:37:017 (1,2,3,4,5,6,7,8) - 没有明确的感受到有四个为一组的变化,建议还是摆成串
01:39:792 (1,2,3,4,5,6,7,8) - 同上
02:18:289 (5) - 建议加nc



最后祝rank :)




跟踪狂你自己解决吧,哈哈哈哈哈哈




笑屁啊
[CSGA]Ar3sgice
你有多坚持核弹娘..

[hard]
00:18:636 (1,2,3) - 建议取缔
00:21:410 (1,2,3) - ^
00:26:266 (1,2) - 叠一起都不好打 这样分开还怎么当hard
00:34:936 (4) - http://osu.ppy.sh/ss/826840
00:42:046 (8) - 跳的太莫名.. 位置不好往右一点
00:45:514 (2) - remove
01:02:855 (5) - x:232 y:168
01:12:566 (1,2,3,4,5,6,7,8) - 怎么感觉zheme乱。。不好 你重摆一下
01:17:075 (2,3,5) - 中间留点空位.. http://osu.ppy.sh/ss/826877
01:19:849 (3) - 翻转箭头挡住了。。
01:32:162 (1,2,1,2,1,2,1,2) - 我觉得太难。。。
01:37:017 (1) - 翻转箭头挡住了。。
01:45:341 (1,1,1,1) - 还有四方跳。。这一段的单点太长, 不好打, 级啊电话条
01:50:890 (5,6) - 不好
01:58:520 (5) - combo
02:04:763 (1,2) - 为什么要跳这么远
感觉后面玩脱了.. 不会mod了 就这样吧 后面你看着前面的难度re一下比较好。。
Topic Starter
[Hijiri Byakuren]

[CSGA]Ar3sgice wrote:

你有多坚持核弹娘..

[hard]
00:18:636 (1,2,3) - 建议取缔
00:21:410 (1,2,3) - ^
00:26:266 (1,2) - 叠一起都不好打 这样分开还怎么当hard
00:34:936 (4) - http://osu.ppy.sh/ss/826840
00:42:046 (8) - 跳的太莫名.. 位置不好往右一点
00:45:514 (2) - remove
01:02:855 (5) - x:232 y:168
01:12:566 (1,2,3,4,5,6,7,8) - 怎么感觉zheme乱。。不好 你重摆一下
01:17:075 (2,3,5) - 中间留点空位.. http://osu.ppy.sh/ss/826877
01:19:849 (3) - 翻转箭头挡住了。。
01:32:162 (1,2,1,2,1,2,1,2) - 我觉得太难。。。
01:37:017 (1) - 翻转箭头挡住了。。
01:45:341 (1,1,1,1) - 还有四方跳。。这一段的单点太长, 不好打, 级啊电话条
01:50:890 (5,6) - 不好
01:58:520 (5) - combo
02:04:763 (1,2) - 为什么要跳这么远
感觉后面玩脱了.. 不会mod了 就这样吧 后面你看着前面的难度re一下比较好。。
为啥子三分拍滑条分开点就不好打了?
Cloudchaser
so much chinese characters, nice song ;_; osu needs more Okuu <3
I'll try to mod this :3 later i think, good luck.
moonlightleaf
既然邀请了 也就帮忙吧

general

所有难度 黄线得加 难道开头就是预览? timing->最后一个选项

Lunatic

00:02:223(3) 不太好看。。

00:03:371(1) 放到前面3的位置去

00:05:196 note 空一拍orz 我想混过去都难(虽然还是混不过去233

00:07:971 ↑

00:16:295 ↑

00:05:456(6)(1) 这么整怎么样。。。1和2太远了 6滑条重复太坑->
00:11:006(6)(1) 参考上面

00:25:572(1) 结尾00:26:006 然后 00:26:266(1) Ctrl+G

00:41:699(10) 滑条反折点不能被隐藏

00:41:959 note 你觉得呢

00:44:994 note x|240 y|112 具体你看着调

01:22:277(9) 左移一格

01:23:318(3) Ctrl+G

01:25:745 note 放8下面 或者你看着放 01:27:480(5)这边节奏不就和前面一样么 这边都有note

01:28:520 note

01:37:277(4)(1) 距离不对 会误导

01:40:052(4)(1) ↑

01:43:260(1) 中心旋转30度 01:43:780(2) x|232 y|248 01:44:821(4)Ctrl+J 然后放x|320 y|112 大致这样比较好看 你微调

01:56:786(4) 少一个反折 x|40 y|120

02:06:063 note

02:10:659(1) 要么放前面3号滑条尾部 要么另起个地方吧 靠着4

02:11:699(2) 按上面的放 这里就放滑条尾部 不是的话 x|152 y|192

02:13:433(2) 太高 不要碰到节奏条

02:13:954(2) 太低

02:20:196(1)(1) 可以稍微移靠近点 不碰到节奏条和底部即可

听得我头疼了= =你说比较可爱的有唱歌的还好 核弹都是嘟嘟嘟嘟。。

头疼,就这样吧,H估计能打 L就...好吧 早日rank 早点HD掉H ><

附上一张1pc的HD(edit都没开过)↓
eikkaleyd
[Lunatic]
00:02:223 (3,4,5,6,7) - 这样的话要么组成五边形要么4567组成菱形,两个三角看起来就比较乱
00:22:797 (1,4) - 可以考虑形状相同做对称
00:32:682 (4,5) - 这两个的位置关系摆的太随意了。。
00:33:549 (6,7) - 这种节奏很不舒服,建议这样http://puu.sh/3n3lK.jpg
00:35:283 (3) - 两次往返的slider在高难度里比较破坏flow,建议头或者尾用一个圈代替
01:15:688 (7) - ^
01:17:248 (5) - 同样是折形的拖条形状就不能弄得差不多吗,而且还可以关于6对称
01:32:855 (4) - 去复制一个2来,还是说你故意的?
01:33:895 (4) - ^
01:36:670 (6) - 同一句话里前面两组都是对称这里忽然来个方向相同会很难受
01:42:219 (6) - 这里没必要遮盖,避免一下吧

[Hard]
不知道你有没有这个难度的mod需要,先大概看下
00:04:069 (3) - 以此类推一大堆拖条形状注意
00:05:110 (6,7) - 在我看来是6返回2次,7返回1次的节奏
00:07:537 (5) - 同样可以避开这个遮盖
00:07:889 (6,7) - 和上面那个一样
00:19:503 (5) - 应该只有一个点
00:22:277 (5) - ^
01:08:578 (1,2,3,4) - 既不是直线也不是弧线呢
01:53:665 (7) - ……这一定不是HARD

[Eimal]
diff名像是我做的NM233
tick似乎1就够了,2有点吵
00:22:104 (4) - 遮盖
00:26:266 (4,5) - 形状做对称好了
00:32:162 (3) - 这个摆法有点会出误解,最好直接放在上方
00:38:058 (3) - 去掉一次反弹,换成点,这样可以避免遮盖
00:42:219 (1) - 换成1/1的拖条
00:43:954 (x) - 漏拍了
00:56:092 (1) - 距离太大而且还穿插了。。
01:54:358 (1) - ……高难度这样挺好的,低难度还是算了
感觉还有待加强。。节奏有点乱,这首虽然本来就不好做EN 233
Kim Yoo Hyeon
做得挺不錯啊 聲音不用太鼓會好點 節奏很好 61642-72392 是不是可以繼續作@@? 整體也挺好啊
LUNLTIC
Topic Starter
[Hijiri Byakuren]

moonlightleaf wrote:

既然邀请了 也就帮忙吧

general

所有难度 黄线得加 难道开头就是预览? timing->最后一个选项

Lunatic

00:02:223(3) 不太好看。。

00:03:371(1) 放到前面3的位置去

00:05:196 note 空一拍orz 我想混过去都难(虽然还是混不过去233

00:07:971 ↑

00:16:295 ↑

00:05:456(6)(1) 这么整怎么样。。。1和2太远了 6滑条重复太坑->
00:11:006(6)(1) 参考上面

00:25:572(1) 结尾00:26:006 然后 00:26:266(1) Ctrl+G

00:41:699(10) 滑条反折点不能被隐藏

00:41:959 note 你觉得呢

00:44:994 note x|240 y|112 具体你看着调

01:22:277(9) 左移一格

01:23:318(3) Ctrl+G

01:25:745 note 放8下面 或者你看着放 01:27:480(5)这边节奏不就和前面一样么 这边都有note

01:28:520 note

01:37:277(4)(1) 距离不对 会误导

01:40:052(4)(1) ↑

01:43:260(1) 中心旋转30度 01:43:780(2) x|232 y|248 01:44:821(4)Ctrl+J 然后放x|320 y|112 大致这样比较好看 你微调

01:56:786(4) 少一个反折 x|40 y|120

02:06:063 note

02:10:659(1) 要么放前面3号滑条尾部 要么另起个地方吧 靠着4

02:11:699(2) 按上面的放 这里就放滑条尾部 不是的话 x|152 y|192

02:13:433(2) 太高 不要碰到节奏条

02:13:954(2) 太低

02:20:196(1)(1) 可以稍微移靠近点 不碰到节奏条和底部即可

听得我头疼了= =你说比较可爱的有唱歌的还好 核弹都是嘟嘟嘟嘟。。

头疼,就这样吧,H估计能打 L就...好吧 早日rank 早点HD掉H ><

附上一张1pc的HD(edit都没开过)↓
lunatic可是不能那样省节奏的
Topic Starter
[Hijiri Byakuren]

eikkaleyd wrote:

[Lunatic]
00:02:223 (3,4,5,6,7) - 这样的话要么组成五边形要么4567组成菱形,两个三角看起来就比较乱
00:22:797 (1,4) - 可以考虑形状相同做对称
00:32:682 (4,5) - 这两个的位置关系摆的太随意了。。
00:33:549 (6,7) - 这种节奏很不舒服,建议这样http://puu.sh/3n3lK.jpg
00:35:283 (3) - 两次往返的slider在高难度里比较破坏flow,建议头或者尾用一个圈代替
01:15:688 (7) - ^
01:17:248 (5) - 同样是折形的拖条形状就不能弄得差不多吗,而且还可以关于6对称
01:32:855 (4) - 去复制一个2来,还是说你故意的?
01:33:895 (4) - ^
01:36:670 (6) - 同一句话里前面两组都是对称这里忽然来个方向相同会很难受
01:42:219 (6) - 这里没必要遮盖,避免一下吧

[Hard]
不知道你有没有这个难度的mod需要,先大概看下
00:04:069 (3) - 以此类推一大堆拖条形状注意
00:05:110 (6,7) - 在我看来是6返回2次,7返回1次的节奏
00:07:537 (5) - 同样可以避开这个遮盖
00:07:889 (6,7) - 和上面那个一样
00:19:503 (5) - 应该只有一个点
00:22:277 (5) - ^
01:08:578 (1,2,3,4) - 既不是直线也不是弧线呢
01:53:665 (7) - ……这一定不是HARD

[Eimal]
diff名像是我做的NM233
tick似乎1就够了,2有点吵
00:22:104 (4) - 遮盖
00:26:266 (4,5) - 形状做对称好了
00:32:162 (3) - 这个摆法有点会出误解,最好直接放在上方
00:38:058 (3) - 去掉一次反弹,换成点,这样可以避免遮盖
00:42:219 (1) - 换成1/1的拖条
00:43:954 (x) - 漏拍了
00:56:092 (1) - 距离太大而且还穿插了。。
01:54:358 (1) - ……高难度这样挺好的,低难度还是算了
感觉还有待加强。。节奏有点乱,这首虽然本来就不好做EN 233
现在再重看一下吧。。。基本上你说的全改了。

还有这EN的原版不就是你的么? 你看我连音效都没变。。
Selisi
哇 草莓师傅大发神威> <~ 占位 一会mod一下看看
渣摸一下~
[General]
  1. 00:28:347 - 01:01:641 - 咱感觉这里开始是kiaitime 01:46:034 - 这里也是一个kiai的开始(参考
  1. 歌曲的preview time不一样 timing也不一样 这个
  1. 难度方面听说必须要有一个三星或三星以下的难度 这个图最低三星半不知道行不行
[Eimal]
  1. 开aimod 把unsnap的地方一一修复一下
  1. 同样的normal难度的距离尽量的一致 也是开aimod修复
  1. 虽然在game里面mod过但是kiai的做法咱还是试了一下 参考用02:10:659 - http://osu.ppy.sh/ss/937547 http://osu.ppy.sh/ss/937550
  1. 00:25:572 (1) - finish (这样更有助于玩家掌握后面的节奏
  1. 00:50:543 (1) - ^
[Hard]
  1. 01:54:358 - 02:05:456 - slidertick的音量弄小些有些突兀 每个滑条都弄一下吧(或者slidertick换成其他音效
  1. 01:50:890 (5,6,7) - 其实这三个咱感觉有些overmap 玩起来没什么问题 但是听起来不太好听
  1. 01:54:358 (1) - 这个是个折返滑条或许也不错 这种圆rank的图里面还是很少有出现的
  1. 02:02:682 - 略显单调试着这样 02:04:069 (1,2) - ctrl+G 然后02:04:416 (2) - ctrl+G;02:04:763 (1) - ctrl+G
  1. 02:13:607 (2,3,1,2,1,2,1) - 这里中间的overlap没有完全叠好 有些乱
  1. 音效什么的做的真好QvQ
[Lunatic]
  1. nc的方法有些新奇呢 长串连打居然也nc 有些不懂(参考下面的nc 自己决定咯~ 主要就这个 没什么问题
  1. 00:13:086 (1) - -nc
  1. 00:12:913 (8) - nc
  1. 00:16:381 (4) - nc
  1. 00:16:728 (1) - -nc
  1. 00:19:329 (1) - -nc
  1. 00:20:890 (1) - nc?
  1. 00:22:104 (1) - -nc
  1. 00:24:878 (1) - -nc
  1. 00:26:612 (1) - -nc
  1. 00:33:896 (1) - -nc
  1. 00:34:069 (2) - nc
  1. 00:55:312 (1) - -nc
  1. 01:37:364 (1) - -nc
  1. 01:40:139 (1) - -nc
  1. 01:50:370 (1,1) - -nc
Good Luck~
fanzhen0019
I like the BG prprprpr


General
  • 请在Creator's Words里标明guest diff maker. 你的tag里有玩脱和toto还有eika 但是你不讲没人知道谁做了啥啊..

Eimal

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:33:722 (5) - NC
  2. 00:50:543 (1) - 感觉spinner有点长啊

Lunatic

Hitsounds
  • 自创节奏比较刁 音效感觉还要下功夫
Arrangement & Design
  1. 00:08:231 (6) - 建议两折返 就像这样
  2. 00:13:780 (1,2,3,4,5,6,7,8) - 间距不一 建议统一
  3. 00:26:844 (3,1) - 这跳大了 除非1/3当单点来戳
    我的建议:
  4. 00:28:347 (5) - New Combo.
  5. 00:33:896 (9) - New Combo.
  6. 01:34:936 (1,2,3,4) - 我觉得吧:
    这样 画一个圈的感觉
  7. 01:43:260 (1,2,3,4) - 不对称 上面一个3 下面3个 1 2 4. 建议4放上面 像这样
  8. 01:50:196 (1,2,3,4,5) - 听着违和 前面两个小节都用二连 你这里现在是
    XX XX XX XXXX X
    我建议这样
    XXXXX XXXXXXX X
    类似于一个小小的高潮 因为你这Lu跳比较少 放点串平衡一下
  9. 02:17:075 (7) - 往左边移一格 (grid lv3)

GL
Topic Starter
[Hijiri Byakuren]

fanzhen0019 wrote:

I like the BG prprprpr


General
  • 请在Creator's Words里标明guest diff maker. 你的tag里有玩脱和toto还有eika 但是你不讲没人知道谁做了啥啊..

Eimal

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:33:722 (5) - NC
  2. 00:50:543 (1) - 感觉spinner有点长啊

Lunatic

Hitsounds
  • 自创节奏比较刁 音效感觉还要下功夫
Arrangement & Design
  1. 00:08:231 (6) - 建议两折返 就像这样
  2. 00:13:780 (1,2,3,4,5,6,7,8) - 间距不一 建议统一
  3. 00:26:844 (3,1) - 这跳大了 除非1/3当单点来戳
    我的建议:
  4. 00:28:347 (5) - New Combo.
  5. 00:33:896 (9) - New Combo.
  6. 01:34:936 (1,2,3,4) - 我觉得吧:
    这样 画一个圈的感觉
  7. 01:43:260 (1,2,3,4) - 不对称 上面一个3 下面3个 1 2 4. 建议4放上面 像这样
  8. 01:50:196 (1,2,3,4,5) - 听着违和 前面两个小节都用二连 你这里现在是
    XX XX XX XXXX X
    我建议这样
    XXXXX XXXXXXX X
    类似于一个小小的高潮 因为你这Lu跳比较少 放点串平衡一下
  9. 02:17:075 (7) - 往左边移一格 (grid lv3)

GL
thanks
Seed_old_1
[Luntic]
00:42:046 (1) - 个人觉得滑条开始点对上前面的滑条结束点比较好
00:54:358 (1,2,3) - 干脆连成一个长串吧(可无视)
01:25:225 (1) - 滑条后面为何空一个1/2 拍红线呢(寿司
01:27:826 (1) - 同上
[hard]
00:18:636 (1,2,3) - 三个短滑条建议改成3个note 或者折返
00:21:410 (1,2,3) - 同上
00:45:341 (1,2) - 间距调整下
01:35:630 (1,2,3,4) - 话说hard这样放真的大丈夫?
01:37:711 (1,2,3,4,1,2,3,4,1,2,3,4) - 这一段排列美观些
01:50:890 (5,6) - 和上面一样的短滑条
02:17:075 (1,2,3,4,5,6,7) - 排列

[Eimal]
00:40:139 (2,3) - 排列调整下
01:12:046 (4,1) - 同上
自创节奏实在太屌
祝早日rank 8-)
Topic Starter
[Hijiri Byakuren]

Sweet Vanilla wrote:

哇 草莓师傅大发神威> <~ 占位 一会mod一下看看
渣摸一下~
[General]
  1. 00:28:347 - 01:01:641 - 咱感觉这里开始是kiaitime 01:46:034 - 这里也是一个kiai的开始(参考
  1. 歌曲的preview time不一样 timing也不一样 这个
k
  1. 难度方面听说必须要有一个三星或三星以下的难度 这个图最低三星半不知道行不行
[Eimal]
  1. 开aimod 把unsnap的地方一一修复一下
k
  1. 同样的normal难度的距离尽量的一致 也是开aimod修复
k
  1. 虽然在game里面mod过但是kiai的做法咱还是试了一下 参考用02:10:659 - http://osu.ppy.sh/ss/937547 http://osu.ppy.sh/ss/937550
  1. 00:25:572 (1) - finish (这样更有助于玩家掌握后面的节奏
k
  1. 00:50:543 (1) - ^
k
[Hard]
  1. 01:54:358 - 02:05:456 - slidertick的音量弄小些有些突兀 每个滑条都弄一下吧(或者slidertick换成其他音效
k
  1. 01:50:890 (5,6,7) - 其实这三个咱感觉有些overmap 玩起来没什么问题 但是听起来不太好听
  1. 01:54:358 (1) - 这个是个折返滑条或许也不错 这种圆rank的图里面还是很少有出现的
  1. 02:02:682 - 略显单调试着这样 02:04:069 (1,2) - ctrl+G 然后02:04:416 (2) - ctrl+G;02:04:763 (1) - ctrl+G
k
  1. 02:13:607 (2,3,1,2,1,2,1) - 这里中间的overlap没有完全叠好 有些乱
  1. 音效什么的做的真好QvQ
[Lunatic]
  1. nc的方法有些新奇呢 长串连打居然也nc 有些不懂(参考下面的nc 自己决定咯~ 主要就这个 没什么问题
  1. 00:13:086 (1) - -nc
  1. 00:12:913 (8) - nc
  1. 00:16:381 (4) - nc
  1. 00:16:728 (1) - -nc
  1. 00:19:329 (1) - -nc
  1. 00:20:890 (1) - nc?
  1. 00:22:104 (1) - -nc
  1. 00:24:878 (1) - -nc
  1. 00:26:612 (1) - -nc
  1. 00:33:896 (1) - -nc
  1. 00:34:069 (2) - nc
  1. 00:55:312 (1) - -nc
  1. 01:37:364 (1) - -nc
  1. 01:40:139 (1) - -nc
  1. 01:50:370 (1,1) - -nc
Good Luck~
Topic Starter
[Hijiri Byakuren]

superboy724 wrote:

[Luntic]
00:42:046 (1) - 个人觉得滑条开始点对上前面的滑条结束点比较好
00:54:358 (1,2,3) - 干脆连成一个长串吧(可无视)
01:25:225 (1) - 滑条后面为何空一个红线呢(寿司
01:27:826 (1) - 同上
[hard]
00:18:636 (1,2,3) - 三个短滑条建议改成3个note 或者折返k
00:21:410 (1,2,3) - 同上k
00:45:341 (1,2) - 间距调整下k
01:35:630 (1,2,3,4) - 话说hard这样放真的大丈夫?
01:37:711 (1,2,3,4,1,2,3,4,1,2,3,4) - 这一段排列美观些k
01:50:890 (5,6) - 和上面一样的短滑条k
02:17:075 (1,2,3,4,5,6,7) - 排列k

[Eimal]
00:40:139 (2,3) - 排列调整下k
01:12:046 (4,1) - 同上k
自创节奏实在太屌
祝早日rank 8-)
thanks
Regou
來吧少年
[Lunatic]
新人會用鼓聲真的很厲害! :D 不錯
NC儘量保持兩白線1個吧,我看你現在大概是O---O---.---O---(O是有下NC),而那些pattern不是很難讀其實並不需要NC去輔助(有些要下比較強的音效來強調倒是NC spam也無妨)
還有,建議多用finish,這首歌這麼激昂不用finish怎麼行?
00:03:376 (1) - 頭finish
00:14:474 (1) - ^
00:22:797 (1,2,3,4,5,6,7) - 這一串好像有點難抓,注意下
00:26:266 (1,2,3,1,2,3) - 有點不整齊,統一spacing?(現在顯得後面那串spacing比較小)
00:26:959 (1) - 00:27:219 (1) - 00:27:480 (1) - 00:27:740 (1) - 00:28:000 (1,2,3,4) - Whistle
00:28:000 (1,1) - Finish
00:29:647 - Add note
00:31:121 (3) - NC
00:33:722 (1) - NC,00:34:069 (1) - remove nc
00:34:936 (2) - 尾whistle?
00:37:711 (8) - NC,00:38:404 (1) - remove NC
00:38:404 (1,2) - 這組好像有點顯得太random
00:39:271 (3) - 頭finish
00:39:965 (5) - 右移一格
00:40:139 (6) - 頭whistle?尾remove clap
00:41:699 (1) - Flow不好,而且擋住00:42:046 (1) - 略危險注意
00:42:046 (1,5) - 兩個對稱會比較好
00:44:474 (7) - 尾finish
00:45:688 (3) - Remove NC
01:13:433 (6) - wtf 除掉頭的hitsound
01:15:341 (1) -
01:18:462 (1,2) - 老覺得怪怪的
01:25:745 - add note
01:28:520 - ^
01:28:693 (1,2,3,4) - 減速段裏這Jump略坑注意
01:30:774 (1,2,1,2,1,2,1,2) - 這個我倒是很喜歡的
01:37:624 (4,1) - Spacing
01:42:566 (1,2,3,4,1) - 不弄正五方形?
02:06:150 (2) - 頭finish
02:06:844 (1) - ^

加油! ;) 繼續努力(噗,我懶,只mod一diff了不要打我>_>)
Topic Starter
[Hijiri Byakuren]

Regou wrote:

來吧少年
[Lunatic]
新人會用鼓聲真的很厲害! :D 不錯
NC儘量保持兩白線1個吧,我看你現在大概是O---O---.---O---(O是有下NC),而那些pattern不是很難讀其實並不需要NC去輔助(有些要下比較強的音效來強調倒是NC spam也無妨)
還有,建議多用finish,這首歌這麼激昂不用finish怎麼行?
00:03:376 (1) - 頭finish k
00:14:474 (1) - ^k
00:22:797 (1,2,3,4,5,6,7) - 這一串好像有點難抓,注意下
00:26:266 (1,2,3,1,2,3) - 有點不整齊,統一spacing?(現在顯得後面那串spacing比較小)k
00:26:959 (1) - 00:27:219 (1) - 00:27:480 (1) - 00:27:740 (1) - 00:28:000 (1,2,3,4) - Whistlek
00:28:000 (1,1) - Finishk
00:29:647 - Add notek
00:31:121 (3) - NCk
00:33:722 (1) - NC,00:34:069 (1) - remove nck
00:34:936 (2) - 尾whistle?k
00:37:711 (8) - NC,00:38:404 (1) - remove NCk
00:38:404 (1,2) - 這組好像有點顯得太randomk
00:39:271 (3) - 頭finishk
00:39:965 (5) - 右移一格k
00:40:139 (6) - 頭whistle?尾remove clapk
00:41:699 (1) - Flow不好,而且擋住00:42:046 (1) - 略危險注意
00:42:046 (1,5) - 兩個對稱會比較好k
00:44:474 (7) - 尾finishk
00:45:688 (3) - Remove NCk
01:13:433 (6) - wtf 除掉頭的hitsoundk
01:15:341 (1) - k
01:18:462 (1,2) - 老覺得怪怪的k
01:25:745 - add note
01:28:520 - ^
01:28:693 (1,2,3,4) - 減速段裏這Jump略坑注意
01:30:774 (1,2,1,2,1,2,1,2) - 這個我倒是很喜歡的
01:37:624 (4,1) - Spacingk
01:42:566 (1,2,3,4,1) - 不弄正五方形?k
02:06:150 (2) - 頭finishk
02:06:844 (1) - ^k

加油! ;) 繼續努力(噗,我懶,只mod一diff了不要打我>_>)
呜呜呜。。
eikkaleyd

fanzhen0019 wrote:

请在Creator's Words里标明guest diff maker. 你的tag里有玩脱和toto还有eika 但是你不讲没人知道谁做了啥啊...
eika到底是谁
Topic Starter
[Hijiri Byakuren]

eikkaleyd wrote:

fanzhen0019 wrote:

请在Creator's Words里标明guest diff maker. 你的tag里有玩脱和toto还有eika 但是你不讲没人知道谁做了啥啊...
eika到底是谁
哈哈哈哈
10crystalmask01
Random mod for the map that's about to get graveyard!



Eimal
  1. You don't want to change the AR, and that's ok, it's your map after all! But, you should consider lowering the Slider velocity instead to 0.8 or 0.7? It's speed just doesn't add up with the AR :S
00:14:474 (1) - Add soft-finish on the head? You'll need to adjust the hitsound setting to this:

Sounds better and more fitting with the cymbal crashes in the background music imo.
00:33:722 (1) - Add soft-finish on the head?
00:39:271 (1) - ^
00:44:821 (1) - ^
00:47:595 (1) - ^
01:12:566 (1) - Add soft-finish on the head.
01:17:595 (5,1) - ...
01:18:115 (1) - Add soft-finish on the head.
01:20:890 (1) - ^
01:34:936 (1) - ^
01:40:485 (1) - ^
01:46:034 (1) - ^
01:51:584 (1) - ^
01:55:745 (2) - Change to soft-finish.
02:02:682 (1) - Add soft-finish.
02:05:456 (1) - ^
02:20:543 (2) - Change to soft-finish.

Looks ok, just needs some fixing with them hitsounds >~<

Hard
00:03:371 (1) - Add soft-finish on the head.
00:08:925 (1) - ^
00:13:086 (1,2) - ^
00:14:474 (1) - ^
00:20:023 (1) - ^
00:25:572 (1) - ^
00:26:959 (1) - Just change the finish to soft-finish ^^
00:28:347 (2) - ^
00:33:549 (5) - Soft finish on the tail.
00:39:271 (1) - Add soft-finish on the head.
00:44:821 (7) - ^
00:47:595 (1) - ^
01:01:641 (1) - ^
01:07:017 (1) - ^
01:12:566 (1) - ^
01:17:075 (2,5) - Not a pretty overlap :S
01:17:942 (5) - Soft finish on the tail.
01:20:890 (5) - Add soft-finish.
01:21:930 (3) - Change clap to ^
01:32:162 (1) - ^
01:32:682 (1) - ^
01:33:202 (1) - ^
01:33:722 (1) - ^
01:34:936 (1) - Add soft-finish on the head.
01:40:485 (1) - Change hitsound to ^
01:46:034 (1) - ^
01:51:584 (1) - ^
01:55:745 (1,2,1) - ^
02:01:988 (4) - Change to soft-finish
02:05:456 (3) - Change hitsound to soft-finish on the head.
02:09:445 (1) - ^
02:10:659 (1) - ^
02:12:740 (2) - soft-finish on the tail.
02:13:260 (1) - soft-finish on the head.
02:13:954 (3,2,2) - Add soft-finish on these notes.
02:17:595 (4) - ^
02:20:196 (3) - soft-finish on the tail.

Looks pretty good :P
Lunatic
Some finish hitsounds should be changed to soft-finish, instead, but I'll let you figure that out now :P Apart from that, this diff looks perfect! ^^

Hope this helps~!
Topic Starter
[Hijiri Byakuren]

10crystalmask01 wrote:

Random mod for the map that's about to get graveyard!



Eimal
  1. You don't want to change the AR, and that's ok, it's your map after all! But, you should consider lowering the Slider velocity instead to 0.8 or 0.7? It's speed just doesn't add up with the AR :S
00:14:474 (1) - Add soft-finish on the head? You'll need to adjust the hitsound setting to this:

Sounds better and more fitting with the cymbal crashes in the background music imo.
00:33:722 (1) - Add soft-finish on the head?
00:39:271 (1) - ^
00:44:821 (1) - ^
00:47:595 (1) - ^
01:12:566 (1) - Add soft-finish on the head.
01:17:595 (5,1) - ...
01:18:115 (1) - Add soft-finish on the head.
01:20:890 (1) - ^
01:34:936 (1) - ^
01:40:485 (1) - ^
01:46:034 (1) - ^
01:51:584 (1) - ^
01:55:745 (2) - Change to soft-finish.
02:02:682 (1) - Add soft-finish.
02:05:456 (1) - ^
02:20:543 (2) - Change to soft-finish.

Looks ok, just needs some fixing with them hitsounds >~<

Hard
00:03:371 (1) - Add soft-finish on the head.
00:08:925 (1) - ^
00:13:086 (1,2) - ^
00:14:474 (1) - ^
00:20:023 (1) - ^
00:25:572 (1) - ^
00:26:959 (1) - Just change the finish to soft-finish ^^
00:28:347 (2) - ^
00:33:549 (5) - Soft finish on the tail.
00:39:271 (1) - Add soft-finish on the head.
00:44:821 (7) - ^
00:47:595 (1) - ^
01:01:641 (1) - ^
01:07:017 (1) - ^
01:12:566 (1) - ^
01:17:075 (2,5) - Not a pretty overlap :S
01:17:942 (5) - Soft finish on the tail.
01:20:890 (5) - Add soft-finish.
01:21:930 (3) - Change clap to ^
01:32:162 (1) - ^
01:32:682 (1) - ^
01:33:202 (1) - ^
01:33:722 (1) - ^
01:34:936 (1) - Add soft-finish on the head.
01:40:485 (1) - Change hitsound to ^
01:46:034 (1) - ^
01:51:584 (1) - ^
01:55:745 (1,2,1) - ^
02:01:988 (4) - Change to soft-finish
02:05:456 (3) - Change hitsound to soft-finish on the head.
02:09:445 (1) - ^
02:10:659 (1) - ^
02:12:740 (2) - soft-finish on the tail.
02:13:260 (1) - soft-finish on the head.
02:13:954 (3,2,2) - Add soft-finish on these notes.
02:17:595 (4) - ^
02:20:196 (3) - soft-finish on the tail.

Looks pretty good :P
Lunatic
Some finish hitsounds should be changed to soft-finish, instead, but I'll let you figure that out now :P Apart from that, this diff looks perfect! ^^

Hope this helps~!
My English is so poor....so I just know a little about this mod...But I will go to the translation...wait..
S o a p
[Lunatic]
01:54:358 (1,2,3) - 跟之前的那个note叠好,现在这样显得略乱
01:54:705 (5,6) - 恩这里也有个黄色的1没叠好,我个人是不太喜欢连打里掺进什么奇怪的东西,决定权在你
00:41:699 (1,1) - 滑条尾巴啊……要么拉开要么叠起来吧,原谅我这个处女座强迫症
01:33:895 (2,1,2) - 这段是不是有个连打,正好kiai之前有个连打也不错-v-
01:35:456 - 节奏应该是这样 你又漏音了少女http://puu.sh/6j6iB.jpg
01:38:318 - 这边也有个音
01:38:665 - ^
01:41:092 - ^
01:41:439 - ^
01:42:219 (6,1,2,3) - 这边是连打
总之kiai里漏音挺多的我就不一个一个找给你了,开25%很明显能听到,当然如果你想做简单的话也随你了../.\
01:47:769 - 这里鼓音好强,按你的音效套路来应该是个finish,最好别漏
01:52:364 (1,2) - 01:51:063 (3) - 叠了它
最后的kiai里有finish音,也就是默认音效里的那个finish音啦,这么重要的音效建议别漏了
02:19:156 (1,2,1,2,1,1) - 为何如此省note
00:46:555 (2) - 这个2要飞出osu啦
01:46:208 - 这边开始明明是减速的地方,为啥你还搞个1.1x?
lunatic就这么多

[insane]
小圈吔屎
00:28:347 (1) - 离转盘好远,故意的吗?
00:45:341 - 这个音太明显了
01:18:636 - ^
01:20:370 (4) - 重音不来个跳?
01:28:520 - 三连打
01:25:745 - ^
01:38:925 (8) - 故意放在这儿前后间距也不太对啊
02:00:254 (2,3) - 和02:00:948 (5,6) - 的间距为何不一样 这种没啥意义的变间距还是丢弃吧
02:19:156 (1,1,1,2) - 省note?
感觉insane比lunatic好点,错觉吗?

[Hard]
00:00:099 - 开始打的地方和别的难度不一样大丈夫?
00:34:069 (1,2) - 这儿没必要弄成这样,中间又不是没音
01:03:376 (4,5) - 遮挡折返处,BAT不会喜欢你这样的,改掉吧
01:12:219 (7,2) - 这叠的。。
02:04:763 (1) - 02:05:456 (1) - ^

[Normal]
00:25:572 (1) - 在00:27:653 - 结束
00:36:497 (1) - 往下挪一格

然后美丽 :oops:
Topic Starter
[Hijiri Byakuren]

S o a p wrote:

[Lunatic]
01:54:358 (1,2,3) - 跟之前的那个note叠好,现在这样显得略乱 √
01:54:705 (5,6) - 恩这里也有个黄色的1没叠好,我个人是不太喜欢连打里掺进什么奇怪的东西,决定权在你 √
00:41:699 (1,1) - 滑条尾巴啊……要么拉开要么叠起来吧,原谅我这个处女座强迫症
01:33:895 (2,1,2) - 这段是不是有个连打,正好kiai之前有个连打也不错-v-
01:35:456 - 节奏应该是这样 你又漏音了少女http://puu.sh/6j6iB.jpg
01:38:318 - 这边也有个音
01:38:665 - ^
01:41:092 - ^
01:41:439 - ^
01:42:219 (6,1,2,3) - 这边是连打
总之kiai里漏音挺多的我就不一个一个找给你了,开25%很明显能听到,当然如果你想做简单的话也随你了../.\
01:47:769 - 这里鼓音好强,按你的音效套路来应该是个finish,最好别漏
01:52:364 (1,2) - 01:51:063 (3) - 叠了它 √
最后的kiai里有finish音,也就是默认音效里的那个finish音啦,这么重要的音效建议别漏了
02:19:156 (1,2,1,2,1,1) - 为何如此省note
00:46:555 (2) - 这个2要飞出osu啦 √
01:46:208 - 这边开始明明是减速的地方,为啥你还搞个1.1x?
lunatic就这么多

[insane]
小圈吔屎
00:28:347 (1) - 离转盘好远,故意的吗? (是啊,故意的
00:45:341 - 这个音太明显了
01:18:636 - ^
01:20:370 (4) - 重音不来个跳? (已经是跳了
01:28:520 - 三连打
01:25:745 - ^
01:38:925 (8) - 故意放在这儿前后间距也不太对啊 √
02:00:254 (2,3) - 和02:00:948 (5,6) - 的间距为何不一样 这种没啥意义的变间距还是丢弃吧 √
02:19:156 (1,1,1,2) - 省note?
感觉insane比lunatic好点,错觉吗?

[Hard]
00:00:099 - 开始打的地方和别的难度不一样大丈夫?
00:34:069 (1,2) - 这儿没必要弄成这样,中间又不是没音
01:03:376 (4,5) - 遮挡折返处,BAT不会喜欢你这样的,改掉吧 √
01:12:219 (7,2) - 这叠的。。 √
02:04:763 (1) - 02:05:456 (1) - ^ √

[Normal]
00:25:572 (1) - 在00:27:653 - 结束
00:36:497 (1) - 往下挪一格 √

然后美丽 :oops:
节奏是真心不想加。。。不过还是谢谢了
Hollow Wings
as ur req

General

  1. 强烈建议把whistle的音量调大,打你这个图听音效是一片鼓声,由于回响时间很长然后就是一片咚咚咚隆隆隆,很难听出具体节奏,如果可能,把hitnormal的音用软件处理一下,弄短小紧凑一点

Lunatic

  1. 00:08:751 (9,1) - 1就如之前4个短滑条一般不要stack而是放外面?
  2. 00:54:011 (9) - nc? 事实上你这图nc其实有点乱,有些长连打四个就nc一下,有些则连到了十几个,我觉得你全图都统一一下比较好
  3. 01:46:208 (1,2) - 这个我建议ds还是放大点,因为你后面直接接上的两个1/4也是差不多这么远,虽然直接靠读图打也行不过还是分开些,具体怎么摆你自己看吧,后同
  4. 01:54:011 (1,1) - 这个ds可以更大点
  5. 02:20:543 (1) - 去掉nc
  6. 嗯。。。主要是音效音量实在是一片混沌,我其实也不太好判断orz

Insane

  1. 00:33:115 (5) - 前后ds统一
  2. 00:45:167 (8,1) - nc移动
  3. 01:01:295 (1,2) - nc移动
  4. 01:24:532 (3,4) - 有点overlap,稍微分开点
  5. 01:27:306 (3,4) - 同上
  6. 01:26:266 (8,9) - 这个大跳有点莫名。。。跳的太大了,前面那些单点可以不stack的,不然这里实在不科学,01:29:040 (9,10) - 也是一样
  7. 01:56:352 (4) - 前后ds统一
  8. 02:01:121 (6) - 同上
  9. 02:12:740 (1) - 这附近的nc好奇怪,建议重新弄一遍
  10. 02:19:676 (1,1) - 去掉nc
  11. 噗,感觉比lun好点

Hard

  1. 00:03:371 (1,2) - 这种稍微擦到一点的我都建议分开,后同,比如00:30:254 (1,2) - 之类的,还有很多我就不说了
  2. 00:34:416 (2) - nc
  3. 感觉主要就是nc和排版的问题

  1. timing line conflict
  2. 全图我建议全都统一ds,因为是normal
路西法的图给人印象太深了,开这个图的你真是有勇气

good luck
Topic Starter
[Hijiri Byakuren]

Hollow Wings wrote:

as ur req

General

  1. 强烈建议把whistle的音量调大,打你这个图听音效是一片鼓声,由于回响时间很长然后就是一片咚咚咚隆隆隆,很难听出具体节奏,如果可能,把hitnormal的音用软件处理一下,弄短小紧凑一点

Lunatic

  1. 00:08:751 (9,1) - 1就如之前4个短滑条一般不要stack而是放外面?
  2. 00:54:011 (9) - nc? 事实上你这图nc其实有点乱,有些长连打四个就nc一下,有些则连到了十几个,我觉得你全图都统一一下比较好
  3. 01:46:208 (1,2) - 这个我建议ds还是放大点,因为你后面直接接上的两个1/4也是差不多这么远,虽然直接靠读图打也行不过还是分开些,具体怎么摆你自己看吧,后同
  4. 01:54:011 (1,1) - 这个ds可以更大点
  5. 02:20:543 (1) - 去掉nc
  6. 嗯。。。主要是音效音量实在是一片混沌,我其实也不太好判断orz

Insane

  1. 00:33:115 (5) - 前后ds统一
  2. 00:45:167 (8,1) - nc移动
  3. 01:01:295 (1,2) - nc移动
  4. 01:24:532 (3,4) - 有点overlap,稍微分开点
  5. 01:27:306 (3,4) - 同上
  6. 01:26:266 (8,9) - 这个大跳有点莫名。。。跳的太大了,前面那些单点可以不stack的,不然这里实在不科学,01:29:040 (9,10) - 也是一样
  7. 01:56:352 (4) - 前后ds统一
  8. 02:01:121 (6) - 同上
  9. 02:12:740 (1) - 这附近的nc好奇怪,建议重新弄一遍
  10. 02:19:676 (1,1) - 去掉nc
  11. 噗,感觉比lun好点

Hard

  1. 00:03:371 (1,2) - 这种稍微擦到一点的我都建议分开,后同,比如00:30:254 (1,2) - 之类的,还有很多我就不说了
  2. 00:34:416 (2) - nc
  3. 感觉主要就是nc和排版的问题

  1. timing line conflict
  2. 全图我建议全都统一ds,因为是normal
路西法的图给人印象太深了,开这个图的你真是有勇气

good luck

genneral
whistle的调大是啥意义上的?软件还是绿线?话说调短怎么调?
Hollow Wings

[Hijiri Byakuren] wrote:

genneral
whistle的调大是啥意义上的?软件还是绿线?话说调短怎么调? 单独用软件调大音量,用各种的effect手段把有效打击的音域缩短,简单来说就是把后面的回音消除一些,实在不会弄可以找会弄的人帮你弄一下
Topic Starter
[Hijiri Byakuren]

Hollow Wings wrote:

[Hijiri Byakuren] wrote:

genneral
whistle的调大是啥意义上的?软件还是绿线?话说调短怎么调? 单独用软件调大音量,用各种的effect手段把有效打击的音域缩短,简单来说就是把后面的回音消除一些,实在不会弄可以找会弄的人帮你弄一下

我不会弄= =
hoshisorakiseki
qq看到的

全局:
不太喜欢阉割版的
直接从一开始就是预览点?
反正文件格式都是v12了,加上一个unicode metadata也好
Title:霊知の太陽信仰 ~ Nuclear Fusion
Romanised Title:不变
专辑名(加在tag中):曼衍珠汝华~Nada Upasana Pundarika
Normal难度忘记设置timing point了
感觉将slider换成N:C1这个音效可以增强打击感

难度:Luantic
00:05:456 (6) + 00:11:006 (6) + 00:25:572 (1) - 多次折返?拆分一下比较好
00:13:780 (1,2,3,4) - 怀疑是人玩的,不过也挺好看
00:14:474 - 00:25:272 - 看上去像是复制粘贴的,每串连打后面都跟了一个slider

难度:Insane
前面的Lunatic难度是cs4,然后Insane难度就变成cs5了?将两个难度的cs设置反过来比较好。总感觉在变相平衡难度
note基本可以

难度:Hard
I难度和L难度在前面就有物件,到了H难度就没有了?
00:13:780 (3,4) + 00:16:555 (7,8) - 这是hard难度,会不会有人反应不过来?
00:34:069 (1) +00:36:323 (1) + 01:01:641 (1) - 改变其NC状态比较好

难度:Normal
00:11:362 + 00:13:433 + 00:16:902 + 00:18:289 + 00:22:277 + 00:23:838 + 00:25:255 + 00:52:971 + 00:55:745 + 00:58:520 + 00:59:907 + 01:37:364 + 01:40:139 + 01:42:913 + 01:48:462 + 01:51:237 + 01:54:011 + 01:56:786 + 02:02:335 + 02:03:029 + 02:04:416 + 02:07:884 - 空拍,补充与否随便
Topic Starter
[Hijiri Byakuren]

hoshisorakiseki wrote:

Title:霊知の太陽信仰 ~ Nuclear Fusion 已改
Normal难度忘记设置timing point了 这啥?哪里忘记设置啥了?
Topic Starter
[Hijiri Byakuren]

Hollow Wings wrote:

as ur req

General

  1. 强烈建议把whistle的音量调大,打你这个图听音效是一片鼓声,由于回响时间很长然后就是一片咚咚咚隆隆隆,很难听出具体节奏,如果可能,把hitnormal的音用软件处理一下,弄短小紧凑一点
已改

Lunatic

  1. 00:08:751 (9,1) - 1就如之前4个短滑条一般不要stack而是放外面?
  2. 00:54:011 (9) - nc? 事实上你这图nc其实有点乱,有些长连打四个就nc一下,有些则连到了十几个,我觉得你全图都统一一下比较好
  3. 01:46:208 (1,2) - 这个我建议ds还是放大点,因为你后面直接接上的两个1/4也是差不多这么远,虽然直接靠读图打也行不过还是分开些,具体怎么摆你自己看吧,后同
  4. 01:54:011 (1,1) - 这个ds可以更大点
  5. 02:20:543 (1) - 去掉nc
  6. 嗯。。。主要是音效音量实在是一片混沌,我其实也不太好判断orz
全部已改

Insane

  1. 00:33:115 (5) - 前后ds统一
  2. 00:45:167 (8,1) - nc移动
  3. 01:01:295 (1,2) - nc移动
  4. 01:24:532 (3,4) - 有点overlap,稍微分开点
  5. 01:27:306 (3,4) - 同上
  6. 01:26:266 (8,9) - 这个大跳有点莫名。。。跳的太大了,前面那些单点可以不stack的,不然这里实在不科学,01:29:040 (9,10) - 也是一样
  7. 01:56:352 (4) - 前后ds统一
  8. 02:01:121 (6) - 同上
  9. 02:12:740 (1) - 这附近的nc好奇怪,建议重新弄一遍
  10. 02:19:676 (1,1) - 去掉nc
  11. 噗,感觉比lun好点
全部已改

Hard

  1. 00:03:371 (1,2) - 这种稍微擦到一点的我都建议分开,后同,比如00:30:254 (1,2) - 之类的,还有很多我就不说了
  2. 00:34:416 (2) - nc
  3. 感觉主要就是nc和排版的问题
已调整

  1. timing line conflict
  2. 全图我建议全都统一ds,因为是normal
已调整
路西法的图给人印象太深了,开这个图的你真是有勇气

good luck


总之非常感谢
Flower
震撼mod

[Lunatic]
太鼓梗比较多,我尽可能的着重于节奏,所以基本都是建议,可以随便不采纳
开头到00:38:751 (4) - 为止的whistle放得太多了,打起来几乎听不见原曲,这对谱面质量来说是有所减缩的。
举个栗子,我认为00:03:809 (3,5,2,4) - 的whistle是没有必要的。你怎么看?(同时注意其他diff的相应音效)
00:33:809 (2) - 显然放在00:33:636 - 更有气势
按照我的理解,00:39:011 - 这里应该有一个1/4音,原曲里非常明显,漏掉的话有些气势上不去的感觉
00:48:982 (4,1) - 交换NC,重音在此
00:54:011 (1,2,3,1,2,3) - 按照我的理解,这样下节奏会比较带感:
00:58:173 (1,2,3) - 我觉得这个有点扯,毫无提示,第一次看到往往会看成间距1/2而不是1/4
01:18:202 (8,9) - 和之前一样,如果要强调,可以在01:18:376 - 放三连
01:50:196 (1,2,3,1,2,3,4) - 呃,这里节奏突变我不是很适应……对于01:50:717 (1,2) - 的节奏有点小建议:
02:15:341 (1) - 常识#23:强调一个圈的话应当跳到它那里,所以我的推荐:x:256 y:48

[Insane]
没什么问题
00:47:248 (6) - 是不是过于极限了……?整个图的定位似乎是比Lunatic简单,这个跳有点过。建议:x:272 y:272

[Hard]
按照这个难度……跟Normal的难度差距太大太大,即使是我也觉得太大了。不过我的个人意见是并不需要特别大的修改。
AR->8,读图难度大大降低。
00:04:069 (3,4) - 向下移动几个像素,在打图的时候00:03:722 (2,3) - 会重叠
00:08:409 (8,1) - 交换NC
00:11:352 (1,1) - 这个跳的就过大了。处理:00:11:352 (1) - 删掉,00:11:006 (7) - 增加一个折返
00:16:902 (8,1) - 这个也是,而且连带前面的7也会断连,处理:移动到x:216, y:280
00:36:323 (1,1) - 去掉NC;00:36:844 (2) - NC。这里花里胡哨的简直就是反人类嘛。
00:42:740 (2,1) - 增大间隔。处理方式之一是将2逆时针旋转15度
01:13:433 (3,4,1) - 保持间距一致
01:20:370 (5) - 上移2格,不仅保证跳的不过大,而且更有blanket的效果。
01:34:243 (1) - 同上,移动到x:424,y:152
01:44:300 (1,2,3,1,2,3,1,2) - 我第一次玩的时候也是觉得这个比较反人类,怎么做好呢?我也没想到什么好的,或许把01:44:300 (1,2,3,1,2,3) - 改成折返滑条?
02:05:456 (1) - 可以更上心点。我拉了一下,更对称:
112,120,125456,6,0,P|267:262|400:120,1,450,8|0,0:0|0:0,0:0:0:0:
02:09:098 (1) - 去掉NC

[Normal]
整个图因为开着grid2的关系blanket比较糟糕,请关掉grid snap,找到你本来要blanket的地方,全部调整。
01:01:641 (3,1) - 交换NC。而且这里很难分清是3/2,而且3还是个跳,建议重摆。
01:23:838 - 加note
02:08:231 - 结尾 - 这段开始的节奏非常混乱,你的note下的节奏又比较奇怪,对玩家来说是很难看懂的。我也试着下了下节奏,音效没加。似乎没啥好转,不过可以稍微参考一下。 (不要忘了备份)
SPOILER
311,323,128231,6,0,P|252:304|231:211,1,150
319,72,129445,2,0,L|156:78,1,150
14,170,130659,6,0,P|13:233|95:306,1,150
110,308,131352,1,0,0:0:0:0:
214,222,131873,2,0,B|241:267|241:267|226:318,2,100
211,176,132740,2,0,P|265:146|364:161,1,150
423,101,133607,5,0,0:0:0:0:
423,101,133780,2,0,P|449:165|446:205,1,100
385,260,134474,1,0,0:0:0:0:
299,284,134821,2,0,L|178:270,1,100
188,183,135514,6,0,P|136:207|115:297,1,150
182,348,136381,2,0,L|340:346,1,150
436,260,137422,5,0,0:0:0:0:
436,260,137595,2,0,P|440:192|371:136,1,150
360,100,138289,2,0,L|245:105,1,100
215,107,138809,1,0,0:0:0:0:
162,180,139156,6,0,L|173:242,1,50
259,243,139676,2,0,L|248:181,1,50
340,195,140196,2,0,B|365:245|365:245|360:298,1,100

Good Luck~
Topic Starter
[Hijiri Byakuren]

Flower wrote:

震撼mod

[Lunatic]
太鼓梗比较多,我尽可能的着重于节奏,所以基本都是建议,可以随便不采纳
开头到00:38:751 (4) - 为止的whistle放得太多了,打起来几乎听不见原曲,这对谱面质量来说是有所减缩的。
举个栗子,我认为00:03:809 (3,5,2,4) - 的whistle是没有必要的。你怎么看?(同时注意其他diff的相应音效)
00:33:809 (2) - 显然放在00:33:636 - 更有气势
按照我的理解,00:39:011 - 这里应该有一个1/4音,原曲里非常明显,漏掉的话有些气势上不去的感觉
00:48:982 (4,1) - 交换NC,重音在此
00:54:011 (1,2,3,1,2,3) - 按照我的理解,这样下节奏会比较带感:
00:58:173 (1,2,3) - 我觉得这个有点扯,毫无提示,第一次看到往往会看成间距1/2而不是1/4
01:18:202 (8,9) - 和之前一样,如果要强调,可以在01:18:376 - 放三连
01:50:196 (1,2,3,1,2,3,4) - 呃,这里节奏突变我不是很适应……对于01:50:717 (1,2) - 的节奏有点小建议:
02:15:341 (1) - 常识#23:强调一个圈的话应当跳到它那里,所以我的推荐:x:256 y:48

[Insane]
没什么问题
00:47:248 (6) - 是不是过于极限了……?整个图的定位似乎是比Lunatic简单,这个跳有点过。建议:x:272 y:272

[Hard]
按照这个难度……跟Normal的难度差距太大太大,即使是我也觉得太大了。不过我的个人意见是并不需要特别大的修改。
AR->8,读图难度大大降低。
00:04:069 (3,4) - 向下移动几个像素,在打图的时候00:03:722 (2,3) - 会重叠
00:08:409 (8,1) - 交换NC
00:11:352 (1,1) - 这个跳的就过大了。处理:00:11:352 (1) - 删掉,00:11:006 (7) - 增加一个折返
00:16:902 (8,1) - 这个也是,而且连带前面的7也会断连,处理:移动到x:216, y:280
00:36:323 (1,1) - 去掉NC;00:36:844 (2) - NC。这里花里胡哨的简直就是反人类嘛。
00:42:740 (2,1) - 增大间隔。处理方式之一是将2逆时针旋转15度
01:13:433 (3,4,1) - 保持间距一致
01:20:370 (5) - 上移2格,不仅保证跳的不过大,而且更有blanket的效果。
01:34:243 (1) - 同上,移动到x:424,y:152
01:44:300 (1,2,3,1,2,3,1,2) - 我第一次玩的时候也是觉得这个比较反人类,怎么做好呢?我也没想到什么好的,或许把01:44:300 (1,2,3,1,2,3) - 改成折返滑条?
02:05:456 (1) - 可以更上心点。我拉了一下,更对称:
112,120,125456,6,0,P|267:262|400:120,1,450,8|0,0:0|0:0,0:0:0:0:
02:09:098 (1) - 去掉NC

[Normal]
整个图因为开着grid2的关系blanket比较糟糕,请关掉grid snap,找到你本来要blanket的地方,全部调整。
01:01:641 (3,1) - 交换NC。而且这里很难分清是3/2,而且3还是个跳,建议重摆。
01:23:838 - 加note
02:08:231 - 结尾 - 这段开始的节奏非常混乱,你的note下的节奏又比较奇怪,对玩家来说是很难看懂的。我也试着下了下节奏,音效没加。似乎没啥好转,不过可以稍微参考一下。 (不要忘了备份)
SPOILER
311,323,128231,6,0,P|252:304|231:211,1,150
319,72,129445,2,0,L|156:78,1,150
14,170,130659,6,0,P|13:233|95:306,1,150
110,308,131352,1,0,0:0:0:0:
214,222,131873,2,0,B|241:267|241:267|226:318,2,100
211,176,132740,2,0,P|265:146|364:161,1,150
423,101,133607,5,0,0:0:0:0:
423,101,133780,2,0,P|449:165|446:205,1,100
385,260,134474,1,0,0:0:0:0:
299,284,134821,2,0,L|178:270,1,100
188,183,135514,6,0,P|136:207|115:297,1,150
182,348,136381,2,0,L|340:346,1,150
436,260,137422,5,0,0:0:0:0:
436,260,137595,2,0,P|440:192|371:136,1,150
360,100,138289,2,0,L|245:105,1,100
215,107,138809,1,0,0:0:0:0:
162,180,139156,6,0,L|173:242,1,50
259,243,139676,2,0,L|248:181,1,50
340,195,140196,2,0,B|365:245|365:245|360:298,1,100

Good Luck~
哇 震撼MOD GET。后天RE一下音效,这两天没空
moonlightleaf
不用给kd
[Normal]
最后面kika段代码
311,323,128231,5,0,0:0:0:0:
224,288,128578,2,0,P|200:240|248:160,1,150
312,104,129445,1,0,0:0:0:0:
232,72,129792,2,0,P|160:64|88:104,1,150
24,160,130659,1,0,0:0:0:0:
24,256,131006,6,0,P|88:304|192:240,2,200
104,208,132740,2,0,P|192:160|280:200,1,200,4|0,0:0|0:0,0:0:0:0:
328,272,133780,1,0,0:0:0:0:
272,344,134127,2,0,P|176:368|80:336,2,200,4|0|8,0:0|0:0|0:0,0:0:0:0:
352,304,135861,5,4,0:0:0:0:
408,232,136208,2,0,L|424:72,2,150
320,216,137595,6,0,P|272:160|264:72,2,150
400,104,139156,6,0,L|464:64,2,50
320,64,139849,2,0,L|312:-24,2,50
320,152,140543,1,0,0:0:0:0:

你的hard 很多没放在线上 检查下

还有黄线都统一一下
Selisi
加油> < 不过1st居然是那么难的曲子
AIR
我来M4M!

新人说错话请不要打我!

Normal

  1. 00:10:312 (3) - 这个折返,折两下比较顺畅,从00:14:474 - 开始另起节奏
  2. 00:32:162 - 这里可以试一下这样

    扯点辣鸡画,这个难度作为normal红白线能跟着上调子但是不好读图,00:28:347 (1,2,3,4,1) - 如果我是新手又没听过核弹娘,估计是要趴


Hard

  1. 00:19:156 (4) - 00:21:930 (4) - 移到白线上或者做成跳
  2. 01:46:034 - 01:57:133 - 和01:57:133 - 02:08:231 - 两段的节奏对称一点感觉好
    长条都扯成弧太单调,做成翡翠剑那样怎么样


Insane

  1. 01:23:491 (3,4,5) - 这里去掉clap试试
  2. 01:37:017 (3,4,5,6,7,8) - 01:39:792 (3,4,5,6,7,8) - 这里鼓点是连贯的
  3. 02:08:751 (1,2) - 这两个调换位置,比较顺畅

Lunatic

  1. 00:13:780 (1,2,3,4,1) - 这一段乐声转低,感觉间距不缩小至少不要拉大
  2. 00:30:081 (2) - 条接泡只有这里间距接近2x
  3. 00:57:826 (4,5) - 这两个凑在一起和后面的分开
  4. 01:23:838 - 这里开始会感觉突然没了hitsound,建议多插几根线做出层次感
暂时这么多吧,再逼我我也书不出来了
Topic Starter
[Hijiri Byakuren]

ids wrote:

我来M4M!

新人说错话请不要打我!

Normal

  1. 00:10:312 (3) - 这个折返,折两下比较顺畅,从00:14:474 - 开始另起节奏
  2. 00:32:162 - 这里可以试一下这样

    扯点辣鸡画,这个难度作为normal红白线能跟着上调子但是不好读图,00:28:347 (1,2,3,4,1) - 如果我是新手又没听过核弹娘,估计是要趴


Hard

  1. 00:19:156 (4) - 00:21:930 (4) - 移到白线上或者做成跳
  2. 01:46:034 - 01:57:133 - 和01:57:133 - 02:08:231 - 两段的节奏对称一点感觉好
    长条都扯成弧太单调,做成翡翠剑那样怎么样


Insane

  1. 01:23:491 (3,4,5) - 这里去掉clap试试
  2. 01:37:017 (3,4,5,6,7,8) - 01:39:792 (3,4,5,6,7,8) - 这里鼓点是连贯的
  3. 02:08:751 (1,2) - 这两个调换位置,比较顺畅

Lunatic

  1. 00:13:780 (1,2,3,4,1) - 这一段乐声转低,感觉间距不缩小至少不要拉大
  2. 00:30:081 (2) - 条接泡只有这里间距接近2x
  3. 00:57:826 (4,5) - 这两个凑在一起和后面的分开
  4. 01:23:838 - 这里开始会感觉突然没了hitsound,建议多插几根线做出层次感
暂时这么多吧,再逼我我也书不出来了

Thanks..
sjoy
L改名EX
INSANE 改名L
OnosakiHito
Since the last two years, I was always checking this project. It's nice to see you still work on it.
Aw, if I had more time, I would have mapped already Taiko difficulties for this. > <
In case I'm not too late, would you be still interested to accept them...? I would take care of the mods of course.

By the way, we have some timing problems here:
Time line at offset -225 should be placed at 00:00:260. In this way the timing fits.
02:20:717 - This one you can delete since it is not in use anyway.

Hm. You worked since that long, I will give you 4 Stars for this projects. Your difficulties improved a lot in that time! Maybe I can ask someone to help later.
Topic Starter
[Hijiri Byakuren]

OnosakiHito wrote:

Since the last two years, I was always checking this project. It's nice to see you still work on it.
Aw, if I had more time, I would have mapped already Taiko difficulties for this. > <
In case I'm not too late, would you be still interested to accept them...? I would take care of the mods of course.

By the way, we have some timing problems here:
Time line at offset -225 should be placed at 00:00:260. In this way the timing fits. 00:00:099 (1) -I have a slider here. Delete?
02:20:717 - This one you can delete since it is not in use anyway.

Hm. You worked since that long, I will give you 4 Stars for this projects. Your difficulties improved a lot in that time! Maybe I can ask someone to help later.

Thank you very much.
and the Taiko difficulties I am still interested.
BTW,thank your Mod.
My English is poor, if have what cannot read or impolite, please allow me to say sorry.
Topic Starter
[Hijiri Byakuren]

sjoy wrote:

L改名EX
INSANE 改名L



ok
Nunnally Lamperouge
HI~ I AM SB!
H
00:16:902 (4) - 重新拉一下吧,这里00:15:861 (1,2,3) - 没必要摆成三角,把4完美过渡我觉得比较好,或者3单折返,不要双折返
00:19:503 (1,2) - 考虑重新换个地方吧,感觉这两个是被独立出来的
00:38:231 (2,3,4,5,6,7) - 本当萌大奶,拉升角度十分难看
00:43:260 (1,2,3) - DSDS
01:35:630 (1) - 开始变DS了,应该没关系吧···
01:55:745 (1,2,1,2) - 拉个左右对称吧
总体感觉HARD不是我熟知的类型,至于能不能DT我是不清楚,但是这个HARD确实是简单暴力,不错! :)

LU和EX我不摸,根本摸不动
套用我摸的时候把EX给老前辈看,老前辈说的一句话:
满月饼兔wantuole 17:08:09
你要怎么做怎么做 只要bat强制要求改去改就ok
你把风神难度的歌做成花舞 估计都有愿意泡的


EX这么难本当萌大奶?反正能RANK就是!
祝RANK,KD不用了,我根本没摸出什么来。
先打一针预防针:这个图比普遍RANK图难度上一阶梯,如果真的RANK,LU和EX可能是1分重灾区
Topic Starter
[Hijiri Byakuren]

Nunnally Lamperouge wrote:

H
00:16:902 (4) - 重新拉一下吧,这里00:15:861 (1,2,3) - 没必要摆成三角,把4完美过渡我觉得比较好,或者3单折返,不要双折返
00:19:503 (1,2) - 考虑重新换个地方吧,感觉这两个是被独立出来的 ok
00:38:231 (2,3,4,5,6,7) - 本当萌大奶,拉升角度十分难看 ...
00:43:260 (1,2,3) - DSDS ok
01:35:630 (1) - 开始变DS了,应该没关系吧···
01:55:745 (1,2,1,2) - 拉个左右对称吧 ok
总体感觉HARD不是我熟知的类型,至于能不能DT我是不清楚,但是这个HARD确实是简单暴力,不错! :)
Baihe House
[Lunatic]
  1. 许多蓝线上的都空了
  2. 01:49:166 (3,4,1) - 跟着节奏听的话有点不自然,听起来很怪
[Hard]
  1. 01:54:368 - 02:08:068 - 这一段的长滑条有点老图梗,我个人觉得很不美观,而且不舒服;w;
[Normal]
  1. 好多白线上的音没加note,四暗刻



关于BG不是很合理,建议比例采用16:9 或者 4:3 (没记错的话应该就是这样~)
图可以做得美观一点,自由点。 太规整我不喜欢 ;w;
Baihe House
补充~
[Lunatic]
做成一个文件给你吧 文件下载地址:http://puu.sh/84oqy.osz
根据节奏处理做出我自己的梗,望采纳(其实我处理的也挺蠢的 :P
Topic Starter
[Hijiri Byakuren]

Baihe House wrote:

[Lunatic]
  1. 许多蓝线上的都空了
  2. 01:49:166 (3,4,1) - 跟着节奏听的话有点不自然,听起来很怪
MIX

[Hard]
  1. 01:54:368 - 02:08:068 - 这一段的长滑条有点老图梗,我个人觉得很不美观,而且不舒服;w;
MIX

[Normal]
  1. 好多白线上的音没加note,四暗刻
MIX




关于BG不是很合理,建议比例采用16:9 或者 4:3 (没记错的话应该就是这样~)
图可以做得美观一点,自由点。 太规整我不喜欢 ;w;
tkcbahamut
Hi~ From queue~
God, love this music, please be ranked! PLEASE!

[Normal]
00:32:518 (4) - y:242 -> 240
00:59:917 - Add a circle
01:14:831 (2) - Make it a slider, end at red line
01:41:883 (3) -
Can you make this please?

It looks cooler
02:20:206 (3) - Add finish? maybe not
[Lunatic]
01:31:478 (7) - Put it between 6 and 8 refering beat snap if you want, but not stacking with 8 9 10
01:31:998 (11) - Put it like at the end of 01:32:172 (1) , but not stacking with 8 9 10

Sorry for my skill, but hope my suggestions help!
Star shot, hope to see this ranked!
Topic Starter
[Hijiri Byakuren]

tkcbahamut wrote:

Hi~ From queue~
God, love this music, please be ranked! PLEASE!

[Normal]
00:32:518 (4) - y:242 -> 240
00:59:917 - Add a circle
01:14:831 (2) - Make it a slider, end at red line
01:41:883 (3) -
Can you make this please?

It looks cooler
02:20:206 (3) - Add finish? maybe not
[Lunatic]
01:31:478 (7) - Put it between 6 and 8 refering beat snap if you want, but not stacking with 8 9 10
01:31:998 (11) - Put it like at the end of 01:32:172 (1) , but not stacking with 8 9 10

Sorry for my skill, but hope my suggestions help!
Star shot, hope to see this ranked!
all mixed Thanks :)
Erina
hii~ from my mod for voice queue~

对不起,我的中文不太好。。。如果你不懂什么,你可以问我 :)

[Extra Stage]
太难 :o :o :3

[Lunatic]
AR:8 --> 9, 因为有太多的objects
00:29:744 (8) - 加 NC
01:46:565 (3,4,5) - 把他放到 x: 16 y: 208, 会跟好看

[Hard]
00:39:281 (1) - 把他放到 x: 392 y: 272
00:43:270 (1,2,3) - 这个spacing的变化有一点太大。。。把2和3自建的距离变小一点
01:08:588 (1) - 这里不用NC
01:13:096 (2) - 这个slider不好看 :o
01:23:501 (4) - 把他变成这个: http://puu.sh/8wxGW.jpg, flow会跟好。
01:56:449 (2,1) - 这两个slider不好看因为他们overlap.

[Normal]
00:54:715 (3) - 把他放到 x: 240 y: 96
01:07:027 (5) - 加 NC (因为跟这里一样 - 00:33:732 (1) - )
01:40:495 (1) - 把他放到 x: 144 y: 96, 会跟好看

Good luck! 现在你要跟我联系因为我要知道你想唱什么 :3 你可以pm我 :)
Topic Starter
[Hijiri Byakuren]

Erina wrote:

hii~ from my mod for voice queue~

对不起,我的中文不太好。。。如果你不懂什么,你可以问我 :)

[Extra Stage]
太难 :o :o :3 ←。←

[Lunatic]
AR:8 --> 9, 因为有太多的objects 不改
00:29:744 (8) - 加 NC √
01:46:565 (3,4,5) - 把他放到 x: 16 y: 208, 会跟好看 √

[Hard]
00:39:281 (1) - 把他放到 x: 392 y: 272 √
00:43:270 (1,2,3) - 这个spacing的变化有一点太大。。。把2和3自建的距离变小一点 √
01:08:588 (1) - 这里不用NC √
01:13:096 (2) - 这个slider不好看 :o
01:23:501 (4) - 把他变成这个: http://puu.sh/8wxGW.jpg, flow会跟好。 √
01:56:449 (2,1) - 这两个slider不好看因为他们overlap. 0.0

[Normal]
00:54:715 (3) - 把他放到 x: 240 y: 96 √
01:07:027 (5) - 加 NC (因为跟这里一样 - 00:33:732 (1) - ) √
01:40:495 (1) - 把他放到 x: 144 y: 96, 会跟好看 √

Good luck! 现在你要跟我联系因为我要知道你想唱什么 :3 你可以pm我 :)
嘛,就那首吧
stormling
Chinese:
百忙之中,抽出时间mod,细节不谈。
normal偏难,但没关系。hard感觉是hyper难度,可以该成hyper,其它的多难也没关系的
timing没时间测,大概没问题。
最好在歌曲名后面加“(short ver)”,因为这是从原曲剪的。
最后祝你rank成功。

Baidu Translation(English):
His busy schedule, time mod, details don't talk.
Normal too difficult, but never mind. Hard felt hyper difficulty, can be the hyper, the other is also never mind
Timing no time, probably no problem.
The best in the song name followed by "(short ver)", because it is from the original song shear.
Finally, I wish you a successful rank.
Topic Starter
[Hijiri Byakuren]

stormling wrote:

Chinese:
百忙之中,抽出时间mod,细节不谈。
normal偏难,但没关系。hard感觉是hyper难度,可以该成hyper,其它的多难也没关系的
timing没时间测,大概没问题。
最好在歌曲名后面加“(short ver)”,因为这是从原曲剪的。
最后祝你rank成功。

Baidu Translation(English):
His busy schedule, time mod, details don't talk.
Normal too difficult, but never mind. Hard felt hyper difficulty, can be the hyper, the other is also never mind
Timing no time, probably no problem.
The best in the song name followed by "(short ver)", because it is from the original song shear.
Finally, I wish you a successful rank.
这样的MOD是拿不到KD的。。。你到底摸了什么。。。
sjoy
看到外面28FAV点进来只有22FAV莫名的伤感
Topic Starter
[Hijiri Byakuren]

sjoy wrote:

看到外面28FAV点进来只有22FAV莫名的伤感
我觉得更伤感的是我连找谁要泡都不知道= =
sjoy

[Hijiri Byakuren] wrote:

sjoy wrote:

看到外面28FAV点进来只有22FAV莫名的伤感
我觉得更伤感的是我连找谁要泡都不知道= =
其实可以试试找LFJ
Topic Starter
[Hijiri Byakuren]

sjoy wrote:

其实可以试试找LFJ
LFJ是谁????????????
sjoy

[Hijiri Byakuren] wrote:

sjoy wrote:

其实可以试试找LFJ
LFJ是谁????????????
jonathanlfj
把你的图发PM给他 说明一下你的图SP和上传的时间
Kinomi
差点忘了

Extra Stage
间距的控制还是差了
flow都是四周绕圈,有些排列这么顺着排下来不是那么好读好打,节奏又比较多变,SV又那么高
还有些莫名NC增加点读图问题。。
整张图综合起来读着比较蛋疼

02:01:651 (2,3,4,5,6,7,8,9,10,11,1) - 看起来像是拆分连打。。由于你这图1/4 jump多,不用缩小间距,用普通1/2间距就行

00:44:484 (7) - 滑条尾压这么重的音缺少打击感,一般重音滑条头比较舒服

01:50:727 (1,2,3,4) - 有点难读,这种1/2 1/4混杂,节奏看起来又不是那么清晰,建议改了,拉大1和2 3 和4的间距,或者你干脆换个pattern
02:09:455 (1,2) - 还是不建议jump以后空拍然后距离又差不多,打起来比较蛋疼,你完全可以ctrl j翻到下边

02:05:466 (1) - 艹丑死了,建议抄兴业扭扭扭
00:45:698 (3,4) - 细节问题像这种,同样的梗00:40:669 (1,2) - 和这边间距一样比较统一,除非你有什么理由。。
01:40:322 (4,1) - 类似的还有这种
01:46:825 (5,1) - 这样要挤不挤的不是那么好看,我感觉可以拍更漂亮点。。1/4也没必要换个flow更顺点的排列吧
有些NC比较莫名
00:16:565 (1) - 比如这个
00:40:669 (1,2,1,2,1) - 这几个nc没什么必要,不影响读图
还有一段开头如果不是两个note以后大白线重启一小节没啥必要特别nc一下

上面都是随便看两下的,当做例子,你可以参考参考,类似的地方也试着修一下
其实要说的就是,NC一般用来划分歌曲,一小节一个,有些音乐特殊或者排列特殊的地方另加NC来区分,1/4和1/2混杂的时候间距和排列要尽量比较明朗。

Lunatic
NC什么的和ex建议差不多
主要是排列上的细节问题,不知道你注意没有打图的时候有些你明明分开了但是auto stack把这些都偏移了导致挤在一起很难看
总之排的让人感觉有点别扭,并不是很干净

还有就是串子间的间距和普通1/2间距的问题
和高SV小间距一个道理
00:28:877 (3,4,5) -像这种,两边的1/2间距是比较小的,但是你这串子摆那么开,移动串基本是不太能当一个物件的,这还是AR8,所以读图不太行的读起来这diff会十分激霸,串子的距离还是小一点比较好,1/2的距离再稍微大一点
像这种感觉,应该比较舒服

Hard
没什么太大问题
有些对称的排列不是很友善
01:32:172 (1,2,1,2,1,2,1,2) -
01:40:495 (1,2) -
很难的

Normal
00:46:218 (4,1,2,3) - 像这种挤在一起的还是要避免啊
还有偶数折返比较坑爹

其他难度就不多看啦感觉easy和normal差距有点小
Topic Starter
[Hijiri Byakuren]

Tsukuyomi wrote:


十分感谢烤老板的MOD。基本都修过了
jonathanlfj
ok来看看

[General]
http://touhou.wikia.com/wiki/Utsuho_Reiuji/Music 歌名应该是 “Solar Sect of Mystic Wisdom ~ Nuclear Fusion”,把罗马音放到tag里
Normal和Easy的combo colour悲剧了记得修复一下
kiai最好也弄成一样的

[Easy]
00:28:357 (1) - 离spinner太近,删掉然后把00:25:582 (1)拖到这里。记得00:28:877 (2)加NC
00:31:305 (2) - 有点难,拆成这样: 00:40:669 (1) - 去掉NC
01:01:651 (1,2) - 这里因为跟01:00:264 (2)间距问题导致有点难读,改成slider更好一些
01:04:599 (1,2) - 同00:31:305 (2)
01:13:964 (1) - 去NC,而且这里stack更好一些
01:36:333 (3) - blanket再做好一些
01:48:472 - 跳过这个感觉很别扭,可以考虑加个circle
01:54:021 - 同上
02:10:495 (3) - 挪到02:10:322更好打一些
02:16:391 (2,3,4,1) - 这里感觉有点难,看看能不能简化一下

[Normal]
00:14:137 (2,1,2,3,4) - 这里星星能做的更好一些
00:30:784 (7) - 这个note感觉有点多余建议去掉
00:45:698 (3,4,1,2,3,1,2,3,4,1) - 这里整个排版感觉难读,建议你重新摆一下
00:50:553 - 加个note然后这里开始break
01:23:501 (1) - Normal里最好不要用1/4折返,改成1/2吧
01:44:137 (2,3) - 间距没弄好
01:51:073 (2) - 这个移到01:50:900更配音乐一些
02:18:299 (1,1) - 这个尾杀可不讨人喜欢,间距还是遵守为好(然后NC可以去掉)

[Hard]
试试AR7.5
00:03:213 (2,1) - 这里不要stack,会给读00:03:732 (2,3) 造成障碍
00:22:287 (1) - NC去掉
00:27:229 (2) - ctrl+g试试
00:34:079 (1) - 虽然你NC了但是因为之后你没再用过类似的antijump所以让这个玩起来有些别扭,改成普通间距吧
01:12:576 (1,2,3) - 为什么间距突然变小了
01:14:484 (2,1) - 没叠好
01:17:779 (4,5) - 试试x:304 y:224
01:33:385 (2) - 出界了需要往上提一些
01:35:640 (1) - NC去掉
01:53:675 (3,4) - 这里有点难打,把它俩再放近一些
01:56:449 (2) - 间距最好一样
02:09:455 (1,1,2) - 这么摆更好打 02:18:299 (1) - 少放个repeat然后02:18:819这里加个circle更好一些

[Lunatic]
这个打起来比Extra要难。。。AR8读图太勉强了试试AR8.5
00:17:779 (3,4) - 这种打起来切指很别扭,改成triplet要好一些
00:18:299 (6,7) - 然后这个可以上repeat slider
00:40:149 (1,2,1,2,1) - 这里跳得有点太狠了,间距再小一点
00:59:397 (6,7,8,9) - 全是circle有点难读特别是这种AR,这里换成1/4slider吧
01:00:958 (9) - 可以来个NC
01:52:114 (3,4,5,6) - 这种遮挡根本读不清楚,试试这种摆法 01:53:501 (3,4,5,6) - 同上
02:05:466 (1,2,3,4) - 突然从三连改成二连打起来很别扭,用1/4slider更好一些
02:18:472 (1,2,3) - 这种跳留给Extra吧,这里最好不要超过3.5x间距

[Extra]
00:44:831 (1,2,3) - 这里改成这样打起来更连贯 00:58:183 (1) - 去掉NC更好读一些
01:50:727 (1,2,3,4,5,6,7) - 这里用这样的节奏更好打一些 01:54:021 (5) - 加NC同01:52:634 (1)
01:57:836 (1,2,3,4) - 这个antijump太坑人了,第一次打就是这里fail的,试试摆成这样 01:59:223 (1,2,3,4) - 同上
02:19:686 (1) - 这里最好不要stack,可以放在x:256 y:320

嗯Extra做的不错,但是其他的diff感觉质量还不到位... 这里先放个star,你再去找两三个资深modder帮你看看Extra以外的diff,搞定了以后再找我recheck一下
Topic Starter
[Hijiri Byakuren]

jonathanlfj wrote:

ok来看看

[General]
http://touhou.wikia.com/wiki/Utsuho_Reiuji/Music 歌名应该是 “Solar Sect of Mystic Wisdom ~ Nuclear Fusion”,把罗马音放到tag里
Normal和Easy的combo colour悲剧了记得修复一下
kiai最好也弄成一样的

[Easy]
00:28:357 (1) - 离spinner太近,删掉然后把00:25:582 (1)拖到这里。记得00:28:877 (2)加NC
00:31:305 (2) - 有点难,拆成这样: 00:40:669 (1) - 去掉NC
01:01:651 (1,2) - 这里因为跟01:00:264 (2)间距问题导致有点难读,改成slider更好一些
01:04:599 (1,2) - 同00:31:305 (2)
01:13:964 (1) - 去NC,而且这里stack更好一些
01:36:333 (3) - blanket再做好一些
01:48:472 - 跳过这个感觉很别扭,可以考虑加个circle
01:54:021 - 同上
02:10:495 (3) - 挪到02:10:322更好打一些
02:16:391 (2,3,4,1) - 这里感觉有点难,看看能不能简化一下

[Normal]
00:14:137 (2,1,2,3,4) - 这里星星能做的更好一些
00:30:784 (7) - 这个note感觉有点多余建议去掉
00:45:698 (3,4,1,2,3,1,2,3,4,1) - 这里整个排版感觉难读,建议你重新摆一下
00:50:553 - 加个note然后这里开始break
01:23:501 (1) - Normal里最好不要用1/4折返,改成1/2吧
01:44:137 (2,3) - 间距没弄好
01:51:073 (2) - 这个移到01:50:900更配音乐一些
02:18:299 (1,1) - 这个尾杀可不讨人喜欢,间距还是遵守为好(然后NC可以去掉)

[Hard]
试试AR7.5
00:03:213 (2,1) - 这里不要stack,会给读00:03:732 (2,3) 造成障碍
00:22:287 (1) - NC去掉
00:27:229 (2) - ctrl+g试试
00:34:079 (1) - 虽然你NC了但是因为之后你没再用过类似的antijump所以让这个玩起来有些别扭,改成普通间距吧
01:12:576 (1,2,3) - 为什么间距突然变小了
01:14:484 (2,1) - 没叠好
01:17:779 (4,5) - 试试x:304 y:224
01:33:385 (2) - 出界了需要往上提一些
01:35:640 (1) - NC去掉
01:53:675 (3,4) - 这里有点难打,把它俩再放近一些
01:56:449 (2) - 间距最好一样
02:09:455 (1,1,2) - 这么摆更好打 02:18:299 (1) - 少放个repeat然后02:18:819这里加个circle更好一些

[Lunatic]
这个打起来比Extra要难。。。AR8读图太勉强了试试AR8.5
00:17:779 (3,4) - 这种打起来切指很别扭,改成triplet要好一些
00:18:299 (6,7) - 然后这个可以上repeat slider
00:40:149 (1,2,1,2,1) - 这里跳得有点太狠了,间距再小一点
00:59:397 (6,7,8,9) - 全是circle有点难读特别是这种AR,这里换成1/4slider吧
01:00:958 (9) - 可以来个NC
01:52:114 (3,4,5,6) - 这种遮挡根本读不清楚,试试这种摆法 01:53:501 (3,4,5,6) - 同上
02:05:466 (1,2,3,4) - 突然从三连改成二连打起来很别扭,用1/4slider更好一些
02:18:472 (1,2,3) - 这种跳留给Extra吧,这里最好不要超过3.5x间距

[Extra]
00:44:831 (1,2,3) - 这里改成这样打起来更连贯 00:58:183 (1) - 去掉NC更好读一些
01:50:727 (1,2,3,4,5,6,7) - 这里用这样的节奏更好打一些 01:54:021 (5) - 加NC同01:52:634 (1)
01:57:836 (1,2,3,4) - 这个antijump太坑人了,第一次打就是这里fail的,试试摆成这样 01:59:223 (1,2,3,4) - 同上
02:19:686 (1) - 这里最好不要stack,可以放在x:256 y:320

嗯Extra做的不错,但是其他的diff感觉质量还不到位... 这里先放个star,你再去找两三个资深modder帮你看看Extra以外的diff,搞定了以后再找我recheck一下
几乎都修改过了。除了节奏由2 4 1改成 2 2 3的那个
十分感谢。
另外~求推荐资深MODDER啦~ :)
Strawberry
[General]
  1. just say it, the hitsound of sliderticks sound a bit abrupt particularly in lower diffs, how about change it to another one like sound of light drum?
  2. the present yellow of combo colour looks too bright and hard to see the reverse arrow under the custom skin.. try that? http://puu.sh/a9vD5/3e33ca78cc.png
[Easy]
  1. the present sv looks not friendly enough as an Easy diff especially at 00:31:305 - or 00:38:761 - and so on.. personally i'd prefer to use 0.8 as the sv of the Easy diff with some pattern may confuse some beginners and not that unbefitting as the lowest diff. anyway just my opinion.
  2. 00:17:258 (1,2) - long and vertical sliders are always not the best choice. how about to make some changes like that http://puu.sh/a9uwA/4839e76980.jpg
  3. 00:32:518 - umm just wondering the slider starting at here would be a bit confused for beginners since the music has no stress here. how about to put the beat 1/2 tick off for a better effect
  4. 00:49:859 (5,1,2,3) - as i see you can make blankets here for a neater pattern or just forget the blanket and move the repeat slider(5) up few grids like this https://osu.ppy.sh/ss/1813885
  5. 00:57:490 (3,1) - 只是单纯的想吐槽一下。。逼死强迫症。。(? ;w;~
  6. 02:20:206 (3) - as the last note of the whole song, i'd prefer to use normal-finish on the tail of the slider for a stronger ending and make people feel the song is truely ended at that point.
[Normal]
  1. 细节问题需要自己来修,就举几个例子。另外很多distance都很诡异感觉一会0.9一会1.0的.. 偏差大的地方就关掉snap
  2. 00:10:322 (1,2) - try to make them symmetrical? http://puu.sh/a9w2W/963c986d8c.jpg
  3. 00:25:582 (1,2,3,4) - i tried to arrange them again and they are looked much better for me, not a big change try it? https://osu.ppy.sh/ss/1813931
  4. 01:18:125 (1,3,4,5) - umm.. http://puu.sh/a9wG3/a1b36c0db5.jpg
那这里开始用中文好了..
[Hard]
  1. 00:48:992 (1,2,3,4) - 这里感觉乱乱的.. 不妨试试这样做一下(后面的kick slider是弄成垂直的 可能看不太清 https://osu.ppy.sh/ss/1817227
  2. 01:18:819 (1,3) - 这边也是用ctrl+h好好搞对称一下。。总感觉斜的
  3. 01:22:287 (1) - 直的水平的滑条也是前面用太多 而且这里再水平和上面的(4)过于接近,个人建议往下弯一下会很妥 http://puu.sh/aaWIh/e2a07825d2.jpg
  4. 01:38:414 (4) - 结尾的锚点再向右边拉一拉 后面黄色的(1)也逆时针旋转下.. 明显不对称阿
  5. 01:45:871 (2,1,2,3) - 非要挤在一起..
[Lunatic]
  1. 01:25:582 - 这note下在这里有点奇怪。。既然前面要空拍不如就下在红线比如这种感觉 不过还是看个人喜好吧 http://puu.sh/aaXgc/bc0777323c.jpg 后面重复的地方相同节奏
  2. 另外就是stack在一起的连打最好不要太多,虽然editor看起来还好 但实际打起来因为会有stack leniency所以安排不好就会感觉很凌乱.. 不如手动的按一定的spacing(可以小一些比如0.4或0.5但一定不要太小 L的话这里改进一些可能会整体效果好一些
----------------------------------------------------------------------------------
大概就这样 祝早日达成心愿...
Topic Starter
[Hijiri Byakuren]

Strawberry wrote:

[General]
  1. just say it, the hitsound of sliderticks sound a bit abrupt particularly in lower diffs, how about change it to another one like sound of light drum?
  2. the present yellow of combo colour looks too bright and hard to see the reverse arrow under the custom skin.. try that? http://puu.sh/a9vD5/3e33ca78cc.png
[Easy]
  1. the present sv looks not friendly enough as an Easy diff especially at 00:31:305 - or 00:38:761 - and so on.. personally i'd prefer to use 0.8 as the sv of the Easy diff with some pattern may confuse some beginners and not that unbefitting as the lowest diff. anyway just my opinion.
  2. 00:17:258 (1,2) - long and vertical sliders are always not the best choice. how about to make some changes like that http://puu.sh/a9uwA/4839e76980.jpg
  3. 00:32:518 - umm just wondering the slider starting at here would be a bit confused for beginners since the music has no stress here. how about to put the beat 1/2 tick off for a better effect
  4. 00:49:859 (5,1,2,3) - as i see you can make blankets here for a neater pattern or just forget the blanket and move the repeat slider(5) up few grids like this https://osu.ppy.sh/ss/1813885
  5. 00:57:490 (3,1) - 只是单纯的想吐槽一下。。逼死强迫症。。(? ;w;~
  6. 02:20:206 (3) - as the last note of the whole song, i'd prefer to use normal-finish on the tail of the slider for a stronger ending and make people feel the song is truely ended at that point.
[Normal]
  1. 细节问题需要自己来修,就举几个例子。另外很多distance都很诡异感觉一会0.9一会1.0的.. 偏差大的地方就关掉snap
  2. 00:10:322 (1,2) - try to make them symmetrical? http://puu.sh/a9w2W/963c986d8c.jpg
  3. 00:25:582 (1,2,3,4) - i tried to arrange them again and they are looked much better for me, not a big change try it? https://osu.ppy.sh/ss/1813931
  4. 01:18:125 (1,3,4,5) - umm.. http://puu.sh/a9wG3/a1b36c0db5.jpg
先到这.. 滚去睡觉一会起来看球..
爷爷啊 能不能全中文啊QAQ 或者说机翻的话意思会不会差距很大啊?
Topic Starter
[Hijiri Byakuren]

Strawberry wrote:

[Lunatic]
  1. 01:25:582 - 这note下在这里有点奇怪。。既然前面要空拍不如就下在红线比如这种感觉 不过还是看个人喜好吧 http://puu.sh/aaXgc/bc0777323c.jpg 后面重复的地方相同节奏 除了这个 其他基本都改了
非常感谢大草莓
Heatherfield
aiaiclala fans club presents
#100 kd lol
All of these are just suggestions.
[General]
我猜前面的人应该已经mod了七七八八了..而且有些规则改了也不是特别熟就不说了.
[Extra Stage]
因为改了很多遍了,原则性的错误应该没有多少,我就说一些个人看法吧,如果能起到开拓思路的效果那就最好了.
00:00:098 (1) - 开头加两个note形成三连感觉不错玩
00:03:732 (2,3,4,5,6,7,8,9) - 形如这种二连+二连+二连+二连的组合其实打起来有点莫名,虽然确实是歌曲本身的节奏但是就觉得不够潮,可以尝试使用形如这样的节奏
00:14:831 (2,3,4,5,6,7,8,9) - 至少对于右撇子来说有点卡手 可以把34和78弄成朝右的或是其他比较流畅的摆法
00:23:848 (6,7) - 可以考虑在后面加一个note 这段节奏蓝线结束感觉怪怪的. 这部分的节奏其实在长白线前都可以玩点花样不必拘泥于二连.
00:48:646 (6) - 这里开始 如果是我的话大概会这样
00:54:455 (1) - 这个单独的NC怪怪的
01:00:264 (1,2,3,4,5,6,7,8,1) - 我以前也喜欢摆这种,不过回过头看都感觉很丑 :( 建议多用旋转角度摆固定角度差,同时也可以多用平行,很多情况下比这种可能要美观,至少5那里弄个NC,会好看一点
break的话我是感觉其实不太需要,这个曲子没啥地方适合break的,强行break只会让人更伤心
01:23:848 (1,2,3) - 间距变化颇为突兀,虽然说也不容易断就是违和
01:25:235 (1,1) - 这个地方空拍大概有人提过?其实节奏是没问题,可以把后面的note stack过来,比拉开间距有味道的多
01:28:703 (1) - 这里则可以直接在前面加俩note
01:33:212 (1,2,1,2) - 感觉不如ctrl j一下
01:45:004 (2) - 拖到这里说似乎有点晚了,单独的二连节奏用这样的slider表示其实打起来很不友好而且不爽,啊啊以前做白夜幻灯hyper也是这点后悔了很久
01:57:143 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - 这梗就不错
02:05:466 (1) - 我的话大概会使用形如这样的梗(间距只是为了方便截图摆的,示意图)
02:09:108 (2) - 这个note放到后面那个折返slider上stack起来会不错,具体前面排版的变化你看看怎样会比较好
02:19:166 (1) - 有点难读

[Lunatic]
00:28:877 (3,4,5) - 相比别的连打间距短了点,怪怪的
01:25:409 (5) - add note
01:28:183 (5) - add note 这里节奏怪怪的,这样好点吧
01:30:958 (6) - add note
这段 00 0000 的节奏打起来很好的呀 为什么总是要空一个
01:31:912 (12) - add note
02:09:455 (1) - 同Extra

[Hard]
相对于颇简单的Lunatic来说这个难度略大
这个还挺工整的嘛?后面懒得mod了(

音效暂时不多说了,慢慢来
就这样,good luck.
Topic Starter
[Hijiri Byakuren]

Heatherfield wrote:

aiaiclala fans club presents
#100 kd lol
All of these are just suggestions.
.
很多提到的小细节修了下。
至于二连的处理我就不变了,嗯(⊙_⊙)
还有关于节奏的空拍
我是故意空的,也不变了
Nwolf
You might want to set 01:46:044 - as preview point as normally it is supposed to be the main or strongest part of the song (which is here)
Topic Starter
[Hijiri Byakuren]

Nwolf wrote:

You might want to set 01:46:044 - as preview point as normally it is supposed to be the main or strongest part of the song (which is here)
maybe you are right,but I like the start.

emmm... thanks.
wonders
迟了好多天,抱歉~

[Extra]
没有错误,但也没有趣味,作图的时候手脚没有放开,技巧也不够,所以给个中评吧。

00:02:206 这里带个红点吧
00:08:935 距离拉开
00:18:646 刚在附近转了一圈,不要再转了吧,要不就把前面的改了?
00:28:010 这里这么适合转的音乐却叠起来了
00:28:877 这里适合空拍
01:26:969 不舒服
01:43:270-01:44:675 试试这样?http://puu.sh/aCVYo/bb217d7a01.jpg、
00:25:466 http://puu.sh/aCWdg/d308dee107.jpg?
后面节奏下的不错

[lunatic]
偏简单了一点
01:23:848-01:31:988 这段好怪,改掉

[Hard]
00:08:414 节奏错误,先circle,再slider
01:13:964 和前面一个贴的太近了

[Normal]
01:21:767 1/4 slider

[Easy]
nothing
OnosakiHito
Thank you for your patience Hijiri. Finished Mzukashii and updated Oni. Gonna ask imidiatelly for some mods.
This time I made a bit harder Muzukashii than usual.

Downloads: http://puu.sh/aEaKR/a1d80b51c9.7z

Have one more star from me.
Topic Starter
[Hijiri Byakuren]

wonders wrote:

迟了好多天,抱歉~

[Extra]
没有错误,但也没有趣味,作图的时候手脚没有放开,技巧也不够,所以给个中评吧。

00:02:206 这里带个红点吧
00:08:935 距离拉开
00:18:646 刚在附近转了一圈,不要再转了吧,要不就把前面的改了?
00:28:010 这里这么适合转的音乐却叠起来了
00:28:877 这里适合空拍
01:26:969 不舒服
01:43:270-01:44:675 试试这样?http://puu.sh/aCVYo/bb217d7a01.jpg、
00:25:466 http://puu.sh/aCWdg/d308dee107.jpg?
后面节奏下的不错

[lunatic]
偏简单了一点
01:23:848-01:31:988 这段好怪,改掉

[Hard]
00:08:414 节奏错误,先circle,再slider
01:13:964 和前面一个贴的太近了

[Normal]
01:21:767 1/4 slider

[Easy]
nothing
。。。EX改了一点。。HARD改了一点。。额。
Topic Starter
[Hijiri Byakuren]

OnosakiHito wrote:

Thank you for your patience Hijiri. Finished Mzukashii and updated Oni. Gonna ask imidiatelly for some mods.
This time I made a bit harder Muzukashii than usual.

Downloads: http://puu.sh/aEaKR/a1d80b51c9.7z

Have one more star from me.

ehh...
jonathanlfj
no kd
你忘了把tag改成罗马音了

[Normal]
02:10:669 (1) - 我还是觉得这些折返很难打,改成两个1/2滑条吧
02:17:605 (1,2) - 改成这样也行

[Lunatic]
00:12:923 (1) - 这里其实不用NC,或者改成在00:12:750 (5) 放
00:20:553 (5,6) - 一直觉得这里打起来有些别扭,改成折返滑条?
01:20:553 (2,3,1) - 这个跳的角度有点难打,弄成星形的话会好很多
01:45:351 (1,2,3,4) - 这里用跳的话更符合气氛一些

差不多就这些了其他diff没啥问题
Nwolf
woof short mod inc

[Oni's Ono]

00:00:261 (1) - Change to big kat to emphasis the crash in drums more. Repeat for all the other similar kats like 00:00:747 (1) -
01:04:513 (1,1) - Either delete the kat and change the don to big don for consistency across the kiai OR 01:10:062 - Add a don here and change the big kat to small for consistency with 00:36:767 (1,1) -
01:52:374 (3) - Somehow prefer this note to be 01:52:201 - here because.. triple triplet *hides*

[Ono's Muzukashii]

00:00:261 (1) - Maybe apply the finisher suggestion from Oni here too?
00:10:842 - Forgot don here, previously it was an extra don every 2nd time.


wee~
Topic Starter
[Hijiri Byakuren]

jonathanlfj wrote:

no kd
你忘了把tag改成罗马音了

[Normal]
02:10:669 (1) - 我还是觉得这些折返很难打,改成两个1/2滑条吧
02:17:605 (1,2) - 改成这样也行

[Lunatic]
00:12:923 (1) - 这里其实不用NC,或者改成在00:12:750 (5) 放
00:20:553 (5,6) - 一直觉得这里打起来有些别扭,改成折返滑条?
01:20:553 (2,3,1) - 这个跳的角度有点难打,弄成星形的话会好很多
01:45:351 (1,2,3,4) - 这里用跳的话更符合气氛一些

差不多就这些了其他diff没啥问题
OK
jonathanlfj
ok here is the osu icon!
之后你要找个taiko BAT给bubble因为你有taiko diffs,可以咨询一下ono
OnosakiHito

Nwolf wrote:

SPOILER
woof short mod inc

[Oni's Ono]

00:00:261 (1) - Change to big kat to emphasis the crash in drums more. Repeat for all the other similar kats like 00:00:747 (1) - Oh, good idea. Applied.
01:04:513 (1,1) - Either delete the kat and change the don to big don for consistency across the kiai OR 01:10:062 - Add a don here and change the big kat to small for consistency with 00:36:767 (1,1) - Oh, you are right. Applied first suggetsion.
01:52:374 (3) - Somehow prefer this note to be 01:52:201 - here because.. triple triplet *hides* True.

[Ono's Muzukashii]

00:00:261 (1) - Maybe apply the finisher suggestion from Oni here too? Applied for now. Let's see what others say.
00:10:842 - Forgot don here, previously it was an extra don every 2nd time. Yes.


wee~
Short but useful. Thank you for modding!
Update: http://puu.sh/aNSe3/a5100a43b8.7z
Topic Starter
[Hijiri Byakuren]

OnosakiHito wrote:

Nwolf wrote:

SPOILER
woof short mod inc

[Oni's Ono]

00:00:261 (1) - Change to big kat to emphasis the crash in drums more. Repeat for all the other similar kats like 00:00:747 (1) - Oh, good idea. Applied.
01:04:513 (1,1) - Either delete the kat and change the don to big don for consistency across the kiai OR 01:10:062 - Add a don here and change the big kat to small for consistency with 00:36:767 (1,1) - Oh, you are right. Applied first suggetsion.
01:52:374 (3) - Somehow prefer this note to be 01:52:201 - here because.. triple triplet *hides* True.

[Ono's Muzukashii]

00:00:261 (1) - Maybe apply the finisher suggestion from Oni here too? Applied for now. Let's see what others say.
00:10:842 - Forgot don here, previously it was an extra don every 2nd time. Yes.


wee~
Short but useful. Thank you for modding!
Update: http://puu.sh/aNSe3/a5100a43b8.7z
updated
Tuxxy_old
I'm here, bby.

Love this song so much.

Focusing on hitsounding: there seems to be a scarcity of kats.

Ono's Shcmexy Muzu

00:00:585 d-k and the one after as well
00:03:732 set out like http://puu.sh/aO5ih/2edf98f63f.jpg
00:05:120 kat?
00:06:160 same as 00:03:732
00:07:894 kat
00:08:935 don
00:09:281 kat
00:10:669 kat
00:12:056 kat
00:14:917 and 00:15:177 dons
00:15:958 don, the next note as well
00:20:380 k-d k-d
00:23:241 same as 00:14:917
00:24:888 kat
00:39:802 add kat
00:48:299 don
00:50:900 kat
00:52:287 kat
00:53:675 kat
00:54:021 kat
00:56:449 kat
00:57:836 kat
00:59:224 kat
01:02:172 (2,3) kat
01:13:964 (2,3) kat
01:17:779 (2,1) kat
01:34:599 kat
01:43:790 kat
01:44:831 kat
01:46:218 d-d-k
01:46:565 d-d-d
01:47:605 k-k-d
01:51:767 d-d-k
01:52:114 d-d-d
01:53:154 k-k-d
01:53:675 d-k-d
01:54:021 kat
02:00:091 k-d-d
02:01:305 k-d-d-d-k
02:01:998 ^
02:07:547 k-d-d
Strawberry
猴猴猴
OnosakiHito

Tuxxy wrote:

SPOILER
I'm here, bby.

Love this song so much.

Focusing on hitsounding: there seems to be a scarcity of kats.

Ono's Shcmexy Muzu

00:00:585 d-k and the one after as well
00:03:732 set out like http://puu.sh/aO5ih/2edf98f63f.jpg Doublets fit here really well.
00:05:120 kat? I want to keep it simple. not making harder.

01:02:172 (2,3) kat This was rather intensional, so I have a bigger impact with 01:03:906 (1) -
01:17:779 (2,1) kat Possible. Well need to think about it.
01:34:599 kat Intentional. Want to keep the 1/3 easy.
01:43:790 kat If I do so, finisher at 01:45:351 (1) - would be less emphasized.
01:44:831 kat ^
01:46:218 d-d-k Actually a good idea, but as you can see, I have simple patterns here. Else it would become to hard.
01:46:565 d-d-d ^

01:54:021 kat This goes against the patterns I have made with the dons.
02:01:305 k-d-d-d-k Such a pattern is not allowed in a Muzukashii
02:01:998 ^ ^
Unfortunately, I didn't apply anything. I have a strict way of mapping in this map, which causes having monotonically patterns to keep it easy. Beside that, the use of dons in the kiai are following an own beatwise mapping, which makes them having a bigger impact due to a smaller use than kats.

Still, thank you for checking it!
Asagi Mutsuki
yo Taiko mod requested by Ono

[ General]
  1. 来来大伙儿一起来加tag
  2. 专辑名称:"曼衍珠汝華 Nada Upasana Pundarika"
  3. 原曲出处:"Subterranean Animism 東方地霊殿"
  4. 你tm忘了加 "Onosakihito" 了阿,帮忙做太鼓谱的人的名字也是必须加的

Now to the actual mod lol

[ Ono's Muzu]
  1. 00:13:443 - Maybe add a d here? eh you probably put a 2/1 break here for the kkkkk pattern but tbh I really don't think a 2/1 break or a 1/1 one would make that much difference since Muzu players already have "ok" sightread level so if they could hit the kkkkk after a 2/1 break, they could probably do it after a 1/1 one too orz, (also imo the kk kk patterns are harder since you can't mash through it unlike kkkkk but you put some patterns like kk kk k d so meh D:)
  2. 00:16:391 - I think you missed a kat here orz. The previous don based patterns are in a "dd dd aak->dd dd d k->dd daa k->dd dd d k..." cycle but here you repeated "kk kkaa d" thrice which isn't really consistent D:
  3. 00:21:940 - Same here ^
  4. omg that big note spam in the first kiai. Love it!
  5. 01:14:831 - I can't really hear anything that needs a big note here so maybe delete this note?
  6. 02:02:692 (1,1,1,1,1,1,1,2,1,1,1,1,2,3,1) - I don't really understand this pattern :<

[ Oni's Ono]
  1. Well I can't find anything while testplaying, but let's still nitpick stuff try to give a few suggestions, shall we?
  2. 00:22:114 (1,1,1,1,1,1,1,2,1) - I know you are just finding variety in the 9-note patterns, but kdkdkdkd(ry just doesn't fit here somehow D:
  3. 01:34:253 - The bass doesn't really sound like all kats ;w; Maybe change this to d to fit the heavy sound here?
  4. 02:05:466 (1,2,3,4,1,2,1,2,3,4,1,1,1,2,1) - wtf is this stream for, its plays pretty awkward D:

That's it I guess, went through Oni like 10 times but still can't anything worth noting, guess the map is really too good :P
Good luck for rank!
mintong89
Hi, mod request by OnosakiHito.

[Ono's Oni]

00:13:617 (1) - k here? I not sure what sound is that but it's quite high pitch.
00:13:790 (1) - Hmm I actually don't get reason to put K at here and ignore the stream? ( 00:13:877 - it should have a note at here.)
00:22:114 - => 00:22:807 - How about kkddkkdkd here? Well kdkd sound not fit to the song imo.
00:28:357 (1) - D for cymbal?
01:01:651 - => 01:04:253 - Sorry but I want to recommend you to reduce the D usage at here, it's quite no flow when D meet d imo at gameplay.
01:20:380 (1,1) - D K here to more emphasize the song?
01:22:461 - => 01:23:588 - It sound little weird that you made the rhythm at here. Try dkddkkddkdk dk?
Part of last chorus is great.

[Ono's Muzukashii]

00:16:565 (1) - Honestly I think this is really weird for rhythm...try move this to 00:16:391 - here? Well maybe it's hard for Muzukashii player so need to change the pattern rhythm? or you can just add k at 00:16:391 - here.
00:22:114 (1) - Same.

Hijiri Byakuren: 记得给Tuxxy kd...
Call me back.
Topic Starter
[Hijiri Byakuren]

mintong89 wrote:

Hi, mod request by OnosakiHito.

[Ono's Oni]

00:13:617 (1) - k here? I not sure what sound is that but it's quite high pitch.
00:13:790 (1) - Hmm I actually don't get reason to put K at here and ignore the stream? ( 00:13:877 - it should have a note at here.)
00:22:114 - => 00:22:807 - How about kkddkkdkd here? Well kdkd sound not fit to the song imo.
00:28:357 (1) - D for cymbal?
01:01:651 - => 01:04:253 - Sorry but I want to recommend you to reduce the D usage at here, it's quite no flow when D meet d imo at gameplay.
01:20:380 (1,1) - D K here to more emphasize the song?
01:22:461 - => 01:23:588 - It sound little weird that you made the rhythm at here. Try dkddkkddkdk dk?
Part of last chorus is great.

[Ono's Muzukashii]

00:16:565 (1) - Honestly I think this is really weird for rhythm...try move this to 00:16:391 - here? Well maybe it's hard for Muzukashii player so need to change the pattern rhythm? or you can just add k at 00:16:391 - here.
00:22:114 (1) - Same.

Hijiri Byakuren: 记得给Tuxxy kd...
Call me back.
哦草 等了半天竟然是米桶!orz
OnosakiHito

cdhsausageboy wrote:

SPOILER
yo Taiko mod requested by Ono

Now to the actual mod lol

[ Ono's Muzu]
  1. 00:13:443 - Maybe add a d here? eh you probably put a 2/1 break here for the kkkkk pattern but tbh I really don't think a 2/1 break or a 1/1 one would make that much difference since Muzu players already have "ok" sightread level so if they could hit the kkkkk after a 2/1 break, they could probably do it after a 1/1 one too orz, (also imo the kk kk patterns are harder since you can't mash through it unlike kkkkk but you put some patterns like kk kk k d so meh D:) Logical idea, but I rather want to keep it somewhat easier. I think I will try to make the doublets a bit easier anyway.
  2. 00:16:391 - I think you missed a kat here orz. The previous don based patterns are in a "dd dd aak->dd dd d k->dd daa k->dd dd d k..." cycle but here you repeated "kk kkaa d" thrice which isn't really consistent D: Oh, you are right.
  3. 00:21:940 - Same here ^ Right.
  4. omg that big note spam in the first kiai. Love it! Oh, glad to hear that!
  5. 01:14:831 - I can't really hear anything that needs a big note here so maybe delete this note? Yeah, you are right.
  6. 02:02:692 (1,1,1,1,1,1,1,2,1,1,1,1,2,3,1) - I don't really understand this pattern :< It follows the cymbial / drums, how ever you want to call it. lol

[ Oni's Ono]
  1. Well I can't find anything while testplaying, but let's still nitpick stuff try to give a few suggestions, shall we?
  2. 00:22:114 (1,1,1,1,1,1,1,2,1) - I know you are just finding variety in the 9-note patterns, but kdkdkdkd(ry just doesn't fit here somehow D: Used the same pattern like before.
  3. 01:34:253 - The bass doesn't really sound like all kats ;w; Maybe change this to d to fit the heavy sound here?
  4. 02:05:466 (1,2,3,4,1,2,1,2,3,4,1,1,1,2,1) - wtf is this stream for, its plays pretty awkward D: Let me think a bit about it.
Additional change by Ono:
01:50:380 - delete don for now
02:01:478 - deleted kat for now

That's it I guess, went through Oni like 10 times but still can't anything worth noting, guess the map is really too good :P
Good luck for rank!

mintong89 wrote:

SPOILER
Hi, mod request by OnosakiHito.

[Ono's Oni]

00:13:617 (1) - k here? I not sure what sound is that but it's quite high pitch. You are right. Changed whole pattern.
00:13:790 (1) - Hmm I actually don't get reason to put K at here and ignore the stream? ( 00:13:877 - it should have a note at here.) Same here.
00:22:114 - => 00:22:807 - How about kkddkkdkd here? Well kdkd sound not fit to the song imo. Changed in cdh's mod!
00:28:357 (1) - D for cymbal? Didn't applied this, but changed the patterns here.
01:01:651 - => 01:04:253 - Sorry but I want to recommend you to reduce the D usage at here, it's quite no flow when D meet d imo at gameplay.Actually I'm fine with this. It fits to the song and doesn't play too hard or bad due to a normal BPM. But let me reconsider this once again please. I remapped this one part really often since I wasn't sure either.
01:20:380 (1,1) - D K here to more emphasize the song? That was rather intentional so upcoming D has more impact.
01:22:461 - => 01:23:588 - It sound little weird that you made the rhythm at here. Try dkddkkddkdk dk? Nice nice! applied!
Part of last chorus is great.

[Ono's Muzukashii]

everything applied in cdh's mod.

Hijiri Byakuren: 记得给Tuxxy kd...
Call me back.
Ah... really nice modding from you too. Thank you really much! Give me just a little more time mint. I want to ask one more modder to make sure it's fine as it is. Additional to this, I changed some patterns as I mentioned above, but also deleted some for example at 00:20:206 so the parts aren't mapped in a too consecutive way and emphasize a little more. I will call you afterwards.

Download: http://puu.sh/bl0xi/ad3f4084d4.7z
Topic Starter
[Hijiri Byakuren]

OnosakiHito wrote:

cdhsausageboy wrote:

SPOILER
yo Taiko mod requested by Ono

Now to the actual mod lol

[ Ono's Muzu]
  1. 00:13:443 - Maybe add a d here? eh you probably put a 2/1 break here for the kkkkk pattern but tbh I really don't think a 2/1 break or a 1/1 one would make that much difference since Muzu players already have "ok" sightread level so if they could hit the kkkkk after a 2/1 break, they could probably do it after a 1/1 one too orz, (also imo the kk kk patterns are harder since you can't mash through it unlike kkkkk but you put some patterns like kk kk k d so meh D:) Logical idea, but I rather want to keep it somewhat easier. I think I will try to make the doublets a bit easier anyway.
  2. 00:16:391 - I think you missed a kat here orz. The previous don based patterns are in a "dd dd aak->dd dd d k->dd daa k->dd dd d k..." cycle but here you repeated "kk kkaa d" thrice which isn't really consistent D: Oh, you are right.
  3. 00:21:940 - Same here ^ Right.
  4. omg that big note spam in the first kiai. Love it! Oh, glad to hear that!
  5. 01:14:831 - I can't really hear anything that needs a big note here so maybe delete this note? Yeah, you are right.
  6. 02:02:692 (1,1,1,1,1,1,1,2,1,1,1,1,2,3,1) - I don't really understand this pattern :< It follows the cymbial / drums, how ever you want to call it. lol

[ Oni's Ono]
  1. Well I can't find anything while testplaying, but let's still nitpick stuff try to give a few suggestions, shall we?
  2. 00:22:114 (1,1,1,1,1,1,1,2,1) - I know you are just finding variety in the 9-note patterns, but kdkdkdkd(ry just doesn't fit here somehow D: Used the same pattern like before.
  3. 01:34:253 - The bass doesn't really sound like all kats ;w; Maybe change this to d to fit the heavy sound here?
  4. 02:05:466 (1,2,3,4,1,2,1,2,3,4,1,1,1,2,1) - wtf is this stream for, its plays pretty awkward D: Let me think a bit about it.
Additional change by Ono:
01:50:380 - delete don for now
02:01:478 - deleted kat for now

That's it I guess, went through Oni like 10 times but still can't anything worth noting, guess the map is really too good :P
Good luck for rank!

mintong89 wrote:

SPOILER
Hi, mod request by OnosakiHito.

[Ono's Oni]

00:13:617 (1) - k here? I not sure what sound is that but it's quite high pitch. You are right. Changed whole pattern.
00:13:790 (1) - Hmm I actually don't get reason to put K at here and ignore the stream? ( 00:13:877 - it should have a note at here.) Same here.
00:22:114 - => 00:22:807 - How about kkddkkdkd here? Well kdkd sound not fit to the song imo. Changed in cdh's mod!
00:28:357 (1) - D for cymbal? Didn't applied this, but changed the patterns here.
01:01:651 - => 01:04:253 - Sorry but I want to recommend you to reduce the D usage at here, it's quite no flow when D meet d imo at gameplay.Actually I'm fine with this. It fits to the song and doesn't play too hard or bad due to a normal BPM. But let me reconsider this once again please. I remapped this one part really often since I wasn't sure either.
01:20:380 (1,1) - D K here to more emphasize the song? That was rather intentional so upcoming D has more impact.
01:22:461 - => 01:23:588 - It sound little weird that you made the rhythm at here. Try dkddkkddkdk dk? Nice nice! applied!
Part of last chorus is great.

[Ono's Muzukashii]

everything applied in cdh's mod.

Hijiri Byakuren: 记得给Tuxxy kd...
Call me back.
Ah... really nice modding from you too. Thank you really much! Give me just a little more time mint. I want to ask one more modder to make sure it's fine as it is. Additional to this, I changed some patterns as I mentioned above, but also deleted some for example at 00:20:206 so the parts aren't mapped in a too consecutive way and emphasize a little more. I will call you afterwards.

Download: http://puu.sh/bl0xi/ad3f4084d4.7z
updated 3 days ago
OnosakiHito
Okay, talked to some guys. They said everything should be fine.
Made just a little not deletion at 01:49:859 and 02:00:958, that's all. Asking mintong89 to recheck it after last update.
Topic Starter
[Hijiri Byakuren]

OnosakiHito wrote:

Okay, talked to some guys. They said everything should be fine.
Made just a little not deletion at 01:49:859 and 02:00:958, that's all. Asking mintong89 to recheck it after last update.
done
mintong89
Rechecked and it should be fine now. 加油.

by jonathanlfj
Bubbled!~
Fycho
瞎了 核弹娘泡了
OnosakiHito
Thank you really much mintong!
[ Kubolo ]
Op mapset
sjoy
啧啧,真不容易
Topic Starter
[Hijiri Byakuren]
:lol: 终于双泡了
NewRulerNA
found few issues, pls fix these before qualified :(

  1. normal-hitnormal.wav does not have enough length.

    [quote="Ranking Criteria":1337]Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.so pls replace with this file.
  2. normal-hitclap2.wav is unused. you must remove that.
    [quote="Ranking Criteria":1337]There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.
gl
Topic Starter
[Hijiri Byakuren]

NewRulerNA wrote:

found few issues, pls fix these before qualified :(

  1. normal-hitnormal.wav does not have enough length.

    [quote="Ranking Criteria":1337]Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
so pls replace with this file.normal-hitclap2.wav is unused. you must remove that.
[quote="Ranking Criteria":1337]There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.gl
OK.
Thanks a lot :)
jonathanlfj
Well I guess I can fix the bubble here
Topic Starter
[Hijiri Byakuren]

jonathanlfj wrote:

Well I guess I can fix the bubble here
Thanks LFJ :)
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