forum

Seasons' End feat. The 49ers - Running on Karma

posted
Total Posts
21
Topic Starter
Haya
This beatmap was submitted using in-game submission on Dienstag, 6. Mai 2014 at 22:40:42

Artist: Seasons' End feat. The 49ers
Title: Running on Karma
Tags: Moments in life bomber bomber34 UnitedWeSin UWS
BPM: 202
Filesize: 7407kb
Play Time: 03:34
Difficulties Available:
  1. bomber's Easy (1,76 stars, 202 notes)
  2. Insane (5 stars, 781 notes)
  3. Normal (4,12 stars, 334 notes)
  4. UWS's Hard (4,93 stars, 508 notes)
Download: Seasons' End feat. The 49ers - Running on Karma
Information: Scores/Beatmap Listing
---------------
Map #6!!
bomber's Easy by <strong>bomber34</strong> (100%)
Normal by me (100%)
UWS's Hard by <strong>UnitedWeSin</strong> (100%)
Insane by me (100%)
Thanks to spboxer3 for the skin elements!
Speedrank pls.
Irreversible
It's not ranked yet, I'm terribly worried about your speedrank
Topic Starter
Haya
Scumbag BATs.
UnitedWeSin
Sorry, I'll be done within the next few days. :>
bomber34
I am sooooo sorry for the delay for ... hitsounds lol

Abdäit
osu file format v12

[General]
AudioFilename: Running on Karma (feat. The 49ers).mp3
AudioLeadIn: 2000
PreviewTime: 85914
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14627,24132,28587,47894,57399,62152,66904,71657,76409,81162,85914,90667,95419,100171,114429,119181,123934,128686,133439,138191,142944,147696,152449,166706,171459,176211,180964,185716,190469,195221,199973,204726,209478
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Running on Karma
TitleUnicode:Running on Karma
Artist:Seasons' End feat. The 49ers
ArtistUnicode:Seasons' End feat. The 49ers
Creator:Haya
Version:bomber's Easy
Source:
Tags:Moments in life bomber bomber34 LunarSakuya
BeatmapID:281424
BeatmapSetID:107396

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Running on Karma.png",0,0
//Break Periods
2,29084,36949
2,105124,112989
2,152649,160514
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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220,272,62152,5,2,0:0:0:0:
399,272,63043,1,2,0:0:0:0:
308,116,63934,2,0,L|308:180,1,60,8|0,0:0|0:0,0:0:0:0:
308,235,64528,1,0,0:0:0:0:
308,296,64825,2,0,P|240:332|196:296,1,120,2|2,0:0|0:0,0:0:0:0:
160,280,65716,2,0,P|112:244|64:240,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
336,240,67498,5,8,0:0:0:0:
448,204,68092,2,0,P|416:152|360:124,1,120,0|8,0:0|0:0,0:0:0:0:
336,240,69280,1,0,0:0:0:0:
216,240,69874,1,8,0:0:0:0:
100,204,70469,2,0,P|132:152|188:124,1,120,2|8,0:0|0:0,0:0:0:0:
300,92,71657,6,0,P|358:95|310:175,1,180,0|2,0:0|0:0,0:0:0:0:
264,172,72845,2,0,L|176:120,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
316,204,74033,1,2,0:0:0:0:
420,264,74627,1,8,0:0:0:0:
200,360,75815,1,8,0:0:0:0:
148,332,76112,1,0,0:0:0:0:
96,304,76409,6,0,P|52:256|44:200,1,120,0|8,0:0|0:0,0:0:0:0:
108,100,77597,2,0,P|152:148|160:204,1,120,0|8,0:0|0:0,0:0:0:0:
280,200,78785,2,0,P|291:141|332:99,1,120,0|8,0:0|0:0,0:0:0:0:
400,200,79973,2,0,P|388:258|347:300,1,120,2|10,0:0|0:0,0:0:0:0:
227,300,81162,6,0,P|136:256|128:236,1,120,2|0,0:0|0:0,0:0:0:0:
32,176,82350,2,0,P|70:131|128:120,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
132,244,84132,1,8,0:0:0:0:
132,124,84726,1,0,0:0:0:0:
251,124,85320,1,10,0:0:0:0:
310,124,85617,1,2,0:0:0:0:
369,124,85914,5,6,0:0:0:0:
424,232,86508,1,8,0:0:0:0:
448,288,86805,2,0,L|208:288,2,240,0|2|0,0:0|0:0|0:0,0:0:0:0:
424,232,89478,1,2,0:0:0:0:
468,120,90072,1,10,0:0:0:0:
388,28,90667,6,0,P|352:88|356:144,1,120,2|8,0:0|0:0,0:0:0:0:
448,212,91855,1,0,0:0:0:0:
340,272,92449,2,0,L|208:272,1,120,8|0,0:0|0:0,0:0:0:0:
220,152,93637,2,0,L|344:152,1,120,8|2,0:0|0:0,0:0:0:0:
340,272,94825,1,2,0:0:0:0:
280,272,95122,1,2,0:0:0:0:
220,272,95419,6,0,B|160:256|160:256|128:200,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
304,187,97201,1,8,0:0:0:0:
219,102,97795,2,0,P|384:72|344:300,1,480,2|4,0:0|0:0,0:0:0:0:
304,188,100766,5,8,0:0:0:0:
200,248,101360,1,0,0:0:0:0:
132,148,101954,1,8,0:0:0:0:
132,88,102251,1,0,0:0:0:0:
132,28,102548,2,0,L|252:28,1,120,0|8,0:0|0:0,0:0:0:0:
216,144,103736,2,0,L|344:144,1,120,0|8,0:0|0:0,0:0:0:0:
300,260,104924,5,6,0:0:0:0:
256,192,114429,5,2,0:0:0:0:
404,292,115320,1,2,0:0:0:0:
472,192,115914,1,0,0:0:0:0:
404,92,116508,1,0,0:0:0:0:
348,72,116805,2,0,L|348:316,1,240,2|0,0:0|0:0,0:0:0:0:
232,276,118587,1,8,0:0:0:0:
120,316,119181,6,0,P|80:292|56:212,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
196,224,120964,1,8,0:0:0:0:
128,124,121558,2,0,B|212:84|232:148|304:120,2,180,0|2|8,0:0|0:0|0:0,0:0:0:0:
196,224,123934,6,0,B|256:244|256:208|320:224,1,120,2|8,0:0|0:0,0:0:0:0:
420,276,125122,1,0,0:0:0:0:
316,340,125716,1,8,0:0:0:0:
256,328,126013,1,0,0:0:0:0:
196,340,126310,1,2,0:0:0:0:
92,276,126904,2,0,P|40:224|28:176,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
156,172,128686,5,6,0:0:0:0:
256,108,129280,1,8,0:0:0:0:
360,168,129874,2,0,P|384:224|364:284,2,120,0|8|2,0:0|0:0|0:0,0:0:0:0:
312,132,131360,1,2,0:0:0:0:
216,204,131954,1,2,0:0:0:0:
300,292,132548,2,0,L|224:344,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
448,192,134330,5,2,0:0:0:0:
348,124,134924,1,2,0:0:0:0:
248,192,135518,1,2,0:0:0:0:
204,152,135815,2,0,L|140:152,1,60,0|2,0:0|0:0,0:0:0:0:
124,208,136409,2,0,L|56:208,1,60,0|2,0:0|0:0,0:0:0:0:
204,324,137597,1,2,0:0:0:0:
324,324,138191,5,2,0:0:0:0:
448,192,139082,1,2,0:0:0:0:
324,60,139973,2,0,L|256:60,1,60,8|2,0:0|0:0,0:0:0:0:
160,124,140865,1,2,0:0:0:0:
84,220,141459,1,0,0:0:0:0:
84,280,141756,2,0,L|164:336,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
84,280,143538,5,8,0:0:0:0:
164,192,144132,1,0,0:0:0:0:
284,192,144726,2,0,L|352:192,1,60,8|2,0:0|0:0,0:0:0:0:
464,192,145617,1,2,0:0:0:0:
356,336,146508,2,0,L|264:336,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
408,308,147696,5,0,0:0:0:0:
444,260,147993,2,0,P|460:200|384:104,1,180,0|2,0:0|0:0,0:0:0:0:
324,204,149478,1,8,0:0:0:0:
304,260,149775,1,0,0:0:0:0:
256,296,150072,2,0,P|184:316|136:296,1,120,2|8,0:0|0:0,0:0:0:0:
68,208,151261,2,0,P|140:188|188:208,1,120,0|8,0:0|0:0,0:0:0:0:
284,140,152449,5,6,0:0:0:0:
256,192,161954,6,0,P|236:124|200:92,1,120,0|8,0:0|0:0,0:0:0:0:
144,80,162845,2,0,P|72:104|40:200,1,180,0|8,0:0|0:0,0:0:0:0:
120,284,164330,2,0,P|236:312|352:284,1,240,2|2,0:0|0:0,0:0:0:0:
408,180,166112,1,10,0:0:0:0:
292,204,166706,6,0,P|236:224|180:204,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
240,96,168488,1,8,0:0:0:0:
184,120,168785,1,2,0:0:0:0:
128,140,169082,1,2,0:0:0:0:
200,304,169973,1,0,0:0:0:0:
256,284,170270,2,0,L|348:248,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
200,304,171459,5,2,0:0:0:0:
80,304,172053,1,8,0:0:0:0:
140,200,172647,2,0,B|140:80,1,120,0|8,0:0|0:0,0:0:0:0:
256,40,173835,2,0,P|424:148|256:276,1,480,2|4,0:0|0:0,0:0:0:0:
300,160,176805,5,8,0:0:0:0:
184,188,177399,1,0,0:0:0:0:
88,260,177993,1,8,0:0:0:0:
156,360,178587,2,0,L|284:360,1,120,0|8,0:0|0:0,0:0:0:0:
304,308,179478,1,0,0:0:0:0:
328,252,179775,2,0,L|456:252,1,120,0|8,0:0|0:0,0:0:0:0:
500,144,180964,6,0,P|436:120|376:120,1,120,4|10,0:0|0:0,0:0:0:0:
284,180,182152,2,0,P|220:204|160:204,1,120,10|10,0:0|0:0,0:0:0:0:
68,144,183340,2,0,P|132:120|192:120,1,120,10|10,0:0|0:0,0:0:0:0:
284,180,184528,2,0,P|348:204|408:204,1,120,10|10,0:0|0:0,0:0:0:0:
500,144,185716,5,10,0:0:0:0:
415,59,186310,1,10,0:0:0:0:
330,143,186904,1,10,0:0:0:0:
245,58,187498,2,0,L|152:136,1,120,10|10,0:0|0:0,0:0:0:0:
153,255,188686,2,0,L|244:332,1,120,10|10,0:0|0:0,0:0:0:0:
329,247,189874,1,10,0:0:0:0:
328,128,190469,5,10,0:0:0:0:
220,80,191063,1,8,0:0:0:0:
112,128,191657,2,0,L|112:260,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
220,80,193439,1,8,0:0:0:0:
288,180,194033,1,2,0:0:0:0:
168,196,194627,1,10,0:0:0:0:
220,304,195221,6,0,P|276:324|340:324,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
168,196,197003,1,2,0:0:0:0:
192,140,197300,1,2,0:0:0:0:
220,88,197597,2,0,L|340:88,1,120,0|8,0:0|0:0,0:0:0:0:
324,148,198488,1,0,0:0:0:0:
308,204,198785,2,0,L|428:204,1,120,0|8,0:0|0:0,0:0:0:0:
392,320,199973,5,2,0:0:0:0:
272,320,200568,1,10,0:0:0:0:
152,320,201162,1,2,0:0:0:0:
56,248,201756,2,0,P|36:192|56:136,1,120,10|2,0:0|0:0,0:0:0:0:
152,64,202944,1,10,0:0:0:0:
272,64,203538,1,2,0:0:0:0:
368,136,204132,2,0,P|387:191|368:247,1,120,10|2,0:0|0:0,0:0:0:0:
264,192,205320,5,10,0:0:0:0:
179,107,205914,1,2,0:0:0:0:
94,191,206508,1,2,0:0:0:0:
92,252,206805,1,2,0:0:0:0:
134,294,207102,2,0,P|208:340|300:348,1,180,0|2,0:0|0:0,0:0:0:0:
356,324,208290,2,0,P|400:312|444:320,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,209478,12,2,214231,0:0:0:0:
AllStar12
Mod Request Queue! Sorry I took this way to long :/. Lets see here:
Note: (I used mods for Bomber's Easy and Normal difficulty because it felt too slow to meet my play)
(Have the Grid Snap disabled in order to do these re-positioning and fixes)
(Some will always be misplaced by 1 on either x or y axis due to stack latency but I recommend just doing them anyways)
(Not sure if the changes I made actually affects the hitsounds, if it does then remember where you placed those hitsounds)


[General]
  1. Tags conflict with Bomber's Easy Difficulty
[Bomber's Easy]
SPOILER

  • Don't seem to see any serious issues for this so I'll just check the point placements, blanketing, etc.
  1. 00:15:221 (2) - Blanket a bit better with circle 1. Here's the code:
    214,171,15221,2,0,P|242:248|280:279,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
  2. 00:20:568 (2,3) - I know this isn't an issue, just a stupid suggestion but it can be a polished way. You can ignore this or not but what I did was that I took those two sliders and place their middle points to 256 and tired making their sides symmetrical (Sample picture below this). Once that was done I rotated back to the was it was before and replace them from their same position. They still give off a distance snap of 1.00x~1.01x, it's just me going further into these nonsense... haha If you want to use this I suggest doing something about 00:24:726 (1,2) since their distance snap from Slider 3 will be 1.06x. Most likely copy and paste slider 2(Light Blue) that I given you for Slider 1(Purple) and then fix slider 3(Purple) for the distance snap of 1.00x?
    Picture on how I did it and code

    164,248,20568,2,0,P|204:291|258:316,1,120,0|8,0:0|0:0,0:0:0:0:
    378,304,21756,2,0,P|348:91|137:129,1,480,2|4,0:0|0:0,0:0:0:0:
  3. 01:24:132 (3) - Circle note 3 re-positioned to x: 131 y: 245 for it to be completely overlapped by the tail of the slider
  4. 01:22:350 (2) - blanket a bit better and also overlapped circle 4 completely. Here's the code:
    30,176,82350,2,0,P|74:136|131:123,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
  5. 02:53:835 (4) - Fixed the third point so that both the head and the tail will have the same x axis of 256. Here's the code:
    256,40,173835,2,0,P|424:158|256:275,1,480,2|4,0:0|0:0,0:0:0:0:
  6. 03:26:508 (3,4) - Re-positioned circle 3 to have axis of x: 94 y: 192 along with circle 4 having axis of x: 94 y: 251.


    Suggestions
  7. Remove some of the unnecessary inherited points though I doubt is anything serious.


    Test play for Bomber's Easy Difficulty

    Comments: Nothing much to say since it's a easy difficulty; Appropriate slider velocity, HD,CS,AR, and OD, flow of the notes and distance snap. Just a bit of polishing and I believe it should be good.
    Actual level of difficulty that this can be under : Easy

[Normal]
SPOILER
  1. 00:01:558 (2) - Fixed slider points so both sides would be relective towards each other. Here's the code:
    86,109,1558,2,0,B|192:132|256:34|256:34|320:132|426:109,1,400,0|0,0:0|0:0,0:0:0:0:
  2. 00:23:538 (3,3) - Slider 3 (Purple) doesn't seem to have the same axis as slider 3's tail (Light Blue) does so I fixed that and have them overlapped with each other completely. Slider 3(Purple) still somewhat blanket good with 00:24:132 (1) . Here's the code:
    Slider 3 (Light Blue)
    254,107,23538,2,0,P|294:135|313:181,1,100,8|0,0:0|0:0,0:0:0:0:
    Slider 3 (Purple)
    314,181,25320,2,0,P|256:108|155:132,1,200,2|8,0:0|0:0,0:0:0:0:
  3. 00:26:211 (4) - If you made the changes then the circle note here has to be re-positioned to x: 92 y: 185 to keep the 0.90x consistency.
  4. 00:32:152 (3) - Blanket a bit better with the previous circle note. Here's the code:
    260,184,32152,2,0,P|160:239|92:183,1,200
  5. 01:07:795 (2) - Not sure but I think this circle note hits the score meter feature or the progress time if some people have it there but I doubt it's a real problem
  6. 01:26:805 (2) - The 5th point of the slider didn't seem to be placed in the right position for it to reflective toward the 2nd point so I fixed it though didn't seem to change much haha. Here's the code:
    149,136,86805,2,0,B|192:100|207:56|207:56|256:74|305:56|305:56|320:100|362:135,1,300,0|8,0:0|0:0,0:0:0:0:
  7. 02:53:538 (4) - Fixed so that both side of the slider would be reflective which mean the points are reflective. Here's the code:
    425,224,173538,2,0,B|321:199|256:300|256:300|191:199|87:224,1,400,2|0,0:0|0:0,0:0:0:0:


    Suggestions


    None


    Test play for Normal Difficulty

    Comments: Nothing much to say here as well since it has appropriate slider velocity, HD,CS,AR, and OD, flow of the notes and distance snap. You got the patterns down nicely so in the end just a very few changes and it's good.
    Actual level of difficulty that this can be under : Normal

[UWS's Hard]
SPOILER
  1. 00:07:498 (1,2) - Not sure if it was intentional but the distance snap became 1.18x for some reason, I didn't have any problem running though this part but just in case set it to 1.10x for the consistency?
  2. 00:12:696 (2) - Re-position it to x: 331 y: 339 to have the distance snap of the previous and the next to be 1.09x.
  3. 00:19:082 (6) - Another part where I didn't have a problem but just want to know if it was intentional to have notes not in 1.10x distance snap.
  4. 00:26:508 (1) - Blanket a bit better with the next slider. Here's the code:
    148,292,26508,6,0,P|76:276|41:219,1,132.00000402832,2|0,0:0|0:0,0:0:0:0:
  5. 00:36:459 (2) - Have this re-positioned so that the distance snap for both previous and the next will be 1.20x? such as at x: 159 y: 365
  6. 00:49:082 (4) - Blanket a bit better with the previous slider and also had to rotate it a bit just to have the 1.20x distance snap to the circle note. Here's the code:
    97,42,49082,2,0,P|57:85|56:150,1,120,2|0,0:0|0:0,0:0:0:0:
  7. 00:55:617 (3) - Could leave it or have it blanket with the previous slider's tail. Here's the code:
    411,330,55617,2,0,P|443:280|442:221,1,120,8|0,0:0|0:0,0:0:0:0:
  8. 01:02:746 (2) - Maybe re-position this slider to x: 306 y: 173?
  9. 01:09:874 (3) - Fixed a bit of the blanket for this slider. Here's the code:
    348,100,69874,2,0,P|317:44|258:22,1,120,8|0,0:0|0:0,0:0:0:0:
  10. 01:18:043 (5) - Have this and the next slider's distance snap to 1.20x?
  11. 01:18:785 (1) - ^ hmmm then again the distance snap seem to fluctuate around 1.20x so it's up to you if you intended that way and going to keep it or do something about it. I don't think it seems to be a problem but when it comes down to slight chance of slider breaks or not hitting 300 then that could be the case?
  12. 01:19:676 (4,5) - Duplicated another slider 4 and flipped it horizontally. Then I reversed the slider that I created and positioned it where Slider 5 was. Next I adjusted the points from slider 5 to completely overlap the duplicated slider 4 and once I was done I deleted it. In the end slider 5's first 3 points make the same curve as slider 4 does and the last point from slider 5 is also readjusted just to have that straight line at the end. Here's the code:
    184,164,79973,2,0,B|209:149|224:120|224:120|232:56,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
  13. 03:01:855 (3) - Re-position the 3rd point of this slider to x: 273 y: 168
  14. 03:08:983 (3) - Re-position the circle note to x: 379 y: 349


    Suggestions
  15. The distance snap as the song progresses seems to fluctuate and increase slowly, not sure if it's intentional but if it is I recommend having them rounded to the tenth place or somewhat around there.

    Test play for UWS's Hard Difficulty

    Comments: This difficulty seems nice with appropriate slider velocity, HD,CS,AR, and OD. The flow was actually quite nice here, not sure if it got to do with the distance snap being fluctuated but it it felt nice. I would say that it's a hard but can be insane due to extra pressing being put into this song for the players that are somewhat below that level.
    Actual level of difficulty that this can be under : Hard ~ Insane(2%)

[Insane]
SPOILER
  1. 00:00:815 (2,3,4,5) - The path felt a bit weird on this part since it really does make a almost a sharp turn here. Suggest having it cross like having Slider 2 goes to circle 4 and then to circle 3 and finally to slider 5? Either have it in diamond or square formation. But doing so will have to re-position for the sliders, circle's distance snap and the path the sliders have to make. If not then you could just fix the position for the circles and maybe one of the slider, it just felt bit weird to have a sharp turn at circle 4 to slider 5.
  2. 00:03:637 (5) - Seems to hit my score meter feature but doubt it's a problem
  3. 00:03:191 (2,3,4,5,6,7,8) - I don't know, I keep thinking that you could find a better way to flow this one since this felt a bit weird for me. Also, I think it would be better if you just have the distance snap for 00:03:785 (6,7,8) to be a bit lower like say 0.70x~0.80x? Try to find a better way to substitute this, if not then you can leave it.
  4. 00:06:904 (7) - Move the 2nd point to x: 219 y: 278
  5. 00:07:201 (8) - rotated and re-positioned to blanket with the previous slider's tail. Here's the code:
    240,170,7201,2,0,P|266:182|300:228,1,87.5,0|0,0:0|0:0,0:0:0:0:
  6. 00:08:389 (5) - Doubt it's a problem but just in case, have this not curve so much and have it lead to the circle note by a bit.
  7. 01:04:231 (9,1,2) - The path doesn't seem to be straight unless you knew that already and wanted to keep it like that. If not and want to change it, there are two ways you can do this:
    A) Have slider 9 re-adjusted and moved to make a straight path with a distance snap of 1.10x.
    Example and code

    119,119,64231,2,0,L|55:49,2,87.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
    B) Have slider 9's 2nd point somewhat to x: 100 y: 30
  8. 01:08:241 (4,5,6,7,8,9,10) - Just want to point this out, that whole part I got 100s. Probably it was unexpected, distance snap was too far apart, or the pattern didn't feel good. I say keep it but if you want to change it go for it, I know you have 2 somewhat (circle note 10) square formation here with somewhat to 1.40x distance snap.
  9. 01:42:548 (1,2,3,4,5,6,7,1) - Okay a lot of things happen here (nothing bad, just making it flow better). 01:42:548 (1) This slider was readjusted and rotated so that the slider's tail will have the same axis as 01:41:657 (6) ( the slider's head is still the same position). 01:42:993 (2,3,4,5,6) is rotated and re-positioned by a bit; it still keeps the 1.00x distance snap and circle note 6 will have the same axis as 01:41:657 (6). Doing so I had to re-position 01:43:662 (7,1) and make the path straight with a 0.50x distance snap so that after circle note 5 to 6 it'll be smooth I believe. 01:43:736 (1) Slider's 3rd point is positioned to x: 90 y: 363 so the axis will be reflective towards 01:44:627 (3) and it keeps a 1.00x distance snap. The curve is less which I believe will feel better than the previous. Here's the code and pictures of it:
    Picture and Code

    311,196,102548,6,0,P|232:226|155:189,1,175,2|2,0:0|0:0,0:0:0:0:
    112,115,102993,1,2,0:0:0:0:
    161,45,103142,1,8,0:0:0:0:
    246,70,103290,1,0,0:0:0:0:
    240,159,103439,1,2,0:0:0:0:
    155,189,103587,1,0,0:0:0:0:
    134,197,103662,1,0,0:0:0:0:
    113,205,103736,6,0,P|70:297|90:363,1,175,2|0,0:0|0:0,0:0:0:0:
  10. 01:48:785 (7) - Have this reversed so it'll have a better flow?
  11. 02:02:449 (4,5,6,7,8) - This part I had an idea: 02:02:449 (4) Ctrl+ G to reverse that slider. Then 02:02:746 (5) Ctrl+ G as well. 02:03:043 (6,7) swap their time placement so that 02:03:043 (6) will be at 02:03:340 and 02:03:340 (7) will be at 02:03:043. Finally Ctrl+ G 02:03:043 (6) to reverse it. I believe this would be a better flow and will not feel that awkward. It feel fun and would look nice I believe.
  12. 02:07:350 (4,5,6) - Understand that you placed circle note 4 on 02:06:607 (2) position so this is a suggestion. Have circle note 4 placed at x: 331 y: 116 and circle 5 at x: 337 y: 140. This way the path will be straight and would lead towards it with no problem, it won't feel as awkward and the distance snap for it seems suitable.
  13. 02:35:865 (5,6,7) - Had circle note 6 and slider 7's position moved so that it'll be completely overlapped by 02:34:825 (1). Wouldn't hurt to have it like this right? Since it'll mimic half of that slider and the distance snap between 5,6,7 will be 0.50x. Here's the code:
    320,221,155865,1,0,0:0:0:0:
    327,200,155939,1,0,0:0:0:0:
    331,178,156013,2,0,L|384:103,1,87.5,2|0,0:0|0:0,0:0:0:0:


    Suggestions


    1. Alter some of the inherited points BPM speed so you can empathize certain part of the song much better and would have a deeper connection along with it.
    Test play for Insane Difficulty

    Comments: Appropriate slider velocity, HD,CS,AR, and OD and the flow was pretty good. What I thought it would be great is that you would change up some of the speed for certain parts so you can bring out the deeper flow in the song. Having that aside, I guess it's fine the way it is, some fixes and changes that I believe would make it look good and feel smooth. Always like insane songs which this is one of it.
    Actual level of difficulty that this can be under : Insane

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Topic Starter
Haya
SPOILER

AllStar12 wrote:

Mod Request Queue! Sorry I took this way to long :/. Lets see here:
Note: (I used mods for Bomber's Easy and Normal difficulty because it felt too slow to meet my play)
(Have the Grid Snap disabled in order to do these re-positioning and fixes)
(Some will always be misplaced by 1 on either x or y axis due to stack latency but I recommend just doing them anyways)
(Not sure if the changes I made actually affects the hitsounds, if it does then remember where you placed those hitsounds)


[General]
  1. Tags conflict with Bomber's Easy Difficulty Done!
[Normal]
[spoilerbox]
  1. 00:01:558 (2) - Fixed slider points so both sides would be relective towards each other. Here's the code: Done!
    86,109,1558,2,0,B|192:132|256:34|256:34|320:132|426:109,1,400,0|0,0:0|0:0,0:0:0:0:
  2. 00:23:538 (3,3) - Slider 3 (Purple) doesn't seem to have the same axis as slider 3's tail (Light Blue) does so I fixed that and have them overlapped with each other completely. Slider 3(Purple) still somewhat blanket good with 00:24:132 (1) . Here's the code: Fixed it another way.
    Slider 3 (Light Blue)
    254,107,23538,2,0,P|294:135|313:181,1,100,8|0,0:0|0:0,0:0:0:0:
    Slider 3 (Purple)
    314,181,25320,2,0,P|256:108|155:132,1,200,2|8,0:0|0:0,0:0:0:0:
  3. 00:26:211 (4) - If you made the changes then the circle note here has to be re-positioned to x: 92 y: 185 to keep the 0.90x consistency. Yup
  4. 00:32:152 (3) - Blanket a bit better with the previous circle note. Here's the code: I can't really see a problem with the current blanket
    260,184,32152,2,0,P|160:239|92:183,1,200
  5. 01:07:795 (2) - Not sure but I think this circle note hits the score meter feature or the progress time if some people have it there but I doubt it's a real problem I also doubt that it's going to affect anything
  6. 01:26:805 (2) - The 5th point of the slider didn't seem to be placed in the right position for it to reflective toward the 2nd point so I fixed it though didn't seem to change much haha. Here's the code: Wow, not bad
    149,136,86805,2,0,B|192:100|207:56|207:56|256:74|305:56|305:56|320:100|362:135,1,300,0|8,0:0|0:0,0:0:0:0:
  7. 02:53:538 (4) - Fixed so that both side of the slider would be reflective which mean the points are reflective. Here's the code: Done!
    425,224,173538,2,0,B|321:199|256:300|256:300|191:199|87:224,1,400,2|0,0:0|0:0,0:0:0:0:


    Suggestions


    None


    Test play for Normal Difficulty

    Comments: Nothing much to say here as well since it has appropriate slider velocity, HD,CS,AR, and OD, flow of the notes and distance snap. You got the patterns down nicely so in the end just a very few changes and it's good.
    Actual level of difficulty that this can be under : Normal

[Insane]
SPOILER
  1. 00:00:815 (2,3,4,5) - The path felt a bit weird on this part since it really does make a almost a sharp turn here. Suggest having it cross like having Slider 2 goes to circle 4 and then to circle 3 and finally to slider 5? Either have it in diamond or square formation. But doing so will have to re-position for the sliders, circle's distance snap and the path the sliders have to make. If not then you could just fix the position for the circles and maybe one of the slider, it just felt bit weird to have a sharp turn at circle 4 to slider 5. I made this sharp curve on purpose for a small flow-break. It should feel weird but if too many of you modders point this one out I will think about changing the pattern
  2. 00:03:637 (5) - Seems to hit my score meter feature but doubt it's a problem Fuck those score meters
  3. 00:03:191 (2,3,4,5,6,7,8) - I don't know, I keep thinking that you could find a better way to flow this one since this felt a bit weird for me. Also, I think it would be better if you just have the distance snap for 00:03:785 (6,7,8) to be a bit lower like say 0.70x~0.80x? Try to find a better way to substitute this, if not then you can leave it. There is a way to fixing this, but then I'd have to adjust everything after the change and that would be too much of a hassle
  4. 00:06:904 (7) - Move the 2nd point to x: 219 y: 278 Done!
  5. 00:07:201 (8) - rotated and re-positioned to blanket with the previous slider's tail. Here's the code:Done!
    240,170,7201,2,0,P|266:182|300:228,1,87.5,0|0,0:0|0:0,0:0:0:0:
  6. 00:08:389 (5) - Doubt it's a problem but just in case, have this not curve so much and have it lead to the circle note by a bit. Done!
  7. 01:04:231 (9,1,2) - The path doesn't seem to be straight unless you knew that already and wanted to keep it like that. If not and want to change it, there are two ways you can do this: Didn't even notice that xD Gonna leave them like that since it's original purpose is to follow the previous pattern
    A) Have slider 9 re-adjusted and moved to make a straight path with a distance snap of 1.10x.
    Example and code

    119,119,64231,2,0,L|55:49,2,87.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
    B) Have slider 9's 2nd point somewhat to x: 100 y: 30
  8. 01:08:241 (4,5,6,7,8,9,10) - Just want to point this out, that whole part I got 100s. Probably it was unexpected, distance snap was too far apart, or the pattern didn't feel good. I say keep it but if you want to change it go for it, I know you have 2 somewhat (circle note 10) square formation here with somewhat to 1.40x distance snap. Keeping it for the time being. Circle note 10 is to complete the symmetry
  9. 01:42:548 (1,2,3,4,5,6,7,1) - Okay a lot of things happen here (nothing bad, just making it flow better). 01:42:548 (1) This slider was readjusted and rotated so that the slider's tail will have the same axis as 01:41:657 (6) ( the slider's head is still the same position). 01:42:993 (2,3,4,5,6) is rotated and re-positioned by a bit; it still keeps the 1.00x distance snap and circle note 6 will have the same axis as 01:41:657 (6). Doing so I had to re-position 01:43:662 (7,1) and make the path straight with a 0.50x distance snap so that after circle note 5 to 6 it'll be smooth I believe. 01:43:736 (1) Slider's 3rd point is positioned to x: 90 y: 363 so the axis will be reflective towards 01:44:627 (3) and it keeps a 1.00x distance snap. The curve is less which I believe will feel better than the previous. Here's the code and pictures of it:
    Picture and Code

    311,196,102548,6,0,P|232:226|155:189,1,175,2|2,0:0|0:0,0:0:0:0:
    112,115,102993,1,2,0:0:0:0:
    161,45,103142,1,8,0:0:0:0:
    246,70,103290,1,0,0:0:0:0:
    240,159,103439,1,2,0:0:0:0:
    155,189,103587,1,0,0:0:0:0:
    134,197,103662,1,0,0:0:0:0:
    113,205,103736,6,0,P|70:297|90:363,1,175,2|0,0:0|0:0,0:0:0:0:
    Okay so I repositioned some of the circles but kept the sliders as they were since the purpose of the first one is to be a blanket and the second one a transition.
  10. 01:48:785 (7) - Have this reversed so it'll have a better flow? Oh, this anti-flow was on purpose :D
  11. 02:02:449 (4,5,6,7,8) - This part I had an idea: 02:02:449 (4) Ctrl+ G to reverse that slider. Then 02:02:746 (5) Ctrl+ G as well. 02:03:043 (6,7) swap their time placement so that 02:03:043 (6) will be at 02:03:340 and 02:03:340 (7) will be at 02:03:043. Finally Ctrl+ G 02:03:043 (6) to reverse it. I believe this would be a better flow and will not feel that awkward. It feel fun and would look nice I believe. Yup, totally agree
  12. 02:07:350 (4,5,6) - Understand that you placed circle note 4 on 02:06:607 (2) position so this is a suggestion. Have circle note 4 placed at x: 331 y: 116 and circle 5 at x: 337 y: 140. This way the path will be straight and would lead towards it with no problem, it won't feel as awkward and the distance snap for it seems suitable. Your coordinates are probably wrong :S
  13. 02:35:865 (5,6,7) - Had circle note 6 and slider 7's position moved so that it'll be completely overlapped by 02:34:825 (1). Wouldn't hurt to have it like this right? Since it'll mimic half of that slider and the distance snap between 5,6,7 will be 0.50x. Here's the code:
    320,221,155865,1,0,0:0:0:0:
    327,200,155939,1,0,0:0:0:0:
    331,178,156013,2,0,L|384:103,1,87.5,2|0,0:0|0:0,0:0:0:0:


    Suggestions


    1. Alter some of the inherited points BPM speed so you can empathize certain part of the song much better and would have a deeper connection along with it.
    Test play for Insane Difficulty

    Comments: Appropriate slider velocity, HD,CS,AR, and OD and the flow was pretty good. What I thought it would be great is that you would change up some of the speed for certain parts so you can bring out the deeper flow in the song. Having that aside, I guess it's fine the way it is, some fixes and changes that I believe would make it look good and feel smooth. Always like insane songs which this is one of it.
    Actual level of difficulty that this can be under : Insane

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Thanks for the mod, Allstar12! :3
bomber34

AllStar12 wrote:

[Bomber's Easy]
SPOILER

  • Don't seem to see any serious issues for this so I'll just check the point placements, blanketing, etc.
  1. 00:15:221 (2) - Blanket a bit better with circle 1. Here's the code:
    214,171,15221,2,0,P|242:248|280:279,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
  2. 00:20:568 (2,3) - I know this isn't an issue, just a stupid suggestion but it can be a polished way. You can ignore this or not but what I did was that I took those two sliders and place their middle points to 256 and tired making their sides symmetrical (Sample picture below this). Once that was done I rotated back to the was it was before and replace them from their same position. They still give off a distance snap of 1.00x~1.01x, it's just me going further into these nonsense... haha If you want to use this I suggest doing something about 00:24:726 (1,2) since their distance snap from Slider 3 will be 1.06x. Most likely copy and paste slider 2(Light Blue) that I given you for Slider 1(Purple) and then fix slider 3(Purple) for the distance snap of 1.00x?
    Picture on how I did it and code

    164,248,20568,2,0,P|204:291|258:316,1,120,0|8,0:0|0:0,0:0:0:0:
    378,304,21756,2,0,P|348:91|137:129,1,480,2|4,0:0|0:0,0:0:0:0:
  3. 01:24:132 (3) - Circle note 3 re-positioned to x: 131 y: 245 for it to be completely overlapped by the tail of the slider
  4. 01:22:350 (2) - blanket a bit better and also overlapped circle 4 completely. Here's the code:
    30,176,82350,2,0,P|74:136|131:123,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
  5. 02:53:835 (4) - Fixed the third point so that both the head and the tail will have the same x axis of 256. Here's the code:
    256,40,173835,2,0,P|424:158|256:275,1,480,2|4,0:0|0:0,0:0:0:0:
  6. 03:26:508 (3,4) - Re-positioned circle 3 to have axis of x: 94 y: 192 along with circle 4 having axis of x: 94 y: 251.


    Suggestions
  7. Remove some of the unnecessary inherited points though I doubt is anything serious.


    Test play for Bomber's Easy Difficulty

    Comments: Nothing much to say since it's a easy difficulty; Appropriate slider velocity, HD,CS,AR, and OD, flow of the notes and distance snap. Just a bit of polishing and I believe it should be good.
    Actual level of difficulty that this can be under : Easy
changed everything but 00:20:568 (2,3) - as I like it how it is at the moment and didn't see that big of an issue with it
thank you very much ... way to late, because Haya didn't poke earlier

UPDATE
Topic Starter
Haya
YEA SURE BOMBER BLAME ME FOR IT Ty, updated :3
UnitedWeSin
Sorry super late. ;_;

AllStar
[UWS's Hard]
  1. 00:07:498 (1,2) - Not sure if it was intentional but the distance snap became 1.18x for some reason, I didn't have any problem running though this part but just in case set it to 1.10x for the consistency?
    fixed
  2. 00:12:696 (2) - Re-position it to x: 331 y: 339 to have the distance snap of the previous and the next to be 1.09x.
    done
  3. 00:19:082 (6) - Another part where I didn't have a problem but just want to know if it was intentional to have notes not in 1.10x distance snap.
    fixed
  4. 00:26:508 (1) - Blanket a bit better with the next slider. Here's the code:
    148,292,26508,6,0,P|76:276|41:219,1,132.00000402832,2|0,0:0|0:0,0:0:0:0:
    k
  5. 00:36:459 (2) - Have this re-positioned so that the distance snap for both previous and the next will be 1.20x? such as at x: 159 y: 365
    I don't think it's so noticeable.
  6. 00:49:082 (4) - Blanket a bit better with the previous slider and also had to rotate it a bit just to have the 1.20x distance snap to the circle note. Here's the code:
    97,42,49082,2,0,P|57:85|56:150,1,120,2|0,0:0|0:0,0:0:0:0:
    Tried to make it better.
  7. 00:55:617 (3) - Could leave it or have it blanket with the previous slider's tail. Here's the code:
    411,330,55617,2,0,P|443:280|442:221,1,120,8|0,0:0|0:0,0:0:0:0:
    I think it's already blanketing.
  8. 01:02:746 (2) - Maybe re-position this slider to x: 306 y: 173?
    fixed
  9. 01:09:874 (3) - Fixed a bit of the blanket for this slider. Here's the code:
    348,100,69874,2,0,P|317:44|258:22,1,120,8|0,0:0|0:0,0:0:0:0:
    tried to make it better
  10. 01:18:043 (5) - Have this and the next slider's distance snap to 1.20x?
    done
  11. 01:18:785 (1) - ^ hmmm then again the distance snap seem to fluctuate around 1.20x so it's up to you if you intended that way and going to keep it or do something about it. I don't think it seems to be a problem but when it comes down to slight chance of slider breaks or not hitting 300 then that could be the case?
    should be good
  12. 01:19:676 (4,5) - Duplicated another slider 4 and flipped it horizontally. Then I reversed the slider that I created and positioned it where Slider 5 was. Next I adjusted the points from slider 5 to completely overlap the duplicated slider 4 and once I was done I deleted it. In the end slider 5's first 3 points make the same curve as slider 4 does and the last point from slider 5 is also readjusted just to have that straight line at the end. Here's the code:
    184,164,79973,2,0,B|209:149|224:120|224:120|232:56,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
    tried to make it better
  13. 03:01:855 (3) - Re-position the 3rd point of this slider to x: 273 y: 168
    k
  14. 03:08:983 (3) - Re-position the circle note to x: 379 y: 349
    that's 1 grid xD

    Suggestions
  15. The distance snap as the song progresses seems to fluctuate and increase slowly, not sure if it's intentional but if it is I recommend having them rounded to the tenth place or somewhat around there.

    Test play for UWS's Hard Difficulty

    [box=Result]
    Comments: This difficulty seems nice with appropriate slider velocity, HD,CS,AR, and OD. The flow was actually quite nice here, not sure if it got to do with the distance snap being fluctuated but it it felt nice. I would say that it's a hard but can be insane due to extra pressing being put into this song for the players that are somewhat below that level.
    Actual level of difficulty that this can be under : Hard ~ Insane(2%)

Thanks a lot for your mod! I don't like to use code so I tried to do these things on my own.

Haya - I set my timing sections to S:C4. I don't want to use the default clap, so can you copy soft-hitclap2 and add it as soft-hitclap4?
Also don't forget to add the SliderBorder: 255,255,255 under the Colour section of each .osu file. :)

http://puu.sh/6KKZM.osu
sheela
Hey.

Bomber's Easy

  1. 00:18:191 (5) - Make a blanket with 00:17:597 (4) ?
  2. 00:41:954 (4) - Make it curvy to have (not really) a flow.
  3. 00:43:142 (1) - Rotate it by some angle, so it doesn't overlap 00:45:518 (3) ?
  4. 01:11:657 (1) - This slider is kind of unreadable, because 01:12:845 (2) that is too close.
  5. 01:15:221 - Add a note. It feels empty.
  6. 01:59:181 (1) - Make a better blanket.
  7. 02:06:013 (4) - Move it to x:156 y:350 for a flow?
  8. 02:32:449 (1) - Stack it with the head of 02:30:072 (5) to have a flow.
  9. 03:27:102 (5) - Add a new combo?

Normal

  1. 00:03:934 (5) - Remove the new combo. Even though, it doesn't sound right.
  2. 00:15:518 (3) - Move this to x:264 y:130, so that it could be on the same line with 00:16:409 (4) .
  3. 00:28:884 (1) - Stack it with the head of 00:27:102 (2) .
  4. 03:09:280 (5) - Blanket with 03:08:092 (1) .

UWS's Hard

  1. 00:18:191 (4) - It'll be better if it was a bit curved:
I find the mapset beautiful, so I couldn't much.

You can ask me questions if you want. Good Luck on ranking this map.
Topic Starter
Haya
SPOILER

sheela901 wrote:

Hey.

Normal

  1. 00:03:934 (5) - Remove the new combo. Even though, it doesn't sound right. Keeping it for now, let's see what others say
  2. 00:15:518 (3) - Move this to x:264 y:130, so that it could be on the same line with 00:16:409 (4) . Nah, it's there to keep the symmetry with (2)
  3. 00:28:884 (1) - Stack it with the head of 00:27:102 (2) . Would be against the Distance Snap and even small jumps shouldn't happen on a normal diff
  4. 03:09:280 (5) - Blanket with 03:08:092 (1) . Does not flow good imo :/

I find the mapset beautiful, so I couldn't much.

You can ask me questions if you want. Good Luck on ranking this map.

Thanks for the mod!
bomber34

sheela901 wrote:

Hey.

Bomber's Easy

  1. 00:18:191 (5) - Make a blanket with 00:17:597 (4) ? nope, don't see a point in doing so
  2. 00:41:954 (4) - Make it curvy to have (not really) a flow. nah, doesn't make a big difference, also there is like only beat and no melody not like the other 3 sliders before so I think it fits, would need huge remapping to make the flow just as generic as the combo overall
  3. 00:43:142 (1) - Rotate it by some angle, so it doesn't overlap 00:45:518 (3) ? it doesn't really overlap unless you don't use sneaky sliders lol, (1) faded away in the moment (3) rolls out
  4. 01:11:657 (1) - This slider is kind of unreadable, because 01:12:845 (2) that is too close. huh?
  5. 01:15:221 - Add a note. It feels empty. debateable but I would say it feels really nice to not have a note there, the combo follows the melody not the beat and it is not difficult at all or anything, it would sound more boring with that extra note
  6. 01:59:181 (1) - Make a better blanket. it is not supposed to be a blanked at all but more to have the same point as the sliderend of previous slider if that one showed in the other direction
  7. 02:06:013 (4) - Move it to x:156 y:350 for a flow? huh? I guess you mean x:256. I guess a maybe but I prefer the flow how it is at the moment, I mean flow is to a certain degree just subjective ...
  8. 02:32:449 (1) - Stack it with the head of 02:30:072 (5) to have a flow. debateable but I think unless it absolutly really fits the music I should not use a stack in an Easy diff
  9. 03:27:102 (5) - Add a new combo? why? the song followed every 4th downbeat a new combo (which fits for the combo length and music wise due to the bpm being so high ...

.
Maruyu
Hey~ From modding queue.

UWS's Hard
1- 00:18:637 (5) - Kind of feel like a straight slider would fit better because of 00:18:191 (4).
2- 00:22:944 (1,2) - These sliders could be better. Like: rotating 00:22:944 (1) clockwise, and then moving 00:23:241 (2) right along with rotating it counter-clockwise would make you have a good flow there, and 00:23:538 (3)'s curve opens up a blanket chance with 00:23:241 (2), which happens if you follow my suggestion.
3- 00:44:033 (5) - You don't need this reverse slider here. Just make a normal curved slider into 00:44:627 (1).
4- 01:00:444 - invert selection on that one
5- 01:19:973 (5) - I like that slider if you rotate it like this. Might feel a bit tight for some but if you do it you'll have the slider drop down directly to 01:20:865 (6). Like this: https://osu.ppy.sh/ss/1534790
6- 01:25:320 (8) - Invert horizontally?
7- 01:29:478 (4,5,6) - Kinda like this part better like this: http://osu.ppy.sh/ss/1534803
8- 02:25:320 (1) - I'd prefer if this was a curve.
9- 02:30:667 (4) - make it a bit more straight, into 02:31:112 (5) -
10- 02:57:102 (3) - I like this slider a bit more if you place it like this: http://osu.ppy.sh/ss/1534831 (02:57:696 (4) is the highlighted circle)
11- 03:22:350 (1) - maybe reverse the curve direction on this one, just to help with moving into 03:23:538 (2).

Really good difficulty, good work~

Insane
1- 00:04:231 (9,11) - Kind of a waste to ruin such a good pattern just because 00:04:231 (9) starts somewhere else. Readjust 00:04:231 (9) and you can then take 00:04:973 (11) and adjust them to have a perfect line between 00:04:528 (10) and 00:05:122 (1).
2- 00:32:746 (7) - You can probably pull this one off better into 00:33:191 (8). Adjust the curve.
3- 01:02:894 (4) - Oops. Place it just a little bit higher.
4- 01:09:132 (10) - The sound of this note doesn't feel good. Remove it and rearrange your pattern like this: http://osu.ppy.sh/ss/1534882 (It's the closest I could get similar to the previous pattern, but if you choose to remove 10 you may also want to find a new pattern yourself)
5- 01:40:766 (3) - This curve could be better shaped into 01:41:211 (4).
6- 02:02:746 (5,6,7,8) - How about this for that part? http://osu.ppy.sh/ss/1534889
7- 02:19:082 (4) - I think this kind of breaks the flow a bit, cuz back and forth, then... meh. Try to find something else, if you want to.
8- 02:38:983 (7) - You could probably position this a bit more to the right, then down. Maybe even adjust sliding direction, and then 02:38:686 (6,8,1) will look prettier.
9- 03:26:508 (7) - invert the curve, and have it go into 03:26:954 (8)
10- 03:28:736 (6) - reposition this to have 03:28:290 (5) go into it

Great diff x3

Good luck with it~
Topic Starter
Haya

Yuzu- wrote:

Hey~ From modding queue.

Insane
1- 00:04:231 (9,11) - Kind of a waste to ruin such a good pattern just because 00:04:231 (9) starts somewhere else. Readjust 00:04:231 (9) and you can then take 00:04:973 (11) and adjust them to have a perfect line between 00:04:528 (10) and 00:05:122 (1). I can't really adjust them like you suggested since it's going to look way too cramped and stuff. Also I don't think that it's such an issue
2- 00:32:746 (7) - You can probably pull this one off better into 00:33:191 (8). Adjust the curve. Done
3- 01:02:894 (4) - Oops. Place it just a little bit higher. Was going to form a half star shape but that's ok too
4- 01:09:132 (10) - The sound of this note doesn't feel good. Remove it and rearrange your pattern like this: http://osu.ppy.sh/ss/1534882 (It's the closest I could get similar to the previous pattern, but if you choose to remove 10 you may also want to find a new pattern yourself) I just removed it and kept the current pattern.
5- 01:40:766 (3) - This curve could be better shaped into 01:41:211 (4). Done
6- 02:02:746 (5,6,7,8) - How about this for that part? http://osu.ppy.sh/ss/1534889 I prefer the actual version
7- 02:19:082 (4) - I think this kind of breaks the flow a bit, cuz back and forth, then... meh. Try to find something else, if you want to. Keeping it for the time being
8- 02:38:983 (7) - You could probably position this a bit more to the right, then down. Maybe even adjust sliding direction, and then 02:38:686 (6,8,1) will look prettier. Done
9- 03:26:508 (7) - invert the curve, and have it go into 03:26:954 (8) Done
10- 03:28:736 (6) - reposition this to have 03:28:290 (5) go into it The last part was made to look good and should represent some kind of triangle form so yea

Great diff x3

Good luck with it~
Thanks for the mod and star, Yuzu!
rezoons
Hi, M4M

[Easy]
Rhythm
  1. 00:57:102 (1,2) - That's really weird. You suddendly change your rhythm, you stop following vocals and start following the piano. It's confusing. It even confused me when i tested it because of all the 3-beats gap which doesn't play very well so i think it will confuse beginner player a lot. You change the rhythm between vocals and music several times so i guess you won't change anything but i still find it confusing.
  2. 01:02:597 - Since you're following the piano then you missed a note here. Put a 3/2-beat long slider with a reverse at 01:02:152 (1) to fix this.
  3. 01:07:498 (1,2,3,4,5) - These fives notes are bugging me. You seem to follow the piano before and after so i guess you follow it too here but in this case the good rhythm should be something more like this?
  4. 02:18:637 - Same as 01:02:597
  5. 02:29:478 (3) - You're following the piano here but the actual piano note is 1/2 beat earlier so you should modify the rhythm here.
Placement/Aesthetic
  1. 00:43:142 (1,2,3) - (nazi) the overlap is barely visible while playing so it's not that important but still, maybing changing the slider into something like this:
    (i reckon the flow is not as good as what you had but it doesn't affect the flow that much, really)
  2. 01:37:795 (3) - I would recommand to move the end point of the slider at x=336 y=296 and then moving 01:40:766 (1) to x=316 y=176 but this time this is note some nzai thing. It feels awkward to see the note nearly centered but not quite. Besides chentering the note wouldn't break any of your pattern. You did it (nearly) correctly at 02:56:805 (1).
  3. 02:44:330 (3,1) - Ususally, blankets a bit off doesn't really disturb me but this one is way off. so move the second slider point of 02:44:330 (3) at x=232 y=320 and it's end point at x=352 y=280. If you didn't intend to do one, well you can still do it because it's quite good looking don't you think?
Hitsound
  1. 03:00:964 (1,2,3,4) - Since all sliders have whistle+clap on their extremities why isn't there any on the head of 1?
The aesthetic of the diff is good but the rhythm used was very confusing (for me) to play and to mod. Maybe i completly didn't understand it (and in this case my mod is worthless orz) in this case i'm sorry.

[Normal]
Rhythm
  1. 01:12:845 (3,4,5) - I doesn't recommand this. 3/2 beats gaps are not good to play for beginners. It's especially more difficult when your whole map has 1/1 beats gaps. In the end it will confuse the player more than anything else and i highly suggest to replace this by a 3 beats-long slider or a 3/2 beats-long one with a reverse. Besides you used this in ONLY two places where there are a lot of other 3/2 gap in the song. That's even more confusing!
  2. 03:28:290 (1,2,3) - Here is the second.
Placement/Aesthetic
  1. 00:27:102 (2) - (nazi) might as well make both blanket good. For that move the head of 00:27:102 (2) to x=304 y=328 and it's 2nd slider point to x=312 y=284. Then fix 00:26:508 (1) by symmettry.
  2. 00:44:033 (2,3) - Maybe you could try something like this in order to avoif the not good looking overlap of 00:44:627 (3).
  3. 00:47:300 (4,1) - Maybe do something more like this, it gives a better flow imo:
  4. 00:50:270 (1,2,3) - Maybe you could curve 1 a little bit more to avoid another not good looking overlap:
  5. 01:33:934 (2) - The flow from 2 to 3 is not very good. Maybe move 2 more somewhere near x=204 y=360? There are no symmetry here so no reason to put it on the medial axis.
  6. 01:59:181 (1) - Move it to x=484 y=240 for the overlap.
  7. 02:03:340 (4,1) - Same as 00:47:300 (4,1)
NC
  1. 03:12:845 (5) - NC? This combo is a little bit too long imo.
Hitsound
  1. 02:22:944 (1) - Silenced notes/sliders are UNRANKABLE. If there is no music, don't put any note. But putting something silenced isn't rankable.
The diff plays well and looks good. A lot of blanket are not quite good so i would recomand to recheck the map and improving them. I also thought you abused of symmetry a little to much but well, it's personal taste. Symmetry is popular so people will like the diff anyway.

[Hard]
I acciddentally deleted what i found... Well basically it was some nazi stuff and i said that this was a very nice diff and definitely the best of the mapset imo.

[Insane]
Rhythm
  1. 00:27:399 (1) - If you follow the drum then it should be this here:
  2. 02:22:795 (1) - There is no music here so there should be nothing here.
Placement/Aesthetic
  1. 00:18:191 (5,6,7) - This is 3 times the same sound so if you decide to put a jump between the first two sliders you should have a similar jump between the second and the third slider.
  2. 01:05:716 (1,2,3) - You put jump on these notes before, why not here too? (like 01:24:726 (1,2,3))
  3. 01:07:498 (2,3) - The music start back at 01:07:498 (2) so there should not be an anti-jump between 2 and 3.
This diff looks good but doesn't really play good. When you have a DS quite constant throughout your whole map, when you suddendly put several jump next to each other you put emphasis on these notes. Doing correctly it can be very goos and help feeling the song but in your cas most of the place you used jump i didn't understand why? There weren't really strong notes to emphasize. At the end this diff confused me more than anything else.



Well, i tried to get back to modding but you definitely convinced me that it's not my thing. Sorry for the rushed mod but well, i obviously can't. Good luck with your mapset.
Topic Starter
Haya
Fixed most things. Thanks for the mod rezoons!
bomber34

rezoons wrote:

[Easy]
Rhythm
  1. 00:57:102 (1,2) - That's really weird. You suddendly change your rhythm, you stop following vocals and start following the piano. It's confusing. It even confused me when i tested it because of all the 3-beats gap which doesn't play very well so i think it will confuse beginner player a lot. You change the rhythm between vocals and music several times so i guess you won't change anything but i still find it confusing. gotta say that I mostly follow the melody except when the vocal clearly dominates and even then it ends always on beats. There aren't any "rhythm changes" from what I can see in combos but on a combo change which always can call for a new adoption to the rhythm, besides with a straight ds of 1.0x it shouldn't be hard to keep your momentum
  2. 01:02:597 - Since you're following the piano then you missed a note here. Put a 3/2-beat long slider with a reverse at 01:02:152 (1) to fix this. I don't hear what note I am missing ... I follow the piano yes. but on that time point there is only a drum beat .-.
  3. 01:07:498 (1,2,3,4,5) - These fives notes are bugging me. You seem to follow the piano before and after so i guess you follow it too here but in this case the good rhythm should be something more like this?

    not quite but changed the part never the less
  4. 02:18:637 - Same as 01:02:597 same as before
  5. 02:29:478 (3) - You're following the piano here but the actual piano note is 1/2 beat earlier so you should modify the rhythm here. you are right
Placement/Aesthetic
  1. 00:43:142 (1,2,3) - (nazi) the overlap is barely visible while playing so it's not that important but still, maybing changing the slider into something like this:
    (i reckon the flow is not as good as what you had but it doesn't affect the flow that much, really) considering that I would have to remap the following part afterwards, because the spacing wouldn't match so easily anymore, I have to say no to this.
  2. 01:37:795 (3) - I would recommand to move the end point of the slider at x=336 y=296 and then moving 01:40:766 (1) to x=316 y=176 but this time this is note some nzai thing. It feels awkward to see the note nearly centered but not quite. Besides chentering the note wouldn't break any of your pattern. You did it (nearly) correctly at 02:56:805 (1). fix'd but I can assure you that the next modder wants to revers this since 01:40:766 (1) does not stack anymore with 01:37:201 (2) - xD
  3. 02:44:330 (3,1) - Ususally, blankets a bit off doesn't really disturb me but this one is way off. so move the second slider point of 02:44:330 (3) at x=232 y=320 and it's end point at x=352 y=280. If you didn't intend to do one, well you can still do it because it's quite good looking don't you think? changed, thx
Hitsound
  1. 03:00:964 (1,2,3,4) - Since all sliders have whistle+clap on their extremities why isn't there any on the head of 1? fix'd it ... don't know if I will change the complete hitsounds for that part,yet. Doesn't sound so great I guess
The aesthetic of the diff is good but the rhythm used was very confusing (for me) to play and to mod. Maybe i completly didn't understand it (and in this case my mod is worthless orz) in this case i'm sorry.
thank you very much for the mod :)
Update
osu file format v12

[General]
AudioFilename: Running on Karma (feat. The 49ers).mp3
AudioLeadIn: 2000
PreviewTime: 85914
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14627,24132,28587,47894,57399,62152,66904,71657,76409,81162,85914,90667,95419,100171,114429,119181,123934,128686,133439,138191,142944,147696,152449,166706,171459,176211,180964,185716,190469,195221,199973,204726,209478
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Running on Karma
TitleUnicode:Running on Karma
Artist:Seasons' End feat. The 49ers
ArtistUnicode:Seasons' End feat. The 49ers
Creator:Haya
Version:bomber's Easy
Source:
Tags:Moments in life bomber bomber34 UnitedWeSin UWS
BeatmapID:281424
BeatmapSetID:107396

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Running on Karma.png",0,0
//Break Periods
2,29084,36949
2,105124,112989
2,152649,160514
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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160,280,65716,2,0,P|112:244|64:240,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,348,67498,6,0,P|371:336|404:306,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
268,348,68686,1,0,0:0:0:0:
208,348,68983,2,0,P|152:332|112:280,1,120
180,120,70469,2,0,P|213:90|256:78,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
180,179,71657,6,0,B|253:235|272:182|345:239,1,180,0|2,0:0|0:0,0:0:0:0:
392,276,72845,2,0,P|444:288|484:272,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
432,232,74033,2,0,P|388:164|336:148,1,120,2|8,0:0|0:0,0:0:0:0:
280,244,75221,1,0,0:0:0:0:
204,340,75815,1,8,0:0:0:0:
144,340,76112,1,0,0:0:0:0:
96,304,76409,6,0,P|52:256|44:200,1,120,0|8,0:0|0:0,0:0:0:0:
108,100,77597,2,0,P|152:148|160:204,1,120,0|8,0:0|0:0,0:0:0:0:
280,200,78785,2,0,P|291:141|332:99,1,120,0|8,0:0|0:0,0:0:0:0:
400,200,79973,2,0,P|388:258|347:300,1,120,2|10,0:0|0:0,0:0:0:0:
227,300,81162,6,0,P|136:256|128:236,1,120,2|0,0:0|0:0,0:0:0:0:
30,176,82350,2,0,P|74:136|131:123,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
131,245,84132,1,8,0:0:0:0:
132,124,84726,1,0,0:0:0:0:
251,124,85320,1,10,0:0:0:0:
310,124,85617,1,2,0:0:0:0:
369,124,85914,5,6,0:0:0:0:
424,232,86508,1,8,0:0:0:0:
448,288,86805,2,0,L|208:288,2,240,0|2|0,0:0|0:0|0:0,0:0:0:0:
424,232,89478,1,2,0:0:0:0:
468,120,90072,1,10,0:0:0:0:
388,28,90667,6,0,P|352:88|356:144,1,120,2|8,0:0|0:0,0:0:0:0:
448,212,91855,1,0,0:0:0:0:
340,272,92449,2,0,L|208:272,1,120,8|0,0:0|0:0,0:0:0:0:
220,152,93637,2,0,L|344:152,1,120,8|2,0:0|0:0,0:0:0:0:
340,272,94825,1,2,0:0:0:0:
280,272,95122,1,2,0:0:0:0:
220,272,95419,6,0,B|160:256|160:256|128:200,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
304,187,97201,1,8,0:0:0:0:
219,102,97795,2,0,P|384:72|336:296,1,480,2|4,0:0|0:0,0:0:0:0:
316,176,100766,5,8,0:0:0:0:
212,236,101360,1,0,0:0:0:0:
132,148,101954,1,8,0:0:0:0:
132,88,102251,1,0,0:0:0:0:
132,28,102548,2,0,L|252:28,1,120,0|8,0:0|0:0,0:0:0:0:
216,144,103736,2,0,L|344:144,1,120,0|8,0:0|0:0,0:0:0:0:
300,260,104924,5,6,0:0:0:0:
256,192,114429,5,2,0:0:0:0:
404,292,115320,1,2,0:0:0:0:
472,192,115914,1,0,0:0:0:0:
404,92,116508,1,0,0:0:0:0:
348,72,116805,2,0,L|348:316,1,240,2|0,0:0|0:0,0:0:0:0:
232,276,118587,1,8,0:0:0:0:
120,316,119181,6,0,P|80:292|56:212,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
196,224,120964,1,8,0:0:0:0:
128,124,121558,2,0,B|212:84|232:148|304:120,2,180,0|2|8,0:0|0:0|0:0,0:0:0:0:
196,224,123934,6,0,B|256:244|256:208|320:224,1,120,2|8,0:0|0:0,0:0:0:0:
420,276,125122,1,0,0:0:0:0:
316,340,125716,1,8,0:0:0:0:
256,328,126013,1,0,0:0:0:0:
196,340,126310,1,2,0:0:0:0:
92,276,126904,2,0,P|40:224|28:176,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
156,172,128686,5,6,0:0:0:0:
256,108,129280,1,8,0:0:0:0:
360,168,129874,2,0,P|384:224|364:284,2,120,0|8|2,0:0|0:0|0:0,0:0:0:0:
312,132,131360,1,2,0:0:0:0:
216,204,131954,1,2,0:0:0:0:
300,292,132548,2,0,L|224:344,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
448,192,134330,5,2,0:0:0:0:
348,124,134924,1,2,0:0:0:0:
248,192,135518,1,2,0:0:0:0:
204,152,135815,2,0,L|140:152,1,60,0|2,0:0|0:0,0:0:0:0:
124,208,136409,2,0,L|56:208,1,60,0|2,0:0|0:0,0:0:0:0:
204,324,137597,1,2,0:0:0:0:
324,324,138191,5,2,0:0:0:0:
448,192,139082,1,2,0:0:0:0:
324,60,139973,2,0,L|256:60,1,60,8|2,0:0|0:0,0:0:0:0:
160,124,140865,1,2,0:0:0:0:
84,220,141459,1,0,0:0:0:0:
84,280,141756,2,0,L|164:336,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
84,280,143538,5,8,0:0:0:0:
164,192,144132,1,0,0:0:0:0:
284,192,144726,2,0,L|352:192,1,60,8|2,0:0|0:0,0:0:0:0:
464,192,145617,1,2,0:0:0:0:
356,336,146508,2,0,L|264:336,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
408,308,147696,5,0,0:0:0:0:
444,260,147993,2,0,P|460:200|384:104,1,180,0|2,0:0|0:0,0:0:0:0:
336,176,149330,1,2,0:0:0:0:
304,260,149775,1,0,0:0:0:0:
256,296,150072,2,0,P|184:316|136:296,1,120,2|8,0:0|0:0,0:0:0:0:
68,208,151261,2,0,P|140:188|188:208,1,120,0|8,0:0|0:0,0:0:0:0:
284,140,152449,5,6,0:0:0:0:
256,192,161954,6,0,P|236:124|200:92,1,120,0|8,0:0|0:0,0:0:0:0:
144,80,162845,2,0,P|72:104|40:200,1,180,0|8,0:0|0:0,0:0:0:0:
120,284,164330,2,0,P|232:320|352:280,1,240,2|2,0:0|0:0,0:0:0:0:
408,180,166112,1,10,0:0:0:0:
292,204,166706,6,0,P|236:224|180:204,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
240,96,168488,1,8,0:0:0:0:
184,120,168785,1,2,0:0:0:0:
128,140,169082,1,2,0:0:0:0:
200,304,169973,1,0,0:0:0:0:
256,284,170270,2,0,L|348:248,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
200,304,171459,5,2,0:0:0:0:
80,304,172053,1,8,0:0:0:0:
140,200,172647,2,0,B|140:80,1,120,0|8,0:0|0:0,0:0:0:0:
256,40,173835,2,0,P|424:158|256:275,1,480,2|4,0:0|0:0,0:0:0:0:
300,160,176805,5,8,0:0:0:0:
184,188,177399,1,0,0:0:0:0:
88,260,177993,1,8,0:0:0:0:
156,360,178587,2,0,L|284:360,1,120,0|8,0:0|0:0,0:0:0:0:
304,308,179478,1,0,0:0:0:0:
328,252,179775,2,0,L|456:252,1,120,0|8,0:0|0:0,0:0:0:0:
500,144,180964,6,0,P|436:120|376:120,1,120,14|10,0:0|0:0,0:0:0:0:
284,180,182152,2,0,P|220:204|160:204,1,120,10|10,0:0|0:0,0:0:0:0:
68,144,183340,2,0,P|132:120|192:120,1,120,10|10,0:0|0:0,0:0:0:0:
284,180,184528,2,0,P|348:204|408:204,1,120,10|10,0:0|0:0,0:0:0:0:
500,144,185716,5,10,0:0:0:0:
415,59,186310,1,10,0:0:0:0:
330,143,186904,1,10,0:0:0:0:
245,58,187498,2,0,L|152:136,1,120,10|10,0:0|0:0,0:0:0:0:
153,255,188686,2,0,L|244:332,1,120,10|10,0:0|0:0,0:0:0:0:
329,247,189874,1,10,0:0:0:0:
328,128,190469,5,10,0:0:0:0:
220,80,191063,1,8,0:0:0:0:
112,128,191657,2,0,L|112:260,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
220,80,193439,1,8,0:0:0:0:
288,180,194033,1,2,0:0:0:0:
168,196,194627,1,10,0:0:0:0:
220,304,195221,6,0,P|276:324|340:324,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
168,196,197003,1,2,0:0:0:0:
192,140,197300,1,2,0:0:0:0:
220,88,197597,2,0,L|340:88,1,120,0|8,0:0|0:0,0:0:0:0:
324,148,198488,1,0,0:0:0:0:
308,204,198785,2,0,L|428:204,1,120,0|8,0:0|0:0,0:0:0:0:
392,320,199973,5,2,0:0:0:0:
272,320,200568,1,10,0:0:0:0:
152,320,201162,1,2,0:0:0:0:
56,248,201756,2,0,P|36:192|56:136,1,120,10|2,0:0|0:0,0:0:0:0:
152,64,202944,1,10,0:0:0:0:
272,64,203538,1,2,0:0:0:0:
368,136,204132,2,0,P|387:191|368:247,1,120,10|2,0:0|0:0,0:0:0:0:
264,192,205320,5,10,0:0:0:0:
179,107,205914,1,2,0:0:0:0:
94,192,206508,1,2,0:0:0:0:
94,251,206805,1,2,0:0:0:0:
134,294,207102,2,0,P|208:340|300:348,1,180,0|2,0:0|0:0,0:0:0:0:
356,324,208290,2,0,P|400:312|444:320,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,209478,12,2,214231,0:0:0:0:
Okoayu


General

  1. I do strongly disagree with the spiritual stuff mentioned in this song.

Insane

  1. holy... those green bars
  2. 00:57:845 (2,3,4,5) - with all the even patterns you have used so far, this one looks a bit out of place so maybe consider something like this:
  3. 01:05:716 (1) - should move it to evenly form an 1.9x snap like 01:05:270 (3,4) -
  4. 01:45:369 (2,3,4,5) - something similar could go for this one (might change slidershape then though)
  5. 02:03:043 (6) - you never stacked sliders in the whole map before nor do you do that afterwards, so this one can catch one by surprise and doesn't really fit in to your whole concept, might consider changing them so they don't overlap this much
  6. 02:12:993 (8,1) - would consider 1/2 repeat sliders or anything else because of the vocals there
    Example

    this way it's still using sliders for the piano sounds
  7. 02:22:795 (1) - Adding a circle in the beginning of this slider thus shortening it by half a beat follows the vocals better i guess:
  8. 02:54:429 (3) - might consider rotating it a bit so that 02:54:949 (5) - becomes easier to read?
  9. 03:01:409 - might consider mapping this guitar sound
  10. 03:29:478 - would map this sound as a NC and start the spinner shortly after :D could make for a triangle with 03:29:181 (7,8) -

Gl with your map!
Topic Starter
Haya
Fixed some things, didn|t fix some things - too lazy to do that detailed.
Thanks for the mod!
Minao
Congrats! You won my Lottery mod from modding queue! :) Here is your "ticket"

[General]
Please explain me why there is OVER 9000 inherited (green) points on this map (except Hard) because I really don't get it XD If it's not needed I think you should remove it.
This is a better BG quality (1366x768 instead of 1024x768) : http://puu.sh/90qPb.png.
At 03:00:964 on each diff, there is apparently something wrong with Kiai Time, you can check it on AiMod.
On Hard diff, there is 2 timing points at the same moment (00:00:370) which is not allowed.

-> I removed the approach circle skin to show things better, but the skin is great :)

[bomber's Easy]
00:00:370 (1,2,3) - I suggest something like this if you like it: http://puu.sh/90scp.jpg . Be sure curves fit well (my screen curves are not perfect).
00:05:122 (1) - It can be curved better to fit with (5): before - http://puu.sh/90skg.jpg | after - http://puu.sh/90sry.jpg
(Now I will only screen "before" step and let you fix it)
00:06:310 (2) - Same than previously.
00:18:191 (5) - Maybe do something like this: http://puu.sh/90sHd.jpg . Curve fits with (4) and it's vertically aligned with (3).
00:19:379 (1,2) - Maybe do more curved slider? http://puu.sh/90sSD.jpg . Both are the same.
01:10:469 (5) - It's a very very very little not curved well: http://puu.sh/90tpv.jpg
01:21:162 (1) - The previous slider curve gives the impression that this slider is too much at the top, maybe put it a little more lower.
01:30:667 (1) - It's a very little not curved well: http://puu.sh/90tF9.jpg
01:32:449 (3) - Rise this a little so it can make a triangle: http://puu.sh/90tNx.jpg
01:37:795 (3) - It doesn't fit at all with (2): http://puu.sh/90tUH.jpg. Try to change the curve then modify the slider velocity for this slider only.
01:59:181 (1) - Try to fit it better with (2). Same for 02:01:558 (3).
02:06:904 (6) - It's a very little not curved well: http://puu.sh/90umq.jpg
02:27:993 (2) - Same than previously: http://puu.sh/90urO.jpg
02:53:835 (4) - Same than previously: http://puu.sh/90uyw.jpg

[Normal]
00:44:627 (3) - This is not perfectly curved: http://puu.sh/90uP6.jpg
01:17:300 (3) - Change it a little so it will not be too close from (1): http://puu.sh/90v1F.jpg -> http://puu.sh/90uX7.jpg
02:55:023 (1) - You can curve it a little more I think: http://puu.sh/90vxd.jpg

[UWS's Hard]
00:06:310 (2) - Can be curved a little more: http://puu.sh/90vC0.jpg
00:09:280 (3) - Same than previously: http://puu.sh/90vKr.jpg
00:25:023 (3) - Maybe make it fit with (3) like this : http://puu.sh/90vVq.jpg
00:34:231 (2) - You can curve it a little more so it fits better with (3).
00:49:082 (4) - Can be curved better: http://puu.sh/90w0k.jpg
01:39:577 (3) - Maybe do something more curved like this? : http://puu.sh/90w6t.jpg. So change it 01:40:171 (1) too.
02:26:805 (5) - Do it a little more curved and fit it with (6) like this? : http://puu.sh/90we4.jpg

[Insane]
00:49:082 (6) - Up this a little like this: http://puu.sh/90wsN.jpg so it seems it's the (5)'s continuation
02:02:746 (5) - Put it a little lower so it fits with (4) curve.

I hope I helped a little! Good luck for ranking!
BanchoBot
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