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Cash Cash - Everytime We Touch (Feat. MC Oz) [Taiko]

posted
Total Posts
17
Topic Starter
Demmon
This beatmap was submitted using in-game submission on dimanche 20 octobre 2013 at 18:00:01

Artist: Cash Cash
Title: Everytime We Touch (Feat. MC Oz)
Tags: Kin
BPM: 141
Filesize: 4536kb
Play Time: 03:27
Difficulties Available:
  1. Futsuu (4,29 stars, 470 notes)
  2. Kantan (2,22 stars, 310 notes)
  3. Kin's Oni (4,83 stars, 1027 notes)
  4. Muzukashii (4,76 stars, 677 notes)
  5. Oni (4,83 stars, 884 notes)
Download: Cash Cash - Everytime We Touch (Feat. MC Oz)
Information: Scores/Beatmap Listing
---------------
Kin
huehuehuear
IRC mod

SPOILER
22:34 Demmon: Pomme
22:36 Kin: 01:06:360 (227) - petit d içi
22:36 Kin: si tu écoute bien c'est une batterie grave qu'on entend
22:36 Demmon: Ah, ouais
22:37 Kin: perso içi je préfère un d
22:37 Kin: 01:35:297 (387) -
22:37 Kin: ça fait une sorte de shut down d'un coup
22:37 Kin: qui fait comme la musique
22:38 Demmon: Ouais mais ce qu'on entend va mieux avec un k nan ?
22:38 Kin: ça fait un son dans l genre : viouuuuuuuuu
22:39 Demmon: viouuuu
22:39 Demmon: xD
22:39 Kin: moi j'aime bien le k içi mais après a toi de voir \o
22:40 Demmon: Le k est bien je pense
22:41 Kin: aussi
22:41 Kin: je terminerais le kiai time içi plutot 01:35:297 (387) -
22:41 Kin: euh
22:41 Kin: wait no
22:41 Kin: içi plutot 01:35:297 (387) -
22:41 Kin: ger^gjozeriopjhiosdr
22:41 Kin: 02:02:531 -
22:41 Kin: vala
22:42 Demmon: Fu j'ai pas changé le bon, wait xD
22:42 Demmon: Tu peux me C/C le début du kiai time plz ?
22:42 Kin: 02:11:679 (205,206,207) - t'en pense quoi de le changé en kkd ? je trouve que ça passe bien avec la melody
22:42 Kin: wait
22:43 Kin: début kiai 01:36:999 -
22:43 Demmon: Celui d'après
22:43 Kin: 01:50:616 -
22:43 Demmon: Merci
22:44 Demmon: kkd ouais, ça rend bien
22:44 Kin: 02:19:552 - 02:26:360 - je trouve cette parti assez overmappé pour la parti la + calme de la musique
22:45 Demmon: J'aime pas les pauses 1/1 donc j'oublie d'en mettre xD
22:46 Kin: t'en pense quoi de les changer en k ? 03:01:680 (157,158,159,160) -
22:46 Demmon: Trop de triple, ou pas assez de pause ?
22:46 Kin: triplet sans pause
22:46 Demmon: Done'
22:46 Kin: les changer en k ça suivra le son keyboard zarb
22:46 Kin: et le ddd qui suit suivra le son derrière plus grave
22:47 Demmon: Ouais
22:48 Kin: hm
22:48 Kin: pour le 1er kiai time de la muzu
22:48 Kin: je le dirais
22:48 Kin: bien trop répétitif
22:49 Kin: ensuite le kiai time est bizzarement bien + simple que le début
22:49 Demmon: hmm
22:51 Demmon: Sur une muzu je sais pas trop comment faire pour le kiai time
22:51 Demmon: Halp me
22:52 Kin: en général sur toute les taiko diffs
22:52 Kin: le kiai time est toujours + complex que le reste
22:52 Kin: en fait
22:52 Kin: en standard aussi
22:52 Kin: mais ça ce voit moins
22:52 Kin: surtout avec nos shitmapper
22:52 Kin: par exemple tu regarde scarlet rose de 0108
22:53 Kin: tu vois que le kiai time est bien + dur que le reste
22:53 Kin: en taiko faut faire la meme chose
22:53 Demmon: Ouais
22:53 Demmon: Je vois
22:53 Kin: pour un bon exemple
22:53 Kin: prends ma map \o
22:53 *Kin is listening to [http://osu.ppy.sh/b/249892 yanaginagi - Yukitoki (TV Size)]
22:53 Kin: le kiai time a des patterns + complex que le reste
22:54 Kin: après les kiai times de ta muzu j'en pense la meme chose D:
22:54 Kin: trop simple comparé au début
22:54 Kin: ou plutot
22:55 Kin: début trop dur comparé au kiai
22:55 Demmon: J'ai modifié les kiai time
22:55 Kin: fin ça marche dans les 2 sens
22:55 Demmon: J'ai mis plus de triples, et j'ai enlevé quelques pauses
22:55 Kin: tu peux aussi enlever quelque triplet du début ausi
22:56 Kin: aussi*
22:56 Demmon: Au début de la map ?
22:56 Kin: ouais
22:57 Kin: après je dirais que ses 3 la 02:18:275 (128,129,130) -
22:57 Kin: tu peux les delete
22:57 Kin: certe ça permet de garder le rythm mais y a rien D:
22:58 Demmon: Ouais
22:58 Demmon: Pas faux
22:58 Kin: après aussi
22:58 Kin: tu peux remplacer tous les longs streams par un slider
22:59 Kin: ça simplifira la diff
22:59 Demmon: Genre 01:05:509 (189,190,191,192,193,194,195,196,197) - ?
22:59 Kin: ouais par exemple
23:00 Kin: wait
23:00 Kin: je viens de voir
23:00 Kin: le 1er kiai time muzu/futsuu
23:00 Kin: ont la même difficulté
23:00 Demmon: Hein ?
23:00 Demmon: xD
23:01 Demmon: J'ai modifié le muzu
23:01 Kin: ah
23:01 Demmon: Il est plus dur maintenant
23:01 Demmon: Donc ça doit être bon
23:01 Kin: bah ça devrait le faire alors
23:01 Kin: car sinon le kiai time futsuu/muzu sont vraiment semblable
23:02 Demmon: Ouais, j'ai add des triples sur la muzu là
23:02 Kin: faut pas trop en abuser non plus
23:02 Demmon: Ouais ouais
23:02 Demmon: Y'en a 5
23:02 Demmon: En tout dans le kiai time
23:03 Kin: 02:19:552 - 02:25:084 - fais plusieur pause qui font 2/1
23:03 Kin: c'est une futsuu D:
23:03 Kin: 02:26:786 - 02:31:041 - pareil
23:05 Demmon: J'en ai mis deux dans le premier, une de plus ou c'est ok ?
23:05 Kin: Kantan : 00:13:594 (1,2) - je préfère swap en d k
23:05 Kin: ça suit mieux le drum
23:05 Kin: 02:16:573 - 02:17:850 - tu va pas laisser un blanc içi waish, fais un slider au moins ou autre chose
Topic Starter
Demmon

Kin wrote:

huehuehuear
IRC mod

SPOILER
22:34 Demmon: Pomme
22:36 Kin: 01:06:360 (227) - petit d içi
22:36 Kin: si tu écoute bien c'est une batterie grave qu'on entend
22:36 Demmon: Ah, ouais
22:37 Kin: perso içi je préfère un d
22:37 Kin: 01:35:297 (387) -
22:37 Kin: ça fait une sorte de shut down d'un coup
22:37 Kin: qui fait comme la musique
22:38 Demmon: Ouais mais ce qu'on entend va mieux avec un k nan ?
22:38 Kin: ça fait un son dans l genre : viouuuuuuuuu
22:39 Demmon: viouuuu
22:39 Demmon: xD
22:39 Kin: moi j'aime bien le k içi mais après a toi de voir \o
22:40 Demmon: Le k est bien je pense
22:41 Kin: aussi
22:41 Kin: je terminerais le kiai time içi plutot 01:35:297 (387) -
22:41 Kin: euh
22:41 Kin: wait no
22:41 Kin: içi plutot 01:35:297 (387) -
22:41 Kin: ger^gjozeriopjhiosdr
22:41 Kin: 02:02:531 -
22:41 Kin: vala
22:42 Demmon: Fu j'ai pas changé le bon, wait xD
22:42 Demmon: Tu peux me C/C le début du kiai time plz ?
22:42 Kin: 02:11:679 (205,206,207) - t'en pense quoi de le changé en kkd ? je trouve que ça passe bien avec la melody
22:42 Kin: wait
22:43 Kin: début kiai 01:36:999 -
22:43 Demmon: Celui d'après
22:43 Kin: 01:50:616 -
22:43 Demmon: Merci
22:44 Demmon: kkd ouais, ça rend bien
22:44 Kin: 02:19:552 - 02:26:360 - je trouve cette parti assez overmappé pour la parti la + calme de la musique
22:45 Demmon: J'aime pas les pauses 1/1 donc j'oublie d'en mettre xD
22:46 Kin: t'en pense quoi de les changer en k ? 03:01:680 (157,158,159,160) -
22:46 Demmon: Trop de triple, ou pas assez de pause ?
22:46 Kin: triplet sans pause
22:46 Demmon: Done'
22:46 Kin: les changer en k ça suivra le son keyboard zarb
22:46 Kin: et le ddd qui suit suivra le son derrière plus grave
22:47 Demmon: Ouais
22:48 Kin: hm
22:48 Kin: pour le 1er kiai time de la muzu
22:48 Kin: je le dirais
22:48 Kin: bien trop répétitif
22:49 Kin: ensuite le kiai time est bizzarement bien + simple que le début
22:49 Demmon: hmm
22:51 Demmon: Sur une muzu je sais pas trop comment faire pour le kiai time
22:51 Demmon: Halp me
22:52 Kin: en général sur toute les taiko diffs
22:52 Kin: le kiai time est toujours + complex que le reste
22:52 Kin: en fait
22:52 Kin: en standard aussi
22:52 Kin: mais ça ce voit moins
22:52 Kin: surtout avec nos shitmapper
22:52 Kin: par exemple tu regarde scarlet rose de 0108
22:53 Kin: tu vois que le kiai time est bien + dur que le reste
22:53 Kin: en taiko faut faire la meme chose
22:53 Demmon: Ouais
22:53 Demmon: Je vois
22:53 Kin: pour un bon exemple
22:53 Kin: prends ma map \o
22:53 *Kin is listening to [http://osu.ppy.sh/b/249892 yanaginagi - Yukitoki (TV Size)]
22:53 Kin: le kiai time a des patterns + complex que le reste
22:54 Kin: après les kiai times de ta muzu j'en pense la meme chose D:
22:54 Kin: trop simple comparé au début
22:54 Kin: ou plutot
22:55 Kin: début trop dur comparé au kiai
22:55 Demmon: J'ai modifié les kiai time
22:55 Kin: fin ça marche dans les 2 sens
22:55 Demmon: J'ai mis plus de triples, et j'ai enlevé quelques pauses
22:55 Kin: tu peux aussi enlever quelque triplet du début ausi
22:56 Kin: aussi*
22:56 Demmon: Au début de la map ?
22:56 Kin: ouais
22:57 Kin: après je dirais que ses 3 la 02:18:275 (128,129,130) -
22:57 Kin: tu peux les delete
22:57 Kin: certe ça permet de garder le rythm mais y a rien D:
22:58 Demmon: Ouais
22:58 Demmon: Pas faux
22:58 Kin: après aussi
22:58 Kin: tu peux remplacer tous les longs streams par un slider
22:59 Kin: ça simplifira la diff
22:59 Demmon: Genre 01:05:509 (189,190,191,192,193,194,195,196,197) - ?
22:59 Kin: ouais par exemple
23:00 Kin: wait
23:00 Kin: je viens de voir
23:00 Kin: le 1er kiai time muzu/futsuu
23:00 Kin: ont la même difficulté
23:00 Demmon: Hein ?
23:00 Demmon: xD
23:01 Demmon: J'ai modifié le muzu
23:01 Kin: ah
23:01 Demmon: Il est plus dur maintenant
23:01 Demmon: Donc ça doit être bon
23:01 Kin: bah ça devrait le faire alors
23:01 Kin: car sinon le kiai time futsuu/muzu sont vraiment semblable
23:02 Demmon: Ouais, j'ai add des triples sur la muzu là
23:02 Kin: faut pas trop en abuser non plus
23:02 Demmon: Ouais ouais
23:02 Demmon: Y'en a 5
23:02 Demmon: En tout dans le kiai time
23:03 Kin: 02:19:552 - 02:25:084 - fais plusieur pause qui font 2/1
23:03 Kin: c'est une futsuu D:
23:03 Kin: 02:26:786 - 02:31:041 - pareil
23:05 Demmon: J'en ai mis deux dans le premier, une de plus ou c'est ok ?
23:05 Kin: Kantan : 00:13:594 (1,2) - je préfère swap en d k
23:05 Kin: ça suit mieux le drum
23:05 Kin: 02:16:573 - 02:17:850 - tu va pas laisser un blanc içi waish, fais un slider au moins ou autre chose
Thanks <3
Krah
Tu demandes un mod et j'obéis '-'
Y aura surement des suggestions foireuses dans le tas.


[Kantan]

- 02:22:105 - Ajoute un k
- 02:25:509 - ^


[Futsuu]

- Même si ca importe pas vraiment, pourquoi ce cs 2 ?
- 00:46:148 (91) - Supprime la ? Ya pas de coupure sinon entre les deux phrases.
- 00:51:254 - Ajoute un d
- 00:52:105 - ^
- 00:59:765 (126) - Supprime la
- 01:42:318 (18) - ^
- 01:55:935 (18) - ^
- 02:40:190 (18) - ^
- 03:07:424 (18) - ^
- 03:21:041 (18) - ^

Toutes les notes à supprimer sont pour la même raison que la 1ère.


[Muzukashii]

- 00:18:382 - Ajoute un d
- 00:18:701 (24) - k
- 00:19:446 - Ajoute un d
- 00:25:190 - ^
- 00:26:041 - ^
- 00:26:148 - ^
- 00:45:190 - ^
- 00:53:382 (141,142,143) - La musique m’appelle à passer de "d d d" à "ddddd"
- 01:00:084 - Et on recommence avec les ajoute un d ...
- 01:41:360 - ^
- 01:54:977 - ^
- 02:39:233 - ^
- 02:47:424 (51,52,1) - Idem que 00:53:382 (141,142,143)
- 03:14:871 (83,84,85,86,87,88,89,90,91) - Slider ?
- 03:38:063 - Ajoute un d


[Oni]

- 02:31:254 - Ajoute un k ?


[Kin's Oni]

- Hp5 & Od5 ?
- 01:35:297 (387) - D ?
- 02:09:339 (572,584) - En cherchant bien on distingue un pattern mais au premier abord ça fait quand même vachement random
- 02:16:148 (614,638) - ^




Je suis incapable de vraiment modder les oni sinon :s Désolé
Topic Starter
Demmon

Krah wrote:

Tu demandes un mod et j'obéis '-'
Y aura surement des suggestions foireuses dans le tas.


[Kantan]

- 02:22:105 - Ajoute un k nope, c'est une Kantan faut pas en mettre trop
- 02:25:509 - ^ ^


[Futsuu]

- Même si ca importe pas vraiment, pourquoi ce cs 2 ? Pour le star rating
- 00:46:148 (91) - Supprime la ? Ya pas de coupure sinon entre les deux phrases. Nope, je suis l'instru
- 00:51:254 - Ajoute un d nope, d d k d d k ça rend pas bien
- 00:52:105 - ^ Done
- 00:59:765 (126) - Supprime la Done
- 01:42:318 (18) - ^ Nope, je suis l'instru
- 01:55:935 (18) - ^ ^
- 02:40:190 (18) - ^ ^
- 03:07:424 (18) - ^ ^
- 03:21:041 (18) - ^ Done

Toutes les notes à supprimer sont pour la même raison que la 1ère.


[Muzukashii]

- 00:18:382 - Ajoute un d Done
- 00:18:701 (24) - k Nope
- 00:19:446 - Ajoute un d Nope
- 00:25:190 - ^ Nope
- 00:26:041 - ^ Nope
- 00:26:148 - ^ Nope
- 00:45:190 - ^ Done
- 00:53:382 (141,142,143) - La musique m’appelle à passer de "d d d" à "ddddd" Why not, done
- 01:00:084 - Et on recommence avec les ajoute un d ... Nope
- 01:41:360 - ^ Done
- 01:54:977 - ^ Done
- 02:39:233 - ^ Done
- 02:47:424 (51,52,1) - Idem que 00:53:382 (141,142,143) Why not, done
- 03:14:871 (83,84,85,86,87,88,89,90,91) - Slider ? Done
- 03:38:063 - Ajoute un d Done


[Oni]

- 02:31:254 - Ajoute un k ? Nope, y'a pas de son là

Je suis incapable de vraiment modder les oni sinon :s Désolé
Merci !
Kin

Krah wrote:

[Kin's Oni]

- Hp5 & Od5 ? 6 ça me va très bien D:
- 01:35:297 (387) - D ? oz désolé j'aime vraiment pas les finish en fin de pattern
- 02:09:339 (572,584) - En cherchant bien on distingue un pattern mais au premier abord ça fait quand même vachement random au 1ere abord il surprend un peu car il arrive d'un coup, comme le keyboard sound, la surprise est donc ressenti dans la musique ainsi que le pattern
- 02:16:148 (614,638) - ^
Dolphin
Is this going to stay Graveyard Forever? I am finally able to start modding, so I'll have to know if my mod here will be of help or not.
Topic Starter
Demmon

Dolphin wrote:

Is this going to stay Graveyard Forever? I am finally able to start modding, so I'll have to know if my mod here will be of help or not.
No no, I'm waiting for your mod, but I was in holiday so...
Dolphin
FINALLY I can mod this! I am so terribly sorry for taking so long! Sorry!! orz
Bold Text: Really Need to fix this.

Italic Text: Please Consider!

Normal Text: Suggestion
Why doesn't the last chorus have kiai time?

[Kin's Oni]
  • I think you should set the OD down to 5, since it's a long song! OD5 works well for all Oni and Muzu diffs.
    00:15:935 (14,15) - I would suggest swapping these two. (14) has a drum hit in it and (15) has a ride (hi hat)
    00:22:743 (13,14) - Same as above.
    00:32:956 - Maybe a 1/6 kkkd here since you can hear that there is a drill sound.
    01:38:169 - I feel like there should be a don here to make the map flow better.
    Nothing more than that! This was a fun and enjoyable map! I really like it!
[Oni]
  • Please use SV 1.40. It's the most common SV for Taiko maps, and its the most identical to the official Taiko no Tatsujin games.
    00:15:084 (8) - I would use Kat here since there is an obvious Ride here.
    00:16:148 - There is an obvious drum hit here, please place a don here.
    01:08:063 - 01:33:594 - This part is very generic and boring. I would try spicing it up a little by using doubles!
    02:48:488 - 03:00:403 - Same problem as above. Try fixing it in the same manner!
[Muzukashii]
  • Please use OD5, this map is suitable for OD5, and most Muzukashii maps use it. And please use HP5 for the same reason.
    The choruses during this song are very empty and kinda boring to play. I would suggest mapping an itsy bit more to have less 1/1 gaps.
[Futsuu]
  • Use OD4 for Futsuu diffs, OD3 is to be used for Kantan maps. Same goes for HP, please use HP4!
    00:13:594 (1,2,3,4,5) - Refrain from mixing too much when using 1/2s. Futsuu is where 1/2's are usually introduced, you should keep it easy, especially in the beginning of the song. Try doing d ddk instead.
    00:20:403 (18,19,20,21,22) - Same as above, although you especially shouldn't do this when using Finishers.
    00:23:594 (29,30,31,32,33,34) - Same as above, also 1/2 constant notes shouldn't be more than 5 of the same colour.
    00:28:914 (45,46,47,48,49) - I won't list any more of these, I will let you find them yourself. But try to be creative when fixing these, try doing stuff like dd dk or dddk k etc. Makes the map more fun to play as well as doable by newer players!
    Also, during the Kiai times, try making the map more fun by doing 1/2 doubles instead of triplets!
[Kantan]
  • You shouldn't use HP/OD setting below 3 for Taiko diffs. Please set HP and OD to either 3 or 4.
    Otherwise it is fine.
This map is okay. It needs a bit more tweaking. I am not sure if you are aiming this for rank or not, but if you are aiming for rank, you need to take a bit more time on the Oni and Futsuu, Demmon.
Again, sorry for the extremely bad delay!
Good Luck.
Topic Starter
Demmon

Dolphin wrote:

FINALLY I can mod this! I am so terribly sorry for taking so long! Sorry!! orz
Bold Text: Really Need to fix this.

Italic Text: Please Consider!

Normal Text: Suggestion
Why doesn't the last chorus have kiai time?

[Oni]
  • Please use SV 1.40. It's the most common SV for Taiko maps, and its the most identical to the official Taiko no Tatsujin games.
    00:15:084 (8) - I would use Kat here since there is an obvious Ride here.
    00:16:148 - There is an obvious drum hit here, please place a don here.
    01:08:063 - 01:33:594 - This part is very generic and boring. I would try spicing it up a little by using doubles!
    02:48:488 - 03:00:403 - Same problem as above. Try fixing it in the same manner!
[Muzukashii]
  • Please use OD5, this map is suitable for OD5, and most Muzukashii maps use it. And please use HP5 for the same reason.
    The choruses during this song are very empty and kinda boring to play. I would suggest mapping an itsy bit more to have less 1/1 gaps.
[Futsuu]
  • Use OD4 for Futsuu diffs, OD3 is to be used for Kantan maps. Same goes for HP, please use HP4!
    00:13:594 (1,2,3,4,5) - Refrain from mixing too much when using 1/2s. Futsuu is where 1/2's are usually introduced, you should keep it easy, especially in the beginning of the song. Try doing d ddk instead.
    00:20:403 (18,19,20,21,22) - Same as above, although you especially shouldn't do this when using Finishers.
    00:23:594 (29,30,31,32,33,34) - Same as above, also 1/2 constant notes shouldn't be more than 5 of the same colour.
    00:28:914 (45,46,47,48,49) - I won't list any more of these, I will let you find them yourself. But try to be creative when fixing these, try doing stuff like dd dk or dddk k etc. Makes the map more fun to play as well as doable by newer players!
    Also, during the Kiai times, try making the map more fun by doing 1/2 doubles instead of triplets!
[Kantan]
  • You shouldn't use HP/OD setting below 3 for Taiko diffs. Please set HP and OD to either 3 or 4.
    Otherwise it is fine.
This map is okay. It needs a bit more tweaking. I am not sure if you are aiming this for rank or not, but if you are aiming for rank, you need to take a bit more time on the Oni and Futsuu, Demmon.
Again, sorry for the extremely bad delay!
Good Luck.
All done, thx ! (I'll try to improve my Oni & Futsuu)
Kin

Dolphin wrote:

[Kin's Oni]
  • I think you should set the OD down to 5, since it's a long song! OD5 works well for all Oni and Muzu diffs. fix'd
    00:15:935 (14,15) - I would suggest swapping these two. (14) has a drum hit in it and (15) has a ride (hi hat) I know why, but prefer keep it, for cymbal sound
    00:22:743 (13,14) - Same as above. same
    00:32:956 - Maybe a 1/6 kkkd here since you can hear that there is a drill sound. yeah I missed it, fix'd
    01:38:169 - I feel like there should be a don here to make the map flow better. I prefer let the pattern like this, it will make the triplet will sound kinda strange just before a long pattern
    Nothing more than that! This was a fun and enjoyable map! I really like it!
thanks for mod \o
Secretpipe
Go rank ! MOVE
Aurele
feat. *
Topic Starter
Demmon

Gabe wrote:

feat. *
Oh, yep thanks.
OnosakiHito


You requested a mod in this queue long, long time ago. I had not much time in the last weeks, but now I'm here.

[General]
01:48:914 and 03:14:552 - In my opinion these parts should still be kiai. Your idea is not bad, but there is no big reason in doing this. The highlight remains after all at these parts.
03:29:339 - Better stop mapping here. At the end the amount of patterns become odd and you have to lower the volume because the song fades out. in such situation it is always better to sop a bit earlier.
00:52:743 - Consider using at this time and similar once in Kantan and Fustuu a slider.
- Not sure why Dolphin said so, but the song isn't that long at all. It's the normal size of a song and OD 6 does fit to Oni difficulties. Not a must to change it but I wanted to mention it.
- After checking the difficulties I think it might be not a bad idea to cut the whole song. After all you are having mostly copy-paste patterns which can become monotonically in a 4 min long map. In the Futsuu I gave a longer explanation about this, maybe you will consider to shorter the song. Though, this wouldn't be fair to Kin's Oni, so leaving it as full version might be still better. But then have some variation in the maps.
- The spread becomes inconsistent when moving to the Onis. I have there some suggestion how to prevent this(also check the Muzu mod for this topic):
To achieve a better spread you can lower down the notes in the Muzukashii and one of the Onis, so the Muzukashii becomes more like one and the spread to the next Oni would become smaller. In this way, you would also prevent having a too close spread between both Onis.

[ Kantan]
SPOILER
General

Many patterns are mapper similar in the whole map so I won't mention them over and over again. Please change similar patterns by your own, after all you know your map the best (kiai).

Notes

00:19:552 (9) - You can delete this note. In this way you emphasize the upcoming part better.
00:22:105 (12,13) - Here you could easily have the same pattern again: d d k
00:25:509 (16,17,18,19,20) - Recommending to use d d k k D. Alternates and plays nicer.
00:27:212~00:36:999 - I'm okay with this part, but you could have something more simple like:

00:43:807 (7) - Isn't it better to move this note to 00:45:509 and delete the kat at 00:46:360 (12) - ? I think in this way it fits good to the vocal and the patterns emphasize their own part in a better way.
00:45:297 - Using a k k k is maybe better. The more you alternate in a Futsuu, the harder it can become.
00:48:914 (16) - This note can be moved afterwards to 00:49:339 and changed as don. 00:48:063 (14,15) - the k k is a good contrast to the previous d d, and at 00:49:339 would your standart patterm d k d k d appear again. Easier to play.
01:00:829 - Not sure about this note, but doesn't bug me that much.
01:16:573 (16) - don might be the best for this part.
01:25:084 (31) - don might be the best for this part.
01:18:275~01:22:105 - What about this v ? Like it?


So far okay. Not too hard.

[ Futsuu]
SPOILER
General

My difficulty sensors are tingling. The patterns are really long, e.g. 00:40:829~00:52:743. There is no 2/1 space between them. Now might be the time where you think "but isn't the 1/1 enough?" - Reason for having 2/1 gaps here is, that your main beat is 1/1, like for a Muzukashii the main beat is normally 1/2, so it needs 1/1(+ some 2/1) gaps between its patterns.

I will help you with the first notes until the first kiai ends.

Notes

00:13:594~00:23:807 - In this time-range the usage of gaps is good. You should use similar gaps in the whole map to ensure making it not too hard.
00:20:403 (17) - Maybe have a d finisher. Sounds better in my opinion and alternates nice.
00:26:786 (37,46,55) - These notes can be deleted.
00:27:212~00:38:275 - In general I suggest this patterns which are easier to play and where the up coming kats emphasize them-self more at 00:34:020.

00:42:743 (75,76) - You could delete note 76(kat) and change 75(don) to kat. It fits to the vocal but also ensures the difficulty not being too hard.
00:46:148 - Similar. Better delete this note. The whole kiai is mapped to 1/1 with some 1/2 without any break, which is actually pretty much for a Futsuu. Muzukashii carry normally so many notes.
00:48:914 - Delete this note and maybe change the patterns at 00:49:339 to your "beloved"(:p) d x kd x dk x d
00:56:573 , 00:59:977 and 01:00:190 such notes can be deleted as well to emphaisze up coming patterns more.

Well, as I said I won't mod the whole Futsuu. Also, I do believe it can be improved. Patterns are a bit inconsistent; having no real connection to each other. You have a vocal-beat based mapping, but the patterns often differ themself from other once. I think it would be not a bad idea to have some redo on it with some less notes and if possible less copy-paste patterns. You could use copy-paste every second kiai, that would actually work. But on all is questionable if you ask me. Too monotonically on a 4 minute song. Of course, this copy-past case would also apply to the other difficulties and should be, if possible, changed.

Hint: The gaps between patterns for a certain difficulty are defined by the main beat(snapping divisor) you are using for your difficulty. Gaps are in most cases 2-times(x2) larger or more than the main beat.

Kantan - beat: 1/1 & 2/1, gap: 2/1 & 4/1, etc.
Futsuu - beat: 1/1, gap: 2/1, etc.
Muzuka - beat: 1/2, gap: 1/1, etc.
Oni - beat: 1/2 & 1/4, gap: 1/1 & 1/2, etc.

Though, 1/2 is not really a rest.

[ Muzukashii]
SPOILER
General

Same as before in the Futsuu: Patterns are in some sections really long or contain complicated patterns. Sometimes it goes even so far that you could consider the Muzukashii as easy Oni, e.g. in the kiais. I will give you some suggestions again.

Notes

00:13:594~00:19:552 - Please compare Futsuu and Muzukashii in this part and Futsuu with Kantan. You should notice the rise of the level from F to M becomes larger unlike from F to K. Futsuu still uses some big gaps and mostly short 1/2 notes while Muzukashii suddenly has just short gaps and already 1/4 patterns. Try not having 1/4 out of the kiai in the Muzukashii or just not too many. In one of the Oni's you could start to use more 1/4 and in the second one use it fully.
00:25:509~00:39:126 - If I'm honest, my opinion is you should remap this part. The vocal-beat mapping doesn't fit here well, the kats appear rather odd and that makes this section feel odd. I would recommend to stick to the beat only, mainly with don and have two 2/1 gaps between the patterns.
00:40:829~00:54:446 - Then the kiai: Sudden rise of pattern amount which makes the spread in the difficulty itself a bit inconsistent. You could for example delete notes 00:42:531 (104,106) - to make it more Muzukashii like. The more 1/4 you use, the more bigger or more smaller gaps you should have to compensate these 1/4 with it.
00:45:829 (121,122) - Deleting this might be also better and add two notes at 00:46:892 to have a monotonically d-triplet which fits to the previous one at 00:45:084 (116,117,118) - .
00:47:424 - Afterwards adding here a kat and deleting note at 00:47:850 would fit better to vocal and lower the difficulty of Muzukashii.
00:48:701 - Again, deletion would be good.
00:49:446 - Move this note to 00:49:552 and 00:50:190 to 00:49:977 . Think this sounds better? It fits to the vocal and beat again.
00:51:786 and 00:51:892 could be deleted as well + movement of note 00:51:573 to 00:51:680.
00:53:382 - Yes, in TNT for example, there are maps which contain sometimes 1/4 five plets connected with 1/2 notes, but we should rather avoid this and use in most cases 5-plets when they stand alone.
00:59:977 - Can be deleted as well. Having a 2/1 break is good. Fit's also to sounding of the song. This high pitch which is streched.

Well, that's it so far. You see, there are several ways to make a Muzukashii easier or more Muzukashii like. I strongly recommend to stick here with monotonically triplets and some doublets. In the up coming Oni you can start to have alternating triplets and some 5-plets as well.
Well... Muzu is somewhat okay, the kiais are less of a problem when comparing the other parts. But this still needs some more modding.

[ Oni]

SPOILER
Um, I would suggest to remap the Oni or have some redo on it since you have many triplets in this difficulty which could be placed much better. E.g. you used many kdd but many of them don't fit that well to the song or maybe vocal (00:28:488 (28,29,30,31) - or 00:36:573 (59,60,61,62) - ).
Also does the map lack a lot of gaps which task could be, to emphasize certain patterns or sections in the beatmap. E.g. at 00:54:446. Instead to differ the kiai from the normal part you just mapped through it. The second parts suddenly belongs to the kiai up to a certain point. Also some patterns in general feel not right when playing because there is some questionable kat usage in a odd way.
Well, the kiai is actually okay.

In general you can see it as chance to improve the map and make it a little bit easier, so it can function as bridge from Muzu to the second Oni.

[ Kin's Oni]
SPOILER
01:14:339 (275) - Probably better to delete this note. Can become problematic to play the upcoming 1/6.
01:15:084 (283) - You might like to change this to a don because, at 01:15:935 (287,290) - you would have a rise of kats which sounds nice.
01:17:105 (294) - Maybe use a kat? kdd doesn't sound well here.
01:38:488 - I do believe that the controversial case of this pattern would fit better (ddkdkkd), not only to vocal but also to beat.
01:42:956 (427) - Maybe change to don. Sounds like it fits better to the vocal in this way instead of a dkkkd.
01:46:360 (448) - move to 01:46:573 ?
02:09:339 - Strongly recommending to delete this 1/6. The SV / BPm is pretty small and makes the notes too much stuck together. Hard to read and doesn't fit to the overall picture of this map. Better have a slider instead for this.
02:16:148 - ^ Here you could use a spinner.
03:15:722 Having a last kiai here would be actually nice.
03:17:424 move to 03:17:637 ?
03:20:829 move to 03:21:041 ?

Solid Oni. I actually like it. Nice.

That's it. It's not bad or anything like that, but you can improve it far more.
Good luck Demmon!
Kin

OnosakiHito wrote:

[ Kin's Oni]
SPOILER
01:14:339 (275) - Probably better to delete this note. Can become problematic to play the upcoming 1/6. yeah, fix'd
01:15:084 (283) - You might like to change this to a don because, at 01:15:935 (287,290) - you would have a rise of kats which sounds nice. yep fix'd
01:17:105 (294) - Maybe use a kat? kdd doesn't sound well here. yeah sound better, fix'd
01:38:488 - I do believe that the controversial case of this pattern would fit better (ddkdkkd), not only to vocal but also to beat. it fit better with the next pattern so fix'd
01:42:956 (427) - Maybe change to don. Sounds like it fits better to the vocal in this way instead of a dkkkd. yep fix'd
01:46:360 (448) - move to 01:46:573 ? sound better fix'd
02:09:339 - Strongly recommending to delete this 1/6. The SV / BPm is pretty small and makes the notes too much stuck together. Hard to read and doesn't fit to the overall picture of this map. Better have a slider instead for this. fix'd
02:16:148 - ^ Here you could use a spinner. fix'd
03:15:722 Having a last kiai here would be actually nice. yep fix'd
03:17:424 move to 03:17:637 ? it fit really good with vocal, fix'd
03:20:829 move to 03:21:041 ? ^

Solid Oni. I actually like it. Nice. yay thanks \o
if tldr all fix'd
thanks for mod, its really an usefull one
Topic Starter
Demmon

OnosakiHito wrote:



You requested a mod in this queue long, long time ago. I had not much time in the last weeks, but now I'm here.

[General]
01:48:914 and 03:14:552 - In my opinion these parts should still be kiai. Your idea is not bad, but there is no big reason in doing this. The highlight remains after all at these parts.
03:29:339 - Better stop mapping here. At the end the amount of patterns become odd and you have to lower the volume because the song fades out. in such situation it is always better to sop a bit earlier.
00:52:743 - Consider using at this time and similar once in Kantan and Fustuu a slider.
- Not sure why Dolphin said so, but the song isn't that long at all. It's the normal size of a song and OD 6 does fit to Oni difficulties. Not a must to change it but I wanted to mention it.
- After checking the difficulties I think it might be not a bad idea to cut the whole song. After all you are having mostly copy-paste patterns which can become monotonically in a 4 min long map. In the Futsuu I gave a longer explanation about this, maybe you will consider to shorter the song. Though, this wouldn't be fair to Kin's Oni, so leaving it as full version might be still better. But then have some variation in the maps.
- The spread becomes inconsistent when moving to the Onis. I have there some suggestion how to prevent this(also check the Muzu mod for this topic):
To achieve a better spread you can lower down the notes in the Muzukashii and one of the Onis, so the Muzukashii becomes more like one and the spread to the next Oni would become smaller. In this way, you would also prevent having a too close spread between both Onis.

[ Kantan]
SPOILER
General

Many patterns are mapper similar in the whole map so I won't mention them over and over again. Please change similar patterns by your own, after all you know your map the best (kiai).

Notes

00:19:552 (9) - You can delete this note. In this way you emphasize the upcoming part better.
00:22:105 (12,13) - Here you could easily have the same pattern again: d d k
00:25:509 (16,17,18,19,20) - Recommending to use d d k k D. Alternates and plays nicer.
00:27:212~00:36:999 - I'm okay with this part, but you could have something more simple like:

00:43:807 (7) - Isn't it better to move this note to 00:45:509 and delete the kat at 00:46:360 (12) - ? I think in this way it fits good to the vocal and the patterns emphasize their own part in a better way.
00:45:297 - Using a k k k is maybe better. The more you alternate in a Futsuu, the harder it can become.
00:48:914 (16) - This note can be moved afterwards to 00:49:339 and changed as don. 00:48:063 (14,15) - the k k is a good contrast to the previous d d, and at 00:49:339 would your standart patterm d k d k d appear again. Easier to play.
01:00:829 - Not sure about this note, but doesn't bug me that much.
01:16:573 (16) - don might be the best for this part.
01:25:084 (31) - don might be the best for this part.
01:18:275~01:22:105 - What about this v ? Like it?


So far okay. Not too hard.

[ Futsuu]
SPOILER
General

My difficulty sensors are tingling. The patterns are really long, e.g. 00:40:829~00:52:743. There is no 2/1 space between them. Now might be the time where you think "but isn't the 1/1 enough?" - Reason for having 2/1 gaps here is, that your main beat is 1/1, like for a Muzukashii the main beat is normally 1/2, so it needs 1/1(+ some 2/1) gaps between its patterns.

I will help you with the first notes until the first kiai ends.

Notes

00:13:594~00:23:807 - In this time-range the usage of gaps is good. You should use similar gaps in the whole map to ensure making it not too hard.
00:20:403 (17) - Maybe have a d finisher. Sounds better in my opinion and alternates nice.
00:26:786 (37,46,55) - These notes can be deleted.
00:27:212~00:38:275 - In general I suggest this patterns which are easier to play and where the up coming kats emphasize them-self more at 00:34:020.

00:42:743 (75,76) - You could delete note 76(kat) and change 75(don) to kat. It fits to the vocal but also ensures the difficulty not being too hard.
00:46:148 - Similar. Better delete this note. The whole kiai is mapped to 1/1 with some 1/2 without any break, which is actually pretty much for a Futsuu. Muzukashii carry normally so many notes.
00:48:914 - Delete this note and maybe change the patterns at 00:49:339 to your "beloved"(:p) d x kd x dk x d Yes <3
00:56:573 , 00:59:977 and 01:00:190 such notes can be deleted as well to emphaisze up coming patterns more.

Well, as I said I won't mod the whole Futsuu. Also, I do believe it can be improved. Patterns are a bit inconsistent; having no real connection to each other. You have a vocal-beat based mapping, but the patterns often differ themself from other once. I think it would be not a bad idea to have some redo on it with some less notes and if possible less copy-paste patterns. You could use copy-paste every second kiai, that would actually work. But on all is questionable if you ask me. Too monotonically on a 4 minute song. Of course, this copy-past case would also apply to the other difficulties and should be, if possible, changed.

Hint: The gaps between patterns for a certain difficulty are defined by the main beat(snapping divisor) you are using for your difficulty. Gaps are in most cases 2-times(x2) larger or more than the main beat.

Kantan - beat: 1/1 & 2/1, gap: 2/1 & 4/1, etc.
Futsuu - beat: 1/1, gap: 2/1, etc.
Muzuka - beat: 1/2, gap: 1/1, etc.
Oni - beat: 1/2 & 1/4, gap: 1/1 & 1/2, etc.

Though, 1/2 is not really a rest.

[ Muzukashii]
SPOILER
General

Same as before in the Futsuu: Patterns are in some sections really long or contain complicated patterns. Sometimes it goes even so far that you could consider the Muzukashii as easy Oni, e.g. in the kiais. I will give you some suggestions again.

Notes

00:13:594~00:19:552 - Please compare Futsuu and Muzukashii in this part and Futsuu with Kantan. You should notice the rise of the level from F to M becomes larger unlike from F to K. Futsuu still uses some big gaps and mostly short 1/2 notes while Muzukashii suddenly has just short gaps and already 1/4 patterns. Try not having 1/4 out of the kiai in the Muzukashii or just not too many. In one of the Oni's you could start to use more 1/4 and in the second one use it fully.
00:25:509~00:39:126 - If I'm honest, my opinion is you should remap this part. The vocal-beat mapping doesn't fit here well, the kats appear rather odd and that makes this section feel odd. I would recommend to stick to the beat only, mainly with don and have two 2/1 gaps between the patterns.
00:40:829~00:54:446 - Then the kiai: Sudden rise of pattern amount which makes the spread in the difficulty itself a bit inconsistent. You could for example delete notes 00:42:531 (104,106) - to make it more Muzukashii like. The more 1/4 you use, the more bigger or more smaller gaps you should have to compensate these 1/4 with it.
00:45:829 (121,122) - Deleting this might be also better and add two notes at 00:46:892 to have a monotonically d-triplet which fits to the previous one at 00:45:084 (116,117,118) - .
00:47:424 - Afterwards adding here a kat and deleting note at 00:47:850 would fit better to vocal and lower the difficulty of Muzukashii.
00:48:701 - Again, deletion would be good.
00:49:446 - Move this note to 00:49:552 and 00:50:190 to 00:49:977 . Think this sounds better? It fits to the vocal and beat again.
00:51:786 and 00:51:892 could be deleted as well + movement of note 00:51:573 to 00:51:680.
00:53:382 - Yes, in TNT for example, there are maps which contain sometimes 1/4 five plets connected with 1/2 notes, but we should rather avoid this and use in most cases 5-plets when they stand alone.
00:59:977 - Can be deleted as well. Having a 2/1 break is good. Fit's also to sounding of the song. This high pitch which is streched.

Well, that's it so far. You see, there are several ways to make a Muzukashii easier or more Muzukashii like. I strongly recommend to stick here with monotonically triplets and some doublets. In the up coming Oni you can start to have alternating triplets and some 5-plets as well.
Well... Muzu is somewhat okay, the kiais are less of a problem when comparing the other parts. But this still needs some more modding.

[ Oni]

SPOILER
Um, I would suggest to remap the Oni or have some redo on it since you have many triplets in this difficulty which could be placed much better. E.g. you used many kdd but many of them don't fit that well to the song or maybe vocal (00:28:488 (28,29,30,31) - or 00:36:573 (59,60,61,62) - ).
Also does the map lack a lot of gaps which task could be, to emphasize certain patterns or sections in the beatmap. E.g. at 00:54:446. Instead to differ the kiai from the normal part you just mapped through it. The second parts suddenly belongs to the kiai up to a certain point. Also some patterns in general feel not right when playing because there is some questionable kat usage in a odd way.
Well, the kiai is actually okay.

In general you can see it as chance to improve the map and make it a little bit easier, so it can function as bridge from Muzu to the second Oni.

[ Kin's Oni]
SPOILER
01:14:339 (275) - Probably better to delete this note. Can become problematic to play the upcoming 1/6.
01:15:084 (283) - You might like to change this to a don because, at 01:15:935 (287,290) - you would have a rise of kats which sounds nice.
01:17:105 (294) - Maybe use a kat? kdd doesn't sound well here.
01:38:488 - I do believe that the controversial case of this pattern would fit better (ddkdkkd), not only to vocal but also to beat.
01:42:956 (427) - Maybe change to don. Sounds like it fits better to the vocal in this way instead of a dkkkd.
01:46:360 (448) - move to 01:46:573 ?
02:09:339 - Strongly recommending to delete this 1/6. The SV / BPm is pretty small and makes the notes too much stuck together. Hard to read and doesn't fit to the overall picture of this map. Better have a slider instead for this.
02:16:148 - ^ Here you could use a spinner.
03:15:722 Having a last kiai here would be actually nice.
03:17:424 move to 03:17:637 ?
03:20:829 move to 03:21:041 ?

Solid Oni. I actually like it. Nice.

That's it. It's not bad or anything like that, but you can improve it far more.
Good luck Demmon!
All done, thank you very much !
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