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Knife Party - Fire Hive

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Total Posts
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Topic Starter
TrigonometrY
This beatmap was submitted using in-game submission on 7 августа 2013 г. at 1:27:08

Artist: Knife Party
Title: Fire Hive
Tags: quiz-chan dubstep 100% No Modern Talking collab collaboration
BPM: 140
Filesize: 3168kb
Play Time: 01:49
Difficulties Available:
  1. Easy (2,1 stars, 122 notes)
  2. Hard (4,99 stars, 298 notes)
  3. Normal (3,74 stars, 155 notes)
  4. Wob-Wob-Wob-Wob-WHEEEEE (5 stars, 350 notes)
Download: Knife Party - Fire Hive
Information: Scores/Beatmap Listing
---------------
Hard - collab by Quiz-chan (special thanks to you!) and me
Changelog:
03/07/2013: Insane submitted
04/07/2013: Easy submitted
05/05/2013: Normal submitted (WIP)
07/07/2013: andrei7's mod
08/07/2013: Hard submitted (WIP)
11/07/2013: Hard and SB updated (100%)
11/07/2013: All diffs updated (100%)
12/07/2013: scanter's and Snowy Dream's mods
14/07/2013: winber1's mod
15/07/2013: No_Gu's, fanzhen0019's and [ Sana ]'s mods
18/07/2013: Tsusuko's mod
20/07/2013: Lally's and neonat's mods
21/07/2013: Maddy's mod
25/07/2013: Kurokami's mod
29/07/2013: CDFA's mod
04/08/2013: Konei's mod
05/08/2013: [Luanny]'s mod
06/08/2013: Blue Dragon's mod
06/08/2013: SB is widescreen from now
10/08/2013: Nymph's mod
kirinokirino
Простой рандомный мод. Надеюсь, будет хоть немного полезным.
Easy
00:51:043 (4) - на 1 клетку направо, чтоб лежал ровно на слайдере. Заодно можно правый anchor point здесь ( 00:49:758 (3)_ ) спустить на 1 клетку вниз.
01:18:472 (4) - та же тема. на одну клетку влево. Конец слайдера (01:18:472 (4)_ ) приблизить к слайдеру (01:19:329 (2)_ ), чтобы сохранить прежний ds, однако сёркл 01:18:901 (1) - лучше оставить на месте. В общем, я считаю, что кружки, неровно лежащие на слайдерах - не хорошо.
01:45:044 (4) - Не мог бы ты поднять этот слайдер так, чтобы из 01:43:329 (2,3,4) - этих трёх объектов выстраивалась ровная линия? И 01:46:330 (1) - подогнать под ровный ds. Не критично, конечно, ну а что ещё исправлять-то?
Insane
00:10:115 (9) - представляется ли возможным передвинуть нижний anchor point этого слайдера на 1-2 клетки направо? Так чутка красивше по-моему.
00:58:329 (5) - левый anchor point на одну клетку влево.
Ещё, вероятно, offset несколько неточен.
А так всё хорошо, придраться не к чему.
Topic Starter
TrigonometrY
andrei7's mod

andrei7 wrote:

Простой рандомный мод. Надеюсь, будет хоть немного полезным.
Easy
00:51:043 (4) - на 1 клетку направо, чтоб лежал ровно на слайдере. Заодно можно правый anchor point здесь ( 00:49:758 (3)_ ) спустить на 1 клетку вниз.
01:18:472 (4) - та же тема. на одну клетку влево. Конец слайдера (01:18:472 (4)_ ) приблизить к слайдеру (01:19:329 (2)_ ), чтобы сохранить прежний ds, однако сёркл 01:18:901 (1) - лучше оставить на месте. В общем, я считаю, что кружки, неровно лежащие на слайдерах - не хорошо.
01:45:044 (4) - Не мог бы ты поднять этот слайдер так, чтобы из 01:43:329 (2,3,4) - этих трёх объектов выстраивалась ровная линия? И 01:46:330 (1) - подогнать под ровный ds. Не критично, конечно, ну а что ещё исправлять-то? ^исправил
Insane
00:10:115 (9) - представляется ли возможным передвинуть нижний anchor point этого слайдера на 1-2 клетки направо? Так чутка красивше по-моему. Да, почему бы и нет
00:58:329 (5) - левый anchor point на одну клетку влево. окей
Ещё, вероятно, offset несколько неточен. Скорее всего, но здесь понадобятся комментарии других моддеров
А так всё хорошо, придраться не к чему.
Спасибо за мод.
Foreverends
so great x)
wendao
completed huh? why not move it to Pending 8)

~
Topic Starter
TrigonometrY
Impossible to rank Skrillex? No problem, let's map Knife Party.

Harez wrote:

completed huh? why not move it to Pending 8)
Because I haven't finished Normal yet. Will be moved to Pending today I suppose
scanter
Hi Hi ~

General

  1. Offset -4 (40)
  2. lead-in 3 seconds later is enough to ready. 1.5~2 seconds later looks more better IMO.
  3. Some SB elements are not .png. you should be change this.
    sb\white.jpg -> sb\white.png
    sb\red.jpg -> sb\red.png
    sb\black.jpg -> sb\black.png

Easy

  1. OD +1 much better in this bpm.
  2. 00:24:044 - How about put draining break? it will be better good lingering image.

Normal

  1. 00:24:044 - Same as Easy.
  2. 01:20:615 (3) - Add NC. sound was changed.

Hard

  1. 00:06:044 (6,7,8,9) - Add clap per slider's first. it is so monotonous compared with to this unique sound IMO.
  2. 00:12:901 (7,8,9,10) - ^
  3. 00:13:758 (1) - Add finish slider's first.
  4. 00:18:686 (4) - Is it intentionally unstacked?
  5. 00:23:186 (7) - Change drum sampleset and add clap on slider's first.
  6. 00:53:186 (6) - Add NC. sound was changed.
  7. 01:03:044 (3) - Delete clap at slider's end.
  8. 01:07:544 (8) - Add finish on slider's end.
  9. 01:10:329 (5) - ^ first.
  10. 01:20:615 (6) - NC.
  11. 01:49:436 (1) - Move to 01:49:329 this point. much better sound.

Insane

  1. 00:12:901 (7,8,9,10) - Add clap per slider's first. it is so monotonous compared with to this unique sound IMO.
  2. 00:25:544 - Add circle?
  3. 00:25:758 - ^
  4. 00:40:329 (9,10) - Rhythm is a little strange. how about this?
  5. 00:50:829 (2) - Ctrl + G? it will become more funny.
  6. 00:51:258 (4) - ^
  7. 01:15:472 (1) - How about change slider shapes? just linear slider looks strange about this sound variation. like this.
Wow. nice beatmap. sry my poor mod. anyway, GL ;)
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]


  • Fine!
[Easy]


  • 00:03:044 (4) - Consider using a slider with a return instead of it? It will be more fit to the music.
    01:49:758 (1) - Personally I think this note is useless, hmm and the music on 01:49:758 is not strong enough to put a note with finish here. So I suggest delete it directly or delete finish sound effect.
    01:49:865 (1) - If you delete the previous note, this spinner also becomes useless, removing this spinner may take a good sense imo.
[Normal]


  • 00:56:615 (5) - To make a nice flow, you can put this slider on x:84 y:296
    01:48:044 - Silence here please.
    01:49:758 (1,1) - As I said in 'easy' diff.
[Hard]


  • 00:19:651 (6) - hmm...I think you'd better not make this note overlapping on the slider.
    01:11:079 (1) - ^
    01:32:294 (5) - Removing this note seems that it sounds better to me.
    01:49:758 (1,1) - As I said in 'easy' diff.
[Insane]


  • 00:34:329 (1) - Ctrl+G and then it can make a good jump :3
    01:49:758 (1,1) - As I said in 'easy' diff.
--------------------------------------------------------------------------------------------------
Excellent!
quiz-chan_DELETED

scanter wrote:

Hi Hi ~

Hard

  1. 00:13:758 (1) - Add finish slider's first. What for? There is nothing that asks for a finish, so a whistle is enough.
  2. 00:18:686 (4) - Is it intentionally unstacked? Yes, for spacing's sake.
  3. 00:23:186 (7) - Change drum sampleset and add clap on slider's first. Naah, I'd rather use Normal sampleset withOUT hitsounds, I want to emphasize the snare here.
  4. 00:53:186 (6) - Add NC. sound was changed. Not a reason to add one. Besides, I wanna keep it consistent and parallel with trigonometry's parts.
  5. 01:10:329 (5) - Add finish No need to.
  6. 01:20:615 (6) - NC. Same as above.
  7. 01:49:436 (1) - Move to 01:49:329 this point. much better sound. Uhm, no? Listen closely, it *does* end on that tick.

Snowy Dream wrote:

[Hard]


  • 00:19:651 (6) - hmm...I think you'd better not make this note overlapping on the slider. It is a stack, and it is not placed that bad.
    01:11:079 (1) - ^ ^
    01:49:758 (1,1) - As I said in 'easy' diff. I actually didn't add that spinner... (╯°□°)╯︵ ʎɹʇǝɯouobıɹʇ
    jk
Thanks for your mods!
Topic Starter
TrigonometrY
scanter's mod

scanter wrote:

Hi Hi ~

General

  1. Offset -4 (40) done
  2. lead-in 3 seconds later is enough to ready. 1.5~2 seconds later looks more better IMO. done
  3. Some SB elements are not .png. you should be change this. I don't think it's necessary
    sb\white.jpg -> sb\white.png
    sb\red.jpg -> sb\red.png
    sb\black.jpg -> sb\black.png

Easy

  1. OD +1 much better in this bpm. done
  2. 00:24:044 - How about put draining break? it will be better good lingering image. It has already been put

Normal

  1. 00:24:044 - Same as Easy. ^
  2. 01:20:615 (3) - Add NC. sound was changed. done

Hard

  1. 00:06:044 (6,7,8,9) - Add clap per slider's first. it is so monotonous compared with to this unique sound IMO.
  2. 00:12:901 (7,8,9,10) - ^
  3. 01:03:044 (3) - Delete clap at slider's end.
  4. 01:07:544 (8) - Add finish on slider's end. fixed all^

Insane

  1. 00:12:901 (7,8,9,10) - Add clap per slider's first. it is so monotonous compared with to this unique sound IMO. done
  2. 00:25:544 - Add circle?
  3. 00:25:758 - ^ ^nope, break fits the voice
  4. 00:40:329 (9,10) - Rhythm is a little strange. how about this? fixed
  5. 00:50:829 (2) - Ctrl + G? it will become more funny.
  6. 00:51:258 (4) - ^ ^ok, why not
  7. 01:15:472 (1) - How about change slider shapes? just linear slider looks strange about this sound variation. like this. nope, I purposely keep them in parallel
Wow. nice beatmap. sry my poor mod. anyway, GL ;)
Snowy Dream's mod

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]


  • Fine!
[Easy]


  • 00:03:044 (4) - Consider using a slider with a return instead of it? It will be more fit to the music. agree, fixed
    01:49:758 (1) - Personally I think this note is useless, hmm and the music on 01:49:758 is not strong enough to put a note with finish here. So I suggest delete it directly or delete finish sound effect. Volume decreased, same in other diffs
    01:49:865 (1) - If you delete the previous note, this spinner also becomes useless, removing this spinner may take a good sense imo.
[Normal]


  • 00:56:615 (5) - To make a nice flow, you can put this slider on x:84 y:296
    01:48:044 - Silence here please. ^fixed
    01:49:758 (1,1) - As I said in 'easy' diff.
[Hard]


  • 01:32:294 (5) - Removing this note seems that it sounds better to me. done
    01:49:758 (1,1) - As I said in 'easy' diff.
[Insane]


  • 00:34:329 (1) - Ctrl+G and then it can make a good jump :3 done
    01:49:758 (1,1) - As I said in 'easy' diff.
--------------------------------------------------------------------------------------------------
Excellent!

Thank to both of you for modding! Also, Snowy Dream, thanks for star : )
winber1
yea sorry about the long wall of text. Mostly all suggestions.

Insane
  1. 00:12:897 (7) - Consider adding a new combo, perhaps even a non-black/white color. The music really jumps out and changes right here.
  2. 00:13:754 (1,3,5) - As a mapper I'd be more inclined to turn these into sliders (that have lower SV than the other sliders). This would require you to
  3. change the slider placement or make for large jumps. The only reason I like this because it gives 00:16:325 (7) - more of an
  4. effect.http://puu.sh/3BqaS.jpg
  5. 00:17:182 (1,3,5) - same with these, and the next one.
  6. 00:23:611 (8,9) - you should not slow the SV down here. The SV slow down makes more sense if it starts at 00:24:040 (1) -
  7. 00:27:468 - The soft hitsounds here just don't make sense to me... they just make this section so much less powerful imo.
  8. 00:34:325 (1) - naziing you right now. slightly agitating to noticeably see the end of this slider not stacked perfecctly with the other one.
  9. 00:54:468 (10) - for me, a new combo makes sense, as it follows a unexpected emphasized sound in the music. But thats just my opinion
  10. 01:21:897 (10) - ^
  11. 01:49:325 (10) - ^ and I would also remove 01:49:754 (1) - and pull the start of the spinner back. It follows the music better. It doesn't make sense to have that extra note when nothing is playing in the music, even if it's on a main beat.

Hard

  1. 00:16:754 (4) - this slider should really be two hitcircles imo. stacked would be better. http://puu.sh/3BqKA.jpg
  2. 00:23:611 (8) - ^ Also, same as insane, do not start the SV slow down here. it doesn't make sense..
  3. 00:42:040 (1) - why all of a sudden this is under the previous slider? In anything, what you should have done in the opposite, the previous section should have these sliders under the ends, and this section should have them separated. It makes more sense that way imo. You basically drastically decreased spacing in the section part for no apparent reason.
  4. 01:49:432 (1) - this doesn't make sense that you do this. I know that it actaully feels way too early if you place it 1/4 early, but that is most likely because of the fact that you didn't use the sliders (previously in insane, you used the sliders, and even though they were actually starting before the music, they ended after those notes were played, so on average it sounded on time. However, here, you don't have this sort of "average" and so it just sounds empty and behind.) So, basically, im just saying you might consider adding the sliders back in, and move this note to the 3rd beat, and keep it more rhythmically logical.
  5. 01:49:754 (1,1) - same as insane, this last beat doesn't make sense to me.
So, you're use of putting sliders under each other seems a little random. I think u should think about which sliders you truly want to space closer and which ones you want to space further apart. And in general, decide which section should have bigger spacing. for instance, 01:18:040 (1,2,3,4,1,2,3,4,5) - versus 00:36:897 (1,2,3,4,1,2,3,4,5,6,7,8,9) - you have other instances of this. Nothing is truly wrong, but from a mapping perspective, I don't see a need to do this. You don't need to use perfect exact spacing, but it shouldn't be playably noticeable.

Normal

  1. 00:16:754 (5) - http://puu.sh/3BrEM.jpg do something like that or this http://puu.sh/3BrFQ.jpg ?
  2. 00:23:611 - adding a slider here would probably make more sense http://puu.sh/3BrI0.jpg
  3. 00:38:182 (2) - not a fan of this slider at all. not because of aesthetic reasons. In general, it just doesn't fit and you could do something better. http://puu.sh/3BrPc.jpg this would be better imo. Note you do see a blue tick note, however, given the amount of time you give the beginner player to understand this rhythm change and the fact that it's just one note and the note after it is a slider, the player can easily play the pattern with 100% accuracy. Furthermore, this is a normal, it's not supposed to be the easiest thing possible. There is already an enormous difficulty gap between hard and normal. Bigger than what usually happens. (Also disregard the slider shapes I made in my photo. They don't match up at all with the map, I just wanted to give u a rhythmic idea)
  4. 00:51:897 (2) - ^ something similar.
  5. 01:05:611 (2) - ^
  6. 01:18:897 (1,2) - ^ the rhythm doesn't make sense. It might confuse some players as well.
  7. 01:33:040 (2) - ^ I'm not saying this is bad to use, you might consider using it once, but you used this many many times, and furthermore, imo you can do something more interesting than this.
  8. 01:46:754 (2) - I think this one actually fits pretty well.
  9. 01:49:754 (1,1) - same as other difficutlies.

    I was going to let the fact that Hard basically looks like insane with lower SV if your normal was going to be a good continuation down the line from Hard, but it really wasn't. Mostly the fact that the difficulty gap is extremely large, and you seem to be afraid of the fact that normal would be too hard. I generally do the opposite in mapping: make my lower level difficulty maps a little too hard. From just looking at it, I just don't see the effort inside this difficulty compared to the other ones. It looks like you chose simple rhythms just to get it done. One can show effort and mapping technique in even the lower level difficulties by choosing interesting rhythms or patterns (or something else), but it looked pretty average to me. That's just my take on it. I actually liked easy diff because it looked more aesthetically pleasing, and it just looks as if more thought was put in the when sliders were used, what kinds of sliders were used and how they were used. This normal diff just seemed kinda a lacking.
Easy

  1. 01:19:325 (2) - instead of just copy paste, you could at least try to make a different shape or make it so that the zig zags don't end pointing in the opposite direction of the next note like this http://puu.sh/3Bsm3.jpg
  2. 01:36:040 (1,2) - patterns like these are often confusing for beginners, this isn't really a motivating argument for you to change it, but im just saying lol.
  3. 01:46:754 (2) - again, perhaps could you think of something else?
  4. 01:49:754 (1,1) - same thing
I might have sounded harsh on some things. sorry if i did. I still like the map! keep up the good work. Hope this helps.
Topic Starter
TrigonometrY
winber1's mod

winber1 wrote:

yea sorry about the long wall of text. Mostly all suggestions. At first I was like WOW so many letters

Insane
  1. 00:12:897 (7) - Consider adding a new combo, perhaps even a non-black/white color. The music really jumps out and changes right here. done
  2. 00:13:754 (1,3,5) - As a mapper I'd be more inclined to turn these into sliders (that have lower SV than the other sliders). This would require you to
  3. change the slider placement or make for large jumps. The only reason I like this because it gives 00:16:325 (7) - more of an
  4. effect.http://puu.sh/3BqaS.jpg
  5. 00:17:182 (1,3,5) - same with these, and the next one. ^You proposed a great idea! Done
  6. 00:23:611 (8,9) - you should not slow the SV down here. The SV slow down makes more sense if it starts at 00:24:040 (1) - fixed
  7. 00:27:468 - The soft hitsounds here just don't make sense to me... they just make this section so much less powerful imo. Normal hitsounds are too obsessive here
  8. 00:34:325 (1) - naziing you right now. slightly agitating to noticeably see the end of this slider not stacked perfecctly with the other one. fixed
  9. 00:54:468 (10) - for me, a new combo makes sense, as it follows a unexpected emphasized sound in the music. But thats just my opinion
  10. 01:21:897 (10) - ^ I don't want to pick out just one circle. There is no even big jump
  11. 01:49:325 (10) - ^ and I would also remove 01:49:754 (1) - and pull the start of the spinner back. It follows the music better. It doesn't make sense to have that extra note when nothing is playing in the music, even if it's on a main beat. Ok, if someone else will notice it, I'll fix it in all diffs

Hard

  1. 01:49:754 (1,1) - same as insane, this last beat doesn't make sense to me.
So, you're use of putting sliders under each other seems a little random. I think u should think about which sliders you truly want to space closer and which ones you want to space further apart. And in general, decide which section should have bigger spacing. for instance, 01:18:040 (1,2,3,4,1,2,3,4,5) - versus 00:36:897 (1,2,3,4,1,2,3,4,5,6,7,8,9) - you have other instances of this. Nothing is truly wrong, but from a mapping perspective, I don't see a need to do this. You don't need to use perfect exact spacing, but it shouldn't be playably noticeable. I agree with you, but it's collab. Need QC's opinion too.

Normal
  1. 00:16:754 (5) - http://puu.sh/3BrEM.jpg do something like that or this http://puu.sh/3BrFQ.jpg ? done
  2. 00:23:611 - adding a slider here would probably make more sense http://puu.sh/3BrI0.jpg agree, done
  3. 00:38:182 (2) - not a fan of this slider at all. not because of aesthetic reasons. In general, it just doesn't fit and you could do something better. http://puu.sh/3BrPc.jpg this would be better imo. Note you do see a blue tick note, however, given the amount of time you give the beginner player to understand this rhythm change and the fact that it's just one note and the note after it is a slider, the player can easily play the pattern with 100% accuracy. Furthermore, this is a normal, it's not supposed to be the easiest thing possible. There is already an enormous difficulty gap between hard and normal. Bigger than what usually happens. (Also disregard the slider shapes I made in my photo. They don't match up at all with the map, I just wanted to give u a rhythmic idea)
  4. 00:51:897 (2) - ^ something similar.
  5. 01:05:611 (2) - ^
  6. 01:18:897 (1,2) - ^ the rhythm doesn't make sense. It might confuse some players as well.
  7. 01:33:040 (2) - ^ I'm not saying this is bad to use, you might consider using it once, but you used this many many times, and furthermore, imo you can do something more interesting than this. ^I don't like to put circles on blue ticks in Normal, but it fully fits the rhythm, so fixed.
  8. 01:46:754 (2) - I think this one actually fits pretty well.
  9. 01:49:754 (1,1) - same as other difficutlies.

    I was going to let the fact that Hard basically looks like insane with lower SV if your normal was going to be a good continuation down the line from Hard, but it really wasn't. Mostly the fact that the difficulty gap is extremely large, and you seem to be afraid of the fact that normal would be too hard. I generally do the opposite in mapping: make my lower level difficulty maps a little too hard. From just looking at it, I just don't see the effort inside this difficulty compared to the other ones. It looks like you chose simple rhythms just to get it done. One can show effort and mapping technique in even the lower level difficulties by choosing interesting rhythms or patterns (or something else), but it looked pretty average to me. That's just my take on it. I actually liked easy diff because it looked more aesthetically pleasing, and it just looks as if more thought was put in the when sliders were used, what kinds of sliders were used and how they were used. This normal diff just seemed kinda a lacking. You are absolutely right, I was trying to make Normal just a little harder than Easy. I hope it is better now, after using your suggestions.
Easy

  1. 01:19:325 (2) - instead of just copy paste, you could at least try to make a different shape or make it so that the zig zags don't end pointing in the opposite direction of the next note like this http://puu.sh/3Bsm3.jpg I was a bit lazy to invent a different slider. Changed
  2. 01:36:040 (1,2) - patterns like these are often confusing for beginners, this isn't really a motivating argument for you to change it, but im just saying lol. Fixed
  3. 01:46:754 (2) - again, perhaps could you think of something else? Done
  4. 01:49:754 (1,1) - same thing
I might have sounded harsh on some things. sorry if i did. I still like the map! keep up the good work. Hope this helps.
You gave me really helpful suggestions for improving my beatmap. Thank you for your time!
quiz-chan_DELETED

winber1 wrote:

Hard

So, your use of putting sliders under each other seems a little random. I think u should think about which sliders you truly want to space closer and which ones you want to space further apart. And in general, decide which section should have bigger spacing. for instance, 01:18:040 (1,2,3,4,1,2,3,4,5) - versus 00:36:897 (1,2,3,4,1,2,3,4,5,6,7,8,9) - you have other instances of this. Nothing is truly wrong, but from a mapping perspective, I don't see a need to do this. You don't need to use perfect exact spacing, but it shouldn't be playably noticeable.
I normally tried to stick to the 1,2x spacing, so I can't know. Besides, I'd really like to keep this if possible.
No_Gu
from my queue

[Easy]
00:16:754 (4) - I don't know the meanning of the clap.change it to whistle fits better
01:46:754 (2) - I think it should end at 01:49:432 if you hear carefully
01:49:754 (1) - The sound here in music is really weak.I think move the spinner here,and long it 1/4 will be much better

[Normal]
00:38:182 (2,3,4) - 3/4 distance is really hard for newbie to read and hit.I suggest changing to this parttern http://osu.ppy.sh/ss/867660
00:51:897 (2,3,4) - 3/4 again,I suggest add 2 1 more repeat and del 4
01:05:611 (2,3,4) - 。。again
01:49:754 (1) - same as easy

[Hard]
00:21:254 (2) - 448,276 for better flow
00:23:611 (8,1) - use common distance here is better..I think many people will get wrong here
00:42:040 (1,2,3,4) - such pattern in hard ts too hard! ctrl+g 2&4 will be better
00:44:611 (1,1) - please move them father,here doesn't require such a stop
00:48:897 (1,2,3,4) - This is already out of hard...really
01:13:540 (4,1) - make them previous distance?that will look tidy
01:49:754 (1) - same as easy
There are a lot of 1/4 jumps in this diff,it's relly crazy in hard diff,please think them about

[Insane]
00:00:468 (2,3,4,5,6,7) - I think using whistle instead of clap fits the song better
00:32:611 (1,2) - make a jump here like the previous ones?
01:49:754 (1) - same with easy
hmm About this diff.SV changing is very funny to flay.but.00:38:182 (2,3,4,5,6,7,8,9,10) - many patterns in this rhythm seems not good,Neither the rhythm nor the placement doesn't satisfy me.maybe You can find a better way to express this part
Topic Starter
TrigonometrY
No_Gu's mod

No_Gu wrote:

from my queue

[Easy]
00:16:754 (4) - I don't know the meanning of the clap.change it to whistle fits better 'k
01:46:754 (2) - I think it should end at 01:49:432 if you hear carefully the music ends here 01:46:754, same as slider
01:49:754 (1) - The sound here in music is really weak.I think move the spinner here,and long it 1/4 will be much better fixed

[Normal]
00:38:182 (2,3,4) - 3/4 distance is really hard for newbie to read and hit.I suggest changing to this parttern http://osu.ppy.sh/ss/867660
00:51:897 (2,3,4) - 3/4 again,I suggest add 2 1 more repeat and del 4
01:05:611 (2,3,4) - 。。again ^there is an Easy for newbies. Pattern you proposed does not fit rhythm
01:49:754 (1) - same as easy fixed

[Hard]
01:49:754 (1) - same as easy fixed
There are a lot of 1/4 jumps in this diff,it's relly crazy in hard diff,please think them about

[Insane]
00:00:468 (2,3,4,5,6,7) - I think using whistle instead of clap fits the song better claps sounds better for me, whistles are toneless
00:32:611 (1,2) - make a jump here like the previous ones? done
01:49:754 (1) - same with easy fixed
hmm About this diff.SV changing is very funny to flay.but.00:38:182 (2,3,4,5,6,7,8,9,10) - many patterns in this rhythm seems not good,Neither the rhythm nor the placement doesn't satisfy me.maybe You can find a better way to express this part I don't know a better alternative for this rhythm.
Thank you for modding.
fanzhen0019
Holy..It's so awesome!!
I can't help to mod this :O


General
  1. The volume overall is a bit low.But it makes sense :O

Easy

Hitsounds
  • Clear!
Arrangement & Design
  1. 00:49:754 (3) - Move up 1 grid in grid level4
    Epic sliders

Normal

Hitsounds
  • Clear!
Arrangement & Design
  • I suggest AR+1

Hard

Hitsounds
  1. 01:09:468 (1) - Why clap here?
Arrangement & Design
  1. 00:18:682 (4) - Not be stacked perfectly
  2. 00:42:254 (2,4) - I suggest move them a bit away. They nearly touch 1 and 3.
  3. 00:44:397 (4) - x296 y252
  4. 01:11:182 (2,3) - Make them in the same shape.
  5. 01:28:861 (6) - Move down a grid in grid level 4
  6. 01:46:754 (1,2,3,4,5,6,7,8) - My suggestion:
    If you are intersted in, here's the code:
    92,235,106754,5,0,3:0:0:0:
    212,355,107075,1,0,3:0:0:0:
    256,192,107397,1,0,3:0:0:0:
    375,311,107718,1,0,3:0:0:0:
    419,148,108040,1,0,3:0:0:0:
    299,28,108361,1,0,3:0:0:0:
    256,192,108682,1,0,3:0:0:0:
    136,72,109004,1,0,3:0:0:0:
    92,236,109325,37,2,3:0:0:0:

Insane

Hitsounds
  • Nothing.
Arrangement & Design
  1. 01:12:897 (1,2,3,4) - Consider this?
  2. 01:34:968 (8,9,10) -

JUST AWESOME.
Have my star!
Hanabi
Hi from my queue.


Hard
  1. 00:16:218 (2) - remove note. It's hard to hit on the blue line. Just for the hard diff.

  2. 00:18:682 (4) - stack exactly with 00:17:182 (1)

  3. 00:19:647 (6) - remove note.

  4. 00:19:754 (1) - NC

  5. 00:54:468 (7) - remove NC. As you didn't put NC at 00:40:754 (10)

  6. 01:08:397 (1) - NC

  7. 01:08:611 (3) - remove NC

  8. 01:11:075 (1) - remove note

  9. 01:20:611 (6) - How about removing one reverse arrow and put a circle like
  10. 01:49:325 (1) - 1/4 earlier



Insane
  1. 00:51:254 (4,1) - Space it with a distance

  2. 00:46:325 (1) -
  3. 00:53:182 (6,7,8,9) - ctrl + g for each slider

  4. 01:00:040 (1,2) - I thought you only put gray color on slider velocity 1.00. It's confusing little bit. Change into anothe color.

  5. 01:03:468 (1) - ^

  6. 01:49:325 (10) - I thinks its better to space at the center.


interesting song GL ;)
Topic Starter
TrigonometrY
fanzhen0019's mod

fanzhen0019 wrote:

Holy..It's so awesome!! Random mod? I like it
I can't help to mod this :O


General
  1. The volume overall is a bit low.But it makes sense :O hmm, volume was increased a bit at the beginning

Easy

Hitsounds
  • Clear!
Arrangement & Design
  1. 00:49:754 (3) - Move up 1 grid in grid level4 nope, it will break a blanket with next circle
    Epic sliders

Normal

Hitsounds
  • Clear!
Arrangement & Design
  • I suggest AR+1 It is already a little hard for normal and plays good with present AR

Hard

Hitsounds
  1. 01:09:468 (1) - Why clap here?
Arrangement & Design
  1. 01:28:861 (6) - Move down a grid in grid level 4 done

Insane

Hitsounds
  • Nothing.
Arrangement & Design
  1. 01:12:897 (1,2,3,4) - Consider this? eh?
  2. 01:34:968 (8,9,10) - why not

JUST AWESOME.
Have my star!
Sana's mod

[ Sana ] wrote:

Hi from my queue.


Hard
  1. 01:08:397 (1) - NC

  2. 01:08:611 (3) - remove NC ^NC must be on the beginning of chorus, also I distinguish a change of slider velocity with NC



Insane
  1. 00:51:254 (4,1) - Space it with a distance but for what?

  2. 00:46:325 (1) - previous variant looks better for me
  3. 00:53:182 (6,7,8,9) - ctrl + g for each slider good idea, done

  4. 01:00:040 (1,2) - I thought you only put gray color on slider velocity 1.00. It's confusing little bit. Change into anothe color.

  5. 01:03:468 (1) - ^ ^I just explain : ) I use grey with SV 0.75x, yellow/green with 0.5x, red with 1x

  6. 01:49:325 (10) - I thinks its better to space at the center. you're right, done


interesting song GL ;)
Thanks for your mods, guys, and thank you for star, fanzhen!
creampuff
I love Knife Party~ So, let's get to it

[General]
  1. All good

[Easy]
  1. 01:01:754 - 01:03:468 (1,2,3) Be aware of these stacked notes here, they might cause problems
  2. 01:49:754 (1) Perhaps move the spinner to 01:49:432 instead? And extend to 01:53:182

[Normal]
  1. 01:30:897 - 01:31:754 (4,5) Stack 01:31:754 (5)'s tail properly onto 01:30:897 (4)'s
  2. 01:49:754 (1) Like I said in easy

[Hard]
  1. Um, AR 8 seems like a bit much (considering the other ones are at 6) AR -1?
  2. 01:49:754 (1) Move to 01:49:540

[Insane]
  1. 00:40:754 (11) Add NC?
  2. 00:54:468 (10) ^
  3. 01:08:182 (11) ^
  4. 01:21:897 (10) ^
  5. 01:35:611 (11) ^
  6. 01:49:325 (10) ^
  7. 01:49:754 (1) Move to 01:49:432

That's it. Really nice! (Especially the storyboard) Have a star~
Topic Starter
TrigonometrY
Tsusuko's mod

Tsusuko wrote:

I love Knife Party~ So, let's get to it

[General]
  1. All good

[Easy]
  1. 01:01:754 - 01:03:468 (1,2,3) Be aware of these stacked notes here, they might cause problems what kind of problems?
  2. 01:49:754 (1) Perhaps move the spinner to 01:49:432 instead? And extend to 01:53:182 no, 01:49:754 - here is a beat

[Normal]
  1. 01:30:897 - 01:31:754 (4,5) Stack 01:31:754 (5)'s tail properly onto 01:30:897 (4)'s fixed
  2. 01:49:754 (1) Like I said in easy

[Hard]
  1. Um, AR 8 seems like a bit much (considering the other ones are at 6) AR -1? Hard is played more comfortable with AR8 for me
  2. 01:49:754 (1) Move to 01:49:540

[Insane]
  1. 00:40:754 (11) Add NC?
  2. 00:54:468 (10) ^
  3. 01:08:182 (11) ^
  4. 01:21:897 (10) ^
  5. 01:35:611 (11) ^
  6. 01:49:325 (10) ^ As I said, don't want distinguish single notes
  7. 01:49:754 (1) Move to 01:49:432

That's it. Really nice! (Especially the storyboard) Have a star~
Wow, another star :D Thanks for mod!
Elisha_old
Not a huge deal, but the occasional flashes of red light are really distracting. Mainly because the color red carries a negative connotation, it's almost like trying to do a stream while hearing someone yelling "WRONG!"


It might just be me, though, so don't change it unless you agree.



Anyway, really like this map, great job making it. Continue making maps, you are pretty awesome! :lol:
Topic Starter
TrigonometrY
Red color has never been associated with something negative for me (at beatmapping at least). It pretty well contrasts with black. I personally like when mappers use red color for SB during chorus (for example).

Elisha wrote:

Anyway, really like this map, great job making it. Continue making maps, you are pretty awesome!
I am happy to hear such words :oops:
Lally
Hi from my queue

[General]
  1. I think you should remove the yellow and green combo color ; and use and add an another red for fitting with your SB when you used the red flashes
  2. i think you should remove countdown and letterbox :V
[Easy]
New Combo and SB:
  1. 00:27:468 (1) - here you have a red flashin your SB i suggest to put a red combo here
  2. 00:29:182 (3) - new combo here and put a white one since you have a white flash in this part
  3. 00:34:325 (1) - here should be a red colored combo
  4. 00:36:040 (3) - here a new combo with a white color
  5. 00:37:754 (1) - here should be a red color combo since here 00:38:182 - you start with red flashes
  6. 00:41:182 (1) - andhere how i said in general you should use the second red color combo because you have a red flash here too
  7. 00:42:897 (3) - new combo here whit a white color

    well i think you understood what imeand and this should be applied for all the diffs for having a cool effect without having random combo colors
Placement:
  1. 00:07:325 (1,2,3,4) - try to place this pattern like: it will have a better flow,the actual flow between 00:07:754 (2,3) - is very bad imo
  2. 00:23:611 - add a slider here because the break should actualy start on 00:24:040 - ; whit something like this: // the problem should be solved
  3. 01:13:754 (3) - i think this slider will flow better if it would have not a straight form like it is atm , but just a simple curved form
  4. 01:18:468 (4,2) - this overlap is not so nice try to improve it
  5. 01:46:754 (2) - new combo should be here

[Normal]
Placement:
  1. 00:46:325 (4,5) - do a blanket here,use for (4) a curved slider
[Hard]
Placement:
Quiz-chan
  1. 00:18:682 (4) - stack this one with 00:17:182 (1) - slider start
  2. 00:21:254 (2,3) - make a blanket with this 2 objects
TrigonometrY
  1. 01:23:397 (4,5,6) - make of this triplet a slider,since you have no other triplets like this in the next parts
[Insane]
New combo
  1. 01:49:325 (10) - new combo here
nice diff :D

good luck :3!
BeatofIke
This map needs more attention. Well designed map and I hope this map gets ranked in the future. I tried analyzing and playing the map several times and failed. Sorry for the inconvenience. In addition, move the last note a blue tick back on your Hard difficulty and remove the combo. That should do the trick. Good luck.
neonat
Hard

01:23:611 (6) - I don't hear anything that you were following for the previous notes behind this note
01:31:968 (4,5) - reduce 1 repeat and add a note? Follow previous tune

Insane

01:30:575 - add a note?
I find that places like 01:37:432 and 01:40:861 for example feel odd when it's empty because of that sound in the music

Normal

01:07:218 (3,4) - this change of rhythm seemed very out of the blue since everything before that has been quite simple, possibly simplify it?
01:19:325 (2,3) - same kind of rhythm, not sure if you want to change this though
01:49:754 (1) - is this spinner needed? it seemed like it ended on that last slider

Love this music haha. Have a star, seems pretty cool to play.
Mirage
Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
C ~ 01:49:754 - This spinner is on a blank mp3 part, which makes no sense to have it.
C ~ The hitsounds are really low on volume, increase everything by like 15%

Easy
Great

Normal
S ~ 00:55:754 - I think this is a good part for soft whistles

Hard
S ~ 00:18:682 (4) - Why not stacking with the previous one? The distance in time is pretty long, so it won't be hidden
C ~ 00:19:647 (6) - Making a double while having slider streams is confusing for a Hard,[url=http://puu.sh/3I5KP.jpg]this might be a good rhythm
C ~ 00:23:182 (7) - Lack of hitsounding
S ~ 00:38:182 - I reccomend adding soft whistles hitsounding for better comprehension of the rhythm, this is valid for all the similar parts
C ~ 01:10:325 (5) - Lack of hitsounding
A ~ 01:49:432 (1) - This is on the wrong tick: It has to be on 01:49:325 -

Insane
C ~ 00:13:754 - Lack of normal hitsounds / claps on those red combos. They are really necessary to emphasize it
C ~ 00:38:182 - Same thing that I wrote in the Hard diff
C ~ 00:55:754 - Soft whistles for following synth pls
Topic Starter
TrigonometrY
Lally's mod

Lally wrote:

Hi from my queue

[General]
  1. I think you should remove the yellow and green combo color ; and use and add an another red for fitting with your SB when you used the red flashes Good point! Done
  2. i think you should remove countdown and letterbox :V done
[Easy]
New Combo and SB:
  1. 00:27:468 (1) - here you have a red flashin your SB i suggest to put a red combo here
  2. 00:29:182 (3) - new combo here and put a white one since you have a white flash in this part
  3. 00:34:325 (1) - here should be a red colored combo
  4. 00:36:040 (3) - here a new combo with a white color
  5. 00:37:754 (1) - here should be a red color combo since here 00:38:182 - you start with red flashes
  6. 00:41:182 (1) - andhere how i said in general you should use the second red color combo because you have a red flash here too
  7. 00:42:897 (3) - new combo here whit a white color

    well i think you understood what imeand and this should be applied for all the diffs for having a cool effect without having random combo colors yep, fixed all
Placement:
  1. 00:07:325 (1,2,3,4) - try to place this pattern like: it will have a better flow,the actual flow between 00:07:754 (2,3) - is very bad imo
  2. 00:23:611 - add a slider here because the break should actualy start on 00:24:040 - ; whit something like this: // the problem should be solved
  3. 01:13:754 (3) - i think this slider will flow better if it would have not a straight form like it is atm , but just a simple curved form
  4. 01:18:468 (4,2) - this overlap is not so nice try to improve it ^fixed
  5. 01:46:754 (2) - new combo should be here why?

[Normal]
Placement:
  1. 00:46:325 (4,5) - do a blanket here,use for (4) a curved slider done
[Hard]
Placement:
Quiz-chan
  1. 00:18:682 (4) - stack this one with 00:17:182 (1) - slider start
  2. 00:21:254 (2,3) - make a blanket with this 2 objects
TrigonometrY
  1. 01:23:397 (4,5,6) - make of this triplet a slider,since you have no other triplets like this in the next parts in next parts I replace it with slider. Don't see any problem
[Insane]
New combo
  1. 01:49:325 (10) - new combo here No, because I use NC for next circle
nice diff :D Thanks)

good luck :3!
neonat's mod

neonat wrote:

Hard

01:23:611 (6) - I don't hear anything that you were following for the previous notes behind this note here's a beat, isn't it?
01:31:968 (4,5) - reduce 1 repeat and add a note? Follow previous tune fixed, but in my own way

Insane

01:30:575 - add a note?
I find that places like 01:37:432 and 01:40:861 for example feel odd when it's empty because of that sound in the music ^done

Normal

01:07:218 (3,4) - this change of rhythm seemed very out of the blue since everything before that has been quite simple, possibly simplify it?
01:19:325 (2,3) - same kind of rhythm, not sure if you want to change this though ^This rhythm fits music not so good(
01:49:754 (1) - is this spinner needed? it seemed like it ended on that last slider removed

Love this music haha. Have a star, seems pretty cool to play. Thank you for star!
Maddy's mod

Maddy wrote:

Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
C ~ 01:49:754 - This spinner is on a blank mp3 part, which makes no sense to have it. okaaay, removed
C ~ The hitsounds are really low on volume, increase everything by like 15% done

Easy
Great

Normal
S ~ 00:55:754 - I think this is a good part for soft whistles made some changes

Hard
S ~ 00:38:182 - I reccomend adding soft whistles hitsounding for better comprehension of the rhythm, this is valid for all the similar parts I was trying to improve something with soft-whistles, but it sounded bad

Insane
C ~ 00:13:754 - Lack of normal hitsounds / claps on those red combos. They are really necessary to emphasize it oops, I forgot about them
C ~ 00:38:182 - Same thing that I wrote in the Hard diff same.
C ~ 00:55:754 - Soft whistles for following synth pls done

BeatofIke wrote:

move the last note a blue tick back on your Hard difficulty and remove the combo.
Agree. QC, please consider this. Beat sounds before the blue tick.

A lot of thanks for your mods and feedback!
quiz-chan_DELETED

winber1 wrote:

yea sorry about the long wall of text. Mostly all suggestions.


Hard

  1. 00:16:754 (4) - this slider should really be two hitcircles imo. stacked would be better. http://puu.sh/3BqKA.jpg I think I'd rather not. This flows in a straightforward way and it doesn't emphasize wrong beats.
  2. 00:23:611 (8) - ^ Also, same as insane, do not start the SV slow down here. it doesn't make sense.. yeah, you're right. changed.
  3. 00:42:040 (1) - why all of a sudden this is under the previous slider? In anything, what you should have done in the opposite, the previous section should have these sliders under the ends, and this section should have them separated. It makes more sense that way imo. You basically drastically decreased spacing in the section part for no apparent reason. Fine, I'll space it 1,5x
  4. 01:49:432 (1) - this doesn't make sense that you do this. I know that it actaully feels way too early if you place it 1/4 early, but that is most likely because of the fact that you didn't use the sliders (previously in insane, you used the sliders, and even though they were actually starting before the music, they ended after those notes were played, so on average it sounded on time. However, here, you don't have this sort of "average" and so it just sounds empty and behind.) So, basically, im just saying you might consider adding the sliders back in, and move this note to the 3rd beat, and keep it more rhythmically logical. I'll just postpone that circle by 1/6 beat.
  5. 01:49:754 (1,1) - same as insane, this last beat doesn't make sense to me. oh....... uhm.... forget that text above.... hehe
Thanks, winber!

No_Gu wrote:

[Hard]
00:21:254 (2) - 448,276 for better flow I get your point behind this, but the way it is right now just expresses my style. If this is highlighted once more, I'll consider changing.
00:23:611 (8,1) - use common distance here is better..I think many people will get wrong here This was changed with winber's mod, actually.
00:42:040 (1,2,3,4) - such pattern in hard ts too hard! ctrl+g 2&4 will be better Fine...
00:44:611 (1,1) - please move them father,here doesn't require such a stop Changed very little.
00:48:897 (1,2,3,4) - This is already out of hard...really Okaaayy...
01:13:540 (4,1) - make them previous distance?that will look tidy I kind of thought the same, yeah
01:49:754 (1) - same as easy fixed with winber's mod.
Thanks to you too, No_Gu!

fanzhen0019 wrote:

Hard

Hitsounds
  1. 01:09:468 (1) - Why clap here? snare drum, that's why.
Arrangement & Design
  1. 00:18:682 (4) - Not be stacked perfectly Gosh, there is no stack and also, nothing around there was supposed to be a stack.
  2. 00:42:254 (2,4) - I suggest move them a bit away. They nearly touch 1 and 3. fixed with the previous mods
  3. 00:44:397 (4) - x296 y252 uhm, okay.
  4. 01:11:182 (2,3) - Make them in the same shape. They are the same shape.
  5. 01:46:754 (1,2,3,4,5,6,7,8) - My suggestion: Yes, sure! That seems nice!
    If you are intersted in, here's the code:
    92,235,106754,5,0,3:0:0:0:
    212,355,107075,1,0,3:0:0:0:
    256,192,107397,1,0,3:0:0:0:
    375,311,107718,1,0,3:0:0:0:
    419,148,108040,1,0,3:0:0:0:
    299,28,108361,1,0,3:0:0:0:
    256,192,108682,1,0,3:0:0:0:
    136,72,109004,1,0,3:0:0:0:
    92,236,109325,37,2,3:0:0:0:
Thanks to you as well, fanzhen0019!

[ Sana ] wrote:

Hi from my queue.


Hard
  1. 00:16:218 (2) - remove note. It's hard to hit on the blue line. Just for the hard diff. It's not hard to hit, and besides, it fits the rhythm really well. Loud snare, you know.

  2. 00:18:682 (4) - stack exactly with 00:17:182 (1) .....no. If you wonder why, read the mods above.

  3. 00:19:647 (6) - remove note. Why?

  4. 00:19:754 (1) - NC Naaah, this would look stupid, in relation to the 00:19:647 (6) -

  5. 01:08:611 (3) - remove NC Of course not. Why should I remove it there?

  6. 01:11:075 (1) - remove note same as before

  7. 01:20:611 (6) - How about removing one reverse arrow and put a circle Duh, fine.
Thanks for your mod, as well!

Lally wrote:

[Hard]
Placement:
Quiz-chan
  1. 00:18:682 (4) - stack this one with 00:17:182 (1) - slider start I'd not do that. Please read above, why.
  2. 00:21:254 (2,3) - make a blanket with this 2 objects D'aawww, I am sorry, but I tend to keep it this way because... I like the pattern :c
Thanks anyway, Lally!

Maddy wrote:

Hard
S ~ 00:18:682 (4) - Why not stacking with the previous one? The distance in time is pretty long, so it won't be hidden Why the heck does everyone--!! Fine, I'll change that, but I'll change it my way!
C ~ 00:19:647 (6) - Making a double while having slider streams is confusing for a Hard,[url=http://puu.sh/3I5KP.jpg]this might be a good rhythm No, what I did exactly follows the rhythm and it isn't so hard to hit, come on.
C ~ 00:23:182 (7) - Lack of hitsounding Fixed
C ~ 01:10:325 (5) - Lack of hitsounding Fixed
A ~ 01:49:432 (1) - This is on the wrong tick: It has to be on 01:49:325 - fixed with previous mods.
Thanks Maddyyy!!!

Thanks to everyone for the mods!
@TrigonometrY:
Here you go. Just fire me a private message once you got it.
Kurokami
[General]

I dunno, maybe 3000 sec lead-in would be better.
Why no kiai? O_O

[Easy]

I think this diff is good enough. I hardly find anything. Maybe you should re-map at some places where you mapped notes above each other, because they could be confusing to unexperienced players.

00:51:040 (2,2) - Like this two object.
01:00:897 (5,1) - Or here.
01:01:754 (1,1) - And these.

Of course, just if you can and want. I think its easy enough, but maybe it will confuse, so I just suggest.

[Normal]

00:37:754 (1) - How about ctrl+h then ctrl+g and place it to x:140 y:172. I think the flow will be much better this way.
00:52:861 (3) - Place at x:296 y:116. Much better placement and improve the flow.
00:53:182 (4) - On easier diff no more than 1 repeat is allowed. Plase map this differently.
01:20:290 (3) - x:252 y:144. For the same reason as above.
01:20:611 (4) - Same repeat problem.
01:40:325 (2,3) - I didn't like how you placed them. Just a suggestion but maybe a separate way would be better.

And I'm just curious but can't you map these 00:39:790 (3,3,3,3) - on a red or white tick with other object, like a slider? I don't think Normal needs note on a blue tick. Well, the rhythm is there, but still. Maybe you should just leave empty that place. Well, consider it, maybe ask some BAT about this and if they approve I don't care either.

[Hard]

Hmm, OD7 for better balance?

I cant't find anything here, this is a very clear and neat diff. Map one for me (or teach me how to map. \o/). Good work.

[Insane]

Use OD8 or AR8, choose one. I think maybe AR8 will fit better, after all this is just a 130 bpm song.

00:15:040 (1) - How about a ctrl+g here? Maybe it will fit better don't you think?
00:25:540 - Why no spinner here like on Hard? You should just place one here too.

Anything else seems fine to me. Good work here too.

[]

This was a very good mapset, you made a good map. I hope you rank it fast. Good luck. :3 You should contact a BAT~ \o/

EDIT: Star~
Remco
I saw waiting so long for this map <'3 http://eye.swfchan.com/flash.asp?id=127 ... LAZEIT.swf
Topic Starter
TrigonometrY
Kurokami

Kurokami wrote:

[General]

I dunno, maybe 3000 sec lead-in would be better. It's too long
Why no kiai? O_O Added 2 flashes

[Easy]

I think this diff is good enough. I hardly find anything. Maybe you should re-map at some places where you mapped notes above each other, because they could be confusing to unexperienced players. I expected that someone will find these overlaps/stacks a little hard for Easy, but I really like placements of these notes and don't want to change them. Also they are played good

00:51:040 (2,2) - Like this two object.
01:00:897 (5,1) - Or here.
01:01:754 (1,1) - And these.

Of course, just if you can and want. I think its easy enough, but maybe it will confuse, so I just suggest.

[Normal]

00:37:754 (1) - How about ctrl+h then ctrl+g and place it to x:140 y:172. I think the flow will be much better this way. I don't like this placement, left as is
00:52:861 (3) - Place at x:296 y:116. Much better placement and improve the flow. agree, done
00:53:182 (4) - On easier diff no more than 1 repeat is allowed. Plase map this differently. I've never heard of that. This slider with repeats fits music very well
01:20:290 (3) - x:252 y:144. For the same reason as above. done
01:20:611 (4) - Same repeat problem. same
01:40:325 (2,3) - I didn't like how you placed them. Just a suggestion but maybe a separate way would be better. Eh, don't see any problem

And I'm just curious but can't you map these 00:39:790 (3,3,3,3) - on a red or white tick with other object, like a slider? I don't think Normal needs note on a blue tick. Well, the rhythm is there, but still. Maybe you should just leave empty that place. Well, consider it, maybe ask some BAT about this and if they approve I don't care either. Ha-ha, at first I was wondered, why you haven't told anything about these circles above. Ok, I think I should ask some BAT about it.

[Hard]

Hmm, OD7 for better balance? >Star rating: 4.99, wow. But it's still played good.

I cant't find anything here, this is a very clear and neat diff. Map one for me (or teach me how to map. \o/). Good work.

[Insane]

Use OD8 or AR8, choose one. I think maybe AR8 will fit better, after all this is just a 130 bpm song. I personally don't like low AR in high diffs and OD7 in Insane is good for me.

00:15:040 (1) - How about a ctrl+g here? Maybe it will fit better don't you think? Done, it's better now
00:25:540 - Why no spinner here like on Hard? You should just place one here too. Hmm, really. Added

Anything else seems fine to me. Good work here too.

[]

This was a very good mapset, you made a good map. I hope you rank it fast. Good luck. :3 You should contact a BAT~ \o/

EDIT: Star~
Thank you for mod and star, Kurokami!
Kurokami

TrigonometrY wrote:

00:53:182 (4) - On easier diff no more than 1 repeat is allowed. Plase map this differently. I've never heard of that. This slider with repeats fits music very well
I searched after this, and it seems this one is no more active rule. Probably just a guideline now. Forget it then, they are fit the rhythm so I close my eyes. :P
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things

[Easy]
♥ Well made form on all diffs, but Easy/Normal has more awesome ones. For example, 01:19:325 (2), all of them fits well the song. I asked myself about the meaning of these forms.

* In general, your map seems Rankable. I'm sure it will get a Bubble very soon (:

That's it.

Get a Star !!!!

Call a BAT to check the map ^^

Att.
Topic Starter
TrigonometrY
Thank you for check and star, Alarido : )
Shohei Ohtani
Hire Five

Insane:
00:25:432 (1) - Move this to the white tick.
00:48:897 (1,2,3,4) - Jumps seem like a bit much, especially coming from a slowdown slider
01:02:611 (1,2,3,4) - ^
01:11:825 (2) - Even the spacing between (1) and (1)
01:49:754 (1) - This note is kind of hard to hear

Man it's still kind of weird with all the SV changes but it's not like really bad to where I want to like die like I don't know but it looks ok

Hard:
00:18:897 (5) - This curve is so slight that it looks like a mistake
00:42:897 (1) - ^
00:48:897 (1) - Try avoiding the overlap here
01:36:040 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - It's kind of weird how the pattern changes here to follow a 1/2 pattern while the previous part follows the music a bit more
01:49:325 (1) - This snapping is weird

Normal:
00:13:754 (1,2,3,4) - Center this on the y-axis?
01:18:254 (2,3,4,1,2,3,4) - I know it follows the song but for normal plays and the low SV it might be a bit hard to read

Easy:
Fine
quiz-chan_DELETED

CDFA wrote:

Hire Five

Wob-Wob-Wob:
00:18:897 (5) - This curve is so slight that it looks like a mistake Intensified.
00:42:897 (1) - ^ Ok, I don't think this is too bad here. Whaddya have against not-so curves? U RACIST? ...... jk
00:48:897 (1) - Try avoiding the overlap here This was intentional, but I don't get your point in this. This overlap really is not that bad.
01:36:040 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - It's kind of weird how the pattern changes here to follow a 1/2 pattern while the previous part follows the music a bit more Maybe it followed the music a bit more, but I want to keep things a little simpler. I don't have the intention to make it like TrigonometrY's part because that might overwhelm the player, I did that to follow the drumset's beats. TrigonometrY's part may be more fitting to the background synth, but it also scratches the border to Insane tier.
01:49:325 (1) - This snapping is weird It is 1/6 divisor snapping and perfectly lands on the last beat.
Thanks for the mod, CDFA!

@TrigonometrY:
http://puu.sh/3Oowi.osu
Topic Starter
TrigonometrY
CDFA's mod

CDFA wrote:

Hire Five

Insane:
00:25:432 (1) - Move this to the white tick. fixed
00:48:897 (1,2,3,4) - Jumps seem like a bit much, especially coming from a slowdown slider
01:02:611 (1,2,3,4) - ^ ^It's an Insane, furthermore it isn't very high BPM
01:11:825 (2) - Even the spacing between (1) and (1) fixed (if I understood correctly)
01:49:754 (1) - This note is kind of hard to hear Therefore volume decreased.

Man it's still kind of weird with all the SV changes but it's not like really bad to where I want to like die like I don't know but it looks ok I know, it's played harder with abrupt SV changes, but they fit the song clearly.

Hard:
01:36:040 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - It's kind of weird how the pattern changes here to follow a 1/2 pattern while the previous part follows the music a bit more I personally like those changes of rhythm and hitsounds. The last part is final and may to differ a little from a previous one

Normal:
00:13:754 (1,2,3,4) - Center this on the y-axis? why not
01:18:254 (2,3,4,1,2,3,4) - I know it follows the song but for normal plays and the low SV it might be a bit hard to read Dunno. It's played good and I don't want to make this part easier from same previous

Easy:
Fine
Thanks for your time, CDFA.
quiz-chan_DELETED
Uhm, BTW, personally, I'd name the Insane something like "Wob-Wob-Wob-Wob-WEEEEEEE" because it sounds like that, doesn't it? xP
Topic Starter
TrigonometrY
It does. It FITS music better. I'll change it later
Konei
Yooo, sorry for being really late. But I didn't forget it ;__;


[General]

  1. Ehh, I find the naming of the difficulties pretty strange, but I guess it's easy to figure out what you play.


    1. Combo color 1 and 2 are kinda hard to distinguish, could you make them more different?

    [Wob]

    1. 00:11:611 (3) - Hmm, would make more sense to align this with 2, right? It's only a few grids off so it's just a nazi thing.
    2. 00:23:611 (3) - How about adding a NC here? Fits the calming down music.
    3. 01:42:468 (6) - Nazi nazi, but could you place this exactly in the center of the grid?
    4. Ok, clearly awesome stuff. Really.

    [Wob-Wob]

    1. 00:23:611 (4) - Same suggestion as on Wob.
    2. 00:51:897 (2) - Do you think you could remake this shape to follow 1's path a bit better? I point it out because it doesnt look as awesome as your other shapes, so yea.
    3. 01:05:182 (1) - Could actually be replaced by a circle since there is no real audible song on the redtick.
    4. 01:07:218 (3) - This is a bit difficult as newbies will read this as 1/2. I recommend you to go on beat for this pattern, if you use blue ticks, stick with Sliders.
    5. 01:18:897 (1) - Could be a circle aswell, there is no sound on the red tick.
    6. As good as the easier difficulty, really nice.

    [Wob-Wob-Wob]

    1. 00:37:754 (1) - Make this angle the same with the previous Sliders, I don't see a reason to change it here since it looks a bit wry.
    2. 00:43:754 (1) - Space it out with the previous 1? I don't see a reason to let them touch each other considering they didnt on previous part.
    3. 01:35:182 (9) - This circle plays a bid odd and seems not to fit the pattern, you can try to add a repeat on 8 instead ~
    4. 01:49:325 (1) - Snap this to the white tick, Insane has it the same way and I don't see a reason to do it differently here.

    [Wob-Wob-Wob-Wob-Wooooooob]

    1. 00:24:040 (1,2,3) - For these 3, there is no sound on the blue ticks. In fact, they should all end on the white ones as the music is 1/2 here.
    2. 00:51:468 (1) - Stacking this feels a bit like triping over this Slider, ughh, you think you could unstack it somehow?
    3. 01:02:825 (2) - Ouch, 4,21 is a bit hard of a distance change. Uhh, it just seems unbalanced with the rest, so would you mind to reduce distance a bit?
    4. 01:04:540 (2) - Same here^
    5. 01:16:325 (1) - And here again, this is 4,2 and the next one is 2,6 I don't this is good because it feels like difficulty jumps uuuuup and down again.
    6. 01:25:754 (1,2,3,4) - Those stacks are confusing considering the first one is 1/2, which you can guess seeing the first one, but the second stack is 1/4, I find it quite confusing, so you could replace those stacks by kick Sliders?


And that's about it.

Really, awesome mapped, it's a really good work.

Good luck then, and sorry again for the delay orz
[Luanny]
[General]
I am against the diffnames. My reasons: if someone that never or barely played this game downloads your map, they will probably be confused with this. Now, imagine this dialog: "wow I just fc'd wob-wob-wob" "really? I can only play wob-wob" "wow noob, wob-wob-wob-wob-woooooob is also easy" < This would be really weird :p consider changing to something easier to understand. You could let the hardest diff the way it is and rename the rest for easy, normal and hard (or hard collab) for example.
Don't use very similar combo colors one after other. make one of the gray colors lighter at least.
Amazing hitsounds btw

[Insane]
Great use of slider velocity changes
I kinda dislike how you barely used circles but on the other hand, this diff is different and has really fun sliders
OD +1. OD for this diff is currently the same as the OD for hard, what doesn't make sense

00:23:825 (2) - Suggestion: ctrl g?
00:40:111 (8) - finish on the end of this slider
00:51:254 (4,1) - kinda weird to read. i'd unstack them
01:07:540 (8) - Again, finish on the end
01:08:182 (11) - ^
01:08:504 (12) - finish
01:14:611 (1,3) - at first this is kinda weird to read. not a big deal but just in case i'd unstack them
01:25:754 (1,2,3,4,5,6) - about this, playing for the first time it was hard to understand what is 1/4 and 1/2. I'd either use 1/4 sliders instead of stacks or change the spacing for the 1/2. On editor, the 1/2 makes sense because I can see the spacing, but playing it really looks like 1/4. You also used almost the same spacing for the 1/4s here 01:28:540 (5,6,7,8) - what makes it inconsistent. Also, black bg with dark combo color will make complicated stuff even harder to read. Just do what you did here 01:29:611 (3,4) - and everything is ok or sometimes let the stacks be and change spacing of the 1/2s to give some variation
01:34:968 (8) - you know what to do

[Hard]

01:41:182 (1) - forgot a drum finish here?
01:46:754 (1,2,3,4,5,6,7,8,1) - I can barely hear this, raise the volume a bit

[Normal]
Found only one problem
00:39:790 (3) - ehh, I know, this kinda fits with the song, but for a normal I'd stick with 1/1 and 1/2 for stuff like this. I am not a newbie and even I testplaying for the first time noticed how confusing is this snap. also, 00:40:111 (4) - sounds out of place because it's not on a strong beat. Just move (3) and (4) to 1/1, fix spacing and change the length for (4) OR let it the way it is and move 00:41:182 (1) - fixing the spacing
00:52:861 (3) - move this to 00:52:968 - and fix spacing
01:07:218 (3,4) - Same here and for patterns like this

[Easy]
Awesome. The sliders are great

Hey, when you and the collabers/guests finish fixing the mods, poke Blue Dragon (or me if he's not online) ingame and he's gonna mod it~

Good luck :3/
Topic Starter
TrigonometrY
Konei's mod

Konei wrote:

Yooo, sorry for being really late. But I didn't forget it ;__;


[General]

  1. Ehh, I find the naming of the difficulties pretty strange, but I guess it's easy to figure out what you play. [/color]


    1. Combo color 1 and 2 are kinda hard to distinguish, could you make them more different? [/color]

    [Wob]

    1. 00:11:611 (3) - Hmm, would make more sense to align this with 2, right? It's only a few grids off so it's just a nazi thing. It's a shape, not an arch
    2. 00:23:611 (3) - How about adding a NC here? Fits the calming down music. Added slider with NC after this
    3. 01:42:468 (6) - Nazi nazi, but could you place this exactly in the center of the grid? Ok
    4. Ok, clearly awesome stuff. Really.

    [Wob-Wob]

    1. 00:23:611 (4) - Same suggestion as on Wob. same
    2. 00:51:897 (2) - Do you think you could remake this shape to follow 1's path a bit better? I point it out because it doesnt look as awesome as your other shapes, so yea. remapped
    3. 01:05:182 (1) - Could actually be replaced by a circle since there is no real audible song on the redtick. fixed
    4. 01:07:218 (3) - This is a bit difficult as newbies will read this as 1/2. I recommend you to go on beat for this pattern, if you use blue ticks, stick with Sliders. Remapped same parts
    5. 01:18:897 (1) - Could be a circle aswell, there is no sound on the red tick. fixed
    6. As good as the easier difficulty, really nice.

    [Wob-Wob-Wob]

    1. 00:37:754 (1) - Make this angle the same with the previous Sliders, I don't see a reason to change it here since it looks a bit wry. ok, ctrl+g
    2. 00:43:754 (1) - Space it out with the previous 1? I don't see a reason to let them touch each other considering they didnt on previous part.
    3. 01:35:182 (9) - This circle plays a bid odd and seems not to fit the pattern, you can try to add a repeat on 8 instead ~ nope, it is played weird
    4. 01:49:325 (1) - Snap this to the white tick, Insane has it the same way and I don't see a reason to do it differently here.

    [Wob-Wob-Wob-Wob-Wooooooob]

    1. 00:24:040 (1,2,3) - For these 3, there is no sound on the blue ticks. In fact, they should all end on the white ones as the music is 1/2 here. decreased volume
    2. 00:51:468 (1) - Stacking this feels a bit like triping over this Slider, ughh, you think you could unstack it somehow? done
    3. 01:02:825 (2) - Ouch, 4,21 is a bit hard of a distance change. Uhh, it just seems unbalanced with the rest, so would you mind to reduce distance a bit?
    4. 01:04:540 (2) - Same here^
    5. 01:16:325 (1) - And here again, this is 4,2 and the next one is 2,6 I don't this is good because it feels like difficulty jumps uuuuup and down again. ^ok, fixed
    6. 01:25:754 (1,2,3,4) - Those stacks are confusing considering the first one is 1/2, which you can guess seeing the first one, but the second stack is 1/4, I find it quite confusing, so you could replace those stacks by kick Sliders? done


And that's about it.

Really, awesome mapped, it's a really good work.

Good luck then, and sorry again for the delay orz
Thank you for mod, Konei!
Luanny's mod

[Luanny] wrote:

[General]
I am against the diffnames. My reasons: if someone that never or barely played this game downloads your map, they will probably be confused with this. Now, imagine this dialog: "wow I just fc'd wob-wob-wob" "really? I can only play wob-wob" "wow noob, wob-wob-wob-wob-woooooob is also easy" Lol'd. Ok, fixed names in 3 diffs
< This would be really weird :p consider changing to something easier to understand. You could let the hardest diff the way it is and rename the rest for easy, normal and hard (or hard collab) for example.
Don't use very similar combo colors one after other. make one of the gray colors lighter at least. Fixed on previous mod
Amazing hitsounds btw

[Insane]
Fixed all
Great use of slider velocity changes
I kinda dislike how you barely used circles but on the other hand, this diff is different and has really fun sliders
OD +1. OD for this diff is currently the same as the OD for hard, what doesn't make sense

00:23:825 (2) - Suggestion: ctrl g?
00:40:111 (8) - finish on the end of this slider
00:51:254 (4,1) - kinda weird to read. i'd unstack them
01:07:540 (8) - Again, finish on the end
01:08:182 (11) - ^
01:08:504 (12) - finish
01:14:611 (1,3) - at first this is kinda weird to read. not a big deal but just in case i'd unstack them
01:25:754 (1,2,3,4,5,6) - about this, playing for the first time it was hard to understand what is 1/4 and 1/2. I'd either use 1/4 sliders instead of stacks or change the spacing for the 1/2. On editor, the 1/2 makes sense because I can see the spacing, but playing it really looks like 1/4. You also used almost the same spacing for the 1/4s here 01:28:540 (5,6,7,8) - what makes it inconsistent. Also, black bg with dark combo color will make complicated stuff even harder to read. Just do what you did here 01:29:611 (3,4) - and everything is ok or sometimes let the stacks be and change spacing of the 1/2s to give some variation
01:34:968 (8) - you know what to do

[Hard]

01:41:182 (1) - forgot a drum finish here?
01:46:754 (1,2,3,4,5,6,7,8,1) - I can barely hear this, raise the volume a bit

[Normal]
Found only one problem It's because I haven't finished update, when you was modding. Fixed the spacing. Circles on blue ticks replaced with sliders
00:39:790 (3) - ehh, I know, this kinda fits with the song, but for a normal I'd stick with 1/1 and 1/2 for stuff like this. I am not a newbie and even I testplaying for the first time noticed how confusing is this snap. also, 00:40:111 (4) - sounds out of place because it's not on a strong beat. Just move (3) and (4) to 1/1, fix spacing and change the length for (4) OR let it the way it is and move 00:41:182 (1) - fixing the spacing
00:52:861 (3) - move this to 00:52:968 - and fix spacing
01:07:218 (3,4) - Same here and for patterns like this

[Easy]
Awesome. The sliders are great

Hey, when you and the collabers/guests finish fixing the mods, poke Blue Dragon (or me if he's not online) ingame and he's gonna mod it~

Good luck :3/
Thanks a lot, Luanny!
quiz-chan_DELETED

Konei wrote:

[Wob-Wob-Wob]

  1. 00:43:754 (1) - Space it out with the previous 1? I don't see a reason to let them touch each other considering they didnt on previous part. Should be okay now.
  2. 01:49:325 (1) - Snap this to the white tick, Insane has it the same way and I don't see a reason to do it differently here. It lands perfectly on the beat with 1/6 beat divisor. I think I'll ask BATs.
Thank you, Konei!

[Luanny] wrote:

[Hard]

01:41:182 (1) - forgot a drum finish here? Actually, yes. Thanks for pointing out!
01:46:754 (1,2,3,4,5,6,7,8,1) - I can barely hear this, raise the volume a bit That is actually intentional, it should not be too loud, so the synth sound won't be jarred by some drum sampleset.
Thanks to you too, Luanny!


@TrigonometrY
SPOILER
osu file format v12

[General]
AudioFilename: Knife Party - Fire Hive.mp3
AudioLeadIn: 2000
PreviewTime: 27472
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 44,13758,27472,41186,54901,68615,82329,96044
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Fire Hive
TitleUnicode:Fire Hive
Artist:Knife Party
ArtistUnicode:Knife Party
Creator:TrigonometrY
Version:Hard
Source:
Tags:quiz-chan dubstep 100% No Modern Talking collab collaboration
BeatmapID:273059
BeatmapSetID:102597

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\black.jpg",320,240
L,3040,2
S,0,0,214,0.797085,0.9
F,2,2,214,0.8,0
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L,19754,4
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L,23611,2
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L,24040,3
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L,32611,2
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L,37754,1
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L,44611,2
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F,2,2,428,0.8,0
L,46325,2
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L,51468,1
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F,2,2,428,0.8,0
L,60040,2
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F,2,2,428,0.8,0
L,65182,1
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F,2,2,428,0.8,0
L,72040,2
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Sprite,Foreground,Centre,"sb\trigonometry.png",500,430
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F,0,13540,13754,1,0
F,0,27468,27682,0,1
F,0,40968,41182,1,0
F,0,54897,55111,0,1
F,0,68397,68611,1,0
F,0,82325,82540,0,1
F,0,95825,96040,1,0
Sprite,Foreground,Centre,"sb\quiz-chan.png",500,430
F,0,13754,13968,0,1
F,0,26825,27040,1,0
F,0,41182,41397,0,1
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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Combo2 : 157,157,157
Combo3 : 93,93,93
Combo4 : 102,0,0
Combo5 : 255,255,255
Combo6 : 255,6,6

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328,328,58325,2,0,P|400:320|444:276,1,135.000005149842,4|8,0:0|0:0,0:0:0:0:
452,100,59182,38,0,L|408:80,1,45,2|0,1:0|0:0,0:0:0:0:
344,68,59397,2,0,L|328:120,1,45,2|0,1:0|0:0,0:0:0:0:
264,96,59611,2,0,L|220:76,1,45,10|0,1:0|0:0,0:0:0:0:
156,64,59825,2,0,L|140:116,1,45,2|0,1:0|0:0,0:0:0:0:
144,188,60040,6,0,P|100:176|68:144,2,90,4|8|4,0:0|0:0|0:0,0:0:0:0:
244,208,61111,5,0,0:0:0:0:
344,200,61325,2,0,P|336:248|304:288,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
372,352,61754,70,2,P|416:300|436:204,1,157.5,2|0,0:0|0:0,0:0:0:0:
452,140,62611,70,0,L|476:100,1,45,2|0,1:0|0:0,0:0:0:0:
400,88,62825,2,0,L|404:41,1,45,2|0,1:0|0:0,0:0:0:0:
332,64,63040,2,0,L|316:19,1,45,10|0,1:0|0:0,0:0:0:0:
260,72,63254,2,0,L|227:38,1,45,2|0,1:0|0:0,0:0:0:0:
140,32,63468,70,2,P|96:84|76:180,1,157.5,2|0,0:0|0:0,0:0:0:0:
60,244,64325,6,0,L|36:284,1,45,2|0,1:0|0:0,0:0:0:0:
112,296,64540,2,0,L|107:342,1,45,2|0,1:0|0:0,0:0:0:0:
180,320,64754,2,0,L|195:364,1,45,10|0,1:0|0:0,0:0:0:0:
252,312,64968,2,0,L|284:345,1,45,2|0,1:0|0:0,0:0:0:0:
376,316,65182,54,0,P|404:292|448:280,1,67.5,4|0,0:0|0:0,0:0:0:0:
500,264,65611,2,0,L|508:240,1,22.5,8|0,0:0|0:0,0:0:0:0:
340,136,65932,2,0,L|332:160,1,22.5,0|4,0:0|0:0,0:0:0:0:
428,188,66254,2,0,L|436:164,1,22.5
268,60,66575,2,0,L|260:84,1,22.5
112,52,66897,2,0,L|72:52,1,22.5,4|0,0:0|0:0,0:0:0:0:
16,168,67218,2,0,L|40:168,1,22.5,0|8,0:0|0:0,0:0:0:0:
184,224,67540,2,0,L|144:224,1,22.5,0|4,0:0|0:0,0:0:0:0:
88,340,67861,2,0,L|112:340,1,22.5
256,192,68182,1,4,0:0:0:0:
292,120,68397,1,0,1:0:0:0:
300,100,68504,1,0,1:0:0:0:
308,76,68611,38,0,B|316:80|316:80|324:76|324:76|332:80|332:80|340:76|340:76|348:80|348:80|356:76|356:76|364:80|364:80|372:76|372:76|380:80|380:80|388:76|388:76|412:88|464:80,1,157.5,4|0,1:0|0:0,0:0:0:0:
492,64,69468,21,8,1:0:0:0:
448,132,69682,1,2,0:0:0:0:
484,204,69897,1,8,0:2:0:0:
432,268,70111,1,0,0:0:0:0:
356,236,70325,2,0,P|320:188|352:100,1,135.000005149842,4|2,2:3|0:0,0:0:0:0:
176,80,71075,37,4,0:3:0:0:
176,80,71182,2,0,L|168:144,1,45,2|0,1:2|0:0,0:0:0:0:
124,152,71397,2,0,L|118:204,1,45,2|0,0:2|0:0,0:0:0:0:
84,240,71611,21,2,0:0:0:0:
148,324,71825,1,0,0:0:0:0:
228,252,72040,70,2,L|308:244,1,67.5,2|0,0:1|0:0,0:0:0:0:
324,242,72468,5,0,0:0:0:0:
456,68,72897,54,0,L|440:120,1,45,2|0,1:2|0:2,0:0:0:0:
388,108,73111,2,0,L|372:160,1,45,2|0,0:0|0:2,0:0:0:0:
320,148,73325,2,0,L|304:200,1,45,2|0,0:0|0:2,0:0:0:0:
252,188,73540,2,0,L|236:240,1,45,2|0,0:0|0:2,0:0:0:0:
212,264,73754,6,2,P|160:296|72:248,1,157.5,2|4,1:0|0:3,0:0:0:0:
76,204,74611,21,2,1:2:0:0:
192,120,74825,1,2,0:3:0:0:
64,64,75040,1,2,0:1:0:0:
248,248,75468,54,2,B|280:232|291:197|291:197|328:180|328:180|348:140|376:128,1,180,2|0,0:0|1:0,0:0:0:0:
456,200,76540,69,2,0:0:0:0:
368,264,76754,1,2,0:0:0:0:
424,356,76968,1,2,0:0:0:0:
320,352,77182,70,2,B|286:338|253:353|253:353|215:338|215:338|172:349|152:340,1,157.5,2|4,0:0|0:3,0:0:0:0:
128,324,78040,6,0,L|72:288,1,45,2|0,1:2|0:0,0:0:0:0:
128,272,78254,2,0,L|168:224,1,45,2|0,0:2|0:0,0:0:0:0:
116,224,78468,2,0,L|60:188,1,45,2|0,0:2|0:0,0:0:0:0:
116,172,78682,2,0,L|156:124,1,45,2|0,0:2|0:0,0:0:0:0:
168,96,78897,54,2,P|212:72|248:72,1,67.5,2|0,1:0|0:0,0:0:0:0:
272,84,79325,2,0,L|280:120,1,22.5,0|0,1:0|0:0,0:0:0:0:
368,148,79647,2,0,L|376:184,1,22.5,0|0,1:0|0:0,0:0:0:0:
232,208,79968,2,0,L|240:244,1,22.5,0|0,1:0|0:0,0:0:0:0:
336,268,80290,2,0,L|344:304,1,22.5,0|0,1:0|0:0,0:0:0:0:
268,340,80611,2,0,B|233:344|233:344|184:336,3,67.5,4|4|4|4,3:0|3:0|3:0|3:0,0:0:0:0:
52,208,81897,1,0,1:0:0:0:
72,192,82325,54,0,L|139:197,1,67.5000025749208,4|0,0:0|0:0,0:0:0:0:
214,128,82754,2,0,L|180:125,1,33.7500012874604,8|0,0:0|0:0,0:0:0:0:
252,55,83075,2,0,L|287:58,1,33.7500012874604,0|4,0:0|0:0,0:0:0:0:
384,36,83397,1,0,0:0:0:0:
388,40,83504,1,0,0:0:0:0:
392,44,83611,1,8,0:0:0:0:
472,108,83825,1,0,0:0:0:0:
492,240,84040,6,0,P|462:216|431:202,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
336,180,84468,2,0,L|320:224,1,33.7500012874604,8|0,0:0|0:0,0:0:0:0:
224,220,84790,2,0,L|200:256,1,33.7500012874604,0|4,0:0|0:0,0:0:0:0:
124,188,85111,2,0,L|76:208,1,33.7500012874604
48,180,85325,2,0,L|8:164,2,33.7500012874604,8|0|0,0:0|0:0|0:0,0:0:0:0:
16,48,85754,69,2,0:0:0:0:
116,60,85968,1,0,0:0:0:0:
216,72,86182,2,0,L|244:48,1,33.7500012874604,8|0,0:0|0:0,0:0:0:0:
336,88,86504,2,0,L|342:124,1,33.7500012874604,0|4,0:0|0:0,0:0:0:0:
260,180,86825,2,0,L|225:167,2,33.7500012874604,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,212,87254,1,0,0:0:0:0:
420,332,87468,6,0,P|388:328|348:300,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
356,212,87897,2,0,L|316:200,1,33.7500012874604,8|0,0:0|0:0,0:0:0:0:
304,104,88218,2,0,L|264:92,1,33.7500012874604,0|4,0:0|0:0,0:0:0:0:
184,144,88540,2,0,L|144:132,1,33.7500012874604
104,116,88754,1,8,0:0:0:0:
56,100,88861,2,0,L|8:84,1,33.7500012874604
40,220,89182,70,0,P|72:232|96:260,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
136,348,89611,2,0,L|188:336,1,33.7500012874604,8|0,0:0|0:0,0:0:0:0:
268,356,89932,2,0,L|320:344,1,33.7500012874604,0|4,0:0|0:0,0:0:0:0:
400,364,90254,2,0,L|452:352,2,33.7500012874604,0|0|8,0:0|0:0|0:0,0:0:0:0:
368,268,90682,1,0,0:0:0:0:
324,140,90897,6,0,L|252:128,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
192,52,91325,2,0,L|172:24,1,33.7500012874604,8|0,0:0|0:0,0:0:0:0:
124,116,91647,2,0,L|90:107,1,33.7500012874604,0|4,0:0|0:0,0:0:0:0:
16,176,91968,2,0,L|36:204,1,33.7500012874604,0|0,0:0|0:0,0:0:0:0:
84,224,92182,1,8,0:0:0:0:
136,228,92290,2,0,L|168:248,1,33.7500012874604,0|0,0:0|0:0,0:0:0:0:
320,312,92611,5,4,0:0:0:0:
416,136,93040,2,0,L|440:136,1,22.5,8|0,0:0|0:0,0:0:0:0:
452,312,93361,2,0,L|476:312,1,22.5,0|4,0:0|0:0,0:0:0:0:
418,228,93682,2,0,L|396:228,1,22.5
382,52,94004,2,0,L|360:52,1,22.5
292,132,94325,2,0,L|300:160,1,22.5,2|0,0:0|0:0,0:0:0:0:
198,129,94647,2,0,L|192:108,1,22.5
108,160,94968,2,0,L|116:188,1,22.5
96,224,95182,1,4,0:0:0:0:
68,260,95290,2,0,L|76:288,1,22.5
256,264,95611,1,4,0:0:0:0:
440,152,96040,54,0,P|392:120|308:132,1,135.000005149842,4|2,1:0|0:0,0:0:0:0:
248,168,96682,1,0,0:0:0:0:
172,144,96897,2,0,P|164:108|160:72,1,67.5000025749208,8|0,1:0|0:0,0:0:0:0:
192,220,97325,2,0,P|200:256|204:292,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
208,368,97754,6,0,P|280:356|348:320,1,135.000005149842,4|2,1:3|0:0,0:0:0:0:
380,260,98397,1,0,0:0:0:0:
388,236,98504,1,4,0:3:0:0:
396,212,98611,2,0,P|388:176|384:136,1,67.5000025749208,8|0,1:0|0:0,0:0:0:0:
296,84,99040,2,0,P|304:120|308:160,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
232,184,99468,70,0,P|152:176|80:192,1,135.000005149842,4|2,0:3|0:0,0:0:0:0:
120,264,100111,2,0,P|125:296|128:336,1,67.5000025749208,0|8,0:0|1:0,0:0:0:0:
216,296,100540,1,0,0:0:0:0:
284,352,100754,2,0,P|324:360|356:360,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
428,336,101182,6,0,P|432:270|440:200,1,135.000005149842,4|2,3:0|0:0,0:0:0:0:
448,120,101825,1,0,0:0:0:0:
432,96,101932,1,4,0:3:0:0:
416,72,102040,2,0,P|376:76|332:92,1,67.5000025749208,8|0,1:0|0:0,0:0:0:0:
280,40,102468,2,0,P|242:54|204:82,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
208,148,102897,70,0,P|204:196|176:292,1,135.000005149842,4|2,0:3|0:0,0:0:0:0:
108,316,103540,1,0,0:0:0:0:
256,296,103754,2,0,P|328:296|416:307,1,135.000005149842,8|2,1:0|0:0,0:0:0:0:
460,260,104397,1,0,0:0:0:0:
460,260,104611,6,0,L|448:176,1,67.5000025749208,4|0,0:3|0:0,0:0:0:0:
448,112,105040,2,0,P|382:115|328:100,1,101.250003862381,2|4,0:0|0:3,0:0:0:0:
348,108,105468,2,0,P|312:100|268:104,1,67.5000025749208,8|0,1:0|0:0,0:0:0:0:
168,196,105897,2,0,P|200:180|235:152,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
112,132,106325,70,0,P|88:164|96:244,1,101.250003862381,2|0,0:3|0:0,0:0:0:0:
92,235,106754,37,0,3:0:0:0:
212,355,107075,1,0,3:0:0:0:
256,192,107397,1,0,3:0:0:0:
375,311,107718,1,0,3:0:0:0:
419,148,108040,1,0,3:0:0:0:
299,28,108361,1,0,3:0:0:0:
256,192,108682,1,0,3:0:0:0:
136,72,109004,1,0,3:0:0:0:
96,232,109396,21,2,3:0:0:0:
Froslass
[General]
  1. White is not a rankable combo colour due to issues with kiai and unreadable at some (most) skins.. You can fix this problem simply by just changing it into light gray. I know it was already noted and it fits with the SB, but unfortunately it's unrankable and you'll have to change that. >_>"
[Easy]
  1. 00:56:611 (1) - Unnecessary newcombo. It doesn't follow anything in SB so it shouldn't be a problem to remove it. (don't forget to fix the combohax later or else your SB will get fucked up)
[Normal]
  1. 00:25:540 (B) - Why is this break here? It's not on any of the other difficulties. I strongly recommend to delete it for consistency.
  2. 00:53:182 (3) - Why not make this slider slightly curved like (2)?
[Hard]
  1. 00:24:040 (1) - It'd flow better and be more readable if this was spaced normally (more specifically, spaced at x:372 y:276). osu!'s distance system for slowdowns doesn't work right and can create confusion for players, especially on diffs that aren't Insanes. (tl;dr: keep the spacing normal while it's still not broken :P)
[WUUUUB WUB WUB WUB WUB WUUUUUUUB WHEEEEE WUWUWWUWU BZZZZZZZZZ]
  • Don't use HP Drain 7. I'd suggest either putting it 6 (more recommendable) or 8. HP7 has a glitch that makes the star rating go down for some reason (hence why it's lower than Hard right now). It can confuse players... and personally I'm not a fan of it.
  1. 00:55:754 (1) - I'm concerned about how far this note is spaced from the previous slider. Doesn't really seem that it's 1/4. I'd say move it close to the point that they overlap each other (suggestion: x:300 y:184)
  2. In this map: How to map following the song perfectly. Simply amazing, excellent job. Many ''''''pro mappers'''''' need to learn from you.
Call me back as soon as possible.
Topic Starter
TrigonometrY
Blue Dragon's mod

Blue Dragon wrote:

[General]
  1. White is not a rankable combo colour due to issues with kiai and unreadable at some (most) skins.. You can fix this problem simply by just changing it into light gray. I know it was already noted and it fits with the SB, but unfortunately it's unrankable and you'll have to change that. >_>"
    maked it a little darker
[Easy]
  1. 00:56:611 (1) - Unnecessary newcombo. It doesn't follow anything in SB so it shouldn't be a problem to remove it. (don't forget to fix the combohax later or else your SB will get fucked up) okay
[Normal]
  1. 00:25:540 (B) - Why is this break here? It's not on any of the other difficulties. I strongly recommend to delete it for consistency. removed
  2. 00:53:182 (3) - Why not make this slider slightly curved like (2)? dunno, maked it curved
[Hard]
  1. 00:24:040 (1) - It'd flow better and be more readable if this was spaced normally (more specifically, spaced at x:372 y:276). osu!'s distance system for slowdowns doesn't work right and can create confusion for players, especially on diffs that aren't Insanes. (tl;dr: keep the spacing normal while it's still not broken :P)
  2. 00:55:754 (1) - I'm concerned about how far this note is spaced from the previous slider. Doesn't really seem that it's 1/4. I'd say move it close to the point that they overlap each other (suggestion: x:300 y:184) done
[WUUUUB WUB WUB WUB WUB WUUUUUUUB WHEEEEE WUWUWWUWU BZZZZZZZZZ]
What a beautiful lyrics in this song!
  • Don't use HP Drain 7. I'd suggest either putting it 6 (more recommendable) or 8. HP7 has a glitch that makes the star rating go down for some reason (hence why it's lower than Hard right now). It can confuse players... and personally I'm not a fan of it. Put HP6 (oh, star rating is 5 stars again, nice)
  1. In this map: How to map following the song perfectly. Simply amazing, excellent job. Many ''''''pro mappers'''''' need to learn from you. oh stop it you.jpg. No, really, I'm embarrassed
Call me back as soon as possible.
Thank you, BD! :)
Waiting for Quiz's update
quiz-chan_DELETED
@Blue Dragon:
Thanks for your mod, BD!

@TrigonometrY
Officially giving the green light, I would like you to apply the change since it is not that major and creating an extra spoilerbox with code would be useless!
Topic Starter
TrigonometrY
Uuupdated
Froslass
WUUUUUUUUUUB WU WU WU WU WUUUUUUUUUUUB WU WU WU WU WAW WAW WAW WAW
[Luanny]
<3 now rank pls
Topic Starter
TrigonometrY
Wheeeee
Thanks : D
Papysh
Nice name of the last difficulty, lol
Topic Starter
TrigonometrY
Yep, it's suitable to most dubstep songs
[Luanny]
where are the BATs D:
Nymph
cool~
Topic Starter
TrigonometrY
Thank you Nymph for so quick feedback! :)
Loooctav
OMG DUBSTEP! AND KNIFE PARTY!
WAAAAAAA
I LOVE YOU FOR THIS!
[Luanny]
YES
YES
YES
YES
YES
<3
Lally
*-*) omg yay \o3o/
Alarido
RAAANNKEEEEEOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUUUUUU =^.^=

Congratz TrigonometrY ^^

Thanks Nymph & BD ^^
Foreverends
Knife Party !
riffy
More english music, yes!
Konei
Niceee, gratz :>
Froslass
yes yes yes yes grats
Stefan
WOOOOOOOOP WOOP WOOP WOOP WOOP WOOOOOOOOP BEEEEEEEEEEEEEEUP
[Luanny]

-Bakari- wrote:

More english music, yes!
english?
WHAT
Alarido

-Bakari- wrote:

More english music, yes!
Hm... English are songs such western Rock/Pop, Coldplay, Sade, Roxette, Genesis and so on. Dubstep sounds me more like Electronic Instrumental (even with some 'sayings' along the beats ~.~)

Congratz More Once ^^
Stefan

-Bakari- wrote:

More NON-Japanese related songs, yes!
I guess you meant that.
fanzhen0019
WOOOOOOO
Shohei Ohtani
This diff name.
Zero__wind
congratz
Kyouren
Gratz!!! for First Ranked Map!!!

I forget this is for First Map KNIFE PARTY!!!!



Special 2 Gratz!!!
riffy

Stefan wrote:

-Bakari- wrote:

More NON-Japanese related songs, yes!
I guess you meant that.
Yes, exactly what I wanted to say. ._.

Congratulations again.
Ulysses
This map is balabalabalaly great.
Topic Starter
TrigonometrY
Thank you all!

-Bakari- wrote:

More english music, yes!
That's the plan.
show more
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