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DJ YOSHITAKA feat.A/I - CaptivAte~Sabaki~ [Osu|Taiko]

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Total Posts
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Topic Starter
Hinsvar
This beatmap was submitted using in-game submission on Saturday, October 12, 2013 at 2:13:35 PM

Artist: DJ YOSHITAKA feat.A/I
Title: CaptivAte~Sabaki~
Source: GuitarFreaks & DrumMania V2
Tags: Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu mingmichael
BPM: 180
Filesize: 13434kb
Play Time: 01:44
Difficulties Available:
  1. Beginner (2.43 stars, 102 notes)
  2. HyperNely (4.95 stars, 287 notes)
  3. JUDGMENT (4.94 stars, 481 notes)
  4. Justicaptive Collab (5 stars, 345 notes)
  5. Kantan (2.15 stars, 154 notes)
  6. m1ng's Oni (4.94 stars, 549 notes)
  7. Muzukashii (4.8 stars, 370 notes)
  8. Niva's Normal (4.3 stars, 160 notes)
  9. Senritsu's Futsuu (3.12 stars, 182 notes)
  10. XK's Captive Taiko (4.94 stars, 673 notes)
Download: DJ YOSHITAKA feat.A/I - CaptivAte~Sabaki~
Information: Scores/Beatmap Listing
---------------
!use item Union Plume

Probably another Indonesian map project.

Probably.

Full osu! standard and Taiko mapset. Have fun.

Difficulty information

  1. Beginner (Easy): Hinsvar
  2. Niva's Normal: Niva
  3. HyperNely (Hard): Xinely
  4. Justicaptive Collab (Insane): Matoryoshika/inverness/Eremes 111/Teru21/Xierra
    Parts
    1. 00:01:510 - Xierra
    2. 00:12:176 - Eremes 111
    3. 00:24:176 - inverness
    4. 00:34:843 - Xierra
    5. 00:45:509 - Eremes 111
    6. 00:57:509 - Matoryoshika
    7. 01:08:176 - Matoryoshika
    8. 01:18:843 - inverness
    9. 01:29:509 - Teru21
    10. 01:37:509 - Teru21
  5. Kantan: Hinsvar
  6. Senritsu's Futsuu: Senritsu
  7. Muzukashii: Hinsvar
  8. XK's Captive Taiko (Oni): XK2238
  9. m1ng's Oni: mingmichael
  10. JUDGMENT (Extra): Hinsvar
Bonus difficulties

  1. Rei_Fan49's Totemo Kantan (Beginner) (Rei_Fan49) | http://puu.sh/1hOgZ
  2. Previous JUDGMENT (Hinsvar) | http://puu.sh/3hLBy.osu
  3. Previous Hyper (Hinsvar) | http://puu.sh/3CDRw.osu
Eremes 111
Squad! Assemble! Report!
00:12:176 - 00:24:176.
dan 00:45:509 - 00:57:509.
C:
Meru
too bad this song is aimed for approved ahaha
Topic Starter
Hinsvar

Eremes 111 wrote:

Squad! Assemble! Report!
00:12:176 - 00:24:176.
dan 00:45:509 - 00:57:509.
C:
k, acknowleged.

Matoryoshika wrote:

too bad this song is aimed for approved ahaha
Well... can't be helped I guess :P
Xierra
Trough In-game PM, I'm gonna work on 00:01:510 and 00:34:843
0:01:510 is done.

Matoryoshika wrote:

too bad this song is aimed for approved ahaha
How do you know it's gonna be aimed for approval? :?
Topic Starter
Hinsvar

Xierra wrote:

How do you know it's gonna be aimed for approval? :?
We talked about the collab last afternoon. Wonder where you went...
Xierra

Hinsvar wrote:

Xierra wrote:

How do you know it's gonna be aimed for approval? :?
We talked about the collab last afternoon. Wonder where you went...
Sorry, my cousin is busy playing with my PC at that time. But oh well, you aimed for approval. I don't deny it.
Edit: I don't mean I don't agree mapping for approval! Yappari, going for rank is better IMO. This map's too short to be said as approval :3
Topic Starter
Hinsvar

Xierra wrote:

Sorry, my cousin is busy playing with my PC at that time. But oh well, you aimed for approval. I don't deny it.
Well, looks like we're going to have a different plan...

*Read the first post.
Niva
Topic Starter
Hinsvar

Niva wrote:

My diff~
Lovely.

(Full) submitting like a boss now \:D/
wmfchris
- Tag all guest diff makers
- Remove letterbox during breaks for taiko diffs

[XK's Taiko]
00:10:843 - to maintain a qutie pace just get rid of the slider?
00:20:009 - d like you've done before
00:24:009 - k?
00:47:009 - nothing heavy in the music, just remove the finish here
00:51:509 - ^
01:37:509 - Here the gituar pitch is lower than 01:38:843 - so I'll suggest you to use kdddk first then dkkkd at 01:38:843 - .

[Futsuu Taiko]
...Grammatically wrong? Taiko futsuu sounds better.
00:07:843 - regarding the vocal use k d?
00:11:009 - same as XK's Taiko
01:28:676 - add a note here to keep the flow

The difficulty spread of the taiko diff is great.
Topic Starter
Hinsvar

wmfchris wrote:

- Tag all guest diff makers Will do when this beatmap is finished.
- Remove letterbox during breaks for taiko diffs Done for my diff. XK, if you read this, do it yourself. Don't want you to be confused because I removed the letterbox myself, thus requiring you to do an update.

[Futsuu Taiko]
...Grammatically wrong? Taiko futsuu sounds better. I'm sure enough it's supposed to be "(adjective) (verb)" instead of "(verb) (adjective)". I'm just following XK's naming format, btw. If he names his diff as Taiko Oni, I'll use Taiko Futsuu, since it appears to be the most widely used naming format for Taiko diffs.
00:07:843 - regarding the vocal use k d? Sure.
00:11:009 - same as XK's Taiko Are you talking about the spinner? Okay then, removed the spinner and added d at 00:11:509 instead.
01:28:676 - add a note here to keep the flow Added a d.

The difficulty spread of the taiko diff is great. \:D/
k, thanks for the Taiko mod ;)
XK2238

wmfchris wrote:

[XK's Taiko]
00:10:843 - to maintain a qutie pace just get rid of the slider? fixed, it's a spinner btw
00:20:009 - d like you've done before
00:24:009 - k? I kept it d because the sound there is kinda quiet
00:47:009 - nothing heavy in the music, just remove the finish here
00:51:509 - ^
01:37:509 - Here the gituar pitch is lower than 01:38:843 - so I'll suggest you to use kdddk first then dkkkd at 01:38:843 - .
Did all, thx a lot Chris \:D/ >> http://puu.sh/XIDb

Btw @Hinsvar: I already unchecked the letterbox when I started, lol
Topic Starter
Hinsvar

XK2238 wrote:

Btw @Hinsvar: I already unchecked the letterbox when I started, lol
dafuq

Thought it's meant to be for all diffs since he put it on the section before the diff-specific mod :P

k, done uploading.
69653863
Xierra
Next part is done, and oh, Teru21 is done too :3
http://puu.sh/Zjgy
nanda2009
Random mod because lalala.

[Futsuu Taiko]
  1. 00:00:843 (1,1) - Kayaknya bagian ini ga pas dengan lagunya, dan gak pas juga ke vokalnya. Delete?
  2. 00:01:510 (1) - don?
  3. 00:17:176 (2) - kat?
  4. 00:17:509 (1) - DON (err... maksudnya Big Don :v)?
  5. 00:22:843 (3) - KAT (tahu maksudnya kan??) gak terlalu pas disini.. I prefer DON here..
  6. 00:33:676 (1) - ctrl+R dgn 00:34:843 (1)
  7. 01:15:843 (3) - DON?
  8. 01:16:843 (2) - Hapus?
  9. 01:40:176 until 01:44:843 - Buat saya, Spinner yang hitsoundnya makin lama direndahkan volumenya.. (crescendo ya namanya? lupa :v) itu gak terlalu dibutuhin. Hapus?


    Banyak banget penggunaan KAT.. Ga salah sih.. yang salah tuh kamu memasangnya saat volume di turunkan.. sehingga suara KAT itu gak kedengaran.. tapi ada kalanya KAT itu pas dgn musik. Coba cek ulang hitsoundnya. Sesuaikan dgn suara pas gameplay bukan pas editing. Untuk memudahkan, pakai skin taiko pas editing diff ini.

    Overall dah bagus kok. GJ.

:v/ No kd if this mod's useless.
Topic Starter
Hinsvar

nanda2009 wrote:

Random mod because lalala.

[Futsuu Taiko]
  1. 00:00:843 (1,1) - Kayaknya bagian ini ga pas dengan lagunya, dan gak pas juga ke vokalnya. Delete? Tambah k (kat) di 00:01:343 aja deh. Kedengarannya jadi lebih pas.
  2. 00:01:510 (1) - don? K (big kat) entah kenapa kayaknya cocok...
  3. 00:17:176 (2) - kat? Oke.
  4. 00:17:509 (1) - DON (err... maksudnya Big Don :v)? k
  5. 00:22:843 (3) - KAT (tahu maksudnya kan??) gak terlalu pas disini.. I prefer DON here.. Err... Ini kenapa rasanya gimana gitu yah waktu dicoba :/ Nggak deh.
  6. 00:33:676 (1) - ctrl+R dgn 00:34:843 (1) Err... Oke.
  7. 01:15:843 (3) - DON? Sip.
  8. 01:16:843 (2) - Hapus? Ini ngikutin vokalnya kok (:
  9. 01:40:176 until 01:44:843 - Buat saya, Spinner yang hitsoundnya makin lama direndahkan volumenya.. (crescendo ya namanya? lupa :v) itu gak terlalu dibutuhin. Hapus? Buat saya masih perlu. Lihat pendapat yang lain aja deh nanti (:


    Banyak banget penggunaan KAT.. Ga salah sih.. yang salah tuh kamu memasangnya saat volume di turunkan.. sehingga suara KAT itu gak kedengaran.. tapi ada kalanya KAT itu pas dgn musik. Coba cek ulang hitsoundnya. Sesuaikan dgn suara pas gameplay bukan pas editing. Untuk memudahkan, pakai skin taiko pas editing diff ini. k, nanti dilihat lagi soal ini.

    Overall dah bagus kok. GJ.
Thanks ya untuk mod-nya ;)
WVS
la la la la.. la la la la lala~
Teru21

Hinsvar wrote:

wmfchris wrote:

[Futsuu Taiko]
...Grammatically wrong? Taiko futsuu sounds better. I'm sure enough it's supposed to be "(adjective) (verb)" instead of "(verb) (adjective)". I'm just following XK's naming format, btw. If he names his diff as Taiko Oni, I'll use Taiko Futsuu, since it appears to be the most widely used naming format for Taiko diffs. usually, its written Taiko Futsuu and its sounds better too.. Futsuu Taiko is just sound weird.. or,just write it Futsuu :D oh , and the Taiko oni part, there is no Oni taiko , so, Futsuu taiko sounded weird. and just to let you know, Japanese and english grammar are different.. when its S+P+O+K on english, its K+O+S+P and somekind like that on japanese, and Taiko futsuu is japanese language xD
Topic Starter
Hinsvar

WVS wrote:

la la la la.. la la la la lala~
Make another Hard diff plz.

Teru21 wrote:

wmfchris wrote:

[Futsuu Taiko]
...Grammatically wrong? Taiko futsuu sounds better. I'm sure enough it's supposed to be "(adjective) (verb)" instead of "(verb) (adjective)". I'm just following XK's naming format, btw. If he names his diff as Taiko Oni, I'll use Taiko Futsuu, since it appears to be the most widely used naming format for Taiko diffs. usually, its written Taiko Futsuu and its sounds better too.. Futsuu Taiko is just sound weird.. or,just write it Futsuu :D oh , and the Taiko oni part, there is no Oni taiko , so, Futsuu taiko sounded weird. and just to let you know, Japanese and english grammar are different.. when its S+P+O+K on english, its K+O+S+P and somekind like that on japanese, and Taiko futsuu is japanese language xD
I guess I'll stop using English.

Uh, I really doubt about my linguistic skill now :/ Still going to use English's grammar rules to follow suit with how XK's diff is named, though, so...

Yeah.

Damn it.
Meru
my part was done okay
Topic Starter
Hinsvar

Matoryoshika wrote:

my part was done okay
will change when my diff's finished

So yeah, I'll remap the verse section of JUDGMENT.
Teru21

Teru21 wrote:

wmfchris wrote:

[Futsuu Taiko]
...Grammatically wrong? Taiko futsuu sounds better. I'm sure enough it's supposed to be "(adjective) (verb)" instead of "(verb) (adjective)". I'm just following XK's naming format, btw. If he names his diff as Taiko Oni, I'll use Taiko Futsuu, since it appears to be the most widely used naming format for Taiko diffs. usually, its written Taiko Futsuu and its sounds better too.. Futsuu Taiko is just sound weird.. or,just write it Futsuu :D oh , and the Taiko oni part, there is no Oni taiko , so, Futsuu taiko sounded weird. and just to let you know, Japanese and english grammar are different.. when its S+P+O+K on english, its K+O+S+P and somekind like that on japanese, and Taiko futsuu is japanese language xD

Oh OH OHHH!! lets clear this.. I ask My japanese teacher, Futsuu Taiko is fine.. Nothing weird in it... (mungkin karna lebih sering denger Taiko Futsuu) :D Sorry for the weird information xD btw i need to star this xD
LKs
so many indonesian mappers who I never heard of O_o get slightly amazed

overall good map
Xierra

LKs wrote:

so many indonesia mappers who I never heard of O_o get slightly amazed

overall good map
Yep. Most of us here are mappers who don't have a ranked map yet. Hinsvar brought us all here so we can make a name for ourselves to the Osu community. :3
Btw thanks for the compliment. I am happy to hear this from you. :)
Topic Starter
Hinsvar

LKs wrote:

so many indonesian mappers who I never heard of O_o get slightly amazed
But you've heard of Niva and me, right? :P Anyway, I'm not even sure how did I get these guys, but yeah... These guys don't have a ranked map so it's pretty logical.

LKs wrote:

overall good map
Then give a bubble to this map. j/k; thx

I guess I'll try to find modders for this map first...
10nya
from my queue. halo bang owo

[General]
  1. AudioLeadIn: 1750 ?
  2. make the combo color same?
[Niva's Normal]
  1. I think sv 1.35 is unrankable or something like that :/
[Futsuu]
  1. I prefer call this Muzukashii than futsu tough D:
  2. 00:15:843 (2): move this to 00:15:676 ?
  3. 00:31:176: add d?
  4. 00:57:176: k?
  5. 01:10:176: remove this note?
[XK's Oni]
  1. 00:42:676: k?
  2. 01:21:009: k?
  3. 01:40:259: spinner should be on red line
[Hyper]
  1. 00:33:676: I heard a cymbal here, add finish?
  2. 01:27:009: add note?
[Collab]
  1. 00:31:676: add finish?
  2. 00:33:759: ^
[Judgement]
  1. 00:33:676: add finish?
  2. 00:34:176: how about make them ?
that's all, maaf noob ~
good luck dowob
Topic Starter
Hinsvar

- t e n n y a - wrote:

[General]
  1. AudioLeadIn: 1750 ? Nope; I think the current lead-in is good enough.
  2. make the combo color same? I'm sure it's unrankable...
[Futsuu]
  1. I prefer call this Muzukashii than futsu tough D: It's technically a Futsuu, but yeah...
  2. 00:15:843 (2): move this to 00:15:676 ? Sounds good. Done.
  3. 00:31:176: add d? ^
  4. 00:57:176: k? ^
  5. 01:10:176: remove this note? ^
[Hyper]
  1. 00:33:676: I heard a cymbal here, add finish? Okay.
  2. 01:27:009: add note? This is... intentional.
[Judgement]
  1. 00:33:676: add finish? Done.
  2. 00:34:176: how about make them http://puu.sh/16TOK ? I prefer what I have currently for some variations in rhythm.
Thanks \:D/
XK2238

- t e n n y a - wrote:

[XK's Oni]
  1. 00:42:676: k? it's quite low here imo
  2. 01:21:009: k? hears like kdddk
  3. 01:40:259: spinner should be on red line fixed
http://puu.sh/16UmP

thx tennya o/
riffy
hi #indonesian \:O/

[General]
Beginner looks too hard. Rename it to Easy (it's okay. don't worry it won't ruin your way of naming diffs o.o)
Normal is quite hard, too. Maybe rename it to Niva's Advanced

[Beginner]
00:06:509 (5,2) - not a big problem but i'll point it out just to let you know. there's overlap (2) is covered by (5)'s hitburst. here's example how to fix it without ruinning your aesome flow image link
00:14:842 (4) - oh. i'd like to see new combo here, because.. it fits here and (6) is quite a big number for Easiest diff. try to put NC here. it won't ruin your comboing or pattern it'll make your pattern easier to read :)
00:31:509 (4) - practically the same as above. but now there's a beat between notes and that's why NC here feels better
00:38:176 (6) - sorry, but same comboing suggestion as above. (personally i'd like to avoid numbers that a larger than 6 for easiest diff. so.. feel free to ignore it)
01:03:509 (4) - since this diff named beginner placing slider under another slider is a bit confusing. (it also quite confusing because of 2/1 space between beats :<) i suggest you to re-place this note somewhere else (optional)

[Niva's Normal]
since this diff uses a lot of 1/2 beats it would be good idea to make OD and HP Drain a bit higher (OD/HP Drain +1)
eh.. why did you set SV to 1.35 if you don't even use it. (the whole map uses slower SV) :V
00:12:843 (1) - i don't like to nazi-mod mappers but i want to say that this note is too far from spinner center for Normal diff :< Normal player probably won't have time to jump from spinner-center to edge of screeeen. kinda hard pattern for Normal players. try at least this
01:31:176 (2,3,4) - probably a bit confusing for Normal diff pattern. some normal-diff players will click circle-circle-slider instead of circle-slider-circle and it'll confuse them :(
01:40:343 (1) - do you really want whistle here? it sounds oddd to me (a specially with 5% volume, lol)

[Futsu Taiko]
Neat diff. I like it.

[XK's Captive Taiko]
pretty good, too. :3
oh.. your ava \:D/

[Hyper]
00:06:634 (2) - kinda too sudden and too long/hard jump. try to make it a bit closer, please :)
00:21:509 (1,2) - not sure if they are really easy to read for Hyper diff. i'd like to speed them up and add new combo if you'll speed up them, please. it also hard to read because slider is a bit covered by previous slider's hitburst :<
00:54:551 (1,2) - same as above
01:31:676 (3,4,5) - not a suggestion but.. let's call it random note \:D/ why did you unstacked those three? :V if i got it right, to follow your pattern you should stack them. tell me please >.<
01:38:843 (1) - yes, same suggestion about sliders as 00:21:509 (1,2)

[Justicaptive Collab]
00:30:676 - (@ inverness) imo it would be good to put circle or slider here because i can hear beat here :< probably something like this to keep your flow without any serious changes
00:57:343 (3) - (@ Matoryoshika) feels kinda empty without reverse at this slder. try to add one. i think it sounds/plays better

[JUDGMENT]
01:38:759 (16,2,3,4,1,2,3,4,1,2,3,4,1) - probably sliders are too hard to read. check it once more :)
note: AiMod says that there's one unsnapped slider, check it out, please

~~~~~~~~~~~~~~~~~~

You know what? I like it! ~
Topic Starter
Hinsvar

-Bakari- wrote:

hi #indonesian \:O/ /D:\

[General]
Beginner looks too hard. Rename it to Easy (it's okay. don't worry it won't ruin your way of naming diffs o.o)
Normal is quite hard, too. Maybe rename it to Niva's Advanced The diff's names are based on IIDX, so there shouldn't be a problem.

[Beginner]
00:06:509 (5,2) - not a big problem but i'll point it out just to let you know. there's overlap (2) is covered by (5)'s hitburst. here's example how to fix it without ruinning your aesome flow image link Did stuff my own way, but yeah, fixed.
00:14:842 (4) - oh. i'd like to see new combo here, because.. it fits here and (6) is quite a big number for Easiest diff. try to put NC here. it won't ruin your comboing or pattern it'll make your pattern easier to read :) Done.
00:31:509 (4) - practically the same as above. but now there's a beat between notes and that's why NC here feels better ^
00:38:176 (6) - sorry, but same comboing suggestion as above. (personally i'd like to avoid numbers that a larger than 6 for easiest diff. so.. feel free to ignore it) ^
01:03:509 (4) - since this diff named beginner placing slider under another slider is a bit confusing. (it also quite confusing because of 2/1 space between beats :<) i suggest you to re-place this note somewhere else (optional) It's Easy, actually, so yeah.

[Hyper]
00:06:634 (2) - kinda too sudden and too long/hard jump. try to make it a bit closer, please :) ...I'm not really sure about this, but anyway, did some changes.
00:21:509 (1,2) - not sure if they are really easy to read for Hyper diff. i'd like to speed them up and add new combo if you'll speed up them, please. it also hard to read because slider is a bit covered by previous slider's hitburst :< I think it should be fine like what it is now; it's readable, IMO.
00:54:551 (1,2) - same as above Okay, I'm not sure about this one. I don't know what should I do with this, though...
01:31:676 (3,4,5) - not a suggestion but.. let's call it random note \:D/ why did you unstacked those three? :V if i got it right, to follow your pattern you should stack them. tell me please >.< Nope, I need to do some innovative patterns too (:
01:38:843 (1) - yes, same suggestion about sliders as 00:21:509 (1,2) Nope; reason explained already.

[JUDGMENT]
01:38:759 (16,2,3,4,1,2,3,4,1,2,3,4,1) - probably sliders are too hard to read. check it once more :) I'll rethink about this.
note: AiMod says that there's one unsnapped slider, check it out, please Oh, the spinner. Weird, I can't seem to snap it no matter how I'm trying to do it... :/ Whatever, done.
Thanks for the mod \:D/
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Beginner]
00:00:843 (1,2) - consider removing them..
01:03:509 (4) - newcombo
01:10:176 - remove finish
01:15:843 (2) - ^
01:21:843 (1) - ^
01:24:009 - ^


[Hyper]
00:32:843 (1) - jump?
01:05:343 (5) - remove clap
01:27:676 - remove finish


[JUDGMENT]
00:58:426 (1) - too close


[Justicaptive Collab]
01:34:676 (11,1) - ummm? It may confuse players :<
01:36:509 (3) - ^
--------------------------------------------------
Wonderful Mapset :3
GL
Niva

- t e n n y a - wrote:

[Niva's Normal]
  1. I think sv 1.35 is unrankable or something like that :/ orz, it's not ._.

-Bakari- wrote:

hi #indonesian \:O/

[General]
Beginner looks too hard. Rename it to Easy (it's okay. don't worry it won't ruin your way of naming diffs o.o)
Normal is quite hard, too. Maybe rename it to Niva's Advanced No Advanced in IIDX orz ._.

[Niva's Normal]
since this diff uses a lot of 1/2 beats it would be good idea to make OD and HP Drain a bit higher (OD/HP Drain +1) I like the current diff setting better :3
eh.. why did you set SV to 1.35 if you don't even use it. (the whole map uses slower SV) :V
00:12:843 (1) - i don't like to nazi-mod mappers but i want to say that this note is too far from spinner center for Normal diff :< Normal player probably won't have time to jump from spinner-center to edge of screeeen. kinda hard pattern for Normal players. try at least this Stacked instead~
01:31:176 (2,3,4) - probably a bit confusing for Normal diff pattern. some normal-diff players will click circle-circle-slider instead of circle-slider-circle and it'll confuse them :( orz no idea how to change this for now...
01:40:343 (1) - do you really want whistle here? it sounds oddd to me (a specially with 5% volume, lol) Yes~ (added transition to spinner though)
SPOILER
osu file format v9

[General]
AudioFilename: CaptivAte~Sabaki~.mp3
AudioLeadIn: 1750
PreviewTime: 56589
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 1510,12176,24176,31343,34843,45509,57509,68176,78843,89509,97509
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CaptivAte~Sabaki~
Artist:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:Niva's Normal
Source:GuitarFreaks & DrumMania V2
Tags:beatmania iidx 14 gold xk2238 niva nivalis xierra teru21 matoryoshika inverness eremes 111

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.35
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sabaki.jpg"
Video,0,"CaptivAte~Sabaki~.avi"
//Break Periods
2,45709,53643
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1510,333.333333333333,4,2,0,40,1,0
1510,-125,4,2,0,20,0,0
2676,-125,4,2,0,25,0,0
3509,-125,4,2,0,15,0,0
3843,-125,4,2,0,20,0,0
5843,-125,4,2,0,25,0,0
6343,-125,4,2,0,15,0,0
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101509,-111.111111111111,4,2,0,10,0,0
102843,-111.111111111111,4,2,0,5,0,0
104176,-111.111111111111,4,2,0,5,0,0


[Colours]
Combo1 : 0,82,164
Combo2 : 0,98,145

[HitObjects]
457,57,1510,1,2
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6,320,4176,6,0,B|-8:211,2,108,2|0|0
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0,167,62343,2,0,B|-10:237,1,60.7499981460572,0|2
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128,198,64176,5,0
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495,219,66676,1,0
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330,339,67343,1,0
262,311,67509,2,0,B|216:296|175:327,2,91.1249972190858,2|2|0
329,339,68176,6,2,B|396:340|448:275|433:204|367:162,1,242.999992584229,4|0
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188,362,74843,1,0
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509,285,78843,5,4
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14,250,84176,6,0,B|27:220|22:184,1,60.7499981460572,0|0
9,118,84509,2,2,B|48:117|48:117|93:104|93:104|133:104,1,121.499996292114,2|0
194,135,85009,1,2
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379,256,86009,2,0,B|346:318|387:386|455:386,1,182.249994438172,2|2
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8,198,99509,1,2
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200,81,100176,5,4
256,192,100343,12,2,104176

Thanks both~
Teru21
Hi :D

[General]
Normal and beginner doesn't have the same combo colour.. >< is that okay..? tell me.. :D

[Futsuu]
lets see... this futsuu got 4.5 star =w= to difficult for a normal? :D My mod here to reduce the difficulty :D so kansashite kudasai~
00:01:343 (2) - Delete? :D because if you want to add note here, u should add 00:01:343 too, to make it looks good :D but remembering this is futsuu, then, much better if u do it d k k
00:13:176 (2) - ^
00:14:676 (2) - delete too if u change ^ to make it constant
00:23:343 (1) - move to 00:23:509 sounds good
00:20:676 (1) - move to 00:20:509 to make an easy stream :D like , if in oni, it'll look like kdddkdddkdddk. but if at futsuu, u can turn them like k d k d k d or d k k d k d k k d k :D
00:22:009 (2) - delete ^
00:24:843 (1,2) - swap clap :D
00:30:009 (1) - delete :D
00:29:843 (1) - clap
00:32:176 (1,1,2,1,1,2) - not in futsuu bang :D so..
- 00:32:426 (1,2,1,2) - delete. :D
- 00:32:176 (1,1,1) - add big don
00:36:343 (1) - move to 00:36:509 and remove clap
00:47:343 (1,1) - move to 00:47:176
00:48:176 (1) - move to 00:47:676
00:48:176 - add note if you change ^
01:02:176 (1) - delete :D
01:04:009 (1) - move to 01:04:176
01:07:093 (3,1) - delete?
01:12:343 (2) - remove finish?
01:13:843 (1,1) - delete? :D
01:15:509 (2) - move 01:15:343
01:15:676 - delete
01:17:759 (1) - i think u know already what i'll say >< just follow the singer
01:30:009 (1) - move to 01:29:843
01:38:176 (1,1,1,1,1,2,1,1) - make an easy stream :D
some tips for ya.. :D when u want to make a futsuu, just think how you will do your map in normal. :D the different is, there is no slider at futsuu xD, and as you can see, did u make a normal map like this? if yes, its your problem, but if no, i think u can imagine how you'll do your futsuu :D
(not reducing anything >_<)

as always, your ONI is so cool XD

NIVA's NORMAL IS TOO GOOD >< oh am gee............ i just think the spacing is so far.. xD

banyak diff nya... agak males hehehe xD
Topic Starter
Hinsvar

Snowy Dream wrote:

[Beginner]
00:00:843 (1,2) - consider removing them.. They're following the vocal; I can't see any reason to remove them.
01:03:509 (4) - newcombo Done.
01:10:176 - remove finish ^
01:15:843 (2) - ^ ...This one is really needed though, so no.
01:21:843 (1) - ^ ^
01:24:009 - ^ Okay, removed.


[Hyper]
00:32:843 (1) - jump? Increased the spacing.
01:05:343 (5) - remove clap Done.
01:27:676 - remove finish ^


[JUDGMENT]
00:58:426 (1) - too close ...I don't think so actually.
Well yeah, thanks \:D/

*Not updated yet; will reply to Teru's mod later.

Teru21 wrote:

Hi :D

[General]
Normal and beginner doesn't have the same combo colour.. >< is that okay..? tell me.. :D ...What is Niva doing? <_< Anyway, the combo colors look awesome, so I guess I'll follow Niva later...

[Futsuu]
lets see... this futsuu got 4.5 star =w= to difficult for a normal? :D My mod here to reduce the difficulty :D so kansashite kudasai~
00:01:343 (2) - Delete? :D because if you want to add note here, u should add 00:01:343 too, to make it looks good :D but remembering this is futsuu, then, much better if u do it d k k d k k'd. Also nope, not deleting; I'm following the vocal.
00:13:176 (2) - ^ This one's fine, IMO...
00:14:676 (2) - delete too if u change ^ to make it constant Nope, because I didn't change ^.
00:23:343 (1) - move to 00:23:509 sounds good Okay.
00:20:676 (1) - move to 00:20:509 to make an easy stream :D like , if in oni, it'll look like kdddkdddkdddk. but if at futsuu, u can turn them like k d k d k d or d k k d k d k k d k :D Don't wanna make one.
00:22:009 (2) - delete ^ Done.
00:24:843 (1,2) - swap clap :D Okay.
00:30:009 (1) - delete :D ^
00:29:843 (1) - clap ^
00:32:176 (1,1,2,1,1,2) - not in futsuu bang :D so..
- 00:32:426 (1,2,1,2) - delete. :D ^
- 00:32:176 (1,1,1) - add big don ^
00:36:343 (1) - move to 00:36:509 and remove clap ^
00:47:343 (1,1) - move to 00:47:176 I personally think this is fine, though...
00:48:176 (1) - move to 00:47:676 ^
00:48:176 - add note if you change ^ ^
01:02:176 (1) - delete :D ^
01:04:009 (1) - move to 01:04:176 There's a note there...
01:07:093 (3,1) - delete? Following 3/4 once should be fine, IMO, to make a variation on my Taiko diff's rhythm.
01:12:343 (2) - remove finish?
01:13:843 (1,1) - delete? :D I'm sure enough it is needed.
01:15:509 (2) - move 01:15:343 Done.
01:15:676 - delete
01:17:759 (1) - i think u know already what i'll say >< just follow the singer ^
01:30:009 (1) - move to 01:29:843 ^
01:38:176 (1,1,1,1,1,2,1,1) - make an easy stream :D Nope. I mean... why would I? Added two notes here, though.
Okay, thanks :P

Done uploading stuff. Changed combo colors according to Niva's diff.
Nichiyouki


Hi, Hinsvar

My mod from your request in my modding queue

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Kiai time end on 01:18:843 in Justicaptive Collab diff, because last Kiai time of it's different. So please fix it.

Beginner

  1. 00:00:843 (1,2) - In this diff, I think considering rhythm of song is better than vocal sound. So remove them. But if you don't remove them, add NC in (3) be better.
  2. 00:09:509 (1) - Remove NC?
  3. 01:17:509 (2) - Move slider last point to x:68 y:200 be better?
  4. 01:24:509 (1) - Use finish instead of whistle, by consider from the slider begin of 01:21:843 (1).

Niva's Normal

  1. Great diff

Hyper

  1. 00:10:009 (2) - I feel strange in during playing it and listening the rhythm. Maybe move slider end at 00:10:343. Then if you ok, remove whistle in slider end, too.
  2. 00:13:009 (1) - Ctrl+G be better?
  3. 00:13:343 (2) - ^ if you fix a note in 00:13:009 (1).
  4. 00:14:343 (1) - ^
  5. 01:14:843 (1) - Remove clap in slider end.
  6. 01:24:509 (3) - Use finish instead of whistle.

Justicaptive Collab

  1. 00:56:509 (1) - move to x:248 y:172?

JUDGMENT

  1. Good diff

That's all that I can find them, and hope that my mod will be useful for you.
nice map, give a star ;)

Good luck~
Topic Starter
Hinsvar

nich95 wrote:

General

  1. Kiai time end on 01:18:843 in Justicaptive Collab diff, because last Kiai time of it's different. So please fix it. Done.

Beginner

  1. 00:00:843 (1,2) - In this diff, I think considering rhythm of song is better than vocal sound. So remove them. But if you don't remove them, add NC in (3) be better. Decided to NC (3). Following the vocal at the beginning is okay for me.
  2. 00:09:509 (1) - Remove NC? Done.
  3. 01:17:509 (2) - Move slider last point to x:68 y:200 be better? idk... This looks weird. Nope.
  4. 01:24:509 (1) - Use finish instead of whistle, by consider from the slider begin of 01:21:843 (1). Done.

Hyper

  1. 00:10:009 (2) - I feel strange in during playing it and listening the rhythm. Maybe move slider end at 00:10:343. Then if you ok, remove whistle in slider end, too. I'm following the vocal here. That sounds good, I think.
  2. 00:13:009 (1) - Ctrl+G be better? This is intentional so this diff isn't going to be a diff with a fully linear flow.
  3. 00:13:343 (2) - ^ if you fix a note in 00:13:009 (1). ^
  4. 00:14:343 (1) - ^ ^
  5. 01:14:843 (1) - Remove clap in slider end. I'm keeping the pattern of the hitsound here, so nope.
  6. 01:24:509 (3) - Use finish instead of whistle. This note has a clap, not a whistle. Also... I think it doesn't fit with the song, so yeah...

Justicaptive Collab

  1. 00:56:509 (1) - move to x:248 y:172? The mapper of the part rejected it.
Thanks for the mod :D
Rei Hakurei
hi~

[Ijih]
> 2.8 ... speechless
>AR4, not too fast? -1 or -2 ..
>Distance Snap >1.0 diharamkan bagi saya dalam easy :) (masalahnya SVnya udah 1.0 sih :( )
00:00:843 (1,2) - gw kurang yakin pasang beat di sini buat easy level. coba kalo ini di remove, gw dapet feelingnya vocal itu awalnya buat prepare approach circlenya~
00:04:176 (1,2) - gabungin 2 slider ini jadi 1 slider, yang end of slidernya di awal slider (2) , (baca: remove (2), sama panjangin (1) jadi 3/1 beat, jadi start sama endnya berwhistle <3)
00:05:843 (3,4,5) - sama ini juga mending jadi approaching preparation aja soalnya sedikit maksa disini kalo ada beat
00:10:926 (1) - kalo bisa ini dibuang aja, soalnya spinner di easy diusahakan tidak terlalu pendek. (min. 160bpm 4/1) terus end of spinnernya 00:12:176 dipasang circle aja disitu, dan kalo dipasang 00:12:843 (1) remove NCnya :)
00:15:509 (2) - ctrl+j dan/atau remove whistle di 3rd slider edge. (end of slider, tapi jangan remove di start of slider)
00:17:176 (3) - ini kurang enak feelnya sorry :( coba remove deh~ jadi kerasa lebih santai
00:20:176 (1,2,3) - ini mending digabung sama spinner yang mau keluar 00:22:926 (1) , dapet feel stream mode disitu soalnya (jangan lupa, buang NC spinnernya kalo iya)
00:27:509 (4) - slidernya keliatan aneh, coba ini
280,284,27509,2,0,B|376:256|456:192,1,200,2|2,0:0|0:0,0:0:0
catatan: untuk 00:28:843 (5) gunakan ctrl+H+J :)
00:30:176 (1,2) - coba remove ini, kesannya sedikit ngerusuh kalo ada not-notnya
00:30:843 (3,1) - swap NC,
00:31:509 (1) - coba hitsound ujung slidernya jadi "nohitsound; whistle; clap"
00:33:843 (3,2) - overlaps, looks bad :(
00:33:843 (3,1) - kalo saran gw, slider (3) di remove, terus (1) dipindahin ke 1/1 beat sebelumnya. (jangan lupa benerin spacing (1) terhadap (2) ntar)
00:36:509 (3) - coba remove ini, biar keliatan relax di easy level
00:41:176 (2) - ^
00:42:509 (2) - ^
00:43:509 (1,2) - convert into 2 circles at each of slider head.
00:43:509 (1,2,3,4) - also, i suggest that this pattern is forming like a diamond
00:54:843 (1) - majuin ini 1/1 beat lebih awal (tapi panjangnya juga jadi 5/1), soalnya ada bunyi yang cocok digabungin sama spinner disini :) (1667ms)
01:01:843 (2,3) - entah kenapa dapet feelingnya pas dijadiin 2 circle yang per 2/1 beat, kaya gitu (pake 0.6x distance snap)
01:06:843 (3,4) - kalo kata aku sih ini mending panjang slider (3) di x2, biar bisa digabungin sama (4)
01:08:176 (1,2,3) - the pattern seems a little bit awkward lol, try this
288,256,68176,6,0,B|200:308|92:316,1,200,4|2,0:0|0:0,0:0:0
24,252,69176,1,8,0:0:0
44,156,69509,2,0,B|132:104|240:96,2,200,2|0|4,0:0|0:0|0:0,0:0:0
01:16:176 (3) - addition: normal
01:17:509 (2) - gabungin sama (3), biar total length slidernya 3/1 (termasuk 2 repeat itu); sama di kickback dikasih clap add:drum daripada whistle
01:21:176 (4) - ganti jadi circle yang cuman ada di kepala slidernya
01:23:843 (4) - forbidden. change into a circle.
01:23:342 (3) - mundurin ini 1/2 beat.

boleh juga sih.. cuman kurang bagus buat easy :( ini bisa dibilang normal buat gw

[Nivalic]
hehehehe~
> Distance Snap 1.2, gak terlalu jauh buat normal ? :\
> AR5.. hmm sedikit ragu sih.. coba -1
00:54:843 (1) - same as easy diff :)
i don't know what to suggest in here anyway, really. but the diff is not normal enough, still hard~

[Taikotok Biasa]
> umumnya suggestion :)
00:01:510 (2) - k
00:03:509 (2) - k
00:08:843 (3,1) - color swap. kd
00:10:843 (3) - D
00:11:509 (1) - remove.
00:15:676 (2) - remove.
00:22:843 (3) - D
00:26:176 (1,1,1) - kkd
00:30:176 (1,1,1) - move 1/2 earlier.
00:30:676 (1) - d
00:33:509 (3) - d, karena terlalu deket sama not selanjutnya :(
00:40:676 (1,1,1) - move 1/2 earlier.
00:48:676 (2,1) - dd
00:51:176 (163,164,165) - ddk
00:53:843 (173) - 1/2 beat later, but remove next note.
00:56:176 (180) - D
01:04:509 (208) - remove.
01:11:509 (232) - remove.
01:12:343 (234) - remove
01:20:176 (258) & 01:20:843 (259) - remove.
01:22:843 (266) & 01:23:343 (267) - remove.
01:32:009 (296) & 01:32:509 (297,298) - remove.

[Taikotoknya Alex] :P
00:11:509 (1,2,3,4) - offbeats :( remove
00:15:676 (2,3) - remove.
00:15:509 (x) - add katu
00:16:176 (x) - add don
00:32:676 (1) - k
00:32:843 (x) - d
00:33:343 (5) - k d
00:34:176 (1,1,2,3,1,2,1,2,3) - offbeat. only 1/2 here.
orz.. offbeats. offbeats. better remap this taiko.
00:42:259 (3) - offbeat.
00:44:843 (1,2,1,2,1,2,1,2) - charging not stream. offbeats.
00:50:259 (1) - offbeat.
00:59:509 (2,3,4,1,1) - k kkd k
01:00:843 (2) - k
01:02:426 (1,3) - offbeat.
01:05:009 (2,3,1,2,1,2,3) - kkddkkD
01:06:926 (3) - offbeat.
01:12:843 (2,3,1,2,1,2) - offbeat.
01:15:593 (3,4,5) - offbeat.
tired. sorry :(

Continue.

[Hiperaktif]
> gw ga tau kalo readability gw jelek atau apa, lol memang sih banyak jumpnya.. tapi kesannya gak pas buat gw
> color and bg blending warning :( :shock:
00:06:176 (1,2) - ini memang kerasa gak enak buat gw, dan memang bener salah orz..
00:32:176 (1,2,3,1,2,3) - ini jumpnya kayanya kaku distance ya? soalnya jauh nggaknya memang kerasa terus gak enak... coba kalo misalnya distancenya dibikin mirip kaya gini...
00:40:176 (3) - ini pas di stack jadi ngerusak movement atw memang gak kebaca buat gw orz... coba bikin ini berhadapan dengan (2) yang berpotongan dengan start of next note (00:40:343 (1)) dan current combo lead (00:39:843 (1)) kaya gini http://puu.sh/1hQLe
00:54:343 (3) - mendingan ini jadi 1 circle aja deh, gak enak ke next notenya.. tiba2 harus hold seudah lepas.. gak enak kan..

[Hukuman]
00:06:426 (2,3) - samakan dengan timing di Hyper diff
00:21:509 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - HatsuneMikuNoGekisyou
00:28:843 (1,2) - end of (1) and start of (2) put [clap add:drum]
00:33:843 (2) - end of (2) put [clap add:drum]
00:44:676 (2,1) - i remmeber my ghost lead :P
00:51:343 (1) - remove NC
01:05:176 (2) - try this
472,192,65176,2,0,B|424:268|340:320,1,180,8|6,0:0|0:0,0:0:0
note: 01:06:010 (3) - use ctrl+c+v+h+J ^^
01:07:510 (2,5,7) - set into clap add:drum
01:14:843 (1,2,3,4) - remove NC and turn it into 2 circles :)
01:27:343 (2,3) - gak yakin kalo ini overlapnya bagus
01:38:843 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - hmmm :\ takutnya pusing...
01:40:176 (1) - remove NC

[Kolaborasi]
01:39:509 (1,2,3,4,5,6) - not sure if offbeat.

hmmm kayanya ini lebih gampang dari JUDGEMENT deh..

well segitu ^^ checking Pantat Brigeth nau
Niva
SPOILER
osu file format v10

[General]
AudioFilename: CaptivAte~Sabaki~.mp3
AudioLeadIn: 1750
PreviewTime: 56589
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 1510,12176,24176,31343,34843,45509,57509,68176,78843,89509,97509
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CaptivAte~Sabaki~
TitleUnicode:CaptivAte~Sabaki~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:Niva's Normal
Source:GuitarFreaks & DrumMania V2
Tags:beatmania iidx 14 gold xk2238 niva nivalis xierra teru21 matoryoshika inverness eremes 111
BeatmapID:173804
BeatmapSetID:57266

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.35
SliderTickRate:1

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340,149,44176,5,0,0:0:0
270,170,44343,2,0,B|207:192|161:139,1,121.499996292114,4|0,0:0|0:0,0:0:0
102,182,44843,2,0,B|120:213|155:227,1,60.7499981460572
213,249,45176,2,0,B|242:254|276:245,1,60.7499981460572
320,301,45509,5,4,0:0:0
256,192,54509,12,4,56176,0:0:0
366,36,57509,6,2,B|446:17|492:75|492:147|438:189,1,242.999992584229,6|0,0:0|0:0,0:0:0
481,328,58509,1,2,0:0:0
337,299,58843,2,0,B|290:285|249:308|249:308|206:333|157:322,2,182.249994438172,0|2|2,0:0|0:0|0:0,0:0:0
480,329,60176,5,0,0:0:0
511,112,60676,1,2,0:0:0
310,24,61176,1,2,0:0:0
173,75,61509,6,0,B|124:121|40:89|32:21,1,182.249994438172,0|2,0:0|0:0,0:0:0
0,167,62343,2,0,B|-10:237,1,60.7499981460572,0|2,0:0|0:0,0:0:0
2,299,62676,1,0,0:0:0
67,331,62843,6,0,B|107:351|152:331|152:331|197:311|246:332,2,182.249994438172,4|2|2,0:0|0:0|0:0,0:0:0
128,198,64176,5,0,0:0:0
334,270,64676,2,0,B|400:299|448:251,1,121.499996292114,2|0,0:0|0:0,0:0:0
508,291,65176,1,2,0:0:0
474,149,65509,6,0,B|472:102|500:65|500:65|460:80|407:60,2,182.249994438172,4|2|2,0:0|0:0|0:0,0:0:0
495,219,66676,1,0,0:0:0
508,290,66843,2,0,B|472:294|450:276|450:276|415:276,1,91.1249972190858,2|2,0:0|0:0,0:0:0
330,339,67343,1,0,0:0:0
262,311,67509,2,0,B|216:296|175:327,2,91.1249972190858,2|2|0,0:0|0:0|0:0,0:0:0
329,339,68176,6,2,B|396:340|448:275|433:204|367:162,1,242.999992584229,4|0,0:0|0:0,0:0:0
407,24,69176,1,2,0:0:0
266,60,69509,2,0,B|218:73|178:47|178:47|140:20|87:32,2,182.249994438172,0|2|2,0:0|0:0|0:0,0:0:0
407,23,70843,5,4,0:0:0
482,228,71343,1,2,0:0:0
297,346,71843,1,2,0:0:0
153,323,72176,5,0,0:0:0
86,353,72343,2,0,B|69:304|102:271|102:271|102:227,1,121.499996292114,4|2,0:0|0:0,0:0:0
128,169,72843,2,0,B|98:155|64:172,2,60.7499981460572,0|0|2,0:0|0:0|0:0,0:0:0
197,192,73343,1,0,0:0:0
256,233,73509,6,0,B|309:281|394:244|385:169,2,182.249994438172,4|2|2,0:0|0:0|0:0,0:0:0
188,362,74843,1,0,0:0:0
404,384,75343,1,2,0:0:0
511,193,75843,1,2,0:0:0
395,104,76176,6,0,B|346:105|311:132|311:132|276:107|223:103,2,182.249994438172,4|2|2,0:0|0:0|0:0,0:0:0
454,146,77343,1,0,0:0:0
510,192,77509,2,0,B|541:152|513:103,2,91.1249972190858,2|2|0,0:0|0:0|0:0,0:0:0
453,239,78176,2,0,B|422:279|450:328,2,91.1249972190858,2|2|0,0:0|0:0|0:0,0:0:0
509,285,78843,5,4,0:0:0
256,192,79009,12,4,81843,0:0:0
481,254,82676,5,2,0:0:0
386,364,83009,1,0,0:0:0
246,320,83343,2,0,B|195:279|120:302|99:369,1,182.249994438172,2|2,0:0|0:0,0:0:0
14,250,84176,6,0,B|27:220|22:184,1,60.7499981460572,0|0,0:0|0:0,0:0:0
9,118,84509,2,2,B|48:117|48:117|93:104|93:104|133:104,1,121.499996292114,2|0,0:0|0:0,0:0:0
194,135,85009,1,2,0:0:0
329,79,85343,1,2,0:0:0
462,137,85676,1,0,0:0:0
379,256,86009,2,0,B|346:318|387:386|455:386,1,182.249994438172,2|2,0:0|0:0,0:0:0
503,248,86843,6,0,B|512:185,1,60.7499981460572
462,138,87176,2,2,B|423:140|423:140|381:163|340:137,1,121.499996292114,2|0,0:0|0:0,0:0:0
384,78,87676,1,2,0:0:0
242,112,88009,1,2,0:0:0
100,76,88343,1,0,0:0:0
42,209,88676,1,0,0:0:0
111,232,88843,6,2,B|167:252|226:211|226:211|283:174|342:192,1,242.999992584229,2|4,0:0|0:0,0:0:0
393,55,89843,1,2,0:0:0
326,84,90009,2,0,B|261:110|213:58,1,121.499996292114
155,18,90509,2,0,B|90:19,1,60.7499981460572,2|0,0:0|0:0,0:0:0
20,18,90843,5,0,0:0:0
3,162,91176,1,2,0:0:0
52,216,91343,2,0,B|86:185|87:137|43:96,1,121.499996292114
3,162,91843,1,2,0:0:0
38,303,92176,6,0,B|92:302|126:257|126:257|166:272|200:257|200:257|236:243|264:258,2,242.999992584229,2|2|2,0:0|0:0|0:0,0:0:0
6,368,93676,2,0,B|62:386|124:353,1,121.499996292114,4|4,0:0|0:0,0:0:0
266,382,94343,1,0,0:0:0
336,366,94509,2,0,B|369:362|400:378,1,60.7499981460572
468,384,94843,6,0,B|470:337|434:313|434:313|434:264,1,121.499996292114,4|2,0:0|0:0,0:0:0
435,200,95343,1,0,0:0:0
297,248,95676,2,0,B|231:276|184:228,1,121.499996292114,0|2,0:0|0:0,0:0:0
159,160,96176,2,0,B|179:42,1,121.499996292114,0|2,0:0|0:0,0:0:0
179,40,96676,1,0,0:0:0
319,79,97009,2,0,B|354:87|382:71,1,60.7499981460572,0|2,0:0|0:0,0:0:0
421,212,97509,6,0,B|460:212|460:212|504:226|504:226|548:226,2,121.499996292114,2|2|2,0:0|0:0|0:0,0:0:0
344,336,98509,1,2,0:0:0
203,296,98843,2,0,B|137:279|87:321,1,121.499996292114,2|2,0:0|0:0,0:0:0
8,198,99509,1,2,0:0:0
57,60,99843,1,2,0:0:0
200,81,100176,5,4,0:0:0
256,192,100343,12,2,104176,0:0:0

About AR, I think it works better with current AR orz (due to spacing also...)
Fixed spinner as you said though, thanks for mod xD
HellDawn
Beginner

00:10:843- So hard to catch spinner if I were you,I put just 1 slider without repeat

Niva

00:35:176- whistle

Hyper

Amazing...

Judgment

Perfect :/

Collab

01:28:176- rnc

Sorry I couldnt find anything :(
Topic Starter
Hinsvar

HellDawn wrote:

Beginner

00:10:843- So hard to catch spinner if I were you,I put just 1 slider without repeat Done that.

Collab

01:28:176- rnc Waiting for the mapper's response.
Gave kudosu anyway since I changed something :P

Thanks :D

*switch to Indonesian*

@Rei: Silahkan selesaikan mod-nya dulu *uhuk*

Oh, and.

To Akashi_S: If you're planning to mod this, hold it until we have done taking care of Rei_Fan49's mod. Thanks for your attention (: (We've planned an M4M session, so yeah.)
Alltur

Hinsvar wrote:

To Akashi_S: If you're planning to mod this, hold it until we have done taking care of Rei_Fan49's mod. Thanks for your attention (: (We've planned an M4M session, so yeah.)
Okay~ if you finish taking care of Rei_Fan49-san's mod, Forum PM me so that I can know when to start modding~ :)
Meru
it graveyarded again o.o
Xierra
Sad to see it's graveyarded. Hinsvar, I don't want this work to go to waste, so come over here and get some mods / bubble!
Topic Starter
Hinsvar

Hinsvar wrote:

I WILL REVIVE THIS ONCE I HAVE A RANKED BEATMAP.
I promise.

EDIT: For anyone who actually reads this promise thingy, yes, I'm gonna revive this. I'm currently remapping JUDGMENT. Once that's done, we can go again!
Xinely
i shoot 2 stars
you know this baka?
you must make this ranked =w=
Topic Starter
Hinsvar

Xinely wrote:

i shoot 2 stars
you know this baka?
you must make this ranked =w=
Okay, okay \`-`/

So yeah, officially revived, as promised. With nine diffs now.

Summary of what happened to this map:

  1. Changed the combo colour.
  2. Remapped JUDGMENT.
  3. Got a completely new Hyper diff made by Xinely.
  4. Made my Futsuu a Muzu diff because it was basically a Futsuu+ before revival.
  5. Got another Futsuu diff made by Senritsu.
  6. Made a Kantan diff by myself so the osu! standard and Taiko diff spread is now complete.
Well, let's try this once again.
Teru21
SPOILER
osu file format v12

[General]
AudioFilename: CaptivAte~Sabaki~.mp3
AudioLeadIn: 1750
PreviewTime: 56589
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CaptivAte~Sabaki~
TitleUnicode:CaptivAte~Sabaki~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:Teru's Part
Source:GuitarFreaks & DrumMania V2
Tags:Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu
BeatmapID:0
BeatmapSetID:57266

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sabaki.jpg",0,0
Video,0,"CaptivAte~Sabaki~.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"B-Xierra.png",96,422
S,0,843,,0.5
F,0,843,1176,0,1
F,0,12176,12509,1,0
F,0,34843,35176,0,1
F,0,45509,45843,1,0
Sprite,Foreground,Centre,"B-Eremes.png",96,422
S,0,843,,0.5
F,0,12176,12509,0,1
F,0,22843,23509,1,0
F,0,45509,45843,0,1
F,0,54843,56176,1,0
Sprite,Foreground,Centre,"B-inv.png",96,422
S,0,843,,0.5
F,0,24176,24343,0,1
F,0,34843,35176,1,0
F,0,78843,79176,0,1
F,0,89509,89843,1,0
Sprite,Foreground,Centre,"B-Mato.png",96,422
S,0,843,,0.5
F,0,57509,57843,0,1
F,0,77509,78843,1,0
Sprite,Foreground,Centre,"B-Teru.png",96,422
S,0,843,,0.5
F,0,89509,89843,0,1
F,0,100176,101509,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
3,100,163,162,255

[TimingPoints]
1510,333.333333333333,4,2,0,25,1,0
97509,-100,4,2,0,50,0,0
98176,-100,4,2,0,60,0,0
98843,-100,4,2,0,70,0,0
99509,-100,4,2,0,80,0,0
100176,-100,4,2,0,50,0,0
101509,-100,4,2,0,40,0,0
102509,-100,4,2,0,30,0,0
103509,-100,4,2,0,20,0,0
104176,-100,4,2,0,10,0,0
104843,-100,4,2,0,5,0,0


[Colours]
Combo1 : 79,167,255
Combo2 : 0,98,145

[HitObjects]
272,188,89509,6,0,B|232:112,1,80,4|0,0:0|0:0,0:0:0:0:
156,140,89843,2,0,B|116:64,1,80,8|0,0:0|0:0,0:0:0:0:
172,264,90176,2,0,B|132:340,1,80,0|0,0:0|0:0,0:0:0:0:
56,312,90510,2,0,B|16:388,1,80,8|0,0:0|0:0,0:0:0:0:
72,184,90843,1,0,0:0:0:0:
62,170,90926,1,0,0:0:0:0:
60,154,91009,1,0,0:0:0:0:
51,140,91093,1,0,0:0:0:0:
49,124,91176,1,8,0:0:0:0:
172,20,91343,1,0,0:0:0:0:
328,52,91509,1,2,0:0:0:0:
484,20,91676,1,4,0:0:0:0:
332,84,91843,5,8,0:0:0:0:
328,116,91926,1,0,0:0:0:0:
324,148,92009,1,0,0:0:0:0:
328,180,92093,1,0,0:0:0:0:
332,208,92176,1,0,0:0:0:0:
436,228,92343,1,0,0:0:0:0:
420,324,92509,2,0,B|400:312|356:328|346:358,1,80,8|0,0:0|0:0,0:0:0:0:
276,284,92843,5,2,0:0:0:0:
276,284,92926,1,0,0:0:0:0:
152,284,93093,1,0,0:0:0:0:
152,284,93176,1,8,0:0:0:0:
36,248,93343,1,0,0:0:0:0:
48,168,93509,1,0,0:0:0:0:
96,104,93676,1,4,0:0:0:0:
172,80,93843,1,8,0:0:0:0:
200,4,94009,2,0,B|224:8|256:52|248:80,1,80,4|2,0:0|0:0,0:0:0:0:
232,140,94343,2,0,B|224:172|240:216|280:228,1,80,0|0,0:0|0:0,0:0:0:0:
284,376,94676,1,0,0:0:0:0:
432,320,94843,5,0,0:0:0:0:
364,228,95009,1,0,0:0:0:0:
352,180,95093,1,0,0:0:0:0:
364,132,95176,1,8,0:0:0:0:
436,68,95343,2,0,B|400:36|356:24|308:44|284:80,1,160
200,88,95843,1,8,0:0:0:0:
240,204,96009,1,0,0:0:0:0:
92,156,96176,5,0,0:0:0:0:
132,272,96343,1,0,0:0:0:0:
132,272,96509,1,8,0:0:0:0:
56,248,96676,1,0,0:0:0:0:
16,180,96843,1,2,0:0:0:0:
32,100,97009,1,0,0:0:0:0:
164,60,97176,1,8,0:0:0:0:
196,84,97259,1,0,0:0:0:0:
236,88,97343,1,0,0:0:0:0:
356,40,97509,6,0,B|392:44|416:72,3,40,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
436,80,97843,2,0,B|456:104|460:124,3,40,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
480,156,98176,1,8,0:0:0:0:
484,204,98259,1,0,0:0:0:0:
480,252,98343,1,2,0:0:0:0:
468,296,98426,1,0,0:0:0:0:
436,332,98509,2,0,B|400:348|376:344,3,40,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,356,98843,6,0,B|304:372|268:348,1,80,0|2,0:0|0:0,0:0:0:0:
232,332,99093,1,0,0:0:0:0:
188,312,99176,1,8,0:0:0:0:
144,332,99259,1,0,0:0:0:0:
96,332,99343,1,2,0:0:0:0:
60,300,99426,1,8,0:0:0:0:
64,252,99509,6,0,B|88:224,1,20,0|0,0:0|0:0,0:0:0:0:
88,216,99593,2,0,B|96:184,1,20
96,172,99676,2,0,B|104:140,1,20
112,132,99759,2,0,B|136:104,1,20
144,100,99843,2,0,B|180:88,1,20
184,84,99926,2,0,B|208:64,6,20
256,192,100259,12,0,104843,0:0:0:0:

change some of the pattern on my horrible part
rezoons
Hi :),

M4M:

[Beginner]
  1. 00:01:510 (1) - Move the end point to x=344 y=136 in order for the curve of 00:01:510 (1) to follow the curve of 00:02:843 (3). It's better looking imo.
  2. 00:05:926 (2) - Why does it start on a blue tick? If you ear the song by slowing down 25% you'll ear that you have to start at the white tick. (Besides you don't do this in other diff)
  3. 00:12:843 (2,4) - I'm not sure these two whistle are really useful. I think the one on 00:13:509 (3,1) which follow the voice are enough.
  4. 00:30:009 (1,2,3) - You follow the piano? Then move them all 1/2 beat earlier.
  5. 01:03:509 (1) - Remove NC?
[Niva's Normal]
  1. Nothing. This diff is really good.
[HyperNely]
  1. 00:07:843 (2) - Move it 2 grid left for a better blanket.
  2. 00:08:176 (3) - If you applied the previous suggestion then why not doing a second blanket here?
  3. 00:26:843 (1,3) - Switch the NC in order to show the jump.
  4. 00:42:843 (1,2,3,4,5,6) - Your star seems a little bit weird. Try using Compose>Create polygon circle instead.
  5. 00:53:509 (1,3) - They overlap a little bit so turn 00:54:509 (3) upside-down and move it a little bit lower.
  6. 00:58:009 (2) - Move the second slider point to x=136 y=172 and the end point to x=220 y=156 for a blanket? It looks nicer that way imo.
  7. 01:03:843 (5,6) - Move them like this:
  8. 01:06:843 (1) - Move it to x=204 y=168 for a better overlap.
  9. 01:12:509 (2) - Move the second point to x=408 y=200 and the end point to x=312 y=200.
  10. 01:21:509 (1,3) - This overlap doesn't look nice imo.
  11. 01:34:009 (2,3) - One grid down for a better overlap?
[Justicaptive Collab]
  1. It's weird. In this diff the background has two black parts at the right and the left:
    In this diff you have this:
    In the other diff you have this:
    I don't know how but ry to fix it.
  2. 00:19:676 (4,5) - CTRL+G? We already have to play zigzag with 00:18:843 (1,2) so why not keeping the same kind of zigzag?
  3. 00:41:759 (1,2,3,4,5,6,7) - I find it very confusing to play, the flow is weird imo and the stack aren't good...... But if you move 2 and 6 to x=280 y=40 and 4 and 8 to x=320 y=208 i think it's nicer. ^^ (But the stack are still very bad)
  4. 00:51:343 (2) - Curve it for a blanket?
  5. 00:50:843 (1,3) - Try avoiding this unesthetical overlap.
  6. 00:54:843 (1) - I think the flow will be better if you would put it at the end of 00:54:176 (1) instead of the end of 00:54:509 (2).
  7. 00:55:509 (1,2) - Small overlap.
  8. 01:03:843 (4) - Move it to x=404 y=204 for the blanket?
  9. 01:18:843 (1,2,3,4) - Try something more like this:
    It looks better imo.
[JUDGMENT]
  1. 00:20:759 (2) - Whistle? You already whistle'd the piano with 00:20:676 (1,3) so why not this too?
  2. 00:26:676 (4,5,1) - If i understand the pattern they should be at a different place:
  3. 00:58:509 (5,6) - A little bit hard to play since it's nearly impossible (especially with the combo color) to see which of the two sliders goes first. Maybe you could do something like 01:02:509 (1,2).
  4. 00:30:676 - Add a note? The piano is playing one here.
I really like the Normal and Judgment diff. ^^
~Good luck for rank~ :D
wendao
i dunno why use "JUDGMENT" as diff name :/

star anyway for indonesian project~ \:D/
Senritsu

Harez wrote:

i dunno why use "JUDGMENT" as diff name :/
because Hinsvar
Topic Starter
Hinsvar

rezoons wrote:

Hi :),

M4M:

[Beginner]
  1. 00:01:510 (1) - Move the end point to x=344 y=136 in order for the curve of 00:01:510 (1) to follow the curve of 00:02:843 (3). It's better looking imo. Done.
  2. 00:05:926 (2) - Why does it start on a blue tick? If you ear the song by slowing down 25% you'll ear that you have to start at the white tick. (Besides you don't do this in other diff) Fixed.
  3. 00:12:843 (2,4) - I'm not sure these two whistle are really useful. I think the one on 00:13:509 (3,1) which follow the voice are enough. Removed.
  4. 00:30:009 (1,2,3) - You follow the piano? Then move them all 1/2 beat earlier. No, I'm not.
  5. 01:03:509 (1) - Remove NC? It will break the consistency of the combo pattern.
[JUDGMENT]
  1. 00:20:759 (2) - Whistle? You already whistle'd the piano with 00:20:676 (1,3) so why not this too? Whoops, I thought the piano only played on the two ticks. Done.
  2. 00:26:676 (4,5,1) - If i understand the pattern they should be at a different place: Umm, no, it's supposed to be like this.
  3. 00:58:509 (5,6) - A little bit hard to play since it's nearly impossible (especially with the combo color) to see which of the two sliders goes first. Maybe you could do something like 01:02:509 (1,2). I hope this works...
  4. 00:30:676 - Add a note? The piano is playing one here. Done.
I really like the Normal and Judgment diff. ^^
~Good luck for rank~ :D
Thanks for modding! Good to hear you liked them :P

Senritsu wrote:

Harez wrote:

i dunno why use "JUDGMENT" as diff name :/
because Hinsvar
Almost correct.

Damn, completely forgot to say that I updated Teru's part lol

Also, for every guest mappers, I wrote the song's title in Japanese characters, so... uh, update first?
Gero
Hi M4M with xinely :P!

[Beginner]

  1. 00:04:176 (1,2) - this pattern is confusing, This slider 00:05:926 (2) - is being covered by this 00:04:176 (1) , 00:05:759 (2) - and this slider would be better to start on a white tick and end here 00:06:509 , IMO is much better.
  2. 00:05:759 (2) - move this elsewhere, please.
  3. 00:06:843 (1) - you have broken the snap distance here, place it in the proper place
  4. 01:15:509 (1) - ^
  5. 01:36:176 (2) - ^
  6. 00:12:843 (2,3) - this is a suggestion: I feel that you could remove and replace these two circles by a slider imo feels good
  7. 01:27:176 (1,2) - I'm sure you can do better this pattern something like this:

    Here the code:

    [HitObjects]
    380,232,87176,6,0,P|342:270|298:269,2,100,8|6|8,0:0|0:0|0:0,0:0:0:0:
    289,187,88176,2,0,P|218:253|255:338,2,200,2|2|4,0:0|0:0|0:0,0:0:0:0:
  8. 01:35:509 (1,2,3) - Nazi* I think this pattern looks better :P and move this 01:35:509 (1,2,3) - to X:403 And Y:241 for that is centered on the grid!

    Here the code:

    [HitObjects]
    403,241,95509,6,0,B|303:269,1,100,2|8,0:0|0:0,0:0:0:0:
    207,269,96176,2,0,B|110:242,1,100,2|8,0:0|0:0,0:0:0:0:
    168,160,96843,2,0,P|256:120|344:160,1,200,2|2,0:0|0:0,0:0:0:0:
  9. 01:38:843 (2) - This circle is being covered by 01:36:843 (3) - this slider, you can move the circle to X:156 Y:156


[Senritsu's Futsuu Taiko]

  1. 00:03:343 (4) - KAT imo is better
  2. 00:10:009 (21) - DON?
  3. 00:14:843 (5) - slider misplaced , this makes it very difficult to play to the following notes
  4. 00:29:509 (9) - ^
  5. 00:36:843 (20) - KAT here

[Niva's Normal]

  1. 00:02:843 (5,1) - Nazi* move this slider 00:04:176 (1) - to X:7 Y:321 to make it perfectly stacked!
  2. 00:25:843 (2,1) - ^ Same
  3. 00:31:676 (6,2) - ^
  4. 00:58:509 (2,1) - ^
  5. 00:08:176 (5,1) - ^ Same this move this circle to 00:09:509 (1) - X:499 Y:237
  6. 00:12:843 (1,2) - Nazi* move this circle 00:12:843 (1) - To X:442 Y:266 for perfect stacking!
  7. 00:13:676 (3,4) - mmm this is very difficult for normal you better do as indicated above ^
  8. 00:21:509 (2) - this note, has no rightful distance! can you move this to X:494 Y:194 looks better imo!
  9. 00:29:176 (6,7) - this is hard can you to feel that the difficulty is very big , here would be a much better slider Imo
  10. 00:40:676 (2,3,4) - this is very hard to read better try to do this:
  11. 00:45:509 (1) - X:342 Y:223 try this flows much better :P
  12. 01:27:676 (3,4,5) - Nazi* would be very good if you tried these three notes remain exactly in the middle of the grid
    This note 01:27:676 (3) - X:384 Y:78
    This 01:28:009 (4) - X:255 Y:146
    This 01:28:343 (5) - X:128 Y:78

    Something like this
  13. 01:30:843 (1,3) - This is a bad flow imo, a very confusing really inexperienced players try to move it, to make it easier to read.


Very nice diff! ~[Muzukashii Taiko]

"suggestions"

  1. 00:13:509 (40) - DON feels better here, and 00:13:843 (41) - Kat here.
  2. 00:36:509 (128) - KAT
  3. 00:45:843 (165) - ^
  4. 01:22:343 (313) - KAT sounds great here!

[XK's Captive Taiko]

"suggestions"

  1. 00:02:843 (2) - Clap
  2. 00:04:676 (2) - ^
  3. 00:07:176 (2,1) - ^
  4. 00:13:009 (2,4) - KAT
  5. 00:32:843 (2) - Add note here

[HyperNely]

  1. 00:09:509 (5,6,7,8) - these notes the feel not rhythm imo would sound better if you do something like this:
  2. 00:17:343 - add whistle at the end of the slider!
  3. 00:57:509 (1,2) - Nazi* Bakanelly =W= orz you do better this blanket :<


This is All! GL! :3!
Xinely
Fixed all in Gero, about rezoons, i prefer make star with manual, overall almost is fixed
Hyperchunely
osu file format v12

[General]
AudioFilename: CaptivAte~Sabaki~.mp3
AudioLeadIn: 1750
PreviewTime: 56589
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 1510,12176,24176,34843,45509,57509,68176,78843,97509
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CaptivAte~Sabaki~
TitleUnicode:CaptivAte~裁き~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:HyperNely
Source:GuitarFreaks & DrumMania V2
Tags:Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu
BeatmapID:275208
BeatmapSetID:57266

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sabaki.jpg",0,0
Video,0,"CaptivAte~Sabaki~.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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103509,-100,4,2,0,20,0,0
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Combo2 : 0,98,145

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Meru
lul revived

jangan lupa remap diff insae SID ya owo/
Senritsu
Changed some~ Thanks Gero~

wa
osu file format v12

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[Metadata]
Title:CaptivAte~Sabaki~
TitleUnicode:CaptivAte~Sabaki~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:Senritsu's Taiko Futsuu
Source:GuitarFreaks & DrumMania V2
Tags:beatmania iidx 14 gold xk2238 niva nivalis xierra teru21 matoryoshika inverness eremes 111
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Topic Starter
Hinsvar

Gero wrote:

Hi M4M with xinely :P!

[Beginner]

  1. 00:04:176 (1,2) - this pattern is confusing, This slider 00:05:926 (2) - is being covered by this 00:04:176 (1) , 00:05:759 (2) - and this slider would be better to start on a white tick and end here 00:06:509 , IMO is much better. ...Remapped this part.
  2. 00:05:759 (2) - move this elsewhere, please. ^
  3. 00:06:843 (1) - you have broken the snap distance here, place it in the proper place ^
  4. 01:15:509 (1) - ^ Fixed.
  5. 01:36:176 (2) - ^ This one isn't though; I'm sure enough...
  6. 00:12:843 (2,3) - this is a suggestion: I feel that you could remove and replace these two circles by a slider imo feels good idk, can't feel any kind of difference TBH.
  7. 01:27:176 (1,2) - I'm sure you can do better this pattern something like this: Fixed by myself.

    Here the code:

    [HitObjects]
    380,232,87176,6,0,P|342:270|298:269,2,100,8|6|8,0:0|0:0|0:0,0:0:0:0:
    289,187,88176,2,0,P|218:253|255:338,2,200,2|2|4,0:0|0:0|0:0,0:0:0:0:
  8. 01:35:509 (1,2,3) - Nazi* I think this pattern looks better :P and move this 01:35:509 (1,2,3) - to X:403 And Y:241 for that is centered on the grid! Done.

    Here the code:

    [HitObjects]
    403,241,95509,6,0,B|303:269,1,100,2|8,0:0|0:0,0:0:0:0:
    207,269,96176,2,0,B|110:242,1,100,2|8,0:0|0:0,0:0:0:0:
    168,160,96843,2,0,P|256:120|344:160,1,200,2|2,0:0|0:0,0:0:0:0:
  9. 01:38:843 (2) - This circle is being covered by 01:36:843 (3) - this slider, you can move the circle to X:156 Y:156 Uh, fixed by myself again.

[Muzukashii Taiko]

"suggestions"

  1. 00:13:509 (40) - DON feels better here, and 00:13:843 (41) - Kat here. The instrument isn't heavy enough here, so no...
  2. 00:36:509 (128) - KAT ^
  3. 00:45:843 (165) - ^ ^
  4. 01:22:343 (313) - KAT sounds great here! ^
Thanks for modding :D

Matoryoshika wrote:

lul revived

jangan lupa remap diff insae SID ya owo/
Urus mod rezoons dulu plz; itu bisa diomongin nanti `-`
Niva

Gero wrote:

[Niva's Normal]

  1. 00:02:843 (5,1) - Nazi* move this slider 00:04:176 (1) - to X:7 Y:321 to make it perfectly stacked!
  2. 00:25:843 (2,1) - ^ Same
  3. 00:31:676 (6,2) - ^
  4. 00:58:509 (2,1) - ^
  5. 00:08:176 (5,1) - ^ Same this move this circle to 00:09:509 (1) - X:499 Y:237
  6. 00:12:843 (1,2) - Nazi* move this circle 00:12:843 (1) - To X:442 Y:266 for perfect stacking! Done all (hopefully)
  7. 00:13:676 (3,4) - mmm this is very difficult for normal you better do as indicated above ^ ...err?
  8. 00:21:509 (2) - this note, has no rightful distance! can you move this to X:494 Y:194 looks better imo! It is actually ((6)'s end, (1) and (2) is already symmetrical as is)
  9. 00:29:176 (6,7) - this is hard can you to feel that the difficulty is very big , here would be a much better slider Imo
  10. 00:40:676 (2,3,4) - this is very hard to read better try to do this:
    Err, these two is fine imo (for the second one the music is 3/4 already...)
  11. 00:45:509 (1) - X:342 Y:223 try this flows much better :P Decided to remap this part...
  12. 01:27:676 (3,4,5) - Nazi* would be very good if you tried these three notes remain exactly in the middle of the grid Nice one, done!
    This note 01:27:676 (3) - X:384 Y:78
    This 01:28:009 (4) - X:255 Y:146
    This 01:28:343 (5) - X:128 Y:78

    Something like this
  13. 01:30:843 (1,3) - This is a bad flow imo, a very confusing really inexperienced players try to move it, to make it easier to read.
    SPOILER
    Decided to tweak 01:32:176 (1) instead for a better flow, I liked the pattern there personally :3


Very nice diff! ~
Thanks for mod (:

SPOILER
osu file format v12

[General]
AudioFilename: CaptivAte~Sabaki~.mp3
AudioLeadIn: 1750
PreviewTime: 56589
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 1510,12176,24176,31343,34843,45509,57509,68176,78843,89509,97509
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CaptivAte~Sabaki~
TitleUnicode:CaptivAte~裁き~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:Niva's Normal
Source:GuitarFreaks & DrumMania V2
Tags:Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu
BeatmapID:173804
BeatmapSetID:57266

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.35
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sabaki.jpg",0,0
Video,0,"CaptivAte~Sabaki~.avi"
//Break Periods
2,45709,53309
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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riffy
mod 4 food

[General]
  1. Beginner diff seems to be pretty hard. I'd rename it to Easy. THis diff doesn't looks like [Beginner] at all, imo ;_; It's still up to you, tho.
  2. Since your map has video - disable letterboxing for all diffs. They look weird with video.
  3. Tags are inconsistent. If I'm not mistaken you forgot to add some tags to [Senritsu's Taiko Futsuu]
[Beginner]
  1. 00:07:843 (2) - nazi - this circle is overlapped with 00:05:843 (2) - a bit. I'd recommend you to avoid this overlap. It'll make flow smoother and more enjoyable.
  2. 00:27:509 (4) - don't you feel like you need a NC here. It'd fit with flow, vocals and music really good here.
    Note: 00:45:509 (5) - 01:26:509 (4) - NCs again.
  3. 00:30:176 (1,2,3) - (3) is too close to (1), so beginners may mistakenly hit it before clicjing (2). I'd recommend you to move it somewhere else.
  4. 00:32:509 - even for a [Beginner] diff, it's better to map this beat. It's pretty loud and makes sense with your pattern!
  5. 01:06:843 (3) - mazke this slider 1/4 longer. It will fit here and it's better to keep consistent 1/1 rhythm here, so players won't get stressed.
  6. 01:23:843 (4) - nazi - your shapes are always curvy, do I'd curve this one, as well.
[Niva's Normal]
  1. I'd try AR 6. It may hurt balance a bit, but I'm sure that AR6 will make it more readable.
    Note: if you set AR to 6 use OD/HP 4 to keep balance.

    Diff itself is pretty hard, but that's ok, imo.
[HyperNely]
  1. Increase OD/HP by one tick, I'm sure that it will make diff spread better balanced! Also, it fits with your patterns and makes map more challenging and interesting for players.
  2. 00:22:176 (1) - I don't think that this NC here is really needed. You didn't add one to 00:20:843 (2) - therefore, you shouldn't do it to 00:22:176 (1)!
    Note: 01:39:509 (1) - same :3
  3. 00:45:343 (5,6) and 00:50:676 (3,4,1) - well, 1/4 beats are not used in this diff often during non-kiai part. Try to replace them with sliders here. They don't really fit with that calm part, I think.
  4. 00:49:509 (1,2) - nazi - you could make a little bit better blanket-slider here. I know you can do it!
  5. 01:15:343 (2,5,6,1,2,3) - overlaps with hitbursts here don't look really good. I'm sure that you can avoid them. Anyway, with new defaul hitbursts it doesn't looks really bad. So, it's up to you.

    Good job.
[Collab]
  1. How about reducing OD/HP by one tick? I think that HP8 is a little bit too hard for this diff!

    Xierra
    1. 00:01:510 - dont you think that SV is a little bit too fast for that calm part?
    Eremes 111
    1. 00:22:176 (1,2,3,4,5) - 1/8 stream here? really? I think that this is too hard even for an Insane diff. Replace it with one long slider instead?
    2. 00:55:509 (1,2) - nazi - you can avoid this little overlap. Just move one of these sliders a bit. It'd look much better, imo!
    inverness

    • Oh you. Your parts are easier than other parts, try to make it a bit more jumpy/challenging? Anyway, it's really good, nothing to say.

    Mato
    1. 01:18:009 (3,1) - reduce distance of jump between these two a bit. So, we will clearly know that this is 1/4 jump.
    Teru21
    1. 01:30:926 (6) and 01:31:926 (2) - please, do not overmap! I can't hear any beats here, so, I think, it's better if you remove these circles.
    2. 01:39:926 (6) - how about a new combo here? So, we will be able to pay more attention to this slider? It'd make this slider more readable!
[JUDGEMENT]
  1. Reduce HP/OD a bit. It's better because rhythm and patterns are really, REALLY hard here!
  2. 01:13:926 (3,4,5,6,1,2,3,4) - stacked 1/4s here confuse me a lot. Why do you stack them? If you want to separeate them from rest of the stream - convert them into sliders, instead!

    Really nice diff, I like it!
~~~~~~~~~~~~~~~~~
Good luck!
Topic Starter
Hinsvar

-Bakari- wrote:

mod 4 food

[General]
  1. Beginner diff seems to be pretty hard. I'd rename it to Easy. THis diff doesn't looks like [Beginner] at all, imo ;_; It's still up to you, tho. This follows how diffs are named in IIDX.
  2. Since your map has video - disable letterboxing for all diffs. They look weird with video. Oh damn, completely forgot about it. Fixed.
  3. Tags are inconsistent. If I'm not mistaken you forgot to add some tags to [Senritsu's Taiko Futsuu] lol I forgot to tell her to update her diff. This can be done later.
[Beginner]
  1. 00:07:843 (2) - nazi - this circle is overlapped with 00:05:843 (2) - a bit. I'd recommend you to avoid this overlap. It'll make flow smoother and more enjoyable. Should be fixed.
  2. 00:27:509 (4) - don't you feel like you need a NC here. It'd fit with flow, vocals and music really good here. Fixed lal.
    Note: 00:45:509 (5) - 01:26:509 (4) - NCs again.
  3. 00:30:176 (1,2,3) - (3) is too close to (1), so beginners may mistakenly hit it before clicjing (2). I'd recommend you to move it somewhere else. I'll think about this later.
  4. 00:32:509 - even for a [Beginner] diff, it's better to map this beat. It's pretty loud and makes sense with your pattern! Done.
  5. 01:06:843 (3) - mazke this slider 1/4 longer. It will fit here and it's better to keep consistent 1/1 rhythm here, so players won't get stressed. ^
  6. 01:23:843 (4) - nazi - your shapes are always curvy, do I'd curve this one, as well. ^
[JUDGEMENT]
  1. Reduce HP/OD a bit. It's better because rhythm and patterns are really, REALLY hard here! This diff is supposed to be really challenging. Heck, I think some of the patterns still look pretty simple.
  2. 01:13:926 (3,4,5,6,1,2,3,4) - stacked 1/4s here confuse me a lot. Why do you stack them? If you want to separeate them from rest of the stream - convert them into sliders, instead! I'm doing this to emphasize the vocal. I'm sure enough they're okay, though, and sliders just won't work the same.

    Really nice diff, I like it!
~~~~~~~~~~~~~~~~~
Good luck!
Thanks for modding! :D

@Xinely sama Niva: Nanti letterbox di-fix kalau udah update :D
XK2238

Gero wrote:

[XK's Captive Taiko]

"suggestions"

  1. 00:02:843 (2) - Clap __ no, sorry... the guitar's pretty low there, so yeah
  2. 00:04:676 (2) - ^ __ more or less same as above, except there's none.
  3. 00:07:176 (2,1) - ^ __ done, (1) has been like that since the beginning lol
  4. 00:13:009 (2,4) - KAT __ done. Kat = clap/whistle fyi
  5. 00:32:843 (2) - Add note here __ done, also added 00:33:509 (7)
also made 1 or 2 changes outside those above, thx for the mod o/
massive pile of text incoming
osu file format v12

[General]
AudioFilename: CaptivAte~Sabaki~.mp3
AudioLeadIn: 1750
PreviewTime: 56589
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 1510,12176,24176,34843,45509,57509,68176,78843,89509,97509
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:CaptivAte~Sabaki~
TitleUnicode:CaptivAte~裁き~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:XK's Captive Taiko
Source:GuitarFreaks & DrumMania V2
Tags:Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu
BeatmapID:172697
BeatmapSetID:57266

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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256,192,73176,5,0,0:0:0:0:
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256,192,73509,5,4,0:0:0:0:
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256,192,75176,5,8,0:0:0:0:
256,192,75343,5,0,0:0:0:0:
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256,192,79509,1,0,0:0:0:0:
256,192,79676,5,8,0:0:0:0:
256,192,79843,5,0,0:0:0:0:
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256,192,80343,1,0,0:0:0:0:
256,192,80509,5,8,0:0:0:0:
256,192,80676,5,0,0:0:0:0:
256,192,80843,5,8,0:0:0:0:
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256,192,85009,5,8,0:0:0:0:
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256,192,85343,1,0,0:0:0:0:
256,192,85426,1,0,0:0:0:0:
256,192,85509,1,0,0:0:0:0:
256,192,85676,5,8,0:0:0:0:
256,192,85843,5,0,0:0:0:0:
256,192,86009,1,0,0:0:0:0:
256,192,86176,5,8,0:0:0:0:
256,192,86259,1,8,0:0:0:0:
256,192,86343,5,0,0:0:0:0:
256,192,86509,5,8,0:0:0:0:
256,192,86593,1,8,0:0:0:0:
256,192,86676,5,0,0:0:0:0:
256,192,86843,1,4,0:0:0:0:
256,192,87009,1,0,0:0:0:0:
256,192,87176,5,8,0:0:0:0:
256,192,87343,5,0,0:0:0:0:
256,192,87509,1,0,0:0:0:0:
256,192,87676,5,8,0:0:0:0:
256,192,87843,5,0,0:0:0:0:
256,192,88009,5,8,0:0:0:0:
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256,192,88343,5,8,0:0:0:0:
256,192,88426,5,0,0:0:0:0:
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256,192,88676,1,0,0:0:0:0:
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256,192,89259,1,8,0:0:0:0:
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256,192,100343,12,0,101509,0:0:0:0:
taiko_maniac1811
Taiko mod as requested from Malaysian Taiko Queue

MOD
  • [Kantan]
  1. too many d k d usage is not recommended for kantan..

    00:02:509 (2,3) - delete (2) and change (3) to k?
    00:05:843 (8) - delete? have a little break here sounds nice
    00:08:176 (12) - d?
    00:09:843 (15) - move this to 00:10:009 and change it to k?
    00:14:509 (21) - delete?
    00:18:509 (28) - move this to 00:18:843
    00:19:176 (29,30) - delete?
    00:23:509 (36) - delete? have a little break here sounds nice
    00:24:843 (38) - d?
    00:30:009 (47) - delete? have a little break here sounds nice
    00:32:509 (52) - move this to 00:32:843
    00:33:176 (53,54) - delete (53) and change (54) - to k
    00:35:843 (58) - d?
    00:38:509 - add k?
    00:40:676 (66) - delete? have a little break here sounds nice
    00:43:509 (71,72) - change (71) - to k and delete (72)
    00:44:843 (74) - d?
    00:49:843 (82) - delete? have a little break here sounds nice
    00:59:843 (97) - ^
    01:02:509 (103) - ^
    01:05:176 (109) - ^
    01:15:843 (129) - ^
    01:31:843 (158,160,162) - ^
    01:40:176 (1) - end this spinner at 01:44:176

    [Senritsu's Futsuu]
  2. why futsuu have less note count than kantan orz
  3. add some notes where necessary

    00:07:176 (14) - delete? have a little break here sounds nice
    00:22:843 (1) - K?
    00:26:843 (5) - d? D doesn't play well
    00:29:509 (9) - D
    00:30:176 (10) - delete? have a little break here sounds nice
    00:36:843 (22) - k?
    00:37:509 (23) - d? D doesn't play well
    00:40:176 (28) - delete slider and put some notes instead... follow the background music instead of the vocals
    00:48:176 (41) - ^
    01:08:176 (25) - ^
    01:30:843 - add d?
    01:36:176 - ^

    [Muzukashii]

    00:01:343 (3) - delete? have a little break here sounds nice
    00:02:176 (6) - ^
    00:05:009 (14) - ^
    00:06:426 (19) - move this to 00:06:509 plays better imo
    00:07:343 (23) - delete? have a little break here sounds nice
    00:13:176 (39) - move this to 00:13:343 and change it to d?
    00:13:509 (40) - move this to 00:13:676
    00:14:176 (42) - d?
    00:18:843 (60) - move this to 00:19:009
    00:23:676 (77,78) - delete? have a little break here sounds nice
    00:27:009 (90) - ^
    00:34:676 (121) - ^
    00:36:676 (129,130) - k d?
    00:50:009 (181) - delete? have a little break here sounds nice
    01:22:843 (315) - move this to 01:23:009
    01:30:509 (345) - delete? have a little break here sounds nice
    01:30:843 (346) - move this to 01:30:676
    01:40:176 (387) - delete and start spinner here instead? end the spinner at 01:44:176

    [XK's Captive Taiko]

    00:05:843 (3) - k? have a guitar string sound here
    00:09:009 (1) - delete? have a little break here sounds nice
    00:15:676 (2) - move this to 00:15:509 and change it to k?
    00:16:009 (3) - move this to 00:16:176 and change it to k?
    00:15:843 - add d?
    00:27:759 (4) - move this to 00:27:426 plays better
    00:27:843 (5,1) - k d?
    00:32:343 (2) - delete?
    00:32:676 (1) - k?
    00:32:843 - add k?
    00:33:009 (2) - delete?
    00:33:176 (4) - k?
    00:33:509 - add d?
    00:38:176 (2) - delete? have a little break here sounds nice
    00:46:676 (2) - ^
    00:48:009 (2) - ^
    01:00:009 (1) - k?
    01:37:093 (2) - delete? have a little break here sounds nice
    01:37:426 (3) - ^
    01:38:843 (4) - k
    01:39:093 (3,1) - dk
    01:39:426 (3,1) - ^
    01:40:176 (1) - delete and start the spinner here instead? end the spinner at 01:44:176

That's all from me :3
Good luck~
Teru21
SPOILER
osu file format v12

[General]
AudioFilename: CaptivAte~Sabaki~.mp3
AudioLeadIn: 1750
PreviewTime: 56589
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CaptivAte~Sabaki~
TitleUnicode:CaptivAte~裁き~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:Teru's Part
Source:GuitarFreaks & DrumMania V2
Tags:Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sabaki.jpg",0,0
Video,0,"CaptivAte~Sabaki~.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"B-Xierra.png",96,422
S,0,843,,0.5
F,0,843,1176,0,1
F,0,12176,12509,1,0
F,0,34843,35176,0,1
F,0,45509,45843,1,0
Sprite,Foreground,Centre,"B-Eremes.png",96,422
S,0,843,,0.5
F,0,12176,12509,0,1
F,0,22843,23509,1,0
F,0,45509,45843,0,1
F,0,54843,56176,1,0
Sprite,Foreground,Centre,"B-inv.png",96,422
S,0,843,,0.5
F,0,24176,24343,0,1
F,0,34843,35176,1,0
F,0,78843,79176,0,1
F,0,89509,89843,1,0
Sprite,Foreground,Centre,"B-Mato.png",96,422
S,0,843,,0.5
F,0,57509,57843,0,1
F,0,77509,78843,1,0
Sprite,Foreground,Centre,"B-Teru.png",96,422
S,0,843,,0.5
F,0,89509,89843,0,1
F,0,100176,101509,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
3,100,163,162,255

[TimingPoints]
1510,333.333333333333,4,2,0,25,1,0
89509,-100,4,2,0,55,0,0
94843,-100,4,2,0,75,0,0
94926,-100,4,2,0,55,0,0
97509,-100,4,2,0,50,0,0
98176,-100,4,2,0,60,0,0
98843,-100,4,2,0,70,0,0
99509,-100,4,2,0,80,0,0
99509,-100,4,2,0,40,0,0
100176,-100,4,2,0,50,0,0
100218,-100,4,2,0,50,0,0
101509,-100,4,2,0,40,0,0
102509,-100,4,2,0,30,0,0
103509,-100,4,2,0,20,0,0
104176,-100,4,2,0,10,0,0


[Colours]
Combo1 : 79,167,255
Combo2 : 0,98,145

[HitObjects]
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172,264,90176,2,0,B|132:340,1,80,0|2,0:0|0:0,0:0:0:0:
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256,192,100259,12,0,104176,0:0:0:0:

Fixed all

to Hinsvar, I added new timing points, be sure to check 'em out

I was so surprised to see my part is so horrible =A=)a;; I hope they are better now.. hope so -sigh-
scanter
Hi Hi ~ sry if my quality is bad. I'm in slump :<

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

General

  1. How about add XK on tag?
  2. Add grey color for place an order with your BG? just 2 colours makes map boring IMO.
  3. Senritsu's Taiko Futsuu has inconsistency tags.

Beginner

  1. 00:21:176 (2) - Add clap. it is your pattern.
  2. 00:22:926 (1) - This spinner will alarm to Easy players. how about put this to at least red-tick? like this.
  3. 01:06:843 (3) - How about change this to 2/1 slider one? following vocals much better for play IMO.
  4. 01:15:843 (2) - Why finish here? it doesn't matched up sound. I recommend change to clap
  5. 01:40:259 (1) - Same as 00:22:926 (1)

Niva's Normal

  1. 00:57:509 (1) - Whistle of slider's passing way is intended?
  2. 01:17:509 (3) - This slider one was put to offscreen IMO.
  3. 01:36:676 (5) - This stack is a little hard to play for normal players. how about this pattern?

HyperNely

  1. 00:32:842 (4) - Add NC. tempo was changed.
    00:43:509 (4) - ^
  2. 00:58:843 (1,2) - This is too hard to play for players. I recommend to change this pattern as something.
  3. 01:12:509 (2) - Makes more perfectly blanket lol

JUDGMANT

  1. 00:07:509 (3) - A little confusing pattern. how about add NC?
  2. 00:25:843 (2) - lol move to x:333, y:63. not perfectly stacked.
  3. 01:03:009 (2) - NC. because, this is anti-jump.
  4. 01:39:342 (4) - Unsnapped one lol

Justicaptive Collab

  1. 00:13:343 (1,2,3,4) - This slightly overlap looks really bad. it is neither good to playable nor visible.
  2. 00:16:676 (1,2,3,4,5) - If you can, how about makes it to perfect pentagon shapes?
  3. 00:19:176 (2) - Again. lol
  4. 00:41:759 (1,2,3,4,5,6,7,8) - I recommend to make it more perfectly blanket lol
  5. 00:48:843 (1) - There is not matched sv change I think. just sv x1.0 much better.
  6. 01:06:509 (4) - This is not good flow. Ctrl + G
  7. 01:31:176 (9) - NC. it has not only sharp jump, but tempo change.
That's all ;) GL anyway ~ :)
Teru21
^ changed~

SPOILER
osu file format v12

[General]
AudioFilename: CaptivAte~Sabaki~.mp3
AudioLeadIn: 1750
PreviewTime: 56589
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CaptivAte~Sabaki~
TitleUnicode:CaptivAte~裁き~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:Teru's Part
Source:GuitarFreaks & DrumMania V2
Tags:Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu
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Added mod above + some new hitsounding www
Topic Starter
Hinsvar
Shit, sorry, wasn't really in the mood to work at the mods.

taiko_maniac1811 wrote:

Taiko mod as requested from Malaysian Taiko Queue

MOD
  • [Kantan]
  1. too many d k d usage is not recommended for kantan.. ...idk about this actually.

    00:02:509 (2,3) - delete (2) and change (3) to k? Done.
    00:05:843 (8) - delete? have a little break here sounds nice ^
    00:08:176 (12) - d? ^
    00:09:843 (15) - move this to 00:10:009 and change it to k? ^
    00:14:509 (21) - delete? ^
    00:18:509 (28) - move this to 00:18:843 ^
    00:19:176 (29,30) - delete? ^
    00:23:509 (36) - delete? have a little break here sounds nice ^
    00:24:843 (38) - d? ^
    00:30:009 (47) - delete? have a little break here sounds nice ^
    00:32:509 (52) - move this to 00:32:843 ^
    00:33:176 (53,54) - delete (53) and change (54) - to k ^
    00:35:843 (58) - d? Nah, no for this; the instrument clearly asks for a k, and I think d k d @ one beat between each notes are not hard for a Kantan like this.
    00:38:509 - add k? Done.
    00:40:676 (66) - delete? have a little break here sounds nice ^
    00:43:509 (71,72) - change (71) - to k and delete (72) ^
    00:44:843 (74) - d? TBH, it sounds really weird, but there's no other choice I guess... Fixed.
    00:49:843 (82) - delete? have a little break here sounds nice Done.
    00:59:843 (97) - ^ ^
    01:02:509 (103) - ^ ^
    01:05:176 (109) - ^ ^
    01:15:843 (129) - ^ ^
    01:31:843 (158,160,162) - ^ ^
    01:40:176 (1) - end this spinner at 01:44:176 ^

    [Muzukashii]

    00:01:343 (3) - delete? have a little break here sounds nice Done.
    00:02:176 (6) - ^ ^
    00:05:009 (14) - ^ ^
    00:06:426 (19) - move this to 00:06:509 plays better imo ^
    00:07:343 (23) - delete? have a little break here sounds nice ^
    00:13:176 (39) - move this to 00:13:343 and change it to d? ^
    00:13:509 (40) - move this to 00:13:676 ^
    00:14:176 (42) - d? ^
    00:18:843 (60) - move this to 00:19:009 ^
    00:23:676 (77,78) - delete? have a little break here sounds nice ^
    00:27:009 (90) - ^ ^
    00:34:676 (121) - ^ ^
    00:36:676 (129,130) - k d? ^
    00:50:009 (181) - delete? have a little break here sounds nice I'll pass for this one. The rhythm feels somewhat incomplete without that note there.
    01:22:843 (315) - move this to 01:23:009 ^
    01:30:509 (345) - delete? have a little break here sounds nice ^
    01:30:843 (346) - move this to 01:30:676 ^
    01:40:176 (387) - delete and start spinner here instead? end the spinner at 01:44:176

That's all from me :3
Good luck~

scanter wrote:

Hi Hi ~ sry if my quality is bad. I'm in slump :<

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

General

  1. How about add XK on tag? There's XK2238 already. The "XK" there should be sufficient.
  2. Add grey color for place an order with your BG? just 2 colours makes map boring IMO. Well, it can't be helped, and gray just doesn't fit at all with the BG and video...
  3. Senritsu's Taiko Futsuu has inconsistency tags. Fine, I'll be the one to fix that.

Beginner

  1. 00:21:176 (2) - Add clap. it is your pattern. The clap doesn't fit the music.
  2. 00:22:926 (1) - This spinner will alarm to Easy players. how about put this to at least red-tick? like this.
    Done.
  3. 01:06:843 (3) - How about change this to 2/1 slider one? following vocals much better for play IMO. It will make the players feel awkward if I decided to skip the instruments' sounds.
  4. 01:15:843 (2) - Why finish here? it doesn't matched up sound. I recommend change to clap I'm sure enough there's some kind of heavy sounds there. Added a clap, though.
  5. 01:40:259 (1) - Same as 00:22:926 (1) Done.

JUDGMANT

  1. 00:07:509 (3) - A little confusing pattern. how about add NC? Uh, I don't think so. I just tested it (and already did it the first time I placed this anti-jump pattern), and I perfectly played them both of the time
  2. 00:25:843 (2) - lol move to x:333, y:63. not perfectly stacked. Done.
  3. 01:03:009 (2) - NC. because, this is anti-jump. Added a note at 01:02:926 instead.
  4. 01:39:342 (4) - Unsnapped one lol lol fixed
That's all ;) GL anyway ~ :)
Thanks for modding~ :D

Updated the map (with Teru's part on the collab) \:D/

Still waiting for the others...
Senritsu

taiko_maniac1811 wrote:

Taiko mod as requested from Malaysian Taiko Queue

[Senritsu's Futsuu]

[*] why futsuu have less note count than kantan orz it's because i try to make it relax.. maybe? *runs
[*] add some notes where necessary

00:07:176 (14) - delete? have a little break here sounds nice done~
00:22:843 (1) - K? err.. no, i will follow the music here..
00:26:843 (5) - d? D doesn't play well done
00:29:509 (9) - D ^
00:30:176 (10) - delete? have a little break here sounds nice uhm.. no xD
00:36:843 (22) - k? nope, i will follow the lower pitch here
00:37:509 (23) - d? D doesn't play well done~
00:40:176 (28) - delete slider and put some notes instead... follow the background music instead of the vocals ^
00:48:176 (41) - ^ ^
01:08:176 (25) - ^ uh..? no slider here..
01:30:843 - add d? done
01:36:176 - ^ ^
Thanks~ \o\
Shohei Ohtani
oh hey it's this song

Collab:
Tick Rate 2?
Xierra's 1st part - This entire thing is so overmapped. This is a calming acoustic guitar melody, but the notes don't accompany the music. Possibly make this easier?
Eremes - Hitsounding is really inconsistent. Especially the claps.
00:19:176 (2) - Move this so there isn't a huge overlap?
00:41:759 (1,2,3,4,5,6,7,8,1) - Fix the stacking on the end of these sliders
00:48:843 (1) - Like I know it's a long note and all but this still just doesn't really fit at all
00:50:176 (1,2,3,4) - You're contrasting the music's triplet with 1/2s, which is bad. I know it's a pretty pattern, but it'd be better to follow the music
00:55:843 (2) - Adjust this so there isn't overlap
Matroyoshka - 1/4s shouldn't be used unless the follow the music. Especially since you use it a lot in the beginning and then you're just like "no"
01:39:509 (1,2,3,4,5) - nope. Like it took me a while to understand that each of these were sliders rather than notes. It'd be better to do what people earlier did rather than this

Justice:
00:00:843 (1) - Snap to 1/4 instead of 1/3
00:00:843 (1,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,1) - Yeah this is kind of really overmapped too.
00:59:759 (3) - The stack is really awkward here

Just gonna leave a general comment here saying that this is really overmapped. Like I know you're mapping to the stuff in the background, but I don't really hear that instantly. I hear the vocals, which would be much better to map to rather than that. Right now a lot of streams are there that shouldn't be there.

Hard:
00:01:176 (2) - Move this on the blue tick since that's where the note is
00:27:509 (3) - This jump like why
00:56:843 (2) - NC
01:37:176 (4) - Why this jump?

Normal:
Tick Rate 2 to make it easier to distinguish quarter note triplet patterns
01:32:176 (1) - This curve at the end seems really weird, and is so slight that it looks like a mistake
You're playing really close to the borders a lot. Which I guess is fine, but it's sketchy.

Easy:
General comment, so I don't make this a huge mod post. Your sliders are all really thin. Which looks bad. Consider having curves with more depth.
00:02:843 (3) - Increase the depth of this slider, right now it's really thin
00:21:176 (2) - Add clap
Teru21
^
SPOILER
osu file format v12

[General]
AudioFilename: CaptivAte~Sabaki~.mp3
AudioLeadIn: 1750
PreviewTime: 56589
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CaptivAte~Sabaki~
TitleUnicode:CaptivAte~裁き~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:Teru's Part
Source:GuitarFreaks & DrumMania V2
Tags:Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sabaki.jpg",0,0
Video,0,"CaptivAte~Sabaki~.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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change timing point (SV) and change the stream o3o
Topic Starter
Hinsvar
Uh... Damn, sorry again. School sucked a lot of my energy and mood, so I'm often getting really late at responding to mods.

Will check CDFA's mod ASAP.


CDFA wrote:

Justice: *JUDGMENT
00:00:843 (1) - Snap to 1/4 instead of 1/3 ...You're right. Done.
00:00:843 (1,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,1) - Yeah this is kind of really overmapped too. Can't be helped; this is to keep the flow from being weird. They still fit the song anyway, so I don't think there's a problem...
00:59:759 (3) - The stack is really awkward here Huh? I... don't think so orz

Just gonna leave a general comment here saying that this is really overmapped. Like I know you're mapping to the stuff in the background, but I don't really hear that instantly. I hear the vocals, which would be much better to map to rather than that. Right now a lot of streams are there that shouldn't be there. ...Reduced the streams, I guess?

Easy:
General comment, so I don't make this a huge mod post. Your sliders are all really thin. Which looks bad. Consider having curves with more depth. Got some of them more curved.
00:02:843 (3) - Increase the depth of this slider, right now it's really thin Done.
00:21:176 (2) - Add clap The music here doesn't indicate the need for a clap.
Thanks for modding~ :D
cheesiest
[beginner]
00:04:176 (1) - make this slider 2/1 and then a circle at 3/1 spot

00:12:176 (1) - at this spot, try something like (1 in the pic is at 00:12:176 -)
00:17:509 (1) - ^ perhaps?

00:54:509 (1) - move this 3/1 back, and make it end at the same spot it did OR, make it start 1/1 later and end at the same spot it did

00:58:843 (3) - make this 3/2 long, and add a repeat because it makes the map less boring, and delete 00:59:843 (4) -. then put a slider at 01:00:176 - that is 3/2 long w/ a repeat as well and delete 01:00:843 (1) - . and also move both 01:01:509 (5,6) - back by 1/1

01:02:843 (7) - add slider that is 3/2 w/ repeat or w/e and again at 01:04:176 (8) - .

01:05:509 (1) - just for a bit of variance, make a 3/1 slider here

this song has a lot of parts where you can put 3/2 and 3/1 or w/e
i feel like a broken record pointing all of them out

01:27:176 (3,4) - make 3 blanket 4 as well and make sure that 01:26:843 (2,3,4) - are a triangle

01:32:843 (3,4) - make these symmetrical over the axis with a bit more of a curve

01:36:843 (3) - make this symmetrical

[Niva's Normal]
00:54:509 (1) - move this 3/1 back, and make it end at the same spot it did OR, make it start 1/1 later and end at the same spot it did

Perfect, as expected.

[HyperNely]
00:00:843 (1,2,3) - these notes should be 3/4 apart what are you doing

00:09:509 (1) - fix this blanket pls

00:19:509 (3) - this looks really close to the object before it

00:32:176 (1,2,3,4,5,6,1,2,3) - these are spaced out like 1/1 reduce spacing

00:35:509 (3) - fix this blanket by moving the middle point 1 to left on grid 4

00:39:009 (2) - start this 1/2 earlier please, this feels so awkward in it's current position

00:40:009 (5,1) - fix blanket, and make sure that you accomodate for the stacking in-game (stacking moves an object 4 osupixels left and 4 up)

00:42:009 (3) - start this 1/2 earlier or later, it's offbeat
00:40:843 (3,4) - almost touching, fix

00:49:509 (1,2) - fix blanket pls

00:58:009 (2) - fix blanket

01:00:009 (4,1) - fix the spacing, it's way to high. also, i suggest doing something like this for 01:00:176 (1,2) - and then fix accordingly

01:07:176 (2) - move 1/2 later, try something like
01:08:176 (1,2) - better blanket please

01:12:176 (1,2) - fix blanket, and move 2 1/2 later and put a circle in between the gap w/ 1x spacing or w/e

01:22:009 (2,3) - move these 1/2 ahead and fill the gap at 01:22:009

[Justicaptive Collab]
well
first thing i have to say
WOW there are a lot of offbeat sliders im not even gonna mention them because it'll just fluff up the mod but ugh they're so annoying

00:22:176 (1,2,3,4) - keep the clicks the same as 00:21:509 (1,2) -

00:41:759 (1,2,3,4,5,6,7,8) - this pattern should start at 00:41:509 (7) -

00:48:176 (1,1) - wow why a .5x section? this makes it the same length-in-space-wise but not length-in-time-wise, make it at least a .75x or get rid of it completely

00:50:176 (1,2,3,4) - i'd much rather prefer this to be 3 notes 3/4 apart. what you could do is just delete 4 and then move 2 1/4 later and 3 1/2 later and voila spacing is nice

00:50:843 (1,2) - wow bad blanket and offbeat slider on 2 (-: wow

00:56:176 (3,1,1,2) - wow wtf spacing!?!? idc about your ncs fix that shit

01:39:509 (1,2,3,4,5) - wow these look like circles pls don't do that make them stick out

01:39:926 (1) - why does this start here what are you doing omg make it start 1/4 earlier 01:39:843 (5) - delete that omg

01:40:176 - place a circle here :3c

[JUDGMENT]

change to judgement
-1 HP drain, preferably -2 (pls)

01:37:426 (8) - delete this to differentiate the segments in the music

and w/e the rest if ok
Teru21
01:39:509 (1,2,3,4,5) - wow these look like circles pls don't do that make them stick out >I have some reason tho, if I make it rounded, it'll hard to be seen

01:39:926 (1) - why does this start here what are you doing omg make it start 1/4 earlier 01:39:843 (5) - delete that omg > omg idk why there are something like that there =w= should be a mistake

01:40:176 - place a circle here :3c > I'm sure I'm gonna make player miss here <w< so yeah xD thats cool BDBD
SPOILER
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TitleUnicode:CaptivAte~裁き~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:Teru's Part
Source:GuitarFreaks & DrumMania V2
Tags:Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu
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Niva

scanter wrote:

Niva's Normal

  1. 00:57:509 (1) - Whistle of slider's passing way is intended? Yep
  2. 01:17:509 (3) - This slider one was put to offscreen IMO. Moved more to the left
  3. 01:36:676 (5) - This stack is a little hard to play for normal players. how about this pattern? Did something else here~

CDFA wrote:

Normal:
Tick Rate 2 to make it easier to distinguish quarter note triplet patterns Done
01:32:176 (1) - This curve at the end seems really weird, and is so slight that it looks like a mistake Tweaked this slider's shape
You're playing really close to the borders a lot. Which I guess is fine, but it's sketchy. I don't actually remember why I mapped like this... It's even made before the new slider algorithm was implemented :3
cheesiest : Decided to take the second option instead, thanks for the great finding!

-Bakari- : That setting would be too much for Normal I believe xD

Sorry for late reply, thanks for mod!

SPOILER
osu file format v12

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Creator:Hinsvar
Version:Niva's Normal
Source:GuitarFreaks & DrumMania V2
Tags:Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu
BeatmapID:173804
BeatmapSetID:57266

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.35
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Sabaki.jpg",0,0
Video,0,"CaptivAte~Sabaki~.avi"
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Xierra

CDFA wrote:

oh hey it's this song

Collab:
Xierra's 1st part - This entire thing is so overmapped. This is a calming acoustic guitar melody, but the notes don't accompany the music. Possibly make this easier?
Phew, that took a while. Anyways, I remapped the whole thing of this first part, I was a bit too cocky there long ago. xD
Note: There's a tiny change on the next hitcircle after mine.

The Code
osu file format v12

[General]
AudioFilename: CaptivAte~Sabaki~.mp3
AudioLeadIn: 1750
PreviewTime: 56589
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1510,12176,24176,34843,45509,57509,68176,69676,78843,89509,97509
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CaptivAte~Sabaki~
TitleUnicode:CaptivAte~裁き~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:Justicaptive Collab
Source:GuitarFreaks & DrumMania V2
Tags:Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu
BeatmapID:172937
BeatmapSetID:57266

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sabaki.jpg",0,0
Video,0,"CaptivAte~Sabaki~.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"B-Xierra.png",96,422
S,0,843,,0.5
F,0,843,1176,0,1
F,0,12176,12509,1,0
F,0,34843,35176,0,1
F,0,45509,45843,1,0
Sprite,Foreground,Centre,"B-Eremes.png",96,422
S,0,843,,0.5
F,0,12176,12509,0,1
F,0,22843,23509,1,0
F,0,45509,45843,0,1
F,0,54843,56176,1,0
Sprite,Foreground,Centre,"B-inv.png",96,422
S,0,843,,0.5
F,0,24176,24343,0,1
F,0,34843,35176,1,0
F,0,78843,79176,0,1
F,0,89509,89843,1,0
Sprite,Foreground,Centre,"B-Mato.png",96,422
S,0,843,,0.5
F,0,57509,57843,0,1
F,0,77509,78843,1,0
Sprite,Foreground,Centre,"B-Teru.png",96,422
S,0,843,,0.5
F,0,89509,89843,0,1
F,0,100176,101509,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
3,100,163,162,255

[TimingPoints]
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Combo2 : 0,98,145

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Topic Starter
Hinsvar

cheesiest wrote:

[beginner]
00:04:176 (1) - make this slider 2/1 and then a circle at 3/1 spot Done.

00:12:176 (1) - at this spot, try something like (1 in the pic is at 00:12:176 -) I'd like to play safe and only go around the white ticks here, if possible... I want to make the rhythm simple here.

00:17:509 (1) - ^ perhaps? ^

00:54:509 (1) - move this 3/1 back, and make it end at the same spot it did OR, make it start 1/1 later and end at the same spot it did Did the second one.

00:58:843 (3) - make this 3/2 long, and add a repeat because it makes the map less boring, and delete 00:59:843 (4) -. then put a slider at 01:00:176 - that is 3/2 long w/ a repeat as well and delete 01:00:843 (1) - . and also move both 01:01:509 (5,6) - back by 1/1 ...So I actually decided to remap half of the map lol

01:02:843 (7) - add slider that is 3/2 w/ repeat or w/e and again at 01:04:176 (8) - . Remapped the part lol

01:05:509 (1) - just for a bit of variance, make a 3/1 slider here ^

this song has a lot of parts where you can put 3/2 and 3/1 or w/e
i feel like a broken record pointing all of them out Hmm, okay...

01:27:176 (3,4) - make 3 blanket 4 as well and make sure that 01:26:843 (2,3,4) - are a triangle ^

01:32:843 (3,4) - make these symmetrical over the axis with a bit more of a curve ^

01:36:843 (3) - make this symmetrical Done.

[JUDGMENT]

change to judgement Judgment = American; Judgement = British. The two are technically correct, but I think "judgment" is far more universally used, so why not?
-1 HP drain, preferably -2 (pls) No; I want to make something that goes well with the song while still being really challenging. I'll consider this though for later... Also, there are a lot of streams inside which can refill your HP bar really quick, especially those 1/8 streams, so yeah.

01:37:426 (8) - delete this to differentiate the segments in the music Huh? I don't think there's anything wrong with this...

and w/e the rest if ok
Thanks for modding! :D

@Teru: ...Err, stream 1/8? o__o

Updated.
Leorda
Hi there

[General]
* Your non-video link doesn't working, please re-submit


[Beginner]
01:06:843 (3,1) - Would be better if this pattern using a blanket combo
01:17:509 (2,2) - ^


[HyperNely]
00:44:426 (2) - Move backward to red tick, because the cymbal is heard at red tick
00:55:509 (1,2) - Swap new combo because the pattern changed?
01:05:176 (5) - I don't think tail slider is snap at blue tick.... it makes sounds weird while gameplay. Perhaps shorten to red tick?


[Justicaptive Collab]
00:30:676 - Add note here?
00:59:843 (3,4,5,6,7) - This streams doesn't fit to the song at all, I don't hear any 1/4 stuff at music. Consider to change it
01:01:176 (1,2,3,4,5) - ^
01:38:843 - Making this volume too loud suddenly makes awkward while playing, consider to change it
01:38:843 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - 1/8 streams are unrankable due to unplayability for players... (maybe?)
01:38:843 (8) - New combo for preventing of long combos
01:39:509 (24) - ^
01:39:468 (23) - Remove this note because slider and this note are place at the same tick


Good luck
Teru21

Leorda wrote:

Hi there

[Justicaptive Collab]
01:38:843 - Making this volume too loud suddenly makes awkward while playing, consider to change it
01:38:843 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - 1/8 streams are unrankable due to unplayability for players... (maybe?)
01:38:843 (8) - New combo for preventing of long combos
01:39:509 (24) - ^
01:39:468 (23) - Remove this note because slider and this note are place at the same tick


Good luck
All change except the 1/8 stream, I'm going to ask people for test play first , and 01:39:468 (23) - Idk why but there is somehow a mistake on my part, the stream part keep overlapping.. thats just strange =w=

SPOILER
osu file format v12

[General]
AudioFilename: CaptivAte~Sabaki~.mp3
AudioLeadIn: 1750
PreviewTime: 56589
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CaptivAte~Sabaki~
TitleUnicode:CaptivAte~裁き~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:Teru's Part
Source:GuitarFreaks & DrumMania V2
Tags:Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sabaki.jpg",0,0
Video,0,"CaptivAte~Sabaki~.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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S,0,843,,0.5
F,0,57509,57843,0,1
F,0,77509,78843,1,0
Sprite,Foreground,Centre,"B-Teru.png",96,422
S,0,843,,0.5
F,0,89509,89843,0,1
F,0,100176,101509,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
3,100,163,162,255

[TimingPoints]
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89509,-100,4,2,0,55,0,0
94843,-100,4,2,0,75,0,0
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96,104,93676,1,4,0:0:0:0:
172,80,93843,1,8,0:0:0:0:
200,4,94009,2,0,B|224:8|256:52|248:80,1,80,4|2,0:0|0:1,0:0:0:0:
252,212,94343,2,4,B|238:214|222:170|230:138,1,80,4|4,0:3|0:3,0:3:0:0:
432,136,94676,1,4,0:3:0:0:
408,324,94843,5,4,0:0:0:0:
364,228,95009,1,0,0:0:0:0:
352,180,95093,1,2,0:0:0:0:
364,132,95176,1,10,0:0:0:0:
436,68,95343,2,0,B|400:36|356:24|308:44|284:80,1,160
200,88,95843,1,10,0:0:0:0:
240,204,96009,1,0,0:0:0:0:
92,156,96176,5,0,0:0:0:0:
132,272,96343,1,2,2:1:0:0:
132,272,96509,1,10,2:1:0:0:
56,248,96676,1,0,0:0:0:0:
16,180,96843,1,2,2:1:0:0:
32,100,97009,1,0,0:0:0:0:
168,64,97176,1,10,2:1:0:0:
200,88,97259,1,2,0:0:0:0:
240,92,97343,1,2,0:0:0:0:
356,40,97509,6,0,B|392:44|416:72,3,40,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
436,80,97843,2,0,B|456:104|460:124,3,40,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
480,156,98176,1,8,0:0:0:0:
484,204,98259,1,0,0:0:0:0:
480,252,98343,1,2,0:0:0:0:
468,296,98426,1,0,0:0:0:0:
436,332,98509,2,0,B|400:348|376:344,3,40,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
360,332,98843,5,8,0:0:0:0:
340,328,98884,1,2,0:0:0:0:
320,324,98926,1,0,0:0:0:0:
300,324,98968,1,2,0:0:0:0:
280,328,99009,1,0,0:0:0:0:
260,332,99051,1,2,0:0:0:0:
240,336,99093,1,0,0:0:0:0:
220,336,99134,1,2,0:0:0:0:
200,332,99176,1,8,0:0:0:0:
184,324,99218,1,2,0:0:0:0:
168,312,99259,1,0,0:0:0:0:
156,296,99301,1,2,0:0:0:0:
148,276,99343,1,0,0:0:0:0:
144,256,99384,1,2,0:0:0:0:
144,236,99426,1,0,0:0:0:0:
140,216,99468,1,0,0:0:0:0:
132,200,99509,6,0,L|100:196,7,20,8|0|0|0|2|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
132,184,99676,2,0,L|164:180,7,20,4|0|0|0|2|0|0|0,0:3|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
128,168,99843,2,0,L|96:164,7,20,4|0|0|0|2|0|0|0,0:3|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
128,152,100009,2,0,L|160:148,7,20,4|0|0|0|2|0|0|0,0:3|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
128,136,100176,1,4,0:0:0:0:
256,192,100259,12,0,104176,0:0:0:0:
Xinely

Leorda wrote:

Hi there

[HyperNely]
00:44:426 (2) - Move backward to red tick, because the cymbal is heard at red tick yeah but become weird rhythm imo, since i made for funplayable, blue tick nice
00:55:509 (1,2) - Swap new combo because the pattern changed? okay
01:05:176 (5) - I don't think tail slider is snap at blue tick.... it makes sounds weird while gameplay. Perhaps shorten to red tick? have instrumen in blue tick o.o confirmed with hinsvar together
thanks 4 mod
Topic Starter
Hinsvar

Leorda wrote:

[General]
* Your non-video link doesn't working, please re-submit I'm also really confused with this...


[Beginner]
01:06:843 (3,1) - Would be better if this pattern using a blanket combo Done.
01:17:509 (2,2) - ^ ^
And Xinely told me to take care of cheesiest's mod...

cheesiest wrote:

[HyperNely]
00:00:843 (1,2,3) - these notes should be 3/4 apart what are you doing Done.

00:09:509 (1) - fix this blanket pls Huh? This looks perfectly fine.

00:19:509 (3) - this looks really close to the object before it Moved.

00:32:176 (1,2,3,4,5,6,1,2,3) - these are spaced out like 1/1 reduce spacing They're still perfectly readable, so I'll leave them as is.

00:35:509 (3) - fix this blanket by moving the middle point 1 to left on grid 4 Done.

00:39:009 (2) - start this 1/2 earlier please, this feels so awkward in it's current position Huh? I can't feel anything weird here...

00:40:009 (5,1) - fix blanket, and make sure that you accomodate for the stacking in-game (stacking moves an object 4 osupixels left and 4 up) Done.

00:42:009 (3) - start this 1/2 earlier or later, it's offbeat Umm, this perfectly follows the instrument...

00:40:843 (3,4) - almost touching, fix Done.

00:49:509 (1,2) - fix blanket pls ^

00:58:009 (2) - fix blanket ^

01:00:009 (4,1) - fix the spacing, it's way to high. also, i suggest doing something like this for 01:00:176 (1,2) - and then fix accordingly ^

01:07:176 (2) - move 1/2 later, try something like ^

01:08:176 (1,2) - better blanket please ^

01:12:176 (1,2) - fix blanket, and move 2 1/2 later and put a circle in between the gap w/ 1x spacing or w/e Fixed the blanket, but still not sure about the circle things...

01:22:009 (2,3) - move these 1/2 ahead and fill the gap at 01:22:009 Done.
Thanks for modding (again) :P

Also discussed with inverness and decided to reduce the HP in JUDGMENT to 7... But damn the star rating lol

And uh, why can't I update this... orz
Senritsu
Hi badak-- i mean, Hinsvar.

Uhh it's just my suggestion though, why don't you remove the "Taiko" at your taiko diffs?
Everyone knows, that Kantan Futsuu Muzukashii and Oni are taiko diffs..
Just suggestion. really.
- At some points, the volume of the drum are too loud.. And i guess, timing at the very end is not too important, since taiko's spinner is definitely different with standard's spinner.. At taiko, people can finish it before the time spinner at standard should have done

[Kantan Taiko]
SPOILER
00:10:843 (15) - not d? it has lower pitch than the note before it, though
00:24:843 (32,33) - following instrument here will be awkward, imo. since the louder one is the vocal..
00:38:509 (55) - d? a little variation will be nice lol
01:14:509 (112,113) - k d? due to the vocal pitch..
01:30:843 (141) - k?
01:39:843 (154) - remove this, i guess?

[Muzukashii Taiko]
SPOILER
00:00:843 (1,2,3,4) - huh..? the placement of timing are odd.. o_o
00:06:176 (15) - remove? a break is nice here
00:06:843 (17) - d?
00:14:676 (39,40) - swap? lol
00:17:843 (51) - give a break here?
00:27:176 (82) - ^
00:31:843 (99) - ^
00:37:843 (121) - ^
00:48:176 (161) - d?
00:53:843 (182) - remove?
01:03:176 (219) - ^
01:14:176 (264) - ^
01:16:509 (272,274) - ^

it's a bit overmapped, imo.. i don't know, lol

[XK's Captive Taiko]
SPOILER
- Guess XK's Oni is enough.. But still, i don't mind if it's still XK's Captive Oni..
srsly bingung mau ngomong apa lol
streamnya terlalu ruwet kayanya w
apalagi ini bpmnya fast.. lol
idk xdxd

And fixed some at my diff http://puu.sh/3WSB6.osu
Konei
Yooooo ~


[General]

  1. Taikos should be called "Kantan" etc, to keep consistency with all other ranked mapsets.

  2. Why is the video dimension on the collab difficulty so screwed? o.o

  3. Probably better to set offset at 00:00:176 - to prevent using notes before offset starts.

[JUDGMENT]

  1. Diff's name is spelled wrong lol, it should be JUDGEMENT
  2. 00:08:676 (2) - This stack plays a bit oddly due to the 1/2 rhythm, I'd rather unstack it.
  3. 00:14:509 (3) - There is nothing in music that matches this kick Slider, even if I slowdown to 25%, there is just nothing :<
  4. 00:15:259 (2,4) - Same for those 2 notes, they are mapped to nothing.
  5. 00:17:509 (1) - Same as for 00:14:509 (3) - .
  6. 00:31:009 (2) - This 1/2 stack plays really wry, I firstly missread this as 1/4 due to the high amount of 1/4 rhythm you used before.
  7. 00:48:009 (8) - The tones in the music playing here are 1/4, so probably the best would be to replace this Slider by some simple 1/4 notes.
  8. 00:58:509 (1) - Totally unreasonable to me, there is nothing on the blue tick the end is snapped to, according to this, you should limit this to 1/2.
  9. 01:02:509 (1,2) - Kinda the same as above, but also the starts of those Sliders are barely hearable, not like it's unrankable in this case but it might be better to increase volume tho for the sake of playability.

[HyperNely]

  1. Uhh, I don't see any purpose of the difficulty's name being like this here, considering the other diffs are simply named like xxx's xxx. Consider to change this for the sake of consistency.
  2. 00:27:509 (3) - Jump here seems a bit random, there is nothing in the music this is following so I'd suggest either to reduce spacing or making it consistent.
  3. 00:45:426 (6) - Consider to remove this note, 1/4 triples are a bit hard to read for Hard difficulty players and listening to the music on 25% I can't hear a sound in the music here.
  4. 00:50:759 (4) - Same for this one.
  5. 01:05:176 (5) - There is no reason to end this on the blue tick, there is no music, so I'd rather shorten this by 1/4.
  6. 01:10:509 (4) - Same here.
  7. 01:11:843 (5) - And here again.
  8. 01:37:176 (4) - Flow and transition are both a bit odd here, deleting 4 and adding a repeat to 3 would be a lot cooler in my opinion and you'd also get rid of that sudden backstep in flow.

[Niva's Normal]

  1. Rename this to Niva's Advanced to fit the other difficulty names?
  2. Im a bit concerned by the fact that this diff has 1,35 SV and the next harder difficulty has only 0,5 more. Doesn't really make the spread that good.
  3. 01:07:343 (4) - I find this 1/4 rhythm quite hard to read considering this as Normal, I'd prefer if you'd remove this note and added a repeat on 3, would make it much easier to play.
  4. What a really nice diff~

[Beginner]

  1. 00:45:509 (1) - Nazi stuff at all but anyway, placing this in the exact center of the grid would be looking tidier.
  2. 01:10:509 (4) - I would prefer if you removed this finish, it sounds overused with the one on 5 and for easier difficulties less emphasizing on weaker beats is better for feeling on gameplay.
  3. 01:14:843 (3) - You could make this curve going straight on the grid, that would look more structured.
  4. 01:16:176 (1) - Do the same here aswell, if you did the one above.


Pretty cool mapset :3

Good luck!
mingmichael
i want make taiko gd too ;-;

hey Hinsvar & Senritsu :) these taiko mods that you requested before
btw, bahasa indo aja ya._.v hehee

[General]
  • perubahan volume suara jangan terlalu banyak ;w; kayak di Kantan, Muzukashii sama Oni. kalo perubahan suaranya ini buat standard map sih bagus, tapi buat taiko map ini kurang. gua sarankan siih untuk ganti perubahan volume kayak Futsuu, yang simple
[Kantan]
  • bagus :D
  1. OD dan HP drain bisa diganti jadi 3. peraturan OD dan HP drain minimal 4 uda ga berlaku, OnosakiHito bilang ke gua
[Futsuu]
  1. 00:06:843 (13) - gua saranin buat ngebuang finish. coba lu denger deh, di part sana kaga ada finish sound atau nada yang ditekan. kurang bagus kalo lu pake finish disana. mending not kecil aja :)
  2. 00:08:176 (16) - ^
  3. 00:48:676 (46,47) - kk disini. gua ganti jadi kat disana buat ngikutin suara vokalnya, dan pas disana suara vokalnya tuh naek dan lebih tinggi daripada
  4. 00:46:843 (42,43,44,45) -
  5. 01:03:343 (14) - buang finishnya, penjelasan sama kayak mod per1 sama ke2
  6. gua sarankan buat ngebuang finish di 01:07:343 (23,24) - dan gantiin jadi not kecil aja, terus lu ganti 01:08:176 (25) - jadi Don gede. soalnya gua denger, not yang lebih ditekan itu pas di 01:08:176 (25) - dan juga pas banget not disana buat ngeawalin part kiainya lagi.
[Muzukashii]
  1. gimana di 00:00:843 (1) - sampe 00:01:510 (3) - kayak gini? http://puu.sh/3Z2pa.jpg << gua coba nambahin 1not disana dan geser 2not disana buat ngikutin suara vokalnya ;) na na nana~
  2. 00:04:676 (11,12) - kk disini. disini nadanya (tertuma vokal disini) naek jadi lebih tinggi dibandingkan dengan 00:04:176 (10) - yang rendah dan lu pake don disana. kalo lu pake dd di 00:04:676 (11,12) - bisa dikatakan nada di 00:04:676 (11,12) - dan 00:04:176 (10) - memiliki nada yang sama, soalnya lu gunain not yang sama (don). jadi buat menghindari kesamaan not, diganti 00:04:676 (11,12) - jadi kk
  3. gua saranin di 00:29:509 (94) - jadi don gede. lebih fit dibandingin kat gede
  4. 00:32:676 (106,107) - kk disini. coba lu fokus deh, suara gitar (mungkin gitar, ga tau suara apa lol) di 00:32:676 (106,107) - sama kayak suaranya di 00:32:426 (105) - . makanya pada not 00:32:676 (106,107) - dikasih not yang sama kayak 00:32:426 (105) - yaitu kk. kalo lu kasih dd, otomomatis suaranya berubah kan, dan nadanya jadi turun
  5. 00:33:093 (108) - don disini, penjelasan hampir sama kayak diatas, tapi kalo yang not disini punya suara yang sama kayak 00:33:343 (109,110) -
    *kalo lu pake 2mod diatas ini, liat deh http://puu.sh/3Z2GN.jpg . pattern yang dihasilkan lebih bagus juga kan :)
  6. 00:51:843 (182) - kat disini, suara disini naek lho
[Oni]
  • HP drain 6
  1. 00:21:509 (18) - kat disini. lu ngikutin suara piano di 00:20:176 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,1,2,3,4,5,6,7) - kan? hehee
  2. 01:00:676 (1) - kat? gua ganti buat ngikutin suara vokalnya disana
  3. 01:20:926 (1) - kat?
goodluck guys~!!! :D


*EDIT :
here's my star for you guys >,<)~
Topic Starter
Hinsvar

Senritsu wrote:

Hi badak-- i mean, Hinsvar. oh u

Uhh it's just my suggestion though, why don't you remove the "Taiko" at your taiko diffs?
Everyone knows, that Kantan Futsuu Muzukashii and Oni are taiko diffs..
Just suggestion. really. *looks at XK*
- At some points, the volume of the drum are too loud.. And i guess, timing at the very end is not too important, since taiko's spinner is definitely different with standard's spinner.. At taiko, people can finish it before the time spinner at standard should have done Did the best I can do I suppose.

[Kantan Taiko]
SPOILER
00:10:843 (15) - not d? it has lower pitch than the note before it, though Done.
00:24:843 (32,33) - following instrument here will be awkward, imo. since the louder one is the vocal.. Moved (33) one beat forward.
00:38:509 (55) - d? a little variation will be nice lol don'd (56) to follow the vocal's pitch instead.
01:14:509 (112,113) - k d? due to the vocal pitch.. Done.
01:30:843 (141) - k? Following the pitch of the instrument here...
01:39:843 (154) - remove this, i guess? Wanted to use this to emphasize that this is the end of the "streamy" music, but okay, removed.

[Muzukashii Taiko]
SPOILER
00:00:843 (1,2,3,4) - huh..? the placement of timing are odd.. o_o Modified this part a bit.
00:06:176 (15) - remove? a break is nice here Done.
00:06:843 (17) - d? ^
00:14:676 (39,40) - swap? lol This one follows the pitch of the instrument.
00:17:843 (51) - give a break here? Done.
00:27:176 (82) - ^ ^
00:31:843 (99) - ^ This one feels really awkward if left unmapped, so I didn't remove this.
00:37:843 (121) - ^ Done.
00:48:176 (161) - d? ^
00:53:843 (182) - remove? ^
01:03:176 (219) - ^ ^
01:14:176 (264) - ^ ^
01:16:509 (272,274) - ^ ^

it's a bit overmapped, imo.. i don't know, lol ...Not really sure about this lol

And fixed some at my diff http://puu.sh/3WSB6.osu

Konei wrote:

Yooooo ~


[General]

  1. Taikos should be called "Kantan" etc, to keep consistency with all other ranked mapsets. Fixed in Kantan/Futsuu/Muzu; will talk to XK about his diff.

  2. Why is the video dimension on the collab difficulty so screwed? o.o Because of the collab participant SB.

  3. Probably better to set offset at 00:00:176 - to prevent using notes before offset starts. Done I suppose.

[JUDGMENT]

  1. Diff's name is spelled wrong lol, it should be JUDGEMENT It's "judgment" in American and "judgement" in British. Since it seems like "judgment" is more frequently used, I decided to use this.
  2. 00:08:676 (2) - This stack plays a bit oddly due to the 1/2 rhythm, I'd rather unstack it. Done.
  3. 00:14:509 (3) - There is nothing in music that matches this kick Slider, even if I slowdown to 25%, there is just nothing :< Huh? I'm sure enough there is something here... Kinda confused now.
  4. 00:15:259 (2,4) - Same for those 2 notes, they are mapped to nothing. Correct for (2), thus removed it, but there are sounds from an instrument at (4)'s place, so yeah.
  5. 00:17:509 (1) - Same as for 00:14:509 (3) - . Also the same.
  6. 00:31:009 (2) - This 1/2 stack plays really wry, I firstly missread this as 1/4 due to the high amount of 1/4 rhythm you used before. The approach circle should be able to note that the spacing between them in the timeline is 1/2...
  7. 00:48:009 (8) - The tones in the music playing here are 1/4, so probably the best would be to replace this Slider by some simple 1/4 notes. Made a 1/4 slider.
  8. 00:58:509 (1) - Totally unreasonable to me, there is nothing on the blue tick the end is snapped to, according to this, you should limit this to 1/2. ...Seriously, there is something orz
  9. 01:02:509 (1,2) - Kinda the same as above, but also the starts of those Sliders are barely hearable, not like it's unrankable in this case but it might be better to increase volume tho for the sake of playability. Changed them to circles. Hope that helps...

[HyperNely]

  • So uh, Xinely told me to take care of mods again.
  1. Uhh, I don't see any purpose of the difficulty's name being like this here, considering the other diffs are simply named like xxx's xxx. Consider to change this for the sake of consistency. She doesn't want it for some reason. Try to convince her, if you want.
  2. 00:27:509 (3) - Jump here seems a bit random, there is nothing in the music this is following so I'd suggest either to reduce spacing or making it consistent. I disagree; there's clearly something in the song itself and that does fit with the jump.
  3. 00:45:426 (6) - Consider to remove this note, 1/4 triples are a bit hard to read for Hard difficulty players and listening to the music on 25% I can't hear a sound in the music here. There is some sort of sound here, also, and umm... 1/4 triples shouldn't be that hard.
  4. 00:50:759 (4) - Same for this one. ^
  5. 01:05:176 (5) - There is no reason to end this on the blue tick, there is no music, so I'd rather shorten this by 1/4. Umm, the blue tick does have some sound on it...
  6. 01:10:509 (4) - Same here. ^
  7. 01:11:843 (5) - And here again. ^
  8. 01:37:176 (4) - Flow and transition are both a bit odd here, deleting 4 and adding a repeat to 3 would be a lot cooler in my opinion and you'd also get rid of that sudden backstep in flow. Not sure about this; I think the flow is nicer and it's more fun to play as is...
[Beginner]

  1. 00:45:509 (1) - Nazi stuff at all but anyway, placing this in the exact center of the grid would be looking tidier. lol done
  2. 01:10:509 (4) - I would prefer if you removed this finish, it sounds overused with the one on 5 and for easier difficulties less emphasizing on weaker beats is better for feeling on gameplay. Well, there's a heavy sound from an instrument here... Can't be helped.
  3. 01:14:843 (3) - You could make this curve going straight on the grid, that would look more structured. Uh idk... If you're telling me to make this slider straight, the flow feels kinda weird for me, so uh, not for now?
  4. 01:16:176 (1) - Do the same here aswell, if you did the one above. ...I guess I don't really get what is happening orz


Pretty cool mapset :3

Good luck!

mingmichael wrote:

i want make taiko gd too ;-;

hey Hinsvar & Senritsu :) these taiko mods that you requested before
btw, bahasa indo aja ya._.v hehee

[General]
  • perubahan volume suara jangan terlalu banyak ;w; kayak di Kantan, Muzukashii sama Oni. kalo perubahan suaranya ini buat standard map sih bagus, tapi buat taiko map ini kurang. gua sarankan siih untuk ganti perubahan volume kayak Futsuu, yang simple Udah dicoba untuk diubah semaksimal mungkin...
[Kantan]
  • bagus :D \:D/
  1. OD dan HP drain bisa diganti jadi 3. peraturan OD dan HP drain minimal 4 uda ga berlaku, OnosakiHito bilang ke gua IMO takut bakal kegampangan juga sih... OD aja deh yang 3.
[Muzukashii]
  1. gimana di 00:00:843 (1) - sampe 00:01:510 (3) - kayak gini? http://puu.sh/3Z2pa.jpg << gua coba nambahin 1not disana dan geser 2not disana buat ngikutin suara vokalnya ;) na na nana~ Done.
  2. 00:04:676 (11,12) - kk disini. disini nadanya (tertuma vokal disini) naek jadi lebih tinggi dibandingkan dengan 00:04:176 (10) - yang rendah dan lu pake don disana. kalo lu pake dd di 00:04:676 (11,12) - bisa dikatakan nada di 00:04:676 (11,12) - dan 00:04:176 (10) - memiliki nada yang sama, soalnya lu gunain not yang sama (don). jadi buat menghindari kesamaan not, diganti 00:04:676 (11,12) - jadi kk ^
  3. gua saranin di 00:29:509 (94) - jadi don gede. lebih fit dibandingin kat gede ^
  4. 00:32:676 (106,107) - kk disini. coba lu fokus deh, suara gitar (mungkin gitar, ga tau suara apa lol) di 00:32:676 (106,107) - sama kayak suaranya di 00:32:426 (105) - . makanya pada not 00:32:676 (106,107) - dikasih not yang sama kayak 00:32:426 (105) - yaitu kk. kalo lu kasih dd, otomomatis suaranya berubah kan, dan nadanya jadi turun k d deh. Pitch instrumen di 00:32:842 kedengeran lebih rendah daripada 00:32:675.
  5. 00:33:093 (108) - don disini, penjelasan hampir sama kayak diatas, tapi kalo yang not disini punya suara yang sama kayak 00:33:343 (109,110) - Done.
    *kalo lu pake 2mod diatas ini, liat deh http://puu.sh/3Z2GN.jpg . pattern yang dihasilkan lebih bagus juga kan :)
  6. 00:51:843 (182) - kat disini, suara disini naek lho Err, masa sih? Kedengerannya turun kok. Yah, nanti kita lihat mod lain deh~
goodluck guys~!!! :D


*EDIT :
here's my star for you guys >,<)~
Thanks everyone! :D

Also added ming's Taiko diff. Officially 10 diffs now.
mingmichael
Hins~! my diff huehuheue
http://puu.sh/3ZRJl.osu
XK2238

mingmichael wrote:

[Oni]
  • HP drain 6 Y U do dis ;_;
  1. 00:21:509 (18) - kat disini. lu ngikutin suara piano di 00:20:176 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,1,2,3,4,5,6,7) - kan? hehee dk kuubah krna dsitu ad tanjakanny, bkn lgsung
  2. 01:00:676 (1) - kat? gua ganti buat ngikutin suara vokalnya disana done
  3. 01:20:926 (1) - kat? done
ok thx o/
brace yourself
osu file format v12

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Niva

Konei wrote:

[Niva's Normal]

  1. Rename this to Niva's Advanced to fit the other difficulty names?
  2. Im a bit concerned by the fact that this diff has 1,35 SV and the next harder difficulty has only 0,5 more. Doesn't really make the spread that good. I somehow agree with these two actually, however as I posted in my previous reply this is a VERY old map of mine and I don't even remember why/how I map like this ._. - I'm leaving this to Hinsvar though (:
  3. 01:07:343 (4) - I find this 1/4 rhythm quite hard to read considering this as Normal, I'd prefer if you'd remove this note and added a repeat on 3, would make it much easier to play. Umm, yeah, I used that for variation only actually, previously I already had a lot of 3/4s such as 00:32:176 (1,2) xD
  4. What a really nice diff~ Thanks~
Thanks Konei, although I didn't change that one I did some self-improvements to the map (adding drum hitsamples on some part and such) :

SPOILER
osu file format v12

[General]
AudioFilename: CaptivAte~Sabaki~.mp3
AudioLeadIn: 1750
PreviewTime: 56589
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1510,12176,24176,31343,34843,45509,57509,68176,78843,89509,97509
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CaptivAte~Sabaki~
TitleUnicode:CaptivAte~裁き~
Artist:DJ YOSHITAKA feat.A/I
ArtistUnicode:DJ YOSHITAKA feat.A/I
Creator:Hinsvar
Version:Niva's Normal
Source:GuitarFreaks & DrumMania V2
Tags:Beatmania IIDX 14 Gold XK2238 Niva Nivalis Xierra Teru21 Matoryoshika inverness Eremes 111 Xinely Senritsu mingmichael
BeatmapID:173804
BeatmapSetID:57266

[Difficulty]
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CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.35
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fanzhen0019
Sorry for my big delay ;w;

General
  1. Red Timing Section in m1ng's Oni is different from others.
  2. Unsnapped notes. Please resnap them manually.
    In JUDGEMENT:
    00:28:677 (4) - Unsnapped circle.
    00:29:177 (3) - Unsnapped circle.
    00:29:344 (4) - Unsnapped circle.
    01:39:927 (6) - Unsnapped slider (start).
    01:40:094 (8) - Unsnapped slider (start).

Beginner

Hitsounds
  1. 01:23:509 (3) - Finish
Arrangement & Design
  • Fine.

Niva's Normal

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:04:176 (1) - Out of grid here..But I tested CTB,I can catch it. Idk whether this is permitted.
  2. 00:27:509 (2) - ^

HyperNely

Hitsounds
  1. 00:39:676 - and 00:39:843 (4,5) - Use normal-hitnormal?
  2. 01:02:343 - and 01:02:509 (6,7) - ^
  3. 01:12:843 - and 01:13:009 (3,4,5) - ^
  4. 00:45:509 - Finish.
Arrangement & Design
  1. 00:02:509 (2) - I suggest stack it with 00:01:093 (2) - .
  2. 00:50:843 (1,2) - To close.It's confusing.
  3. 00:56:843 (3,4) - I suggest move 4 to x248 y76.It looks better.
  4. 01:26:843 (1,2) - In some part you use this spacing in 1/2. Not to annoy the player I suggest:


JUDGEMENT

Hitsounds
  1. 00:35:343 (2) - Whistle
Arrangement & Design
  1. 00:09:176 (4,1) - How about this?

    Hard! :O

Collab

Hitsounds
  • Xierra:
  1. 00:06:175 - Whistle
  2. 00:17:509 - Finish
  3. 00:40:509 (3) - Clap
    Eremes 111:
  4. 00:46:843 (1) - Whistle
    Matoryoshika
  5. 00:59:675 - Clap
  6. 01:00:009 (5) - Clap
  7. 01:00:676 (8) - Clap
  8. 01:01:342 (3) - Clap
  9. 01:10:176 (3) - Clap
Arrangement & Design


  • Xierra
  1. 00:44:676 (2,3) - Make them symmetrical to each other.
    Teru21
  2. 01:38:843 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Who's afraid of 360BPM stream?

180 1/8 is just crazy...
Good luck!
Xierra
All done on the collab diff including the others and a few more hitsounds not said. These hitsounds make sense to me :D
http://puu.sh/42HLv.osu

Except, I think most regulars will be afraid of:
Teru21
01:38:843 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Who's afraid of 360BPM stream?

Ty fanzhen! :oops:
Topic Starter
Hinsvar
I'll reply to fanzhen's mod ASAP. I'm not feeling like working on this map right now...

Tomorrow is the first anniversary of this map btw.

fanzhen0019 wrote:

Sorry for my big delay ;w;

General
  1. Red Timing Section in m1ng's Oni is different from others. Oops.
  2. Unsnapped notes. Please resnap them manually.
    In JUDGEMENT:
    00:28:677 (4) - Unsnapped circle.
    00:29:177 (3) - Unsnapped circle.
    00:29:344 (4) - Unsnapped circle.
    01:39:927 (6) - Unsnapped slider (start).
    01:40:094 (8) - Unsnapped slider (start). All fixed.

Beginner

Hitsounds
  1. 01:23:509 (3) - Finish The cymbal's sound is at 01:23:342.
Arrangement & Design
  • Fine.

JUDGEMENT

Hitsounds
  1. 00:35:343 (2) - Whistle k.
Arrangement & Design
  1. 00:09:176 (4,1) - How about this? Done.

    Hard! :O Of course!

Collab

Hitsounds

  • Eremes 111:
  1. 00:46:843 (1) - Whistle Done.
    Matoryoshika
  2. 00:59:675 - Clap
  3. 01:00:009 (5) - Clap
  4. 01:00:676 (8) - Clap
  5. 01:01:342 (3) - Clap
  6. 01:10:176 (3) - Clap Added all except the last one; doesn't feel okay for me to have two claps that are just one beat apart.
Thanks for the mod!
HelloSCV
i'll mod it on this weekend because it's yoshitaka lol
Yuzeyun
Okay so, I have to know, from Sen's request, which diffs I'll have to mod.
Topic Starter
Hinsvar

_Gezo_ wrote:

Okay so, I have to know, from Sen's request, which diffs I'll have to mod.
...TBH, I'd like it if you can mod all the Taiko diffs here, but I know it can get frustrating.

Choose any diff you want to mod (preferably at least three, but I'm not forcing you here); m1ng's Oni hasn't ever been modded, though, so I hope you're gonna mod that too (:

HelloSCV wrote:

i'll mod it on this weekend because it's yoshitaka lol
Still waiting~
HelloSCV
asdf sorry for huge delay

Justicaptive Collab

00:08:176 (1) - delete NC
00:22:843 (5) - try finish here?
00:39:675 (6) - add a note with finish is great (and ofc reduce volume)
00:53:926 (3) - i recommend to delete this becuase there is no rhythm on that part and that tripet isn't good for slow beat too
00:59:843 (3) - clap
01:01:176 (1) - ^
01:34:009 (9) - try ctrl G for bette playing (also 01:34:343 (10) - here)
01:38:842 (1) - what the
01:39:509 (1,2,3,4,5,1) - many objects on same timing? fix this plz

and check AIMOD on JUDGMENT diff

i'll mod other diffs if i have time orzorz i need to clean up some requests now sorry orz

so no kds untill i mod them all please
Yuzeyun

Hinsvar wrote:

_Gezo_ wrote:

Okay so, I have to know, from Sen's request, which diffs I'll have to mod.
...TBH, I'd like it if you can mod all the Taiko diffs here, but I know it can get frustrating.

Choose any diff you want to mod (preferably at least three, but I'm not forcing you here); m1ng's Oni hasn't ever been modded, though, so I hope you're gonna mod that too (:

HelloSCV wrote:

i'll mod it on this weekend because it's yoshitaka lol
Still waiting~
I'm not gonna have internet connection for the few incoming days, will connect only when going to a friend's dorm. I'll do that in that time.
Niko-nyan
mod from a random lol
only for XK because lazy

00:11:509 - how about kdddkdk ? because ddddddd looks bad
00:21:509 - k (hear more carefully)
01:25:342 - k
01:38:842 - hardest part and really bad on sounding ( try kkkdkkkdkkk not dkkkdkkkdkk )
01:39:842 (1,1) - remove finish (both)

don't kudos :D
Kirin
Hellow. MasterKirin from my modding queue

Let's begin o/

[Beginner]
Nothing wrong c:

[Niva's Normal]
I do not understand the timing but I think it's alright :\

[JUDGEMENT]
Put the CS to 4 because the circles are too small :C
00:22:075 (1) (2) (3) (4) (5) (6) (7) What is this?!? I think a stream is better
01:39:509 (1) (2) (3) (4) (5) (6) (7) ^

[HyperNely]
Nothing wrong c: (again lol)

[Justicaptive Collab]
01:38:842 (1) (16) Unrankable. Do it with 1/4 snap divisor :(

Good luck for ranking :)
Topic Starter
Hinsvar
Will also take care of MasterKirin and SCV's mod here, and I'm still waiting for Gezo's mod.

Yes, I'm sorry for abandoning this for a while. I'm getting really busy and dizzied by all these IRL stuff and things.

Also, I'm confused after seeing the AIMod claiming that the tags, audio lead-in and stuff are not consistent, while they clearly are...

Plus, organizing ten diffs like this (with only four of them being my own diffs) is starting to get on my nerves lol

To Xinely, Niva, Senritsu, ming, XK and all the collab members: I have changed the offset in your diff to 176.

Regarding the collab, considering inverness has quit the game, Eremes is nowhere to be seen, Matoryoshika gave me the privilege to change stuff on his parts, and Xierra is also rarely seen online, leaving Teru the only active mapper here...

I'm not sure about its future. I'll try not to consider of removing it, since it means we'll need an Insane diff to make the diff spread good, but yeah...

EDIT: k maybe I should do stuff.

MasterKirin wrote:

[JUDGEMENT]
Put the CS to 4 because the circles are too small :C Uh? They aren't I think. The map is already designed with CS5 in mind; CS4 will make the circles look too big, in contrary.
00:22:075 (1) (2) (3) (4) (5) (6) (7) What is this?!? I think a stream is better I'm trying to make a gimmick here (1/8 slider stream). If more people complain though, I'll reconsider the usage.
01:39:509 (1) (2) (3) (4) (5) (6) (7) ^ ^

HelloSCV wrote:

asdf sorry for huge delay

Justicaptive Collab

00:22:843 (5) - try finish here? Done.
00:53:926 (3) - i recommend to delete this becuase there is no rhythm on that part and that tripet isn't good for slow beat too ^
00:59:843 (3) - clap ^
01:01:176 (1) - ^ ^

and check AIMOD on JUDGMENT diff Fixed the unsnapped stuff I guess.

i'll mod other diffs if i have time orzorz i need to clean up some requests now sorry orz

so no kds untill i mod them all please

fanzhen0019 wrote:

HyperNely

Hitsounds
  1. 00:39:676 - and 00:39:843 (4,5) - Use normal-hitnormal? Hmm, not sure actually; the current hitsound is actually looking pretty good...
  2. 01:02:343 - and 01:02:509 (6,7) - ^ ^
  3. 01:12:843 - and 01:13:009 (3,4,5) - ^ ^
  4. 00:45:509 - Finish. Okay.
Arrangement & Design
  1. 00:02:509 (2) - I suggest stack it with 00:01:093 (2) - . Done.
  2. 00:50:843 (1,2) - To close.It's confusing. k made the distance bigger.
  3. 00:56:843 (3,4) - I suggest move 4 to x248 y76.It looks better. Ah, yes. Done.
  4. 01:26:843 (1,2) - In some part you use this spacing in 1/2. Not to annoy the player I suggest: I'll keep the one Xinely currently has right now... That doesn't look well for me.
Thanks for modding!

Updated!
YTYuyu
wow sounds like you have your hands tied in a knot ><. anyways mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if toy don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[Kantan]
00:44:343 (64,65) - switch the notes to k d because you can hear the cymbals at the 1st note, therefore a k would sound perfect as it gives emphasis to that part of the song and the d makes the transition smoother to follow during gameplay IMO.
00:45:509 (66) - switch to a K if you follow the suggestion above. this time it'll be consistent, and there will be a new phrase in the song.
00:50:843 (74) - same as above, but for consistency with the previous idea.
01:06:843 (100,101) - perhaps you can do k k here because of how the drums change in this part? i feel that doing this would play a lot better for players during gameplay IMO.
01:12:843 (109) - same as above, but make this a k instead.
01:21:843 (125,126,127) - i think that this should be D k k for consistency with 01:20:509 (123,124,125) - and 01:18:843 (120,121,122) - since the pattern plays the same for the previous ones.

[Beginner]
00:01:510 (1) - since this is the easiest standard diff, perhaps you can flip the other way so that it'd be easier for beginners to follow during gameplay? i understand the blanket, but i find that doing this would be more flowy for an introduction during gameplay.
00:05:176 (2) - i think that adding a whistle here would fit give emphasis to the guitar in the BGM like the other notes during gameplay IMO.
00:37:176 (3) - the repeat arrow here feels too weak and it doesn't give enough emphasis to the BGM during gameplay, so i feel that this repeat slider doesn't fit with this part. for this one, you should replace this for a circle and a 1/1 slider because the 1/1 slider would be more stronger as it's a new note and it gives emphasis to the BGM during gameplay.
00:45:175 - add a circle here. you'll keep the flow steady by following the drums in this part during gameplay.
01:01:509 (2,3) - personally to keep the flow steady and consistent, i suggest that you replace this for the last 2 sliders at 00:58:843 (3,1) - . it'll be consistent and more steady as this pattern feels as if the flow isn't there anymore during gameplay IMO.
01:16:176 (1) - not that big of a deal, but i think you can straighten this slider to make it look nicer to follow during gameplay.
01:24:509 (1) - i feel that a finish should be here bcause you can hear the cymbals in the BGM and the finish would give emphasis to it during gampeplay. you can use a timing point to decrease the volume to make it more effective compared to the previous note that has the finish.
i also suggest that you add notes over that break because since this is the short song, i find it unnecessary to have one, also it'll be more fun and it'll keep the flow steady for beginners during gameplay IMO.

[Senritsu's Fuutsu]
00:03:343 (4) - move this circle 1/2 up. i find it uncomfortable to hit this note when following the vocals. i think it'd be best if you follow the BGM instead so that it'd be more comfortable for players to follow during gameplay.
00:09:842 (20) - same as above, but keep the note, and move it back 1/2. same reason.
00:16:843 (8,9) - switch these 2 notes instead because the 1st note would be consistent with 00:15:509 (6) - since the piano follows the same note in the BGM. the d in the other hand would be for the drumroll if you listen carefully.
00:22:176 (17) - make this to a k instead of a K. i find it unnecessary since there's no strong instruments in the BGM.
00:34:009 (17) - move this 1/2 up because that is where the drums are, and it'll play more comfortable for players during gameplay IMO.
00:40:176 (27) - idk if it's me, but i think you're forgetting a D here for emphasis in the cymbals and it shows a new phrase in the BGM.
00:41:509 (30) - mabe you can make this a k for that strong note in the piano during gameplay?
00:47:343 (43,44) - make this k k instead of d d because it'll be consistent with 00:46:009 (40,41) - since it follows the same phrase in the BGM.
00:50:843 (52) - K here. there's cymbals here, therefore, it shows emphasis to the cymbals in the BGM during gameplay.
00:59:175 (6) - move this back 1/2 because again, i find that following the vocals feels uncomfortable and you'd be following the drums instead of you listen carefully.
01:00:676 (9) - ^
01:02:009 (12) - if you follow both suggestions above, switch to a k and move it back 1/2 for consistency in this part of the song since flow in the vocals loop all over again.
01:02:842 - D here. same reason as 00:50:843.
01:04:676 (17) - same as 01:02:009.
01:05:509 (19) - same as 01:02:842.
01:07:343 (23) - same as 01:02:009
01:12:676 (35,38,41,44) - ^
01:34:843 (29) - same as 01:02:842.

[Niva's Normal]
00:14:843 (1) - i suggest that you add a whistle at the end because it'll show emphasis in the piano, just like at the repeat arrow.
00:20:843 (1) - same as above, but like at (2).
besides the break, this is a pretty nice normal you got here. :3

[Muzu]
00:16:509 (48,49,50) - i feel that for this one it should be d k d because the k represents the piano just like at 00:16:176 (46) - and the d's represent the BGM during gameplay IMO.
00:26:843 (82) - personally, i feel that this should be a k. same reason as above about the piano.
00:37:509 (122,123) - if you follow the suggestion above, then make this k k for consistency withe the suggestion above since the piano repeats again in this part.
00:58:843 (204) - make this a d because you're breaking consistency with 01:00:176 (209) - and 01:01:509 (214) - since it follows the same part in this part of the song.
01:05:509 (230) - same as above, but this should be a D instead.
01:09:509 (247) - same as 00:58:843.
01:10:843 (252) - same as 01:05:509.
01:18:426 (280) - this should be a d, not a k because it breaks consistency with 01:17:759 (277) - since the drums sound the same here if you listen carefully.

[JUDGEMENT]
00:07:675 (4) - this note should be deleted for 2 reasons: it doesn't follow the music during gameplay, and it breaks the flow in this anti-jump pattern as well.
00:14:009 (2,3) - for this one, replace this for a 1/2 slider on (2) and a 1/2 repeat slider for (3) so that it'd follow the music more accurately. to make it play more effectively, make this a jump pattern like you did on (1,2) to make it more fun to play for players IMO.
00:15:509 (4,5,1) - i feel that this jump plays inconsistently to 00:14:842 (1,2,3,4) - since the spacing is close and this one is too sudden for players to follow during gamaeplay. you can do 2 things: you can follow the spacing for (1,2,3,4), or do the opposite. (4,5,1)'s spacing should be the same as (1,2,3,4)'s spacing for consistency in the combo as well as a smoother transition during gameplay IMO.
00:54:509 (1,2) - these 2 sliders could lead to an issue because one--they sound inaudible so it'll be hard for players to pick up on when it ends, and two--this could be an unrankable issue here, so for this one, raise the volume to 20% so that it'd sound audible and easier for players to follow during gameplay.
01:00:009 (5,6,1) - i feel that these 2 circles should be stacked on the repeat slider for consistency with 00:59:342 (2,3,4) - since it follows a similar phrase during gameplay IMO.

[XK's Captive Taiko]
00:05:843 (3) - i think you can make this a k so that it'd show emphasis to the guitar, also it'll be consistent with 00:06:176 (1) - and 00:06:509 (1) - since it follows the guitar in the BGM.
00:17:509 (1) - for this one, i think it should be a D because it shows emphasis in the cymbals. if you say that it's unrankable, it's only unrankable if the last note ends with the same kind of note like dddD and vice versa.
00:29:509 (1) - ^
00:56:176 (1) - ^
00:56:343 (2,3,4) - delete these 3 notes because they're unnecessary and there's nothing in the BGM that represents it, so it's overmapped to play during gameplay.
01:10:843 (3) - same as 00:17:509.
01:16:176 (1) - ^
if you're keeping this spinner, than delete the timing points ahead because they're unnecessary to have.

[m1ng's Oni]
00:05:176 (15) - hmm...make this a d so that it'd be consistent with 00:04:176 (11) - as it follows the guitar in the BGM during gamepaly IMO.
00:16:343 (16) - move this back 1/2 because it'll be consistent with the other k's in this part as it follows the piano during gameplay.
00:34:843 (127) - same idea as captive. make this a D because of the emphasis in the cymbals.
00:38:843 (142) - switch to a k for this one because it'll be consistent with 00:38:176 (138) - since it follows the piano.
00:39:343 (144) - if you follow the suggestion above, then make this a d so that the transition feels smoother to follow during gameplay.
00:40:175 (148) - same as 00:34:843.
01:01:009 (242) - remove this D because it's unnecessary i find it flow breaking to follow during gameplay. stick to a d to keep the flow steady instead.
01:18:843 (371) - same as 00:34:843.
01:31:676 (445) - same as 01:01:009.
01:34:843 (469) - same as 00:34:843.

[HyperNely]
hai Xin-chan >w</
00:03:509 (4,5) - it'd be best to keep the spacing consistent because this one breaks consistency in spacing and i feel that there's nothing that stands out in this part in the BGM.
00:17:509 (1,2,3,4,5) - ik you can make this combo flow smoother during gameplay. you can use my idea as a reference and you can do a similar pattern to make it more flowy during gameplay. something like this looks fun to follow for players during gameplay IMO. if you ignore this, then you should try to make this pattern flow a lot smoother than it currently is.
00:22:176 (2) - try to add a finish at the end of the slider for emphasis in the cymbals and as well as it shows a new phrase in the song during gameplay IMO.
00:27:009 (2,3) - same as 00:03:509.
00:50:176 (2,3,4,1) - ^
00:54:509 (1,2) - same idea as Judgment. raise the volume to 20% so that it'd sound audible and easier for players to follow during gameplay.
00:56:843 (3,4) - with these 2 sliders, i can see a possible jump pattern in this. it's up to you if you wanna do this, otherwise make these 2 sliders symmetrical like this.
01:02:509 (6) - move this to x:80 y:204 so that the spacing is evened out to about 1.20. it'll make the transition feel smoother to follow during gameplay.
everything seems fine, just keep your spacing patterns consistent.

[Justicaptive Collab]
00:05:176 (7,1) - replace this for a 3/2 slider so that it'll follow the music more accurately. i find that (1) is unnecessary since it doesn't follow anything IMO.
00:16:843 (2) - replace the whistle for a clap because it'll be consistent with the other claps as it follows the piano, and if the whistles follow the vocals, then remove the whistle at (1) since there's no harmony in that part of the song.
00:17:509 (1) - you're missing a finish at the beginning for emphasis in the cymbals and because this part shows a new phrase in the song during gameplay.
01:09:009 (4) - delete the clap at the beginning because it breaks consistency with the clap pattern during gameplay.
i have no problems with ivernes--too bad he quit ;w;. Eremes' parts needs more work on rhythm selections and hitsounding, Matoryoshika and Xierra on a bit in rhythm selections only. flow is pretty decent. Teru is not bad. could be better IMHO, but i could be wrong.

and that's all i got. GL and don't give up on the rank D:.
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