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SENTIVE - Kimi to Boku ~Session. Version [Osu|Taiko]

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Topic Starter
Diasios
This beatmap was submitted using in-game submission on venerdì 5 aprile 2013 at 13:56:09

Artist: SENTIVE
Title: Kimi to Boku ~Session. Version
Source: Morenatsu
Tags: summer vacation break project ending credits visual novel eroge Kokatsu
BPM: 75
Filesize: 5651kb
Play Time: 02:33
Difficulties Available:
  1. Easy (0,73 stars, 109 notes)
  2. Hard (4,51 stars, 268 notes)
  3. Koka's Muzukashii (4,24 stars, 386 notes)
  4. Koka's Oni (4,8 stars, 523 notes)
  5. Normal (3,31 stars, 188 notes)
Download: SENTIVE - Kimi to Boku ~Session. Version
Information: Scores/Beatmap Listing
---------------



End credits song from Morenatsu.
Enjoy!
Stefan
First!
Lally
\o3o/ second
Topic Starter
Diasios
Third! Oh, wait. :P
I'm going to finish this map soon, just wait~
Aurele
o,o/
Andrea
Timing check as requested :3

BPM: 150,00 - Offset: 295 (Make sure to resnap all notes, elements, and so on.)

Good luck!
Topic Starter
Diasios
Thanks! \:D/
Loooctav
OMG! Star! ~
Kokatsu
I want to map Taikos for this. q.q
Topic Starter
Diasios
Go ahead and map them, I'll be happy to add your diffs if I like them. :)
Kokatsu

xxheroxx wrote:

Go ahead and map them, I'll be happy to add your diffs if I like them. :)
Yaay! I'm on it!

Expect an Oni and Muzu or Futsuu, let's see what fits better.
Andrea
~Easy~
  1. Reduce OD by 1 tick at least, it feels too high for an Easy difficulty to me.
  1. 00:24:295 (2,3) - Try to avoid stacking them together, they might confuse beginners.
  2. 01:43:895 (1,2) - Same here for the same reason I've said above, please don't stack them togehter.
  3. 01:56:695 (1,2) - And here as well, I'm sure you can do something better than this.
  4. 02:00:295 (2,3,4,5,6) - So many circles in a row might be hard for beginners to hit, what about making two slider and a circle in the middle? It would be much better imo.
~Normal~
  1. Reduce OD and AR by 1 tick at least, it feels too high for a Normal difficulty to me.
  1. 01:21:495 (3,4) - I'm pretty sure this pattern is too confusing for a Normal difficulty, please space them normally to fix this problem.
  2. 02:33:095 (1,1) - Centering these notes it's not a good idea, it might be hard to see due to the hitburst of the previous spinner, also why the new combo spam? Just remove it. Here's the pattern I suggest you to fix both of them.
~Hard~
  1. Reduce OD by 1 tick at least, it feels too high to me.
  1. 02:28:695 (2,3,4,5,6,7,8) - This pattern doesn't flow so well right now imo, try to make it this way.
  2. 02:33:095 (1,1) - Same as Normal, try to make something similiar like the suggestion I gave you above.
Yeah, great map as always.
Topic Starter
Diasios
Grazie! \:D/
remy11
from M4M queue~

[general]
Volume up in Kiai Time (60%)

[Hard]
00:41:595 - It is hit to HP Bar, Please grid down
01:15:495 (1,2,3,4,5) - It is difficult to play, to leave spaces
02:06:695 (1) - make form better shape
02:30:695 (1) - Spinner start is 02:30:495

[Normal]
00:19:495 (3) - Timing suggestion http://puu.sh/2nKFa
00:22:295 (6,1) - ^ http://puu.sh/2nKFr
01:21:895 (4) - It is difficult to play on normal level, Not stuck is good

[Easy]
looks good


Nice map~ 8-)
TMAstraf
Easy:
00:25:095 Maybe put Slider down (positiion)
00:38:695 Maybe flip Slider to right


Normal and Hard:
Well nothing =)

Sorry 1: Cannot mod Taiko!
Sorry 2: This map is great, i cant find not many errors =)
Kokatsu
I am such a lazy guy..

Will finish the Muzu today. :)
Topic Starter
Diasios
Ok, don't worry, take your time.

Anyway, checked all the things you guys pointed out and decided to not change anything, sorry.
tutuhaha
Title
君と僕 ~Session. Version
OR
君と僕 ~Session. Version (SPACE)

[Easy]
00:57:895 (1) - add finish?
01:10:695 (1) - ^
01:39:495 (1) - ^
01:54:695 (4) - finish at the end
02:28:295 (1) - delete,long slider and then note not feel really good to new player, then you use more easy rhythm on long slider,if there has not rhythm,it will br more better to listen I think
02:33:895 (1) - move up one grid
because you choose more soft finish to use in this map, so I think you can add more finish :P~It will be more better to listen

[Normal]
00:14:695 (3) - look litte bit wired, try to use same size with another slider like 00:13:095 (1) -
00:33:095 (2) - delete then add note at 00:33:495 (X) - this rhythm is more fun I think
00:45:895 (3,4,5) - ^same
in kiai maybe try to add some whistle like
01:17:495 (2) - at the end
01:19:495 (5) -
01:20:695 (2) - at the end
01:22:695 (5) -
then balabalabala.......(You know)
02:03:495 (3) - add note, this rhythm is litter bit hard to normal
then Kiai .......whistle
02:17:895 (1) - forget clap
02:18:695 (2) - ^

[Hard]
00:29:395 (2) - begin here I think.......
01:21:495 (4,5) - looks too close...litter bit wired
02:27:495 (1) - finish

Kiai maybe need more whistle
then try to use more finish
and very beautiful song, maybe try to find more whistle sound to use it
Konei
Hey, m4m in order to get your mod!


[General]

  1. Could it be that your BPM is doubled? Since the claps are on upbeats. I think 75,0 BPM would just be better as the sound itself is calm.

  2. 02:08:295 ~ 02:29:895 - In my opinion, it doesn't make sense to increase SV here. Considering this is an Easy diff and the second KIAI isnt really more intensive than the second one, I would recommend you to use 1,00 here aswell.

[Easy]

  1. AR + 1 for a cleaner overall look and more balanced difficulty settings with Normal and Hard? Also HD + 1 would help to balance difficulty settings between difficultys even more. (4,5,6)
  2. 00:24:295 (2,3) - Why using a stack in an Easy difficulty? This could be spaced out easily without any ugly patterns and such. And stacking is really difficult to read for newbies.
  3. 00:35:495 (5) - Looks a bit strange at the moment from it's placement seen. Actually, I'd like you to move this a bit up like shown below.
  4. 01:10:695 (1) - Start is missing a finish, please add it.
  5. 01:20:295 (2) - Since all I can hear on Slider's start is a high tone, I recommend to replace the clap by a whistle.
  6. 01:23:495 (1) - Same here.
  7. 01:36:295 (1) - Add a finish to the start to follow the cymbals.
  8. 01:41:095 - Try to place the KIAI end on another moment? Feels weird to have it ending while spinning.
  9. 01:54:695 (4) - Add a finish to the end to follow the cymbals?
  10. 02:14:695 (1) - Whistle on the repeat to follow the pan?
  11. 02:16:295 (2) - Same here.
  12. 02:19:495 (5,1) - Uh, this overlaping looks weird. How about rearranging this a bit, and work with some stacking like my suggestion below?
  13. 02:29:895 (3,4) - Could get a bit confusing for newbies, how about just making a triangle? ;)

[Normal]

  1. 00:50:695 (4) - Finish at the start to follow the cymbals?
  2. 00:57:895 (1) - Finish for the same reason as above?
  3. 01:10:695 (1) - Same at the start?
  4. 01:52:695 (2) - Same at the start?
  5. 01:55:495 (1) - Cymbals are clear to hear.
  6. 01:57:895 (2) - Shorten this to the red tick, add a repeat and add a finish to the repeat, since this beat is very prominent in the music.
  7. 01:59:095 (2) - Add a whistle to the end as you did on 3?
  8. 02:05:495 (4) - Add a finish to follow the cymbals?

[Hard]

  1. 00:27:495 (3) - Uh, flows weird. I guess CTRL + G would make this smoother.
  2. 00:45:295 (4,6) - Adding whistles to those two would give a very nice effect to the piano.
  3. 00:45:895 (7) - And a whistle at the start here would also be nice.
  4. 00:50:695 (3) - Add a finish to the start to fit the cymbals.
  5. 00:57:895 (1) - Same here.
  6. 01:10:695 (1) - And here.
  7. 01:25:095 (6) - This angle flows really strange in my opinion. How about making it kinda smoother in some way like below?
  8. 01:52:695 (3) - Finish at the start to follow the cymbals?
  9. 02:05:495 (2) - Same here?
  10. 02:33:095 (1) - In Normal, you don't have any hitsound on this note. Here you have a clap. To keep it consistent, either remove the clap here or remove it on Normal.

That's about it :>
Could get more hitsounding like whistles, that would sound nice.
Overall very cool mapset, hero.

Good luck! :3
alacat
Hi:3 from your Queue ~ (M4M)

[General]
  1. nothing!
[Easy]
  1. 00:25:095 (3) - add whistle to the head of the slider.
  2. 00:29:895 (2,3,4) - I feel it is hard to take a little here.
    try my suggestion of the repeat slider: http://puu.sh/2nSoX
  3. 00:42:695 (2,3,4) - same as here.
  4. 01:15:495 (3,4) - try to make one slider ? Fix this one, so it prevents the player is going to misread.
  5. 01:28:295 (3) - ctrl + g ? you can make the natural flow. Don't forget to make the spacing equal.
  6. 01:47:495 (2) - add whistle to the head of the slider.
  7. 01:52:695 - I want to put a note here >< and add finish it needs stronger sound.
  8. 02:02:695 (1) - add whistle to the repeat of the slider.
  9. 02:28:295 (1) - maybe , confusing many beginners here.
  10. 02:33:095 - add note ? same as Normal diff.
[Normal]
  1. 00:19:495 (1) - out of grid at the last point of the slider :o
  2. 00:32:295 (1) - try to bend slider to the opposite direction for the natural flow.
  3. 01:07:095 (4) - move to x:352 y:32
  4. 01:46:495 (1,2) - add whistle to the head of the slider.
  5. 01:52:295 (1) - add whistle. I want to pure more whistle sound at this part.
  6. 02:03:695 (3) - t doesn't follow the music >< I hope you remove this and try making another pattern.

    nice flow *w*
[Hard]
  1. 00:45:495 (5) - add whistle.
  2. 00:48:295 (2) - ctrl + g ?
  3. 00:50:695 (3) - try to make curve slider ? you can make the natural flow.
  4. 01:29:095 (8,9) - switch these notes for flow.
  5. 02:14:295 (6,7) - ctrl + g ? I want to put jump here

    looks good :)
good mapset and nice SB :3 ~good luck ! ;)
Topic Starter
Diasios
Thanks a lot! :D
riffy
Free and random mods! o3o/

[General]
  1. I'd use AudioLeadIn 1500 or 2000 it's enough for players to be ready. Don't make them wait too long.
  2. Think about adding a break. At least one break for easier diffs (Easy, Normal). So, players won't be stressed because diffs are too long.
[Hard]
  1. I'd recommend you to use OD-1 here and on other diffs. It feels better balanced if you do it!
  2. Some of your patterns are hardly readable due to low AR if you map slow song with fast SV, use AR8, it will make patterns easier to understand!
  3. 00:29:495 (2) - I'd say that beat at 00:29:795 - shouldn't be mapped, because it feels so. try to remove one repeat from 00:29:495 (2)!
    Note: Don't forget to fix spacing, tho!

    Uh.. Very neat diff with cute flow. It looks kinda confusing to me because of low AR, but you did a great job!
[Normal]
  1. AR6 is uncommon for Normal diffs and doesn't really fits with relaxing music you've got here! I'd recommend you to reduce diff settings!
  2. 01:34:295 (3,4,5) - nazi - it's 1/4 pattern here, so it may confuse players. Just try to re-arrange circles a bit, to make flow easier to understand.
    example goes here
    see? It's much easier to read! :3
  3. 01:45:295 (2) - can't say that this rhythm is really easy to play/read and understand, so I'd recommend you to start (2) 1/4 earlier. It will fit with music and give you even more consistent rhythm!
  4. 01:52:095 - it'd be a perfect place for a circle, if you want to keep 1/4 patterns a bit more consistent here!
  5. 02:06:695 (1,1) - regular velocity>slowdown>speedup / it makes this pattern a bit too hard for normal. I'd say it's unexpected here, so it will confuse players, not a big problem, but I wouldn't use this pattern in [Normal] diff, tbh.
  6. 02:24:295 (1,2) - nazi - I can't say that this slider flows great. well. it's just feels like (2) should be reversed (and moved somewhere for spacing consistency). Anyway, it's just a little thing that may confuse players, but it won't take too much time to fix it, right?
  7. 02:33:095 (1,1) - they're unexpected after spinner? Why don't you remove them and finish spinner at 02:33:895 ? It'll make spinner longer and more playable, and pattern will be more enjoyable for players!
[Easy]
  1. AR4 for such a relaxing song? Are you sure? It is uncommon for [Easy] diff and doesn't fits here, I think!
  2. 3 different slider velocities are in use here. Can't you just reduce/increasy spacing or make rhythm easier/harder a bit? Velocity changes are not ok for easiest diff, because they stress players a lot. :<
    Note: because of changing velocity your AR feels GREAT with some parts, but sometimes it feels too slow or too fast. :< That's why I recommend to avoid different velocities in easier diffs.
  3. 00:23:495 - try to place here a circle? It fits and it will give you consistent rhythm. Consistent rhythm is the best rhythm for easiest diff, you know it.
  4. 00:29:895 (2,3,4) - nazi - this diff has such an awesome calm flow, and this triplet may hurt it. For beginners, it's too hard. Three circles close to each other, they may mistakenly click (4) before (3)
  5. 00:37:895 (6,1) - nazi - same as above, beginners might mistakenly start this slider from it's reverse arrow.
    beginners have no idea how to play osu, so this diff should be as easy as it possible. Try to make flow a bit easier to read? :)
  6. 01:17:095 (1,2) - 90% of maps don't use 2x reversed sliders at all, so beginner won't expect to see them here! These sliders are uncommon for easier diffs and confusing for beginners. Try to avoid them if it is possible?
  7. 01:23:495 (1) - nazi - personally, I don't think that loop-shaped sliders are okay for easy. Those sliders are quite confusing for beginners, because they cross themselfes.
    why should you replace the loop slider with an arc/circular slider? open the box!
    Loop sliders are confusing, because a lot of beginners can't read them properly! I remember, when I was a beginner those sliders bugged me a lot!


    and I heard that some beginners played sliders like this


    while arc sliders are very simple and easir to read! (and easier to build!) See?
  8. 02:06:695 (1,1) - I've already mentioned 2x reversed sliders, so fix or ignore them for consistency! By the way, 02:07:895 - unused green line here, I'd recommend you to remove them. But the most important thing here, is that velocity changes are TOO HARD here! /x1.0>x0,75>x1,25/ just imagine, how confusing it is for beginners!
  9. 02:21:095 (1) - I got to mention this slider, it's awesome! <3
  10. 02:28:295 (1,2,3,4) - it's all about flow! - beginners might MISTAKENLY click (3) before clicking (2). This problem caused by low AR and a bit confusing flow. I'd recommend you to fix it, remeber this is the easiest diff!
  11. 02:30:695 (1) - this spinner is only 2 seconds long, the way too short for easiest diff! Try to end it at 02:30:695 - insatead?
    02:30:695 (1) - this circle here is too unexpected here for beginners, so they will not notice it! It's also confusing because it goes after such a short spinner!
~~~~~~~~~~~
I'd say that [Easy] and [Normal] are too hard and may stress players. But otherwise, everything isn't bad.

Good luck!
Topic Starter
Diasios


Thanks for your mod, I'm going to reply to a couple of things you guys pointed out to avoid more people to suggest me the same things again:

1) The song itself doesn't ask for breaks.

2) I'm not going to change the difficulty settings, there're fine imo, maybe I'll increase OD in Hard to 8/9, I don't want people to do an easy SS, what's the point of playing this diff then? Anyway, I'm still undecided.

3) I want to have 3 slider velocities, I'm sorry that some of you think that they're pointless but they're totally fine to me, even on easier difficulties. I don't want to use only 2 sv (x0,75 = start ~ 01:16:295 / x1,00 = 01:16:295 ~ end) because I want this map to be never boring, since the first and the second kiai are the same I just used a different sv to make different spacing/patterns. Also, the sv changes are easy to guess since they're related to the current BG. (0,75x = normal BG / 1,00x = violet/purple BG / 1,25x = super sexy BG)

4) I probably won't add more hitsounds, the current one just fit the song and sound beautiful.

5) Don't make generic suggestions like "90% of maps don't do this, fix it", if a pattern fits the song who cares if nobody does it? For example, let's just say I make an horrible slider that totally fits the mood of the song, who cares if nobody does the same slider in another map?
riffy
You'd better post it on first page, so people will see it. o3o/

Anyway,
"90% of maps don't do this, fix it
it was one of the reasons to do it. I'm sure I've mentioned some reasons to fix it, and it was one of them! :3
/me runs
Lally
suggestions
normal things

[General]
  1. all ok o3o e non c'è bisogno di un break òwò la canzone non è ne troppo lunga ne troppo faticosa :V
[Easy]
General:
  1. AR 3 è meglio btw
Spacing:
  1. 00:24:295 (2) - lo so che è facilmente prendibile ecc ma resta pur sempre una cosa bruttina :c
  2. 00:37:895 (6,1) - piccola cosa non grave ma secondo me potresti renderlo inferiore a 1.05 spostandolo un po'
  3. 00:49:095 (4,1) - questo punto è lenecato anche in Placement,sia per lo spacing e sia perchè la pattern è difficile per i ''nabbi''
  4. 01:14:695 (2) - questo circle è un po' lontanuccio dal prossimo :X
  5. 01:23:495 (1) - (1) - non è un grande problema ma boh non saprei per il piccolo change di spacing
  6. 01:28:295 (3,1) - same here
Placement:
  1. 00:49:095 (4,1) - pensando come una persona nabba mi verrebbe da fare cosi:
    quindi a: lo spacing è troppo distante dal mio punto di vista per il prossimo slider
    b: modificherei la pattern per renderla piu leggibile per i nabbi o3o

  2. 01:17:095 (1,2) - un una easy non userei piu reverse-arrow dato che sono ''considerate'' difficli per i nuovi player quindi perchè non cerchi di toglierne una e di aggiungere un circle o 2 ? // stessa cosa con 02:08:295 (1,3) -
  3. 01:43:895 (1,2) - cerca di non usare stack nella easy >u< stessa cosa con 01:56:695 (1,2) -
  4. 02:21:095 (1) - ♥
Hitsounds:
  1. 00:33:895 - un clap + whistle non ci starebbe male qui
[Normal]
General:
  1. AR : 5 ? o3o
  2. ✿ fiorellini *-* ✿
  3. uhm se fossi stata in te non avrei usato altre SV avrei mantenuto sempre la stessa,diciamo che hai reso la normal un po' piu' difficile cosi :V
Placement:
  1. 00:55:495 (2,3) - non sono molto sicura di questa pattern per una normal sia per lo spacing sia per la lettura, che ne dici invede di una cosa del genere?
Hitsounds:
  1. 00:33:095 - che ne dici di un clap + whistle qui?

la hard è stupenda o3o/ spero ti aiuti un po >u< wafu
Topic Starter
Diasios
Grazie per il mod, riguardo i suggerimenti nella Easy, beh le pattern sono studiate in modo che si abbinino per bene alla canzone, non importa se il distance snap non è sempre uguale, l'importante è tenere la diff intuibile, guarda la Easy di questa mappa per capire meglio cosa intendo.
Nemis
[Hard]
* I think OD would be better (the kiai needs AR8 I think...)
* 00:17:895 (3,4) - CTRL + G
* 00:35:495 (1) - If you do this (^) you should move this slider to x:284; y296: it flows better
* 00:47:895 (2) - Why don't you put a note here? Stacked on 00:48:295 (3) - 's begin wouldn't be bad...
* 00:49:495 (4) - A note here wouldn't be bad
* 00:54:695 (1) - You should move this slider to x:356; y:40 (the curve is better)
* 00:56:295 (3,4) - If you rotate these sliders to -18° they would be better to see (so they seems 00:54:695 (1,2) - flipped horizontally or something xD)
* 01:49:295 (1,2,3,4,5,6,7,8) - You should fix this hexagon a little using the command Ctrl+Shift+D (Compose>Create Polygon Circles)
* 02:29:495 (5,6) - CTRL + G?

[Normal]
* 00:32:295 (1) - Rotate 180° + Reverse selection?
* 01:39:495 (1) - What if you finish it on 01:41:895 (1) - and make a slider/2 beats on 01:42:695 (2,3) - ?
* 02:14:295 (5) - You should make this slider more adherent with 02:14:695 (1) - 's begin

[Easy]
* OD2 AR3?
* 00:29:895 (2,3,4,5,1,2,3,4) - All these beats could confuse a beginner
* 01:36:295 (1) - You should make this slider adherent with 01:35:895 (5) -
* 01:51:095 (5,6) - CTRL + G?
* 01:49:095 (1,2,3,4,5,6,1,2,3) - All these beats could confuse a beginner
* 02:00:295 (2,3,4,5,6) - Not for beginners! D:
* 02:30:695 (1) - What if you finish it on 02:33:895 (1) - ? (not sure)
captin1
Hey! M4M from your queue~

just a couple suggestions

Standard only

Easy

00:29:895 (2,3,4) - Have these in this order, might lead to next notes better
01:02:695 (3,4) - if you flip one of these they don't quite stack, so symmetry is off
01:51:095 (5,6) - ctrl+g these two
02:29:895 (2,4) - not sure if this stack is a good idea with an easy

Normal

00:32:295 (1) - ctrl+g and rotate 180 for flow
00:37:095 (3) - move this upwards a bit, curve the (1,2,3) just a touch more
01:32:695 (1) - down a grid space or two
02:02:295 (2) - make the curve a little straighter to fit with (3)

Hard

01:15:495 (1,2,3,4,5) - center (3) over middle of grid
01:18:295 (4,5,6) - (4) on x:72 y:16, (5) on x:8 y:68, (6) on x:16 y:148, tidies up pattern a bit
01:22:095 (7) - move to x:500 y:168

Good luck! Your patterning is very good :o
Broccoly
Hi~ M4M from your queue.

[Hard]
00:09:895 (1,2,3,4) - How about changing position to be consistent with the previous pattern you used? (two + two) I know it is a pentagon flower shape right now, but this might have more tension.
Something like this ↓


and then blanket by 1


00:29:495 (2,3) - How about stacking 3 on 2's head? because the players might not expect how much repeats will there be. I personally expected the repeat to be only 1 time(<-noob) because i don't know the music yet. Yet if you stack them, the players will have a better idea of when they have to hit 3 because they are now free from the pressure of moving to 3; they just have to hold on.. and hit. Considering it's a hard diff, I think this could improve the flow~ (you can adjust 4's position after- isometric triangle looks fine to me)

00:40:295 (4,5,1) - If you change the position like this, you'll be able to maintain the distance snap and the triangular pattern you used in the previous combo (2,3,4)
something like this maybe↓

and maybe you can do this if you want↓

(Stack 2's head with 5, and then move 4 to be blanketed by green 5)

00:47:895 - Add a note on 2's head? Sudden density increase here (00:44:695 (1,2,3,4,5,6,7)) and then sudden emptiness feels not right to me..
00:56:295 (3,4) - how about placing them like this↓? i think this flows sexier~

and then you can adjust green slider 1 like this to gorgeously overlap with 3 and 4 like this maybe ↓

and then you can adjust 00:59:495 (3) this to blanket 1.

01:07:095 (4,1) - (nazi) How about giving more curvature to 4 to better blanket 1?
01:21:495 (4,5) - (nazi) How about less curvature? looks better imo~ also that way 4 could better blanket 3's tail.
01:46:495 (2,3) - I know the stringed instrument in music is playing not in time.. but it bothers me ;-; i don't know how to fix though..
02:06:695 (1) - (nazi) Wow. how about rotating a little bit (about 5 degrees) clockwise so that the players can better comprehend it as a heart? (to be honest, i didn't see the heart at first.. i thought it was a potato lol jk). And consider giving less curvature on the sides
Maybe like this ↓

or

(meh.. nvm i'm not good at sliderarts)

[Normal]
01:34:295 (3,4,5) - (nazi) how about spreading them apart a little bit so that they don't overlap? they don't look pleasant right now.
01:59:095 (2,3) - these don't fit music imo. especially 2's tail don't have any musical background.

↑ This may fit better
02:03:695 (3) - a bit complicated for normal diff. I know it fits the music, so i think it's ok to put it like that.. but otherwise, consider this too ↓


[Easy]
00:04:295 (2,4) - (nazi) how about putting these straight down/up from the sliderhead/tails?
00:55:495 (2,4) - ^
01:08:295 (2,4) - ^
01:19:495 // 01:22:695 - How about making the repeat only once and then adding a note in the center of the two sliders? The Kiai just started but there's no excitement if i only move up and down. You can move 01:23:495 (1) this down, or ctrl + J and move around to find a place.

That's it! Very beautifull music~~
fits the spring break lol
Hope this helps~ lotsa suggestions so feel free to ignore~
Topic Starter
Diasios
Thanks! :)
Kokatsu
I want mods aswell. :(
Topic Starter
Diasios
I know, sorry, I'll ask some taiko mods, just wait!


Maybe I'll mod your diffs later. o3o

Muzukashii

  • • 00:26:695 ~ 00:49:895 - If I were you I'd add a k almost every white tick, this part of the song is really calm and all these d sound kinda weird.
    • 00:57:895 (1) - A K fits better here imo, same thing for the next similar parts. (01:10:695 (1), 01:49:095 (2) and so on, just keep doing K k like you did at 01:52:695 (1,2) and 02:05:495 (1,2))
    • 01:16:095 (2) - Delete this d, having a pause here emphasizes the song.
    • 01:18:295 (1,1,1,1,1) - Nothing wrong with this pattern, it's just that you used it a lot in this kiai, try different patterns in order to make rhythm more interesting. (ddkkd, dkddk, dkkkd etc.)
    02:08:095 (1) - Delete this d.
    • 02:09:495 (1,1,1,1,1) - Same thing here, too many dkdkd! I'm sure that you can add a bit more rhythm variation.

Oni

  • • 00:12:895 (1,2,1) - If I were you I'd use triplets only on kiai, the song is really calm and soft and they doesn't really fit here.
    • 00:14:695 (1,2,3,1) - First time I played this diff I missed here, this kind of rhythm doesn't really fit this song imo but it doesn't sound bad either, it's just weird, maybe move the second d 1/8 earlier/later in order to make this pattern easier to read. (same thing for all the same next patterns)

That's all, overall composition is good but sometimes beat placement is kinda too consistent.
Kokatsu

xxheroxx wrote:

I know, sorry, I'll ask some taiko mods, just wait!


Maybe I'll mod your diffs later. o3o

Muzukashii

  • • 00:26:695 ~ 00:49:895 - If I were you I'd add a k almost every white tick, this part of the song is really calm and all these d sound kinda weird. It's mapped to the drums here, changing if there are more opinions.
    • 01:16:095 (2) - Delete this d, having a pause here emphasizes the song. I'd have to leave out a drum in the song, which I really dislike, expecially whith that forward-movement this denser section creates.
    • 01:18:295 (1,1,1,1,1) - Nothing wrong with this pattern, it's just that you used it a lot in this kiai, try different patterns in order to make rhythm more interesting. (ddkkd, dkddk, dkkkd etc.) Adapted some patterns.
    02:08:095 (1) - Delete this d. Same as above, I really dislike leaving out drums.
    • 02:09:495 (1,1,1,1,1) - Same thing here, too many dkdkd! I'm sure that you can add a bit more rhythm variation. Adapted this Kiai aswell.

Oni

  • • 00:12:895 (1,2,1) - If I were you I'd use triplets only on kiai, the song is really calm and soft and they doesn't really fit here.
    • 00:14:695 (1,2,3,1) - First time I played this diff I missed here, this kind of rhythm doesn't really fit this song imo but it doesn't sound bad either, it's just weird, maybe move the second d 1/8 earlier/later in order to make this pattern easier to read. (same thing for all the same next patterns)

    Applied all, check out the new patterns and let me know if you like them. :)

That's all, overall composition is good but sometimes beat placement is kinda too consistent. Sorry. ;w;
http://puu.sh/2pI8S
Topic Starter
Diasios
Much better, updated!
mintong89
M4M..

[General]
offset -10? it sound off at taiko diff.

[Koka's Oni]

00:03:295 (2) - remove it, because it doesn't fit any sound and i can't hear piano or any sound at here.

00:05:095 - add a d, it really fit! try it.

00:14:895 (2,3,2) - dunno but i don't know why you put these note, just put simple note like d d k. i think you should remap this part.

00:51:485 - after this note, you should make note volume louder.

01:20:185 - try add k here?

01:22:485 (2) - k here, dkk not really fit at this way.

01:35:285 (2) - ^

02:33:885 (1) - K? it more fun if add K.

[Taiko Muzu]

00:05:495 (1) - you should remove this note. if you really don't want, please add a note at 00:05:095 - instead.

guess i can't find more wrong orz.
btw i think you need more work on taiko diff..it sound weird at some part.
ReySHeL
hi >w<
from M4M queue~

[Koka's Muzukashii]
  1. 00:01:895 - add d
  2. 00:05:095 - ^
  3. 00:08:295 - ^
  4. 00:09:495 -
  5. 01:29:495 (2) - k
  6. 02:20:695 (2) - ^
[Koka's Oni]
  1. 00:01:895 - add d
  2. 00:05:095 - ^
  3. 00:08:295 - ^
  4. 00:10:295 - ^
  5. 00:14:295 - ^
  6. 00:20:695 - add note
  7. 00:23:895 - add k
  8. 00:27:095 - add d
  9. 00:36:695 - ^
  10. 00:39:895 - add d and 00:40:295 (3) - k
  11. 00:40:295 (3) - add d
  12. 00:54:295 - add k
  13. 00:59:095 - add d
  14. 01:00:695 - add d and 01:01:095 (1) - k
  15. 01:05:495 - add d
  16. 01:07:095 - k
  17. 01:11:895 - add note
  18. 01:13:495 - add d and 01:14:095 (1) - k
  19. 01:28:495 - add k
  20. 01:47:495 - ^
  21. 02:00:295 - ^
thats all
good luck :)
HabiHolic
Hi~ Random Mod~

[Easy]
00:05:895 (4) - Try This?


00:57:095 (4) - ^


01:17:095 - Kiai isn't snapped
01:28:295 - Kiai'end isn't snapped
01:29:895 - Kiai isn't snapped
01:41:095 - Kiai'end isn't snapped
02:08:295 - Kiai isn't snapped
02:19:495 - Kiai'end isn't snapped
02:21:095 - Kiai isn't snapped
02:32:295 - Kiai'end isn't snapped

[Normal]
01:17:095 - Kiai isn't snapped
01:28:295 - Kiai'end isn't snapped
01:29:895 - Kiai isn't snapped
01:41:095 - Kiai'end isn't snapped
02:08:295 - Kiai isn't snapped
02:19:495 - Kiai'end isn't snapped
02:21:095 - Kiai isn't snapped
02:32:295 - Kiai'end isn't snapped

[Hard]
01:17:095 - Kiai isn't snapped
01:28:295 - Kiai'end isn't snapped
01:29:895 - Kiai isn't snapped
01:41:095 - Kiai'end isn't snapped
02:08:295 - Kiai isn't snapped
02:19:495 - Kiai'end isn't snapped
02:21:095 - Kiai isn't snapped
02:32:295 - Kiai'end isn't snapped

Thanks~
Kokatsu
I will go over the mods once I'm home again, thanks in advance anyways. :)
Nemis
[Koka's Oni]
* 00:03:295 (2) - As the new rule says (https://osu.ppy.sh/forum/t/125409&start=0) Hitcircles and the starts of sliders must be snapped to a beat in the music. There is not sound!
* 00:09:695 (2) - Same as above
* 00:21:295 (2) - kat?
* 00:36:895 (2,3,1) - Why a triple here? It hasn't got a sense D:
* 00:40:295 (3) - kat?
* 00:42:395 (3,4,5) - 3 don (for a total of 4 don and 1 kat at the end)
* 00:45:295 (2) - A note here? The volume is high, you should map it
* 00:45:695 (4) - A note here too
* 00:49:695 (2,3,1) - Why a triple?
* 01:03:295 (1) - I suggest to move this kat on 01:03:495 (1) -
* 01:27:995 (3) - Don?
* 01:29:495 (1) - I suggest to move this kat on 01:29:295 (1) -
* 01:49:295 (2) - A note here, here 01:49:695 (4) - and here 01:50:095 (2) - ?
* 02:19:195 (3) - Don?
* 02:20:695 (1) - I suggest to move this kat on 02:20:495 (1) -

[Koka's Muzukashii]
* 01:29:495 (2,3) - kat and kat?
* 02:20:695 (2,3) - Same suggestion as above

First taiko mod... hope it's helpful lol
Kokatsu

mintong89 wrote:

[General]
offset -10? it sound off at taiko diff. I'll leave this to hero.

[Koka's Oni]

01:20:185 - try add k here? The density in Kiai is enough for my taste.

02:33:885 (1) - K? it more fun if add K. There is really no need to add a big kat here, the song is calm again and doesn't need a big finisher.

[Taiko Muzu]

00:05:495 (1) - you should remove this note. if you really don't want, please add a note at 00:05:095 - instead. Why so? This follows my kat-patterns.

ReySHeL wrote:

[Koka's Muzukashii]
  1. 00:01:895 - add d
  2. 00:05:095 - ^
  3. 00:08:295 - ^
  4. 00:09:495 - No, this would end up in too much density for my taste. Also the patterns would be 100% identical, orz.
  5. 01:29:495 (2) - k
  6. 02:20:695 (2) - ^ This was a don intentionally to keep variety (from hero's mod), I like it the way it is, changing it on further notice.

    [Koka's Oni]
    1. 00:01:895 - add d
    2. 00:05:095 - ^
    3. 00:08:295 - ^
    4. 00:10:295 - ^
    5. 00:14:295 - ^
    6. 00:20:695 - add note
    7. 00:23:895 - add k
    8. 00:27:095 - add d
    9. 00:36:695 - ^
    10. 00:39:895 - add d and 00:40:295 (3) - k
    11. 00:40:295 (3) - add d
    12. 00:54:295 - add k
    13. 00:59:095 - add d
    14. 01:00:695 - add d and 01:01:095 (1) - k
    15. 01:05:495 - add d
    16. 01:07:095 - k
    17. 01:11:895 - add note
    18. 01:13:495 - add d and 01:14:095 (1) - k
    19. 01:28:495 - add k
    20. 01:47:495 - ^
    21. 02:00:295 - ^ You're ruining all of my patterns this way, lol. These sections are intentionally left more blank because the song is so calm. Took none, sorry.

Nemis wrote:

[Koka's Oni]
* 00:03:295 (2) - As the new rule says (https://osu.ppy.sh/forum/t/125409&start=0) Hitcircles and the starts of sliders must be snapped to a beat in the music. There is not sound! First of all, this rule isn't confirmed yet, second, it will most-likely not apply to Taiko.
* 00:09:695 (2) - Same as above ^
* 00:21:295 (2) - kat? Better not.
* 00:40:295 (3) - kat? No, sounds wrong and would break consistency with prev. patterns.
* 00:42:395 (3,4,5) - 3 don (for a total of 4 don and 1 kat at the end) ..what?
* 00:45:295 (2) - A note here? The volume is high, you should map it
* 00:45:695 (4) - A note here too ..there are notes?
* 01:27:995 (3) - Don? Sounds wrong to my ears.
* 01:29:495 (1) - I suggest to move this kat on 01:29:295 (1) - Upward movement from the instrument is underlined this way.
* 01:49:295 (2) - A note here, here 01:49:695 (4) - and here 01:50:095 (2) - ? Want to keep it less-dense.
* 02:19:195 (3) - Don? Same as above.
* 02:20:695 (1) - I suggest to move this kat on 02:20:495 (1) - ^

[Koka's Muzukashii]
* 01:29:495 (2,3) - kat and kat?
* 02:20:695 (2,3) - Same suggestion as above Changed, because of prev. mentioning.
Thanks for your mods, took everything not mentioned.

http://puu.sh/2sz51
Topic Starter
Diasios
Updated!
Andrea
From what I can see -5 seems better to me.
Topic Starter
Diasios
Yup, fixed, thanks.
Strawberry
Hey xxheroxx~

[]
 
  1. the present offset sounds really a bit out of the song from my heard.. since it could be more obvious in such relaxing and slow song~ try 286 (-4) then maybe you would find it. :3
    ---
  2. 00:00:290 - For all standard diffs. try decreasing the hitsound to 30~40% volume this part till 00:25:890 - ? on some whistles of parts sound a bit noisy for the music and not really suitable imo.. so after that put another inherited point at 00:25:890 - for volume backing.
    ---
  3. storyboard is not recommend to be appeared in taiko mode diffs.. anyway just remind that~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:23:490 (1) - largen the circular aperture of the slider for more accessible since it's the beginning diff~
      SPOILER
      208,140,83490,6,0,B|316:188|332:248|304:308|208:308|180:248|192:188|312:136,2,400,8|8|8,0:0|0:0|0:0,0:0:0:0:
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 02:33:890 (1) - same as other diffs~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    • reduce the ar and od to 5 and 4 respectively? looks a bit hard than general normal imo.
      ---
    1. 00:59:090 (2) - personally i'd like to move it onto x.416 y.260 for a better flow between these two sliders~. anyway maybe it's just naziw
      ---
    2. 01:56:690 (2) - just remove this nc for rhythm interruption instead of stopping here. the combo burst on the previous note would be look a bit weird and incongruous..
      ---
    3. 02:29:890 (6) - make a ctrl+g here would make the flow much better~ also more coherent to the following spinner. :3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 02:33:890 (1) - finish here prefer~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:10:690 (2,3,4) - make them by rotating the previous slider (1) 90°/180°/270° for a flower here? i found that it's much more slinky on looking.~
      ---
    2. 00:29:440 (2) - sounds a bit delay~ bring forward the starting onto 00:29:440 -? (1/16 tick. also the same thing at 00:42:290 (2)~
      ---
    3. 01:56:690 (1) - same suggestion about nc here :3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 02:33:890 (1) - distinctly, a finish would be more suitable rather than whistle here~. :3
 
d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:18:290 (1,1,1,1,1) - dkddk? would be more suitable imo.
      ---
    2. 01:19:490 (1,1) - once you changed above. d k for consistency~
      ---
    3. 01:25:290 (1,1,1,1) - repetitive thing ^ (and many similar places on refrain so fix them all for consistency if you changed these. :3
  --------------------------------------------------------
gorgeous storyboard work and map. good job!
once you have set, pump me then~
Topic Starter
Diasios

Strawberry wrote:

[]
 
  1. the present offset sounds really a bit out of the song from my heard.. since it could be more obvious in such relaxing and slow song~ try 286 (-4) then maybe you would find it. :3 Fixed.
    ---
  2. 00:00:290 - For all standard diffs. try decreasing the hitsound to 30~40% volume this part till 00:25:890 - ? on some whistles of parts sound a bit noisy for the music and not really suitable imo.. so after that put another inherited point at 00:25:890 - for volume backing. Ok, done.
    ---
  3. storyboard is not recommend to be appeared in taiko mode diffs.. anyway just remind that~ I'll let Kokatsu decide if he wants it or not.
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:23:490 (1) - largen the circular aperture of the slider for more accessible since it's the beginning diff~
      SPOILER
      208,140,83490,6,0,B|316:188|332:248|304:308|208:308|180:248|192:188|312:136,2,400,8|8|8,0:0|0:0|0:0,0:0:0:0:
      Fixed.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 02:33:890 (1) - same as other diffs~ A finish here would sound awkward, the song is calm and a whistle fits better imo.
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    • reduce the ar and od to 5 and 4 respectively? looks a bit hard than general normal imo. OD 4 is too low, in Easy is 3 and in Hard is 7 so 5 is perfect, also AR 5 fits the first part of this diff but look the last kiai, AR 6 fits a lot better there.
      ---
    1. 00:59:090 (2) - personally i'd like to move it onto x.416 y.260 for a better flow between these two sliders~. anyway maybe it's just nazi Moved at x:423 y:263.
      ---
    2. 01:56:690 (2) - just remove this nc for rhythm interruption instead of stopping here. the combo burst on the previous note would be look a bit weird and incongruous.. Ok.
      ---
    3. 02:29:890 (6) - make a ctrl+g here would make the flow much better~ also more coherent to the following spinner. :3 Done.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 02:33:890 (1) - finish here prefer~ X
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:10:690 (2,3,4) - make them by rotating the previous slider (1) 90°/180°/270° for a flower here? i found that it's much more slinky on looking.~ No, I don't like it, I also want to keep a consistency between these sliders and these 00:03:490 (1,2,3,4).
      ---
    2. 00:29:440 (2) - sounds a bit delay~ bring forward the starting onto 00:29:440 -? (1/16 tick. also the same thing at 00:42:290 (2)~ Done.
      ---
    3. 01:56:690 (1) - same suggestion about nc here :3 Done, removed this one too 01:43:890 (1).
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 02:33:890 (1) - distinctly, a finish would be more suitable rather than whistle here~. :3 X

Thanks a lot! \:D/
Kokatsu

Strawberry wrote:

[]
 
Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
  1. 01:18:290 (1,1,1,1,1) - dkddk? would be more suitable imo.
    ---
  2. 01:19:490 (1,1) - once you changed above. d k for consistency~
    ---
  3. 01:25:290 (1,1,1,1) - repetitive thing ^ (and many similar places on refrain so fix them all for consistency if you changed these. :3 Sorry, but dkdkd is what is played in the music, I like the pattern in Kiai. Those other patterns are just smaller variations of that, so no change.
I changed the pre-Kiai speedup in Oni to be more appealing visually, hero got the update.

Thanks for your mod anyways. owo

EDIT: Concerning the SB: I really like the SB and fortunatly, it fits perfectly into the taiko-bg column, so I decided to keep it.
Strawberry
Rechecked. take care of it~<3

Topic Starter
Diasios
Thanks! <3
Kokatsu

xxheroxx wrote:

Thanks! <3
400th.~
Kawayi Rika
Checked and nothing to say ~

Relax song and map ~ Here you go <3


Kokatsu
Congratz! \:D
ririco
nice map hero <3

Gratz on the rank ><
Topic Starter
Diasios
Dark_Ai

xxheroxx wrote:

lol
/saved

congrats C:
Kyouren
gratz!!! :) :) :) :)
Yocake
Beautiful~~~
:lol:
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