Henlo.
The existing rule in question is this:
All game modes within a beatmap must form a spread starting from the lowest difficulty level dictated by the song's drain time. For difficulties above the lowest required difficulty level, the spread cannot skip any difficulty levels and there cannot be any drastically large difficulty gaps between any two difficulties
My concern is with the last line "There cannot be any drastically large difficulty gaps between two difficulties."
I believe this requirement is unnecessary in 2025 given the abundance of low difficulties for newer players to practice on, and every year this requirement becomes more and more "relaxed" as BNs and mappers continually push the difficulties of the average hard and normal map higher and higher. Additionally, I see many mappers/modders (including BNs) miss excessively large spread gaps in their modding. Unlike something like missnaps that affect the gameplay experience, large difficulty gaps in between low diffs don't affect the players due to there being abundant alternative maps.
My proposal is as such: Remove the rule preventing large difficulty gaps so that as long as the map has the difficulties required for a given spread, it's rankable, regardless of the jump in difficulty between those difficulties
For example, under this new rule, (using star rating as an easy way to make the example, obviously determining spread gaps is map specific) 2* normal->3.6* hard->4.4* insane spread gaps would be acceptable because the spread requirement for a Normal, Hard, and Insane were met.
EDIT: After discussing this with Okoayu, for higher diffs (extra+) we suggest adopting the TnT method of doing spread. Basically, as long as you have something you can call a proper extra, anything beyond that is outside of the spread. This would prevent the need for bridging the gap between a 6* and a 10* diff where the target audience is too small to warrant the extremely high effort required to make the spread. That effort would be better spent on more songs being mapped.
The existing rule in question is this:
All game modes within a beatmap must form a spread starting from the lowest difficulty level dictated by the song's drain time. For difficulties above the lowest required difficulty level, the spread cannot skip any difficulty levels and there cannot be any drastically large difficulty gaps between any two difficulties
My concern is with the last line "There cannot be any drastically large difficulty gaps between two difficulties."
I believe this requirement is unnecessary in 2025 given the abundance of low difficulties for newer players to practice on, and every year this requirement becomes more and more "relaxed" as BNs and mappers continually push the difficulties of the average hard and normal map higher and higher. Additionally, I see many mappers/modders (including BNs) miss excessively large spread gaps in their modding. Unlike something like missnaps that affect the gameplay experience, large difficulty gaps in between low diffs don't affect the players due to there being abundant alternative maps.
My proposal is as such: Remove the rule preventing large difficulty gaps so that as long as the map has the difficulties required for a given spread, it's rankable, regardless of the jump in difficulty between those difficulties
For example, under this new rule, (using star rating as an easy way to make the example, obviously determining spread gaps is map specific) 2* normal->3.6* hard->4.4* insane spread gaps would be acceptable because the spread requirement for a Normal, Hard, and Insane were met.
EDIT: After discussing this with Okoayu, for higher diffs (extra+) we suggest adopting the TnT method of doing spread. Basically, as long as you have something you can call a proper extra, anything beyond that is outside of the spread. This would prevent the need for bridging the gap between a 6* and a 10* diff where the target audience is too small to warrant the extremely high effort required to make the spread. That effort would be better spent on more songs being mapped.