want to give my thoughts on what was changed here
Maps cannot be unloved. While this does not exclude potential temporary unloves in case some gameplay breaking issues need to be solved, creators will not be able to unlove beatmaps at their discretion.
this is dumb. the whole point of loved as it was originally was meant as a place for either unrankable maps (still very much a solid 80-90% of the loved section currently, and those maps will not be impacted by any change of "rankability" whatsoever and will stay loved forever) or maps in which the creator was too lazy or unable to rank the set which have popular backing from the community to at least have
something.
this is a nuclear option that frankly just doesn't make sense to implement to me. while i get that it's a very small minority of mappers in loved that end up deciding to want to rank a loved map, i see zero reason to remove that option outside of it being too much work on the back-end for peppy to bother with
as mentioned here (which, if that's the case, why can't it be more streamlined then? i guess i'm just naive but i don't really get why this can't be done by a separate team or something, peppy doesn't have to solve
everything in these cases). you're taking away the option for
actual sets which genuinely could have been ranked even back then for what i can imagine is mostly "preservation of leaderboard scores" and nothing else, despite the fact that there was an
already established procedure where there would be a site-wide message stating that the map would be unloved and to save leaderboard scores in any way players saw fit. that's what happened
with this set and i felt like that was a pretty decent measure to ensure that everyone from both sides would be happy in some regard.
the only ethical question i see that remains would be "what about the inactive players?", i.e.
on this set what would we do about
a12456's play from 5 years ago if the map gets unloved? it's very unlikely that they would get a site-wide message since they haven't logged in for a long time, so that score would essentially be lost to time when the map gets removed from loved. personally, i don't think this is too problematic -- if players have moved on from the game, that's their choice, and in any case they were already warned prior to playing the map with this message

it sucks that history is being lost, but if that's how it has to be in order for these maps to be ranked to keep everyone happy, then so be it imo. the warning that displays before playing loved maps does a lot of heavy lifting to make this type of thing more justifiable.
(speaking of this message -- this new rule completely voids having it in the first place, so if it stays this should at the very least be removed since it'd be pointless to have and just delays gameplay slightly for no reason lol)
Loved difficulties may still be ranked, but they must undergo significant changes. This would basically be handled like we currently handle duplicate Ranked difficulties, wherein we may allow them to be reused if significant changes are made.
this point i agree with and think is fine, i'm assuming this is strictly in place to prevent single-difficulty loved sets to join a for-ranked set i.e. what has been happening recently, and that's fair. i honestly felt like that was dumb as hell to be doing in the first place, and having that expand to mappers who don't even log into the game anymore
cough was equally stupid.
some other thoughts i had while scrolling through here:
Givy120 wrote:
Before making such decision you should ask the community "do you want high quality loved maps to be ranked" first. By your actions you're just killing the game
with all due respect, people have been saying "[blank] is killing the game" since before i even started playing. people thought this game would die as soon as cookiezi got banned for the first time in 2013. this isn't a good argument.
in addition, this was also discussed in the osu! discord server (which is public) under #osu-loved pretty extensively for months now, and aspects of the discussion have leaked outside to social media (reddit and twitter in particular), so it's not like this hasn't been public knowledge for a while.
RandomeLoL wrote:
Additionally, this comes after repeated use (and abuse) of unlove requests. Unloves were meant to be an exception amongst exceptions, and despite that there was a period of time were multiple maps simultaneously were being requested to be taken down by people other than the mapper so they can be Ranked.
i mean, i get why this would be written in response to that, but a valid alternative option imo is to just tell the person doing that to piss off (politely, of course) and if need be restrict them from doing requests. this entire waterfall of maps requesting to be unloved essentially originated solely from one person who took heavy advantage of goodwill and the volatility of the ranked section's (lack of) quality enforcement (which led to others joining in, granted), so why does this have to impact everyone else?
RandomeLoL wrote:
How are players directly affected by the change? We'd like to know a bit more, because from the team's perspective players can still enjoy competing in both sections just as well, without the added benefit (or detriment, depending on who you ask) of pp in one of the two.
this is
not a good statement to be writing here, i'm gonna be honest; this comes across as super tone-deaf from the team as a whole (i'm not saying you're trying to represent the team in this case but it's very easy for it to come across that way imo)
whether people like it or not, pp is a
massive reason people play this game. if it wasn't, then pp mapping wouldn't be a thing that exists and we wouldn't be having these discussions about quality enforcement or other "ranking criteria" related topics in the first place. leaderboards are a nice supplement to pp and give players another reason to play (to gain more leaderboard positions on a map that they might really like and to farm replays (though it's not like that actually happens anymore)), but if you asked a sizable portion of the playerbase, they would likely state their main reason to come back to the game is a) to improve, which pp showcases in some fashion (whether it does a good job at that is subjective) and/or b) to have fun, play and compete with friends, etc.
yes, you can enjoy playing a loved map, i don't think anyone is realistically going to deny that, but if it can be ranked and the mapper explicitly stated intentions
wanting to rank it, then...why prevent them from doing that? it's their mapset. having these sets be locked away forever behind a category which is inherently inferior to the ranked section
despite it being able to be ranked (with or without modifications) seems incredibly silly.
ziv_vy wrote:
We're not devs, and I don't want to rely on a dev Discord server.
my brother in christ 99% of the game's development is solely done through github which is infinitely less user-friendly than a discord server, i don't think this is too much to ask of people honestly
addendumi want to bring attention to what mismagius/blue dragon/froslass/The guy who made The Big Black said
in this post (yes i use old reddit still)
if we're going to be doing something like this which completely changes the definition of what the loved category is to begin with, then i think the question raised at the end is pretty valid: what's the point of keeping a category which has very little point to existing anymore with how everything's changed?
obviously putting the category as a "legacy category" destroys a sizable amount of years upon years of work that multiple different Project Loved members have contributed towards, but if we genuinely are removing one of the core reasons for why this category was made, i feel like it's time to reflect about why we have the category in the first place