This beatmap was submitted using in-game submission on Thursday, October 2, 2025 at 4:35:32 AM
Artist: Cansol
Title: a school of fish
Tags: featured artist fa electronic instrumental future core futurecore futuristic rubatonin miraetrax 4th compilation album technical hybrid hb minijacks shield
BPM: 192
Filesize: 8592kb
Play Time: 05:26
Difficulties Available:
Information: Scores/Beatmap Listing
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oooo fish
mmm hybrid
status: going for rank, looking for mods and need feedback
Massive thanks to RhythmHomura for modding
bg source
Artist: Cansol
Title: a school of fish
Tags: featured artist fa electronic instrumental future core futurecore futuristic rubatonin miraetrax 4th compilation album technical hybrid hb minijacks shield
BPM: 192
Filesize: 8592kb
Play Time: 05:26
Difficulties Available:
- a surge of fish - 4Key (5.51 stars, 5396 notes)
Information: Scores/Beatmap Listing
---------------
oooo fish
mmm hybrid
status: going for rank, looking for mods and need feedback
Massive thanks to RhythmHomura for modding
update logs
9/23/2025
- (self mod) did some polishing before looking for a mod.
9/25/2025 to 9/27/2025
- Applied RhythmHomura's mods
Old SR 5.59 --> new SR 5.57
9/27/2025 (part 1 self mod)
After learning a lot from RhythmHomura's mods. (Which it improves on how I will map and mod in the future and also massive thanks to them because without it, i wouldn't notice it by far.) I realized how red flag the map is when it comes on density.
So I decided to apply what I learn from the mod to others
Parts that I checked: 01:12:689 to 03:17:689
To summary the changes: It's mostly nerfs and readjustment to balance the density and also the playability. I also include on removing unnecessary notes there because this map is clearly overmapped.
Old SR 5.57 --> new SR 5.52
9/29/2025 (part 2 self mod)
Continuing to 03:17:689 to 03:56:439 it's mostly nerfs and readjustments to match the consistency and also for better emphasis.
others:
- 2nd kiai buffed (01:27:689 to 01:42:689). I added and adjusted some notes to match for consistency
- 01:12:689 to 01:13:002 adjusted a bit for better emphasis in the piano.
Old SR 5.52 --> new SR 5.51
9/30/2025 (self mod last part)
03:56:439 until the end was double checked. Actually triple check to be more precise.
It's mostly adjustments to balance the hand. What just buffed is the bridge section in which to better emphasize the chiptune sounds.
Others:
02:13:314 did a remap there to properly express the beat, I think the density is still the same.
- Applied RhythmHomura's 1 suggestion.
10/2/2025
Minor changes to properly express the music.
- 00:12:299 remapped cuz i dont like the anchor being presented there when the song is about to go intense. I apply it similarly to other parts that has the same beat and pattern too.
- (self mod) did some polishing before looking for a mod.
9/25/2025 to 9/27/2025
- Applied RhythmHomura's mods
Old SR 5.59 --> new SR 5.57
9/27/2025 (part 1 self mod)
After learning a lot from RhythmHomura's mods. (Which it improves on how I will map and mod in the future and also massive thanks to them because without it, i wouldn't notice it by far.) I realized how red flag the map is when it comes on density.
So I decided to apply what I learn from the mod to others
Parts that I checked: 01:12:689 to 03:17:689
To summary the changes: It's mostly nerfs and readjustment to balance the density and also the playability. I also include on removing unnecessary notes there because this map is clearly overmapped.
Old SR 5.57 --> new SR 5.52
9/29/2025 (part 2 self mod)
Continuing to 03:17:689 to 03:56:439 it's mostly nerfs and readjustments to match the consistency and also for better emphasis.
others:
- 2nd kiai buffed (01:27:689 to 01:42:689). I added and adjusted some notes to match for consistency
- 01:12:689 to 01:13:002 adjusted a bit for better emphasis in the piano.
Old SR 5.52 --> new SR 5.51
9/30/2025 (self mod last part)
03:56:439 until the end was double checked. Actually triple check to be more precise.
It's mostly adjustments to balance the hand. What just buffed is the bridge section in which to better emphasize the chiptune sounds.
Others:
02:13:314 did a remap there to properly express the beat, I think the density is still the same.
- Applied RhythmHomura's 1 suggestion.
10/2/2025
Minor changes to properly express the music.
- 00:12:299 remapped cuz i dont like the anchor being presented there when the song is about to go intense. I apply it similarly to other parts that has the same beat and pattern too.
bg source