IT'S TIME FOR TETO BONANZA!
watch the trailer^^^
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I N F O R M A T I O N
◆ SOLO OPEN RANK BATTLE ROYALE
◆ KASANE TETO SONGS ONLY
◆ HD OPTIONAL
◆ SOLO OPEN RANK BATTLE ROYALE
◆ KASANE TETO SONGS ONLY
◆ HD OPTIONAL
S C H E D U L E
◆ REGS: 20/07 - 04/08
◆ ROUND1: 23/08 - 24/08
◆ ROUND2: 30/08 - 31/08
◆ ROUND3: 06/09 - 07/09
◆ REGS: 20/07 - 04/08
◆ ROUND1: 23/08 - 24/08
◆ ROUND2: 30/08 - 31/08
◆ ROUND3: 06/09 - 07/09
P R O C E D U R E
◆ PRE-ROUND 1
◆ ROUND 1
◆ ROUND 2
◆ ROUND 3
◆ PRE-ROUND 1
Top 108 BWS cutoff, split to A B C D seeds.
Each lobby will have 12 players, containing 3 random players of each seed.
There will be a total of 9 lobbies in Round 1, 3 lobbies in 3 Round 2, and 1 lobby in Round 3.
In every lobby for every round, there will be a mandatory warmup played listed as part of the pool as “PRE”.
The remaining signups below cutoff will be E seed and would be automatically substituted in order for Round 1 lobbies should any player be unavailable to play.
The host AND players do not get to choose who gets to be in which lobby. It is automated.
If lobbies were to begin with missing players, the first few beatmaps will not eliminate any players currently playing to account for eliminating players that did not show up. The maps will still have to be played.
Each lobby will have 12 players, containing 3 random players of each seed.
There will be a total of 9 lobbies in Round 1, 3 lobbies in 3 Round 2, and 1 lobby in Round 3.
In every lobby for every round, there will be a mandatory warmup played listed as part of the pool as “PRE”.
The remaining signups below cutoff will be E seed and would be automatically substituted in order for Round 1 lobbies should any player be unavailable to play.
The host AND players do not get to choose who gets to be in which lobby. It is automated.
If lobbies were to begin with missing players, the first few beatmaps will not eliminate any players currently playing to account for eliminating players that did not show up. The maps will still have to be played.
◆ ROUND 1
Warmup beatmap will be played first.
The referee will !roll # based on how many beatmaps are left in the pool (e.g first map would be !roll 10).
After each beatmap is played, the lowest-scoring player will be eliminated.
Once 8 beatmaps have been played, there would be only 4 players left and they move on to Round 2.
Golf-scoring will be recorded for each player within their lobby to be used for Round 2 seeding.
The remaining 36 players will be split into 4 seeds again based on golf-scoring.
The worst performing map will not be considered in the golf-scoring for balancing.
The referee will !roll # based on how many beatmaps are left in the pool (e.g first map would be !roll 10).
After each beatmap is played, the lowest-scoring player will be eliminated.
Once 8 beatmaps have been played, there would be only 4 players left and they move on to Round 2.
Golf-scoring will be recorded for each player within their lobby to be used for Round 2 seeding.
The remaining 36 players will be split into 4 seeds again based on golf-scoring.
The worst performing map will not be considered in the golf-scoring for balancing.
◆ ROUND 2
Each lobby will have 12 players, containing 3 random players of each seed.
Warmup beatmap will be played first.
The referee will !roll # based on how many beatmaps are left in the pool (e.g first map would be !roll 10).
After each beatmap is played, the lowest-scoring player will be eliminated.
Once 8 beatmaps have been played, there would be only 4 players left and they move on to Round 3.
Once Round 2 is over, there will only be 12 players left to be put into one lobby for Round 3.
Warmup beatmap will be played first.
The referee will !roll # based on how many beatmaps are left in the pool (e.g first map would be !roll 10).
After each beatmap is played, the lowest-scoring player will be eliminated.
Once 8 beatmaps have been played, there would be only 4 players left and they move on to Round 3.
Once Round 2 is over, there will only be 12 players left to be put into one lobby for Round 3.
◆ ROUND 3
Warmup beatmap will be played first.
The referee will !roll # based on how many beatmaps are left in the pool (e.g first map would be !roll 15).
After each beatmap is played, the lowest-scoring player will be eliminated.
Once 8 beatmaps have been played, there would be only 4 players left.
Each player will privately message the referee 1 beatmap to ban.
Once all bans have been collected, the referee will reveal which beatmaps are left.
Multiple players banning the same map just leads to more beatmaps remaining.
Standard !roll and elimination will proceed until there is only 1 player left as the winner.
The referee will !roll # based on how many beatmaps are left in the pool (e.g first map would be !roll 15).
After each beatmap is played, the lowest-scoring player will be eliminated.
Once 8 beatmaps have been played, there would be only 4 players left.
Each player will privately message the referee 1 beatmap to ban.
Once all bans have been collected, the referee will reveal which beatmaps are left.
Multiple players banning the same map just leads to more beatmaps remaining.
Standard !roll and elimination will proceed until there is only 1 player left as the winner.
P R I Z E S
◆ 1ST PLACE: 100USD + PENDING BADGE
◆ 2ND PLACE: 60USD
◆ 3RD PLACE: 40 USD
◆ 4TH PLACE: 20 USD
◆ 1ST PLACE: 100USD + PENDING BADGE
◆ 2ND PLACE: 60USD
◆ 3RD PLACE: 40 USD
◆ 4TH PLACE: 20 USD
send a report here