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What makes 4k the most popular keymode?

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Topic Starter
Stickman92
Could also be reworded as "What makes 4k the most 'fun' keymode?".

My guess is that its the 'easiest' keymode at the beginning, plus some influence from other VSRG's. I've barely touched 4k, so I'm curious what reason 4k enjoyers will give.
Slowpoke1135
yeah youre right

edit: if youre considering getting into 4k, then please really consider if you want to because 4k was hella fun but when i got into 6k (which im not even good at) then 4k sorta felt bland and simple. learning 4k could be a waste of time that couldve been spent, idk, playing 7k because WE LOVE PP🥶🥶🥶🥶
UltraBlack
Faster progression, easier for reading, some keyboards can't press more than 6k at once. Bigger community overall, easy to see the results. There is more but i think this is fine.
Topic Starter
Stickman92

UltraBlack wrote:

Faster progression, easier for reading, some keyboards can't press more than 6k at once. Bigger community overall, easy to see the results. There is more but i think this is fine.
The keyboard not pressing more than 6k at one, I didnt think about that.

Honestly, 4k always seemed harder to me than the other keymodes despite having a faster progression at the start. A physical ceiling approaches alot quicker as maps get harder because 4 fingers
UltraBlack

Stickman92 wrote:

UltraBlack wrote:

Faster progression, easier for reading, some keyboards can't press more than 6k at once. Bigger community overall, easy to see the results. There is more but i think this is fine.
The keyboard not pressing more than 6k at one, I didnt think about that.

Honestly, 4k always seemed harder to me than the other keymodes despite having a faster progression at the start. A physical ceiling approaches alot quicker as maps get harder because 4 fingers
trust me, physical limitations on 4k are way far from the other keymodes, at least for me (i have a problem on my left hand) patterns like brackets make anything beyond 6k insanely harder than 4k once they are way harder to manipulate and doing then consistently and fast is hard fr.
SwagBoyOnOsu
I'll answer it as what makes it the most playable, I'd not be surprised if there's a positive feedback loop from a bunch of 4K VSRGs and even outside them. Specifically with the amount of lanes.
Of course, you have games like RoBeats and Friday Night Funkin' with mainly 4k gameplay. But those games could have been 6k or 7k or whatever, so something inspired them to be 4k, and I'm not doing the research to find out where it all started! My best guess is probably DDR. But it's no surprise those games eventually encourage the playing of this game in 4k at first.
Mobile rhythm games do have a tendency though to split their lanes into 4, even if they can have more (like PJSK) or have a unique mechanic (like Arcaea's sky notes or the simple shifting of the notes in Phigros). Those games tend to encourage the usage of one or two finger of each hand tapping two different "lanes" each.
And then there are games like Sound Voltex which is 6k + knobs, but it presents itself as 4 lanes as far as I can tell.
I feel like there's a bunch more examples I don't care enough about to know, but those are a few. Just do not mix this up with me saying "Oh playing PJSK is the same as playing osu!mania", or sound voltex is the same, etc.

edit: If I am right about it being the amount of lanes, people must really like looking at their musical staff. Even it has 4 lanes lol!
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