Registrations are now CLOSED.
Should a user be a European resident while their profile flag does not list their correct/current country of residence, they are free to approach a host to discuss exceptional entry.
It is also worthy to note that the pooling format will change every week, and that the pooling itself might also be unconventional; it is therefore demanded of players to keep this detail in mind while signing up, and to keep civil discussions in the Discord server channel dedicated to feedback.
- Registration Phase: 16th of July - 30th of July
- Screening: 31st of July - 6th of August
- Individual Qualifiers: 12th and 13th of August – with results published overnight
- Captains & Draft: Captains decided on the 14th of August, Draft is to be held on the 19th or 20th of August
- Round of 16, Quarterfinals and Loser’s Round 1: 26th and 27th of August
- Semifinals, Loser’s Round 2 and 3: 2nd and 3rd of September
- Winner’s Finals, Loser’s Round 4 and 5: 9th and 10th of September
- Loser’s Grand Finals, Grand Finals and Grand Finals Bracket Reset (if applicable): 16th and 17th of September
These dates are final.
General Rules
- Any user entering the tournament must abide by both the general rules set by the osu!team, and the rules this tournament set, on all and any platform the tournament can be found.
- Anyone participating in this tournament (including staff) must have common decency, and not be overly toxic for no reason, otherwise a ban from the tournament will be enforced.
- This tournament is an open-rank, 4 versus 4, drafted teams of
87. Registration is limited to users having a European profile flag, or European residents who do not possess a European profile flag but were granted exceptional entry. You can check whether your profile flag allows you entry by clicking here!- Exceptional entry can be discussed with the host, but is ultimately at their discretion.
- Any user fulfilling the aforementioned condition is free to enter the tournament.
- The scoring system used for all matches will be ScoreV2, with the win condition set to TeamVS. However, some picks may influence the win condition.
- The mappool and schedules for a specific round will be released to the players on the Sunday before the matches are to be played. Times on the sheet will be set to UTC+0. Players are to comply with this measure and convert match times to their own timezone.
- Releases can be exceptionally pushed to Mondays, should the conditions for release not be met in time.
128112 players make it to the draft phase of the tournament. Any player part of the draft is to play for the team they are a part of.- After the draft and once all the teams are formed, a Challonge bracket will be made.
- A referee will be assigned to every qualifiers lobby and bracket match. They will be the one supervising the lobbies they are in charge of. Invites can be sent up to 10 minutes ahead of the scheduled match time.
- Some members of the staff team are allowed to enter the tournament as players; this includes streamers, commentators and designers. However, mappool selectors, mappool playtesters, referees and organisers are not allowed to enter. Players playing in the tournament can be added as referees once their team is considered to be out of tournament play.
- Disconnections are unpredictable and can strike at any time during a match. This following rule is to be followed by referees in case of a disconnection:
- If a disconnection happens in the first 30 seconds after play has begun, a team can request the referee to abort the map. Upon the map restart, both teams must field the exact same roster they started the first time with. Should the disconnected player not be able to return immediately, both teams are allowed to swap players freely.
- If a disconnection happens beyond the first 30 seconds after play has begun, a team can no longer request the referee to abort the map. Any player who disconnected will have its score set to 0. Exceptions can be made in the event that the match is broadcasted (in which case the latest recorded score will be added to the total team score), or the disconnected player can provide a replay matching the time of play during the lobby (the replay should be sent to the referee, and the referee will ensure its legitimacy); alternatively, recorded footage of play from the disconnected player can be sent to the referee, should such footage exist.
- Should you suspect a user of foul or unfair play, immediately contact the host, and provide them with any proof which could be incriminating towards them. Communication will be made with the staff team in charge of tournaments.
Scheduling Procedure
- Lobbies for Qualifiers and matches for a round are to be all played on the weekend they are meant to be played on.
- No delay or reschedule to a weekday will be accepted, unless it is the only condition under which a match can be played (for the latter case), and a referee can supervise the lobby.
- Asynchronous matches cannot be held.
- Matches will be by default scheduled to Europe-friendly times (10-20UTC).
- Reschedules are to be done before 23:59UTC on the Thursday before the matches for the round begin.
- Should teams encounter trouble while rescheduling their match, they can request assistance from the host.
Qualifiers Procedure
- Multiplayer lobbies will be opened at specific times during the weekend Qualifiers are to be played.
- Players are to schedule themselves to a qualifiers lobby of their choice. Should a player be unable to attend the lobby they scheduled themselves for, two options will be available to them:
- They can freely reschedule to any other open lobby: this only applies if the reschedule is done before the Friday of the Qualifiers weekend, 23:59UTC.
- They can freely reschedule to any lobby which is open and has at least one other player in it: this only applies if the reschedule is done after the Friday of the Qualifiers weekend 23:59UTC.
- Extra lobbies can be added to the list of available lobbies, at the host’s discretion. A player can request a special lobby up until Friday, 23:59UTC.
- Once all the players assigned to a lobby are in the room, the referee will start the map rotation. Players will have 120 seconds to ready up. Once everyone is ready, the referee will start the map with an !mp start 10 command.
- Maps will be played in the order given to players upon release of the Qualifiers mappool.
- Every map from the mappool will be played once.
- Seeding will be determined by the addition of every player's score on every map, converted on a scale from 0 to 1, with 1 being the highest score achieved on a map by a player, and 0 being the lowest possible score on a map (0).
- Only the best
128112 players after Qualifiers will proceed to the draft.
Draft Procedure & Ruleset
- Alongside the Qualifiers Results’ release to the players, captains for the draft will be decided and announced to the players. In order to be eligible as captain, a player must be part of the top
128112 players after the Qualifiers.- Should a player be unable to play the tournament, whether they are a captain or not, is to bring up the matter to the host at their earliest convenience. Their qualifiers results will be voided, and the newest results will be announced shortly after.
- Captains cannot be changed after they have been announced. Should a captain be unable to attend the draft, they can nominate a proxy captain, who will draft for them. Afterwards, the captain of a team can be freely changed to anyone on the team.
- Captains or their proxy will be asked for their availability. Once a time where all 17 participants (draft host + all 16 captains) to the draft has been established, it will be communicated to the other players.
- Draft will be done in a snake order, from captain 1 to captain 16.
- Captain 1 will always draft twice, outside of the first round of picks; Captain 16 will always draft twice, outside of the last round of picks.
- Captains will have 120 seconds to select a player from the players pool. Should they fail to draft a player, they will be put at the end of the pick order for this round of picks.
- On the first round of picks, any player drafted will have a “player weight” of 1. On the second round of picks, any player drafted will have a “player weight” of 2. On the third round of picks, any player drafted will have a “player weight” of 3, … Consider this value of “player weight” the new name for tiers.
- Once every captain has picked
76 players, the draft phase is over. Captains are free to provide a team name later. - After the draft and once all the teams are formed, a Challonge bracket will be made.
- Seeding will be determined through the addition of every team member’s qualifiers seed. For instance, team 1 drafted the players seeded as follows: 1, 35, 23, 70, 48, 10, 99, 121; their “team seed score” 407. Team 8 has 406 team seed score and the best out of every other team, so team 8 will be seeded #1, team 1 will be seeded #2.
- In the event of a tie on seeding, the tie will be broken by comparing both teams’ highest seeded player.
- After the draft, captains (not the proxies, the captains themselves) will be tasked with selecting their own “player weight”. To do so, they must contact the host and provide them with a number between 1 and 3; this number will be their “player weight”. If the captain decides to have a “player weight” of 1, every single one of his drafted players will have their own “player weight” increase by 1; should the captain decide to have a “player weight” of 3, the players draft from the 3rd round of picks onwards will have their “player weight” increased by 1, while the two players drafted during the first two rounds of picks will have their player weight untouched. Once a captain has selected their “player weight”, it is final. Once this mandatory procedure is done, team creation will be completed. The deadline for a captain to provide their “player weight” is the Thursday before the first weekend of matches, at 23:59UTC.
- Should a captain fail to provide their own “player weight” before that deadline, it will be defaulted to 1.
Bracket Stage & Mappool RegulationsAbout Player Weighting
Each round has a predetermined player weighting, that each team needs to respect on every pick. For instance, if the current round is Semifinals, teams must field players so that their player weight is 13 or more at all times; this means you simply cannot field your tier 1, 2, 3 and 4 players, as the total player weight will be 10. Swapping your tier 2 player for your tier 5 one would bring your total player weight up to 13, allowing you to field this line-up. It is up to captains to both properly balance their draft and wisely select their own player weight. From the Finals week onwards, no matter who the teams field, the player weighting requirement will be fulfilled at any time.
- The bracket is played in double elimination; if your team loses once, you can still compete in the Loser’s Bracket.
- If the team coming from Loser’s Side in Grand Finals wins the first match, the team coming from Winner’s Side will drop down to Loser’s Bracket and another match will be held shortly after.
- Best-Of series, ban count and player weighting requirement for each round go as follows:
- Round of 16, Quarterfinals, Loser’s Round 1 - Best of 9 // 1 ban // Player Weighting:
1614 - Semifinals, Loser’s Round 2 and 3 - Best of 11 // 2 bans // Player Weighting:
1312 - Winner’s Finals, Loser’s Round 4 and 5 - Best of 13 // 2 bans // Player Weighting: 10
- Loser’s Grand Finals, Grand Finals and Grand Finals Bracket Reset - Best of 13 // 2 bans // Player Weighting: 10
- Round of 16, Quarterfinals, Loser’s Round 1 - Best of 9 // 1 ban // Player Weighting:
- Team captains will be invited up to 10 minutes by the referee assigned to their match before the match is due to start. It is their responsibility to invite the rest of their team.
- A team has a 10 minutes grace period to be able to field enough players in the room. This grace period is scheduled to start at the time the match is due to start.
- Teams can select a warm-up beatmap, which must be submitted to their referee until an hour before their match is scheduled to start. Its drain time must not exceed 4 minutes. Submissions are handled by team captains.
- After warmups were played, captains or their substitute will be tasked to use the !roll command once. The winner of the roll will choose between selecting the ban order, or the pick order. The loser of the roll will select the order of the option which was not decided by the other team.
- Should a round support 2 bans, bans are done in a ABBA format.
- During the ban phase, captains or their substitute will have 120 seconds to announce their ban. Should a team fail to ban within the allotted time, their ban will be skipped.
- Should a round support 2 bans, banning 2 maps from the same mod bracket is not allowed (this includes nomod).
- During the pick phase, captains or their substitute will have 120 seconds to announce their pick. Should a team fail to pick within the allotted time, their pick will be randomly chosen by the referee with a !roll command.
- Once a pick is locked in, teams have an additional 120 seconds to ready up and make sure their roster fits the player weighting requirement for the round.
- Picks alternate between teams until one team meets the winning condition for the round.
- Should the scoreline for a Best of 9 match be 4-4 and there is one pick left to do, the Tiebreaker map will be played to determine the winner of the match.
- In the event the mappool has a Freemod modpool, there will be rules to follow on top of the player weighting requirement.
- A team must have at least 4 mods activated during a Freemod pick.
- These 4 required mods must be split between at least 3 players of a team.
- Each team must field at least one player playing Hidden, and one player playing HardRock.
- Double-modding (HDHR, HDFL, etc.) is allowed, and the various combinations do contribute in some way to the requirements for Freemod pools.
- Hidden+HardRock counts as 2 mods towards the sum of mods required, and can be substituted for HardRock only.
- Easy+Hidden counts as 3 mods towards the sum of mods required, and can be substituted for Hidden only.
- The mod Easy counts as 2 mods towards the sum of mods required, but cannot be a substitute for neither Hidden nor HardRock; its multiplier will be predetermined by the poolers, and said multiplier will vary according to the map’s difficulty with the mod on. The Easy+Hidden combination is also affected by this rule.
- The mod Flashlight counts as 2 mods towards the sum of mods required, but cannot be a substitute for neither Hidden nor HardRock. Its multiplier remains unchanged.
Each round has a predetermined player weighting, that each team needs to respect on every pick. For instance, if the current round is Semifinals, teams must field players so that their player weight is 13 or more at all times; this means you simply cannot field your tier 1, 2, 3 and 4 players, as the total player weight will be 10. Swapping your tier 2 player for your tier 5 one would bring your total player weight up to 13, allowing you to field this line-up. It is up to captains to both properly balance their draft and wisely select their own player weight. From the Finals week onwards, no matter who the teams field, the player weighting requirement will be fulfilled at any time.
2nd place: Banner
3rd place: Banner
Host:
_yosh
Designer:
shdewz
Mappool Selectors:
Ramon,
Chugger,
Luminiscental,
web,
fooders
Referees:
Flapczek,
Koocie,
SSScotty,
Ryshult,
,
_yosh
Streamers:
Flapczek,
Lexonox,
System_error
Commentators:
Lexonox,
8926244
Looking to help run the tournament? Shoot me a DM on Discord (_yosh#0247)!
Designer:
Mappool Selectors:
Referees:
_yosh
Streamers:
Commentators:
If you have complaints or anything which you want to report to the Tournament Committee, please follow this link: https://pif.ephemeral.ink/partial-authenticate