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Kelly Clarkson - My Life Would Suck Without You

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Topic Starter
GbL
I'm BAAAACK! haha
Aislan_old
very nice
Topic Starter
GbL
need a bat/mat
0_o
2.5 years old, ahhhhhh
Topic Starter
GbL

0_o wrote:

2.5 years old, ahhhhhh
OMG! D:
Topic Starter
GbL
only 3 diffs now
kingcobra52
I haven't forgotten about this. Don't worry. :D

o_O's Hard

02:16:095 (6) - This is on the same beat as the end of 5.

And I've made some minor changes to my difficulty as well.

Download: Kelly Clarkson - My Life Would Suck Without You (GbL) [Kingcobra Hard!].osu
Topic Starter
GbL
ok
ouranhshc
holy crap, i didn't know this map still existed
Topic Starter
GbL
yep, 2 years old. :((((
need a mat/bat
ouranhshc
I remember playing this map alot. Goodluck!!!
ertyukjh010


Hello, Very old number owo

[General]

Make a Easy diff and the diff less than 3.0

[Normal]

HP-1 OD-1
The distance of note between the note very far
00:19:199 (2) - whistle instead at end.
00:22:095 (1) - large angle don't good-looking :) try it > http://osu.ppy.sh/ss/292903
00:22:923 (2) - ^
00:34:095 (2) - whistle instead.
00:34:923 (2) - Add whistle.
00:35:337 (3) - Errors add, Add audio, click on the need part until it turns red.
00:37:406 (2,4,6) - whistle or clap instead.
00:39:888 (7) - Remove Finish
00:41:130 (1,2,3,4,1) - Very Hard for Normal, change pls
00:58:509 (1) - No overlap, it can't read
01:30:785 (5) - Remove finish at end
01:35:751 (1,2,3,4,1) - Very Hard for Normal, change pls
Audio mess, try it:

Many problems, You need more work. :)
That all.

Topic Starter
GbL
thank you so much~
Topic Starter
GbL
I am baaaaaaaaack! \o/
And I want this map ranked, go go go job! Waiting for BAT
ouranhshc

GbL wrote:

I am baaaaaaaaack! \o/
And I want this map ranked, go go go job! Waiting for BAT
YAY
0_o
Just so you're aware, I AM still around if any changes are required for my diff.

Gotta love those ugly 2009 sliders <3

EDIT: Actually here, I made a few minor hitsound tweaks and removed the uninherited timing section for the one mega-slowdown.
http://puu.sh/52ZET.osu
Topic Starter
GbL

0_o wrote:

Just so you're aware, I AM still around if any changes are required for my diff.

Gotta love those ugly 2009 sliders <3

EDIT: Actually here, I made a few minor hitsound tweaks and removed the uninherited timing section for the one mega-slowdown.
http://puu.sh/52ZET.osu
yay! Thanks and Done!
Topic Starter
GbL
anyone? :( :(
Zero__wind
wow such an antique map
welcome to 2014
I love this song quite well
Good luck
Topic Starter
GbL

Zero__wind wrote:

wow such an antique map
welcome to 2014
I love this song quite well
Good luck
Please, need a BAT
kingcobra52
I'm still here as well awaiting changes. Let's get this ranked!
Kodora
holy shit it's kingcobra o.O

long time no see!
Raging Bull
damn, and I thought this map was old.
Saturnalize
lol my map is older than that, raging bull

but this

this one
Raging Bull
how i double posted i have no idea.
Kodora

Raging Bull wrote:

damn, and I thought this map was old.
o hi https://osu.ppy.sh/s/7043

#newpage
Kurai
2009 maps are the best!
Kodora

Kurai wrote:

2009 maps are the best!
^ +1 :D

I'll probably mod this, map is very well done and deserves ranking.

Good luck!
Raging Bull
its more like, an old map going for ranking, not just a graved map.



And I just noticed....the era of "star! :D" and BAT stars! Good times.

my message is too short
Mismagius
Please don't give up, GbL! I know it'll be hard to get this ranked now but you still can't give up!
P o M u T a
I know this song!
don't give up!
Topic Starter
GbL

Blue Dragon wrote:

Please don't give up, GbL! I know it'll be hard to get this ranked now but you still can't give up!
Thanks, but... you can't help me?
Mismagius

GbL wrote:

Blue Dragon wrote:

Please don't give up, GbL! I know it'll be hard to get this ranked now but you still can't give up!
Thanks, but... you can't help me?
I'm probably too busy to mod any maps, but if I manage to clear up my queue soon, I'll get to this x_x but no promises
Topic Starter
GbL
[quote="Blue Dragon"
I'm probably too busy to mod any maps, but if I manage to clear up my queue soon, I'll get to this x_x but no promises[/quote]

ok :(
Jenny
I.. actually wouldn't like this that much if it was mapped today I think but I don't know.. I just get the good old vibes for some reason, so I'll try to help here without going too deep into the style of the map; you could rework curves with the new algorhythm (or just improved beziers) as that'd help quite much at a few parts though.

Considering this map is very old and therefore has a lot of bezier curves, I'd offer my help if you would want these more balanced out or fixed (or generally have any concerns basically), so call me back if you want some of that maybe?
Not going to pick out a lot of curves in specific because of this but I would like to see improvement being done on that because I kind of want to see this ranked, to be honest ._ .



[General]

In every diff, you have a few inherit points that are not snapped to a tick, please change this.


[Easy]

Since this is an Easy, AR4 sounds a bit high - lower to 3, perhaps.

  1. 00:19:613 (2) - this spacing is very close to the previous object and having it appear under the slidertrack will be very confusing for new people; try to find a better way to put it
  2. 00:22:095 (2) - super evil trap, don't do things like this; it's super unpredictable that this is a slider that goes the exact same path back that you just game, specifically when you're new to the game
  3. 00:33:682 (1) - similar to the first suggestion, it doesn't look nice to see this under the slidertrack
  4. 00:41:957 (1) - you could make this look way better by using an anchor and an additional bezier point; have an example below
  5. 00:48:578 (2) - ^
  6. 00:55:199 (1,2,3,4,5) - having all of this stacked makes it very boring and weird to play, please do something else (a star maybe?)
  7. 00:58:509 (6) - new combo here please
  8. 01:00:992 (1) - I don't really see what the clap on this hits on so I would suggest removing it; also, I'd probably extend the spinner to 01:08:440, or if you don't want that, at least delay the breaktime until then to give a better transition to the next part of the song
  9. 01:29:957 (3) - this goes right through the HP bar and just looks very bad, move it down or reshape it please
  10. 01:49:820 (1,2,3,4,5) - same thing as in first kiai time, please unstack these and make some kind of pattern from it
  11. 01:53:130 (6) - add new combo
  12. 01:55:613 (1) - same thing about this spinner as the one before; remove clap and extend to 02:03:061 or delay the break until then - actually, this is a very long breaktime and I think you should start mapping at 02:16:302 again instead of letting the player wait for over twenty seconds just to play another spinner (that also starts very randomly)
  13. 02:33:682 (2) - why is this 0.9x snap? fix to 1.0x please (make an equal triangle with 1 and 3?)
  14. 02:46:096 (1,2,3,4) - again, this stack is boring and confusing
  15. 02:49:406 (5) - new combo here please
  16. 02:59:337 - uhm.. why does the map.. stop.. ?_?

[Normal]

  1. 00:14:647 (2) - I personally don't like how you have to go back to where you came from with the cursor here; move to 289|122 or something?
  2. 00:17:957 (3) - you have a fair lot of whistles here already, remove this one?
  3. 00:22:923 (2) - I'd suggest you use a mirrored version of 1 here for consistency (or the other way around, replace 1 with a mirrored version of this one, your call)
  4. 00:24:164 (2,4) - adding whistles here could be nice
  5. 00:27:061 - there's so little hitsounding in the part after this, try to get some melody in or something (even a 2/1 whistle would do well with the song)
  6. 00:34:509 (1) - I don't understand this NC tbh
  7. 00:35:337 (3) - the finish is very sudden here, remove it?
  8. 00:49:406 (1) - remove new combo
  9. 00:51:061 (1) - ^
  10. 00:57:682 (1) - ^
  11. 00:59:957 (3) - this is the first time you're using 1/2 in this diff and it comes very sudden, maybe think of a way to make it more natural for beginners; also, why did you stop the kiai here, chorus is still going and the other diffs have it too >:
  12. 01:29:957 (5) - well this is just very.. linear.. I don't like it, sorry. I think a curve would do much better
  13. 01:42:371 (1,1,1,1,1,1) - returning to the same point over and over again is not very nice here, at least not for me; also, you should delete like, every second new combo in this, probably
  14. 01:46:509 (1,2) - please move 2 a bit more away from 1 so they don't have the overlap at the ends
  15. 01:48:992 (1) - this is very close to previous 2 considering there's a rather large break in the song; move it further away to prevent early accidental clicks?
  16. 01:52:716 (2) - why is this 0.9x snap? fix to 1.0x please
  17. 01:59:337 (1) - this finish is very harsh and doesn't fit well, remove it
  18. 02:34:095 (1) - no need for this new combo
  19. 02:39:888 (1) - ^
  20. 02:42:371 (1) - ^
  21. 02:44:440 (1) - ^
  22. 02:46:095 (1) - ^
  23. 02:47:751 (1) - ^
  24. 02:49:406 (3) - the overlap with the hitbursts from 1 and 2 is not very nice, try something to reduce this? (or at least make both circles overlap the slider equally)
  25. 02:50:647 (1) - no need for this new combo
  26. 02:53:751 (1) - overlap with 3 is not nice and hides the reverse arrow
  27. 02:59:233 - since you have a gradual increase in volume here and this tick is not used, add a 95% inherit section here?
  28. 03:10:716 (1) - this is kind of a jump and it surprised me a fair lot; try to find a way around this? also, I don't think a new combo is needed here
  29. 03:11:751 (1,2) - I think this is the only time you stacked something in this diff like this? could be a bit of a trap for newbies
  30. 03:22:095 (1) - again the finish at the end sounds too harsh for the section it's in, remove it please

[0_o's Hard]


  1. 00:21:061 (3,4,5) - a bit of an overload of finishes here; remove the first two? (or just work with whistles entirely for this combo?)
  2. 00:34:302 (2,3,4) - the tripple finishes again, sounds too harsh to me
  3. 00:45:061 (5) - moving the second sliderpoint (like, not counting the start) to 188|344 makes this wave a fair bit more smooth, so please do that
  4. 00:50:026 (9) - consider adding a new combo here as this one is getting really long
  5. 00:51:682 (12) - wowowowowo that's very few beziers - use like two more and fiddle around a bit, that'll make this way more balanced
  6. 00:53:337 (1) - remove new combo
  7. 00:56:647 (4) - would suggest you add another sliderpoint here and fiddle a bit to get this smooth
  8. 01:04:923 (2) - i'm sure you can make this symmetric
  9. 01:06:578 (3) - please place this on the Y-axis
  10. 01:21:061 (1,2,3) - man I love those clap introductions
  11. 01:21:682 (1) - stack properly with 1-2-3 please
  12. 01:26:440 (6) - another wave you could smoothen a fair lot; move the second sliderpoint (again, not counting the start as one) to 252|263, that'll help a fair bit
  13. 01:27:475 (7) - similar, move the first one to 488|216?
  14. 01:33:061 (6) - this one you can also make a lot better; first point to 182|162, second to 336|235 and end to 256|292 (also stack 7-8-9 on the end properly)
  15. 01:41:337 (8) - this one is not very balanced either; second point to 161|169 and end to 271|51 will help
  16. 02:07:820 (5) - first point to 74|232 will do well here
  17. 02:13:406 (3) - would replace this with two circles because the vocals on both the start and end are fairly equal in strength; also I suggest you remove the finish because it's just too sudden
  18. 02:37:612 (1) - a new combo for just one object is not so nice, remove it
  19. 02:55:819 (2) - well that's a nice waveslider!
  20. 02:58:917 (3,4,5,6) - oh my god the finishes (I like them)
  21. 03:02:233 (9) - the combo is getting very long again, NC here please
  22. 03:04:095 (14) - smoothen this please?
  23. 03:08:646 (1) - no need for this new combo
  24. 03:15:888 (1) - ^

[Kingcobra's Hard!]

Increase drain by one? It doesn't feel like it'd kill everyone as it is and it'd be nice to have this consistent (or at least not lower) with the other Hard.

  1. 00:19:199 (6,7,8) - not exactly pretty; would at least make these not overlap anymore, maybe make them blanket each other
  2. 00:21:888 (2,3) - could make a bit of a jump here of sorts to remove the overlap (or at least move it further away so 3's start isn't as glued to 2's slidertrack)
  3. 00:24:785 (5) - I don't really understand why there's an achor here
  4. 00:25:613 (1,5) - may be picky but I feel like you should arrange this so there's a bit more of distance between those (causes hitburst overlaps)
  5. 00:38:854 (1,2,3,4,5) - actually those sliders should start on the white ticks because of the backbeat here which just feels better to have sliderstarts on than ends
  6. 00:47:957 (2,4) - I actually would like to see a clap swap here (as in, remove it from 2 and add it on 4's start); the resulting double feels good
    ^if going with this, you may very well add claps on 00:50:026 (4) - (start) and 00:51:475 (7,8) - aswell
  7. 00:54:992 (4) - add clap perhaps
  8. 00:56:647 (3) - ^
  9. 00:57:888 (4,5) - doubleclap makes for a good entrance to the spinner because it gives this uprising feeling
  10. 01:01:199 (1,2,1,2,1,2,1,2) - give a bit more room between these as to not give them this super narrow feeling (the vocals are quite resonant here, so that'd make sense to do); new algorhythm curves please, the beziers look very unbalanced at this point?
  11. 01:19:406 (5) - it's this random anchorpoint slider again!!
  12. 01:21:682 (1) - add whistle on end?
  13. 01:25:613 (2) - I personally don't enjoy this crumpled slider and the finishes; the song doesn't feature strong beats here
  14. 01:28:302 (1) - add whistle on end?
  15. 01:29:544 (3) - a little ugly how this overlaps with 2
  16. 01:31:406 (3,4,5) - I'd probably replace these with circles because the vocals are fairly equally strong on all these beats and sliders make it so you only play the first one (also, add a finish at 01:31:613 to give like a conclusive feeling to the hitfinish pattern? currently it just drips off into nothingness)
    Kiai is mirrored from the first one so same applies here as before
  17. 02:21:268 (1,2,3,4) - these reach a fair bit into the HP bar, please move them down (probably means you will have to move the whole pattern downwards but that should be possible)
  18. 02:26:233 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - I could imagine a gradual increase in volume here, would fit well with the whole buildup character for the pre-kiai section
  19. 02:51:268 (4) - darn you random anchors, cobra why do you do this to me ;A;
  20. 02:52:095 (1,2,1,2,1,2,1,2) - this'd be better if each new combo didn't touch the previous one (also, you could redo the curves, hue)
  21. 03:08:026 (5,6) - make this a 90° angle from 4 without gridsnap please
  22. 03:12:371 (1) - the overlap of start and end is not very nice here; you could use a new algorhythm-slider to have this done well very easily
  23. 03:14:026 (2) - could also use some fiddling; if you want help with those sliders, be welcome to call me back
  24. 03:15:888 (3) - using four points (as in, four if you count out the start and end) would make this way smoother, please consider doing that
Mismagius
Well, putting this map for today's standards will be tough work, but I believe we can do this.
Also, adding the bubble pop icon since that didn't exist 4 years ago. And this is technically a popped bubble.

[General]
  1. As combo colours estão inconsistentes. Em duas diffs é uma coisa, nas outras duas é outra. Isso não é exatamente unrankeável, mas é altamente recomendado que você deixe igual em todas as diffs.
  2. Tira Blue Dragon das tags em todas as diffs (já que não tem mais minha diff). Nesse momento, só o Easy não tem essas tags.
  3. Recomendo mudar o Preview Point pra 00:41:130 em todas as diffs.
  4. Green sections aren't snapped in any difficulty.
[Easy]
  1. 00:17:130 (1) - Seria interessante adicionar um whistle no início desse slider, pra ficar menos vazio e tal
  2. 00:19:613 (2) - Eu posicionaria isso num lugar diferente, pq agora tá meio que debaixo do slider e isso não fica legal... Recomendo x:400 y:128.
  3. 00:20:440 (1,2) - Acredito que isso seja unrankeável. O slider não pode sair "debaixo" do outro, porque isso não é exatamente legível pra um newbie. Se você quiser manter essa pattern, recomendaria fazer algo assim.
  4. 00:22:095 (2) - Whistle no início do slider?
  5. 00:27:061 (1) - Um whistle aqui deixaria a pattern mais interessante.
  6. 00:28:716 (3) - Aqui também, mesma coisa que ^.
  7. 00:30:371 (5) - ^
  8. 00:30:371 (5) - New combo nessa nota, pra seguir a lógica dos vocais na música.
  9. 00:31:199 (6) - Essa nota tá um espaçada um pouquinho errada, deveria estar em x344 y64.
  10. 00:33:682 (1) - De novo, um whistle seria interessante...
  11. 00:35:337 (3) - Vou parar de sugerir os whistles, porque acho que já ficou mais ou menos colocada a ideia. Colocar um pouco mais de whistles no mapa pra animar seria bem interessante. Além disso, não curti o finish nesse slider, pra mim ficou meio aleatório com a música...
  12. 00:41:957 (1) - Esse clap tá bem aleatório.. um finish aqui ficaria bem melhor. Além disso, quer uma ideia interessante pra deixar esse slider melhor? Adiciona um segundo ponto em x384 y384, pra deixar o slider assim. Ficaria bem melhor e mais bonito.
  13. 00:48:578 (2) - Como esse é um copypaste, a mesma coisa se aplica. A diferença é que o ponto novo no slider deveria estar em x128 y384.
  14. 00:55:199 (1,2,3,4,5,6) - Ultimamente, os mappers não têm costumado stackear notas em Easy diffs. Seria interessante espalhar essas notas (tirando o (4,5,6) ) pra movimentar um pouco o mapa.
  15. 00:58:509 (6) - Ao invés de clap, usar whistles pra seguir os vocais ficaria melhor, na minha opinião. Also, um new combo aqui pra seguir os vocais também.
  16. 01:00:992 (1) - O spinner deveria começar em 01:01:820 pra seguir os vocais. Não precisa nem diminuir o tamanho dele depois, ele termina melhor em 01:08:440. Mas aí seria legal colocar um finish, ao invés de um clap.
  17. 01:24:992 (5) - Seria melhor pro entendimento do mapa colocar a nota em x:416 y:304, ficaria mais lógico pra mim. BTW, pra ficar mais correto com a música, o newcombo deveria estar aqui, ao invés do 01:25:613 (1). Aproveita e tira do 01:27:061 (1) também, não vejo muito sentido naquele newcombo.
  18. 01:41:544 (6) - Pra deixar simétrico com o (4), essa nota deveria estar em x:64 y:336.
  19. 01:49:820 (1,2,3,4,5,6) - Mesma coisa que eu sugeri em 00:55:199 (1,2,3,4,5,6).
  20. 01:53:130 (6) - Newcombo aqui.
  21. 01:55:613 (1) - Move o spinner pra 01:56:440 e termina ele com um whistle ou finish.
  22. 02:16:302 - Já que essa break tá BEM longa, você deveria mapear alguma coisa a partir desse ponto.. Aliás, você deve. Até onde eu sei, breaks muito longas são unrankeáveis e tal >:
  23. 02:26:854 (1) - Faria mais sentido com a música se o spinner começasse em 02:27:888 ao invés desse lugar que tu botou.
  24. 02:37:820 (7) - Mesma coisa que o 01:41:544.
  25. 02:46:096 (1,2,3,4) - Mesma coisa que eu sugeri antes.
  26. 02:49:406 (5) - Newcombo, pelo mesmo motivo de antes.
  27. 02:51:888 (1) - Esse spinner deveria começar um pouco depois, aos 02:52:716.

    Então cara... hoje tem uma regra que impede o Easy de terminar antes que as outras diffs. Então, se você quiser isso rankeado, vai ter que mapear até o final do kiai >:
[Normal]
  1. 00:19:199 (2) - Tem um whistle sobrando na track desse slider, só selecionar o slider e tirar o whistle.
  2. 00:20:026 (1,2,3,1,2,1,2,3,4) - Cadê os hitsounds que você tava botando no início? Continua com eles pelo mapa inteiro, por favor >:
  3. 00:22:095 (1,2) - Seria interessante fazer esses sliders simétricos (ctrl+c ctrl+v).
  4. 00:43:613 (5) - Newcombo aqui pra combinar com a música?
  5. 00:45:682 (2) - Newcombo deveria estar aqui, não no slider anterior. Bom, como o jeito de dar newcombos aqui é meio antigo, eu vou dar uma ignorada, espero que não tenham nenhum problema com isso depois.
  6. 00:51:061 (1) - Mesmo assim, isso não justifica combos de uma nota. Tira esse newcombo, pfv D:
  7. 00:59:751 (2,3) - Acho que funcionaria melhor com o resto do mapa se tu fizesse essas duas notas virarem um slider, ao invés. Ficaria mais intuitivo.
  8. 01:04:716 (1) - Acho que seria mais legal se o spinner terminasse em 01:08:440, como eu sugeri no Easy.
  9. 01:34:095 (1) - combos de uma nota ;_;
  10. 01:42:371 (1,1,1,1,1) - Isso fica bem estranho de jogar, na minha opinião... Uma coisa que eu sugiro é pegar cada slider individualmente e apertar ctrl+G pra ele reverter. Fica bem mais interessante de jogar. BTW, acho esses newcombos meio desnecessários..
  11. 01:46:509 (1) - Ao invés de colocar o clap no final desse slider, funcionaria melhor colocar ele no início do (2).
  12. 01:54:371 (2,3) - Mesma coisa que o 00:59:751.
  13. 02:27:888 (1) - Por que não terminar o spinner em 02:31:199? Ficaria melhor com a música, imo.
  14. 02:32:026 (1) - Acho que ficaria melhor pra jogar se esse slider fosse posicionado assim.
  15. 02:33:682 (2) - Spacing tá meio errado aqui, arruma pls
  16. 02:37:406 (4) - Como esse slider tá saindo do grid e também tá fazendo um jump muito grande com a próxima nota, recomendo mover ele pra x176 y40.
  17. 02:39:475 (2) - Spacing meio errado aqui também.
  18. 02:50:647 (1,2) - Mesma coisa que 00:59:751.
  19. 03:05:130 (1) - Recomendo fazer isso com o slider.
  20. 03:10:923 (1) - Acho que fazer isso seria mais intuitivo.
[0_hard]
  • Well, uhm... I really don't know how to mod this. 2009 style isn't something I want to change in this map, so I'm just gonna list stuff that's probably not gonna be okay for today's standards:
  1. 00:43:406 (4) - Runs away from the grid. I don't think that's rankable. Not sure, though.
  2. 00:48:578 (6) - I'd newcombo this, as this combo feels a bit too big.
  3. 01:41:337 (8,1,2) - Spacing a bit broken here?
  4. 01:44:647 (3,4) - I'd avoid this kind of overlapping, not REALLY necessary, though.
  5. 02:10:302 (3,4,5) - I think spacing is a bit broken in general in this diff, dunno what happened. Probably intentional because of the symmetry, but yeah, just feels like it.
  6. 03:02:439 (10) - Newcombo here to split this big combo?
[Kingcobra Hard!]
  1. 01:12:164 (3,4) - this is rankable, but may give you a few problems in the future (ranking-wise). I guess doing something like this would play/look better.
  2. 01:22:302 (2,4) - Same thing as I commented on 0_o's diff. These aren't exactly unrankable, but would it be possible to avoid them if you could? :P
  3. 01:25:613 (2) - Not sure about the rankability of this ):
  4. 01:35:130 (1,2,3) - Because of the hitbursts and the previous slider, these notes are pretty much completely hidden. I have no idea how to fix this, though. Maybe someone else will give a suggestion, but if not, I guess you'll have to remove the awesome spiral >:
  5. 02:38:647 (1,2,3,4) - Maybe move these 4 notes a bit up so the spacing between (4,5) is consistent with the rest of the pattern?
  6. 03:12:371 (1,2,3,4,5) - This is why you're my favourite oldschool mapper, Kingcobra. :D We need more creativity like this nowadays.
Pretty much only the basic stuff, there may me many more improvements to do, but this is the necessary stuff, I guess.
kingcobra52
Here's my updated map.

http://puu.sh/7DrfN.osu
Topic Starter
GbL
Done. Waiting for 0_o's changes. :D
Thank you Jenny and Blue Dragon
kingcobra52
Made a minor adjustment. Use this instead.

http://puu.sh/7E1T5
Topic Starter
GbL

kingcobra52 wrote:

Made a minor adjustment. Use this instead.

http://puu.sh/7E1T5
done!
show more
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