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Kukikodan - Aoi Hana Full ver.

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Total Posts
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Topic Starter
Shana Aisaka
This beatmap was submitted using in-game submission on Friday, February 10, 2012 at 9:28:06 PM

Artist: Kukikodan
Title: Aoi Hana Full ver.
Source: Aoi Hana
Tags: eg91022a71w Yuri
BPM: 138
Filesize: 5974kb
Play Time: 02:46
Difficulties Available:
  1. eg's Insane (4.89 stars, 371 notes)
  2. Hard (4.49 stars, 304 notes)
  3. Normal (2.63 stars, 187 notes)
Download: Kukikodan - Aoi Hana Full ver.
Information: Scores/Beatmap Listing
---------------
WARNING : The SB may not be suitable for younger players. ( +15 )

My 5th map =w="

Normal by me.
Hard by me.
eg's Insane by eg91022a71w

SB - by me. WIP

List
Add new diff - 6/2
Remove Aoi Hana diff & change the diff name. - 28/1
Changing title name -25/1
Full submit - 24/1
Full submit - 20/12
Add diff - 20/12
change diff name - 14/12


Enjoy! ;D
Asgard
Aoi
i think
SV - 1.1 so fast
i recommended 0.8 and STR 2
00:12:259 (3) - grid lv4) 1 right and 1 up stack with 1
00:14:216 (5) - stack or

00:20:738 (6) - NC
00:32:259 (1) - NC
00:32:911 (6) - grid lv4) 1 down
00:34:216 (4,5,6) - ^
01:12:477 (5) - NC
01:21:390 (7) - ^
01:22:259 (1) - remove NC
01:24:868 (4) - NC
01:26:607 (1) - remove NC
01:27:911 (2) - NC

actually many things some strange
but.. that's almost grid problem
so now i'll not catch grid

Hana
00:28:781 (1,2,3,4) - not good, change Pattern
01:15:303 (5,6) - shape is strange
01:15:303 (5) - make like this
1st point x 356 y 328
2nd point x 308 y 280
3rd point x 256 y 260
4th point x 204 y 280
last point x 156 y 328

01:16:390 how about this?



actually this diff have many problem
but if you fix grid problem, it will be ok
and use
perss Alt + Shift + left Click(grid on, distance off) on the note and slider
just try it!


so i can't write any more
because now have many problem.. but almost about grid problem
if i write all about grid proble... you will be tired..
so skip it

sound is great
Topic Starter
Shana Aisaka

A s g a r d wrote:

Aoi
i think
SV - 1.1 so fast
i recommended 0.8 and STR 2
00:12:259 (3) - grid lv4) 1 right and 1 up stack with 1
00:14:216 (5) - stack or

00:20:738 (6) - NC
00:32:259 (1) - NC
00:32:911 (6) - grid lv4) 1 down
00:34:216 (4,5,6) - ^
01:12:477 (5) - NC
01:21:390 (7) - ^
01:22:259 (1) - remove NC
01:24:868 (4) - NC
01:26:607 (1) - remove NC
01:27:911 (2) - NC

actually many things some strange
but.. that's almost grid problem
so now i'll not catch grid

Hana
00:28:781 (1,2,3,4) - not good, change Pattern
01:15:303 (5,6) - shape is strange
01:15:303 (5) - make like this
1st point x 356 y 328
2nd point x 308 y 280
3rd point x 256 y 260
4th point x 204 y 280
last point x 156 y 328

01:16:390 how about this?



actually this diff have many problem
but if you fix grid problem, it will be ok
and use
perss Alt + Shift + left Click(grid on, distance off) on the note and slider
just try it!


so i can't write any more
because now have many problem.. but almost about grid problem
if i write all about grid proble... you will be tired..
so skip it

sound is great

Thanks ! :)
Sakisan
Nice map.
Sorry I don't have much to say,
but here is what I noted when I played it.

[Aoi]
01:59:651 (3) set that note half a beat later.

[Hana]
00:23:781 I don't really like how that slider slides through the note bursts. It 'd be prettier if it went around to the left.
00:29:433 Move the slider one gridspace up, so it's on the same level as the (1,2,3).
Topic Starter
Shana Aisaka

Sakisan2 wrote:

Nice map.
Sorry I don't have much to say,
but here is what I noted when I played it.

[Aoi]
01:59:651 (3) set that note half a beat later.

[Hana]
00:23:781 I don't really like how that slider slides through the note bursts. It 'd be prettier if it went around to the left.
00:29:433 Move the slider one gridspace up, so it's on the same level as the (1,2,3).
Thanks for mod anywhere! :)
LaceWingfield
here~~ my diff~
sorry if it's kinda messy somehow.
oh yeah. i guess
[Aoi] needs AR 4 or 5, 3 is way slow imo.

Download: Kukikodan - Aoi Hana Full OP (Shana Aisaka) [Aoi Hana].osu
Niva
Hi, Shana Aisaka~
I'm here for mod4mod, as you stated in your queue ~ >_<

[General]
-> For cases like this, I'm sure the song's title should be Aoi Hana (Full ver.)
-> You don't have video attached to the file! So, you should open the .osu files, and then delete "Video,0,"aoi hana opening.flv" which causes the video bug.
-> The file "Kukikodan - Aoi Hana Full OP (Shana Aisaka).osb" should be deleted and re-full submitted (I suppose you're renaming the title, but forget to delete this orz)
-> Some inconsistencies I found on the map:
  1. Inconsistent tags. As "Aoi Hana" belongs to source, it's best to leave only "LaceWingfield" here on all diffs.
  2. Inconsistent source. Should be "Aoi Hana" instead of "OP" or "Aoi Hana OP"
  3. Preview point not set. I recommend to use 01:41:387 (PreviewTime : 101387) in this case.
    -> And finally, the last "Thanks for playing!" image should be a transparent .png. >_<
[Aoi Hana]
-> AR8, but OD6 and HDR6? I know it's usable, but most AR8s are accompanied with OD and HDR7 >_< - Not something you have to change though
  1. 00:03:611 (1) - Place this spinner 1/8 after 00:02:959 (5)? There's no note here, with the 1/8s you can help associate the spinner's start to the piano
  2. 00:07:087 (1) - Unsnapped inherit section on end.
  3. 00:10:781 (6) - Does the clap really fits this peaceful part? I don't think so. While mapping melancholic parts, you should make the claps blend with lower volume or don't use clap at all. This applies to all parts like this next.
  4. 00:13:497 (x) - If you're going to make triples, it should be here instead of on 00:13:932 because when she sings "Yokatta~", she waves her voice here.
  5. 00:16:648 (7,8,9) - You could play with each other's angle, to build up more flow. For example:
  6. 00:21:211 (1) - Don't start this on the blue line. To make the slider follows the music, it should be placed on the downbeat (1/4 earlier) OR the red tick (1/4 later)
  7. 00:21:645 (2,3,4,5,6,7) - Do you really need this much note? This part here, it feels like these extra notes are added for difficulty orz... One easy solution is deleting (5), but sure there's much better rhythm to be created here.
  8. 00:23:057 (1) - Start slider 1/4 later.
  9. 00:23:709 (2,3,4,...) - Again with the stream. It doesn't fit imo. Also, don't stack these notes, because it will look weird in play mode.
  10. 00:31:423 (4) - New combo here, because of the antijump.
  11. 00:35:986 (9) - Let's see... You're using 0.80x slider multiplier here. To keep the spacing consistent, you should set the dist. spacing to 1.0x and then relocate this note, considering your base spacing is 0.8x.
  12. 00:41:526 (8) - Delete. Triple here doesn't follow anything, even the vocals.
  13. 00:48:153 (3,4,5) - Because your pattern is easily guessable (slider + triples repeated), to keep the clap consistent, claps should be placed on every triples' end (in this case, (5)). This applies to all parts like this next.
  14. 00:48:588 (1) - Curve this inward?
  15. 01:03:146 (5,6,7,8,9) - Although quintuples surprisingly works well here, don't stack them. Enter test mode, and you'll see why.
  16. 01:10:533 (3,4,5,6,7) - Same as above
  17. 01:17:704 (1,2,3,4,5,6,7) - Clearly overmapped. Much simpler rhythm, such as this one, clearly works better here:
  18. 01:25:091 (6) - For better play, move (6) ~7-8 grids up, and alter it into repeating slider
  19. 01:25:960 (2) - Whistle should be added on slider's start here, to emphasize its effect on (1)
  20. 01:34:434 (1,2,3,4,5,6,7,8,9,10,11) - 11 notes stream? It's not following anything (even the chorus synth)! For better rhythm, try to delete (4), (8), and (10).
  21. 01:39:432 (1) - Anti-jumps are fine to use, but this anti-jump is just counter-intuitive. I suggest to arrange it following the dist. snap, like this instead:
    SPOILER
    [img]osu.ppy.sh/ss/229173[/img]
  22. 01:44:212 (3) - Move it few grids down to create an arc effect, thus flows better
  23. 01:49:318 (6) - This whistle in the middle of triples are shocking more than blending to the music. Remove?
  24. 02:01:594 (5) - Add finish on slider's start?
  25. 02:09:199 (1,2) - Switch these two's position. It should be triple after note instead of note after triple.
  26. 02:14:631 (3,4) - Would be better if you could place (4) lower and make these two parallel to (1,2) :
  27. 02:28:103 (1,2) - This jump looks like it's popping out of nowhere orz, better to follow dist. snap here imo
  28. 02:31:145 (5) - The midpoint (red tick) isn't in the center. While curving this slider, you could try to press CTRL+H often to test whether this slider is symmetrical already or not.
  29. 02:35:490 (1,2,3,4,5,6,7) - Yes, it follows the background drums. But don't stack it! It will only kill flow.
... way too hectic for a relaxing song imo >_<

[Hana]
  1. 00:02:259 (2,3) - I suggest to alter these two into a single slider to prevent confusion (the next (4,5) is also stacked, but their timeline difference my confuse players)
  2. 00:04:868 (2) - Default (not C1) whistle here?
  3. 00:09:216 (2,3,4,5) - Arrange these four like this perhaps? (don't be too linear while mapping melancholic parts)
  4. 00:13:346 (3) - I prefer to change this into a repeating 1/1 slider, and afterwards, delete the next notes on the same combo
  5. 00:15:520 (3) - Slider wave here? (again, don't be too linear)
  6. 00:20:738 (3) - Hold SHIFT while placing this slider to make it in the same x-axis with (2)
  7. 00:29:433 (4) - Whistle on slider's start, like you mostly did before?
  8. 00:34:216 (4,5,6) - I prefer repeating slider here. They can build more flow than 3 linearly placed notes.
  9. 00:45:085 (5) - The 30% inherit section here, is the finish sound here is really required? Use 60% volume and no hitsound works better for me
  10. 01:07:477 (1,2) - This jump isn't intuitive. I suggest to start the jump from (3), as described below:
  11. 01:14:868 (4) - Delete, or move this 1/2 later
  12. 01:19:216 (3) - I know you want to encircle (7) in this case, but it's not a good idea imo. 01:18:346 (1)'s hitburst will partly block the repeat arrow here
  13. 01:26:607 (6,1) - Extremely unintuitive spacing. Everyone would think it's actually 1/2 apart, instead of 1/1
  14. 01:41:607 (2) - Delete. Don't be suddenly hectic >_<
  15. 01:41:825 (3) - Remove clap to make the clap pattern consistent.
  16. 01:44:868 (2) - Repeat arrow partially covered by hitburst
  17. 01:52:259 (4) - Stack perfectly to (1)?
  18. 02:01:172 (6) - Finish on slider's end?
  19. 02:09:433 (2,3,4,5) - Same as 01:41:607 and 01:41:825
  20. 02:19:868 (4,5) - Delete (4) and remove clap on (5)
  21. 02:30:738 (6) - While encircling, you can use (7)'s approach circle to guide you here:
  22. 02:46:607 (1) - Start this spinner 3/4 earlier?
[Aoi]
-> It's weird having HP Drain higher than AR, really. I suggest HP Drain -1 or -2
  1. 00:17:259 (1) - Place in the center?
  2. 00:27:042 (2) - Shorten by 1/4. 3/4 gap between this slider and the next note is irritating to read for beginners, especially with your low spacing
  3. 00:31:607 (3) - Unsnapped slider end
  4. 00:37:911 (2) - One grid left, so it will stack to the next (3)?
  5. 01:02:694 (2) - Move 1/2 later to follow the vocals
  6. 01:08:346 (4,5,6,1,2) - Why sudden spacing acceleration here >_<
  7. 01:13:998 (x) - I highly suggest to add a 3/2 slider here with finish sound in the end, to accompany the cymbal in this part
  8. 01:30:085 (x) - Try to add a 1/2 slider here, and then start the spinner 1/4 after. Like this:
  9. 01:54:868 (2) - Add finish on slider's start?
  10. 02:01:486 - The inherit section here isn't necessary, delete?
  11. 02:07:042 (1) - Unsnapped kiai time start
  12. 02:28:781 (x) - I suggest to add a repeating 1/2 slider here (preferably with a note 1/2 after this also) to fill in the blank
  13. 02:46:716 (1) - Same as [Hana], start spinner 3/4 earlier?
That's what I can offer to aid this map. The main problem is, in my opinion, the mapping's too linear for a melancholic song. (I agree with A s g a r d though, beautiful hitsounds already, if it could be more consistent it would be wonderful)

Link to my map is in your queue.
Good luck~
[CSGA]Ar3sgice
soft and calm song

um... and I don't see why SB is 15+... = =

[normal]
00:39:651 (1) - don't clap?
01:07:042 (3) - mvoe the 3rd point to (116,348)?
01:38:998 (5) - move 1 grid left
01:52:694 (3,4) - ^

[hard]
maybe add more spinners...?
00:18:998 (4) - move the 3rd point to (468,64), maybe looks better.
00:21:390 (5) - This note is not needed
00:28:998 (2) - how about move to (320,228), the other side, it looks better imo
01:14:433 (2,3,4) - http://up.ppy.sh/files/screenshot177-0.jpg plays better imo...
01:15:303 (5) - move last point to (148,296) ?
01:21:607 (4) - move 1 grid up = =
01:27:042 (1) - spacing...? stack a note at 01:26:824 ?
01:32:911 (2) - move the 4th point to (456,48) looks better then
01:52:694 (5) - move 1 grid up so it's the same line with 4
02:13:998 (3) - how about here http://up.ppy.sh/files/screenshot178-0.jpg
02:35:738 (5,6,7) - shouldn't go back, just straight ahead ;.;
02:39:216 (1) - spinner...?

edit: um... uploaded the jpgs
Topic Starter
Shana Aisaka
Niva wrote this!!

Niva wrote:

Hi, Shana Aisaka~
I'm here for mod4mod, as you stated in your queue ~ >_<

[General]
-> For cases like this, I'm sure the song's title should be Aoi Hana (Full ver.)
-> You don't have video attached to the file! So, you should open the .osu files, and then delete "Video,0,"aoi hana opening.flv" which causes the video bug.
-> The file "Kukikodan - Aoi Hana Full OP (Shana Aisaka).osb" should be deleted and re-full submitted (I suppose you're renaming the title, but forget to delete this orz)
-> Some inconsistencies I found on the map:
  1. Inconsistent tags. As "Aoi Hana" belongs to source, it's best to leave only "LaceWingfield" here on all diffs.
  2. Inconsistent source. Should be "Aoi Hana" instead of "OP" or "Aoi Hana OP"
  3. Preview point not set. I recommend to use 01:41:387 (PreviewTime : 101387) in this case.
    -> And finally, the last "Thanks for playing!" image should be a transparent .png. >_<
[Hana]
  1. 00:02:259 (2,3) - I suggest to alter these two into a single slider to prevent confusion (the next (4,5) is also stacked, but their timeline difference my confuse players)
  2. 00:04:868 (2) - Default (not C1) whistle here?
  3. 00:09:216 (2,3,4,5) - Arrange these four like this perhaps? (don't be too linear while mapping melancholic parts)
  4. 00:13:346 (3) - I prefer to change this into a repeating 1/1 slider, and afterwards, delete the next notes on the same combo
  5. 00:15:520 (3) - Slider wave here? (again, don't be too linear)
  6. 00:20:738 (3) - Hold SHIFT while placing this slider to make it in the same x-axis with (2)
  7. 00:29:433 (4) - Whistle on slider's start, like you mostly did before?
  8. 00:34:216 (4,5,6) - I prefer repeating slider here. They can build more flow than 3 linearly placed notes.
  9. 00:45:085 (5) - The 30% inherit section here, is the finish sound here is really required? Use 60% volume and no hitsound works better for me
  10. 01:07:477 (1,2) - This jump isn't intuitive. I suggest to start the jump from (3), as described below:
  11. 01:14:868 (4) - Delete, or move this 1/2 later
  12. 01:19:216 (3) - I know you want to encircle (7) in this case, but it's not a good idea imo. 01:18:346 (1)'s hitburst will partly block the repeat arrow here
  13. 01:26:607 (6,1) - Extremely unintuitive spacing. Everyone would think it's actually 1/2 apart, instead of 1/1
  14. 01:41:607 (2) - Delete. Don't be suddenly hectic >_<
  15. 01:41:825 (3) - Remove clap to make the clap pattern consistent.
  16. 01:44:868 (2) - Repeat arrow partially covered by hitburst
  17. 01:52:259 (4) - Stack perfectly to (1)?
  18. 02:01:172 (6) - Finish on slider's end?
  19. 02:09:433 (2,3,4,5) - Same as 01:41:607 and 01:41:825
  20. 02:19:868 (4,5) - Delete (4) and remove clap on (5)
  21. 02:30:738 (6) - While encircling, you can use (7)'s approach circle to guide you here:
  22. 02:46:607 (1) - Start this spinner 3/4 earlier?
Fix all! >w<"

[Aoi]
-> It's weird having HP Drain higher than AR, really. I suggest HP Drain -1 or -2
  1. 00:17:259 (1) - Place in the center?
  2. 00:27:042 (2) - Shorten by 1/4. 3/4 gap between this slider and the next note is irritating to read for beginners, especially with your low spacing
  3. 00:31:607 (3) - Unsnapped slider end
  4. 00:37:911 (2) - One grid left, so it will stack to the next (3)?
  5. 01:02:694 (2) - Move 1/2 later to follow the vocals
  6. 01:08:346 (4,5,6,1,2) - Why sudden spacing acceleration here >_<
  7. 01:13:998 (x) - I highly suggest to add a 3/2 slider here with finish sound in the end, to accompany the cymbal in this part
  8. 01:30:085 (x) - Try to add a 1/2 slider here, and then start the spinner 1/4 after. Like this:
  9. 01:54:868 (2) - Add finish on slider's start?
  10. 02:01:486 - The inherit section here isn't necessary, delete?
  11. 02:07:042 (1) - Unsnapped kiai time start
  12. 02:28:781 (x) - I suggest to add a repeating 1/2 slider here (preferably with a note 1/2 after this also) to fill in the blank
  13. 02:46:716 (1) - Same as [Hana], start spinner 3/4 earlier?

Fix most of it.


That's what I can offer to aid this map. The main problem is, in my opinion, the mapping's too linear for a melancholic song. (I agree with A s g a r d though, beautiful hitsounds already, if it could be more consistent it would be wonderful) Thanks ! :)

Link to my map is in your queue.
Good luck~

Thank you for mod! :)

CSGA Ar3gice wrote this!!

[CSGA]Ar3sgice wrote:

soft and calm song

um... and I don't see why SB is 15+... = = gomen ... ><" SB still WIP

[normal]
00:39:651 (1) - don't clap?
01:07:042 (3) - mvoe the 3rd point to (116,348)?
01:38:998 (5) - move 1 grid left
01:52:694 (3,4) - ^

[hard]
maybe add more spinners...?
00:18:998 (4) - move the 3rd point to (468,64), maybe looks better.
00:21:390 (5) - This note is not needed
00:28:998 (2) - how about move to (320,228), the other side, it looks better imo
01:14:433 (2,3,4) - 177.jpg plays better imo...
01:15:303 (5) - move last point to (148,296) ?
01:21:607 (4) - move 1 grid up = =
01:27:042 (1) - spacing...? stack a note at 01:26:824 ?
01:32:911 (2) - move the 4th point to (456,48) looks better then
01:52:694 (5) - move 1 grid up so it's the same line with 4
02:13:998 (3) - how about here 178.jpg
02:35:738 (5,6,7) - shouldn't go back, just straight ahead ;.;
02:39:216 (1) - spinner...?

Thank you for your mod & Star ! :)
Will fix it later.. >w<"
eg91022a71w
I like this song and Anime very much!
Can I make Insane diff?

Poor MOD~
[hard]
01:14:216 - Add circle here.
01:14:868(4) - delete?
01:27:042(1) - Move to 01:26:824. and delete N.C.
01:27:911 - N.C.
01:32:911(2) - This slider's end ->01:33:564
01:35:738(1) - Move to 01:35:520 and slider's end ->01:36:390
01:44:868(2) - Change direction of this slider.
01:47:911(1) - Move to 01:47:694
01:55:520 - Add circle here.
02:08:346(2) - This slider's return is only 1 time.
02:23:583(1) - Spacing.
02:37:368(3) - Move to 02:37:259
02:37:803(4) - Move to 02:37:694
DerekMcD
Hello.

~Normal~
00:09:216 (2) - Try this... Then fix this a little bit.
192,156,9216,2,0,B|208:108|160:84|80:84|48:100|24:124|40:172|40:172,1,225,0|2
00:27:042 (2) - Try this.
433,189,27042,2,0,B|508:248|428:304|428:304,1,135


~Hard~
00:13:346 (3) -
348,332,13346,2,0,B|228:376|104:328,1,240
00:15:520 (3) -
236,108,15520,2,0,B|348:40|468:112,1,240,2|0
00:35:738 (1) -
276,224,35738,6,0,B|292:268|352:276|352:276|416:268|432:204,1,192

That's the best I can do.
Thank you and good luck.
Topic Starter
Shana Aisaka
eg91022a71w wrote this ~

eg91022a71w wrote:

I like this song and Anime very much!
Can I make Insane diff? sure! If you want >w<"

Poor MOD~
[hard]
01:14:216 - Add circle here.
01:14:868(4) - delete?
01:27:042(1) - Move to 01:26:824. and delete N.C.
01:27:911 - N.C.
01:32:911(2) - This slider's end ->01:33:564
01:35:738(1) - Move to 01:35:520 and slider's end ->01:36:390
01:44:868(2) - Change direction of this slider.
01:47:911(1) - Move to 01:47:694
01:55:520 - Add circle here.
02:08:346(2) - This slider's return is only 1 time.
02:23:583(1) - Spacing.
02:37:368(3) - Move to 02:37:259
02:37:803(4) - Move to 02:37:694

Thanks for your mod and of course you can make GD ^^

kokoroanime wrote this~

kokoroanime wrote:

Hello.

~Normal~
00:09:216 (2) - Try this... Then fix this a little bit.
192,156,9216,2,0,B|208:108|160:84|80:84|48:100|24:124|40:172|40:172,1,225,0|2
00:27:042 (2) - Try this.
433,189,27042,2,0,B|508:248|428:304|428:304,1,135


~Hard~
00:13:346 (3) -
348,332,13346,2,0,B|228:376|104:328,1,240
00:15:520 (3) -
236,108,15520,2,0,B|348:40|468:112,1,240,2|0
00:35:738 (1) -
276,224,35738,6,0,B|292:268|352:276|352:276|416:268|432:204,1,192

That's the best I can do.
Thank you and good luck.


Thank you so much. ^^
I will fix it all.... later.. ><"


Edit: I have fix all! :3
eg91022a71w
Topic Starter
Shana Aisaka

eg91022a71w wrote:

Here is my diff
Sorry, I'm late.
Thanks a lot :D
eg91022a71w
Why don't you update?
Did my diff have a defect?
Topic Starter
Shana Aisaka
Okay... I have update but, first your diff can't open then i use some skills to open it. xD (lol)
hillaryzx
Modding a bit...

General

- some green timing point at Hard and Normal are not snapped...
- resnap all notes at Normal Diff.

Hard

01:02:042(5) - end this slider at 1:02:477
01:04:433(5) - change into slider that end at 1:04:651

.... WTF, this only I can mod. My modding skill is getting rusty .....
If you read this mod, you already earn a star... (^o^)/
Now, I'll take my leave.....
Topic Starter
Shana Aisaka

hillaryzx wrote:

Modding a bit...

General

- some green timing point at Hard and Normal are not snapped... :arrow: okay
- resnap all notes at Normal Diff. :arrow: okay

Hard

01:02:042(5) - end this slider at 1:02:477 :arrow: no
01:04:433(5) - change into slider that end at 1:04:651 :arrow: no

.... WTF, this only I can mod. My modding skill is getting rusty .....
If you read this mod, you already earn a star... (^o^)/
Now, I'll take my leave.....
lol.. Thanks :P
Nymph
Hi Nymph here and request from my queue.

General:
those pictures for the sb are not in a right size, 800 600 is the biggest size that is allowed to use.

Normal:
Issue
some kiai timing sections didn't snap well, plz check them and snap them in the right place.

Beatmap design/suggestion
00:43:346 (1) - little nazi: try to make this down 1 grid to in a same line with 2. (not sure if you care about these, so I am gonna stop nazi.
01:01:390 (1) - I think the end of this slider snapped at a wrong place?
02:45:194 (3,4,5,6) - I suggest to use sliders here instead of notes, cuz sliders are better to follow in a normal diff.


Hard:
Issue
same as normal, some kiai timing sections didn't snap well, plz check them and snap them in the right place.

Beatmap design/suggestion
00:45:085 (6) - the vocal stops at 00:45:520, so I think it is better to let the slider stops at here.
02:45:194 (7) - same as normal diff I said, use sliders would be better, and the spacing is wrong, people really can't read it correctly.


Insane:
Issues
02:35:955 (7) - the break is in the kiai. try to stop the kiai before the break.
nothing wrong I think.


This is pretty much for now, just the normal diff and hard diff are a little boring to play, cuz the spacing pattern are quite simple and didn't feel good, maybe try to use something fun. Then good luck Shana~
Topic Starter
Shana Aisaka

Nymph wrote:

Hi Nymph here and request from my queue.

General:
those pictures for the sb are not in a right size, 800 600 is the biggest size that is allowed to use.

Normal:
Issue
some kiai timing sections didn't snap well, plz check them and snap them in the right place.

Beatmap design/suggestion
00:43:346 (1) - little nazi: try to make this down 1 grid to in a same line with 2. (not sure if you care about these, so I am gonna stop nazi.
01:01:390 (1) - I think the end of this slider snapped at a wrong place?
02:45:194 (3,4,5,6) - I suggest to use sliders here instead of notes, cuz sliders are better to follow in a normal diff.


Hard:
Issue
same as normal, some kiai timing sections didn't snap well, plz check them and snap them in the right place.

Beatmap design/suggestion
00:45:085 (6) - the vocal stops at 00:45:520, so I think it is better to let the slider stops at here.
02:45:194 (7) - same as normal diff I said, use sliders would be better, and the spacing is wrong, people really can't read it correctly.


Insane:
Issues
02:35:955 (7) - the break is in the kiai. try to stop the kiai before the break.
nothing wrong I think.


This is pretty much for now, just the normal diff and hard diff are a little boring to play, cuz the spacing pattern are quite simple and didn't feel good, maybe try to use something fun. Then good luck Shana~
Yay ~ Arigatou Kai-kyuun ~ <3 ^^'' also for the star :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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