forum

Linda AI-CUE/MC Linn - Kidaruma2000 [Taiko]

posted
Total Posts
19
Topic Starter
Coro
This beatmap was submitted using in-game submission on Wednesday, September 07, 2011 at 11:08:42 PM

Artist: Linda AI-CUE/MC Linn
Title: Kidaruma2000
Source: Taiko no Tatsujin
Tags: april fools day baka namco linda AI-CUE MC Linn interview radio joke 1 star kidaruma
BPM: 154
Filesize: 1981kb
Play Time: 00:58
Difficulties Available:
  1. Futsuu (4.62 stars, 153 notes)
  2. Kantan (4.32 stars, 151 notes)
  3. Muzukashii (4.63 stars, 162 notes)
  4. Oni (5 stars, 166 notes)
Download: Linda AI-CUE/MC Linn - Kidaruma2000
Information: Scores/Beatmap Listing
---------------
Kidaruma 2000
Included in: Taiko no Tatsujin 13

Namco's April Fool's joke 2000 song, authentic Taiko difficulties, to be graveyarded.

Download here: http://www.mediafire.com/?04eeglc719j8o94
OzzyOzrock
YOU BEAT ME TO IT
Topic Starter
Coro
@OzzyOzrock

@ your sig: This will make for an easy 2000 clear haha 8D
Backfire
How do I mod authentic...uhh?
Topic Starter
Coro
Umm... double check timing?
Backfire
Its just...people talking though. Uhh...I guess you got it right...
Topic Starter
Coro
haha uh http://www.youtube.com/watch?v=_OueIM_UXY4
That's the original song in Taiko.
It was Namco's April Fool's joke...

Oh, and the notes are Morse Code.
OzzyOzrock
You see, first of all, all taiko will NEVER get ranked. You need a spread of standard diffs too.

Secondly, in my map of this I started the Timing point at 3420, with 154 BPM. Then restart the timing at 53,100. I have no clue what that translated into for this map though lol, as you used a different MP3.

Backfire's mod is horribly bad. Get someone to deny him kudosu! now.

Anyways, it seems off, especially the end. Side-note: The preview must start at "Sore de wa" part.

You know, I really think you should use mine. If anything, as an example I guess: http://puu.sh/1HCc
Topic Starter
Coro
Thanks for the example~
but is it really ok to use your chart?

I'll TaikOsu myself, of course.
mike666234
starred :D
OzzyOzrock
Lol to taikosu! this the BPM would need to be tripled.
Topic Starter
Coro
How do I TaikOsu authentic then?
also I found out short sliders become 2 notes instead of a short drumroll. Any help there?
OzzyOzrock
If you were to TaikOsu! this, it'd look like this.

http://puu.sh/3mIu [Oni]
Mapper 31
what                                                         
OzzyOzrock
I just realized that you could probably make the SV 0.70, and have an inherit as 0.75 the speed, and it'd work.

But there'd be tons of lines.
Topic Starter
Coro
Umm
I set the slider velocity, but
How do I set the inherit properly...?
OzzyOzrock
Nah, if use use an inherit it's read as notes again, so there's no way out.

What a conundrum. But anyways, to add an inherit, just ctrl+shift+P.
Topic Starter
Coro
Ah dang.
In that case I'll keep the current maps for osu morse code, and offer authentic as extra DLs
Since Kidaruma is easy enough anyway =P
But do you think it can get ranked as it is now?

(oh why is there a '[Taiko]' in my beatmap's topic, I don't remember adding that anywhere o.o)
Topic Starter
Coro
I'm graveyarding this map.

Too much trouble to get it to be taikosu authentic.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply