As requested (m4m),
[
General]
-
Hero isn't really needed in tags since it's in source, but if you did this so that people can find this song if they search guitar hero
in game then it's fine. If you just added these tags so they can find this
on website, please remove.
- Video is extremely low quality, I assume you found this on youtube due to .flv. If you have the game, perhaps record this yourself, or perhaps find a better source. If source is 4:3, be sure to remove letterbox during breaks, it's fine right now since it's 16:9, the letterbox would be where the black bar is anyway and since the background is 4:3, letterbox would work properly for those who play without video.
- Red point should be move to -26 (only the red timing point, nothing else need to be adjust) so that menu pulsing works properly at the part you didn't map in the beginning
- 58% timing point is a bit weird, why not just 60%? And it seem you use it for the entire map. I doubt for the entire song, 58% is going to fit perfectly, perhaps adjust so that it's softer for calmer parts and louder for the more intense parts.
Well that's all I think
[
Easy]
00:34:728 (1) - Should lower the volume of this spinner a bit.
00:38:537 (1,2) - I suggest doing a slider here, since this is what you are doing with the hitsound W > n > W > custom, notice that n isn't emphasized, so a slider fits perfectly as a slider end isn't emphasized.
00:40:441 (1,2) - ^
00:42:346 (1,2) - ^ Repeating slider as an alternative would works as well, this many hit circles in a row isn't nice to see in an Easy.
00:44:250 (1,2) - ^ and continuing from above, would emphasize (4) a whole lot better since judging by the hitsounds, you wanted to emphasize (4) the most.
00:55:676 (2,3) - Why not just remove (3) and add a repeat to (2). Doing hit circle really feel flow breaking, since it seems you are suggesting that the song have a break here and it makes 00:57:580 (1) quite uncomfortable to hit.
01:05:198 (1) - Lower the volume of this spinner a bit
01:25:194 (2,3) - To represent the echo of the vocal a bit, how about doing repeating starting on (2) and ending on (3), repeat is on the white tick in between them.
01:31:621 (1) - This short 1/1 kick slider isn't really recommended in the easiest diff, the previous 2/1 kick slider was a bit more acceptable as you have plenty of time to react to the extra repeat, but here you have 2x less time to react. Perhaps try 2 sliders, or 1 repeating slider then a hit circle after.
01:33:763 (x) - Note here? Rather empty here.
01:34:716 (1,2,3) - Considering how you stack at 01:00:913 (1,2), stack (1,2) on (3). If not, stack (1) & (2) on each other?
02:09:946 (1,2) - Try some awesome wiggles
viewtopic.php?f=56&t=37194, if you can get the bump on where the ticks are, it'll really make this part feel really amazing.
02:13:755 (1,2,3,4,1,2,3,4,1) - I'll be honest, I don't really like to see 8 hit circles + in a row in an Easy. perhaps switch the second (1,2,3,4) and the kick slider around so you get a slider break after the circles? Or consider something else maybe.
02:24:705 (3,1) - I would definitely do a short repeating slider here to follow the dj mixing sound.
02:27:086 (1,1,2) - Copy and paste ? :S 00:59:485 (3,1,2). Ctrl+J or other thing to make this less noticeable?
02:31:847 (3) - Make slider shape more like this so that it's point to the hit circle?
http://puu.sh/jNOh 02:53:747 (3) - I really don't like how whistle sound on slider body, consider removing it.
03:04:459 (2) - Just incase you're wondering why I'm find with this kick slider, I feel that it fits with the song feel perfectly and seem intuitive enough, you should still fix the one at 01:31:621 through (perhaps at the part during 02:13:755 too, if you have an idea).03:12:790 (4) - Same as 02:53:747.
03:18:503 (1,2,3,4,1,2,3,4,5,6) - 2 hit circles, one slider 2 hit circles one slider, etc. instead?
I'm not too fond of this mapping style for Easy due to high circle usage and you didn't seem to try too many slider shapes, but this map is quite old and it seem to fit well with the song so I guess it's fine.
[
Normal]
00:17:589 (3,4,5,6) - Consider two sliders since you did W > n > W > n here, refer to easy for more details.
00:23:302 (1,2,3) - I would just do short repeating slider here. The pattern overlaps which make it doesn't look that great. Will not mention again. Repeating sliders, I believe will allow you to come up with more interesting patterns, since it seem your pattern are all mainly straight lines to right/left/up/down, perhaps some diagonal, mix some straight line in there and etc. would make this beatmap a lot more interesting to play.
00:38:537 (1,2,3,4,1,2,3,4,1,2,3,4) - Just pointing out why I don't like this diff and easy much, there is technically nothing wrong with this pattern, but it is interesting to look at or fun to play? This is why I suggest sliders so you have a bit of room to work with, it's hard imo to place lot of hit circles in an interesting way with the exception of Hard/Insane where you can change the spacing of each hit circles.00:54:724 (2) - Why not place like this?
http://puu.sh/jNRn00:59:485 (5) - Very noticeable unsymmetrical slider, highly recommend to fix it considering how most of your sliders are quite solid from what I've seen so far.
01:00:913 (6) - I'm very motivated to say do a short slider starting here and ending on the next red tick to follow the "dj's" sound a bit, but may be too hard for Normal.
01:04:246 (x) - Really flow breaking for me not to have any notes here, how about a slider and end it where 01:04:722 (5) is (remove 5 of course).
01:42:333 (x) - I would definitely put something here.
02:13:755 (1,2,3,4,1,2,3,4) - same thing as 00:38:537.
02:25:181 (1,2,3) - Do something similar to what I suggest for 00:54:724
A lot more general mod for this one, since like in Easy, there is nothing really wrong, but pattern isn't too exciting to play.
[
Hard]
- Why is everything distance snapped (or is ai mod lying to me)? Not going to mention stuff like this 00:17:589 (1,2,3,4,5,6,7,8) since I more or less mention them in the other diff. you should do jump for parts like this imo.
00:23:302 (1,2,3,4) - Just suggestion, some anti jumps instead?
00:25:206 (1,2,3,4) - ^
00:27:111 (1,2,3,4) - ^
00:29:015 - 00:33:776 - Now this is more interesting 00:38:537 (1,2,3,4,5) -
00:39:965 (6) - I feel you concentrate your mapping to the center too much, how about rotating this slider by 90 degrees to make the map spread out to the sides a bit more.
00:41:869 (6) - ^
01:03:056 (1) - Since you've been following drum, since this is follow vocal, it felt extremely weird to play for me. I don't really have a suggestion on how to change this, but just giving a head ups.
03:15:647 (7) - Unsymmetrical slider, consider fixing
Not too many suggestions, since it's more or less the same as what I mention before.This diff could be a lot better imo, for a song like this, I can imagine some interesting speed changes usage, some nice usage of anti jumps, cool looking overlaps and unique slider shapes, but unfortunately, I see next to none in this map :/
I guess a year ago, this map would have been good, but compare to most map that I've recently played, I find this beatmap a little lacking. Good job on hitsounds through, it's pretty good, but patterns feel comparable to the older osu maps. I notice you're quite an experienced mapper so I really think you could do so much more with the map. Well this is just my opinion, I'm sure there are people who'll like this.
No star because of this, but good luck