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Hatsune Miku - Nightmare Party Night

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Topic Starter
banvi
This beatmap was submitted using in-game submission on 2011年2月11日 at 22:01:03

Artist: Hatsune Miku
Title: Nightmare Party Night
Source: Kuchibashi-P
Tags: Vocaloid Vocaloid2 Project DIVA Arcade onosakihito
BPM: 175
Filesize: 4472kb
Play Time: 02:29
Difficulties Available:
  1. Extreme (5 stars, 523 notes)
  2. Hard (4.84 stars, 355 notes)
  3. Normal (2.84 stars, 168 notes)
  4. Ono's Taiko Oni (4.94 stars, 828 notes)
Download: Hatsune Miku - Nightmare Party Night
Information: Scores/Beatmap Listing
---------------
kuchibashi-P feat Hatsune Miku
Nightmare Party Night
Project DIVA Arcade

Thanks for guest diff :)
OnosakiHito (taiko)

Thanks for mod :)
wmfchris , Pokie , Lanttu , kanpakyin , yongtw123 , Nivalis , NotShinta , cheukhin1985 , Muya , lepidopodus
jericho2442 , kioukiou(timing mod) , Krisom
alumi_old
8-)
valuable_old
banviloid 8-)
wmfchris
[Extreme]
0:26:012 (1) up 1 grid
0:26:355 (3) left+down 1 grid

[hard]
1:10:584 (3,4) suggestion: left 2 grids to make a square?

[Normal]
very nice

all seems fine to me, they're only suggestions

star*2~
Topic Starter
banvi

valuable wrote:

banviloid 8-)
hahaha...
EDIT : Thanks for test play!

wmfchris wrote:

[Extreme]
0:26:012 (1) up 1 grid :arrow: k
0:26:355 (3) left+down 1 grid :arrow: I don't think so...
[hard]
1:10:584 (3,4) suggestion: left 2 grids to make a square? :arrow: no

[Normal]
very nice

all seems fine to me, they're only suggestions

star*2~ :arrow: Ohhh! Thank you very much!
Thanks for mod many times!
Pokie
General
  • - imo hitsounds are too soft, increase the volume to 80~90?


Hard
  • 01:39:041 (4) - copy 01:39:041 (2) - and turn 180 degrees?
    01:42:469 (1) - clap



    Extreme
    [list:42d05]- CS+1? (Normal size)
00:13:155 (6,7) - whistles should be placed on slider's end
00:15:898 (6,7) - ^
00:21:384 (4,5,6,7) - ^
02:29:098 (4) - how about this o.o? http://osu.ppy.sh/ss/38651



Party Night (ノ゚ω゚)ノ
Cyril Scarlet
\(^o^)/
Topic Starter
banvi

Pokie wrote:

General
  • - imo hitsounds are too soft, increase the volume to 80~90?
:arrow: ok


Hard
  • 01:39:041 (4) - copy 01:39:041 (2) - and turn 180 degrees? :arrow: ok
    01:42:469 (1) - clap :arrow: no



    Extreme
    [list:d6a27]- CS+1? (Normal size)
:arrow: no
00:13:155 (6,7) - whistles should be placed on slider's end :arrow: ok
00:15:898 (6,7) - ^ :arrow: ok
00:21:384 (4,5,6,7) - ^ :arrow: no
02:29:098 (4) - how about this o.o? http://osu.ppy.sh/ss/38651 :arrow: nice idea! changed



Party Night (ノ゚ω゚)ノ
Thank you very much! :)
Topic Starter
banvi

S i R i R u wrote:

\(^o^)/
Thx\(^o^)/
Lanttu
Why doesn't [Normal] have kiai in the last chorus like the other two diffs have? ;u;

This map is awesome! <3 *star*
Topic Starter
banvi

Lanttu wrote:

Why doesn't [Normal] have kiai in the last chorus like the other two diffs have? ;u;

This map is awesome! <3 *star*
oop... fixed!
Thank you :)
nimi
Lovely map and song ^.^ Have a star
kanpakyin
Here my mod:
------------------------------------------
BluE=suggestion only
ReD=I think you should fix this
*The major issue are in Bold
------------------------------------------
[Normal]
Circle size +1
00:24:298(2)-left 1 grid(LV3)
00:24:641(3)-hairlike spacing mistake
01:03:041(1)-Draw this slider like 01:01:69(1)?
01;46:584(2)-up 1 grid(LV3)
02:08:869(1)-Remove new combo

[Hard]
00:38:355(9)-New combo
01:44:184(7)-^
Good~~

[Extreme]
00:36:298(1~4)-I think it no need to jump here
00:47:269(7)-range it like this?
00:56:184(1)-Normal hitsound here?
01:07:115(1)-^
01:32:869(8)New combo
02:26:698-(1~ end)Maybe that is not appropriate to do the Jump here...It will better if you follow the distance snap here.

Awesome.Star~
Topic Starter
banvi
Wiinter > Thank you>.<

kanpakyin wrote:

Here my mod:
------------------------------------------
BluE=suggestion only
ReD=I think you should fix this
*The major issue are in Bold
------------------------------------------
[Normal]
Circle size +1 :arrow: no , because this is the easiest diff.
00:24:298(2)-left 1 grid(LV3) :arrow: fixed
00:24:641(3)-hairlike spacing mistake :arrow: fixed
01:03:041(1)-Draw this slider like 01:01:69(1)? :arrow: fixed
01;46:584(2)-up 1 grid(LV3) :arrow: fixed
02:08:869(1)-Remove new combo :arrow: no , because keep same as before part

[Hard]
00:38:355(9)-New combo :arrow:
01:44:184(7)-^ :arrow: no
Good~~

[Extreme]
00:36:298(1~4)-I think it no need to jump here :arrow: hmm, no.
00:47:269(7)-range it like this? :arrow: no
00:56:184(1)-Normal hitsound here? :arrow: no
01:07:115(1)-^ :arrow: no
01:32:869(8)New combo :arrow: no
02:26:698-(1~ end)Maybe that is not appropriate to do the Jump here...It will better if you follow the distance snap here. :arrow: ... I want keep this><

Awesome.Star~
Thank you very much! >w</
yongtw123
Hi hi~

Overall:
Maybe make hitsounds louder a bit? (eg. 0.5~1 tick)

[Normal]
It's best not to stack a note under a slider's end in an easy diff. Up to you though.

00:23:269 (1) - curve this slider?

Very good!

[Hard]
00:56:184 (1,2,3,4,5) - I LOVE this pattern wwwwwww

Again, I had great fun playing this.

[Extreme]
At start I feel the jumps are tricky and sometimes cleverly hidden.
But after several tries, I think... =w=, fun~!


:) x 10
Very well made! Star and shoot!
I can't find anything wrong because I had so much fun with it.
(omg teach me how to map LOL)
Topic Starter
banvi

yongtw123 wrote:

Hi hi~

Overall:
Maybe make hitsounds louder a bit? (eg. 0.5~1 tick) :arrow: ok

[Normal]
It's best not to stack a note under a slider's end in an easy diff. Up to you though. :arrow: fixed

00:23:269 (1) - curve this slider? :arrow: ok

Very good!

[Hard]
00:56:184 (1,2,3,4,5) - I LOVE this pattern wwwwwww

Again, I had great fun playing this. :arrow: Thank you! :cry:

[Extreme]
At start I feel the jumps are tricky and sometimes cleverly hidden.
But after several tries, I think... =w=, fun~! :arrow: Thank you :cry: :cry: :cry:


:) x 10
Very well made! Star and shoot!
I can't find anything wrong because I had so much fun with it.
(omg teach me how to map LOL :arrow: lol I'm noooooob :o )
Thanks for mod & kdstar! :)
Niva
Another mod for your map :D

[General]
-> Change combo-color 1 or make combo-color 3 lighter? They're quite similar (:

[Normal]
-> SS on first try with no mods... whee, nice intuitive normal :D
00:17:784 (1) - Add finish sound at start?
01:01:669 (1) - Move the waypoint before the last one 1 grid left
01:45:555 (1) - Maybe like this, so (2) is in the center?

[Hard]
00:15:727 (5) - The reverse arrow is hard to read without snaking sliders ~_~
00:23:269 (1) - Move the middle waypoint 2 grids left, 1 grid down
00:27:384 (9) - Curve it a bit?
01:01:327 (5) - Add clap?
01:12:298 (5) - ^
01:34:241 (1) - Change hitsound to finish?
01:59:955 (3) - Curve it more?

[Extreme]
-> HP Drain Rate +1?
00:47:269 (7) - Curve it encircling (6)?

Jumping fun :P Star!
Topic Starter
banvi

Nivalis wrote:

Another mod for your map :D

[General]
-> Change combo-color 1 or make combo-color 3 lighter? They're quite similar (:

[Normal]
-> SS on first try with no mods... whee, nice intuitive normal :D
00:17:784 (1) - Add finish sound at start? :arrow: k
01:01:669 (1) - Move the waypoint before the last one 1 grid left :arrow: k
01:45:555 (1) - Maybe like this, so (2) is in the center? :arrow: k

[Hard]
00:15:727 (5) - The reverse arrow is hard to read without snaking sliders ~_~ :arrow: changed position
00:23:269 (1) - Move the middle waypoint 2 grids left, 1 grid down :arrow: k
00:27:384 (9) - Curve it a bit? :arrow: no
01:01:327 (5) - Add clap? :arrow: k
01:12:298 (5) - ^ :arrow: k
01:34:241 (1) - Change hitsound to finish? :arrow: k
01:59:955 (3) - Curve it more? :arrow: k

[Extreme]
-> HP Drain Rate +1? :arrow: k
00:47:269 (7) - Curve it encircling (6)? :arrow: k

Jumping fun :P Star!
Thank you very much! :)
aizel
(^ω^)
Topic Starter
banvi
izard9245 > Thank you(^ω^)
jericho2442
it seems you have not updated since the spinner bug was fixed, put a new combo on every spinner due to this ;)

Extreme
00:39:041 (3,4,5,6) - straighten this pattern out, it being on a curve really dont play as nice
01:44:869 (3,4,5,6) - straighten this pattern out, it being on a curve really dont play as nice
02:09:725 (4) - resnap this note

----------------------
other maps are solid, i don't really find anything to complain about, get some more mods on this first anyway (sure some ppl can find some ROFL nazi on it :roll: )

anyway i liked the normal and hard, but found the insane relies tooo much on blatent copy paste on a song what dont really suit it.

anyway good job and have a star for now o/
Topic Starter
banvi

jericho2442 wrote:

it seems you have not updated since the spinner bug was fixed, put a new combo on every spinner due to this ;)
:arrow: maybe , ok

Extreme
00:39:041 (3,4,5,6) - straighten this pattern out, it being on a curve really dont play as nice
01:44:869 (3,4,5,6) - straighten this pattern out, it being on a curve really dont play as nice
02:09:725 (4) - resnap this note
:arrow: All fixed

----------------------
other maps are solid, i don't really find anything to complain about, get some more mods on this first anyway (sure some ppl can find some ROFL nazi on it :roll: )

anyway i liked the normal and hard, but found the insane relies tooo much on blatent copy paste on a song what dont really suit it.
:arrow: changed some pattern

anyway good job and have a star for now o/ :arrow: Thank you very much! :)
swish
:P
PSPDS Eddie
;)
Topic Starter
banvi
swish , PSPDS Eddie >

thx for star ! :)
KSHR
starヽ(*´∀`)ノ

神譜面でした :oops:
se-sukeEila
good :)
Topic Starter
banvi
KSHR & minamike003
Thank you for star! :)
miku
hatsune miku >///<
Topic Starter
banvi
@ballban > thx for star >w</
Thite
subarasii :oops:
NotShinta
Extreme:
01:47:612 (1,2,3,4,1,2,3,4) - This isn't very good. Nothing warrants the jumps in the first combo, and the revert back can be quite unexpected too. Also, it changes from the vocals to the instrumental quite unintuitively.
02:21:898 (1,2,3,4,1,2,3,4) - ^
Nice ending.

Hard:
At parts, this feels more like an Insane. Consdier changing the name.
02:00:469 (4) - Remove.

All I can see in a hurry. As I said earlier, the mapping does seem to go from vocals to instruments and back quite often, but otherwise, the mapping is actually quite good.
Topic Starter
banvi

NotShinta wrote:

Extreme:
01:47:612 (1,2,3,4,1,2,3,4) - This isn't very good. Nothing warrants the jumps in the first combo, and the revert back can be quite unexpected too. Also, it changes from the vocals to the instrumental quite unintuitively.
02:21:898 (1,2,3,4,1,2,3,4) - ^ :arrow: changed pattern
Nice ending. :)

Hard:
At parts, this feels more like an Insane. Consdier changing the name. :arrow: hmm ,I think this doesn't feel like an insane :/
02:00:469 (4) - Remove. :arrow: no , from 00:54:641 (4) and I wanna keep this.

All I can see in a hurry. As I said earlier, the mapping does seem to go from vocals to instruments and back quite often, but otherwise, the mapping is actually quite good.
Thank you very much!! :)
Miu Matsuoka
[OVERALL]
1:06:812 - Place an inheriting section line to stop Kiai
1:07:155 - ^ to start Kiai
They helps to increase epicness of the chorus part

[Extreme]
2:00:984 (3,4,5) Make them into a 1/8 slider?
Like this:
2:25:327 (3,4) Slider starts from top to bottom may be better

[Hard]
1:05:612 (4) Not a suitable place to place a note, delete it
1:55:841 (7) Make it straight
2:11:441 (4) Delete this note

[Normal]
2:19:841 (3) Make it like this?

nicely polished map~ star 8-)
Topic Starter
banvi

cheukhin1985 wrote:

[OVERALL]
1:06:812 - Place an inheriting section line to stop Kiai
1:07:155 - ^ to start Kiai
They helps to increase epicness of the chorus part
:arrow: but this don't fit imo , sorry :|

[Extreme]
2:00:984 (3,4,5) Make them into a 1/8 slider? :arrow: no , sorry
2:25:327 (3,4) Slider starts from top to bottom may be better :arrow: ok

[Hard]
1:05:612 (4) Not a suitable place to place a note, delete it :arrow: I think not :|
1:55:841 (7) Make it straight :arrow:
2:11:441 (4) Delete this note :arrow: no

[Normal]
2:19:841 (3) Make it like this? :arrow: changed

nicely polished map~ star 8-)
Thank you very much! :)
Muya
:oops:

edit :

Extreme
  1. 02:09:725 (4) - snapping
val0108
うお!神譜面!starr~

offset は12,298に合わせなくてもいいのかな?
Topic Starter
banvi
@Muya
Thanks for star & mod!! :oops:

@val0108
Thanks for star!
offsetは基本曲の始めからだそうなので
OnosakiHito
この曲とマプは本当にかっこいいです!
難しいマプは面白いです~

えと、僕は太鼓マプを製する良いですか?> <
(Is it okay if I make a Taiko guest diff.?> <)

星~
Topic Starter
banvi

OnosakiHito wrote:

この曲とマプは本当にかっこいいです!
難しいマプは面白いです~

えと、僕は太鼓マプを製する良いですか?> <
(Is it okay if I make a Taiko guest diff.?> <)

星~
OK. Thank you~ >w<
Your Japanese is good. ;)
OnosakiHito
良いよ。^^
ああ、ありがとうございます!> <
はい、できった僕の太鼓DIFF.~
Thank you for accepting it.~ :)

Little mod(nothing big):
Two timing points are not on the right timing place.
> 01:29:012
> 01:34:069

Info for Taiko modder:
00:54:812 stream is fine, listen to the music.

Download: 23053 Hatsune Miku - Nightmare Party Night.zip
Topic Starter
banvi

OnosakiHito wrote:

良いよ。^^
ああ、ありがとうございます!> <
はい、できった僕の太鼓DIFF.~
Thank you for accepting it.~ :)

Little mod(nothing big):
Two timing points are not on the right timing place.
> 01:29:012
> 01:34:069
:arrow: this is on purpose for a rule ;)

Info for Taiko modder:
00:54:812 stream is fine, listen to the music.
Thank you! >w< nice taiko map & bg
OnosakiHito
Np, thank you~
DeadAlready
star~ <3
OnosakiHito
僕はウプデト僕の芸です。
ロコドの名前は見えます、でも僕の名前は見えない・・・これはノーグードーです。ww
they will think Rokodo made the map. ww
Changeをおねがいします!

NatsumeRin
random star.
00:17:441 (6) - so cool.
Topic Starter
banvi
@quintitem
Thx for star~ <3

@Rin
Thx for star×3 !! :)

@OnosakiHito
OK. updated
lepidopodus
Ono's Taiko Oni
- Patterns are overally, pretty random.
- Try to use big notes more regulary, and spare them for some epic parts. Currently it's just in everywhere.
00:17:327 (2,3,4,5,6,7,1) - I prefer kkkkkkkd in 1/6 starting at 00:17:441. You can add don in 00:17:355, but that makes a pattern a little bit hard, so consider it.
00:54:812 (1,2,1,1,2,3,1,1,2,1,1,2,1,1,1,1,1) - Im kinda negative about this stream. Make it more easier, or split up to 'x xxx xxxxx x x x'.
01:08:184 (2) - K?
01:09:384 (2,1,2,3) - 'xxx x' or 'x xxx' would be better.
01:11:955 (x) - Consider adding don here?
01:18:127 ~ 01:27:555 - I personally think big notes are spammed here. Reconsider them?
01:39:727 (1,2,3,1) - Actually this part is not for 1/3s, but whatever.
01:49:669 (3) - Remove finish?
01:54:469 (1,2,3,1) - Similar issue with 01:39:727, but it's not that impressive this time.
02:00:641 (5,6,7,8,9,10,11,1) - 'x xxx xxxxx x x x' would be better, same as 00:54:812.
02:10:069 (1,1,2,1) - 'xxx x' or 'x xxx' would be better.
02:18:469 (1,1,2,1,2,3,1,1,2,1,2,3) - This kind of rhythm isn't suit well with music, if you asked me.

Hmm, at least patterns flow somewhat good with the music, but it's not that suit well, I think. I'd say, integrity of the map is kinda low.
Patterns are too changing so the map lacks representative parts or patterns. Consider total composition of the song next time. (Actually most songs are quite repetitive, so it's not that strange that the patterns become somewhat repetitive sometimes.)
OnosakiHito

lepidopodus wrote:

Ono's Taiko Oni
- Patterns are overally, pretty random.
- Try to use big notes more regulary, and spare them for some epic parts. Currently it's just in everywhere.
00:17:327 (2,3,4,5,6,7,1) - I prefer kkkkkkkd in 1/6 starting at 00:17:441. You can add don in 00:17:355, but that makes a pattern a little bit hard, so consider it. - changed on my way
00:54:812 (1,2,1,1,2,3,1,1,2,1,1,2,1,1,1,1,1) - Im kinda negative about this stream. Make it more easier, or split up to 'x xxx xxxxx x x x'.- denied

OnosakiHito wrote:

00:54:812 stream is fine, listen to the music.
01:08:184 (2) - K? - changed
01:09:384 (2,1,2,3) - 'xxx x' or 'x xxx' would be better. - changed
01:11:955 (x) - Consider adding don here? - changed
01:18:127 ~ 01:27:555 - I personally think big notes are spammed here. Reconsider them? - changed
01:39:727 (1,2,3,1) - Actually this part is not for 1/3s, but whatever.
01:49:669 (3) - Remove finish? - changed
01:54:469 (1,2,3,1) - Similar issue with 01:39:727, but it's not that impressive this time.
02:00:641 (5,6,7,8,9,10,11,1) - 'x xxx xxxxx x x x' would be better, same as 00:54:812.- denied because player would be sad if they miss at the end in such "hard" stream.
02:10:069 (1,1,2,1) - 'xxx x' or 'x xxx' would be better. - changed
02:18:469 (1,1,2,1,2,3,1,1,2,1,2,3) - This kind of rhythm isn't suit well with music, if you asked me. - changed

Changed more things especially the big dons in the hole song(didn't wrote down every)
00:37:327 (2,1,1,2,1,1,2,1,2,1,1) - deleted big notes
00:47:012 (3) - added this note
01:15:212 (1) - added this note
01:36:469 (1) - changed to kat
01:37:241 (2) - added this note
01:56:098 (2,3) - changed combo


Hmm, at least patterns flow somewhat good with the music, but it's not that suit well, I think. I'd say, integrity of the map is kinda low.
Patterns are too changing so the map lacks representative parts or patterns. Consider total composition of the song next time. (Actually most songs are quite repetitive, so it's not that strange that the patterns become somewhat repetitive sometimes.)

Thank you really much for mod lepidopodus!

Download: Hatsune Miku - Nightmare Party Night (banvi) [Ono's Taiko Oni].osu
valuable_old
Hmm... This is just my opinion.

Ono's Taiko is not good to me.
very randomly beat and very hard playable... so it is hard to rank thismap... >:(

I think banvi should delete taiko map...
Very sorry for contention. :|

btw this map is really good!
pink star for you~ :)
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