Modding legend:
Unrankable.
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Possible fix suggestion.
If there's one black bold line in the whole mod post, I won't star the map. PLEASE NOTE THAT THIS DOESN'T MEAN I WILL STAR THE MAP IF THERE IS NO BLACK BOLD LINE. Learn to mathematical implication.
Kantan:
First thoughts: so many stacks for the easiest diffs... :/ And only circles ? I tested with sliders but they become taiko sliders. :/
00:05:019 (3,4,5) - Don't stack those.
00:09:635 (3,4,5) - ^
00:14:250 (3,4,5) - ^
These are just examples, you shouldn't use so many stacks for the easiest diff (which doesn't mean that stacks are prohibited).
01:00:124 (1) - It's too far from the previous slider. Use grid lvl 3 to adjust it properly.
01:02:432 (1) - ^
01:13:970 (1,2,3,4,5,6,7) - Unstack.
01:18:586 (1,2,3,4,5,6,7) - ^
Futsuu:
First thoughts: again, too many stacks and sliders.
Approach Rate -1.
00:34:739 (1,2,3) - For the a times, I suggest you make that a repeat slider. Don't forget that Normal diffs are for beginners mostly, and I'm not sure they will know when to hit these, especially since they're stacked. Making a repeat slider will help them get the right timing and allow further stacks.
00:37:047 (1,2,3) - ^
00:37:047 (1,2,3) - ^
00:39:355 (1,2,3) - ^
00:41:662 (1,2,3) - ^
01:08:201 (3,4,5,1) - Don't stack objects with different rythms in a Normal diff. Hitting stacked objects is already hard enough for beginners, no need to make it even harder by changing the timing.
01:17:432 (5,6,7,8) - ^
01:19:739 (5,6,7,8) - ^
Muzukashii:
First thoughts: most of the notes seemed to be completely random to me, but you can't do anything about it. Those 1/4 were also totally unexpected and broke my combo a couple times.
00:34:162 (7,8,9) - Completely unexpected. Make it a slider at least (and make sure the slider isn't hidden even partially).
01:46:566 (1,2) - This jump is too much for a Hard diff.
Oni:
First thoughts: I fail to play this. Notes are so random.
Circle size +1.
00:20:308 (1,2,3,4,5) - Why did the spacing change suddenly ? Space them the same way you spaced the beginning.
This is exactly what I'd call "overmapping" but isn't this a authentic map ?
Anyway, no star yet, still fixes to be made.