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Zeami - Ryougen no Mai

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Topic Starter
v2b
This beatmap was submitted using in-game submission on 2010年12月14日 at 20:47:36

Artist: Zeami
Title: Ryougen no Mai
Source: Taiko no Tatsujin
Tags: Tatsh Taikosu
BPM: 104
Filesize: 3039kb
Play Time: 01:56
Difficulties Available:
  1. Futsuu (3.73 stars, 239 notes)
  2. Kantan (2.41 stars, 197 notes)
  3. Muzukashii (4.59 stars, 388 notes)
  4. Oni (4.68 stars, 637 notes)
Download: Zeami - Ryougen no Mai
Information: Scores/Beatmap Listing
---------------

Zeami=Tatsh
ignorethis
Remove .osb file and resubmit.

Authentic hitsounds :)

<Muzukashii>
01:39:643 (1) - The hitsound on the returning arrow is quite unfit, either silence it or shorten the slider and add more returns.
01:48:873 (1) - ^

<Oni>
00:05:308 (2) - Move closer to 1
wow that's rather intense >_>

cool and fun map 8-)
Asika Ren
Firce777
star~ :D
wmfchris
[Oni]
0:05:308 (5) make this symmetrical, right 1 grid
0:21:173 break...or this is ok for such low HP drain rate
0:43:682 (4,5,6) left 1 grid? This is also ok for me for symmetrical reason...
0:44:567 (3,4,5,6,7) why decreasing spacing?
0:53:561 (3) right 1 grid
0:56:951 (4,5,6) uneven spacing
1:12:095 (4,5,6) this pattern... is weird (for taiko transformation?
WTFso insane ._.

[Muzu]
0:29:835 (9,1) spacing?
0:39:643 (3) up 1 grid

star~
Aster_old
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
BG尺寸750*600,不合格.800*600或1024*768
Stack Leniency在不违反rank rule的前提下拉最低. 视觉效果会好
建议考虑静音slider.如果担心黄条的效果,可以把sliderwhistle音效换drum roll效果(因为我看现在似乎没用上这个音效),长slider时加上就可以了.


[Kantan]
HP+1/2, AR+1, OA+1.
01:18:586 (1,2,3,4,5,6,7) - 这种还是用些slider吧...由于折返slider会被弄黄条,就拉三个slider或许也好...

[Futsuu]
HP+1
前段建议所有1/2 note全换slider.208段开始自己斟酌...必须说的是3个1/2在这种速度下约等于连打.
01:18:586 (1,2,3,4,5,6,7) - 直觉这里有nazi.但是既然没按格子放只能说下...

[Muzukashii]
HP+1, OA+1.
求考虑大一号圆...我虽然是彩笔但是松难度各种横死还是觉得...
1/4note请考虑折返slider,理由见上.
01:39:643 (1,1) - 考虑这个BPM,是不是第二个1还是从右开始妥当些.

[Oni]
HP+1, OA+1.
no comment...

终于有人动这个了...
Topic Starter
v2b
除了slider其他的差不多都改了

因为这个slider速度对E和N来说有点快了
所以我没怎么加
H的话因为和I的分差已经很大了
也是不能再把note换slider了

谢mod

Edit:stack我也改回去了,因为我发现有些地方改小了会很难看...
xierbaliti
.-.
Ra-s
:)
arien666
[General]
As this is TaikOsu mapping style, please add tag 'taikosu' :3

[Kantan]
01:56:951 (1) - Reduce volume :3?

[Futsuu]
00:34:739 (1,2,3) - [Suggestion] Seems little hard imo. Why don't you convert into slider return :3?
00:37:047 (1,2,3) - ^
00:39:355 (1,2,3) - ^
00:41:662 (1,2,3) - ^
01:56:951 (1) - Same like [Kantan]'s

[Muzukashii]
If I were, I would use slider returns on 1/4 notes ;_;
HP Drain Rate +1~2? [Move right]
00:21:173 - If you increased HP Drain Rate, add break here please :3
00:25:797 (2,3,4,5) - How about move 1 grid up?
00:34:162 (7,8,9) - These notes are the reasons why I'd use blahblah ;_;
00:43:537 (10,11,12) - ^
00:56:518 (2,3,4,5,6,7) - Seems little confusing cuz of 'brighten judgement'. Why don't you move to other position ;_;?

[Oni]
OMG PATTERNS
01:05:531 (3) - UNSNAPPED
HP Drain Rate +2~3? [Move Right]
00:21:173 - Same as [Muzukashii]
00:43:393 (1,2,3,4,5,6) - If I were, I would use like 1--=2--=3--=(- is return = is end). It seems INSANE for some players ;_;
01:27:095 (1,2,3,4) - How about move 1 grid down?



:3
VERY HARD I'VE EVER SEEN
Anyway, good luck :3?

ps. [Oni] might be approval orz
Shiro
Modding legend:

Unrankable.
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Possible fix suggestion.

If there's one black bold line in the whole mod post, I won't star the map. PLEASE NOTE THAT THIS DOESN'T MEAN I WILL STAR THE MAP IF THERE IS NO BLACK BOLD LINE. Learn to mathematical implication.

Kantan:
First thoughts: so many stacks for the easiest diffs... :/ And only circles ? I tested with sliders but they become taiko sliders. :/
00:05:019 (3,4,5) - Don't stack those.
00:09:635 (3,4,5) - ^
00:14:250 (3,4,5) - ^
These are just examples, you shouldn't use so many stacks for the easiest diff (which doesn't mean that stacks are prohibited).

01:00:124 (1) - It's too far from the previous slider. Use grid lvl 3 to adjust it properly.
01:02:432 (1) - ^
01:13:970 (1,2,3,4,5,6,7) - Unstack.
01:18:586 (1,2,3,4,5,6,7) - ^


Futsuu:
First thoughts: again, too many stacks and sliders.
Approach Rate -1.
00:34:739 (1,2,3) - For the a times, I suggest you make that a repeat slider. Don't forget that Normal diffs are for beginners mostly, and I'm not sure they will know when to hit these, especially since they're stacked. Making a repeat slider will help them get the right timing and allow further stacks.
00:37:047 (1,2,3) - ^
00:37:047 (1,2,3) - ^
00:39:355 (1,2,3) - ^
00:41:662 (1,2,3) - ^

01:08:201 (3,4,5,1) - Don't stack objects with different rythms in a Normal diff. Hitting stacked objects is already hard enough for beginners, no need to make it even harder by changing the timing.
01:17:432 (5,6,7,8) - ^
01:19:739 (5,6,7,8) - ^


Muzukashii:
First thoughts: most of the notes seemed to be completely random to me, but you can't do anything about it. Those 1/4 were also totally unexpected and broke my combo a couple times.
00:34:162 (7,8,9) - Completely unexpected. Make it a slider at least (and make sure the slider isn't hidden even partially).
01:46:566 (1,2) - This jump is too much for a Hard diff.


Oni:
First thoughts: I fail to play this. Notes are so random.
Circle size +1.
00:20:308 (1,2,3,4,5) - Why did the spacing change suddenly ? Space them the same way you spaced the beginning.
This is exactly what I'd call "overmapping" but isn't this a authentic map ?

Anyway, no star yet, still fixes to be made.
Topic Starter
v2b
no changes

thanks for modding
Deye
cool~
FFFFFF_old
世阿弥beam威武
Nekomiya Nono
star
KRZY
Hi!

[Kantan]
Fine.

[Futsuu]
Assuming this will be a normal diff, it is way too difficult. Taikosu is not an excuse to veer away from the difficulty standards, as many mappers tend to think.
Those triplets...
SPOILER
...have to go. They have to be changed. Not all of them, but at least change half of them to repeating sliders.
00:34:739 (1,2,3) - These.
00:37:047 (1,2,3) - ^
00:39:355 (1,2,3) - ^
00:41:662 (1,2,3) - ^
00:43:970 (1,2,3) - ^
00:46:278 (1,2,3) - ^
00:48:585 (1,2,3) - ^
00:50:893 (1,2,3) - ^
00:53:201 (1,2,3) - ^
00:55:508 (1,2,3) - ^
00:57:816 (1,2,3) - ^
01:00:124 (1,2,3) - ^
01:13:105 (6,7,8) - ^
01:15:413 (6,7,8) - ^
01:17:721 (6,7,8) - ^
01:20:028 (6,7,8) - ^
01:34:162 (6,7,8) - ^
01:36:469 (6,7,8) - ^
01:38:777 (6,7,8) - ^
01:41:085 (2,3,4) - ^
01:43:393 (6,7,8) - ^
01:45:701 (2,3,4) - ^
01:48:008 (6,7,8) - ^
01:50:316 (6,7,8) - ^
SV seems too high for normal too, but I guess that's taikosu for you. Ugh.

[Muzukashii]
Fine.

[Oni]
OD-1, the thing plays horrible on taiko. I consulted a few taiko experts on this.
01:26:951 (5,1) - That jump is a bit too far-fetched. Quite unnecessary, I would say.
01:36:758 ~ 01:51:181 - I wonder if you can find a way to incorporate repeating sliders in this period rather than having them as all-note streams. That's pretty insane, unless that's where you're heading with this diff.


Star.
AngelHoney
>~</
gdeath
awa
Zekira
OD-1, the thing plays horrible on taiko. I consulted a few taiko experts on this.
What the heck?

For Oni, 8OD is the authentic orz...
lepidopodus

Zekira wrote:

For Oni, 8OD is the authentic
*sigh*

Ok, then 8OD for ryougen and I won't play this, thank you.
Doomsday
Hey :)

  1. The red timing section at 00:02:706 feels a bit late. I got offset: 2,706. The other seem fine though.
  2. Delete the red section at 01:32:720? All it does is reset the stanza count, but doesn't do anything for the timing, so you don't really need it.
  3. Add "namco" to the tags?

[KANTAN]


Those are some fast sliders for an Easy. I guess that is so it plays right in Taiko though

[FUTSUU]

hmm. Seemed fine. Taikosu means it ends up being a hard Normal though :(

[MUZUKASHII]

I didn't like those stacks like at 00:34:162, but since it's supposed to be authentic, I know you won't change those.

[ONI]

Taikosu really really doesn't work for this map. I'm sorry, but this is just silly. Once it get's faster at 00:25:509, it stops making sense, and in osu!standard, feels completely random, and because of the little jumps you've put in and how beats overlap sliders and such, it's nearly unplayable. In taiko it feels fine-ish, but in standard, It's terrible. Yeah, it's taikosu, but read on:

00:20:308 (1,2,3,4,5) - Even though it looks nice, making the spacing quicker here doesn't make much sense. Perhaps you could stack these beats? It would still look alright and the spacing would make more sense.

This is a classic map where Taikosu isn't very good. Kantan and Futsuu were alright, and Muzukashii wasn't too bad, but oni is absolutely terrible. My solution is to make these difficulties (Kantan, Futsuu, Muzukashii, Oni) Taiko only, and make a new set of osu! maps that are made for osu!. I know you can do normal osu! maps well, but Taikosu doesn't work at all for this song.

I'll withold my star for this map
deepsea
:O
Yowane _ Haku
oooooooooo!
ryougen is the best!
fighting for rank!
ignorethis
I watched an autoplay of Oni dif in taiko, seems ok for me

bbl'd
lepidopodus
Another pathetic TaikOsu comes.
arien666
[Oni]
00:43:393 (1,2,3,4,5,6) - OMG quick 1/4 turbo touches

;_;...
eveless
O_O
lepidopodus
Un-authentic issue.

Futsuu
01:45:412 (1) - Should be don, not kat.

EDIT:
Reference
Lilac
No.

Just no.

Not only do the patterns in Oni play horribly in osu!standard (And Cookiezi combobreaking)

THAT LAST SLIDER IS HORRIBLE.

Sorry, this isn't suppose to sound harsh. I suggest fixing up the streams and making sure people CAN play it.
arien666

Lilac wrote:

No.

Just no.

Not only do the patterns in Oni play horribly in osu!standard (And Cookiezi combobreaking)

THAT LAST SLIDER IS HORRIBLE.

Sorry, this isn't suppose to sound harsh. I suggest fixing up the streams and making sure people CAN play it.
BPM208 TaikOsu is NOT EASY orz
;_;

I bet that this needs lots of working orz
Lilac
Or, you could make that Oni a Taiko only difficulty and make a reasonable Insane.

Either way, it's not getting ranked like this. Look at previous modders post and work it from there.
crystalsuicune
Why...of all songs to be TaikOsu'd,why do you have to choose Ryougen?

Whyyyyyyyyyyyyyyyyyyyyyyyy OTL
arien666

crystalsuicune wrote:

Why...of all songs to be TaikOsu'd,why do you have to choose Ryougen?

Whyyyyyyyyyyyyyyyyyyyyyyyy OTL
Zeami but failed<
TW-KUMA01
OMG HENTAI MAP :(
Heatherfield
殴打你巨蠢
i love this map
尼玛打了一晚上手要断了终于打了个A出来
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