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Falcom Sound Team J.D.K - Unare!Anchor gear!!

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16
Topic Starter
Darkrai7
This beatmap was submitted using in-game submission on 2011年12月10日 at 21:40:34

Artist: Falcom Sound Team J.D.K
Title: Unare!Anchor gear!!
Tags: ZWEI2
BPM: 160
Filesize: 4708kb
Play Time: 01:43
Difficulties Available:
  1. Oni (5 stars, 678 notes)
Download: Falcom Sound Team J.D.K - Unare!Anchor gear!!
Information: Scores/Beatmap Listing
---------------
糞譜lol最后还偷懒了啊哈哈~
yaya
Topic Starter
Darkrai7
啊啊啊啊啊啊~
更名失败了~惨了惨了...
重复了...怎么办...

能删了这图么?~
Zodiark1020
Very Very bad is taiko skin...hard to see beats, use default skin and I'll star

and...your mix is too hard...
phqdtc
Normal diff finished.
Download: Taka Respect For J.S.B. - No.13 (Darkrai7) [phqdtc's Normal].osu
Since it may be still a bit hard for novices,I'll make an easy diff later on -w- .
ft1717492
琺觸威武 :)
Nanashiro_Nanami
star~
Topic Starter
Darkrai7
lol
群邮件里有你头像的小伞BGM谱面了~
去玩玩看~
Chacha17
General

beatmania IIDX as a source for great justice.
Add 10th style, phqdtc, taiko, to the tags.
Since this song is from beatmania, maybe using the standard diff names (Beginner, Normal, Hyper, Another) would be bad cool.
Make kiai time/s consistent in all difficulties.
1500 ms Audio lead in time please.

Easy
00:16:403 (1,2) - Seriously, this isn't beginner friendly.
[nazi]00:23:554 (6) - this slider is not placed perfectly underneath the previous sliders end point. Fix this by setting distance snap multiplier to 0.0x and turn off grid snap then re-snap that slider. [end of nazi here]
00:35:240 (1,1) - beginners won't see the next slider coming. Don't overlap these two sliders.
00:40:821 (1) - overlapped by previous slider.
01:53:379 (1) - remove clap or maybe silence this?

Normal
Fine

Normal+
Fine. But imo, if you already have a normal, why bother adding a Normal+? I suggest to map this more and turn this to a Hard.

SOLO
00:11:170 (12,13,14,15) - aaaaaaaaagh overlaps.
01:55:559 (1) - this spinner's end is not snapped properly on the timeline. Consider silencing this too.

TAG?
Aaaaaaaaggh. *rage* oh wot. too many overlaps.
More of like an approval diff.
01:55:647 (1) - this spinner's end is not snapped properly on the timeline. Consider silencing this too.

Wow reminds me of playing this way back when I was still playing O2AllCombo :P
Here you go.

EDIT:

Shouldn't the title be No. 13 ?
Notice the space between the dot and 13.
Topic Starter
Darkrai7

Chacha17 wrote:

General

beatmania IIDX as a source for great justice.
Add 10th style, phqdtc, taiko, to the tags.
Since this song is from beatmania, maybe using the standard diff names (Beginner, Normal, Hyper, Another) would be bad cool.
Make kiai time/s consistent in all difficulties.
1500 ms Audio lead in time please.

Easy
00:16:403 (1,2) - Seriously, this isn't beginner friendly.
[nazi]00:23:554 (6) - this slider is not placed perfectly underneath the previous sliders end point. Fix this by setting distance snap multiplier to 0.0x and turn off grid snap then re-snap that slider. [end of nazi here]
00:35:240 (1,1) - beginners won't see the next slider coming. Don't overlap these two sliders.
00:40:821 (1) - overlapped by previous slider.
01:53:379 (1) - remove clap or maybe silence this?

Normal
Fine

Normal+
Fine. But imo, if you already have a normal, why bother adding a Normal+? I suggest to map this more and turn this to a Hard.

SOLO
00:11:170 (12,13,14,15) - aaaaaaaaagh overlaps.
01:55:559 (1) - this spinner's end is not snapped properly on the timeline. Consider silencing this too.

TAG?
Aaaaaaaaggh. *rage* oh wot. too many overlaps.
More of like an approval diff.
01:55:647 (1) - this spinner's end is not snapped properly on the timeline. Consider silencing this too.

Wow reminds me of playing this way back when I was still playing O2AllCombo :P
Here you go.

EDIT:

Shouldn't the title be No. 13 ?
Notice the space between the dot and 13.
All fixed,thank you for modding~
[normal+] diff deleted..
It should be acceptable with the diff spread now.hehe
Can you allcombo this song in O2? So cooooooooooooool!
In fact,[taiko],[solo] and [tag?] are almost the same...I don't konw how to make it better...I think it's time for me to give it up...
Charsi
star
[DBF]
star~
Niva
Hi, random modding :P
I'll mod every diffs except Taiko Oni.

[General]
Why not use grid level 3?
Your background image is 800x500. Looks fine in the game, but 800x600 is more recommended.

[phqdtc's Beginner]
00:54:775 (1) - Make it symmetrical? (move the second waypoint two lv2 grids left)
01:53:379 (1) - Remove clap

[Normal]
[Beginner] is mapped to the end, why [Normal] is only 3/4 mapped?
00:01:752 (2) - One grid right with lv3 grid
00:07:682 (6) - Add clap at end?
00:16:752 (5) - Not perfectly stacked. Set the distance snap to 0.0x, turn off Grid Snap, and stack the note.
00:22:856 (3,4,5,6) - One grid left with lv3 grid
00:45:095 (6) - Move to 00:45:008. Also, move the inheriting section to 00:44:920. (44,920 ms)
01:10:124 (1) - Two grids up with lv3 grid
01:24:949 (2,3,4) - Hmm... Why the spacing is different with 01:27:740 (6,7,8)?

[Another]
Start the Kiai time at 107,837 ms?
End the Kiai time at 115,598 ms?
01:18:756 (3,1) - Spacing.
01:20:849 (1,2) - ^

[Hyper]
This is... not Hyper at all. This is like the second [Another], even harder than the previous diff.
Start the Kiai time at 107,837 ms?
End the Kiai time at 115,598 ms?
01:13:175 (3) - It's hidden... I can barely see this note.
01:33:536 (3,4) - Spacing.
01:53:768 (1,2,3) - Spacing.

I know this song is not easy to map, so star :P
EDIT: Nice map for stream practice :P
cscdtc
加油
Topic Starter
Darkrai7

Nivalis wrote:

Hi, random modding :P
I'll mod every diffs except Taiko Oni.

[General]
Why not use grid level 3? Because grid level3 is too close
Your background image is 800x500. Looks fine in the game, but 800x600 is more recommended.
I find background image by casual, havn't notice so much, if it's important, I will change it.

[phqdtc's Beginner]
00:54:775 (1) - Make it symmetrical? (move the second waypoint two lv2 grids left)Fixed
01:53:379 (1) - Remove clapFixed

[Normal]
[Beginner] is mapped to the end, why [Normal] is only 3/4 mapped?Because these two diff are not map by same mapper
00:01:752 (2) - One grid right with lv3 gridFixed
00:07:682 (6) - Add clap at end?Fixed
00:16:752 (5) - Not perfectly stacked. Set the distance snap to 0.0x, turn off Grid Snap, and stack the note.Fixed
00:22:856 (3,4,5,6) - One grid left with lv3 gridFixed
00:45:095 (6) - Move to 00:45:008. Also, move the inheriting section to 00:44:920. (44,920 ms)
I can't understand this sentence well, can you clarify it?
01:10:124 (1) - Two grids up with lv3 gridFixed
01:24:949 (2,3,4) - Hmm... Why the spacing is different with 01:27:740 (6,7,8)?Because I want to make it harder

[Another]
Start the Kiai time at 107,837 ms?Kiai time inconsistent because I set wrong timeing, now fixed
End the Kiai time at 115,598 ms?
01:18:756 (3,1) - Spacing.Fixed
01:20:849 (1,2) - ^ Fixed

[Hyper]
This is... not Hyper at all. This is like the second [Another], even harder than the previous diff.
Do you really think [Hyper] is Harder than [Another]?
Start the Kiai time at 107,837 ms?
End the Kiai time at 115,598 ms?
01:13:175 (3) - It's hidden... I can barely see this note.Fixed
01:33:536 (3,4) - Spacing.Fixed
01:53:768 (1,2,3) - Spacing.Fixed

I know this song is not easy to map, so star :P
EDIT: Nice map for stream practice :P
Very thank you for modding~
At last , whatever it's good or not, I had done it just for fun
Forgive my poor English
Nyan
^w^
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