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Coheed & Cambria - A Favor House Atlantic

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Total Posts
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Topic Starter
Behon
This beatmap was submitted using in-game submission on Wednesday, June 02, 2010 at 10:10:22 PM

Artist: Coheed & Cambria
Title: A Favor House Atlantic
Tags: In Keeping Secrets of Silent Earth
BPM: 170.7
Filesize: 11110kb
Play Time: 03:07
Difficulties Available:
  1. Easy (1.52 stars, 154 notes)
  2. Hard (4.46 stars, 298 notes)
  3. Normal (3.33 stars, 241 notes)
Download: Coheed & Cambria - A Favor House Atlantic
Download: Coheed & Cambria - A Favor House Atlantic (no video)
Information: Scores/Beatmap Listing
---------------
One of their best.

12/28: Added awp's timing points, added a break later in the song, and generally fiddled with a few things .
12/29: Added MetalMario201's timing points and tweaked a few little things.
1/6: Made most of VanMoNky's changes and added Kiai time.
1/9: Made MetalMario201 and Agent Spin Here's changes.
1/16: Made a bunch of minor changes regarding hitsounds, slider curves, and spacing/placement.
2/12: Removed Kiai Time from the last timing section. Thanks, CDFA.
2/28: Made some of LKs' suggested changes.
3/20: Made most of YGOkid8's changes.
3/22: Deleted .osb, got rid of source and changed album title to tags.
4/21: Made LoweH's changes to Easy and reduced the amount of Kiai Time in all difficulties.
Xgor
[Timing]
I can't shake of the feeling of that the timing is wrong at some parts X.x (Please ask someone skilled in timing about it...)

[All diffs]
It's kinda odd that there is no breaks after like 50% of the map where there is three breaks in the in the first parts of the map

[Easy]
It's rarly a good idea to have the beats so close to each other in the time-line

[Normal]
:)

[Hard]
:)

Didn't find much....well I'm not that good on modding these kinds of songs....

*star*
Jarby
Yeah, the timing isn't perfect. I'd rather not screw with it myself because I wouldn't know how to perfect it on a song like this. The mapping itself seemed pretty solid from what I looked at, so it looks like you'll just need someone to help with the timing.
Topic Starter
Behon
I've already posted it in the timing help topic in Modding Queues, so hopefully they'll reply soon.
awp
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Behon

awp wrote:

Really angry rant about vocals followed by timing points
Um, thanks? Maybe you'd prefer the orchestrated version:


Anyway, the new timing points are pretty good and I added some new stuff, so I'm going to go ahead and move this to Pending.
mm201
Good eye, sniper

The lead singer sounds perfectly like a girl. I must know how he does it!

Timing GWROAARR!! :x

Download: Coheed & Cambria - A Favor House Atlantic (Behonkiss) [Timing].osu


Hard:
  1. 01:16:952 (5,6,7) - It's awkward having these 3/4s and the 1/2 all in a straight line. (my fix)
I've left out everything related to timing until I see what you do with this new timing. More modding then.

Also, if you're going for an authentic style, please say so and I will nazi further.
Topic Starter
Behon
Used your new timing points and took your advice for that spot in Hard.

I just kind of go for what works best for me because I have no idea what designates authentic and what doesn't, but you can give whatever suggestions you want if you think they'll improve the map's quality.
Vanmonky
As your request.

Read this first for the icon explanation.
- [?] Asking for the second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
No source and tags?

[Easy]
You may add one or some kiai times.
00:38:628 (2,3,4) - Forward one 1/2 tick sounds better for me (remember to check the spacing).
00:44:392 (2) - ^
00:47:060 (1,2) - ^ [?]
00:48:505 (1,2) - ^ [?]
00:50:132 (1) - ^
01:10:886 (1) - ^
01:30:380 (2,3,4) - ^
01:35:984 (2) - ^
01:38:859 (1,2) - ^ [?]
01:40:296 (1,2) - ^ [?]
01:52:639 (3) - Spacing. [!]
02:10:759 (2,3) - Forward one 1/2 tick sounds better for me (remember to check the spacing).
02:13:623 (2) - ^
02:30:447 (3) - A little hard to analyze. Consider change the shape? [?]

[Normal]
You may add one or some kiai times.
01:56:036 (2) - Resnap. [!]
01:56:393 (3) - ^ [!]
01:56:751 (4) - ^ [!]
01:57:825 (1,2,3,4,5) - ^ [!]
01:59:639 (1) - ^ [!]
02:55:909 (10) - ^ [!]
00:10:201 (4) - Extend one 1/2 tick.

[Hard]
00:52:120 (8) - Backward to the red line of 1/2 tick.
01:16:867 (5) - ^
01:55:684 (2) - Change it to avoid hidden note. [?]
Star.
mm201
FYI: This gridnaziing is about SYMMETRY, not distance snap.

Easy:
  1. 00:41:555 (3,4) and repeats - Spacing. (One grid, yeah, yeah, but it looks bad next to the yellow 1.)
  2. 02:42:992 (4,1) - Spacing. (The timing rollover is causing it to space strangely, but it should be spaced the same as other 1/1s.)
Normal:
  1. Lots of objects in straight rows aren't spaced evenly. Please set the spacing multiplier to 0.87x (Alt+Shift+Mousewheel) to avoid this.
  2. 00:09:481 (2,3) - Spacing.
  3. 00:24:967 (1,2) - Grid align.
  4. 00:31:449 (1) - Move 1 grid up.
  5. 01:12:336 (3) - Move 1 grid right.
  6. 01:13:786 (1,2) - Move 1 grid left.
  7. 01:55:864 - Note goes here?
  8. 02:22:094 (1,2,3) - Move 1 grid right.
  9. 02:30:447 (3) - Move 1 grid right.
  10. 02:32:626 (9,10) - Move 1 grid right.
  11. 02:31:900 (7,8,9,10) - Move 1 grid up.
  12. 02:33:292 (1) - Grid align.
  13. 02:36:166 (3,4,5,6) - Move 1 grid right.
  14. 02:41:914 (1) - Move 1 grid up.
  15. 02:53:750 (4,5) - Move 1 grid left.
  16. 02:55:205 (8,9,10,1,2,3,4) - Move 1 grid right.
  17. 02:56:234 (1,2,3) - Move 1 grid down.
  18. 02:58:364 (1,2) - Move 1 grid left.
  19. 03:01:611 (9) - Move 1 grid left.
  20. 03:04:149 (6,7) - Move 1 grid right.
Hard:
  1. 00:37:897 (1,2,3,4) and repeat - Move up by 1 grid.
  2. 00:39:909 (5, 6) and repeat - Move down and left by 1 grid.
  3. 00:39:177 (4) and repeat - Remake this slider by taking (3), copypasting, and flipping 180°.
  4. 00:41:189 (1) and repeat - Move right by 2 grids and down 1.
  5. 01:11:973 (4,5) - The overlap here is awkward. (my fix)
  6. 01:55:864 - Note goes here?
  7. 02:08:551 (4) - Remake this slider by taking (3), copypasting, and flipping 180°. Getting it aligned evenly involves taking it out of grid snap.
Mashley
God damn MetalMario you're scary.

Normal
01:52:821 (3) - Ending isn't snapped, shortern it to land during the previous section
Babble
O_o Not much left to mod after metal mario's post

...Meep

Just take a star ;_;
Shohei Ohtani
Before I mod, ong you made http://osu.ppy.sh/s/3961 ily where did you find Apenesia I've been looking for it forever <3.

Now, for actual modding.

General:
On the last timing section, turn off kiai time. Not really neccesary, but it makes the map look cleaner in the editor, and shorter :3.

But other than that, amazing map <3. Starring :D.

(Please don't kudosu this post, if you were going to)
AdRon Zh3Ro
Easy:
>> Seems ok.

Normal:
>>Seems ok.

Hard:
>>Put a little less HP drain.

I like some songs of the group but this song... Kind sucks...
(I like Heavy Metal >.<)
LKs
Hi
general
BG COLOR = black
write something in source&tags
change hitsirsle colors?

Easy
please slider tick rate=1
[00:11:10] no whistle at slider's ending
[00:12:54] ^
[00:22:80] ^
[00:24:06] ^
[00:11:64] add circle?
[00:24:06]
[01:35:09] (4,1) move them 1 grid left
[02:12:73] ^ but move right

Normal
ok but a bit boring..
[00:10:92] [00:12:54] [00:22:80] [00:24:06] no whistle at slider's ending (maybe some like these i didnt post

Hard
please slider tick rate=1
[00:11:92] [00:12:54] [00:18:30] [00:22:80] [00:24:06] [01:10:16]
[00:20:10] whistle
[00:20:28] no whistle
[00:20:46] whistle?
[00:20:64] ^?

you used some repeat parts, i think too much repeat will lower map's Quality D:
but ,all in all, not bad map
star
YGOkid8
Easy
For Easy diffs, I like to see Large Hit-Circles. You don't have to, but there are some elements in this diff that might be a bit... yeah.

Overall, this diff. feels normal-ish, but it's okay :|

Normal Mod~
01:50:998 (2,3) - A bit hard for Easy. With the use of stacking, and all that.
02:59:074 (3) - Move 2 Grids left so the (1 ~ 5) looks smoother.

Normal

Normal Mod~
01:21:580 (6,7) - I feel that (6) would've been better as a Bezier Slider. Something like:
01:52:821 (3) - IMO... looks a bit ugly :|
02:48:143 (8) - ^

Hard

Normal Mod~
00:38:262 (2,3) - Move (3) 1 Grid up + left to align with (2)
01:30:014 (2,3) - Move (3) 1 Grid up + right to align with (2)
02:23:183 (1,2) - Move (2) 2 Grids up + 4 Grids to left to "continue the slider" of (1)
02:25:181 (5) - Bit ugly :|

Nazi Mod~
00:38:445 (3,4,5) - (4) isn't perfectly parallel with (3) and (5)
01:30:197 (3,4,5) - ^
Breeze
So many red lines...

[General]
  1. Delete osb.file since it's useless
  2. In Keeping Secrets of Silent Earth: 3 is the ablum name right? It should put into tags according to this post Album Title doesn't belong in "Source" field, and other tips
Map itself is fine, I can't say there are any wrong, just feel it played werid...maybe it's because there are too many timing change
anyway, good in all, star
mm201

Breeze wrote:

Map itself is fine, I can't say there are any wrong, just feel it played werid...maybe it's because there are too many timing change
OMG THIS MAP IS WRONG BECAUSE THE TIMING IS ACCURATE :o
Lunah_old
Hi

Easy
00:20:645 (3) - Add a beat here
01:12:336 (4) - Add a beat here

Normal
It's okay ~

Hard
02:44:730 (1) - Start KIAI time here is too long ~

starr**
Kurai
Star~
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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