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Storyboard/SBE Bugs [Denied]

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Topic Starter
m980
[SpriteLibrary]
All frames of an animation are shown as static images, except the first one, which is the actual animation

Note the missing "pw-wave0.png"
[attachment=0:9092a]screenshot053.png[/attachment:9092a]

PS. Going to post all SB related bugs in this thread so >.>
Topic Starter
m980
osu! b815.test

Copy+Pasting ms values from the Design Tab is faulty.

[attachment=1:210d3]msvalue.png[/attachment:210d3][attachment=0:210d3]msvaluep2.png[/attachment:210d3]

Not sure how much 1 ms difference is going to make but meh

Copy+Pasting 0ms makes it -2ms in notepad.
mattyu007

m980 wrote:

osu! b815.test

Copy+Pasting ms values from the Design Tab is faulty.

[attachment=1:6efe2]msvalue.png[/attachment:6efe2][attachment=0:6efe2]msvaluep2.png[/attachment:6efe2]

Not sure how much 1 ms difference is going to make but meh

Copy+Pasting 0ms makes it -2ms in notepad.
It adjusts to your UO afaik, since I get a 4 ms difference, and my UO is at 4
mm201
Sometimes, when dragging an object around in Move mode, it doesn't update.

The changes are made but will only become visible after exiting the map and going back in. Not too sure of the cause, but I do have a testcase:



David Bowie - Space Oddity

The top instance of rising_planet.png experiences this.
Topic Starter
m980
b815.test

I think the Ctrl+Z bug is baaaack

ie. Loops disappear from osb when using Ctrl+Z

Edit : Hmmm...
ANIMATIONS with loops.

SPOILER
Animation,Foreground,Centre,"pw-wave.png",320,240,6,100,LoopForever
_F,0,20000,,1
_F,0,40000,,0
_L,20000,99
__M,0,0,1000,0,240,640,240
__M,0,1000,2000,640,240,0,240
_F,0,60000,,1
_F,0,80000,,0
*Move note, Ctrl+Z, Ctrl+S
SPOILER
Animation,Foreground,Centre,"pw-wave.png",320,240,6,100,LoopForever
_F,0,20000,,1
_F,0,40000,,0
_F,0,60000,,1
_F,0,80000,,0
Topic Starter
m980
b841.test

Not sure if this is intentional..

Take a look at this
..........
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
Sprite,Pass,TopLeft,"page1d.png",300,150
_F,0,110348,112348,1
//Storyboard Layer 3 (Foreground)
..........

Nothing plays in the fail scene EVER! Pass scene, there is one object. Note, these objects are played after the map ends.

Now, we know that it skips to the results screen whenever the sb is finished, BUT, if you fail, it does not go to the results screen until after the "pass"ing object has finished it's transformation. Nothing plays in the failing "ending", so there is no point of it staying. Not sure if this is intentional, but I hope it isn't.
K2J
In b898, saving in the editor (not even the storyboard editor, I think just the regular editor) removes parameter transformations.

Before (archived):

Sprite,Pass,Centre,"sb_tiles\slopedfloor.png",320,240
L,90842,120
S,0,0,,1.464
M,0,0,343,992,1121,396,525
P,0,0,,H

After:

Sprite,Pass,Centre,"sb_tiles\slopedfloor.png",320,240
L,90842,120
S,0,0,,1.464
M,0,0,343,992,1121,396,525
YoshiKart
@K2J's experiement.

The editor only removes parameter transformations if it is written in start/endtime shorthand (where the endtime is the same as the starttime), or when shorthand is not used, and the start/endtimes are the same.

K2J's example shows the line being removed when written in shorthand. When written with an endtime, it does not get removed by the editor.

Animation,Foreground,Centre,"embarassingfilename.png",0,0,4,300,LoopForever
S,0,73643,,2
M,2,73643,75312,670,240,-30,240
P,0,73643,75312,H



To sum it up, these gets removed by the editor:
 P,0,100,,H
P,0,100,100,H

And this does not:
 P,0,100,101,H

Still exists in b904a.
Topic Starter
m980
"In response to the above posts"

_P,0,0,,H
_P,0,100,,H
_P,0,100,100,H
These do nothing.

_P,0,100,101,H
Does something.

Images are flipped at "starttime" and flip back at "endtime", so you don't need that code.
peppy
Marking resolved.
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