Rate on a scale of 1 to 5 (Read post before answering)
5 - Love Them! 6%  6%  [ 9 ]
4 - 21%  21%  [ 29 ]
3 - 26%  26%  [ 36 ]
2 - 26%  26%  [ 36 ]
1 - Hate Them! 18%  18%  [ 25 ]
Total votes : 135
User avatar
Beatmap Appreciation Team
3,397 posts
Offline
Round 44 : Central Anti-Jumps
Image Image Image

Nominated by NoHItter. Basically, a note or slider placed in the center of other notes and/or sliders but spaced the same in the timeline as a form of anti-jump.

Map(s) that use this technique
SPLAY - Drawing Days (TV Size) mapped by JInxyjem
Norikazu Miura - Traces of the Sindar Civilization mapped by Dusty
Christophe Mae - On s'attache mapped by Sushi

~Mapping Technique Nominations~
User avatar
Rhythm Incarnate
2,278 posts
Offline
Looks well... but I find them breaking the flow and play pretty poorly.

2.
User avatar
Rhythm Incarnate
698 posts
Offline
Xgor wrote:
Looks well... but I find them breaking the flow and play pretty poorly.

2.

You took these words out of my mouth.
Modding queue is in my profile. Please read the rules before asking for mod. :) CLOSED
User avatar
Beatmap Appreciation Team
3,661 posts
Offline
User avatar
Rhythm Incarnate
4,153 posts
Offline
they are great when new combos are used right on them and they are following the song's strongest lead
My opinion > your opinion.
User avatar
Rhythm Incarnate
7,336 posts
Offline
meh, doesn't really work most of the times, but when it's right it might be fun. 3'd.
User avatar
osu! Alumni
2,682 posts
Offline
Guilty of using them. If they are following a QQ Diamond they are intuitive enough and most of the times don't need a new combo.

4'd
To get my modding services, right click the following link and choose "Save as"
Rules and Agreements.docx


Love eases it's way into every fiber of your being
Breathtaking images of the Chilean Patagonia

May you be in peace. With Love, Krisom ~
Combo Commander
428 posts
Offline
do not like. at all.
User avatar
osu! Alumni
1,820 posts
Offline
Usually not that confusing, but can feel awkward.
All lines in my mod posts are just suggestions if and only if you can give me a good reason why you didn't apply it. "No" is not a good reason.
User avatar
Beatmap Appreciation Team
2,797 posts
Offline
Sometimes they work nice if the notes are wide apart on the timeline.
However I would rather use consistent spacing.
User avatar
Rhythm Incarnate
2,493 posts
Offline
I never get fooled by the second example, I don't mind using those.

I never get fooled by any actually, and they're usually not anti-jumps, just normal distances. You just have to put them where the jump works.

I'm not sure I completely agree with the new combo rule either in order to remove any spacing errors.
User avatar
osu! Alumni
1,820 posts
Offline
Using new combos is kinda silly. A well made map shouldn't need unnecesary and awkwardly placed new combos to make it readable :/
All lines in my mod posts are just suggestions if and only if you can give me a good reason why you didn't apply it. "No" is not a good reason.
User avatar
osu!dev
4,469 posts
Offline
If you think adding new combos is a way of indicating jumps, you are mistaken. Rather, the correct spots for new combos can be reasonable spots for jumps. Complete combos of jumps are exempt. (These should be reserved for moments of climax, or otherwise a stark increase in energy.)

This method can work okay if it's used in complete combos of jumps. I do prefer when these combos are still approximately spaced, only enlarged. Enlarged versions of Square Formations v2 and related patterns are fine here.
Gameplay, cosmetic, remark, badly applied mods, ranking guidelines.
Image
User avatar
Beatmap Appreciation Team
7,721 posts
Offline
I like to use these but mostly in middle of a triangle jump combo then next note in the center, it's a good way to go back to the center after some jumps and they are perfectly readable as long as the jumps fit the music, in which case a player should be able to tell that they are all far apart the same in time.
These wounds i bear will never heal
and even if they do heal
the scar will remain
and nothing will ever be the same
User avatar
Beat Clicker
65 posts
Offline
look well~
能登麻美子, 花生酱~
Reply 20 posts jump | 1, 2  next

Users browsing this forum: None


Jump to: