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KOTOKO - Hayate no Gotoku!

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Total Posts
14
Topic Starter
Leyka
This beatmap was submitted using in-game submission on 2008年11月24日 at 下午 09:18:21

Artist: KOTOKO
Title: Hayate no Gotoku!
Source: Hayate the Combat Butler
Tags: KOTOKO
BPM: 152
Filesize: 28641kb
Play Time: 03:49
Difficulties Available:
  1. Hard (4.19 stars, 349 notes)
  2. Normal (2.97 stars, 249 notes)
Download: KOTOKO - Hayate no Gotoku!
Download: KOTOKO - Hayate no Gotoku! (no video)
Information: Scores/Beatmap Listing
---------------
Edit1 10/16/2008:Bpm to 152,fix timing
Edit2 10/17/2008:Add video,offset video
Edit3 10/17/2008:fixed some timing
Edit4 10/17/2008:fixed James
Edit5 10/17/2008:Add normal
Edit6 10/19/2008:Better video quality
Seibei modding fixed
Edit7 10/28/2008:normal fixing
Edit8 11/24/2008:fixed normal,hard
James
why is normal the same as hard? o.O
same star rating, same notes

timing was spot on. great job! Al-Azif. :P

i think you used "recalculate sliders" after you changed the bpm..
always double check the whole song after using recalculate sliders
now lots of sliders fall at the blue tick, where it should be at the white/red tick.
i'll give you few samples, go fix the rest.
00:39:046
00:53:355
03:12:401

okay the real modding goes here.
00:33:224 - this sounds better if a triplet is used, so remove the 4th repeat of the slider and start it at 00:33:224
00:45:855 - same thing grrrrr remove the repeat at 00:46:151. i will not mention stuffs like this so you go find it yourself again
00:53:059 - move this slider by 1/4 beat forward
00:59:375 - start at 00:59:474 and end at 01:01:053
01:01:546 - start at 01:01:645
geez, all i mentioned above are blue-tick related stuffs. basically dont put notes at the blue tick unless its obvious that it should be placed there like the one on 00:55:230
01:17:336 - move 1/4 beat forward
01:23:05 - same as above, go find it those things like these too, ok? i hate posting the same errors over and over again
02:18:717 - end this at 02:19:013 or 02:19:211, sounds better
02:21:48 - move 1 and 2 by 1/4 beat forward
02:31:250 - end at 02:31:842
02:58:586 - move 1/4 beat forward
03:20:493 - start at 03:20:395
03:48:32 - not sure about this one i think it sounds better when moved by 1/4 beat backward
Al-Azif
I played the hard one few times, and I find one note need to fix.
At 3:48.421 note 1 , move it little bit early (at the red tick - 3:48.224)
Topic Starter
Leyka

Al-Azif wrote:

I played the hard one few times, and I find one note need to fix.
At 3:48.421 note 1 , move it little bit early (at the red tick - 3:48.224)
fixed bump
Seibei4211
After some modding over IRC, I see no problems with either difficulty. :)
James
im not sure doing this but 28280 offset feels better for me (-10 offset) ask the chinese mafia guys to confirm with the timing.
dont forget to change the offset of the other timing sections if you did not remove those sections while changing the initial one.
resnap afterwards.

where the hell is normal difficulty?

insane:
tick rate 2, it sounds UGLY with your current one.
00:45:84 (6,7,8) - not snapped :| (dood, its just the same as hard. i can even hear its off even at 1x)
01:07:55 (4) - snap the end at 01:07:753
01:49:00 (6,7,8) - you know what to do
02:01:63 (6,7,8) - why is this correct and all other ones are terribly wrong? hmmmm
02:32:91 (4) - snap the end at 02:33:214


i wouldnt call this insane because i just looks like hard. with slider tick 4 for more scores AND mapped the whole thing until the end of the song.
my suggestion: remove insane and map normal instead ;)
Topic Starter
Leyka
This map has been deleted on the request of its creator. It is no longer available.
James
use insane, remove some notes, make circles bigger, reduce overall difficulty, reduce hp drain rate. and you got yourself normal difficulty!
Seibei4211
In my defense, I modded this at 5 am.

Also, update since I see none of those things fixed.
James
i think offset still needs -6 or something? im not sure..

Hard: none, just add more hitsounds, 100% vocal followed + not much hitsounds = boring
Normal:
slider tickrate = 2
00:44:07 (1) - shorten it by 1/4 beat
01:12:10 (1) - extend by 1/2 beat
01:20:39 (1) - shorten 1/4 beat
01:25:32 (4) - "
02:08:35 (1) - start at 02:08:35 and end at 02:11:02
02:30:26 (6,7) - delete! i dont know why..
02:30:65 (8, now slider 6 after deleting) - start at 02:30:26 and end at 02:31:84
02:42:89 (2) - shorten 1/2 beat
03:23:45 (2) - bit farther
03:23:75 (3) - bit farther
03:36:08 (2) - bit farther
03:36:38 (3) - bitfarther
03:44:27 (2) - shorten 1/2 beat
03:46:64 (4) - shorten 1/4 beat

im not letting this graveyarded :P
Topic Starter
Leyka

James wrote:

i think offset still needs -6 or something? im not sure..

Hard: none, just add more hitsounds, 100% vocal followed + not much hitsounds = boring
Normal:
slider tickrate = 2
00:44:07 (1) - shorten it by 1/4 beat
01:12:10 (1) - extend by 1/2 beat
01:20:39 (1) - shorten 1/4 beat
01:25:32 (4) - "
02:08:35 (1) - start at 02:08:35 and end at 02:11:02
02:30:26 (6,7) - delete! i dont know why..
02:30:65 (8, now slider 6 after deleting) - start at 02:30:26 and end at 02:31:84
02:42:89 (2) - shorten 1/2 beat
03:23:45 (2) - bit farther
03:23:75 (3) - bit farther
03:36:08 (2) - bit farther
03:36:38 (3) - bitfarther
03:44:27 (2) - shorten 1/2 beat
03:46:64 (4) - shorten 1/4 beat

im not letting this graveyarded :P
done..
James
bubble
not

normal:
01:20:39 (1) - end the slider at 01:22:17
02:08:35 (1) - start the slider at 02:08:55 end at same spot


bubble
m980
Normal
00:29:67 (3) - Extend 1/4?
01:16:44 (1) - Whaat? This dosen't sound right..
01:49:01 (4,5) - Perhaps move this or something. Spacing would tick people off.
02:11:31 (2) - Move this to the right abit.

Hard
00:32:82 (5) - Move abit to the right so that it is right inbetween 4,6.
01:46:24 (7,8) - Move abit up.
01:50:38 (1,2,3,4,5,6,7) - Respace this combo.
02:05:78 (1) - This combo could also be respaced.
02:24:73 (1,2) - Move these abit up.
02:37:36 (2,3) - Move abit to the left.
02:58:67 (1) - Move abit up and to the right.
03:05:78 (3,4) - Move abit to the left.
03:07:56 (8,9) - Move abit to the right.
03:26:50 (6,7) - Move abit down.
KEEP SPACING CONSISTENT THROUGHOUT THE COMBO!! JEEEEZ!..
Find the rest yourself..
animalbrad
The video seems to lagg up the game if you play it in CtB... well it does for me. maybe i just need a larger ram than 1Gb
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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