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Kawada Mami - PSI-Missing (TV Size)

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Topic Starter
eXperion
This beatmap was submitted using in-game submission on zaterdag 22 mei 2010 at 12:04:30

Artist: Kawada Mami
Title: PSI-Missing (TV Size)
Source: To Aru Majutsu no Index
Tags: Snowball
BPM: 130
Filesize: 11501kb
Play Time: 01:19
Difficulties Available:
  1. Easy (2,44 stars, 84 notes)
  2. Hard (4,74 stars, 145 notes)
  3. Insane (5 stars, 197 notes)
  4. Normal (4 stars, 107 notes)
Download: Kawada Mami - PSI-Missing (TV Size)
Download: Kawada Mami - PSI-Missing (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Changed to WIP. After many tries and fails I've decided to make an Insane difficulty. I'll update it every now or then for people to mod. Everything's pretty much finished but feel free to look through those too to find any last errors.

If you downloaded before 12 May 2010, please redownload!


And Snowball's helping me on this with his own diffculty(WIP), appreciate it. ^^

For mods:
Uggh, I keep rekudosing people twice, as far as I recalled that's a no-no. But I couldn't find it in the FAQ, oh well.


10-01-10 16:28 (GMT+1) - Changed BPM from 130,01 to exactly 130 and the offset to 6974. Thanks Snowball.
10-01-10 17:14 (GMT+1) - Fixed Easy and Normal according to sesito71's mod, thanks!
10-01-10 20:28 (GMT+1) - Fixed Easy and Normal using distance snap correctly.
11-01-10 18:01 (GMT+1) - Finished Hard with fine tuning left and changed the offset to 1447.
11-01-10 19:36 (GMT+1) - Fine tuned Hard and added a new tag.
12-01-10 18:30 (GMT+1) - Fixed all of the unsnapped notes and modified Normal and Hard according to yongtw123's modding, thank you.
12-01-10 20:09 (GMT+1) - Increased the slider speed of Hard, there is a chance a few aren't timed correctly.
12-01-10 20:09 (GMT+1) - Changed preview point and some other stuff.
13-01-10 17:12 (GMT+1) - Added Kai mode to all difficulties and decreased the health drain on Hard, it was very hard to recover from several mistakes.
15-01-10 16:38 (GMT+1) - Beatsnap Divisor changed to 1/4 (Hard), fixed the sliders and repositioned some circles.
16-01-10 12:40 (GMT+1) - Fixed Hard with help of Phenie's modding, thanks!
16-01-10 20:43 (GMT+1) - Moved to Pending.
16-01-10 20:43 (GMT+1) - Fixed the difficulties according to simplistiC's modding (Thanks) and moved several circles to the correct timeline, they were off back when I used 1/6.
20-01-10 16:29 (GMT+1) - Corrected all difficulties using Symbolic's (very informative) mod, hurah.
20-01-10 20:22 (GMT+1) - Fine tuned again with sestio71, it's getting closer!
22-01-10 17:29 (GMT+1) - Fixed Hard with NervOfSteele's mod, noticed some other spacing mistakes, fixed those too. it's all in the small things.
24-01-10 21:50 (GMT+1) - Corrected all diffculties with correct distance snapping, about time, I checked every object and moved those correctly on the timeline. (0,7x on hard) Thanks yongtw123 for his second mod, hope you keep sticking awhile here!
25-01-10 18:30 (GMT+1) - Finished adjusting Easy with yongtw123's third mod (awesome). Did a quick look through and repositioned Hard's first 10 seconds.
15-02-10 20:24 (GMT+1) - Thanks Nacho, you got around it! =D Updated Normal and Hard according to his modding. Might've rushed it a bit.
19-02-10 17:19 (GMT+1) - Yay DJPop! Sadly you've mostly corrected Nacho's mis-mods. ;( It's much better now.
10-03-10 14:22 (GMT+1) - Updated with orioncomet's mod. Still expecting replies from BAT(s).
12-05-10 22:30 (GMT+1) - Revived, thank you osuplayer111. Updated it with a decent beatmap and did a final check through all the difficulties. Finding BATs willing to mod is the final step!
13-05-10 16:20 (GMT +1) Thank you Banvi for the mod, fixed both difficulties with it. Couldn't see how I missed the clap spam. Updated Insane to about 60%, getting closer.
14-05-10 17:20 (GMT +1) Finished the main objects on Insane. Left to do, adding hitsounds and fine-tune the positions.
18-05-10 16:02 (GMT +1) Changed Insane's circle size and fixed the horrible hitsounds in Normal.
20-05-10 19:30 (GMT +1) Fixed according to ignorethis's modding, quite huge mistakes I've missed.
sesito71
Hi~

Add source and tags first :D

Timing: BPM:130,00
Offset: 1.465

Then resnap all notes ^^

After that, fix this:

[Easy]

Need more hitsounds. Also don't forget to use distance snap >_< And improve the patterns

00:27:778 - Add a note (?)
00:32:509 - Add a break
00:43:003 (1,2,3) - Woo, no jumps in an [Easy] diff... xD
00:44:387 (4) - New combo
00:48:772 (2) - No jumps plz
00:50:033 - Add a break
00:55:003 (1) - Remove new combo
00:55:926 (1) - Another jump...
01:02:849 (1,2,3,4) - ^
01:06:541 (1) - This note is too near of the spinner >_< Make the spinner 1/2 bigger
01:07:003 (1,2,3,4,5,6,7,8) - Jumps
01:10:695 (1,2,3) - ^


[Normal]

Set the overall difficulty 1 or 2 ticks back. Use distance snapping please. Improve the patterns :/

00:17:849 (5) - End this in the white tick
00:18:311 (6) - New combo
00:20:157 (9) - Fix this: 00:22:234 (1) - End this in the red tick
00:26:849 (6) - End this in the white tick, and start the spinner in 00:29:618 and end it in 00:31:929
00:44:388 (6) - New combo
00:47:272 (12) - Start this slider in the white tick and end it in the other white tick
00:49:234 (4) - Add a break after this slider
01:13:465 (12) - New combo
01:19:926 (8) - New combo
01:21:426 (1) - Start this in the white tick and end it in the other white tick

Fix this, then call me back and I'll give you an star ^^
Topic Starter
eXperion
SPOILER

sesito71 wrote:

Hi~

Add source and tags first :D

Timing: BPM:130,00
Offset: 1.465

Then resnap all notes ^^

After that, fix this:

[Easy]

Need more hitsounds. Also don't forget to use distance snap >_< And improve the patterns

00:27:778 - Add a note (?) -Done
00:32:509 - Add a break -Done
00:43:003 (1,2,3) - Woo, no jumps in an [Easy] diff... xD -Done
00:44:387 (4) - New combo -Done
00:48:772 (2) - No jumps plz -Done
00:50:033 - Add a break -Done
00:55:003 (1) - Remove new combo -Done
00:55:926 (1) - Another jump... -Done
01:02:849 (1,2,3,4) - ^ -Done
01:06:541 (1) - This note is too near of the spinner >_< Make the spinner 1/2 bigger -Done
01:07:003 (1,2,3,4,5,6,7,8) - Jumps -Done
01:10:695 (1,2,3) - ^ -Done


[Normal]

Set the overall difficulty 1 or 2 ticks back. Use distance snapping please. Improve the patterns :/

00:17:849 (5) - End this in the white tick -Done
00:18:311 (6) - New combo -Done
00:20:157 (9) - Fix this:
-Done, It was displayed correctly in my case, I just redid the slider.
00:22:234 (1) - End this in the red tick -Done
00:26:849 (6) - End this in the white tick, and start the spinner in 00:29:618 and end it in 00:31:929 -Done, I didn't know which white tick, you should check it again. ^^
00:44:388 (6) - New combo -Done
00:47:272 (12) - Start this slider in the white tick and end it in the other white tick -Done
00:49:234 (4) - Add a break after this slider -Done
01:13:465 (12) - New combo -Done, should I remove the other combo so there wont be lonely 1 or keep it? I've removed it for now.
01:19:926 (8) - New combo -Done
01:21:426 (1) - Start this in the white tick and end it in the other white tick -Done, didn't really know which tick, but it should be fine I guess. Check that out as well.

Fix this, then call me back and I'll give you an star ^^


Great, thanks alot. I'll look into it right now!


EDIT: Done and done. =D
Orkel
Try offset 1447
kingoffoxes
Maps are starting to take shape. Keep up the good work. and thanks for making this PSI Missing a diffrent style of play to the other one allready on here. Maybe when your finished with this you could try "Jellyfish", the acompanying song to OP2 "Masterpeice"
Topic Starter
eXperion

kingoffoxes wrote:

Maps are starting to take shape. Keep up the good work. and thanks for making this PSI Missing a diffrent style of play to the other one allready on here. Maybe when your finished with this you could try "Jellyfish", the acompanying song to OP2 "Masterpeice"
I already have the second OP ready to be mapped, but what do you mean with the acompanying song? Either way, I wont be working on it unless this one is just waiting to be ranked (hopefully). Thanks.
yongtw123
Overall:
RE-SNAP all notes on all maps using 1/4 beat snap divisor, I see lots of notes on weird places that do not belong to 1/6 and even 1/8 beats! (Zoom in on the timeline to see it)

[Easy]
Good, very intuitive.

[Normal] & [Hard]
Basically... the same problem throughout:
Inconsistent spacing
Yes, jumps are okay, but it's not a good idea to scatter these sections throughout the map.
It gets unpredictable.
So I'd suggest recheck the spacing for all notes on this two difficulties.

And IMO, [Hard]'s beat is very similar to [Normal]. Place in more objects if possible.

Holding back star until further update ;) ~
tehman
Liking it so far.
Phenie
Hard:

01:11:716 (4) - Surely this note should be one tick further, on the red beat.
01:17:600 (10) - One tick longer.

Also, am I the only one that thinks HP drain is a bit low for Hard?

Other two difficulties seemed fine on a play though to me. *star*
simplistiC
[Easy]
00:14:831 (1) - Move this 1 grid to the right
00:20:370 (4,5) - Spacing
00:43:908 (3,1,2,3,4) - Spacing

[Normal]
00:15:293 (3,4) - Why is there a small gap compared to 00:14:831 (1,2,3)?
00:45:062 (2,3) - Spacing

[Hard]
00:38:139 (1,2,3,4) - Uneven! >:(
01:17:370 (9) - Place ontop of the slider?
01:20:716 (3,4,5) - Spacing

Heres a star~
Keep it up :)
Symbolic
- in General

  1. Remove .osb file
  2. If possible, get a mp3 > 128 kbps
  3. Try offset 1431, I think thats better

- Easy

  1. Hold your spacing consistent by using d-snap, because the map has many spacing issues.
  2. Overall Difficulty 1 (or 2) tick(s) to the right.
01:06:969 (1) - Remove new combo.
01:06:985 (x) - LET KIAI TIME START HERE IN STEAD OF 01:04:908.


- Normal

  1. Hold your spacing consistent by using d-snap, because the map has many spacing issues.
00:14:831 (1,2,3,4,5) - Space this with d-snap on, so it's consistent with the other 1/2's spacing.
00:25:677 (1,2,3,4,5) - ^
00:46:216 (5) - 1 grid to the left (level 2 grid)
01:06:985 (x) - LET KIAI TIME START HERE IN STEAD OF 01:04:908.


- Hard

  1. Hold your spacing consistent by using d-snap, because the map has many spacing issues.
  2. Respace the map if possible, lots of spacing issues!
00:16:908 (8) - Fix this spacing, looks like a 1/4
00:24:754 (9) - ^
00:29:600 (11,12,13) - Fix this spacing, looks like a 1/2
00:39:985 (7,8,9) - Put these 1 grid to the left (level 2 grid)
00:52:447 (2,3,4) - These 1/4s have the same distance as the 1/2 behind it.. Use d-snap.
00:59:831 (5) - Fix this spacing, looks like a 1/2
01:00:754 (6) - New combo.
01:12:408 (6) - Fix spacing.
sesito71
Nice map!! Modded via chat :P

Have an star! *
NervOfSeele
Nice map. Easy and Normal both look fine. There's not really much I can do, sorry if it looks like some nazi mod.

These are just suggestions. Use grid level 3 for spacing adjustments
Hard
-00:16:446 (7,8) Spacing, move them 2 spaces up so 8 is spaced correctly with 9.
-00:23:830 (6,7,8,9) Spacing, move them 2 spaces to the right, 6&7 have the same time space as 10&11 (from the previous combo) yet 7 is closer to 6, and make 9 closer to 8 (messed me up by pressing early a few times)
-00:43:907 (4) line this up with slider 3, then move 1,2,3 in the next combo to line it up with 4
-01:07:907 (4,5) move 4 two grid spaces left, then move 5 four spaces left (look at how 1 and 2 were spaced)

Star, keep up the good work.
MeonS_old
Looking good.
yongtw123
Stopping by~

[Hard]
01:07:446 (3) - lengthen this slider to the next blue tick and remove (4)
01:09:292 (8) - same as above

[Normal]
Use tiny grid size to ensure object-placing precision.
00:18:292 - awkward beat, how about something like this? :

00:38:830 (5) - one grid to right

[Easy]
Use tiny grid size to ensure object-placing precision.

Overall:
1. Spacing. For easier difficulties this problem isn't big, but it is for [Hard]. Please turn on Distance Snap and manually ensure every object on every difficulty is correctly snapped unless a jump is really intended.
2. Too many claps. I am not good at hitsounds, but I can tell there are too many claps out there. Remove some of them and add them according to rhythm.
3. Color combo. Shorten some combos that can be audibly separated.

Keep polishing this map! ;)
yongtw123
Stopping by again~ :D

Overall:
This time I checked the offset. It should be around 7430. Remember to use Timing Setup and select Snap to New Timing.

[Easy]
00:38:796 (4) - one grid to right
00:42:258 (2) - one grid down
00:44:335 (1) - one grid up, and adjust the sliders that follow
00:57:292 (4) - one grid left, and adjust the circles that follow
01:07:412 (2, 6, 8) - spacing
01:15:753 (3,5) - spacing

[Normal]
Use Tiny Grid Size please~ e.g.
00:39:960 (6,7,8) - this is one example where Medium Grid Size fails. Use Tiny Grid Size to ensure optimal spacing.
00:55:191 (3) - this one too
There are several others out there, check them out.

[Hard]
Hmm, I feel fine.

It's time to post in modding queues and get some more professional mod!
I'll leave a star! Keep up the work! (Things are tougher for a first-time mapper ;))
DragonsWhip
Yes, another nice Psi-Missing map. This one has a video as well, all hail to the tail for the TV version.

~Starred.
Saten ruiko
this is a good songs and map
STAR~~ :D
Nachy
Better (very) late than never right eXperion :P



[Normal]
01:01:328 (5,8) - move them both 1/4 back to their red ticks
01:07:790 (3) - move this 1/4 forward to its white tick,
01:09:636 (4) - ^ same but you might to change its spacing
01:16:674 (6) - extend this slider so it ends on 01:17:136
01:20:713 (3) - move 1/4 forward

[Hard]

00:39:136 (5) - move 1/4 back in the timeline and extend it by 1/4 sorta like this
00:44:597 (2) - move this 1/4 back and make this a short slider ending at the next white tick
00:54:867 (5) - move 1/4 back
00:56:713 (4) - ^
00:57:520 (7) - ^
01:01:328 (3) - ^
01:02:251 (6) - ^
01:07:444 (3) - extend and end it at 01:07:905
01:09:290 (7) - extend and end it at 01:09:751
01:11:136 (3) - extend and end it at 01:11:597
01:12:290 (3) - move 1/4 back
01:16:097 (3) - move 1/4 back
01:20:713 (3) - move 1/4 back

remember you might have to change some spacing now.
DJPop
~Easy~
00:29:598 (1) - end on 00:32:828 or 00:33:290
00:53:137 (4,5) - too close
01:04:906 (1) - start on white tick

~Normal~
00:20:136 (5) - new combo
00:29:597 (1) - end on 00:32:828 or 00:33:290
01:06:059 (4) - move 1/4 left
01:07:905 (3) - ^
01:09:751 (4) - ^
01:13:444 (1) - remove new combo, extend repeats and end on 01:15:290
01:15:520 (2) - new combo
01:16:674 (6) - end on blue tick

~Hard~
00:19:905 (8) - new combo
00:39:059 (5) - start on blue tick
00:39:751 (6) - delete
00:40:444 (9) - use slider, end on 00:41:597, new combo
00:41:828 (1) - remove new combo
00:44:597 (2) - delete
00:44:713 - add circle
00:53:136 (5) - move 1/4 left
00:54:982 (5) - ^
01:01:213 (3) - move 1/4 right
01:02:136 (6) - ^
01:07:444 (3) - end on blue tick
01:09:290 (7) - ^
01:11:136 (3) - ^
01:20:713 (3,4) - move left 1 grid (Lv1)
01:21:290 (5) - remove clap, add hitfinish


+Star
PTD
awesome beatmap, star.
orioncomet
[General]
- Delete "Toaru Majutsu no Index Kawada Mami" They're already on Source and Artist
- Source: To Aru Majutsu no Index
- This map don't need Audio lead in
- If possible delete .osb file and full submit again

[Easy]
Resnap all note on this diff, some note isn't snapped
00:49:213 (3) - remove sound clap at last silder (00:49:674)
01:19:905 (1) - sound finish? like other diff

[Normal]
00:49:213 (4) - try replace sound clap with finish at last silder (00:49:674)

[Hard]
00:45:059 (3) - spacing?
00:49:674 (5) - replace clap with finish

~ Star
Mok
Remove PSI Missing and Kawada Mami from tags, they're already Title and Artist D:
*star*
Orkel
This map should get more attention.
Andrea
Revived.
banvi
Hello. :)
mod
Normal
00:42:982 (3) spacing miss up 2 grid
00:43:444 (4) ^ down 1 grid
00:43:905 (5) ^ down 3 grid and left 2 grid

Hard
00:49:674 (5) left 1 grid?
01:06:982 (1,2,3,4,5,6,7,8) all hitsound finish...Everybody does not like to get a hearing this. :o
So you should reduce it so as not to continuously.


star☆
ashxu
pretty good
ignorethis
<Easy>
You're abusing the finish hitsound :/

<Normal>
Source is misspelled
overall +1~2, hard to read
00:41:828 (1,2) - bad spacing
00:45:751 (3,4,5) - ^
01:00:982 (4,5,6,7,8,9) - ...use 1/3 snapping plz
01:05:597 (3,4,5) - ^
01:12:982 (6,7,8) - bad spacing

<Hard>
this looks much better, but the hitsounds may need more work

<Insane>
why is the slider tick rate 3? It's VERY BAD to use 3 if the music isn't 3/4 time signature.
overall +2~3
suggest a remap on the streams since they make the map pretty messy.

+star
Nakagawa-Kanon
humm...
It's hard to mod...

anyway star
dvorak_old
It seems Insane's stream need some kind of change but whatever.

hard - easy are good.


To Aru > Toaru
(copy paste from my another post so no need kudosu.)

>To Aru is wrong to explain source, should be Toaru.

>On ly a few page are written as Toaru , and it was 1st uploader's fault who upload to youtube or torrent.
>If you feel nothing for "on ly" or "so me" , don't need to change.

>If I say more grammatically, Toaru is one word and rentaishi(連体詞) in lexical category.
>That doesn't exist in English. Toaru is new word, aru is used to rentaishi and bit different from toaru.
>This will be too long to write here, but I know native English speaker who can explain this problem.
>So talk with me in Japanese or let me get him to talk with.

>Well Number is Power? BATs are lazy to replace most of them? I welcome any grammatical rebuttal to this.
laport
Naijs 8-)
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