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Megurine Luka - Himawari

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Total Posts
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Topic Starter
kurohana
This beatmap was submitted using in-game submission on Samstag, 13. August 2011 at 18:48:40

Artist: Megurine Luka
Title: Himawari
Source: ryuuseiP
Tags: Vocaloid Magnet -favorites plus- minato
BPM: 158
Filesize: 5495kb
Play Time: 00:38
Difficulties Available:
  1. Hard (4,77 stars, 76 notes)
  2. Normal (3,37 stars, 239 notes)
Download: Megurine Luka - Himawari
Information: Scores/Beatmap Listing
---------------
13.08. Please redownload, because remapped and new background ;)

Normal 100%
Hard 20%

!!Moved to WIP!! Please no mods! But mod my other maps ;)

No Guest Diffs, only a Taiko Diff :3
Mikarunoel131_DELETED
well done . You set a preview point , your spacing is good , beatsounds sound well .
you get a star from me .
Topic Starter
kurohana

Mikarunoel131 wrote:

well done . You set a preview point , your spacing is good , beatsounds sound well .
you get a star from me .
das is auch gut so
makeamove
Nice mapping, star :3
Topic Starter
kurohana

Snepif wrote:

Nice mapping, star :3
thanks ^^
Selee
I'd put offset at 1412

btw, since the song is too slow to fit high AR, AR6 or AR7 sound a lot better than AR8 imo.

nice song, star ^^
Ayeen_old

Selee wrote:

I'd put offset at 1412

btw, since the song is too slow to fit high AR, AR6 or AR7 sound a lot better than AR8 imo.

nice song, star ^^
I tried 1412 last night Selee, seem a bit off at the end of song. I tried at 1420 later on... though that was a quick check, not a thorough one
Kyonko Hizara
:)
Topic Starter
kurohana

Selee wrote:

I'd put offset at 1412

btw, since the song is too slow to fit high AR, AR6 or AR7 sound a lot better than AR8 imo.

nice song, star ^^
i set AR at 6 ^^ thanks^^

Ayeen wrote:

Selee wrote:

I'd put offset at 1412

btw, since the song is too slow to fit high AR, AR6 or AR7 sound a lot better than AR8 imo.

nice song, star ^^
I tried 1412 last night Selee, seem a bit off at the end of song. I tried at 1420 later on... though that was a quick check, not a thorough one
ok, set offset at 1420,

thanks to both of you ^^
makeamove
BTW i think you should put kiai at 02:21:166 (1) ^^
GiNa
Hi!
Some randoms mod here.

My Mod
[General]
-Do you have SB? If not, delete .osb file in your folder and Full Submission.
-Set Lead-in for 2 seconds.
-Why are the offsets different ?

[Normal]
-OD+1, and AR is too high, 4 or 5 would be better.
-I think you should map from 00:01:418 - 00:13:570 since you did map this part for hard.
00:32:937 – add a note here?
00:45:089 – ^
01:14:330 (1) – end this at 01:15:089 –, probably remove NC too
02:44:140 (4,5,6,7,8,9,10) – this part is too hard compare to the other.
03:25:062 – move this timing section to 03:24:962 –
-You should put another kiai which starts at 02:21:165 -

[Hard]
-Since it’s Hard, I guess you can do something like this: in normal time, keep the Distance Snap on 1.2x and kiai time on 1.4x.
-Just like what Snepif said, you should put another kiai which starts at 02:21:166 -
00:32:559 (3) – weird, make this 0.00x
00:33:318 (5) – ^
01:29:400 – this timing section is not snapping
Please recheck all your timing sections after this part … I found out so many that aren’t snapping … orz

That’s all
Nice song, have a star :)
Topic Starter
kurohana
thanks for mod ^^
Selee

Ayeen wrote:

Selee wrote:

I'd put offset at 1412

btw, since the song is too slow to fit high AR, AR6 or AR7 sound a lot better than AR8 imo.

nice song, star ^^
I tried 1412 last night Selee, seem a bit off at the end of song. I tried at 1420 later on... though that was a quick check, not a thorough one
hmm, did you test this song? Usually, players would hit earlier than actual timing, especially for soft songs like this...I trust my hands more than the metronome in Edit.

anyway, it doesn't matter.

no need for kds, of course.
- Rche -
[Hard]
01:28:191 (1,2,3,4,5,6) - ehhhh... this kind of stream is really not fit for such a slow song...
02:02:938 (1,2) - ugly overlap...?
most players/modders don't like overlaps like this...
02:45:470 (1,2) - spacing?
03:08:444 (1,2,3,1,2,3) - again...
03:18:508 (4,1) - spacing.

other than that everything is nice.

btw the source tag should be the name of producer.(i'm not sure about his/her name)
the name of album should be in the tags (not the source).

+star.
Topic Starter
kurohana

justnobody wrote:

[Hard]
01:28:191 (1,2,3,4,5,6) - ehhhh... this kind of stream is really not fit for such a slow song... i like that so TT.TT
02:02:938 (1,2) - ugly overlap...?
most players/modders don't like overlaps like this...
02:45:470 (1,2) - spacing?
03:08:444 (1,2,3,1,2,3) - again... again TT.TT
03:18:508 (4,1) - spacing.

other than that everything is nice.

btw the source tag should be the name of producer.(i'm not sure about his/her name)
the name of album should be in the tags (not the source).

fixed everything
+star. thanks :3
NatsumeRin
[General]
tags and source is not the same in the 2 diffs. According to what we used to add them.... make the producer's name (minato or ryuuseiP, Shinxyn used ryuuseiP in Magnet) in the source, and put another name as well as the album's name in tags.
...why you have a 2ms lead-in in Normal, just curious.

[Normal]
00:53:255 (1) - remove
01:04:268 (1) - ^. it looks a little strange and not really easy to follow since you start with this note (for vocal), but the main beat is still following the drum
01:17:179 - add a note?
02:44:521 & 02:44:901 - remove clap
03:18:508 (4,1) - spacing error. people won't know it's a slowdown slider until they really hit it. so keep the normal spacing there.

[Hard]
HP Drain Rate -1, now it's unacceptable to me... since if i get 1*100 in every 20 combos i could just get my HP not drain... and it's easy to die at the end of the map... even you make no mistakes.
01:16:893 (10) - remove? i like the 1/8 before but not this one
01:26:673 (1,1) - too close... i don't think you should do this pretty hard thing for a relaxing song
02:11:483 (7,8,9,1) - could curve more smoothly
02:32:843 (9) - remove?
02:57:147 (6) - ^
Topic Starter
kurohana

NatsumeRin wrote:

[General]
tags and source is not the same in the 2 diffs. According to what we used to add them.... make the producer's name (minato or ryuuseiP, Shinxyn used ryuuseiP in Magnet) in the source, and put another name as well as the album's name in tags.
...why you have a 2ms lead-in in Normal, just curious.

[Normal]
00:53:255 (1) - remove
01:04:268 (1) - ^. it looks a little strange and not really easy to follow since you start with this note (for vocal), but the main beat is still following the drum
01:17:179 - add a note?
02:44:521 & 02:44:901 - remove clap
03:18:508 (4,1) - spacing error. people won't know it's a slowdown slider until they really hit it. so keep the normal spacing there.

[Hard]
HP Drain Rate -1, now it's unacceptable to me... since if i get 1*100 in every 20 combos i could just get my HP not drain... and it's easy to die at the end of the map... even you make no mistakes.
01:16:893 (10) - remove? i like the 1/8 before but not this one
01:26:673 (1,1) - too close... i don't think you should do this pretty hard thing for a relaxing song
02:11:483 (7,8,9,1) - could curve more smoothly
02:32:843 (9) - remove?
02:57:147 (6) - ^
ok, fixed all
thanks for modding ^-^
RobotoRaccoon
Mod :o

Slow song :3

General
• Make the Background 1024x768
• Audio Lead-in 500 or 1000?
• Stuff isn't on the grid?
No really, is grid snap on? Stuff just looks better on a grid.

[Normal]
02:14:331 (4) - Make this like so?
Nice diff

[hard]
• OD +1? Scrap that.
02:32:938 (9) - Spacing on this
Fun on Double Time :3

Good mapping :)

Star 8-)
Topic Starter
kurohana

RobotoRaccoon wrote:

Mod :o

Slow song :3

General
• Make the Background 1024x768 sure
• Audio Lead-in 500 or 1000? sure
• Stuff isn't on the grid? ehh... what do you mean?
No really, is grid snap on? Stuff just looks better on a grid.

[Normal]
02:14:331 (4) - Make this like so?
sure ^^
Nice diff thanks :3

[hard]
• OD +1? Scrap that. ok
02:32:938 (9) - Spacing on this fixed
Fun on Double Time :3 lol xD

Good mapping :) thanks ^^

Star 8-)
thanks for mod and star :3
loveFantasy
hi.

[General]
  1. no error found, someone might nazi your slidertick though :roll:
[Normal]
  1. i was wondering why 00:04:457 (2) didn't have a new combo while 00:07:495 (1) and 00:10:533 (1) have ones?
  2. 00:26:483 (3,5) - i suggest going in grid LV4 and having white nodes like this so the slider looks perfectly:

    there're actually lots of sliders that makes me think you want them to be symmetrical but they didn't turn out to be, if you're indeed wishing them perfectly symmetrical, please fix them in grid LV4
  3. 00:37:116 (1) - this is a transition between 2 paragraph, so i recommend lower the volume of these 2 claps
  4. 00:40:913 (1) - del finish
  5. 00:46:989 (1) - ^
    vocal not on these 2 beats (vocal is a glide starting from blue ticks) and is low (provides contrast to the 3 later finishes - which is high pitch - to be outstanding)
  6. 02:04:078 (3,4) - combine into a single long slider or a repeat slider like 02:00:660 (3)
  7. 02:05:976 (1,2,3) - suddenly going from follow the rhythm into follow the vocal..not a pretty idea, also vocal is offbeat here
  8. 02:18:128 (1,1,1,1,1,2) - you can do a slight crescendo here
  9. 02:26:863 (3) - clap
  10. 03:00:280 (4) - clap startpoint
[Hard]
  1. same as normal, you can make your sliders more delicious; also go through your diff and make sure the stacking is perfect, for example: 00:34:078 (6) - is not:
  2. 00:37:115 (1,2,3) - same volume suggestion as Normal
  3. 01:26:103 (9,10) - clap and clap
  4. 02:03:508 (2) - not a good place to miss a whistle on white tick, use repeat slider instead so you'll have one?
  5. 02:18:128 (1,2,3,4) - imo you can spam 1/4s (actually there's a 1/4 drum stream here) and place new combo every 3 circles like this (just clap every (1), don't clap (2,3)):
  6. 02:20:787 (4,5) - clap and clap
  7. 02:24:964 (3) - missing clap?
  8. 02:33:128 (10) - clap
star
Arusha Shuna
Request Accepted
General
BPM 158 (double the original BPM, it just doesn't feeel right using 1/8 in here :p)
delete .osb and full submit
{tags} maybe change "Vocaloid" to "Vocaloid2" OR add "Vocaloid2" to the tags
{map elements} find a BG that related to the title? (himawari -> sunflower) you don't have to though, it's already good enough :)
Normal
02:03:318 (2,3) - stack each other's slider end (ignore spacing)
02:06:546 (2) - (nazi) align it straight with (1)'s slider-end (hold shift to temporarily turn off grid snap, move the (2) a bit to the right, it should be snapped aligned straight w/ (1)'s slider-end)
good map!
STAR!
Gio96b
Star :)
Topic Starter
kurohana

loveFantasy wrote:

hi.

[General]
  1. no error found, someone might nazi your slidertick though :roll:
[Normal]
  1. i was wondering why 00:04:457 (2) didn't have a new combo while 00:07:495 (1) and 00:10:533 (1) have ones?
  2. 00:26:483 (3,5) - i suggest going in grid LV4 and having white nodes like this so the slider looks perfectly:

    there're actually lots of sliders that makes me think you want them to be symmetrical but they didn't turn out to be, if you're indeed wishing them perfectly symmetrical, please fix them in grid LV4
  3. 00:37:116 (1) - this is a transition between 2 paragraph, so i recommend lower the volume of these 2 claps
  4. 00:40:913 (1) - del finish
  5. 00:46:989 (1) - ^
    vocal not on these 2 beats (vocal is a glide starting from blue ticks) and is low (provides contrast to the 3 later finishes - which is high pitch - to be outstanding)
  6. 02:04:078 (3,4) - combine into a single long slider or a repeat slider like 02:00:660 (3)
  7. 02:05:976 (1,2,3) - suddenly going from follow the rhythm into follow the vocal..not a pretty idea, also vocal is offbeat here
  8. 02:18:128 (1,1,1,1,1,2) - you can do a slight crescendo here
  9. 02:26:863 (3) - clap
  10. 03:00:280 (4) - clap startpoint
[Hard]
  1. same as normal, you can make your sliders more delicious; also go through your diff and make sure the stacking is perfect, for example: 00:34:078 (6) - is not:
  2. 00:37:115 (1,2,3) - same volume suggestion as Normal
  3. 01:26:103 (9,10) - clap and clap
  4. 02:03:508 (2) - not a good place to miss a whistle on white tick, use repeat slider instead so you'll have one?
  5. 02:18:128 (1,2,3,4) - imo you can spam 1/4s (actually there's a 1/4 drum stream here) and place new combo every 3 circles like this (just clap every (1), don't clap (2,3)):
  6. 02:20:787 (4,5) - clap and clap
  7. 02:24:964 (3) - missing clap?
  8. 02:33:128 (10) - clap
star
ok, fixed all ^^

Arusha Shuna wrote:

Request Accepted
General
BPM 158 (double the original BPM, it just doesn't feeel right using 1/8 in here :p) will change tomorrow, i am tired now >.<
delete .osb and full submit
{tags} maybe change "Vocaloid" to "Vocaloid2" OR add "Vocaloid2" to the tags
{map elements} find a BG that related to the title? (himawari -> sunflower) you don't have to though, it's already good enough :)
Normal
02:03:318 (2,3) - stack each other's slider end (ignore spacing)
02:06:546 (2) - (nazi) align it straight with (1)'s slider-end (hold shift to temporarily turn off grid snap, move the (2) a bit to the right, it should be snapped aligned straight w/ (1)'s slider-end)
good map!
STAR!
thanks ^^ i searched a background with suflowers, but i couldn't find one ;__; so i used this ^^

@gio96b: thanks for your star ^^
Topic Starter
kurohana
i am going to remod the tso diffs (because its so random >.<) so please understand, could take some time until i finish it xD
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