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The Ready Set - Killer

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Total Posts
20
Topic Starter
Frozen Child
This beatmap was submitted using in-game submission on domingo, 25 de março de 2012 at 20:41:50

Artist: The Ready Set
Title: Killer
Tags: Feel Good Now
BPM: 100,02
Filesize: 3571kb
Play Time: 01:56
Difficulties Available:
  1. I'm Easy For You (1,39 stars, 97 notes)
  2. I'm Hard For You (4,63 stars, 214 notes)
  3. I'm Normal For You (3,88 stars, 156 notes)
Download: The Ready Set - Killer
Information: Scores/Beatmap Listing
---------------
Run away, run away
'cause I'm no, I'm no, I'm no
Good for you

3rd Beatmap \:D/

Thanks Gonzvlo for the mp3 cut :D
Katsuri
Slider fixes
Hard

When You finish just take a couple of mods and I will add it to Ready Rank queue.
Topic Starter
Frozen Child
thanks for the slider adjust :3
Katsuri

Frozen Child wrote:

thanks for the slider adjust :3
You are awesome.
Sync
This song is catchy as fuck

General
-- Cut the end of the mp3 off. Approximately one-minute is unused which is wasting space.

I'm Hard For You
00:24:443 (4) - I'm not so sure about the placement of this hit circle -- it confused me the first time around. I think it's too far away. I would consider moving it closer to the two sliders. I mistimed it's hit twice. Actually, I'm not sure it should exist at all. It's not very consistent with the rest of the map. For example, at 00:29:092 (3). It's the exact same beat, yet you have a slider there that kind of ignores it. It's confusing to the player. I suggest you get rid of it for the sake of map design. In the case of 00:29:092 (3), assuming that you do keep this hit circle, I would make this slider into a 1/4-beat repeating slider. There are other cases similar to this.

00:39:890 (5) - Consider adding a new combo here. It's a pretty dramatic part of the song/map and it'd fit well.

01:19:332 (6) - This is spaced pretty far away. It surprised me. I would space this closer to the slider's end-point to put emphasis that it is a 1/4 note thus making it more readable.

I'm Normal For You
-- Some of the combos are longer than the ones on I'm Hard For You which struck me as odd.
-- The combos feel very close together. To combat this, I highly recommend raising the AR by 1.
-- The kiais are inconsistent from the rest of the maps. Add a kiai at 01:29:980 like "I'm Hard For You".
-- It feels like you mapped more to the patterns than you did to the music. In other words, the beat placement is bad. I'm not exactly sure how I can work with this, but I will try~

00:56:386 (1,2,3,4) - This section is blatantly inconsistent from the one just before it. The beats aren't placed very well. I would do something like you did at 00:53:987 (1,2,3,4,5) or 00:58:786 (1,2,3,4).

01:50:376 (2,3) - This is a prime example of what I meant by the map is mapped more to the patterns instead of the music itself. You should have done something like 01:49:176 (1), where it doesn't feel empty nor inconsistent.

I'm Easy For You
00:25:193 (7) - Why is there a break here? It doesn't make much sense. Besides, you don't have a break here on neither of the other difficulties, so I'd map through it.

00:48:588 (4) - I feel like this was an accidental error on your end -- it's so quiet, and out of no where. Change it back to normal.

00:51:587 (1) - In regards to the spinner's end-point, do the same as above.

00:56:386 (4) - Gah, this slider is another good example of mapping to the patterns and not the music. I'm really sad you did this because your hard was really good and it was clear you spent a lot of time on it. On the other hand, you have these two difficulties which feel very rushed. Anyways, that's besides the point. Moving on, shorten the slider by 2 ticks to make it the same length as 00:58:786 (6(one beat)); add a hit circle at 00:57:586 (5) just like you did in the section after this; finally, add a new combo at 00:58:786 (7) because it's an easy and your combos are lasting a bit longer than what is recommended.

01:11:383 (5,1) - It'd make more sense if you switched these combos around.

01:44:977 (5) - aaa again, your combos are too long. Add a new one here.

01:49:176 (1) - Just like before, shorten the slider by 2 ticks; add a hit circle at 01:50:376.

01:52:175 (4) - Add a new combo

01:53:975 (7) - see: 01:49:176
Topic Starter
Frozen Child
Done ~ !
Katsuri
General

  • Metadata
  1. Bom, as combo colours do seu mapa estão super caóticas, como pode ver aqui:
    - [I'm Easy For You] :
    Combo1 : 155,0,0
    Combo2 : 0,128,0
    Combo3 : 41,1,109

    - [I'm Hard For You] :
    Combo1 : 230,0,0
    Combo2 : 0,198,0
    Combo3 : 70,1,186

    - [I'm Normal For You] :
    Combo1 : 230,0,0
    Combo2 : 0,198,0
    Combo3 : 41,1,109
  2. Segunda coisa, os seus kiais estão todos diferentes, se não for algo proposital, sugiro que você deixe tudo igual o do hard.
  3. Mapset lindo. :3
    ___________________
    Timing
  4. Espero que você saiba que a Bpm da música é 200 e não 100 né? :3
    ___________________

Easy

  • Slider Symmetry
  1. Assim como você pediu, a simetria dos sliders aí. Baixe antes de aplicar as mudanças. http://puu.sh/jX6b
    ___________________
    General
  2. Eu prefiro reduzir o Overall Difficulty em 1, eu costumo usar ele junto com o HP Drain Rate pra não ficar difícil de fazer 300.
  3. Eu achei a diff meio inconsistente, mas está muito boa.
    ___________________
    Mapping Problems
  4. 00:11:395 (2,3,4) - Aqui você usa do (2) pro (3) um spacing normal, 1.0x, mas daí do (3) pro (4) usa um super jump de 2.0x, isso é com certeza uma coisa para pensar em remover. Se você não gosta de notas muito espaçadas em easy, então sugiro que evite o uso de 1/2.
  5. 00:35:391 (1,2,3) - Perceba que esse erro se repete inúmeras vezes dentro do mapa, sugiro que tome cuidado, pois esse tipo de inconsistência impede que seu mapa seja aprovado.
  6. 01:21:581 (2,3) - Esse tipo de jump em easy não é aceitável pois o jogador mais novo talvez não consiga ler a mudança e acabe errando, tente ser mais consistente.
  7. Bom, basicamente arrumar o spacing.
    ___________________
    New Combos
  8. 01:30:580 (1) - Bom, esse new combo está meio redundante, remova ou remova o outro.
  9. Só isso.
    ___________________
    Hitsounds
  10. Bom trabalho!
    ___________________

O Normal só falta arrumar os sliders, te passo por pm.
Gonzvlo
Hey,

The map seems nice. Here's the cropped mp3 file.

Link

Good luck!
Topic Starter
Frozen Child

Gonzvlo wrote:

Hey,

The map seems nice. Here's the cropped mp3 file.

Link

Good luck!

Thank you, gonz :D
Katsuri
Star~
787B
Olá~

I'm easy for you
00:29:392 (3,1) Jump um pouco difícil na minha opinião para uma diff easy, sugiro reduzi-lo.

I'm normal for you
00:29:992 (1) Remove new combo
01:25:181 (1) ^
01:29:980 (2) New combo

I'm hard for you
01:56:374 (1) Remove new combo
Backfire
Ok, there's a big problem I have with this map. You made all the notes finishes instead of normal notes. This can be obtained by green ticks and changing your hitsounds, so I don't know why you would do this with custom hitsounds. Spamming finishes in a map can actually end up making it weird when you play it on taiko (;u;). It also makes it so you have a lack of a large sound for crescendo parts which can throw off a map.

Easy-
01:18:582 (4,5) - make these normal without finishes.

Normal-
Nothing ;_;

Hard -
00:44:389 (1,2) - I'd straighten these up.
00:46:788 (1,2) - ^
00:49:188 (1,2) - maybe make it like http://puu.sh/jYX4 ?
00:52:187 (2) - move down to where 00:53:387 (4) - starts. It looks good ;u;

Sorry for shit mod -_-
Topic Starter
Frozen Child
done ~
Verdisphena
General
You cut the .mp3 so change the tittle to "The Ready Set - Killer (Short ver.)

Hard I'm Hard for you sounds perv

00:40:790 (4) - New combo here
00:41:989 (1) - Delete new combo
00:43:800 (8) - New combo
01:19:632 (7,8) - The sudden change of spacing in a low bpm song is a llitle awkward and it looks ugly
01:35:989 (5) - 3 grids down
01:38:989 (4) - New combo
01:58:785 (3) - Put this note in x:253 y:16

Easy

00:10:795 (1) - Finish here
Topic Starter
Frozen Child
done ~
Cygnus
Thanks for the star! Btw, here's your mod. (:

Lol, I keep tapping my foot when I hear the chorus. Nice song you got there! :3

EASY
  1. Overall Difficulty should be 2 imo. But if you really insisted on 3, add +1 on your AR.

  2. 00:12:895 (4,1) - Please use distance snap on for this note. Same goes for the next slider. I don't mean to destroy your pattern but this is an easy diff, beginners can't definitely read such patterns like this imo.

  3. 00:23:393 (4) - Looks better if you'll move it at X: 184 | Y: 236.

NORMAL
  1. 00:14:695 (2) - Move this at X: 88 | Y: 236 to make the spacing a little consistent.

  2. 00:29:992 - I suggest a new combo here. But that's just me, you can keep this.

  3. 00:36:290 (2) - The spacing isn't consistent. Try making a mini slider blanket like this:
  4. 00:51:587 (1,2) - Make them a bit closer?

  5. OD and AR - maybe decrease by 1? But that's just me. You can keep it that way.

HARD
  1. 00:18:294 (1,4) - Are these sliders really meant to be a bit slant?

  2. 01:34:779 (1,2,3,4) - Oh this pattern. I suggest you move 2 and 3 a lil bit farther from each other like this:

  3. 01:56:074 (4,5,6,7,8) - I prefer you make a perfect square pattern instead of a rectangle to make the spacing consistent.

  4. Okay jumps are jumps, I love this diff anyway. :3

Okay, so that's about it. No major errors really, but I hope my mod helps. XD Hope this map gets ranked soon! Good luck with that! :3
Topic Starter
Frozen Child
Thanks :D ! all done ~
Kiddo-Kun
That BG - Heath Ledger - RIP, you made the greatest Joker I've seen D:
(He died so young :U)

General:

• Because you have the hit circle skin set, you must add in a slider border to all difficulties. Since you're using the TDCC skin, input this under the last colour code:
SliderBorder : 63,63,63
• You are also missing a reversearrow.png

Timing:
Offset seems a tad wrong. This plays perfectly:
10,806 (+10)

Easy:

AR 4 is fairly fast for an Easy Diff, bring it down please by one or two.

• 00:13:195 (1) - Fix the spacing here. It could be considered a jump, and jumps in easy diffs are no-gos.
• 00:17:994 (2) - ^
• 00:49:188 (1) - ^ And all through the map.
• 00:54:587 (1,2,3,4,5,6,7,8) - This combo is rather long for an Easy diff, and it's rather inconsistent with the rest of the map because you use shorter combos. Divide up the comobing like so.
• 01:11:383 (5,1) - There should be a new combo on (5) instead of (1).
• 01:21:581 (2,3,4) - Nope, this spacing is just wrong and inconsistent. Change it to this.
• 01:27:280 (3) - This doesn't really match the music very well. Change it to this to follow the music better. And fix the spacing!
• 01:31:179 (1) - Remove the new combo on this note for consistency.
• 01:49:176 (1,2,3,4,5,6,7) - Same as before, this combo is a tad longer.

This difficulty needs a tad more work. Seems like it was rushed when it was put together. Take the time and make sure everything is done to it's best. Although the difficulty does present nicely, gameplay should come first.

Normal:

Fairly well made difficulty, but I have one concern with the difficulty, there are too many long sliders that don't fit, but instead are there to look good. For example:

00:25:193 (1) - It seems as though there is a lot you can do with this part, but instead you used a slider which is pretty boring and does not fit the music as well.

• 00:37:190 (4,5) - Odd jump, the mouse movement seems unnatural and makes the jump un-fitting for this normal. I would simply change it to this.
• 01:36:278 (3) - There should be a normal-hitsound tick here instead to match your hitsound pattern.
• 01:29:980 (1) - Remove the new combo for consistency, please.
• 01:49:176 (1) - This slider is not very fitting to the music, in my opinion. I would change the pattern to this.

Hard:

OD +1? Since it's the hardest difficulty in the set.

• 00:24:453 (4) - This sounds a heck of a lot better with a whistle~
• 00:32:391 (1) - Remove the finish. It does not fit with this part of the song.
• 01:19:632 (7,8) - I would move this closer to the last stack so it is not as frustrating to hit. It gives the pattern a better feel.
• 01:38:978 (4,5) - Move these two notes closer, a jump that big seems rather un fitting.

Overall:

This map set has a lot of work it needs to undergo if you want a great rank. A top of advise - always put gameplay on top of looks. Although, the map does present itself nicely and has evidence of effort. So for that, I'll give you a star to support.
Topic Starter
Frozen Child
Done.
Luvdic
So! My first mod in a very looong time (And sorry for taking so long D:!)

Hard:
(I'm sorry, but I can't stop laughin with that difficulty name... AHAHAHA)

Hmm, I can see that you are following more to the music rather than the vocals, and you have some great hitsounds, but I think that there's a small beat that could be exploited to improve your map a lot:

00:14:855 - Add note here, preferably with clap
00:19:654 - Same here
00:38:850 - Same here
00:29:252 - Same here. Etc

In case you haven't noticed, that extra beat I'm talking about, appears every 2 stanza, starting at 1:2 (http://puu.sh/mRTb) So it means that it later appears at 3:2, then at 5:2, then at 7:2, etc. It's still your choice to do it or not.

00:12:005 (3) - Consider shortening it so it ends at 00:12:305, and then add two circles later, It should look something like this: http://puu.sh/mRUJ
00:16:654 - This here also needs a beat, so either shorten the slider, or change it all to circles.
00:52:197 (2) - You may want to move this a bit more lower, it even goes offscreen if you play it with HR.

Normal:

00:27:302 (3,1) - Not a nice sudden spacing reduction. You should increase DS a lot more.
00:34:201 (1) - Hmm, this should have a new combo... Even though it seems like it has...
01:17:992 - Add finish

Easy:

00:41:399 (2) - No matter how many times I hear, I'm still convinced that this should be a finish

-----------------------------------------------------

Rest is alright, only suggestion I have is that there are some parts where the map could had followed less to the music, and more to the vocals, but I'm sure that you won't :>
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