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Caramell - Caramelldansen (Ryu* Remix) [Osu|Taiko]

posted
Total Posts
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Topic Starter
jossieP
This beatmap was submitted using in-game submission on martes, 07 de agosto de 2012 at 09:27:54 p.m.

Artist: Caramell
Title: Caramelldansen (Ryu* Remix)
Tags: ryutaro nakahara starmine popotan dance supergott
BPM: 181
Filesize: 4904kb
Play Time: 02:14
Difficulties Available:
  1. Easy (0,65 stars, 81 notes)
  2. Hard (4,96 stars, 324 notes)
  3. Insane (5 stars, 490 notes)
  4. Normal (3,17 stars, 163 notes)
  5. Taiko (4,83 stars, 777 notes)
Download: Caramell - Caramelldansen (Ryu* Remix)
Information: Scores/Beatmap Listing
---------------
Because of Ryu* is an awesome DJ

SB by: Kazenage_Negumi

Download with Xavier18488's Skin

Aug 07, 2012 > Title changed :P
MMzz
Easy:

OD -1?
00:33:498 (1) - remove NC
00:40:790 (1) - ^
00:42:779 (6) - NC
00:46:094 (1) - remove NC
00:56:039 (3) - NC
00:56:702 (1) - remove NC
01:37:807 (3) - move this up and towards the middle? Like: http://puu.sh/j3yy
01:40:459 (1) - remove NC
01:48:415 (1) - ^

Normal:

AR and OD -1
00:21:564 (1) - remove NC
00:38:802 (1) - shorten this spinner to 00:39:811? Then add a note where the spinner ended originally.
00:45:763 (1) - remove NC
00:50:735 (6) - add NC
00:51:067 (1) - remove NC
00:53:387 (1) - ^
01:41:122 (1) - ^
02:11:619 (5) - add NC
02:11:951 (1) - remove NC

Next time you shouldn't use such a high slider velocity for a normal.

Hard:

You need to redo the combos for this diff. they make no sense. :(

Insane:

Just like the hard, you really need to rethink these combos.

Taiko:

HP Drain 6-7
OD 6
Topic Starter
jossieP

MMzz wrote:

Easy:

OD -1? ok.jpg
00:33:498 (1) - remove NC
00:40:790 (1) - ^
00:42:779 (6) - NC
00:46:094 (1) - remove NC
00:56:039 (3) - NC
00:56:702 (1) - remove NC
01:37:807 (3) - move this up and towards the middle? Like: http://puu.sh/j3yy -oh no overlaps no please
01:40:459 (1) - remove NC
01:48:415 (1) - ^
about the new combos is really annoying, almost the 70% of the mods I have is about new combos, and incoming posts always gonna change wha I had changed before, this is my usage of combos, and the only rule about new combos is that dont have to be so large or too shorts.

Normal:

AR and OD -1 ok o:
00:21:564 (1) - remove NC
00:38:802 (1) - shorten this spinner to 00:39:811? Then add a note where the spinner ended originally. 00:39:811 is unnsnaped
00:45:763 (1) - remove NC
00:50:735 (6) - add NC
00:51:067 (1) - remove NC
00:53:387 (1) - ^
01:41:122 (1) - ^
02:11:619 (5) - add NC
02:11:951 (1) - remove NC

Next time you shouldn't use such a high slider velocity for a normal. I think is pretty low though x3 also that is the why of [Easy]

Hard:

You need to redo the combos for this diff. they make no sense. :( - again is my usage of new combos, sorry if have no sense to you >:

Insane:

Just like the hard, you really need to rethink these combos.

Taiko:

HP Drain 6-7
OD 6
- wanna keep settings on 5 here.
thanks for difficulty settings mod >3</

Edit: double kudos xD
Barney Stinson
From queue

Easy:
nothing

Normal:
nothing

Hard:
00:09:299 (3,4,5) - ugly solution, move these 3 brats in a way they don't cover slider
01:37:973 (8) - add a note here

Insane:
00:06:978 (1) - not rankable
00:57:365 (5) - ^
01:52:724 (3,5,6,7,8) - This is not a question of "like or not like" This is not readble. Two different rhythms in same spacing is a terrible choise.
02:07:476 (1) - not rankable

Nothing more. Good luck!
Topic Starter
jossieP

Barney Stinson wrote:

From queue

Easy:
nothing

Normal:
nothing

Hard:
00:09:299 (3,4,5) - ugly solution, move these 3 brats in a way they don't cover slider well, actually just (5) is covered by the slider, uh stacked
01:37:973 (8) - add a note here the vocal ends 01:37:807 here and the reason of 01:38:139 (1) is that scream

Insane:
00:06:978 (1) - not rankable ok
00:57:365 (5) - ^
01:52:724 (3,5,6,7,8) - This is not a question of "like or not like" This is not readble. Two different rhythms in same spacing is a terrible choise. ↑ some random stuff x3
02:07:476 (1) - not rankable k

Nothing more. Good luck!
thanks =v=
Asgard
[Insane]
00:28:525 (1) - i think this is more better http://puu.sh/jdut like this.. because this is more stability
00:29:188 (1) - ^
00:41:039 (4) - distance is really diffenet this is not good space.. so.. move 1 grid up with grid lv4
00:44:023 (2) - how about this pattern?? http://puu.sh/jdvQ you pattern is confuse me
00:46:757 (8) - slider end is 256,206.. why not 208?..
00:47:752 (2) - stack with slider(8)'s end? so.. move to 256,208
00:54:050 (3) - i think this is hidden slider.. so unrankable i guess http://puu.sh/jdxs look! i can't see repeat arrow...

hmm. only 1 diff.. :(
Topic Starter
jossieP

Asgard wrote:

[Ryu]
00:28:525 (1) - i think this is more better http://puu.sh/jdut like this.. because this is more stability these are an exactly copy/paste, but uh looks nice <:
00:29:188 (1) - ^
00:41:039 (4) - distance is really diffenet this is not good space.. so.. move 1 grid up with grid lv4 k
00:44:023 (2) - how about this pattern?? http://puu.sh/jdvQ you pattern is confuse me Im always trying to give a weird feeling to streams \:D/
00:46:757 (8) - slider end is 256,206.. why not 208?.. cuz is a copy/paste and the final control point is not stacked on the exact end, fixed thanks
00:47:752 (2) - stack with slider(8)'s end? so.. move to 256,208 you nazi =v=
00:54:050 (3) - i think this is hidden slider.. so unrankable i guess http://puu.sh/jdxs look! i can't see repeat arrow...- lets check out the what say the rules <:
"Repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering any repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable."
is not covered by an 300/100/50 hitburst, also going to click (2) leaves the enough eyesight for see the reverse arrow good, Ill change it if someone keep point this though

hmm. only 1 diff.. :(
>v<!!!!!!!!! thanks for stars and short mod
Kanari
Halloww~
You requested in my queue~

[Normal]
-01:12:614 (2) - Add a clap at the start,end, and reverse point?
-01:14:603 (4) - ^

[Insane]
-00:29:188 (1) - Remove new combo?
-00:45:431 (4) - New combo.
-01:03:829 (1) - Remove new combo.
-01:03:995 (7) - New combo.
-01:09:299 (7) - New combo?
-01:09:796 (1) - Remove new combo.
-01:10:542 (7) - New combo.
-01:11:288 (7) - New combo.
-01:11:453 (1) - Remove new combo.
-01:47:752 (6) - New combo?
-01:48:912 (1) - Remove new combo?
-01:50:404 (10) - New combo.
-01:50:569 (1) - Remove new combo.
-01:53:056 (5) - New combo.
-01:53:221 (1) - Remove new combo.

Sorry I had more to say but my internet disconnected and I had to start all over :I
The song's nicely mapped~
Good luck~
Topic Starter
jossieP
no, I dont want hitsounds on those sliders, also my new combos are based on my patterns, so please dont spam with the combos
thanks anyway
Rei Hakurei
request from queue~

[General]
nice slider path ^^
(i need "dark" to make "less flashes" lol, hi FL)
- AudioLeadIn : set it to 989 or 1489, to make 2-2.5sec delay before first circle, i feel the delay is too long with 3000ms AudioLeadIn (-21ms LeadIn if the offset is fixed)
- All diff end at 136923ms, Song end at 165015ms.. crop it to make 10sec ending, since the song is near 30sec unmapped, to make the MP3 size is smaller~ ?
- Add a break to non-taiko diff from 12282ms ?

[Timing]
- offset +21ms

[Easy]
kyaah this is my first time to mod a very easy map >.<
02:02:337 (1) - remove NC ?

[Normal]
Drain 5, OD 5 ?
00:29:188 (4) - not mirror of 00:28:194 (2) - ?

[Hard]
Drain + 1?

[Insane]
crazy patterns with most of them are symmetrical ^^
whoa this diff is really too fast for me >.<
01:32:669 (3,4,5,6) - no symmetry ?
02:01:177 (1,2,3,4,5,6) - no star pattern ?
02:10:128 (4) - (nazi) middle point of the slider 1 grid to center, like this http://up.ppy.sh/files/temp-15.png , apply it to 02:09:630 (3) - too~ (lol, sorry reversed~)

[Taiko]
00:50:735 (1,1,1,1) - kkdd ?
01:03:663 (1,1,1,2) - k ddk?
01:34:741 (1) - remove? (off-beat)

the map is great~ sutaru~ ^^
Topic Starter
jossieP

Rei_Fan49 wrote:

request from queue~ yeee /o/

[General]
nice slider path ^^ thanks (/ω\)
(i need "dark" to make "less flashes" lol, hi FL) ovo
- AudioLeadIn : set it to 989 or 1489, to make 2-2.5sec delay before first circle, i feel the delay is too long with 3000ms AudioLeadIn (-21ms LeadIn if the offset is fixed) ovo? Edit: ok I have decreased the lead-in
- All diff end at 136923ms, Song end at 165015ms.. crop it to make 10sec ending, since the song is near 30sec unmapped, to make the MP3 size is smaller~ ? - Im under the max unused time (20% as max) so no thanks
- Add a break to non-taiko diff from 12282ms ? no thanks >v<

[Timing]
- offset +21ms its too late, also I can get +0ms early on test-play on current offset sorry >v<

[Easy]
kyaah this is my first time to mod a very easy map >.< \:D/
02:02:337 (1) - remove NC ? hmm ok now the player can see those follow points <:

[Normal]
Drain 5, OD 5 ? sorry, dont want to increase the diff settings
00:29:188 (4) - not mirror of 00:28:194 (2) - ? there is something wrong with mirror?

[Hard]
Drain + 1? hmmmmm ok since this diff is very easy

[Insane]
crazy patterns with most of them are symmetrical ^^ <:!
whoa this diff is really too fast for me >.< >v<
01:32:669 (3,4,5,6) - no symmetry ? yes, the symmetry breaks 01:33:166 (6) here and start again on 01:33:829 (2) on a re-pase effect
02:01:177 (1,2,3,4,5,6) - no star pattern ? what? o:
02:10:128 (4) - (nazi) middle point of the slider 1 grid to center, like this http://up.ppy.sh/files/temp-15.png , apply it to 02:09:630 (3) - too~ (lol, sorry reversed~) ok >v<

[Taiko]
00:50:735 (1,1,1,1) - kkdd ? currently Im following the vocals here
01:03:663 (1,1,1,2) - k ddk?
01:34:741 (1) - remove? (off-beat) yes o.o

the map is great~ sutaru~ ^^
thanks a lot for star and nice mod <:!!!
Shizuroh
Omg lovable song *_* And the SB gave me seizures :D

Easy
00:46:094 Make slider maybe a 1/2 beat longer? :D
01:37:809 Move circle a little bit to the left

Normal
00:12:282 to 00:14:934 Insert break time
00:29:188 (just a suggestion) make a Mirrored slider here /:D
01:33:912 The next two sliders are unrhymytical, make something else out of this

Hard
Nothing special to say :3

Insane
First of all omg Insane should go for approved x.x
00:02:503 Idk why i notice it but the distance between the first and second circle is one pixel too close or the distance between the second and third is too far XD
01:03:498 euhm put circle 4 farther from circle 3

Anyway I'm still blinded @_@ xD
Topic Starter
jossieP

SkyDevil wrote:

Omg lovable song *_* And the SB gave me seizures :D xD

Easy
00:46:094 Make slider maybe a 1/2 beat longer? :D hmm ok
01:37:809 Move circle a little bit to the left no, the distance snap would be broken then

Normal
00:12:282 to 00:14:934 Insert break time this would increase the star rating >v<
00:29:188 (just a suggestion) make a Mirrored slider here /:D @v@ ok
01:33:912 The next two sliders are unrhymytical, make something else out of this @v@ ok

Hard
Nothing special to say :3 o:

Insane
First of all omg Insane should go for approved x.x no, is under 20 million score xd
00:02:503 Idk why i notice it but the distance between the first and second circle is one pixel too close or the distance between the second and third is too far XD @v@ you have nazi blood
01:03:498 euhm put circle 4 farther from circle 3 random spacing, mirror from matryoshka :d

Anyway I'm still blinded @_@ xD
thanks =v=
Shizuroh
ohmigod i love this song *_* I need to visit this forum again just to star it XD
riffy
i_k's map great as always :3

Easy
00:26:868 (2) - x216 y 336
00:50:735 (1) - flip vertically
01:53:719 - circle here?

Normal
01:21:232 (3) - check shape
02:06:315 (1) - maybe this http://puu.sh/jFm4
02:15:597 (1,2) - http://puu.sh/jFmd

Taiko
>< i can't mod taiko :< TEACH ME MASTER HOW TO MOD TAIKO

Hard
00:08:304 (2,3,4) - http://puu.sh/jFmN
00:23:553 - circle here?
00:47:089 (1,2,3) - are you sure about spacing? http://puu.sh/jFmY
00:45:763 (1,2) - ^

Insane
A small problem with audio lead-in
00:12:614 - break here?
00:47:255 (1) - are you sure about slider shape?

Good luck! :3
And sorry, my mod is too short :<
Topic Starter
jossieP

-Bakari- wrote:

i_k's map great as always :3 thanks >3<!

Easy
00:26:868 (2) - x216 y 336 O_o
00:50:735 (1) - flip vertically hmm yes this avoid the underlap of next slider
01:53:719 - circle here? it leaves the bass sounding clean currently

Normal
01:21:232 (3) - check shape I know this is not symmetrical
02:06:315 (1) - maybe this http://puu.sh/jFm4 currently Im trying to avoid rhythms like that, my star rating is high enough >3<
02:15:597 (1,2) - http://puu.sh/jFmd simple and nice rhythm thanks <:

Taiko
>< i can't mod taiko :< TEACH ME MASTER HOW TO MOD TAIKO >3<

Hard
00:08:304 (2,3,4) - http://puu.sh/jFmN hmm Ill leave this stacked by now
00:23:553 - circle here? sorry, Im not following the bass on this patterns
00:47:089 (1,2,3) - are you sure about spacing? http://puu.sh/jFmY yes, this has spaced like this because of grid snap
00:45:763 (1,2) - ^

Insane
A small problem with audio lead-in =v= ok
00:12:614 - break here? no, drain is less of the half bar-life
00:47:255 (1) - are you sure about slider shape? yes, there is a problem with it?

Good luck! :3
And sorry, my mod is too short :<
its ok <:! thanks a lot
B2IN
hello ~

WOW good song ´ v `


Modding ↓



[easy]


00:12:282 ~ 00:14:934 → break time

00:40:128 (3) → new combo

00:40:790 (1) → delete new combo

00:42:779 (3) → new combo

01:54:382 (2) → http://puu.sh/jG9P


[Normal]


I recommend

slider velocity :1.20

00:12:282 ~ 00:14:934 → break time

00:06:978 (1) → nd the slider till 00:07:973

00:08:304 (x) → add note

00:08:636 (x) → ^



[Hard]


00:12:282 ~ 00:14:934 → break time

00:42:614 (2,3) → spacing



[Insane]


00:08:139 (3) → end the slider till 00:08:802

00:09:133 (1,2) → move into 00:08:967 (1) / 00:09:299 (2)

00:09:630 (x) → add note

00:12:282 ~ 00:14:934 → break time

00:49:244 (1) → delete new combo

00:49:409 (2) → new combo

01:21:232 (6) → make this look as (1,2,3,4)



;)
Kryptogram
Hola Ikari aca mi mod (lo hare e español pero si quieres te lo traduzco avisame o/)

General:
Muy Bien :D

SB:

- 01.png 00:30:514 - 00:36:150 I think that the size must be normal i mean

Instead of this




Easy


Tus sliders me gustan pero talvez evita hacerlos asi http://puu.sh/jBke
pues uno tiene que seguirlos con el cursor y seria un poco dificil para nuevos jugadores
Pero pues eso creo nose xD

00:28:194 (3) - Agrega finish
00:44:768 (4) - Agrega finish al final
00:59:354 (3) - Mueve este slider al centro para que quede recto con 01:00:348 (1) http://puu.sh/jBgO
01:00:348 (1) - Remueve NC ?
01:01:343 (1) - Agrega finish al inicio
01:43:774 (4) - Agrega nota para ser consistentes
02:05:321 (1) - Remueve NC ?
02:08:967 (2) - Agrega finish al final

Normal


00:17:918 (2) - Agrega clap al inicio
00:20:238 (5) - Remueve clap al inicio ?
00:26:536 (5) - Agrega clap
00:26:868 (1) - Remueve clap al inicio
00:28:194 (2) - Finish al inicio
00:40:459 (1) - La nota esta muy pegada al final del slider
01:00:348 (1) - Remueve NC

Hard

00:30:514 (1) - Remueve NC si no laces entonces agrega NC en esta nota sola 00:33:166 (1)
Bien :D

Insane


00:06:481 (x) - Agrega nota
00:17:918 (2) - Salto demasiado grande ?
00:31:840 (1,2,3,4,5,6,7,8,9,10,11) - Cambia esas notas porfavor no las escondas unas tras otras u.u
01:02:006 (3) - Has esto ?
This

368,138,62006,2,0,B|344:184|384:256|424:256|424:256|424:328,1,220
02:00:846 (6) - No creo que sea necesario un slider con 1/8 :s

Bueno espero aya sido de ayuda :D

Buena Suerte !
Topic Starter
jossieP

B2IN wrote:

hello ~

WOW good song ´ v ` Ryu* is awesome \:D/


Modding ↓



[easy]


00:12:282 ~ 00:14:934 → break time drain is ridicously low >v<

00:40:128 (3) → new combo

00:40:790 (1) → delete new combo

00:42:779 (3) → new combo

01:54:382 (2) → http://puu.sh/jG9P I wanna keep it simple


[Normal]


I recommend

slider velocity :1.20 no re-map >:!

00:12:282 ~ 00:14:934 → break time as up

00:06:978 (1) → nd the slider till 00:07:973

00:08:304 (x) → add note there is a slider here D:

00:08:636 (x) → ^ x



[Hard]


00:12:282 ~ 00:14:934 → break time

00:42:614 (2,3) → spacing manual spacing



[Insane]


00:08:139 (3) → end the slider till 00:08:802

00:09:133 (1,2) → move into 00:08:967 (1) / 00:09:299 (2)

00:09:630 (x) → add note

00:12:282 ~ 00:14:934 → break time

00:49:244 (1) → delete new combo my pattern starts here

00:49:409 (2) → new combo

01:21:232 (6) → make this look as (1,2,3,4)



;)
D;


[Te][Amo] wrote:

Hola Ikari aca mi mod (lo hare e español pero si quieres te lo traduzco avisame o/)

General:
Muy Bien :D

SB:

- 01.png 00:30:514 - 00:36:150 I think that the size must be normal i mean

Instead of this


no se, creo que nara-chan intento hacer un efecto loop, lo consultare con el de que regrese del cole D;



Easy


Tus sliders me gustan pero talvez evita hacerlos asi http://puu.sh/jBke
pues uno tiene que seguirlos con el cursor y seria un poco dificil para nuevos jugadores
Pero pues eso creo nose xD pues el follow circle es enoooorme xD

00:28:194 (3) - Agrega finish
00:44:768 (4) - Agrega finish al final
00:59:354 (3) - Mueve este slider al centro para que quede recto con 01:00:348 (1) http://puu.sh/jBgO O_o se movio solo
01:00:348 (1) - Remueve NC ? mi pattern se resetea D:
01:01:343 (1) - Agrega finish al inicio ok, tamb lo use en las otras diff, gracias ;)
01:43:774 (4) - Agrega nota para ser consistentes o: no veo esta nota tan necesaria
02:05:321 (1) - Remueve NC ? si te fijas lo use arriba igual
02:08:967 (2) - Agrega finish al final

Normal


00:17:918 (2) - Agrega clap al inicio aca tengo un inicio tardio en el patron
00:20:238 (5) - Remueve clap al inicio ?
00:26:536 (5) - Agrega clap agregado por concistencia, si borro el de arriba quedaria roto el patron D;
00:26:868 (1) - Remueve clap al inicio x
00:28:194 (2) - Finish al inicio
00:40:459 (1) - La nota esta muy pegada al final del slider cual slider O_o
01:00:348 (1) - Remueve NC

Hard

00:30:514 (1) - Remueve NC si no laces entonces agrega NC en esta nota sola 00:33:166 (1) gracias por recordame este combo xD
Bien :D

Insane


00:06:481 (x) - Agrega nota quiero seguir el ♫"dan - sen"♫
00:17:918 (2) - Salto demasiado grande ? es simetrico, un buen drenador de vida xD bueno lo cambiare si alguien mas menciona esto
00:31:840 (1,2,3,4,5,6,7,8,9,10,11) - Cambia esas notas porfavor no las escondas unas tras otras u.u mirror de ztrot D; a ver que pasa luego
01:02:006 (3) - Has esto ? nu o: simetria
This

368,138,62006,2,0,B|344:184|384:256|424:256|424:256|424:328,1,220
02:00:846 (6) - No creo que sea necesario un slider con 1/8 :s pone la cancion en un reproductor de mp3 y escucha esta parte, veras que el sonido 1/8 esta ahi <;

Bueno espero aya sido de ayuda :D

Buena Suerte !
gracias >3<!!!!
p3n
[General]
You don't need the SB code in every single .osu-file. Just copy the foreground layer commands to the .osb and remove those lines from the .osu-files for every diff. This is optional though and you should check it afterwards in case you missed a line or copied too much. It doesn't change the SB itself but makes the .osu-files a bit more well-arranged.


[Easy]
THE SLIDERS!!! THEEE SLIIIIIIIDEEEEEEEEEEERS ♥
Hitsounds are way too loud in the beginning. Maybe lower the volume to the same or even lower volume as in [Insane]

Everything else is nice.


[Normal]
Again hitsounds in the beginning are way too loud. Think about reducing the volume to the same or even lower volume as in [Insane]

01:03:995 (1) - remove whistle from the beginning and the turning point, it sounds really off
01:09:299 (5) - ^same, you use a standard bar pattern for your whistles in KIAI which sounds REALLY GOOD (and the 2 sliders break that pattern...)
01:45:100 (1,2,3) - maybe refine the blankets here to make them as good as the rest of your sliders: http://osu.ppy.sh/ss/260289 http://osu.ppy.sh/ss/260290
why do all the work again? use this but be careful the length of the object desctiptions might be more then one line depending on the width of your notepad:
112,112,105100,6,0,B|176:120|176:176|176:176|200:232|312:232|336:176|336:176|336:120|400:112,1,390,0|2
423,208,106426,2,0,B|366:288|256:342|141:285|91:208,1,390,2|2
56,304,107752,2,0,B|-32:248|-16:124|81:96|144:136|144:136|160:168|223:148,1,390,2|2
02:06:315 (1) - clap on ending to match the bar pattern?
02:08:967 (1) - same as 01:03:995 (1), it doesn't match the fitting bar pattern you use in KIAI. Remove the claps from the beginning and the turning point.


[Hard]
Again hitsounds in the beginning are too loud for me, use the same or even lower volume as in [Insane] :(

00:42:282 (1) - minor timing error, to match the actual song better move this back by 1/2 and add a repeat (also use Ctrl+R to fix orientation): http://puu.sh/jQ0J
00:47:089 (1,2,3) - make the gaps consistent here? http://osu.ppy.sh/ss/260295
270,168,47089,6,0,B|311:99,1,80
376,136,47420,2,0,B|328:216,1,80
400,240,47752,2,0,B|448:160,2,80,8|0|0
01:02:337 (1,2) - fix the blanket? http://puu.sh/jQ2R
155,198,62503,2,0,B|198:209|218:269|198:309|160:328,1,160
01:04:989 (1,2) - ^same, just copy paste the slider and rotate it until it fits
01:13:442 (5,6,1) - weird timing doesn't really match the dominant parts of the song, if you want try something like this: http://puu.sh/jQ4f
01:38:470 (1,2) - fix position and shape of (2) to make it symmetrical? http://puu.sh/jQ59
01:45:100 (1,2) - fix blanket? http://puu.sh/jQ60
437,147,105100,6,0,B|479:185|458:267|396:272,1,160
01:48:415 (4) - again fix the blanket? http://puu.sh/jQ6c
48,200,108415,2,0,B|96:200|128:238|128:238|105:269|120:312,1,160

[Insane]
whooo fast map and fun to play :)

some minor things here:

00:32:752 (8) - is clearly overmapped and does not fit. The pattern for the red combo is a bit boring compared to the rest of your map (and it is borderline unreadable with the stacks). I highly recommend removing the overmapped (8) (listen @25% speed and you'll hear there is nothing in the song to justify this note) and make the pattern less cramped. Suggestion: http://osu.ppy.sh/ss/260275
01:21:150 (5,6,7,8,9) - minor spacing issue and a bigger flow issue: move (5,6,7) a bit higher up so (7) ends exactly between (8,9); to fix the flow break just Ctrl+R on (8,9): http://osu.ppy.sh/ss/260281
or use:
392,45,81150,1,0
339,57,81232,2,0,B|371:43|371:139|315:139,2,110,2|0|2
279,150,81730,2,0,B|223:150|223:246|295:246,1,110,2|2
344,336,82061,1,0
168,336,82227,1,2
01:50:072 (5,6,7,1) - spacing should be consistent here for the 4 notes as it is almost unreadable to get the rhythm change for the red combo starting on 01:50:569 (1); if you don't want to change the pattern itself at least fix 01:50:238 (6) to make the spacing consistent like 01:51:564 (4,5,6) http://osu.ppy.sh/ss/260283



Really nice mapset. Have this
Mitsuneko
Hey ikari~ My mod..yeah, I'm lazy

Easy

00:09:630(1)- Shorten to 00:10:956
00:11:619- Add a slider here that ends at 00:11:951
00:28:194(3)- NC
00:40:128(3)- ^
00:40:790(1)- Remove NC
00:42:779(3)- NC?
00:56:039(3)- ^
00:56:702(1)- Remove NC
01:41:785(3)- Shorten to 01:43:111
02:02:337(3)- NC

Normal

00:20:238(5)- NC
00:21:564(1)- Remove NC
00:25:210(3)- NC
00:26:868(1)- Remove NC
00:26:868(2)- NC

Hard

01:47:255(1)- Remove whistle in the middle(?)
01:50:238(1)- Remove whistle(?)

Insane

Nothing~ :3

Short mod >.>
Good luck though. And sexy sliders like always ;3
Topic Starter
jossieP

p3n wrote:

[General]
You don't need the SB code in every single .osu-file. Just copy the foreground layer commands to the .osb and remove those lines from the .osu-files for every diff. This is optional though and you should check it afterwards in case you missed a line or copied too much. It doesn't change the SB itself but makes the .osu-files a bit more well-arranged. having the osb code on a .osb file make the taiko diff also with sb effects, that is the why I putted the code on every single .osu file, I dont want sb effects on the taiko diffs.


[Easy]
THE SLIDERS!!! THEEE SLIIIIIIIDEEEEEEEEEEERS ♥ ovo!!!
Hitsounds are way too loud in the beginning. Maybe lower the volume to the same or even lower volume as in [Insane] ok Ill decrease the volume on all difs

Everything else is nice.


[Normal]
Again hitsounds in the beginning are way too loud. Think about reducing the volume to the same or even lower volume as in [Insane]

01:03:995 (1) - remove whistle from the beginning and the turning point, it sounds really off
01:09:299 (5) - ^same, you use a standard bar pattern for your whistles in KIAI which sounds REALLY GOOD (and the 2 sliders break that pattern...) ok!
01:45:100 (1,2,3) - maybe refine the blankets here to make them as good as the rest of your sliders: http://osu.ppy.sh/ss/260289 http://osu.ppy.sh/ss/260290
why do all the work again? use this but be careful the length of the object desctiptions might be more then one line depending on the width of your notepad:
112,112,105100,6,0,B|176:120|176:176|176:176|200:232|312:232|336:176|336:176|336:120|400:112,1,390,0|2
423,208,106426,2,0,B|366:288|256:342|141:285|91:208,1,390,2|2
56,304,107752,2,0,B|-32:248|-16:124|81:96|144:136|144:136|160:168|223:148,1,390,2|2
thanks a lot, Ill be careful >v<
02:06:315 (1) - clap on ending to match the bar pattern?
02:08:967 (1) - same as 01:03:995 (1), it doesn't match the fitting bar pattern you use in KIAI. Remove the claps from the beginning and the turning point.
all changed, wow awesome

[Hard]
Again hitsounds in the beginning are too loud for me, use the same or even lower volume as in [Insane] :( lowered >v<

00:42:282 (1) - minor timing error, to match the actual song better move this back by 1/2 and add a repeat (also use Ctrl+R to fix orientation): http://puu.sh/jQ0J hmm Im not actually following the song, Ill change if someone else point this
00:47:089 (1,2,3) - make the gaps consistent here? http://osu.ppy.sh/ss/260295 k aplied too to previous pattern
270,168,47089,6,0,B|311:99,1,80
376,136,47420,2,0,B|328:216,1,80
400,240,47752,2,0,B|448:160,2,80,8|0|0
01:02:337 (1,2) - fix the blanket? http://puu.sh/jQ2R thanks, Im not good at blankets >3<
155,198,62503,2,0,B|198:209|218:269|198:309|160:328,1,160
01:04:989 (1,2) - ^same, just copy paste the slider and rotate it until it fits
01:13:442 (5,6,1) - weird timing doesn't really match the dominant parts of the song, if you want try something like this: http://puu.sh/jQ4f it follow vocals, yes
01:38:470 (1,2) - fix position and shape of (2) to make it symmetrical? http://puu.sh/jQ59 k x3 my simmetry sucks when the object is not at x,y axis
01:45:100 (1,2) - fix blanket? http://puu.sh/jQ60 thanks for the blankes
437,147,105100,6,0,B|479:185|458:267|396:272,1,160
01:48:415 (4) - again fix the blanket? http://puu.sh/jQ6c again, thanks for the blanket >v<
48,200,108415,2,0,B|96:200|128:238|128:238|105:269|120:312,1,160

[Insane]
whooo fast map and fun to play :)

some minor things here:

00:32:752 (8) - is clearly overmapped and does not fit. The pattern for the red combo is a bit boring compared to the rest of your map (and it is borderline unreadable with the stacks). I highly recommend removing the overmapped (8) (listen @25% speed and you'll hear there is nothing in the song to justify this note) and make the pattern less cramped. Suggestion: http://osu.ppy.sh/ss/260275 thanks, I dont usually map at 25% D; something like that but with some stuff of my style ;3
01:21:150 (5,6,7,8,9) - minor spacing issue and a bigger flow issue: move (5,6,7) a bit higher up so (7) ends exactly between (8,9); to fix the flow break just Ctrl+R on (8,9): http://osu.ppy.sh/ss/260281
or use: thanks for code is better now <:!
392,45,81150,1,0
339,57,81232,2,0,B|371:43|371:139|315:139,2,110,2|0|2
279,150,81730,2,0,B|223:150|223:246|295:246,1,110,2|2
344,336,82061,1,0
168,336,82227,1,2
01:50:072 (5,6,7,1) - spacing should be consistent here for the 4 notes as it is almost unreadable to get the rhythm change for the red combo starting on 01:50:569 (1); if you don't want to change the pattern itself at least fix 01:50:238 (6) to make the spacing consistent like 01:51:564 (4,5,6) http://osu.ppy.sh/ss/260283 ok, spaced correctly



Really nice mapset. Have this
thanks!!!!!!




@nekonomitsu /.\ sorry
YTYuyu
Alright let's see what I can find. ooh this song. this isnt the 1st time i heard this :)

General:
CLEAR!

Easy:
00:09:630 (1) - hmm make this a curved slider to blanket the next note?
00:17:586 (1) - this should be a 1/1 repeat slider(from the big white tick to the other). it follows the instrumental accurately.
00:22:890 (1) - ^
00:28:194 (3) - make this a NC because of vocals.
00:40:128 (3,1) - make (3) a NC because of vocals, but that's where the singer actually sings and remove the NC for (1) because it's still going.
00:42:779 (4) - a NC here because of new lyrics.
01:37:807 (3) - *nazi* move this to the middle so that it'd blanket (1) properly.
01:54:382 (2) - maybe get rid of the repeats and end the slider till 01:55:376. the sliderticks should follow vocals.
02:12:282 (3,4) - are you sure that these sliders look the same as the other?

Normal:
00:02:669 (3) - i don't like the shape of this slider. make it like this so that it can blanket the previous slider. remember to fix the spacing from there.
00:03:663 (1) - here too. make it like this so that it can blanket (2) sort of
00:17:918 (2) - add a clap at the beginning to start the pattern.
00:45:431 (4) - add a finish? sounds nice IMO
01:06:315 (5) - same as above but at the end.
01:53:719 (2) - add a whistle at the end to keep consistency.
02:11:619 (5) - same as 00:45:431

Hard:
01:34:989 (6,7) - fix this minor spacing error here. it's at 0.85

Insane:
00:09:133 (1) - *nazi* curve this slider so that it can form a blanket sort of around the previous slider.
00:09:465 (2) - if you follow the suggestion above, then make this look the same as (1).
01:34:989 (3,4) - it'd look better if you can stack the ends.
01:39:796 (4) - make this a 1/2 slider with 1 repeat and replace the end for a circle. i think that since i saw only 1 repeat on almost every 1/2 slider, players might mess up that there are 2 repeats instead of (1).
01:42:448 (4) - ^

This is the best i can do. GL :D
Topic Starter
jossieP

Byakugan249 wrote:

Alright let's see what I can find. ooh this song. this isnt the 1st time i heard this :) <:

General:
CLEAR!

Easy:
00:09:630 (1) - hmm make this a curved slider to blanket the next note?
00:17:586 (1) - this should be a 1/1 repeat slider(from the big white tick to the other). it follows the instrumental accurately.
00:22:890 (1) - ^ dont break my sliders >';
00:28:194 (3) - make this a NC because of vocals.
00:40:128 (3,1) - make (3) a NC because of vocals, but that's where the singer actually sings and remove the NC for (1) because it's still going.
00:42:779 (4) - a NC here because of new lyrics. combos based on patterns, by 4th time
01:37:807 (3) - *nazi* move this to the middle so that it'd blanket (1) properly. spacing error and put it upper makes a bad overlap, by 3rd time >v<
01:54:382 (2) - maybe get rid of the repeats and end the slider till 01:55:376. the sliderticks should follow vocals. uh?
02:12:282 (3,4) - are you sure that these sliders look the same as the other? Im pretty sure that they are not the same

Normal:
00:02:669 (3) - i don't like the shape of this slider. make it like this so that it can blanket the previous slider. remember to fix the spacing from there.
00:03:663 (1) - here too. make it like this so that it can blanket (2) sort of
00:17:918 (2) - add a clap at the beginning to start the pattern. ok, added also to [Insane]
00:45:431 (4) - add a finish? sounds nice IMO
01:06:315 (5) - same as above but at the end. not used on other diffs
01:53:719 (2) - add a whistle at the end to keep consistency. I ended the pattern previously
02:11:619 (5) - same as 00:45:431

Hard:
01:34:989 (6,7) - fix this minor spacing error here. it's at 0.85 ok =v=
Insane:
00:09:133 (1) - *nazi* curve this slider so that it can form a blanket sort of around the previous slider.
00:09:465 (2) - if you follow the suggestion above, then make this look the same as (1). screen please cant get at all >:
01:34:989 (3,4) - it'd look better if you can stack the ends. >_<
01:39:796 (4) - make this a 1/2 slider with 1 repeat and replace the end for a circle. i think that since i saw only 1 repeat on almost every 1/2 slider, players might mess up that there are 2 repeats instead of (1).
01:42:448 (4) - ^ the variation is delicious :Q

This is the best i can do. GL :D
=v= thanks
YTYuyu

ikari_kyon wrote:

Easy:

01:54:382 (2) - maybe get rid of the repeats and end the slider till 01:55:376. the sliderticks should follow vocals. uh? this



Insane:
00:09:133 (1) - *nazi* curve this slider so that it can form a blanket sort of around the previous slider.
00:09:465 (2) - if you follow the suggestion above, then make this look the same as (1). screen please cant get at all >: look at the 2 sliders and see how it's blanketing sort of (3)?
Topic Starter
jossieP
oh
edit: applied the blanket on insane
Behon
Easy:
- 00:28:194 (3): Make this a new combo.

Normal:
- Slider speed feels waaaaay too fast for a Normal difficulty.
- 00:57:697 (4): Maybe start a new combo here? This one's kind of long compared to the others.

Hard & Insane:
No problems.

Not much to nitpick here, very solid map overall.
Topic Starter
jossieP

Behonkiss wrote:

Easy:
- 00:28:194 (3): Make this a new combo. changed since byakugan also pointed this D:

Normal:
- Slider speed feels waaaaay too fast for a Normal difficulty. D; come on I have a 1 star rating [Easy], there is mapsets with [Easy] diffs over 3 star rating and [Normal] with absurd high spacing
- 00:57:697 (4): Maybe start a new combo here? This one's kind of long compared to the others. D; ok

Hard & Insane:
No problems. O_o

Not much to nitpick here, very solid map overall.
thanks
Hinsvar
Uh... hi.

Time to mod, I suppose?

*Usual note: Gold ones are a must-do. Yes, I'm playing with my avatar. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Everything is... fine. I guess. Let's go for the diff-specific mods.
>Easy
  1. 00:37:476 (1,2) - Clap at the end?
  2. 01:12:614 (1,2,1,2) - Uh... I dislike the shape of these four sliders, TBH :P
>Normal
  1. I sense an abuse/overuse of Whistle, especially before the first spinner and after the second one. Well...
  2. 00:22:890 (1) - Clap at the end?
  3. 01:12:614 (2,3,4) - Add Clap at "2" & "4", and remove Clap at "3"?
>Hard
  1. 00:22:227 (5) - Can't we change this slider so that it can be symmetrical with the previous ("4") slider?
  2. 00:33:166 (1) - Remove NC? I think you're trying to emphasize the beat on the music, but NC isn't really needed for that, IMO.
  3. 00:35:818 (1) - ^
  4. 00:39:133 (4) - Shape it into a more 'normal' slider?
  5. 01:38:139 (1) - Same as 00:33:166.
  6. 01:53:387 (1) - Maybe a slider like this?
    144,280,113387,6,0,B|160:316|160:316|176:336|216:352|272:348,1,160
>Insane
  1. 01:00:348 (1,2,3) - Hi, anti-jump. Nice to meet ya'.

    But hey, I think making a short jump here is better.
  2. 01:50:404 (7,1,2,3,4) - Uh... won't this stacking make the players confused?
Well... I think I should end my mod now. Can't stretch this for too long. Oh, and the music was great.

Good luck on the way 8-)
Topic Starter
jossieP

Hinsvar wrote:

Uh... hi. hi /o/

Time to mod, I suppose?

*Usual note: Gold ones are a must-do. Yes, I'm playing with my avatar. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler. your avatar is gold? O_o? sorry dont know the source

>General
  1. Everything is... fine. I guess. Let's go for the diff-specific mods.
>Easy
  1. 00:37:476 (1,2) - Clap at the end? oh I forgot those >v<
  2. 01:12:614 (1,2,1,2) - Uh... I dislike the shape of these four sliders, TBH :P sorry /.\
>Normal
  1. I sense an abuse/overuse of Whistle, especially before the first spinner and after the second one. Well... I love whistles ♥~
  2. 00:22:890 (1) - Clap at the end? dont sounds good with the incoming patterns >v<
  3. 01:12:614 (2,3,4) - Add Clap at "2" & "4", and remove Clap at "3"? simmetrical with 01:16:260 (5)
>Hard
  1. 00:22:227 (5) - Can't we change this slider so that it can be symmetrical with the previous ("4") slider? nu /o/
  2. 00:33:166 (1) - Remove NC? I think you're trying to emphasize the beat on the music, but NC isn't really needed for that, IMO. symmetrical with 00:30:514 (1) and ↓
  3. 00:35:818 (1) - ^
  4. 00:39:133 (4) - Shape it into a more 'normal' slider? ok you dont like my sliders >.>
  5. 01:38:139 (1) - Same as 00:33:166.
  6. 01:53:387 (1) - Maybe a slider like this? >:
    144,280,113387,6,0,B|160:316|160:316|176:336|216:352|272:348,1,160
>Insane
  1. 01:00:348 (1,2,3) - Hi, anti-jump. Nice to meet ya'. ;D

    But hey, I think making a short jump here is better. I like this way <:
  2. 01:50:404 (7,1,2,3,4) - Uh... won't this stacking make the players confused? are you serious?
Well... I think I should end my mod now. Can't stretch this for too long. Oh, and the music was great.

Good luck on the way 8-)
thanks =v=
Kawayi Rika
Hi ~ ikari_kyon ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Setting a PreviewTime pls.

[Insane]


  1. 00:14:934 (1) - This is unrankable bug,Add new combo to here.
  2. 00:36:813 (3) - Maybe add new combo.
  3. 00:51:564 (6) - Add new combo,spacing.
  4. 02:04:824 (6,7) - Try symmetry with 02:03:829 (1,2).

[Hard]


  1. HP-1
  2. 02:08:304 (1,2,3,4,5) - Using same spacing.

[Normal]


  1. 00:45:763 (1,2,3) - Using same spacing.

That's all ~ OMG,This SB my eyes T_T.

Good luck ~
Topic Starter
jossieP

Kawayi Rika wrote:

Hi ~ ikari_kyon ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Setting a PreviewTime pls.
my preview time is "0" ovo! I like how the song start with that ~♫ caramelldansen ♫~ and then the characteristic sound of ryu*

[Insane]


  1. 00:14:934 (1) - This is unrankable bug,Add new combo to here. O_o I didnt know that something like this can happen, can you explain me more about this bug?
  2. 00:36:813 (3) - Maybe add new combo. yes maybe ;)
  3. 00:51:564 (6) - Add new combo,spacing. I think the symmetry let read this very well
  4. 02:04:824 (6,7) - Try symmetry with 02:03:829 (1,2).
oh thanks

[Hard]


  1. HP-1
  2. 02:08:304 (1,2,3,4,5) - Using same spacing.
this has moved by some reason D; that I dont know why

[Normal]


  1. 00:45:763 (1,2,3) - Using same spacing.
yeah it was moved by some reason D;

That's all ~ OMG,This SB my eyes T_T. ;D nara-chan is happy

Good luck ~ ← Edit: now is better
I preffer a star instead of a cirno xD dont like tou*ou =v=
thank you
BeatofIke
You seem to be annoyed with the New Combo mods, so I'll exclude it from my In-Depth modding.

I'm not finish modding your map yet.
anthonyyy0
So this is definitely going to be ranked, right? Awesome map you have here. :3
BeatofIke

anthonyyy0 wrote:

So this is definitely going to be ranked, right? Awesome map you have here. :3
I hope so.

EDIT: Your map is so moe~ it's hard for me to mod deeply, so I just mod it normally, sorry :( .
I also excluded the Combo and hitsound part of the mod, since you seem to be annoyed about it.


[General]
-There's no OSB file. How are you storyboarding then? :?
-I don't like your drain rates on hard or insane difficulties.
-Otherwise, there is nothing wrong with your map in general.


[Easy]
-Very Moe~ silders you got there.
-01:35:818 (2,3,1) - This looks pretty sloppy.
-01:59:686 (3) - Make this silder parallel with 01:58:360 (1).
-00:09:796 (1) - Insert Break time after spinner?


[Normal]
-00:29:188 (4) - Make this slider identical to 00:28:194 (2).
-00:09:796 (1) - Insert Break time after spinner?


[Hard]
-HP Drain (-1). One slider miss drains 1/3 of your drain meter. As for Insane it drains 1/2 of your drain meter. A bit too harsh don't you think? That's up you you though. Not my map.
-00:09:796 (1) - Insert Break time after spinner?


[Insane]
I skipped the Insane mod. Map is just TOO HARD! It's hard for me to mod this difficulty. Prehaps a more experienced player/modder can assist you.
HellDawn
Easy

00:32:172- finish
00:36:150- ^
00:40:128- ^
01:17:255 (1,2)- ugly slider
02:11:619- remove clap, put finish
02:16:923- finish

Normal

00:28:857- 1 grid up
01:35:155- clap
01:36:481- ^
01:37:807- ^
01:39:465- ^
01:40:790- ^
01:42:116- ^
02:01:674- ^
02:03:000- ^

Hard

It would be better if some sliders move to center
01:35:487- finish
Topic Starter
jossieP

BeatofIke wrote:

Your map is so moe~ it's hard for me to mod deeply, so I just mod it normally, sorry :( . >v< its ok
I also excluded the Combo and hitsound part of the mod, since you seem to be annoyed about it.


[General]
-There's no OSB file. How are you storyboarding then? :? I included the sb code on each .osu file, excluding the [Taiko] diff cuz the sb effect may looks bad with the kuroneko-shi bg x3
-I don't like your drain rates on hard or insane difficulties. should I decrease it or increase it?
-Otherwise, there is nothing wrong with your map in general.


[Easy]
-Very Moe~ silders you got there. >v<
-01:35:818 (2,3,1) - This looks pretty sloppy. any suggest?
-01:59:686 (3) - Make this silder parallel with 01:58:360 (1). ovo?¿?
-00:09:796 (1) - Insert Break time after spinner? spinner? D:


[Normal]
-00:29:188 (4) - Make this slider identical to 00:28:194 (2). ok.jpg everyone is saying about this
-00:09:796 (1) - Insert Break time after spinner? the drained life is not even 1/5 of total, when the drain comes 1/2 Ill add a break


[Hard]
-HP Drain (-1). One slider miss drains 1/3 of your drain meter. As for Insane it drains 1/2 of your drain meter. A bit too harsh don't you think? That's up you you though. Not my map. uh wich slider drain 1/3 of the life?
-00:09:796 (1) - Insert Break time after spinner?


[Insane]
I skipped the Insane mod. Map is just TOO HARD! It's hard for me to mod this difficulty. Prehaps a more experienced player/modder can assist you.
thanks >3<

HellDawn wrote:

01:17:255 (1,2)- ugly slider any suggest?

It would be better if some sliders move to center wich ones?
no changes from you, thanks anyway >3<
BeatofIke
Nah, leave the drain rates as it is.
wmfchris
try avoid posting everying single word in bolded font? lol [stress]

anyway let's mod >A< (performing caramelldensen dance)

[Taiko]
01:00:183 - add a D here so that the sudden break-sudden start feeling can be highlighted
01:02:586 - consider to add one here becoz there's 1 triplet everybar in this stream?
01:22:227 - kkdkk sounds a bit odd here, I prefer kkd D
01:27:199 - K D K

- Nice diff! : D
- Very nice song!!!! >w<
- Very very nice BG TAT give me the full taiko BG > : 3
Topic Starter
jossieP

wmfchris wrote:

try avoid posting everying single word in bolded font? lol [stress] this boy BeatofIke =v=

anyway let's mod >A< (performing caramelldensen dance) /o/

[Taiko]
01:00:183 - add a D here so that the sudden break-sudden start feeling can be highlighted k
01:02:586 - consider to add one here becoz there's 1 triplet everybar in this stream? k
01:22:227 - kkdkk sounds a bit odd here, I prefer kkd D nice <:
01:27:199 - K D K k

- Nice diff! : D thanks ;3;
- Very nice song!!!! >w< Ryu* is awesome ;3
- Very very nice BG TAT give me the full taiko BG > : 3
↓↓↓
thanks again ;3;
popner
Hi ~ Mod request from My Queue.

It needs to be emphasized that you break the 1st rule of my queue - 1.I mod Japanese & Chinese songs ONLY. So I mod only 1 diff of your map. Next time please read the rules carefully before post.

Just suggestions:

[Insane]

00:04:907 (4) - 1/4 tick shorter and move to 00:04:989?
00:20:570 (5) - stack it with 00:18:912 (1)
00:31:177 (2) - I think it's better to make it horizontal and stack its end with end of 00:30:514 (6)
01:14:603 (1) - move further from 01:14:271 (10)?

GL~
Topic Starter
jossieP
oh god Im a rulz breaker, I should die

Edit:

popner wrote:

Hi ~ Mod request from My Queue.

It needs to be emphasized that you break the 1st rule of my queue - 1.I mod Japanese & Chinese songs ONLY. So I mod only 1 diff of your map. Next time please read the rules carefully before post.
I posted on your queue because of Ryu* is a japenese dj be moar specific on your rules I always read all rules and dont make spam post, if you dont want arrangements of japenes artist put that on your queue

Just suggestions:

[Insane]

00:04:907 (4) - 1/4 tick shorter and move to 00:04:989? Im following perfectly the song with this blue tick
00:20:570 (5) - stack it with 00:18:912 (1) spacing becomes unconcistant...
00:31:177 (2) - I think it's better to make it horizontal and stack its end with end of 00:30:514 (6) maybe, if someone else point this Ill change it but maybe
01:14:603 (1) - move further from 01:14:271 (10)? Im setting a low spacing here because of we have a huge jump previously

GL~
Shana Aisaka
Hi Ikarin!! >w<"

[General]
Nothing to said.... Except That SB is really nice.. I like it. XD

[Easy]

Hitsounds :
01:35:818(2) = add finish
01:38:470(1) = add finish.
01:41:122(2) = ^
01:45:100(1) = ^

[Normal]

Timing :
HP Drain - 1

Map :
01:33:829 - 01:43:774 = hmm... there's no more hitsound?? :(
01:50:404(2) = add finish
01:55:708(1) = ^

[Taiko]

Map/Hitsounds :
00:01:674(1) = Big don XD
01:40:956(x) = add note ~

[Hard]

Song Setup :
HP Drain - 1

[Insane]

Hitsounds :
00:04:907(4) = remove whistle.
00:17:586(1) = add finish
01:57:034(6) = remove whistle here.

Okay.. All seems fine to me now.. Ganbatte Ikarin!! >w<"
Star!!! :D
Topic Starter
jossieP

Shana Aisaka wrote:

Hi Ikarin!! >w<"

[General]
Nothing to said.... Except That SB is really nice.. I like it. XD

[Easy]

Hitsounds :
01:35:818(2) = add finish
01:38:470(1) = add finish.
01:41:122(2) = ^ Im not using finish on the other diffs
01:45:100(1) = ^ thanks I forgot to add this to other diffs x3! I have it on [Insane]

[Normal]

Timing :
HP Drain - 1 dont know, decreased drain

Map :
01:33:829 - 01:43:774 = hmm... there's no more hitsound?? :( nope >v<
01:50:404(2) = add finish not present on other diffs
01:55:708(1) = ^ added also on [Insane]

[Taiko]

Map/Hitsounds :
00:01:674(1) = Big don XD there is no support for this finish >3< a finish should be used when a bass effect is on the song or on some special parts
01:40:956(x) = add note ~ following vocals >_<

[Hard]

Song Setup :
HP Drain - 1 ok.jpg

[Insane]

Hitsounds :
00:04:907(4) = remove whistle. Im following the change to blue tick, also present on the song
00:17:586(1) = add finish removed from [Normal] >3<
01:57:034(6) = remove whistle here. o;

Okay.. All seems fine to me now.. Ganbatte Ikarin!! >w<"
Star!!! :D
thank you >3<!!!!!!!!!!!!
Mythol
Mod request from our queue.

[General]
Oh my God this SB. Tone it down ._.
NC's should really follow the song, atleast in the lower diffs. ><

[Easy]
Drain -1.
01:37:807 (3) - Center this please. Also adjust spacing on the next slider.
01:41:785 (3) - Sounds better shortened to the previous white tick.
01:43:774 - Maybe some notes/sliders from here to follow her voice.

[Normal]
Reduce SV?
00:06:978 (1) - I think this sounds better extended to the next white tick.
00:20:238 (5) - Sooo ugly x.x http://puu.sh/md1o
00:45:431 (4) - NC here instead.
00:50:735 (6) - ^
00:46:757 (3) - ctrl + h, and a 120 degree clockwise rotate, and make it blanket the 2? http://puu.sh/md44 <- could look prettier but you get the idea xD
01:16:923 - I think there should be a note here, with a clap?
02:11:619 (5) - NC should be here instead.
02:14:271 (4) - ^
02:15:597 (1) - Remove NC

[Hard]
Drain -1.
00:44:271 - A slider from here to where 5 is sounds alot better.
01:53:387 (1) - Really ugly ._. http://puu.sh/mdis or something like this~

[Insane]
OMGWTFBBQSV. Lower D:<
Drain and OD could use -1 if you're gonna keep the SV ._.
00:04:907 (4) - Doesn't fit. Put on white tick, and shorten.
00:05:652 (1) - Replace with repeat from here to 00:05:984.
01:03:995 (2) - NC here instead.

Good luck~
Topic Starter
jossieP

Mythol wrote:

Mod request from our queue.

[General]
Oh my God this SB. Tone it down ._. I didnt made the sb and dont mind about change something although there is really unrankable or due a major error
NC's should really follow the song, atleast in the lower diffs. >< by 8th time, I dont mind

[Easy]
Drain -1. are you serious?
01:37:807 (3) - Center this please. Also adjust spacing on the next slider. by 7th time my sliders have moar symmetry priority
01:41:785 (3) - Sounds better shortened to the previous white tick. sounds bad currently? are you listening the song?
01:43:774 - Maybe some notes/sliders from here to follow her voice. =_= I wanna skip that voice, also the next circle follows very good that bass

[Normal]
Reduce SV? by 3rd time why?
00:06:978 (1) - I think this sounds better extended to the next white tick. sounds horryble xD
00:20:238 (5) - Sooo ugly x.x http://puu.sh/md1o meh there is no a significative difference
00:45:431 (4) - NC here instead. I dont mind
00:50:735 (6) - ^
00:46:757 (3) - ctrl + h, and a 120 degree clockwise rotate, and make it blanket the 2? http://puu.sh/md44 <- could look prettier but you get the idea xD no o:
01:16:923 - I think there should be a note here, with a clap? Im not sure
02:11:619 (5) - NC should be here instead.
02:14:271 (4) - ^
02:15:597 (1) - Remove NC

[Hard]
Drain -1.
00:44:271 - A slider from here to where 5 is sounds alot better.is exactly the same sound
01:53:387 (1) - Really ugly ._. http://puu.sh/mdis or something like this~ cant see a significative difference

[Insane]
OMGWTFBBQSV. Lower D:< O_o dont get mad
Drain and OD could use -1 if you're gonna keep the SV ._. why?, there is a problem with slider velocity?
00:04:907 (4) - Doesn't fit. Put on white tick, and shorten. by 4th time it follows the sounds, play at 25%
00:05:652 (1) - Replace with repeat from here to 00:05:984. ?
01:03:995 (2) - NC here instead.

Good luck~
.-.
Mythol
The easy drain suggestion isn't based on your star difficulty. There aren't enough notes to stay alive from making a few mistakes.
When you say "by 7th time", does that mean 7 other people have suggested the same thing? If so, doesn't that mean it could be right? :/
And for the insane, if you won't decrease the sv the map is just troll. The drain/OD suggestion was to make the map more playable.
Topic Starter
jossieP

Mythol wrote:

the map is just troll.
xDD

see

Rei_Fan49 wrote:

[Insane]
crazy patterns with most of them are symmetrical ^^
whoa this diff is really too fast for me >.<

p3n wrote:

[Insane]
whooo fast map and fun to play :)

Behonkiss wrote:

Hard & Insane:
No problems.

Not much to nitpick here, very solid map overall.

BeatofIke wrote:

[Insane]
I skipped the Insane mod. Map is just TOO HARD! It's hard for me to mod this difficulty. Prehaps a more experienced player/modder can assist you.
↑ maybe?

ok Mythol dont post again please, I want to see if other people think is a troll map
-Napoleon-
I don't know If you want but I have made a skin for this map! :D

Download: Caramel skin.rar
Topic Starter
jossieP
O_O thanks for your interest xavier
but I like that users plays the map with their own preffered skin
is a nice skin though, about "ranking-graph.png" and "ranking-panel.png" those sprites are not visible when you end to play the map even if you are using the default skin
Ill add your skin elements at beatmap description though, thanks a lot again
-Napoleon-

ikari_kyon wrote:

O_O thanks for your interest xavier
but I like that users plays the map with their own preffered skin
is a nice skin though, about "ranking-graph.png" and "ranking-panel.png" those sprites are not visible when you end to play the map even if you are using the default skin
Ill add your skin elements at beatmap description though, thanks a lot again
You're welcome! :D
kurohana
this great song+map deserves a star from me x33 it's so cuuuute >w< ~~~
Topic Starter
jossieP
thanks for star ;_;
kosiga
hi~ ikari_kyon :)

from my queue ~

here my mod ~

[General]
  1. fine
[Easy]
  1. 00:17:586 (1) - add finish to start of the slider. It is the turning point of the song, and thinks that had better put the finish to emphasize.
  2. 00:34:824 (3) - symmetrically with 00:33:498 (1). grid move to x368,y192
  3. 00:35:487 (4) - add NC and 00:37:476 (1) - remove NC and 00:38:802 (2) - add NC ?
  4. 00:40:128 (3) - add finish. For the same reason 00:17:586 (1)
  5. 00:56:039 (3) - add NC and 00:56:702 (1) - remove NC is better imo
  6. 01:35:818 (2,3,1) - Suggestion of the form: ↓ If you use this, please follow the after note
    128,64,95818,2,0,B|176:32|176:32|208:92|256:100|304:92|336:32|336:32|384:64,1,320,0|8
    256,168,97807,1,8
    120,252,98470,6,0,B|164:324|256:344|348:324|392:252,1,320,0|0
  7. 01:54:382 (2) - add NC ?
[Normal]
  1. 00:17:586 (1) - same easy diff
  2. 00:22:890 (1,2) - Suggestion of the form: http://puu.sh/nkNI ↓code
    256,296,22890,6,0,B|200:324|200:324|120:280|120:280|228:192|120:104|120:104|200:60|200:60|256:88,1,520,8|0
    256,192,24547,2,0,B|312:208|384:192,1,130,8|0
  3. 00:26:868 (1) - remove NC and 00:28:194 (2) - add NC. ( same as 00:32:172 (3) )
  4. 00:40:459 (1) - remove note. note after the spinner to come in too fast in normal diff.
  5. 01:03:332 (3) - grid move to x336,y104 ?
  6. 01:41:785 (2,3) - Suggestion of the rhythm: http://puu.sh/nkOU Fit the end of the slider is 01:43:608. but, if you do not use the red line, is more fit 01:43:442 than now imo.
  7. 01:47:752 (3) - add NC and 01:49:078 (1) - remove NC and 01:50:404 (2) - add NC and 01:51:398 (1) - remove NC
  8. 02:04:989 - add green line. S vol 80%. I think sound a little too big here
  9. 02:14:271 (4) - add NC and 02:15:597 (1) - remove NC is better

    fine but SV is very fast in normal :(
[Hard]
  1. 00:02:503 (1,2) - Suggestion of the rhythm: http://puu.sh/nkZy I think fit better put a note in 00:03:000
  2. 00:05:155 (1,2) - ^ same suggestion
  3. 00:17:586 (1) - remove clap to start of the slider. and same easy diff suggestion
  4. 00:33:166 (1) - I think the DS is too close. it is better to use DS0.9x
  5. 00:37:973 (1) - remove NC and 00:38:636 (2) - add NC
  6. 01:18:912 (4,5,1) - why do not use the same pattern here 01:13:442 (5,6,1)? It would be better to use the same pattern
  7. 01:37:973 (x) - add note. and add whistle ?
  8. 02:00:183 (1) - remove NC. ( because you do not put NC here 01:57:199 (3,4,5) )
  9. 02:04:989 - same normal diff
  10. 02:06:315 (1) - add finish to start of the slider
  11. 02:07:310 (1) - remove NC and 02:07:641 (2) - add NC and 02:08:304 (1) - remove NC and 02:08:967 (3) - add NC is better imo
  12. 02:10:128 (4) - add NC and 02:11:122 (1) - remove NC and 02:11:619 (3) - add NC and 02:12:282 (1) - remove NC and 02:12:779 (2) - add NC
[Insane]
  1. 00:03:000 (4) - add note. for the same reason Hard diff.
  2. 00:04:907 (4) - Does not match the rhythm. start 00:04:989. or If you want to really put it, better put a note. http://puu.sh/nlsd
  3. 00:05:818 (2,3) - spacing too close. 00:05:652 (1,2) - DS are the same here, but the rhythm is different. This can be confusing. If there wants to be you as it is, the NC is necessary by all means
  4. 00:17:586 (1) - same easy diff
  5. 00:56:039 (6) - ^
  6. 01:03:829 (1) - remove NC and 01:03:995 (2) - add NC. and Suggestion of the form: 01:03:829 (1,2) - Reversing the position.(Ctrl+R)
  7. 01:06:647 (6) - add NC and 01:07:476 (1) - remove NC
  8. 01:09:299 (7) - add NC and 01:09:796 (1) - remove NC
  9. 01:10:459 (5) - add NC
  10. 01:30:514 (1,1,2) - The one that put a sound on a drum is easy to take rhythm imo. so suggestion of the rhythm: http://puu.sh/nlCk
  11. 01:57:697 (2) - remove note ?
  12. 02:04:989 (7) - remove whistle. I think here is better fit with a quiet
  13. 02:06:315 (1) - add whistle to end of the slider
  14. 02:14:271 (5) - add NC
[SB]
  1. Does not match the sound a little to me >:(  ↓
SPOILER
Sprite,Foreground,Centre,"blac.png",320,240
F,0,60348,60514,1,0
F,0,60514,60680,0,1
F,0,60680,60846,1,0
F,0,60846,61011,0,1
F,0,61011,61177,1,0
F,0,61177,61343,0,1

my suggestion ↓
Sprite,Foreground,Centre,"blac.png",320,240
F,0,60348,60514,0.8,0.1
F,0,60514,60680,0.1
F,0,60680,60846,0.8,0.1
F,0,60846,61011,0.1
F,0,61011,61177,0.8,0.1
F,0,61177,61343,0.1

That's all ~ . sorry, long mod :?

Good luck~ :oops:
Leorda
Hey~

[Easy]
00:17:586 (1) - I think it's better if repeating slider is snapped at long white tick for following rhythm
00:22:890 (1) - ^
01:43:774 (x) - Add note here for following vocal?


[Normal]
* AR +1?

00:40:790 (2,3) - Overlapped by spinner-osu, and it's makes hidden for players
00:48:083 (1) - Don't let this hitcircle touch the sliderborder (Nazi)
01:33:829 (1) - Same issue as 00:40:790 (2,3)
02:04:989 (4) - Change this hitsound from Normal to Soft, since it place it at calm part of song


[Hard]
00:33:166 (1) - Remove this and add slider at 00:33:000 and end it at 00:33:166 for following "wa" sound
01:18:912 (5) - Move to 01:19:078 for rhythm?
01:38:139 (1) - Same suggestion as 00:33:166 (1)


[Insane]
01:05:238 (6) - I think it's better if you remove this circle to make sounds good
01:32:006 (1) - Overlapped by hitbursts, so the players can't see where the object should be start on

Nice one~
Topic Starter
jossieP

kosiga wrote:

hi~ ikari_kyon :) hi <:

from my queue ~

here my mod ~

[General]
  1. fine
[Easy]
  1. 00:17:586 (1) - add finish to start of the slider. It is the turning point of the song, and thinks that had better put the finish to emphasize. hmm maybe but it sounds so exagerated to my ears
  2. 00:34:824 (3) - symmetrically with 00:33:498 (1). grid move to x368,y192 k
  3. 00:35:487 (4) - add NC and 00:37:476 (1) - remove NC and 00:38:802 (2) - add NC ?
  4. 00:40:128 (3) - add finish. For the same reason 00:17:586 (1) added to [Normal] too since was present on the hardest diffs
  5. 00:56:039 (3) - add NC and 00:56:702 (1) - remove NC is better imo
  6. 01:35:818 (2,3,1) - Suggestion of the form: ↓ If you use this, please follow the after note add a screen also please, maybe I dont want to change and change the code is unreversible, or I should re-udpate and Ill lost many changes
    128,64,95818,2,0,B|176:32|176:32|208:92|256:100|304:92|336:32|336:32|384:64,1,320,0|8
    256,168,97807,1,8
    120,252,98470,6,0,B|164:324|256:344|348:324|392:252,1,320,0|0
  7. 01:54:382 (2) - add NC ?
[Normal]
  1. 00:17:586 (1) - same easy diff same
  2. 00:22:890 (1,2) - Suggestion of the form: http://puu.sh/nkNI ↓code hmm is not a significant change, just for put a note on centre of playfield, players are not going to open the editor and say hey! I want that note on centre
    256,296,22890,6,0,B|200:324|200:324|120:280|120:280|228:192|120:104|120:104|200:60|200:60|256:88,1,520,8|0
    256,192,24547,2,0,B|312:208|384:192,1,130,8|0
  3. 00:26:868 (1) - remove NC and 00:28:194 (2) - add NC. ( same as 00:32:172 (3) )
  4. 00:40:459 (1) - remove note. note after the spinner to come in too fast in normal diff. any suggest to keep the flow?
  5. 01:03:332 (3) - grid move to x336,y104 ? ok.jpg
  6. 01:41:785 (2,3) - Suggestion of the rhythm: http://puu.sh/nkOU Fit the end of the slider is 01:43:608. but, if you do not use the red line, is more fit 01:43:442 than now imo. play at 25% you may listen the bass on (2) and at the start and repeat of (3) then you may listen the "Caramelldansen" vocal on the end of (3)
  7. 01:47:752 (3) - add NC and 01:49:078 (1) - remove NC and 01:50:404 (2) - add NC and 01:51:398 (1) - remove NC
  8. 02:04:989 - add green line. S vol 80%. I think sound a little too big here are you serious?
  9. 02:14:271 (4) - add NC and 02:15:597 (1) - remove NC is better

    fine but SV is very fast in normal :( yes, I have an [Easy] diff though


[Hard]
  1. 00:02:503 (1,2) - Suggestion of the rhythm: http://puu.sh/nkZy I think fit better put a note in 00:03:000 Im not following the bass here if you base your suggest on that
  2. 00:05:155 (1,2) - ^ same suggestion
  3. 00:17:586 (1) - remove clap to start of the slider. and same easy diff suggestion same as [Easy]
  4. 00:33:166 (1) - I think the DS is too close. it is better to use DS0.9x current distance x0,88 O_ó
  5. 00:37:973 (1) - remove NC and 00:38:636 (2) - add NC
  6. 01:18:912 (4,5,1) - why do not use the same pattern here 01:13:442 (5,6,1)? It would be better to use the same pattern variety?
  7. 01:37:973 (x) - add note. and add whistle ? ok
  8. 02:00:183 (1) - remove NC. ( because you do not put NC here 01:57:199 (3,4,5) )
  9. 02:04:989 - same normal diff
  10. 02:06:315 (1) - add finish to start of the slider I forgot this o.o
  11. 02:07:310 (1) - remove NC and 02:07:641 (2) - add NC and 02:08:304 (1) - remove NC and 02:08:967 (3) - add NC is better imo
  12. 02:10:128 (4) - add NC and 02:11:122 (1) - remove NC and 02:11:619 (3) - add NC and 02:12:282 (1) - remove NC and 02:12:779 (2) - add NC
[Insane]
  1. 00:03:000 (4) - add note. for the same reason Hard diff. same
  2. 00:04:907 (4) - Does not match the rhythm. start 00:04:989. or If you want to really put it, better put a note. http://puu.sh/nlsd play at 25% you may listen the sound Im following
  3. 00:05:818 (2,3) - spacing too close. 00:05:652 (1,2) - DS are the same here, but the rhythm is different. This can be confusing. If there wants to be you as it is, the NC is necessary by all means first one that point this
  4. 00:17:586 (1) - same easy diff same
  5. 00:56:039 (6) - ^
  6. 01:03:829 (1) - remove NC and 01:03:995 (2) - add NC. and Suggestion of the form: 01:03:829 (1,2) - Reversing the position.(Ctrl+R)
  7. 01:06:647 (6) - add NC and 01:07:476 (1) - remove NC
  8. 01:09:299 (7) - add NC and 01:09:796 (1) - remove NC
  9. 01:10:459 (5) - add NC
  10. 01:30:514 (1,1,2) - The one that put a sound on a drum is easy to take rhythm imo. so suggestion of the rhythm: http://puu.sh/nlCk sorry, what?
  11. 01:57:697 (2) - remove note ? that would break my pattern, also in that case I should delete the next (5) too
  12. 02:04:989 (7) - remove whistle. I think here is better fit with a quiet
  13. 02:06:315 (1) - add whistle to end of the slider ok
  14. 02:14:271 (5) - add NC
[SB]
  1. Does not match the sound a little to me >:(  ↓
SPOILER
Sprite,Foreground,Centre,"blac.png",320,240
F,0,60348,60514,1,0
F,0,60514,60680,0,1
F,0,60680,60846,1,0
F,0,60846,61011,0,1
F,0,61011,61177,1,0
F,0,61177,61343,0,1

my suggestion ↓
Sprite,Foreground,Centre,"blac.png",320,240
F,0,60348,60514,0.8,0.1
F,0,60514,60680,0.1
F,0,60680,60846,0.8,0.1
F,0,60846,61011,0.1
F,0,61011,61177,0.8,0.1
F,0,61177,61343,0.1
Ill make know this to nara-chan, notice that this is his second SB

That's all ~ . sorry, long mod :? =v=

Good luck~ :oops:
thanks >3<


Leorda wrote:

Hey~

[Easy]
00:17:586 (1) - I think it's better if repeating slider is snapped at long white tick for following rhythm
00:22:890 (1) - ^ lets see what I can do, someone has already pointed this sliders
01:43:774 (x) - Add note here for following vocal? hmm Im not sure at all if I add a note there means Im following the vocals right? then I should add moar notes to incoming vocals


[Normal]
* AR +1? are you sure?

00:40:790 (2,3) - Overlapped by spinner-osu, and it's makes hidden for players ctrl+j =v=
00:48:083 (1) - Don't let this hitcircle touch the sliderborder (Nazi) is not touching it O_o
01:33:829 (1) - Same issue as 00:40:790 (2,3) same =v=
02:04:989 (4) - Change this hitsound from Normal to Soft, since it place it at calm part of song I think Im covering enough the "calm" part with current softened circles


[Hard]
00:33:166 (1) - Remove this and add slider at 00:33:000 and end it at 00:33:166 for following "wa" sound can you please play at 25% this part? 00:32:172 (3,4), follows the uwa uwa u~ just like 00:34:824 (3,4), you havent pointed this one
01:18:912 (5) - Move to 01:19:078 for rhythm? ok since kosiga also pointed this
01:38:139 (1) - Same suggestion as 00:33:166 (1) I made some changes based on kosiga's mod, is different now


[Insane]
01:05:238 (6) - I think it's better if you remove this circle to make sounds good k, revised on 25%
01:32:006 (1) - Overlapped by hitbursts, so the players can't see where the object should be start on hmm, I saw you are givin this kind of suggest, but I may disagree with this, put a circle on the centre and overlap it with hitburst is an intuitive place, since many [Insane] maps have the circle on the centre of playfield with a circle incoming, also the aproach circle is clearly visible, this type of suggest may apply to the easiest diffs, [Easy] and [Normal]; that I also disagree with overlap/stack notes on them

Nice one~
thanks =v=
Sieg
Sorry, can't find anything wrong. :)
Good luck.
yuugeki1234
Hi~! like this map and SB! good works this one.

from #modreqs~

[General]
nothing~

[Easy]

00:02:669 - this slider needs curve? i think no ploblem a straight line it for beginners.

[Normal]

00:37:973 - can u 1 grid move right?

01:33:166 - remove finish and add clap. i dont care put clap here. just new start music position here from break times.

[Hard]

02:04:824 - 1 grid point up ?

[Insane]

00:06:647 - This circle can jump point anywhere i think. not good?
01:19:575 - ^
um, intentionally mapping? if that sorry~

well mapping ! cant pick up ploblem point...
all a suggestion.
Topic Starter
jossieP

yuugeki1234 wrote:

Hi~! like this map and SB! good works this one.

from #modreqs~

[General]
nothing~

[Easy]

00:02:669 - this slider needs curve? i think no ploblem a straight line it for beginners. Ill curve the previous slider for make a bit moar concistant

[Normal]

00:37:973 - can u 1 grid move right?

01:33:166 - remove finish and add clap. i dont care put clap here. just new start music position here from break times.

[Hard]

02:04:824 - 1 grid point up ? Ill copy paste the previous slider if you mean that I need a simmilar inclination with previous one

[Insane]

00:06:647 - This circle can jump point anywhere i think. not good? I like anti-jump Ovo!
01:19:575 - ^ ^
um, intentionally mapping? if that sorry~

well mapping ! cant pick up ploblem point...
all a suggestion.
thanks, this was unactive for a while xD
Poggo
hi^^ from my mod Q ;)

Insane

00:21:895(3,4) - unstack this sliders
00:39:465(3,4) - between this notes you should make bigger distance bcz the previous notes honor at the same distance it is a jump and here not
00:53:387(1,3) - better develop ends of sliders http://puu.sh/uDpI bcz reverse of slider 1 hides reverse of slider 3
01:19:409(3,4) - unstack this notes
01:34:658(1,2,3) - make identical spacing between this notes
01:56:039(2,3) - you should put slider 3 in other place bcz locked reverse slider 3 :(

Hard

00:18:912(4,1) - correct spacing
00:38:967 - add note
00:41:619 - make so http://puu.sh/uDtJ sound better
01:38:139 - put in 1 line http://puu.sh/uDuD

Normal

00:08:967 - add note
00:22:558 - ^
01:53:719 - replace this slider on note here 01:54:050


It's all for me)) good luck ^^
Topic Starter
jossieP

Katty Pie wrote:

hi^^ from my mod Q ;)

Insane

00:21:895(3,4) - unstack this sliders 00:22:393 (4,5) - are covered by (3) on a simmilar way, blanketing (4) would leave (4) on a weird location, also check 00:23:221 (2) - is stacked on reverse of (4)
00:39:465(3,4) - between this notes you should make bigger distance bcz the previous notes honor at the same distance it is a jump and here not the vertical distance leave to player see the 00:39:796 (4) - incoming clearly, although the spacing is the same the 1/1 difference between this 2 notes (and inocming (5)) leave read it clearly
00:53:387(1,3) - better develop ends of sliders http://puu.sh/uDpI bcz reverse of slider 1 hides reverse of slider 3 00:54:050 (3)'s reverse arrow is not covered by a hitburst, also is clearly visible since the snapping distance (1) and (3) is 2/1, remember what the rules says, if the reverse arrow is hidden by a hitburst
01:19:409(3,4) - unstack this notes why?
01:34:658(1,2,3) - make identical spacing between this notes symmetry, also supported by vocal changes
01:56:039(2,3) - you should put slider 3 in other place bcz locked reverse slider 3 :( check out the complete combo01:55:708 (1,2,3,4) - also there is no reverse arrow on (3) o.o

Hard

00:18:912(4,1) - correct spacing hmm ok, also I blanket a bit better (3) and (1)
00:38:967 - add note I can listen that bass, but the pattern here looks very easy, Ill add it if someone else point this again
00:41:619 - make so http://puu.sh/uDtJ sound better hmm, dont like how sounds 00:42:116
01:38:139 - put in 1 line http://puu.sh/uDuD <_<

Normal

00:08:967 - add note gimme a why
00:22:558 - ^
01:53:719 - replace this slider on note here 01:54:050 why? its not the same?¿


It's all for me)) good luck ^^
damn double kds <_<
kazumikos
Hey~ from Shulin's queue

[General]

SPOILER
  1. SB.. erm I guess it's no use to complain lol =/ but you know, your SB + AR 9 has brought the mapset to a whole new level of unreadability
  2. volume 100% is too high, reduce to 80%? (85% => 65%?)
[Insane]
SPOILER
  1. 00:14:934 (1,2,3) - finish?
  2. 00:16:592 (4) - finish a reverse and the end?
  3. 00:17:586 (1) - finish at start
  4. 00:42:282 (1,2,3) - clap?
  5. 00:46:094 (6,8) - according to this whistle pattern, next whistle should be at 00:47:420 - 00:47:918 (3) - (the end) and 00:48:746 (4) - remove whistle at 00:47:752 (2,2) - plz
  6. 01:05:321 (6,2) - are 1/4 beats here following anything?
  7. 01:14:437 - add note or fix spacing issue at 01:14:271 (10,1) -
  8. 01:22:061 (8,9) - clap
  9. 01:50:569 (1) - move to 01:50:735
  10. 01:51:895 (6) - move to 01:52:061
  11. 02:00:846 (6) - 02:00:846 (6) - double speed here is inappropiate imo, use normal speed with 1/8?
  12. 02:06:315 (1) - to the end : add clap to this part?
[Hard]
SPOILER
AR+1?
may be add more whistle to this diff? like Insane?
  1. 00:07:227 (2) - move this to 00:07:310?
  2. 00:14:934 (1,2) - finish
  3. 00:15:597 (3) - finish at start
  4. 00:16:757 (6,7) - finish?
  5. 00:17:586 (1) - finish at start
  6. 00:33:000 - add note
  7. 01:37:973 (1) - whistle
  8. 01:40:956 - note?
[Normal]
SPOILER
  1. 00:14:934 (1,2) - finish?
  2. 00:15:597 (3) - finish at start
  3. 00:17:586 (1) - finish
  4. 00:40:459 (1) - hmm remove this note? a bit hard for a normal diff
  5. 01:12:282 (1) - clap
  6. 01:17:918 (2) - ^
  7. 01:20:569 (2) - ^
[Easy]
SPOILER
  1. 00:17:586 (1) - finish at start
  2. 01:35:818 (2,3) - try this?

good luck ^^
Topic Starter
jossieP

kazumikos wrote:

Hey~ from Shulin's queue where is shulin, he died?

[General]

  1. SB.. erm I guess it's no use to complain lol =/ but you know, your SB + AR 9 has brought the mapset to a whole new level of unreadability
    1.- I dont want to delete the awesome work of my friend
    2.- You really cant read any note of this map?
    3.- I wish you can give me your "failed" test play
    4.- p3n saw it was funny, so I though he can read it pretty enough
    5.- I can play it even not being asian
  2. volume 100% is too high, reduce to 80%? (85% => 65%?) the song itself is pretty high, and Im using 100% volume to emphase the major bass effects on some parts, maybe your general sound settings?
[Insane]
  1. 00:14:934 (1,2,3) - finish? the "extension" effect of the finish~ sounds horrible on this circles, Im using finishes here on [Taiko] diff cuz the effect is different and cuz it plays pretty nice
  2. 00:16:592 (4) - finish a reverse and the end? simmilar as up, we have a silent part here, with a "remix" vocal that I want to leave as moar clean as possible
  3. 00:17:586 (1) - finish at start not significant difference, also not used on other standard diffs
  4. 00:42:282 (1,2,3) - clap? no, listen to 00:43:940 (1,2,3,4,1,2,3) - you may notice the sound on the song that Im following
  5. 00:46:094 (6,8) - according to this whistle pattern, next whistle should be at 00:47:420 < this is time is no a half of a slider, cant put hitsound here - 00:47:918 (3) - (the end) and 00:48:746 (4) - remove whistle at 00:47:752 (2,2) - plz the whistle pattern change is really soft here
  6. 01:05:321 (6,2) - are 1/4 beats here following anything? there are some drums on background and this are not streams are just bouncing sliders, count as 1/1 hits
  7. 01:14:437 - add note or fix spacing issue at 01:14:271 (10,1) - we have a huge jump on 01:14:105 (9,10), dont think that player needs at least a tiny rest? plust that is the why of new combo
  8. 01:22:061 (8,9) - clap double clap pattern finished on 01:19:409 (3,4), incoming silence will sounds weird
  9. 01:50:569 (1) - move to 01:50:735
  10. 01:51:895 (6) - move to 01:52:061 no, Im following a common Ryu* rhythm here, and red ticks fits absolutelly ok, damn my ice cream has melt >_<
  11. 02:00:846 (6) - 02:00:846 (6) - double speed here is inappropiate imo, use normal speed with 1/8? the repeat arrow will got hidden cuz this
  12. 02:06:315 (1) - to the end : add clap to this part? i have no clap pattern on last kiai....
[Hard]
AR+1? I though that max recomendable ar for [Hard] diff was 7, so Ill keep it
may be add more whistle to this diff? like Insane? I covered all with clap cuz some whistles didnt sound so good
  1. 00:07:227 (2) - move this to 00:07:310? cant you listen the bass effect?
  2. 00:14:934 (1,2) - finish
  3. 00:15:597 (3) - finish at start
  4. 00:16:757 (6,7) - finish?
  5. 00:17:586 (1) - finish at start same as [Insane] finishes dont fit to this part
  6. 00:33:000 - add note cant listen the uauauu~ ?
  7. 01:37:973 (1) - whistle the vocal on this is lower than next one, so..
  8. 01:40:956 - note? listen to this part on [Insane] please
[Normal]
  1. 00:14:934 (1,2) - finish?
  2. 00:15:597 (3) - finish at start
  3. 00:17:586 (1) - finish ~ read [Hard], [Insane]
  4. 00:40:459 (1) - hmm remove this note? a bit hard for a normal diff hard? is a constant 1/1
  5. 01:12:282 (1) - clap non constant claping here,
  6. 01:17:918 (2) - ^
  7. 01:20:569 (2) - ^
[Easy]
  1. 00:17:586 (1) - finish at start see other diffs~
  2. 01:35:818 (2,3) - try this? dont get mad but that looks horrible D:


good luck ^^
kazumikos

ikari_kyon wrote:

Hey~ from Shulin's queue where is shulin, he died?

SPOILER
[General]
SB.. erm I guess it's no use to complain lol =/ but you know, your SB + AR 9 has brought the mapset to a whole new level of unreadability
1.- I dont want to delete the awesome work of my friend
2.- You really cant read any note of this map?
3.- I wish you can give me your "failed" test play
4.- p3n saw it was funny, so I though he can read it pretty enough
5.- I cant play it even not being asian
volume 100% is too high, reduce to 80%? (85% => 65%?) the song itself is pretty high, and Im using 100% volume to emphase the major bass effects on some parts, maybe your general sound settings?
[Insane]
00:14:934 (1,2,3) - finish? the "extension" effect of the finish~ sounds horrible on this circles, Im using finishes here on [Taiko] diff cuz the effect is different and cuz it plays pretty nice
00:16:592 (4) - finish a reverse and the end? simmilar as up, we have a silent part here, with a "remix" vocal that I want to leave as moar clean as possible
00:17:586 (1) - finish at start not significant difference, also not used on other standard diffs
00:42:282 (1,2,3) - clap? no, listen to 00:43:940 (1,2,3,4,1,2,3) - you may notice the sound on the song that Im following
00:46:094 (6,8) - according to this whistle pattern, next whistle should be at 00:47:420 < this is time is no a half of a slider, cant put hitsound here - 00:47:918 (3) - (the end) and 00:48:746 (4) - remove whistle at 00:47:752 (2,2) - plz the whistle pattern change is really soft here
01:05:321 (6,2) - are 1/4 beats here following anything? there are some drums on background and this are not streams are just bouncing sliders, count as 1/1 hits
01:14:437 - add note or fix spacing issue at 01:14:271 (10,1) - we have a huge jump on 01:14:105 (9,10), dont think that player needs at least a tiny rest? plust that is the why of new combo
01:22:061 (8,9) - clap double clap pattern finished on 01:19:409 (3,4), incoming silence will sounds weird
01:50:569 (1) - move to 01:50:735
01:51:895 (6) - move to 01:52:061 no, Im following a common Ryu* rhythm here, and red ticks fits absolutelly ok, damn my ice cream has melt >_<
02:00:846 (6) - 02:00:846 (6) - double speed here is inappropiate imo, use normal speed with 1/8? the repeat arrow will got hidden cuz this
02:06:315 (1) - to the end : add clap to this part? i have no clap pattern on last kiai....

[Hard]
AR+1? I though that max recomendable ar for [Hard] diff was 7, so Ill keep it
may be add more whistle to this diff? like Insane? I covered all with clap cuz some whistles didnt sound so good
00:07:227 (2) - move this to 00:07:310? cant you listen the bass effect?
00:14:934 (1,2) - finish
00:15:597 (3) - finish at start
00:16:757 (6,7) - finish?
00:17:586 (1) - finish at start same as [Insane] finishes dont fit to this part
00:33:000 - add note cant listen the uauauu~ ?
01:37:973 (1) - whistle the vocal on this is lower than next one, so..
01:40:956 - note? listen to this part on [Insane] please

[Normal]
00:14:934 (1,2) - finish?
00:15:597 (3) - finish at start
00:17:586 (1) - finish ~ read [Hard], [Insane]
00:40:459 (1) - hmm remove this note? a bit hard for a normal diff hard? is a constant 1/1
01:12:282 (1) - clap non constant claping here,
01:17:918 (2) - ^
01:20:569 (2) - ^

[Easy]
00:17:586 (1) - finish at start see other diffs~
01:35:818 (2,3) - try this? dont get mad but that looks horrible D:
uhm x_x this is.. =/ pretty rude... even if ur map got bubbled and would get ranked tomorrow, any modder still can mod ur map (although u might not change anything)
All my mods are based on my thought to improve ur map, if u dont wanna change i respect that becuz apparently u have reasons and that's what u want. I didnt try to create hassle, dont use heavy words. Thx.
Topic Starter
jossieP
if you had earned kds you wouldnt sayin anything now
the most "rude" word I used was horrible, just that
and as you said I have reasons to not make changes
and if you want to improve a map of somebody try to use moar words than just clap? finish?
Mercurial
GG mod thread people.
Leorda
Hi again

[Easy]
01:33:829 (1) - While the default spinner is red-orange-yellow, this possible hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/343579
02:02:337 (3) - New combo
02:12:282 (3) - ^


[Normal]
00:20:238 (5,1) - Swap new combo?
00:40:459 (1) - While the default spinner is red-orange-yellow, this possible hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/343579
01:33:829 (1) - ^


[Hard]
01:33:829 (1) - Spacing error


[Insane]
00:43:277 (5,6) - Not stack correctly with head slider (look at test mode)
02:04:989 (7) - Remove this note??


I'm not sure if this was fit to my bubble criteria. In OP, it said "4 months old" in upper-right, not sure if this right....
Topic Starter
jossieP

Leorda wrote:

Hi again hi hi hi <:

[Easy]
01:33:829 (1) - While the default spinner is red-orange-yellow, this possible hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/343579 changed to blue
02:02:337 (3) - New combo yeah, long space
02:12:282 (3) - ^ I though same reason as up


[Normal]
00:20:238 (5,1) - Swap new combo? k
00:40:459 (1) - While the default spinner is red-orange-yellow, this possible hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/343579 pinked
01:33:829 (1) - ^ I think blue colour is pretty visible


[Hard]
01:33:829 (1) - Spacing error o:? cant get the problem here


[Insane]
00:43:277 (5,6) - Not stack correctly with head slider (look at test mode) Actually this is an auto stack leniency bug, Ill try to fix it with manual stacking
02:04:989 (7) - Remove this note?? its for follow the incoming silence, keep for now


I'm not sure if this was fit to my bubble criteria. In OP, it said "4 months old" in upper-right, not sure if this right....
oh I was sure that this has 5 months old :o sorry, really sorry >_< but thanks for accept anyways <3 Ill be more careful next time <:
Xgor
Psst.... it's Caramelldansen not CaramellDansen. Better lowercase that D.
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