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Jinx - Legendary Illusion ~ Infinite Being [Osu|Taiko]

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Total Posts
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Topic Starter
DarkDunskin
This beatmap was submitted using in-game submission on Montag, 30. April 2012 at 14:59:10

Artist: Jinx
Title: Legendary Illusion ~ Infinite Being
Source: Touhou
Tags: Shinki Makai Mystic Square Kaikiden remastered version ZUN
BPM: 161
Filesize: 7135kb
Play Time: 03:56
Difficulties Available:
  1. Insane (4,93 stars, 545 notes)
  2. Normal (2,72 stars, 254 notes)
  3. Taiko Oni (4,67 stars, 1617 notes)
Download: Jinx - Legendary Illusion ~ Infinite Being
Information: Scores/Beatmap Listing
---------------
This is a Remastered Version of Shinki's Boss Theme from Touhou 5 Mystic Square.
Enjoy~

I usually would rather map the original Zun Tune, but LRJ already did this.
Check it out: ZUN - Legendary Illusion ~ Infinite Being

Redownload if your Version is older than 30/04/12 for the latest SB and new Audio.

Thanks for your mods:
- TickClick
- MoodyRPG
- Loctav
- p3n
- ziin

Special Thanks to p3n again for providing me with some SB Elements~
XxJSxX
Could you change the ver. of the song to this one pls
http://www.youtube.com/watch?v=FHwO9OEx ... plpp_video
it would be better...
btw, nice choose, but it need to be longer the normal ver.
Topic Starter
DarkDunskin

XxJSxX wrote:

Could you change the ver. of the song to this one pls
http://www.youtube.com/watch?v=FHwO9OEx ... plpp_video
it would be better...
btw, nice choose, but it need to be longer the normal ver.
Sorry, but no.
I'd rather like to map the original as I said in the descrption.
The Version you linked sounds good too, but it's not as close to the original like Jinx remastered Version.
XxJSxX

DarkDunskin wrote:

XxJSxX wrote:

Could you change the ver. of the song to this one pls
http://www.youtube.com/watch?v=FHwO9OEx ... plpp_video
it would be better...
btw, nice choose, but it need to be longer the normal ver.
Sorry, but no.
I'd rather like to map the original as I said in the descrption.
The Version you linked sounds good too, but it's not as close to the original like Jinx remastered Version.

Okay :| , but you're going to do longer the normal ver in a possible near future D:?
p3n
Fixed the shinkibg.png...at least in photoshop the effect is much better now. If it still doesn't look awesome in osu! I'll just try something else ;)

new shinkibg (color/transparency):
http://puu.sh/ens4

new blur (color):
http://puu.sh/ensi

also fixed the transparency in sangry - it makes the last part of the SB like 1000% more awesome!:
http://puu.sh/enAw

TicClick
General:
  1. Timing:
    1. 23687 -> 23674 (151.5 BPM)
    2. 24073 -> 24089 (120 BPM)
    3. 24608 -> 24596 (92 BPM)
    4. 25620 goes with 79 BPM
    mp3 is 113 kbps :( I guess it'll be useless anyways
  2. 02:29:941 — disable kiai, you better turn it on 02:54:716
Normal
  1. Consider adding some whistles
  2. 01:24:909 (1) - 1 grid down
  3. 01:52:780 (1) - unsymmetrical a bit
  4. 01:58:974 (1) - same (ok, skippin' it)
  5. 02:56:264 (3) - you definitely need to add a whistle to its end! Also, add it in other similar moments
  6. You better delete that break delay on 03:30: http://puu.sh/eKJp
  7. 03:34:974 (1) - unsymmetrical. Check it by placing its center right on X axis and pressing CTRL+J
  8. 03:41:167 (1) - 1 grid right to keep blanket good
  9. 03:56:264 (4) - really, it's time for whistle!
Insane
  1. 03:31:103 (1,2,3,4,5,6,7,8,1) - use soft whistles here (and normal whistle for the last beat)?
  2. 03:55:103 (3,4,5,6,7,8) - I would make usual stream here
Fine!
MoodyRPG
Good Afternoon so i'm modding this map boy

General
  1. Your background is currently 850x531 (The maximum allowed is 1024x768) you need to fix this for the sake of it being correct and it should only take 5 seconds
  2. The Audio Lead-In is 1952,you should probably to change to 2000 in my opinion
  3. Ups you forgot to add the epilepsy warning in Normal and display storyboard in front of combo fire
Normal
  • - 02:34:587 (5) - Resnap onto the center this note please
    - 02:52:393 (5,6,7) - You could try something symmetrical with those notes, I suggest something like this
    - 02:57:425 (x) - You should probably add a note here for being consistent like you did it here 02:55:877
    - 03:03:619 (x) - Same ^
    - 03:38:070 (1) - Better to do something like that with the slider points,maybe like this?
Taiko
  • - Center the difficulty settings
Insane
  • - 00:42:329 (6) - If you follow the music here add a new combo in my opinion
Everything else looks good
Topic Starter
DarkDunskin

MoodyRPG wrote:

Good Afternoon so i'm modding this map boy - Thank you~

General
  1. Your background is currently 850x531 (The maximum allowed is 1024x768) you need to fix this for the sake of it being correct and it should only take 5 seconds - I'd need to change 3 other pictures as well then and i tihnk if 1024x768 is still allowed the current size should be correct. it doesn't look bad or somthing.
  2. The Audio Lead-In is 1952,you should probably to change to 2000 in my opinion - fix'd
  3. Ups you forgot to add the epilepsy warning in Normal and display storyboard in front of combo fire
- fix'd

Normal
  • - 02:34:587 (5) - Resnap onto the center this note please - fixed
    - 02:52:393 (5,6,7) - You could try something symmetrical with those notes, I suggest something like this
    - better not Spacing to the next slider would be awkward then :/
    - 02:57:425 (x) - You should probably add a note here for being consistent like you did it here 02:55:877
    - 03:03:619 (x) - Same ^ - nope to both, since its supposed to that way :3
    - 03:38:070 (1) - Better to do something like that with the slider points,maybe like this?
- fix'd


Taiko
  • - Center the difficulty settings
- done

Insane
  • - 00:42:329 (6) - If you follow the music here add a new combo in my opinion
- nope

Everything else looks good
Ok fixed his demands and TicClicks as well, moar mods please :3
Loctav
[General]

Remove letterboxing, I won't use this with SB-containing maps.
MP3's quality is below 128kb/s D: This is considered as unrankable right now
BG size is 850x531 which is also unrankable. Resize it to 800x600 or 1024x768


[Taiko Oni]

IRC mod: http://puu.sh/jP3a

[Insane]

00:07:277 (1,2,3,4) - try this? http://puu.sh/jORP
372,152,7277,6,0,B|408:116|372:80,1,80
304,120,7650,2,0,B|269:154|305:190,1,80,0|0
206,189,8022,2,0,B|242:154|208:120,1,80,0|0
137,81,8395,2,0,B|103:115|139:151,1,80
00:10:258 (1,2,3,4) - ctrl-snap everything here http://osu.ppy.sh/ss/260219
00:13:426 (2,3,4) - reduce spacing to x0.7 http://puu.sh/jOTd
00:16:407 (2,3,4) - ^
00:19:948 (4,5) - http://puu.sh/jOTO
00:22:370 (2,3,4) - reduce spacing
01:15:909 (1,2,3) - stack them more accurate. use distance snap x0.0 for this
01:18:716 (2,3) - ^
01:20:264 (4) - nazi: http://puu.sh/jOVL
01:21:812 (1,2,3) - stacking issue
01:24:135 (4) - http://puu.sh/jOW5
01:24:716 (1) - use two hitcircles instead
01:24:910 (2,3,4,5) - stacking issue
01:28:006 (1,2,3) - ^
01:30:329 (4) - stack it with (3)
01:30:909 (1) - two hitcircles
01:31:103 (2,3) - stacking issue
01:34:200 (1,2,3) - ^ (okay, I won't point it out anymore, I think you got it, lolol)
01:37:103 (1) - same here
01:59:554 (2) - remove 1 repeat
02:02:651 (1) - 1 hitcircle on red tick here
02:04:780 (10) - this is not taiko :D use only the clap on the beginning
02:05:845 (2) - remove clap
02:08:941 (3) - ^
02:10:490 (2) - ^
02:12:038 (2) - ^
02:13:587 (2) - ^
02:15:135 (3) - ^
02:41:554 (2) - nazi: move down a bit
03:31:103 (1,2,3,4,5,6,7,8) - reduce spacing to x0.7
03:32:651 (5,8) - bow them a bit?
03:33:716 (1,2,3,4) - try this: http://puu.sh/jP16
260,308,213716,5,4
168,140,214006,1,4
344,140,214200,2,0,B|264:220,2,80,4|8|0
256,96,214780,1,8
03:56:264 (1) - nc?

This needs more modding and other opinions, and this SB needs some fixes. I guess, p3n will assist you here more.
For now, this is everything I can see so far. Some things on the Insane seems strange, but I don't really know how to do it else. Feel free to call us back after a few mods/time has passed and at least I can recheck this.
p3n
[Normal]
00:32:264 (2,3) - just a personal preference but I'd prefer to have a repeat on (2) rather than the circle (3) (the downbeat is not as dominant as it is part of the same "pattern" so I felt the long pause and the circle on (3) seemed a bit misplaced but they are not wrong in any way - so keep it this way if you like it)
00:38:458 (2,3) - ^
00:44:651 (2,3) - ^same as above but maybe here you could leave it as is to make it less repetitive
01:02:458 (5,6) - good beatplacement with strange choice of objects, maybe change this a little to be more difficulty appropriate AND use the downbeat properly: delete (6), add repeat to (5), use circle or start a slider on the downbeat (I'd prefer the slider that replaces 01:03:619 (1) as it seems to be much easier to read and play for this kind of diff): http://puu.sh/jOpH
01:10:974 (4,5,1) - try using a slider from 01:10:974 - 01:11:748 so you wont leave out the dominant piano @01:11:748; also delete the slider 01:12:135 (1) and use a circle @01:12:135 where the slider used to start; then...
01:12:135 (1,2,3) - ...use the same pattern as above from the downbeat on match the dominant parts: http://puu.sh/jOks
01:37:296 (1,2) - wrong timing on purpose? Try mapping after the song with the same slider u use on the next downbeat: shorten (1) by 1/2 to end on 01:37:877; replace (2) with a copy of the slider @01:38:845 (3) but start it 1/2 earlier than (2); maybe arrange it in a circular pattern: http://osu.ppy.sh/ss/260140
or use this:
340,133,97296,6,0,B|300:48|240:48,1,120,4|0
218,50,98070,2,0,B|144:50,2,60
218,90,98845,2,0,B|167:140,2,60
246,118,99619,2,8,B|246:186,2,60
246,77,100393,1,4
02:04:006 (4) - maybe remove the clap from the turning point?
02:14:070 (1,2) - don't slide over this donwbeat here: Ctrl + R, rearrange to match pattern, switch clap to slider ending: http://puu.sh/jOo0
02:20:264 (1,2) - ^same
02:26:458 (1,2) - ^similar but maybe try something like this (also add something before to map the missing piano note on 02:26:070): http://puu.sh/jONG
03:52:006 (3,4) - better use a repeat slider like 03:51:232 (2) here to make it more difficulty appropriate - also don't stack the following note for your easiest diff.


[Insane]
Some notes are awkwardly overmapped 1/2 spam. You should definetely avoid 1/2 overmapping in places where it just doesn't make sense:

00:29:167 (1,2) - weird beatplacment and overmapped (2), remove the repeat on (1) and move 2 back by 1/2 to where the repeat slider used to end
00:31:296 (6) - overmapped, delete or workaround by using a slider
00:32:845 (2) - ^
00:35:941 (7) - ^
00:37:490 (3) - ^
Just a few examples but you get the idea why these notes are overmapped (try listening at 50% to be sure). You might want to fix this for the other parts as well as it increases playability and of course makes it less repetitive. But always be careful before deleting the notes (50%!!!). For example 00:43:683 (8) is correct in this pattern.

03:40:393 (1) - maybe curve this more like this to make it flow a bit better: http://osu.ppy.sh/ss/260249
03:55:683 (5,6,7) - reduce spacing for the 2 circles after the last repeat slider to 0,60x to make it more readable AND to have a consistent movement speed for the player (works much better): http://osu.ppy.sh/ss/260253


I'll take another look at the insane after you get rid of the 1/2 overmapped notes. The next step will be some interesting jump patterns so maybe we can come up with some interesting ones :D
Topic Starter
DarkDunskin
Okay applied Loctav's mod atm, next update will apply p3n's suggestions.
After that I'm going for a better mp3 and some SB fixes.

Changelog

Loctav wrote:

[General]

Remove letterboxing, I won't use this with SB-containing maps. -done
MP3's quality is below 128kb/s D: This is considered as unrankable right now
I'm on, will be replace together with fixed SB stuff
BG size is 850x531 which is also unrankable. Resize it to 800x600 or 1024x768

^Siehe oben

[Taiko Oni]

IRC mod: http://puu.sh/jP3a thx for IRC mod

[Insane]

00:07:277 (1,2,3,4) - try this? http://puu.sh/jORP -changed
372,152,7277,6,0,B|408:116|372:80,1,80
304,120,7650,2,0,B|269:154|305:190,1,80,0|0
206,189,8022,2,0,B|242:154|208:120,1,80,0|0
137,81,8395,2,0,B|103:115|139:151,1,80
00:10:258 (1,2,3,4) - ctrl-snap everything here http://osu.ppy.sh/ss/260219 -changed
00:13:426 (2,3,4) - reduce spacing to x0.7 http://puu.sh/jOTd -changed
00:16:407 (2,3,4) - ^ -changed
00:19:948 (4,5) - http://puu.sh/jOTO -changed
00:22:370 (2,3,4) - reduce spacing -changed
01:15:909 (1,2,3) - stack them more accurate. use distance snap x0.0 for this
Not changed due to Sliderbug error and unrankableStack-0-stuff, told ya ingame~ Same goes for the following comments
01:24:716 (1) - use two hitcircles instead
01:30:909 (1) - two hitcircles
01:37:103 (1) - same here
-changed all
01:59:554 (2) - remove 1 repeat Nope, its in the song
02:02:651 (1) - 1 hitcircle on red tick here nope, don't like it
02:04:780 (10) - this is not taiko :D use only the clap on the beginning like it more that way sry
02:41:554 (2) - nazi: move down a bit -changed
03:31:103 (1,2,3,4,5,6,7,8) - reduce spacing to x0.7 The Song's getting faster here so I believe its okay to have that ds on this stream
03:32:651 (5,8) - bow them a bit? dunno how, without getting bad spacing errors, maybe next time
03:33:716 (1,2,3,4) - try this: http://puu.sh/jP16 -changed
260,308,213716,5,4
168,140,214006,1,4
344,140,214200,2,0,B|264:220,2,80,4|8|0
256,96,214780,1,8
03:56:264 (1) - nc? -changed

Thank you so far~
Topic Starter
DarkDunskin
Fixed most stuff p3n mentioned~
Found a new Audiofile with 141 kbit/s, should be rankable now.
Fixed also all the SB stuff I could, dunno how to reduce the SB-load more.
ziin
sorry I should have gotten to this earlier, forgot this one was on the SB queue.

[storyboard on normal]
This one is going to take a bit of changing, but I'll work with you step by step. It looks like you're making good SBs, so I hope you will learn a little. This particular mod is going to take a few days. No need to kudosu yet, and only give me one for this whole thing.

https://github.com/MoonShade/sgl-Editor
The SGL editor lets you do a lot of SB code a lot easier, including randomization (very useful, ie at 149941 with flaresmall.png) and can make the overall SB effects much nicer. IMO large looping images are bad form. Everything moves at the same speed. They should move at different speeds, in different directions, and you can do that by setting a random velocity in the SGL editor. I'll look into it for you, but I want you to take a look and see for yourself if you might be able to do it on your own.

Sprite,Background,TopLeft,"shinkibg.png",0,0 - this line is not needed. All you need to do is use the background image in the storyboard's background layer for it to work. If you never use the background in the storyboard, then you'll need a line like this. I'm silly.

- coulors.png - First off, lol at the name. Second, I recommend you take a look at how I did pulse. Essentially I made the gradient twice as long and just moved it when it needed to be moved. No more ghost lines! It also let me easily change the direction, and turn it off quickly, since it's one image in the SB, looped. I also scaled it down, as it doesn't need to be huge, and dulled the color by blurring it a little. I think mm201 did something as well, but IDK what.

02:29:941 - 149941 - this section IS a problem
You have 5 layers you need here:
background colour (gradually goes to red)
white overlay for flashes (this can be removed if you colorize the background instead of putting in a new layer)
balls of light (can be reduced with SGL)
overlay of the girl
pulse of the girl that's way too distracting.
White overlay for flashes.

There's no way to change this, but you CAN make sure that you never go over 5.0 SB load here. Even less if you change the balls of light to be SGL controlled (and thus a whole bunch of little images, rather than one really big one with lots of transparency).

For the background flashes, you can colorize it to 255.255.255 then back to what it was beforehand. It should be easy to calculate the exact RGB value you need, since it's linear, and afaik you're just changing the red channel. As long as the white flashes never happen at the same time, there should be no problem.



[normal]
01:13:683 (3) - watch your spacing

I'll be back (I'm just somewhat busy right now, sorry, I started without the appropriate amount of time to finish), my mod's not done. Ask for clarifications in the thread and I'll update with more modding, if I don't post/update for like a week, send me a PM.
Topic Starter
DarkDunskin
Alright this is nice~
Im going to make these changes at the Weekend since I'm quite busy too right now.
Thank you.

EDIT:
I'm stating to get used to Moon's SGL-coding Program.
I guess I can update the Storyboard soon~

EDIT2:
- I did the flashes in the last part with only one white.jpg sprite and calculated the red color like you suggested.

- I swapped the flaresmall.png sprite with a spark.png sprite which is much smaller an reduces the SB-Load by about x2.
Even if the SGL Editor is quite handy, this was still a shitload of work -.-

- I won't change pulsing shinki cause I find it somewhat awesome like it is.

So there's just that color stuff left, which turns out to be my biggest problem.
Because Whenever I try to swap my picture with yours and code it like you did in your pulse-SB
it simply won't show up, dunno why.
Tshemmp
Hi.

[General]
Your BG resolution is 850x531. You have to use either 640x480, 800x600 or 1024x768.
Inconsistency in LetterboxInBreaks: Insane: 1; Normal: 0
I am not sure about the pink combo color...
Delete the .osb-file.
You should consider adding a Hard (if you want to get this ranked).
The current claps sound very loud imo. You should use a custom hitsound with lowered volume for them.

[Insane]
AR 8
03:32:070 (2,3,4) - stack (2) on (3) and (4) under the end of (3) because you did this the whole map
03:44:264 - the speed-up is too high imo, 1,3x or 1,4x is enough. You have to adjust all sliders and the whole spacing though so it's a bit of work.

[Normal]
00:01:314 (1,2,3) - This slider-circle-slider doesn't play well together with the music imo. I would use slider-slider-circle.
00:04:295 (1,2,3) - ^
00:07:277 (1,2,3) - ^
00:10:258 (1,2,3) - ^
00:12:867 (1,2,3) - ^
00:26:845 (1) - NC (no geki from spinner atm)
01:21:329 (4) - an object on a blue tick might be too hard for a normal. To avoid this you can use this on 01:20:264:
268,208,80264,2,0,B|220:208|192:240,1,80
136,292,81038,2,0,B|178:334,2,60

That's all.
ziin

Tshemmp wrote:

[General]
Your BG resolution is 850x531. You have to use either 640x480, 800x600 or 1024x768.
Delete the .osb-file.
These are not true/not necessary. You can stop telling people to do them.

DarkDunskin wrote:

- I swapped the flaresmall.png sprite with a spark.png sprite which is much smaller an reduces the SB-Load by about x2.
Awesome job! Save that code so you can remake it if you need to. In any case, I would recommend randomizing three numbers here:
startx (40 to 600), endx (0 to 640), and a delta time (looks like you've got it set at 2065 ms now, so try from 1800 to 2200). Likewise, you shouldn't start at y=480 and end at y=0, you need to make sure that you clear the screen entirely before leaving, so do y=530 and y=-50 (if you use my 50x50 image, otherwise just use the max resolution of it).

Also note that your current spark.png is improperly cropped. The best way to crop something with transparency like this is to select the alpha channel, then crop to the current selection.


- I won't change pulsing shinki cause I find it somewhat awesome like it is.
I just don't like how big she gets. A small pulse is everything that's needed to get the point across.

So there's just that color stuff left, which turns out to be my biggest problem.
Because Whenever I try to swap my picture with yours and code it like you did in your pulse-SB
it simply won't show up, dunno why.
Sprite,Background,CentreLeft,"sb\grad.png",320,240
_L,12867,4
__M,0,0,34269,-850,240,0,240
_S,0,12867,,2
you probably forgot the "sb\grad.png" part.
[normal]
01:14:845 (5) - notes under ends are bad form in easier difficulties. If you really want it, keep it, but just know that it's better not to hide notes. Nobody likes to not know where the next note is.
01:36:909 (4) - spacing
01:52:780 (1) - ring.png - if you want the rings to be centered exactly, note that the playfield is offset a little bit. 320x243 in the storyboard equals 256x192 in the playfield. Essentially add 51 to the y value in the design tab to get the value for the storyboard.
03:31:877 - 211877 - remember how I said you could get rid of the white overlay from before this? Well you clearly can't get rid of it here, so it's probably not really worth it. If you like the current way, then that's fine, but you might have liked the previous way a little bit better, and it's certainly much simpler to code.
IIRC normal was different from insane. Maybe you can find a different picture for the beginning part and the end background (burncity, shinkisits, shinkifire)?

[taiko]
Now I'm no expert on taiko, but some of these rhythms sounded bad to me.
00:42:619 (31,32,33,34) - dkkd or kddk
00:48:812 (31,32,33,34) - dkkd or kddk
well actually, any time you used 4 notes in a row, I think this, so maybe you can do it a few times, if not all times?
03:26:361 - add note
03:27:183 - depending on how hard this is supposed to be, add note
03:27:958 - ^
03:31:103 (1) - what about a spinner here instead? I doubt 155 bpm 1/8ths are practical here.

[insane]
00:07:277 (1) - http://puu.sh/sjAE minor slider stuffs. Usually the 3 node sliders look like crap. 5 node gives you much better control over how they look.
00:08:768 (1,2) - So can you make this horizontal and completely symmetrical, then rotate it 60 or 30 degrees? Right now it just looks really weird.
00:13:240 (1) - put a whistle on every red tick in this section
00:28:373 (1,2,3) - accent these notes somehow. clap, finish, whistle, any sort of combination or permutation of the 3. Just make sure every time you hit, there's a significantly different hitsound. It plays really strange without any sort of differentiation (and I keep missing these notes).
01:01:663 (4) - I know you were going for some pattern here, but rhythmically I think it would be best to do the 2 repeating sliders and circle here instead.
01:17:147 (3) - shouldn't this be stacked manually down and left instead of down and right?
01:19:470 (4) - ^ up and left?
01:23:341 (3) - ^ up and right?
or just no stack at all. I believe there's a bug which prevents stacking from occurring on these sliders, and they really don't need to be stacked at all.
01:57:405 (2) - just put a little bit more effort into your sliders, okay? They aren't usually bad.
320,92,117405,2,0,B|332:144|296:196|216:196|180:144|192:92,1,239.999992847443,4|0
02:00:115 (3) - whistle not clap
02:01:663 (4) - whistle on the end here, not clap. same for the next one
02:05:147 (1) - The pattern you have going on in here, to me, just sucks. I hate it. Try mixing in some of these rhythms: http://puu.sh/sjHt
02:09:792 (1) - http://puu.sh/sjHd
It's boring to do the same thing every time, and it's also boring that there are so many breaks in the notes. There should really be a note on every 1/2 unless you really need to leave that space empty. IMO it doesn't matter what you do here, so long as you fill it up. This is supposed to be an insane after all.
02:53:921 (1) - end 1/2 earlier
02:54:696 - I really wish you had more streams. I understand that streams might not be your style, so this is just my opinion.
http://puu.sh/sjKa
http://puu.sh/sjKm
It fits well considering the piano is going crazy in normal zun style there, and it's just really boring to not do anything here.
03:31:083 (1,2,3,4,5,6,7,8) - so if you dare, these should be 1/8 sliders. Well technically they should be 1/12th sliders, but osu isn't going to let us do that. You can also split it up into 2 repeating 1/8 sliders, especially if you add more streams in earlier like I recommended.
Topic Starter
DarkDunskin
Alright, thank you you Tschemmp and especially Ziin again~

These are plenty of good ideas, I guess I will have to spent my next weekend on this lol.
ziin
I'll definitely mod this one more time too, so shoot me a PM if you have any questions, or get a few mods then call me for a recheck.
Topic Starter
DarkDunskin
Oh shi* graved, will come back soon when Oki's through~
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