If a note is placed close to a sampleset-changing timing section, it will sound the wrong sampleset if the player has poor timing or machine lag occurs.
The obvious workaround of not placing sampleset changes close to notes fails if there is either/both a long, fast stream of notes during the change or if there are many changes to set different samplesets for notes close together.
Offenders include Spice Girls - Goodbye, April Harmony - Survivor, and Hatsune Miku - Aka Hinoha.
Ideally, the sampleset/volume choice for a hitcircle should be determined by which section it lies within rather than which section is currently active. If a note lies exactly on a sampleset change (bad practice), it should use the newly set sampleset to maintain the current (usual) behaviour in those circumstances.
The obvious workaround of not placing sampleset changes close to notes fails if there is either/both a long, fast stream of notes during the change or if there are many changes to set different samplesets for notes close together.
Offenders include Spice Girls - Goodbye, April Harmony - Survivor, and Hatsune Miku - Aka Hinoha.
Ideally, the sampleset/volume choice for a hitcircle should be determined by which section it lies within rather than which section is currently active. If a note lies exactly on a sampleset change (bad practice), it should use the newly set sampleset to maintain the current (usual) behaviour in those circumstances.