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Yoko Shimomura - Rowdy Rumble

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Topic Starter
ThePal
This beatmap was submitted using in-game submission on 13. oktober 2010 at 14:33:05

Artist: Yoko Shimomura
Title: Rowdy Rumble
Source: Kingdom Hearts II OST
Tags: Kingdom Hearts 2 II OST original soundtrack sora pete
BPM: 176
Filesize: 3076kb
Play Time: 01:08
Difficulties Available:
  1. Easy (1,91 stars, 46 notes)
  2. Hard (4,97 stars, 157 notes)
  3. Normal (3,59 stars, 77 notes)
Download: Yoko Shimomura - Rowdy Rumble
Information: Scores/Beatmap Listing
---------------
Hello!
This's my first beatmap, I'd really love if I could get some help at some points and topics which I might've missed while making this, would be really appreciated. :)

Else, put your hands up for Kingdom Hearts! :D
Leorda
Ohai

[General]
1) This is the stuff you must have it
  1. default-x.png
  2. default-dot.png
  3. default-perfect.png
  4. score-x.png
  5. score-percent.png
  6. score-dot.png
  7. approachcircle.png
2) Your mp3 Bit Rate is 320kbps, it's unrankable. Please ask blissfulyoshi or James2250
3) Delete "Kingdom", "Hearts", "II", and "OST". Since that word is in Source
4) Don't use gray combo color, it's very confusing at multiplayer when player get failed

[Easy]
The Slider Velocity is waaaay too fast. Reduce it, otherwise the new player will difficult to trace the slider. Also, Don't use 0.7x BPM Adjustment, it's waay too confusing for new player and the music is not slow, it doesn't makes sense. That's all I can find

[Normal]
00:54:965 (5) - New combo?
00:56:670 ~ 00:59:738 (K) - This kiai is doesn't fit at all

[Hard]
00:56:670 ~ 00:59:738 (K) - This kiai is doesn't fit at all

Nice song
STAR

P.S Wonderful map for first map
Zelos
Hello! I'm a big Kh fan so i decided i would mod this.

Also im taking the place of the queue you posted in *TheVileOne* as he doesnt have much time to mod anyway.

Easy:

00:56:670: that is a not needed kiai time because there really isn't anything epic about that part nor is it a chorus.

Normal:

00:56:670: remove that kiai time on all diffs. did not realize.

01:00:420 through 01:04:851: more notes could be added in between. That part is really easy. Such as add 2 notes starting at 01:01:783.

01:09;283: the spinner should end at 01:10:647. it sounds much better that way.

Hard:

00:49:681: This is hard after all. Maybe make those notes a little more far apart to make it hard.

01:08:601: end the spinner at the same time as i said in the normal diff. if its the exact same way in easy diff then do it for the easy diff too.

You should also decrease the circle size one for Hard.

Thats all.

If you found this helpful. PLEASE kudosu me.

If you do decide to take this mod into consideration use these mods on your map, i will star it.

Just pm me in game if you dont understand anything.
Topic Starter
ThePal

Leorda wrote:

Ohai 'ello. :3

[General]
1) This is the stuff you must have it
  1. default-x.png got it.
  2. default-dot.png got it.
  3. default-perfect.png got it.
  4. score-x.png I already have? O.o; There's probs viewing them?
  5. score-percent.png ^?
  6. score-dot.png ^?
  7. approachcircle.png got it.
2) Your mp3 Bit Rate is 320kbps, it's unrankable. Please ask blissfulyoshi or James2250 Big question mark. I'll try to fix it in some way.
3) Delete "Kingdom", "Hearts", "II", and "OST". Since that word is in Source Hmm, didn't know that, thanks for pointing out.
4) Don't use gray combo color, it's very confusing at multiplayer when player get failed I see, and even more confusing at tags.

[Easy]
The Slider Velocity is waaaay too fast. Reduce it, otherwise the new player will difficult to trace the slider. Also, Don't use 0.7x BPM Adjustment, it's waay too confusing for new player and the music is not slow, it doesn't makes sense. That's all I can find I question that, maybe it's just because I'm used to this slider velocity? And I think that the change of Slider Velocity at 00:27:692 fits nice enough? Puts in some thrill. But I'll ask about it to other people. If they say the same, I'll change it.

[Normal]
00:54:965 (5) - New combo? Looks nice, added.
00:56:670 ~ 00:59:738 (K) - This kiai is doesn't fit at all I see, removed. Actully, I think the same.

[Hard]
00:56:670 ~ 00:59:738 (K) - This kiai is doesn't fit at all Got that removed.

Nice song
STAR

P.S Wonderful map for first map Thanks! Especially for the mod. ^^
TheVileOne
General

Remove .osb

All tags must be the same in all difficulties.

Suggestion: Perhaps replace the osu girl with Cloud. It would fix much better. If you don't know how to do this and want to try, seek assistance in #modhelp

Easy

Nice and simple. It's fine.

Normal

00:54:454 (4) - Please make this a repeat slider like the other ones. I keep hitting the note after it too early, because of a beat gap.

Hard
Remove Kingdom Hearts || OST from tags


00:36:045 (1,2,3,4,5,6,1,2,3,4,5) - I don't like these triples. There are a couple empty notes here. I think the beat better reflects this.

http://osu.ppy.sh/ss/64019

Note: I did not place them in a very well oriented way. If you take this suggestion make sure it plays well.

00:54:965 (1) - How about starting this combo with this note stacked under the previous note. I think it might help the transition. If you don't want to it is fine.

01:01:783 (3) - Remove this note. It doesn't have a beat after it and I keep 100ing because of that.



It's in good enough shape for a star. I look forward to ranking.
Crackmore
one of my favourite maps, no matter how many times you play them the normal and easy diffeculties stay fun, and even the hard diffeculty hints at having the same replay value once i improves my reflexes enough not to get frustrated by losing it

this is a staple in my multiplayer sessions with friends, and it usually gets played more, because its 1 min duration makes it perfect to force start when one player is AFK for a very short while ( going to toilet, getting food, ect. ), it's a shame to see this graveyardded with 2 people favouriting it
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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