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livetune (kz) feat. Hatsune Miku - Light Song

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Topic Starter
Ceph23
This beatmap was submitted using in-game submission on Friday, September 12, 2014 at 6:38:29 PM

Artist: livetune (kz) feat. Hatsune Miku
Title: Light Song
Source: Vocaloid
BPM: 130
Filesize: 5266kb
Play Time: 02:59
Difficulties Available:
  1. Hard (3.03 stars, 370 notes)
  2. Insane (3.71 stars, 528 notes)
  3. LePetitYaYa's Normal (2.87 stars, 185 notes)
  4. The Girls' Easy (1.59 stars, 163 notes)
Download: livetune (kz) feat. Hatsune Miku - Light Song
Information: Scores/Beatmap Listing
---------------
Yeah so this is my next attempt to get something ranked
Thanks to LePetitYaYa and The Girls for helping with the other difficulties :)
AutoMedic
Take my star

Good luck Ceph

and I might be able to do a diff. Probably

just, probably
LePetitYaYa
Normal diff :
SPOILER
http://puu.sh/aWCxc.osu
Topic Starter
Ceph23
O tnx man
I'll upload this together with the hard diff once it's done.
Should be done sometime tonight
Topic Starter
Ceph23
WTF I accidentally uploaded my map on to the Pending beatmaps without updating this thing resulting in the loss of stars.
t/235873

GG stars

What do I do?
Topic Starter
Ceph23
well it got solved now.
aigoh
from modding queue~
This is such a nice song!
[General]
map is unorganized, which makes it harder to hit the notes.
I suggest taking a look at this map. It's a good example of blanketing.
Try crtl + shift + D and create polygon circles.

[notice][LePetitYaYa's Normal]
-Change HP drain rate to 4, and increase circle size. And AR = 5.
-Most of the sliders are pointed to the right. Change some of them to point to the left. I'll point to some examples below.
-Throughout the map, there should to be pattern (triangle, square, etc).
00:21:479 (1) - delete?
00:26:235 (5), 00:39:248 (4) - Ctrl + H. normal modes don't have this many reverse sliders.
00:44:094 (2) - distance snap
00:48:941 (4) - looks more organized if this blanketed (3)
01:33:709 (1,2,3,4,5,6) - confusing for normal

[Hard]
00:08:787 (3) - tilt to the direction of where (4) is.
01:10:863 (3) - change to a curved simple slider :D

[notice] [Insane]
00:20:095 (2) - move to 94, 164
01:40:633 ~ 01:43:863 - crtl + shift + D and create polygon circles.
01:46:171 (8,9,10,11,12) - clumped. distance snap
02:34:606 (1,2,3) - distance snap

-good luck!
Topic Starter
Ceph23

mangocurry wrote:

from modding queue~
This is such a nice song!
[General]
map is unorganized, which makes it harder to hit the notes.
I suggest taking a look at this map. It's a good example of blanketing.
Try crtl + shift + D and create polygon circles.

[notice][LePetitYaYa's Normal]
-Change HP drain rate to 4, and increase circle size. And AR = 5.
-Most of the sliders are pointed to the right. Change some of them to point to the left. I'll point to some examples below.
-Throughout the map, there should to be pattern (triangle, square, etc).
00:21:479 (1) - delete?
00:26:235 (5), 00:39:248 (4) - Ctrl + H. normal modes don't have this many reverse sliders.
00:44:094 (2) - distance snap
00:48:941 (4) - looks more organized if this blanketed (3)
01:33:709 (1,2,3,4,5,6) - confusing for normal

[Hard]
00:08:787 (3) - tilt to the direction of where (4) is.
01:10:863 (3) - change to a curved simple slider :D

[notice] [Insane]
00:20:095 (2) - move to 94, 164
01:40:633 ~ 01:43:863 - crtl + shift + D and create polygon circles.
01:46:171 (8,9,10,11,12) - clumped. distance snap
02:34:606 (1,2,3) - distance snap

-good luck!
Thanks I'll get right on it
Miramono
Hi! from modding queue...

MOD
[General]
Check AiMod for for errors (ctrl + shift + A), there are a lot, consider lessening them

[Normal]
  1. 00:26:315 (5) - ctrl + G then move x:296 y:304
  2. 00:28:853 (1) - press new combo here
  3. 00:31:853 (4) - move x:320 y:236
  4. 00:39:238 (4) - ctrl + G
  5. 01:55:161 (2) - move x:184 y:272
  6. 01:55:402 (3) - end the slider at 01:55:863 (3) then move to x:216 y:352
  7. This diff needs more mod
[Hard]
To be honest, this diff is a lot better than the normal diff
  1. 00:12:017 (1) - move x:336 y:104
  2. 00:12:479 (2) - move x:240 y:72; move head x:232 y:64
  3. 00:24:594 (5) - delete?
  4. 00:26:440 (5) - delete?
  5. 00:30:940 (2) - move x:228 y:128
  6. 00:56:094 (1) - change slider design, i don't like it
  7. 01:10:863 (3) - ^
  8. 02:58:135 (11) - delete
  9. 02:58:365 (1) - start spinner at 02:58:135

That's all, this map still needs more mod and it's unorganized
Hope I helped and this is one of my favorite Hatsune Miku songs so good luck on getting this map ranked ;)
Topic Starter
Ceph23

Miramono wrote:

Hi! from modding queue...

MOD
[General]
Check AiMod for for errors (ctrl + shift + A), there are a lot, consider lessening them

[Normal]
  1. 00:26:315 (5) - ctrl + G then move x:296 y:304
  2. 00:28:853 (1) - press new combo here
  3. 00:31:853 (4) - move x:320 y:236
  4. 00:39:238 (4) - ctrl + G
  5. 01:55:161 (2) - move x:184 y:272
  6. 01:55:402 (3) - end the slider at 01:55:863 (3) then move to x:216 y:352
  7. This diff needs more mod
[Hard]
To be honest, this diff is a lot better than the normal diff
  1. 00:12:017 (1) - move x:336 y:104
  2. 00:12:479 (2) - move x:240 y:72; move head x:232 y:64
  3. 00:24:594 (5) - delete?
  4. 00:26:440 (5) - delete?
  5. 00:30:940 (2) - move x:228 y:128
  6. 00:56:094 (1) - change slider design, i don't like it
  7. 01:10:863 (3) - ^
  8. 02:58:135 (11) - delete
  9. 02:58:365 (1) - start spinner at 02:58:135

That's all, this map still needs more mod and it's unorganized
Hope I helped and this is one of my favorite Hatsune Miku songs so good luck on getting this map ranked ;)
okay thanks
micchi_chi
Hi~ from my modding Q~:3

Since there are still some general issues, I'll mod generally for now.
I might do a recheck if you want to since I kinda like the song :3
If you want me to do recheck, just PM me since I might forget.

[General]
  1. Check AiMod (ctrl+shift+A) Are you change your BPM or offset or something? So many objects are not snapped, snap them by go to timing ---> Resnap all notes. http://puu.sh/b8m7p/1458b5a273.jpg
  2. Your kiai end also isn't snapped, snap it.
  3. There's also an uninherited timing point conflict with Insane diff.
  4. Since the Normal is still tagged as Hard, maybe you have to consider to make an Easy diff
  5. You don't need to put "hatsune miku" at the tag since it's already mentioned at Artist. You also don't have to use a full stop
  6. It's either your offset is wrong or you have to put a red timing point here 00:30:479 to reset the metronome. You have to add the timing point there instead of here 02:13:863
  7. You must use distance snap (DS) for your map. You can change the multiplier by pressing alt. On Easy and Normal, DS must always intact. On the diffs above them, you can disable DS for a while to create jumps, but you still MUST use it.
  8. I don't know if you have used some, but, you have to use hitsounds (whistle, clap, finish, etc) If you don't like the default hitsounds, you can use custom hitsounds.

Good luck for now~
Topic Starter
Ceph23

hanyuu_nanodesu wrote:

Hi~ from my modding Q~:3

Since there are still some general issues, I'll mod generally for now.
I might do a recheck if you want to since I kinda like the song :3
If you want me to do recheck, just PM me since I might forget.

[General]
  1. Check AiMod (ctrl+shift+A) Are you change your BPM or offset or something? So many objects are not snapped, snap them by go to timing ---> Resnap all notes. http://puu.sh/b8m7p/1458b5a273.jpg
  2. Your kiai end also isn't snapped, snap it.
  3. There's also an uninherited timing point conflict with Insane diff.
  4. Since the Normal is still tagged as Hard, maybe you have to consider to make an Easy diff
  5. You don't need to put "hatsune miku" at the tag since it's already mentioned at Artist. You also don't have to use a full stop
  6. It's either your offset is wrong or you have to put a red timing point here 00:30:479 to reset the metronome. You have to add the timing point there instead of here 02:13:863
  7. You must use distance snap (DS) for your map. You can change the multiplier by pressing alt. On Easy and Normal, DS must always intact. On the diffs above them, you can disable DS for a while to create jumps, but you still MUST use it.
  8. I don't know if you have used some, but, you have to use hitsounds (whistle, clap, finish, etc) If you don't like the default hitsounds, you can use custom hitsounds.

Good luck for now~
yeah thanks
The Girls
[General]
  1. So for Hatsune Miku / Vocaloid songs, you put the artist not Hatsune. Like this:
    livetune (kz) feat. Hatsune Miku - Light Song
  2. Delete your tags. Then in your Source, put "VOCALOID"
  3. Your Offset should be 1402. The two notes at the beginning of the song are the pick-up notes. That's why your New combos seem so off. After that, change all your combos so that they are start at the beginning of measures and end at the end of measures
  4. You have another two different BPMs. You don't need the second BPM change point. Also, your BPM should be 130.000 not 130.001. Typically when the BPM is within .1~ of a round number, you go with that round number. And in this case, you don't need to make it 130.001 anyway. Also delete the 130.015 BPM section. its fine as it. Just create an inherited point for the Kiai Time instead. DOn't forget to RE-snap everything !

[Normal]
  1. In order to get a map ranked, you need at least 1 Easy/Normal difficulty. This should be below 2.00 Stars. All of yours are way above that lol. I don't think it would be worth your time to make this one easy. Just make an easier difficulty. If you want, I'd be happy to make one :)
  2. Also, the time length is different for this song. 2:00 whereas the other difficulties are 2:59. You should make them the same length.
  3. Check AIMod. (Ctrl + Shift + A) There are some issues that you should address before moving on.
  4. 00:22:171 (4 ) - Distance Snap. Too Far.
  5. 00:22:864 (6) - This shape does not make for a pretty overlay with your AR. If you really wanted that shape, Ctrl + G and reverse the flow. Then move it aside so it doesn't overlay.
  6. 00:25:176 (1) - There are some major DS disparities. You will have to turn on Distance Snap and remap much of this map. Easy/Normal should follow strict DS or it will be unrankable!
  7. 00:30:018 - Add finish note here.
  8. I'm struggling to continue with this map. You seemed to have copied and pasted a pattern so you would have some idea how to map the timing, but now you have to figure out innovative ways to map it uniformly and well. This difficulty needs major overhaul before further mod.
[Hard]
  1. 00:00:941 (2) - Maybe this is just me being nazi, but its a little closer to the center compared to the next combo where you reflect the combo. Just copy and paste it and Ctrl + H it.
  2. 00:13:402 (3) - Ugly overlay. Fix by doing one of two things:
    SPOILER
    1.
    2.
  3. 00:16:171 (2) - Move up to avoid overlay. prolly need to move 1 as well for stack.
  4. 00:23:556 (2) - Fix overlay.
  5. 00:24:018 (3) - Blanket
  6. 00:26:787 - Windmill with the whole combo. LIke this:
  7. 00:37:864 (1) - Fix overlay. Stack slider ends or something. No reason for it to overlay when you have the space for it.
  8. 00:44:787 (6) - Blanket and get rid of overlay.
  9. 00:48:017 (2, 3, 4) - Match with 00:49:402 (1). Reflect.
  10. 00:46:864 (1) - Remove NC.
  11. 00:48:941 (6) - New Combo. (Refer to general about changing Offset in regards to pick-up notes and fresh combos on downbeats.)
  12. 01:10:863 (3) - Reverse curse and blanket. If you want to keep the direction of the curve, move away from (2).
  13. 01:19:171 (2) - Ugly overlay.
  14. 01:21:248 (1) - Blanket
  15. 01:22:171 (2) - Center along axis.
  16. 01:23:094 (1, 2 ) - Copy and paste previous combo. Ctrl + H it. Better flow and more fitting for song.
  17. 01:40:632 (1, 2, 3, 4, 5) - Uninspired. Try this. This is very popular right now.
  18. 01:42:479 - New Combo.
  19. 01:54:248 (6) - These lightning bolt sliders don't fit the song aesthetically and thematically. Consider S shapes, and other bezier complex curves.
[Insane]
  1. 00:08:325 (2) - blanket.
  2. 00:25:171 - Make sure the circle you are stacking (1), (3), (5), (7) are all closer to the sliders. and spread the sliders evenly.
  3. 00:33:710 (1) - Turn into slider
  4. 00:36:479 (2, 3, 4, 5) - Any reason this diamond is lopsided?
  5. 00:41:556 - Remap this combo so that turns are equal and the jumps are equal. It just looks super sloppy right now.
  6. 00:56:094 (3, 4, 5) - Blanket!
  7. 01:19:171 - Change shape of the longer sliders. Don't make them linear.
  8. 01:21:248 (1) - These shapes aren't satisfying enough for long sliders.
GL with your map.
Topic Starter
Ceph23

The Girls wrote:

[General]
  1. So for Hatsune Miku / Vocaloid songs, you put the artist not Hatsune. Like this:
    livetune (kz) feat. Hatsune Miku - Light Song
  2. Delete your tags. Then in your Source, put "VOCALOID"
  3. Your Offset should be 1402. The two notes at the beginning of the song are the pick-up notes. That's why your New combos seem so off. After that, change all your combos so that they are start at the beginning of measures and end at the end of measures
  4. You have another two different BPMs. You don't need the second BPM change point. Also, your BPM should be 130.000 not 130.001. Typically when the BPM is within .1~ of a round number, you go with that round number. And in this case, you don't need to make it 130.001 anyway. Also delete the 130.015 BPM section. its fine as it. Just create an inherited point for the Kiai Time instead. DOn't forget to RE-snap everything !

[Normal]
  1. In order to get a map ranked, you need at least 1 Easy/Normal difficulty. This should be below 2.00 Stars. All of yours are way above that lol. I don't think it would be worth your time to make this one easy. Just make an easier difficulty. If you want, I'd be happy to make one :)
  2. Also, the time length is different for this song. 2:00 whereas the other difficulties are 2:59. You should make them the same length.
  3. Check AIMod. (Ctrl + Shift + A) There are some issues that you should address before moving on.
  4. 00:22:171 (4 ) - Distance Snap. Too Far.
  5. 00:22:864 (6) - This shape does not make for a pretty overlay with your AR. If you really wanted that shape, Ctrl + G and reverse the flow. Then move it aside so it doesn't overlay.
  6. 00:25:176 (1) - There are some major DS disparities. You will have to turn on Distance Snap and remap much of this map. Easy/Normal should follow strict DS or it will be unrankable!
  7. 00:30:018 - Add finish note here.
  8. I'm struggling to continue with this map. You seemed to have copied and pasted a pattern so you would have some idea how to map the timing, but now you have to figure out innovative ways to map it uniformly and well. This difficulty needs major overhaul before further mod.
[Hard]
  1. 00:00:941 (2) - Maybe this is just me being nazi, but its a little closer to the center compared to the next combo where you reflect the combo. Just copy and paste it and Ctrl + H it.
  2. 00:13:402 (3) - Ugly overlay. Fix by doing one of two things:
    SPOILER
    1.
    2.
  3. 00:16:171 (2) - Move up to avoid overlay. prolly need to move 1 as well for stack.
  4. 00:23:556 (2) - Fix overlay.
  5. 00:24:018 (3) - Blanket
  6. 00:26:787 - Windmill with the whole combo. LIke this:
  7. 00:37:864 (1) - Fix overlay. Stack slider ends or something. No reason for it to overlay when you have the space for it.
  8. 00:44:787 (6) - Blanket and get rid of overlay.
  9. 00:48:017 (2, 3, 4) - Match with 00:49:402 (1). Reflect.
  10. 00:46:864 (1) - Remove NC.
  11. 00:48:941 (6) - New Combo. (Refer to general about changing Offset in regards to pick-up notes and fresh combos on downbeats.)
  12. 01:10:863 (3) - Reverse curse and blanket. If you want to keep the direction of the curve, move away from (2).
  13. 01:19:171 (2) - Ugly overlay.
  14. 01:21:248 (1) - Blanket
  15. 01:22:171 (2) - Center along axis.
  16. 01:23:094 (1, 2 ) - Copy and paste previous combo. Ctrl + H it. Better flow and more fitting for song.
  17. 01:40:632 (1, 2, 3, 4, 5) - Uninspired. Try this. This is very popular right now.
  18. 01:42:479 - New Combo.
  19. 01:54:248 (6) - These lightning bolt sliders don't fit the song aesthetically and thematically. Consider S shapes, and other bezier complex curves.
[Insane]
  1. 00:08:325 (2) - blanket.
  2. 00:25:171 - Make sure the circle you are stacking (1), (3), (5), (7) are all closer to the sliders. and spread the sliders evenly.
  3. 00:33:710 (1) - Turn into slider
  4. 00:36:479 (2, 3, 4, 5) - Any reason this diamond is lopsided?
  5. 00:41:556 - Remap this combo so that turns are equal and the jumps are equal. It just looks super sloppy right now.
  6. 00:56:094 (3, 4, 5) - Blanket!
  7. 01:19:171 - Change shape of the longer sliders. Don't make them linear.
  8. 01:21:248 (1) - These shapes aren't satisfying enough for long sliders.
GL with your map.
alright this is a lot.
Thanks :)
[ Nyx ]
Definitely one of my favorite songs by kz, so I guess ill mod it because why not right?

These are only suggestions, feel free to skip over things you don't like in my mod.

Sorry if I come off a little harsh-ish (or nazi-ish), I promise you that's not the case, I had fun modding this map! :)

[The Girl's Easy]

The first thing that I see right of the bat is that this is not easy. It's getting there but not quite yet. If you go to the ranking criteria (listed here: https://osu.ppy.sh/wiki/Ranking_Criteria) you'd know that easy must be below 1.5 stars. This map has a star rating of 1.59. Lowering the difficulty.

00:15:709 (1) - I would remove this note as most of the time (practically always) you wouldn't want to have 1/2 a beat between notes in easy (though sometimes there are certain cases where you might have to). So remove this note and move this slider 00:15:940 (2) back onto the big white tick and extend it by 1/2 a beat.
00:21:478 (1) - I would extend this note out 1/2 a beat as well.
00:30:940 (2,2,2,2) - These sliders look nice, but make sure they are stacked at the same x/y co-ordinates. Though they are only of by 1, its just makes the map a little more neat.
00:30:940 (2,2,2,2) - Same as above.
00:40:170 (1,1) - These are not stacked properly.
01:07:401 (1,2) - Slider tail/note is note stacked properly.
01:11:555 (1) - I would prefer if you move this note down a bit say x:204 y:304. DS the notes that come after.
01:16:632 (1,2) - These note should be placed a bit higher so that it's at the same height as the 2 sliders that come before it.
01:24:016 (1,1) - These slider tails are not stacked properly.
01:42:478 (1) - I'm not feeling this spinner. Maybe put in some 1/1 sliders?
02:15:709 (1,1,1) - These are not stacked properly.
02:43:863 (1,1,1) - ^

[LePetitYaYa's Normal]

As mentioned above in Easy, this map is not of normal difficulty. Going back to the ranking criteria a normal map cannot be over 2.25 stars. This map has a star rating of 2.87, so it is technically a hard. Scanning through this map I've noticed spacing issues and upon further checking with AiMod (Ctrl+Shift+A) it spat out 295 warnings (a bit much don't you think?) Now most of these are "object isn't snapped" but by just messing around with the timeline or by going to the drop menu at the top Timing > Re-snap all notes. Now, from what I've experience, this does not always work, so just go back into AiMod and check if all the notes are snapped. Easy right? I would also recommend keeping distance snap turned on at all times. I'm going to assume you are a new mapper so please use this as a learning experience. Now enough of me talking lets get to modding D:<

00:00:479 to 00:21:248 - You've left out quite a big gap in the beginning of the song. In all other difficulties these are mapped. Please map this part D:
00:21:469 (1,2,3,4,5,6) - Distance snap these notes. You're distance spacing is all over the place and must be fixed! By holding the Alt button and moving the slider at the top-right hand corner left or right you can change the distance spacing between notes. Also all of your notes are overlapping (6) this is not what you want to be doing. Sure the swirl looks cool but make sure there are no notes overlapping it because it can be confusing for newer players.
00:25:161 (1,2,3,4,5) - Distance snap all these notes, the spacing is all over the place. Please keep distance snapping on. By keeping it on it will also lower the star rating down quite a bit because as of right now you pretty much as jumps in normal. No jumps in normal please.

Now for the sake of not pointing out all of the distance spacing/snapping/overlapping issues in this map I will only point out a few more for you. So now that you know what to do, I want you to carry on over what I taught you (if I taught you in some way XD) and fix up the rest of your difficulty.

00:48:930 (4,7,8,9) - This overlapping is not great at all. Put notes beside each other or blanket them, just not right on top of each other.
01:33:700 (1,2,3,4,5,6) - Here the notes are all right next to each other in the timeline but your spacing says otherwise. Fix this.
01:37:623 (1,2,3,4) - (2),(3) and (4) all happen right next to each other on the timeline. Just like before your spacing in between the notes show a different story. Fix this.

02:00:940 - Here and onward it seems like you've left this completely un-mapped. So I'm going to assume you are updating this part right now you just haven't given the update as of yet.

So, take what you've learned and fix up this difficulty!

I've taken a look at the mod before me and I've noticed you haven't updated the hard or insane difficulties. So as of right now I will only mod the 2 difficulties above because if I were to mod the 2 harder ones right now, I'd most likely be saying the same things. Once you have updated both Hard and Insane, I would be more than happy to give them a mod as well. PM or message me in game once you have updated then. Until then, good luck with your map and keep on working on it.
Topic Starter
Ceph23

Z3R0Xx wrote:

Definitely one of my favorite songs by kz, so I guess ill mod it because why not right?

These are only suggestions, feel free to skip over things you don't like in my mod.

Sorry if I come off a little harsh-ish (or nazi-ish), I promise you that's not the case, I had fun modding this map! :)

[The Girl's Easy]

The first thing that I see right of the bat is that this is not easy. It's getting there but not quite yet. If you go to the ranking criteria (listed here: https://osu.ppy.sh/wiki/Ranking_Criteria) you'd know that easy must be below 1.5 stars. This map has a star rating of 1.59. Lowering the difficulty.

00:15:709 (1) - I would remove this note as most of the time (practically always) you wouldn't want to have 1/2 a beat between notes in easy (though sometimes there are certain cases where you might have to). So remove this note and move this slider 00:15:940 (2) back onto the big white tick and extend it by 1/2 a beat.
00:21:478 (1) - I would extend this note out 1/2 a beat as well.
00:30:940 (2,2,2,2) - These sliders look nice, but make sure they are stacked at the same x/y co-ordinates. Though they are only of by 1, its just makes the map a little more neat.
00:30:940 (2,2,2,2) - Same as above.
00:40:170 (1,1) - These are not stacked properly.
01:07:401 (1,2) - Slider tail/note is note stacked properly.
01:11:555 (1) - I would prefer if you move this note down a bit say x:204 y:304. DS the notes that come after.
01:16:632 (1,2) - These note should be placed a bit higher so that it's at the same height as the 2 sliders that come before it.
01:24:016 (1,1) - These slider tails are not stacked properly.
01:42:478 (1) - I'm not feeling this spinner. Maybe put in some 1/1 sliders?
02:15:709 (1,1,1) - These are not stacked properly.
02:43:863 (1,1,1) - ^

[LePetitYaYa's Normal]

As mentioned above in Easy, this map is not of normal difficulty. Going back to the ranking criteria a normal map cannot be over 2.25 stars. This map has a star rating of 2.87, so it is technically a hard. Scanning through this map I've noticed spacing issues and upon further checking with AiMod (Ctrl+Shift+A) it spat out 295 warnings (a bit much don't you think?) Now most of these are "object isn't snapped" but by just messing around with the timeline or by going to the drop menu at the top Timing > Re-snap all notes. Now, from what I've experience, this does not always work, so just go back into AiMod and check if all the notes are snapped. Easy right? I would also recommend keeping distance snap turned on at all times. I'm going to assume you are a new mapper so please use this as a learning experience. Now enough of me talking lets get to modding D:<

00:00:479 to 00:21:248 - You've left out quite a big gap in the beginning of the song. In all other difficulties these are mapped. Please map this part D:
00:21:469 (1,2,3,4,5,6) - Distance snap these notes. You're distance spacing is all over the place and must be fixed! By holding the Alt button and moving the slider at the top-right hand corner left or right you can change the distance spacing between notes. Also all of your notes are overlapping (6) this is not what you want to be doing. Sure the swirl looks cool but make sure there are no notes overlapping it because it can be confusing for newer players.
00:25:161 (1,2,3,4,5) - Distance snap all these notes, the spacing is all over the place. Please keep distance snapping on. By keeping it on it will also lower the star rating down quite a bit because as of right now you pretty much as jumps in normal. No jumps in normal please.

Now for the sake of not pointing out all of the distance spacing/snapping/overlapping issues in this map I will only point out a few more for you. So now that you know what to do, I want you to carry on over what I taught you (if I taught you in some way XD) and fix up the rest of your difficulty.

00:48:930 (4,7,8,9) - This overlapping is not great at all. Put notes beside each other or blanket them, just not right on top of each other.
01:33:700 (1,2,3,4,5,6) - Here the notes are all right next to each other in the timeline but your spacing says otherwise. Fix this.
01:37:623 (1,2,3,4) - (2),(3) and (4) all happen right next to each other on the timeline. Just like before your spacing in between the notes show a different story. Fix this.

02:00:940 - Here and onward it seems like you've left this completely un-mapped. So I'm going to assume you are updating this part right now you just haven't given the update as of yet.

So, take what you've learned and fix up this difficulty!

I've taken a look at the mod before me and I've noticed you haven't updated the hard or insane difficulties. So as of right now I will only mod the 2 difficulties above because if I were to mod the 2 harder ones right now, I'd most likely be saying the same things. Once you have updated both Hard and Insane, I would be more than happy to give them a mod as well. PM or message me in game once you have updated then. Until then, good luck with your map and keep on working on it.
Oh cool random mod
Thanks ^_^

I should really get to fixing these issues then
phaZ
placed a sentry so people see your map aswell arranged some sheep sticks to destroy the illu-maps C:
im just too lazy to mod right now :/


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Topic Starter
Ceph23
lolwut XD
Well atleast the team decided to do something about the annoying guy.

Ohyeah and tnx btw
Pai Sensei
Insane.

00:19:864 Missing Beat!

Well done :D
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