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BACK-ON - Wimp ft Lil' Fang (from FAKY) (TV Size)

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Topic Starter
Kasuga
This beatmap was submitted using in-game submission on Monday, June 09, 2014 at 6:58:39 PM

Artist: BACK-ON
Title: Wimp ft Lil' Fang (from FAKY) (TV Size)
Source: Gundam Build Fighters
Tags: Opening 2nd
BPM: 186
Filesize: 14588kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.02 stars, 91 notes)
  2. Hard (2.19 stars, 222 notes)
  3. Insane (-1 stars, 337 notes)
  4. Normal (1.15 stars, 133 notes)
Download: BACK-ON - Wimp ft Lil' Fang (from FAKY) (TV Size)
Download: BACK-ON - Wimp ft Lil' Fang (from FAKY) (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Gundam Build Fighter 2nd OP
All diff by me
- Remapping Insane
Grrum
Hi! I found this map somehow and love the song. This will be my first mod, so sorry if it's not that good XD. Also I can't really mod easy or normal, but they looked fine (though they seem so similar in difficulty).

General:
Started abruptly(esp. in Insane). Consider giving more time to lead it in.

Insane:
00:01:630 (2,3) - move in line with the following slider (y=90)
00:04:533 (4) – move in line with the previous notes (x=40)
00:28:404 (3,4,5,6) – move in line with the following slider (y=140)

00:33:727 (1,2,3,4) - was expecting a stream here the first time I played it. Don't know why, might have been because of the jump. It's fine though.

01:05:662 (4,5,1,2) – looked a little off. I liked moving the first note to x=434

01:10:179 (1,2) – Could not read at all. This pattern was fine before (even if it was a little confusing), but here the slider is hidden, so I read it going the other way. (I picked up on it eventually, but its still preferred to change it)
01:11:469 (1,2) – Couldn't read probably because of the one before it. This kind of stacking of notes is probably gonna get you a lot of flack. I recommend keeping the stuff before, but finding a different pattern to use after 1:10.

01:16:146 (1,2,3) – spacing is problematic. I suggest either make the spacing .5 or make it a stack

01:19:856 (1,2) - ^^^

The map is really impressive overall. I had a lot of fun with it, and would love to see this get ranked. It's just hard to read towards the end.
Topic Starter
Kasuga
Wow, I didn't expect someone would mod this map

Anyway, thanks for your attention :)

pinataman wrote:

Hi! I found this map somehow and love the song. This will be my first mod, so sorry if it's not that good XD. Also I can't really mod easy or normal, but they looked fine (though they seem so similar in difficulty).

General:
Started abruptly(esp. in Insane). Consider giving more time to lead it in.

Insane:
00:01:630 (2,3) - move in line with the following slider (y=90) (fixed)
00:04:533 (4) – move in line with the previous notes (x=40) (I prefer to keep it like before)
00:28:404 (3,4,5,6) – move in line with the following slider (y=140) (on purpose)

00:33:727 (1,2,3,4) - was expecting a stream here the first time I played it. Don't know why, might have been because of the jump. It's fine though. (on purpose :p )

01:05:662 (4,5,1,2) – looked a little off. I liked moving the first note to x=434 (fixed)

01:10:179 (1,2) – Could not read at all. This pattern was fine before (even if it was a little confusing), but here the slider is hidden, so I read it going the other way. (I picked up on it eventually, but its still preferred to change it) (fixed)
01:11:469 (1,2) – Couldn't read probably because of the one before it. This kind of stacking of notes is probably gonna get you a lot of flack. I recommend keeping the stuff before, but finding a different pattern to use after 1:10. (fixed, but only changing the color so it didn't confusing)

01:16:146 (1,2,3) – spacing is problematic. I suggest either make the spacing .5 or make it a stack (on purpose)

01:19:856 (1,2) - ^^^ (fixed)

The map is really impressive overall. I had a lot of fun with it, and would love to see this get ranked. It's just hard to read towards the end.
:D
Grrum
I like what you've done with it! Even though the combo at 01:10:340 (1,2,3,4) is still hard, it's a lot better. That and it still starts the moment I load the map. Hope my mod was helpful, good luck! :)
Knotts
Hi, M4M from my modding queue!

[General]
  1. EDIT: I'm dumb.
  2. Turn off letterbox during breaks and widescreen support on all difficulties.
  3. Maybe take out "2nd" from your tags and put in character names?

[Insane]
  1. 00:13:566 (1) - Finish
  2. 00:18:404 (5) - End slider on red tick?
  3. 00:18:727 (1) - finish
  4. 00:23:888 (1) - ^
  5. 00:26:469 (2) - ^
  6. 00:28:727 (7) - end slider at red tick?
  7. 00:29:050 (1) - finish
  8. 00:30:985 (2) - end slider at red tick?
  9. 00:31:630 (3) - finish here?
  10. 00:38:969 - add a circle here?
  11. 00:39:372 (5) - finish
  12. 00:41:953 (2) - ^
  13. 00:45:340 (4) - instead of a slider use a circle here
  14. 00:45:662 (1) - finish here and end slider at white tick
  15. 00:47:114 (1) - finish
  16. 00:47:759 (4) - maybe a finish here
  17. 00:48:404 (1) - finish here
  18. 00:49:695 (5) - ^
  19. 00:50:985 (2) - ^
  20. 00:52:275 (6) - ^
  21. 00:53:566 (1) - ^
  22. 00:54:050 (2) - finish instead of clap and whistle
  23. 00:54:533 (3) - ^
  24. 00:55:017 (4) - ^
  25. 00:56:146 (6) - finish
  26. 00:57:437 (1) - ^
  27. 00:58:727 (4) - ^
  28. 01:01:308 (4) - finish
  29. 01:03:888 (3) - ^
  30. 01:06:308 (1) - ^
  31. 01:07:759 (5) - finish at head and tail
  32. 01:09:050 (2) - finish
  33. 01:10:340 (1) - finish
  34. 01:11:630 (1) - finish
  35. 01:12:275 (1) - ^
  36. 01:12:921 (1) - ^
  37. 01:14:211 (1,2,3,4) - put finishes on the heads of these and remove the whistle/clap
  38. 01:16:792 (1) - finish
  39. 01:17:437 (3) - ^
  40. 01:17:759 (4) - ^
  41. 01:18:082 (5) - ^
  42. 01:18:727 (2) - ^
  43. 01:19:372 (3) - ^
  44. 01:20:662 (3) - ^
  45. 01:21:550, 01:21:711, 01:21:792 - add circles here?
  46. 01:21:953 (2) - finish
  47. 01:24:533 (4) - ^
[Hard]
  1. If you changed hitsounds on insane change here too.
  2. 00:15:501 (4) - blanket this
  3. 00:18:404 (1) - end slider at red tick?
  4. 00:45:662 (2) - ^
  5. 00:53:566 - here to the finish has great flow! good job! best section of the map hands down.
  6. 01:06:308 (1,2,3) - maybe do this for better flow?
  7. 01:10:179 (1,2,3,4) - you could try this
  8. 01:13:566 (6) - repeating sliders like these are hard to read first play through.

    Good difficulty!
Have to go do homework. PM me if you want me to mod the rest of the difficulties. GL and star because this music too good.
Topic Starter
Kasuga
Updated with some of knotts mod :)
wendao
Hello~ sorry late & maaf kalo lebih fokus ke diff Insane :/

[General]
  1. Inconsistency Hitsound better fix it all
  2. Disable Countdown, bugged, soalnya intro diff ga ada
  3. Disable Letterbox during breaks, soalnya ga ada break

[Easy]

  • kebanyakan note untuk sebuah diff EZ
  1. 00:10:985 (1,2) - wow, kok dari 0.8x DS jadi 1.2x? | pindahin (1) ke 292,232
  2. 00:53:566 (3,4,5,6) - gw lebih prefer kayak gini

[Normal]

  • overall sudah bagus :o

[Hard]

  • nah, ini diff paling "well mapped" diantara diff yang lain
  1. 01:23:243 (3,5) - dua note ini kasih New Combo, konsistensi sama 01:02:598 (1,1) -

[Insane]

  • stack everywhere huh
  1. 00:01:953 (3) - Stack sama ekor slider 00:01:146 (2)
  2. 00:03:082 (3,4,1,2,3,4,5) - ganti irama nya kayak gini?
  3. 00:04:372 (3,4,5) - stack
  4. 00:06:792 (4) - gimana kalo dipindahin kayak gini?
  5. 00:07:759 (4) - end slidernya kasih Soft Sampleset, soalnya masih kedengeran "dg" kalo pake Normal Sampleset
  6. 00:18:727 (1,2,3,1,2,3,4,1,2,3) - sumpah, ini flow nya ga karuan, menurut gw
  7. 00:30:985 (2,3,1) - ^^
  8. 00:40:824 (1,2,1,2) - ^^
  9. 00:44:695 (1) - dibikin simetri sama (3)?
  10. 00:47:275 (2,3,4) - same case as 00:18:727
  11. 00:47:759 (4,1) - jump ga karuan, slider (1) tiba-tiba ga ngikutin vocal
  12. 00:57:921 (2,3) - stack yang ini, kesannya jauh berbeda dengan 00:50:824 (1,2,3,4,5,6) | lebih baik pindahin 00:57:921 (2) - ke 292,280
  13. 00:58:082 (3,4) - ^ | also, NC at (4), konsisten dengan yang sebelumnya
  14. 01:01:308 (6) - New Combo, coz' ganti multiplier disini... orz
  15. 01:03:888 (3) - kenapa ga di stack aja sama note sebelumnya?
  16. 01:05:985 (5) - gw bingung napa mesti jadi 1/8 disini, samain kayak slider belakangnya aja, 1/4, tentu saja dengan multiplier 0.5x
  17. 01:14:211 (1,2,3,4) - jumpnya kok motong gitu dari (1,2) terus (3,4) ??
  18. 01:21:953 (6) - same case as 01:01:308
  19. 01:26:308 (1,2,3,4) - disini udah bagus, cuman jarak antara 01:26:792 (4,5) - yang bikin flownya jelek, try to improve it a bit

btw, Easy < Normal < ~~ < Hard < Insane
jarak diff antara Normal sama Hard jauh, banget... orz

good luck :)
Topic Starter
Kasuga

wendao2000 wrote:

Hello~ sorry late & maaf kalo lebih fokus ke diff Insane :/

[General]
  1. Inconsistency Hitsound better fix it all
  2. Disable Countdown, bugged, soalnya intro diff ga ada
  3. Disable Letterbox during breaks, soalnya ga ada break

[Easy]

  • kebanyakan note untuk sebuah diff EZ
  1. 00:10:985 (1,2) - wow, kok dari 0.8x DS jadi 1.2x? | pindahin (1) ke 292,232 *fixed :)
  2. 00:53:566 (3,4,5,6) - gw lebih prefer kayak gini *fixed :)


[Normal]

  • overall sudah bagus :o *thanks :)


[Hard]

  • nah, ini diff paling "well mapped" diantara diff yang lain
  1. 01:23:243 (3,5) - dua note ini kasih New Combo, konsistensi sama 01:02:598 (1,1) - *fixed :)

[Insane]

  • stack everywhere huh
  1. 00:01:953 (3) - Stack sama ekor slider 00:01:146 (2) *fixed :)
  2. 00:03:082 (3,4,1,2,3,4,5) - ganti irama nya kayak gini? *fixed :)
  3. 00:04:372 (3,4,5) - stack *nope, enakan yg awal
  4. 00:06:792 (4) - gimana kalo dipindahin kayak gini? *fixed :)
  5. 00:07:759 (4) - end slidernya kasih Soft Sampleset, soalnya masih kedengeran "dg" kalo pake Normal Sampleset *fixed :)
  6. 00:18:727 (1,2,3,1,2,3,4,1,2,3) - sumpah, ini flow nya ga karuan, menurut gw *fixed :)
  7. 00:30:985 (2,3,1) - ^^ *fixed :)
  8. 00:40:824 (1,2,1,2) - ^^ *bagi gw ngga tuh
  9. 00:44:695 (1) - dibikin simetri sama (3)? *fixed :)
  10. 00:47:275 (2,3,4) - same case as 00:18:727 *nah, it's fine
  11. 00:47:759 (4,1) - jump ga karuan, slider (1) tiba-tiba ga ngikutin vocal *aku rasa gpp sih
  12. 00:57:921 (2,3) - stack yang ini, kesannya jauh berbeda dengan 00:50:824 (1,2,3,4,5,6) | lebih baik pindahin 00:57:921 (2) - ke 292,280 *fixed :)
  13. 00:58:082 (3,4) - ^ | also, NC at (4), konsisten dengan yang sebelumnya *fixed :)
  14. 01:01:308 (6) - New Combo, coz' ganti multiplier disini... orz *fixed :)
  15. 01:03:888 (3) - kenapa ga di stack aja sama note sebelumnya? *fixed :)
  16. 01:05:985 (5) - gw bingung napa mesti jadi 1/8 disini, samain kayak slider belakangnya aja, 1/4, tentu saja dengan multiplier 0.5x *fixed :)
  17. 01:14:211 (1,2,3,4) - jumpnya kok motong gitu dari (1,2) terus (3,4) ?? *fixed :)
  18. 01:21:953 (6) - same case as 01:01:308 *fixed :)
  19. 01:26:308 (1,2,3,4) - disini udah bagus, cuman jarak antara 01:26:792 (4,5) - yang bikin flownya jelek, try to improve it a bit *iya juga sih, but I'll fix it later :)

btw, Easy < Normal < ~~ < Hard < Insane
jarak diff antara Normal sama Hard jauh, banget... orz

good luck :)
THANKS FOR YOUR TIME TO MODDING THIS MAP :)
neonat
Normal

00:00:663 (1,2,3) - finishes on all the starts of the slider
00:04:533 (1) - finish
00:05:501 (3) - finish on end of slider
00:13:566 (1) - finish on start of slider
00:18:404 (2) - finish on both ends of slider
00:21:308 (2) - finish on end of slider
00:22:598 (1) - ^
00:28:404 (4) - ^
00:29:050 (1) - finish on start of slider
00:31:792 (2,3) - change both of them to 1/1 beat repeat sliders
00:50:985 (3) - finish on start of slider
00:56:146 (3) - ^
01:01:308 (1) - ^
01:06:308 (3) - ^
01:10:662 (4,1) - don't let them touch each other
01:15:179 (2) - finish on end of slider
01:16:146 (3) - ^
01:21:953 (1) - finish on start of slider
01:24:533 (2) - finish on end of slider

Implement the finishes on all difficulties, basically where the cymbals are in the music

Hard

00:05:824 (1) - ending with the vocals 00:06:308 would be better
00:07:114 (3) - ^
00:18:404 (5,1) - finish on start of sliders
00:52:921 (1,2,3,4,1) - don't have the anti-jump underneath 00:52:275 (5) - this can confuse and wouldn't play well

Insane

00:04:533 (5) - end it with the vocals at 00:04:775
00:05:421 (4) - shift to 00:05:501 where the vocals are
00:07:114 (1) - end at 00:07:356
00:31:308 (3) - slider end at 00:31:469 and have another note at 00:31:630 to emphasize on the music
00:31:792 (1) - there's an important beat at 00:32:275
00:38:969 - drum beat, add a note?
00:45:017 (3) - change to a slider ending at 00:45:179 to hold on to the note with the vocals
00:52:114 (5,6) - if 00:52:114 (5) was where 00:52:275 (6) starts and vice versa, the flow would be better. even so, I'm not sure how readable 00:50:824 (1,2,3,4,5,6) is to others, it might not be a good idea actually. Or differentiate them to different combos like 01:12:114 (2,1)
01:04:856 (1,2,3) - don't slow down here with anti-jump. I suggest normal spacing or jumps
01:25:662 - heavy beat here but 01:25:501 (1) goes over it, make 1/2 beat repeat slider or something
01:27:114 (6) - change to 1 circle at 01:27:114

Good luck
Topic Starter
Kasuga

neonat wrote:

Normal

00:00:663 (1,2,3) - finishes on all the starts of the slider
00:04:533 (1) - finish
00:05:501 (3) - finish on end of slider
00:13:566 (1) - finish on start of slider
00:18:404 (2) - finish on both ends of slider
00:21:308 (2) - finish on end of slider
00:22:598 (1) - ^
00:28:404 (4) - ^
00:29:050 (1) - finish on start of slider
00:31:792 (2,3) - change both of them to 1/1 beat repeat sliders
00:50:985 (3) - finish on start of slider
00:56:146 (3) - ^
01:01:308 (1) - ^
01:06:308 (3) - ^
01:10:662 (4,1) - don't let them touch each other
01:15:179 (2) - finish on end of slider
01:16:146 (3) - ^
01:21:953 (1) - finish on start of slider
01:24:533 (2) - finish on end of slider

Implement the finishes on all difficulties, basically where the cymbals are in the music

Hard

00:05:824 (1) - ending with the vocals 00:06:308 would be better
00:07:114 (3) - ^
00:18:404 (5,1) - finish on start of sliders
00:52:921 (1,2,3,4,1) - don't have the anti-jump underneath 00:52:275 (5) - this can confuse and wouldn't play well

Insane

00:04:533 (5) - end it with the vocals at 00:04:775
00:05:421 (4) - shift to 00:05:501 where the vocals are
00:07:114 (1) - end at 00:07:356
00:31:308 (3) - slider end at 00:31:469 and have another note at 00:31:630 to emphasize on the music
00:31:792 (1) - there's an important beat at 00:32:275
00:38:969 - drum beat, add a note?
00:45:017 (3) - change to a slider ending at 00:45:179 to hold on to the note with the vocals
00:52:114 (5,6) - if 00:52:114 (5) was where 00:52:275 (6) starts and vice versa, the flow would be better. even so, I'm not sure how readable 00:50:824 (1,2,3,4,5,6) is to others, it might not be a good idea actually. Or differentiate them to different combos like 01:12:114 (2,1)
01:04:856 (1,2,3) - don't slow down here with anti-jump. I suggest normal spacing or jumps
01:25:662 - heavy beat here but 01:25:501 (1) goes over it, make 1/2 beat repeat slider or something
01:27:114 (6) - change to 1 circle at 01:27:114

Good luck
All edited and fixed

Thanks for your mod :D
Milan-
Hi! from your m4m queue <3

General


    1. Source should be "ガンダムビルドファイターズ"
    2. Add tags like "op" "Gundam Build Fighters"
    3. Disable "widescreen support"?
    4. Shouldn't the preview point be snapped? (ai mod; it conflicts with insane)
    5. I'd change HP on normal, hard and insane (4,5,6)

    Easy


      1. 00:00:663 (1) - make it symmetrical and copy paste + 90° rotation here> 00:04:533 (2) -
      2. 00:16:146 (1,2) - Maybe more symmetrical http://puu.sh/9CLzs/28d39a6dfc.jpg (so 00:17:437 (2) - slidertail connect with 00:13:566 (1) - sliderhead)
      3. 00:21:953 (4) - make it like this? http://puu.sh/9CLYu/9e609d1812.jpg so it fits with others sliders, and make it overlap with 00:18:727 (1) - tail and 00:23:888 (1) - head as you did
      4. 00:27:114 (4) - same height as 00:23:888 (1) - head and 00:25:179 (2) - tail ?
      5. 00:27:759 (5) - this is not perfectly allign with 00:29:050 (1) - head
      6. 00:29:050 (1,2,3,1) - improve blankets
      7. 00:36:469 (4) - next object is at 1.10x, fix it
      8. 00:40:662 (2) - next object is at 1.15x, fix it
      9. 00:42:598 (4) - overlap with 00:40:662 (2) - and fix 00:41:308 (3) - ?
      10. 00:50:340 (3,4,5,6) - make it a perfect square
      11. 00:55:824 (4) - overlap it with 00:53:243 (2) -
      12. 00:56:792 (1) - previous object 1.59x? fix it; and make these 00:55:824 (4,5,1) - symmetrical straight, like this https://osu.ppy.sh/ss/1736271 although, i'd prefer to change the places a bit, it's up to you
      13. 00:57:437 (2,3,1,2) - if you're goint to make a square, make it perfectly
      14. 01:01:308 (2,1) - improve blanket?
      15. 01:05:824 (2) - make it large to 01:06:469 ? it can be a bit hard for easy i guess and Put it at the same height of 01:03:888 (2) - tail
      16. 01:10:340 (1) - i dont like where it is, maybe complete the square and try to overlap with 01:12:275 (1) -
      17. 01:12:275 (1,3) - same Y ?
      18. 01:18:727 (5,1) - align them
      19. 01:23:243 (3) - a bit higher? x208 y52 maybe and overlap with 01:26:469 (2) - ; and finish square on 01:23:888 (1) -

      Normal


        1. I'd increasy SV since you used 0.7 on easy
        2. 00:00:663 (1,2,3) - why 1.12x ?>.< you're using 1.2 all over the map
        3. 00:04:533 (1,3) - same Y please
        4. 00:06:146 (4,2) - these doesn't overlap, fix it
        5. 00:11:630 (2,4) - these touch each other, maybe move 00:12:275 (3) - a bit up
        6. 00:16:146 (1,2,3,4) - improve this square, if that what you meant to do
        7. 00:19:050 (1) - i dont like this kind of repeating on normals, maybe 2 circles?
        8. 00:24:211 (2,2) - same y:(172)
        9. 00:28:404 (4) - >.<
        10. 00:31:630 (1,2) - is it possible? if you like this, try aligning 00:30:985 (4,1) -
        11. 00:31:792 (2,3,4) - im pretty sure that you have to use same spacing on normals
        12. 00:33:727 (4) - if you kept 00:31:630 (1,2) - try using this pattern http://puu.sh/9CSBC/2c63c2bb6a.jpg
        13. 00:41:953 (5,6,7) - align them better
        14. 00:50:662 (2,6) - same Y
        15. 01:02:275 (2) - improve blanket
        16. 01:10:662 (4,1,2,3,4) - improve alignment
        17. 01:14:211 (1,2) - improve blanket and try not to touch with 01:13:888 (4) -
        18. 01:21:953 (1) - you've used circle style for this pattern before, it's up to you change it
        19. 01:24:533 (2) - somehow it doesnt look nice

        Hard


          1. 00:01:630 (2,3) - improve blanket
          2. 00:08:404 (4,1) - i dont like that the spinner begin at that point, i'd remove 00:08:404 (4) - and move the spinner
          3. 00:15:501 (4) - move to (x289 y112) to make it perfectly overlap
          4. 00:18:404 (5) - (x288 y143) altrough i think there's a miss note at 00:18:243. Try it if you want http://puu.sh/9CUPa/0740158695.jpg
          5. From 00:34:533 (1) - i'd increase spacing to not overlap every note (until here 00:39:533 (1) - )
          6. 01:14:211 (1,2,3,4) - same^
          7. 00:36:953 (1,2) - change it to a slider?
          8. 00:38:082 (1) - just slider, no reapeting?
          9. 00:38:082 (1,2,3,1,2,3,4,5) - i'd change it to something like this http://puu.sh/9CVBH/9f1c488231.jpg
          10. 00:40:985 (1,2,3) - use the same spacing, so the blankets will be better
          11. 01:01:308 (1,2,1) - same^
          12. 00:43:404 (7) - i'd prefer this http://puu.sh/9CWgc/0b2fb8d66f.jpg
          13. 00:49:372 (1,2,3,4,5) - change it a bit so you can get a better fan
          14. 01:08:404 (3,2) - they almost touch each other try rotating 2 a bit
          15. 01:19:695 (3) - ctrl+g ?
          16. 01:21:953 (1,2) - blanket can be improve
          17. 01:14:050 (4) - next object is at 0.41x, should be at 0.3x , if you did it purposely, i'd move 01:13:888 (3) - at 0.4x too

          Insane


            1. 00:04:372 (1,2,3) - move it a bit down o make the slider curve, also why 00:04:533 (3) - ends in a blue ?
            2. 00:05:421 (1) - i hear a sound on the blue but i dont know.. maybe timing is bad or it's that way
            3. 00:10:824 (3,1) - align them
            4. 00:12:114 (5) - (x151 y156)
            5. 00:14:533 (1,1) - their tails doesnt overlap, they should i think-
            6. 00:18:566 add note?
            7. 00:26:146 (4) - (x399 y204)
            8. 00:31:630 (5,1) - it feels empy, add notes?
            9. 00:36:630 (2) - try this http://puu.sh/9CXVx/ac70cfa4ec.jpg
            10. 00:44:292 (7,8,9) - did you want to make this part curve?
            11. 01:27:114 (6) - i dont like this, i'd remove it and move the spinner, but its fine i guess. It's up to you

            I would rework many sliders, some look ugly or doesn't fit too much i think. any doubts tell me, my english isnt good. Also say what you changed please >.<

            Good luck with your map, was fun <3

            PD: i suck at this game
GoldenBuddha
why is this beatmap not ranked, it deserves a lot more attention
BanchoBot
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