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Afilia Saga - S.M.L

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Total Posts
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Topic Starter
Fia
This beatmap was submitted using in-game submission on 2015年1月2日 at 14:42:50

Artist: Afilia Saga
Title: S.M.L
Source: Ore no Nounai Sentakushi ga, Gakuen Lovecome o Zenryoku de Jama Shiteiru
BPM: 200
Filesize: 7349kb
Play Time: 04:45
Difficulties Available:
  1. Hard (3.86 stars, 763 notes)
  2. imouto's Insane (6.01 stars, 1390 notes)
  3. Normal (2.17 stars, 320 notes)
Download: Afilia Saga - S.M.L
Information: Scores/Beatmap Listing
---------------
SPOILER
15:17 Eggache0: 据说高端的鬼畜方法是sv不变 节奏变密跳加大啊
15:18 PinkHeart: 你这全都是跳好吧喂

22/7: changed Eggache's insane to imouto's insane. and changed some notes.

wow, Insane, hahahaha
G S X

这跳的真可怕..
Mei
蛮有趣的,就是有点遮挡


人性何在(其实还算好打,就是我打不了200的串,跳都很好玩。不过前面很长一段不能休息我觉得比较坑爹

rep:http://pan.baidu.com/s/1hqE89dq
punikidesu-
very very NICE MAP!!!!!!!!!!!!!!!!!!!
Fycho
我来提醒下,从00:01:250 - 00:12:050 - 所有的音都是在1/3上的,所以应该开着1/3来摆,而不是1/3和1/4的混合
Topic Starter
Fia

Fycho wrote:

我来提醒下,从00:01:250 - 00:12:050 - 所有的音都是在1/3上的,所以应该开着1/3来摆,而不是1/3和1/4的混合
唔 貌似是这样啊 先都改了 谢谢~
Fushimi Rio
草你normal怎么还没做完 不怕被撞死吗
Setsurei

some suggestions
[Normal]
01:03:050 (4,1) - flow not nice here, mind moving (1) somewhere?
01:11:450 (1) - ctrl G then move to x 247y 117
01:33:950 (3,2) - stack the head
02:30:050 (1) - make this curve and blanket 02:31:250 (2) -
03:57:050 (2,3) - blanket properly

[Hard]
this diff is nearly an Insane diff
00:01:250 (1,2,3,4) - this is confusing to play at the beginning, mind to make a constant DS?
02:12:800 (1) - imo jumps here will be nice (between these objects 02:12:350 (2,1) - )
00:37:250 (1,2) - flow breaker, try not to stack them
00:37:850 (3,4) - ^
01:51:650 (1,2,3,4,5) - fix star position?
SPOILER

01:51:650 (1) - x 256 y 280
01:51:950 (2) - x 109 y 231
01:52:250 (3) - x 256 y 184 (this is your current position)
01:52:550 (4) - x 165 y 309
01:52:850 (5) - x 165 y 154
that's all, good luck
Topic Starter
Fia

Setsurei wrote:


some suggestions
[Normal]
01:03:050 (4,1) - flow not nice here, mind moving (1) somewhere?
01:11:450 (1) - ctrl G then move to x 247y 117 no
01:33:950 (3,2) - stack the head It doesn't matter while playing imo
02:30:050 (1) - make this curve and blanket 02:31:250 (2) - I think it's better now
03:57:050 (2,3) - blanket properly

[Hard]
this diff is nearly an Insane diff
00:01:250 (1,2,3,4) - this is confusing to play at the beginning, mind to make a constant DS? yes
02:12:800 (1) - imo jumps here will be nice (between these objects 02:12:350 (2,1) - ) ok
00:37:250 (1,2) - flow breaker, try not to stack them Hmm, I want a flow break here
00:37:850 (3,4) - ^
01:51:650 (1,2,3,4,5) - fix star position? fixed 4's position
SPOILER

01:51:650 (1) - x 256 y 280
01:51:950 (2) - x 109 y 231
01:52:250 (3) - x 256 y 184 (this is your current position)
01:52:550 (4) - x 165 y 309
01:52:850 (5) - x 165 y 154
that's all, good luck[/color]
Thank you for modding~
Awaken
Mod From Moe Team Queue

Mentioning but saying nothing means I've already said above.

  1. Black: Suggestions
  2. Blue: Importance.You might consider
  3. Red:Unrank issues. You Must Fix
  • [General]
  1. stack leniency没有特殊原因的话最好维持0.7
  • [Normal]
  1. 00:10:850 (1) - 转盘太短了 低难度auto必须要转到8000分
  2. 00:21:650 (1) - ^
  3. 01:03:650 (1) - 这四折返放这里有点蛋疼 建议换成两个滑条
  4. 01:24:350 (2,3,4,1) - 有点拗手 建议1顺着flow下去 你现在这么放1既没blanket后面的2还貌似挨到4了
  5. 01:27:050 (3) - 同样 不如不要blanket
  6. 01:34:850 (1,1) - normal这种遮挡感觉要被挑
  7. 02:30:050 (1) -
  8. 02:54:650 (2,3) - blanket好
  9. 03:08:450 (1,2) - 你前面stack了 这里可以想办法stack掉
  10. 03:15:650 这段break也是够长...一般break最好不要这么长
  • [Hard]
  1. 这难度怎么没有clap...
  2. NC用的有点多
  3. break有点长
  4. 00:27:650 (1,2,3,4,1) - 类似这样的anti-jump其实打起来不是很舒服的 尤其你还用这么多 可以用滑条的
  5. 03:36:050 (1) - 转盘尾巴拖到03:37:100?
  • [Insane]
  1. Insane都放弃伴奏段啊?
  2. 00:10:850 (1) - 我是没见过转盘尾巴在note前面1/4的...
  3. 00:48:350 (3,4) - ctrl+g一下?
  4. 00:56:450 (1) - 这跳的有点太大
  5. 01:12:950 (5) - 前面一路奔腾这里有点卡手
  6. 01:24:050 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 这里没鼓也没vocal诶
  7. 01:34:250 (1,2,3,4,5,6,1) - 这里节奏下错了吧
  8. 02:40:475 (1,1) - NC莫名
  9. 03:00:650 (1,2,3,4,5,6) - 我其实不建议直接1/3放连打 和1/4会搞混 折返好点
  10. 03:45:350 (1) - NC去掉
  11. 04:05:450 (1,2,3,4,5,6) -
  12. 04:19:400 (2,3,4,5,6,7) - 这要接上也太难了吧
Good Luck~
Topic Starter
Fia

Awaken wrote:

Mod From Moe Team Queue

Mentioning but saying nothing means I've already said above.

  1. Black: Suggestions
  2. Blue: Importance.You might consider
  3. Red:Unrank issues. You Must Fix
  • [General]
  1. stack leniency没有特殊原因的话最好维持0.7 有点懒 以后再说吧

  • [Normal]
  1. 00:10:850 (1) - 转盘太短了 低难度auto必须要转到8000分 不记得有这样的硬性规定……以后再说吧
  2. 00:21:650 (1) - ^
  3. 01:03:650 (1) - 这四折返放这里有点蛋疼 建议换成两个滑条 新人打这个也那样 顺便压一下星
  4. 01:24:350 (2,3,4,1) - 有点拗手 建议1顺着flow下去 你现在这么放1既没blanket后面的2还貌似挨到4了 那么一搞得改一片 把前面四个改了
  5. 01:27:050 (3) - 同样 不如不要blanket 和blanket没关系啊 接的是后面的flow
  6. 01:34:850 (1,1) - normal这种遮挡感觉要被挑 可能吧 不过加了蛇形滑条后挡不住
  7. 02:30:050 (1) -
  8. 02:54:650 (2,3) - blanket好
  9. 03:08:450 (1,2) - 你前面stack了 这里可以想办法stack掉
  10. 03:15:650 这段break也是够长...一般break最好不要这么长 没啥好想法哎……吉他段大家不是都这么干么

  • [Hard]
  1. 这难度怎么没有clap... ?求解释
  2. NC用的有点多 回血快 简单点 虽然不知道效果如何233
  3. break有点长
  4. 00:27:650 (1,2,3,4,1) - 类似这样的anti-jump其实打起来不是很舒服的 尤其你还用这么多 可以用滑条的 啊哈哈...我是想到了这个梗才开的这坑
  5. 03:36:050 (1) - 转盘尾巴拖到03:37:100?
Good Luck~
Bara-
That insane is practically impossible, I got 60% with NF, because of those high streams, sorr, can't do that one, so only a testplay for hard
I could see that Normal and the Insane, are very very good!

Hard
Cool Map, but please, don't copy + Paste So much, you are using it way too much, please use some originality!

Good Luck with this map!
Ethercastle
From my queue..

[蛋疼Insane]
这。。人性何在...我打不了所以只能说说感想了。。。

test play

其实跳都还好,就是不会打串>.<

Check AI Mod, 似乎有些Unsnapped

感觉有的地方note摆得太多了,从头到尾一直在跳有点过于单调....然后感觉hitsound太轻了一点,都感觉不到有没有打到- -。。。


00:21:650 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,1) - 个人不是很喜欢在音乐没有啥大的起伏的时候放变距连打呃,太难打
00:34:025 (3) - 会不会有点多余
00:35:375 (5,6) - 感觉不放三连更好 音乐的停顿比较明显
00:55:250 (1,2,1,2,1,2,1,2,1) - 这个地方感觉还是放4个圈/滑条好 放1/2感觉有点多余 因为音乐停顿感比较明显 会破坏这种感觉
01:01:250 (1,2,1,2,1,2,1,2) - 这个感觉可以摆得更好看一些啊 现在这样摆有点要摔倒的感觉
01:03:725 (2) - 删掉这个?
01:14:450 (1,1,1) - 建议减一点sv 打着不舒服 然后把sv递增弄明显一点
01:34:250 (1,2,3,4,5,6) - 这里是1/3吧 下错了?

待续。。。


柑橘不知道啥时候能MOD玩 先扔在这里好了orz
Topic Starter
Fia

Ethercastle wrote:

From my queue..

[蛋疼Insane]
这。。人性何在...我打不了所以只能说说感想了。。。

test play

其实跳都还好,就是不会打串>.<

Check AI Mod, 似乎有些Unsnapped

感觉有的地方note摆得太多了,从头到尾一直在跳有点过于单调....然后感觉hitsound太轻了一点,都感觉不到有没有打到- -。。。

柑橘不知道啥时候能MOD玩 先扔在这里好了orz
以前出过mod放太久没给kd导致给不了的状况,这里先给了,谢谢mod
Fushimi Rio

Ethercastle wrote:

From my queue..

[蛋疼Insane]
Check AI Mod, 似乎有些Unsnapped 唔 发现了

感觉有的地方note摆得太多了,从头到尾一直在跳有点过于单调....然后感觉hitsound太轻了一点,都感觉不到有没有打到- -。。。 ……我会考虑


00:21:650 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,1) - 个人不是很喜欢在音乐没有啥大的起伏的时候放变距连打呃,太难打 没啥好想法 不改了(喂
00:34:025 (3) - 会不会有点多余
00:35:375 (5,6) - 感觉不放三连更好 音乐的停顿比较明显 可以
00:55:250 (1,2,1,2,1,2,1,2,1) - 这个地方感觉还是放4个圈/滑条好 放1/2感觉有点多余 因为音乐停顿感比较明显 会破坏这种感觉 嘛 我觉得是大跳—拉回—大跳这样合到节奏上的 虽然似乎只有纯鼠会这么觉得就是了
01:01:250 (1,2,1,2,1,2,1,2) - 这个感觉可以摆得更好看一些啊 现在这样摆有点要摔倒的感觉 那就摔倒吧(砖
01:03:725 (2) - 删掉这个? 不不不
01:14:450 (1,1,1) - 建议减一点sv 打着不舒服 然后把sv递增弄明显一点 考虑一下
01:34:250 (1,2,3,4,5,6) - 这里是1/3吧 下错了? 自动snap天天坑爹
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