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OA - Carry the Moment

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Topic Starter
rezoons
This map has been deleted on the request of its creator. It is no longer available.
Unsfamiliar
Ace Attorney series! <3
Topic Starter
rezoons

Unsfamiliar wrote:

Ace Attorney series! <3
Yeah!
Krah
Bon aller on est parti j'ouvre le bal.


[Général]

- Erreur d'inattention surement mais ton bg est en 1024*767, oui il manque 1px ... (hey oui j'ai eu mon pixel de décalage !!!)
- Tu dis qu'un des songs est Mayoi Ayasato ~ Turnabout Sisters' Theme 2001 mais une source me dis que c'est de Maya Fey. http://ocremix.org/remix/OCR02394/
- Le nom de OA semble être Andrew Luers à rajouter dans les tags du coup ?

[Normal]

- 00:09:780 (1,2,3,4,) - J'ai un problème avec ces notes j'ai l'impression que (1,2,3) sont 1/4 temps plus tôt et (4) est 1/4 plus tard. Ca donne une impression bizarre à l'oreille mais mettre des 1/4 en normal me semble pas raisonnable. Donc à voir :s
- 00:24:780 (2) - Un kiai time n'est-il pas censé commencer par un nc car il est par logique un chgt de rythme ?
- 00:30:030 (2) - Courbe-le ?
- 00:54:780 (1,2) - Ca sonne mal je trouve. Peut-etre essayer un autre rythme ? Les notes traînent un peu donc des sliders serait logique mais ça ferait un peu trop répétitif en raison de ce que tu as avant.
- 00:57:780 (1) - Il devrait plutôt commencer à 00:57:405 si je me trompe pas de notes.
- 01:18:030 (2) - Supprime la. Elle sonne pas super bien par rapport au reste.
- 02:18:780 (1) - Omg un slider pas louche :o (oui je troll et alors)
- 02:53:655 (2) - Je verrais bien un ctrl+g ici mais peut-être un peu dur pour une normale (quoi que).


[Hard]

- 00:51:405 (7) - Un peu confus au premier abord, unstack la et met la de l'autre côte (fais un losange en gros).
- 01:07:530 (4) - Stack la plutôt avec 01:07:717 (1) ?
- 01:22:530 (2,3) - Stack plutot 2 sur 1 et unstack 3. Genre comme ça http://puu.sh/3RAVK/728587c9cb.jpg
- 01:24:780 (1) jusqu'à 01:27:780 (4) - Je pense que t'as moyen de faire des patterns beaucoup plus sympa que ce que t'as actuellement
- 02:01:530 (5,6) - Le pattern part bien mais ces deux notes dénote totalement dans le mouvement.Peut-être plus quelque chose du genre http://puu.sh/3RB97/222e788961.jpg ou alors juste la position du 5 pour garder 6 au centre.
- 02:20:280 (1,2,3,4) - Je trouve visuellement plus sympa une alternance droite-gauche que l'actuel droite-droite-gauche-gauche.
- 02:39:030 (1,2,3) - Jump de 2,20* p-e un peut trop pour une hard. Descend les a 2* voir 1,8-1,9 ?
- 02:39:780 (1,2) - Overlap d'un droit sur un ondulé pas super sympa au regard. Courbe un peu (1) genre comme ça ? http://puu.sh/3RBlI/a3e0973a2a.jpg
- 02:47:280 (1) - Il est super louche lui ... Surtout la pointe sur la fin.
- 02:51:405 (2) - La fin est caché par l'overlap ça peut vite être déroutant, un peu limite je dirais.
- 03:01:155 (5) - NC
- 03:02:280 (1) - Remove NC
- 03:03:405 (3) - NC
- 03:03:780 (1) - Remove NC


[Insane]

Pas de breaks ? Je comprends pas pourquoi t'as pas fait les 2 même breaks que dans les autres diffs. Le long break est certes remplacé par une partie calme mais bon ...

- 00:28:342 (3) - Ctrl+g ?
- :!: 00:30:029 (2) - Slider end isn't snapped.
- 00:40:342 (3) - Ctrl+g plus logique et ça switch juste les jumps.
- 00:53:842 (4) - x=360,y=96 pour un meilleur look au quartet, la dans l'état elle semble limite placé au pif :s
- :!: 01:22:905 (2) - Malgré que juste rester au centre marche j'ai un doute sur le fait que ce slider soit rankable ...
- 01:52:342 (5) - Unstack et met le de l'autre côté par souci de confusion.
- 01:53:280 (1) - *nazi* Le début du slider est un peu "moche" je parle ici de la fin de la courbe. Centre du screen http://puu.sh/3RCwB/9cfe9d989b.jpg
- 01:55:342 (5) - Idem qu'a 01:52:342
- 02:07:342 (3,4) - La lecture de 3 est gênante vu que 4 apparaît limite en même temps. Stack les plutôt sur eux deux 02:06:405 (6,7)
- 02:15:405 (5) - J'aurais bien dit ctrl+g mais le jump d'après devient très méchant. (n’empêche qu'un ctrl+g serait pas mal je trouve)
- 02:55:342 (2,3) - Echange leurs positions, le mouvement me semble plus logique.



Et ça sera tout pour moi =)
*formule de politesse de base*
Topic Starter
rezoons
Salut :),

Krah wrote:

Bon aller on est parti j'ouvre le bal.


[Général]

- Erreur d'inattention surement mais ton bg est en 1024*767, oui il manque 1px ... (hey oui j'ai eu mon pixel de décalage !!!) Fixed
- Le nom de OA semble être Andrew Luers à rajouter dans les tags du coup ?
Fixed

[Normal]

- 00:09:780 (1,2,3,4,) - J'ai un problème avec ces notes j'ai l'impression que (1,2,3) sont 1/4 temps plus tôt et (4) est 1/4 plus tard. Ca donne une impression bizarre à l'oreille mais mettre des 1/4 en normal me semble pas raisonnable. Donc à voir :s A vrai dire avec les hitsounds on entend mieux et ca m'a l'air de bien correspondre.
- 00:24:780 (2) - Un kiai time n'est-il pas censé commencer par un nc car il est par logique un chgt de rythme ? Fixed
- 00:30:030 (2) - Courbe-le ? J'ai fait exprès de le mettre droit.
- 00:54:780 (1,2) - Ca sonne mal je trouve. Peut-etre essayer un autre rythme ? Les notes traînent un peu donc des sliders serait logique mais ça ferait un peu trop répétitif en raison de ce que tu as avant. A vrai dire vu que la musique se calme j'ai essayé de "calmer" un peu la map mais c'est vrai que c'est peut-etre un peu extrème. Pour l'instant je laisse mais si j'ai une bonne idée de rythme qui vient ou si on m'en propose un je changerai.
- 00:57:780 (1) - Il devrait plutôt commencer à 00:57:405 si je me trompe pas de notes. J'ai rajouté une note ici mais laissé le spinner tel quel.
- 01:18:030 (2) - Supprime la. Elle sonne pas super bien par rapport au reste. A vrai dire ici je suit le rythme de "Questionning~Moderato" donc la note a toute sa place.
- 02:18:780 (1) - Omg un slider pas louche :o (oui je troll et alors) Meh... Bien utilisé les sliders droits peuvent être cool aussi!
- 02:53:655 (2) - Je verrais bien un ctrl+g ici mais peut-être un peu dur pour une normale (quoi que). Bah le CTRL+G fait de la symétrie mais casse un peu le flow donc je vais laisser comme ça.


[Hard]

- 00:51:405 (7) - Un peu confus au premier abord, unstack la et met la de l'autre côte (fais un losange en gros). Un losange créerait un overlap mais j'ai changé le pattern.
- 01:07:530 (4) - Stack la plutôt avec 01:07:717 (1) ? Mais euh elle est déja stack dessus.
- 01:22:530 (2,3) - Stack plutot 2 sur 1 et unstack 3. Genre comme ça http://puu.sh/3RAVK/728587c9cb.jpg Je sais pas trop. Je trouve que le 2 stacké sur 1 est un peu trop dur à lire a cause des 3/4. Je vais y réfléchir.....
- 01:24:780 (1) jusqu'à 01:27:780 (4) - Je pense que t'as moyen de faire des patterns beaucoup plus sympa que ce que t'as actuellement Mais moi je l'aime bien ce pattern!
- 02:01:530 (5,6) - Le pattern part bien mais ces deux notes dénote totalement dans le mouvement.Peut-être plus quelque chose du genre http://puu.sh/3RB97/222e788961.jpg ou alors juste la position du 5 pour garder 6 au centre.Fixed
- 02:20:280 (1,2,3,4) - Je trouve visuellement plus sympa une alternance droite-gauche que l'actuel droite-droite-gauche-gauche. Bonne idée ^^ Fixed.
- 02:39:030 (1,2,3) - Jump de 2,20* p-e un peut trop pour une hard. Descend les a 2* voir 1,8-1,9 ? C'est fait exprès car c'est le moment épique qui annonce le kiai. Il fallait un beau jump ici!
- 02:39:780 (1,2) - Overlap d'un droit sur un ondulé pas super sympa au regard. Courbe un peu (1) genre comme ça ? http://puu.sh/3RBlI/a3e0973a2a.jpg A vrai dire 2 est courbé au bord et droit au milieu et c'est cette partie droite que je fais overlap avec le slider droit donc c'est bon.... Mais c'est vrai que ce que j'ai fait n'est pas parfait. J'essaye de fix ça. Mais c'est quand même aussi joli ce que tu as ^^ Je le garde en réserve au cas ou j'arrive pas a fix.
- 02:47:280 (1) - Il est super louche lui ... Surtout la pointe sur la fin.Rezoons style!
- 02:51:405 (2) - La fin est caché par l'overlap ça peut vite être déroutant, un peu limite je dirais. Oui mais l'overlap est parfait du coup ça fait pas moche.
- 03:01:155 (5) - NC Fixed
- 03:02:280 (1) - Remove NC Fixed
- 03:03:405 (3) - NC A vrai dire je préfère le NC là où il est actuellement.
- 03:03:780 (1) - Remove NC ^


[Insane]

Pas de breaks ? Je comprends pas pourquoi t'as pas fait les 2 même breaks que dans les autres diffs. Le long break est certes remplacé par une partie calme mais bon ... C'est Insane donc je voulais un truc sans pause. D'ailleurs la partie calme est tellement facile qu'elle peut être vue comme un break XD

- 00:28:342 (3) - Ctrl+g ? Fixed
- :!: 00:30:029 (2) - Slider end isn't snapped. Fixed
- 00:40:342 (3) - Ctrl+g plus logique et ça switch juste les jumps. Mais ça détruit un peu le flow. D'ailleurs il n'y a pas vraiment de jump ici (x1.3 pour x1 ca passe)
- 00:53:842 (4) - x=360,y=96 pour un meilleur look au quartet, la dans l'état elle semble limite placé au pif :s Fixed
- :!: 01:22:905 (2) - Malgré que juste rester au centre marche j'ai un doute sur le fait que ce slider soit rankable ... J'ai déja vu ce slider dans plusierus diff par des mappeurs connu (0108 et sandpig) mais je l'ai un peu modfié pour qu'il soit plus rankable.
- 01:52:342 (5) - Unstack et met le de l'autre côté par souci de confusion. Avec AR9 il y a pas de risque de confusion.
- 01:53:280 (1) - *nazi* Le début du slider est un peu "moche" je parle ici de la fin de la courbe. Centre du screen http://puu.sh/3RCwB/9cfe9d989b.jpg Je sais mais j'ai jamais réussi à le fix. Je réessayerais plus tard.
- 01:55:342 (5) - Idem qu'a 01:52:342 Pareil
- 02:07:342 (3,4) - La lecture de 3 est gênante vu que 4 apparaît limite en même temps. Stack les plutôt sur eux deux 02:06:405 (6,7) Si j'utilise AR9 c'est justement pour éviter ce genre de problème de lecture.
- 02:15:405 (5) - J'aurais bien dit ctrl+g mais le jump d'après devient très méchant. (n’empêche qu'un ctrl+g serait pas mal je trouve) Oauis. J'aime bien les jumps méchants mais seulement lorsqu'ils correspondent à un moment intense de la chanson.
- 02:55:342 (2,3) - Echange leurs positions, le mouvement me semble plus logique. Fixed



Et ça sera tout pour moi =)
*formule de politesse de base*
Tu dis qu'un des songs est Mayoi Ayasato ~ Turnabout Sisters' Theme 2001 mais une source me dis que c'est de Maya Fey.
A vrai dire je regarder la description de la vidéo officielle:

mais je crois que la confusion vient de là:

Et non je ne sais pas la différence entre les deux XD


Merci beaucoup pour le mod :D Désolé de ne pas en avoir fixé tant que ça mais ton mod était quand même très bon. ^^

Edit: Merci pour l'étoile aussi ^^
Cherry Blossom
Hello.


[Normal]

  1. 00:24:780 (1) - La fin du slider est overlappé avec l'objet précédent, faudrait fix ça.
  2. 00:44:280 (3) - Bon on va être nazi, better blanket try this : second point x88 y96, tail x136 y132
  3. 00:48:780 (1) - décales un peu la queue du slider vers la gauche, pour que (2) soit sur la trajectoire du slider.
  4. 00:52:530 (2) - (end) maybe clap missing ?
  5. 01:15:405 (3) - ^ ?
  6. 01:24:780 (1,1,1) - Remove les NC, car le noob beginner risque de se perdre.
  7. 01:56:280 (2) - D'après ce que blissfulyoshi m'avait dit sur ce genre de slider, il faudrait les éviter car le milieu est en sorte un "depart" ce qui fait que la vitesse du slider est irrégulière. Just consider this.
  8. 02:37:905 (2) - Clap missing ?
Han toi qui me dit centre, centre, centre, là je vois pleins de patterns symmétriques mais pas par rapport au centre baaakaaa !!! D:

[Hard]

  1. 00:00:780 (1) - Commencer par un slider à 2 reverse est une mauvaise idée imo, je te suggère d'enlever 1 reverse et d'ajouter une note 00:01:623
  2. 00:03:780 (1) - ^
  3. 00:06:780 (1) - ^
  4. 00:30:030 (3) - CTRL+G ? si tu le fais il y aura des spacings à fix.
  5. 00:43:342 (3) - Ctrl+G ?
  6. 01:01:342 (3,4,1) - Je ne saurais pas vraiment bien te le dire mais ça un effet surprise quand tu joues au first try avec cette AR, tu t'attends pas au début qu'il y ait un troisième objet en 1/2 à hit, parce que tu suis la guitare, et après avec le nouveau NC tu suis ce qu'il y a derrière. Pour une meilleure sensation tu devrais raccourcir 01:01:717 (1) - de deux 1/4 ticks, puis le move 2ticks après et mettre une note 01:01:717. Si ces explications te semblent vague pour toi :
  7. 01:04:530 (4,1) - même scénario ^
  8. 01:07:530 (4,1) - ^
  9. 01:10:530 (4,1) - ^
    many more... ^
  10. 01:24:030 (3) - Ctrl+G ?
  11. 01:52:530 (4) - Adjust distance here, tu vois qu'il n'y a pas le même espacement.
  12. 02:31:530 (1) - La chose qui me gène vraiment avec les sliders à reverse c'est qu'il reste un écart de 1/2, or le joueur pense que l'écart est de 1/4, il faudrait soit le déplacer plus loin, comme ça, ce sera un minijump, ou soit mettre un reverse de + mais la première solution est meilleure.
    many more ^
  13. 02:45:030 (3) - Ctrl+G ? (ICE CREAM JE VEUX MANGER UN CONE DE GLACE /me runs)
  14. 02:58:905 (2) - (end) soit un missing hitsound, ou 03:00:405 (4) - un misplaced hitsound.

Tes maps sont des oeuvres d'art ou quoi ? D:


[Insane]

  1. 00:48:217 (4) - Well let's find out shall we ? better blanket second point : x324 y216, tail : x328 y260, tu devras aussi arranger ça : 00:48:592 (5) -
  2. 00:49:811 (3) - move to x256 y184, pour sauter comme un bunny, more funny.
  3. 01:41:092 (3) - same ^
  4. 01:29:092 (2) - Question de difficulté, remove 1 reverse et add a note 01:29:280 car la note est très accentué et tu te sens obligé de taper !!! /me runs.
  5. 01:35:092 (1) - il est décalé dans le temps move to 01:35:280 et add a note here 01:35:186, et pour + de densité tu peux aussi rajouter une autre note là 01:35:092
  6. 01:47:092 (1) - same ^
  7. 01:50:280 (2) - Tu m'avais dit une chose sur Koumaihime Beatrix qui m'avait choqué, là tu entends que tu peux faire un bordel avec des circles, mais please, remove this slider and add notes instead, c'est ennuyeux :(.
  8. 02:21:780 (1,2,3) - on ne s'attend pas à ce qu'il y ait 1/4 d'écart, ça surprend un peu, j'aurais pas fait comme ça pour cette part, just consider this.
    Note : en faisant ça tu m'as donné une idée, tu pourrais add une note ici ? : 02:21:686 comme ça on risque moins de se mordre les doigts sur la lecture.
Well, well, oeuvre d'art qui sait :D, mais...
SPOILER
CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE CENTRE

Good luck you'll need it ! :D
Topic Starter
rezoons
Salut Cherry ^^,

Bon finalement j'ai eu le temps.

Cherry Blossom wrote:

Hello.


[Normal]

  1. 00:24:780 (1) - La fin du slider est overlappé avec l'objet précédent, faudrait fix ça. C'est juste un nanometre de rien du tout. Et après c'est moi le nazi moddeur!!!!!!!!!........ Fixed.
  2. 00:44:280 (3) - Bon on va être nazi, better blanket try this : second point x88 y96, tail x136 y132 Tu viens de me faire une blanket en grid level 4. Je suis fièr de toi Cherry! Fixed ^^
  3. 00:48:780 (1) - décales un peu la queue du slider vers la gauche, pour que (2) soit sur la trajectoire du slider. Pas bête! Fixed.
  4. 00:52:530 (2) - (end) maybe clap missing ? Ah oauis! Le hitsound copyer n'est pas parfait XD Fixed.
  5. 01:15:405 (3) - ^ ?
  6. 01:24:780 (1,1,1) - Remove les NC, car le noob beginner risque de se perdre. J'ai mis les NC pour indiquer les changements de SV mais je ne pense pas que j'ai le droit de les retirer.
  7. 01:56:280 (2) - D'après ce que blissfulyoshi m'avait dit sur ce genre de slider, il faudrait les éviter car le milieu est en sorte un "depart" ce qui fait que la vitesse du slider est irrégulière. Just consider this. Euh.... J'ai regarder la vitesse du slider à 25% et elle est constante......
  8. 02:37:905 (2) - Clap missing ?C'est vrai que j'aurais quand même du recheck les hitsounds après les passages du hitsound copyer..... Fixed.
Han toi qui me dit centre, centre, centre, là je vois pleins de patterns symmétriques mais pas par rapport au centre baaakaaa !!! D: Osef je les dit juste pour gonfler mon mod mais du temps que c'est symmétrique ça change rien.

[Hard]

  1. 00:00:780 (1) - Commencer par un slider à 2 reverse est une mauvaise idée imo, je te suggère d'enlever 1 reverse et d'ajouter une note 00:01:623 J'ai fait ça à cause du passage 3/4 à 1/2 qui peut être confus pour les un peu moins noob qui jouent en hard c'est pour ça que j'ai fait ça. Bon, d'accord c'est confus. Mais moins. XD
  2. 00:03:780 (1) - ^
  3. 00:06:780 (1) - ^
  4. 00:30:030 (3) - CTRL+G ? si tu le fais il y aura des spacings à fix. Why CTRL+G?
  5. 00:43:342 (3) - Ctrl+G ? Lui je le comprend encore moins XD
  6. 01:01:342 (3,4,1) - Je ne saurais pas vraiment bien te le dire mais ça un effet surprise quand tu joues au first try avec cette AR, tu t'attends pas au début qu'il y ait un troisième objet en 1/2 à hit, parce que tu suis la guitare, et après avec le nouveau NC tu suis ce qu'il y a derrière. Pour une meilleure sensation tu devrais raccourcir 01:01:717 (1) - de deux 1/4 ticks, puis le move 2ticks après et mettre une note 01:01:717. Si ces explications te semblent vague pour toi : Ouais, je suis d'accord. J'ai tout appliquer et du faire un peu de remapping mais c'est bon. Par contre j'ai fait un truc différent de ce que tu m'as proposé mais qui marche aussi. J'ai remplacé le stack par un slider.
  7. 01:04:530 (4,1) - même scénario ^
  8. 01:07:530 (4,1) - ^
  9. 01:10:530 (4,1) - ^
    many more... ^
  10. 01:24:030 (3) - Ctrl+G ? Mais tu les vois où tes CTLR+G?
  11. 01:52:530 (4) - Adjust distance here, tu vois qu'il n'y a pas le même espacement. euh..... si?
  12. 02:31:530 (1) - La chose qui me gène vraiment avec les sliders à reverse c'est qu'il reste un écart de 1/2, or le joueur pense que l'écart est de 1/4, il faudrait soit le déplacer plus loin, comme ça, ce sera un minijump, ou soit mettre un reverse de + mais la première solution est meilleure.
    many more ^ Je ne crois pas. Ici c'est un hard et pas un insane et dans les hard ce genre de pattern c'est toujours 1/2.
  13. 02:45:030 (3) - Ctrl+G ? (ICE CREAM JE VEUX MANGER UN CONE DE GLACE /me runs) Mais zut avec CTR+G!!!! (Et ouais ça fait un cornet de glace! J'avais jamais remarquer.
  14. 02:58:905 (2) - (end) soit un missing hitsound, ou 03:00:405 (4) - un misplaced hitsound. Ajout d'un finish.


[Insane]


  1. 00:48:217 (4) - Well let's find out shall we ? better blanket second point : x324 y216, tail : x328 y260, tu devras aussi arranger ça : 00:48:592 (5) - Fixed. Et j'ai reconnu DJ HERO!
  2. 00:49:811 (3) - move to x256 y184, pour sauter comme un bunny, more funny. Yay Funny!
  3. 01:41:092 (3) - same ^
  4. 01:29:092 (2) - Question de difficulté, remove 1 reverse et add a note 01:29:280 car la note est très accentué et tu te sens obligé de taper !!! /me runs. Je sais pas trop.... Je suis d'accord mais ça m'obligerait à tout remapper. Donc je verrais si quelqu'un d'autre le propose.
  5. 01:35:092 (1) - il est décalé dans le temps move to 01:35:280 et add a note here 01:35:186, et pour + de densité tu peux aussi rajouter une autre note là 01:35:092 Ouais, ok je remapperait cette partie là un jour. Mais pas maintenant XD
  6. 01:47:092 (1) - same
  7. 01:50:280 (2) - Tu m'avais dit une chose sur Koumaihime Beatrix qui m'avait choqué, là tu entends que tu peux faire un bordel avec des circles, mais please, remove this slider and add notes instead, c'est ennuyeux :(. Je dit tellement de conneries aussi.... Mais bon je changerais lorsque je remapperais ici.
  8. 02:21:780 (1,2,3) - on ne s'attend pas à ce qu'il y ait 1/4 d'écart, ça surprend un peu, j'aurais pas fait comme ça pour cette part, just consider this.
    Note : en faisant ça tu m'as donné une idée, tu pourrais add une note ici ? : 02:21:686 comme ça on risque moins de se mordre les doigts sur la lecture.Non mais AR9 quand même!!! Ca se lit! Enfin je crois..... Je met en attente mais si un autre me préviens je changerais.
Well, well, oeuvre d'art qui sait :D, mais...
SPOILER
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Eh!!!!!!! C'est ma blague!!!!!!!! Voleur!!!!!!!!!!

Good luck you'll need it ! :D meh......
Tes maps sont des oeuvres d'art ou quoi ? D:
Euh..... Alors d'après Sushi:

Lol
MBomb
I'm just a (not very good) player who found this, and I have to say, the normal difficulty (the only one I can do) seems great to me. The only slight problem I have with it (and it's probably just me) is that the difficulty for spinners seems a bit high for normal difficulty. Then again, spinners have always been my weak point. Even with this, I loved it, better then some ranked maps I've played, so good job, and good luck.
Topic Starter
rezoons

Benredbomb75 wrote:

I'm just a (not very good) player who found this, and I have to say, the normal difficulty (the only one I can do) seems great to me. The only slight problem I have with it (and it's probably just me) is that the difficulty for spinners seems a bit high for normal difficulty. Then again, spinners have always been my weak point. Even with this, I loved it, better then some ranked maps I've played, so good job, and good luck.
Hi :D,

Well thank you for the support. :)
About the spinners, auto mod get 7000,13000,13000,26000 and 15000 when playing the five there are in the diff so they are long enough for a Normal diff. Besides there is always a gap of 1 beat between the end of the spinners and the following notes so these spinner all have the right difficulty for a Normal diff. So, well you need to train more XD

Anyway, thnak you again ^^
Cherry Blossom
oops j'avais pas justifié les "CTRL+G" sur la hard lol.
Bref c'est pour ajouter + de sensation de volume dans la map, je veux dire, comme te l'avais dit Sushi à propos des hard du genre spacing etc. Aujourd'hui (je dis bien aujourd'hui en ce moment, pas avant) je map les hard en jouant avec les CTRL+G pour donner + de sensations quand on joue la map, pour qu'elle soit + vivante en ce qui concerne les mouvements. (mais ça m'étonnerais car ça pourrait paraitre dûr avec le high BPM /me runs)

Aussi c'est mieu de faire un "mouvement triangulaire" avec le genre de pattern imo. Du genre :

Je ne saurais pas comment vraiment te le dire, mais pour moi, les "mouvements triangulaires" sont ce qu'il y a de + agréable à faire.
Topic Starter
rezoons

Cherry Blossom wrote:

oops j'avais pas justifié les "CTRL+G" sur la hard lol.
Bref c'est pour ajouter + de sensation de volume dans la map, je veux dire, comme te l'avais dit Sushi à propos des hard du genre spacing etc. Aujourd'hui (je dis bien aujourd'hui en ce moment, pas avant) je map les hard en jouant avec les CTRL+G pour donner + de sensations quand on joue la map, pour qu'elle soit + vivante en ce qui concerne les mouvements. (mais ça m'étonnerais car ça pourrait paraitre dûr avec le high BPM /me runs)

Aussi c'est mieu de faire un "mouvement triangulaire" avec le genre de pattern imo. Du genre :

Je ne saurais pas comment vraiment te le dire, mais pour moi, les "mouvements triangulaires" sont ce qu'il y a de + agréable à faire.
Dis comme ça ok, je suis d'accord ^^
J'ai recheck tout les CTRL+G et malheureusement certains me forcent à beaucoup remappé et d'autres cassent un peu le flow qu'il y a par la suite donc j'en ai quand même changer aucun :(.
Hollow Wings
www

General
first i just wanna give some blanket suggestion:
here u know, when a slider have only one control point in its track, the slider is an arc, which can blanket circles perfect. but when there's two or more, the slider is a Bézier curve, whose part of it can't be a real arc and can't blanket circles perfect. then if u wanna a better shape, i perfer u make more control points, making the curve more "arc"
example: 00:02:280 (1) - this is the fixed one, mention its control points :3

so... i think u got lots of work to do if u wanna perfect ur map :3
Insane
00:39:780 (1,2,3) - maybe blanket them?
00:57:780 (1) - reverse
00:59:280 (5) - ^
01:35:092 (1) - remove slider and change to an other pattern, u shouldn't miss the beat here: 01:35:280 as a quiet part in this song imo
01:47:092 (1) - ^ same problem here
01:41:092 (3) - change this to a common slider by removing its repeat, and make 01:41:467 (1) - start from 01:41:280 . rhythm tell u should fix this. don't worry about ds, it's ok
02:22:342 (3) - nc here, really
02:42:967 (2,3) - blanket
02:47:280 (1,2) - blanket? it's not a difficult work to keep symm to 02:48:405 (3) - or blanket with 02:48:780 (4) - imo

hmm... 01:53:280 (1) -, 01:56:280 (1) - and 01:59:280 (1) - can be streams, thou long slider is fine as well
Hard
00:05:280 (1,1) - blanket
00:11:467 (4) - nc

oh, lots of repeating sliders repeat more than one time. i'm bad at that and even more players.
personally i suggest u not use them too much in low diff, unless ur pattern is special and sliders like this can be better 0.0
Normal
03:22:905 (1) - change to a repeating slider?

good
reminds me of the map u've ranked :3
good luck
Topic Starter
rezoons
Hi HW ^^,

Hollow Wings wrote:

www

General
first i just wanna give some blanket suggestion:
here u know, when a slider have only one control point in its track, the slider is an arc, which can blanket circles perfect. but when there's two or more, the slider is a Bézier curve, whose part of it can't be a real arc and can't blanket circles perfect. then if u wanna a better shape, i perfer u make more control points, making the curve more "arc"
example: 00:02:280 (1) - this is the fixed one, mention its control points :3

so... i think u got lots of work to do if u wanna perfect ur map :3 Ok, thank you for the tip. I know i have quite a few sliders like this so i will recheck the diff and fix them a little bit later.

Insane
00:39:780 (1,2,3) - maybe blanket them? No, that wasn't my intention in this pattern.
00:57:780 (1) - reverse reverse? You mean CTR+G? well, why not. Fixed.
00:59:280 (5) - ^ ^
01:35:092 (1) - remove slider and change to an other pattern, u shouldn't miss the beat here: 01:35:280 as a quiet part in this song imo
01:47:092 (1) - ^ same problem here
01:41:092 (3) - change this to a common slider by removing its repeat, and make 01:41:467 (1) - start from 01:41:280 . rhythm tell u should fix this. don't worry about ds, it's ok About these 3 last suggestions. There are good idea. For the moment i don't change anything because i will remap this part because there are a lot of issue here. I will use your suggestions later when remapping it ^^
02:22:342 (3) - nc here, really Fixed
02:42:967 (2,3) - blanket well, i know 3 doesn't blanket 2 but 2 blanket 3 so it should be ok i guess.
02:47:280 (1,2) - blanket? it's not a difficult work to keep symm to 02:48:405 (3) - or blanket with 02:48:780 (4) - imo Fixed

hmm... 01:53:280 (1) -, 01:56:280 (1) - and 01:59:280 (1) - can be streams, thou long slider is fine as well I didn't want to put a lot of stream in the quiet part. This map has no break so these part are meant to be easier to play like a small break.... sort of.
Hard
00:05:280 (1,1) - blanket Fixed
00:11:467 (4) - nc No, but i put one on the following slider instead.

oh, lots of repeating sliders repeat more than one time. i'm bad at that and even more players.
personally i suggest u not use them too much in low diff, unless ur pattern is special and sliders like this can be better 0.0 I'll consider it. I know the first there are with 2 arrow can be troublesome but if you understand the rythm its playable and actually i thnk it's easier to deal than the change from 3/4 to 1/2. It's something i've been taught called polarity so i prefer keep the repetitive slider in this case unless i found something that solve both problems. About other sliders, whel there all have an odd number of arrow which is more isntinctive to play and even if the AR is kinda low you can play them without problem imo. But i'll recheck the map and see if i can turn some of them into small stream.
Normal
03:22:905 (1) - change to a repeating slider? I thought about it but i didn't do it because this slider is too short and it's really hard to deal with 1/2 in this last part in the Normal.

good

reminds me of the map u've ranked :3 well, it's pretty much my mapping style XD
good luck
Well, thank you very much for your mod ^^
I will recheck my map for blankets in the Insane and slider with a lot of arrow in the Hard later.
Hollow Wings

rezoons wrote:

Hi HW ^^,

reminds me of the map u've ranked :3 well, it's pretty much my mapping style XD
good luck

Well, thank you very much for your mod ^^
I will recheck my map for blankets in the Insane and slider with a lot of arrow in the Hard later.
checked ur changing, seems like u have insist some of ur ideas, but i think they're fine
a star for u, good luck again :3
Topic Starter
rezoons

Hollow Wings wrote:

checked ur changing, seems like u have insist some of ur ideas, but i think they're fine
a star for u, good luck again :3
Actually i'm still trying to test new thing XD
So, all that you've seen may change later.

And thank for the star ^^
10crystalmask01
Ello! ^^ Le random mod!

[Normal]
00:12:405 - Should hear a clap on this slider tick. Helps keep the clap rhythm going ^^
00:32:655 - ^
00:41:280 (5) - ^ And remove the clap on the tail, the sound patterns been ruined.
00:42:405 (6) - Add clap
00:42:780 (1) - Remove clap on the head.
00:40:905 (4) - NC
02:19:905 - Add clap on slider tick
02:35:655 - ^
02:38:280 (3,4) - Try adding a finish on these slider heads.
02:47:655 - Clap on slider tick.
02:55:155 - ^

[Hard]
00:34:530 (6) - NC
00:36:780 (7) - ^
01:00:780 - 01:22:530 What happened to the clap sound pattern? o.o it like, died here until 01:22:905 (3). Is this intentional?
02:08:842 (6) - NC?
02:18:780 (7) - ^
02:49:530 (6) - ^
03:18:780 (5) - ^

[Insane]
00:33:030 (2) - NC
00:36:123 (6) - ^?
00:58:717 - 00:59:655 You could've used a stream here D: (And the objects your using right now don't really match the background instruments imo >.<)
00:59:842 - 01:00:686
01:11:936 - Add note here, the drumrolls already started at 01:11:842 (5).
01:23:842 - 01:24:780 Another good spot for a stream.
02:15:217 - 02:15:780 Another good set of drumrolls! Try using a stream here as well! :o
03:01:905 (3) - Try turning it into a 1/2 slider, so you can add the finish on the tail at 03:02:280. Add a hit circle at 03:02:655.
Wow! As always, I love your choice of music! 8-)
Hope this helps~!
Selisi
Hellow for M4M from your queue,sorry for so late > < I'm very buzy these days....
this map done perfectly,I may find fewer problems. I hope it would be useful for you.
[General]
  1. no custom sounds? 0 0 .well,clap may suitable toward this map,but I think whistle sound may found more appropriate one
[Normal]
  1. 00:11:467 (4) - clap?
  2. 00:23:655 (1) - change to a circle? use slider may be very difficult for news(and there is a spinner before ,you Hard diff done well
  3. 02:33:780 (1,2,3) - interspace between 12 and 23 is different, make little adjustment
[Hard]
  1. 01:51:967 (2,4) - why not use three stack circle here? :?
  2. 02:12:780 - I feel it may be a little hurry,02:13:623 (4) - remove this one? and it dosen't affect rhythm
  3. 02:16:717 (4) - and this slider i feel like it should start at 02:16:905 -
  4. 02:31:717 (1) - also hurry here try to put off,try this
  5. 02:33:030 (5) - this also can change to a circle +slider ,try this
  6. 02:34:155 (1) - ^
  7. 02:36:780 (1,2) - change to a slider?
  8. 02:48:405 (3) - ctrl+shift+R 10
  9. 02:57:592 (6) - move to X224 Y296 (I think you know why ;)
  10. 03:09:030 (3) - 03:30:592 (1) - change to three circle?
[Insane]
  1. 02:43:905 (4) - this does not look very good
  2. 03:06:217 (1) - a little hurry?
you have done it pretty well
take this QvQ
Topic Starter
rezoons
Hi :),

10crystalmask01 wrote:

Ello! ^^ Le random mod! Le thank you!

[Normal]
00:12:405 - Should hear a clap on this slider tick. Helps keep the clap rhythm going ^^ I think it would be a little bit too much.
00:32:655 - ^ Here, i agree but i don't know how to do this actually XD
00:41:280 (5) - ^ And remove the clap on the tail, the sound patterns been ruined. Fixed for the clap.
00:42:405 (6) - Add clap I don't really hear a clap here.
00:42:780 (1) - Remove clap on the head. Fixed
00:40:905 (4) - NC I put it in the slider right after.
02:19:905 - Add clap on slider tick
02:35:655 - ^
02:38:280 (3,4) - Try adding a finish on these slider heads. I'm not sure why......
02:47:655 - Clap on slider tick.
02:55:155 - ^

[Hard]
00:34:530 (6) - NC Fixed
00:36:780 (7) - ^ Fixed
01:00:780 - 01:22:530 What happened to the clap sound pattern? o.o it like, died here until 01:22:905 (3). Is this intentional? Actually i'm currently trying to redo the hitsounds here so no, it's not intentional
02:08:842 (6) - NC? Fixed
02:18:780 (7) - ^ nope
02:49:530 (6) - ^ Fixed
03:18:780 (5) - ^ Fixed

[Insane]
00:33:030 (2) - NC I don't it's useful here.
00:36:123 (6) - ^? ^
00:58:717 - 00:59:655 You could've used a stream here D: (And the objects your using right now don't really match the background instruments imo >.<) There are two background instrument. I follow only one of them. the non streamy one.
01:11:936 - Add note here, the drumrolls already started at 01:11:842 (5). Actually, i hear something but it seems to ne be part of the drum roll so... I don't what to think. I will wait and see if someone else suggest it.
01:23:842 - 01:24:780 Another good spot for a stream. Since i follow the instrument and not the drum all allong i don't want to switch like this just for the stream unless the "drum" is more powerful than the instrument like at 01:12:030 (1,2,3,4,5,6,7)
02:15:217 - 02:15:780 Another good set of drumrolls! Try using a stream here as well! :o ^
03:01:905 (3) - Try turning it into a 1/2 slider, so you can add the finish on the tail at 03:02:280. Add a hit circle at 03:02:655. Fixed
Wow! As always, I love your choice of music! 8-)
2013-08-27 21:08 UnitedWeSin: that's a difficult song to rank since a lot of bats might not like it xD
2013-08-27 21:08 rezoons: That's the story of all my maps XD
If only everbody could think like you.....
Hope this helps~!
Anyway, thank for your mod. I appreciate it ^^

Sweet Vanilla wrote:

Hellow for M4M from your queue,sorry for so late > < I'm very buzy these days....
this map done perfectly,I may find fewer problems. I hope it would be useful for you.
[General]

no custom sounds? 0 0 .well,clap may suitable toward this map,but I think whistle sound may found more appropriate one Actually i think that both could be better and i'm currently searching for better clap and whistle.

[Normal]

00:11:467 (4) - clap? No. Compared to the 3 previous note there is only the piano here so, no clap.
00:23:655 (1) - change to a circle? use slider may be very difficult for news(and there is a spinner before ,you Hard diff done well Fixed. Thank you ^^
02:33:780 (1,2,3) - interspace between 12 and 23 is different, make little adjustment I can't while using the grid snap. I could change it without the grid snap but it isn't really important since you can't really see a x0.01 difference while playing.

[Hard]

01:51:967 (2,4) - why not use three stack circle here? :? Because this part is supposed to be quiet and easy to play. So i prefered using a slider instead of a triplet for the Hard and put the triplet in the insane.
02:12:780 - I feel it may be a little hurry,02:13:623 (4) - remove this one? and it dosen't affect rhythm But if i don't remove it, it doesn't affect the rythm as well. XD This slider is here for the same reason as the 1/4 beat long slider with arrow in the Insane diff.
02:16:717 (4) - and this slider i feel like it should start at 02:16:905 - Actually you're right it could. But i think that it's good too like this. I'll see if other people mention it.
02:31:717 (1) - also hurry here try to put off,try this For the moment i keep all the arrow but i'm trying to think about it. Hollow wings also point it out and even if it follows the music better i know it can be confusing.
02:33:030 (5) - this also can change to a circle +slider ,try this ^
02:34:155 (1) - ^ ^
02:36:780 (1,2) - change to a slider? Why? Yes i can do it but why?
02:48:405 (3) - ctrl+shift+R 10 fixed
02:57:592 (6) - move to X224 Y296 (I think you know why ;) Nope, but fixed.
03:09:030 (3) - 03:30:592 (1) - change to three circle? Nope, because i want this part to be easy to play, so no1/4.
[Insane]

02:43:905 (4) - this does not look very good I did something....
03:06:217 (1) - a little hurry? what?

you have done it pretty well
take this QvQImage
Thank you ^^ But there are a lot of things that i didn't understand in your mod. I think you should have detailed a little bit more. Anyway, i'll mod your map soon!
TheDeadpoolOwns
Just found this map... I really love it! Definitely one of the better PW maps out there! Keep up the good work, love your Steel Samurai map as well!

Although... the spinners can be insane. ;_; And insane is just... insane.
Topic Starter
rezoons

TheDeadpoolOwns wrote:

Just found this map... I really love it! Definitely one of the better PW maps out there! Keep up the good work, love your Steel Samurai map as well!

Although... the spinners can be insane. ;_; And insane is just... insane.
Thank you for the support. The map is currently going through some remapping but i do my best to make it as good as possible. ^^

Edit: Well, i think it's good now. Maybe i should add custom hitwhistle, idk.
Raose

No kudosu please!


Hello there, and thank you for participating in this round of the QAT queue! We believe that there is quite a large difficulty gap in between Normal and Hard, and think it's best that you create another difficulty in between. This will make a smoother difficulty curve and make it enjoyable for more people! Due to this main reason, we don't believe this set is ready yet. We wish you the best of luck in bringing this map to ranked status!
Topic Starter
rezoons

Raose wrote:

Hello there, and thank you for participating in this round of the QAT queue! We believe that there is quite a large difficulty gap in between Normal and Hard, and think it's best that you create another difficulty in between. This will make a smoother difficulty curve and make it enjoyable for more people! Due to this main reason, we don't believe this set is ready yet. We wish you the best of luck in bringing this map to ranked status!
Meh. I've seen far worse ranked. Anyway, thank you. Maybe i'll map another diff later.
rEdo
[General]
somebody has mentioned it before, but I'll repeat: there's too huge of a difficulty gap between Normal and Hard. if I were you, I would have renamed your current Normal diff to Easy, made it actually easier by extracting most of 1/2s and mapped a real Normal.
­
also, you're supposed not to add commas, waves or any other special characters in tags.
­
03:32:373 (1) - in all difficulties: 03:34:811 sounds like a lot better place to end that spinner.

[Normal]
as mentioned before, you should make this a bit easier and rename it to Easy. however, I'll mod it in terms of a Normal difficulty.
­
00:12:030 (5) - plays kind of better if you shorten it by 1/2.
02:02:280 (1) - this sounds better with soft samples, after all.
03:31:905 (1) - this new combo ain't that necessary.

[Hard]
00:51:405 (7,8) - nazi! ctrl+g these notes for better flow.
00:51:780 (1) - I'd end this spinner at 00:54:405 and add a note at its current end for a better flow.
01:21:780 (1) - this NC ain't necessary.
02:02:280 (1) - end it 1/2 earlier, you should try to make longer gaps after spinners as a mere 1/2 could catch people off-guard.
02:21:780 (1) - ^

[Insane]
00:09:780 (1,2) - these would play a lot better as 3/4 sliders.
00:18:405 (5,1) - increase the distance snap between these two in order to add an another jump before that slow part.
00:24:030 (2,3) - increase the distance horizontally for easier reading.
00:33:405 (3) - a bit to the left for the looks.
00:39:030 (3) - feels placed kinda too close to (1) and (2).
00:54:030 (5,6) - if you wanna place these like this, a new combo is mandatory.
01:08:655 (6) - you're missing a clap.
01:09:217 (1) - isn't this supposed to be stacked with (7)?
01:15:217 (1) - I guess using three notes instead of that slider would fit the sound better. click!
01:17:842 (7) - new combo
01:21:217 (1) - same case as 01:0­9:217 (1).
01:33:780 (3) - new combo
01:45:780 (3) - ^
01:49:155 (1) - start it 1/2 earlier.
02:06:405 (6) - new combo?


guess that should do. I really encourage you to map a fourth difficulty, as you'll need it in order to keep a fine difficulty spread in this mapset.

good luck!
Topic Starter
rezoons
Hi :),

rEdo wrote:

[General]
somebody has mentioned it before, but I'll repeat: there's too huge of a difficulty gap between Normal and Hard. if I were you, I would have renamed your current Normal diff to Easy, made it actually easier by extracting most of 1/2s and mapped a real Normal.Well, i'll do it but it will take some time.
­
also, you're supposed not to add commas, waves or any other special characters in tags. Whoops, fixed!
­
03:32:373 (1) - in all difficulties: 03:34:811 sounds like a lot better place to end that spinner.I understand what you say that. It's because some of the instruments stop playing there. But i prefer finish the spinner when all the instruments stop playing. It makes more sens to me. If the gap between when the first instrument stop and the others were bigger i woould have put two spinner but it's not the case so here i prefer put a big one for both.

[Normal]
as mentioned before, you should make this a bit easier and rename it to Easy. however, I'll mod it in terms of a Normal difficulty. I'll do it and recheck it to remove the "non-easy" stuff.
­
00:12:030 (5) - plays kind of better if you shorten it by 1/2 Indeed, it's more logical!
02:02:280 (1) - this sounds better with soft samples, after all. I agree!
03:31:905 (1) - this new combo ain't that necessary. It's for consistency with other difficulty.

[Hard]
00:51:405 (7,8) - nazi! ctrl+g these notes for better flow. I changed the pattern.
00:51:780 (1) - I'd end this spinner at 00:54:405 and add a note at its current end for a better flow. Good idea!
01:21:780 (1) - this NC ain't necessary. It's here following the NC's logic of this section differencing the 3/4 and the 1/2.
02:02:280 (1) - end it 1/2 earlier, you should try to make longer gaps after spinners as a mere 1/2 could catch people off-guard. Well, it's a hard! They can handle a gap of only 1/2. But in this case i agree with you.
02:21:780 (1) - ^ ^

[Insane]
00:09:780 (1,2) - these would play a lot better as 3/4 sliders. Actually.... You're right! Fixed!
00:18:405 (5,1) - increase the distance snap between these two in order to add an another jump before that slow part. Fixed
00:24:030 (2,3) - increase the distance horizontally for easier reading. Fixed
00:33:405 (3) - a bit to the left for the looks. I changed the slider shape instead.
00:39:030 (3) - feels placed kinda too close to (1) and (2). Fixed
00:54:030 (5,6) - if you wanna place these like this, a new combo is mandatory. Fixed
01:08:655 (6) - you're missing a clap. Fixed
01:09:217 (1) - isn't this supposed to be stacked with (7)? I wanted to do an anti-jump, but i did it stupidly. Fixed
01:15:217 (1) - I guess using three notes instead of that slider would fit the sound better. click! I agree that three notes fits the song i think that the 1/1 slider fits well too. Maybe i will change it later but for the moment i find it ok.
01:17:842 (7) - new combo Fixed
01:21:217 (1) - same case as 01:0­9:217 (1). Same
01:33:780 (3) - new combo Fixed
01:45:780 (3) - ^ Fixed
01:49:155 (1) - start it 1/2 earlier. Fixed
02:06:405 (6) - new combo? I don't think it's needed here.


guess that should do. I really encourage you to map a fourth difficulty, as you'll need it in order to keep a fine difficulty spread in this mapset.

good luck!
Thank you for the mod :)
Kirin
Hello from my queue.

Let's begin o/

First i will star your map because the song is awesome!

[Normal]
00:30:030 (2) x:320 y:348
00:55:530 (2) x:256 y:356

[Insane]
02:15:873 (1) x:280 y:16

For the rest nothing wrong :)

Good luck for ranking :D
Topic Starter
rezoons
Hi :),

MasterKirin wrote:

Hello from my queue.

Let's begin o/

First i will star your map because the song is awesome! Thank you very much ^^

[Normal]
00:30:030 (2) x:320 y:348 I Prefer the flow of what i've done. Sorry.
00:55:530 (2) x:256 y:356 That would ruin the spacing.

[Insane]
02:15:873 (1) x:280 y:16 I don't even understand why you want me to do this XD

For the rest nothing wrong :)

Good luck for ranking :D
Thanks
Atema
Cher compatriote de métropole, d'outre-mer...Ahem, bonjour ! :D Request de ma modding queue :)


Normal

01:24:780 (1,1,1,1) - Je trouve que ça fait un peu surchargé, surtout à cause du 01:27:030 (1) - qui se fait bien marcher dessus :P Perso je ferais comme ça http://puu.sh/4mfpN.jpg : ça évite de trop cacher l'autre, de continuer le pattern de tes 3 autres sliders ce qui est plus lisible imo, et je trouve que ça sonne mieux ^^
02:17:280 - Rajoute un cercle ? Ca fait un peu vide sans j'ai pas trop compris pourquoi tu le mappais pas :) Surtout que l'autre son commence ici 02:17:467 - et pas au niveau de ton slider, (je te dis pas de mapper là hein :P), mais du coup je trouve que ça fait vide ^^
02:45:030 (2) - D'un niveau ésthétique je trouve que ça ferait sympa de mapper celui là comme ça http://puu.sh/4mfOG.jpg, ça serait bien dans la continuité de ce que tu as fait là 02:41:280 (2,3) - ^^


Hard

- AR -1 ?

00:51:780 (1) - Je trouve que ton spinner fit pas terrible ici. J'aurais 2 solutions et pas forcément de "préférée" :
- soit tu le raccourcis de sorte qu'il finisse à 00:53:655 - et qu'il "n'empiète" pas sur le début de l'autre phrase musicale (et donc tu map à partir d'ici 00:54:030 - )
- ou tu le remove et tu map :P Je trouve que t'as quand même pas mal envie de cliquer plutôt que de tourner sur cette note 00:51:780 - ^^
00:57:217 (4,5,6) - Perso je les déstackerais et ferais faire à ton pattern un tour complet comme ça, je trouve que ça ferait plus joli ^^


Insane

Rien à redire ! :)


Voilà voilà j'éspère que j'ai pu t'être un poil utile !
La musique me rappelle tellement Shinobi Ninja sur Megadrive à certains moments :)
GL !
Topic Starter
rezoons
Salut :),

Atema wrote:

Cher compatriote de métropole, d'outre-mer...Ahem, bonjour ! :D Request de ma modding queue :)


Normal

01:24:780 (1,1,1,1) - Je trouve que ça fait un peu surchargé, surtout à cause du 01:27:030 (1) - qui se fait bien marcher dessus :P Perso je ferais comme ça http://puu.sh/4mfpN.jpg : ça évite de trop cacher l'autre, de continuer le pattern de tes 3 autres sliders ce qui est plus lisible imo, et je trouve que ça sonne mieux ^^ En effet. J'ai changer le pattern. J'ai pas fait comme tu m'as dit car j'ai remarqué que les 3/4 étaient à prohibé aussi alors j'ai fait un autre pattern!
02:17:280 - Rajoute un cercle ? Ca fait un peu vide sans j'ai pas trop compris pourquoi tu le mappais pas :) Surtout que l'autre son commence ici 02:17:467 - et pas au niveau de ton slider, (je te dis pas de mapper là hein :P), mais du coup je trouve que ça fait vide ^^ A vrai dire il n'y a rien ici c'est pour ça que j'ai pas mis de note. Et même si le son suivant commence à 02:17:467 je trouve qu'il est plus instinctif de commencer a jouer sur les clap 1/2 beat plus tard. MAis bon, si quelqu'un d'autre me le suggère je changerais. Mais de mon point de vue ca m'a l'air correct.
02:45:030 (2) - D'un niveau ésthétique je trouve que ça ferait sympa de mapper celui là comme ça http://puu.sh/4mfOG.jpg, ça serait bien dans la continuité de ce que tu as fait là 02:41:280 (2,3) - ^^ A vrai dire l'idée est bien mais ce slider fait déja partie du pattern 02:44:280 (1,2,1). Donc je ne le changerait pas.


Hard

- AR -1 ? C'est déja AR7. L'insane est AR9 alors un hard AR6 ca ferait bizarre.

00:51:780 (1) - Je trouve que ton spinner fit pas terrible ici. J'aurais 2 solutions et pas forcément de "préférée" :
- soit tu le raccourcis de sorte qu'il finisse à 00:53:655 - et qu'il "n'empiète" pas sur le début de l'autre phrase musicale (et donc tu map à partir d'ici 00:54:030 - )
- ou tu le remove et tu map :P Je trouve que t'as quand même pas mal envie de cliquer plutôt que de tourner sur cette note 00:51:780 - ^^ Je serais bien tenter de mapper cette partei là en effet. J'ai d'autre truc a remapper aussi donc je l'ajoute a la liste mais je ne le ferait pas tout de suite!
00:57:217 (4,5,6) - Perso je les déstackerais et ferais faire à ton pattern un tour complet comme ça, je trouve que ça ferait plus joli ^^Euh..... J'ai pas compris XD


Insane

Rien à redire ! :)


Voilà voilà j'éspère que j'ai pu t'être un poil utile !
La musique me rappelle tellement Shinobi Ninja sur Megadrive à certains moments :) Et pourtant.... C'est du Ace attorney!
GL !
Merci beaucoup ^^
Aldwych
Tu pouvais pas me dire que tu faisait une musique sur Phoenix Wright? ¦:<

Té mauche Chirac, je te déteste encore plus, je t'aurais fait une gd! ¦:<
Topic Starter
rezoons

Aldwych wrote:

Tu pouvais pas me dire que tu faisait une musique sur Phoenix Wright? ¦:<

Té mauche Chirac, je te déteste encore plus, je t'aurais fait une gd! ¦:<
Je te connaissais même pas avant que tu moddes cherry! XD Et d'ailleurs j'ai même ranker une map de PW si tu en veux vraiment une! (Même si c'était du vieux mapping)
Aldwych
Déja fait, 13eme sur la easy. J'avais prévu le coup! :>
BounceBabe
Hey, M4M here, though i give mostly advise than modding, since that's overall needed.

Easy

- The spacing, even though it's correct, is so close it might be missunderstood. Especially at the beginning its very clustered.

- Sometimes you mixed 2 rythm in 1 pattern, which is not understandable and playable for beginner. You should try to keep Easy and Normal difficulties simple and not too complicated, otherwise they get confused while playing and always fail.

- 00:21:780 (1,1) - Something very important and what you always have to do in an Easy; keep 1 tick space between spinner ending and the next element to give new players time to recover from spinning. They get exhausted from spinning and need to go to the next element fast. This helps the beginner to not stress himself and get to the next element better. They need time to prepare for the next element which is incomming after.

- This Easy plays and is mapped like a Normal. The patterns are too much focus on the melody and aren't kept simple. The reason an Easy should be mainly focus on 1/1 elements is because they don't know how to handle difficult patterns yet. 1/2 are ok, but only should be mapped when it's obvious to play and not mixed with others.

- 00:33:780 (3,4) - Stuff like this can be really confusing for new players. They just learn how to play normal circle and sliders in a row. This is too complicated for them. They learn how to play simple things. One directional placment and easy pattern. When you have things like this they get confused, missclick and might fail.

- You have too many elements in your Easy. Keep focusing on longer sliders and less circles. Give them some white ticks space between each elements sometimes. There can be difficult ones, yes, but when it's constant clicking, it's too much for the players. Beginners get exhausted easy, due to them not used to play longer and harder things.

Hard

Nothing i'd point out. It's pretty well and consistant mapped. Nothing confusing or anything. Here and again are some overmapped things but that's acceptable.

Insane

- There are quiet a few jumps and spacing change which are not fitting and unneeded. You should overthink your usage of these jumps.

- Parts are overmapped. The song is rocky but not so rocky that there are constant streams and jumps allowed from the song. You should overthink patterns.

- Some parts are a little overmapped. Sometimes you focused on streams then you forced patterns into another melody which is not how it should be. You can mix patterns and rythm but then it should be less confusing and easy to notice and play.

00:01:905 (5,6,1) - You had jumps in the Hard difficultie. Why is the beginning kept easier in the Insane then?
00:54:030 (1,2,3) - I really don't understand this. This is random and done for symmetry. The placment is too far away. It's a streamed pattern which is too hard to play.

I won't mod every pattern, due to this would be so much. I'd need to mod for a very long time to point everything out i see. I hope my advise helps you to find your way.
Topic Starter
rezoons

BounceBabe wrote:

Hey, M4M here, though i give mostly advise than modding, since that's overall needed. Yeah, i'm currently remapping everything (in addition of mapping a new diff) so what i need is general advice and that's actually more what i expected from you than a real mod so it's cool ^^ I will mostly tell you what i agree and disagree on but i won't make any modification until later when i'll be 100% concentrated on it!

Before starting everything i must warn you of a few things. Easy was actually a normal that i turned into an easy because apparently "the gap between the diff and the hard was too big" so that's why some pattern might seems unfitting but that one of the major remapping i'll do. Hard is a bad diff, someone explained me in a lot of detail why it sucks and what should be changed and how so i already know pretty much all it's weakness.

Colors i used to reply the mod
Just talking
I agree but already planned to do it
I agree and didn't thought about it
I disagree

Easy

- The spacing, even though it's correct, is so close it might be missunderstood. Especially at the beginning its very clustered. The gap between the SV is too big because it was not intended to be a Easy at first.

- Sometimes you mixed 2 rythm in 1 pattern, which is not understandable and playable for beginner. You should try to keep Easy and Normal difficulties simple and not too complicated, otherwise they get confused while playing and always fail. I don't really see any of these pattern. I'll try to look at it more deeply!

- 00:21:780 (1,1) - Something very important and what you always have to do in an Easy; keep 1 tick space between spinner ending and the next element to give new players time to recover from spinning. They get exhausted from spinning and need to go to the next element fast. This helps the beginner to not stress himself and get to the next element better. They need time to prepare for the next element which is incomming after.Yeah, i know that. I'm not THAT noob XD it was just because it was intended to be a normal. And i've been told that it's ok.

- This Easy plays and is mapped like a Normal. The patterns are too much focus on the melody and aren't kept simple. The reason an Easy should be mainly focus on 1/1 elements is because they don't know how to handle difficult patterns yet. 1/2 are ok, but only should be mapped when it's obvious to play and not mixed with others. Exactly!

- 00:33:780 (3,4) - Stuff like this can be really confusing for new players. They just learn how to play normal circle and sliders in a row. This is too complicated for them. They learn how to play simple things. One directional placment and easy pattern. When you have things like this they get confused, missclick and might fail. Same.

- You have too many elements in your Easy. Keep focusing on longer sliders and less circles. Give them some white ticks space between each elements sometimes. There can be difficult ones, yes, but when it's constant clicking, it's too much for the players. Beginners get exhausted easy, due to them not used to play longer and harder things. Same.

Hard

Nothing i'd point out. It's pretty well and consistant mapped. Nothing confusing or anything. Here and again are some overmapped things but that's acceptable. But the map is mapped like every other hard. It's boring, barely embelish the song and looks more random than anything... For once you said something good about it i completly disagree XD

Insane

- There are quiet a few jumps and spacing change which are not fitting and unneeded. You should overthink your usage of these jumps. I've learned A LOT about jump since when i mapped it. I never really checked them though. Thank for pointing it out i will see what can i do.

- Parts are overmapped. The song is rocky but not so rocky that there are constant streams and jumps allowed from the song. You should overthink patterns. I disagree with overmapped because every beat match something in the song. I agree that some part are harder than other but the song is basically 5~6 parts completly different so i mapped them differently. Otherwise i agree on the "some jump are unneeded" but you already said it.

- Some parts are a little overmapped. Sometimes you focused on streams then you forced patterns into another melody which is not how it should be. You can mix patterns and rythm but then it should be less confusing and easy to notice and play. That's basically the same thing as before.

00:01:905 (5,6,1) - You had jumps in the Hard difficultie. Why is the beginning kept easier in the Insane then? Because i mapped them at different time and thought about jump differently. I will recheck jumps and make them consistant.
00:54:030 (1,2,3) - I really don't understand this. This is random and done for symmetry. The placment is too far away. It's a streamed pattern which is too hard to play. It was in my to-remapped-list

I won't mod every pattern, due to this would be so much. I'd need to mod for a very long time to point everything out i see. I hope my advise helps you to find your way.Yeah, might as well avoid another "Zero_wing" incident XD (/me runs)
Well, yeah. Try not to kill me! I agree i shouldn't make you mod this map. Well, actually i should never have done a M4M with you since my mod was also not very helpful.But yeah, you refused my only kinda ready map, and nearly modded my trollponymap disguised as a real map just because i wanted to post in your queue. (Yeah, i'm THAT stupid!) So, yeah. That was a mistake. Thank you anyway. I will remapped the previous normal turned easy into an actual Easy as planned! And i will look at the jump to make them more logical and fitting! And... That's it ^^ (/me get misteriously killed)
BounceBabe
I'm trying to help, even though your mod wasn't that helpful, i'm glad i could give you some advise and you was able to understand them as positive (:
grumd
Some IRC moddings

SPOILER
16:41 *grumd is editing [http://osu.ppy.sh/b/265721 OA - Carry the Moment [Insane]]
16:41 grumd: 00:58:717 -
16:41 grumd: after this point you should have mapped a stream
16:42 rezoons: Actually this map is quite old and at the time i really liked symmetry! But yeah i agree i'll change it.
16:42 rezoons: Thanks ^^
16:43 grumd: 01:53:280 (1) - this is an Insane diff, you should map this as a stream or a slider-stream, it would be much better
16:43 rezoons: ok
16:43 grumd: maybe with some patterns like this http://puu.sh/5BSW8.jpg
16:44 grumd: 02:09:405 (2) - this one is quite ugly xD
16:44 rezoons: Actually, you're right! Why did i did this? XD
16:45 grumd: 02:23:748 (6,7,8,9,10,11,12,13,14,15,16) - this one is 1/6
16:45 grumd: not 1/4
16:45 grumd: will have to map it with sliders i guess
16:46 rezoons: Oh! I didn't noticed it! Yeah, i guess i will have to change it completly!
16:47 grumd: http://osu.ppy.sh/ss/1145967
16:47 grumd: something like that works
16:48 rezoons: yeah, i like this!
16:48 grumd: 02:24:592 - but the last two are 1/4 http://puu.sh/5BT63.jpg
16:48 grumd: 02:51:780 (1) - shape can be better
16:49 grumd: http://puu.sh/5BT8c.jpg
16:49 rezoons: blanket fail!
16:50 grumd: 02:59:092 (3,4) - this rhythm is quite wrong, better follow bass sounds like at 02:59:280 - or 02:59:842 - 02:59:655 -
16:50 grumd: 03:04:530 - here too
16:50 grumd: 03:10:530 - this again
16:50 grumd: 03:11:280 -
16:50 grumd: 03:11:842 -
16:50 rezoons: Ok, i'll recheck all the rythm in this part ^^
16:51 grumd: later it's getting better
16:51 grumd: 03:34:905 - end the spinner here
16:51 rezoons: ok
16:51 rezoons: Thank you ^^
Asphyxia
Hi rezoons! M4M :3

General thoughts:

  1. If needed, edit the .osu file and add manually the lead-in to 2000
  2. Is there a need for letterboxes? I don't think so?
  3. I would remove the countdown also
  4. Useless timing point at 03:35:092 -
Insane:

  1. 00:05:280 (1) - Those small bumps in this slider make it look really untidy, what you should do is move the redpoints 2 grids closer to each others (aka left redpoint 2 grids right, right redpoint 2 grids left) and we would have this!
  2. 00:18:123 (4) - Well, this isn't stacked perfectly with 00:16:905 (5,6,1) - but that would require to take grid snap away so might be unnecessary
  3. 00:18:405 (5,1) - Not sure about this blanket here, you might wanna check it out
  4. 00:21:967 (1) - Would be really cool if you would map this spinner instead, a rhythm like this would fit well!
  5. 00:29:280 (1,2) - Blanket is waay off D:
  6. 00:31:717 (5,1) - This blanket is off also
  7. 00:38:280 (1,2) - These two slider's seemed awfully close when playing, you might want to give them a little more spacing :3
  8. 00:41:280 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This combo is awfully long, consider adding a NC on 00:42:030 (9) -
  9. 01:15:780 (2) - You might want to add some more spacing on this, while playing it seemed to overlap with 01:15:217 (1) -
  10. 01:20:842 (5,1) - Blanket?
  11. 01:27:592 (3,1) - Not a big thing but they seem to overlap
  12. 01:41:092 (3) - For me it was kind of boring to have this exact same slider here, so maybe try to replace it with 2 notes instead? Fits fine and something different for the players
  13. 02:38:280 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Same suggestion as above, NC maybe at 02:39:030 (9) - so the combo doesn't feel terribly long?
  14. 03:16:342 (2) - Slider's end 1 grid left / down to make a better blanket
  15. I wish I'd see more mapping to something else than symmetry tbh, but that seem to be your style so wont complain, other than that it flowed really well<3
Hard:

  1. The gap between Hard and Insane feels kinda... big maybe? You should try settings 6-8-6 (as in HP6, Ar8 and OD6), the jump then wouldn't seem as big and hard diff would be much easier to read
  2. 00:36:030 (1) - Not so sure about this stream here, yeah it is a Hard difficulty but a repeative slider could do really well here too, consider it maybe?
  3. 01:22:905 (1) - Is this NC really necessary?
  4. 02:33:030 (2,3,4,5,6) - Sometimes you way want to consider a repeative slider instead of a stream, I think it becomes a bit boring to play all the time same streams etc, you get my point
  5. 03:21:405 (1) - This NC also really necessary?
  6. 03:31:905 (1) - ^
  7. Woo, great diff! Awesome sliderart, nice!
Normal:

  1. Consider +1 hp +1 od
  2. 00:02:280 (3) - You might want to extend this slider by 1/2
  3. 00:18:780 - You should have a note here? It would be consistent with easy diff, since the repeat ends there so add a note, maybe?
  4. 00:39:780 (1,2) - Kind of an awkward angle there, try this?
  5. 00:57:217 (4) - Listening to the background, this slider seems quite unfitting, try a a rhythm like this?
  6. 01:22:905 (1) - Not really necessary NC imo
  7. 02:39:030 (1) - ^
  8. 03:08:280 (1) - ^^
  9. 03:21:405 (1) - ^
  10. 03:31:905 (1) - ^
Easy:

  1. Consider 3-4-3 settings to balance things out if you decide to do changes to the settings in other diffs
  2. 03:18:780 (3,4) - The flow might be not that great here imo
  3. Nothing else to point out except the NC's I pointed in normal and hard
Seriously, great job! I promise I will do better next time with my modding~
AruOtta
Hello, From my queue :

General

  1. Je pense que le "Set Current Position as Preview Point" pourrait être mit sur une partie plus énergétique de la musique, quand on écoute la partie que tu as sélectionné, on a moins d'attirance envers la musique que si tu le mettait sur un endroit comme un "kiai time" (surtout sur le début d'un break) (imo)

    Offset : 756 (ou quelque chose comme ça)

    Easy


    1. NC
      00:30:780 (3) - Enlève le NC
      01:13:342 (2) - ^
      01:24:780 (1,1,1,1) - Trop coloré
      02:02:280 (2) - Enlève le NC
      02:45:780 (3) - ^
      02:56:280 (1,2) - Ici je pense que ça passe limite
      03:21:405 (5) - Un NC juste pour un slider c'est bof
      03:31:905 (1) - ^ (encore que ça peut passer vu que c'est le tout dernier

    2. Hitsound
      00:02:467 (2) - Intègre un whistle pour tout le slider pour correspondre à 00:05:467 (3) (Ou sinon enlève les tous ^^)
      00:23:655 (1) - Peut être un whistle ici ?
      00:57:405 (5,6) - Pourquoi aucun whistle ici ? La musique "indique" qu'il faudrait en mettre ^w^
      01:53:280 (2,2) - Clap à la fin de ces sliders pour faire un rythme équitable aux deux autres ( 01:51:780 (1,1) )
      01:51:780 (1,1) - ^

    3. Placements
      00:12:030 (5,1) - Distance Snap très recommandé ici
      00:36:780 (3,1) - Essaye de blanket le (1)
      01:24:780 (1,1,1,1) - Même si le paterne est bon, ya beaucoup d'overlaps =/

    4. Rythm
      Rien à signaler, sauf que les cercles placé 1/2 beat après les sliders c'est assez durs pour une "easy"
      Tu peut aussi changer le "Slider Tick Rate" et mettre à 1, sinon ça spam trop les sliderticks xD

    Normal

    1. NC
      00:24:030 (2) - Ce NC peut être enlevé (sauf si tu veux faire un jeu de couleur de combo avec le 00:23:655 (1))
      00:35:280 (3) - Peut être en rajouter un là, ya trop de verts imo xD
      01:22:905 (1) - Pareil qu'au dessus avec le jeu de couleur
      01:24:780 (1,1,1,1) - Trop coloré encore pour une normal
      02:39:030 (1) - Pas besoin de NC ici
      02:50:280 (3) - NC
      03:31:905 (1) - Enlève ce NC

    2. Hitsound
      00:57:217 (4) - Whistle au début de ce slider
      01:24:780 (1) - Les histounds de ce slider sont en "normal", ce qui parait étrange face aux sliders 01:25:530 (1,1,1,2)
      01:53:280 (3,3,3) - Clap à la fin de tout ces sliders
      02:18:780 (4) - ^
      02:20:655 (2) - Au début de celui-ci
      02:36:780 (2,1) - Je pense que tu peut jouer avec les finish à partir de la fin du slider
      02:59:280 (3) - Finish au début de celui-là
      03:11:280 (4) - Finish de même

    3. Placements
      00:12:780 (1) - Dommage que le Distance Snap ne permette pas le même blanket qu'avec 00:10:905 (2) =/
      00:51:405 (2) - Essaye de le place de façon à ce que ça blanket avec 00:50:280 (1)
      02:33:030 (4) - Il overlap le 02:31:530 (1) =/

    4. Rythm
      02:12:780 (3) - 2 reverse, c'est assez chaud =/

    Hard

    1. NC
      01:22:905 (1) - Il faudrait l'enlever lui =3

    2. Hitsound
      Rien de spécial à dire ici ^w^

    3. Placements
      01:19:342 (3,1) - Essaye de faire un meilleur blanket
      02:11:092 (2) - Essaye de retravailler le 1er arrondi de ce slider (il est pas parfait)

    4. Rythm
      00:35:186 - Ajoute un cercle ici
      02:50:186 - ^

    Insane

    1. NC
      00:54:030 (1) - Delete le NC et met le plutot à 00:53:280
      00:59:842 (1) - NC Forever Alone xD
      01:06:217 (6) - NC ? (ça correspond avec les autres paternes de NC)
      02:31:342 (1) - Le NC devrait plutot commencer à 02:30:780 (8)
      02:57:405 (1,2) - Nécessaire ? =p

      Le reste me parait correct =3 (Mis à part quelques overlap, mais c'est un peu présent dans les 4 diffs. et ne gâche pas le gameplay de cette map)
Topic Starter
rezoons
Hi :),

Asphyxia wrote:

Hi rezoons! M4M :3

General thoughts:

  1. If needed, edit the .osu file and add manually the lead-in to 2000 The game put a lead in automatically so no need to add one.
  2. Is there a need for letterboxes? I don't think so? actually i always use letterboxes because i find the effect cool.
  3. I would remove the countdown also Yeah, i agree on this one.
  4. Useless timing point at 03:35:092 - Woops, it was to reduce the volume of the end of the spinner but i changed where the spinner ends and forget to fix the timing point!
Insane:

  1. 00:05:280 (1) - Those small bumps in this slider make it look really untidy, what you should do is move the redpoints 2 grids closer to each others (aka left redpoint 2 grids right, right redpoint 2 grids left) and we would have this! fixed
  2. 00:18:123 (4) - Well, this isn't stacked perfectly with 00:16:905 (5,6,1) - but that would require to take grid snap away so might be unnecessary It's nazi but fixed.
  3. 00:18:405 (5,1) - Not sure about this blanket here, you might wanna check it out It's fine imo.
  4. 00:21:967 (1) - Would be really cool if you would map this spinner instead, a rhythm like this would fit well! I tried but.... Idk it felt ivermapped for me. I think a spinner fits better here.
  5. 00:29:280 (1,2) - Blanket is waay off D: Whoops. Fixed!
  6. 00:31:717 (5,1) - This blanket is off also Nope. I've blanketed th end of 5 in 1 and not the head of 1 in 5.
  7. 00:38:280 (1,2) - These two slider's seemed awfully close when playing, you might want to give them a little more spacing :3 Fixed
  8. 00:41:280 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This combo is awfully long, consider adding a NC on 00:42:030 (9) - Yeah. I hesitated to do so.... Fixed.
  9. 01:15:780 (2) - You might want to add some more spacing on this, while playing it seemed to overlap with 01:15:217 (1) - Fixed
  10. 01:20:842 (5,1) - Blanket? Fixed
  11. 01:27:592 (3,1) - Not a big thing but they seem to overlap Fixed
  12. 01:41:092 (3) - For me it was kind of boring to have this exact same slider here, so maybe try to replace it with 2 notes instead? Fits fine and something different for the players It played weirdly so i will keep the slider.
  13. 02:38:280 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Same suggestion as above, NC maybe at 02:39:030 (9) - so the combo doesn't feel terribly long? Fixed
  14. 03:16:342 (2) - Slider's end 1 grid left / down to make a better blanket Fixed
  15. I wish I'd see more mapping to something else than symmetry tbh, but that seem to be your style so wont complain, other than that it flowed really well<3 That's why i'm currently remapping it!!!!!!
Hard:

  1. The gap between Hard and Insane feels kinda... big maybe? You should try settings 6-8-6 (as in HP6, Ar8 and OD6), the jump then wouldn't seem as big and hard diff would be much easier to read AR8 seems kinsa unfitting for me but i changed the HP and OD. (And i also changed the OD in the insane as well)
  2. 00:36:030 (1) - Not so sure about this stream here, yeah it is a Hard difficulty but a repeative slider could do really well here too, consider it maybe? It's just five notes with a really low spacing so i don't think it's a problem.
  3. 01:22:905 (1) - Is this NC really necessary? It seemed like a good idea at the time... Not anymore.
  4. 02:33:030 (2,3,4,5,6) - Sometimes you way want to consider a repeative slider instead of a stream, I think it becomes a bit boring to play all the time same streams etc, you get my point Boring? They aren't THAT many. I don't really think it's a problem but i'll see if other modder complain about it.
  5. 03:21:405 (1) - This NC also really necessary? Yes. Same as in the Normal and insane diff.
  6. 03:31:905 (1) - ^ ^
  7. Woo, great diff! Awesome sliderart, nice!Thanks ^^
Normal:

  1. Consider +1 hp +1 od
  2. 00:02:280 (3) - You might want to extend this slider by 1/2 Whoops. Fixed!
  3. 00:18:780 - You should have a note here? It would be consistent with easy diff, since the repeat ends there so add a note, maybe? Indeed! Fixed.
  4. 00:39:780 (1,2) - Kind of an awkward angle there, try this? Fixed differently.
  5. 00:57:217 (4) - Listening to the background, this slider seems quite unfitting, try a a rhythm like this?
    Fixed
  6. 01:22:905 (1) - Not really necessary NC imo Fixed
  7. 02:39:030 (1) - ^ Nope. It's to show the anti-jump.
  8. 03:08:280 (1) - ^^ ^^ Fixed
  9. 03:21:405 (1) - ^ Nope. This one is to emphasize the drum.
  10. 03:31:905 (1) - ^ Nope, for the same reasons. But i removed the one just before.
Easy:

  1. Consider 3-4-3 settings to balance things out if you decide to do changes to the settings in other diffs Finally, i took 2-3-2.
  2. 03:18:780 (3,4) - The flow might be not that great here imo I don't think so. Well there is a pretty obvious induced flow.
  3. Nothing else to point out except the NC's I pointed in normal and hard
Seriously, great job! I promise I will do better next time with my modding~
Thanks for the mod ^^

Kenterz9 wrote:

Hello, From my queue :

General

  1. Je pense que le "Set Current Position as Preview Point" pourrait être mit sur une partie plus énergétique de la musique, quand on écoute la partie que tu as sélectionné, on a moins d'attirance envers la musique que si tu le mettait sur un endroit comme un "kiai time" (surtout sur le début d'un break) (imo)

    Offset : 756 (ou quelque chose comme ça) A la base le timing point était un peu là pour trol xD mais tu as parfaitement raison. Je l'ai changé.

    Easy


    1. NC
      00:30:780 (3) - Enlève le NC Whoops, fixed.
      01:13:342 (2) - ^ Fixed
      01:24:780 (1,1,1,1) - Trop coloré C'est fait exprès pour montrer les changements de SV.
      02:02:280 (2) - Enlève le NC Non. Changement de SV.
      02:45:780 (3) - ^ Fixed.
      02:56:280 (1,2) - Ici je pense que ça passe limite Sans le NC je trouve le combo un peu trop long.
      03:21:405 (5) - Un NC juste pour un slider c'est bof C'est parce que je suit les percu sur ce slider alors que je suivais la musique sur les autres avant. Le NC est là pour mettre en avant ce changement.
      03:31:905 (1) - ^ (encore que ça peut passer vu que c'est le tout dernier^
    2. Hitsound
      00:02:467 (2) - Intègre un whistle pour tout le slider pour correspondre à 00:05:467 (3) (Ou sinon enlève les tous ^^) Ouaip. Fixed.
      00:23:655 (1) - Peut être un whistle ici ? Non. Un finish seul est mieux imo.
      00:57:405 (5,6) - Pourquoi aucun whistle ici ? La musique "indique" qu'il faudrait en mettre ^w^ J'en ai mis mais que sur le 6. Sinon je trouve que ça fait un peu trop.
      01:53:280 (2,2) - Clap à la fin de ces sliders pour faire un rythme équitable aux deux autres ( 01:51:780 (1,1) ) Ouaip, fixed!
    3. Placements
      00:12:030 (5,1) - Distance Snap très recommandé ici Je déteste ce bug lors des changements de SV! C'est bien vu merci ^^
      00:36:780 (3,1) - Essaye de blanket le (1) Bof, le slider est un peu trop éloigné. C'est pas trop intéressant.
      01:24:780 (1,1,1,1) - Même si le paterne est bon, ya beaucoup d'overlaps =/ C'est fait exprès. C'est pour mieux montrer les changements de SV.
    4. Rythm
      Rien à signaler, sauf que les cercles placé 1/2 beat après les sliders c'est assez durs pour une "easy"
      Tu peut aussi changer le "Slider Tick Rate" et mettre à 1, sinon ça spam trop les sliderticks xD Pour ce qui est des cercles 1/2 ils sont (sauf 1) placés après de long sliders ce qui laisse largement le temps aux débutant de le voir arriver. Sinon je suis d'accord que STR2 c'est un peu trop. J'ai changé ^^

    Normal

    1. NC
      00:24:030 (2) - Ce NC peut être enlevé (sauf si tu veux faire un jeu de couleur de combo avec le 00:23:655 (1)) fixed
      00:35:280 (3) - Peut être en rajouter un là, ya trop de verts imo xD Bof, pas vraiment. C'est juste que la densité de note est légèrement plus importante ici.
      01:22:905 (1) - Pareil qu'au dessus avec le jeu de couleur fixed
      01:24:780 (1,1,1,1) - Trop coloré encore pour une normal C'est pour mieux montrer les changements de SV.
      02:39:030 (1) - Pas besoin de NC ici C'est pour montrer l'anti-jump.
      02:50:280 (3) - NC Pareil qu'avant.
      03:31:905 (1) - Enlève ce NC Nope. C'est pour montrer le fait que ce slider suit les percu comparé aux autres.
    2. Hitsound
      00:57:217 (4) - Whistle au début de ce slider Non mais j'ai changé les patterns de whistle de la zone.
      01:24:780 (1) - Les histounds de ce slider sont en "normal", ce qui parait étrange face aux sliders 01:25:530 (1,1,1,2) Fixed
      01:53:280 (3,3,3) - Clap à la fin de tout ces sliders Fixed
      02:18:780 (4) - ^ Fixed
      02:20:655 (2) - Au début de celui-ci Fixed (ouais le hitsound copyer est pas encore tout a fiat au point)
      02:36:780 (2,1) - Je pense que tu peut jouer avec les finish à partir de la fin du slider Fixed
      02:59:280 (3) - Finish au début de celui-là Clap plutôt
      03:11:280 (4) - Finish de même Fixed
    3. Placements
      00:12:780 (1) - Dommage que le Distance Snap ne permette pas le même blanket qu'avec 00:10:905 (2) =/ Fixed.
      00:51:405 (2) - Essaye de le place de façon à ce que ça blanket avec 00:50:280 (1) ça rend pas très bien imo.
      02:33:030 (4) - Il overlap le 02:31:530 (1) =/ J'ai testé en jouant et l'overlap sure très peu de temps donc je vais pas changer tout le pattern juste pour ça.
    4. Rythm
      02:12:780 (3) - 2 reverse, c'est assez chaud =/C'est pas un slider trop court alors les joueurs ont largement le temps de le voir venir.

    Hard

    1. NC
      01:22:905 (1) - Il faudrait l'enlever lui =3 Fixed
    2. Hitsound
      Rien de spécial à dire ici ^w^ Yay!
    3. Placements
      01:19:342 (3,1) - Essaye de faire un meilleur blanket Fixed
      02:11:092 (2) - Essaye de retravailler le 1er arrondi de ce slider (il est pas parfait) Fixed
    4. Rythm
      00:35:186 - Ajoute un cercle ici Fixed
      02:50:186 - ^ Fixed

    Insane

    1. NC
      00:54:030 (1) - Delete le NC et met le plutot à 00:53:280 Nope. Le NC est là pour mettre en avant le slider stream afin qu'il soit mieux readable.
      00:59:842 (1) - NC Forever Alone xD Fixed
      01:06:217 (6) - NC ? (ça correspond avec les autres paternes de NC) A vrai dire le rhytme utilisé ici est légèrement différent c'est pour cela que les NC le sont aussi.
      02:31:342 (1) - Le NC devrait plutot commencer à 02:30:780 (8) Fixed
      02:57:405 (1,2) - Nécessaire ? =p Ouaip. La musique change radicalement ici.

      Le reste me parait correct =3 (Mis à part quelques overlap, mais c'est un peu présent dans les 4 diffs. et ne gâche pas le gameplay de cette map)Les overlaps joli ça existe aussi! Tout les overlap ne sont pas à prohiber non plus ^^
Super mod. Merci beaucoup ^^
Sonnyc
Hi, from an old mod request. Ace Attorney <33

Easy:

00:23:655 (1,2) - Delete please. It will be hard right after a spinner with such a small gap.
00:27:780 (3) - NC messes starting here.
00:29:280 (1) - Missing Clap at the end.
02:42:780 (3) - NC every 2 stanza, so NC here? If you matter the pattern, then start NC from 02:45:780 (3). I think the combo went a little mess.

Honestly, I don't think this is a nice easy for beginners. The rhythm is quite complexed at the first part of the song, and I doubt if beginners will be able to handle them clearly. Also 1/2 beats were quite challenging, and sudden sv change like 02:57:780 (1) didn't felt beginner-friendly. Even it reflects the music well, it was little much for an Easy. I'd rather call this diff a [Normal].
Nice symmetric sliders in kiai time.

Normal:

00:46:717 (3) - Strongly recommend a Whistle at the head to fit the music.
02:45:592 (4) - Delete this note, and give a blank in note as 02:41:092 etc for consistency.
03:29:280 (4) - NC?

Hard:

00:10:905 (3) - Why was the clap at the end? I'm just curious.
02:04:905 (1,2) - I think the combo should start form (2).
02:21:405 (4) - Consider adding 1 more reverse?
02:53:280 (1) - Delete Finish at the end.
03:24:405 (3) - Consider ctrl+G? I think that way looks better.

Insane:

00:18:780 (1,2,3,4,5,6) - I can hear want part of the song you are following, but even this is a slow part of the map, ignoring beats like 00:19:717, 00:19:998, 00:21:217, 00:21:498 didn't felt nice. Suggest strongly to add those rhythm, and do something like a remap here.
00:23:655 (1) - Regardless of the new slider rule, I think this isn't an accepted slider shape, since it's partially a hold slider.
01:22:905 (2) - ^
02:09:405 (2) - Delete reverse, and add a note at 02:10:061.
02:11:655 (1) - Delete NC since the pattern is in the same part of the song.
02:50:842 (4,5) - Making them one slider will feel much natural.
02:53:280 (1) - Delete Finish at the end.
03:06:030 (4) - Strongly suggest to curve down for the flow with 03:06:405 (1).

I think I've got the reason why I got confused on your [Easy], the difficulty name doesn't match the actual beatmap. So I suggest to push the names higher level(Hard to Insane, so to speak). On the current [Insane], maybe something like [Phoenix] will replace nicely since it is both the character of the game, and a legendary bird which doesn't die(I think it can imply that the map is difficult).

Not sure if you'll accept the suggestion above, but that's how I strongly feel lol
In case you fix the names, feel free to call me for a missing Easy.

Cool song, cool map, and a cool star for you.
Topic Starter
rezoons
Hi :),

Sonnyc wrote:

Hi, from an old mod request. Ace Attorney <33

Easy:

00:23:655 (1,2) - Delete please. It will be hard right after a spinner with such a small gap. Deleted the spinner!
00:27:780 (3) - NC messes starting here. Fixed
00:29:280 (1) - Missing Clap at the end. Fixed
02:42:780 (3) - NC every 2 stanza, so NC here? If you matter the pattern, then start NC from 02:45:780 (3). I think the combo went a little mess. Fixed

Honestly, I don't think this is a nice easy for beginners. The rhythm is quite complexed at the first part of the song, and I doubt if beginners will be able to handle them clearly. Also 1/2 beats were quite challenging, and sudden sv change like 02:57:780 (1) didn't felt beginner-friendly. Even it reflects the music well, it was little much for an Easy. I'd rather call this diff a [Normal]. Actually it was a normal at first but i've been tolg that i should map another diff since the difficulty gap was too high with the hard. So i changed it into an easy and remap some part but apparently that wasn't enough so i'll remap some other things and try softenning the SV changes!
Nice symmetric sliders in kiai time. Thanks ^^

Normal:

00:46:717 (3) - Strongly recommend a Whistle at the head to fit the music. Fixed
02:45:592 (4) - Delete this note, and give a blank in note as 02:41:092 etc for consistency. Nope, no need for consistency here because song is different!
03:29:280 (4) - NC? Fixed

Hard:

00:10:905 (3) - Why was the clap at the end? I'm just curious. Whoops, a mistake with a CTRL+G. Fixed
02:04:905 (1,2) - I think the combo should start form (2). Fixed
02:21:405 (4) - Consider adding 1 more reverse? I agree that it would follow the music better but it will confuse the players imo so i prefer not changing it.
02:53:280 (1) - Delete Finish at the end. Fixed
03:24:405 (3) - Consider ctrl+G? I think that way looks better. CTRL+G doesn't change the shape nor the position so why shoud it look better? If you meant "player better" well, it didn't change anything to me when it tested so 'ill keep it.

Insane:

00:18:780 (1,2,3,4,5,6) - I can hear want part of the song you are following, but even this is a slow part of the map, ignoring beats like 00:19:717, 00:19:998, 00:21:217, 00:21:498 didn't felt nice. Suggest strongly to add those rhythm, and do something like a remap here. Why did i map here anyway? I removed everything and made a small break like in the other diff.
00:23:655 (1) - Regardless of the new slider rule, I think this isn't an accepted slider shape, since it's partially a hold slider. I know the new rule and i don't think it goes in this context because the hold is really brief and barely feelable while playing. Besides, i already saw this kind of slider in other ranked diff. Anyway, i still made the hold smaller.
01:22:905 (2) - ^ ^
02:09:405 (2) - Delete reverse, and add a note at 02:10:061. Nope, that's the part where i change the rhythm and this reverse force the player to feel this change of ryhthm in order to not surprise them.
02:11:655 (1) - Delete NC since the pattern is in the same part of the song. Fixed
02:50:842 (4,5) - Making them one slider will feel much natural. Fixed
02:53:280 (1) - Delete Finish at the end. Fixed
03:06:030 (4) - Strongly suggest to curve down for the flow with 03:06:405 (1). Not really an issue since the player will leave the slider before arriving to the end and in this case the flow is good.

I think I've got the reason why I got confused on your [Easy], the difficulty name doesn't match the actual beatmap. So I suggest to push the names higher level(Hard to Insane, so to speak). On the current [Insane], maybe something like [Phoenix] will replace nicely since it is both the character of the game, and a legendary bird which doesn't die(I think it can imply that the map is difficult). Normal, is slightly harder than current normal but hard is a hard and insane so no need to do that. Besides i can't name the diff "poenix" because it's forbidden by the new-shitty-mapping-rule-nobody-like. Anyway, i will remap easy a little bit trying to fix the part more normal-like!

Not sure if you'll accept the suggestion above, but that's how I strongly feel lol
In case you fix the names, feel free to call me for a missing Easy.

Cool song, cool map, and a cool star for you. Thanks for the cool mod 8-)
Thanks for the mod and the star ^^
Alarido
Mod request from in-game IRC c:


[General]
Désactiver "Letterbox during Breaks" dans touts les diffs, parce que since some heads of BG are getting cut... (very clear to see with this woman → http://puu.sh/64y7g.jpg&#41;
Disable "Widescreen Support" on all diffs too (Found enabled at Normal)

[Easy]
* 00:42:405 (2,1) - It maybe a bit trickier for the newbies, having the slider tail visually more near to the note than the head. (Just an attention point).
* :?: 01:24:780 (1,1,1,1) - Although still readable, these overlaps put me in a serious doubt about if they are rankable or not, because the numbers got almost hidden. I SS'ed this part because of approach circle, which means it'll very hard to play with HD.

[Normal]
00:14:092 (2) - Move to x:354 y:158 (disable Grid Snap and Distance Snap to do this), so the pattern will get better.
00:38:842 (2,3) - They would became a 1/2 slider for better look and feel, like that → http://puu.sh/64yyG.jpg
02:54:217 (3) - Move to x:179 y:145 (disable Grid Snap and Distance Snap to do this), so its head will stack perfectly with 02:55:342 (2)'s tail.

[Hard]
♥ Très Magnifique!

[Insane]
♥ Très Magnifique aussi (: C'est l'art pour Monsieur thelewa jouer sans DT mod :)

C'est un bon mapset c: bonne chance :)

Au revoir ;)
Topic Starter
rezoons
Hi :),

Alarido wrote:

Mod request from in-game IRC c:


[General]
Désactiver "Letterbox during Breaks" dans touts les diffs, parce que since some heads of BG are getting cut... (very clear to see with this woman → http://puu.sh/64y7g.jpg&#41; Agree, fixed.
Disable "Widescreen Support" on all diffs too (Found enabled at Normal) Fixed.

[Easy]
* 00:42:405 (2,1) - It maybe a bit trickier for the newbies, having the slider tail visually more near to the note than the head. (Just an attention point). Actually that's a spacing error! Fixed!
* :?: 01:24:780 (1,1,1,1) - Although still readable, these overlaps put me in a serious doubt about if they are rankable or not, because the numbers got almost hidden. I SS'ed this part because of approach circle, which means it'll very hard to play with HD. I'm pretty doubtful about this pattern actually.... I'll try to ask a bat if it's good in an easy or not.

[Normal]
00:14:092 (2) - Move to x:354 y:158 (disable Grid Snap and Distance Snap to do this), so the pattern will get better. Oh yeah! Fixed.
00:38:842 (2,3) - They would became a 1/2 slider for better look and feel, like that → http://puu.sh/64yyG.jpg Good idea! Fixed.
02:54:217 (3) - Move to x:179 y:145 (disable Grid Snap and Distance Snap to do this), so its head will stack perfectly with 02:55:342 (2)'s tail. Nope, i didn't want to stack and prefer the way it is.

[Hard]
♥ Très Magnifique!

[Insane]
♥ Très Magnifique aussi (: C'est l'art pour Monsieur thelewa jouer sans DT mod :)

C'est un bon mapset c: bonne chance :)

Au revoir ;)
Thank you for your mod and your star ^^
Setsurei


sorry for the long delay, 2 months ago I can't even find anything wrong on this map... orz
mod only 3 diffs because of my drain time rule

[General]
imo the whistle hitsound is too loud

[Normal]
00:08:092 (2) - move it a bit up
01:15:780 (1) - how about rotating this so it will blanket 01:16:530 (2) - ?

[Hard]
01:16:342 (3,1) - is this intentionally? if not, fix the blanket
01:51:780 (1,2,3,4,5) - flow a bit stiff here
02:16:530 (3) - ctrl G
03:18:405 (4,1) - same case as 01:16:342 (3,1) -

[Insane]
00:18:405 (5) - add finish end slider
01:30:780 (1) - 2nd white tick x 80 y 124
02:18:217 (4) - x 264 y 316
02:25:717 (1,2,3,4,5) - re-position these to a curved position and rotate each slider a bit - re arrange them centralized curve (sorry my pic is not centralized, just to give the picture of what I mean
nice slider arts and blanketing owob
good luck for ranked
Topic Starter
rezoons
Hi :),

Setsurei wrote:



sorry for the long delay, 2 months ago I can't even find anything wrong on this map... orz
mod only 3 diffs because of my drain time rule

[General]
imo the whistle hitsound is too loud

[Normal]
00:08:092 (2) - move it a bit up Moved it down instead xD
01:15:780 (1) - how about rotating this so it will blanket 01:16:530 (2) - ? I already have abused the blanket too much imo but i moved it's shape to be further away from a potential balnket.

[Hard]
01:16:342 (3,1) - is this intentionally? if not, fix the blanket Yes, it's intentionall!
01:51:780 (1,2,3,4,5) - flow a bit stiff here Not sure i understand but the flow seems fine to me here.
02:16:530 (3) - ctrl G It flows better for me like it is now.
03:18:405 (4,1) - same case as 01:16:342 (3,1) - Same but i still fixed the blanket a little bit.

[Insane]
00:18:405 (5) - add finish end slider Why not.
01:30:780 (1) - 2nd white tick x 80 y 124 Fixed
02:18:217 (4) - x 264 y 316 I don't see the point of doing that.
02:25:717 (1,2,3,4,5) - re-position these to a curved position and rotate each slider a bit - re arrange them centralized curve (sorry my pic is not centralized, just to give the picture of what I mean
Fixed

nice slider arts and blanketing owob
good luck for ranked[/color]
Thanks for your mod ^^
10crystalmask01
Why would you graveyard this....? :(
Topic Starter
rezoons
Too much remapping to do. I havn't enough courage to do it. It's a case of: I've work so many time on the map that i got tired of the song. Too bad... Maybe one day i'll try ranking it!
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