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An - Xhroria [Osu|Taiko]

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Lapis-
Mod Queue Mod!


Beginner

Nothing to say. Solid map.


Normal

00:09:622 (3): I think you should put this on the white tick then put a slider on the red tick after, like so:
I think it sounds nicer.
00:13:868: (6) new combo
01:01:822: (5) new combo

Hard

01:17:272 (1,1,1) I think these silders don't really have a point. I think you should remove them cause they don't match anything in the song, as its dead slience.
01:39:772 (7) new combo

Hyper

OD + 1 ? I think if youre aiming to make this harder than the hard, this is a good change to show that.

00:19:372(6,7,8): these silders sound a bit off. I fiddled with them and this sounded nicer: 00:21:772:(6,7,8) Same thing as above
01:09:622: (7,8,9) Same.. xD
01:12:172: (6,7,8) Same xD
01:17:272 (1,1,1) I see you use the silders from Hard, my opinion stands on those

Another

00:43:672: (7,8,9,10,11,12,1,2) I don't like this stream as I don't hear any 1/4 beats in the song. I think you should change this so that it fits the song better, as I only hear 1/2, so it'd become a single tap section.
00:54:173: (3,4,5,6,7,8,9,10) Again, I only hear 1/2 here, this place doesn't warrant a stream. Heres what it sounds like to me:
And heres how it'd look:
SPOILER
[img]http://puu.sh/2ujZF/img]
00:56:422: (8,9,10) I think you should remove the 8 and the 9 here as they're mapped to nothingness. And on the 10 you should add a hit sound I think.
01:17:272 (1,1,1) I see them again.. xD
01:56:722: (2,3,4,5,6,7,8,9) - I think this pattern is REALLY confusing and hard to read. I don't quite like it. I think you should unstack some of the notes here or something, or make it more clear where each note is going to be. Switching around the 7 and 8 here would make it a bit nicer, actually.



This maps awesome. GL! I really like the Another diff.
Topic Starter
Cherry Blossom

PortalLife wrote:

Mod Queue Mod! Hai !!!


Beginner

Nothing to say. Solid map.


Normal

00:09:622 (3): I think you should put this on the white tick then put a slider on the red tick after, like so: I think it sounds nicer. => I can but i dont follow the piano.
00:13:868: (6) new combo => Done !
01:01:822: (5) new combo => Done !

Hard

01:17:272 (1,1,1) I think these silders don't really have a point. I think you should remove them cause they don't match anything in the song, as its dead slience. => It can be removed but i prefer no, just to keep the rhythm >.>
01:39:772 (7) new combo => Done !

Hyper

OD + 1 ? I think if youre aiming to make this harder than the hard, this is a good change to show that. => Yes you're right...

00:19:372(6,7,8): these silders sound a bit off. I fiddled with them and this sounded nicer: => It can be unreadable >.>
00:21:772:(6,7,8) Same thing as above => i keep the same rhythm as above >.>
01:09:622: (7,8,9) Same.. xD ^
01:12:172: (6,7,8) Same xD ^
01:17:272 (1,1,1) I see you use the silders from Hard, my opinion stands on those => Same as Hard

Another

00:43:672: (7,8,9,10,11,12,1,2) I don't like this stream as I don't hear any 1/4 beats in the song. I think you should change this so that it fits the song better, as I only hear 1/2, so it'd become a single tap section. => Fixed this, i spent 30 minutes to fix that xD
00:54:173: (3,4,5,6,7,8,9,10) Again, I only hear 1/2 here, this place doesn't warrant a stream. Heres what it sounds like to me: => you dont hear but we can make a stream here >.>, if someone else say that it's weird it, i will change and take your idea.
And heres how it'd look:
SPOILER
[img]http://puu.sh/2ujZF/img]
00:56:422: (8,9,10) I think you should remove the 8 and the 9 here as they're mapped to nothingness. And on the 10 you should add a hit sound I think. => i can add a hitsound but, i dont because on other diffs i didnt ass a hitsound here. I didnt remove (8,9)
01:17:272 (1,1,1) I see them again.. xD => Yes you love it xD
01:56:722: (2,3,4,5,6,7,8,9) - I think this pattern is REALLY confusing and hard to read. I don't quite like it. I think you should unstack some of the notes here or something, or make it more clear where each note is going to be. Switching around the 7 and 8 here would make it a bit nicer, actually. => really ? if someone else say that it's confusing, i'll change.



This maps awesome. GL! I really like the Another diff.
Thanks for your mod ! :p
Lukareia
[Taiko Oni]

00:05:422 (1,2) - d,d

00:14:572 (35) - d

00:36:322 - add d

00:48:472 (99,100) - k ,d

00:56:272 (169) - k

01:10:072 (48) - k

01:20:572 - add spinner?
Kurokotei

Lukareia wrote:

[Taiko Oni]

00:05:422 (1,2) - d,d modified

00:14:572 (35) - d modified

00:36:322 - add d nope, i follow the beat

00:48:472 (99,100) - k ,d nope, sounds weird

00:56:272 (169) - k modified

01:10:072 (48) - k modified

01:20:572 - add spinner? nope
Thanks for the mod!

diff updated: http://puu.sh/2uQPn
Nardoxyribonucleic
Request from modding queue
Here comes a mod~

[Ex's Taiko Muzukashii]

00:23:872 d
00:37:972 (4,5) k d
00:38:872 (8,9) k d
00:39:772 d
00:44:722 d
00:56:422 k
01:01:072 (6,7) d k
01:02:272 k
01:22:972 (1,2,3,4) D k d k
01:25:672 (12,13) k d, because of pitch
01:35:772 (51,52) d k
01:38:122 d ?
01:38:872 k
01:40:972 (75,76,77) d k k or k k k
01:58:672 add k
tetsutaro
From the people who brought you

comes this mod. Requested by diagadu77

[General]
:?: Tags - Is "acutic" tribute to http://acutic.net/ ? (just confirming)

[Beginner]
00:23:872 (2,1) - Reduce (2) to circle and let (1) start at its original end (00:24:172).
00:38:572 (2,3,4,5) and similar - Consider whistles for high notes and claps for low notes.
00:56:947 - Remove break That the bar leaves as the video goes pitch black is nice.

[Normal]
00:10:972 (2,3) - Make (2) ending and (3) starting 1/2 earlier
00:23:872 (3,1) - Reduce (3) to circle and let (1) start at its original end (00:24:172).
00:37:672 (2,3,4) and similar - Consider whistles for high notes and claps for low notes.
00:56:947 - Remove break That the bar leaves as the video goes pitch black is nice.
01:03:022 (4) - Move 1/2 earlier to match vocal.

[Taiko Muzukashii] Perceived Difficulty rating: 6* Muzukashii
00:00:613 - Try filling in the break (yellow drumroll)
00:08:872 and 00:09:022 - kk or dd

[Taiko Oni] Perceived Difficulty rating: 9* Oni
00:00:613 - Try filling in the break (yellow drumroll)

[Hard/Another/Hyper]
:idea: The system calculates <Hard> as harder than <Another>.
00:00:613 - Try filling in the break (spinner)
01:51:472 ~ 01:52:072 - Remove notes here
00:56:947 - Remove break That the bar leaves as the video goes pitch black is nice.
Topic Starter
Cherry Blossom

tetsutaro wrote:

From the people who brought you => Awh :3

comes this mod. Requested by diagadu77

[General]
:?: Tags - Is "acutic" tribute to http://acutic.net/ ? (just confirming) => yes.

[Beginner]
00:23:872 (2,1) - Reduce (2) to circle and let (1) start at its original end (00:24:172). => Done !
00:38:572 (2,3,4,5) and similar - Consider whistles for high notes and claps for low notes. => Whistles are at the same places in all diffs.
00:56:947 - Remove break That the bar leaves as the video goes pitch black is nice. => You mean the letterbox ? let me think later... >.>

[Normal]
00:10:972 (2,3) - Make (2) ending and (3) starting 1/2 earlier => I see, done !
00:23:872 (3,1) - Reduce (3) to circle and let (1) start at its original end (00:24:172). => Done !
00:37:672 (2,3,4) and similar - Consider whistles for high notes and claps for low notes. => Same as above
00:56:947 - Remove break That the bar leaves as the video goes pitch black is nice. => ^
01:03:022 (4) - Move 1/2 earlier to match vocal. => No it's calm here.

[Taiko Muzukashii] Perceived Difficulty rating: 6* Muzukashii
00:00:613 - Try filling in the break (yellow drumroll)
00:08:872 and 00:09:022 - kk or dd

[Taiko Oni] Perceived Difficulty rating: 9* Oni
00:00:613 - Try filling in the break (yellow drumroll)

[Hard/Another/Hyper]
:idea: The system calculates <Hard> as harder than <Another>.
00:00:613 - Try filling in the break (spinner) => Let me think about this... Because, we want to see the map's title :D
01:51:472 ~ 01:52:072 - Remove notes here => No because i dont want to start by a kiai time.
00:56:947 - Remove break That the bar leaves as the video goes pitch black is nice. => Same as above
Thanks for you mod :D, waiting for Dialgadu77 to check your mod.
Kurokotei

Nardoxyribonucleic wrote:

Request from modding queue
Here comes a mod~ Sorry for late answer

[Ex's Taiko Muzukashii]

00:23:872 d nope
00:37:972 (4,5) k d nope
00:38:872 (8,9) k d nope
00:39:772 d nope
00:44:722 d nope
00:56:422 k nope
01:01:072 (6,7) d k no
01:02:272 k modified
01:22:972 (1,2,3,4) D k d k nope
01:25:672 (12,13) k d, because of pitch i follow the piano in the back
01:35:772 (51,52) d k modified
01:38:122 d ? ok
01:38:872 k ok
01:40:972 (75,76,77) d k k or k k k d d k
01:58:672 add k nope
Thanks for the mod!

tetsutaro wrote:

From the people who brought you

comes this mod. Requested by diagadu77

[Taiko Muzukashii] Perceived Difficulty rating: 6* Muzukashii
00:00:613 - Try filling in the break (yellow drumroll) sounds weird because there is nothing
00:08:872 and 00:09:022 - kk or dd kk

[Taiko Oni] Perceived Difficulty rating: 9* Oni
00:00:613 - Try filling in the break (yellow drumroll) same as above
Thanks for the mod!

Muzu updated: http://puu.sh/2zaP2
Azer
m4m :D

Hyper
  1. 00:00:172 (1) - Enleve completement, note inutile qui va enrager les gens avec Hidden.
  2. 00:35:122 (7) - Prolonge le slider jusqu'à 00:35:422
  3. 01:51:472 (1) - Change de à


Another
  1. 00:00:172 (1) - Enleve completement, note inutile qui va enrager les gens avec Hidden.
  2. 00:06:622 (2) - Peut-Etre remplace pour un Slider qui fini à 00:06:772
  3. 00:16:972 (8) - Prolonge jusqu'à 00:17:197 (1/4)
  4. 00:30:772 - Il y a un trou et ça sonnerait mieux avec une note là.
  5. 00:32:872 (1) - Transforme en slider jusqu'à 00:33:022
  6. 01:09:772 (6) - Prolonge jusqu'à 01:09:997
  7. 01:12:172 (9) - Prolonge jusqu'à 01:12:397
  8. 01:20:422 (6) - Insert un break ou un spinner.

C'est tout :)
Topic Starter
Cherry Blossom

AzerFrost wrote:

m4m :D

Hyper
  1. 00:00:172 (1) - Enleve completement, note inutile qui va enrager les gens avec Hidden. => Encore une personne qui me dis ça, et je l'enlève :D
  2. 00:35:122 (7) - Prolonge le slider jusqu'à 00:35:422 => Done !
  3. 01:51:472 (1) - Change de à
=> Je vois, tu veux que ça soit comme sur la Another, mais le problème c'est que je trouve qu'un slider de ce type est un peu chaud à lire après un break dans une diff qui n'est pas insane >.>


Another
  1. 00:00:172 (1) - Enleve completement, note inutile qui va enrager les gens avec Hidden. => Pareil que la hyper.
  2. 00:06:622 (2) - Peut-Etre remplace pour un Slider qui fini à 00:06:772 => Un peu chaud, je verrais ça.
  3. 00:16:972 (8) - Prolonge jusqu'à 00:17:197 (1/4) => Je trouve ça un peu incohérent par rapport au rythme d'avant.
  4. 00:30:772 - Il y a un trou et ça sonnerait mieux avec une note là. => Possible mais après je devrais arranger les circles pour ne pas créer de jumps qui peuvent surprendre le joueur, avec le placement entre les 2 circles, si je comble le trou par un circle, ça va être chaud à jump.
  5. 00:32:872 (1) - Transforme en slider jusqu'à 00:33:022
  6. 01:09:772 (6) - Prolonge jusqu'à 01:09:997 => à voir.
  7. 01:12:172 (9) - Prolonge jusqu'à 01:12:397 => ^
  8. 01:20:422 (6) - Insert un break ou un spinner. => Possible, si je fais pareil avec toutes les autres diffs.

C'est tout :)
Thanks for your mod :D
Alarido
Bonsoir ^^ Je suis ici depuis ma Queue (:

Legenda wrote:

:!: → Des choses inclassables, besoin de fixer
:?: → Mes doutes de l'homme, des choses à considérer
:idea: → Trucs et astuces pour faire votre map mieux
* → Ce sont seulement des commentaires, pas de mods
Les Lignes nues → Mes Mods
Allons-y! (S'il vous plaît)

[Easy]
* Très belle diff, je pense qu'il n'a pas d'erreurs (:

[Normal]
01:06:622 (2) - Déplacez le deuxième noeud x:384 y:136 et le troisième noeud x:408 y:72 pour un meilleur blanchet (:
01:38:572 (5) - Déplacez le deuxième noeud x:352 y:304 pour un meilleur blanchet (:

[Another]
* Parfait ^.^

[Hard]
:?: Il y a un piège à 00:00:172 (1) par les joueurs au HD (: Et... Comment rezoons dit, pourrait l'échanger contre un Spinner.
01:28:672 (4) - Faire ce slider plus parallèle à 01:28:222 (2) ---> seulement déplacez le pied par x:400 y:104 pour une meilleure configuration des notes (;

[Hyper]
Utilisez le Grid Size Tiny pour applier les mods
:?: Comment j'ai dit dans le [Hard] diff et rezoons dit, pourrait l'échanger contre un Spinner.
00:52:522 (4) - Déplacez le premier noeud du slider 1 grid au-dessous (↓) où, en termes de coordonnées, x:96 y:196
01:15:472 (4) - Déplacez le slider entier 2 grid au-dessus (c'est le même qui delpacer lui à x:136 y:80)

Et c'est fini ^^

TRÈS BONNE MUSIQUE (: Merveilleuse! Formidable!

Et très bonne map! Je sens que ces mes mods n'ai pas plus d'aide :( et qui ton map est PARFAIT (mon Français est trop mauvais aussi, mais je gout de ce langue) *.* S'il vous plaît recherche des MAT/BAT pour une éventuelle Bubble ♥

Bonne chance à classement de tu map ^.^

Att.

P.S.:
Topic Starter
Cherry Blossom

Alarido wrote:

Bonsoir ^^ Je suis ici depuis ma Queue (:
Bonjour :D

Legenda wrote:

:!: → Des choses inclassables, besoin de fixer
:?: → Mes doutes de l'homme, des choses à considérer
:idea: → Trucs et astuces pour faire votre map mieux
* → Ce sont seulement des commentaires, pas de mods
Les Lignes nues → Mes Mods
Allons-y! (S'il vous plaît)

[Easy]
* Très belle diff, je pense qu'il n'a pas d'erreurs (: => Hehe i'm still a noob :D

[Normal]
01:06:622 (2) - Déplacez le deuxième noeud x:384 y:136 et le troisième noeud x:408 y:72 pour un meilleur blanchet (: => Done !
01:38:572 (5) - Déplacez le deuxième noeud x:352 y:304 pour un meilleur blanchet (: => Done !

[Another]
* Parfait ^.^ => uuuUUUUh

[Hard]
:?: Il y a un piège à 00:00:172 (1) par les joueurs au HD (: Et... Comment rezoons dit, pourrait l'échanger contre un Spinner. => okay... Done !
01:28:672 (4) - Faire ce slider plus parallèle à 01:28:222 (2) ---> seulement déplacez le pied par x:400 y:104 pour une meilleure configuration des notes (; => Done !

[Hyper]
Utilisez le Grid Size Tiny pour applier les mods
:?: Comment j'ai dit dans le [Hard] diff et rezoons dit, pourrait l'échanger contre un Spinner. => Done !
00:52:522 (4) - Déplacez le premier noeud du slider 1 grid au-dessous (↓) où, en termes de coordonnées, x:96 y:196 => x : 96 ? uuh
01:15:472 (4) - Déplacez le slider entier 2 grid au-dessus (c'est le même qui delpacer lui à x:136 y:80) => I see, done !

Et c'est fini ^^

TRÈS BONNE MUSIQUE (: Merveilleuse! Formidable!

Et très bonne map! Je sens que ces mes mods n'ai pas plus d'aide :( et qui ton map est PARFAIT (mon Français est trop mauvais aussi, mais je gout de ce langue) *.* S'il vous plaît recherche des MAT/BAT pour une éventuelle Bubble ♥

Bonne chance à classement de tu map ^.^

Att.

P.S.:
No, your french isnt bad, it's just hard to learn for a stranger, there is a lot of grammar rules.
Merci pour ton mod et pour ton Star :D
Drianel
Helloooo from my mod queue (sorry i had some homeworks, can't edit earlier :P)

[[[[ Hyper ]]]]

  1. HP Drain rate 7 maybe?
  2. 00:10:822 - Add circle! :)
  3. 00:24:322 (1) - i think this slider should end on 00:26:572
  4. 01:38:572 (6) - add NC
[[[[ Hard ]]]]

I think some extra circles here are very good with the song, let's go

  1. 00:42:322 - Add circle
  2. 00:47:122 - ^
  3. 00:51:922 - ^
  4. 01:32:122 (8,9) - don't stack this circles here. how about something like this?
[[[[ Another ]]]]

  1. 00:09:922 (1) - move up 1 grid
  2. 00:13:222 (6) - this circle is out of the grid
  3. 00:24:172 (5) - move to y=104 to be symmetrical with 00:23:422 (3)
  4. 00:50:647 (11,1,2) - i don't like this circles here. Put in order
  5. 00:51:772 (9) - y=304
  6. 01:35:272 (2,3) - move up 2 or 3 grids:

And that's all :) i love "another" diff :) good luck Cherry Blossom ;)



MADA MADA DANE

- Drianel -
Topic Starter
Cherry Blossom

Drianel wrote:

Helloooo from my mod queue (sorry i had some homeworks, can't edit earlier :P)
Hai !

[[[[ Hyper ]]]]

  1. HP Drain rate 7 maybe? => Awh, too high.
  2. 00:10:822 - Add circle! :) => it's calm here >.>
  3. 00:24:322 (1) - i think this slider should end on 00:26:572 => Same as hard, let me think >.>
  4. 01:38:572 (6) - add NC => Done !
[[[[ Hard ]]]]

I think some extra circles here are very good with the song, let's go

  1. 00:42:322 - Add circle => calm here >.>
  2. 00:47:122 - ^ => ^
  3. 00:51:922 - ^ => ^
    I can't because it will be like Hyper.
  4. 01:32:122 (8,9) - don't stack this circles here. how about something like this? => Awh yeah it's good.
[[[[ Another ]]]]

  1. 00:09:922 (1) - move up 1 grid => Done !
  2. 00:13:222 (6) - this circle is out of the grid => Fixed !
  3. 00:24:172 (5) - move to y=104 to be symmetrical with 00:23:422 (3) => Done!
  4. 00:50:647 (11,1,2) - i don't like this circles here. Put in order => Let me think about that >.>
  5. 00:51:772 (9) - y=304 => let me think too >.>
  6. 01:35:272 (2,3) - move up 2 or 3 grids: => i cant move this object somewhere else because there will be an inconsistency in spacing.

And that's all :) i love "another" diff :) good luck Cherry Blossom ;)


Echizen !!!

MADA MADA DANE
uuuuh

- Drianel -
Thanks for your mod :D
Arrival
Allez c'est parti ma couille ♥

[Général]
Le Background est pas beau, change le en plus grand format, ou change le tout court.

[Hyper]
00:00:172 (1) - Spinner puis break au début d'une map ça fait chelou un peu, mais ça se tient no worry
00:10:672 (1) - Depuis l'éditeur on capte bien que tu passes du violon au piano mais sur le coup quand on connait pas la musique on a plutot tendance a s'en tenir au violon, ce qui fait qu'on rate 00:12:022 (4,5) - A la rigueur tu fous un storyboard "Violon" puis "piano" mais j'sais pas sinon
00:15:772 (3,4) - c'est pas au centre exact de 00:15:172 (1,2) - ça rend chelou, change l'emplacement de (1) et (2) ou de (3) et (4)
00:19:972 (8) - Blanket mieux que ça
00:21:172 (4) - J'aurai dit de faire pareil mais t'es un peu coincé dans l'espace donc ça risque d'etre dur
00:30:172 (1) - Blanket mieux
01:01:222 (3) - 01:02:722 (1) - Le mapping sur le vocal et l'instru en meme temps dans le meme pattern rend le truc un peu confus imo
01:15:472 (4) - Faut baisser ce slider, c'est pas égal aux autres
01:24:472 (6) - Clap a la fin du slider rend bien je trouve (en plus de celui du début ofc)
01:36:472 (6) - Clap sur le reverse (dans le meme style que au dessus)
01:51:472 (1) - Ce cercle se base sur quel instrument ? Il est entre les deux notes
01:55:672 (4) - Clap a la fin du slider ?
01:52:072 : T'accélère tes sliders ? Tu trouves pas qu'ils vont déjà assez vite ?

Elle est bien ta dif mon chou

[Hard]
00:00:172 (1) - Meme truc qu'en haut, si c'est pareil sur les autres diffs je le répeterai pas.
00:44:272 (6) - Blanket mieux que ça
01:11:572 (3) - Ca c'est un joli blanket
01:30:622 (3,4,5,6,7,8,9) - y'a pas de symmetrie ni de géometrie dans ce truc, t'as sorti ton carré de tchernobyl ?

Sympathique cette dif

[Another]
AR 9 ça fait mal quand meme je trouve
00:12:022 (1,2,3,4,5,6) - Pareil que sur la Hyper, pour le piano
00:34:972 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Manque d'inspi ?
00:51:922 (1) - Tu as fait un grand spacing entre 00:51:472 (7,8,9) - Alors que le (1) est placé vachement plus pret du (9), ca fait chelou, fait un carré complet autour du slider au pire
00:54:172 (3,4,5,6,7,8,9,10) - Manque d'inspi ?
01:04:372 (4,5) - Nazi: L'espace entre 4 et 5 est plus grand que entre 3 et 4 et 5 e t6
01:24:472 (2) - Clap a la fin du slider en plus de celui du début ?
01:37:372 (1,2,3,4,5,6,7,8,9) - Un peu le bordel entre le distnce spacing pas égal, les jumps de fou et les anti jumps je trouve
01:52:072 - Bien ton x1.25 alors que tu es déjà a 1.9 sur du 200 BPM ? faut rajouter l'epilepsy warning si tu laisses ça. /troll off.
Plus sérieusement je trouve que ça va vraiment trop vite, surtout sur de l'AR 9
01:56:572 (1,2,3,4,5,6,7,8,9) - Pareil qu'à 01:37:372

[Normal]
Marrant, j'ai rien a dire dessus.

[Beginner]
Accelerer les sliders en easy c'est pas très conseillé, mais on va dire que pour du x1.10 ça passe
S"'too.

Le mapset est bon franchement, bonne chance pour la faire ranked ma biatch.
Topic Starter
Cherry Blossom

Arrival wrote:

Allez c'est parti ma couille ♥
C'est parti creuvard :3

[Général]
Le Background est pas beau, change le en plus grand format, ou change le tout court. => le tiens est pire alors sshhht !!!

[Hyper]
00:00:172 (1) - Spinner puis break au début d'une map ça fait chelou un peu, mais ça se tient no worry => On laisse ça okay ? :D
00:10:672 (1) - Depuis l'éditeur on capte bien que tu passes du violon au piano mais sur le coup quand on connait pas la musique on a plutot tendance a s'en tenir au violon, ce qui fait qu'on rate 00:12:022 (4,5) - A la rigueur tu fous un storyboard "Violon" puis "piano" mais j'sais pas sinon => tu croyais que j'étais artiste peintre aussi ? :o
00:15:772 (3,4) - c'est pas au centre exact de 00:15:172 (1,2) - ça rend chelou, change l'emplacement de (1) et (2) ou de (3) et (4) => c'est fait exprès pour ma symétrie de 3 et 4
00:19:972 (8) - Blanket mieux que ça => impossible de faire mieu car l'auto blanket est désactivé quand tu mets + de 1 neud
00:21:172 (4) - J'aurai dit de faire pareil mais t'es un peu coincé dans l'espace donc ça risque d'etre dur => Non, par contre là c'est possible, done !
00:30:172 (1) - Blanket mieux => Et puis quoi encore ?
01:01:222 (3) - 01:02:722 (1) - Le mapping sur le vocal et l'instru en meme temps dans le meme pattern rend le truc un peu confus imo => VOCAL bro.
01:15:472 (4) - Faut baisser ce slider, c'est pas égal aux autres => peut être mais après (1) sera plus loin
01:24:472 (6) - Clap a la fin du slider rend bien je trouve (en plus de celui du début ofc) => Overclap.
01:36:472 (6) - Clap sur le reverse (dans le meme style que au dessus) => La même réponse qu'au dessus ^
01:51:472 (1) - Ce cercle se base sur quel instrument ? Il est entre les deux notes => Ouvres des oreilles et tu entendras jeune padawan.
01:55:672 (4) - Clap a la fin du slider ? => Pareil pour au dessus.
01:52:072 : T'accélère tes sliders ? Tu trouves pas qu'ils vont déjà assez vite ? => Kiai time bro.

Elle est bien ta dif mon chou
Merci ma poule.

EDIT, finalement pour les clap je vais réfléchir
EDIT 2 : Je vais check le reste plus tard j'ai pas le temps là.


[Hard]
00:00:172 (1) - Meme truc qu'en haut, si c'est pareil sur les autres diffs je le répeterai pas. => Hmmm
00:44:272 (6) - Blanket mieux que ça => Impossible
01:11:572 (3) - Ca c'est un joli blanket => Demande en mariage alors.
01:30:622 (3,4,5,6,7,8,9) - y'a pas de symmetrie ni de géometrie dans ce truc, t'as sorti ton carré de tchernobyl ? => Tu n'as pas de yeux c'est tout.

Sympathique cette dif

[Another]
AR 9 ça fait mal quand meme je trouve => ah bon ? j'allais mettre 10.
00:12:022 (1,2,3,4,5,6) - Pareil que sur la Hyper, pour le piano => là c'est seulement le piano, sur cette diff.
00:34:972 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Manque d'inspi ? => Okay bah fais moi un stream tu verras comme c'est eaZY
00:51:922 (1) - Tu as fait un grand spacing entre 00:51:472 (7,8,9) - Alors que le (1) est placé vachement plus pret du (9), ca fait chelou, fait un carré complet autour du slider au pire => Antijump.
00:54:172 (3,4,5,6,7,8,9,10) - Manque d'inspi ? => nan j'avais envie de stream.
01:04:372 (4,5) - Nazi: L'espace entre 4 et 5 est plus grand que entre 3 et 4 et 5 e t6 => Grid level 3, illusion d'optique pour toi.
01:24:472 (2) - Clap a la fin du slider en plus de celui du début ? => Je vais voir ça.
01:37:372 (1,2,3,4,5,6,7,8,9) - Un peu le bordel entre le distnce spacing pas égal, les jumps de fou et les anti jumps je trouve => mouais
01:52:072 - Bien ton x1.25 alors que tu es déjà a 1.9 sur du 200 BPM ? faut rajouter l'epilepsy warning si tu laisses ça. /troll off.
Plus sérieusement je trouve que ça va vraiment trop vite, surtout sur de l'AR 9 => si tu veux, je mets AR10 comme ça pas d'epilepsy warning ? :D
01:56:572 (1,2,3,4,5,6,7,8,9) - Pareil qu'à 01:37:372 => mouaiiiiiiis.

[Normal]
Marrant, j'ai rien a dire dessus.

[Beginner]
Accelerer les sliders en easy c'est pas très conseillé, mais on va dire que pour du x1.10 ça passe
S"'too. => c'est lent !

Le mapset est bon franchement, bonne chance pour la faire ranked ma biatch.
Merci petit insolent. :D
Arrival
[Hard]
01:30:622 (3,4,5,6,7,8,9) - y'a pas de symmetrie ni de géometrie dans ce truc, t'as sorti ton carré de tchernobyl ? => Tu n'as pas de yeux c'est tout.
-> Désolé mais je reconfirme que ce pattern ressemble a rien :3 : le 6 et 7 sont alignés et le 5 et 8 sont décalés.

[Hyper]
00:10:672 (1) - Depuis l'éditeur on capte bien que tu passes du violon au piano mais sur le coup quand on connait pas la musique on a plutot tendance a s'en tenir au violon, ce qui fait qu'on rate 00:12:022 (4,5) - A la rigueur tu fous un storyboard "Violon" puis "piano" mais j'sais pas sinon => tu croyais que j'étais artiste peintre aussi ?
-> Juste écrire "violon" et "piano", pas de reproduire Guernica noob

00:30:172 (1) - Blanket mieux => Et puis quoi encore ? -> T'es nul

01:15:472 (4) - Faut baisser ce slider, c'est pas égal aux autres => peut être mais après (1) sera plus loin -> So what ?

[Another]
AR 9 ça fait mal quand meme je trouve => ah bon ? j'allais mettre 10. -> AR 9 ça fait mal quand meme je trouve

00:54:172 (3,4,5,6,7,8,9,10) - Manque d'inspi ? => nan j'avais envie de stream.-> C'est pas parce qu'on a envie qu'il faut le faire x_x

01:52:072 - Bien ton x1.25 alors que tu es déjà a 1.9 sur du 200 BPM ? faut rajouter l'epilepsy warning si tu laisses ça. /troll off.
Plus sérieusement je trouve que ça va vraiment trop vite, surtout sur de l'AR 9 => si tu veux, je mets AR10 comme ça pas d'epilepsy warning ?
-> go die

[Beginner]
Accelerer les sliders en easy c'est pas très conseillé, mais on va dire que pour du x1.10 ça passe
S"'too. => c'est lent -> C'est du easy, banane.
Topic Starter
Cherry Blossom
VTP bro. :D
zx_baka_0502442
Oni

00:40:372 (28,29,30) - ddk
00:44:872 (67,68,69,70,71) - kkddk
00:47:797 - k
00:51:547 - d
00:51:697 - k
01:12:547 - d
01:24:622 - k
01:24:772 (40,41,42,43,44) - ddkkk
01:26:722 (57,58,59) - kkd
01:34:897 - d
01:34:972 - d
For reference only OwO...
good map
go go rank :D
Kurokotei

zx_baka_0502442 wrote:

Oni

00:40:372 (28,29,30) - ddk nope, sounds weird
00:44:872 (67,68,69,70,71) - kkddk fixed
00:47:797 - k added
00:51:547 - d added
00:51:697 - k added
01:12:547 - d added
01:24:622 - k modified
01:24:772 (40,41,42,43,44) - ddkkk modified
01:26:722 (57,58,59) - kkd nope
01:34:897 - d added
01:34:972 - d nope
For reference only OwO...
good map
go go rank :D
Thanks for the mod, it was very helpful! :)

Diff updated: http://puu.sh/2JnMl.zip
OEvil
[Hey]
Here is my noob mod form #modreqs
[General]
Background
_image03.png is 640x480, which differs from the recommended size of 1024x768.

Why Another Got 4,89 Stars, Hyper Got 5 Stars And Hard Got 4,9 !!?!?!!?!?!? lol Do Something About it!!!
[Another] (4,89 stars, 517 notes)
[Hyper] (5 stars, 321 notes)
[Hard] (4,9 stars, 243 notes)

[All Difficulties]
Audio Lead In

Put Audio Lead In:
- [Beginner] : 1996
- [Another] : 2000
- [Ex's Taiko Muzukashii] : 2000
- [Ex's Taiko Oni] : 2000
- [Hard] : 2000
- [Hyper] : 2000
- [Normal] : 2000


Tags
- Consider adding "Ex" to all of your tags

[Another]
Notes And Sliders Edits:
Grid Level: 4
Move This One Better, Tider 00:00:172 (1) - To X:256 Y:192
Everything else is good, But i didn't liked the Hits sound But here it was cool 01:15:772 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) -

[Beginner]
Notes And Sliders Edits:

Beat Snap Divisor: 1/8
- Move this one 00:08:572 (1) - To 00:08:609 (1) -
- Move this one 00:10:072 (2) - To 00:10:109 (2) -
- Move this one 00:11:872 (1) - To 00:11:909 (1) -
- Move this one 00:13:372 (2) - To 00:13:409 (2) -
- Move this one 00:14:272 (3) - To 00:14:309 (3) -
- Move this one 00:27:772 (1) - To 00:27:809 (1) -
Everything else was good

[Ex's Taiko Muzukashii]
Bad At Taiko (Can't Check)

[Ex's Taiko Oni]
Bad At Taiko (Can't Check)

[Hard]
Notes And Sliders Edits:
00:05:422 (1) - Make it like this http://osu.ppy.sh/ss/738164 And add a note here 00:05:909 (2) - http://osu.ppy.sh/ss/738164

[Hyper]
Got Nothin To Say

[Normal]
Got Nothin To Say

[Finally]
Good Luck With Your Map And If You Didn't Understand My Mod I Will Help You In Game
Topic Starter
Cherry Blossom
Hai !!! :D

OEvil wrote:

[Hey]
Here is my noob mod form #modreqs
[General]
Background
_image03.png is 640x480, which differs from the recommended size of 1024x768. => Background from BOF2012 i can't find the same but bigger. i will find a new one later >.>


Why Another Got 4,89 Stars, Hyper Got 5 Stars And Hard Got 4,9 !!?!?!!?!?!? lol Do Something About it!!! => Stupid game D:
[Another] (4,89 stars, 517 notes)
[Hyper] (5 stars, 321 notes)
[Hard] (4,9 stars, 243 notes)

[All Difficulties]
Audio Lead In

Put Audio Lead In:
- [Beginner] : 1996 => i think i've fixed it.
- [Another] : 2000
- [Ex's Taiko Muzukashii] : 2000
- [Ex's Taiko Oni] : 2000
- [Hard] : 2000
- [Hyper] : 2000
- [Normal] : 2000


Tags
- Consider adding "Ex" to all of your tags => Awh, yes.

[Another]
Notes And Sliders Edits:
Grid Level: 4
Move This One Better, Tider 00:00:172 (1) - To X:256 Y:192 => Not the center >.>
Everything else is good, But i didn't liked the Hits sound But here it was cool 01:15:772 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - => Awh, if you listen to this music, you can hear the same sound >.>

[Beginner]
Notes And Sliders Edits:

Beat Snap Divisor: 1/8
- Move this one 00:08:572 (1) - To 00:08:609 (1) - => i dont want a long slider
- Move this one 00:10:072 (2) - To 00:10:109 (2) - => i prefer a circle to end this combo.
- Move this one 00:11:872 (1) - To 00:11:909 (1) - => i prefer the rhythm with (2,3)
- Move this one 00:13:372 (2) - To 00:13:409 (2) - ^
- Move this one 00:14:272 (3) - To 00:14:309 (3) - => I can but the SV changes here 00:15:772
- Move this one 00:27:772 (1) - To 00:27:809 (1) - => Piano.
Everything else was good

[Ex's Taiko Muzukashii]
Bad At Taiko (Can't Check)

[Ex's Taiko Oni]
Bad At Taiko (Can't Check)

[Hard]
Notes And Sliders Edits:
00:05:422 (1) - Make it like this http://osu.ppy.sh/ss/738164 And add a note here 00:05:909 (2) - http://osu.ppy.sh/ss/738164 => Done !

[Hyper]
Got Nothin To Say

[Normal]
Got Nothin To Say

[Finally]
Good Luck With Your Map And If You Didn't Understand My Mod I Will Help You In Game
Thanks for your mod and your Star :D, i will check the rest later >.>
RikiH_
m4m :P

Beginner

00:56:572 (1) - Finish at the end? Maybe decrease a bit the volume (Apply this in all diffs)
01:20:422 (2) - Here too, add a finish

Normal

00:10:672 (1,2) - This is a bit ugly, you shoould improve this blanket a bit

Also, I suggest you to change the name from Normal to Standard

Hard

00:10:972 (2) - Maybe curve this a little more, to make a better blanket, actually it is a bit odd...
01:18:172 (2) - NC here on the downbeat!

Hyper

00:30:172 (1) - Move 2nd sliderpoint to 325|348 for a better blanket
00:52:522 (4) - Move 2nd sliderpoint to 143|190 for a better blanket
01:07:672 (1,2) - There is a mistake here, why does the second slider start on a red tick? You should finish the first slider in 01:07:897 and start the second one in 01:07:972
01:15:472 (4) - This is supposed to be in 134|78 because of the spacing of the pattern

Another

00:34:972 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why this stack? Maybe you can make a circular stream or something...
01:16:972 (17) - I'd add a NC here
01:32:872 (1) - I'm not sure but I'd add a clap here, it feels a bit emply without it
02:01:072 (9,10) - Select these notes and use ctrl+g. The flow will improve a lot!
___________________________

Sorry if the mod wasn't really useful but this map is really, really good. If I don't see this ranked I think I'll kill you. Bye ;)
Topic Starter
Cherry Blossom
Hai :D

RikiH_ wrote:

m4m :P

Beginner

00:56:572 (1) - Finish at the end? Maybe decrease a bit the volume (Apply this in all diffs) => Done !
01:20:422 (2) - Here too, add a finish => Done !

Normal

00:10:672 (1,2) - This is a bit ugly, you shoould improve this blanket a bit => I tried D:

Also, I suggest you to change the name from Normal to Standard => It's possible, yes.

Hard

00:10:972 (2) - Maybe curve this a little more, to make a better blanket, actually it is a bit odd... => it's possible but (3) is the same slider... i would to make both same.
01:18:172 (2) - NC here on the downbeat! => Awh, i forgot to NC here :D

Hyper

00:30:172 (1) - Move 2nd sliderpoint to 325|348 for a better blanket => Grid level 4 ? awh i used 3, done !
00:52:522 (4) - Move 2nd sliderpoint to 143|190 for a better blanket => Done !
01:07:672 (1,2) - There is a mistake here, why does the second slider start on a red tick? You should finish the first slider in 01:07:897 and start the second one in 01:07:972 => Awh, i've followed the vocal line but it's wrong because the first slider must start on a red tick, fixed !
01:15:472 (4) - This is supposed to be in 134|78 because of the spacing of the pattern => Awh, someone else already told me about this, okay fixed.

Another

00:34:972 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why this stack? Maybe you can make a circular stream or something... => I will try later, but i'm so lazy D: >.>
01:16:972 (17) - I'd add a NC here => hmmm okay, done !
01:32:872 (1) - I'm not sure but I'd add a clap here, it feels a bit emply without it => Finish sounds better.
02:01:072 (9,10) - Select these notes and use ctrl+g. The flow will improve a lot! => It was my first idea but i've changed it, uuuuuuuuUUUuuuuuUUUUuh Done.
___________________________

Sorry if the mod wasn't really useful but this map is really, really good. If I don't see this ranked I think I'll kill you. Bye ;)
Buy a 357 Magnum :) It's my first map for rank, i just have to wait and wait... :D
Thanks for your mod ! :D
Saturnalize
What the fuck I'm so late

Offset 185 (+13, before = 172)

Below is a mod with offset 172.

=Beginner=
1. 00:56:272 (1) - Remove finish from the slider tail.
2. 00:58:972 (1) - Add finish at the slider head.
3. 01:13:372 (1,2) - Remove clap from slider tail.
4. 01:21:772 (1) - Remove finish from the slider head.

Actually, the diff is good, but what I'm afraid is that the SV are different. This would confuse new player since the slider length and spacing are different. However, I don't know what BAT will say about this. You can leave the SV for now.

=Standard=
1. 00:34:672 (4) - Make the n-shape curve instead of u-shape. I think since the slider before this is u-shape this could create a circle flow.
2. 00:56:572 (5) - Remove finish.
3. 00:58:972 (1) - Add finish at the slider head.
4. 01:05:572 (1) - This is quite unexpected since the pattern before needs player to click here and there. How about break this slider into two, something like this?
5. 01:07:822 (1) - Extend the slider duration to 01:08:272 because you're following the vocal . . ? (As following the strings will make the slider ends 01:08:047 )
6. 01:08:572 (2) - Extend the slider duration to 01:09:022 will make the beat sounds more catchy.
7. 01:16:972 (3) - To be honest, the slider shape is disgusting. You may want to try to create a better curve, or experiment to create a better shape. This is one of a good example (I change some stuffs before this, but I know what are you doing) . Also, remove finish from the slider head.
SPOILER
[centre][centre]
8. 01:21:772 (1) - Remove finish from slider head.
9. 01:38:572 (5,6) - I don't know why but this sounds weird. Try to create some complex beat? This is one of my example.

~ There is hard and hyper, why?~ loljk, but idk how to mod hard+ lol, I'll try.

=Hard=
1. 00:00:172 (1) - Spinner? Ew, no. Circle with finish and whistle instead is better.
2. 00:05:422 (1) - Remove whistle from the slider tail, the piano plays the same key.
3. 00:05:872 (2) - This is a better place to put whistle as the piano plays higher key.
4. 00:14:572 (7) - I don't know what you're following but this slider is just, no. Shorten by 1 repeat (1/2 slider) and put whistle at the end sounds better than forcing the third repeat ended up low-volume whistle. Spacing is okay, you know.
5. 00:15:172 (1) - Remove whistle.
6. 01:17:272 (1,1,1) - What is this? Use spinner instead.
7. 01:51:472 (1) - Well . . . since this part is calm, using soft-hitclap would be nice instead of normal-hitnormal.

=Hyper=
1. 00:00:172 (1) - Spinner? Ew, no. Circle with finish and whistle instead is better.
2. 00:56:422 (11) - Remove finish from slider tail
3. 01:05:572 (1,2) - Swap whistle.
4. 01:17:272 (1,1,1) - What is this? Use spinner instead.

Can't say much about this, quite enjoyable.

=Another=
1. It would be better if you use stack for one purpose here : Either for 1/2 or 1/4.
2. 00:56:422 (8,9,10) - Put this on (264,88) to create a better straight line from 00:56:122 (6,7) - .
3. 00:58:372 - I don't think customizing the break is reasonable here.
4. 00:58:972 (1) - Add finish at slider head.
5. 01:02:272 (1,2,3,4,5) - Since your flow is quite curvy, this thing is quite ugly. This is one of the example, the flow is quite same, but now it's quite curvy. Keep in mind that you must remake the next note if you do this.
6. 01:06:022 (3) - Ugly wiggle, you know what to do.
7. 01:07:972 (7) - I was hoping this was using 1/8 for better feels. . .
8. 01:17:272 (1,1,1) - What is this? Use spinner instead.
9. 01:51:922 (2) - This is quite shocking since there's no pattern like this before, how about triple stack?
10. 02:00:922 (8,9,10) - I'm not blaming the symmetric but this is somehow plays bad. Imo it plays better if it's ctrl+g'ed.

=Ex's Taiko Muzukashii=
1. 00:24:322 (65) - Maybe we can delete this since you following the piano (This d follows the lower e.piano)
2. 01:29:872 - d

=Ex's Taiko Oni=
1. 00:25:222 (46,47) - d k
2. 01:49:072 - d
3. 02:01:072 (72,73,74) - I was hoping for k K instead (I know you're following the drum, too . . .)

I'm sorry for this late.
Keep in mind that most of my mod are suggestions.
Warning : Some of the screenshot are in high-res (1280*800)
Good luck.
Kurokotei

Loli Cjj wrote:

=Ex's Taiko Muzukashii=
1. 00:24:322 (65) - Maybe we can delete this since you following the piano (This d follows the lower e.piano) yeah but idk why, it sounds better with
2. 01:29:872 - d added

=Ex's Taiko Oni=
1. 00:25:222 (46,47) - d k modified
2. 01:49:072 - d added
3. 02:01:072 (72,73,74) - I was hoping for k K instead (I know you're following the drum, too . . .) modified
I didn't modified the offset, Cherry, can you modify it (if you think it's better with offset 185)?

Diffs updated: http://puu.sh/2QtyY.zip
Topic Starter
Cherry Blossom

Loli Cjj wrote:

What the fuck I'm so late =>Hai, don't worry >.<

Offset 185 (+13, before = 172) => awh. the timing seems better :D, now i have to renap everything @.@

Below is a mod with offset 172.

=Beginner=
1. 00:56:272 (1) - Remove finish from the slider tail. => Done...
2. 00:58:972 (1) - Add finish at the slider head. => Done, fits better with the music
3. 01:13:372 (1,2) - Remove clap from slider tail. => Weird...
4. 01:21:772 (1) - Remove finish from the slider head. => Done...

Actually, the diff is good, but what I'm afraid is that the SV are different. This would confuse new player since the slider length and spacing are different. However, I don't know what BAT will say about this. You can leave the SV for now. => I will ask a BAT but 1.00x - 1.10x is still playable by a new player...

=Standard=
1. 00:34:672 (4) - Make the n-shape curve instead of u-shape. I think since the slider before this is u-shape this could create a circle flow. => Yes you're right, done !
2. 00:56:572 (5) - Remove finish. => Done...
3. 00:58:972 (1) - Add finish at the slider head. => Done !
4. 01:05:572 (1) - This is quite unexpected since the pattern before needs player to click here and there. How about break this slider into two, something like this? => Okay, done but i'm not sure about spacing...
5. 01:07:822 (1) - Extend the slider duration to 01:08:272 because you're following the vocal . . ? (As following the strings will make the slider ends 01:08:047 ) => Awh yes, i follow vocal, done !
6. 01:08:572 (2) - Extend the slider duration to 01:09:022 will make the beat sounds more catchy. => Okay i'll try... Done !
7. 01:16:972 (3) - To be honest, the slider shape is disgusting. You may want to try to create a better curve, or experiment to create a better shape. This is one of a good example (I change some stuffs before this, but I know what are you doing) . Also, remove finish from the slider head.=> i tried your example, it's nice, and about finish, i didnt remove it D:
SPOILER
[centre][centre]
8. 01:21:772 (1) - Remove finish from slider head. => Done !
9. 01:38:572 (5,6) - I don't know why but this sounds weird. Try to create some complex beat? This is one of my example. => it's a bit hard for a normal player, due to BPM >.>

~ There is hard and hyper, why?~ loljk, but idk how to mod hard+ lol, I'll try.

=Hard=
1. 00:00:172 (1) - Spinner? Ew, no. Circle with finish and whistle instead is better. => It was my first idea when i've made this diff, but too many people told me to remove it and put a Spinner >.>
2. 00:05:422 (1) - Remove whistle from the slider tail, the piano plays the same key. => Done !
3. 00:05:872 (2) - This is a better place to put whistle as the piano plays higher key. => Done !
4. 00:14:572 (7) - I don't know what you're following but this slider is just, no. Shorten by 1 repeat (1/2 slider) and put whistle at the end sounds better than forcing the third repeat ended up low-volume whistle. Spacing is okay, you know. => I follow the violin >.>
5. 00:15:172 (1) - Remove whistle. => Done !
6. 01:17:272 (1,1,1) - What is this? Use spinner instead. => Let me think later...
7. 01:51:472 (1) - Well . . . since this part is calm, using soft-hitclap would be nice instead of normal-hitnormal. => Let me think later...

=Hyper=
1. 00:00:172 (1) - Spinner? Ew, no. Circle with finish and whistle instead is better. => Same as Hard
2. 00:56:422 (11) - Remove finish from slider tail => Done !
3. 01:05:572 (1,2) - Swap whistle. => hmm... Done !
4. 01:17:272 (1,1,1) - What is this? Use spinner instead. => Same as Hard

Can't say much about this, quite enjoyable.

=Another=
1. It would be better if you use stack for one purpose here : Either for 1/2 or 1/4.
2. 00:56:422 (8,9,10) - Put this on (264,88) to create a better straight line from 00:56:122 (6,7) - . => I prefer my idea...
3. 00:58:372 - I don't think customizing the break is reasonable here. => auto customized wth >.>
4. 00:58:972 (1) - Add finish at slider head. => Done !
5. 01:02:272 (1,2,3,4,5) - Since your flow is quite curvy, this thing is quite ugly. This is one of the example, the flow is quite same, but now it's quite curvy. Keep in mind that you must remake the next note if you do this. => I tried, Done !
6. 01:06:022 (3) - Ugly wiggle, you know what to do. => ?
7. 01:07:972 (7) - I was hoping this was using 1/8 for better feels. . . => Let me think later...
8. 01:17:272 (1,1,1) - What is this? Use spinner instead. => Same as Hyper & Hard
9. 01:51:922 (2) - This is quite shocking since there's no pattern like this before, how about triple stack? => Just use Epilepsy warning :D lol, uuh let me think later...
10. 02:00:922 (8,9,10) - I'm not blaming the symmetric but this is somehow plays bad. Imo it plays better if it's ctrl+g'ed. => Again again again, i'll take your idea... >.>

=Ex's Taiko Muzukashii=
1. 00:24:322 (65) - Maybe we can delete this since you following the piano (This d follows the lower e.piano)
2. 01:29:872 - d

=Ex's Taiko Oni=
1. 00:25:222 (46,47) - d k
2. 01:49:072 - d
3. 02:01:072 (72,73,74) - I was hoping for k K instead (I know you're following the drum, too . . .)

I'm sorry for this late.
Keep in mind that most of my mod are suggestions.
Warning : Some of the screenshot are in high-res (1280*800)
Good luck.
Thanks for your mod :D
mingmichael
hey cherry :) here the mods that you requested :D
i hope it'll be usefull for the taiko diffs >,<
btw, good map there >w< go go go go ranknyan~

[Muzukashii]
  1. 00:14:285 (29) - d? don't put the D there >,< there's not any loud or accent note there D:
  2. 00:14:585 (30) - k? the high sound is at there, not at 00:14:285 (29) -
  3. 00:20:585 (53) - k without cymbal please :D
  4. 00:56:585 (74) - add D with cymbal. give more sensation OwO duaarrrrrr
  5. 01:08:585 (27) - K with cymbal?
[Oni]
  1. 00:06:635 (5) - change D to be d. it's weird if put D there, nothing special there :/
  2. 00:14:285 (34,35) - d and k? i think if you put K at 00:14:285 (34) - is not really good sound and then you put d at 00:14:585 (35) - . you can hear, the high sound is at 00:14:585 (35) - right?
  3. 00:41:735 (38,39,40,41,42) - ddkkd. better sound than dkdkd :D you can hear that
  4. 00:56:585 (1) - change d to be D. same reason like muzukashii diff~
  5. 01:03:035 (18) - add d. you miss the vocal sound D:
Topic Starter
Cherry Blossom

mingmichael wrote:

hey cherry :) here the mods that you requested :D
i hope it'll be usefull for the taiko diffs >,<
btw, good map there >w< go go go go ranknyan~
Hai, just waiting for dialgadu77 to check your mod :D
Thanks :D
Kurokotei
Hey mingmichael, remember me? :D

mingmichael wrote:

hey cherry :) here the mods that you requested :D
i hope it'll be usefull for the taiko diffs >,<
btw, good map there >w< go go go go ranknyan~

[Muzukashii]
  1. 00:14:285 (29) - d? don't put the D there >,< there's not any loud or accent note there D: first, it's a K, plus there is a chord here, so no
  2. 00:14:585 (30) - k? the high sound is at there, not at 00:14:285 (29) - piano on the back is low, so no
  3. 00:20:585 (53) - k without cymbal please :D same reason as 00:14:285
  4. 00:56:585 (74) - add D with cymbal. give more sensation OwO duaarrrrrr nothing which can justify a D here
  5. 01:08:585 (27) - K with cymbal? added
[Oni]
  1. 00:06:635 (5) - change D to be d. it's weird if put D there, nothing special there :/ chord here, so no
  2. 00:14:285 (34,35) - d and k? i think if you put K at 00:14:285 (34) - is not really good sound and then you put d at 00:14:585 (35) - . you can hear, the high sound is at 00:14:585 (35) - right? same reason as for above in the muzu
  3. 00:41:735 (38,39,40,41,42) - ddkkd. better sound than dkdkd :D you can hear that modified
  4. 00:56:585 (1) - change d to be D. same reason like muzukashii diff~ same reason as for muzu
  5. 01:03:035 (18) - add d. you miss the vocal sound D: added
I've only modified 3 things, but thank you anyway.

Diffs updated: http://puu.sh/2RlCP.zip
Kin
Hai
random taiko mod \o

Muzukashii :

00:10:235 (15,16) - c'est juste moi, mais j'ai une préférence pour le k d içi
00:37:985 (4,5,6,7,8,9) - Je pense que k d d k k d suit mieux pour cette parti
00:45:035 (36,37) - switch en k d ?
01:10:985 - si pour ce pattern tu suis le vocal, je te conseil d'add un kat, étant donné que le vocal accentu la note A de nouveau ( si tu préfère elle fait a a é)
01:11:135 (35,36,37,38) - c'est juste moi mais je préfère changer le 35 et 38 en don, je trouve que ça suit mieux le vocal
01:30:335 (32,33,34,35,36,37,38,39) - perso je préfère en faire ajouter des finish pour accentuer la melody

Oni :

00:21:935 (34,35,36) - kdk ?
00:55:985 (170) - change le en k ? je trouve que ça sonne mieux avec les 2 patterns suivantes
01:35:435 (26,27,28) - kkd ?
01:43:385 - add un sv change içi ?
Kurokotei

Kin wrote:

Hai
random taiko mod \o lel

Muzukashii :

00:10:235 (15,16) - c'est juste moi, mais j'ai une préférence pour le k d içi les deux notes du piano sont les mêmes (y'a juste le piano derrière qui fait une note légèrement plus haute), donc non
00:37:985 (4,5,6,7,8,9) - Je pense que k d d k k d suit mieux pour cette parti ouais mais après ca suit pas donc c'est pas très logique
00:45:035 (36,37) - switch en k d ? euh, ca sonne super mal comme ca
01:10:985 - si pour ce pattern tu suis le vocal, je te conseil d'add un kat, étant donné que le vocal accentu la note A de nouveau ( si tu préfère elle fait a a é) ajouté
01:11:135 (35,36,37,38) - c'est juste moi mais je préfère changer le 35 et 38 en don, je trouve que ça suit mieux le vocal ouais, modifié
01:30:335 (32,33,34,35,36,37,38,39) - perso je préfère en faire ajouter des finish pour accentuer la melody ouaip, ajouté

Oni :

00:21:935 (34,35,36) - kdk ? c'est toujours la même note, donc non
00:55:985 (170) - change le en k ? je trouve que ça sonne mieux avec les 2 patterns suivantes modifié
01:35:435 (26,27,28) - kkd ? modifié
01:43:385 - add un sv change içi ? c'est pas énorme, je préfère ne pas ajouter de sv
Merci pour le mod!

diffs: http://puu.sh/2RTNT.zip
Irreversible
hi, summoned via m4m

let's start then, this sounds interesting!

[General]

:idea: I think the diffnames are a bit messed up, why does another have less stars? :S
Also: could you fix "Hard"? i don't think it's fitting
I suggest: Beginner > Standard > Hyper > Another > Expert (or something like this) (because somehow your stars are messed up)
:!: I recommend using 1024x768 for your picture
:!: To get a better experience of the map, you should change your mp3 to 192 kBit/s instead of 128 kBit/s

The diffspread between easy and normal is a bit bad, but i don't think you wanna change it.

[Beginner]

02:00:035 (2) - make this one going upwards http://puu.sh/2RXWO.jpg



[Standard]

00:06:635 (3) - the distance snap between them isn't right

[Ex's Taiko Muzukashii]

00:07:685 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - in my opinion you used too many kantans here, you should consider making them some dons
00:56:585 (74) - finish?

I think the patterns used are a bit too hard for muzu, but ok

but i'm not really good at taiko so feel free to ignore xD

[Ex's Taiko Oni]

will skip this diff, because i can't play it

[Another]

00:50:660 (11,1,2,3) - make it straight, it kinda annoys me because it looks a bit weird.
00:59:435 (2) - move it next to the slider, nto above it
01:17:360 (1,1,1,1) - I think the new combo HERE is fine, because it's really hard diff, so you should leave it here but remove it on the other diffs.
01:41:585 (5) - NC

This map is fun, it has some nice jumps but also some not necessary ones, but that's how you want to map it, so i'm not going to mention them

[Hard]

In my opinion, you used a bit too less DS here, maybe increase it a bit. but it's alright

00:16:985 (5) - stack this under slider's end? o: i think its cool
01:09:785 (3) - move to x: 472 y: 144 ? it looks better there, because it's in the bow of the slider.
01:17:285 (1,1,1) - remove NC spam, same reason as i wrote in hyper

This diff looks good to me~

[Hyper]

00:16:985 (7,8,9) - http://puu.sh/2RXpA.jpg You could use this as pattern, looks a bit better imo
00:19:685 (7,8) - Can you make this look a bit betteR? (drag the second point a bit upwards), so it the circle will fit into the shape of the slider
00:22:385 (8) - Fix the distance snap, it's wrong here
00:56:435 (11) - finish on the end? kinda fits, but it's up to you
01:17:285 (1,1,1) - Remove the new combo spam please, otherwise this will just get very easy (you recover hp if there is a new combo)
01:31:835 (7) - if you look closely, you can see that this circle is a bit wrong placed -> move a bit upwards for keeping consistency with the pattern
01:32:135 (8) - ^ but downwards
01:49:385 - I recommend you map from here on.

This map is really enjoyable! :) (maybe there are some flow-fails, but it's ok)


good luck! :D
Kurokotei

Irreversible wrote:

[Ex's Taiko Muzukashii]

00:07:685 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - in my opinion you used too many kantans here, you should consider making them some dons the pitch is quite high, so it's normal
00:56:585 (74) - finish? nope, no reason to add finish here

I think the patterns used are a bit too hard for muzu, but ok

but i'm not really good at taiko so feel free to ignore xD
Topic Starter
Cherry Blossom
Hai !!! :D

Irreversible wrote:

hi, summoned via m4m

let's start then, this sounds interesting!

[General]

:idea: I think the diffnames are a bit messed up, why does another have less stars? :S => i don't know D:
Also: could you fix "Hard"? i don't think it's fitting
I suggest: Beginner > Standard > Hyper > Another > Expert (or something like this) (because somehow your stars are messed up) => let me think...
:!: I recommend using 1024x768 for your picture => i can't find the same, and bigger
:!: To get a better experience of the map, you should change your mp3 to 192 kBit/s instead of 128 kBit/s => i will...

The diffspread between easy and normal is a bit bad, but i don't think you wanna change it. =>thing to consider so...

[Beginner]

02:00:035 (2) - make this one going upwards http://puu.sh/2RXWO.jpg => Why not, done !



[Standard]

00:06:635 (3) - the distance snap between them isn't right => fixed !

[Ex's Taiko Muzukashii]

00:07:685 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - in my opinion you used too many kantans here, you should consider making them some dons
00:56:585 (74) - finish?

I think the patterns used are a bit too hard for muzu, but ok

but i'm not really good at taiko so feel free to ignore xD

[Ex's Taiko Oni]

will skip this diff, because i can't play it

[Another]

00:50:660 (11,1,2,3) - make it straight, it kinda annoys me because it looks a bit weird. => awh really ? D: , fixed...
00:59:435 (2) - move it next to the slider, nto above it => let me think...
01:17:360 (1,1,1,1) - I think the new combo HERE is fine, because it's really hard diff, so you should leave it here but remove it on the other diffs. => Finally removed it...
01:41:585 (5) - NC => Done !

This map is fun, it has some nice jumps but also some not necessary ones, but that's how you want to map it, so i'm not going to mention them

[Hard]

In my opinion, you used a bit too less DS here, maybe increase it a bit. but it's alright => I prefer to use 1.00x for a hard, because it's more natural to play...

00:16:985 (5) - stack this under slider's end? o: i think its cool => Let me think...
01:09:785 (3) - move to x: 472 y: 144 ? it looks better there, because it's in the bow of the slider. => Let me think because of spacing >.>
01:17:285 (1,1,1) - remove NC spam, same reason as i wrote in hyper => same a Another...

This diff looks good to me~

[Hyper]

00:16:985 (7,8,9) - http://puu.sh/2RXpA.jpg You could use this as pattern, looks a bit better imo => Done !
00:19:685 (7,8) - Can you make this look a bit betteR? (drag the second point a bit upwards), so it the circle will fit into the shape of the slider => Fixed twice a time lol
00:22:385 (8) - Fix the distance snap, it's wrong here => Fixed !
00:56:435 (11) - finish on the end? kinda fits, but it's up to you => my first idea, no finish, i added, removed, added, removed etc. finally it's calm so, no finish here :)
01:17:285 (1,1,1) - Remove the new combo spam please, otherwise this will just get very easy (you recover hp if there is a new combo) => Same as Another
01:31:835 (7) - if you look closely, you can see that this circle is a bit wrong placed -> move a bit upwards for keeping consistency with the pattern => awh i've used "rotate by", fixed...
01:32:135 (8) - ^ but downwards => ^
01:49:385 - I recommend you map from here on. => Already suggested, i said no D:

This map is really enjoyable! :) (maybe there are some flow-fails, but it's ok) => it's my first map @_@ !!! :D


good luck! :D

Thanks for you mod :3
Irreversible
About Nc spam in another: i would leave it there to recover HP, but in the other diffs it's just .. idk XD it'll get too easy then

good job on your first map!!

take my star :3
Topic Starter
Cherry Blossom

Irreversible wrote:

About Nc spam in another: i would leave it there to recover HP, but in the other diffs it's just .. idk XD it'll get too easy then

good job on your first map!!

take my star :3
Awh thanks :3
Saturnalize
From what It should be Beginner > Normal > Hyper > Another > Insane (Like rrtyui's lieselotte if I don't spell it wrong lol)

But I don't care.

Good luck.
Topic Starter
Cherry Blossom
i prefer Hard>Hyper>Another
but i know, a real "Hyper" should be easier... >.> but c'est la vie :D
Arrival
Tiens j'ai envie de te faire gagner du temps : Background correct
Topic Starter
Cherry Blossom
dèjà été changé, tu n'as pas re-dl nan ?
MineC24
Modding queue~

Beginner
00:10:985 (3) - imo, NC here and 00:11:885 (1) - remove NC
If you accept ^, 00:13:385 (2) - NC
00:51:785 (2,3) - Blanket
01:22:985 (3) - NC and 01:24:485 (1) - remove NC

Standard
00:35:585 (5) - looks bad slider shape...
01:23:285 (2) - more curve (01:32:885 (1))

Ex's Taiko Muzukashii
HP Drain - 1

00:14:285 (29) - remove finish
00:41:585 (20,21,22) - how about this pattern? -> k d d
00:46:685 (44) - d

Ex's Taiko Oni
00:14:285 (34) - remove finish
00:34:235 (38) - d
00:40:685 (31) - d
00:40:835 (32) - k
01:12:785 (65) - d
01:41:660 - add d?
01:41:735 (83) - k
01:41:810 - add d?

Hard
00:07:235 (5) - how about this? ->
00:10:985 (2) - more curve
01:03:785 (4) - Divide slider plz
01:09:785 (3) - Blanket

Hyper
imo, HP Drain + 1

00:14:585 (4) - looks bad slider...
00:31:085 (3) - curve plz
01:14:585 (1,2,3,4) - far more plz

Another
00:20:135 (6,7,8) - imo, change by slider
00:41:735 (4,5,6) - ^
00:50:435 (10,11,1,2,3) - change stream
00:55:835 (3,4,5) - change by slider
01:39:185 (3,4,5,6,7) - change stream

GL :)
Kurokotei

MineC24 wrote:

Ex's Taiko Muzukashii
HP Drain - 1 HP and OD -1

00:14:285 (29) - remove finish chord here, so no
00:41:585 (20,21,22) - how about this pattern? -> k d d oh, yeah, modified
00:46:685 (44) - d mmm, sounds a bit weird, no

Ex's Taiko Oni
00:14:285 (34) - remove finish same reason as in muzu
00:34:235 (38) - d modified
00:40:685 (31) - d the pitch is high here, so no
00:40:835 (32) - k the pitch is lowered here, so no
01:12:785 (65) - d no
01:41:660 - add d? oh yes, there is a note here, added
01:41:735 (83) - k nope, the pitch is lowered here
01:41:810 - add d? added
Thanks for the mod!
Topic Starter
Cherry Blossom
Hai !!! :D

MineC24 wrote:

Modding queue~

Beginner
00:10:985 (3) - imo, NC here and 00:11:885 (1) - remove NC => Done !
If you accept ^, 00:13:385 (2) - NC => Done !
00:51:785 (2,3) - Blanket => Let me think...
01:22:985 (3) - NC and 01:24:485 (1) - remove NC => Awh, Done !

Standard
00:35:585 (5) - looks bad slider shape... => Arranged !
01:23:285 (2) - more curve (01:32:885 (1)) => (2) Arranged, (1) didnt arrange

Ex's Taiko Muzukashii
HP Drain - 1

00:14:285 (29) - remove finish
00:41:585 (20,21,22) - how about this pattern? -> k d d
00:46:685 (44) - d

Ex's Taiko Oni
00:14:285 (34) - remove finish
00:34:235 (38) - d
00:40:685 (31) - d
00:40:835 (32) - k
01:12:785 (65) - d
01:41:660 - add d?
01:41:735 (83) - k
01:41:810 - add d?

Hard
00:07:235 (5) - how about this? -> => Changed
00:10:985 (2) - more curve => Arranged
01:03:785 (4) - Divide slider plz => let me think
01:09:785 (3) - Blanket => wut ? let me think

Hyper
imo, HP Drain + 1 => Done

00:14:585 (4) - looks bad slider... => Arranged
00:31:085 (3) - curve plz => Awh, Done
01:14:585 (1,2,3,4) - far more plz => let me think...

Another
00:20:135 (6,7,8) - imo, change by slider =>let me think...
00:41:735 (4,5,6) - ^ => hmm no because it is the same as other
00:50:435 (10,11,1,2,3) - change stream => Arranged
00:55:835 (3,4,5) - change by slider => Let me think...
01:39:185 (3,4,5,6,7) - change stream => Arranged

GL :)
Thanks for your mod :)
Leader
Hi, from my Modding Queue

[Beginner]

  • I'd increase a bit distance snap because 1/1 notes are touching themselves and this is bad in an Easy diff
  1. 01:15:785 (3) - Too many repeats
  2. 01:21:785 (1,2) - https://osu.ppy.sh/s/39804
[Standard]
  1. 01:38:585 (5,6,1,2,3,4) - Recheck claps here, they don't seem good..
    Pretty good and clean diff
[Hard]

  • CS+1?
    There's a huge whistle spam in first kiai.. ;_;
  1. 01:07:835 (5) - A slider like this doesn't really fit here
[Hyper]
  1. 01:05:585 (1,2) - Stack them
[Another]

  • Map the beginning like the other diffs o.o
  1. 00:50:660 (11) - NC should be here
General comment: I really like the map, but I'm not sure about hitsounds, they don't fit with song (which I love, An <3) and I'd personally choose other custom hitsounds besides soft-hitclap. I'd like to help you, but I'm not good at hitsounds, you have to ask someone else ;_; . Hope my mod is useful, if not, feel free to not kd me.

Good luck :3
Topic Starter
Cherry Blossom

Leader wrote:

Hi, from my Modding Queue Hai ! :D

[Beginner]

  • I'd increase a bit distance snap because 1/1 notes are touching themselves and this is bad in an Easy diff => 1 millimeter x_x, i will consider this.
  1. 01:15:785 (3) - Too many repeats => fixed.
  2. 01:21:785 (1,2) - https://osu.ppy.sh/s/39804 => wuuut ?! :D
[Standard]
  1. 01:38:585 (5,6,1,2,3,4) - Recheck claps here, they don't seem good.. => I removed clap on (5)
    Pretty good and clean diff
[Hard]

  • CS+1? => wut, CS ? :o i keep 4
    There's a huge whistle spam in first kiai.. ;_; => i just follow the song with whistle >.>
  1. 01:07:835 (5) - A slider like this doesn't really fit here => changed
[Hyper]
  1. 01:05:585 (1,2) - Stack them => Done
[Another]

  • Map the beginning like the other diffs o.o => you mean, follow the violin ? if yes... no :D
  1. 00:50:660 (11) - NC should be here => True. Fixed
General comment: I really like the map, but I'm not sure about hitsounds, they don't fit with song (which I love, An <3) and I'd personally choose other custom hitsounds besides soft-hitclap. I'd like to help you, but I'm not good at hitsounds, you have to ask someone else ;_; . Hope my mod is useful, if not, feel free to not kd me. => another custom hitsounds ? :D i will consider this.


Good luck :3
Thanks for your mod LEADER :D
Chyo-Kun
Since you were the first asking for a mod after a loooooooOOOOoong time in my modding queue,here's your mod,faster than light <3

[General]


  1. This hitsoud volume is really loud,what about 60% instead of 70?
  2. Hard and Hyper are supposed to be the same level of difficulty,choose another name for one of the two

    [Beginner]


    Note: Thiss diff has a not-intuitive timing and i'd rename it just "Easy",since a beginner would fail easily on this :| (Doesen't make much difference,but imagine a newbie tryng to find an easy song and fail on this,get mad and quit the game.. that's sad)

  3. 00:24:185 (1) - This spinner is ending nowhere,what about make it end 00:25:685 here?
  4. 00:51:485 (1) - Why is this beat here? Place it 00:51:335 here instead,sounds much better
  5. 00:52:535 (9) - NC?

    [Standard]

  6. 4.5 stars for a Normal? Seems a bit weird since the hard is 5 o.o
  7. 00:52:535 (3) - This slider is a little too fast for a Normal
  8. 01:13:385 (1) - A slider repeated four times is very unpredictable. I suggest to get only one repeat arrow and add a beat on 01:14:285 instead. (Beat goes on x:200 y:8)

    [Hard]

  9. Technically,silenced spinner ends (00:27:485 - 00:02:585 ) are unrankable,because you can't hear them. I don't really know if it's true,i'm just writing it here to warn you.

  10. 01:03:785 (4) - Use a slow stream instead of a slider repeated this much times.

    [Hyper]

  11. 00:19:385 (6,7) - Those repeated sliders doesen't fit much the rythm of the song..
  12. 00:21:785 (6,7) - ^
  13. 00:24:185 (4) - Space this beat correctly,or else it will be a 95% 100 for almost everyone imo
  14. 00:32:285 (8) - Finish?
  15. 01:05:585 (1,2) - Use a slider instead of two beats

    [Another]

    Stream madness,but i like it xD

  16. 00:25:835 (1) - Why this second spinner? Just get the first one longer till 00:27:635

Good luck :3
Topic Starter
Cherry Blossom

Chyo-Kun wrote:

Since you were the first asking for a mod after a loooooooOOOOoong time in my modding queue,here's your mod,faster than light <3
Faster than light ? sorry you are late, i was bored, next time, be faster than your speed :D, lol i'm joking

[General]


  1. This hitsoud volume is really loud,what about 60% instead of 70? => it can be possible, AWH NO, i have to change every control points !!!, i'm not lazy, don't worry x)
  2. Hard and Hyper are supposed to be the same level of difficulty,choose another name for one of the two => Hard<Hyper, BMS mapset, wth? why these names ? because this is the life D: x)

    [Beginner]


    Note: Thiss diff has a not-intuitive timing and i'd rename it just "Easy",since a beginner would fail easily on this :| (Doesen't make much difference,but imagine a newbie tryng to find an easy song and fail on this,get mad and quit the game.. that's sad) => same as Hyper >.>

  3. 00:24:185 (1) - This spinner is ending nowhere,what about make it end 00:25:685 here? => i just give time to begginers to spin x_x, not changed
  4. 00:51:485 (1) - Why is this beat here? Place it 00:51:335 here instead,sounds much better => let me think...
  5. 00:52:535 (9) - NC? => 9, there is no (9) i think you removed (1) and added a new circle without NC.

    [Standard]

  6. 4.5 stars for a Normal? Seems a bit weird since the hard is 5 o.o => when ive finished to map, the diff had 4 stars x_x, there were many changed with mods, that's why the difficulty increased.
  7. 00:52:535 (3) - This slider is a little too fast for a Normal => i arranged the slider, fixed.
  8. 01:13:385 (1) - A slider repeated four times is very unpredictable. I suggest to get only one repeat arrow and add a beat on 01:14:285 instead. (Beat goes on x:200 y:8) => Fixed, i found another solution, if you want to see :

    [Hard]

  9. Technically,silenced spinner ends (00:27:485 - 00:02:585 ) are unrankable,because you can't hear them. I don't really know if it's true,i'm just writing it here to warn you. => i will consider this, thanks.

  10. 01:03:785 (4) - Use a slow stream instead of a slider repeated this much times. => let me think...

    [Hyper]

  11. 00:19:385 (6,7) - Those repeated sliders doesen't fit much the rythm of the song.. => Let me think...
  12. 00:21:785 (6,7) - ^ => ^
  13. 00:24:185 (4) - Space this beat correctly,or else it will be a 95% 100 for almost everyone imo => Fixed (random spacing lol)
  14. 00:32:285 (8) - Finish? => where ? and no i prefer whistle.
  15. 01:05:585 (1,2) - Use a slider instead of two beats => Fixed

    [Another]

    Stream madness,but i like it xD

  16. 00:25:835 (1) - Why this second spinner? Just get the first one longer till 00:27:635 => i don't really like to place a long spinner on an insane diff.

Good luck :3
Thanks for your mod :)
Kayano
Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Should fixed
  3. Black - Just suggestion
  • General
  1. Fine

    Beginner
  2. Fine...I think. But it is really difficult for a beginner

    Standard
  3. 00:06:635 (3) - end at 00:07:085 is better i think
  4. 00:09:035 (2) - end at 00:09:485 ?
  5. 00:14:585 (2) - move to 00:14:735
  6. 01:57:785 (5) - delete clap

    Hard
  7. 01:07:835 (5) - break into a circle and a 1/1 slider

    Hyper
  8. 00:12:035 (4,5) - move to 00:11:885 -
  9. 00:12:935 (7) - move to 00:13:085 - ?
  10. 01:05:585 (1,2) -
  11. 01:07:685 (1,2) -

    Another
  12. Difficult for me to mod

    Well, it is really difficult to map before 00:15:785 -
    Good luck~
Topic Starter
Cherry Blossom
Hi :D

OniJAM wrote:

Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Should fixed
  3. Black - Just suggestion
  • General
  1. Fine

    Beginner
  2. Fine...I think. But it is really difficult for a beginner => i think too.

    Standard
  3. 00:06:635 (3) - end at 00:07:085 is better i think => I agree, done !
  4. 00:09:035 (2) - end at 00:09:485 ? => if i follow the violin it's possible, done !
  5. 00:14:585 (2) - move to 00:14:735 => ^
  6. 01:57:785 (5) - delete clap => done !

    Hard
  7. 01:07:835 (5) - break into a circle and a 1/1 slider => awh, i see, done !

    Hyper
  8. 00:12:035 (4,5) - move to 00:11:885 - => here there is the problem where many people told me >.>, i dont follow the violin here i follow the piano.
  9. 00:12:935 (7) - move to 00:13:085 - ? => ^
  10. 01:05:585 (1,2) -
    => it can be possible if i dont follow the violin instead of the vocal, but i follow the vocal, so, i didn't change.
  11. 01:07:685 (1,2) -
    => Fixed

    Another
  12. Difficult for me to mod

    Well, it is really difficult to map before 00:15:785 - => yes, you can choose to follow the violin or the piano, it can be confusing.
    Good luck~
Thanks for your mod. :D
Setsurei


[General]
change the whistle sound more softer

sorry I can only mod the positions and blankets
some position suggestions - you may not follow them if you want to preserve some center-symmetrical position (I've found some of them)

[Beginner]
00:21:785 (2) - x 320 y 200
00:47:735 (3) - x 60 y 56
00:52:535 (3) - x 84 y 288
00:53:435 (4) - x 32 y 76
00:54:785 (6) - x 364 y 76

[Standard]
00:10:985 (2) - slider center point x 384 y 44
01:14:585 (3) - x 376 y 32
01:23:285 (2) - x112 y 140, center point x 192 y 116, tail point x 280 y 148
01:23:885 (3) - x 312 y 172
01:38:585 (5) - x 440 y 292
01:39:185 (6) - x 248 y 236
01:40:085 (1,2) - x 76 y 132
01:40:835 (3,4) - x 144 y 28
01:58:385 (6) - center point x 40 y 136, tail point x 28 y 236
01:59:285 (1) - x 132 y 204
02:00:035 (3) - x 328 y 204
02:00:635 (4) - x 256 y 120
02:00:935 (5) - x 364 y 92

[Hard]
00:44:285 (6) - tail point x 500 y 244
00:44:735 (1) - x 444 y 300
00:45:035 (2,3) - x 424 y 140
01:53:885 (7) - x 192 y 204

[Hyper]
00:21:185 (4) - center point x 240 y 12, tail point x 292 y 64
00:21:635 (5) - x 344 y 120
00:21:785 (6) - x 404 y 180
00:22:085 (7) - x 456 y 248
00:30:035 (4) - x 360 y 272
00:30:185 (1) - center point x 344 y 360, tail point x 280 y 292
00:30:635 (2) - x 240 y 240
00:31:085 (3) - x 40 y 164
00:49:085 (8) - center point x 80 y 276, tail point x 136 y 244
00:52:535 (4) - tail point x 204 y 168
00:52:985 (6) - tail point x 124 y 96
01:11:585 (4) - center point x 80 y 40, tail point x 132 y 116
01:12:035 (5) - x 192 y 156
01:26:285 (5) - center point x 128 y 156
01:29:585 (8) - center point x 424 y 116, tail point x 472 y 144
01:35:885 (4) - tail point x 20 y 224
01:38:585 (1) - tail point x 204 y 348
01:39:035 (2,3) - x 96 y 352
01:39:035 (2,3) - 2nd point (white) x 92 y 280
01:52:085 (1) - tail point x 428 y 224
01:53:885 (7) - center point x 152 y 24, tail point x 220 y 24
01:55:085 (2) - tail point x 36 y 260
01:55:535 (3) - x 136 y 272
01:55:685 (4) - center point x 136 y 364

good luck for ranked
Seyren Windsor
Hey i just saw your map and i loved the song ^^, i was wondering if you would accept any more guest diffs, i would like to do a mania one, but if you don't i would understand it since there are 2 already o.o.

Just let me know if you want to ^^, i would love to do it
Topic Starter
Cherry Blossom
Hai :D

Setsurei wrote:



[General]
change the whistle sound more softer => okay i will check parts.

sorry I can only mod the positions and blankets
some position suggestions - you may not follow them if you want to preserve some center-symmetrical position (I've found some of them)
=> Okay... LET'S BEGIN

[Beginner]
00:21:785 (2) - x 320 y 200 => Done !
00:47:735 (3) - x 60 y 56 => didn't change
00:52:535 (3) - x 84 y 288 => Done !
00:53:435 (4) - x 32 y 76 => didn't change
00:54:785 (6) - x 364 y 76 => ^

[Standard]
00:10:985 (2) - slider center point x 384 y 44 => Done !
01:14:585 (3) - x 376 y 32 => Done !
01:23:285 (2) - x112 y 140, center point x 192 y 116, tail point x 280 y 148 => Done !
01:23:885 (3) - x 312 y 172 => Done !
01:38:585 (5) - x 440 y 292 => Done !
01:39:185 (6) - x 248 y 236 => Done !
01:40:085 (1,2) - x 76 y 132 => Didn't change
01:40:835 (3,4) - x 144 y 28 => Done
01:58:385 (6) - center point x 40 y 136, tail point x 28 y 236 => Didn't change
01:59:285 (1) - x 132 y 204 => ^
02:00:035 (3) - x 328 y 204 => ^
02:00:635 (4) - x 256 y 120 => ^
02:00:935 (5) - x 364 y 92 => ^

[Hard]
00:44:285 (6) - tail point x 500 y 244
00:44:735 (1) - x 444 y 300
00:45:035 (2,3) - x 424 y 140
I see.. i've changed by another way, but still with your idea.
01:53:885 (7) - x 192 y 204 => the tail ? Done !

[Hyper]
00:21:185 (4) - center point x 240 y 12, tail point x 292 y 64 => Done !
00:21:635 (5) - x 344 y 120 => Done !
00:21:785 (6) - x 404 y 180 => Done !
00:22:085 (7) - x 456 y 248 => Done !
00:30:035 (4) - x 360 y 272 => already it is >.>
00:30:185 (1) - center point x 344 y 360, tail point x 280 y 292 => Didn't change
00:30:635 (2) - x 240 y 240 => ^
00:31:085 (3) - x 40 y 164 => ^
00:49:085 (8) - center point x 80 y 276, tail point x 136 y 244 => Didn't change because it's the copy of 00:49:535 (2)
00:52:535 (4) - tail point x 204 y 168 => Done !
00:52:985 (6) - tail point x 124 y 96 => Done !
01:11:585 (4) - center point x 80 y 40, tail point x 132 y 116 => Didn't change
01:12:035 (5) - x 192 y 156 => ^
01:26:285 (5) - center point x 128 y 156 => ^
01:29:585 (8) - center point x 424 y 116, tail point x 472 y 144 => Done !
01:35:885 (4) - tail point x 20 y 224 => didn't change
01:38:585 (1) - tail point x 204 y 348 => Done !
01:39:035 (2,3) - x 96 y 352 => Done !
01:39:035 (2,3) - 2nd point (white) x 92 y 280 => Done !
01:52:085 (1) - tail point x 428 y 224 => Didn't change
01:53:885 (7) - center point x 152 y 24, tail point x 220 y 24 => I prefer, no, because it is stacked on the scorebar >.>
01:55:085 (2) - tail point x 36 y 260 => Done !
01:55:535 (3) - x 136 y 272 => Done !
01:55:685 (4) - center point x 136 y 364 => Done !

good luck for ranked
Thanks for your mod :D
Topic Starter
Cherry Blossom

Seyren Windsor wrote:

Hey i just saw your map and i loved the song ^^, i was wondering if you would accept any more guest diffs, i would like to do a mania one, but if you don't i would understand it since there are 2 already o.o.

Just let me know if you want to ^^, i would love to do it
Sorry but it's too late for a new GD :(
yurunneram
EASY

00:08:585 (1) - Why not make it like 00:06:635 (2,3) (rhythm wise)

00:11:285 - Oh how nice it would be if you would fill up this awkward space

02:00:035 (2,3) - Follow the violin for this part.


NORMAL

00:06:785 - I assume you're following the crystal sounds so the slider should start here right? O_o

00:10:385 - Add note

00:20:285 - ^

SPOILER
ANOTHER

Ok you said no need. But you didn't say no. So I'll just mod it cuz I wana and you can ignore this if you wana

00:34:985 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Uh.. I dunno how many people would appreciate these kinds of extremely stacked streams. Space the notes out?

00:42:860 (3) - I think you should delete this one.

HARD

Wait- wait... Is this correct? "Hard" has more stars than "another"? My god, this is truly one of the times where star system is obviously screwed XD Found nothing wrong with this diff. it's not bad. Good job

HYPER

hahaha, this one too! peppy gotta change da system. This one has no probs either ^^ Great job~

You have been modded out by Yurun Ceroia Neram
Topic Starter
Cherry Blossom
Hai :D

yurunneram wrote:

EASY

00:08:585 (1) - Why not make it like 00:06:635 (2,3) (rhythm wise) => hmm yes it's possible, done.

00:11:285 - Oh how nice it would be if you would fill up this awkward space => i follow the violin >.>

02:00:035 (2,3) - Follow the violin for this part. => Done.


NORMAL

00:06:785 - I assume you're following the crystal sounds so the slider should start here right? O_o => i follow the violin

00:10:385 - Add note ^

00:20:285 - ^ => let me think.

SPOILER
ANOTHER

Ok you said no need. But you didn't say no. So I'll just mod it cuz I wana and you can ignore this if you wana

00:34:985 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Uh.. I dunno how many people would appreciate these kinds of extremely stacked streams. Space the notes out? => i will think about that >.>

00:42:860 (3) - I think you should delete this one. => uuh.. i don't know.

HARD

Wait- wait... Is this correct? "Hard" has more stars than "another"? My god, this is truly one of the times where star system is obviously screwed XD Found nothing wrong with this diff. it's not bad. Good job

HYPER

hahaha, this one too! peppy gotta change da system. This one has no probs either ^^ Great job~

Weird, yeah :D

You have been modded out by Yurun Ceroia Neram
Thanks for your mod :D
Konei
Offset sounds off to me, try 218 (+33)
Topic Starter
Cherry Blossom

Konei wrote:

Offset sounds off to me, try 218 (+33)
Wuut ? :o another offset change ?
Yes it's better Thanks. (i have to resnap everything now x_x)
Konei
uh, remember to resnap the green lines aswell.

If you dont know how to do everything at once, feel free to contact me.
Topic Starter
Cherry Blossom
too late :D i already did it.
blissfulyoshi
For rezoons success in my queue, here is my mod.

Please use this video http://puu.sh/3s5zY.avi
No taiko mods because I don't know how to mod them, sry
Also I know it is your style but transitioning from an arc slider to a v slider with red anchor points has a strange flow imo
The white combo color is a little hard to see against the bg/video (mostly the video), so you might want to change it (give it a slight blue tint?)
Is there a change a down beat at the end? The last chrous starts on a note one downbeat after the normal one (112118). If there is, you might need another timing section for it.

Beginner:
As a small note, most of your sliders are slightly asymmetric, so you might want to adjust the middle point so that they are symmetric
00:40:868 (5,3) - this overlap is barely visible, but it annoys me
01:39:218 (3) - move the middle point down a bit because the slider currently goes up a bit before going down
00:53:468 (4,6) - since these sliders are slightly asymmetric, you might want to consider a pattern like:

Standard:
00:32:018 (4,1) - please remove this overlap
01:17:018 (3) - this slider doesn't look that great, because it is not parallel with 01:16:418 (2) and it still has a sharp corner.

Hard:
00:00:218 (1) - this spinner does not fit the song very well imo
00:07:268 (5) - I would never recommend using red anchor points with these because they make the slider look like it has a sharp edge as it transfers from the start to the middle (more visible when playing for some reason)
00:08:618 (2) - blanket 00:08:318 (1) better
00:17:018 (5) - You should manually space this note so that it does not touch the previous note because most of the other notes on the map do not touch
00:17:618 (7) - ^ (I think you get the idea, so just remember to fix it, not going to say it anymore)
00:23:018 (1) - same as 00:07:268 (5)
00:39:518 (1) - should this belong with the previous combo to follow your pattern of new combo every 2 tall white ticks
00:44:318 (6) - blanket 00:44:768 (1) better (slightly imperfect as you can see on the left side of 1 in the picture)
01:12:818 (6,1) - the stacking creates an overlap with 01:12:518 (5), so I recommend rearranging the notes
01:38:168 (3,4) - ^

Hyper: (This diff is fairly well done)
00:00:218 (1) - this spinner does not fit the song very well imo
00:30:218 (1) - blanket 4 better?
01:10:868 (1,2) - remove 1's new combo and add a new combo to 2 to be consistent with 01:13:268 (9,1)
01:54:518 (9) - To follow your pattern every two large whiteticks, wouldn't the combo start here instead of at 01:54:968 (1)?
01:56:768 (1) - ^ (same scenario except with 01:56:918 (2) as the supposed start of the next combo)

Another:
The drain is a bit high with the double spinners (00:24:368 (1,1)) and the slow down section taking away a good chunk of your health
00:00:218 (1) - Do you really want to torture mappers? Every single time you retry this map, you have to go through a lead-in time and a 5s starting break...
00:54:218 (3,4,5,6,7,8) - unevenly spaced stream, you might want to fix it :(
01:01:868 (11) - blanket 9 better

=====================
Overall, your mapset is okay. The hardest 2 diffs were done really well, but the many red anchor points and the asymmetry create a more awkward flow in the easier diffs. Beyond that, I left a bunch of notes regarding other aspects of your map at the top of the mod, so please address those. If you want a remod, I can do so, but I can't bubble because I can't mod the taiko diffs.

On another note, I was a little lazy with the mod so I did not finish my combo mod nor check the timing.
Topic Starter
Cherry Blossom

blissfulyoshi wrote:

For rezoons success in my queue, here is my mod. => Pro, :D Great thanks to rezoons.

Please use this video http://puu.sh/3s5zY.avi => Done !
No taiko mods because I don't know how to mod them, sry
Also I know it is your style but transitioning from an arc slider to a v slider with red anchor points has a strange flow imo => really ? D: so we can say that is my style :D
The white combo color is a little hard to see against the bg/video (mostly the video), so you might want to change it (give it a slight blue tint?) => I gave a little blue tint.
Is there a change a down beat at the end? The last chrous starts on a note one downbeat after the normal one (112118). If there is, you might need another timing section for it. => is it really necessary ? i added a timing section.

Beginner:
As a small note, most of your sliders are slightly asymmetric, so you might want to adjust the middle point so that they are symmetric
00:40:868 (5,3) - this overlap is barely visible, but it annoys me => Fixed (arranged the curve of sliders)
01:39:218 (3) - move the middle point down a bit because the slider currently goes up a bit before going down => Fixed
00:53:468 (4,6) - since these sliders are slightly asymmetric, you might want to consider a pattern like:
=> Done

Standard:
00:32:018 (4,1) - please remove this overlap => Fixed
01:17:018 (3) - this slider doesn't look that great, because it is not parallel with 01:16:418 (2) and it still has a sharp corner. => Fixed

Hard:
00:00:218 (1) - this spinner does not fit the song very well imo => Finally removed...
00:07:268 (5) - I would never recommend using red anchor points with these because they make the slider look like it has a sharp edge as it transfers from the start to the middle (more visible when playing for some reason) => Slider changed.
00:08:618 (2) - blanket 00:08:318 (1) better => Fixed
00:17:018 (5) - You should manually space this note so that it does not touch the previous note because most of the other notes on the map do not touch => true, fixed
00:17:618 (7) - ^ (I think you get the idea, so just remember to fix it, not going to say it anymore) => Fixed, fixed, and fixed... D:
00:23:018 (1) - same as 00:07:268 (5) => Fixed
00:39:518 (1) - should this belong with the previous combo to follow your pattern of new combo every 2 tall white ticks => I've probably misplaced the new combo, fixed.
00:44:318 (6) - blanket 00:44:768 (1) better (slightly imperfect as you can see on the left side of 1 in the picture)
=> awh :o Fixed
01:12:818 (6,1) - the stacking creates an overlap with 01:12:518 (5), so I recommend rearranging the notes => Fixed.
01:38:168 (3,4) - ^ => Fixed

Hyper: (This diff is fairly well done)
00:00:218 (1) - this spinner does not fit the song very well imo => same as Hard.
00:30:218 (1) - blanket 4 better? => didn't change.
01:10:868 (1,2) - remove 1's new combo and add a new combo to 2 to be consistent with 01:13:268 (9,1) => Fixed
01:54:518 (9) - To follow your pattern every two large whiteticks, wouldn't the combo start here instead of at 01:54:968 (1)? => True, fixed
01:56:768 (1) - ^ (same scenario except with 01:56:918 (2) as the supposed start of the next combo) => Didn't change.

Another:
The drain is a bit high with the double spinners (00:24:368 (1,1)) and the slow down section taking away a good chunk of your health => Really ? Let me think...
00:00:218 (1) - Do you really want to torture mappers? Every single time you retry this map, you have to go through a lead-in time and a 5s starting break... => Finally removed ... D:
00:54:218 (3,4,5,6,7,8) - unevenly spaced stream, you might want to fix it :( => Fixed >.>
01:01:868 (11) - blanket 9 better => Fixed (With Grid level 4 >.>)

=====================
Overall, your mapset is okay. The hardest 2 diffs were done really well, but the many red anchor points and the asymmetry create a more awkward flow in the easier diffs. Beyond that, I left a bunch of notes regarding other aspects of your map at the top of the mod, so please address those. If you want a remod, I can do so, but I can't bubble because I can't mod the taiko diffs.

On another note, I was a little lazy with the mod so I did not finish my combo mod nor check the timing.
Very useful mod, i need a BAT who knows taiko modding now D:
Thanks for your mod :D
rezoons

blissfulyoshi wrote:

Pro, :D Great thanks to rezoons.
Pas de bubble? Mince alors va falloir que je me trouve un autre escalve. XD
Topic Starter
Cherry Blossom
HAN toi alors... :D
rezoons
Eh! Par simple curiosité j'ai reregarder ta map et mon ancien mod.C'est complètement pourri!!!!!!! (Mon mod pas ta map XD) donc j'ai décidé de t'en refaire un pour pas t'avoir trop t'arnaquer (Mais tu me refiles quand même des kudosu!). Et tant que j'y suis j'ai décidé de te faire gouter à mon spécial-nazi-mod-Rezoons-style-de-la-mort. C'est parti!!!!!!!

!Attention! Ce que vous allez voir a été écrit par un être humain en manque de sommeil, de sanité d'esprit, de cours d'orthographe et de petite copine. Par conséquent il ne faut pas forcemment prendre au sérieux tout ce qu'il va dire. Il faut pas non plus tout ignorer parce qu'il y a quand même passé pas mal de temps dessus. Donc dans la mesure du possible: Enjoy!

[Général]
  1. Grid level <4 = Your map suck!!!!!!!!!
[Begginer]
  1. 00:24:218 (1) - A vrai dire vu que c'est une Easy diff et que il y a un gros silence ici je ne conseillerais pas trop le spinner. Un break est plus approprié ici. Met une note en 00:24:218 et retire le spinner.
  2. 00:33:368 (2,3,4,5) - La fin de 2 et le début de 4 sont au même abscisse donc logiquement le début de 3 et 5 devraient l'être aussi.
  3. 00:39:518 (3) - Passe en Grid 4 bouge le deuxième point a x=68 y=144 et le dernier à x=64 y=200 et la symmetrie avec 00:37:418 (1) sera parfaite (teste avec CTRL+H)
  4. 00:40:868 (5) - Pas super symmetrique. Pourquoi pas prendre comme 00:38:618 (2) mais retourné?
  5. 00:47:768 (3) - Tu pourrais le courber un peu plus pour avoir une blanket....
  6. 00:51:518 (1,2,3) - Voilà, comme ça!
  7. 00:59:018 (1) - Mauvaise symmetrie.
  8. 01:08:618 (1) - Pourquoi pas x=168 y=60 pour avoir une sorte de blanket avec 01:07:418 (3).
  9. 01:12:218 (2,3) - Avant tes notes étaient porchent mais ne se touchaient pas. A vrai dire je trouve que l'overlap fait pas très bien mais bon c'est que mon opinion....
  10. 01:21:818 (1,2,1) - Utlise grid 4 pour éviter ce genre de cas où on a un overlap puis pas. Surtout que ça se voit en plus.
  11. 01:25:718 (3,4,1,2,3) - C'est quoi toutes ses lignes droites! On dirait -Umi- qui mappe!
  12. 01:30:218 (1) - Et bien là tu écartes ta note un peu plus. Pourquoi ne pas le faire partout?
  13. 01:40:118 (1,2) - A vrai dire je trouve que le flow est meilleur si on a d'abbord celui qui pointe vers le bas et ensuite celui qui pointe vers le haut.
  14. 01:41:618 (3) - Du coup décale-le si tu as fait ce que je viens de dire.
  15. 02:00:218 (2,3) - C.f. 00:47:768. Et si tu veux pas décale quand même 02:01:118 (3) à x=268 y=140 pour qu'il soit bien centré par rapport au slider. Et si tu veux être vraiment classe tu peux faire ça:
[Standard]
  1. 00:11:018 (2,3,4) - C'est exactement à ça que je pensais pour 01:40:118 (1,2) de la diff précédente.
  2. 00:15:218 (3,4,1) - Le rythme utilise nous confuse pas mal lorsqu'on joue. Je te conseillerais plutôt d'utiliser
  3. 00:30:068 (1,2) - Utilise plutôt car le blanc dans la musique est quand même bien marqué à 00:30:518.
  4. 00:33:368 (2,4) - Hihihi! Je m'apelle cherry et mes sliders sont pas symétriques parce que je MAPPPE EN GRID LEVEL 3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  5. 01:06:068 (2) - Rajoute une flèche à la fin?
  6. 01:27:518 (6,2) - Overlapping!
  7. 01:33:518 (2,3,4,5) - 2 et 4 -> même hauteur. 3 et 5 -> Pas la même hauteur. ERROR! DOES NOT COMPUTE!
  8. 01:53:318 (3,6) - Presque symétrique.
  9. 01:58:418 (6,1) - Bad blanket! Bouge le 1 à x=148 y=208 ou si t'as la flemme de refaire le pattern d'après bouge le deuxième slider point de devine qui à x=56 y=144 et le dernier point à x=64 y=128.
  10. 01:59:318 (1,2,3,4,5) - Alors là t'as voulu faire de la symétrie à la fin mais ça a planté. XD
    Je te propose un pattern alternatif:

    Oui, j'adore les étoiles. Oui je compte les imposées dans toutes les map du monde.
[Another]
  1. 00:05:918 (3,1) - Alors, la diff vient tout juste de commencer et C'EST PAS SYMMETRIQUEfDFSFDQGSTQCHDVGF............ Je sens qu'il va être looooong ce mod.
  2. 00:09:968 (1) - Bouge-le à x=104 y=368 pour un quadrilatère parfait avec 00:09:068 (5,6,7,1).
  3. 00:11:768 (5) - x=256 y=36? Devine pourquoi.....
  4. 00:13:718 (2,3,4) - *profonde inspiration* UTILISE GRID LEVEL 4!!!!!!!!!
  5. 00:16:868 (7) - NC pour indiquer le jump?
  6. 00:17:018 (8) - Tu sais que si tu bouges le end point de 3 crans (GL=4) vers le haut et PAF! ça fait des chocapic une blanket....
  7. 00:21:818 (6,7,8) - Je trouve que le flow est pas génial ici. Tu forces a faire un mouvement pas très.... Je sais pas comment l'expliquer mais j'aime pas XD
  8. 00:23:018 (2,3,4,5) - 2 et 3 = symétrie centrale. 4 et 5 = pas symétrie centrale..... WTF!!!
  9. 00:44:018 (9) - x=180 y=280 pour un parallélogramme parfait avec 00:43:418 (6,7,8).
  10. 00:48:218 (6,1) - C'est pas symétrique lalalala.
  11. 00:51:818 (10) - x=296 y=280 pour un parfait parallélogramme tralala.
  12. 01:13:418 (3,4,5,6,7,8,9,10) - A refaire c'est pas bon du tout!!!!!!!!!! 6 doit être à x=216 y=216, 7 à x=136 y=272 etc.....
  13. 01:14:618 (1,2,3,4,5,6,7,8) - Pareil... A moins que tu ne l'es fait pas exprès dans ce cas-là..... Fais ce que je dis le moddeur à toujours raison, surtout quand le moddeur c'est moi MOUAHAHAHAH....... J'ai besoin de café.....
  14. 01:25:418 (1,2,3) - Place 3 bien au milieu de 1 et 2.
  15. 01:34:418 (6) - x=388 y=36 pour une meilleur blanket (et un plus gros jump....)
  16. 01:35:018 (1) - Pas symétrique.....
  17. 01:38:318 (7) - Un petit peu abusé ce jump..... Non parce que du x3.2 entre deux 1/2 à 200 BPM........
  18. 01:51:968 (2) - C'est peut-être unrankable mais ce qui correspond le mieux à la musique c'est
  19. 02:00:968 (8,10) - CTRL+G si tu veux la symétrie. En plus je préfère le flow dans ce cas-là.
[Hard]
  1. 00:32:918 (1,2,3) - Que ce soit 2 ou 1 et 3 c'est pas symétrique.
  2. 01:08:618 (1,2) - Ecarte-les un petit peu plus.
  3. 01:17:918 (3,1) - ^
  4. 01:21:818 (1,2,3,4) - Pareil. En plus 1 et 3 s'overlap.
  5. 01:30:968 (4,6) - CTRL+G pour un pattern encore plus COOL!
[Hyper]
  1. 00:11:018 (2,3) - et 00:08:618 (2,3) - Je vais essayer de jouer au jeu du ni "oui" ni "non" ni "utilise grid level 4 pour un spacing constant"..... Je suis pas sûr d'y arriver.......
  2. 00:22:118 (7) - x=460 y=256? Je le trouve plutôt collé avec 6 et assez loin de 8.
  3. 00:29:018 - Euh.... Il y a une note ici.....
  4. 00:29:918 (3) - Mais pas ici.....
  5. 00:59:918 (2,3,1,2,3,4) - utilise grid level 4 pour un spacing constant.... Et zut! J'ai perdu!
  6. 01:32:468 (9) - Perdu! Il doit être à x=200 y=132.
Matte ça comment mon mod il est plus gros que celui du BAT. XD
Et oui! C'est dans cet état d'esprit que je mappe et que je modde. Ça explique tellement de choses......

Bpn, si avec ça tu rankes pas ta map et bien.... Passe en Grid Levfd gfdctfd fvgfdvgfdcgfgfd.
Kurokotei
u mad rezoons (dat nazi mod)
rezoons

dialgadu77 wrote:

u mad rezoons (dat nazi mod)
Dommage qu'on puisse pas nazi mod le taiko..... En tout cas ça va lui donner du boulot à Cherry ^^
Kurokotei

rezoons wrote:

Dommage qu'on puisse pas nazi mod le taiko..... En tout cas ça va lui donner du boulot à Cherry ^^
Ouais, en tout cas j'espère que ce sera rankable après
rezoons

dialgadu77 wrote:

rezoons wrote:

Dommage qu'on puisse pas nazi mod le taiko..... En tout cas ça va lui donner du boulot à Cherry ^^
Ouais, en tout cas j'espère que ce sera rankable après
Euh..... Faut trouver un taiko BAT pour ça. Mais sinon elle sera surement ready pour le rank après ce mod. Mise à part peut-être que Cherry devrait recheck les combos. Ils me semblaient un peu long dans la deuxième motié de la première diff et assez random dans certaine partie des autres. Le BAT l'avait mentionné aussi mais je l'ai pas trop checké.....
Topic Starter
Cherry Blossom
You mad...

rezoons wrote:

Eh! Par simple curiosité j'ai reregarder ta map et mon ancien mod.C'est complètement pourri!!!!!!! (Mon mod pas ta map XD) donc j'ai décidé de t'en refaire un pour pas t'avoir trop t'arnaquer (Mais tu me refiles quand même des kudosu!). Et tant que j'y suis j'ai décidé de te faire gouter à mon spécial-nazi-mod-Rezoons-style-de-la-mort. C'est parti!!!!!!!

!Attention! Ce que vous allez voir a été écrit par un être humain en manque de sommeil, de sanité d'esprit, de cours d'orthographe et de petite copine. Par conséquent il ne faut pas forcemment prendre au sérieux tout ce qu'il va dire. Il faut pas non plus tout ignorer parce qu'il y a quand même passé pas mal de temps dessus. Donc dans la mesure du possible: Enjoy! => L'hopital est ton meilleur ami :)

[Général]
  1. Grid level <4 = Your map suck!!!!!!!!!
=> problem ? :o it's just my style...

[Begginer]
  1. 00:24:218 (1) - A vrai dire vu que c'est une Easy diff et que il y a un gros silence ici je ne conseillerais pas trop le spinner. Un break est plus approprié ici. Met une note en 00:24:218 et retire le spinner. => Nan, je fais comme les autres diffs, je met un spinner, même si c'est easy.
  2. 00:33:368 (2,3,4,5) - La fin de 2 et le début de 4 sont au même abscisse donc logiquement le début de 3 et 5 devraient l'être aussi. => pas nécéssaire de changer, ça va casser le pattern avec (6)
  3. 00:39:518 (3) - Passe en Grid 4 bouge le deuxième point a x=68 y=144 et le dernier à x=64 y=200 et la symmetrie avec 00:37:418 (1) sera parfaite (teste avec CTRL+H) => Pareil, ça va tuer le pattern (triangle).
  4. 00:40:868 (5) - Pas super symmetrique. Pourquoi pas prendre comme 00:38:618 (2) mais retourné? => Done.
  5. 00:47:768 (3) - Tu pourrais le courber un peu plus pour avoir une blanket.... => Disons que j'aurais pu mais ce slider est le même que (4)
  6. 00:51:518 (1,2,3) - Voilà, comme ça!
  7. 00:59:018 (1) - Mauvaise symmetrie. => Arranged.
  8. 01:08:618 (1) - Pourquoi pas x=168 y=60 pour avoir une sorte de blanket avec 01:07:418 (3). => ouais, nan.
  9. 01:12:218 (2,3) - Avant tes notes étaient porchent mais ne se touchaient pas. A vrai dire je trouve que l'overlap fait pas très bien mais bon c'est que mon opinion.... => j'ai à peine décalé manuellement au dessus le slider, okay.
  10. 01:21:818 (1,2,1) - Utlise grid 4 pour éviter ce genre de cas où on a un overlap puis pas. Surtout que ça se voit en plus. => Done.
  11. 01:25:718 (3,4,1,2,3) - C'est quoi toutes ses lignes droites! On dirait -Umi- qui mappe! => Fixed.
  12. 01:30:218 (1) - Et bien là tu écartes ta note un peu plus. Pourquoi ne pas le faire partout? => pour le blanket ici.
  13. 01:40:118 (1,2) - A vrai dire je trouve que le flow est meilleur si on a d'abbord celui qui pointe vers le bas et ensuite celui qui pointe vers le haut. => Fixed.
  14. 01:41:618 (3) - Du coup décale-le si tu as fait ce que je viens de dire. => Done.
  15. 02:00:218 (2,3) - C.f. 00:47:768. Et si tu veux pas décale quand même 02:01:118 (3) à x=268 y=140 pour qu'il soit bien centré par rapport au slider. Et si tu veux être vraiment classe tu peux faire ça:
=> Fixed (autre solution).

[Standard]
  1. 00:11:018 (2,3,4) - C'est exactement à ça que je pensais pour 01:40:118 (1,2) de la diff précédente. => zzzZZZzzzZZZzzzZZZ
  2. 00:15:218 (3,4,1) - Le rythme utilise nous confuse pas mal lorsqu'on joue. Je te conseillerais plutôt d'utiliser
    => j'ai pas changé, j'ai juste fixed par un NC
  3. 00:30:068 (1,2) - Utilise plutôt car le blanc dans la musique est quand même bien marqué à 00:30:518. => Done.
  4. 00:33:368 (2,4) - Hihihi! Je m'apelle cherry et mes sliders sont pas symétriques parce que je MAPPPE EN GRID LEVEL 3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! => i.e Koumaihime beatrix.
  5. 01:06:068 (2) - Rajoute une flèche à la fin? => I follow vocal.
  6. 01:27:518 (6,2) - Overlapping! => Fixed mais pas nécéssaire si c'est un slider avec reverse.
  7. 01:33:518 (2,3,4,5) - 2 et 4 -> même hauteur. 3 et 5 -> Pas la même hauteur. ERROR! DOES NOT COMPUTE! => Fixed.
  8. 01:53:318 (3,6) - Presque symétrique. => Négligeable.
  9. 01:58:418 (6,1) - Bad blanket! Bouge le 1 à x=148 y=208 ou si t'as la flemme de refaire le pattern d'après bouge le deuxième slider point de devine qui à x=56 y=144 et le dernier point à x=64 y=128. => Arrangé d'une autre façon.
  10. 01:59:318 (1,2,3,4,5) - Alors là t'as voulu faire de la symétrie à la fin mais ça a planté. XD
    Je te propose un pattern alternatif:

    Oui, j'adore les étoiles. Oui je compte les imposées dans toutes les map du monde. => j'aime pas les étoiles c'est trop girly /me hides, didn't change.
[Another]
  1. 00:05:918 (3,1) - Alors, la diff vient tout juste de commencer et C'EST PAS SYMMETRIQUEfDFSFDQGSTQCHDVGF............ Je sens qu'il va être looooong ce mod. Fixed et toujours négligeable.
  2. 00:09:968 (1) - Bouge-le à x=104 y=368 pour un quadrilatère parfait avec 00:09:068 (5,6,7,1). => ^
  3. 00:11:768 (5) - x=256 y=36? Devine pourquoi..... => ah oui t'aime le random placement, back to old mapping :), didn't change
  4. 00:13:718 (2,3,4) - *profonde inspiration* UTILISE GRID LEVEL 4!!!!!!!!! => TGEYGEY :D
  5. 00:16:868 (7) - NC pour indiquer le jump? => Je l'avais oublié ici >.> Fixed.
  6. 00:17:018 (8) - Tu sais que si tu bouges le end point de 3 crans (GL=4) vers le haut et PAF! ça fait des chocapic une blanket.... => Done.
  7. 00:21:818 (6,7,8) - Je trouve que le flow est pas génial ici. Tu forces a faire un mouvement pas très.... Je sais pas comment l'expliquer mais j'aime pas XD => look a Cherry Blossom Style AR9 /me hides.
  8. 00:23:018 (2,3,4,5) - 2 et 3 = symétrie centrale. 4 et 5 = pas symétrie centrale..... WTF!!! => c'était mon idée de départ, done.
  9. 00:44:018 (9) - x=180 y=280 pour un parallélogramme parfait avec 00:43:418 (6,7,8). => you ignored DS D:
  10. 00:48:218 (6,1) - C'est pas symétrique lalalala. => lalalala
  11. 00:51:818 (10) - x=296 y=280 pour un parfait parallélogramme tralala. => mon style, mapper en triangle, pas en parallélogramme>.>
  12. 01:13:418 (3,4,5,6,7,8,9,10) - A refaire c'est pas bon du tout!!!!!!!!!! 6 doit être à x=216 y=216, 7 à x=136 y=272 etc.....
  13. 01:14:618 (1,2,3,4,5,6,7,8) - Pareil... A moins que tu ne l'es fait pas exprès dans ce cas-là..... Fais ce que je dis le moddeur à toujours raison, surtout quand le moddeur c'est moi MOUAHAHAHAH....... J'ai besoin de café.....
    => et surtout qu'il doit fermer sa gueule :D, fixed par répétitions.
  14. 01:25:418 (1,2,3) - Place 3 bien au milieu de 1 et 2. => fixed.
  15. 01:34:418 (6) - x=388 y=36 pour une meilleur blanket (et un plus gros jump....) => fixed (autre solution).
  16. 01:35:018 (1) - Pas symétrique..... => si tu tiens tellement aux petit détails comme ça, fixed.
  17. 01:38:318 (7) - Un petit peu abusé ce jump..... Non parce que du x3.2 entre deux 1/2 à 200 BPM........=> T nul stoo :o c'est beaucoup trop lent D:
  18. 01:51:968 (2) - C'est peut-être unrankable mais ce qui correspond le mieux à la musique c'est
    => Oh mais tu casses mon inspiration D: this unrankable ? nan tu peux trouver ce genre de choses partout.
  19. 02:00:968 (8,10) - CTRL+G si tu veux la symétrie. En plus je préfère le flow dans ce cas-là. => please j'ai enfin trouvé ce qu'il y avait de mieu à jouer dans ce pattern, je garde, pas question de changer :o
[Hard]
  1. 00:32:918 (1,2,3) - Que ce soit 2 ou 1 et 3 c'est pas symétrique. => possible mais je laisse comme ça.
  2. 01:08:618 (1,2) - Ecarte-les un petit peu plus. => fixed.
  3. 01:17:918 (3,1) - ^ => fixed.
  4. 01:21:818 (1,2,3,4) - Pareil. En plus 1 et 3 s'overlap. => fixed.
  5. 01:30:968 (4,6) - CTRL+G pour un pattern encore plus COOL! => teygey D: Done.
[Hyper]
  1. 00:11:018 (2,3) - et 00:08:618 (2,3) - Je vais essayer de jouer au jeu du ni "oui" ni "non" ni "utilise grid level 4 pour un spacing constant"..... Je suis pas sûr d'y arriver....... => eh bah go grid level 3 :D
  2. 00:22:118 (7) - x=460 y=256? Je le trouve plutôt collé avec 6 et assez loin de 8. => Fixed.
  3. 00:29:018 - Euh.... Il y a une note ici..... => ouais nan.
  4. 00:29:918 (3) - Mais pas ici..... => hmm ouais nan :D
  5. 00:59:918 (2,3,1,2,3,4) - utilise grid level 4 pour un spacing constant.... Et zut! J'ai perdu! => You see this pattern ? :o
  6. 01:32:468 (9) - Perdu! Il doit être à x=200 y=132. => négligeable.
Matte ça comment mon mod il est plus gros que celui du BAT. XD
Et oui! C'est dans cet état d'esprit que je mappe et que je modde. Ça explique tellement de choses......

Bpn, si avec ça tu rankes pas ta map et bien.... Passe en Grid Levfd gfdctfd fvgfdvgfdcgfgfd.
Bah tu sais quoije vais te faire chier je vais la graveyard
Thanks for your 2nd mod.
rezoons

Cherry wrote:

you ignored DS D:
Who cares about DS in an Insane+ diff!!!!!!!!!!!!!!! XD

Sinon, wouah! Je penserais que tu ignorerais beaucoup plus de truc que ça. Faut croire que tu es aussi maso que moi ^^

=> L'hopital est ton meilleur ami :)
Ils veulent plus de moi :(

=> problem ? :o it's just my style...
Your style suck!
Topic Starter
Cherry Blossom
j'aurais l'occasion de me venger :D
rezoons
Petite précision:
Oh mais tu casses mon inspiration D: this unrankable ? nan tu peux trouver ce genre de choses partout.
Je ne parlais pas de ce que tu avais fait mais de ce que je proposait. C'est juste qu'un slider 1/8 correspond mieux à la musique qu'un slider 1/4 dans ce cas-là et je te proposait de remplacer ton slider 1/4 par un slider 1/8 mais je n'était pas sur si ce que je te proposais c'était rankable.

Mais, sinon ouais ce que tu as fait c'est assez classique comme pattern il n'y a pas de problème :D.

P.S. Tu es mon 100ème kudosu ^^
Topic Starter
Cherry Blossom
zzzZZZzzzzzZZZzzzzzZZZzzzzzZZZZzzzZZZZ
Creuvard de kd :D
MMzz
Modding the Taikos as requested.

[Oni]
OD and HP 6, 5 is too low for Oni.
00:06:218 (4,5) - How come these are finishers? Assuming they are either resembling those violin strokes or bells, would every other one of those sounds be a finisher? If so, you should do that, or these shouldn't be finishers, because they aren't making sense to this section of music.
00:51:518 (126,127,128,129,130) - This is extremely awkward to play, it is so different from the other patterns you are using, and isn't blending in too well. I would reccomend kdddk or kkddk.
01:15:818 (77,78,79,80,81,82,83,84) - You should really bring out that drum roll in the music more, it overpowers the vocals so it is more ideal to map.
01:56:318 - Why the sudden drop in beat? Nothing in the music signals it so you should continue the flow of notes in place. It will also make the stop here: 01:57:218 more significant and stand out more, because it is signaled in the music.

[Muzukashii]
OD and HP 5, 4 is too low for a Muzukashii.
00:47:768 (49) - Why did you stop using the 1/2 patterns? This drop in beat isn't consistent or making sense to the difficulty you were setting in place. I highly suggest you add at least a few more 1/2 here for the sake of proper difficulty and consistency.
00:52:118 (61) - ^ Counts for here too.
01:11:018 (35) - Delete this note and make 01:10:718 (33,34) - to establish a better rhythm while still maintaining the vocal's rhythm.

The only major issue with this set is that the difficulty jump from this to Oni is way too high, this is almost easy enough to be considered a high level Futsuu. You need to add some more density to this diff, mainly 1/2, and some more 1/4 here and there. So that there is a decent jump in difficulty to the Oni.

You should get some more taiko mods on this before going for rank.
Kurokotei

MMzz wrote:

Modding the Taikos as requested.

[Oni]
OD and HP 6, 5 is too low for Oni. okay, changed
00:06:218 (4,5) - How come these are finishers? Assuming they are either resembling those violin strokes or bells, would every other one of those sounds be a finisher? If so, you should do that, or these shouldn't be finishers, because they aren't making sense to this section of music. removed these finisher
00:51:518 (126,127,128,129,130) - This is extremely awkward to play, it is so different from the other patterns you are using, and isn't blending in too well. I would reccomend kdddk or kkddk. changed to ddkkd
01:15:818 (77,78,79,80,81,82,83,84) - You should really bring out that drum roll in the music more, it overpowers the vocals so it is more ideal to map. changed
01:56:318 - Why the sudden drop in beat? Nothing in the music signals it so you should continue the flow of notes in place. It will also make the stop here: 01:57:218 more significant and stand out more, because it is signaled in the music. added a d here

[Muzukashii]
OD and HP 5, 4 is too low for a Muzukashii.
00:47:768 (49) - Why did you stop using the 1/2 patterns? This drop in beat isn't consistent or making sense to the difficulty you were setting in place. I highly suggest you add at least a few more 1/2 here for the sake of proper difficulty and consistency. okay, changed to 1/
00:52:118 (61) - ^ Counts for here too. ^
01:11:018 (35) - Delete this note and make 01:10:718 (33,34) - to establish a better rhythm while still maintaining the vocal's rhythm. deleted

The only major issue with this set is that the difficulty jump from this to Oni is way too high, this is almost easy enough to be considered a high level Futsuu. You need to add some more density to this diff, mainly 1/2, and some more 1/4 here and there. So that there is a decent jump in difficulty to the Oni.

You should get some more taiko mods on this before going for rank.
I've added some 1/2 and 1/4 in the Muzukashii, it should be a bit harder now. Can you do a recheck please?

@Cherry: pourquoi t'as ajouté un Timing point à 01:52:118 ? Il n'est pas nécessaire de reset le métronome ici. je l'ai enlevé dans mes diffs et tu devrais l'enlever dans les autres diffs aussi.

Diffs: http://puu.sh/3u0qo.zip
Topic Starter
Cherry Blossom
Donc il faudra + de taiko mod hmm...
Demmon
Yo, mod parce que mod

[Muzukashii]

00:17:168 (42) - tu peux le mettre là 00:17:243 - ça suit mieux la musique
00:17:468 - d ? (écoute la musique ^)
00:19:118 (50,51) - Delete ? Y'a pas de son ici
00:19:568 (53) - met le à 00:19:643 - sinon ça suit pas le rythme D:
00:19:868 - d ?
00:38:318 - k ? Si t'écoutes bien on entend ça suit mieux le rythme
00:38:468 (6) - delete ? Pas de son ici
00:38:843 - d ? ça suit mieux le rythme là aussi
00:41:543 - d ? ça suit mieux le rythme, tu l'auras deviné
00:41:918 (22) - k ?
00:42:743 - d ? pour la même raison que les autres
00:43:643 - ^
00:46:343 - ^
00:47:543 - ^
00:47:918 - k ? Si t'écoutes bien on entend ça suit mieux le rythme (Je me répète D: )
00:48:068 (50) - delete ? Pas de son ici
00:48:443 - d ? ça suit mieux le rythme là aussi
00:49:718 - k ?
00:49:868 (58) - pourquoi pas le mettre là 00:49:943 - ?
00:52:343 - d ? ça rend bien
00:54:599 - ^
01:10:043 - d ? pour le rythme
01:10:568 (37) - delete ? ça rend pas très bien
01:11:018 - d ? pour le rythme aussi
01:11:168 (40) - pour un d là ? Delete D:
01:11:618 - k ? ça rend bien là aussi
01:11:768 (42) -
01:12:218 - d, ça suit la musique
01:12:368 (44) - k ? (Bruit aigu)
01:12:443 - d ?
01:12:668 - d ? (Pour le rythme D: )
01:23:318 (2,3,4) - k d k ?
01:24:668 - d ? Rythme
01:24:818 (8) - pourquoi y'a un k là ? ça rend pas bien :<
01:24:968 - d ? pour le rythme, encore et toujours
01:29:318 (29) - k ? ça rend vraiment mieux
01:29:618 (31) - pourquoi un k là, il va pas avec la musique D:
01:29:768 - un d ? Si t'écoute bien y'a de quoi en mettre un
01:29:918 (32) - k ? ça rend bien mieux
01:35:168 - d ?
01:39:518 - k ?
01:58:718 - k ?
02:01:118 (44) - k ? C'est le même son que la note d'après, et comme c'est un k, autant mettre un k là

[Onii]

00:40:118 (26) - k ? ça rend très bien
01:10:043 - d ?
01:10:268 (50,51) - d k suit mieux la musique
01:35:318 (25) - un k rend mieux

Pas grand chose d'autre à dire, en tout cas je vois que t'aime pas suivre les percu toi D: (Contrairement à moi, donc désolé si beaucoup de mes suggestions ne vont pas avec ton style)
Kurokotei
[quote="Demmon"e23]Yo, mod parce que mod

[Muzukashii]

00:17:168 (42) - tu peux le mettre là 00:17:243 - ça suit mieux la musique [color=#FF0000e23]oé[/colore23]
00:17:468 - d ? (écoute la musique ^) [color=#FF0000e23]oé[/colore23]
00:19:118 (50,51) - Delete ? Y'a pas de son ici [color=#FF0000e23]oé[/colore23]
00:19:568 (53) - met le à 00:193 - sinon ça suit pas le rythme D: [color=#FF0000e23]oé[/colore23]
00:19:868 - d ? [color=#FF0000e23]oé[/colore23]
00:38:318 - k ? Si t'écoutes bien on entend ça suit mieux le rythme [color=#FF0000e23]oé[/colore23]
00:38:468 (6) - delete ? Pas de son ici [color=#FF0000e23]oé[/colore23]
00:38:843 - d ? ça suit mieux le rythme là aussi [color=#FF0000e23]oé[/colore23]
00:41:543 - d ? ça suit mieux le rythme, tu l'auras deviné [color=#FF0000e23]oé[/colore23]
00:41:918 (22) - k ? [color=#FF0000e23]oé[/colore23]
00:42:743 - d ? pour la même raison que les autres [color=#FF0000e23]oé[/colore23]
00:433 - ^ [color=#FF0000e23]oé[/colore23]
00:46:343 - ^ [color=#FF0000e23]oé[/colore23]
00:47:543 - ^ [color=#FF0000e23]oé[/colore23]
00:47:918 - k ? Si t'écoutes bien on entend ça suit mieux le rythme (Je me répète D: ) [color=#FF0000e23]oé[/colore23]
00:48:068 (50) - delete ? Pas de son ici [color=#FF0000e23]oé[/colore23]
00:48:443 - d ? ça suit mieux le rythme là aussi [color=#FF0000e23]oé[/colore23]
00:49:718 - k ? [color=#FF0000e23]oé[/colore23]
00:49:868 (58) - pourquoi pas le mettre là 00:49:943 - ? [color=#FF0000e23]oé[/colore23]
00:52:343 - d ? ça rend bien [color=#FF0000e23]oé[/colore23]
00:54:599 - ^ [color=#FF0000e23]oé[/colore23]
01:10:043 - d ? pour le rythme [color=#FF0000e23]oé[/colore23]
01:10:568 (37) - delete ? ça rend pas très bien [color=#FF0000e23]nope (PREMIERE FOIS QUE JE DIS NON DANS CE MOD WAHOOOOOO), je suis la voix ici[/colore23]
01:11:018 - d ? pour le rythme aussi [color=#FF0000e23]^[/colore23]
01:11:168 (40) - pour un d là ? Delete D: [color=#FF0000e23]^[/colore23]
01:11:618 - k ? ça rend bien là aussi [color=#FF0000e23]^[/colore23]
01:11:768 (42) - [color=#FF0000e23]t'as oublié de marquer quelque chose je crois lol[/colore23]
01:12:218 - d, ça suit la musique [color=#FF0000e23]je suis la voix (non, aucune référence a SS)[/colore23]
01:12:368 (44) - k ? (Bruit aigu) [color=#FF0000e23]oé[/colore23]
01:12:443 - d ? [color=#BFFF00e23]WUT KDD SUR UNE MUZU A 200 BPM C'EST BEAUCOUP TROP DUR[/colore23]
01:12:668 - d ? (Pour le rythme D: ) [color=#FF0000e23]nope[/colore23]
01:23:318 (2,3,4) - k d k ? [color=#FF0000e23]nope[/colore23]
01:24:668 - d ? Rythme [color=#FF0000e23]oé[/colore23]
01:24:818 (8) - pourquoi y'a un k là ? ça rend pas bien :< [color=#FF0000e23]oé[/colore23]
01:24:968 - d ? pour le rythme, encore et toujours [color=#FF0000e23]oé[/colore23]
01:29:318 (29) - k ? ça rend vraiment mieux [color=#FF0000e23]oé[/colore23]
01:29:618 (31) - pourquoi un k là, il va pas avec la musique D: [color=#FF0000e23]si, la voix est aigüe ici[/colore23]
01:29:768 - un d ? Si t'écoute bien y'a de quoi en mettre un [color=#FF0000e23]oé[/colore23]
01:29:918 (32) - k ? ça rend bien mieux [color=#FF0000e23]oé[/colore23]
01:35:168 - d ? [color=#FF0000e23]oé[/colore23]
01:39:518 - k ? [color=#FF0000e23]oé[/colore23]
01:58:718 - k ? [color=#FF0000e23]oé[/colore23]
02:01:118 (44) - k ? C'est le même son que la note d'après, et comme c'est un k, autant mettre un k là [color=#FF0000e23]oé[/colore23]

[Onii]

00:40:118 (26) - k ? ça rend très bien [color=#FF0000e23]oé[/colore23]
01:10:043 - d ? [color=#FF0000e23]oé[/colore23]
01:10:268 (50,51) - d k suit mieux la musique [color=#FF0000e23]oé[/colore23]
01:35:318 (25) - un k rend mieux [color=#FF0000e23]oé[/colore23]

Pas grand chose d'autre à dire, en tout cas je vois que t'aime pas suivre les percu toi D: (Contrairement à moi, donc désolé si beaucoup de mes suggestions ne vont pas avec ton style)[/quotee23]

Merci pour le mod!

http://puu.sh/3GvDP.zip

EDIT: FFFFFFFFFFFFF LE BBCODE S'EST CASSE
Topic Starter
Cherry Blossom
Merci Demmo Chéri ♥ i love you ♥
Demmon

dialgadu77 wrote:

01:11:768 (42) - t'as oublié de marquer quelque chose je crois lol
oops nan, j'ai oublié de le supprimer xD

Aller go for rank <3
Krah
Pouet,
J'aimais bien la musique et puis french quoi :o

_______________________

STD

[Beginner]

- 01:28:568 (2) - Aligne début et fin ? Ya un léger décalage.
- 01:29:318 (3) - ^


[Standard]

- 00:09:668 (3) - Pourquoi pas courbé ? Plus logique par rapport à 00:09:068 (2) et rend un peu mieux visuellement je trouve
- 00:53:468 (4) - A part un slider "à la rezoons" c'est le seul de ton kiai à pas être courbé. Harmonise le avec le reste.


[Hard]

- 00:59:018 (1) - Je trouve qu'il sonne mieux allonger d'un demi-temps mais ça dépend sur quoi tu map. A ce moment le décaler pour éviter un souci de distance.
- 01:20:468 (5) - Aligne le avec 01:19:268 (3,4)
- 01:30:368 (2,3,4,5,6,7) - Ya pas les mêmes décales en x entre tes colonnes. T'as un écart de 112 en (2,5) et (3,6) et un écart de 120 entre (3,6) et (4,7)
- 01:56:318 (6) - Harmonise le avec 01:55:718 (4) et seul slider du kiai à faire un angle.


[Hyper]

- 00:16:418 (5,6,7) - Ca serait plus plus beau comme ça ? http://puu.sh/3J8bK/a6555d733e.jpg
- 00:32:918 (1,2) - Pourquoi qu'ils ont pas la même tête ?
- 00:59:018 (1) - Idem qu'en Hard
- 01:03:068 (2) - Définitivement je pige pas pourquoi t'as des sliders qui font des angles qui spawn comme ça en random.


[Another]

- 00:24:368 (1,1) - Pourquoi t'en as fait 2spinners ?
- 01:53:318 (6) - Encore un slider à angle qui débarque en random.



_______________________

TAIKO

[Général]

- J'ai un peu de mal à entendre les hitsound durant les kiai time. Remonte le volume à 60-65% ?

Très peu de choses à dire sinon sur la map en elle-même.

[Ex's Taiko Muzukashii]

- 00:56:618 (99) - D pour marquer la fin du kiai ou sinon le mettre à (96) il s'y prête peut-être un peu mieux musicalement


[Ex's Taiko Oni]

- 00:45:443 (73) - J'entend pas le bruit de fond qui justifie dans le reste de ton kiai time tes 1/4. Supprime cette note
- 00:47:918 (93,94) - T'as une reprise dans la musique que j'arrive pas parfaitement à distinguer entre ces deux notes. Peut-être supprimer une des deux.
Topic Starter
Cherry Blossom
Hai ! :)

Krah wrote:

Pouet,
J'aimais bien la musique et puis french quoi :o

_______________________

STD

[Beginner]

- 01:28:568 (2) - Aligne début et fin ? Ya un léger décalage.
- 01:29:318 (3) - ^
=> je préfère pas car il y aura overlap avec le slider au dessus, de + ça fera un trop gros décalage avec le circle après.


[Standard]

- 00:09:668 (3) - Pourquoi pas courbé ? Plus logique par rapport à 00:09:068 (2) et rend un peu mieux visuellement je trouve => Done.
- 00:53:468 (4) - A part un slider "à la rezoons" c'est le seul de ton kiai à pas être courbé. Harmonise le avec le reste. => Done


[Hard]

- 00:59:018 (1) - Je trouve qu'il sonne mieux allonger d'un demi-temps mais ça dépend sur quoi tu map. A ce moment le décaler pour éviter un souci de distance. => je suis pas le vocal ici, donc non.
- 01:20:468 (5) - Aligne le avec 01:19:268 (3,4) => Done
- 01:30:368 (2,3,4,5,6,7) - Ya pas les mêmes décales en x entre tes colonnes. T'as un écart de 112 en (2,5) et (3,6) et un écart de 120 entre (3,6) et (4,7) => c'est le pattern, c'est du 1/1 donc le spacing peut être négligeable.
- 01:56:318 (6) - Harmonise le avec 01:55:718 (4) et seul slider du kiai à faire un angle. => Done


[Hyper]

- 00:16:418 (5,6,7) - Ca serait plus plus beau comme ça ? http://puu.sh/3J8bK/a6555d733e.jpg => c'est plus beau mais en ce qui est mouvement c'est + dure, donc je n'ai pas changé.
- 00:32:918 (1,2) - Pourquoi qu'ils ont pas la même tête ?
- 00:59:018 (1) - Idem qu'en Hard
- 01:03:068 (2) - Définitivement je pige pas pourquoi t'as des sliders qui font des angles qui spawn comme ça en random.

=> Sur la Hyper je préfère garder les sliders comme ça, puis :

blissfulyoshi wrote:

Also I know it is your style but transitioning from an arc slider to a v slider with red anchor points has a strange flow imo => really ? D: so we can say that is my style :D

[Another]

- 00:24:368 (1,1) - Pourquoi t'en as fait 2spinners ? => j'aime pas laisser des long spinner sur du insane c'est tout D: /me runs
- 01:53:318 (6) - Encore un slider à angle qui débarque en random. => Same as Hyper.
Thanks for your mod :)
Dialga va peut être mettre du temps à répondre lol
Kurokotei
Ouais je vais mettre du temps, je suis en vacances et je viens de trouver un point WiFi
Cyclohexane
Star.
Topic Starter
Cherry Blossom

Mr Color wrote:

Star.
Thanks ! :D
Kurokotei

Krah wrote:

TAIKO

[Général]

- J'ai un peu de mal à entendre les hitsound durant les kiai time. Remonte le volume à 60-65% ? Monté à 63%

Très peu de choses à dire sinon sur la map en elle-même.

[Ex's Taiko Muzukashii]

- 00:56:618 (99) - D pour marquer la fin du kiai ou sinon le mettre à (96) il s'y prête peut-être un peu mieux musicalement nope, aucun truc qui pousse a mettre un D ici


[Ex's Taiko Oni]

- 00:45:443 (73) - J'entend pas le bruit de fond qui justifie dans le reste de ton kiai time tes 1/4. Supprime cette note nope, je fais pas par rapport a la musique de fond ici
- 00:47:918 (93,94) - T'as une reprise dans la musique que j'arrive pas parfaitement à distinguer entre ces deux notes. Peut-être supprimer une des deux. même raison que au dessus
Cherry, tu peux changer le volume pour moi stp?

Sinon merci pour le mod!
Cyclohexane
Quick notice on the Oni, something that I think you should change

01:08:618 (41) - This right here should be back to 1.00x SV, for two reasons. First, 01:15:818 (78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94) - is much easier to hit/read (tripped me up on sightread), and on 01:22:418 (14,15,16,17,18,19,20,21,22) - the transition from 21 to 22 is fixed, whereas in how it is now, the pattern is absolutely heinous to read.
Kurokotei
Cherry, tu peux changer ca pour moi stp?
Topic Starter
Cherry Blossom
Done/Fixed. Thanks Color. :D
Aurele
yo' random mod.

Beginner
  1. 00:08:618 (1,2) - Personellement, je trouve que ça sonne très mal et que le cercle (2) est un peu trop décalé du slider précédent. J'ai demandé l'aide de jericho2442 et il m'a confirmé que ça sonnait plus ou moins bien. Alors, il m'a suggéré ceci: http://puu.sh/42Eyf.jpg , mais, je trouve que c'est pas très bien non plus. Bref, j'ai essayé d'autre pattern et j'ai tombé sur celui-ci, qui sonne très bien et qui suit la mélodie. Puisque dans le pattern que je t'ai montré il y avait un 1/4, je te suggère plus fortement ceci.. Voici un log avec jericho, c:
    log with jericho2442
    07:07 *Gabe is editing [http://osu.ppy.sh/b/230413 An - Xhroria [Beginner]]
    07:07 Gabe: 00:08:618 (1,2) - I feel like this is totally wrong, can you look at it with me? o3o
    07:09 jericho2442: sure
    07:09 jericho2442: dling...........slow
    07:09 Gabe: lawl
    07:11 Gabe: okay so, the slider (1) is placed on a downbeat and ends on a downbeat but, the next circle is placed on the second red line after the end of the slider, which sounds like the circle is way too far from it.
    07:13 jericho2442: ok got the song now
    07:14 jericho2442: yup sour right its wrong
    07:14 jericho2442: your right*
    07:14 Gabe: sour right
    07:14 jericho2442: sorry xD typo
    07:14 Gabe: that's fine, it was just funny
    07:14 Gabe: :3
    07:16 jericho2442: try this http://puu.sh/42Eyf.jpg
    07:16 jericho2442: or you could use a slider instead of two notes in the screen
    07:16 jericho2442: and afk gonna go eating with bouncebabe
    07:17 Gabe: alright o3o
    07:17 Gabe: have a nice meal :D/
    07:17 jericho2442: it better?
    07:20 jericho2442: hello? xD
    07:21 Gabe: ohohosorry
    07:21 Gabe: http://puu.sh/42EGV.jpg
    07:21 Gabe: I guess this sounds better o:
    07:21 jericho2442: i did that too atfirst, but its a 1/2 in a easy
    07:21 Gabe: yeah..
    07:22 jericho2442: well yup you now have two suggestions
    07:22 jericho2442: and the reason the way it is sounds wrong atm is because its a red tick pattern
    07:22 jericho2442: and he has only mapped white ticks
    07:22 Gabe: or even this, which is the same thing http://puu.sh/42EIx.jpg
    07:22 jericho2442: yea thats better, a 1/2 slider is acceptable
    07:24 jericho2442: ok afk food
    07:24 Gabe: alright!
  2. 00:32:018 (2) - Avec le Grid Size 4, essaye d'avoir un spacing plus consistent avec l'object précédent et suivant car, présentement, c'est un peu décalé.
  3. 01:13:418 (1) - Not a big deal mais, comme à la suggestion précédente.
  4. 01:55:718 (2) - Le flow me trouble un peu car le slider précédent courbe vers le haut tandis que ce slider est placé en bas du slider précédent. Mais bref, c'est pas si "bad" que ça..
Standuuuurrr
  1. 00:11:768 (3) - Ça sonne.. très mal? Je te suggère fortement de supprimer ce slider et d'y ajouter un cercle à 00:11:918 - .
  2. 01:36:518 (1,2,3) - Y'a une illusion avec le spacing ici. Puisque les deux slider sont très près et qu'il y a seulement qu'un cercle qui les séparent à x:432 y:104, l'illusion fait que les prochains objets sembles plus loin qu'ils le sont vraiment. C'est pas terrible mais, ça trompe l’œil.
Hard
  1. 00:06:218 (3,4,5) - Ces deux sliders peuvent être placé à x:336 y:112 (si tu les highlights). Pourquoi? Parce que esthétiquement, les deux sliders vont être placé entre le cercle précédent, ce qui est mieux.
  2. 00:37:418 (1) - Le spacing est très inconsistent ici, on vois la différence.
  3. 01:03:818 (4) - Trop, juste trop de reverse, un joueur peut être facilement confus à cause de ces reverses. Je te suggère de le séparé en deux slider, dont un reverse chaque. C'est le même son mais avec un objet en plus.
Hyper
  1. 00:00:218 (1) - Je ne comprend pas pourquoi il y a un spinner ici lorsque tout les diffs en ont pas. Ça ne fait pas trop de sens.. Pour que les difficultées commencent en même temps, je te suggère de le supprimer.
Good o3ob

Another
  1. 2 hard 4 me mais, c'est bon :3
Je te souhaite bonne chance!
Topic Starter
Cherry Blossom

Gabe wrote:

yo' random mod. => HELLO !!!!!! ♥

Beginner
  1. 00:08:618 (1,2) - Personellement, je trouve que ça sonne très mal et que le cercle (2) est un peu trop décalé du slider précédent. J'ai demandé l'aide de jericho2442 et il m'a confirmé que ça sonnait plus ou moins bien. Alors, il m'a suggéré ceci: http://puu.sh/42Eyf.jpg , mais, je trouve que c'est pas très bien non plus. Bref, j'ai essayé d'autre pattern et j'ai tombé sur celui-ci, qui sonne très bien et qui suit la mélodie. Puisque dans le pattern que je t'ai montré il y avait un 1/4, je te suggère plus fortement ceci.. Voici un log avec jericho, c:
    log with jericho2442
    07:07 *Gabe is editing [http://osu.ppy.sh/b/230413 An - Xhroria [Beginner]]
    07:07 Gabe: 00:08:618 (1,2) - I feel like this is totally wrong, can you look at it with me? o3o
    07:09 jericho2442: sure
    07:09 jericho2442: dling...........slow
    07:09 Gabe: lawl
    07:11 Gabe: okay so, the slider (1) is placed on a downbeat and ends on a downbeat but, the next circle is placed on the second red line after the end of the slider, which sounds like the circle is way too far from it.
    07:13 jericho2442: ok got the song now
    07:14 jericho2442: yup sour right its wrong
    07:14 jericho2442: your right*
    07:14 Gabe: sour right
    07:14 jericho2442: sorry xD typo
    07:14 Gabe: that's fine, it was just funny
    07:14 Gabe: :3
    07:16 jericho2442: try this http://puu.sh/42Eyf.jpg
    07:16 jericho2442: or you could use a slider instead of two notes in the screen
    07:16 jericho2442: and afk gonna go eating with bouncebabe
    07:17 Gabe: alright o3o
    07:17 Gabe: have a nice meal :D/
    07:17 jericho2442: it better?
    07:20 jericho2442: hello? xD
    07:21 Gabe: ohohosorry
    07:21 Gabe: http://puu.sh/42EGV.jpg
    07:21 Gabe: I guess this sounds better o:
    07:21 jericho2442: i did that too atfirst, but its a 1/2 in a easy
    07:21 Gabe: yeah..
    07:22 jericho2442: well yup you now have two suggestions
    07:22 jericho2442: and the reason the way it is sounds wrong atm is because its a red tick pattern
    07:22 jericho2442: and he has only mapped white ticks
    07:22 Gabe: or even this, which is the same thing http://puu.sh/42EIx.jpg
    07:22 jericho2442: yea thats better, a 1/2 slider is acceptable
    07:24 jericho2442: ok afk food
    07:24 Gabe: alright!
    => J'ai pris le pattern de jericho, pas de 1/2 sur easy lol.
  2. 00:32:018 (2) - Avec le Grid Size 4, essaye d'avoir un spacing plus consistent avec l'object précédent et suivant car, présentement, c'est un peu décalé. => fixed.
  3. 01:13:418 (1) - Not a big deal mais, comme à la suggestion précédente. => ^
  4. 01:55:718 (2) - Le flow me trouble un peu car le slider précédent courbe vers le haut tandis que ce slider est placé en bas du slider précédent. Mais bref, c'est pas si "bad" que ça..=> Changé la courbe du slider.
Standuuuurrr
  1. 00:11:768 (3) - Ça sonne.. très mal? Je te suggère fortement de supprimer ce slider et d'y ajouter un cercle à 00:11:918 - .=> yea, better :)
  2. 01:36:518 (1,2,3) - Y'a une illusion avec le spacing ici. Puisque les deux slider sont très près et qu'il y a seulement qu'un cercle qui les séparent à x:432 y:104, l'illusion fait que les prochains objets sembles plus loin qu'ils le sont vraiment. C'est pas terrible mais, ça trompe l’œil.=> o.o found another issue.
Hard
  1. 00:06:218 (3,4,5) - Ces deux sliders peuvent être placé à x:336 y:112 (si tu les highlights). Pourquoi? Parce que esthétiquement, les deux sliders vont être placé entre le cercle précédent, ce qui est mieux. => Je vois ce que tu veux me dire, je l'ai pas mis exactement là mais j'ai compris.
  2. 00:37:418 (1) - Le spacing est très inconsistent ici, on vois la différence. => SV change ? i consider this.
  3. 01:03:818 (4) - Trop, juste trop de reverse, un joueur peut être facilement confus à cause de ces reverses. Je te suggère de le séparé en deux slider, dont un reverse chaque. C'est le même son mais avec un objet en plus.=> Fixed.
Hyper
  1. 00:00:218 (1) - Je ne comprend pas pourquoi il y a un spinner ici lorsque tout les diffs en ont pas. Ça ne fait pas trop de sens.. Pour que les difficultées commencent en même temps, je te suggère de le supprimer. => oops, j'avais oublié de le remove (ça remonte au mod de blissfulyoshi lol) merci.
Good o3ob

Another
  1. 2 hard 4 me mais, c'est bon :3
Je te souhaite bonne chance!

Gabe, j'attendais l'arrivée d'une personne tant aimé, une personne traversant les mille cieux parcourant jours et nuit les chemins ardents pour aider une pauvre personne, misérable que je suis. Vous m'avez donné une étoile, une étoile venant de votre coeur, un étoile étincelante dont la lumière traverse mon âme sensible à votre lueur positive :3 Je ne vous oublierais jamais ♥


Thanks for you mod and the star icon, now let's find tBAT !!! D:
Arrival
Petit recheck, vu le temps que j'ai pas fait de mods !
[General Swag]
Je sais pas pourquoi mais j'ai l'impression qu'il y a un décalage sur certaines notes.
Sinon le hitsounding est toujours très pauvre.

[Another Swag]
00:09:368 (6) - A partir d'ici je te suis plus, car pour moi le violon est l'instrument principal, mais je te l'ai déjà dit :D
00:24:218 (1) - Il me semble décalé, le verrai sur le tick bleu personnelement, essayes et tu verra que ça sonne mieux. Meme si ça parait bizarre.
01:02:318 (1,2,3,4,5,1,2,3,4,5,6,7) - Tu suis tout, sauf le rythme de la musique.
01:13:418 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - C'est moche, y'a pas vraiment de symmetrie, ça serait mieux de faire des paterns en triangle ou en carré tout en respectant le flow imo.
01:18:968 (1,2,3,4,5,6) - J'ai vraiment l'impression qu'il y a un décalage.
Voila voilà

[Hyper Swag]
01:13:385 (1) - Ce genre de pattern est beaucoup plus beau, 8 sliders comme tu fais c'est trop chiant a jouer : http://puu.sh/4aIlq.jpg
02:00:935 (6) - Génial de finir une map sur un slider reverse. CHANGE

Flemme de faire le reste, j'éditerai dès que j'aurai l'envie. bisous mon amour <3
Topic Starter
Cherry Blossom

Arrival wrote:

Petit recheck, vu le temps que j'ai pas fait de mods !
[General Swag]
Je sais pas pourquoi mais j'ai l'impression qu'il y a un décalage sur certaines notes.
Sinon le hitsounding est toujours très pauvre.
La flemme de lire /me runs

[Another Swag]
00:09:368 (6) - A partir d'ici je te suis plus, car pour moi le violon est l'instrument principal, mais je te l'ai déjà dit :D => Si tu écoutes toute la partie, je suis le piano
00:24:218 (1) - Il me semble décalé, le verrai sur le tick bleu personnelement, essayes et tu verra que ça sonne mieux. Meme si ça parait bizarre. => uuh non
01:02:318 (1,2,3,4,5,1,2,3,4,5,6,7) - Tu suis tout, sauf le rythme de la musique. => oops, non mais merci pour la reflexion, j'ai changé le hitsounding here lol
01:13:418 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - C'est moche, y'a pas vraiment de symmetrie, ça serait mieux de faire des paterns en triangle ou en carré tout en respectant le flow imo. => je sais, mais la flemme de trouver une autre issue lol
01:18:968 (1,2,3,4,5,6) - J'ai vraiment l'impression qu'il y a un décalage. => t'as du prendre trop de champignons qu'A K A i me filait hmm..
Voila voilà

[Hyper Swag]
01:13:385 (1) - Ce genre de pattern est beaucoup plus beau, 8 sliders comme tu fais c'est trop chiant a jouer : http://puu.sh/4aIlq.jpg => consider
02:00:935 (6) - Génial de finir une map sur un slider reverse. CHANGE => Done.

Flemme de faire le reste, j'éditerai dès que j'aurai l'envie. bisous mon amour <3
Thanks for your mod CREUVARD :)
11t
It's QATime!



[General]
01:52:118 - Remove red timing point. Even though a strong cymbal hit occurs here, this is a delayed hit, and no actual timing change occurs in the music. The downbeat should still be located at 01:51:818 for this measure, and the next measure's downbeat should be at 01:53:018 . Listen to the snare drum hits in this section: they should land on every 2nd and 4th white tick, not every 1st and 3rd.
[Hyper]
00:05:468 - Your hitsounds in this section do not follow the accents in the music. Rather than focusing whistles on the head of your sliders I think you should add whistles on every note that's mapped to (what I'm assuming to be) the xylophone, so for example:
  1. 00:10:718 (1)
  2. 00:12:068 (4)
  3. 00:13:568 (1) - Here especially, I think a whistle is necessary because the emphasis on this note in the music is the same as at 00:13:718 , and putting a whistle on one but not the other disrupts the rhythm of accents.
  4. 00:14:318 (3)
There are others, but these are the ones that most significantly need whistle hitsounds in my opinion.

00:12:368 (5,6,7,1,2) - The rhythm here is strange and does not flow well. You're following the strings with your (6) and (7) sliders (because the xylophone doesn't play any note where you start the (6)) and then you skip over the note at 00:13:418 . If you add a whistle hitsound to (1) as I've mentioned above I think it make this section seem less awkward. I don't have any other ideas ;_;

00:14:318 (3,4) - Consider unstacking, especially since this is surrounded by 00:13:568 (1,2) and 00:16:268 (4,5) .

00:21:218 (4) - Fix blanket. Midpoint to 241,6; endpoint to 294,64; readjust placement of 00:21:668 (5) for consistent distance snapping.

00:37:418 - Your use of stacks in this section is inconsistent.
  1. There are stacks at 00:41:168 (5,6) and 00:50:768 (6,7) and 00:55:568 (5,6) but not at 00:45:968 (6,7)
  2. There are stacks at 00:42:068 (1,2) and 00:51:668 (1,2) but not at 00:46:868 (1,2)
  3. There's a stack at 00:43:718 (7,8) but not at 00:38:618 (5,6) or 00:50:018 (4,5)
  4. There are stacks at 00:44:618 (1,2) and 00:49:418 (1,2) but not at 00:39:818 (1,2)
  5. There's a stack at 00:45:518 (4,5) but not at 00:40:418 (3,4) or 00:50:018 (4,5)
  6. There's a stack at 00:52:868 (5,6) but not at 00:38:468 (4,5) or 00:43:268 (5,6) or 00:47:768 (4,5)
This is not an inclusive list. This whole Kiai is pretty much the same musical section repeated four times, yet you switch around which notes you decide to stack in every iteration. While variation is sometimes good and prevents overly-repetitive play, here it just seems inconsistent, and really the question to ask is:

Why stack these particular notes? Is there anything in the music to you that suggests stacks at these particular sections? And if there are, considering that this part is the same musical phrase repeated three times - so everything you hear in one repeated section is still there in the next - why is your stacking not consistent?

To me, because of the inconsistency, some of these stacks just seem arbitrarily placed, or placed solely for the sake of mapping convenience. Overall I think most of these stacks disrupt the flow more than they facilitate it, and this problem is augmented due to their increased unpredictability arising from inconsistency.

But I do like your variation of hitobject patterns in this Kiai. For example, 00:53:468 (7,8) where you've previously used shorter sliders and hitcircles. For circumstances like this I think having inconsistencies in stacking is acceptable because you're using different objects, but there are many scenarios where you have the same objects, yet you don't stack where you have previously.

01:23:018 - Hitsounds in this section are inconsistent with the music.
  1. 01:28:568 (5) - This one is debatable. There seems to be somewhat of a snare hit here, but there's an even stronger one 1/2 beats later at 01:28:718 . I won't make suggestions for this one, since having Claps on either one seems to work.
  2. 01:29:018 (6) - Remove Clap from start of slider; add Clap to end of slider.
  3. 01:29:618 (8) - Remove Clap from start of slider; add Clap to end of slider.
  4. 01:38:168 (4) - Remove Clap from start of slider; add Clap to end of slider.
  5. 01:38:618 (1) - Remove Clap from start of slider; add Clap to end of slider.
  6. 01:39:218 (3) - Remove Clap from start of slider; add Clap to end of slider.
  7. 01:39:818 (2) - Remove Clap from start of slider; add Clap to end of slider.
  8. 01:40:268 (3) - Remove all Claps.
  9. 01:40:718 (4) - Remove Clap from repeat; add Clap to start of slider.
If you slow down the music here and listen to it through the Timing tab or whatever you'll notice that the snare drum keeps the same rhythm throughout this entire section: there's a snare hit at every 2nd and 4th white tick of each measure, and this doesn't change. Though the Clap rhythm you have currently is sort of cool I guess, they're mistimed with respect to the music, and will sound awkward for anyone who has their volume turned up enough to be able to hear the snare hits in song. It's best if you use hitsounds in a manner that's consistent with the music.

01:30:218 (1,2,3,4,5,6,7,8,9) - Consider making this pattern neater by using Ctrl+Shift+D (Create Polygon Circles) with Beat Snap Divisor set to 1/1. Set Points to 9, Distance Snap to about 0.4x, and Offset Angle to around 10 degrees. It might be more accurate if you set the Beat Snap Divisor to 1/2 and use 0.7x Distance Snapping instead.

Or here, let me do that for you:
.osu code
162,88,90218,5,0,0:0:0:0:
162,88,90368,1,0,0:0:0:0:
125,298,90668,1,0,0:0:0:0:
88,88,90968,1,0,0:0:0:0:
195,273,91268,1,0,0:0:0:0:
31,135,91568,1,0,0:0:0:0:
232,209,91868,1,0,0:0:0:0:
18,209,92168,1,0,0:0:0:0:
219,135,92468,2,0,P|315:103|427:103,1,212.5

01:54:518 (1) - Fix blanket. Midpoint to 478,135; endpoint to 393,194.

01:55:118 (3) - Fix blanket. Midpoint to 88,183. Sorry orz

01:56:618 - More hitsound inconsistencies.
  1. 01:57:368 (4) - Remove Clap from start; add Clap to repeat.
  2. 01:57:818 (5) - Remove Clap from start; add Clap to end.
  3. 01:58:418 (7) - Remove Clap from start; add Clap to end.
  4. 01:59:018 (9) - Remove Clap.
See above for reasoning.
[Hard]
00:12:818 (5,6) - Again, awkward rhythm, but again, as with Hyper, I'm not sure how you can fix this orz

00:36:068 - Consider mapping with a hitcircle. You've been following the xylophone for this part, and then you skip over this xylophone note. You could also try extending 00:35:618 (5) to the red tick.

01:02:768 (1,2) - Consider unstacking. I think this stack is somewhat unnecessary, and it's also confusing given that your other double stacks have all been 1/2 beats.

01:12:818 (6,1) - Consider unstacking. Same reasoning as above. You could try something like this:
Since you don't have any overlapped triples in this difficulty, this arrangement wouldn't be particularly hard to read in my opinion. If you happen to like this arrangement, you could also try doing the same at 00:15:218 (1,2,3) .

01:17:318 (1,2,3) - Overmap. There are only two sounds here, and both of them are sustained string notes. Something like this would avoid overmapping and would play better in my opinion:
The 1/4 gap between the multirepeat and the long slider isn't a huge issue because the multiple repeats give the player time to accurately read the approach circle for the slider. Make sure that you overlap the start of the slider with the repeat, so that there's no spatial gap when slider leniency is taken into account. Also consider using slower SV and/or crumpling for the long slider.

01:23:018 - Hitsound inconsistencies.
  1. 01:28:568 (3) - See Hyper (same time) for this one.
  2. 01:29:018 (5,6) - Remove Claps. These sliders are somewhat unfortunate in the fact that the snare hits in the music occur at 01:29:318 and 01:29:918 , which are points in the middle of your sliders. If you want to have Claps at these locations you'll either need to choose a different object pattern or use a custom slidertick hitsound.
  3. 01:38:168 (3) - Remove Clap.
  4. 01:38:318 (4) - Add Clap to start.
  5. 01:38:618 (5,6) - Remove Claps. More unfortunate sliders.
  6. 01:40:568 (3) - Remove Clap.
  7. 01:41:018 (4) - Remove Clap from start; add Clap to end.
  8. 01:41:468 (5) - Remove Clap from start; consider adding Clap to end.
  9. 01:57:368 (2) - Remove Clap from start; add Clap to repeat.
  10. 01:57:818 (3) - Remove Clap from start; add to end.
  11. 01:58:418 (5) - Remove Clap from start; add to end.
  12. 01:59:018 (7) - Remove Clap.
[Standard]
01:58:418 (6) - Fix blanket. Start 161,89; mid 60,133; end 54,240.
[Beginner]
This difficulty plays somewhat awkwardly for me, especially in those areas where you mix in rhythms that fall on red ticks. This is mostly the song's fault, though, and I don't think there's an easy way for you to make this difficulty any less awkward.

01:23:018 - Hitsound issues.
  1. 01:28:568 (2) - Remove Clap from end.
  2. 01:38:168 (2) - Remove Clap from end.
  3. 01:39:218 (3) - Remove Clap from end.
  4. 01:40:118 (1) - Remove Clap from end, add Clap to start.
  5. 01:56:918 (1) - Remove Clap from end.
  6. 01:57:818 (2) - Remove all Claps.
  7. 01:58:718 (3) - Remove Clap from end, add Clap to start.
[Closing]Overall, this is a solid mapset. Your arrangements look clean and your spacing is consistent. In every difficulty there were some issues with rhythm, and this might be unavoidable due to the nature of the song, but I would definitely advise you to look for ways to reduce rhythm awkwardness, especially in those sections without a steady percussive beat. I've skipped over Another because it's beyond my difficulty range, but you'll want to apply any changes you make to hitsounding there as well.

Good work, and good luck!
Kecco


Hello! From the QAT Queue!

[General]
- The BG is low quality. Consider finding a better one?

[Hyper]
- I know this isn't the hardest difficulty of the mapset, but I strongly recommend that you follow every suggestion I did for this diff since they would definitely give a better look. Plus, at the current status, this diff looks pretty similar to the Hard. There's only a tiny difficulty gap between the two. So I'd suggest you to increase the difficulty of the Hyper, since it's an Insane afterall, by considering the suggestions (especially the ones about 1/4 notes etc) down below.
00:08:618 (2,3) - Make them more curvy? You'd give a way better look and flow to the gameplay. Here's a suggestion.
00:11:018 (2,3) - ^
00:12:518 (6,7) - ^ and move the 00:12:968 (7) - a bit to the right for better flow.
00:13:718 (2) - Make it more curvy: Middle sliderpoint 1 grid down.
00:16:418 (5,6) - Make a blanket? Way better look and flow. Also, move the 00:17:018 (7) - like I did on the screenshot down below.
00:17:618 (9) - Make it more curvy? Would look better.
00:19:418 (6,7) - Why don't you turn them into hitcircles? It's an Insane after all. Way more fun to play.
00:19:718 (7,8) - Mhmh, the blanket is not properly done. Fix it?
00:21:818 (6,7) - Same suggestion of 00:19:418 (6,7) - .
00:32:318 (8) - ^
00:36:218 (1,2,3,4) - This linear position you gave them doesn't look good imo. You would probably do better by using something like this:
00:36:818 (4) - I'd turn this into hitcircles.
00:37:418 (1) - This feels too close to the previous objects imo. Why don't you move it downwards and make a sort of blanket with this slider 00:37:718 (2) - ? Something like this:
Or you could actually make a mirrored 00:38:168 (3) - ; resulting in ↓
00:40:418 (3) - Make it more curvy? This would be perfect, cause it also makes a nice play-feeling with the previous slider.
00:42:518 (3) - Make it more curvy?
00:44:768 (2) - ^
00:46:568 (9) - Turn this into hitcircles? Triplet, that is.
00:50:018 (4) - ^
00:55:718 (6) - New combo.
01:01:268 (3) - I'd turn this into a slider with a single sliderarrow. Plays way better. Explanatory pic:
01:05:918 - I'd add a note here and I'd shorten this slider 01:06:068 (2) - of 1/2 and remove its sliderarrow. The whole thing that would come out from these suggestions would play way better imo. Explanatory pic:
01:06:899 - If you follow the suggestion up ↑ you should add a hitcircle here to be consistent with the song.
01:08:018 (6,7) - Turn these into hitcircles? As I said, it's an Insane. More fun to play.
01:08:618 (1) - More curvy.
01:10:118 (6) - Turn this into hitcircles?
01:10:418 (7) - More curvy to give a better look to the slider cross with 01:11:018 (1) - .
01:12:518 (6) - Same suggestion of 01:10:118 (6) - .
01:13:418 (1,2,3,4,1,2,3,4,1,2,3,4) - Huh? Come on! You could map this part in a better way! I'd give you some suggestions.
I'd turn these sliders 01:14:018 (3,4) - 01:15:218 (3,4) - 01:15:818 (1,2,3,4) - into hitcircles and then I'd care about the disposition of the notes:
I'd suggest you to do a sort of difficulty escalation, given by increasing jump-lenghts.
Here's an example (and also the code): I tried to respect your mapping style as much as I could.
Code. Don't worry about the hitsounds, I used exactly the same ones
384,328,73268,1,0,0:0:0:0:
384,328,73418,6,0,L|280:328,1,85
128,256,73718,2,0,L|213:256,1,85,8|0,0:0|0:0,0:0:0:0:
304,176,74018,1,0,0:0:0:0:
208,176,74168,1,0,0:0:0:0:
376,176,74318,1,8,0:0:0:0:
136,176,74468,1,0,0:0:0:0:
344,40,74618,6,0,L|272:112,1,85
168,344,74918,2,0,L|240:272,1,85,8|0,0:0|0:0,0:0:0:0:
112,72,75218,1,0,0:0:0:0:
176,240,75368,1,0,0:0:0:0:
288,72,75518,1,8,0:0:0:0:
352,240,75668,1,0,0:0:0:0:
464,72,75818,1,8,0:0:0:0:
456,87,75893,1,8,0:0:0:0:
448,102,75968,1,8,0:0:0:0:
441,117,76043,1,8,0:0:0:0:
433,132,76118,1,12,0:0:0:0:
425,148,76193,1,8,0:0:0:0:
430,162,76268,1,8,0:0:0:0:
438,177,76343,1,8,0:0:0:0:
447,192,76418,1,8,0:0:0:0:
456,206,76493,1,8,0:0:0:0:
464,221,76568,1,8,0:0:0:0:
473,236,76643,1,8,0:0:0:0:
478,251,76718,1,12,0:0:0:0:
470,266,76793,1,8,0:0:0:0:
463,281,76868,1,8,0:0:0:0:
455,296,76943,1,8,0:0:0:0:
448,311,77018,1,12,0:0:0:0:
01:17:318 (1,2,3) - I'd delete these sliders and place a spinner instead. It would start on this blue tick 01:17:093 - and end on this red tick 01:18:068 - .
01:20:468 (10) - New combo? Emphatizes this part.
01:22:418 (3,4) - I'd replace these sliders with a single stream. Plays way better imo. Example:
Make a slider, shape it like the stream in the pic and then use the "Convert slider to stream..." option.
01:23:918 (4) - Make it more curvy? Like this maybe 01:23:468 (3) -
01:26:918 (7) - More curvy?
01:32:468 (9) - ^
01:33:518 (3) - ^
01:34:718 (7) - ^
01:41:618 - Mhmh, starting from here and ending here 01:42:218 - , you can actually hear 1/4 beats in the song. What about making a stream on them instead of using these 01:41:768 (8,9) - ?
01:56:318 (8) - More curvy?
02:00:968 (2,3,4) - Increase the distance between the notes? It's an Insane, would be a better way to finish it. Explanatory image:

[Hard]
00:11:018 (2) - Center this and make a perfect blanket with 00:10:718 (1) - for a better looking.
00:12:068 (4) - Curve this a bit more?
00:53:918 (6) - Mhmh, you could blanket this as follows ↓ The current position ruins the flow a bit imo.
01:10:418 (5) - I'd switch this with a 1/1 slider. Be sure to give the slider a nice look.
01:20:468 (5) - New combo? Emphatizes this part.

[Another]
00:06:218 (1) - Give it a better look?
00:09:968 (1,2,3) - Give them a better look?
00:32:318 (1,2,3,4,5) - Mhmhmh, I would stack them. And I'm saying this because we're still in the first part of the map here, which is calm, and I don't think it matches in a nice way those unstacked circles.
00:38:468 (7,8) - They should be placed higher for simmetry with 00:37:568 (2,3,4) -
00:38:918 (9,10,11) - Mhmh, give to these notes a better look? Also, I don't think that the triplet should be placed here, it ruins the flow. You should place the triplet here 00:38:468 - for consistency with 00:37:568 (2,3,4) - . Way better flow.
00:42:818 (2,3,4) - Flow issue here too. You are placing this triplet on the white tick whilst in the parts before you placed it on the red tick. You should be placed it here 00:43:268 - , also because you would be more consistent with the upcoming triplet 00:44:168 (1,2,3) - .
00:48:068 (5,6,7,8,9,10,11) - Mhmh, these notes feel weird on flow. Between the 5 and 6 there's a considerable jump, but then between 6 and 7,8,9 there's a little distance. Plays very weirdly. I'd suggest you to move the notes as I did on the screenshot (flow is much better):
00:59:018 (1) - Make it more curvy?
01:00:068 (4) - ^
01:00:518 (5) - New combo for consistency with the song.
01:07:568 (6,7) - Mhmh, I wouldn't map this part like that. I'd prefer 1/2 notes and some triplets. I'll leave this to you.
01:20:468 (6) - New combo. Emphatizes this part.
01:58:418 (3,4,5) - Give them a better shape?
The last part is mapped way better! I liked it. There's still some inconsistency with the combos. But I'm sure somebody will mod them.

Nice map. Good luck. :3

Topic Starter
Cherry Blossom
Thank you all :)
I will reply to mods later (i may edit this post) and i'm currently busy with IRL things etc. And i spend A LOT of my free-time to apply your mods, so give me time to reply please :3
And i'm very sorry but... don't give me osu file codes because i have problems with my computer for reading osu files... It will be fixed soon...
Kecco

Cherry Blossom wrote:


And i'm very sorry but... don't give me osu file codes because i have problems with my computer for reading osu files... It will be fixed soon...
You should open them with the notepad.
Topic Starter
Cherry Blossom

Kecco wrote:

Cherry Blossom wrote:


And i'm very sorry but... don't give me osu file codes because i have problems with my computer for reading osu files... It will be fixed soon...
You should open them with the notepad.

yes but i have problem with my notepad on my computer it will be fixed soon D:
Topic Starter
Cherry Blossom
It's time to apply your mods.
Well, mod reply.


11t's mod

11t wrote:

It's QATime!



[General]
01:52:118 - Remove red timing point. Even though a strong cymbal hit occurs here, this is a delayed hit, and no actual timing change occurs in the music. The downbeat should still be located at 01:51:818 for this measure, and the next measure's downbeat should be at 01:53:018 . Listen to the snare drum hits in this section: they should land on every 2nd and 4th white tick, not every 1st and 3rd. =>

blissfulyoshi wrote:

Is there a change a down beat at the end? The last chrous starts on a note one downbeat after the normal one (112118). If there is, you might need another timing section for it.
I removed the red timing section here but if another BAT tell me to add one i will re-do it.

[Hyper]
00:05:468 - Your hitsounds in this section do not follow the accents in the music. Rather than focusing whistles on the head of your sliders I think you should add whistles on every note that's mapped to (what I'm assuming to be) the xylophone, so for example:
  1. 00:10:718 (1)
  2. 00:12:068 (4)
  3. 00:13:568 (1) - Here especially, I think a whistle is necessary because the emphasis on this note in the music is the same as at 00:13:718 , and putting a whistle on one but not the other disrupts the rhythm of accents.
  4. 00:14:318 (3)
There are others, but these are the ones that most significantly need whistle hitsounds in my opinion.
=> All fixed

00:12:368 (5,6,7,1,2) - The rhythm here is strange and does not flow well. You're following the strings with your (6) and (7) sliders (because the xylophone doesn't play any note where you start the (6)) and then you skip over the note at 00:13:418 . If you add a whistle hitsound to (1) as I've mentioned above I think it make this section seem less awkward. I don't have any other ideas ;_; => i added a whistle for now but let me think for a better way to get rid of that problem D:

00:14:318 (3,4) - Consider unstacking, especially since this is surrounded by 00:13:568 (1,2) and 00:16:268 (4,5) . => i unstacked.

00:21:218 (4) - Fix blanket. Midpoint to 241,6; endpoint to 294,64; readjust placement of 00:21:668 (5) for consistent distance snapping. => almost fixed.

00:37:418 - Your use of stacks in this section is inconsistent.
  1. There are stacks at 00:41:168 (5,6) and 00:50:768 (6,7) and 00:55:568 (5,6) but not at 00:45:968 (6,7)
  2. There are stacks at 00:42:068 (1,2) and 00:51:668 (1,2) but not at 00:46:868 (1,2)
    fixed ^
  3. There's a stack at 00:43:718 (7,8) but not at 00:38:618 (5,6) or 00:50:018 (4,5)
    didn't fix ^
  4. There are stacks at 00:44:618 (1,2) and 00:49:418 (1,2) but not at 00:39:818 (1,2)
  5. There's a stack at 00:45:518 (4,5) but not at 00:40:418 (3,4) or 00:50:018 (4,5)
    ^ Fixed
  6. There's a stack at 00:52:868 (5,6) but not at 00:38:468 (4,5) or 00:43:268 (5,6) or 00:47:768 (4,5)
    =>^ Didn't fix
This is not an inclusive list. This whole Kiai is pretty much the same musical section repeated four times, yet you switch around which notes you decide to stack in every iteration. While variation is sometimes good and prevents overly-repetitive play, here it just seems inconsistent, and really the question to ask is:

Why stack these particular notes? Is there anything in the music to you that suggests stacks at these particular sections? And if there are, considering that this part is the same musical phrase repeated three times - so everything you hear in one repeated section is still there in the next - why is your stacking not consistent?

To me, because of the inconsistency, some of these stacks just seem arbitrarily placed, or placed solely for the sake of mapping convenience. Overall I think most of these stacks disrupt the flow more than they facilitate it, and this problem is augmented due to their increased unpredictability arising from inconsistency. True.... but i didnt know that consistency in stacking objects is really important D: i'm still a noob mapper/modder... D:

But I do like your variation of hitobject patterns in this Kiai. For example, 00:53:468 (7,8) where you've previously used shorter sliders and hitcircles. For circumstances like this I think having inconsistencies in stacking is acceptable because you're using different objects, but there are many scenarios where you have the same objects, yet you don't stack where you have previously.

01:23:018 - Hitsounds in this section are inconsistent with the music.
  1. 01:28:568 (5) - This one is debatable. There seems to be somewhat of a snare hit here, but there's an even stronger one 1/2 beats later at 01:28:718 . I won't make suggestions for this one, since having Claps on either one seems to work. => i prefer to keep
  2. 01:29:018 (6) - Remove Clap from start of slider; add Clap to end of slider.
  3. 01:29:618 (8) - Remove Clap from start of slider; add Clap to end of slider.
  4. 01:38:168 (4) - Remove Clap from start of slider; add Clap to end of slider.
  5. 01:38:618 (1) - Remove Clap from start of slider; add Clap to end of slider.
  6. 01:39:218 (3) - Remove Clap from start of slider; add Clap to end of slider.
  7. 01:39:818 (2) - Remove Clap from start of slider; add Clap to end of slider.
  8. 01:40:268 (3) - Remove all Claps.
  9. 01:40:718 (4) - Remove Clap from repeat; add Clap to start of slider.
    All fixed ^
If you slow down the music here and listen to it through the Timing tab or whatever you'll notice that the snare drum keeps the same rhythm throughout this entire section: there's a snare hit at every 2nd and 4th white tick of each measure, and this doesn't change. Though the Clap rhythm you have currently is sort of cool I guess, they're mistimed with respect to the music, and will sound awkward for anyone who has their volume turned up enough to be able to hear the snare hits in song. It's best if you use hitsounds in a manner that's consistent with the music. => Okay i trust you :)

01:30:218 (1,2,3,4,5,6,7,8,9) - Consider making this pattern neater by using Ctrl+Shift+D (Create Polygon Circles) with Beat Snap Divisor set to 1/1. Set Points to 9, Distance Snap to about 0.4x, and Offset Angle to around 10 degrees. It might be more accurate if you set the Beat Snap Divisor to 1/2 and use 0.7x Distance Snapping instead.

Or here, let me do that for you:
.osu code
162,88,90218,5,0,0:0:0:0:
162,88,90368,1,0,0:0:0:0:
125,298,90668,1,0,0:0:0:0:
88,88,90968,1,0,0:0:0:0:
195,273,91268,1,0,0:0:0:0:
31,135,91568,1,0,0:0:0:0:
232,209,91868,1,0,0:0:0:0:
18,209,92168,1,0,0:0:0:0:
219,135,92468,2,0,P|315:103|427:103,1,212.5
=> Awh thanks but i have problem with osu files with my computer i dit it manually...

01:54:518 (1) - Fix blanket. Midpoint to 478,135; endpoint to 393,194. => almost fixed.

01:55:118 (3) - Fix blanket. Midpoint to 88,183. Sorry orz => my osu can't D:

01:56:618 - More hitsound inconsistencies.
  1. 01:57:368 (4) - Remove Clap from start; add Clap to repeat.
  2. 01:57:818 (5) - Remove Clap from start; add Clap to end.
  3. 01:58:418 (7) - Remove Clap from start; add Clap to end.
  4. 01:59:018 (9) - Remove Clap.
    All fixed.
See above for reasoning.



[Hard]
00:12:818 (5,6) - Again, awkward rhythm, but again, as with Hyper, I'm not sure how you can fix this orz => I fixed it :D

00:36:068 - Consider mapping with a hitcircle. You've been following the xylophone for this part, and then you skip over this xylophone note. You could also try extending 00:35:618 (5) to the red tick. => Fixed.

01:02:768 (1,2) - Consider unstacking. I think this stack is somewhat unnecessary, and it's also confusing given that your other double stacks have all been 1/2 beats. => Fixed

01:12:818 (6,1) - Consider unstacking. Same reasoning as above. You could try something like this:
Since you don't have any overlapped triples in this difficulty, this arrangement wouldn't be particularly hard to read in my opinion. If you happen to like this arrangement, you could also try doing the same at 00:15:218 (1,2,3) .
I like your idea, done.

01:17:318 (1,2,3) - Overmap. There are only two sounds here, and both of them are sustained string notes. Something like this would avoid overmapping and would play better in my opinion:
The 1/4 gap between the multirepeat and the long slider isn't a huge issue because the multiple repeats give the player time to accurately read the approach circle for the slider. Make sure that you overlap the start of the slider with the repeat, so that there's no spatial gap when slider leniency is taken into account. Also consider using slower SV and/or crumpling for the long slider.=> I made a funny slider D: Fixed.

01:23:018 - Hitsound inconsistencies.
  1. 01:28:568 (3) - See Hyper (same time) for this one.
  2. 01:29:018 (5,6) - Remove Claps. These sliders are somewhat unfortunate in the fact that the snare hits in the music occur at 01:29:318 and 01:29:918 , which are points in the middle of your sliders. If you want to have Claps at these locations you'll either need to choose a different object pattern or use a custom slidertick hitsound.
  3. 01:38:168 (3) - Remove Clap.
  4. 01:38:318 (4) - Add Clap to start.
    all fixed ^
  5. 01:38:618 (5,6) - Remove Claps. More unfortunate sliders.
  6. 01:40:568 (3) - Remove Clap.
    Did that same as you told me.
  7. 01:41:018 (4) - Remove Clap from start; add Clap to end.
  8. 01:41:468 (5) - Remove Clap from start; consider adding Clap to end.
  9. 01:57:368 (2) - Remove Clap from start; add Clap to repeat.
  10. 01:57:818 (3) - Remove Clap from start; add to end.
  11. 01:58:418 (5) - Remove Clap from start; add to end.
  12. 01:59:018 (7) - Remove Clap.
    All fixed ^


[Standard]
01:58:418 (6) - Fix blanket. Start 161,89; mid 60,133; end 54,240. => Almost fixed.

[Beginner]
This difficulty plays somewhat awkwardly for me, especially in those areas where you mix in rhythms that fall on red ticks. This is mostly the song's fault, though, and I don't think there's an easy way for you to make this difficulty any less awkward.

01:23:018 - Hitsound issues.
  1. 01:28:568 (2) - Remove Clap from end.
  2. 01:38:168 (2) - Remove Clap from end.
  3. 01:39:218 (3) - Remove Clap from end.
  4. 01:40:118 (1) - Remove Clap from end, add Clap to start.
  5. 01:56:918 (1) - Remove Clap from end.
  6. 01:57:818 (2) - Remove all Claps.
  7. 01:58:718 (3) - Remove Clap from end, add Clap to start.
    All fixed ^
[Closing]Overall, this is a solid mapset. Your arrangements look clean and your spacing is consistent. In every difficulty there were some issues with rhythm, and this might be unavoidable due to the nature of the song, but I would definitely advise you to look for ways to reduce rhythm awkwardness, especially in those sections without a steady percussive beat. I've skipped over Another because it's beyond my difficulty range, but you'll want to apply any changes you make to hitsounding there as well.

Good work, and good luck!
Kecco's mod.

Kecco wrote:



Hello! From the QAT Queue!

[General]
- The BG is low quality. Consider finding a better one? => it's okay, i will pick another one from reku (the Artist)'s pixiv...

[Hyper]
- I know this isn't the hardest difficulty of the mapset, but I strongly recommend that you follow every suggestion I did for this diff since they would definitely give a better look. Plus, at the current status, this diff looks pretty similar to the Hard. There's only a tiny difficulty gap between the two. So I'd suggest you to increase the difficulty of the Hyper, since it's an Insane afterall, by considering the suggestions (especially the ones about 1/4 notes etc) down below. => That's okay !

00:08:618 (2,3) - Make them more curvy? You'd give a way better look and flow to the gameplay. Here's a suggestion. => Done.
00:11:018 (2,3) - ^ => Done.
00:12:518 (6,7) - ^ and move the 00:12:968 (7) - a bit to the right for better flow. => Done.
00:13:718 (2) - Make it more curvy: Middle sliderpoint 1 grid down.=> Done.
00:16:418 (5,6) - Make a blanket? Way better look and flow. Also, move the 00:17:018 (7) - like I did on the screenshot down below. => Done.
00:17:618 (9) - Make it more curvy? Would look better. => Done.
00:19:418 (6,7) - Why don't you turn them into hitcircles? It's an Insane after all. Way more fun to play. => More fun to play but 2 triplets with 200BPM is .... really hard for this diff imo, let me think.
00:19:718 (7,8) - Mhmh, the blanket is not properly done. Fix it? => almost fixed.
00:21:818 (6,7) - Same suggestion of 00:19:418 (6,7) - .=> same answer.
00:32:318 (8) - ^ => i agree here, done.
00:36:218 (1,2,3,4) - This linear position you gave them doesn't look good imo. You would probably do better by using something like this => Yes... done.:
00:36:818 (4) - I'd turn this into hitcircles. => Done.
00:37:418 (1) - This feels too close to the previous objects imo. Why don't you move it downwards and make a sort of blanket with this slider 00:37:718 (2) - ? Something like this:

Or you could actually make a mirrored 00:38:168 (3) - ; resulting in ↓
How to mirror ? D: Done.

00:40:418 (3) - Make it more curvy? This would be perfect, cause it also makes a nice play-feeling with the previous slider.
=> Done.
00:42:518 (3) - Make it more curvy? => Done.
00:44:768 (2) - ^ => Done.
00:46:568 (9) - Turn this into hitcircles? Triplet, that is. => Done.
00:50:018 (4) - ^ => You mean more curvy ? Done.
00:55:718 (6) - New combo. => Done.
01:01:268 (3) - I'd turn this into a slider with a single sliderarrow. Plays way better. Explanatory pic:
=> Yes it's nice but i prefer to keep my pattern.
01:05:918 - I'd add a note here and I'd shorten this slider 01:06:068 (2) - of 1/2 and remove its sliderarrow. The whole thing that would come out from these suggestions would play way better imo. Explanatory pic:
01:06:899 - If you follow the suggestion up ↑ you should add a hitcircle here to be consistent with the song. what the ? o.o i prefer here : 01:06:968
01:08:018 (6,7) - Turn these into hitcircles? As I said, it's an Insane. More fun to play. => Done, seems "too Insane" imo
01:08:618 (1) - More curvy. => Done.
01:10:118 (6) - Turn this into hitcircles? => No...
01:10:418 (7) - More curvy to give a better look to the slider cross with 01:11:018 (1) - .=> Done.
01:12:518 (6) - Same suggestion of 01:10:118 (6) - .=> No...
01:13:418 (1,2,3,4,1,2,3,4,1,2,3,4) - Huh? Come on! You could map this part in a better way! I'd give you some suggestions.
I'd turn these sliders 01:14:018 (3,4) - 01:15:218 (3,4) - 01:15:818 (1,2,3,4) - into hitcircles and then I'd care about the disposition of the notes:
I'd suggest you to do a sort of difficulty escalation, given by increasing jump-lenghts.
Here's an example (and also the code): I tried to respect your mapping style as much as I could.
Code. Don't worry about the hitsounds, I used exactly the same ones
384,328,73268,1,0,0:0:0:0:
384,328,73418,6,0,L|280:328,1,85
128,256,73718,2,0,L|213:256,1,85,8|0,0:0|0:0,0:0:0:0:
304,176,74018,1,0,0:0:0:0:
208,176,74168,1,0,0:0:0:0:
376,176,74318,1,8,0:0:0:0:
136,176,74468,1,0,0:0:0:0:
344,40,74618,6,0,L|272:112,1,85
168,344,74918,2,0,L|240:272,1,85,8|0,0:0|0:0,0:0:0:0:
112,72,75218,1,0,0:0:0:0:
176,240,75368,1,0,0:0:0:0:
288,72,75518,1,8,0:0:0:0:
352,240,75668,1,0,0:0:0:0:
464,72,75818,1,8,0:0:0:0:
456,87,75893,1,8,0:0:0:0:
448,102,75968,1,8,0:0:0:0:
441,117,76043,1,8,0:0:0:0:
433,132,76118,1,12,0:0:0:0:
425,148,76193,1,8,0:0:0:0:
430,162,76268,1,8,0:0:0:0:
438,177,76343,1,8,0:0:0:0:
447,192,76418,1,8,0:0:0:0:
456,206,76493,1,8,0:0:0:0:
464,221,76568,1,8,0:0:0:0:
473,236,76643,1,8,0:0:0:0:
478,251,76718,1,12,0:0:0:0:
470,266,76793,1,8,0:0:0:0:
463,281,76868,1,8,0:0:0:0:
455,296,76943,1,8,0:0:0:0:
448,311,77018,1,12,0:0:0:0:
=> OMG, it is really nice but i said it "too insane" for this diff imo... i remapped this part, hope you will like it D:
01:17:318 (1,2,3) - I'd delete these sliders and place a spinner instead. It would start on this blue tick 01:17:093 - and end on this red tick 01:18:068 - . => Done.
01:20:468 (10) - New combo? Emphatizes this part. => Done.
01:22:418 (3,4) - I'd replace these sliders with a single stream. Plays way better imo. Example:
=> I prefer to keep my pattern.
Make a slider, shape it like the stream in the pic and then use the "Convert slider to stream..." option.
01:23:918 (4) - Make it more curvy? Like this maybe 01:23:468 (3) - => Done.
01:26:918 (7) - More curvy? => Not necessary.
01:32:468 (9) - ^ => Done.
01:33:518 (3) - ^ => Not necessary
01:34:718 (7) - ^ => Almost done.
01:41:618 - Mhmh, starting from here and ending here 01:42:218 - , you can actually hear 1/4 beats in the song. What about making a stream on them instead of using these 01:41:768 (8,9) - ? => Done.
01:56:318 (8) - More curvy? => Done.
02:00:968 (2,3,4) - Increase the distance between the notes? It's an Insane, would be a better way to finish it. Explanatory image:
=> Done @_@

[Hard]
00:11:018 (2) - Center this and make a perfect blanket with 00:10:718 (1) - for a better looking. => Done.
00:12:068 (4) - Curve this a bit more? => Done.
00:53:918 (6) - Mhmh, you could blanket this as follows ↓ The current position ruins the flow a bit imo. => Fixed.
01:10:418 (5) - I'd switch this with a 1/1 slider. Be sure to give the slider a nice look. => i prefer to use clap on a circle so, i didn't change.
01:20:468 (5) - New combo? Emphatizes this part. => Done.

[Another]
00:06:218 (1) - Give it a better look? => Almost done.
00:09:968 (1,2,3) - Give them a better look?
00:32:318 (1,2,3,4,5) - Mhmhmh, I would stack them. And I'm saying this because we're still in the first part of the map here, which is calm, and I don't think it matches in a nice way those unstacked circles. => i don't really want to change it...
00:38:468 (7,8) - They should be placed higher for simmetry with 00:37:568 (2,3,4) - =>You mean with center ? no... i would do it, it is a symmetry but not with the center.
00:38:918 (9,10,11) - Mhmh, give to these notes a better look? Also, I don't think that the triplet should be placed here, it ruins the flow. You should place the triplet here 00:38:468 - for consistency with 00:37:568 (2,3,4) - . Way better flow. => Done, nice.
00:42:818 (2,3,4) - Flow issue here too. You are placing this triplet on the white tick whilst in the parts before you placed it on the red tick. You should be placed it here 00:43:268 - , also because you would be more consistent with the upcoming triplet 00:44:168 (1,2,3) - . => Baka mapper, fixed.
00:48:068 (5,6,7,8,9,10,11) - Mhmh, these notes feel weird on flow. Between the 5 and 6 there's a considerable jump, but then between 6 and 7,8,9 there's a little distance. Plays very weirdly. I'd suggest you to move the notes as I did on the screenshot (flow is much better):
=> Done.
00:59:018 (1) - Make it more curvy? => almost done.
01:00:068 (4) - ^ => ^
01:00:518 (5) - New combo for consistency with the song. => Done.
01:07:568 (6,7) - Mhmh, I wouldn't map this part like that. I'd prefer 1/2 notes and some triplets. I'll leave this to you. => I keep these reversed sliders.
01:20:468 (6) - New combo. Emphatizes this part. => Done.
01:58:418 (3,4,5) - Give them a better shape? => not really necessary imo.
The last part is mapped way better! I liked it. There's still some inconsistency with the combos. But I'm sure somebody will mod them.

Nice map. Good luck. :3



Awh god, thank you guys for modding, thanks to QAT too. You taught me further things about mapping theories @_@ wow really nice. I wish i could improve my mapping style and my skills at modding/mapping. This map is my first map for ranking i was baka mapper 6 months ago :( but i'm still baka mapper D:
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